Boss Guide - Guide for Final Fantasy 7

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Final Fantasy 7 Boss Guide

By: BigTimePie	
Email: [email protected]
-please email me before you use this on your website, Thanks!




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|:::Table of Contents:::|
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|:::::Disk 1 (21 Bosses)|
|:::::Disk 2 (11 Bosses)|
|:::::Disk 3 (5 Bosses):|
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|::::::::::Game Info::::::::::|
|Title     ::  Final Fantasy 7|
|Developer ::  Squaresoft     |
|Publisher ::  Eidos          |
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Boss Guide starts here:
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|::~:._.:~ Disk 1 Bosses ~:._.:~::|
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Boss: 1,  
Guard Scorpion HP: 800 
MP: 0 
EXP: 100 
AP: 10 
Win: Assault Gun 

This guy shows up after Cloud places the bomb at the first reactor. When he begins to shake violently and raises his tail in the air (usually one of the characters shouts some sort of warning) do not attack, use this opportunity to cast some potions on yourself. If you attack when the tail is up he unleashes a 
pretty nasty laser which will bring Barrett and Cloud close to death (if not killing them outright). When the tail is down return to attacking. As with most mechanical beasts in the game, lightning is a pretty good weapon to use. He's invulnerable to gravity-based attacks.   
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Boss: 2,  
Air Buster HP: 1200 
MP: 0 
EXP: 180 
AP: 16 
Win: Titan Bangle 

This is the big robo cop that shows up after the Shinra President catches you after setting the second bomb. Gravity and Earth based attacks are pointless against him. This is a pretty straight forward fight, try to go into it fully healed, watch your HP, use lightning and limit breaks whenever possible. If you can work it out to start this way, Cloud or Barrett's limit break will usually eliminate, or almost eliminate, Air Buster in just one turn.   
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Boss: 3,  
Apps (also called Apus) HP: 1800 
MP: 0 
EXP: 240 
AP: 22 
Win: Phoenix Down 

After Don Corneo sends you tumbling through his trap door you'll run into Apps in the sewers. This is again a pretty straightforward fight, try to be fully healed when you go in. Fire does some extra damage to him so use it whenever possible. Apps sewer Tsunami does damage to him as well as to the party, whichever of you gets hit first gets the most damage, so, he'll be helping you kill him off! Cloud's 
Cross-Slash Limit Break has a chance to paralyze Apps; it is usually the case that most paralysis effects don't work on bosses, but this one is an exception so if you can go into the battle with Cloud close to his limit be sure to use this break.  
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Boss: 4,  
Reno HP: 1000 
MP: 0 
EXP: 290 
AP: 22 
Win: Ether 

At the top of the tower supporting the plate you'll run into Reno for the first time. The key is to do enough damage to him to make him get annoyed and leave. Be careful of his little pyramid spells, if he gets a character in one you'll have to attack that character to break him/her out of it. If he gets all 3 characters in pyramids then you're dead. Reno occasionally casts confuse on a character so be careful. Gravity attacks don't harm this guy but he does get hit for extra damage if you use Fire or Ice.  
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Boss: 5,  
HO512 HP: 1000 
MP: 120 
EXP: 300 
AP: 30 
Win: Talisman 

This ugly guy shows up right after you free Aeris and Red XIII from Hojo's test tube on level 67 of the Shinra Headquarters. He has a few little friend in front of him; don't waste your time attacking them because HO512 can regenerate them infinitely and you'll never get done; concentrate on the boss 
himself. The only key to this battle is to not use poison on HO512, he absorbs the damage.  
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Boss: 6,  
Hundred Gunner HP: 1600 
MP: 0 
EXP: 330 
AP: 35 

This is one of the two bosses that Aeris, Barrett and Red XIII will have to fight from a distance after the President of Shinra has been killed by Sephiroth. You can't reach this guy with normal physical attacks (except Barrett) so limit breaks and spells are all you've got. This is a mechanical boss so lightning is a good idea. Also, after you've done a fair amount of damage to it the Hundred Gunner starts to prepare it's big cannon, this takes two turns to do so try and use everything you've got during this time so you don't have to sustain those cannon blasts! Once you've beat him you get to fight the next boss.  
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Boss: 7,  
Heligunner HP: 1000 
MP: 0 
EXP: 250 
AP: 25 
Win: Mythril Gauntlet 

 Once again distance prevents Red XIII and Aeris' physical attacks from being effective. Limit breaks and spells are a must. This boss is weak against wind and lightning attacks (although at this point in the game would you have any wind-based attacks?).  
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Boss: 8,  
Rufus and Dark Nation HP: 500  
140 
MP: 0  
0 
EXP: 240 
AP: 35 
Win: Protect Vest   
Guard Source 

If you equip someone's armor with an Elemental-Lightning combination then Dark Nation's lightning attacks won't be so bad. In some ways it's good to fight off Dark Nation first because he can do some nasty lightning damage (which means it's a bad idea to use lightning on him; remember the FF7 rule for enemies, if they cast a spell on you it's usually not a good idea to use the same spell on them because if they can cast it they're probably healed by having it cast on them!) and he casts some protect spells on Rufus throughout the battle. Then again, if you do enough damage to Rufus he and Dark Nation both leave.  
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Boss: 9,  
Motor Ball HP: 2600 
MP: 120 
EXP: 440 
AP: 45 
Win: Star Pendant 

This is the ORV/machine gun that shows up after you've done the little sword slashing motorcycle escape from the Shinra Headquarters. This guy can do anywhere from 200-300 HP of damage to everyone at once so keep an eye on everyone's HP. Use Aeris' Healing Wind limit break and the Restore-All, combo as often as necessary. Motorball is a machine so use lightning whenever you can.  
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Boss: 10  
Bottom Swell HP: 2500 
MP: 100 
EXP: 550 
AP: 52 
Win: Power Wrist 

This is the beast that shows up on the beach at Junon and attacks Priscilla. Make sure you've healed yourself fully before going into this battle. Physical attacks are worthless so use magic; as with many flying characters, he's weak against wind attacks. Like some flying creatures, you can't reach this guy with normal physical attacks so you need spells, limit breaks, and Barrett's long range capabilities. Be sure to burst any of the bubbles he puts on a character (just attack that character with some sort of magic spell); if he bubbles all 3 of your characters you're done for the day. You're getting to the level where casting poison on an enemy isn't a bad idea at all, poison continues to drain HP in chunks throughout the battle. Bottom Swell has a Big Wave attack that he usually only uses as a final attack move; this can do about 100 HP damage to everyone so make sure your HP stay above 100 at all times. Now since Bottom Swell isn't actually on the ground it is pointless to try any Earth-based spells or summons (like Quake spells or Odin).  
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Boss: 11  
Jenova-Birth HP: 4000 
MP: 110 
EXP: 680 
AP: 64 
Win: White Cape 

Jenova-Birth shows up in cargo ship after everyone has been killed and Sephiroth has waxed all cryptic and gloomy again. She's sort of tough so use summons, limit breaks and spells. The Flame Thrower Enemy Skill is very effective against her. The best summons to use are Shiva and Choco/Mog. Her biggest attack is the tail laser, it does about 200 HP damage so keep your HP above that!  
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Boss: 12  
Dyne HP: 1200 
MP: 20 
EXP: 600 
AP: 55 
Win: Silver Armlet 

Dyne is Barrett's old friend who doesn't think too much of Barrett now. You'll run into him east of the crashed cars in Corel Prison. Barrett has to fight him alone so make sure Barrett is fully healed. Keep an close eye on your HP, Dyne can attack up to 3 times in a row. Just keep hitting him back with spells (you might find it useful to equip Barrett with Restore materia too), it's a pretty good idea to poison Dyne too!  
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Boss: 13  
Reno and Rude HP: 2000  
2000 
MP: 80  
135 
EXP: 660  
720 
AP: 60  
135 
Win: Fairy Tale  
X-Potion 

I hope you like these guys, you'll see them a few more times! You'll find these two in the destroyed 
area in Gongaga. By now you should have the Magic Hammer and Big Guard enemy skills (see the Enemy Skill section above). This would be a good time to use them--start with Big Guard and then hit each one with a Magic Hammer spell (this will reduce Rude's MP to 35 and will clean Reno completely). In the meantime have the other characters attack as normal. Rude has a tendency to cast some heal spells so if you smack him around until he leaves then you can concentrate on Reno. Aeris' Seal Evil limit break should paralyze both of these guys for a turn or two (moss bosses are immune to this sort of thing) allowing you to get in a couple of free shots.  
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Boss: 14  
Gi Nattak HP: 5500 
MP: 200 
EXP: 1400 
AP: 150 
Win: Wizard Staff 

This is the ugly green thing you have to fight in the Cave of the Gi (the secret area in Cosmo Canyon that Bugenhagen takes you to). he's got a couple of little fireball friends which he can regenerate at will and he's also able to heal himself a couple of times. He's weak against Holy attacks so use them if you've got them. Of course, as he's an undead creature he doesn't care to much to have Heal spells cast on him (note--this is  not the same as Restore or Revive, it's one of the other green materia). You can also kill him off by going to the item screen and using a Phoenix Down or an X-Potion on him (the X-Potion hits more frequently than the Phoenix Down). Equip as many characters as possible with protection against Fire, especially since this guy's little Soul Fire buddies will occasionally posses a character for a short while and do some fire damage in the process. Don't use Fire spells on him, it just gives him some extra 
HP.  
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Boss: 15  
Lost Number HP: 7000 
MP: 300 
EXP: 2000 
AP: 80 
Win: Cosmo Memory 

Lost Number appears in the Shinra Mansion in Nibelheim after you've opened the safe (see the section on Lock Combinations above). He's got a purple side (physical attacks) and a red side (magic attacks). You should hit these sides oppositely, attack the red side with physical attacks and the purple side with magic. At some point the boss will transform into either all red or all purple (this is determined by the last blow delivered before the transformation--if your last hit on him was a spell you get the red side, if the last hit was physical you get the purple side). Once the transformation is over if you get the red side just keep on attacking. If you get the purple side be on guard (and you should probably cast Big Guard and White Wind) because it can do over 2200 HP of damage per attack. If you have stop use it as often as possible to freeze him for a few round's. Aeris' Seal Evil limit break will also do this.  
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Boss: 16  
Materia Keeper HP: 8400 
MP: 300 
EXP: 3000 
AP: 200 
Win: Jewel Ring 
Enemy Skill: Trine 

You run into this guy in the Nibel Mountains after you've collected all the treasures to be had in the reactor-pipe area. Don't use fire on him because he absorbs the damage (and that means Vincent's level 1 limit break is a bad idea). Otherwise just watch your HP and pound away on this guy. His attacks do around 200-300 HP damage and Trine will do about 500 HP damage so watch your HP. You can't manipulate him to learn his enemy skill, you just have to stall and wait for him to use it; be sure that you have the Enemy skill materia equipped! This guy can extend the battle by healing himself a couple of times (up to 1000 HP per time) so make sure you've got Restore linked with an All so you can do the same.  
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Boss: 17  
Palmer HP: 6000 
MP: 240 
EXP: 1800 
AP: 98 
Win: Edincoat 

This annoying little Shinra guy you'll find outside of Cid's house in Rocket Town trying to steal the Tiny Bronco; you'll have to fight him for it. He's a pretty weak guy, not immune to anything so do what you want. A good move is to paralyze him with Aeris' Seal Evil Limit Break or with the Choco/Mog summon. If you do either of these in the first round you can often beat him before he ever gets to attack.  
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Boss: 18  
Rapps (also called Rapus) HP: 6000, 
MP: 300 
EXP: 3200 
AP: 33 
Win: Peace Ring 

This little beast is thrown at you by Corneo after he leaves Yuffie and Elena hanging on the statue in the Da-Chao Mountains. You won't have your materia at this point (unless you've sharked in materia, because Yuffie can't steal that, she'll take the stuff from your weapons and armor, but anything you've sharked in will still be in your materia list and, thanks to the gameshark glitch mentioned above, that means you've got an infinite supply of them to give to everyone!) so you've got to use items, limit breaks and physical attacks. If you can arrange it, have Barrett in your party and have his limit bar full when this attack happens, then have him use his Mind Blow Limit Break, this will zap most of Rapps MP and will keep him from being able to use his best (and deadliest) spell the Aero3 spell which does about 1500 HP damage, everything else Rapps has will only do 200-300 HP damage.  
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Boss: 19  
Red Dragon HP: 6800 
MP: 300 
EXP: 3500 
AP: 200 
Win: Dragon Armlet 

This big guy shows up when you're in the Temple of the Ancients at door VI of the Cetra Shrine after you've captured the purple monk as he runs in and out of the doors. First you'll have little melo-dramatic act by Sephiroth then you'll get the dragon. If you've got fire rings equip them, if you can, give someone an Elemental-Fire combo on their armor and you'll nullify most of the damage this dragon can do. Of 
course, if he can do it to you it's a bad idea to do it to him; don't use fire on this guy. Cast Barrier on everyone, this will cut the damage from his bite from 700-800 down to about 350-400 HP. Casting Regen early on is a good thing to do (make sure this is Regen-All, Regen by itself is pretty stupid!). Casting a poison spell on this guy is a good way to help finish him off more quickly.  
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Boss: 20  
Demon Gate HP: 10,000 
MP: 400 
EXP: 3800 
AP: 220 
Win: Gigas Armlet 

Not long after you've beaten the Red Dragon and are making your way out of the Temple (via door XII) you'll run into a door that instead of opening turns into a beast. The Demon Gate is probably the nastiest boss you've fought until now, he has a great deal of HP, he casts some nasty spells that can do anywhere from 1000 to 2000 HP damage at a time. Use Barrier to cut this damage down. He's invulnerable to poison and gravity-based attacks and earth-based attacks only do 1/2 damage. Summon's are a good idea here, also the Big Guard enemy skill doesn't hurt either, and the enemy skill White Wind would be necessary too. It's not a bad idea to cast slow on this guy either. If you use Magic Hammer a few times you can take away his ability to use his magic attacks pretty quickly. Be aware that this guy can petrify your characters (only one at a time though) so make sure you've got the Heal materia 
equipped or a few softs that in your item pack; if he petrifies all three of you all you can do is watch him kill your characters off one by one.  
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Boss: 21  
Jenova-Life HP: 10000 
MP: 300 
EXP: 4000 
AP: 350 
Win: Wizard Bracelet 

Jenova-Life is the first beast you'll run across that uses water-based spells. You'll find her in the City of the Ancients after you've explored all the side paths. Right after Aeris gets killed Jenova-Life comes to work on the rest of you. Make sure that someone is equipped with the Water Ring you found in Zango Valley (between Bone Village and the City of the Ancients); that person will be pretty close to invulnerable throughout the battle, the others will probably die off in the first two rounds. Jenova-Life doesn't fair too well against earth magic so use that on her. Be careful that after awhile she might cast reflect on herself so any spell you cast at her will come back at you; if you just attach the earth materia to an Elemental materia in your weapon then you can just swing at her without having to worry about the rebound effect. Be sure to begin by casting the Big Guard Enemy Skill; the MBarrier and Haste benefits of this skill are a big help here. It's also possible for Jenova to use up all her mag
ic powers while you're still alive; at this point whoever is left in the group can use Revive or Phoenix Down to bring your other characters back and Jenova can't do anything to them.  


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|::~:._.:~ Disk 2 Bosses ~:._.:~::|
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Boss: 1,  
Schizo (also called Twinhead) HP: 18,000 per head 
MP: 350 per head 
EXP: 2200 per head 
AP: 120 per head 
Win: Dragon Fang 
Steal Protect Ring (from the  
right head) 

Twinhead appears at the top dungeon when scaling the side of Gaea Cliff. The right head casts fire and so is healed by fire attacks, the one left head casts ice and so is healed by ice. This means, of course, that the head on the right is weak against ice, the head on the left is weak against fire. Do not use confuse on these two because it just boosts their HP. Each head is also capable of casting Quake3, so keep your HP up. It's a good idea to try and take these guys out separately because each one casts a big lightning spell for a final attack before it dies; if you kill them both at the same time you'll get hit by two big bolts (and that will be about 3000-3500 HP damage to everyone). Summon materia are a good move here, avoid Kjata though, it will give them HP. Of course enemy skills like Big Guard and White Wind are a very good idea here.  
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 Boss: 2,  
Jenova-Death HP: 25,000 
MP: 800 
EXP: 6000 
AP: 400 
Win: Reflect Ring 

Jenova-Death appears in the Crater after you've made your way through the whirlwind maze. She's pretty easy if you've protected characters against fire (Fire Ring, Elemental-Fire combo on your armor, Fire Armlet). She does like to cast Silence on occasion so make sure at least one character is protected against that. Otherwise just attack, avoid using fire spells though, and keep your HP up. Be sure to cast 
Regen over your entire party early on too.  
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Boss: 3,  
Ultimate Weapon HP: 10,000 
MP: 400 
EXP: 35,000 
AP: 3500 
Steal: Cursed Ring 

Ultimate Weapon shows up at Mideel after you've stopped the runaway train at Corel Mountain (even if you don't save North Corel, he'll be there!). He's very strong on attacks but relatively weak on defence. After you've done enough damage to him he'll leave (you'll see him again floating over Lake Junon once the shield over the Crater has been destroyed; see the section on the Final Attack materia for more details). The key to this battle is to do a lot of damage quick and get him to run away before he does a lot to you. Summons, Comet2, and Contain are good choices. Casting the Big Guard Enemy Skill and Regen is a good opening strategy.  
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Boss: 4,  
Carry Armor HP: 24,000 (Body)  
10,000 (Arms) 
MP: 200 (Body)  
100 (Arms) 
EXP: 2800 (Body)  
1400 (Arms) 
AP: 240 (Body)  
95 (Arms) 
Win: God's Hand 

This boss shows up when you're in the undersea reactor under Junon. This thing's laser can do over 2500 HP damage to everyone per attack. Additionally he has the nice habit of picking up characters with those arms of his and that makes them useless until the arm is killed (but attacking the arm also does damage to the character it holds so you might have to Revive that character after Carry Armor drops the carcass!). If Carry Armor has a hold of two characters and kills the third then the game is over. Big Guard enemy skill is a good move, it cuts the laser damage in half and summons are a must (because they attack all parts of the boss at once). Again, this is a mechanical beast so a high-level Ramuh materia is a good move, so is Lightning3 paired with an All materia.  
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Boss: 5,  
Rude HP: 9000 
MP: 240 
EXP: 3400 
AP: 80 
Win: Hi Potion 
Steal: Ziedrich 

Rude shows up once you return to Rocket Town as you're trying to board the rocket. The strategy from here on out is always to make sure you've stolen from the Turks before you kill them, they have some nice stuff; Rude is carrying a good piece of armor. He's not too tough, just smack him around until he's gone. When he gets weak he will cast Cure2 on himself, if you've zapped him with Reflect then his spell 
will bounce onto you (of course this means any spell you throw at him will bounce onto you too, so if you cast Reflect be sure to only use physical attacks there after). He likes to use lightning spells so you might want to equip yourself against that.  
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Boss: 6,  
Diamond Weapon HP: 50,000 
MP: 0 
EXP: 35,000 
AP: 3500 
Steal: Rising Sun 

Diamond Weapon shows up after Bugenhagen has used the key in the music box at the City of the Ancients. You need to position yourself on the beach outside of Midgar and wait for him to walk across the ocean to you. For the most part this guy's a wimp offensively but has some tough armor so the strategy is hit him hard with spells and summons (because his armor nullifies all of your puny physical attacks) until he opens his chest. At this point you need to do your biggest damage moves; the best summon, or a saved up limit break, or whatever because once he opens his chest he's about to unleash a pretty nasty blast that will do up to 3000 HP damage and will mute anyone not wearing a Ribbon, so make sure someone has this on and that this character also has the Restore and Heal materia equipped so he/she can restore HP and cure the mute status so you can continue attacking Diamond; if you're 
lucky you'll kill him off before he gets to unload.  
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Boss: 7,  
Reno, Rude & Elena  
(The Turks) HP: 25,000 (Reno) 
28,000 (Rude) 
30,000 (Elena) 
MP: 110 (Reno) 
250 (Rude) 
100 (Elena) 
EXP: 900 (Reno) 
5500 (Rude) 
6400 (Elena) 
AP: 80 (Reno) 
600 (Rude) 
800 (Elena) 
Win: X Potion (Reno) 
Elixir (Rude) 
Steal: Toughness Ring (Reno) 
Ziedrich (Rude) 
Minerva Bracelet (Elena) 

  
This is the last time you'll have to deal with the Turks (of course you have the option of skipping this battle). They show up in the tunnels when you're making your raid on Midgar, after you've parachuted from the Highwind & crawled into the sewers. If you chose to fight them remember that all you have to do is kill one of them and they all leave. Also, make sure you steal from them first. Just keep your HP up and pound away on them. Elena likes to cast Confuse so have characters protected from this, she can cast a fire spell that hits everyone for some pretty hefty damage; and she absorbs HP from Ice spells so don't use them on her. Rude can hit for critical damage up to 4000 HP, so be on your guard, or maybe I 
should say, be sure to cast Big Guard and Regen.  
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Boss: 8, 
Proud Clod HP: 60,000 
MP: 320 
EXP: 7000 
AP: 1000 
Win: Ragnarok 

The Proud Clod is also wearing armor with its own status HP: 20,000, MP: 300, EXP: 8000, AP: 1500. This armor protects him from magic spells but doesn't give him much help against physical attacks; if you're planning to use magic you'll have to take out the armor (it's the section where his ribs would be) first. You meet Proud Clod on your way to the Sister Ray via the sector 8 tunnels. Except for the attack he does from his knees (which can do up to 1500 HP on everyone) he's not too deadly; just keep Big Guard cast and attack with summons, limit breaks and whatever else you've got that will do a lot of damage. Beware of his Rainbow Ray, it casts reflect on whatever character it hits so if you try to heal that character then Proud Clod gets the healing--just cast Debarrier to break this off.  


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Boss: 9, 
Hojo HP: 13,000 
MP: 250 

Once you've scampered to the top platform on the Sister Ray you find Hojo, more insane than ever, all the way to the right. Talk to him awhile, he acts all lunatic-like and then fights you in three different incarnations. This first one is a simple battle, ignore the little beasts he's got with him and just do the 13000 HP damage to him any way you can. Keep an eye on your HP, there's no break between the 3 Hojo fights so guarding your HP is critical. It's a good idea to cast the Big Guard enemy skill since its MBarrier, Barrier and Haste effects can carry over from one round to the next.  


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Boss: 10, 
Helletic Hojo 
(also called Heretic Hojo) HP: 26,000 
MP: 200 

Like the first Hojo, this one is merely a diversion to try and take out some of your HP before the real battle. Attack the right arm, this is the one that does the most damage, there's always a chance that Hojo will regenerate it, but then again, that costs him a turn to do it so you get a free attack. There is no reason to attack or even worry about the left arm. He likes to cast Sleep and Confuse so be prepared. Once you've taken out the right arm go for the body, of course you can use spells or summons to hit all parts of him at once and be done with it quicker.  


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Boss: 11, 
Lifeform Hojo HP: 30,000 
MP: 100 
EXP: 25,000 
AP: 2500 
Win: Power Source 

This last version of Hojo is pretty nasty, he can Poison, Sleep, Mute and Slow everyone at once, make sure at least one character has the ribbon and that this character also has the Heal materia so he/she can remove these status's from other players (note that even a ribbon won't prevent a character from being Slowed). Summons are a big help at this point. White Wind and Big Guard enemy skills are a 
big deal too! He can do combo attacks that hit a character (or sometimes every character) for 500 HP damage several times plus status effects if you've got Counter Attack materia equipped then EACH of these attacks are countered.  


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|::~:._.:~ Disk 3 Bosses ~:._.:~::|
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Boss: 1,  
Dragon Zombie HP: 13,000 
MP: 400 
EXP: 4000 
AP: 300 
Win: Cauldron, X Potion 
Steal: Cauldron 
Morph Vaccine 
Enemy Skills Shadow Flare  
Pandora's Box 

Ok, technically, I think, Dragon Zombie is not a boss, but you'll find him on your way to the final boss fights with Sephiroth and he's significantly nasty enough to get some attention. Like most undead 
creatures he hates it when you use holy and Heal based spells.  
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Boss: 2,  
Iron Giant HP: 20,000 
MP: 100 
EXP: 10,000 
AP: 150 
Win: Phoenix Down 
Steal: Elixir 
Morph: Escort Guard 

After the Dragon Zombie fight you'll next run into the Iron Giant. Again, this guy isn't technically a boss, but he, like Dragon Zombie, is a pain in the neck designed to weaken you a little before you get to Sephiroth. This guy, as his name implies, is made of iron, and (for all you non-metallurgists out there) iron gets brittle and weak when cold, so slap this guy with anything ice-based you have in your arsenal.  
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Boss: 3,  
  Jenova-Synthesis HP: 60,000 (Torso)  
10,000 (Right Arm)  
8000 (Left Arm) 
MP: 800 (Torso)  
600 (Right Arm)  
600 (Left Arm) 

Throughout this game we are supposed to get this feeling that Jenova is such a big deal, but all the battles with her have been, well, not so tough. This one is no exception except for a few little tricks. The arms go limp after you've killed them, but if you don't kill the torso quickly enough she'll just regenerate them and you'll be up for a three-way battle all over again. The other catch to this fight is the countdown she does. When she gets sufficiently weak she'll start a countdown to a casting of ultima 
magic, if you don't kill her on the turn after she starts the countdown you're going to get hit. For the most part, like the Dragon Zombie and the Iron Giant before her, this is a diversion to make you use some MP and lose some HP before Sephiroth.  
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Boss: 4,  
Bizarro-Sephiroth HP: 40,000 (Head)  
2000 (Torso)  
10,000 (Core)  
4000 (Left-Magic)  
4000 (Right-Magic) 
MP: 1000 (Head)  
400 (Torso)  
400 (Core)  
400 (Left-Magic)  
400 (Right-Magic) 

As you can see, there are five parts to this guy so the thing to do is to make sure you use a lot of summons and use spells that are linked to an All materia so you can hit all of him at once. Here's how this fight works, you have to destroy the Left and Right - Magics of Sephiroth first in order to give you a chance to weaken the Core, once you kill off the Core then you can attack the Torso, once the Torso goes you win (so obviously there is no reason to worry about the head as it doesn't play any role in this chain). This sounds pretty easy until you find out that the Core can heal the Torso and it can regenerate the Right and Left - Magics, making it a little tough to get a chance to start weakening the Core which will let you get to take out the Torso. The thing to do, especially if you have multiple parties, is keep attacking opposite sides of this guy. Use the team on the right to focus on the Right-Magic and the team on the left to focus on the Left-Magic. It is a very good idea to have a bunch of Mime's and a few Knights of the Round at this point. Sephiroth hits with a lot of magic so the Big Guard Enemy Skill is a must (because it will cast Barrier, MBarrier, and Haste on everyone) for each party. It is also 
a good idea to have each party's Enemy Skill list include White Wind for a quick healing when things start looking grim. Sephiroth has a magic attack called Fallen Angel, this reduces everyone's HP to 1 so it is a very good idea to keep Cure 3 handy for each group, if you've got the ability to keep all of this straight without going insane, it is also a good idea to keep everyone covered by Regen, that way as soon as your HP falls to one it will begin building again while you're casting Cure 3. Final Attack-Phoenix (or Final Attack-Revive, is a must for as many characters as you can link it to!). If you can start off with 
Knights of the Round and have everyone Mime it this isn't too tough of a fight. Keep in mind that if you have multiple parties you can only Mime spells cast from that party, so if you have a party on the left and the right and the left side attacks first with Knights of the Round then no one on the right will be able to Mime that Knights of the Round because it didn't happen over there.  
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Boss: 5,  
Safer-Sephiroth HP: 73,000 
MP: 2000 

This is the final battle, and it's not really a nasty one. He's got some pretty good attacks, Pale Horse does some minor physical damage and hits the character with every status effect in the book, Ribbon will protect you from most of these but you better have the Esuna spell handy or a few Remedies in your item pack to get the rest. He's got a Shadow Flare spell that hits one character for around 7000 HP damage. He's got a weaker spell called Deen, it does 1000-2000 HP damage, but that can add up pretty fast. He's also got a Super Nova summon, this summon takes forever to cast, and it hits for somewhere between 3000 and 5000 HP to everyone. He also has a habit of setting up a Barrier on 
himself so be sure you've got Debarrier equipped. The things you need to do are cast the Big Guard Enemy Skill (as this will decrease the damage Sephiroth does) and keep things like White Wind and Angel Whisper Enemy Skills handy as well as Cure 3 and Regen so that you can stay alive. The Shield-All combo is a pretty smart move too! Offensively you need to hit with anything that allows you to attack more than once, have 2x-Cut equipped to as many characters as you can cast spells like Comet2, use limit breaks and Knights of the Round, anything to hit this guy often and hard. This is the last battle in the game, now you are done! 

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