Fallout 3: Unique Item FAQ - Guide for Fallout 3
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Fallout 3 Unique items guide Version 1.2 Created on 9/29/09 Updated on 6/18/10 (DLC items section, finished up schematics section) Updated again on 8/8/10 (unique apparel, quest items, misc. items sections) By henrylittle If you want to jump to a specific section hold control (CRTL) then hit the F key and type in (or copy and paste) the section you want. To make sure it takes you directly there include the number as well when you search for it. Table of contents ---------------------------------------------------------------------- 1. Introduction-what are unique items? 2. Unique weapons 3. Unique downloaded content weapons/items 3a. Operation: Anchorage 3b. The Pitt 3c. Broken Steel 3d. Point Lookout 3e. Mothership Zeta 4. Schematics 5. Unique apparel 6. Quest items 7. Different sized items 7a. smaller items 7b. larger items 8. Miscellaneous unique items 9. Contact information 10. Legal information 1. Introduction-what are unique items? ---------------------------------------------------------------------- Unique items are items different from what is normally found throughout the game (guns with specific names, items relating to the history of the USA, larger or smaller than normal items). There are many hidden around the Capital Wasteland and this guide will show you how to find as many as I have encountered. I will also mention that I put an effort into making this a spoiler-free guide, but if you notice any spoilers make sure to let me know that I slipped up. 2. Unique weapons ---------------------------------------------------------------------- Unique weapons are weapons that are only found once or have specific names. Normally these weapons also do more damage than the original weapon it's based on. You can also repair the named weapon with the normal weapon. Make sure not to repair the normal weapon with the special one, though, because this will get rid of it forever. A3-21's Plasma Rifle -------------------- A unique plasma rifle that you can get after revealing the android's true identity to it in the Replicated Man quest. You can get all of the information on the android from Pinkerton, who lives in the broken bow of the aircraft carrier that Rivet City is in. You'll need a lockpick skill of 100 to get to him however. You can trigger this quest by either talking to Zimmer in the Rivet City science lab or find any miscellaneous notes or holotapes related to the android. Alien Blaster ------------- This completely unique weapon can be found, with 120 shots nearby, at an alien crash site next to a dead alien. This isn't a marked location on your map (unless you complete the Mothership Zeta add-on, then it's marked as "Alien Homing Beacon") but it's found directly north of the MDPL-13 Power Station and west and a little bit north of Greener Pastures Disposal Site. The MDPL station can be found a little north of the Minefield. Also, if you want the weapon (and you have the Mothership Zeta add-on) and you don't want to get abducted you can bring Dogmeat (found at the Scrapyard) to go find the gun and ammo for you when you get nearby. A small warning for the people that have the Broken Steel add-on: by having it on your system you have released Albino Radscorpions to the Wasteland and when I returned to the Alien Homing Beacon I was attacked by one. These beasts are incredibly powerful and have a lot of health so make sure you come prepared for a fight tougher than 2 deathclaws. Also, make sure to check out the "alien power cells" section under miscellaneous unique items to find more ammo for this gun. Ant's Sting ----------- A unique knife that can only be obtained by giving the AntAgonizer the Mechanist's costume near Canterbury Commons. Before doing this, however, you must decide between this and the Protectron's Gaze (see section for details) because you can only get one of them. If you kill the AntAgonizer you can't get the knife, so in The Superhuman Gambit quest (found in Canterbury Commons) side with the AntAgonizer and kill the Mechanist to get the Ant's Sting. Canterbury Commons is located is north of Vault 108, south of The Republic of Dave, or far northeast of Megaton. You can also get a map marker from any trading caravans found randomly throughout the Wasteland (a good place to find them is right outside Megaton), and ask them about their caravan. The AntAgonizer is a little north of there and the Robot Repair Center (the Mechanist's lair) is a little south. Blackhawk --------- Based on the .44 pistol, you can get it by first completing the quest Agatha's Song. Bring her a sheet music book that you can find in Vault 92 and she'll trade it for the Blackhawk. Another book of sheet music (credit to Mark Bies for this) can be found in a northwestern office of the Arlingon Library children's wing. Board of Education ------------------ Based on the nail board, the Board of Education is found most of the time on a Super Mutant in the Clifftop Shacks, which are found west of Vault 92 and Old Olney and southeast of Oasis. There are multiple abandoned shacks around here, all with a couple Super Mutants inside. There will also be a few outside, along with a couple of Wasteland captives. I'm not exactly sure which Super Mutant exactly would pick it up so just kill all the Super Mutants with nail boards and look through the shacks until you find it. It's also possible that it's near a skeleton in one of the abandoned shacks; one of the mutants often pick it up and use it against you. Burnmaster ---------- Based on the flamer, it is found in Franklin Metro Utility, which is in the Falls Church Metro (located in northwestern DC). A very important warning: if you have the Broken Steel add-on it releases feral ghoul reavers into the Wasteland...whether you've completed it or not. These reavers are probably the toughest enemy in the game, dealing massive damage with a heck of a lot of health, and I ran into at least eight of them throughout this metro. If you've ever encountered a reaver you would know how ridiculous it is to have four of them attacking at once, so if you don't have Fawkes, or even if you do, I highly suggest running through as fast as possible without attempting to kill anything and bring a lot of stimpaks. The ghoul mask is also highly recommended if you got it from the Tenpenny Tower quest. Once you find the Franklin Metro Utility at the end of the Falls Church/Mason Dst Metro, follow it until you get to water. The rest of the trip will be filled with radiation-emitting obstacles so you should bring rad-x, RadAway or a radiation suit. Go in the water and make a left through a hole in the tunnel. Follow this to the end for a bunch of flamer fuel, two Glowing Ones, a Quantum, and the Burnmaster. Butch's Toothpick ----------------- Based on the switchblade, it is found with Butch while returning to Vault 101 in the Trouble on the Homefront quest. You can either kill or pickpocket him to get the switchblade...that is, if you didn't kill him before leaving Vault 101 for the first time. Colonel Autumn's 10mm pistol and Laser Pistol --------------------------------------------- A special 10mm pistol and laser pistol obviously. The only way of getting the 10mm pistol is by using a camera glitch when he falls to the ground in The Waters of Life quest (no spoilers). In order to pull this off the Colonel must fall close to the door. Get as close to the door as you can and look directly at his body in first person. Then hold the left bumper, allowing you to change the camera angle in third person. Move it 180 degrees around so you're staring your character in the face and you should see "search Colonel Autumn" under your cursor. You can also get his uniform this way. If you have the Broken Steel add-on you can get the laser pistol near the end of the main quest, but not the 10mm pistol, off of Colonel Autumn when you kill him. I will also mention that if you used the above mentioned camera glitch, and you have Broken Steel, you can get a second copy of Colonel Autumn's uniform when killing him. Eugene ------ Based on the minigun, this weapon is in possession of Brick from Reilly's Rangers. To find her you must activate the quest Reilly's Rangers by finding Reilly unconscious in the Museum of History's city of ghouls in the chop shop, located a little to the north of the Washington Monument, which can be found in the Galaxy News Radio quest. In order to get this one you must ask for the gun when Reilly gives you a couple options to take as a gift. You can also pickpocket or kill Brick if you chose the other option. Experimental MIRV ----------------- Based on the Fat Man, this is literally the most powerful weapon in the game. It is found in the National Guard Depot, but in order to reach the armory it's hidden in you must find at least 4 of the 5 of the Keller Family Transcripts, giving you the four-digit combination to the terminal locking the armory door. The first one (the least important one) is at the VAPL 58 Power Station, which can be found northwest of Megaton, southwest of Arefu, or west of Vault 106. Follow the large metal structures holding up the wire running from this place (north) and it will be found in a little fort made under the third structure. The second tape is found at Hallowed Moors Cemetery, which is north of Big Town (Big Town is north of Megaton). The second tape is found on top of the podium in there. A few useful things are found in here also including a Big Book of Science, a D.C. Journal of International Medicine and a Mini Nuke in a wooden box. The third tape is found in the Gristly Diner (southwest of The Republic of Dave, which is in the northeast corner of the map) in the back room on a table. There's also a Tales of a Junktown Jerky Vender in the Gristly Diner. The fourth tape is at Rockbreaker's Last Gas (look at the Victory Rifle for the location) in the abandoned shack on a table. This shack also holds Dean's Electronics and Guns and Bullets, along with two small radroaches in a cage named Fluffy and Jitters. The fifth tape is near the Anchorage Memorial (the easiest way to find this place is to make it to the Mirelurk part of the Wasteland Survival Guide quest). Fast travel there and head north. Look across the river for a sideways truck, behind it is a tent with the fifth tape in it. Once you have the 4 you need, go to the National Guard Depot (found on the northern border of DC), go through the training wing and offices, then back to the Depot through another door. You will find an electrical switch in a dark corner to the left of the door you just entered. Flip it, go into the armory and the weapon is yours. There is a lot of useful ammunition in here, probably the biggest stash of ammo in the game, so make sure and explore all the little corners. There's also a U.S. Army: 30 Handy Flamethrower Recipes book behind the weapon and the bobblehead for small guns on a shelf. There is also a small drinking glass next to a larger one so make sure not to miss it. Fawkes' Super Sledge -------------------- A unique Super Sledge found when swapping equipment with Fawkes, who joins forces with you when you release him from Vault 87 in the main quest. However, you must take it with him while you're in Vault 87, if not he will have replaced it with a gatling laser that can't be taken the next time you run into him. Firelance --------- Based on the alien blaster, this is probably the rarest gun in the game. You must trigger a random event that can only happen once in the game, where the gun flies through the air leaving a trail of smoke behind it. When it starts to fly there is a sound like a rocket exploding farther away, and there are also some power cells (ammo for the Firelance and alien blasters) falling from the sky around the area the event was triggered. I've actually witnessed this event twice, but both times the gun was out of my reach (and I didn't bring Dogmeat), so if you're not sure whether you've triggered the Firelance or not let me know in detail what you think you saw (and don't forget to mark where it happened). Also, make sure to check out the "alien power cells" section under miscellaneous unique items to find more ammo for this gun. Fisto! ------ Based on the power fist, it is found in the MOPL 13 Power Station in the larger building. The smaller building has a Quantum and a Railway Rifle schematic. The larger building will give you radiation most of the time and there are Glowing Ones so bring some Rad-Away's. To avoid confusion, Fisto! is located up the stairs and in the door of the larger building. The MOPL 13 Power Station is found southwest of Vault 92 and Old Olney or north of the Minefield. Highwayman's friend ------------------- Based on the tire iron, it is found in Canterbury Commons in Dominic and Machete's Shed. Canterbury Commons is north of Vault 108, south of The Republic of Dave, or far northeast of Megaton. You can also get a map marker from any trading caravan if you ask them about their caravan. Jack ---- Based on the Ripper (get it, Jack the Ripper?), it's found in the Deathclaw Sanctuary with a dead Enclave Officer. The dead body can only be found after the Enclave appear at the Jefferson Memorial in The Waters of Life quest. You can find the Deathclaw Sanctuary southeast of Raven Rock or southwest of Fort Constantine. I will also add that if you decide to reach the end of the Sanctuary you can find another unique weapon, the Vengeance. Lincoln's Repeater ------------------ Found with many other Lincoln-related items in the Museum of History. It can be repaired with hunting rifles. Mesmetron --------- This weapon isn't related to any other weapon and only comes up once in the game. Go to Paradise Falls, which is north of Arefu, Big Town, and Megaton. You can also get a map marker for it if you go to the Nuka-Cola Factory and find the Quantum shipping details note. There are two ways to get this depending on your Karma choice: Good Karma- this place is filled with Slavers, and you don't lose Karma for killing them all. The Mesmetron, along with 50 unique power cells, is in the hands of the first Slaver that talks to you before entering. Bad Karma- you can actually be hired to recruit Slaves here and the Mesmetron is needed to daze someone long enough to put a Slave Collar on them. Miss Launcher ------------- Based on the missile launcher, it is found in Fort Independence (southwest of Megaton). You must either pick the lock to the door or pickpocket any of the people around for a key. Also, if you don't want to kill anyone in the Fort you can gain Protector Casdin's trust by bringing him enough technology. After you gain his trust you can kill the people outside the Fort, get the key, and you won't have to kill anyone inside. The Miss Launcher is in the basement, and there are 2 entrances to it. One requires a lockpick skill of 75 and the other one can be accessed by a terminal (science 75 needed). However if you can't or don't want to hack it the password is hidden in the desk near the door. Once in here, find the room with a lot of terminals in it and search them all for the note "Research-Missile Launcher" which gives information on the Miss Launcher. The key to the room it's held in is hidden in a locker in a room filled with beds (if you don't want to find the key a lockpick skill of 100 is needed). Occam's Razor ------------- Based on the combat knife, it is found in the depths of Fort Bannister. You can find this place directly southwest of VAPL 58 Power Station, north of Evergreen Mills, or west and a little north of Megaton. You must find and kill Commander Jabsco to get this razor. Come prepared though; the place is swarming with Talon Company Mercs. Ol' Painless ------------ Based on the hunting rifle, it is found in The Republic of Dave in Dave's safe. No one in The Republic of Dave has any significance in the game besides Dave, who you must kill and bring a key back to Mister Crowley in the You Gotta Shoot 'Em in the Head quest, so feel free to kill any of the adults there. The Republic of Dave is found in the northeast corner of the map. I will also add that if you're collecting different sized items that there's a large hot plate in the Museum of Dave, along with the bobblehead of perception. Plunkett's Valid Points ----------------------- Based on the Spiked Knuckles, it is found on Junders Plunkett at the Arlington House. The house itself isn't a map location; it's a regular- looking house between Arlington Cemetery North and South. You must have the Lawbringer perk in order to find Plunkett though. The Arlington Cemetery is located southeast of Grayditch in the northern part of western DC (the lighter-colored area across the river on the world map). I'll also add that you can find the bobblehead of Luck in the basement of this house, and a Big Book of Science on the second floor. Protectron's Gaze ----------------- Based on the laser pistol, you can only get this weapon by giving the AntAgonizer's armor to the Mechanist. Before doing this though you must decide between this and the Ant's Sting (see section for details) because you can only get one of them. Even if you kill or pickpocket him you can't get it. These two are a part of The Superhuman Gambit quest in Canterbury Commons. Canterbury Commons is located is north of Vault 108, south of The Republic of Dave, or far northeast of Megaton. You can also get a map marker from any trading caravans found randomly throughout the Wasteland (a good place to find them is right outside Megaton), and ask them about their caravan. The AntAgonizer is a little north of there and the Robot Repair Center (the Mechanist's lair) is a little south. Repellent Stick --------------- A unique melee weapon you can buy from Moira Brown in Megaton after completing the Mole Rat part of the Wasteland Survival Guide quest. As a side note I recommend removing this item from your inventory before completing the quest, because on my game I hadn't done so and it is now impossible to remove it from my inventory. Reservist's rifle ----------------- Based on the sniper rifle, it is found on a guy named Drifter in the Dickerson Tabernacle Chapel that you have to kill. This place is a little east of the Deathclaw Sanctuary, south of Fort Constantine, and far northwest of Megaton. Smuggler's End -------------- A unique laser pistol that is found in The Citadel in Elder Lyons' personal safe in the B-Ring. Taking it isn't considered stealing so you won't lose Karma or anger the Brotherhood. The only way of getting into The Citadel is to bring Doctor Li and company safely there through the sewers in the main quest. You can also unlock the safe from a nearby terminal if you lack the lockpick skill required. An easier way of finding this, if you have the Broken Steel add-on, is to finish the main quest and get woken up two weeks later in the same room as the Smuggler's End. Stabhappy --------- Based on the combat knife, it is found on a raider in the Raid Shack, which is a little east of the Bethesda Ruins. The raider re-spawns so you can get as many Stabhappy's as you want. The Bethesda Ruins are located south of the Minefield and Scrapyard or north of the Super Duper Mart. Sydney's 10mm "ultra" SMG ------------------------- Based on the 10mm submachine gun, it can be taken off of Sydney's dead body. Sydney is in the National Archives hunting down the Declaration of Independence, which is what you must do in the quest Stealing Independence. You can get a map marker for the National Archives from Abraham Washington in Rivet City. To find him, follow the signs in Rivet City for the Capitol Preservation Society. As an added note she can also be recruited, like Fawkes, to follow you around and help you kill stuff during the quest, as long as she doesn't die. I've also recently been informed of another way of getting the gun that doesn't involve her dying, shown below (credit to Josh Gilbride for this): "After the 'Stealing Independence' quest, Sydney will go to Underworld. While she's there go through the 'Our Lady of Hope Hospital,' [which is part of the 'Reilly's Rangers' quest,] it can be found in the D.C. ruins. Go through here to get to 'Statesman Hotel Mid Level,' and in here you can find a skeleton with a recording next to it. Take the recording to Sydney and she will give you the gun." The Break --------- Based on the pool cue, it is found in Paradise Falls near Eulogy's pad on a pool table. Paradise Falls can be found north of Arefu, Big Town and Megaton. You can also get a map marker for it if you go to the Nuka- Cola Factory and find the Quantum shipping details note. The Kneecapper -------------- Based on the sawed-off shotgun, it is found in Girdershade by killing Ronald Laren, the "protector" of Sierra Petrovita, the girl who gives you The Nuka-Cola Challenge quest. Girdershade is located almost in the southwest corner of the map, just a little bit north. The Shocker ----------- Based on the power fist, it is found in the Flooded Metro. The Flooded Metro can be found straight east of the Nuka-Cola Factory, or you can go to the bottom of the lighter-colored part of the map west of the DC area (across the river). Follow the long path filled with Mirelurk Hunters and Kings and you should find it at the end. A couple of helpful tips while trying to find the Shocker: when you first find a floor that gives you radiation and there are many Mirelurk hatchling clutches around, take the west door. Also, from here on out you will be getting radiation for the most part so make sure to either bring some Rad-Away's or use "My First Infirmary" in your house if you bought it. Later, when you have a choice of going up some flights of metal stairs, down them, or through a large door, go through the large door. Also, there is a note called "the Shocker glove" right next to the weapon and there's a Quantum in that room on top of a gun cabinet. The Tenderizer -------------- Based on the Sledgehammer, it's found behind a utility door in the Anchorage Memorial Service Entrance. However, in order to get into the room you need a door component, which is found in a floor safe in the Anchorage Memorial Facility, or if you have a very high repair skill (about 90 I believe). You're going to need a lockpick or science skill of at least 50 to open it though. There's also a note about the weapon in Ted's dead body near the terminal to unlock the safe. The safe itself is in the medical looking room near the terminal and Ted's dead body. The Anchorage Memorial is located in the river near DC, west of the Tepid Sewers. The Terrible Shotgun -------------------- A unique combat shotgun found at Evergreen Mills. In the Bazaar there's a guy named Smiling Jack, who has the shotgun. You can either kill him and take it or shoot it out of his hand and take it before he does. You can then wait a couple days and come back if you want another person to trade with. Evergreen Mills is located directly west of Megaton. Vampire's Edge -------------- Based on the Chinese officer's sword, it's in a sword cabinet belonging to Vance, the leader of The Family. You can get this during the Blood Ties quest, and to trigger it talk to Lucy West in the saloon in Megaton. This weapon must also be stolen. Vengeance --------- Based on the Gatling laser, it is found deep in the Deathclaw Sanctuary in a big pool of blood. You can find the Deathclaw Sanctuary southeast of Raven Rock or southwest of Fort Constantine. Victory Rifle ------------- Based on the sniper rifle, it's found in a locker in an abandoned shed near Rockbreaker's Last Gas. However, you need a lockpick skill of 100 to get into the locker. You can also get Dogmeat (a dog that will follow you around if you're nice to it) to search for a weapon and bring it to you. You can find Dogmeat at the Scrapyard, which is a little to the right of Agatha's house and south of the Minefield. The abandoned shack is actually up high on a cliff near Rockbreaker's Last Gas, so look on higher ground. Rockbreaker's Last Gas is located north and a little west of Fort Bannister and north of Evergreen Mills. Wazer Wifle ----------- Obviously, this is a unique laser rifle. It can be found in Little Lamplight by talking to Biwwy, who will sell it to you for 500 caps (or 250 with a high enough barter skill). Or, if you have the Child At Heart perk you can get it for free. Little Lamplight is part of the main quest, so once you get far enough you get a map marker. Xuanlong assault rifle ---------------------- Based on the Chinese assault rifle, it is found at the Jury Street Metro station outside in a diner. There will be a dead man named Prime who has your rifle. The Metro Station is located west of Vault 101. Before going here, however, you must go to the Museum of Technology (you'll eventually discover it in the main quest) and look for four different terminals, he first one giving you a note addressed to someone named Jiggs from the dead man, Prime. You must find the other three terminals and choose the prime number out of the numbers shown. Just in case you aren't very good at figuring out prime numbers I recommend saving every time you find one because if you choose the wrong number it permanently locks you out of it, leaving it impossible to get the gun. Zhu-Rong v418 Chinese Pistol ---------------------------- Based on the Chinese pistol, it is found at L.O.B. Enterprises, in the East Wing, in the CEO's office. This pistol actually sets enemies on fire when they are shot, making the enemy lose 2 HP every 5 seconds. The L.O.B. Enterprises is actually called Falls Church East on the world map. This place is around the center of the western side (other side of the river) of DC. 3. Unique downloaded content weapons/items ----------------------------------------------------------------------- This section lists all the weapons, the individually named ones, and items found exclusively in the locations involved with the downloaded content (The Pitt, Broken Steel, Mothership Zeta, Point Lookout, Operation: Anchorage). 3a. Operation: Anchorage ----------------------------------------------------------------------- As a quick note I will mention that all of these items you can get after completing the simulation and opening up the armory. Chinese Stealth Armor --------------------- The black armor that the Chinese snipers wore. Increases your sneak by 15 when worn. Gauss Rifle ----------- You can find this weapon in the simulation if you complete the speech challenge about a weapon with more punch while speaking to the quartermaster. It uses microfusion cells, only one shot before reloading. Jingwei's Shocksword -------------------- The weapon being carried by Jingwei, who you encounter at the end of the simulation. If your speech is good enough you can make him surrender without fighting him. Neural Interface Suit --------------------- The suit needed to begin the simulation. It's given to you at the beginning. Outcast Scribe Robe ------------------- You can take this off of Olin if she's killed. If she doesn't die you can either kill her or reverse pickpocket her (check the unique apparel section for details on reverse pickpocketing). Trench knife ------------ The melee weapon they give you at the beginning of the simulation. Winterized T-5lb Power Armor and Helmet --------------------------------------- This is the armor and helmet you wore during the simulation. 3b. The Pitt ----------------------------------------------------------------------- Ashur's power armor ------------------- You can find this on Ashur if you kill him. Auto axe -------- The basic weapon used throughout the Pitt. The easiest way to get one is to talk to Marco before entering the steelyard. Bombshell armor --------------- You can get this from Everett once you bring him 60 steel ingots. Filtration helmet ----------------- You can get this from Everett once you bring him 20 steel ingots. Gamma shield armor ------------------ There are a few of these strewn about in the steelyard (2 or 3 I believe) but I'll guide you to the only one I can remember the location of. Near the beginning there is a fenced off area to the left with radioactive barrels and a few trogs. Go around and find the way into there. You can go in for 3 ingots but isn't necessary to get the armor. At the bottom of the large hill you just went down there will be a dead person, a first aid box and a few ingots. The dead guy has the gamma shield armor. Laborer outfit -------------- You can get this from Everett once you bring him 10 steel ingots. Leather rebel ------------- You can get this from Everett once you bring him 70 steel ingots. Infiltrator ----------- A unique, scoped assault rifle that you can find on a few of the people you fight in the hole and on some of the guards if you end up killing any of them. Man Opener ---------- A unique auto axe that you can find in the Supply Plant in the steelyard, on a bed deep within the plant. Metal blaster ------------- A unique laser rifle that you can get from Everett once you bring him 50 steel ingots. Metal master armor ------------------ You can get this from Everett once you bring him 40 steel ingots. Perforator ---------- A unique infiltrator that you can get from Everett once you bring him 90 steel ingots. Raider commando, iconoclast, ordinance, paingiver, and throwdown armors ----------------------------------------------------------------------- Special raider armor found on the guards (called "Pitt Raiders" if they don't have a specific name) throughout the Pitt. Slave outfits ------------- There are two different kinds: tattered and worn. You'll get one of these in order to get into the Pitt. Slop ---- Looks a lot like noodles but definitely not as healthy in terms of rads. You can get a free one if you talk to one of the Pitt guards and ask about food. Steel Saw --------- The third of three unique Auto Axes. Near the end of the main quest (trying to be spoiler-free so all I can say is slave revolt) you can occasionally find these on dead Pitt slaves. Note that you can't kill them yourself or they won't have it; wait for them to die on their own. If you can't find one, return to Adan (who is now dead) and he'll have one. Not so great in terms of quality, but much easier than searching random dead slaves for one. Steel knuckles -------------- Unique spiked knuckles that you get from giving Everett 30 steel ingots. Sunglasses ---------- As odd as it may seem this is the only pair of regular sunglasses that I've found in the game (let me know if you've found another one). It's on a mannequin in the same area as where you turn on the floodlights (the room with 3 mannequins and a couch). IMPORTANT: make sure to take the sunglasses first off of the mannequin first or they'll fall to the bottom and you can't grab them for some reason. Don't grab the spatula or the pre-war baseball cap. Supervisor helmet ----------------- You can find this on the Pitt guards (the nameless ones are labeled "Pitt Raiders") with helmets. The Mauler ---------- Another unique auto axe that you get from giving Everett 80 steel ingots. Tribal power armor ------------------ You can get this from Everett once you bring him all 100 steel ingots. Welder's mask ------------- You can find this on Pitt slaves with the welding-looking masks on (the slaves were also probably using their Auto Axes on steel or something). You can either kill them or wait for them to be killed. Wild Bill's Sidearm ------------------- The pistol that you can find on the body of Wild Bill in the steelyard, near the beginning of the stairs up to the large tower. Very hard to miss. 3c. Broken Steel ----------------------------------------------------------------------- Alien blaster ------------- This is actually the second normal alien blaster you can find (check unique weapons section for details on the first). The Armory Master might be using it when you run into him but if not it's in a locked gun case (looks like a footlocker) along with some power cells in ammo boxes nearby. This will be in the armory in the Enclave mobile base. Also, make sure to check out the "alien power cells" section under miscellaneous unique items to find more ammo for this gun. Aqua Cura --------- A different form of Aqua Pura that you can get from a ghoul that's selling them in the Museum of History. Speak to a scribe at the Jefferson Memorial after completing the main quest to learn more about it. Aqua Pura --------- The pure water that is found all over the Citadel after completing the non-DLC main quest and waking up in the Cidadel. Composite recon helmet ---------------------- A special recon helmet you can find on the Armory Master in the Enclave mobile base. Enclave Hellfire armor and helmet --------------------------------- Found on Enclave hellfire troopers (the people with heavy incinerators that are harder to kill than normal Enclave soldiers). These are released into the Wasteland once you add the Broken Steel add-on. Holy water ---------- Irradiated Aqua Pura that's creating problems in Megaton after the main quest is complete. Speak with a scribe at the Jefferson Memorial after completing the main quest to learn more about it. Heavy Incinerator ----------------- A completely unique weapon that shoots fireballs instead of a constant stream of fire like the flamers. You can find this on some of the Enclave soldiers that get killed by Liberty Prime while you're on your way to the Purifier before the actual DLC begins. I've added it in here because if you don't have the DLC you can't actually use this weapon throughout the rest of the game. You will also probably encounter many more of these "hellfire troopers" as you progress your way through Broken Steel as well. Lab coat -------- You can find this on a few of the scientists during the main quest. I found a few on the Enclave mobile base. Lag-bolt's combat armor and shades ---------------------------------- You can find these on a man named Lag-bolt, who you run into if you follow the directions in a holotape found in the Presidential Metro. The holotape is labeled "Sorry, my Darling." Precision Gatling Laser ----------------------- A unique gatling laser that can be found in the armory on the Enclave mobile base. Rapid Torch Flamer ------------------ A unique flamer that you can find in the Adams Storage Facility (a little bit south of the Enclave Mobile Base) on a counter with a few other useful items and ammo. Senate employee ID ------------------ You can find this somewhere in the Presidential Metro (I can't remember where, sorry). It doesn't seem to serve any purpose, however. Slo-Burn Flamer --------------- Another unique flamer that's found in the Launch Platform Base in the Enclave Mobile Platform. It's in the southeastern part on the upper level on a platform with some Deathclaws that are in stasis fields. Super mutant blood sample ------------------------- After completing the main quest, talk to Elder Lyons about other methods of assisting the Brotherhood. You'll find one of these on every single super mutant you kill. Tesla Cannon ------------ A unique weapon that fires a single shot per round, but it is incredibly powerful. While at the Adams Air Force Base you can use it to blow up Enclave vertibirds (the helicopter-looking things they use). You will get this weapon during the main quest. Tri-beam laser rifle -------------------- These are the weapons of super mutant overlords. These beasts are released into the Wasteland when you get Broken Steel. Be warned: these things are incredibly strong, along with their weapon. While it does fire three lasers per shot, it also uses three rounds per shot. 3d. Point Lookout ----------------------------------------------------------------------- Axe --- Just a basic axe. You can buy it or find it on some enemies throughout the swampy area. Backwater Rifle --------------- A unique lever-action rifle that you can find on a shelf in the Chinese Bunker during The Velvet Curtain quest. Bio-gas canister ---------------- A special grenade that you can find three of in a footlocker in an excavated muck hole. It's a little east of the Lil Tykes Playhouse, or you can find it near soil survey #2 during the An Antique Land quest. There are also three more near one of the other two soil survey notes so make sure to look around each one. You can also find 10 more by completing that quest and unlocking the safe in the USS Ozymandias. Double-barrel shotgun --------------------- A powerful shotgun that you can shoot twice before reloading. Found on some of the enemies. Cryptochromatic spectacles -------------------------- Special glasses used near the end of The Velvet Curtain quest. Confederate hat --------------- Self-explanatory, they're found all over Point Lookout. Desmond's eyeglasses -------------------- Special glasses only obtained by killing Desmond. My suggestion is to wait until the end of the main quest, unless you decide to side with Professor Calvert. Fertilizer Shovel ----------------- A unique shovel that you can get from Tribal Croatoa (at the Ark & Dove Cathedral). You can get it by either using the Child At Heart perk or winning a speech challenge after asking about how they grow punga fruit. You can also kill him to get it but this isn't recommended unless you've already completed the main quest of Point Lookout. Fishing pole ------------ It's about as useful as any other random object you find in the Wasteland. Grifter's Fit ------------- Special clothing that you can find after the end of the main quest and you return to the riverboat (no spoilers). Handyman Jumpsuit ----------------- You can find this on Haley (at Haley's Hardware) but you have to kill him to get it. Lever-action rifle ------------------ Self-explanatory, you can find it in the shop or on some enemies. Lighthouse bulb --------------- The light bulb that you can put in the top of the lighthouse to make it work again (or keep it for yourself). You can find it in the truck wreckage, near the northeastern corner of the map. Lump of brain ------------- You can retrieve this after the main quest has been completed and you return to the riverboat. It is the small bit of your brain that was removed during the odd ritual you had to perform to join the natives. Microwave Emitter ----------------- A unique mesmetron that you can find in a room loaded with other useful items at the very end of the main quest. Moonshine --------- An alcoholic drink that you can make if you have the right ingredients. I have also found it on an enemy once and in the shop. Pint-Sized Slasher Mask ----------------------- A special mask (that there are actually two of) that originally appeared in the simulation in Vault 112 during the main quest. The first one is in a door labeled "hotel room" at the Homestead Motel on the world map. The second one belongs to a kid named Kenny in Herzog Mine. If you don't want to steal it from him you can go find his teddy bear, named Kenny- bear, and give it to him. After that you can take whatever you want from him. Punga fruit ----------- You can find these on plants all over Point Lookout and in some shops in the Wasteland after returning when you complete the main quest. As an added note I didn't specifically name the different kinds of Punga fruit because you will most likely encounter both of them while exploring the area. Ritual Knife ------------ A unique knife that you can find stabbed in a corpse when searching through the caves beneath the Ritual Site. This cave will only open if you trigger the quest The Dark Heart of Blackhall. Riverboat ticket ---------------- Mandatory for going to Point Lookout, most likely the first thing you'll get in this list. Shovel ------ Yep, it's a weapon. You can buy it or find it on some enemies in the swampy area. Small tin plates ---------------- You can find these in the same area as the ritual knife so look there for details on the location. The Dismemberer --------------- A unique axe that's obtained by completing Plik's Safari. You can find his place in the Coastal Grotto location on the map. The Krivbeknih -------------- This is a book connected to The Dark Heart of Blackhall quest, triggered at the Blackhall Manor. After completing the quest (you have to give the book to Blackhall), kill him and take it off of him. The reason you can't keep it the moment you get it is because it's considered a quest item until the quest has been either completed or failed, and killing Blackhall without giving him the book doesn't fail the quest so completing the quest is the only option for keeping and being able to remove the book. Toy Knife --------- A unique knife found a bit south of the Turtledove Detention Camp. When there, head out the southern gate. There will be a large, yellow sign nearby. Head directly south until you see another sign that's exactly the same. From this sign, look to the west. If you head west from where the sign is you should run into a rather long line of bushes that you can't walk through, with the right side ending with some green mushrooms. If you find these mushrooms, walk around to the other side of the bushes and look for a small box next to a tree stump a bit taller than you are. The knife, along with a hockey mask, is on top of the box. Tribal garb ----------- The regular clothing of the Tribals (enemies you first run into during the main quest with Desmond). Workman's coveralls ------------------- Basic clothing found practically everywhere throughout Point Lookout. When worn, it adds 10 points to your repair skill. Yeast ----- Just a bag of yeast. Can be used to make moonshine if you have the other ingredients. 3e. Mothership Zeta ----------------------------------------------------------------------- Adapted biogel -------------- Give the medic some alien biogel and he can turn it into this, recovers a lot more health than regular biogel. Alien atomizer -------------- A basic gun that the aliens use. You'll find a lot of them if you kill the enemy aliens. Alien biogel ------------ Weightless, it recovers more or less health depending on your medicine skill. Alien disintegrator ------------------- Another basic alien gun, only this one's a little less common. You will still find plenty of them though. Alien epoxy ----------- Another weightless piece of alien technology, only this one repairs your equipped weapon when use it. Alien power module ------------------ Ammo for the alien weapons found on the ship. Alien squid food ----------------- Basic, but a little more uncommon, health-restoring food found throughout the ship. Restores 5 health. Alien worm food --------------- Basic health-restoring food found throughout the ship. Restores 5 health. Atomic pulverizer ----------------- A unique alien atomizer that's found on a counter next to a drone pod in a small room in the weapons lab. Buttercup toy ------------- This item is a replica of one of the loading screens that shows an advertisement for a robotic pony called Buttercup. Once you break all of the generators you will end up in a large room with 2 floors and a big electric looking structure in the middle. From the second floor go to the left and you should see it on a table next to a set of stairs. I also recommend exploring this room because there are a lot of useful items here. A second one can be found in the same place as the atomic pulverizer and a third one will be sitting on a large shelf in the research lab (in the cargo hold) where there are other larger Buttercups. Captain's sidearm ----------------- A unique alien blaster that isn't similar to any of the other alien weapon found on the ship. You can get it after killing the alien captain. Also, make sure to check out the "alien power cells" section under miscellaneous unique items to find more ammo for this gun. Destabilizer ------------ A unique alien disintegrator found on your way to the death ray hub. It'll be near the area where you're able to spawn raiders and albino radscorpions to fight each other (or where you get the Xenotech perk). It's very useful mainly because it's a fully automatic weapon. Drone cannon ------------ This weapon is found on the guardian drones carry. Watch out for these weapons, they shoot a single powerful shot that explodes. Drone cannon Ex-B ----------------- There are actually two of these, both found in the same place. There is a room where it seems to be a weapon testing area because when you hit a switch and look through the window you see a Brahmin come out of the warp and a robot comes out and obliterates it. After activating both switches, go in the room and kill the robots; they were both using this unique drone cannon. Drone control device -------------------- Device found on a strong alien that can be used to release a drone from its pod. This drone will be friendly and attack the aliens. Electro-suppressor ------------------ A unique shock baton that, unfortunately, I can't remember where exactly I found it. I believe I found it on the upper portion of the ship (after you destroy the three generators and go out into space) but like I said I don't know for sure. Large alien crystal ------------------- A weightless crystal which can only be used for selling. Found on dead aliens, containers and shelves throughout the ship. MLPX Novasurge -------------- A unique plasma pistol that shoots two bullets at once, but uses two cells with each shot. It's in a locked safe in the cargo hold and in order to unlock it you must hack a terminal in the same area. Paulson's outfit ---------------- If Paulson dies, or if you kill him, you can take this from him. Paulson's revolver ------------------ If Paulson dies, or if you kill him, you can take this from him. Samurai armor ------------- If you kill the samurai, or if he dies, you can take this from him. Samurai hat ----------- If you kill the samurai, or if he dies, you can take this from him. Samurai's sword --------------- If you kill the samurai, or if he dies, you can take this from him. You can also find another one near the end of the little journey in the maintenance level near a first aid box on a shelf. Shock baton ----------- This is the weapon that the first aliens you fight will use. Small alien crystal ------------------- A weightless crystal which can only be used for selling. Found on dead aliens, containers and shelves throughout the ship. Spacesuit --------- Part of the main quest, it is received after releasing the "spaceman." Winterized medic armor ---------------------- If the medic dies, or if you kill him, you can take this from him. Feel free to let me know if there are any more items I missed because since you can't return to a large portion of the ship afterwards it's likely that I missed a few things. 4. Schematics ----------------------------------------------------------------------- There are seven different weapons you can create with certain items once you find the schematics for them. Also, if you find a second schematic for the same weapon, the weapon's beginning quality is increased by 10% (for the bottlecap mine and nuka grenade it makes more than one weapon at once). This section will give you the locations of all of the schematics found in the game. Bottlecap mine --------------- 1. Obtained from Moira Brown in Megaton after completing the minefield portion of the Wasteland Survival Guide quest. 2. One is in Jacko's Pop & Gas stop, located northwest of Tenpenny Tower and a little east of Girdershade. 3. This one can be found in a safe in Tenpenny Tower, owned by someone named Dashwood. 4. You can buy this one from Knick Knack in Little Lamplight. Dart gun -------- 1. You can get this one from completing the Head of State quest and talking to Hannibal. 2. One is at the shop called Boutique Le Chic in Tenpenny Tower. 3. The last one is found at the MDPL-05 power station near a skeleton and a toolbox. Deathclaw gauntlet ------------------ 1. Found at Scott Key Trail and Campground, located south of Girdershade near the southwestern corner of the world map. The schematic will be found in the small trailer near a picnic table. I will also mention that I ran into a deathclaw when I came looking for it so make sure to come with a strong weapon. 2. Given as a reward for completing the quest Council Seat if you favor Bannon's side. 3. First off I'm not positive whether this is the only location this event can pop up or not, but I've witnessed multiple occasions where a dead deathclaw was found outside the Super Duper Mart and a nearby raider had a deathclaw gauntlet when killed. Nuka grenade ------------ 1. It's the surprise reward for completing the Nuka-Cola Challenge quest. 2. A merchant named Doc Hoff sells one. He's one of the merchants that travels with a guard and a Brahmin that are usually found right outside Megaton. 3. You must travel all the way to the end of the Deathclaw Sanctuary for this one. The Deathclaw Sanctuary is located southeast of Raven Rock and north of Little Lamplight. 4. The last one is at the end of the Cliffside Cavern (the door to it is actually labeled "Raider Outpost"). If you run into a door labeled "Yao Guai Cave," you're going in the right direction. You can find this place west of Tenpenny Tower. Railway rifle -------------- 1. You can buy one from Tulip in the Underworld (Museum of History). You can get a map marker to here by finding some ghouls outside the Super Duper Mart (a little east of Megaton) and ask where they came from. 2. This one is at the MDPL-13 Power Station in the power substation on the workbench. This place is a little bit north of the minefield and south of the alien homing beacon if you have the Mothership Zeta add-on. 3. This is given as a reward for completing the Stealing Independence quest (given by Abraham Washington in the Capitol Preservation Society in Rivet City). Rock-it launcher ---------------- 1. The easiest one is bought off of Moira Brown. 2. This one's in the armory of Rivet City in the ship's bridge tower. 3. You can also buy one off of Crazy Wolfgang, a traveling merchant with a Brahmin and a guard. Most of these merchants can be found right outside Megaton. 4. The last one is in the "framed quote" in Vault 101. IMPORTANT: it is possible to miss this one and never be able to come back to it again so make sure you get it during the Trouble on the Homefront quest. Shishkebab ---------- 1. You can get one from Vance at the end of the quest Blood Ties. You can trigger this quest by talking to Lucy West in the saloon in Megaton. 2. A man named Lucky Harith is selling one. He's one of the random merchants with a guard and a Brahmin that mostly appear right outside Megaton. 3. The last one is in a Brotherhood Outcast shack located near SatCom Array NN-03d. You can find this place north and a little west of Paradise Falls, southwest from the train tunnel (if you have the Pitt add-on), and it is the last location that's directly north of Arefu. If you travel there, head directly left from where you start out and you should see it. 5. Unique apparel ----------------------------------------------------------------------- This section contains special clothing (not including DLC, those are listed in their appropriate sections) found throughout the Wasteland. I will also include any additional effects added when wearing the clothes. Also, for some of these you'll need to use a method I've discovered (that's apparently called "reverse pickpocketing"), which I'll explain here: You have to successfully pick this person's pocket, only you have to put a random set of apparel in their inventory, without getting caught (I suggest saving beforehand just in case). Then, leave the area (or trigger an autosave) and return to the person you just gave clothes to. You should see them wearing what you just gave them now. Pick their pocket again successfully and it's yours. I will also add that you can give anyone any outfit or piece of armor (even power armor and raider armor) as long as its damage resistance (DR) is higher than what they're wearing. They'll only put the headgear on, however, if they currently have a matching piece on (like a hat or a mask or a helmet). A radiation suit is recommended for people with headgear as well because you can get them all at once. Armored vault 101 jumpsuit -------------------------- Awarded from Moira Brown during the Wasteland Survival Guide quest. Athlete of the Wastes outfit ---------------------------- You can get this in Little Lamplight or Megaton. Joseph, Squirrel, Biwwy, and Maggie from Megaton are wearing it so you have to reverse pickpocket them. See above for details. Blast off pajamas ----------------- You can find this on Bumble in Little Lamplight, meaning you have to reverse pickpocket them. See above for details. Button's wig ------------ You can find this on a small desk at the end of the National Archives during the Stealing Independence quest. To trigger this, talk to Abraham Washington in the Capitol Preservation Society in Rivet City. It lowers your Perception by 1, increases Intelligence by 1, and increases barter by 5 and speech by 10. Colonel Autumn's uniform ------------------------ You can get this after killing Autumn in the main quest, but you can only keep it if you have the Broken Steel DLC. If you don't, check Colonel Autumn's 10mm pistol for the camera glitch. Also, if you have the DLC and you performed the camera glitch, you can have two of these. It increases energy weapons and small guns by 5. Dad's wasteland outfit ---------------------- There's only one way of getting this, since you can't kill your dad yourself. Continue through the main quest until Colonel Autumn "dies" (no spoilers) and use the same camera glitch mentioned in Colonel Autumn's 10mm pistol when your dad falls to the floor. It increases lockpick and repair by 5. Dirty pre-war kid's outfit -------------------------- You can find this on Princess in Little Lamplight and must be reverse pickpocketed. See above for details. Environment suit ---------------- Awarded from Moira Brown if you return to her with less than 50% health and a broken limb during that portion of her guide. Eulogy Jones' suit and hat -------------------------- You can kill Eulogy Jones at Paradise Falls (or reverse pickpocket him if you have bad karma and want him alive). It increases small guns by 2 and your Charisma by 1. You can find his hat near the projector in his room. Eyebot helmets -------------- You can find the first one on a table in the underground sewers that you must take Doctor Li and company through. You can also go back in case you missed it. There's another one (credit to "D Clayton" for this) if you go to Canterbury Commons and upgrade Crow's caravan trader up to a certain point and it's a free gift. The third one (credit to "planescaped" for this one) can be found at an Enclave camp that's about halfway between Relay Tower KX-88-11 and MDPL-16 Power Station, both of which are north of Canterbury Commons. When you get here you'll find either a dead Enclave soldier with no clothes or anything, or the same guy alive. After killing or looking at this guy you'll be attacked by a few raiders, one of which is wearing the Tesla armor from the soldier and your third Eyebot helmet. Ghoul mask ---------- You can get this as a reward for completing the Tenpenny Tower quest and siding with the ghouls. When you wear it, feral ghouls don't attack you until you attack them. Junior officer's outfit ----------------------- You can find this on Eclair in Little Lamplight and on Harden Simms in Megaton after reverse pickpocketing them. See above for details. Kid's cave rat outfit --------------------- You can find this on Zip in Little Lamplight, so you have to reverse pickpocket him. See above for details. Lincoln's hat ------------- Found with multiple other Lincoln-related items found throughout the Museum of History. Naughty nightwear ----------------- A unique version of sexy sleepwear (with leopard print) that you can find when following instructions from a note telling you to find Grady's fire hose box. This box contains the key that unlocks the "package," which is the naughty nightwear. Oasis druid hood ---------------- You can find this on some of the Oasis residents and also on Drifter. Check the Reservist's Rifle for more information on Drifter. Oasis robe ---------- Found on a couple of the Oasis residents. Oasis villager robe ------------------- Found on most of the Oasis residents. Prototype medic power armor --------------------------- (Credit to an email from Jarod for this one) This is found in the Old Olney sewers. Old Olney is in the large, lighter-colored rectangle near the northeast corner of the map. In case you don't know, Old Olney is basically a breeding ground for Deathclaws, so make sure to bring some heavy weapons, maybe a dart gun, or have Fawkes or Sergeant RL-3 take care of them. When you fast travel there, make a right and head down the road until you run into a hole in the ground with a pipe at the bottom. Make a right here down another road. On the left, you should see a large, mostly intact building with a few garages, which apparently used to be a fire station. If you want a note giving you directions to a Nuka Cola truck, head up to the front door of the fire station and the note will be near the skeleton. From here, make a right down the next road, then go left in between the two destroyed buildings on the left to find the entrance to the sewers. Make a left, go through the large door, go through the door on the left of this room, and take the first door on the right of this hallway. You'll run into a small opening with a dead wastelander, mercenary, and Brotherhood initiate. You'll find this special armor on the Brotherhood guy. It gives 25 to rad resistance and decreases your Agility by 1. However, this isn't the only special thing about it; the first time you put it on it actually talks to you. It periodically does this, mostly warning you when you enter sneak mode and [CAUTION] or [DANGER] pops up. According to the note it comes with, it will dispense a Med-X and use it if your crippled limb needs it. Ragamuffin outfit ----------------- You can find this on Penny in Little Lamplight by reverse pickpocketing her. See above for details. Red's bandanna and jumpsuit -------------------------- You can only get these by either killing Red (Big Trouble in Big Town quest) or take it off her if she dies. Also (credit to James Carter for this), when you first save her in Germantown, when you choose to give her a weapon you can take these out of her inventory at that time. Shady hat --------- Rewarded from Moira Brown after completing the Mirelurk portion of the quest (you don't need to do the optional one, it only gets you five stealth boys). Sheriff's duster and hat ------------------------ Lucas Simms is wearing these. You can either kill him or have Mister Burke kill him during the Power of the Atom quest. T-5lb power armor and helmet ---------------------------- Similar to the winterized one found in the Anchorage add-on, it can be found in Fort Constantine, only you need Dave's special key to get it. You can get this key from Dave in the Republic of Dave in the northeast corner of the map. Also, if you've completed the You Gotta Shoot 'Em in the Head quest, Mister Crowley will be wearing it the next time you visit him, so now your only options are reverse pickpocketing or killing him. Tacoma Park little leaguer's cap -------------------------------- You can find this at Tacoma Park (obviously). It's in a shop labeled "Niftythrifty" on the door hanging on a coat rack near the entrance. It increases your explosives and energy weapons by 5. Talon combat helmet ------------------- It sounds common, but the only one I've come across is on Commander Jabsco. Check Occam's Razor for location information. Tenpenny's suit --------------- A little obvious but I'll explain it anyways. Tenpenny's wearing it, sitting in his chair at the top of Tenpenny Tower. You can either kill him or reverse pickpocket him (see above for details). The AntAgonizer's costume and helmet ------------------------------------ You can either kill her or convince her to stop what she's doing to get these from her (The Superhuman Gambit quest in Canterbury Commons). The Mechanist's costume and helmet ---------------------------------- You can either kill him or convince him to stop what he's doing to get these from him (The Superhuman Gambit quest in Canterbury Commons). Three Dog's glasses and head wrap --------------------------------- You can either kill him or reverse pickpocket him to get these (see above for details on reverse pickpocketing). An odd thing I noticed, however, is that the radio station continues playing normally even after he's dead. Vance's longcoat outfit ----------------------- You can kill Vance from the Family (Blood Ties quest, talk to Lucy West) to get this one. Vault 77 jumpsuit ----------------- You can find this in the slaver barracks in Paradise Falls on a shelf with an interesting note next to it. And before you ask what it means and where it came from I'll tell you now that I can't answer either of those. Wasteland scout uniform ----------------------- This is found on Lucy and Knick Knack in Little Lamplight, so you have to reverse pickpocket them. See above for details. 6. Quest items ----------------------------------------------------------------------- You're probably wondering why I added this section, mainly because you can't remove quest items from your inventory. I've found that there are many quest items that are removable after completing or failing a certain quest at a certain time, killing someone during or after a quest, etc. so I've compiled a list of all the "keepable" quest items I've found. I'll also note that removable quest items found in DLC areas (the only ones I've found are in Point Lookout) I have put in their respective sections and will continue to do so if you know of any that I missed. Android component ----------------- You can actually get 3 of these if you know what to do. First of all, this is part of the Replicated Man quest. To get the first one, a woman will randomly run up to you at one point and start yelling at you. Convince her that you're going to help her and she'll give one to you. Now complete the quest by finding out who the android is (from Pinkerton in the broken bow near Rivet City) and reveal his identity to himself. You'll also get a special plasma rifle after telling him. Now go to the Science Lab (where Dr. Zimmer is) and let the android (no spoilers) kill him and his android bodyguards. You can then take a component off of each android that was killed. Birch's sap ----------- You will get this from Birch during the Oasis quest (for a location kill Drifter (check Reservist's Rifle for his location)). If you don't use it, you can keep it. Fusion pulse charge ------------------- This one's pretty easy to get if you know what to do. First, find out about the bomb from Simms, then go talk to Mister Burke at the saloon. Agree to blow up Megaton (don't worry, you aren't actually going to) and complete the quest by disarming it. You can then remove the fusion pulse charge that Burke gave you for accepting his proposal. It looks like scrap metal for some reason when dropped. Ink container ------------- You'll be given the chance to find this during the Stealing Independence quest (speak to Abraham Washington at the Capitol Preservation Society in Rivet City) when speaking to the robot named Button. The easiest way to finding it is to agree with him to make a forgery of the document, but make sure this doesn't happen. When you return with your ink container, kill Button, take the Declaration of Independence and complete the quest using the real one (make sure not to miss Button's wig). You can now remove the ink container from your inventory. Laurel's Liniment ----------------- You will get this from Laurel during the Oasis quest (for a location kill Drifter (check Reservist's Rifle for his location)). If you don't use it, you can keep it. Lucy's sealed envelope ---------------------- You can only get this by failing the quest Blood Ties (easiest way of doing this is killing an Arefu resident). I will also add that dropping it will make it disappear; you can only put it in containers. Feel free to let me know if you've discovered any more removable quest items, because I wouldn't be surprised if I've missed a few. 5. Different sized items ----------------------------------------------------------------------- This section has other unique items that serve no real purpose in the game, but are fun to collect. These items are bigger or smaller than the usual size of the original item. IMPORTANT: Once you drop any of these items, you cannot put them in your inventory again or they will become normal sized. If you wish to move it around look at it and click the right analog stick. This section will be divided into larger than normal items and smaller than normal items. 5a. smaller items ----------------------------------------------------------------------- Small Cue Balls --------------- Go to Paradise Falls, located north of Arefu, Big Town, and Megaton. Go in the Slaver Barracks here, and they should be on the pool table around the drinking glasses. Small Drinking Glass and Shot Glass ----------------------------------- Go to Evergreen Mills, located directly west of Megaton. From here, go east and a little north and you should find a church-looking building. Go in it and in the left corner you should see a bed and a table with a rigged shotgun on it. Look around on the floor near the bed to find these tiny cups. There is also another smaller drinking glass in the National Guard Armory, but that is quite a lengthy challenge to get into. See Experimental MIRV in the unique weapons for the full description. Small Garden Gnomes ------------------- Go to the SatCom Array NN-03d. Enter in the NN-03b-A and from here, go up the ladder to the top and over the wooden bridge to NN-03b-B. Go up to the ladder where you enter to the Capital Wasteland near the top of the tower. These tiny gnomes, along with tiny large whiskey bottles, whiskey, vodka, and wine can be found on a chessboard on a table. Small and Large Hammers ----------------------- Go to the Temple of the Union, located southwest of the Republic of Dave. Enter through the gate and go to the left, but not up the stairs. The small hammer will be hidden behind a toolbox, and the big one on the stone workbench. Small Nuka-Cola Trucks ---------------------- Go to the County Sewer Mainline, which is within either side of the Sewer Waystation, or through a sewer grate along the Potomac. The location of the Sewer Wayststation is east and a little south of Megaton. From here, follow the tunnel and take the first right. Watch for bear traps and go in the door with two garden gnomes on the outside of it. Go in this door and there will be a ghoul named Gallo. Kill him and in the back of the room and you should see them sitting on a counter. There are also a lot of useful building items in Gallo's storage room located in a room next to this one. Small Scissors -------------- Go to Paradise Falls, located north of Arefu, Big Town, and Megaton. Once here, go to Cutter's Clinic. You can also get a map marker from any slaves you run into, or go through the main quest and you'll need to save a couple kids that are from Little Lamplight. The scissors will be on a little table next to the medical bed behind the screen. Small Shot Glasses ------------------ There are a total of eight, one of which is listed with the small drinking glass. The first one, the smallest of all, is in the women's quarters in the Republic of Dave. If you don't plan on killing everyone, make sure there's no one in the women's quarters before entering because it's considered a bad thing to go in. The shot glass must also be stolen. The next three are in one of the buildings in Big Town, a little north of Megaton. You can also get a map marker for Big Town if you talk to the guy with the party hat at Little Lamplight. The last three are at Mason Dixon Salvage, northwest of Paradise Falls and north and a little west of Arefu. The glasses are in one of the abandoned shacks there. Small Tin Cans -------------- Go to the GNR (Galaxy News Radio) Building Plaza (follow the main quest and it will lead you there). Go in the Galaxy News Radio door and go to the right up the stairs. Go in the doorway and turn left. You should see three filing cabinets. The tiny cans should be on the shelf directly to the right of these filing cabinets. 5b. larger items ----------------------------------------------------------------------- Giant Teddy Bear ---------------- You must have at least 20 frag mines to get this item. If you don't have enough mines you can buy some, go to the National Archives, or (obviously) the Minefield. This teddy bear is much larger than all the other teddy bears in the game. It is located in the SatCom Array NN-03d, which is located north of Arefu, east of Fort Constantine, or southwest of the Oasis, at the northern end of the map. When you go there, there should be 3 huge radio towers, but only one you can enter through. Kill all the raiders and go as far up as possible. Once at the top, cross the wooden bridge from the first tower to the second tower. Go down this one and enter through a door to the third tower. Kill all the raiders here and there should be a small lab setup at the bottom of this tower, and behind it a doorway blocked off with wooden planks. If you look through the cracks of these planks, you will see it. Make sure to save before doing this because it may take a few tries. Lay down all the mines between the lab setup and the wooden planks, and some will fall to the floor. After all the mines are set, stand far back and shoot one of them. If it works, you should see it outside the doorway now. Large Butter Knife ------------------ Go to Tenpenny Tower, located southwest of Megaton, or get the map marker from Mr. Burke. On the Ground Floor, go in the second door to the left, make another left, and look on the counter against the wall. On a cutting board, there should be a large grey butter knife next to a smaller one. This item can be dropped and picked up as many times as you want and it will remain the same size. It also appears as a different butter knife in your inventory, even though they are read the same. This unique item isn't as unique as others because there are many more throughout the game. Large Chessboards ----------------- Go to Fort Constantine at the northwestern part of the map (east of Raven Rock). There is one in the Personnel Offices and another in the CO quarters. At the entrance of the Personnel Offices, go in the first door to the right (not up the stairs). The giant chessboard will be in the first door to the left down this hall. Go back out to the Capital Wasteland and go to the CO quarters, a small building to the left of the Personnel Offices. It should be sitting on a table in the main room. Large Coffee Mugs ----------------- Go to Smith Casey's Garage, located directly west of Megaton, also west of the Evergreen Mills. Go in here and it will be sitting on the table with the coffee machine in front of you when you enter. There are actually four large coffee mugs total in here so be sure to check them all because there are also 10 smaller ones. Large Cup and Pitcher -------------------- Go to Rock Creek Caverns, located just above DC, close to the National Guard Depot. Go through this place fighting all the Mirelurks, through the water, and turn right when you can. If you don't turn right you will easily get lost. There is a small room with a safe, a Mirelurk King, and a couple metal boxes. The cup and pitcher will be on the floor. Large Duck and Cover! Books -------------------------- One is located in the Springvale Elementary School just north of Megaton, and the other is in the Falls Church/Mason Dst Metro (Falls Church Metro on the world map) in the northwestern area of DC. Large Empty Syringes/Forceps --------------------------- These are found in Fort Independence, located southwest of Megaton. In order to get in here without angering any of the Brotherhood Outcasts inside (if that isn't important to you then you can just kill anyone outside and they'll have the access key) you must either pickpocket one of the outcasts outside or gain their trust (by giving Casdin a lot of energy weapons and armor) and kill them to get the key. Enter Fort Independence, and go up the stairs, and look down on the lower level and there should be a medicine-looking area. In this room, there are two giant empty syringes, one on the bottom shelf, and the other on a bloody tray on the medical bed. On the other side of this bed are the giant forceps on a small table. Large Green Plates ------------------ Location 1: go to Big Town, which is located north of Megaton. Go to the Common House (second house on the left) and look around. It should be easy to find. Location 2: in the Zane house at the Minefield there are two shelves, one on the first floor, one on the second, each with two normal green plates and one larger one in the middle. As an added note you can also find one of the large teddy bears here. Large Harmonica --------------- It's at the Red Racer Factory, southeast of Megaton. Once inside, go in the door on the left wall and it will be on a shelf immediately to the right with a few small tricycles and a teddy bear. Large Hot Plate --------------- Go to the Republic of Dave, located in the northeast corner of the map. From here, go to the Museum of Dave where you can also find the bobblehead on Perception. The hot plate will be on the shelves on the right as soon as you enter. This item has to be stolen. Large Med-X ------------ Go to the Red Racer Factory, southeast of Megaton. Once you reach the end of the CEO Offices you'll run into a man named the Surgeon. On one of his two desks you will find this (no karma is lost for taking it). Large Pool Triangle ------------------- Go to the Museum of Technology, then to the Museum Station outside of the Museum. Once in here, go to the big square room in the center and go right, through the tunnel. Eventually, along the left wall you should see some stairs. Go up these stairs, and the giant triangle will be on the pool table. There is also a Grognak the Barbarian book on the small table nearby. Large Pugilism Illustrated book ------------------------------- You can find this in the Meresti Trainyard, where the Family lives. It must also be stolen. You can talk to Lucy West in Megaton to trigger the Blood Ties quest, then ask Evan King where you can find the Family and he'll give you a few map markers. You can reach the metro station through the Northwest Seneca Station and passing through Murphy's place. Large Stealth Boys ------------------ These are in the Museum of Technology. One is in the atrium, in the right corner, and there are two more big stealth boys upstairs on display cases in the first door and to the left. Large teddy bear ---------------- Location 1: This teddy bear is larger than all the other teddy bears, but smaller than the giant one. It is located in the Red Racer Factory, which can be found south and a little east of Megaton or northwest of the Nuka-Cola Factory. Go around the desk and in the door on the right. It will be sitting on a big tricycle hanging from the ceiling. Just shoot the tricycle and it will fall along with the bear. Location 2: In the Zane house at the Minefield, on the bed on the second floor. You need to kill the sniper to get the key to the house. Note that you can also find the large green plates in here. Location 3: Go to the Victory Rifle in the unique weapons section for location information. It will be on the bed in the shack. Large Vodka Bottle ------------------ This is found in Tenpenny Tower, directly southwest of Megaton. Use the stairs to get up to the third floor. Once up there, look for the room with two empty whiskey bottles on the left and a globe on the right on the pedestals to the sides of the door. Go straight forward and you should see a small indent in the wall used as a counter. The large vodka bottle should be sitting right next to a regular sized one and whiskey. Large Wrenches -------------- Location 1: Go to the Meresti Metro Station, which is found at the Meresti Train Yard. You can go to the saloon in Megaton and talk to Lucy West to trigger the Blood Ties quest, where you can also get a map marker. Go in and find the family, and it's on a workbench next to a normal sized wrench in the small gated area to the left of the escalator. This item must be stolen. Location 2: Go to the Robot Repair Center, located just south of Canterbury Commons. 8. Miscellaneous unique items ----------------------------- This is the "extras" section; the unique items that didn't fall under any of the above categories but are still one-of-a-kind. Alien power cells ----------------- I've added this because these power cells are very uncommon, but if you look hard enough you can get over 500 cells (I currently have 530 and I haven't completed Broken Steel yet). Here's a list of all of the alien power cells I've found so far: -there's about 120 near the alien blaster found in the Wasteland (check the unique weapons section for specifics). -a good amount fall from the sky when the Firelance is triggered (check the unique weapons section for specifics). -a bit north of Fort Bannister there's a large crater (you'll know you're close when you start getting rads). At the bottom of the large, circular part is an overturned military truck. Under it you can find 50 or 60 cells (thanks to skattman1982 for this one). -you can find a few ammo boxes near the alien blaster on the Enclave mobile base during Broken Steel (check Broken Steel items for specifics). -there will be 30 or so in the same room as the Miss Launcher (check the unique weapons section for specifics). -you can also find a good amount (I think I found about 230) during the Mothership Zeta add-on, including on the alien captain with his sidearm, so make sure to explore the ship thoroughly. Blue and red pass cards ----------------------- They don't seem to have any meaning, and you can get multiples of each, but I've noticed that you can only find them on ghouls (the feral ones, not the talking ones). Ceramic dinner plate -------------------- It doesn't sound like it, but this plate is very rare; I've only found three so far. The only one I can remember the location of is the one that must be stolen from Lucas Simms' house in Megaton. It has no other use and doesn't look much different from a white plate but it's very uncommon. Door component -------------- Check The Tenderizer for location information. Note that before getting the component you must fix the door (high repair skill required). Ear --- Get the Contract Killer perk and kill a friendly human. You can get a lot of them so it isn't exactly one-of-a-kind but it still seems like a unique item to me. Experimental Rho ID ------------------- Found at an Enclave camp (named Camp Rho) southwest of Canterbury Commons and northwest of Vault 108. When held, it turns all the turrets at this specific camp friendly. Finger ------ Get the Lawbringer perk and kill an enemy human. You can get a lot of them so it isn't exactly one-of-a-kind but it still seems like a unique item to me. Food sanitizer -------------- You will get this from Moira Brown if you complete the optional challenge on the Super Duper Mart section. When held, it slightly reduces the amount of rads the foods and drinks will give you and slightly boosts the health recovery as well. Fresh food ---------- This includes apples, carrots, pears, and potatoes. You can find these in the Science Lab in Rivet City. They must also be stolen. Geomapper module ---------------- After completing Reilly's Rangers (Museum of History, revive Reilly to trigger the quest), talk to Reilly about helping out the Rangers and she'll give this to you. From this point forward, if you discover any new places you can return to Reilly with the module for caps, and you still keep the module. House items ----------- These include the Jukebox, My First Infirmary, My First Laboratory, Nuka-Cola machine, and the Workbench. You can remove these items from your inventory once you're inside your house. When dropped, they look like holotapes for some reason. Ice-cold Nuka-Cola ------------------ You can actually get as many of these as you like, but they're not your usual Wasteland item so I consider it unique. You can get one at the beginning of the Nuka-Cola Challenge, a few more in Sierra's Nuka-Cola fridge (must be stolen), and your Nuka-Cola machine for your house starts out with 8 of them. After purchasing the machine, though, you can put any Nuka-Cola in it and turn it into an ice cold one. Lincoln items ------------- These include the Action Abe Action Figure, Civil War Draft Poster, Lincoln antique coin collection, John Wilkes Booth wanted poster, Lincoln's diary, and Lincoln's voice, all of which can be found at the Museum of History. You can give all of these to Abraham Washington in Rivet City for caps but I don't recommend it. Lucky 8-ball ------------ You can get this from Timebomb after completing the Big Trouble in Big Town quest. When added to your inventory a message pops up on the top left corner of the screen mentioning "good luck." There's no visual sign of luck enhancement but my assumption is that it boosts all the non-stat related aspects of your Luck. Magna Carta ----------- You can find this in the National Archives during the Stealing Independence quest. I didn't include the Bill of Rights because it's considered a quest item and, unfortunately, can't be removed. The Magna Carta, for some reason, isn't and can be removed. It can be given to Abraham Washington for caps but I don't recommend doing so. Mentats ------- There are three special mentats: berry, grape, and orange. You can find these in the National Archives (Stealing Independence quest). Look for the terminal that will ask you 8 questions about the history of the United States near the entrance. Once you answer them all correctly you get a prize voucher. Bring that over to the other terminal to pick your mentats. You can also find 5 more prize vouchers in a safe, giving you access to two of each kind. None of them are any different from the regular mentats...except the flavor, apparently. Mississippi Quantum Pie ----------------------- First, you must complete The Nuka-Cola Challenge quest (Girdershade). Then ask Sierra about possible recipes including Quantums and she'll mention it. Bring her all of the ingredients and she'll make you one. Pot --- Surprisingly this isn't a normal item found throughout the Wasteland; I've only found one so far and for some reason it has no value. You can find it while following the main quest (if you have the Broken Steel add-on) and passing through Georgetown North and East on a table outside. If you don't have the add-on just look for a table at either Georgetown North or East. Toaster ------- There are actually two different kinds of toasters in the Wasteland: a clean one and a dirty one. The only clean one I've found is in vault 101...therefore making it possible to miss. Do you remember the room where you had your 10th birthday? While either escaping (Escape! quest) or returning (Trouble on the Homefront quest) look for this room. It'll be on the floor around where Andy the robot was standing when he cut your cake (behind the counter). Ultrajet -------- You can get this from Murphy (you'll run into him during the Those! quest) once you bring him enough sugar bombs. It isn't much different from regular jet and isn't worth it if you're getting it for it's effectiveness. Wasteland Survival Guide ------------------------ You can get a free one for talking to Moira Brown about it after completing the quest. This item isn't one of a kind, though; you can occasionally run into wastelanders that talk to you about the book, and when you kill one they have it on them. I'm not sure how many there are in the game but I'm up to three. Yew's bear charm ---------------- It's a special teddy bear that you can get from Sapling Yew at the Oasis. After completing the main quest, talk to her and, if you pass the speech challenge, she'll give it to you. It gives you a permanent 10- point increase to speech when obtained. 9. Contact Information ----------------------------------------------------------------------- If you have any questions, comments, something to add to the guide, or if you noticed a spoiler I missed, you can email me at [email protected] and my Xbox Live gamertag is orangejuice75. Also, if you have any questions about other aspects of the game feel free to try them out on me as well. I would also like to mention that, if you're interested, I started a file where I kept literally every single item I've run into and stored it in my Megaton house, and if you're curious about how many of a certain item there are in the Wasteland (for example, I currently have 1,675 tin cans and 1,037 bent ones) feel free to ask. I have also been keeping track of all the places I've been to so I can show you the list as well. 10. Legal Information ----------------------------------------------------------------------- This guide is copyrighted by any site I allow it to be posted on and you will need my approval before putting it on any other website or using it for any other public reason.