Attack List - Guide for Pokemon Gold

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Attacks Type DMG Hit% PP Effect 
Absorb Grass 20 100% 20 Your Pokemon absorbs HP from the opponent equal to 1/2 the 
attack damage 
Acid Poison 40 100% 30 May decrease opponent's defense by 1 level temporarily (10% 
chance) 
Acid Armor Poison N/A N/A 40 Increases your Pokemon's defense by 2 levels 
temporarily 
Aeroblast Flying 100 95% 5 Has a good chance for a critical hit (Lugia only) 
Agility Psychic N/A N/A 30 Increases your Pokemon's speed by 2 levels temporarily 
Amnesia Psychic N/A 100% 20 Increases your Pokemon's special defense by 2 levels 
temporarily 
Ancientpower Rock 60 100% 5 Deals damage and may raise all your Pokemon's stats by 1 
level temporarily (10% chance) 
Attract Normal N/A 100% 15 If opponent's Pokemon is the opposite sex, it may be 
unable to attack (50% chance) 
Aurora Beam Ice 65 100% 20 Deals damage and may decrease opponent's attack by 1 
level temporarily 
Barrage Normal 15 85% 20 Your Pokemon attacks 2 to 5 times in a row 
Barrier Psychic N/A N/A 30 Increases your Pokemon's defense by 2 levels temporarily 
Baton Pass Normal N/A N/A 40 Allows you to switch Pokemon during battle, new Pokemon 
retains any stat changes the previous Pokemon had 
Beat Up Dark 10 100% 10 Your Pokemon attacks as many times as the number of Pokemon 
you are currently carrying, afflicted (poison, sleep, etc) Pokemon don't count 
(Sneasel only) 
Belly Drum Normal N/A N/A 10 Raises your Pokemon's attack to the max in exchange for 
1/2 of Pokemon's HP 
Bide Normal N/A 100% 10 Your Pokemon waits to 2 to 3 turns then hits opponent for 
twice damage recieved 
Bind Normal 15 75% 20 Prevents opponent from retreating, damage continues for 2 to 5 
turns in addition to other attacks 
Bite Dark 60 100% 25 Deals damage and may flinch opponent (30% chance) 
Blizzard Ice 120 70% 5 Deals damage and may freeze opponent (10% chance) 
Body Slam Normal 85 100% 15 Deals damage and may paralyze opponent (30% chance) 
Bone Club Ground 65 85% 20 Deals damage and may scare opponent (10% chance) 
Bonemerang Ground 65 90% 10 Your Pokemon attacks twice (Cubone/Marowak only) 
Bone Rush Ground 25 80% 10 Your Pokemon attacks 2 to 5 times in a row 
(Cubone/Marowak only) 
Bubble Water 20 100% 30 Deals damage and may decrease opponent’s speed by 1 level 
temporarily (10% chance) 
Bubblebeam Water 65 100% 20 Deals damage and may decrease opponent’s speed by 1 
level temporarily (10% chance) 
Charm Normal N/A 100% 20 Decreases opponent’s attack by 2 levels temporarily 
Clamp Water 35 75% 10 Prevents opponent’s Pokemon from running away, damage 
continues for 2 to 5 turns (Shellder/Cloyster Only) 
Comet Punch Normal 18 85% 15 Your Pokemon attacks 2 to 5 times in a row 
Confuse Ray Ghost N/A 100% 10 Confuses opponent 
Confusion Psychic 50 100% 25 Deals damage and may confuse opponent 
Constrict Normal 10 100% 35 Deals damage and may decrease opponent’s speed 
temporarily (10% chance) 
Conversion Normal N/A 100% 30 Your Pokemon switches it’s type to the type of one of 
it’s attacks (Porygon/Porygon2 Only) 
Conversion2 Normal N/A 100% 30 Your Pokemon switches it’s type to the type most 
resistant to your opponent’s attacks (Porygon/Porygon2 Only 
Cotton Spore Grass N/A 85% 40 Lowers opponent’s speed by 2 levels temporarily 
(Mareep/Flaaffy/Ampharos Only) 
Counter Fighting N/A 100% 20 Hits opponent for twice the damage received (physical 
attacks only), always attacks last regardless of speed 
Crabhammer Water 90 85% 10 Has a good chance for a critical hit (Krabby/Kingler 
only) 
Cross Chop Fighting 100 80% 5 Has a good chanve for a critical hit 
Crunch Dark 80 100% 15 May decrease opponent’s special defense by 1 level 
temporarily (20% chance) 
Curse ??? N/A N/A 10 If used by ghost type Pokemon, it halves it’s HP and damages 
opponent for that amount of damage every turn. If used by any other type of Pokemon, 
it lowers it’s speed by 1 level and raises it’s attack and defense by 1 level 
Cut Normal 50 95% 30 When not in battle, allows you to chop down certain trees in 
the field 
Defense Curl Normal N/A N/A 40 Increases your Pokemon’s defense by 1 level 
temporarily 
Destiny Bond Ghost N/A N/A 5 If your Pokemon uses this and faints, your opponent’s 
Pokemon also faints 
Detect Fighting N/A N/A 5 Blocks opponent’s attack, chance of success decreases if 
used consecutively 
Dig Ground 60 100% 10 Your Pokemon digs underground on the first turn, then attacks 
on the second turn. When not in battle, allows you to escape from caves and dungeons 
Disable Normal N/A 55% 20 Disables yout opponent’s ability that was last used for 
several turns 
Dizzy Punch Normal 70 100% 10 Deals damage and may confuse opponent (20% chance) 
Double Kick Fighting 30 100% 30 Your Pokemon attacks twice 
Double Team Normal N/A N/A 15 Increases your Pokemon’s chance for evading attacks by 
1 level 
Double-Edge Normal 120 100% 15 Your Pokemon receives ¼ the damage opponent receives 
Doubleslap Normal 15 85% 10 Your Pokemon attacks 2 to 5 times in a row 
Dragon Rage Dragon 40 100% 10 Deals 40 points of damage 
Dragonbreath Dragon 60 100% 20 Deals damage and may paralyze opponent (30% chance) 
Dream Eater Psychic 100 100% 15 Your Pokemon absorbs HP from the opponent equal to ½ 
the attack damage (works only when the opponent is asleep) 
Drill Peck Flying 80 100 % 20 Regular attack 
Dynamicpunch Fighting 100 50% 5 Deals damage and confuses opponent 
Earthquake Ground 100 100% 10 Not effective on flying type Pokemon 
Egg Bomb Normal 100 75% 10 Deals damage 
Ember Fire 40 100% 25 Deals damage and may burn opponent (10% chance) 
Encore Normal N/A 100% 5 Makes opponent repeat it’s last attack for 2 to 6 turns 
Endure Normal N/A N/A 10 Your Pokemon’s HP can’t be lowered below 1 during the turn 
this is used, chance of success decreases if used consecutively 
Explosion Normal 250 100% 5 Your Pokemon faints after using this attack 
Extremespeed Normal 80 100% 5 Your Pokemon attacks first, if both Pokemon use this 
attack the faster one attack first (Growlithe/Arcanine only) 
Faint Attack Dark 60 100% 20 Attack always hits 
False Swipe Normal 40 100% 40 Deals damage but always leaves at least 1 HP 
remaining, handy for catching wild Pokemon 
Fire Blast Fire 120 85% 5 Deals damage and may burn opponent (10% chance) 
Fire Punch Fire 75 100% 15 Deals damage and may burn opponent (10% chance) 
Fire Spin Fire 15 70% 15 Prevents opponent’s Pokemon from running away, damage 
continues for 2 to 5 turns 
Fissure Ground MAX 30% 5 If successful, knocks out opponent in one attack (not 
effective on flying type Pokemon) 
Flail Normal N/A 100% 15 Deals more damage the lower your Pokemon HP is 
Flame Wheel Fire 60 100% 25 Deals damage and may burn opponent (10% chance), also 
unfreezes your Pokemon and your opponent’s Pokemon 
Flamethrower Fire 95 100% 15 Deals damage and may burn opponent (10% chance) 
Flash Normal N/A 70% 20 Decreases opponent’s accuracy by 1 level temporarily. When 
not in battle, lights up dark caves and dungeons 
Fly Flying 70 95% 15 Your Pokemon flies on the first turn, then attacks on the 
second turn. When not in battle, allows you to travel from town to town quickly 
Focus Energy Normal N/A N/A 30 Increases your Pokemon’s chances for critical hits 
Foresight Normal N/A 100% 40 The next attack will have its original accuracy (even 
after the opponent uses evade attacks), it also lets normal and Fighting type 
attacks hit ghost type Pokemon 
Frustration Normal N/A 100% 20 Damage increases the more your Pokemon dislikes you 
Fury Attack Normal 15 85% 20 Tour Pokemon attacks 2 to 5 times in a row 
Fury Cutter Bug 10 95% 20 Damage doubles each time this move is used consecutively, 
damage returns to normal if you miss 
Fury Swipes Normal 18 80% 15 Your Pokemon attack 2 to 5 times in a row 
Futures Sight Psychic 80 90% 15 Attack hits 2 turns later 
Giga Drain Grass 60 100% 5 Your Pokemon recovers HP equal to ½ damage dealt 
Glare Normal N/A 75% 30 Paralyzes opponent’s Pokemon 
Growl Normal N/A 100% 40 Decreases opponent’s Pokemon attack by 1 level temporarily 
Growth Normal N/A N/A 40 Increases your Pokemon’s special attack by 1 level 
temporarily 
Guillotine Normal MAX 30% 5 If successful, knocks out opponent’s Pokemon in one 
attack 
Gust Flying 40 100% 35 Deals damage 
Harden Normal N/A N/A 30 Increases your Pokemon defense by 1 level temporarlity 
Haze Ice N/A N/A 30 Cancels all effects on both Pokemon 
Head Butt Normal 70 100% 15 Deals damage and may scare opponent (30% chance). When 
not in battle, shakes small trees 
Heal Bell Normal N/A N/A 5 Cancels all effects on all friendly Pokemon 
Hi Jump Kick Fighting 85 90% 20 If your Pokemon misses, your Pokemon receives 1/8 
the damage it would have dealt 
Hidden Power Normal N/A 100% 15 The type of the attack and the damage it does 
depends on what type of Pokemon is using it 
Horn Attack Normal 65 100% 25 Deals damage 
Horn Drill Normal MAX 30% 5 If successful, knocks out opponent’s Pokemon in one 
attack 
Hydro Pump Water 120 80% 5 Deals damage 
Hyper Beam Normal 150 90% 5 Pokemon loses one turn, very powerful attack 
Hyper Fang Normal 80 90% 15 Deals damage and may scare opponent (10% chance) 
Hypnosis Psychic N/A 60% 20 Puts opponent’s Pokemon to sleep 
Ice Beam Ice 95 100% 10 Deals damage and may freeze opponent (10% chance) 
Ice Punch Ice 75 100% 15 Deals damage and may freeze opponent (10% chance) 
Icy Wind Ice 55 95% 15 Deals damage and lower opponent’s speed by 1 level 
Iron Tail Steel 100 75% 15 May lower opponent’s defense by 1 level temporarily 
Jump Kick Fighting 70 95% 25 If your Pokemon misses, it receives 1/8 damage the 
damage it would have dealt 
Karate Chop Normal 50 100% 25 Has a good chance for a critical hit 
Kinesis Psychic N/A 80% 15 Decreases opponent’s accuracy by 1 level temporarily 
Leech Life Bug 20 90% 10 Your Pokemon recovers HP equal to ½ the damage dealt 
Leech Seed Grass N/A 90% 10 Your Pokemon absorbs some of the opponent’s HP every 
turn, effect remains even if you switch Pokemon 
Leer Normal N/A 100% 30 Decreases opponent’s defense by 1 level temporarily 
Lick Ghost 20 100% 30 Deals damage and may paralyze opponent’s Pokemon (30% chance) 
Light Screen Psychic N/A N/A 30 Cuts the damage received from special attacks by 50% 
for 5 turns, effect remains even if you switch Pokemon 
Lock-On Normal N/A 100% 5 Your next attack has a 100% chance to hit 
Lovely Kiss Normal N/A 75% 10 Puts opponent’s Pokemon to sleep 
Low Kick Fighting 50 90% 20 Deals damage and may scare opponent (30% chance) 
Mach Punch Fighting 40 100% 30 Always attacks first, if both Pokemon use this attack 
the faster Pokemon attacks first (Hitmonchan only) 
Magnitude Ground N/A 100% 30 Deals 10, 20, 50, 70, 90, 110, or 150 damage 
Mean Look Normal N/A 100% 5 Prevents opponent from running away as long as the 
Pokemon who used Mean Look is still in battle 
Meditate Psychic N/A N/A 40 Increases your Pokemon’s attack power by 1 level 
temporarily 
Mega Drain Grass 40 100% 10 Your Pokemon absorbs HP from opponent equal to ½ the 
damage dealt 
Megahorn Bug 120 85% 10 Deals damage (Heracross only) 
Mega Kick Normal 120 75% 5 Deals damage (Hitmonlee only) 
Mega Punch Normal 80 85% 20 Deals damage 
Metal Claw Steel 50 95% 35 Deals damage and may raise your Pokemon’s attack power by 
1 level temporarily 
Metronome Normal N/A N/A 10 Uses a random attack 
Milk Drink Normal N/A N/A 10 Restores hald of your Pokemon’s HP, or gives 1/5 of 
your HP to one of your other Pokemon (Miltank only) 
Mimic Normal N/A 100% 10 Your Pokemon mimics opponent’s last attack and can use that 
attack for the rest of the battle (Sudowoodo only) 
Mind Reader Normal N/A 100% 5 Guarantees the next attack to have 100% accuracy 
(unless Protect or Endure was used) 
Minimize Normal N/A N/A 20 Increases your Pokemon’s chances for evading attacks by 1 
level temporarily 
Mirror Coat Psychic N/A 100% 20 Hits opponent for twice the damage received (works 
against special attacks only), always attacks last 
Mirror Move Flying N/A N/A 20 Your Pokemon copies opponent’s last attack 
Mist Ice N/A N/A 30 Defends against special attacks 
Moonlight Normal N/A N/A 5 Restores HP, amount restored is based on time, most 
effective during the night 
Morning Sun Normal N/A N/A 5 Restores HP, amount restored is based on time, most 
effective during the day time 
Mud-Slap Ground 20 100% 10 Deals damage and lower opponent’s accuracy by 1 level 
temporarily 
Nightmare Ghost N/A 100% 15 Puts nightmare effect on the opponent causing ¼ loss of 
HP per turn, only works while opponent is asleep 
Night Shade Ghost N/A 100% 15 Damage dealt is equal to your Pokemon’s experience 
level 
Octazooka Water 65 85% 10 Deals damage and may lower opponent’s accuracy by 1 level 
temporarily (50% chance) (Remoraid/Octillery only) 
Outrage Dragon 90 100% 15 Deals damage for 2 to 3 turns, after that your Pokemon 
gets confused 
Pay Day Normal 40 100% 20 You get extra money after the battle equal to… (your level 
x number of attacks x 2 = money) 
Peck Flying 35 100% 35 Deals damage 
Perish Song Normal N/A N/A 5 Faints both Pokemon in 3 turns, but effect will be 
canceled if Pokemon are switched 
Petal Dance Grass 70 100% 20 Deals damage fore 2 to 3 turns, and confuses your 
Pokemon 
Pin Missle Bug 14 85% 20 Your Pokemon attacks for 2 to 5 times in a row 
Pain Split Normal N/A 100% 20 You and your opponent’s HPs are raised or lowered so 
as to be equal to ½ the sum of both Pokemons’ current HPs (Example: if Pikachu has 
200HP remaining and Chansey has 500HP remaining, 200+500=700, 700/2=350, so both 
Pokemon will have 350 HP remaining) 
Poison Gas Poison N/A 55% 40 Poisons opponent 
Poison Sting Poison 15 100% 35 Deals damage and may poison opponent (30% chance) 
Poison Powder Poison N/A 75% 35 Poisons opponent 
Pound Normal 40 100% 35 Deals damage 
Present Normal N/A 90% 15 Random effect, either does 40, 80, or 120 damage or 
restores your opponent’s HP by 80 (Delibird only) 
Protect Normal N/A N/A 10 Opponent’s attack has no effect that turn, chance of 
success decreases if used consecutively 
Psybeam Psychic 65 100% 20 Deals damage and may confuse opponent (10% chance) 
Psych Up Normal N/A N/A 10 Your Pokemon receives the same temporary special effects 
that your opponent received from one of its moves (such as from Amnesia) 
Psychic Psychic 90 100% 10 Deals damage and may decrease opponent’s special defense 
power by 1 level temporarily 
Psywave Psychic N/A 80% 15 Changes your special attack power at random so damage 
dealt is equal to between 1 point and 1.5 times your Pokemon’s experience level 
Powder Snow Ice 40 100% 25 Deals damage and may freeze opponent 
Pursuit Dark 40 100% 20 Opponent’s Pokemon receives double damage if the trainer 
tries to switch Pokemon the turn this attack is used 
Quick Attack Normal 40 100% 30 Your Pokemon attacks first, if both Pokemon use this 
attack the faster Pokemon attacks first 
Rage Normal 20 100% 20 As your Pokemon takes damage, its attack power increases 
temporarily when used consecutively 
Rain Dance Water N/A N/A 5 Increases water attacks’ base damage by 50%, decreases 
fire attacks’ base damage by 50%, makes the attack Thunder 99% accurate, makes Solar 
Beam take an extra turn to charge, and reduces the effect of Moon Light, Morning 
Sun, and Synthesis to half their original effectiveness. These effects last for 5 
turns 
Rapid Spin Normal 20 100% 40 Deals damage and frees Pokemon from multi-round attacks 
like Wrap and Leech Seed 
Razor Leaf Grass 55 95% 25 Has a good chance for a critical hit 
Razor Wind Normal N/A N/A 10 Your Pokemon glows on the first turn, then attacks on 
the second turn 
Recover Normal N/A N/A 20 Restores HP equal to ½ the number of Pokemon’s maximum HP 
Reflect Psychic N/A N/A 20 Cuts the damage received from physical attack by 50% for 
5 turns, effect remains even if you switch Pokemon 
Rest Psychic N/A N/A 10 Your Pokemon recovers all HP, then goes to sleep 
Return Normal N/A 100% 20 Deals more damage the more your Pokemon likes you 
Reversal Fighting N/A 100% 15 Deals greater damage the lower your HP is 
Roar Normal N/A 100% 20 Ends the battle when fighting wild Pokemon, against trainers 
it switches your opponent’s current Pokemon with one of this other Pokemon 
Rock Smash Fighting 20 100% 15 Deals damage and may lower opponent’s defense by 1 
level temporarily. Outside of battle, it allows you to smash huge rocks 
Rock Slide Rock 75 90% 10 Deals damage 
Rock Throw Rock 50 90% 15 Deals damage 
Rolling Kick Fighting 60 85% 15 Deals damage and may scare opponent (30% chance) 
Rollout Rock 30 90% 20 Attacks for up to 5 turns with damage doubling each turn 
(that’s 480 damage on the 5th turn!), damage returns to normal if you miss 
Sacred Fire Fire 100 95% 5 Deals damage and may burn opponent (50% chance) (Ho-oh 
only) 
Safeguard Normal N/A N/A 25 Protects your Pokemon from special effects like 
paralysis and sleep, this effect lasts temporary 
Sand-Attack Ground N/A 100% 15 Decrease opponent accuracy by 1 level temporarily 
Sandstorm Rock N/A N/A 10 Both Pokemon take damage each round. Rock, steel, and 
ground type are immune to its effect 
Scary Face Normal N/A 90% 10 Lowers opponent’s speed by 2 levels temporarily 
Scratch Normal 40 100% 35 Deals damage 
Screech Normal N/A 85% 40 Decreases opponent’s defense by 2 levels temporarily 
Seismic Toss Fighting N/A 100% 20 Damage dealt is equal to Pokemon’s experience 
level 
Self Destruct Normal 200 100% 5 Deals damage, and your Pokemon faints 
Shadow Ball Ghost 80 100% 15 Deals damage and may lower opponent’s special defense 
by 2 levels temporarily 
Sharpen Normal N/A N/A 30 Increases your Pokemon attack power by 1 level 
Sing Normal N/A 55% 15 Puts opponent to sleep 
Sketch Normal N/A N/A 1 Copies opponent’s last attack permanently, Pokemon learns 
new move and forgets Sketch (Smeargle only) 
Skull Bash Normal 100 100% 15 Pokemon lower head on the first turn, then attacks on 
the second turn, also a good chance for a critical hit 
Sky Attack Flying 140 90% 5 Pokemon glows on first turn, then attack on the second 
turn, also a good chance for a critical hit 
Slam Normal 80 75% 20 Deals damage 
Slash Normal 70 100% 20 Good chance for critical hit 
Sleep Powder Grass N/A 75% 15 Puts opponent to sleep 
Sleep Talk Normal N/A 100% 10 Pokemon attacks with one of the opponent’s attacks, 
only used when asleep 
Sludge Poison 65 100% 20 Deals damage and may poison opponent (30% chance) 
Sludge Bomb Poison 90 100% 10 Deals damage and may poison opponent (30% chance) 
Smog Poison 20 70% 20 Deals damage and may poison opponent (40% chance) 
Smokescreen Normal N/A 100% 20 Lowers opponent’s accuracy 
Snore Normal 40 100% 15 Pokemon can use this attack only when asleep and may cause 
opponent to flinch (30% chance) 
Softboiled Normal N/A 100% 10 Restores life equal to ½ the number of Pokemon’s max 
HP 
Solar Beam Grass 120 100% 10 Pokemon glows on the first turn, then attacks on the 
second turn. Pokemon attack the first turn if the attack Sunny Day had been used 
Spark Electric 65 100% 20 Deals damage and may paralyze opponent (30% chance) 
Spider Web Bug N/A 100% 20 Prevents wild Pokemon from running away, and trainers 
from switching Pokemon (Spinarak/Ariados only) 
Spike Cannon Normal 20 100% 15 Your Pokemon attacks 2 to 5 times in a row 
Spikes Ground N/A N/A 20 Deals damage each time opponent changes Pokemon, flying 
Pokemon are immune (Pineco/Forretress only) 
Spite Ghost N/A 100% 10 Lowers the PP of the move your opponent used last by 2 to 5 
points 
Splash Normal 0 N/A 40 Doesn’t do anything at all 
Spore Grass N/A 100% 15 Puts opponent to sleep (Paras/Parasect only) 
Steel Wing Steel 70 90% 25 Deals damage and may raise your defense by 1 level 
temporarily 
Stomp Normal 65 100% 20 Deals damage 
Strength Normal 80 100% 15 Deals damage. Outside battle, allows you to move boulders 
String Shot Bug N/A 95% 40 Decreases opponent’s speed by 1 level temporarily 
Struggle Normal 50 100% 1 May be used when all PP is gone, but Pokemon takes ¼ the 
damage dealt to the opponent 
Stun Spore Grass N/A 75% 30 Paralyzes opponent 
Submission Fighting 80 80% 25 Pokemon takes ¼ the damage dealt to opponent 
Substitute Normal N/A N/A 10 Pokemon used ¼ HP to make a clone that fights 
automatically, and original Pokemon is not effected by damage taken by the clone 
Sunny Day Fire N/A N/A 5 Increases fire attack base damage by 50%, decreases water 
attack base damage by 50%, makes the attack Thunder 50% accurate, makes Solar Beam 
fire without taking a extra turn to charge, and doubles the effectiveness of Moon 
Light, Morning Sun, and Synthesis. These effects only last for 5 turns 
Super Fang Normal N/A 90% 10 Cuts opponent’s HP in half (Rattata/Raticate only) 
Supersonic Normal N/A 55% 20 Confuses opponent 
Surf Water 95 100% 15 Deals damage. Outside of battle, allows you to travel over 
water 
Swagger Normal N/A 90% 15 Confuses opponent but lowers your regular attack power by 
2 levels temporarily 
Sweet Kiss Normal N/A 75% 10 Confuses opponent 
Sweet Scent Normal N/A 100% 20 Lowers opponent’s chance of evading attacks by 1 
level. Outside of battle, makes Pokemon appear when used in the wild field 
Swift Normal 60 100% 20 Attack will always hit 
Swords Dance Normal N/A N/A 30 Increases your Pokemon’s attack power by 2 levels 
temporarily 
Synthesis Grass N/A N/A 5 Restores HP, amount of HP restored depends on time of day 
Tackle Normal 35 95% 35 Deals damage 
Tail Whip Normal N/A 100% 30 Decreases opponent’s defense by 1 level temporarily 
Take Down Normal 90 85% 20 Your Pokemon takes ¼ the damage dealt 
Teleport Psychic N/A N/A 20 Ends battle automatically (doesn’t work when battling 
trainers) and takes you to the last Pokemon Center you visited 
Thief Dark 40 100% 10 Steals items carried by wild Pokemon, deals damage if Pokemon 
isn’t carrying anything 
Thrash Normal 90 100% 10 Steals items carried by wild Pokemon, deals damage if 
Pokemon isn’t carrying any items 
Thunder Electric 120 70% 10 Deals damage and may paralyze opponent (30% chance) 
Thunderbolt Electric 95 100% 15 Deals damage and may paralyze opponent (10% chance) 
Thunderpunch Electric 75 100% 15 Deals damage and may paralyze opponent (10% chance) 
Thundershock Electric 40 100% 30 Deals damage and may paralyze opponent (10% chance) 
Thunder Wave Electric N/A 100% 20 Paralyzes opponent 
Toxic Poison N/A 85% 10 Poisons opponent (damage increases each turn) 
Transform Normal N/A N/A 10 Transforms Pokemon into a copy of its opponent, and all 
attacks will have only 5 PP 
Tri Attack Normal 80 100% 10 Deals damage and may paralyze, burn, or freeze opponent 
(20% chance) 
Triple Kick Fighting 10 90% 10 Your Pokemon attacks 3 times in a row. Each turn the 
attack hits, the base damage increases by 10, damage returns to normal if you miss 
(Hitmontop only) 
Twineedle Bug 25 100% 20 Pokemon attacks twice and may poison opponent (20% chance) 
(Beedrill only) 
Twister Dragon 40 100% 20 Deals damage 
Vicegrip Normal 55 100% 30 Deals damage 
Vine Whip Grass 35 100% 10 Deals damage 
Vital Throw Fighting 70 100% 10 Always attacks last, but your next attack has a 100% 
chance to hit (Machop/Machoke/Machamp only) 
Water Gun Water 40 100% 25 Deals damage 
Waterfall Water 80 100% 15 Deals damage, allows you to climb waterfalls 
Whirlpool Water 15 70% 15 Deals damage for 2 to 5 turns, prevents opponent from 
running away. Outside of battle, Allows you to pass over whirlpools 
Whirlwind Normal N/A 100% 20 Ends battle automatically again wild Pokemon, makes 
opponent trainer switch Pokemon when battling a trainer 
Wing Attack Flying 60 100% 35 Deals damage 
Withdraw Water N/A N/A 40 Increase your Pokemon’s defense by 1 level temporarily 
Wrap Normal 15 85% 20 Your Pokemon attacks for 2 to 5 turns in a row, prevents 
opponent from running away 
Zap Cannon Electric 100 50% 5 Deals damage and paralyzes opponent 

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