F-Zero GX FAQ and Guide - Guide for F-Zero GX

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F-Zero GX FAQ and Guide
Version 0.5
Written by Pax Krouw
This Document Copyright 2004 by [email protected]

TABLE OF CONTENTS
=================
I. Introduction
II. Version History
III. Take Control/Ratings/Settings
IV. Machine Profiles
V. Pilot Profiles
VI. Grand Prix Mode
VA. Ruby Cup
VB. Sapphire Cup
VC. Emerald Cup
VD. Diamond Cup
VE. AX Cup
VII. Vs. Battle Mode
VIII. Time Attack Mode
VIIA. New Records
VIIB. Staff Ghosts
VIIC. Staff Times
IX. Practice Mode
X. Story Mode
XI. Replay Mode
XII. Customize
XIA. Garage
XIB. Emblem Editor
XIC. F-Zero Shop
	XIC1. Machine
	XIC2. Custom Parts
	XIC3. Items
XIII. Options
XIV. Legal Information
XV. Conclusion

=======================================================================
I. Introduction
=======================================================================

Welcome to the 26th Century where racing has taken a new step: Racers that hover 
above a track at speeds that can break the sound barrier! Your mission is to 
complete all cups, story mode chapters, and purchase all items available. Use this 
guide to get what you need.

This is how the guide is organized:

- Major sections are set off with Roman numerals (e.g. I, II, IV etc.)
- Sub-sections are set off with capital letters after the RN (e.g. IA, IVB, VID 
etc.)
- Anything after a sub-section is set off with Arabic numerals after the CL (e.g. 
XIC1, XA3)

Other sections include: TIP, MAJOR HELP, CROSS REFERENCE, FMI (for more info), 
SECRET, and TESTER TIP

E-mail info: My e-mail address is [email protected]. If you are an avid fan of F-Zero 
and wish to send me your strategies I will be more than happy to post them with the 
guide because I want this to be the absolute best FAQ for this game. Give me 
anything you have, even if you think I won't use it, because I can ALWAYS use new 
info/strategies in my guide. Just don't give me any spam, or I will add you to my 
personal blocked address list.


=======================================================================
II. Version History
=======================================================================

Version 0.5- A few sections completed. Put in some cool graphs and charts for you. 
More is coming soon; I'm doing my best to get it done. I NEEDED to get this guide 
online so people would know about it.

=======================================================================
III. Take Control/Ratings/Settings/Menus
=======================================================================
-----------------------------------------------------------------------
Part 1: Take Control

RACING CONTROLS:
-----------------------------------------------------------------------
A: Accelerate
B: Air Brake
D-pad: Switches camera angle
L: Shifts Machine Left
R: Shifts Machine Right
X: Use Side-Attack
Y: Use Boost
Z: Use Spin-Attack
Control Stick: Tilt to change direction. Press up to increase speed and decrease 
flight. Press down to decrease speed and increase flight.

-----------------------------------------------------------------------
MAJOR HELP:                                                           
 Slide Turn: Hold L or R (NOT TOGETHER) and tilt the Control Stick at        
 the same time to slide and take a curve. Note that this decreases     
 speed. (MAX SPEED ADVANTAGE)                                        
                                                                     
 Drift Turn: Hold L and R together and tilt the Control Stick at the   
 same time to drift along a curve. Note that this increases speed.      
(MAX ACCELERATION ADVANTAGE)                                          
----------------------------------------------------------------------- 

-----------------------------------------------------------------------
=======================================================================

MAIN MENU CONTROLS:
-----------------------------------------------------------------------
A: Select mode
B: Return to title screen
Control Stick: Move up, down, left, right, and diagonally
-----------------------------------------------------------------------
=======================================================================

SETTINGS MENU CONTROLS:
-----------------------------------------------------------------------
A: Enter race
B: Return to main menu
L/R: Change machine color
Control stick: Select settings


-----------------------------------------------------------------------
SECTION END

-----------------------------------------------------------------------
Part 2: Ratings
In F-Zero GX, machines are rated with three ratings: Body, Boost, and Grip ranked 
from A to E (A being the best and E being the worst). Study the below section 
before playing to select the perfect machine for your skill level.

Body Rating: A machine with a high body rating will not take as much damage when 
crashing into walls or other racers.

Boost Rating: A machine with a high boost rating will see a dramatic increase in 
speed when the booster is used.

Grip Rating: A machine with a high grip rating will hug curves and handle better 
that machines with lower grip ratings.

VERDICT: If you are a beginner, use machines with high grip ratings such as Hyper 
Speeder, Astro Robin, Big Fang, and Iron Tiger. More advanced players should use 
machines with higher body and boost ratings, since grip can be made up for with a 
Max Speed setting (see section below).
-----------------------------------------------------------------------
SECTION END

-----------------------------------------------------------------------
Part 3: Settings

Max Acceleration: A machine with an acceleration base will start quickly and be 
able to drift easier. When you drive through a dirt zone, you speed will also not 
decrease as dramatically. The machine also gains maximum boost power. In exchange, 
the machine loses grip and maximum speed.

Max Speed: A machine with a max speed base will gain maximum speed and grip power. 
However, the machine loses the ability to drift easily and start quickly. Boost is 
also decreased.

VERDICT: If you are a beginner, use Max Acceleration as your starting speed will 
not decrease if you frequently hit the walls, which most beginners do. If you are 
more advanced, use Max Speed to get the full potential of your machine, as you will 
need it in Expert and Master class battles.
-----------------------------------------------------------------------
SECTION END
-----------------------------------------------------------------------
Part 4: Menus
This section tells you about the menus you'll constantly see in F-Zero GX.

END OF RACE MENU:

[LOCATION Course Name]                                     MODE OF PLAY
-----------------------------------------------------------------------
| Name: XXXXX         |  LAP 1: #####                                 | 
|                     |  LAP 2: #####                                 | 
| Machine: XXXXX      |  LAP 3: #####                                 | 
|                     |                                               |  
|                     |  MAX SPEED: ####km/h                          | 
|                     |                                               | 
|                     |                                               | 
|RANKING              |                                               | 
|                     |                                               | 
----------------------------------------------------------------------- 

IN GAME MENU:

     ------------------------
     |GRAND||VS.B-||TIME    | 
     |PRIX ||ATTLE||ATTACK  |    
     -----------------------   
     |PRAC-||STORY||REPLAY  |  
     |TICE ||     ||        | 
     -----------------------
     |CUST-||OPTI-||PILOT   | 
     |OMIZE||ONS  ||PROFILES|   
     -----------------------

GRAND PRIX CLASS MENU:

-------------
|   NOVICE  | 
|  STANDARD | 
|   EXPERT  | 
|   MASTER  | 
-------------

SETTINGS MENU:

-----------------------------------------------------------------------
|                   |                                                 |   
|                   |                                                 | 
|                   |                                                 |   
|  SETTINGS GRAPH   |                                                 |  
|                   |                                                 |  
|                   |                                                 | 
|                   |                                                 | 
|--------------------                                                 | 
|                                                                     | 
|                                                                     | 
| MACHINE NAME: XXXXX                 BODY:  X                        | 
|                                     BOOST: X                        |    
|                                     GRIP:  X                        |  
|                                                                     | 
-----------------------------------------------------------------------

STORY MODE MENU:

-----------------------------------------------------------------------
|                                                                     |  
|                           CHAPTER: #                                | 
|                                                                     |  
|                                                                     | 
|                                                                     |  
|                                                                     |
|                       CHAPTER DESCRIPTION:                          | 
|                              XXXXX                                  |  
|                                                                     |
|                     |NORMAL| |HARD| |VERY HARD|                     |
|                                                                     |
-----------------------------------------------------------------------


-----------------------------------------------------------------------
MAJOR HELP:                                                           
 Slide Turn: Hold L or R (NOT TOGETHER) and tilt the Control Stick at        
 the same time to slide and take a curve. Note that this decreases     
 speed. (MAX SPEED ADVANTAGE)                                        
                                                                     
 Drift Turn: Hold L and R together and tilt the Control Stick at the   
 same time to drift along a curve. Note that this increases speed.      
(MAX ACCELERATION ADVANTAGE)                                          
----------------------------------------------------------------------- 
=======================================================================
IV. Machine Profiles
=======================================================================
In this section, I will describe the racers like this:
No.- Name (Cost in tickets) *s depending on worth (* = very bad, ** = bad, *** = 
decent, ****= good, and *****= very good)

No. ##- XXXXX (## tickets) *XXX
Pilot- XXXXX
Body- X
Boost- X
Grip- X


No. 00- Dark Schneider (20 tickets) *****
Pilot- Deathborn
Body  A
Boost B
Grip  D

This machine is by far one of the best racers in the entire game. Don't let the D 
grip fool you. Since the weight of the machine is heavy, it actually handles quite 
well (if the machine had a higher grip, it would weigh more and, believe it or not, 
turn worse). This machine will OWN THE RACE on circuits with few rails like Cosmo 
Terminal [Trident], and Fire Field [Undulation]. The Dark Schneider is good for 
attacking other players. I beat the Diamond Cup on Expert and Master with the Dark 
Schneider.

No. 01- Red Gazelle (10 tickets) ****
Pilot- Mighty Gazelle
Body  E
Boost A
Grip  C

The A boost of the Red Gazelle definitely outweighs the faulty E body rating. The 
grip is decent. It also performs quite well in the Sapphire Cup in both Novice and 
Standard Classes. Good for more advanced players. Use the Red Gazelle on circuits 
like Port Town [Aero Drive] and Green Plant [Mobius Ring].

No. 02- White Cat (08 tickets) **
Pilot- Jody Summer
Body  C
Boost C
Grip  A

This machine has the same ratings as the Hyper Speeder, my favorite racer, however, 
she is SO MUCH WORSE! Her grip is not an A, it feels more like a B. Her boost 
SUCKS, and her body is the only other feature that saves her from abomination. I 
don't like her, but I'll bet you could find a use for her, especially on courses 
like Green Plant [Intersection].

No. 03- Golden Fox (free starting racer) **
Pilot- Dr. Stewart
Body  D
Boost A
Grip  D
The Golden Fox is by far the worst racer that you start out with. It's D body will 
get killed by other attacking racers, and the grip makes its handling very 
slippery. The A boost does not even make up for the grip. If you are a boost 
player, use the Golden Fox all you want. I'm a grip player, and would prefer using 
racers with a higher grip rating.

No. 04- Iron Tiger (07 tickets) ****
Pilot- Baba
Body  B
Boost D
Grip  A
Iron Tiger shares its ratings with two other game racers: Big Fang, and Astro 
Robin. This racer, although the heaviest of the three, handles like a dream. While 
his boost is not wonderful, his turning makes him great for Green Plant [Spiral] 
and Green Plant [Mobius Ring]. 

No. 05- Fire Stingray (free starting racer) ***
Pilot- Samurai Goroh
Body  A
Boost D
Grip  B
The Fire Stingray is the second best starter you've got, and it's body and grip 
work together nicely. It's hard to imagine that a machine with a D boost could 
boost so far ahead of you in Chapter 2 of Story Mode! Use Fire Stingray on tracks 
with S turns like Big Blue [Drift Highway].

No. 06- Wild Goose (free starting racer) ***
Pilot- Pico
Body  A
Boost B
Grip  C
The Wild Goose's excellent body and boost make it a great racer to test out if 
you've become bored with your other ones. The average grip is also good, since most 
machines with this high of a body and boost have D or E grips. Wild Goose is good 
at courses with 90-degree turns such as Areopolis [Multiplex] and Big Blue [Ordeal].

No. 07- Blue Falcon (free starting racer) ****
Pilot- Captain Falcon
Body  B
Boost C
Grip  B
The Blue Falcon is statistically the best racer for beginners to the game, and is 
also your best starting racer. It's body and grip balance it out, and it has very 
good turning capabilities. It's booster is only a C, but it is decent enough to 
come from behind and take the lead. Use the Blue Falcon on tracks such as Lightning 
[Loop Cross] that require precision turning.

No. 08- Deep Claw (08 tickets) ***
Pilot- Octoman
Body  B
Boost B
Grip  C
Deep Claw is a give or take racer in my opinion. His great body and boost give him 
a slight advantage over the crowd, and his grip feels more like a B. Use him on 
tracks like Outer Space [Meteor Stream] that require a loose turning ability.

No. 09- Great Star (07 tickets) *
Pilot- Mr. EAD
Body  E
Boost A
Grip  D
Let's face it: this is the WORST PIECE OF GARBAGE in the entire history of F-Zero! 
Its body is terrible, and his only great features are his acceleration and 
boosting. The grip is not as terrible as the ratings say, because heavy racers have 
natural bad grip, and if the grip was higher, he might indeed weigh more and turn 
worse. This racer should be avoided unless you are the kind of person who loves to 
beat the odds. Good luck! Oh, and I NEVER will recommend Great Star for ANY track 
for ANY reason! Sorry folks, but it's the rotten truth. This guy sucks!

No. 10- Little Wyvern (12 tickets) ****
Pilot- James McCloud
Body  E
Boost B
Grip  B
Wow! Fox's father is alive? YES, I realize that there is controversy about whether 
or not he is related to Fox McCloud from the Star Fox series, since James WAS his 
father's first name. But DO NOT E-MAIL ME ABOUT IT! Now with that out of the way, 
let's get to the ratings. The body of Little Wyvern is one of the weakest in the 
game, so he is recommended for intermediate to advanced players who won't hit the 
walls. Except for the body, his other ratings are good, and he is also the racer 
who won't have much trouble on Lightning [Half Pipe].

No. 11- Mad Wolf (08 tickets) ***
Pilot- Billy
Body  B
Boost B
Grip  C
The Mad Wolf shares ratings with one of my other favorite racers, Rainbow Phoenix. 
It handles very well under tight turns, and its boost is great. The grip makes it 
easy to snake. This guy is good for tracks with sharp turns such as Outer Space 
[Meteor Stream] and Port Town (Aero Drive).

No. 12- Super Piranha (10 tickets) ***
Pilot- Kate Alen
Body  B
Boost C
Grip  B
Kate Alen's Super Piranha shares ratings with the Blue Falcon, and has about the 
same overall graph stats in the Garage. Her body and grip are good, because it 
gives you more expandability than racers with lower body ratings, because you might 
have trouble hitting the walls. This racer is good for Casino Palace [Double 
Branches] because of her grip that can handle the sudden turns on the circuit.

No. 13- Death Anchor (08 tickets) ***
Pilot- Zoda
Body  E
Boost A
Grip  C
The Death Anchor is a racer with one of the best boosts in the game, and this truly 
outweighs its E body. The grip feels very loose, so be careful while attempting to 
tackle those S turns. On tracks like Fire Field [Cylinder Knot] and Port Town 
[Cylinder Wave], use max speed and boost like mad, since the lack of walls makes 
your body rating less effective in your overall rating.

No. 14- Astro Robin (08 tickets) *****
Pilot- Jack Levin
Body  B
Boost D
Grip  A
The Astro Robin is one of the best balanced and light racers in the game, since it 
has WONDERFUL acceleration and a fine-toned grip that can easily overtake the 
competition. While the boost is not so great, the weight and acceleration can make 
up for it. Lightning [Thunder Road] is a good test run for this vehicle.

No. 15- Big Fang (08 tickets) ****
Pilot- Bio Rex
Body  B
Boost D
Grip  A
AAAGH! HELP! Mommy, it's a dinosaur! Just kidding. Sharing the same ratings as 
Astro Robin and Iron Tiger, Big Fang is in the middle, weight wise. Its ratings 
feel about the same as the other two. I recommend taking Big Fang out on tracks 
where you desperately need good grip and a decent body to survive, such as Big Blue 
[Ordeal].

No. 16 Sonic Phantom (10 tickets) *****
Pilot- The Skull
Body  C
Boost A
Grip  D
Sonic Phantom is one of the best racers in F-Zero, and it constantly tops the 
charts during GPs. Why is it so good? Well, for three reasons: One, its body is 
decent, and not as bad as other bodies with great boosters. Its boost, of course, 
is its main feature. And finally, its grip does NOT feel like a D! It feels far 
from a D. Very far from it. It feels more like an A or B. Sonic Phantom is put to 
good use at Mute City [Serial Gaps] because of his grip, so take him out there 
already.

No. 17- Green Panther (07 tickets) ***
Pilot- Antonio Guster
Body  A
Boost B
Grip  D  
The Green Panther shares ratings with Deathborn, but handles nothing like him. If 
you are a veteran racer, set this guy to Max Speed to minimize the effects of his 
grip. If not, be sure to only make small turns, not taping the Control Stick, just 
turning it LIGHTLY. Green Panther's excellent body and boost also make him a nice 
choice to use. He only costs 07 tickets, which is a steal.

No. 18- Hyper Speeder (10 tickets) *****
Pilot- Beastman
Body  C
Boost C
Grip  A
WOW! I have NEVER seen or felt a machine that handles like this! If I could give it 
more than five stars, I would give it at least ten. I mean, this guy is the BEST! 
His grip is like nothing you have EVER felt. As you may have guessed, this is my 
FAVORITE racer! His body and acceleration, are his only true faults, as it will not 
take as much damage as other bodies with great grip will, and he gets off to a very 
slow start. But this guy is AMAZING! If you haven't bought him yet, go and do it 
NOW! I don't care what you're doing! Buy him! As I said before, he is the BEST!

No. 19 Space Angler (07 tickets) **
Pilot- Leon
Body  C
Boost C
Grip  A
Hummph, the Space Angler is probably the least talked about racer in the game, as 
his ratings are good, but he usually NEVER finishes above 20th place in the GPs. 
However, his stats are very good, and his grip is like Hyper Speeder, only his 
weight is lighter. He is probably one of the best racers on Phantom Road [Slim-Line 
Slits], because of his weight and grip.

No. 20- King Meteor (12 tickets) ****
Pilot- Super Arrow
Body  E
Boost B
Grip  B
The King Meteor is the second lightest vehicle in the game, and because of it, he 
has great acceleration, a wonderful booster, and amazing grip, however, his E rated 
body does take its toll on the racer. This racer, in my opinion, is much better 
than the Queen Meteor, which is his wife's. Use him for tracks like Sand Ocean 
(Lateral Shift) that require a light weight, and good boost and grip.

No. 21- Queen Meteor (12 tickets) **
Pilot- Mrs. Arrow
Body  E
Boost B
Grip  B
This racer, feels NOTHING like the King Meteor. Her racer may have better cornering 
abilities, but she can NOT GO STRAIGHT FOR CRAP! That's why she's rated **. Her 
turning and boost are the only things that save her from complete and utter 
destruction. Do NOT use this racer on courses like Aeropolis [Dragon Slope] because 
she will most likely fall off on the platform area. Just some advice, no spam about 
this please!

No. 22- Twin Noritta (12 tickets) ***
Pilots- Gomar & Shioh
Body  E
Boost A
Grip  C
If you were in the mood to challenge me and win by about 12 seconds, you would want 
me to use Twin Noritta. I totally SUCK with them. The racer, however, may not be 
too bad for you. Its lackluster body and grip aren't great, but it is one of the 
best boosting machines on the circuit. Use them for courses with long straightaways 
like Mute City [Twist Road] where you won't hit very many walls, and can really 
move with your booster (or, should I say boosters).

No. 23- Night Thunder (10 tickets) ****
Pilot- Silver Neelsen
Body  B
Boost A
Grip  E
The Night Thunder is one of the better racers in the entire game, despite the E 
grip. Its body and boost are VERY fine toned, and if you set it to Max Speed, the 
grip feels more like a B. This baby makes my list of top ten favorites. Old Silver 
made a good purchase here. Who knew the old school machines were so good?

No. 24- Wild Boar (07 tickets) ***
Pilot- Michael Chain
Body  A
Boost C
Grip  C
Put simply, the Wild Boar is an average racer that has average to great statistics. 
The body is its prized feature, and its boost is its next best element. The only 
not so good feature about it is its grip, as it is hard to get a foundation without 
zigzagging. Use him on tracks without very many turns or even courses with pipes 
like Port Town [Cylinder Wave].

No. 25- Blood Hawk (10 tickets) ****
Pilot- Blood Falcon
Body  B
Boost A
Grip  E
Blood Hawk, despite having the worst grip in the game, has very good stats, and his 
boost and body give him a very large advantage over other racers in the game. If 
you plan to use him, go to Max Speed to turn his grip from an E to a B or C.

No. 26- Wonder Wasp (08 tickets) **
Pilot- John Tanaka
Body  D
Boost A
Grip  D
Scoring in with the same stats as Golden Fox, Wonder Wasp is actually the worse of 
the two. His body feels more like a C than a D, but his grip is TERRIBLE. His 
booster, however, is EXCELLENT. If you enjoy a challenge, Max Speed with him and 
BOOST when you get it, just don't hit a wall, or else you could be BROKEN DOWN! 
RETIRED!

No. 27- Mighty Typhoon (10 tickets) ***
Pilot- Draq  
Body  C
Boost A
Grip  D
Mighty Typhoon and Sonic Phantom are alike in many ways. Both bodies are average, 
and the grips feel more like Cs than Ds. Both boosts are also GREAT. The only one 
major difference between them is that Mighty Typhoon feels about 10x lighter. Go 
ahead and use him if you like Sonic Phantom, just be prepared to shift from heavy 
to light. FYI: I hold my record for Lightning [Half Pipe] with Mighty Typhoon.

No. 28- Mighty Hurricane (10 tickets) *****
Pilot- Roger Buster
Body  E
Boost B
Grip  B
The Mighty Hurricane is much more leveled as far as body/boost/grip than Mighty 
Typhoon, and that is why I favor him more. He is currently 4th on my top 10 list. 
And why not, since you only have to avoid hitting walls with him, and his boost and 
grip are VERY desirable. Take him out for a spin if you want a fun, yet challenging 
drive.

No. 29- Crazy Bear (07 tickets) ****
Pilot- Dr. Clash
Body  A
Boost B
Grip  E
Just take a good look at the Crazy Bear, and you will see how THICK its body is. 
Its booster is also amazing, and its only undesirable feature is its grip, but that 
can be easily overlooked or changed by going to Max Speed. Use this on courses like 
Cosmo Terminal [Trident] where people will try to knock you off, but will fail 
because of the body. Only 07 tickets? This is a complete steal!

No. 30- Black Bull (10 tickets) *****
Pilot- Black Shadow
Body  A
Boost E
Grip  A
Black Bull ranks 3rd on my top ten list and for very good reasons. His body is one 
of the most durable in the game besides Crazy Bear and Dark Schneider. His booster 
is TERRIBLE, but because of his high max speed, you might not need it. Also, his 
grip is AMAZING. Just be very careful when using him; make light turns by tilting, 
not tapping. You see, he has an auto-snaking feature, which can throw you off if 
you use it at the wrong time, and this same reason drove me away from him at first, 
because I thought that his A grip would allow me to turn without sliding. Just be 
careful. 10 Tickets for a racer like this? Man, the shop is getting ripped off!

No. 31- Fat Shark (20 tickets) **** 
Pilot- Don Genie
Body  A
Boost B
Grip  E
This racer can be unlocked by either beating Chapter 4 of Story Mode on Very Hard, 
or plugging your Memory Card into an F-Zero AX arcade machine and using it. Now for 
the stats. The body of the Fat Shark is EXCELLENT and its booster greatly 
complements it. Its grip, like Crazy Bear, is its only fault, but it only slips on 
certain turns where you have to drift and then turn afterwards. This racer is very 
good for intermediates and advanced players alike.

No. 32- Cosmic Dolphin (20 tickets)
Pilot- Digi-Boy
Body  E
Boost A
Grip  C
This racer can be unlocked by either beating Chapter 5 of Story Mode on Very Hard, 
or plugging your Memory Card into an F-Zero AX arcade machine and using it.

No. 33- Pink Spider (20 tickets)
Pilots- Dai/Sai/Gen
Body  C
Boost C
Grip  A
This racer can be unlocked by either beating Chapter 7 of Story Mode on Very Hard, 
or plugging your Memory Card into an F-Zero AX arcade machine and using it.

No. 34- Magic Seagull (20 tickets)
Pilot- Spade
Body  B
Boost A
Grip  E
This racer can be unlocked by either all the Chapters of Story Mode on  Hard, or 
plugging your Memory Card into an F-Zero AX arcade machine and using it.

No. 35- Silver Rat (20 tickets) ***
Pilot- Dai Goroh
Body  D
Boost A
Grip  D
This racer can be unlocked by either beating Chapter 6 of Story Mode on Very Hard, 
or plugging your Memory Card into an F-Zero AX arcade machine and using it. Yes, I 
know. The intro speech is the same old thing. Just bear with me, you've only got 5 
more to go. Anyway, the Silver Rat's body is awful, but the booster and grip make 
up for it, as the grip feels more like a B. This is the best of the D,A,D racers, 
the other two being Golden Fox and Wonder Wasp. Just a note on the side, these 
stats spell out DAD and two of the three (Golden Fox/Silver Rat) have or had 
fathers who raced F-Zero.

No. 36- Spark Moon (20 tickets) ****
Pilot- Princia
Body  B
Boost C
Grip  B
This racer can be unlocked by either beating Chapter 2 of Story Mode on Very Hard, 
or plugging your Memory Card into an F-Zero AX arcade machine and using it. This is 
the one of the coolest looking racers in the entire game, and Princia is very good 
looking. This racer handles great, and its boost is its only bad feature.

No. 37- Bunny Flash (20 tickets)
Pilot- Lily Flyer
Body  D
Boost B
Grip  A
This racer can be unlocked by either beating Chapter 8 of Story Mode on Very Hard, 
or plugging your Memory Card into an F-Zero AX arcade machine and using it.

No. 38- Groovy Taxi (20 tickets)
Pilot- PJ
Body  B
Boost D
Grip  B
This racer can be unlocked by either beating Chapter 9 of Story Mode on Very Hard, 
or plugging your Memory Card into an F-Zero AX arcade machine and using it.

No. 39- Rolling Turtle (20 tickets) ****
Pilot- QQQ
Body  A
Boost D
Grip  B
This racer can be unlocked by either beating Chapter 3 of Story Mode on Very Hard, 
or plugging your Memory Card into an F-Zero AX arcade machine and using it. This 
racer is very good, as its body is great and it can easily handle thin S-turns like 
in Big Blue [Drift Highway]. Use it often for best effects.

No. 40- Rainbow Phoenix (20 tickets) *****
Pilot- Phoenix
Body  B
Boost B
Grip  C
This racer can be unlocked by either beating Chapter 1 of Story Mode on Very Hard, 
or plugging your Memory Card into an F-Zero AX arcade machine and using it. With 
that said and done, this is another one of the COOLEST looking vehicles in the 
game! It's wings will spread out when you boost, and you should boost a LOT because 
the booster is great! The body is excellent too, and the grip feels a lot like Deep 
Claw and Mad Wolf. It is PERFECT for light turning.

=======================================================================
V. Pilot Profiles
=======================================================================
Well, after that lovely introduction to the machines of the vehicles, how about you 
learn something about the drivers? Okay? No? Well too bad, if you just scroll past 
it fine by me, because this information is straight from the booklet. But this 
section NEEDS to be here! It NEEDS to.

I will describe the pilots like this:

=======================================================================
NO. ## | NAME | SEX: MALE/FEMALE | AGE: ##
=======================================================================
-----------------------------------------------------------------------

=======================================================================
NO. 00 | DEATHBORN | SEX: MALE | AGE: ??
=======================================================================

=======================================================================
NO. 01 | MIGHTY GAZELLE | SEX: MALE | AGE: 37
=======================================================================
In the horrific accident four years ago that temporarily suspended the F-Zero Grand 
Prix, Mighty Gazelle was the pilot that sustained the severest injuries. 
Miraculously, he survived the accident and was recreated as a cyborg with enhanced 
reflexes.

=======================================================================
NO. 02 | JODY SUMMERS | SEX: FEMALE | AGE: 25
=======================================================================
Jody is a combat fighter pilot representing the Galactic Space Federation. She was 
crowned Ms. Intergalactic Federation because of her great run in the Grand Prix the 
previous year. She is not the most experienced F-Zero pilot, but she's rated highly 
by many.

=======================================================================
NO. 03 | DR. STEWART | SEX: MALE | AGE: 42
=======================================================================
Dr. Robert Stewart became an F-Zero pilot after the death of his father, and even 
after 10 years, he's still considered one of the most skilled pilots on the 
circuit. His skills helped avert any loss of life on the day of the horrific 
accident four years ago.

=======================================================================
NO. 04 | BABA | SEX: MALE | AGE: 19 
=======================================================================
Straight from the lush green planet of Giant is Baba, scouted by a member of the F-
Zero Pilot Selection Committee because of his keen animal instincts and limitless 
physical prowess. After hard training, Baba's physical acuity has improved as has 
his boasting.

=======================================================================
NO. 05 | SAMURAI GOROH | SEX: MALE | AGE: 45
=======================================================================
Goroh claims to be a bounty hunter like Captain Falcon, but is in reality the 
leader of a group of space bandits from the Red Canyon. He means to establish 
himself as a renowned bounty hunter, but Captain Falcon always finishes with the 
upper hand.

=======================================================================
NO. 06 | PICO | SEX: MALE | AGE: 124(?)
=======================================================================
Pico was a member of a special unit of the Poripoto army and carried out a number 
of dangerous missions. He is very aggressive, yet cool-headed enough to do what is 
necessary to survive to the bitter end. Mess with him and it will likely be the 
last thing you do.

=======================================================================
NO. 07 | CAPTAIN FALCON | SEX: MALE | AGE: 37
=======================================================================
Captain Falcon is the ever-popular defending champion of the F-Zero Grand Prix, and 
has a reputation as one of the most notorious bounty hunters around. Aside from the 
fact that he hails from Port Town, details on his background remain elusive.

=======================================================================
NO. 08 | OCTOMAN | SEX: MALE | AGE: 88
=======================================================================
At present, Takora stands economically devastated by the prolonged battle against 
the Federation. Octoman rose from the ruin, entering the race in order that the 
prize be used for children's education and to restore hope for his nation's future.

=======================================================================
NO. 09 | MR. EAD | SEX: ?? | AGE: ??
=======================================================================
Mr. EAD is an android created by the mysterious development group EAD. He enters 
this Grand Prix to test his IQ and AI programming. After the last F-Zero Grand 
Prix, he endured combat training, spy activities, college exams, and many other 
tough ordeals.

=======================================================================
NO. 10 | JAMES MC CLOUD | SEX: MALE | AGE: 32
=======================================================================
McCloud is the leader of the flight squad Galaxy Dog- he converted his combat plane 
into an F-Zero machine to compete in the Grand Prix. During peacetime there is very 
little work available, so he entered his second race for the big prize money.

=======================================================================
NO. 11 | BILLY | SEX: MALE | AGE: 7
=======================================================================
One of Billy's ancestors was a trained rocket pilot and the first monkey in space. 
Whether by genetic predisposition or not, his ability as a pilot is truly 
exceptional, and he's the first monkey to enter the F-Zero Grand Prix.

=======================================================================
NO. 12 | KATE ALEN | SEX: FEMALE | AGE: 30
=======================================================================
Kate has been chosen once again to sing at the opening ceremony of the F-Zero Grand 
Prix. With her dance moves and soulful vocals, she consistently tops the charts. 
Taking full advantage of her sense of rhythm and athleticism, she plans to take 
home the prize.

=======================================================================
NO. 13 | ZODA | SEX: MALE | AGE: ??
=======================================================================
Zoda is in a long dispute with the hero of justice, Super Arrow. He is also marked 
by Captain Falcon, and was once almost captured for his bounty. His crazed 
tendencies come form a special device that pumps adrenaline and dopamine into his 
body.

=======================================================================
NO. 14 | JACK LEVIN | SEX: MALE | AGE: 19
=======================================================================
Jack is an ex-pop group member who set the entertainment industry on fire by 
pursuing his dream of becoming an F-Zero pilot, and he now wins the hearts of many 
female fans on the F-Zero scene. Any merchandise with Jack's face on it is an 
instant sell-out.

=======================================================================
NO. 15 | BIO REX | SEX: MALE | AGE: 9
=======================================================================
Utilizing advanced bio-technology, Bio Rex was created from a fossilized dinosaur 
egg. Genetic design allowed for the development of higher brain functions 
equivalent to that of a human. As a carnivorous predator, Bio Rex is as aggressive 
as Pico.

=======================================================================
NO. 16 | THE SKULL | SEX: MALE | AGE: 241
=======================================================================
The Skull was once the greatest driver from the F-Max Grand Prix, which predates 
the coming for F-Zero by some 200 years. Thanks to the inexplicable powers of 
science and black magic, he returned to this world to compete once again.

=======================================================================
NO. 17 | ANTONIO GUSTER | SEX: MALE | AGE: 36
=======================================================================
Antonio was the right-hand man of Samurai Goroh, but Goroh betrayed and abandoned 
him into the hands of the Galactic Space Allies. After his release he became a solo 
bandit, and now his only purpose in life is to have his revenge on Goroh.

=======================================================================
NO. 18 | BEASTMAN | SEX: MALE | AGE: 30
=======================================================================
Beastman became a beast hunter after an encounter with a huge space crocodile. 
Having dealt with all the beasts on his own planet, he entered the F-Zero X Grand 
Prix for promotional reasons. There he met Bio Rex, and he now races to contain the 
beast.

=======================================================================
NO. 19 | LEON | SEX: MALE | AGE: 16
=======================================================================
Leon is from the war torn planet of Zou, where he lost both his parents during the 
big war 12 years back. Suffering the continual effects of the war, the people of 
Zou decided to send one F-Zero machine with Leon as its pilot to represent the 
planet as a symbol of hope.

=======================================================================
NO. 20 | SUPER ARROW | SEX: MALE | AGE: 35
======================================================================= 
Super Arrow is a hero who defends peace on Earth. He entered the last F-Zero race 
to chase after Zoda but had to register his F-Zero license on the spot. Zoda has 
entered again, and Super Arrow must do all he can to stop him and his reign of 
terror.

=======================================================================
NO. 21 | MRS. ARROW | SEX: FEMALE | AGE: 27
=======================================================================
Mrs. Arrow strives to defend her husband Super Arrow in and out of the home- she 
even entered the last F-Zero race to assist him. An F-Zero circuit model before 
marriage, she was the first former circuit model to compete as a pilot.

=======================================================================
NO. 22 | GOMAR & SHIOH | SEX: MALE | AGE: 102
=======================================================================
On the planet Huckmine, the Furikake people are taught to always act in pairs. 
Gomar is not athletically gifted but very smart, while Shioh is a tall creature who 
depends on Gomar's decisions. These two have been partners for as long as they can 
remember.

=======================================================================
NO. 23 | SILVER NEELSEN | SEX: MALE | AGE: 98
=======================================================================
People call him "Ironman Silver". Despite holding the record for the most F-Zero 
races entered by a single pilot, he has yet to win a Grand Prix. For him it means 
everything to compete, but recently thoughts of retirement have also crossed his 
mind.

=======================================================================
NO. 24 | MICHAEL CHAIN | SEX: MALE | AGE: 39
=======================================================================
Michael is the head of the racing clan named Bloody Chain, whose members exceed ten 
thousand members. He enters the F-Zero race to showcase his skills and to represent 
the entire crew, but his efforts are falling short as members depart the clan one 
by one.

=======================================================================
NO. 25 | BLOOD FALCON | SEX: MALE | AGE: 37
=======================================================================
Although listed in the race as 37 years old, Blood Falcon is actually a clone 
created from Captain Falcon's DNA. He is capable of everything Captain Falcon can 
do, but he has been strictly taught to obey all the commands of his evil master, 
Black Shadow.

=======================================================================
NO. 26 | JOHN TANAKA | SEX: MALE | AGE: 31
=======================================================================
John, the mechanic of the Galactic Space Federation, is in the same unit as Jody 
Summers. Secretly harboring feelings for Jody, he entered the race to protect her 
from danger. If by a stroke of luck he wins the Grand Prix, he's even considered 
proposing.

=======================================================================
NO. 27 | DRAQ | SEX: MALE | AGE: 137
=======================================================================
Draq is a hardcore fan of F-Zero, has dreams of entering himself, and works as a 
cargo ship pilot with Roger Buster. Draq is eager to win the Grand Prix before the 
owner of his craft shows up so he can get his very own machine with the prize money.

=======================================================================
NO. 28 | ROGER BUSTER | SEX: MALE | AGE: 41
=======================================================================
Roger is a galactic deliveryman famous for his policy of "No consignment too 
dangerous!" He's set to enter the race again with Draq in machines of unknown 
ownership. Roger wants to focus on finding the owner of the machines to complete 
the delivery.

=======================================================================
NO. 29 | DR. CLASH | SEX: MALE | AGE: 55
=======================================================================
Dr. Clash is an F-Zero engineer unable to give up his dream of becoming an F-Zero 
pilot. He created a special gadget to compensate for his limited athletic 
abilities, employed years of research to customize his F-Zero machine, and finally 
got to race.

=======================================================================
NO. 30 | BLACK SHADOW | SEX: MALE | AGE: ??
=======================================================================
Black Shadow is a cold-blooded king of evil feared by all. However, Captain Falcon 
has seen much success capturing his foot soldiers, and Shadow wants nothing more 
that to see the end of this meddling bounty hunter, preferably in front of millions 
of fans.
 

=======================================================================
VI. Grand Prix Mode
=======================================================================

The Grand Prix Mode is where you race to earn tickets and receive stars depending 
on difficulty. Here are the rules, straight from the F-Zero GX instruction booklet. 
Thanks Nintendo!

OFFICIAL RULES OF F-ZERO GX
=======================================================================
1. Standard Rules

1-1 To complete a Cup, you must finish all five courses.

1-2 Each course consists of three laps. Rank will be determined at the finish of 
each race.

1-3 Your starting position is based on your ranking from the previous race. The 
higher you place in a racer, the farther behind you will start in the next race.

1-4 A driver who completes a course will receive points. These points will depend 
on where you rank (finish). The driver with the most points after the completion of 
the fifth course will be the winner.

RANK/POINTS
---------------
| 1.  100 pts.|
| 2.  93 pts. |
| 3.  87 pts. |
| 4.  81 pts. |
| 5.  76 pts. |
| 6.  71 pts. |
| 7.  66 pts. | 
| 8.  62 pts. |
| 9.  58 pts. |
| 10. 54 pts. | 
| 11. 50 pts. |
| 12. 47 pts. |
| 13. 44 pts. |
| 14. 41 pts. |
| 15. 38 pts. |
| 16. 35 pts. |
| 17. 33 pts. |
| 18. 31 pts. |
| 19. 29 pts. |
| 20. 27 pts. |
| 21. 25 pts. |
| 22. 23 pts. |
| 23. 22 pts. |
| 24. 21 pts. |
| 25. 20 pts. |
| 26. 19 pts. |
| 27. 18 pts. |
| 28. 17 pts. |
| 29. 16 pts. |
| 30. 15 pts. |
---------------

1-5 After all five courses are completed, if two or more pilots are in first place, 
the driver who placed first more times will be the winner. If it is still 
undetermined, whoever had the highest point total after the end of the fourth race 
is declared the winner.
-----------------------------------------------------------------------
2. Retire

2-1 When a machine loses a race by falling off the course or sustaining an energy 
loss after completely depleting his or her Energy Meter, that pilot must retire. In 
this case, the machine is subject to termination by the F-Zero GX Execution Project.

2-2 If the pilot decides to RETRY or change the SETTINGS during a race, it will be 
treated as a retire and rule 2-1 will be enforced.
-----------------------------------------------------------------------
3. Spare Machines and Retry

3-1 A pilot participating in a Cup will be allowed to have spare machines. Only 
when a pilot has a spare machine will he or she be allowed to retry a race after 
retire.

3-2 In Novice Mode, a pilot will have five (5) spare machines. Four (4) machines 
will be available in Standard, three (3) in Expert, and one (1) in Master. A spare 
machine will be awarded when the pilot retires five or more rival machines in a 
single race.

3-3 If a pilot retires and has no spare machine, the pilot is disqualified from the 
Cup, and the game will be over.
-----------------------------------------------------------------------
4. Prohibited Actions

4-1 Boost is prohibited during the first lap of all races due to the marginal 
distances between all participating machines at the beginning of the race.

4-2 If a pilot is driving in the wrong direction, the Execution Project will issue 
a REVERSE warning. The pilot must immediately change direction.
-----------------------------------------------------------------------
5. Establishment on the Course

5-1 Pilots are permitted to replenish their Energy Meters in Pit Areas. The amount 
of energy recovered depends on how much time a pilot stays within a Pit Area.

5-2 These various establishments are necessary for competition. Pilots may not 
dispute or disclaim their existence.

-----------------------------------------------------------------------
|  Pit Area   |  Dash Plate  |  Slip Zone  |  Jump Plate  | Dirt Zone | 
|Run over this|Run over this |Your machine |Run over this |Your speed | 
|to replenish |to get a brief|will easily  |to hop up into|will       | 
|your Energy  |speed boost.  |lose traction|the air.      |decrease in|
|Meter.       |              |in this zone.|              |this zone. |
-----------------------------------------------------------------------
----------------------------------------------------------------------- 


Now let's learn about the cups.



=======================================================================
VA. Ruby Cup
=======================================================================

The Ruby Cup Tracks and are shown below:

Mute City [Twist Road]
Difficulty- *
Recommended Vehicle- Black Bull
Settings: All the way to Max Speed
Mute City [Twist Road] is by far the easiest course in the Ruby Cup and also one of 
the easiest in the game. Black Bull is recommended because his heavy weight will 
give you great speed and you can also snake to the max with him.

Starting off, you will go straight. Stay in the middle to hit a speed boost. There 
will be a turn with a speed boost in the middle of it, but it is hard to hit so 
slide or drift to get there.

Once you hit the boost, you will fly down towards the second part of the track. 
There are long, wide pit areas on the left and right sides of the track, and it is 
just plain in the middle. After that, the track shifts upward.

There is a boost in the middle. Hit it and keep straight to hit another speed 
boost. Straight ahead is the start/finish. 

Casino Palace [Split Oval]
Difficulty- *
Recommended Vehicle- Night Thunder
Settings: All the way to Max Speed
Split Oval has over 20 speed boosters scattered throughout the course. Night 
Thunder has terrible grip, but you won't need it here, plus on Max Speed your grip 
improves, and you can use his boost to get way ahead of everyone else. The new 
thing about this track is the junction.

The track starts out on a straight. Stay in the middle to hit a speed boost. 

Sand Ocean [Surface Slide]
Difficulty- **
Recommended Vehicle- Hyper Speeder
Settings: 70% Acceleration if beginner, or else balanced
This track can be difficult if you are new to F-Zero GX. You need a vehicle with 
medium weight and excellent grip. The racer that will best meet your search here is 
the Hyper Speeder since it has amazing grip and its boost blends well with it. 
Something new here is the S turn.

Lightning [Loop Cross]
Difficulty- ***
Recommended Vehicle- Blue Falcon
Settings: Balanced

Aeropolis [Multiplex]
Difficulty- ****
Recommended Vehicle- Wild Goose
Settings: 50% Acceleration if beginner, if not, balanced


=======================================================================
VB. Sapphire Cup
=======================================================================
The Sapphire Cup tracks are shown below:

Big Blue [Drift Highway]
Difficulty- **
Recommended Vehicle- Rolling Turtle
Settings: Balanced

Port Town [Aero Drive]
Difficulty- **
Recommended Vehicle- Rainbow Phoenix
Settings: Balanced

Green Plant [Mobius Ring]
Difficulty- ***
Recommended Vehicle- Iron Tiger
Settings: All the way to Max Speed

Port Town [Long Pipe]
Difficulty- ***
Recommended Vehicle- Red Gazelle
Settings: All the way to Max Speed

Mute City [Serial Gaps]
Difficulty- ****
Recommended Vehicle- Sonic Phantom
Settings: Balanced

=======================================================================
VC. Emerald Cup
=======================================================================
The Emerald Cup tracks are shown below:

Fire Field [Cylinder Knot]
Difficulty- **
Recommended Vehicle- Death Anchor
Settings: All the way to Max Speed

Green Plant [Intersection]
Difficulty- ***
Recommended Vehicle- Mighty Hurricane
Settings: 3/4 to Max Speed

Casino Palace [Double Branches]
Difficulty- ***
Recommended Vehicle- Night Thunder
Settings: All the way to Max Speed

Lightning [Half Pipe]
Difficulty- ****
Recommended Vehicle- Little Wyvern
Settings: Balanced

Big Blue [Ordeal]
Difficulty- *****
Recommended Vehicle- Big Fang
Settings: 50% Acceleration if beginner, or else balanced

=======================================================================
VD. Diamond Cup
=======================================================================
The Diamond Cup tracks are shown below:

Cosmo Terminal [Trident]
Difficulty- ***
Recommended Vehicle- Dark Schneider
Settings: Balanced

Sand Ocean [Lateral Shift]
Difficulty- ****
Recommended Vehicle- King Meteor
Settings: Balanced

Fire Field [Undulation]
Difficulty- ****
Recommended Vehicle- Fire Stingray
Settings: Balanced or 100% Max Speed

Aeropolis [Dragon Slope]
Difficulty- *****
Recommended Vehicle- Green Panther
Settings: Balanced

Phantom Road [Slim-Line Slits]
Difficulty- ******
Recommended Vehicle- Space Angler
Settings: Balanced

=======================================================================
VE. AX Cup
=======================================================================
The AX Cup tracks are shown below:

Aeropolis [Screw Drive]
Difficulty- **
Recommended Vehicles- Queen Meteor/Spark Moon
Settings: All the way to Max Speed

Outer Space [Meteor Stream]
Difficulty- ***
Recommended Vehicles- Mad Wolf/Rainbow Phoenix
Settings: All the way to Max Speed

Port Town [Cylinder Wave]
Difficulty- ****
Recommended Vehicles- Twin Noritta/Magic Seagull
Settings: All the way to Max Speed

Lightning [Thunder Road]
Difficulty- *****
Recommended Vehicles- Hyper Speeder/Astro Robin/Pink Spider
Settings: Balanced

Green Plant [Spiral]
Difficulty- ******
Recommended Vehicles- Iron Tiger/Bunny Flash
Settings: Balanced

=======================================================================
X. Story Mode
=======================================================================
Welcome to Story Mode! Sorry its so late in the guide, but I went in the order 
things appeared in the menu. Let's get to it!

CHAPTER 1- CAPTAIN FALCON TRAINS
Description: Get all the capsules on the track and finish within 80/60 seconds.
Normal- 25 capsules; 80 seconds
Hard- 30 capsules; 60 seconds
Very Hard- 35 capsules; 60 seconds
-----------------------------------------------------------------------
HOW LONG IT TOOK ME:
Normal- Took me around 7/8 runthroughs
Hard- Took me around 5/6 runthroughs
Very Hard- Took me around 3 hours to beat
-----------------------------------------------------------------------
INSTRUCTIONS: I will explain the chapters according to Very Hard Mode. I know some 
things will be different if you want to play Normal or Hard, but this is the most 
simplified way to do it.
-----------------------------------------------------------------------
MAP: I can' give you specific instructions, so I'll provide this link (note that I 
DID NOT MAKE THIS! DO NOT CREDIT ME!)

http://www.angelfire.com/empire/wasteofspace/Map.JPG
-----------------------------------------------------------------------
CHAPTER 2- GOROH: THE VENGEFUL SAMURAI
Description: Beat Samurai Goroh to the goal!
Normal- Few boulders, Goroh slow
Hard- More boulders, Goroh medium
Very Hard- A TON of boulders, Goroh fast
-----------------------------------------------------------------------
HOW LONG IT TOOK ME:
Normal- 2 hours (I sucked back then)
Hard- 10 minutes
Very Hard- 5 minutes
-----------------------------------------------------------------------
INSTRUCTIONS

Keep these tips in mind while playing Chapter 2:

- Hug the curves to save time.
- Boost when the right side is the inside lane, overlooking a drop off.
- Avoid the boulders
- Put your machine on Max Speed
- Don't try to attack Fire Stingray, as you will probably miss, and you could hit a 
boulder instead
- Save up boosts for the last set of boulders and boost wildly to the end.
- AVOID THE BOULDERS.
-----------------------------------------------------------------------
CHAPTER 3: HIGH STAKES IN MUTE CITY
Description: Reach the goal first!
Normal- Racers fast
Hard- Racers faster
Very Hard- Racers at their fastest
-----------------------------------------------------------------------
HOW LONG IT TOOK ME:
Normal- 2 hours (I still sucked)
Hard- 30 minutes
Very Hard- 10 minutes
-----------------------------------------------------------------------
INSTRUCTIONS 

Keep these tips in mind while playing Chapter 3:

- Go straight to Max Speed
- Cut corners to save time
- Have your boosts reach their peak when you fly off the jump pads; this will have 
you SAIL over the other racers
- Hit every single jump plate
- Boost as much as you can
- Towards the end, watch out for people who will come out of nowhere just before 
you win; cut them off if you see the CHECK sign
- Watch out for Mad Wolf and Super Arrow; these are the two fastest racers on this 
chapter

-----------------------------------------------------------------------
CHAPTER 4: CHALLENGE OF THE BLOODY CHAIN
-----------------------------------------------------------------------
Description: Crush Michael Chain's machine and hit the checkpoint first!
Normal- Cars have little energy
Hard- Cars have more energy
Very Hard- Cars have as much energy as you; Chain's car has 2-3x that amount
-----------------------------------------------------------------------
HOW LONG IT TOOK ME:
Normal- 30 minutes
Hard- 20 minutes
Very Hard- 2 to 3 hours
-----------------------------------------------------------------------
INSTRUCTIONS- EASY/HARD

- Use the spin attack throughout most of the race; use the side attack when you are 
in the pit area and are attacking Wild Boar
- If you fall behind, boost to catch back up, and kill a racer to regain energy
- Go to Max Speed 100%
- Have at least 15 killed by the pit area

INSTRUCTIONS- VERY HARD

- Use the dash attack most often, since it is the most effective way to kill the 
racers in one or two hits
- Spin attack to kill racers that are bumping you from behind
- WATCH OUT FOR WILD BOAR! He has 3 to 4 times the amount of yours; kill everyone 
else ASAP (the faster you kill them, the faster he'll slow down)

-----------------------------------------------------------------------
CHAPTER 5: SAVE JODY!
-----------------------------------------------------------------------
Description: The power plant is going to blow! Escape within 50/45/40 seconds!
Normal: 50 seconds
Hard: 45 seconds
Very Hard: 40 seconds
-----------------------------------------------------------------------
HOW LONG IT TOOK ME:
Normal- 30 minutes
Hard- 10 minutes
Very Hard- Haven't beaten yet!
-----------------------------------------------------------------------

-----------------------------------------------------------------------
CHAPTER 6: BLACK SHADOW'S TRAP
-----------------------------------------------------------------------
Description: The bomb is speed sensitive! Keep your speed over 700/750/800km/h!
Normal- 700 km/h
Hard- 750 km/h
Very Hard- 800km/h
-----------------------------------------------------------------------
HOW LONG IT TOOK ME:
Normal- 30 minutes
Hard- 10 minutes
Very Hard- 30 minutes
-----------------------------------------------------------------------

-----------------------------------------------------------------------
CHAPTER 7: THE F-ZERO GRAND PRIX
-----------------------------------------------------------------------
Description: Become the Grand Prix champion!
Normal- They're impossible; 3 laps
Hard- They're more impossible; 4 laps
Very Hard- They're VERY IMPOSSIBLE; 5 laps
-----------------------------------------------------------------------
HOW LONG IT TOOK ME:
Normal- 3-4 hours
Hard- Haven't beaten yet!
Very Hard- Haven't beaten yet!
-----------------------------------------------------------------------



=======================================================================
XIV. Legal Information
=======================================================================

This Document Copyright 2004 by Pax Krouw: [email protected]

GENERAL INFO:
- You may use this guide for personal use without contacting me [PERSONAL USE ONLY]
- You may post this guide on your site ONLY if you give FULL CREDIT TO ME! I busted 
my butt off working on this thing and I want the respect and credit I deserve!
- You may print all or part of this guide, should you desire to
- You may NOT SELL OR USE THIS GUIDE FOR COMMERCIAL USE WITHOUT CONTACTING ME FIRST 
AND GETTING A REPLY!!!
- DO NOT RIP ME OFF!!!!!!! GIVE CREDIT FOR THIS GUIDE TO ME AND ONLY ME! I PUT MY 
TIME AND EFFORT WORKING ON THIS GUIDE!!! THIS CANNOT BE STATED ENOUGH! IF I FIND 
THIS GUIDE ON ANY SITE OTHER THAN CHEATCODES.COM, IGN.COM OR GAMEFAQS.COM I WILL 
TAKE IMMEDIATE LEGAL ACTION!!!!!!!

=======================================================================
XV. Conclusion
=======================================================================

Well everybody, I guess this is the end of our journey. Goodbye all of you, I will 
update as periodically as I can get my work done. See you in later versions! My 
last words: THE BEST RACER IN F-ZERO GX IS THE HYPER SPEEDER! Bye! See ya! 
Sayonara! Adieu and Auf Wiedersehen! 





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