Detailed FAQ and Walkthrough - Guide for SaGa Frontier 2

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 FAQ TITLE  : SAGA FRONTIER2 - Detailed FAQ and Walkthrough [Version : 1.0]
 GAME INFO  : Saga Frontier2, US Version.
                Copyrighted by SquareSoft (Europe) in 1999/2000. 
                  Genre -- Adventure, RPG, Battle Simulation
 FAQ WRITER : Nathan Prima Suwanto [[email protected]]
 DATE/TIME  : Friday - 07 January 2000 - 14 00 GMT/21 00 WIB

Note To Readers
This FAQ is best viewed on 1024 x 768 on Microsoft Word 97+. I'm sure most 
people can support this resolution, if you can't then 800 x 600 is okay but you 
should change the zoom from 100% to a lower zoom percent. Also, do not forget to 
turn on the Automatic Word Wrapping. Many people complained to me because the 
text was too lengthy, and then I found out it was because they don't have Wrap 
activated. Actually, I wrote every paragraph without using 'Enter' at all. So if 
you don't wrap it, a paragraph is just one long long line....

Contacting Me and Sending submissions to me :
E-Mail	: [email protected]
ICQ UIN #	: 13520752

FAQ Revision Information
Ver 1.0 -- Initial Release of Saga Frontier2 FAQ.
           Walkthrough available up to these scenarios :
           Gustave XIII -- The Fake Gustave Arrives
           Wil Knights  -- Wil vs Egg (and some more)

Version Notes
1.0 : - Need information about Art Moves (US).
      - Need US GameShark Codes.
      - This FAQ doesn't have the complete walkthrough yet. But if you want to 
        talk with me about this game, I've made a topic on this game's message
        board so maybe if you have ideas/tricks I can know and if you need help
        I can send it to you... E-mail will also work, too...

Table of Contents
01. FAQ Introduction

02. Game Reviews and Scoring

03. Starting The Game

04. Explanation about the SF2 Systems
  - Scenario Screen
  - Menu Screen
  - Battle System
  - Battle Arts 
05. Walkthrough for Gustave XIII
     until The Fake Gustave arrives

06. Walkthrough for Wil Knights
     until Wil vs Egg

07. Credits

08. Copyright

01. FAQ Introduction
Hi guys. In this chance I want to express my apologize for stopping my Monster 
Rancher 2 FAQ. I am planning to make the V:F (Version : Final) for that FAQ and 
add all the monster CDs list I've got so far. One reason why I was stopping that 
FAQ is because I want to put more concentration on this HARD FAQ...

Anyways, I'm doing this FAQ because I got a lot of free time on my school 
holiday. I have heard that the US people will get a copy of this game on 
February 2000. Well, I live in the Southeast Asia region - where piracy dwells - 
so I've been able to get my hands on this game since November 1999. Well, I'm 
not supporting piracy, it's just I saw a good game on the store so I bought it 
and played it directly. Enough chit-chat, let's move on into the game !!

And please don't ask why I didn't wrote the game's name Saga Frontier 2. Well, 
in the game intro it says 'Squaresoft presents : SAGA FRONTIER2' and I do like 
it that way. So Saga Frontier2 it is. Actually, I enjoyed writing this FAQ. It 
feels so exciting because Saga Frontier2 has got a good story and writing a FAQ 
for it feels like I was writing a novel of some sort.

02. Game Reviews and Scoring
Graphics	: 100 %
The graphics arts are absolutely perfect !! Although the characters are made in 
Super Deformed Style, it's hand-drawn characters are smooth and not blocky. 
Imagine a cross between Xenogears and Final Fantasy Tactics characters with 
improved smoothness. The backgrounds are finely hand-drawn like storybook 
graphics, adding the sensation like we're playing a game in the fantasy world. 
Absolutely the most amazing graphic arts I've ever seen. Effects are cool too.

Sound		: 95 %
The music are good. Let's say that they've got the right music in the right 
place and in the right time. One of the theme I like most is the Battle Theme 
where there's many variations in the theme and it's like putting you into 
action. If there's going to be a soundtrack CD for this game, I'll buy it.

Gameplay	: 95 %
The improvised Art and Magic system from Saga Frontier I definitely rocks. Added 
with the duel battle and map battle, this game offers you many kinds of actions 
to play with. It's cool that you can learn arts by entering moves in the duel 
mode. And when you've got one new arts in the team battle you can use it in duel 
mode. And unlike SF1 you can share your arts and magic abilities.

Story		: 100 %
Whoa, man ! No doubt on the storyline. It's somewhat good and complex but 
unfolded in a path that is easy to follow (as long as you played the game in the 
correct scenario line, that is). Maybe the only storyline that is equal/better 
than this one is Xenogears. Not even FF VIII can beat this storyline.

Addictive ?	: 100 %
It is definitely very addictive. Once you've unfolded one scenario and got into 
the save screen, you'll want to open up the scenario and follow the storyline as 
soon as possible. For this reason I ever played 6 hours non-stop because I just 
can't hold my desire to know more about the story.

Overall	: 100 %
This is a perfect RPG game as far as I know. Although there's still some flaws 
here and there (well, nobody's perfect) it doesn't make the game fall back too 
far enough. And between the option to BUY or RENT, I suggest you to BUY it 
anyway if you desire a good RPG game or if you say that yourself is a RPG mania.

03. Starting The Game
After you put your Saga Frontier2 game CD into your console, the game will check 
the data on your memory cards, looking for a previously saved Saga Frontier2 
game. If the game can't find any Saga Frontier2 game saves, then it will proceed 
immediately to the "Gustave Born" scenario. After this scenario you will be 
given an option to save, do so so you don't have to do this scenario again the 
next time you play this game.

If you DO have a Saga Frontier2 save game available, the game will proceed to 
the Saga Frontier2 main menu. This menu consists of : New Game, Load Game, and 
Quick Start (available if you do 'Soft Reset' on the game when you have Quick 
Saved at the game).

After you select New Game you're presented to a scenario screen.

04. Explanation about the SF2 Systems
Squaresoft has put a lot of work on making the Saga Frontier2 game system as 
complex as possible so this section may be the most lengthy one because I need 
to cover every aspects that is available in the game

Scenario Screen
After each scenarios, you will be presented with a scenario selection screen. 
You will be able to choose between Gustave's/Wil's scenario. Often there is more 
than one scenario available for one character. The order in which you do the 
scenario is not important. It is important that you do the easier ones first to 
build experience and gain arts. As you will carry on the characters status and 
arts to the next scenarios.

Some people have asked me before in the GameFAQ's Message Boards about how can 
they play the game's scenarios on the right track. Well, for Gustave's scenario 
there is a way where you can play the game in the right track. You'll just have 
to open the chronicle and follow the story scribed there. How to access the 
chronicle ?? Hmm... from the scenario select screen move the pointer to the 
lower left/right screen and select 'Atlas'. After the World Map is presented, 
select 'Chronicle' on the same place. Use L1/R1 to switch pages. Some scenarios 
are not scribed in the chronicle. You'll have to do it before it's scribed 
(especially Wil's scenarios).

Menu Screen
There are many menu screens in Saga Frontier2. You can access them by pressing 
SQUARE, and to gain help on the menus/see item properties you can press TRIANGLE 
where a help box will appear.

-- Party Screen --  
>From this screen you can see the basic stats (Name,Age,Sex,HP,LP,WP,SP) of your 
current (4) main party members, as well as the place you're now on plus the 
amount of Chips and Cr you got.
Note : Numbers in the brackets beside WP and SP shows how much WP/SP you'll 
       regain in one turn of battle.

-- Equip Item Screen --
You can check/change your party's equipments. Each members have the ability to 
equip 2 weapons with no shield or 1 weapon + 1 shield and 4 accessories (hat, 
armor, shoes/gauntlets, accessory rings). To see the item's properties press the 
TRIANGLE button.

-- Equip Arts Screen --
You can check/change your party's equipped arts. Each person can equip 10 arts 
for use in the Team Battle. For the Duel Battle equipped arts have no effects 
since you have to enter commands. The border is used to place new arts. New arts 
are placed in the slots below the border. If the slots are full, a new art will 
be added to the first slot below border and move the lowest slot back to the 
Arts Pool.
Note : Once an art is learned by a character, everybody can equip that art too. 
       Keep this in mind to plan your arts training.

-- Item Screen --
You can use, unequip, discard and sort items from here. And if you got a 
PocketStation you can download the items you've got from the go-go digger game. 
I don't have one so I can tell you nothing about it.

-- Player Notes --
Every art combos, custom arts, and learned arts are stored here for reference. 
Note that you've only got 8 slots for the art combos so use them well. If you 
got a pocketstation you can upload the arts to it and trade combos with your 
friends (grrr... I don't have one !!!).

-- Battle Style --
To gain the most from your party in battle, use this menu. Here you can change 
party members (if you got more than 4 in your party), control the order of 
movement your party members will move in the battle, and change their role. For 
info on the role, press TRIANGLE on the Role Select screen.

Battle System
Battle System in Saga Frontier2 is divided into three : the normal Team Battle 
mode, One-on-One Duel Battle, and Scenario Map Battle. I will explain them one 
by one.

-- Team Battle --
4 members from your main party will face the enemy's party. At the beginning of 
each turn, you will be given an option to 'Enter Battle Commands' or 'Recover 
HP'. By choosing 'Recover HP' you can recover your party members' HP to maximum 
at the cost of one LP per recovery. Know when to do this to avoid your party 
members from dying or from using too much LP for recovery.

In Battle, you can choose weapons by pressing Left/Right and choose arts by 
pressing Up/Down. Each weapon - except Gustave's - has its own Anima Power thus 
giving you one 'Anima Art' for each weapon below the normal attack move. This 
Anima Art is just like a normal attack but added with the weapon's element power 
adding more damage. Weapon Arts use WP while Anima/Spell Arts use SP.

If you got it right, sometimes the characters can unleash their Arts together at 
one enemy thus making a combo arts. To do it, the characters whom you want to 
perform the combo must attack one same enemy.
- 2 characters combo is called 'Duo Combination'
- 3 characters combo is called 'Triple Onslaught'
- 4 characters combo is called 'All Out Attack'
With the name of the first Art added in the front name.

-- Duel Battle --
Sometimes, you will have the option to 'Fight as Team' or order one of your 
party members to do the fighting. Remember, if this character lost the battle 
there won't be a chance to change character, thus giving you 'Game Over'.

Before each screen you will have the usual Battle and Recover HP screen added 
with a Change Weapon option. In Battle, you will be given a set of commands to 
do with your weapon. If you put in the correct commands, you will be able to do 
an Art you already learned, or even pull out a New Art. To know which commands 
make which Arts, consult the Player Notes - Art Section and press TRIANGLE to 
see the set of commands to work on for the art.

-- Map Battle --
This is the most difficult and complex battle. You will be given a few units to 
face the enemy's units and to accomplish the Victory Condition. If you run into 
an enemy's unit it will do a Team Battle, that only consists of 1 turn. After 1 
turn, the losing unit will have to draw back, and both units are recovered.

After one map turn, one troop will be added to units that have lost its troops. 
The number of troops you can replace is displayed in the 'Reserves' section. A 
unit will be considered 'Death' if all 4 members of the party is killed.

There are 3 types of units :
Infantry	-- Equipped with sword and spear, the normal unit.
Archer	-- Equipped with bow and spear, can provide cover fire to adjacent 
               units in the 8 blocks that are surrounding the archer unit.
Steel Unit	-- Gustave's Unit. Has steel weapons. Gustave led this unit equipped
               with Gustave's Sword (Atk 53 !!).

Hints :
For the map battle, always use the strongest attack possible, in this case, 
FLAME SPEAR, because all your units are equipped with flame-anima spears except 
Gustave's Unit which has steel (non-anima) weapons.

Battle Arts
In this game, arts are divided into 2 main arts. Weapon Arts (including Martial 
Arts) and Anima/Spell Arts.

Weapon Arts itself are divided into 6 main Arts. They are Martial Arts, Sword 
Arts, Spear Arts, Staff Arts, Axe Arts and Bow Arts. To do these types of arts 
in battle, you need to equip the respective weapon for the arts on the character 
that you've equipped the art with. Weapon Arts use WP for its use. 

For use in the Duel Battle, you have to enter the correct commands, example :
- Double Slash	(Cleave-Cleave)
- Cross Slash	(Slash-Backslash)
- Bull Crush	(Charge-Charge-Cleave)
- Bear Crush	(Charge-Charge-Charge-Cleave)

One more thing, the use of WP is different from Team and Duel Battle mode. In 
Team Battle you use the amount of WP displayed next to the art. But in Duel 
Battle you only use as much as you use the commands. So, for example : Bear 
Crush in Team Battle costs 10 WP, but in Duel Battle it only costs 1 WP because 
Charge costs 0 WP while Cleave costs 1 WP. Get that ? OK, let's move on.

Spell Arts - furthermore - are divided into 6 main Elements. They are Fire, 
Water, Tree, Beast, Tone, and Rock Elements. Unlike the Weapon Arts which stands 
for itself, Spell Arts consists of combinations of elements, examples are :
- Woodstock 	(Tree-Beast spell)  5 SP - Attack 1 enemy
- Needle Shot	(Tree-Stone spell)  4 SP - Attack 1 enemy
- Bushfire		(Tree-Flame spell)  6 SP - Attack enemy (area)

You can also create 'Custom Spell Arts' in two ways. First, using the same anima 
power repeatedly, for example, Fire x2, Fire x3, Fire x4, and same goes with 
another anima powers.

Take note though, not all spells could be used immediately in battle. To use the 
spells, you have to equip items that have the same anima powers with the spell 
that you are going to use. So for example if you are going to use 'Needle Shot' 
you need to equip items that have the 'Tree' and 'Stone' elemental. It doesn't 
need to be 1 item. 2 item (1 tree + 1 stone) is okay.

But also, there are some cases that you can use a spell without equipping the 
necessary elements. I think this has something to do with the environment you 
are on. Maybe environmental Anima can affect this ? In the Deserts, I can use 
'Needle Shot' just by equipping a Tree item. Guess what, the deserts must have a 
lot of stones there it gives enough Anima to cast it.

Here I'll give you the Arts combinations. This is a courtesy from Andreas Angga 
Indrawan's ([email protected]) Arts FAQ. The orders of writing are :

Arts Name		Arts Commands			WP Cost	Atk		Best Vs#
-- Martial Arts --
1.  Karate Punch	Ready-Punch				2 WP		Atk 09
2.  Back Hand	Feint-Punch				3 WP		Atk 15
3.  Rotation Kick	Charge-Kick				3 WP		Atk ??
4.  Bear Paw	Charge-Grab				4 WP		Atk 24
5.  Brawl		Punch-Kick-Punch			4 WP		Atk 27
6.  Crush Beat	Charge-Punch-Punch		4 WP		Atk 35	#Stone
7.  Heart Breaker	Focus-Grab-Punch			5 WP		Atk 38	*Cripple
8.  Arm Hammer	Charge-Charge-Punch		5 WP		Atk 45
9.  Kick Rush	Kick-Kick-Kick			5 WP		Atk 49
10. Corkscrew	Charge-Focus-Punch		6 WP		Atk 51
11. Somersault	Charge-Kick-Kick			5 WP		Atk 54	
12. Triangle Kick	Feint-Kick-Kick			6 WP		Atk 57
13. Sumo Throw	Punch-Grab-Kick			8 WP		Atk 60
14. Kitchen Sink	Charge-Feint-Kick			7 WP		Atk 62
15. Rolling Thdr. Focus-Punch-Punch-Punch		9 WP		Atk 64
16. Tumbler		Feint-Grab-Charge-Grab		9 WP		Atk 72
17. Cascade Rsng. Focus-Kick-Kick-Kick		10 WP		Atk 79
18. Kamikaze	Charge-Charge-Charge-Grab	10 WP		Atk 90
19. Eradication	Punch-Punch-Kick-Kick		10 WP		Atk 99

-- Sword Arts --
1.  Double Slash	Cleave-Cleave			2 WP		Atk 21	
2.  Cross Slash	Slash-Backslash			3 WP		Atk 25
3.  Strike Slash	Feint-Slash				3 WP		Atk 27	*Stun
4.  Running Slash	Feint-Backslash			3 WP		Atk 33
5.  Mist Double	Feint-Cleave-Slash		3 WP		Atk 34
6.  Smash		Charge-Cleave			4 WP		Atk 37
7.  Final Letter	Backslash-Cleave-Backslash	6 WP		Atk 39	*Death
8.  Dead End	Cleave-Backslash-Slash		7 WP		Atk 42	*Death
9.  Double Stroke	Ready-Backslash-Backslash	4 WP		Atk 44
10. Cross Break	Charge-Cleave-Cleave		5 WP		Atk 46
11. Slice & Dice	Slash-Backslash-Cleave		5 WP		Atk 49	
12. Dragon Tail	Feint-Slash-Backslash		5 WP		Atk 50
13. Head Cracker	Ready-Charge-Slash		6 WP		Atk 52	#Beetle
14. Heaven & Hell	Charge-Slash-Backslash		6 WP		Atk 55	*Stun
15. Head Wind	Feint-Cleave-Backslash		7 WP		Atk 59
16. Bull Crush	Charge-Charge-Cleave		8 WP		Atk 63
17. No Moment	Ready-Ready-Ready-Slash		8 WP		Atk 66	*Unavoid
18. Blade Spray	Ready-Charge(x2)-Backslash	9 WP		Atk 71	*Area
19. Bear Crush	Charge-Charge-Charge-Cleave	10 WP		Atk 80
20. Multi Way	Slash-Backslash-Cleave-Slash	13 WP		Atk 88

-- Axe Arts --
1.  Tomahawk	Charge-Throw			2 WP		Atk 17
2.  Heel Crush	Focus-Backslash			2 WP		Atk 19
3.  Hyper Hammer	Charge-Backslash			3 WP		Atk 24
4.  Wood Cutter	Charge-Charge-Slash		4 WP		Atk 27	#Plants
5.  Fake Out	Feint-Backslash-Slash		3 WP		Atk 34	*Unavoid
6.  Skull Crush	Focus-Charge-Slash		4 WP		Atk 40	#Skulls
7.  Axel Turn	Ready-Charge-Backslash		5 WP		Atk 44
8.  Ogre Crossing	Ready-Backslash-Backslash	4 WP		Atk 49
9.  Sky Drive	Charge-Feint-Throw		5 WP		Atk 53
10. Yo-Yo		Focus-Charge-Throw-Throw	7 WP		Atk 55
11. Mega Hit	Ready-Charge-Slash		6 WP		Atk 60
12. Wheel Grind	Feint-Slash-Slash-Slash		5 WP		Atk 61
13. Flash Trinity	Ready-Slash(x2)-Backslash	8 WP		Atk 70
14. Sky Rendzvous	Throw-Throw-Focus-Throw		9 WP		Atk 73
15. Tornado Div.	Backslash(x2)-Charge-Slash	12 WP		Atk 91	#Plants

-- Staff Arts --
1.  Roll Beat	Swing-Swing				2 WP		Atk 10	*Unavoid
2.  Heart Beat	Focus-Beat				3 WP		Atk 14	*Cripple
3.  Lobster Slayr	Swing-Feint-Swing			4 WP		Atk 28	#Sh.Fish
4.  Bone Crush	Focus-Charge-Beat			4 WP		Atk 31	#Skulls
5.  Head Splitter	Focus-Focus-Beat			4 WP		Atk 34
6.  Gong Beat	Ready-Charge-Swing		6 WP		Atk 42
7.  Painful Beat	Ready-Focus-Beat			5 WP		Atk 45
8.  Rock Crush	Charge-Beat-Beat-Beat		7 WP		Atk 50	#Stone
9.  Turtle Killer Charge-Focus-Focus-Beat		10 WP		Atk 61	*Unblock
10. Time & Tide	Focus-Focus-Beat-Beat		14 WP		Atk 77	*Unavoid

-- Spear Arts --
1.  Swing & Stab	Backslash-Thrust			2 WP		Atk 18
2.  Double Thrust Thrust-Thrust			2 WP		Atk 22
3.  Lawnmower	Charge-Thrust			4 WP		Atk 27	*Stun
4.  Skewer		Charge-Charge-Thrust		4 WP		Atk 36
5.  Wave Thrust	Backslash-Thrust-Thrust		5 WP		Atk 43
6.  Brain Shaker	Focus-Feint-Feint			4 WP		Atk 51	
7.  Aiming		Focus-Focus-Thrust		5 WP		Atk 55	*Unavoid
8.  Squash		Feint-Backslash-Thrust		6 WP		Atk 57
9.  Shininh Arm	Charge-Feint-Thrust		8 WP 		Atk 63	*Unavoid
10. Heavenly Strk	Backslash(x2)-Thrust-Thrust	10 WP		Atk 65
11. Beast Lightng Ready-Focus-Backslash-Thrust	9 WP		Atk 69
12. Thousand Crss Thrust-Thrust-Thrust-Thrust	12 WP		Atk 80
13. Fearless Trpl Feint-Backslash(x2)-Thrust	14 WP		Atk 88

-- Bow Arts --
1.  Aim Shot	Focus-Shoot				3 WP		Atk 18
2.  Shadow Bind	Feint-Focus-Shoot			3 WP		Atk 00	*Cripple
3.  Mind Break	Focus-Feint-Quickshot		5 WP		Atk 36
4.  Sidewinder	Focus-Focus-Shoot			4 WP		Atk 44	#Frogs
5.  Shadow Slayer	Shoot-Focus-Quickshot		6 WP		Atk 49
6.  Thosand Needl Quickshot-Quickshot-Shoot	6 WP		Atk 52
7.  Rapid Fire	Charge-Quickshot(x3)		7 WP		Atk 55
8.  Hi Spd Arrow	Charge-Focus-Focus-Quickshot	7 WP		Atk 64
9.  Crystal Prism	Quickshot-Shot-Quickshot-Shot	9 WP		Atk 84

Ooooofff... finally done this hard and tiring part. Let's take a quick break 
then you can turn on your game and practice these lessons. If you got stuck in 
the game anyway, check out the walkthrough section below.

05. Walkthrough for Gustave XIII

-- Gustave Born --
In a Battlescene, Gustave XII of Finney's army is fighting against another army 
which I forgot the name (Marquis of Otto ?). The Marquis' army got defeated 
eventually. Somewhere along the way, news of the newborn baby is spread to the 
army of Gustave XII. Gustave XII goes home to Thermes and finds his wife, Sophie 
with the newborn baby, our hero Gustave XIII.

-- Gustave Exiled --
7 years has passed since Gustave was born. The Royal Family grows bigger with 
the presence of Gustave's younger relatives, Mary and Philippe. In the age of 7, 
Gustave has to do the Firebrand Ceremony, which will decide his fate whether he 
is worthy to be a successor of the throne of not. There he must be able to hold 
Firebrand and ignite it.

In the presence of all the castle officials and Finney soldiers, Gustave XII and 
XIII moves forward. Gustave XII moves forward, took the Firebrand and ignites 
the sword. Then Gustave XIII steps forward. He tried to focus his Anima in the 
power but soon he realized that he doesn't have any Anima power at all. His 
father, angry of of his child's failure, said that Gustave is more worthless 
than a stone. Sophie tried to stop his dear son from being exiled but in the end 
she got exiled as well.

After Gustave and Sophie left, Cielmer - Gustave's master and mentor - seeks an 
audience with the king to gain the authorization for going back to Gruegel. The 
king let him go. Cielmer went to the slums and bring Gustave and Sophie with him 
to Gruegel to seek refuge from King Sho of Na. It will be another 20 years 
before Gustave will see this castle again...

-- Gustave 13 years old --
After he moved to Gruegel, his heart grows wild. He became a bad boy because he 
think he is worthless without Anima. He started to harm people and living things 
that he thinks is more worthy than him. He has a close friend named Flynn, who 
always follows him everywhere he go, for he too, cannot use Spell Arts. One day 
his mother comes and slapped him. She asked him whether it is the Anima that 
makes the flowers grow and the birds fly. Then he ran away...

Gustave got angry with Flynn because he thought that it was Flynn's fault not to 
told him when his mother came. He started hitting Flynn when Leslie came along 
and stopped him. Gustave cried and ran away. Leslie wondered herself, "It is 
that hard to be unable to use Spell Arts ?". Leslie asked Flynn why do he follow 
Gustave even if he knew that Gustave is scary. He answered that Gustave is the 
only one who can understand the feeling about how it is to be unable to use 
Spell Arts. Flynn found Gustave sitting near the lake and offered him some food.

[From This Point You Will Be Able To Control Gustave XIII]

-- Gustave and The Blacksmith --
One years later, Gustave moved to Jade. Here, your adventure begins. Go to the 
general store and buy supplies, just in case. Go in the door beside the store to 
find the Blacksmith. Gustave wants to learn the arts of blacksmithy to make 
steel weapons. At that era, weapons are made from stone and wood, from which 
Anima can be drawn. He wanted to make a steel sword for he cannot use Spell Arts 
and he want to prove that even ungifted, he is still worthy to live.

In the age of 15, Gustave completed his Trial Dagger (Atk 12). He went with 
Flynn to the Cave of Jade, to seek for monsters and train himself. Despite his 
looks, Gustave has got fairly high stats so you don't have to worry of dying 
unless you play and fumbled around too much. In the village, Kelvin - the son of 
the Count of Jade, Sir Thomas - is warning the villagers not to go to the caves 
because there are bandits there. One villager told Kelvin that Gustave went to 
the cave. Kelvin went to cave and looked for Gustave.

After controlling Gustave for some moments, you will control Kelvin. Enter the 
cave on your right side to face a monster. Kelvin will mumble something about 
Gustave, thus calling Gustave right away to his side. Kelvin is equipped with a 
spear (that is not of infinite endurance like Gustave's Trial Dagger). He has 
got a pretty low HP somewhat of 110 and low defense so you've got to be careful 
with Kelvin. After the battle, Gustave asked Kelvin's help to rescue Flynn from 
the bandits and prove that he is not worthless after all.

Move around the cave and fight some enemies. Be sure to 'Quick Save' along the 
way to prevent you from playing all over the way again when you died. On the end 
of the cavern, you will found the Bandits hideout. Gustave will come out and 
attract attention of the Bandits. The leader will tell one of her men to attack 
Gustave. Thus a one-on-one battle ensued. It's not too hard, just use the Arts 
that you've learned along the way (don't try to learn now) to whack him good.

After you won, Kelvin will come along. The Bandit Leader noticed him as the son 
of the Count of Jade, thus ordering her men to capture him. A Team Battle ensued 
then, Gustave-Kelvin fought against the Bandit gang. Don't worry about attacking 
the leader, she won't attack you, she'll just whip his gang for morale boost. 
When it's just the leader, she will escape. I don't know what will happen if you 
kill her first, maybe it will end the battle quickly.

-- Reunion --
Gustave and Flynn went to a party. There Gustave reunited with Leslie for the 
first time after a long time. Kelvin came along and asked Flynn if Gustave likes 
Leslie. Flynn said that Gustave has been quarrelling around with Leslie every 
time they met and he doesn't know if there is a relationship between them.

-- Mother's Sickbed --
Sophie is being badly ill. She is treated by Leslie. She wanted to close her 
eyes after giving her final words to Gustave but he wasn't there. Kelvin then 
went to the cave to look for Gustave and bring him home.

The screen moves on to Gustave on the cave. By now, you should know pretty much 
about the layout of this cave. Move Gustave to the point where there is a 'giant 
mushroom' in the center of the room. You will meet Kelvin there. Kelvin told 
Gustave about Sophie and Gustave hurried home. After you move for some time, a 
Slime will fall on Gustave. Quickly finish him and you will be transported to 
Gustave Mother's Sickbed.

Gustave asked his mother not to leave him. Sophie said that she doesn't need to 
be with him again as he has found what he has been missing for these times, 
friends. Now he has got Flynn, Leslie and Kelvin on his side. Sophie asked him 
to take care of Leslie, be good friends with Flynn and always trust on Kelvin. 
Gustave can say nothing but 'yes...'. Then her Anima went on a long journey and 
so Sophie died at the age of 39.

The news of Sophie's death has reached Finney Kingdom at Thermes. Gustave XII 
express his sadness of his wife's death. Philippe got angry and went to his 
room. He thought that if only Gustave wasn't born, his mother won't have to die 
like this and he will be able to succeed the throne.

-- The Hidden Intention/Gustave in Wide --
Gustave went to the Wide Castle to tell stories of his adventures to the Count 
of Wide. After he finished, bring him outside the castle to the lower middle 
part of the town, and enter the bar. Go to the bar, up to the second floor to 
your room to find Leslie and Flynn. Gustave will order Leslie to gather info 
about Sir Mouton. Exit the bar and talk to all townspeople.

If you got money, you might want to go shopping and buy Gustave a new Steel 
Dagger that is better than your Trial Dagger. Note that you cannot unequip your 
Trial Dagger so you just have to equip it on the slot below it. This new dagger 
is basically the same with the Trial Dagger (steel-made and unlimited endurance) 
but it is stronger. You cannot change the Trial Dagger, there's a new one later.

Go back to the bar and gather info about Sir Mouton. Then go into the castle and 
seek audience with the count to frame Mouton. General Nebelstern will come and 
ask for a withdrawal. In the night time, you have to found a secret way in the 
castle that connects the castle to the outskirts of Wide, so the army of Jade 
led by Kelvin could sneak in the castle from outside town.

Enter the room on the main floor below the Count's Room. Check the painting in 
the upper left corner until it reveals a new way. Go into the dungeon. When 
there is an intersection, enter the door first and go upstairs to wind up the 
wooden bridge's rails. Go back down and cross the bridge. Break the door in the 
right part of the dungeon, go upstairs and fight the skeleton guardian to win 
1000 Cr (note : use a lot of 'Cross Slash' coz he's an undead, or if you have 
got Bear Crush, crush him !!).

Exit the room, go left past some enemies, and there you are in the outskirts of 
Wide. Gustave orders Flynn to call Kelvin's army. And from the hill, Gustave 
sees the sun rise to the sky, indicating a new era that is just going to begin 
for him since the takeover of Wide. Then, Gustave took Wide as his stronghold.

-- Gustave and The Pirates --
Gustave was in his workroom with Mouton reporting the progress of Wide. Gustave 
seems too tired and unconcentrated to hear Mouton's report. Mouton drags Gustave 
out of the stronghold and told him to have fun before going back in the castle. 
Talk to the people and you will hear about the pirates that are invading the 
city of Wide.

Go to the Bar. If there are 3 men blocking your way, go to the stable and talk 
to the pirates there, they will be missing by the next time you come back into 
the Bar. Inside the Bar, the swordsmen was trying to pick up on a little girl. 
Gustave can't hold his temper and started to insult those men. One of the men 
tried to fight Gustave but Gustave managed to deflect the attack and counter-
attacked with some lightning moves (this is done automatically, sit back and 
enjoy the good fight !!). The defeated man ran away from the bar. Exit the bar.

Come to a house near the stables, where a swordsman is standing in front of the 
door. Talk to him and Gustave will ask to see their leader. He will say that his 
leader was expecting him and he will just have to wait a little longer. Go to 
the stables and talk to the pirates. The captain will offer you to join the 
Seven ??? Fleet (oops forgot that). Gustave will think about the offer. Go back 
to the swordsmen's house.

The swordsman leader will tell you about the missing treasure, I think it was a 
symbol that can be used to make trading acceptable. With the symbol, the pirates 
will be able to do trading. He asked Gustave to retrieve the symbol, Gustave 
thought about it and remembered about Mouton asked him to have fun, he accepted.
Go back to the stable and join the pirates fleet.

On the pirates ship, talk to the captain about the Duke's fleet accident and he 
will go down to his room. Continue talking to the other pirates and you will be 
introduced to a great swordsman, whose name was Kyle? (?? I forgot again ??). Go 
to the captain's room and you will see the captain enters another room.

Exit the captain's room and you will have to face a Slime. You can ask Kyle to 
fight him or do it yourself. Choose to do it yourself. After the battle you will 
be asked to carry some things into the treasure room. You will see the symbol 
placed on the pedestal. Go to the captain's room and talk about the symbol. The 
captain will ask you what you feel when you see the world map on the room. 
Answer : 'vastness of universe' (or something like that).

Kyle will enter and demanded a private conversation with the captain. Go to the 
cargo room that is right below the captain's room. You will see the ship watcher 
getting drunk there. You will also be able to hear the conversation above. After 
that, the ship is attacked by a pack of slime. Go to the deck. Fight the slimes 
that attacks you.

Find Kyle and the Captain, talk to all pirates. Gustave will realize that the 
ship is empty below deck. Go to the treasure room, and you will find that the 
symbol is protected with a force field. Go through the door on the right to the 
captain's room. Look at the map and study the 'Northern Travel Route'. It's the 
key for opening the puzzle. Go back to the treasure room and check the compass.

Choose to remember the route. The number of stripes is the number of travel days 
while the direction is shown on the map. If my memory is still correct, solve it 
by entering : South 3 - Southeast 2 - East 1 - Northeast 2. Otherwise try the 
other combinations. Note : the South may look like a 4 but it's 3 !! (proved), 
this matter caused me to repeat the puzzle 10 times.

Kyle and The Captain will arrive. When Kyle and The Captain is attacked by the 
slime, Gustave thought that Kyle also has a dream, just like himself dreaming of 
becaming worthy, Kyle is dreaming to start the trading job. Gustave quickly 
fights off the other slimes and after a few fight the scene will switch back to 
Wide. There will be talk about the pirates and Gustave will assure the people 
that the pirates have good intentions....

-- Father's Sudden Death --
5 years after gaining Wide as his stronghold (Gustave at 27, Kelvin at 26). 
Gustave heard news that the King of Finney has died and replaced with his half 
brother, Gustave XIV. Gustave didn't want to start a war at first, but the 
soldiers convinced Kelvin to start the battle to regain Thermes as his throne.
Kelvin meets Gustave and suggested a battle. Gustave said that he has never 
commanded a fleet before, thus he has no experience in war. Mouton said that he 
will find someone capable and he will seek Nebelstern for it...

Mouton came to Nebelstern's house with Cielmer. Cielmer said that as his former 
master and mentor he wanted to know how far can Gustave walk without Spell Arts. 
Nebelstern thought over the idea and accepted to be appointed as the general of 
the Gustave XIII's Wide Army.

-- Landing on The Eastern Continent --
Gustave and Kelvin set foot on the continent of Merchmin Region. Kelvin asked 
Gustave how he feels to be able to see this place again after 20 years. Gustave 
felt nothing. He felt like he was a good for nothing and he didn't want to spill 
blood of the people. "Many Animas will disappear from this world just to fulfill 
a selfish ambition of a good-for-nothing like me. Ironic isn't it ?" -- Gustave.

Kelvin asked Gustave not to say that in front of the army because it will lower 
their morale. Nebelstern asked Gustave to set this battle like it was a Gustave 
vs Gustave battle, to make the troops doesn't realize that it's just an internal 
conflict. If the troops thinks that it's just an internal conflict, they won't 
care who won and they would give up their morale. Gustave asked Nebelstern to 
take care of everything and move away.

"Are you proud of your blood, Kelvin ?" -- Nebelstern.
"Sure. I am proud that I was born in Jade and I will do anything that the House 
of Jade ordered." -- Kelvin.

"Gustave curses his own blood. He thinks that he is a good for nothing and that 
makes him doesn't want to fight this battle. He thought that the people around 
him cursed him. But now it's our duty to get rid of Gustave's dark side".
-- Nebelstern.

-- The Battle of Buckethill --
The map will show units of Gustave XIII's and Gustave XIV's. Eventually, you 
will be brought in your first map battle where you are placed in the least 
fortunate side. You only got 4 reserves while the enemy got 20. But your task is 
actually easy. Eliminate Gustave XIV's unit and you'll win. You got strong units 
on your side so no fears, the commanders are also fighting on your side, unlike 
on Gustave XIV's troops.

To win easy, if you own a general, launch his best attacks. Nebelstern should 
attack with Spell Arts, he got a plentiful of useful spells. Kelvin will do with 
his Spear Arts, while Gustave will be the strongest commander. His Trial Dagger 
has been replaced with "Gustave's Sword" (Atk 53) giving you a hell of a power.

The normal infantry units should attack with "Flame Spear". It is the strongest 
attack available and it can deliver 100+ damage suppose you do it right. Don't 
bother to divide the attack 1 unit against 1 unit. Just focus all 4 members of 
your party into one enemy unit. Once he's died your units will move onto another 
unit. This way you'll make sure you has more number after the battle because the 
enemies usually use the spread 1-on-1 strategy.

Just trap the Gustave XIV's unit with your units and crush him. Make sure you 
attack Gustave XIV's unit with Kelvin's unit adjacent so he can brought in a 
cover fire producing 30 damage on each enemy. Once the battle is over, Gustave 
XIV will be executed by Kelvin and Nebelstern.

-- Back to Thermes after 20 years --
Gustave will meet Marie after 20 years. She is now wife of Marquis Cantal of 
Otto. You will have a few talks here-and-there. Really no action here. At one 
time Philippe will come over and try to kill you. But Gustave will call upon 
Mother Sophie's anima to speak upon Marie and Philippe. Thus calming Philippe. 
Gustave invited Cantal to come along with Marie sometime later.

-- Building of Hahn Nova --
In this scenario, there is just planning of how you would want to build the town 
of Hahn Nova. Just place the Blacksmith, Shopping and Entertainment section on 
the place you like. I think it doesn't matter where you place it.

-- The Firebrand Tragedy --
With Gustave's withdrawal to Hahn Nova, Philippe is currently placed as the king 
of Thermes (Finney) but he hasn't done the Firebrand Ceremony yet. There is talk 
among the people about the coming Firebrand Ceremony and some people predict 
that Philippe will fail the ceremony, because he is already old and his Anima 
will be consumed by Firebrand.

On the big day, Philippe tried to ignite the Firebrand but he got burned along 
the way. Gustave came to him and comforted him. He said that Philippe will just 
have to wait 5 more years until his son, Philippe II reached the age of 7.

5 years later, Philippe II managed to do the Firebrand Ceremony and thus he 
gained the throne of the Finney Kingdom. But unexpectedly, an assailant came and 
killed Philippe II. With anger Gustave asked him who ordered him to do this and 
he answered "Why master Gustave, wasn't it your command ?". Philippe took the 
Firebrand and burned him to death. Philippe's Anima got uncontrolled and got 
consumed by the Firebrand. He turned into a dragon and took Philippe II away. 
Gustave swore that he will kill all of the Anima Faith followers.

-- Anima Faith Fiasco --
This is a Gustave/Wil Scenario but I've placed it into Wil's as this scenario 
features Wil as the main character.

-- Gustave's Death/The Southern Fort --
In a night on Gustave's Fort, Gustave was waiting for a reinforcement army led 
by Dirk - Flynn's son - to come. Dirk appeared to be late and Gustave told his 
remaining army to keep watch until tomorrow comes. But unfortunately, tomorrow 
will never come for Gustave to see...

That night, the fort was attacked by a hound of monsters. Gustave ordered Flynn 
and Ven to escape. Gustave will try to hold back the monsters. Suddenly, Johan 
came out and offered to do the defending. Gustave agreed and escaped. Johan 
challenged the monsters to face his Assasin Arts.

Johan got 7 LP and equipped with a Blast Sword. You'll just have to fight the 
enemy on Duel Battles. At the end of each battle, his LP will be consumed. He 
will die by the poison after 7 battles. I don't know if you will have a Game 
Over if he's kille by the enemy but don't try it...

Flynn and Ven met Dirk and his army on the forest. Dirk told that he was lost 
because a village leader told him to save his village and turned them lost. It 
was a conspiracy by Gustave's enemy (I assume Cantal maybe...). Flynn returned 
to Gustave's place...

In the morning Dirk and Ven came by the ruins of what was Gustave's fort. They 
found nothing left but ashes... and Johan's Blast Sword on the ground.
[ It's so unfortunate that we can't take Gustave's Sword and the Blast Sword ! ]

-- Gustave's Successor --
In Hahn Nova, Dirk spread the news of Gustave's Death to Kelvin. Kelvin - as the 
successor of Hahn Nova and the Count of Jade - immediately invited all lords 
from the neighbouring kingdoms to form an alliance pact and to pay the last 
respect to Gustave's funeral.

But one of the lords refuse to come. He is Marquis Cantal of Otto. After he 
received words of Kelvin asking why he refused to join the pact, he immediately 
ordered his men to gather the 1000 troops and move forward invading another 
kingdoms, showing to Kelvin that real politics is action, not talk. The lords in 
Hahn Nova began to depart back to defend their kingdoms from Cantal's invasion. 
Kelvin - by the name of Gustave - asks all the lords to stop Cantal's expansion 
politics by joining forces under the Hahn Nova treaty.

After a few moment, Cantal's forces grew big to an amount of 5000 troops. The 
lords surrendered to him and joined under his flag. The remaining lords of Hahn 
Nova departed and stayed away from the war.

-- Hahn Nova in Flames --
Hahn Nova received words that Cantal's troops are invading the city. One of the 
troops report to Kelvin and demand a retreat to Jade, knowing that they will not 
be able to fend off Cantal's troops. At first, Kelvin thought that it was wrong 
to abandon Gustave's city, but he agreed at last.

In the evening, Cantal arrived on the hill near Hahn Nova and saw Kelvin retreat 
to Jade. "It was a wise decision" said Cantal. But later that night, monsters 
and thieves began to assault the unguarded Hahn Nova. Flames began to rise in 
the city. Cantal decided to retreat, knowing that it would be useless to stay 
there as Hahn Nova will come back to the ground, as Gustave has.

Near Jade, Kelvin heard news that Hahn Nova is on the verge of being destroyed. 
He was very unpleased to hear that the town was destroyed by monsters. Philippe 
(this one is Philippe III, maybe Kelvin adopted him after Philippe has gone) try 
to calm his father's anger and said that he will move with a few troops back to 
defend Hahn Nova. Kelvin agreed but he gave a condition that Philippe must not 
enter Hahn Nova under any conditions. Philippe agrees.

Later, Philippe breaks into Hahn Nova to fend the monsters. The troops tried to 
force him to leave, as he has orders not to enter the city. The situation looked 
grim when they was surrounded by monsters. Suddenly, a red dragon (Philippe I) 
arrived and slayed the monsters. Philippe III put down the flames and saved the 
city of Hahn Nova.

-- Cantal's Death --
Cantal died after fulfilling his ambition of uniting the kingdoms near Thermes. 
Kelvin grew old and he waited for his days while watching the sky from the 
balcony of Hahn Nova, he left the governmental bussiness to his sons, Philippe 
III and Charles.

Meanwhile, Duke Edmund of Laubholz invited Nicolette - Cantal's daughter - to 
his kingdom because he wanted to marry her. Instead, Nicolette used this chance 
to make Laubholz oppose against Jade. Edmund, convinced by Nicolette's strategy, 
began to maintain power to attack Jade. Then, Nicolette retreated and moved on 
to the King Sho of Na's throne. 

Apparently, Nicolette was a student under King Sho in the subject of etiquette 
in the early days, she called him grandfather. She asked King Sho why didn't he 
invade Jade. As one of Na's vassals, Jade must surrender to Na. King Sho said 
that Kelvin from Jade has a good alliance with Na and doesn't need to be invaded 
but Nicolette insisted that the next leader of Jade may be worse than Kelvin. 
This assured King Sho to attack Jade. Nicolette exited.

In the hallways of the Castle of Na, Nicolette remembered an event when she was 
sent here by Cantal for the first time. There she met Charles - Kelvin's son - 
who has insulted her by saying that she is like a dog, smelling unworthy and 
barely reaching for help from another people...

-- Kelvin's Last Battle --
In the meeting room of Hahn Nova, Charles talked with Philippe III about Kelvin. 
He thought that Kelvin and Philippe was too soft. Politics needs agression, not 
peace. Both of the boys met Kelvin, who was being summoned by King Sho of Na. 
Kelvin said that this might start a war, and even so he still has to go. Charles 
said that he's the one who will go. Philippe said that if Kelvin go it will make 
the peace treaty crumbled. Charles went anyway and ordered Philippe and Kelvin 
has to defend Hahn Nova from Laubholz while he went away. "Failure is not an 
"option, remember it Philippe..." (Charles).

In this battle map, you are on the winning side so if you don't fumble and mess 
around too much, you can win easily. The winning condition is to defeat the Duke 
Edmund of Laubholz, or defeat half of Laubholz's army. I myself won by defeating 
half of the enemy's army. If you use the same strategy I taught you before you 
will be able to get an easy win. With 4 party members all using Flame Spear at 
the same time, you may be able to kill one enemy unit in just one turn. Do not 
bother chasing Duke Edmund as you got more soldiers on your own benefit.

Although he won the battle, Kelvin died because of age. The Hahn Nova peace 
treaty crumbled any many lords started to invade their neighbouring countries, 
making a worldwide war. As Kelvin died, the throne went to Charles as he is the 
oldest member of Jade Family under Kelvin...

-- Fake Gustave Arrives --
On a grass plains, bandits were attacked by the army. These bandits claims that 
they are the grandsons of Gustave. Closing to defeat, the leader of the bandits 
escaped with injury and met a tall figure with black robe and grey hair. The 
bandit leader said to the man that he is the descendants of Gustave and showed 
an Anima Stone as a proof. The main said that the Anima stone is just a normal 
stone, took it and walked away.

In a local bar in Thermes, the townsfolk started a discussion about the bandits. 
They said that the bandits were descendants of Gustave by name only, but their 
actions is the opposite of Gustave. Immediately, the figure asked the people, 
"How if I claim myself as Gustave ?". The people laughed and said that Gustave 
has blond hair, to be like Gustave he at least has to have blond hair. With 
that, he transformed his hair colour into blond. The people was amazed. He asked 
what else does he need to be Gustave. The people answered that he need people 
that are skilled and trustworthy like Kelvin and Nebelstern. With that he went 
away, seeking for companions...

To be continued... Under Construction ^_^'.

06. Walkthrough for Wil Knights

-- Wil's First Journey --
Wil said goodbye to his Uncle Paul and Aunt Nina. Nina said to Wil not to go 
home until he found a Quell. Wil came upon Westia, the city where the Quell 
seekers gather. You got 1000 Cr so you might want to come to the shop and buy 
some weapon as Wil got no infinite weapon like Gustave's weapons. You can also 
pick the unnecessary equipments from Gustave's party by talking to a girl beside 
the bar. Just remember that it will be placed in inventory, which is shared by 
both Gustave and Wil, however if you equip it, Gustave cannot take it back.

After you're finished go to the bar. Talk to the bartender and then to the man 
wearing blue outfit (Narcisse). He will join you, after that then Cordelia will 
appear. She is from a company that protects Quell seekers like Wil. Talk to her 
and she will join as well. Wil's party is rather weak unlike Gustave's, but if 
you do Gustave's scenario first, Wil will be able to use Gustave's gained Arts.
Exit Westia and go to the Ruins of Hahn.

You will come in via the front (surface) entrance. Just walk up and collect any 
treasures you find (treasures are placed in a stonepile-like storage, i passed 
them up at first thinking they was just decorations). After you make your way 
around, you will enter the catacombs underground where you will meet Tyler at 
the entrance. He will join you. Go down through the catacombs. The Zombies here 
might be difficult to face at times so you might want to evade them. Note that 
the female Zombies are harder to fight as they got Shout (attack all, hit hard). 
In this place there is a door that Wil can't enter (he'll say there is a monster 
there), remember this for a later scenario.

There are a few quells here (3 if I remembered correctly : Kris Knife, Amber 
Maleate and something I forgot). You can check if you've gathered a quell by 
checking its properties in the inventory/pressing TRIANGLE at equip items. You 
only need one to pass this scenario, but I suggest that you got all quells to 
strengthen up your party. To exit this place, find a room that has stairs that 
lead to the outside (Southern Entrance). Return to Westia and enter the Bar to 
finish this scenario. 

Cordelia will make a sarcastic remark about Wil becoming homesick to his mommy. 
He said that his parents has died and now he live with his uncle and auntie. 
Cordelia apologized and Wil forgave her. Narcisse will say that it was good to 
join Wil's party at least better than with Alexei. Wil asked if it was Alexei 
Sergein. Cordelia said that he is a famous Quell seeker in this area. Wil needs 
to see Alexei in order to uncover the mistery about his parents' death.

-- Desert Megalith --
In Nina's house, Wil is asking Nina about his parents death. Nina is surprised 
that Wil knows all about that. Paul comes up and told Nina that it was time for 
him to let Wil know as he is old enough (16) by now. Nina got ready and went 
with Wil for the Desert Megalith where Henry Knights once found an Egg Quell.

The party regrouped at Westia, there they discussed about the Desert Megalith, 
wondering if it truly existed. They went to the continent of Merchmin, to the 
city of Thermes. Buy some equipments here if you need to and if you got the Cr. 
After that exit Thermes and head to the 'Continent Interior' which is actually 
just a desert plains. I suggest you put Nina on the party and jerk off either 
Narcisse or Cordelia because Nina has got a high Anima Arts skill levels.

You don't need to be aware of the monsters, except from one monster who looked 
like a 'bull' with a big horn. If you come to him, be sure to attack him with 
spells/arts that can kill him directly (like DeathBlow and Petrify). If you come 
to a pond with waters on it (there are 2 like it, one that heals and one that 
doesn't), approach it to heal your party. If you are unlucky then a monster can 
jump you out and attack. >From here it's just near the exit.

Go through the desert again until you reach the second pond, this one that can't 
give healing to your party. This is the end of the desert. Go left and you will 
reach the city of Vogelang (actually it comes from a Japanese --> Forgery Town). 
In this town talk to the townspeople to gather information about Henry Knights 
and the Sergein Brothers. You can trade equipments in the local store. After 
you're finished, go to the bar. Talk to the barmaid by turning over from the 
left to behind the bar (When I talked to her to the front she just offered me to 
rest, this matter stuck me up for a whole hour). She will show you Henry's diary 
talking about the Desert Megalith. Exit Vogelang.

You will be brought automatically to the Desert Megalith. The party will examine 
a lead box (looks like a coffin to me). Wil and Nina sensed there was a strong 
Anima that resided there, maybe the Egg Quell. Nina said the Megalith was a lot 
bigger than the usual Megaliths and there are something wrong there. The party 
then exited the Megalith and began looking for Alexei Sergein.

-- Infiltrate ! The Alexei Gang --
In a local bar at Thermes, Nina is discussing the infiltration plan with Wil and 
the company. Nina can't go with Wil since Alexei knew Nina's face. You will have 
to choose one party member between Tyler, Narcisse and Cordelia to go with you 
and do a special one-man mission later. I suggest you choose Tyler because he's 
strong. I will refer the person you choose on the mission as Tyler because he's 
the one I used. After all is set, go to Westia and enter its bar.

Speak to the men sitting on the pub (not the one at the bar) to get a hold about 
Alexei's expedition. Alexei will ask you to join the party. Later that night, 
Alexei commanded his men to search for a Quell Talisman, but he ordered Wil to 
stay. He knew all along that Wil is Henry's son. And he said that it was Wil's 
mother who killed Henry. "Didn't you see Catherine stab Henry ??" -- Alexei. Wil 
was quite shocked. Nina came along and carried Wil away to rest.

Moving on to Tyler on his one-man mission. Talk to the boy near the upleading 
stairs to fight him. Finish him off quickly with the skills you got. Oh yeah, 
all battles on Tyler's scenario will be done on Duel Mode. For the first move, 
you need to go to the bar. On the way, there's a man that will trade 3 set of 
ore or a Mushroom something for a Cat's Tear. Remember this man for later. The 
most important thing - almost forgot - :
Do Not Do Anything To The 3 Statues You'll Find At The Top Section Of The Town 
As It Will Prevent You From Finising This One-Man Mission !!!!

The people in the tavern will give you directions to old man Kisk's house. Once 
you reached there, a woman will tell you that Kisk has died. Go back to Alexei 
and report to him about Kisk's Death. He instructed you to find the Talisman. Go 
right from the fireplace to an old woman's house. When she asked you if you're 
Kisk's friend, NOD. She will ask you to find Kyle (Kisk's grandson). Report this 
to Alexei and begin your search.

First, go to the tavern again. But don't go in. Between the tavern and the 
building next to it, there's a boy there hiding. Talk to him and you will learn 
that Kyle always hides in the place the monsters are. Then enter the tavern and 
exit through the back. You will be surrounded by boys. To fight them, choose 
SHOOK your head. But if you want peace and avoid this battle choose NOD. Go to 
the water reservoir. A man along the way will tell you that there are monsters 
in the pipe. Go to a mining place near the old woman's house (from Alexei go 
right but the right path below the one to the old woman).

Try to enter the hole there to learn from the girl that Kyle has just entered 
the hole. You cannot enter the hole because you are too big. Go back to the 
reservoir. Enter the hole to your right, and you will come up above the place. 
Talk to the child near the well and go down. Collect Kyle and exit the place 
through the left. Alexei will take the Talisman and walk away.

Note :
About the 3 statues you use it to turn off the city lamps. By doing so you will 
make the treasure displayed but it will hide the key characters you need to talk 
to. The treasures I found are : a Flame Stone near Kisk's house and a Sacred 
Spear near the upleading stairs near the informant's place.

-- Showdown ! Wil vs Alexei --
Wil and his party followed Alexei to the Quarry Site. Keep a lot of Quick Saves 
here because the enemies are tough. Make sure you avoid all the bird creatures. 
If you run to them you'll have to fight a Griffon that is very tough and not 
possible to defeat unless you got a GameShark code on. Go up the first bridge, 
then a little down and right (I think). Until you come to the bottom area of the 
site. Go down through the way. When you see 2 rope nets climb the right one. It 
will bring you to the place Alexei is in. Remember this place for later.

Make sure Nina is in your party before heading to Alexei, this is crucial !!! 
Alexei will summon a Dragonling to fight you. This battle is a scenario battle 
where you must lose. But you might want to fight as well as you could to gain 
new Arts whenever possible. At the point of defeat (I'm not sure if Nina has to 
fall the last), Nina will use all her Anima to seal the Talisman power, kill the 
Dragonling and heal the party. Prepare for the next battle.

Since Nina is out, you will only have 3 people. I'm not sure what will happen if 
you didn't put Nina, you can try it and e-mail me later if you really want to... 
Don't bother to kill the creatures beside Alexei. Just unleash the strongest 
Arts that you have to him. Eventually, he will fall over to the pit below and 
the 2 creatures will also be killed. After this event, Nina will be in her bed 
and... died. Wil is sad, so is Paul. To make revenge for Henry, Nina has to die.
Wil walked over to Thames and felt that the Egg Talisman is still alive.

-- First Mining Job --
Wil is working with a group of miners to prospect the ore quality. The miners 
are going to mine at the Svendorf mines, but Wil sensed a strange anima and told 
them not to mine there. The miners laughed at him and say that he is just too 
cautious. Before you exit the place, you may want to stroll through the mines to 
remember the place of miners you'll have to save later. Go to Westia.

In the Bar, Wil will hear news about the Svendorf mines under attack by a group 
of monsters. Wil decided to help the miners. In the mines, you will mainly fight 
against Gremlins, sometimes with some little friends. Help the miners, talk to 
them and they'll escape. Remember to take 3 kinds of ore here (Red,Green,Blue). 
You will need it later for the Cat's Tear. Go to the first place where you first 
talk with the miners at the beginning of this scenario. Head for the gremlins 
near the stairs. Be fast or the gremlins jumping from above will attack you.

Wil will talk about closing the monster generator. Here's how to do it. You got 
2 turns to bash them before they come up with another gang. At the first turn 
focus your attacks to kill one gremlin to clear the way. On the second, select 
the command 'Run' on one of your party member whose way is not blocked by the 
gremlins. The party member will then have to do one-on-one with a gremlin. After 
you close the generator it will be the end of the scenario.

-- Tycoon Wil --
Wil's adventure will start on the birthplace of Spell Arts (Laubholz, I think). 
Search the local store to buy some equipments and to meet a girl named Labelle. 
She will ask to join you because she wanted to search for her missing brother in 
the snowy town. Invite her to join then exit the town. 

You will be placed on an ice plateau. Go north until you reach a small town in 
the snowy area. First, go either to the bar or to the shop (I prefer shop first 
to make up the story). Wil will notice an Anima coming from the fireplace, and 
identify it as a Flame Quell fireplace. Go to the bar and you will meet William, 
Labelle's brother. There is events where you can also find Patrick here but I 
myself didn't find him. William and Labelle will have a little quarrel, then 
tell you about the Ice Megalith. Join them.

After you exit the town, you will placed on an ice area (Glacier). Keep moving 
this long area until you reach a small tent. Enter the tent and William will 
tell you that the Megalith is only accessible at certain times and you'll have 
to wait. After a moment there will be a scene about an ice bridge forming and 
William will tell you to come in. This will be a long long maze. Keep going and 
going until you are in a room with small circles. Your objective is to make it 
to the large circle, keep trying to enter the circles.

You will reach a huge relic. Upon reaching it the party will become unsconcious 
and Wil will have a thought to save them before they fell. Surprisingly, the 
party woke up safely. Talk to your party members and go to the relic again. 
After some time, the party will tell you that William is missing and 'enter Wil 
Knights'. Put Labelle in your party and go upstairs to find William standing in 
front of the relic. He said that it is the relic that can materialize your 
thought. He then request to be the best Quell seeker in the world, and suddenly 
transformed into a huge Megalith Beast.

You will fight him and 2 additional monsters. Don't bother attacking them as 
they will keep coming. Focus your attacks on the Megalith Beast. After some 
time, a 'Retreat' command will appear. Use it and Labelle will lead the escape. 
You will have to fight him 3 times, after the third time you retreat the ice 
bridge will collapse and he will sink to the bottom of the lake.

Note : This event may cause the PlayStation to hang if your PlayStation is under 
the 7000 series. Sony's marketing plan ???

-- Anima Faith Fiasco --
Wil is coming to the Ruins of Hahn to seek for the Anima Faith leader who is 
supposed to have the Egg Quell. Go through the Ruins of Hahn once more (you 
should know pretty much about the layout of this dungeon). Search for a door 
that you can't enter before ("there's a huge monster" said Wil), and go inside 
to find the Anima Faith society. Talk to them for some hints, then go through 
this place to find a new dungeon area. Remember the places of the treasures that 
are currently blocked by the people as it will be opened later and also a door 
that is currently guarded by a man.

Stroll through this place and take the treasures you find along the way. After 
some long walk, you'll find another place of the Anima Faith society. As before, 
remember the treasure positions. You'll find out that the leader is meditating 
in the back room. Go there to find him and Wil will not sense the Anima power of 
the Egg Quell. Try to exit the place. Meanwhile, Gustave's army is getting ready 
to annihilate the Anima Faith followers on the surface. Kelvin warned him not to 
but Gustave went instead to take revenge for Philippe II.

The Anima Faith followers will be in a huge panic. Take the treasures on the way 
but you might have to fight the Skeletons guarding them. Go to the door that was 
guarded by a man, and you'll find the Anima Faith leader with the Egg escaping. 
Suddenly a monster attacked the leader and he fell in the water. You will have a 
battle with these monsters. Wil wanted to pick up the Egg Quell, but as Gustave 
surrounded the place, Tyler suggested Wil to escape anyway not to make a fight 
between Wil's party and Gustave's army.

-- Wil vs Egg --
Wil is currently in the Westia Bar, discussing a plan with Tyler about how to 
trap the pirates and take the Egg Quell that is currently on the pirates' hand 
when Narcisse came in. Wil explained his plan to use the City of Night as a bait 
for the pirates to attack. Narcisse became angry as he told Wil that the plan 
will take innocent people's lifes and treasures. He challenged Wil to knock some 
sense back to his head, as he has lost sense since he's called Tycoon Wil. Tyler 
told him not to, as Narcisse is still sick. Tyler then offers that he will do 
the defending part with Partick and Raymond...

You now gain control on Tyler and party. As always buy whatever necessary and 
take whatever you need from the other party members (with the girl near the bar) 
then exit the town and go to the city of night. Tyler gave a second thought if 
they will be able to fend the pirates by themselves, but the pirate hasn't come. 
Wil is in the pirates ship now. Take your time to stroll through this city and 
see for yourself what has changed in almost 10 years or so. Don't forget to 
trade the 3 ores you found at the Svendorf Mines for the man's Cat's Tear on the 
way to the tavern (suppose you picked and still have the ores).

Go to place of the 3 statues which you can use to turn off the city's lamp there 
and you will meet with someone (familiar doesn't he...^_^). He will speak about 
how Wil asked him to defend this city and said that Kelvin and Nebelstern are 
ready. You'll find out that he's Gustave. He's got his Gustave Sword with Atk 53 
so you might want to clobber enemies here. A soldier will report that the pirate 
is assaulting this town. Gustave moved and asked Tyler to move away and let him 
handle them. Tyler thought that Gustave might got much free time on his hands...

Your main objective here is to eliminate all enemies. So if you find a monster 
quickly prepare yourself for a monster-slashing event. With Gustave on your side 
you won't even break a sweat. After you defeat all enemies, go to the fireplace 
where Alexei was sitting on earlier scenarios to find the Ship Captain who has 
the Egg on his hands. He will summon a monster. This one is very tough and you 
may have to recover HP on each turn, but this is a battle you must win. Have 
Gustave and party unleash their best attacks on this one and try to make a combo 
attack. Gustave himself can unleash 800+ just by doing the 'Double Slash' Art. 
After you win the pirates will retreat back to their ship.

Now we move on to Wil Knights. He is alone so you better prepare for a hard time 
battling here. After you gain control, move to the Treasures Room (compass room) 
and you will meet a woman. Face her with 2 skeletons. This is a hard battle as 
Wil has to fight on a one-on-three battle. After you win, move on the Captain's 
Room and fight a Slime. After you done with this one, move on to the lowest 
cargo deck nearly below the place you started, where you can see a treasure box 
guarded by a pack of monsters. Fight the pack of monsters. On my condition, I 
was lucky enough to fight weak monsters. But if you do face hard monsters just 
unleash all what you've got.

After the battle, go and try to take the treasure. You'll find out that it was 
stuck to the floor. Wil tried to pull it forcefully, when he managed to pull it 
off, he realized that it was a plug to cover a leaking hole on the ship's bottom 
part. He thought that it was better this way as the Egg will sink to the ocean's 
floor. Go up to the Deck. There's a pirate holding the Egg and a you'll have to 
fight another one-on-one battle. Give him all your best attacks and he won't 
bother you much, the most serious damage he can inflict to you is the Egg attack 
which will drain your HP. After the battle, the Egg will jump to the sea and the 
pirate will jump too to catch it (fool.. ^_^). It was the end of the Egg but on 
that time Wil thought that it's maybe his end of time as well... 

To be continued... Under construction ^_^'.

07. Credits
The big credit goes to Andreas Angga Indrawan ([email protected]) for 
letting me use his Arts FAQ and also helping me much on the making of this FAQ. 
Good job Andreas !! I was lucky to met you on the first place.

And also, the 'personal' credits goes this way :
1. GOD, who lets me live through this day and always give me His Protection thru
   my days of life and giving me this strength to make this FAQ and help the 
   people who are in need of help (that's my first intention why I made this).

2. My bro, for helping me play through this game and replaying through the 
   points that I forgot the names etc.

3. A girl whom I liked (name not included for privacy reasons ^_^), thanks for 
   being the inspiration of my life and cheering me up in the days when I was 
   going down. Thanks for bringing me the lights of life... and hey, I think 
   I'll end my blabbering here. It's a FAQ not a letter dedicated to her ^_^'.

4. And last but not least... my parents who have raised me this far until now I
   have reached the age of 15, and giving me enough fund every month to buy new
   games and gain Internet access to maintain this FAQ.

08. Copyright
This FAQ is made by Nathan Prima Suwanto in 2000 and available at GameFAQs 
( If you are a webmaster and want to put this FAQ up on your 
site, please ask me first via e-mail. This FAQ is for personal use only. Never 
ever take this FAQ and sell it at any magazines. If I find out someone ripping 
this FAQ off, I'll crush him. By the way, I'm an Indonesian, so you guys on the 
Indonesian Gamezines don't try to rip this off like what you did to my friend's 
FAQ. If I ever find out that any game magazine rip my FAQs (especially GM), I 
will rip out your heart alive. Hahahahah... (I think that's scary enough ^_^).

Saga Frontier2 copyrighted by Squaresoft 1999.
Saga Frontier2 FAQ copyrighted by Nathan Prima Suwanto 2000.

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