Character Ability Guide - Guide for Borderlands
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___ _ _ _ / __\ ___ _ __ __| | ___ _ __| | __ _ _ __ __| |___ /__\/// _ \| '__/ _` |/ _ \ '__| |/ _` | '_ \ / _` / __| / \/ \ (_) | | | (_| | __/ | | | (_| | | | | (_| \__ \ \_____/\___/|_| \__,_|\___|_| |_|\__,_|_| |_|\__,_|___/ Borderlands - Character Abilities Guide Author - Dr. Kynes Posted only at www.gamefaqs.com. (FINAL) VERSION (FINAL) ------------------------------------------------------------------------------- **LEGAL** Contact: tbuckwalter[at]gmail[dot]com if you need to use any part of my FAQ This Document is Copyrighted in 2009/2010. Only GameFAQs is allowed to place this on their site. ~DO NOT ask to host this guide~ This document may be reproduced in physical form only if: 1. It is distributed without a fee. 2. It is distributed unedited or not abridged. ------------------------------------------------------------------------------- --------- CONTENTS: --------- [1] Timeline..........................[1] [2] Introduction......................[2] [3] Character Abilities/Skill Tree....[3] [4] Regards...........................[4] ............................................................................... []= 1 =[] TIMELINE []= 1 =[] ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ' ' '(00%) November 1st, 2009 - 12:03 PM- Started this guide. ' '(03%) November 1st, 2009 - 12:15 PM- Created a guide layout ' '(28%) November 1st, 2009 - 2:58 PM- Finished Hunter ' '(60%) November 1st, 2009 - 5:40 PM- Finished Soldier, submitted for now ' '(100%) November 4th, 2009 - 5:25 PM- Finished the guide, added links ' '(100%) December 1st, 2010 - 8:42 AM- Someone emailed me an error, thanks! ' ' ' ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ............................................................................... []= 2 =[] INTRODUCTION []= 2 =[] ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Feel free to send me character builds and additional character data; my email address is at the top of this FAQ, thanks! May I also recommend the following websites below which allow you to build your character with 50 points and see how each level affects your skills. *http://downloads.2kgames.com/borderlands/website/skilltree/roland/ *http://downloads.2kgames.com/borderlands/website/skilltree/mordecai/ *http://downloads.2kgames.com/borderlands/website/skilltree/brick/ *http://downloads.2kgames.com/borderlands/website/skilltree/lilith/ ............................................................................... []= 3 =[] CHARACTERS []= 3 =[] ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' There are four playable characters for you to choose from when you begin Borderlands. Each character has one "action" skill or main ability specific to that character class. This is the first skill that each character receives at level 5. There are 4 tiers after that initial skill and to advance to the next tier you must place 5 points in any combination into the two skills of that tier. ---------- I. Soldier ---------- ---------------------------- = Soldier "Action" Ability = ---------------------------- Scorpio Turret Gain the ability to deploy a Scorpio Turret that automatically fires at enemies. The Scorpio Turret also has shields that can be used as cover. Cooldown: 100 seconds. ----------------------- = Soldier Skill Tree= ----------------------- - Infantry - Support - Medic :::::Infantry Tree::::: ===Infantry Tier 1=== (Impact - Sentry) Impact - Increases Bullet Damage with all weapon types. Per Level: +3% Bullet Damage Sentry - Increases Scorpio Turret damage. Per Level: +7% Scorpio Turret damage. ===Infantry Tier 2=== (Scattershot - Metal Storm) Scattershot - Increases shotgun damage and spread. Per Level: +3% Shotgun Damage +5% Shotgun Spread Metal Storm - Killing an enemy increases tour Fire Rate and reduces Recoil for a few seconds. Per Level: +6% Weapon fire rate +15% Recoil Reduction ===Infantry Tier 3=== (Refire - Assault) Refire - Shooting an enemy reduces the cooldown of your Scorpio Turret. This effect can only occur every 2 seconds. Per Level: +1 second cooldown reduction Assault - Increases Magazine Size and reduces Recoil with Combat Rifles. Per Level: +9% Magazine Size +9% Recoil Reduction ===Infantry Tier 4=== (Guided Missle) Guided Missle - Your Scorpio Turret launches guided missles in addition to using its regular gun. Per Level: +1 Missle every 8 seconds *Each level of this skill reduces the second count or "cooldown" of the missle by 1. (The 5th level fires 1 missle every 4 seconds) :::::Support Tree::::: ===Support Tier 1=== (Defense - Stockpile) Defense - Increases how quickly your shields recharge. Per Level: +4% Shield Recharge Speed Stockpile - Players near the Scorpio Turret regenerate ammo for the weapon currently in their hands. Per Level: +1 Ammo Regeneration Rate ===Support Tier 2=== (Quick Charge - Barrage) Quick Charge - Killing an enemy causes your shields to quickly regenerate for a few seconds. Per Level: +2% Shields per second Barrage - Increases the number of shots your Scorpio Turret fires in each burst. Per Level: +1 Shots fired per burst ===Support Tier 3=== (Grenadier - Deploy) Grenadier - Killing an enemy increases your grenade damage and causes you to regenerate grenades for a few seconds. Per Level: +2 Grenades per minute +3% Grenade damage Deploy - Reduces the cooldown for your Scorpio Turret. Per Level: +20% Cooldown reduction (does not stack) Level 1: 100 - 20% = 80% (actual) Level 2: 80 - 20% = 64% Level 3: 64 - 20% = 51.2% Level 4: 51.2 - 20% = 41.26% Level 5: 41.26 - 20% = 33.008% Thank you to Marc from Ubisoft for the correct information! ===Support Tier 4=== (Supply Drop) Supply Drop - The Scorpio Turret periodically fires out supply pickups to resupply players. Per Level: +1 Supply drop every 7 seconds :::::Medic Tree::::: ===Medic Tier 1=== (Fitness - Aid Station) Fitness - Increases your maximum health. Per Level: +5% maximum health Aid Station - Allies near the Scorpio Turret regenerate health. Per Level: +1% health regeneration per second ===Medic Tier 2=== (Overload - Cauterize) Overload - Increases magazine capacity with all weapon types. Per Level: +12% Magazine Size Cauterize - Shooting team members heals them. This effect also works with grenades and rockets. Per Level: +6% Damage converted to health ===Medic Tier 3=== (Revive - Grit) Revive - The Scorpio Turret has a chance to instantly revive nearby crippled friends when deployed. Per Level: +14% Revival Chance Grit - Increases your resistance to Bullet Damage Per Level: +3% Bullet Resistance ===Medic Tier 4=== (Stat) Stat - Killing an enemy increases health regeneration for you and nearby friends for a few seconds. Per Level: +1% Health regeneration per second ---------- II. Hunter ---------- ---------------------------- = Hunter "Action" Ability = ---------------------------- Bloodwing Gain the ability to send your pet Bloodwing out to attack an enemy and then return. Cooldown: 28 seconds --------------------- = Hunter Skill Tree = --------------------- - Sniper - Rogue - Gunslinger :::::Sniper Tree::::: ===Sniper Tier 1=== (Focus - Caliber) Focus - Increases accuracy with all weapon types. Per Level: +5% Accuracy -10% Sniper Rifle sway Caliber - Increases damage with Sniper Rifles. Per Level: +4% Sniper Rifle damage ===Sniper Tier 2=== (Smirk - Killer) Smirk - All players on your team (including you) gain additional experience when you kill an enemy with a critical hit. Per Level: +3% Experience Bonus Killer - Killing an enemy increases your damage and reload speed with all guns for a few seconds. Per Level: +8% Damage +6% Reload Speed ===Sniper Tier 3=== (Loaded - Carrion Call) Loaded - Increases Magazine Capacity with Sniper Rifles Per Level: +14% Magazine Capacity Carrion Call - Shoot an enemy with a sniper rifle reduces the cooldown of your Bloodwing. Per Level: -0.8 (in seconds) Cooldown reduction per hit ===Sniper Tier 4=== (Trespass) Trespass - Your bullets have a chance to ignore shields. Also slightly increased bullet damage. Per Level: +20% chance to penetrate shields +1% bullet damage :::::Rogue Tree::::: ===Rogue Tier 1=== (Swift Strike - Swipe) Swift Strike - Increases Bloodwing damage and movement speed Per Level: +20% Bloodwing Damage +8% Bloodwing Speed Swipe - The Bloodwing causes enemies to drop additional money, ammo, and healing items when it attacks. Per Level: +1 Maximum number of additional items dropped. ===Rogue Tier 2=== (Fast Hands - Out For Blood) Fast Hands - Increases Reload Speed with all weapon types. Per Level: +8% Reload Speed Out For Blood - When your Bloodwing strikes an enemy you gain health based on the amount of damage done. Per Level: +7% Percentage of damage converted to health ===Rogue Tier 3=== (Aerial Impact - Ransack) Aerial Impact - Attacks from your Bloodwing can Daze enemies reducing their movement speed and accuracy. Per Level: +20% Chance to Daze (vs an equal level enemy) Ransack - Killing an enemy increases the amount of loot you get from other enemies killed for a few seconds. Per Level: +20% Chance to drop an additional item ===Rogue Tier 4=== (Bird of Prey) Bird of Prey - Increases the number of targets the Bloodwing can attack before returning. Per Level: +1 Targets the Bloodwing attacks :::::Gunslinger Tree::::: ===Gunslinger Tier 1=== (Deadly - Gun Crazy) Deadly - Increases Critical Hit damage Per Level: +6% Critical Hit damage Gun Crazy - When using pistols you have a chance to fire 2 shots with each trigger pull instead of just 1. Per Level: +8% Chance to fire 2 shots ===Gunslinger Tier 2=== (Lethal Strike - Riotous Remedy) Lethal Strike - Increases melee damage. Also, every melee attack has a 35% chance to be a Lethal Strike and deal extremely high damage. Per Level: +10% Melee Damage +100% Lethal Strike damage dealt Riotous Remedy - Killing an enemy gives you chaotic health regeneration for a few seconds. Per Level: +3% maximum health regeneration over 7 seconds ===Gunslinger Tier 3=== (Predator - Hair Trigger) Predator - Decreases the cooldown of your pet Bloodwing. Per Level: -3 second reduction in Bloodwing cooldown Hair Trigger - Increases Fire Rate and Magazine Size with pistols. Per Level: +4% Fire Rate +6% Magazine Size ===Gunslinger Tier 4=== (Relentless) Relentless - Killing an enemy increases your Fire Rate and gives every bullet fired a 25% chance to be a Killer Shot and deal additional damage. This effect lasts a few seconds. Per Level: +8% Fire Rate +20% Killer Shot damage ------------- III. Beserker ------------- ------------------------------ = Beserker "Action" Ability = ------------------------------ Beserk Gain the ability to go Beserk. While Beserk, Mouse-1 and Mouse-2 throw punches. Also, you gain resistance to all damage and you regenerate health while Berserking. Cooldown: 60 seconds. The one attack is an uppercut and the other attack is a quick jab with the right fist. The jab does less damage but it is easier to connect on fast moving enemies and I find this to be the better attack. ----------------------- = Beserker Skill Tree = ----------------------- - Brawler - Tank - Blaster :::::Brawler Tree::::: ===Brawler Tier 1=== (Iron Fist - Endless Rage) Iron Fist - Increases the melee damage you deal. Per Level: +6% Melee Damage Endless Rage - Increases the duration of Beserk. Per Level: +10% Beserk Duration ===Brawler Tier 2=== (Sting Like a Bee - Heavy Handed) Sting Like a Bee - Punching while Beserk causes you to dash forward and slug your enemies. Per Level: +4 feet dash distance Heavy Handed - Killing an enemy greatly increases your melee damage for a few seconds. Per Level: +12% Melee Damage ===Brawler Tier 3=== (Prize Fighter - Short Fuse) Prize Fighter - While Beserk is active, your melee attacks have a chance to spawn cash prizes. Per Level: +6% chance to spawn a cash prize Short Fuse - Decreases the Cooldown of Berserk Per Level: -6 seconds of Berserk Cooldown ===Brawler Tier 4=== (Blood Sport) Blood Sport - Killing an enemy while Bersek is active regenerates from of your health Per Level: +2% Health Regenerated :::::Tank Tree::::: ===Tank Tier 1=== (Hardened - Safeguard) Hardened - Increases your maximum health. Per Level: +12% Maximum Health Safeguard - Increases the strength of your shield. Per Level: +8% Shield Strength ===Tank Tier 2=== (Bash - Juggernaut) Bash - Gives your melee attacks a chance to Daze enemies, slowing them and reducing their accuracy. Per Level: +10% Chance to Daze Juggernaut - Killing an enemy creates resistance to all damage for a few seconds Per Level: +10% Damage Resistance ===Tank Tier 3=== (Pay Back - Diehard) Pay Back - After your shields become depleted, you gain a damage bonus for 10 seconds. Per Level: +8% Damage Bonus Diehard - Increases the amount of health you regain when revived by a friend or by Second Wind. Also increases the amount of time you have before you die when you are Crippled. Per Level: +30% Revived Health Bonus +20% Time to be Revived ===Tank Tier 4=== (Unbreakable) Unbreakable - When your shield is depleted, you gain 5 seconds of powerful shield regeneration Per Level: +3% Shield Strength regenerated per second :::::Blaster Tree::::: ===Blaster Tier 1=== (Endowed - Rapid Reload) Endowed - Increases the Explosive Damage you deal Per Level: +3% Explosive Damage Rapid Reload - Increases your Reload Speed and reduces Recoil with all weapons. Per Level: +4% Reload Speed +6% Recoil Reduction ===Blaster Tier 2=== (Revenge - Wide Load) Revenge - Killing an enemy increases your damage with all weapons for a few seconds. Per Level: +10% Damage Wide Load - Increases the number of Rockets your Rocket Launcher can hold in its magazine. Per Level: +1 Launcher Magazine Size ===Blaster Tier 3=== (Liquidate - Cast Iron) Liquidate - Dealing Explosive Damage to an enemy reduces the Cooldown time of Berserk Per Level: +1 Cooldown Reduction per hit (in seconds) Cast Iron - Increases your resistance to Explosive Damage Per Level: +8% Explosive Damage Resistance ===Blaster Tier 4=== (Master Blaster) Master Blaster - Killing an enemy increases your Fire Rate with all weapons and causes you to regenerate rockets for a few seconds. Per Level: +12% Fire Rate +2 Rockets regenerated per minute ---------- IV. Siren ---------- --------------------------- = Siren "Action" Ability = --------------------------- Phasewalk Gain the ability to turn invisible and move incredibly fast. Upon entering and leaving Phasewalk you create a Phase Blast that damages nearby enemies. You can Melee attack to end Phasewalk early. Cooldown: 36 seconds. -------------------- = Siren Skill Tree = -------------------- -Controller -Elemental -Assassin :::::Controller Tree::::: ===Controller Tier 1=== (Diva - Striking) Diva - Increases capacity of your shield. Per Level: +5% Shield Capacity Striking - Your melee attacks can Daze enemies, reducing their movement speed and accuracy. Per Level: +20% Chance to Daze (vs an equal level enemy) ===Controller Tier 2=== (Inner Glow - Dramatic Entrance) Inner Glow - You regenerate Health while Phasewalking. Per Level: +1% Health regeneration per second while Phasewalking Dramatic Entrance - Your Phase Blast can Daze enemies, reducing their movement speed and accuracy. Per Level: +20% Chance to Daze (vs an equal level enemy) ===Controller Tier 3=== (Hard to Get - Girl Power) Hard to Get - Decreases the cooldown time of Phasewalk. Per Level: -3 second reduction on Phasewalk Cooldown Girl Power - Killing an enemy causes your Shield to quickly regenerate for a few seconds. Per Level: +2% Shield Regeneration per second ===Controller Tier 4=== (Mind Games) Mind Games - Each bullet has a chance to daze enemies, reducing their movement speed and accuracy. Per Level: +5% Chance to Daze (vs an equal level enemy) :::::Elemental Tree::::: ===Elemental Tier 1=== (Quicksilver - Spark) Quicksilver - Increases your Fire Rate with all weapons. Per Level: +5% Fire Rate Spark - Causing elemental effects with Elemental Weapons. Per Level: +4% Elemental Chance ===Elemental Tier 2=== (Resistance - Radiance) Resilience - Increases your resistance to Fire, Shock, Corrosive and Explosive Damage. Per Level: +6% Elemental Resistance Radiance - You deal Shock Damage to nearby enemies while Phasewalking. Damage is based on your Level and the Skill's Level. Per Level: +1 Shock Damage ===Elemental Tier 3=== (Venom - Intuition) Venom - Add corrosive Damage to your melee attacks. Also, your melee attacks have a chance to Corrode enemies, causing additional damage over time. Per Level: +5% Melee Damage Intuition - Killing an enemy increases your movement speed and the experience you and your team earn for a few seconds. Per Level: +10% Movement Speed +4% Team Experience ===Elemental Tier 4=== (Phoenix) Phoenix - Killing an enemy causes you to deal Fire Damage to nearby enemies and makes your shots not always cost ammo for a few seconds. Fire Damage increases with your Level. Per Level: +5% Chance to save ammo +1 Fire Damage :::::Assassin Tree::::: ===Assassin Tier 1=== (Slayer - Silent Resolve) Slayer - Increases your Critical Hit Damage. Per Level: +5% Critical Hit Damage Silent Resolve - Increases your resistance to damage for a few seconds after Phasewalking. Per Level: +14% Damage Reduction ===Assassin Tier 2=== (Enforcer - Hit & Run) Enforcer - Killing an enemy increases your accuracy and Bullet Damage for a few seconds. Per Level: +7% Accuracy +2% Bullet Damage Hit & Run - Gain increased melee damage and Phasewalk duration. Per Level: +7% Melee Damage +0.8 Phasewalk duration (in seconds) ===Assassin Tier 3=== (High Velocity - Blackout) High Velocity - Increases Bullet Damage and Velocity. Per Level: +20% Bullet Velocity +4% Bullet Damage Blackout - Killing an enemy reduces the cooldown time of Phasewalk. Per Level: +1.2 seconds of cooldown reduction per kill ===Assassin Tier 4=== (Phase Strike) Phase Strike - Using a melee attack while Phasewalking deals additional damage. Per Level: +160% Melee Damage ............................................................................... []= 4 =[] Regards []= 4 =[] ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Great Music -> http://www.youtube.com/user/TelicMusic GAMEFAQS - IMPRESSIVE CJayC *===============================================* |ASCII | |http://ascgendotnet.jmsoftware.co.uk/ | |http://www.network-science.de/ascii/input.html | *===============================================* This Document is Copyrighted in 2009/2010.