Enemy Guide - Guide for Halo 2

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COVENANT

GRUNT

COVENANT NAME: UNGGOY
PREFERRED WEAPONS: PLASMA PISTOL, NEEDLER, PLASMA GRENADE
TYPES: MINOR GRUNTS(YELLOW) MAJOR GRUNTS(RED) GUNNER(GREEN) SPECOPS(BLACK)

Tips: Grunts are weak and will die from a shot to the head. You can also melee them
which should kill in one hit depending on the difficulty. Grunts are dangerous in
groups, and the best way to kill a group is to throw in a grenade. Grunts are almost
always led by an elite, and will flee if their leader is killed, however all grunts
will regain courage after time, and if an elite is nearby they will stand and fight.
Grunt gun emplacements are very dangerous and should be taken out as soon as
possible, a shot to the head will suffice, however, if you don’t want other grunts to
take their fallen place in a turret, then you should blow it up with a grenade. If
Grunts are asleep, then a melee attack will kill all types in one hit.

JACKAL

COVENANT NAME: KIG-YAR
PREFERRED WEAPONS: PLASMA PISTOL, BEAM RIFLE
TYPES: MINOR(GREEN SHIELD) MAJOR(ORANGE SHILED) SNIPER(NO SHIELD)

Tips: Plasma grenades won't work on jackals because they bounce off the shield, you
should try to throw behind them  , or use a frag. Human weapons are pointless against
the jackal's shields , however a charged plasma shot will take it out in one hit.
Melee attacks are very useful against a jackal. Without a shield the jackal is weak
and will most likely flee, a few body shots or one to the head will kill a
shield-less jackal. The jackal snipers are very dangerous at far range, their shot
will kill you in one hit on legendary, however, one shot to the head will kill them.
Since the snipers don’t have a shield it is harder to see them, so just follow the
beam that they shoot. Jackal snipers are terrible in close combat, so if you get
close to one it will drop its beam rifle, pull out a plasma pistol and flee.

ELITE

COVENANT NAME: SANGHEILI
PREFERRED WEAPONS: PLASMA RIFLE, PLASMA GRENADE, ENERGY SWORD, CARBINE, 
                   DUAL-WIELD PLASMA RIFLE PLASMA PISTOL OR NEEDLER
TYPES: MINOR(BLUE) MAJOR(RED) STEALTH(GREY) SPECOPS(BLACK) RANGER(JETPACK)
ZEALOT(GOLD) HONOR GUARD(RED+GOLD)

Tips: The color of an elites armor indicates it's rank and strength. An elites shield
is best depleted with a charged plasma pistol, and then a quick burst to the head
from a battle rifle will kill any type, this is why it is always good to have the
plasma pistol + battle rifle combo, its the best combo against all elites. Plasma
grenades are quite effective against elites if they stick to them. Fragmentation
grenades are not as effective but still do damage. Going into close combat with
elites is not wise because they are good melee fighters, on legendary, not even one
lunge from the sword will kill an elite, and if you do lunge one, then if it hits you
back you will die in one hit. Sniper rifles are good against elites if you shoot them
in the head. Elites can drive vehicles, and will hijack your vehicle and use it
against you. So if you are the gunner in a warthog, and your driver dies, and there
is an elite nearby the you should hop out, because he will throw you out of the
turret and get in himself and then he will shoot you with it.

DRONE

COVENANT NAME: YANME'E
PREFERRED WEAPONS: PLASMA PISTOL, NEEDLER
TYPES: --

Tips: Drones don’t have shields and are easily damaged , however, they can fly and
are dangerous in groups. After flight, a drone has to land on some surface (they can
walk on walls and the ceiling) and this is when you should shoot them. Grenades don’t
work very well because drones are always high up on walls. Drones always come in
groups and do a lot of damage on legendary. The best weapon against a drone is a
sniper or beam rifle, both of these kill a drone anywhere in one shot. If you don’t
have a sniper, or are inside then you should use a battle rifle.

HUNTER

COVENANT NAME: LEKGOLO
PREFERRED WEAPON: FUEL ROD CANNON
TYPES: --

Tips: Hunters always attack in pairs and will become enraged when its mate is slain.
If enraged then the hunter will charge at you and try to crush you with its shield.
The best way to deal with an enraged hunter is to either back away and throw plasma
grenades at the same time, and then sidestep when he tries to swing his shield at you
and shoot him in the back (works best with a shotgun or a battle rifle), or you could
run away and find cover waiting for the hunter to calm down, and then shoot him with
a rocket, or a sniper to the back. The best way to kill a hunter in co-operative is
to get one person to run in and get the hunter to charge at him, and then the other
person should shoot him in his back while he chases the other player.

BRUTE

COVENANT NAME: JIRALHANAE
PREFERRED WEAPONS: BRUTE PLASMA RIFLE, BRUTE SHOT
TYPES: MINOR(NO HELMET) MAJOR(HELMET) CAPTAIN(RED FLAG) HONOR GUARD(RED+GOLD)

Tips: Brutes are usually led by a captain, and a brute will go berserk if he is the
last one left in his squad. A berserk brute will drop his weapon and charge you on
all fours, he runs faster than you, and unless you kill him or get on high ground
then he will tackle you dealing great amounts of damage. Sticking a berserk brute
won't work because he will run into you and then the explosion will hurt you. The
best way to kill a berserk brute is with a rocket or sniper rifle. Brute plasma
rifles do enormous damage(especially on legendary) and your shield will be out in no
time. Brute shots are also very dangerous because they can bounce of walls before
they explode. You should never go into close combat with a brute not even with a
sword or shotgun. The best way to kill a brute is from far away with a sniper to the
head, a brute’s helmet will protect it from one sniper shot to the head, so you have
to hit twice. Shooting a brute in the head with a carbine is also very effective. One
of the best combos against a brute is dual-wielding needlers. Sticking a brute with a
grenade is also effective.

PROPHET

COVENANT NAME: PROPHETS
PREFERRED WEAPONS: UNKNOWN
TYPES: UNKNOWN

Tips: The prophet's gravity throne energy beams will kill you instantly on legendary,
so it is wise to stay out of their way. It is pointless to shoot at the prophet
because it is just a waste of ammo. The prophets have an energy shield around them
which can't be depleted or destroyed. The way to kill a prophet is to board his
gravity throne and punch him. To do this you have to run at him and hold 'X' to
board, however, if you get too pushy then he will teleport to a different location.
Prophets are always protected by Honor Guards who have energy swords and plasma rifles.


THE FLOOD

INFECTION FORM: The infection form is the first flood stage. Individually weak, these
small creatures attack in large groups.

Tips: The infection form does little damage and can be taken out extremely easily,
one shot from everything will kill them. Try to save your ammo and hit them or let
them pop on your shield, unless you are in combat in which case you should shoot
them(SMG works the best). You should never waste grenades on infection forms,
especially not plasma grenades because the flood will ruthlessly run at you and blow
you up with them. Infection forms make your motion tracker impossible to use because
they appear everywhere and you can't tell if it’s just infection forms or combat forms.

COMBAT FORM: The combat form is the second stage of the flood. The combat form are
mutated marines and elites. They are the floods main attack force.

Tips: Combat forms are fast tough and agile. They can leap huge distances, and some
stronger ones get energy shields(mutated elites only). The combat forms tentacle
allows them to deal great damage from melee attacks. You should never hit a combat
form with a melee attack because it will do little damage. Sniper rifles are useless
because the shots will go right through them. The sentinel beam is one of the best
weapons to use against the flood. Even after you have knocked down a combat from, it
might get back up, this is why you should melee the fallen bodies with a brute shot
or an energy sword. All of the human weapons (except for the rocket launcher and
shotgun) are useless against all flood. The best weapons against the flood are
Shotgun, Energy sword, Brute shot, and Sentinel beam.

CARRIER FORM: Damaged or dead combat forms are turned into a carrier form, it’s upper
body swells as the combat forms grow inside.

Tips: The carrier forms are highly explosive if shot, which means that if you shoot
them while they are around other flood, then everything will explode. Carrier forms
will try to run at you and throw themselves at the ground by your feet exploding a
few seconds later, when they do this back away and shoot the infection form which
will come out of the carrier form after it exploded. Carrier forms move very slowly,
and therefore you have a lot of time to shoot them before they wander out of a group
of fellow flood.

SENTINELS

SENTINEL: These flying machines were created by the forerunners to contain the flood.

Tips: Sentinels almost always travel in groups. They create a small explosion when
killed. Sometimes when a sentinel is badly damaged but not dead, it will fall to the
ground giving you a perfect opportunity to attack it, but if you don't it will get
back up and start shooting you again. A very effective weapon against the sentinels
is the plasma pistol, because an overcharged shot will instantly kill one. The
tougher sentinels are the ones that fire blue beams and have shields, these tougher
ones are easily destroyed by the sentinel beam and the plasma pistol. The sentinels
were created to contain the flood, and that’s what they do. So unless you interfere
sentinels and flood will fight to the death.

SENTINEL MAJOR: A sentinel major is a large flying machine that has two attacks, an
automatic red needler type of thing, and a mortar which should be avoided at all
costs. If on foot the try to take out a sentinel majors shield and then throw plasma
grenades at it or shoot it with a rocket. Being the arbiter helps a lot because then
you can activate your camouflage, walk behind the sentinel major and throw plasma
grenades at the back without having to worry about shields. If you are in a vehicle
and you encounter a sentinel major than you can just shoot at it, all vehicles are
good against it, but make sure to keep moving because otherwise it will hit you with
its mortar. If you are in a warthog then it is useful to have somebody with a rocket
launcher in the side-seat because rockets can lock onto sentinel majors.

That’s it. Have fun.

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