FAQ And Move List (Japan/Adia Region Release) - Guide for Marvel vs. Capcom 2: New Age Of Heroes

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   M A R V E L   V S .   C A P C O M   2   N E W   A G E   O F   H E R O E S
=--------------------------------------=---------------------------------------=
                             For the Sega Dreamcast
                           Japan/Asia Region Release
                        FAQ and Move List 1.00 (4/14/00)
=--------------------------------------=---------------------------------------=
     Logo, design, and Capcom characters are Copyright 2000 Capcom Co., LTD 
        Marvel Characters TM and Copyright 2000 Marvel Characters, Inc.
                      Strider Hiryu Copyright Moto Kikaku

               FAQ/Move List Copyright 2000 Jeff "CJayC" Veasey
  
     The latest version of this document may always be found at GameFAQs:
                         http://www.gamefaqs.com

THIS DOCUMENT MAY NOT BE REPRODUCED WITHOUT FOLLOWING THE SPECIFIED GUIDELINES.
              SEE THE FINAL SECTION OF THIS DOCUMENT FOR DETAILS.
=--------------------------------------=---------------------------------------=

-- C O N T E N T S--

I.    Introduction and Version History
II.   Game System
III.  Character Move Lists
IV.   Secret Factor
V.    How to Hack the VMU Save Game
VI.   Administrivia

-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

I.    Introduction and Version History

3-on-3 battles.  56 characters.  3D backgrounds.  'Nuff said.  

Version History:
V0.10 (03/30/2000): First Release.  Game System, Move Lists for the first 24
                    playable characters, VMU Save Game hacking guide.
V0.15 (03/30/2000): Added nine additional characters to make 31/56.
V0.20 (03/30/2000): Added nine more to make 40/56.
V0.25 (03/31/2000): Added five more to make 45/56, Biography.
V0.50 (03/31/2000): Added move lists to make 56/56, VMS file memory map.
V0.55 (03/31/2000): Expanded the Biography section.
V0.60 (04/01/2000): Added additional moves for characters 1-5.
V0.65 (04/01/2000): Added additional moves for characters 6-15.
V0.70 (04/09/2000): Added additional moves for characters 6-15, Secret Factor.
V0.75 (04/09/2000): Added additional moves for characters 25-32. 
V0.80 (04/10/2000): Added additional moves for characters 33-40. 
V0.85 (04/10/2000): Added additional moves for characters 41-56. 
V0.90 (04/11/2000): Additional corrections and additions.
V0.95 (04/13/2000): Greatly expanded Game System. 
V1.00 (04/14/2000): Added damage percentage and Power Drain notations for all
                    characters.  Added info about Zangief's two spin throws,
                    S.Samurai's dash, Omega Red's Slam & Double-Slam.  Released
                    the guide for free distribution.

=--------------------------------------=---------------------------------------=

II.   Game System

=-------------------------=
=Abbreviations and Symbols=
=-------------------------=
   P: Any Punch button
   LP: Light Punch button
   HP: Heavy Punch button
   PP: Both Punch buttons

   K: Any Kick button
   LK: Light Kick button
   HK: Heavy Kick button
   KK: Both Kick buttons 

   PA: Partner A (the higher partner)
   PB: Partner B (the lower partner)

   ST: Start

   F: Forward (Towards the opponent)
   B: Backward (Away from the opponent)
   D: Down
   U: Up

   1 , 2 , 3: Perform action 1, then 2, then 3 in very quick succession
   1 -> 2 -> 3: Perform actions 1, then 2, then 3 in quick succession
   1 + 2: Perform actions 1 and 2 at the same time

   *: Undocumented move (not in the game booklet or Capcom's web site)
   +: "Awesome" Assist Type

=--------=
=Controls=
=--------=
In the Arcade, MvC2's controls have a six-button layout, with the Start
button having additional functions once the game begins:

     O                       ST
     |       LP  HP  PA  
     |       LK  HK  PB
    ---

This is a radical change from the layout of the other three games in the
series which had three punch and three kick buttons.  The "medium" punch
and kick buttons have disappeared, and have been replaced by buttons for
Partner A and Partner B.  During gameplay, the Start button is used to taunt,
and after a round can be used to break the win animation of a character (see
below for more details).

For the Dreamcast and Arcade, the default commands are as follows:

Command           Arcade     Std. DC Pad   Arcade Stick
-------------------------------------------------------
Movement          Joystick   Digital Pad   Joystick
Light Punch       LP         X Button      X Button
Heavy Punch       HP         Y Button      Y Button
Partner A         PA         L Trigger     Z Button
Light Kick        LK         A Button      A Button
Heavy Kick        HK         B Button      B Button
Partner B         PB         R Trigger     C Button
Pause             --N/A--    Start         Start
Taunt (Chouhatsu) Start      A + Start     A + Start
Win Pose Break    Start      Start         Start

On the Dreamcast, in the game's pause menu there are options for changing the
game controls to your own configuration, such as assigning LP + HP to a single
button or even assigning the Taunt to a button.  Of course, with only six 
buttons, this means giving up one of the standard buttons to play with.

=------------=
=Assist Types=
=------------=
When selecting your characters from the opening screen, you will need to select
an Assist Type for each character.  The Alpha, Beta, and Gamma Assist Types
are unique to each character, and the selected type determines the Variable
Assist and Variable Combination moves that the selected character will perform.

For each character's Assist Types, one is noted as "Awesome" on the character
select screen.  While this type doesn't appear to be necessarily better than
the other two, it's the recommended type to choose until you have decided on
the best set of types to mix and match.

The Assist Type listed on the character selection screen will tell you 
generally about that character's Variable Assist and Variable Combination moves,
although characters with limited or unique Hyper Combos may not necessarily 
conform to the description given.  Each character's Assist Type is one of the 
following:
  Shooting Attack:  Character launches a projectile attack
                    Example: Ryu's Hadouken
  Air Attack:       Character launches a primarily anti-air attack
                    Example: Ryu's Shoryuuken
  Irregular Attack: Character launches a non-traditional attack
                    Example: Iceman's Ice Avalanche
  Movement Attack:  Character launches a moving melee attack that begins
                    from the current character's location
                    Example: Ryu's Tatsumaki Senpuu Kyaku
  Balance Assist:   Character's Variable Attack and Variable Combination moves
                    compliment one another
                    Example: Psylocke's Psy-Blast (Shooting) and Psy-Thrust
                             (Rush)
  Rush Attack:      Character launches a moving melee attack that begins
                    from the edge of the screen
                    Example: Rogue's Repeating Punch
  Throw:            Character attempts to throw the opponent
                    Example: Zangief's Flying Power Bomb
  Recovery:         Character gives the current character a life-up item.
                    Example: Jill's Red + Green Herb
  Sweep Attack:     Character launches a melee attack that spans almost all or
                    the entire screen, usually hitting low
                    Example: Blackheart's Dark Thunder
  Launch Attack:    Character attacks with a Aerial Rave Launch move.
                    Example: Gambit's Crouching HP
  Attack Assist:    Character launches a trap/grab projectile or attack
                    Example: Spider-Man's Web Ball
  Ability Assist:   Character gives the current character a power-up item.
                    Example: Ruby Heart's Power Up

=-----------------=
=Hyper Combo Gauge=
=-----------------=
The Hyper Combo gauge, located at the bottom of the screen for each team, 
displays the current number of Hyper Combo levels available for that team. When
empty, the bar is empty, but with each non-Hyper Combo attack (hit or miss, 
regular or special) or received hit, the bar fills with color (from center to 
side) until an additional level is gained.  Up to 5 Hyper Combo levels can be
stored for a team, and this level is denoted by "MAX".  

Hyper Combo levels are used to perform Hyper Combos, most of which use up one
Hyper Combo level.  Some other types of moves use up the levels as well; these
are outlined in detail below.

=-----------=
=Hyper Combo=
=-----------=
The Hyper Combo is a special move that, when successful, can do a large amount
of damage to a single opponent.  Each character has one or more unique Hyper
Combos that can be performed against the opponent.  Most Hyper Combos require
and use one Hyper Combo level, although their are some that require and use
three levels.  Each character has their own unique commands that initiate a
Hyper Combo, so see the Character Move Lists below for details.

Before a Hyper Combo, there is a slight pause where the screen darkens and the
character performing the move gathers energy.  During this pause, the opponent
cannot move, although if the Hyper Combo is one that does not connect instantly,
this does give them a short period in which to prepare a guard.

=-------------------=
=Delayed Hyper Combo=
=-------------------=
The Delayed Hyper Combo allows up to all three characters on a team to perform
Hyper Combos against a single opponent in quick succession.  Once the first
character is currently performing a Hyper Combo, if you perform any of the 
Hyper Combo commands for Partner A (the one listed first below the current
character), the current character's Hyper Combo will immediately stop, and 
Partner A will jump in and immediately begin the Hyper Combo that was chosen.
The current character becomes Partner B, and the character that was Partner B
then becomes Partner A.  During normal game play, you can perform this a 
second time, allowing all three of your characters to perform a Hyper Combo
against the opponent.

During a Delayed Hyper Combo, Hyper Combo levels are used up as if each 
character had independently performed a Hyper Combo.

Take note that if the Hyper Combo used is one that does not strike immediately, 
then the opponent may either fall to the ground unharmed by the second combo or
even be able to block it.

=--------------------=
=Variable Combination=
=--------------------=
The Variable Combination has up to all three partners attack the opponent at
once with a simultaneous Hyper Combo.  By pressing the Partner A and Partner B
buttons at the same time, a number of characters equal to the number of Hyper
Combo levels available (up to 3, naturally) will perform a set Hyper Combo at 
the same time.  Each character's Variable Combination depends on the Assist
Type chosen at the time of character selection.  Full details on each Hyper 
Combo used are given in the Character Move List below.

The Variable Combination can only be performed while the character is standing
or crouching on the ground and not performing an attack or actively guarding.

If you have only one Hyper Combo level, only your current character will 
perform their set Hyper Combo.  If you have two Hyper Combo levels, your
current character and Partner A will perform Hyper Combos.  If you have three
or more Hyper Combo levels, both Partners will attack along with you.

=--------=
=Snapback=
=--------=
The Snapback move allows you to knock the current opponent out of play for 
several seconds and force in the opponent's partner of your choice.  With
a motion of D, DF, F + either of the Partner buttons, the screen will pause
briefly (as it would for a Super Combo) and your character will launch a short
punch or kick.  If it connects and is not blocked, it will knock the current
opponent out of the field of play.  D, DF, F + PA replaces the current opponent
with Partner A, D, DF, F + PB replaces the current opponent with Partner B.

The Snapback does have a high price, however.  One Hyper Combo level is used
upon each execution, whether it is successful or not.

=---------------=
=Variable Assist=
=---------------=
The Variable Assist allows you to call in one of your Partners for a Special
Move or normal attack against the opponent.  The Variable Assist of each 
character is determined by their Assist Type (see above for more information,
and see the Character Move List for information on exactly which moves are 
performed).

By pressing either of the Partner buttons, the corresponding Partner (A or B) 
will jump onto the screen, perform their Variable Assist attack, taunt, and
then jump off screen.  During this time, the newly arrived partner is 
vulnerable to attacks from the opponent, and they can take damage.  However,
all damage an assisting character takes is recoverable.

=----------------=
=Variable Counter=
=----------------=
While actively guarding from an attack, you can call in one of your partners
to counterattack the opponent.  B, DB, D + either Partner button calls in the
respective Partner to counter the opponent with a special move or normal
attack.  A Variable Counter uses up one Hyper Combo level per use.

=---------------=
=Variable Attack=
=---------------=
To tag out to another Partner, you can use the Variable Attack.  By pressing
LP + LK for Partner A or HP + HK for Partner B, your Partner will fly onto the
screen with an attack, and your current character will leave.  

If your Variable Attack strikes, the opponent will be thrown spinning into the 
air, unable to block or attack.  During this time, you can follow up with an
attack or combo.

=-----------=
=Aerial Rave=
=-----------=
An Aerial Rave occurs when you launch an opponent into the air with an attack
and follow them upwards with a combo.  To perform an Aerial Rave launch, each
character has one or more commands that will cause a red circular flash around
the opponent, sending them into the air.  Immediately upon a successful launch,
hold the Joystick or D-Pad up to perform a Super Jump that matches the 
opponent's trajectory.  This allows you to follow up with additional hits and
perform an Aerial Rave combo.

Each character has at least one launch move that is either DF + HP or DF + HK.
All available launch moves are listed below in the Character Move List.

=----=
=Dash=
=----=
Dashing allows you character to cover ground towards or away from the opponent
more quickly.  For larger, slower characters, this is an essential ingredient
to their attacks.  During a dash, you are vulnerable to attacks, but you can
attack at any time.

To dash forward, push the joystick towards the opponent twice quickly or press
both punch buttons together.  To dash backward, push the joystick away from
the opponent twice quickly or hold backward and press both punch buttons.

=----------=
=Super Jump=
=----------=
To perform a Super Jump that is much higher than your character's normal jump,
just move the joystick to any up position from any down position, such as 
D, U or DB, UF.  

=-----------------=
=Guard / Air Guard=
=-----------------=
To guard against an attack, hold back on the joystick.  While standing, holding
back guards from jumping and high attacks, but you can still be hit by a low
attack.  While crouching, holding back guards from high and low attacks, but
you can still be hit by a jumping or overhead attack.  While in Mid-Air,
holding back protects you from all attacks that come at you from the front.

=-----=
=Throw=
=-----=
In order to throw an opponent, you must be standing right next to them, and then
press forward or backward on the joystick while pressing HP or HK. 

=---------=
=Air Throw=
=---------=
In order to throw an airborne opponent, you must be also be in mid-air while
right next to them, and then press up on the joystick while pressing HP or HK. 

=-------------=
=Down Recovery=
=-------------=
To quickly roll and recover after being knocked down by an opponent, perform
a B, DB, D + punch or kick motion.  

=---------------=
=Advancing Guard=
=---------------=
While actively guarding an attack, you can press both punch buttons at the same
time to perform an Advancing Guard.  A blue circular flash will appear in 
front of your character, knocking your opponent backwards.

=-----------=
=Chain Combo=
=-----------=
Every character in the game has the ability to perform simple chain combos
consisting of three hits: light, light, heavy.  Whether the attacks are punches
or kicks, crouching or standing, every character has this combo set available.
Note that some character's second hit will drive the opponent backwards, 
leaving the third hit to be a guaranteed miss.

=-----------------=
=Taunt (Chouhatsu)=
=-----------------=
In the Arcade, a Taunt can be performed at any time simply by pressing the
Start button.  On the Dreamcast, pressing LK + Start at the same time will 
perform a Taunt, as just pressing Start alone will pause the game.  Every
character has their own unique taunt, and one character (Dan) has multiple
taunts and even a Hyper Combo taunt.

=--------------=
=Win Pose Break=
=--------------=
After winning a battle, your character will normally go into their win pose.
You can break from this pose by pressing the Start button, which will allow
you to freely control you character for a few seconds until the between-battle
screen pops up.

=----------------------=
=Character Order Change=
=----------------------=
Between battles, you can change the lead character of your team by pressing
and holding either the Partner A or Partner B button, depending on which 
character you want to use.


=--------------------------------------=---------------------------------------=

III.  Character Move Lists

=---------------=
=Move List Notes=
=---------------=
All characters are listed under their Japanese names.

"Biography" gives the team of the character (Marvel or Capcom), their alias 
(for Marvel characters) or American name (for Capcom characters), first 
appearance in a Marvel comic and/or Capcom game, and their previous appearances
in the VS. series.

"Character Data" gives the approximate percentage of damage that character will
take from enemy attacks (the median characters are 100%), and the ability that
Rogue gains from her Power Drain or Goodnight, Sugar moves.

"Extra Moves" are ones that are not considered Special Moves, but are still
moves unique to that character.  They are additional non-attack skills or 
slightly changed or enhanced versions of their normal attacks.

"Special Moves" are performed with a joystick motion and/or button press and
launch an attack against the opponent.

"Hyper Combos" are performed with a joystick motion and/or button press and
use up one or more Hyper Combo levels.

"Assist Type" lists for each type the type description, Variable Assist, and
Variable Combination moves.

"Aerial Rave Launchers" list the moves that will begin an Aerial Rave against
an opponent.

=-------------------=
=Universal Move List=
=-------------------=

  Hyper Combo
   - Unique to Each Character - See Move Lists
 
  Snapback
   - D, DF, F + PA or PB
   Knocks the current opponent out of play for several seconds

  Variable Assist
   - PA or PB
   Calls in Partner A or B for a quick attack

  Variable Counter
   - While Blocking, B, DB, D + PA or PB
   Calls in Partner A or B for a counterattack

  Variable Attack
   - LP + LK (for Partner A) or HP + HK (for Partner B)
   Tags out with Partner A or B who flies in with an attack

  Aerial Rave Launch
   - DF + HP or HK -> U
   Launches an opponent into the air, followed by your character

  Forward Dash
   - F, F or PP

  Backward Dash
   - B, B or PP + B

  Super Jump
   - D, U
   A very high jump

  Throw
   - F + HP or HK

  Throw Escape
   - When being thrown, U + HP or HK

  Down Recovery
   - After being downed, B, DB, D + P or K
   Allows you to roll away from your downed location

  Advancing Guard
   - While guarding an attack, PP

  Taunt
   - LK + Start

  Delayed Hyper Combo
   - During a Hyper Combo, initiate the move of one Partner A's Hyper Combo.
     Can be chained together for three Hyper Combos in a row.
 
  Instant/Double/Triple Variable Combination
   - PA + PB


=-------------=
=No.  1  Cable=
=-------------=

Biography
---------
  Team:              Marvel
  AKA:               Nathan Summers
  First Appearance:  New Mutants #87 / Marvel vs. Capcom 2
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Power Up

Extra Moves
-----------
 *Hop Kick
   - F + HK

Special Moves
-------------
  Viper Beam
   - D, DF, F + P
     Can be performed in Mid-Air

  Scimitar
   - F, D, DF + P

  Elec-Trap
   - D, DB, B + K
     Can be performed in Mid-Air

  Sightage
   - F, DF, D, DB, B + P

 *Rushing Punch
   - D, DF, F + K

Hyper Combos
------------
  Hyper Viper Beam
   - D, DF, F + PP
     Can be performed in Mid-Air

  Time Flip
   - D, DF, F + KK

Assist Type
-----------
  +Alpha: Shooting Attack - Viper Beam / Hyper Viper Beam
   Beta:  Air Attack - Scimitar / Hyper Viper Beam
   Gamma: Irregular Attack - Elec-Trap / Hyper Viper Beam

Aerial Rave Launchers
---------------------
   - DF + HP
   - LP -> LP
    

=--------------=
=No.  2  Marrow=
=--------------=

Biography
---------
  Team:              Marvel
  AKA:               Sarah
  First Appearance:  Cable #15 / Marvel vs. Capcom 2
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    115%
  Power Drain:       Speed Up

Extra Moves
-----------
 *Double Jump
   - During a jump, U

Special Moves
-------------
  Bone-A-Rang
   - D, DF, F + P
     Can be performed in Mid-Air

  Tearing Spine
   - F, D, DF + P

  Ricochet Slash
   - D, DB, B + K

  Ride & Slash
   - F, DF, D, DB, B + P
     Can be performed in Mid-Air

Hyper Combos
------------
  Stinger Bones
   - D, DF, F + PP

  Bone Baste
   - D, DB, B + PP
     Can be performed in Mid-Air

Assist Type
-----------
   Alpha: Shooting Attack - Bone-A-Rang / Bone Baste
   Beta:  Air Attack - Tearing Spine / Bone Baste
  +Gamma: Movement Attack - Ricochet Slash / Stinger Bones

Aerial Rave Launchers
---------------------
   - D + HP


=---------------=
=No.  3  Cyclops=
=---------------=

Biography
---------
  Team:              Marvel
  AKA:               Scott Summers
  First Appearance:  Uncanny X-Men #1 / X-Men: Children of the Atom
  Previous VS Games: XMvSF, MSHvSF, MvC (Helper Only)

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Power Up

Extra Moves
-----------
 *Double Jump
   - During a jump, U

Special Moves
-------------
  Optic Blast
   - D, DF, F + P
     Can be performed in Mid-Air

  Rising Uppercut (Gene Splice)
   - F, D, DF + P

  Cyclone Kick
   - D, DB, B + K

  Optic Sweep
   - F, DF, D + P

 *Throw & Beam 
   - Next to enemy, F, DF, D, DB, B + P

 *Running Neck Breaker Drop
   - Charge B, F + K

 *Rapid Punch
   - Charge B, F + P
     Tap P to add more hits

Hyper Combos
------------
  Mega Optic Blast
   - D, DF, F + PP
     Can be performed in Mid-Air

  Super Optic Blast
   - D, DF, F + KK
     Can be performed in Mid-Air
     Control direction with Joystick

Assist Type
-----------
  +Alpha: Shooting Attack - Optic Blast / Mega Optic Blast
   Beta:  Air Attack - Rising Uppercut / Mega Optic Blast
   Gamma: Movement Attack - Cyclone Kick / Mega Optic Blast

Aerial Rave Launchers
---------------------
   - LP -> LP
   - DF + HP
   - DF + HK

=-----------------------=
=No.  4  Captain America=
=-----------------------=

Biography
---------
  Team:              Marvel
  AKA:               Steven Rogers
  First Appearance:  Captain America Comics #1 / Marvel Super Heroes
  Previous VS Games: MSHvSF, MvC

Character Data
--------------
  Damage Setting:    90%
  Power Drain:       Power Up

Extra Moves
-----------
 *Cartwheel
   - F, DF, D, DB, B + P

 *Double Jump
   - During a jump, U

Special Moves
-------------  
  Shield Slash
   - D, DF, F + P
     Can be performed in Mid-Air

  Stars & Stripes
   - F, D, DF + P

  Charging Star
   - D, DF, F + K

Hyper Combos
------------
  Final Justice
   - D, DF, F + PP

  Hyper Charging Star
   - D, DF, F + KK

  Hyper Stars & Stripes
   - F, D, DF + PP

Assist Type
-----------
   Alpha: Shooting Attack - Shield Slash / Hyper Charging Star
   Beta:  Air Attack - Stars & Stripes / Hyper Stars & Stripes
  +Gamma: Rush Attack - Charging Star / Hyper Charging Star

Aerial Rave Launchers
---------------------
   - D + HP


=----------------=
=No.  5  Psylocke=
=----------------=

Biography
---------
  Team:              Marvel
  AKA:               Elizabeth Braddock
  First Appearance:  New Mutants Annual #2 / X-Men: Children of the Atom
  Previous VS Games: MvC (Helper Only)

Character Data
--------------
  Damage Setting:    110%
  Power Drain:       Speed Up

Extra Moves
-----------
 *Double Jump
   - During a jump, U

 *Triple Jump
   - After a Double Jump, U

 *Flip Kick
   - F + HK

 *Hop Back Kick
   - B + HK

Special Moves
-------------  
  Psy-Blast
   - D, DF, F + P
     Can be performed in Mid-Air

  Psy-Blade Spin
   - D, DF, F + K
     Can be performed in Mid-Air

  Ninjutsu 
   - F, DF, D, DB, B + Any P or K
     Can be performed in Mid-Air
     Button pressed determines position
     Direction + P or K to attack upon reappearing

Hyper Combos
------------
  Kochou Gakure
   - D, DB, B + KK
     Can be performed in Mid-Air

  Psy-Maelstorm
   - D, DF, F + KK

  Psy-Thrust
   - D, DF, F + PP
     Can be performed in Mid-Air
     Change direction with Joystick + P

Assist Type
-----------
   Alpha: Air Attack - Psy-Blade Spin / Psy-Maelstorm
   Beta:  Shooting Attack - Psy-Blast / Kochou Gakure
  +Gamma: Balance Assist - Psy-Blast / Psy-Thrust

Aerial Rave Launchers
---------------------
   - D + HP


=-------------=
=No.  6  Rogue=
=-------------=

Biography
---------
  Team:              Marvel
  AKA:               Unknown
  First Appearance:  Avengers Annual #10
  Previous VS Games: XMvSF, MvC (Helper Only)

Character Data
--------------
  Damage Setting:    90%
  Power Drain:       None

Extra Moves
-----------
 *Diving Kick
   - In Mid-Air, D + HK

 *Air Dash
   - In Mid-Air, F, F or PP

Special Moves
-------------  
  Repeating Punch
   - D, DF, F + P
     Can be performed in Mid-Air

  Rising Repeating Punch
   - F, D, DF + P

  Power Dive Punch
   - F, D, DF + K

  Power Drain
   - D, DB, B + K
     Can be performed in Mid-Air

Hyper Combos
------------
  Good Night, Sugar
   - D, DF, F + PP

Assist Type
-----------
   Alpha: Air Attack - Rising Repeating Punch / Good Night, Sugar (shortened)
  +Beta:  Rush Attack - Repeating Punch / Good Night, Sugar (shortened)
   Gamma: Throw - Power Drain / Good Night, Sugar (shortened)

Aerial Rave Launchers
---------------------
   - HK
   - DF + HK
   - D + HP


=-------------------=
=No.  7  Doctor Doom=
=-------------------=

Biography
---------
  Team:              Marvel
  AKA:               Victor Von Doom
  First Appearance:  Fantastic Four #5 / Marvel Super Heroes
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    90%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Side Drill Kick
   - In Mid-Air, HK

 *Downward Drill Kick
   - In Mid-Air, D + HK

Special Moves
-------------  
  Plasma Beam
   - D, DF, F + P
     Can be performed in Mid-Air

  Molecular Shield
   - F, DF, D, DB, B + K

  Photon Shot
   - F, DF, D, DB, B + P
     Can be performed in Mid-Air

Hyper Combos
------------
  Electric Cage
   - D, DF, F + PP

  Photon Array
   - F, DF, D, DB, B + PP
     Can be performed in Mid-Air

  Sphere Flame
   - D, DF, F + KK

Assist Type
-----------
   Alpha: Irregular Attack - Photon Shot / Photon Area
   Beta:  Air Attack - Molecular Shield / Sphere Flame
  +Gamma: Shooting Attack - Plasma Beam / Electric Cage

Aerial Rave Launchers
---------------------
   - D + HP
   - LK -> LK
   - DF + HK


=--------------------------------=
=No.  8  Lost Admantium Wolverine=
=--------------------------------=

Biography
---------
  Team:              Marvel
  AKA:               Logan
  First Appearance:  Incredible Hulk #180 / X-Men: Children of the Atom
  Previous VS Games: XMvSF, MSHvSF, MvC

Character Data
--------------
  Damage Setting:    135%
  Power Drain:       Speed Up

Extra Moves
-----------
 *Claw Slide
   - DF + HP

 *Knee Dive
   - In Mid-Air, D + HK

Special Moves
-------------  
  Berserker Barrage
   - D, DF, F + P

  Tornado Claw
   - F, D, DF + P
     Can be performed in Mid-Air

  Drill Claw
   - LK + HP
     Can be performed in Mid-Air
     Direction can be controlled with joystick

Hyper Combos
------------
  Berserker Barrage X
   - D, DF, F + PP

  Weapon X
   - F, D, DF + PP

Assist Type
-----------
   Alpha: Sweep Attack - Standing HP / Berserker Barrage X
   Beta:  Launch Attack - Standing HK / Berserker Barrage X
  +Gamma: Irregular Attack - Claw Slide / Berserker Barrage X

Aerial Rave Launchers
---------------------
   - HK

=--------------=
=No.  9  Iceman=
=--------------=

Biography
---------
  Team:              Marvel
  AKA:               Robert Drake
  First Appearance:  Uncanny X-Men #1 / X-Men: Children of the Atom
  Previous VS Games: MvC (Helper Only)

Character Data
--------------
  Damage Setting:    110%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Cartwheel Kick
   - In Mid-Air, D + HK
 
 *Snowball Throw
   - In Mid-Air, D + HP

Special Moves
-------------  
  Ice Beam
   - D, DF, F + P
     Can be performed in Mid-Air

  Ice Avalanche
   - D, DF, F + K
     Can be performed in Mid-Air

  Ice Fist
   - D, DB, B + P

Hyper Combos
------------
  Arctic Attack
   - D, DF, F + PP
     Can be performed in Mid-Air

Assist Type
-----------
   Alpha: Shooting Attack - Ice Beam / Arctic Attack
   Beta:  Irregular Attack - Ice Avalanche / Arctic Attack
  +Gamma: Balance Assist - Ice Beam / Arctic Attack

Aerial Rave Launchers
---------------------
   - D + HK


=------------------=
=No. 10  Spider-Man=
=------------------=

Biography
---------
  Team:              Marvel
  AKA:               Peter Parker
  First Appearance:  Amazing Fantasy #15 / Marvel Super Heroes
  Previous VS Games: MSHvSF, MvC

Character Data
--------------
  Damage Setting:    125%
  Power Drain:       Speed Up

Extra Moves
-----------
 *Wall Bounce
   - In Mid-Air near a wall, F

 *Air Dash
   - In Mid-Air, F, F or PP

Special Moves
-------------  
  Web Ball
   - D, DF, F + P
     Can be performed in Mid-Air

  Web Swing
   - D, DB, B + K
     Can be performed in Mid-Air

  Spider Sting
   - F, D, DF + P
     Follow-Up with P

  Web Throw
   - F, DF, D, DB, B + P

Hyper Combos
------------
  Maximum Spider
   - D, DF, F + PP
     Can be performed in Mid-Air

  Crawler Assault
   - D, DF, F + KK

  Ultimate Web Throw
   - D, DB, B + PP

Assist Type
-----------
  +Alpha: Attack Assist - Web Ball / Crawler Assault
   Beta:  Movement Attack - Web Swing / Crawler Assault
   Gamma: Air Attack - Spider Sting / Crawler Assault

Aerial Rave Launchers
---------------------
   - D + HP
   - D + HK
   - LP -> LP


=------------=
=No. 11  Hulk=
=------------=

Biography
---------
  Team:              Marvel
  AKA:               Robert Bruce Banner
  First Appearance:  Incredible Hulk #1 / Marvel Super Heroes
  Previous VS Games: MSHvSF, MvC

Character Data
--------------
  Damage Setting:    85%
  Power Drain:       Super Armor

Extra Moves
-----------
  None Known

Special Moves
-------------  
  Gamma Tornado
   - F, DF, D, DB, B + P

  Gamma Slam
   - D, DF, F + P

  Gamma Charge
   - Charge B, F + K

  Anti-Air Gamma Charge
   - Charge D, U + K

Hyper Combos
------------
  Gamma Wave
   - D, DF, F + PP

  Gamma Crush
   - D, DB, B + PP

  Gamma Quake
   - D, DF, F + KK

Assist Type
-----------
   Alpha: Sweep Attack - Gamma Slam / Gamma Wave
  +Beta:  Rush Attack - Gamma Charge / Gamma Crush
   Gamma: Air Attack - Anti-Air Gamma Charge / Gamma Quake

Aerial Rave Launchers
---------------------
   - D + HP
   - DF + HK


=-------------=
=No. 12  Venom=
=-------------=

Biography
---------
  Team:              Marvel
  AKA:               Eddie Brock
  First Appearance:  Amazing Spider-Man #300
  Previous VS Games: MvC

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Power Up

Extra Moves
-----------
  None Known

Special Moves
-------------  
  Venom Fang
   - D, DF, F + P
   Can be performed in Mid-Air

  Web Throw
   - F, DF, D, DB, B + P

  Venom Rush
   - D, DF, F + K

Hyper Combos
------------
  Venom Wave
   - D, DF, F + PP

  Death Bite
   - D, DF, F + KK

Assist Type
-----------
  +Alpha: Movement Attack - Venom Fang / Death Bite
   Beta:  Irregular Attack - Venom Rush / Death Bite
   Gamma: Launch Attack - DF + P / Death Bite

Aerial Rave Launchers
---------------------
  - LP -> LP
  - DF + HP


=------------=
=No. 13  Jill=
=------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Resident Evil
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    105%
  Power Drain:       None

Extra Moves
-----------
  None Known 

Special Moves
-------------  
  Kinsetsu Sentou A
   - D, DF, F + P
   Can be performed in Mid-Air
   Hold P to store move, release to attack

  Grenade Launcher
   - F, D, DF + P
   Hold P for longer launch

  Ousen Shageki
   - F, DF, D, DB, B + P

  Kinkyuu Kaihi A  
   - D, DB, B + K

  Kinkyuu Kaihi B
   - D, DF, F + LK

  Kinkyuu Kaihi C
   - D, DF, F + HK

Hyper Combos
------------
  Kinsetsu Sentou A+
   - D, DF, F + PP
   Can be performed in Mid-Air

  CODE:T-002
   - D, DB, B + KK
   Follow-up with Rocket Launcher after third hit

  Rocket Launcher
   - D, DF, F + KK

Assist Type
-----------
  +Alpha: Recovery - Green + Red Herb / Rocket Launcher
   Beta:  Rush Attack - Kinsetsu Sentou A / Kinsetsu Sentou A+
   Gamma: Shooting Attack - Grenade Launcher / Rocket Launcher

Aerial Rave Launchers
---------------------
  - D + HP


=------------=
=No. 14  Tron=
=------------=

Biography
---------
  Team:              Capcom
  AKA:               Tron Bonne
  First Appearance:  RockMan Dash (MegaMan Legends)
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    90%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Rock Throw
   - Hold HK, release to throw

Special Moves
-------------  
  Bonne Strike
   - D, DF, F + K
   Can be performed in Mid-Air

  Shikidan
   - D, DF, F + P

  Kobun Launch
   - F, D, DF + P

Hyper Combos
------------
  King Kobun
   - D, DB, B + PP

  Chuushoku Rush
   - D, DF, F + PP

Assist Type
-----------
  +Alpha: Throw - HP Throw / Chuushoku Rush
   Beta:  Air Attack - Flamethrower / King Kobun
   Gamma: Shooting Attack - Radar Shot (?) / King Kobun

Aerial Rave Launchers
---------------------
  - D + HP


=------------------=
=No. 15  Ruby Heart=
=------------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Marvel Vs. Capcom 2
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Defense Up

Extra Moves
-----------
  None Known 

Special Moves
-------------  
  Shovel Shell
   - D, DF, F + P
   Can be performed in Mid-Air
   Change direction with Joystick + P

  Phantom
   - D, DB, B + K

  Supremation
   - D, DF, F + K

 *Anchor Grab
   - F, DF, D, DB, B + HP

 *Anchor Throw
   - F, DF, D, DB, B + LP

Hyper Combos
------------
  Mille Phantom
   - D, DB, B + KK

  Pirate Knell
   - D, DF, F + KK

  Tour-Do-Mage
   - HK -> LP -> D -> LK -> HP
   Follow-Ups: Hold F, Press LP or LK, Repeat

 *Hyper Shovel Shell
   - D, DF, F + PP

Assist Type
-----------
   Alpha: Air Attack - Supremation / Pirate Knell
  +Beta:  Attack Assist - Anchor Grab / Mille Phantom
   Gamma: Ability Assist - Power Up / Hyper Shovel Shell

Aerial Rave Launchers
---------------------
  - D + HP
  - DF + HK


=--------------=
=No. 16  SonSon=
=--------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  SonSon
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    115%
  Power Drain:       Speed Up

Extra Moves
-----------
 *Staff Thrust
   - F + HP 

 *Forward Crawl
   - B, DB, D, DF, F + K

Special Moves
------------- 
  Fuusetsujin
   - P Repeatedly
   Can be performed in Mid-Air

  Shienbu
   - D, DF, F + P
   Can be performed in Mid-Air

  Seiten Rengeki
   - F, D, DF + P
   Can be performed in Mid-Air

 *Wall Runaround
   - D, DB, B + K
   Follow-up with K to attack or P to stop

 *Bottle Cook
   - F, DF, D, DB, B + P

Hyper Combos
------------
  Tenchi Tsuukan
   - D, DF, F + PP
   Can be performed in Mid-Air

  POW
   - D, DF, F + KK

  En Ou
   - D, DB, B + PP
   P and K to attack after transformation

Assist Type
-----------
  +Alpha: Recovery - Mini-POW / En Ou + Auto-Attack
   Beta:  Shooting Attack - Shienbu / En Ou + Auto-Attack
   Gamma: Air Attack - Seiten Rengeki / Tenchi Tsuukan

Aerial Rave Launchers
---------------------
  - DF + HP
  - D + HK


=--------------=
=No. 17  Amingo=
=--------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Marvel Vs. Capcom 2
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Power Up

Extra Moves
-----------
  None Known 

Special Moves
-------------
  Daichi no Kodoma (Grab)
   - D, DB, B + K

  Daichi no Kodoma (Punch)
   - D, DF, F + LK

  Daichi no Kodoma (Kick)
   - D, DF, F + HK

  Kaze no Sakebi
   - D, DF, F + P
   Can be performed in Mid-Air

  Midori no Kanki
   - D, DB, B + P

Hyper Combos
------------
  Shokubutsu no Okite
   - D, DB, B + PP

  Taiyou no Megumi
   - D, DF, F + KK

Assist Type
-----------
  +Alpha: Recovery - Life Up / Taiyou no Megumi
   Beta:  Ability Assist - Defence Up / Taiyou no Megumi
   Gamma: Balance Assist - Kaze no Sakebi / Taiyou no Megumi

Aerial Rave Launchers
---------------------
  - D + HP
  - D + HK
  - D + LK -> D + LK
  - D + LP -> D + LP


=--------------=
=No. 18  Hayato=
=--------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Star Gladiator
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    105%
  Power Drain:       Speed Up

Extra Moves
-----------
  Plasma Combo Starter
   - B + P
   Plasma Combos: B + LP -> LP -> LP -> LP
                  B + LP -> LP -> HP -> HK -> HP
                  B + LP -> LP -> HP -> HK -> LP -> LP
                  B + HP -> LP -> HP -> HP -> HP
                  B + HP -> LP -> HP -> LK -> HP
                  B + HP -> LP -> LP -> HP -> HP
                  B + HP -> LP -> LP -> LP -> HK -> LP -> LP
                  B + HP -> LP -> LP -> HP -> HK -> LP -> LP
                  B + HP -> HP
 
 *Dashing Strike
   - While Dashing Forward, HP, HP
  
 *Spinning Slice
   - F + HP

 *Downward Thrust
   - In Mid-Air, D + HK

Special Moves
-------------
  Shiden
   - D, DF, F + P

  Guren
   - F, D, DF + P
   Can be performed in Mid-Air

  Shirotora Hou
   - B, F + PP

Hyper Combos
------------
  Rasetsu Zan
   - D, DF, F + PP

  Engetsu
   - D, DF, F + KK

  Plasma Field
   - D, DB, B + KK
   Can be performed in Mid-Air
   If it connects, allows unlimited supers for duration
 
 *B.Hayato Attack
   - LP -> HP -> B -> LK -> HK
   Requires and uses 3 Hyper Combo Levels 
  
Assist Type
-----------
  +Alpha: Movement Attack - Shiden / Rasetsu Zan
   Beta:  Air Attack - Guren / Engetsu
   Gamma: Balance Assist - Shiden / Engetsu

Aerial Rave Launchers
---------------------
  - D + HP


=--------------=
=No. 19  Sakura=
=--------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Street Fighter Alpha
  Previous VS Games: MSHvSF

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Flower Kick
   - F + HK

 *Teleport Forward
   - As Dark Sakura, F, D, DF + KK or PP

 *Teleport Backward
   - As Dark Sakura, B, D, DB + KK or PP

Special Moves
-------------
  Shououken
   - As Normal Sakura, D, DF, F + P
   - As Normal Sakura, F, D, DF + P
   Can be performed in Mid-Air

  Hadouken
   - As Normal Sakura, D, DB, B + P
   - As Dark Sakura, D, DF, F + P
   Can be performed in Mid-Air

  Shunpuu Kyaku
   - D, DB, B + K
   Can be performed in Mid-Air
   
Hyper Combos
------------
  Midare Zakura
   - As Normal Sakura, D, DF, F + PP
   - As Dark Sakura, D, DF, F + KK

  Shinkuu Hadouken
   - As Normal Sakura, D, DB, B + PP
   - As Dark Sakura, D, DF, F + PP

  Haru Ichiban
   - D, DB, B + KK

 *Dark Sakura Transformation
   - B, D, DB + LK
   Requires and uses 3 Hyper Combo levels

 *Normal Sakura Transformation
   - As Dark Sakura, B, D, DB + LK
   Requires and uses 3 Hyper Combo levels

 *Shun Goku Satsu
   - As Dark Sakura, LP -> LP -> F -> LK -> HP
   Requires and uses 3 Hyper Combo levels

Assist Type
-----------
  +Alpha: Rush Attack - Shououken / Haru Ichiban
   Beta:  Shooting Attack - Hadouken / Shinkuu Hadouken
   Gamma: Movement Attack - Shunpuu Kyaku / Midare Zakura

Aerial Rave Launchers
---------------------
  - D + HP
  - DF + HK
  - LK -> LK


=---------------------=
=No. 20  Strider Hiryu=
=---------------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Strider
  Previous VS Games: MvC

Character Data
--------------
  Damage Setting:    125%
  Power Drain:       Speed Up

Extra Moves
-----------
 *Double Jump
   - During a jump, U

 *Wall Bounce
   - During a jump near a wall, F

 *Rolling Slide Kick
   - DF + HK

 *Teleport
   - B, D, DB + P or K
   Button pressed determines location

Special Moves
-------------
  Ameno Murakumo
   - D, DF, F + P

  Excalibur
   - In Mid-Air, D, DF, F + P or K

  Gram
   - F, D, DF + P or K
   Can be performed in Mid-Air with P

  Formation A
   - D, DF, F + K  

  Formation B
   - Charge B, F + P
   Perform again to launch

  Formation C
   - Charge B, F + K

  Warp
   - D, DB, B + K

 *Heki Hari Tsuki
   - D, DB, B + P
   Follow-up with: U or D to move
                   P to slash
                   K to dive kick
                   F to release
                   B, F to change sides

Hyper Combos
------------
  Ragnarok
   - F, D, DF + PP

  Legion
   - D, DF, F + KK

  Ouroborus
   - D, DF, F + PP

Assist Type
-----------
  +Alpha: Sweep Attack - Ameno Murakumo / Legion
   Beta:  Irregular Attack - Warp / Legion
   Gamma: Shooting Attack - Formation A / Legion

Aerial Rave Launchers
---------------------
  - D + HP


=-------------=
=No. 21  Guile=
=-------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Street Fighter II
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Spinning Back Knuckle
   - F + HP

 *Straight Punch
   - B + HP

 *Upside-Down Kick
   - F + HK

 *Hop Kick
   - B + HK

Special Moves
-------------
  Sonic Boom
   - Charge B, F + P

  Somersault Kick
   - Charge D, U + K

  Anti-Air Somersault Kick
   - In Mid-Air, D, U + K

Hyper Combos
------------
  Sonic Hurricane
   - D, DF, F + PP

  Somersault Strike
   - D, DB, B + KK

  Crossfire Assault
   - In Mid-Air, D, DF, F + KK

Assist Type
-----------
   Alpha: Air Attack - Somersault Kick / Somersault Strike
   Beta:  Shooting Attack - Sonic Boom / Sonic Hurricane
  +Gamma: Balance Assist - Sonic Boom / Sonic Hurricane

Aerial Rave Launchers
---------------------
  - D + HP


=-----------=
=No. 22  Ryu=
=-----------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Street Fighter
  Previous VS Games: XMvSF, MSHvSF, MvC

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Power Up

Extra Moves
-----------
 *Sakotsu Wari
   - F + HP

 *Senpuu Kyaku
   - F + HK

 *L-Kick
   - In Mid-Air, U _ HK

Special Moves
-------------
  Hadouken
   - D, DF, F + P
   Can be performed in Mid-Air

  Shouryuuken
   - F, D, DF + P

  Tatsumaki Senpuu Kyaku
   - D, DB, B + K
   Can be performed in Mid-Air

Hyper Combos
------------
  Shinkuu Hadouken
   - D, DF, F + PP
   Can be performed in Mid-Air

  Shinkuu Tatsumaki Senpuu Kyaku
   - D, DB, B + KK

  Shin Shouryuuken
   - F, D, DF + PP
   Requires and uses 3 Hyper Combo Levels

Assist Type
-----------
   Alpha: Air Attack - Shouryuuken / Shinkuu Hadouken
  +Beta:  Shooting Attack - Hadouken / Shinkuu Hadouken
   Gamma: Movement Attack - Tatsumaki Senpuu Kyaku / Shinkuu Tatsumaki Senpuu 
          Kyaku

Aerial Rave Launchers
---------------------
  - D + HP


=---------------=
=No. 23  Zangief=
=---------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Street Fighter II
  Previous VS Games: XMvSF, MSHvSF, MvC

Character Data
--------------
  Damage Setting:    85%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Elbow Drop
   - B + LP

 *Air Elbow Drop
   - In Mid-Air, D + LP

 *Long Punch
   - In Mid-Air, F + HP
 
 *Flying Body Press
   - In Mid-Air, D + HP

 *Double Knee
   - In Mid-Air, D + LK

 *Dash Grab
   - F, F
   Follow-Up with P to throw or K to bite

Special Moves
-------------
  Double Lariat
   - PP
   Can be performed in Mid-Air
   
 *Quick Double Lariat
   - KK
   Can be performed in Mid-Air

  Banishing Flat
   - F, D, DF + P

  Aerial Russian Slam
   - F, D, DF + K

  Screw Pile Driver 
   - F, DF, D, DB, B, UB + P or B, DB, D, DF, F, UF + P
   Can be performed in Mid-Air
   Rotate the Joystick during the move to add damage

  Flying Power Bomb
   - B, DB, D, DF, F + K

 *Vodka Fire
   - While Iron Body, D, DF, F + P

Hyper Combos
------------
  Final Atomic Buster
   - F, DF, D, DB, B, UB + PP

  Iron Body
   - B, D, DB + LK

  Normal Body
   - While Iron Body, B, D, DB + LK

  Ultra Final Atomic Buster
   - While Normal Body, F, DF, D, DB, B, UB + KK
    Requires and uses 3 Hyper Combo Levels
    Rotate the Joystick during the move to add damage

  Siberian Blizzard
   - While Iron Body, F, DF, D, DB, B, UB + KK

Assist Type
-----------
   Alpha: Sweep Attack -  Double Lariat / Super Double Lariat
  +Beta:  Throw - Flying Power Bomb / Super Double Lariat
   Gamma: Air Attack - Aerial Russian Slam / Super Double Lariat

Aerial Rave Launchers
---------------------
  - DF + HP
  - D + LP -> D + LP


=----------------=
=No. 24  Anakaris=
=----------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Vampire (DarkStalkers)
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    125%
  Power Drain:       None

Extra Moves
-----------
 *High Kick
   - B + LK

 *Pyramid Drop
   - D + K or DF + K

Special Moves
-------------
  Hitsugi no Mai
   - D, D + P or K
   Can be performed in Mid-Air
   Button pressed determines locaion (close) LP - HP - LK - HK (far)

  Cobra Blow
   - B, F + P
   Can be performed in Mid-Air

  Mirror Drop
   - D, DF, F + P
   Can be performed in Mid-Air

  Ouke no Sabaki
   - D, DF, F + K     
   Must be performed in Mid-Air

Hyper Combos
------------
  Pharaoh Magic
   - HK -> LP -> D -> LK -> HP
   Can be performed in Mid-Air

  Pharoah Cobra Blow
   - B, F + PP 
   P repeatedly to attack
   Can be performed in Mid-Air

  Pharoah Illusion
   - LP -> LP -> F -> LK -> HP
   Use joystick to move, buttons to attack

 *Hyper Hitsugi no Mai
   - D, D + PP

Assist Type
-----------
  +Alpha: Sweep Attack - Cobra Blow / Pharoah Cobra Blow + Auto Attack
   Beta:  Throw - Mirror Drop / Pharoah Illusion + Auto Attack
   Gamma: Irregular Attack - Hitsugi no Mai / Hyper Hitsugi no Mai

Aerial Rave Launchers
---------------------
  - D + HP


=----------------------=
=No. 25  Silver Samurai=
=----------------------=

Biography
---------
  Team:              Marvel
  AKA:               Kenuichio Harada
  First Appearance:  Daredevil #111 / X-Men: Children of the Atom
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    90%
  Power Drain:       Defense Up

Extra Moves
-----------
  None Known

Special Moves
-------------
  Shuriken
   - D, DF, F + P
   Can be performed in Mid-Air
   Control direction with U or D

  Hyaku Sakuchi
   - P repeatedly or F, D, DF + P
   Dash forward with F, F

Hyper Combos
------------
  Chou Shuriken
   - D, DF, F + PP
   Can be performed in Mid-Air during Touki [Ikazuchi]

  RaiMenKen
   - D, DF, F + KK
   Move is altered depending on the Touki mode   

  Touki [Ikazuchi]
   - D, DB, B + P

  Touki [Mizu]
   - D, DB, B + LK

  Touki [Honoo]
   - D, DB, B + HK

Assist Type
-----------
  +Alpha: Sweep Attack - Hyaku Sakuchi / Hyper Hyaku Sakuchi 
   Beta:  Shooting Attack - Shuriken / Chou Shuriken
   Gamma: Launch Attack - Crouching HP / RaiMenKen

Aerial Rave Launchers
---------------------
  - D + HP


=--------------=
=No. 26  Gambit=
=--------------=

Biography
---------
  Team:              Marvel
  AKA:               Jean Luc "Remy" LeBeau
  First Appearance:  Uncanny X-Men #266
  Previous VS Games: XMvSF, MvC

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Speed Up

Extra Moves
-----------
  None Known

Special Moves
-------------
  Kinetic Card
   - D, DF, F + P
   Can be performed in Mid-Air

  Trick Card
   - D, DB, B + P

  Cajun Slash
   - F, D, DF + P

  Cajun Strike
   - Charge D, U + K

 *Cajun Escape
   - Charge D, U + P
     F or B to bounce off wall

Hyper Combos
------------
  Royal Flush
   - D, DF, F + PP

  Cajun Explosion (Forward)
   - D, DF, F + KK

  Cajun Explosion (Backward)
   - D, DB, B + KK

Assist Type
-----------
   Alpha: Shooting Attack - Kinetic Card / Royal Flush
  +Beta:  Movement Attack - LP Cajun Slash / Royal Flush
   Gamma: Launch Attack - Crouching HP / Royal Flush

Aerial Rave Launchers
---------------------
  - D + HP


=------------------=
=No. 27  Juggernaut=
=------------------=

Biography
---------
  Team:              Marvel
  AKA:               Cain Marko
  First Appearance:  Uncanny X-Men #12 / X-Men: Children of the Atom
  Previous VS Games: XMvSF, MvC (Helper Only)

Character Data
--------------
  Damage Setting:    85%
  Power Drain:       Super Armor

Extra Moves
-----------
 *Double Fist
   - F + HP

Special Moves
-------------
  Earthquake Punch
   - F, DF, D + P

  Juggernaut Punch
   - B, DB, D, DF, F + P

  Juggernaut Body Press  
   - B, DB, D, DF, F + K
   Can be performed in Mid-Air

  Cytorak Power-Up
   - F, D, DF + PP

Hyper Combos
------------
  Juggernaut Headcrush
   - D, DF, F + PP

Assist Type
-----------
   Alpha: Sweep Attack - Earthquake Punch / Juggernaut Headcrush
  +Beta:  Rush Attack - Juggernaut Punch / Juggernaut Headcrush
   Gamma: Irregular Attack - Juggernaut Body Press / Juggernaut Headcrush

Aerial Rave Launchers
---------------------
  - D + HP


=---------------=
=No. 28  Magneto=
=---------------=

Biography
---------
  Team:              Marvel
  AKA:               Eric "Magnus" Lensherr
  First Appearance:  Uncanny X-Men #1 / X-Men: Children of the Atom
  Previous VS Games: XMvSF, MvC (Helper Only)

Character Data
--------------
  Damage Setting:    105%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Flight  
   - D, DB, B + KK
   Perform a second time to end

 *Air Dash
   - In Mid-Air, PP
   Hold Joystick for direction

Special Moves
-------------
  E.M. Disruptor
   - B, DB, D, DF, F + P
   Can be performed in Mid-Air

  Magnetic Blast
   - In Mid-Air, U, UF, F + P

  Hyper Gravitation
   - F, DF, D, DB, B + K
   Can be performed in Mid-Air

  Magnetic Force Field
   - B, DB, D, DF, F + K

Hyper Combos
------------
  Magnetic Shockwave
   - D, DF, F + PP

  Magnetic Tempest
   - D, DF, F + KK
   Can be performed in Mid-Air

Assist Type
-----------
   Alpha: Shooting Attack - E.M. Disruptor / Magnetic Shockwave
  +Beta:  Attack Assist - Hyper Gravitation / Magnetic Tempest
   Gamma: Launch Attack - Crouching HP / Magnetic Tempest

Aerial Rave Launchers
---------------------
  - D + HP
  - LP -> LP


=--------------------=
=No. 29  Shuma-Gorath=
=--------------------=

Biography
---------
  Team:              Marvel
  AKA:               N/A
  First Appearance:  Marvel Premiere #6 / Marvel Super Heroes
  Previous VS Games: MSHvSF

Character Data
--------------
  Damage Setting:    110%
  Power Drain:       None

Extra Moves
-----------
 *Stone Drop
   - In Mid-Air, D + HK

 *Upward Stare
   - In Mid-Air, U + HP

Special Moves
-------------
  Mystic Stare
   - Charge B, F + P

  Mystic Smash
   - Charge B, F + K

  Devitilization
   - F, DF, D, DB, B + K

Hyper Combos
------------
  Chaos Dimension
   - D, DF, F + PP, Attack with HP or LP
   Requires and uses 3 Hyper Combo levels

  Chaos Split
   - D, DF, F + KK

Assist Type
-----------
   Alpha: Shooting Attack - Mystic Stare / Chaos Split
   Beta:  Movement Attack - Mystic Smash / Chaos Split
  +Gamma: Balance Assist -  Mystic Stare / Chaos Split

Aerial Rave Launchers
---------------------
  - DF + HK


=-------------=
=No. 30  Storm=
=-------------=

Biography
---------
  Team:              Marvel
  AKA:               Ororo Munroe
  First Appearance:  Giant-Size X-Men #1 / X-Men: Children of the Atom
  Previous VS Games: XMvSF, MvC (Helper Only)

Character Data
--------------
  Damage Setting:    105%
  Power Drain:       Speed Up

Extra Moves
-----------
 *Flight
   - D, DB, B + KK
   Perform a second time to Land

 *Air Dash
   - In Mid-Air, PP
   Use Joystick to determine direction

 *Slow Decent
   - In Mid-Air, Hold U

Special Moves
-------------
  Whirlwind
   - D, DF, F + K
   Can be performed in Mid-Air

  Double Typhoon
   - F, DF, D, DB, B + K
   Can be performed in Mid-Air

  Lightning Attack
   - HP + LK 
   Can be performed in Mid-Air
   Use Joystick to determine attack direction
   Can be performed three times in succession

  Lightning Sphere
   - During a Jump, D, DB, B + P

Hyper Combos
------------
  Lightning Storm
   - B, DB, D, DF, F + PP
   Can be performed in Mid-Air

  Ice Storm
   - D, DB, B + PP

Assist Type
-----------
  +Alpha: Shooting Attack - Whirlwind / Lightning Storm
   Beta:  Movement Attack - Lightning Attack / Lightning Storm
   Gamma: Irregular Attack - Double Typhoon / Ice Storm

Aerial Rave Launchers
---------------------
  - D + HP
  - D + HK


=-----------------=
=No. 31  Wolverine=
=-----------------=

Biography
---------
  Team:              Marvel
  AKA:               Logan
  First Appearance:  Incredible Hulk #180 / X-Men: Children of the Atom
  Previous VS Games: XMvSF, MSHvSF, MvC

Character Data
--------------
  Damage Setting:    125%
  Power Drain:       Speed Up

Extra Moves
-----------
 *Claw Slide
   - DF + HP

 *Knee Dive
   - In Mid-Air, D + HK

Special Moves
-------------  
  Berserker Barrage
   - D, DF, F + P
   P repeatedly to add more hits

  Berserker Slash
   - D, DB, B + P

  Tornado Claw
   - F, D, DF + P

  Drill Claw
   - LK + HP
     Can be performed in Mid-Air
     Direction can be controlled with joystick

Hyper Combos
------------
  Berserker Barrage X
   - D, DF, F + PP

  Weapon X
   - F, D, DF + PP

  Fatal Claw
   - F, D, DF + KK
     Can be performed in Mid-Air

 *Speed Up
   - D, DF, F + KK

Assist Type
-----------
  +Alpha: Movement Attack - Berserker Barrage / Berserker Barrage X
   Beta:  Air Attack - Tornado Claw / Fatal Claw
   Gamma:  Rushing Attack - Drill Claw / Fatal Claw

Aerial Rave Launchers
---------------------
  - DF + HK


=-----------------=
=No. 32  Omega Red=
=-----------------=

Biography
---------
  Team:              Marvel
  AKA:               Arkady Rossovich
  First Appearance:  X-Men #4 / X-Men: Children of the Atom
  Previous VS Games: MSHvSF

Character Data
--------------
  Damage Setting:    90%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Underground Strike
   - [close]  - DB + HK
   - [medium] - D + HK
   - [far]    - DF + HK

Special Moves
-------------
  Carbonadium Coil 
   -[Straight]      - D, DF, F + LP
                    - In Mid-Air, D, DF, F + LK
   -[Diagonal Up]   - D, DF, F + HP
   -[Up]            - D, DF, F + PP
   -[Diagonal Down] - In Mid-Air, D, DF, F + HK
   -[Down]          - In Mid-Air, D, DF, F + KK
   Follow-Up With:  P - Energy Drain (Life Drain)
                    K - Death Factor (Hyper Combo Drain)
                    Joystick + K - Throw
                    B + P or K - Return
                    D + P - Slam
                    D + P, D + P - Double Slam
   Can be performed in Mid-Air
 
  Omega Strike 
   -[Low]           - D, DF, F + LK
   -[Diagonal Up]   - D, DF, F + HK
   -[Up]            - D, DF, F + KK
   Follow-Up With:  D + K - Cancel
                    B + K - Return

Hyper Combos
------------
  Omega Destroyer
   - D, DB, B + PP

  Omega Smasher
   - In Mid-Air, D, DB, B + PP

Assist Type
-----------
  +Alpha: Throw Attack - Carbonadium Coil -> Throw / Omega Destroyer
   Beta:  Air Attack - Diagonal Up Omega Strike / Omega Destroyer
   Gamma: Sweep Attack - Close Underground Strike / Omega Destroyer

Aerial Rave Launchers
---------------------
  - DF + HP
  - LP -> LP


=---------------=
=No. 33  Bulleta=
=---------------=

Biography
---------
  Team:              Capcom
  AKA:               Baby Bonnie Hood
  First Appearance:  Vampire Savior (DarkStalkers 3)
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    105%
  Power Drain:       None

Extra Moves
-----------
 *Basket Swing
   - F + HP or B + HP

 *Groundhog Knee 
   - F + HK

 *Stumble & Blade
   - During Dash, HP

Special Moves
-------------
  Smile & Missile
   - Charge B, F + P

 *Smile & Missile [low]
   - Charge B, F + K

  Hop & Missile
   - Charge D, U + P

  Shyness & Strike
   - D, DB, B + P

  Cheer & Fire
   - F, D, DF + P

 *Cheer & Fire [straight]
   - F, D, DF + K

Hyper Combos
------------
  Cool Hunting
   - D, DF, F + PP

  Beautiful Memory
   - B, DB, D, DF, F + KK

  Hyper Apple For You
   - F, DF, D, DB, B + KK  

Assist Type
-----------
   Alpha: Shooting Attack - Smile & Missile / Cool Hunting
  +Beta:  Air Attack - Cheer & Fire / Cool Hunting
   Gamma: Irregular Attack - Shyness & Strike / Cool Hunting

Aerial Rave Launchers
---------------------
  - DF + HK
  - LK -> LK


=-------------=
=No. 34  Gouki=
=-------------=

Biography
---------
  Team:              Capcom
  AKA:               Akuma
  First Appearance:  Super Street Fighter II Turbo
  Previous VS Games: XMvSF, MSHvSF

Character Data
--------------
  Damage Setting:    135%
  Power Drain:       Power Up

Extra Moves
-----------
 *Teleport Forward
   - F, D, DF + KK or PP

 *Teleport Backward
   - B, D, DB + KK or PP

 *Zugai Hasatsu
   - F + HP

 *Sunpuu Kyaku
   - F + HK

 *L-Kick
   - In Mid-Air, U + HK
  
Special Moves
-------------
  Gou Hadouken
   - D, DF, F + P   

  Gou Shouryuken
   - F, D, DF + P

  Tatsumaki Zankuu Kyaku
   - D, DB, B + K
   Can be performed in Mid-Air

  Tenma Kuujin Kyaku
   - In Mid-Air, D, DF, F + K

 *Zankuu Hadouken
   - In Mid-Air, D, DF, F + P   

Hyper Combos
------------
  Messatsu Gou Hadou
   - D, DB, B + PP

  Messatsu Gou Shouryuu
   - D, DF, F + PP

  Messatsu Gou Rasen
   - D, DF, F + KK

 *Messatsu Zankuu Hadou
   - In Mid-Air, D, DF, F + PP

 *Shun Goku Satsu
   - LP -> LP -> F -> LK -> HK
   Requires and uses 3 Hyper Combo levels 

Assist Type
-----------
   Alpha: Shooting Attack - Gou Hadouken / Messatsu Gou Hadou
   Beta:  Air Attack - Gou Shouryuken / Messatsu Gou Shouryuu
  +Gamma: Movement Attack - Tatsumaki Zankuu Kyaku / Messatsu Gou Rasen

Aerial Rave Launchers
---------------------
  - D + HP


=-----------=
=No. 35  Jin=
=-----------=

Biography
---------
  Team:              Capcom
  AKA:               Jin Saotome
  First Appearance:  Cyberbots
  Previous VS Games: MvC

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Diving Cyclone
   - In Mid-Air, D + HK

 *Saotome Fire
   - Taunt, then tap P repeatedly

Special Moves
-------------
  Saotome Typhoon
   - Charge B, F + P

  Saotome Crush
   - F, DF, D, DB, B + K

  Saotome Dynamite
   - Charge D, U + P

Hyper Combos
------------
  Blodia Punch
   - D, DF, F + PP

  Blodia Vulcan
   - D, DB, B + PP

  Saotome Cyclone
   - D, DF, F + KK

Assist Type
-----------
  +Alpha: Movement Attack - Saotome Typhoon / Saotome Cyclone
   Beta:  Air Attack - Saotome Dynamite / Blodia Punch
   Gamma: Launch Attack - DF + HP / Blodia Punch

Aerial Rave Launchers
---------------------
  - DF + HP
  - LP -> LP


=----------------=
=No. 36  Morrigan=
=----------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Vampire (DarkStalkers)
  Previous VS Games: MvC

Character Data
--------------
  Damage Setting:    115%
  Power Drain:       Speed Up

Extra Moves
-----------
 *Shell Pierce
   - In Mid-Air, D + HK

 *Necro Desire
   - F + HK

 *Air Dash
   - In Mid-Air, PP or F, F

 *Vernier Dash Up
   - In Mid-Air, U + PP or UF, UF

 *Vernier Dash Down
   - In Mid-Air, D + PP or DF, DF

 *Mysterious Arc
   - DB + HP

Special Moves
-------------
  Soul Fist
   - D, DF, F + P
   Can be performed in Mid-Air

  Shadow Blade
   - F, D, DF + P
   Can be performed in Mid-Air

  Vector Drain
   - F, DF, D, DB, B + P

  Shell Kick
   - In mid-air, D, DB, B + K
   
Hyper Combos
------------
  Soul Eraser
   - D, DF, F + PP

  Silhouette Blade
   - F, D, DF + PP

  Darkness Illusion
   - D, DF, F + KK
   Can be performed in Mid-Air

Assist Type
-----------
   Alpha: Air Attack - Shadow Blade / Silhouette Blade
   Beta:  Shooting Attack - Soul Fist / Soul Eraser
  +Gamma: Balance Assist - Soul Fist / Silhouette Blade

Aerial Rave Launchers
---------------------
  - D + HP
   

=---------------=
=No. 37  RockMan=
=---------------=

Biography
---------
  Team:              Capcom
  AKA:               MegaMan
  First Appearance:  RockMan (MegaMan)
  Previous VS Games: MvC

Character Data
--------------
  Damage Setting:    105%
  Power Drain:       Power Up

Extra Moves
-----------
 *Rock Buster
   - Hold HP, release to fire
   Can be performed in Mid-Air

 *Wall Bounce
   - Next to a wall in Mid-Air, F

Special Moves
-------------
  Rock Upper
   - F, D, DF + P
   Can be performed in Mid-Air

  Item Attack
   - D, DF, F +P
   Change Items with "Item:" Moves below

  Item: Rock Ball
   - D, DF, F + K
   Crouching K to launch after use

  Item: Tornado Hold
   - F, D, DF + K

  Item: Leaf Shield
   - D, DB, B + K
   Use Item Attack once to create, again to launch

Hyper Combos
------------
  Hyper RockMan
   - D, DF, F + PP

  Rush Drill
   - D, DF, F + KK
   Control with Joystick, P or K to dash

  Beat Plane
   - D, DB, B + PP
   Control with Joystick, P or K to fire

Assist Type
-----------
   Alpha: Shooting Attack -  Mega Buster / Hyper RockMan
   Beta:  Air Attack - Rock Upper / Hyper RockMan
  +Gamma: Balance Assist - Mega Buster / Hyper RockMan

Aerial Rave Launchers
---------------------
  - HK
  - DF + HK


=------------=
=No. 38  Roll=
=------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  RockMan (MegaMan)
  Previous VS Games: MvC

Character Data
--------------
  Damage Setting:    135%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Wall Bounce
   - Next to a wall in Mid-Air, F

 *Slice Kick
   - In Mid-Air, U + HK

 *Double Jump
   - In Mid-Air, U 

Special Moves
-------------
  Fireball
   - D, DF, F + P
   Can be performed in Mid-Air

  Hanataba Bakudan
   - F, D, DF + P
   Can be performed in Mid-Air

  Item Attack
   - D, DB, B + P
   Change Items with "Item:" Moves below

  Item: Rock Ball
   - D, DF, F + K
   Crouching K to launch after use

  Item: Tornado Hold
   - F, D, DF + K

  Item: Leaf Shield
   - D, DB, B + K
   Use Item Attack once to create, again to launch

Hyper Combos
------------
  Hyper Roll
   - D, DF, F + PP
   Hit P Repeatedly for more hits
 
  Rush Drill
   - D, DF, F + KK
   Control with Joystick, P or K to dash

  Beat Plane
   - D, DB, B + PP
   Control with Joystick, P or K to fire

Assist Type
-----------
   Alpha: Shooting Attack - Roll Buster / Hyper Roll
   Beta:  Irregular Attack - Hanataba Bakudan / Hyper Roll
  +Gamma: Balance Assist - Hanataba Bakudan / Hyper Roll

Aerial Rave Launchers
---------------------
  - HK
  - DF + HK


=------------------------=
=No. 39  Captain Commando=
=------------------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Captain Commando
  Previous VS Games: MvC

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Power Up

Extra Moves
-----------
  None Known

Special Moves
-------------
  Captain Fire
   - D, DF, F + P
   Can be performed in Mid-Air

  Captain Corridor
   - D, DB, B + P

  Commando Strike: Kakeru
   - D, DF, F + LK

  Commando Strike: Genity
   - D, DF, F + HK

  Commando Strike: Hoober
   - D, DF, F + LK + HP

  Captain Kick
   - D, DB, B + K

Hyper Combos
------------
  Captain Sword
   - D, DF, F + PP

  Captain Storm
   - D, DF, F + KK

Assist Type
-----------
   Alpha: Sweep Attack - Captain Fire / Captain Sword
  +Beta:  Air Attack - Captain Corridor / Captain Sword
   Gamma: Movement Attack - Captain Kick / Captain Sword

Aerial Rave Launchers
---------------------
  - DF + HP
  - DF + LP -> DF + LP
  - HK


=---------------=
=No. 40  Chun-Li=
=---------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Street Fighter II
  Previous VS Games: XMvSF, MSHvSF, MvC

Character Data
--------------
  Damage Setting:    105%
  Power Drain:       Speed Up

Extra Moves
-----------
 *Reishiki Kikou Ken
   - F + HP

 *Double Jump
   - In Mid-Air, U

 *Triple Jump
   - After Double Jump, U

 *Wall Bounce
   - In Mid-Air next to a wall, F

 *Kaku Kyaku Raku
   - DB + HK

 *Yousou Kyaku
   - In Mid-Air, D + HK

 *Air Dash
   - In Mid-Air, PP or F, F

Special Moves
-------------
  Kikouken
   - B, DB, D, DF, F + P

  Tenshou Kyaku
   - F, D, DF + K

  Hyakuretsu Kyaku
   - K Repeatedly
   Can be performed in Mid-Air

  Hyenshuu
   - F, DF, D, DB, B + K

Hyper Combos
------------
  Kikoushou
   - D, DF, F + PP

  Senretsu Kyaku
   - D, DF, F + KK
  
  Hazantenshou Kyaku
   - F, D, DF + KK

Assist Type
-----------
  +Alpha: Shooting Attack - Kikouken / Kikoushou
   Beta:  Air Attack - Tenshou Kyaku / Hazantenshou Kyaku
   Gamma: Movement Attack - Hyenshuu / Senretsu Kyaku

Aerial Rave Launchers
---------------------
  - DF + HK
  - HK


=------------------=
=No. 41  Sabretooth=
=------------------=

Biography
---------
  Team:              Marvel
  AKA:               Victor Creed
  First Appearance:  Iron Fist #14
  Previous VS Games: XMvSF

Character Data
--------------
  Damage Setting:    105%
  Power Drain:       Power Up

Extra Moves
-----------
 *Wall Bounce
   - In Mid-Air next to a wall, F

Special Moves
-------------
  Berserker Claw
   - D, DF, F + P

  Wild Fang
   - F, DF, D, DB, B + P

  Armed Birdie
   - F, DF, D, DB, B + K

Hyper Combos
------------
  Berserker Claw X
   - D, DF, F + PP

  Heavy Armed Birdie
   - F, DF, D, DB, B + KK

  Weapon X Dash
   - F, D, DF + PP

Assist Type
-----------
  +Alpha: Movement Attack - Berserker Claw / Berserker Claw X
   Beta:  Shooting Attack - Armed Birdie / Heavy Armed Birdie
   Gamma: Launch Attack - 2nd half of Standing HP / Heavy Armed Birdie

Aerial Rave Launchers
---------------------
  - D + HP


=------------------=
=No. 42  Blackheart=
=------------------=

Biography
---------
  Team:              Marvel
  AKA:               N/A
  First Appearance:  Daredevil #270 / Marvel Super Heroes
  Previous VS Games: MSHvSF

Character Data
--------------
  Damage Setting:    85%
  Power Drain:       Power Up

Extra Moves
-----------
 *Long Forward Dash
   - F, Hold F

 *Long Backward Dash
   - B, Hold B

 *Air Dash
   - In Mid-Air, F, F or PP

 *Air Backward Dash
   - In Mid-Air, B, B or B + PP

Special Moves
-------------
  Dark Thunder
   - B, DB, D, DF, F + P

  Inferno
   - F, DF, D, DB, B + P

Hyper Combos
------------
  Armageddon
   - D, DF, F + PP

  Judgement Day
   - D, DB, B + PP

  Heart of Darkness
   - D, DF, F + KK

Assist Type
-----------
  +Alpha: Sweep Attack - LP Dark Thunder / Judgement Day
   Beta:  Air Attack - Inferno / Heart of Darkness
   Gamma: Launch Attack - DF + HP / Armageddon

Aerial Rave Launchers
---------------------
  - DF + HP
  - LP -> LP


=--------------=
=No. 43  Spiral=
=--------------=

Biography
---------
  Team:              Marvel
  AKA:               N/A
  First Appearance:  Longshot #1 / X-Men: Children of the Atom
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    105%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Flip Punch
   - In Mid-Air, D + HP  

Special Moves
-------------
  Dancing Sword
   - F, DF, D, DB, B + P
   LP to throw single swords
   Can be performed in Mid-Air

  Kentobashi: Front
   - During Dancing Sword, D, DF, F + LP
   Can be performed in Mid-Air

  Kentobashi: Up
   - During Dancing Sword, D, DF, F + HP
   Can be performed in Mid-Air

  Kentobashi: Circle
   - During Dancing Sword, D, DF, F + LK
   Can be performed in Mid-Air

  Kentobashi: 6-Way
   - During Dancing Sword, D, DF, F + HK
   Can be performed in Mid-Air
     
  Six-Hand Grapple
   - F, D, DF + P
 
Hyper Combos
------------
  Stampede Sword
   - D, DF, F + PP
   Can be performed in Mid-Air

  Metamorphosis
   - D, DB, B + PP, P to attack
   Requires and uses 3 Hyper Combo Levels

  Speed Dance
   - D, DB, B + KK  

  Strength Dance
   - D, DF, F + KK

Assist Type
-----------
   Alpha: Shooting Attack - Kentobashi: Front / Stampede Sword
   Beta:  Irregular Attack - Kentobashi: Up / Stampede Sword
  +Gamma: Sweep Attack - Standing HP / Metamorphosis + Auto-Attack

Aerial Rave Launchers
---------------------
  - D + HK


=----------------=
=No. 44  Colossus=
=----------------=

Biography
---------
  Team:              Marvel
  AKA:               Piotr Rasputin Nikovalitch
  First Appearance:  Giant-Size X-Men #1 / X-Men: Children of the Atom
  Previous VS Games: MvC (Helper Only)

Character Data
--------------
  Damage Setting:    80%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Flying Strike
   - In Mid-Air, F + HP 

Special Moves
-------------
  Giant Swing
   - D, DF, F + P  
   Can be performed in Mid-Air
   Rotate Joystick to increase damage

  Power Tackle: Straight
   - D, DF, F + LK
   Can be performed in Mid-Air

  Power Tackle: Diagonal
   - D, DF, F + HK
   Can be performed in Mid-Air

Hyper Combos
------------
  Super Dive
   - D, DF, F + PP
   Can be performed in Mid-Air

  Super Armor
   - D, DB, B + PP

Assist Type
-----------
  +Alpha: Rush Attack - Power Tackle: Straight / Super Dive
   Beta:  Air Attack - Power Tackle: Diagonal / Super Dive
   Gamma: Launch Attack - DF + HK / Super Dive

Aerial Rave Launchers
---------------------
  - DF + HK
  - HK


=-------------------=
=No. 45  War Machine=
=-------------------=

Biography
---------
  Team:              Marvel
  AKA:               James Rhodes
  First Appearance:  Iron Man #281
  Previous VS Games: MvC

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Flight
   - D, DB, B + KK
   Repeat to end

 *Upward Kick
   - In Mid-Air, U + HK

 *Upward Laser Blast
   - In Mid-Air, U + HP

 *Downward Laser Blast
   - In Mid-Air, D + HP

 *Knee Dive
   - In Mid-Air, D + HK

Special Moves
-------------
  Shoulder Cannon
   - D, DF, F + P or K
   Can be performed in Mid-Air with P

  Repulsor Blast  
   - F, DF, D, DB, B + P

  Smart Bomb
   - HP + LK
   Can be performed in Mid-Air

Hyper Combos
------------
  Proton Cannon
   - D, DF, F + PP

  War Destroyer
   - D, DF, F + KK

Assist Type
-----------
   Alpha: Shooting Attack - Shoulder Cannon / Proton Cannon
   Beta:  Air Attack - Repulsor Blast / War Destroyer
   Gamma: Irregular Attack - Smart Bomb / War Destroyer

Aerial Rave Launchers
---------------------
  - DF + HK
  - HK


=----------------=
=No. 46  Iron Man=
=----------------=

Biography
---------
  Team:              Marvel
  AKA:               Tony Stark
  First Appearance:  Tales of Suspense #39 / Marvel Super Heroes
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Defense Up

Extra Moves
-----------
 *Flight
   - D, DB, B + KK
   Repeat to end

 *Upward Kick
   - In Mid-Air, U + HK

 *Upward Laser Blast
   - In Mid-Air, U + HP

 *Downward Laser Blast
   - In Mid-Air, D + HP

 *Knee Dive
   - In Mid-Air, D + HK

Special Moves
-------------
  Unibeam
   - D, DF, F + P
   Can be performed in Mid-Air

  Repulsor Blast
   - F, DF, D, DB, B + P

  Smart Bomb
   - HP + LK
   Can be performed in Mid-Air

Hyper Combos
------------
  Proton Cannon
   - D, DF, F + PP

Assist Type
-----------
   Alpha: Shooting Attack - Unibeam / Proton Cannon
   Beta:  Air Attack - Repulsor Blast / Proton Cannon
   Gamma: Launch Attack - Standing HK / Proton Cannon

Aerial Rave Launchers
---------------------
  - DF + HK
  - HK


=--------------=
=No. 47  Thanos=
=--------------=

Biography
---------
  Team:              Marvel
  AKA:               N/A
  First Appearance:  Iron Man #55 / Marvel Super Heroes
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    90%
  Power Drain:       Power Up

Extra Moves
-----------
 *Knee Dive
   - In Mid-Air, D + HK

Special Moves
-------------
  Titan Crash
   - D, DF, F + P
   Can be performed in Mid-Air

  Death Sphere
   - D, DF, F + K

Hyper Combos
------------
  Gauntlet Power
   - D, DF, F + PP

  Gauntlet Reality
   - D, DB, B + PP

  Gauntlet Space
   - D, DF, F + KK

  Gauntlet Soul
   - D, DB, B + KK

Assist Type
-----------
  +Alpha: Attack Assist -  Death Sphere / Gauntlet Power
   Beta:  Rush Attack - Titan Crash / Gauntlet Reality
   Gamma: Launch Attack - 2nd D + LP / Gauntlet Space

Aerial Rave Launchers
---------------------
  - D + HP


=----------------=
=No. 48  Sentinel=
=----------------=

Biography
---------
  Team:              Marvel
  AKA:               N/A
  First Appearance:  Uncanny X-Men #14 / X-Men: Children of the Atom
  Previous VS Games: MvC (Helper Only)

Character Data
--------------
  Damage Setting:    75%
  Power Drain:       Super Armor

Extra Moves
-----------
 *Flight
   - D, DB, B + KK
   Perform again to cancel
   Can be performed in Mid-Air

Special Moves
-------------
  Rocket Punch Low
   - D, DF, F + LP
   Can be performed in Mid-Air

  Rocket Punch Straight
   - D, DF, F + MP
   Can be performed in Mid-Air

  Rocket Punch Diagonal
   - F, D, DF + P
   Can be performed in Mid-Air

  Sentinel Force
   - D, DF, F + K

Hyper Combos
------------
  Plasma Storm
   - D, DF, F + PP

  Hard Drive
   - In Mid-Air, D, DF, F + PP

  Hyper Sentinel Force
   - D, DF, F + KK

Assist Type
-----------
  +Alpha: Shooting Attack - / Hyper Sentinel Force
   Beta:  Launch Attack - Quick DF + HK / Hyper Sentinel Force
   Gamma: Sweep Attack - LP Sentinel Force / Hyper Sentinel Force

Aerial Rave Launchers
---------------------
  - DF + HK
  - HK


=-----------=
=No. 49  Ken=
=-----------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Street Fighter
  Previous VS Games: XMvSF, MSHvSF

Character Data
--------------
  Damage Setting:    105%
  Power Drain:       Power Up

Extra Moves
-----------
 *Forward Roll
   - D, DB, B + P

 *Inazuma Kakato Wari
   - F + HK

 *L-Kick
   - In Mid-Air, U + HK

Special Moves
-------------
  Hadouken
   - D, DF, F + P
   Can be performed in Mid-Air

  Shouryuuken
   - F, D, DF + P
   Can be performed in Mid-Air

  Tatsumaki Senpuu Kyaku
   - D, DB, B + K
   Can be performed in Mid-Air

Hyper Combos
------------
  Shouryuureppa  
   - D, DF, F + PP
  
  Shinryuuken
   - D, DF, F + KK
  
  Shippu Jinrai Kyaku
   - D, DB, B + KK

Assist Type
-----------
  +Alpha: Air Attack - Shouryuuken / Shinryuuken
   Beta:  Shooting Attack - Hadouken / Shouryuureppa
   Gamma: Movement Attack - Tatsumaki Senpuu Kyaku / Shouryuureppa

Aerial Rave Launchers
---------------------
  - D + HP


=------------=
=No. 50  Nash=
=------------=

Biography
---------
  Team:              Capcom
  AKA:               Charlie
  First Appearance:  Street Fighter Alpha
  Previous VS Games: XMvSF, MvC (as Shadow, Helper Only)

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Power Up

Extra Moves
-----------
 *Spinning Knuckle
   - F + HP

 *Step Kick
   - F + HK

 *Spin Kick
   - B + HK

Special Moves
-------------
  Sonic Boom
   - Charge B, F + P

  Somersault Kick
   - Charge D, U + K

  Moon-sault Slash
   - In Mid-Air, U, UF, F + K

Hyper Combos
------------
  Crossfire Blitz
   - D, DF, F + KK

  Sonic Break
   - D, DF, F + PP

  Somersault Justice
   - D, DB, B + KK

Assist Type
-----------
   Alpha: Shooting Attack - Sonic Boom / Sonic Break
   Beta:  Air Attack - Somersault Kick / Somersault Justice
  +Gamma: Balance Assist - Sonic Boom / Sonic Break

Aerial Rave Launchers
---------------------
  - D + HP


=---------------=
=No. 51  Dhalsim=
=---------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Street Fighter II
  Previous VS Games: XMvSF, MSHvSF

Character Data
--------------
  Damage Setting:    110%
  Power Drain:       None

Extra Moves
-----------
  Yoga Teleport Forward
   - F, D, DF + PP or KK
   Can be performed in Mid-Air

  Yoga Teleport Backward
   - B, D, DB + PP or KK
   Can be performed in Mid-Air

 *Levitate
   - D, DB, B + KK
   Can be performed in Mid-Air
   Perform a second time to end

 *Drill Kick
   - In Mid-Air, D + K

 *Drill Head
   - In Mid-Air, D + HP

Special Moves
-------------
  Yoga Fire
   - D, DF, F + P
   Can be performed in Mid-Air

  Yoga Blast
   - F, DF, D, DB, B + K

  Yoga Flame
   - F, DF, D, DB, B + P

Hyper Combos
------------
  Yoga Inferno
   - D, DF, F + PP
   Can be performed in Mid-Air

  Yoga Strike
   - D, DF, F + KK

Assist Type
-----------
   Alpha: Shooting Attack - Yoga Fire / Yoga Inferno
  +Beta:  Sweep Attack - Yoga Flame / Yoga Inferno
   Gamma: Air Attack - Yoga Blast / Yoga Inferno

Aerial Rave Launchers
---------------------
  - DF + HP
  - LP -> LP

=------------=
=No. 52  Vega=
=------------=

Biography
---------
  Team:              Capcom
  AKA:               M. Bison
  First Appearance:  Street Fighter II
  Previous VS Games: XMvSF, MSHvSF

Character Data
--------------
  Damage Setting:    100%
  Power Drain:       Power Up

Extra Moves
-----------
  Vega Warp
   - F, D, DF + P or K
   Can be performed in Mid-Air

 *Flight
   - D, DB, B + KK
   Can be performed in Mid-Air
   Perform a second time to end

Special Moves
-------------
  Psycho Shot
   - B, DB, D, DF, F + P

  Double Knee Press  
   - B, DB, D, DF, F + K
   Can be performed in Mid-Air

  Psycho Field
   - F, DF, D, DB, B + P

  Head Press
   - Charge D, U + K

  Somersault Skull Dive
   - Charge D, U + P or after Head Press, P

Hyper Combos
------------
  Psycho Crusher
   - D, DF, F + PP
   Can be performed in Mid-Air

  Psycho Explosion
   - F, DF, D, DB, B + PP

  Knee Press Nightmare
   - D, DF, F + KK

Assist Type
-----------
   Alpha: Shooting Attack - Psycho Shot / Psycho Crusher
  +Beta:  Irregular Attack - Psycho Field / Psycho Crusher
   Gamma: Movement Attack - Double Knee Press / Knee Press Nightmare

Aerial Rave Launchers
---------------------
  - D + HP


=-----------=
=No. 53  Dan=
=-----------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Street Fighter Alpha
  Previous VS Games: MSHvSF

Character Data
--------------
  Damage Setting:    110%
  Power Drain:       None

Extra Moves
-----------
 *Zenten Chouhatsu
   - D, DF, F + Taunt

 *Kouten Chouhatsu
   - D, DB, B + Taunt

 *Air Chouhatsu
   - In Mid-Air, Taunt

Special Moves
-------------
  Gadouken
   - D, DF, F + P

  Kouryuuken
   - F, D, DF + P

  Dankuu Kyaku
   - D, DB, B + K

  Premium Sign
   - D, DF, F + K

Hyper Combos
------------
  Shinkuu Gadouken
   - D, DF, F + PP

  Kouryuu Rekka
   - D, DF, F + KK

  Hisshou Buraiken
   - D, DB, B + KK

 *Chouhatsu Densetsu (Super Taunt)
   - D, DF, F, D, DF, F + LK + START
  
 *Otoko Michi
   - HP -> LK -> B -> LP -> LP
   Requires and uses 3 Hyper Combo Levels 

Assist Type
-----------
   Alpha: Shooting Attack - Gadouken / Shinkuu Gadouken
   Beta:  Air Attack - Kouryuuken / Kouryuu Rekka
  +Gamma: Irregular Attack - Premium Sign / Hisshou Buraiken

Aerial Rave Launchers
---------------------
  - D + HP


=-------------=
=No. 54  Cammy=
=-------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Super Street Fighter II
  Previous VS Games: XMvSF

Character Data
--------------
  Damage Setting:    110%
  Power Drain:       Speed Up

Extra Moves
-----------
 *Double Jump
   - In Mid-Air, U

 *Low Kick
   - B + HK

Special Moves
-------------
  Cannon Drill
   - D, DF, F + K
   Can be performed in Mid-Air

  Cannon Spike
   - F, D, DF + K

  Cannon Strike
   - In Mid-Air, D, DB, B + K

  Cannon Revenge
   - F, DF, D, DB, B + P

  Hooligan Combination
   - D, DB, B + K
   Follow up with P or K

  Axle Spin Knuckle
   - D, DF, F + P

Hyper Combos
------------
  Spin Drive Smasher
   - D, DF, F + KK

 *Hyper Cannon Spike
   - D, DB, B + KK

  Killer Bee Assault
   - D, DB, B + PP
   Can be performed in Mid-Air

Assist Type
-----------
  +Alpha: Air Attack - Cannon Spike / Spin Drive Smasher
   Beta:  Rush Attack - Cannon Drill / Spin Drive Smasher 
   Gamma: Movement Attack - Axle Spin Knuckle / Killer Bee Assault

Aerial Rave Launchers
---------------------
  - D + HP
  - HK


=---------------=
=No. 55  Felicia=
=---------------=

Biography
---------
  Team:              Capcom
  AKA:               N/A
  First Appearance:  Vampire (DarkStalkers)
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    110%
  Power Drain:       Speed Up

Extra Moves
-----------
 *Tail Kick
  - B + HK

Special Moves
-------------
  Delta Kick
   - F, D, DF + K
   Can be performed in Mid-Air

  Rolling Buckler
   - D, DF, F + P
   Follow up with P or K

  Sand Splash
   - D, DF, F + K

  Cat Spike
   - F, D, DF + P

 *Hell Cat
   - F, DF, D, DB, B + K

Hyper Combos
------------
  Dancing Flash
   - D, DF, F + PP

  Please Help Me
   - D, DB, B + KK

  Super Sand Splash
   - D, DF, F + KK

Assist Type
-----------
   Alpha: Movement Attack - Delta Kick / Super Sand Splash
  +Beta:  Sweep Attack - Sand Splash / Super Sand Splash
   Gamma: Irregular Attack - Cat Spike / Super Sand Splash

Aerial Rave Launchers
---------------------
  - DF + HK
  - HK


=-------------=
=No. 56  Kobun=
=-------------=

Biography
---------
  Team:              Capcom
  AKA:               ServBot
  First Appearance:  RockMan Dash (MegaMan Legends)
  Previous VS Games: NONE

Character Data
--------------
  Damage Setting:    135%
  Power Drain:       None

Extra Moves
-----------
  None

Special Moves
-------------
  Kobun Fire
   - D, DF, F + Hold P, Release to attack
   Can be performed in Mid-Air
   Automatically launches for one hit if you hold too long

  Call for Help (Rush!)
   - D, DB, B + LP 

  Call for Help (Seize!)
   - D, DB, B + HP 

  Call for Help (Air!)
   - D, DB, B + K

  Robot Attack
   - D, DF, F + K

Hyper Combos
------------
  Chuushoku Rush
   - D, DF, F + PP
   Move changes depending on Assist Type
   Alpha - Low Rush
   Beta - Air Strike
   Gamma - High Rush

  King Kobun
   - D, DF, F + KK
   Joystick to Move, P and K to attack

Assist Type
-----------
   Alpha: Shooting Attack - Call for Help (Rush!) / Chuushoku Rush
   Beta:  Air Attack - Kobun Fire / King Kobun + Auto Attack
  +Gamma: Balance Assist - Kobun Fire / Chuushoku Rush

Aerial Rave Launchers
---------------------
  - DF + HP
  - HP
  - HK


=--------------------------------------=---------------------------------------=

IV.   Secret Factor

==========================
=What is "Secret Factor"?=
==========================
Like many of Capcom's Dreamcast games, different secrets and options can be 
unlocked by earning points through various means.  In this case, by earning 
three types of points (D-Points, N-Points, and V-Points), you can "buy" extra
characters, unlock secret stages, and add an additional costume to each of the
characters.

The screen is laid out as follows:
                      Level __
                      Experience
*VS Shop*             Play Time
 
                      D-Points
*Character List*      N-Points
                      V-Points

*Character Trade*     Net Wins
                      Net Losses   Rank
                      Net Draws
*VS. COM*     
                      Description

*Exit*


The VS Shop is where you use your points to buy characters.  The Character
List shows which characters and stages you have currently unlocked, the
Character Trade option describes how to trade characters, and VS. COM
downloads the character-trading Mini-Game to your VMU.  Since it is highly 
unlikely that if you actually have the change to use the VS COM you can't read
the directions on how to do it, I'm not going to go into that section for now.

===================
=The Points System=
===================
You earn the three types of points as follows:
 - D-Points are earned playing Marvel vs. Capcom 2 on your Dreamcast in any 
   mode.  Even playing in Training Mode earns you points.
 - N-Points are earned playing Network Battles.  If you are not currently 
   living in Japan or own an Asian Dreamcast with no modem, you're out of 
   luck.
 - V-Points are earned by taking your VMU to a Japanese MvC2 arcade machine
   and playing the arcade game.  If you don't live in Japan, again, you're
   out of luck.

=========
=VS Shop=
=========
In the VS Shop, there are three blocks of items for sale.  The list of 
available items changes with each level (as shown on the main screen of
Secret Factor), so once you buy all of the items you can at a certain 
level, you'll need to keep playing until you've bumped yourself up to the
next level.

The three blocks of items are always:
 - Left Block: This contains alternate uniforms and the additional seven
               stages, which can always be purchased with D-Points.
 - Middle Block: This contains hidden characters which can initially be 
                 purchased with D-Points, although later on you must also
                 use N and V-Points.
 - Right Block: This contains hidden characters which must be purchased
                with a combination of D, N, and V-Points.

I'm not up to it, but if someone would like to send a list of which 
items can be bought from which blocks and at which levels, I'd be 
happy to include it here.

========================
=Secrets to be Unlocked=
========================
 - Seven Stages - Purchased through the VS shop
 - 32 Hidden Characters - Purchased through the VS shop or downloaded
   from Capcom of Japan's web site
 - 56 Alternate Colors - One for each character, purchased through the 
   VS shop
 - Select same character multiple times - Unknown, automatically 
   appeared on a save file at Level 99 with all options unlocked.      

================================
=What if I don't live in Japan?=
================================
How can you unlock all those lovely secrets with N and V-Points?  You have two
options:
 - Hack the save file (see the below section for details)
 - Download a pre-hacked save file (from GameFAQs at
   http://www.gamefaqs.com/mvc2vms.html )

=--------------------------------------=---------------------------------------=

V.    How to Hack the VMU Save Game

If you're reading this, there's a good chance you don't live in Japan.  This 
makes it very hard to earn the N-Points and V-Points required to unlock 
additional characters and stages.

So, what can you do?  Hop a quick flight to Japan?  Scour the net for VMU saves
that kind souls have dropped off for you?

Or, you could do like I did, and hack the VMU save.  Evil, cheap, and the 
only currently known way to open up characters for those of you without a
modem or access to a Japanese MvC2 Arcade game.

Please note that you are assuming all responsibility and risk for any actions 
you perform by following the instructions below.  It's your fault if you mess
up your game save, not mine, so keep a backup of your originals!  

I WILL NOT GIVE E-MAIL SUPPORT ON HACKING THE VMU SAVES.  If there's something
you don't understand in this file, please ask someone else who knows.  There are
literally thousands of resources on the net about hacking Hex files, and I am
not one of them.

If, on the other hand, you have corrections or additions on hacking, please
send them along.

Of course, if you don't want to hack it yourself, just come by my site, 
GameFAQs, and download a hacked save from the home page:
   http://www.gamefaqs.com

=----------------=
=What You'll Need=
=----------------=
* An Innovation 200X4 Memory card and PC Link cable.  Available at Electronics
  Boutique or many online and mail-order stores.  Nexus also makes a similar
  card and software, but I'm unfamiliar with the details.
* The PC Link software, available from Innovation's web site, the URL of which
  I can't remember right now (although it's listed on the back of the memory
  card package)
* Alessandro Sansai's VMU tools.  Specifically, the VMU Checksum Calculator and
  the DCI to VMS converter.  Get them from:
          http://www.franken.de/users/deco/myfiles/myfiles.html
* A hex editor.  I use Hex Workshop from Breakpoint Software, your mileage may 
  vary. 
* A degree in Astrophysics.

=--------------------------=
=Getting the MvC2 Save File=
=--------------------------=
First of all, play a game or two of MvC2 and save the data to your Innovation
card.  For some reason, a virgin file (i.e. one you haven't played with) will
not work properly.  Get to the Game Over screen on Arcade Mode, and you're
ready to go.  In the PC Link program, connect to the card and double-click
on the MvC2 save file.  Export it to a file you can get to easily, and we're
ready to go!

=--------------------=
=Hex-Editing the File=
=--------------------=
Once you've got the game save in DCI format, load it up into your Hex Editor.
In order to follow me here, you'll need to pull it up in hex address format.

Within the file are THREE checksums that you'll need to recalculate in order
to get the save to be accepted by the game once you're done mucking about
with it.  All the numbers in a DCI file are big-endian, so it's pretty easy
to navigate through if you've done Hex before.

So, what should you look out for?

0064: Checksum 1 - Two bytes, the "standard" VMU checksum
02AC: D Points - Two bytes
02B0: V Points - Two bytes
02B2: N Points - Two Bytes
02B4: Hidden Character Unlocks! - Eight Bytes
02C4: Time Played - Three Bytes, Hours, Minutes, Seconds
02C7: Hidden Stage Unlocks - One Byte
09C4: Checksum 2 - Two Bytes, Checksum-16 from 02A0-09C3
09C6: Checksum 3 - Two Bytes, Sum of 02A0-09C3 (unsure, see below for details)

=------------------------------=
=Giving Yourself V and N Points=
=------------------------------=
So, want to boost up your V and N point totals?  Point the Hex Editor to 02B0 
and have a look.  You'll most likely see:
000002C0 0000 0000 ...

So, let's give ourselves 1000 V points and 1000 N points (1000 Dec = 3E8 Hex). 
So, just edit the file as follows:
000002C0 03E8 03E8

Easy.  Just keep track of how much you've added (see the Checksum section for
details), and you've got the points in the bag.  The same can be done for D 
Points if you're in a hurry by editing 02AC.

=-------------------------------=
=Unlocking The Hidden Characters=
=-------------------------------=
All the hidden characters are contained within eight bytes from 02B4 to 02BB.
Each character will be activated when the bit they represent is flipped from
zero to one.  

When you begin, the bytes look like this: 00FF FF77 0200 0004, or:

  02B4      02B5      02B6      02B7      02B8      02B9      02BA      02BB
 0    0    F    F    F    F    7    7    0    2    0    0    0    0    0    4
---- ---- ++++ ++++ ++++ ++++ -+++ -+++ ---- --+- ---- ---- ---- ---- ---- -+--

Since 24 bits are turned on, we know those are the 24 starting characters.  No,
I haven't gone through and figured out which are which, as I don't care.

So, which characters are activated by which bits?  

02B4: 8 - Bulleta
      7 - Gouki
      6 - Roll
      5 - RockMan
      4 - Chun-Li
      3 - ?
      2 - ?
      1 - ?
02B5: 8 - STARTER
      7 - STARTER
      6 - STARTER
      5 - STARTER
      4 - STARTER
      3 - STARTER
      2 - STARTER
      1 - STARTER
02B6: 8 - STARTER
      7 - STARTER
      6 - STARTER
      5 - STARTER
      4 - STARTER
      3 - STARTER
      2 - STARTER
      1 - STARTER
02B7: 8 - Wolverine
      7 - STARTER
      6 - STARTER
      5 - STARTER
      4 - Morrigan
      3 - STARTER
      2 - STARTER
      1 - STARTER
02B8: 8 - ?
      7 - ?
      6 - ?
      5 - ?
      4 - ?
      3 - Kobun
      2 - STARTER
      1 - Captain Commando
02B9: 8 - Jin
      7 - Thanos
      6 - Blackheart
      5 - Sentinel
      4 - Iron Man
      3 - Colossus
      2 - Spiral
      1 - Omega Red
02BA: 8 - Silver Samurai
      7 - War Machine
      6 - Shuma-Gorath
      5 - Magneto
      4 - Sabretooth
      3 - Storm
      2 - Juggernaut
      1 - Gambit
02BB: 8 - Ken
      7 - Vega
      6 - Dhalsim
      5 - Cammy
      4 - Dan
      3 - STARTER
      2 - Nash
      1 - Felicia

So, if you want to activate all 56 characters, the bytes will look like this: 
F8FF FFFF 07FF FFFF, or:

  02B4      02B5      02B6      02B7      02B8      02B9      02BA      02BB
 F    8    F    F    F    F    F    F    0    7    F    F    F    F    F    F
++++ +--- ++++ ++++ ++++ ++++ ++++ ++++ ---- -+++ ++++ ++++ ++++ ++++ ++++ ++++

Easy.  

In other words, just replace the bytes at 02B4 with "F8FF FFFF 07FF FFFF".
That is, as long as you keep track of your math.

=--------------------=
=Fixing the Checksums=
=--------------------=
There are three checksums in the file you'll need to adjust after adding in
all the characters: 09C4, 09C6, and 0064.  Two are easy, and the third isn't
too bad.  Just make sure you correct them in this order:

09C4: Checksum 2 - Two Bytes, Checksum-16 from 02A0-09C3

If you're using Hex Workshop, just highlight 02A0 to 09C3 (right before the
checksum) and press F12.  You'll need to get the Checksum-16 value from the
selected area and replace the two bytes at 09C4 with it.

09C6: Checksum 3 - Two Bytes, Sum of 02A0-09C3 (unsure)

The Checksum at 09C6 appears to be merely the two lowest bytes of the sum of
all 16-bit words from 02A0 to 09C3.  Hex Workshop doesn't have an addition
checksum, however, but it's just as easy to keep track of how much you've added.

Say you added 1000 points to your V Points (i.e. from 0000 to 03E8).  Well,
just take out your hex calculator (the standard Windows calculator in Scientific
mode works just fine) and add 3E8 to the current checksum at 09C6.  The result
is your new checksum, so fill it back into the file.

0064: Checksum 1 - Two bytes, the "standard" VMU checksum

Once you have checksums 2 and 3 calculated, save your file (make a backup if
you're unsure of yourself).  

Take your saved DCI file and run the DCI to VMS converter on it.  You'll
still have your DCI file, but there will also be a new VMS file.  Now, just
run the VMU Checksum Calculator on your VMS file.  The standard output from
the program shows both the old and new checksum, so take the new checksum
and stick it back into the DCI file at 0064.

=-------------=
=Trying it Out=
=-------------=
Assuming you've done everything right so far, you can now import the DCI file
back into your memory card and load it up in MvC2.  If you got the checksums
wrong in any way, you'll get an error message and the game WILL NOT LOAD.
This is why you MUST keep a backup of your original file.  

=-------------------=
=VMS File Memory Map=
=-------------------=
(NOTE: This map is in DCI format, not the original VMS format.)

0000-009F: Standard VMU Header
           0064: Standard VMU Checksum
00A0-029F: Save Icon
02A0-02AB: UNKNOWN
02AC-02AD: D Points
02AE     : % of Current Level
02AF     : Current Level (Maxes at 99 naturally)
02B0-02B1: V Points
02B2-02B3: N Points
02B4-02BB: Available Characters (Bit setting, all = F8FF FFFF 07FF FFFF)
02BC-02C3: Available Costumes (Bit setting, all = F8FF FFFF 07FF FFFF)
02C4-02C6: Time Played
02C7     : Hidden Stages Available (Maxes at 7 naturally)
02C8-02D3: UNKNOWN
02D4-04B3: Arcade Mode High Scores (24 Bytes X 20)
04B4-0553: UNKNOWN
0554-0733: Score Attack Mode High Scores (24 Bytes X 20)
0734-0735: Number of times Versus Mode played
0736-0737: Number of characters picked in Arcade Mode
0738-0739: Number of times Training Mode played
073A-073B: Number of times Score Attack Mode played
073C-098F: Number of times character selected
           08A0-0917: Number of times selected in Training Mode
0990-09C3: Game Options
09C4-09C5: Checksum-16 of 02A0-09C3
09C6-09C7: Additive Checksum of 02A0-09C3
09C8-09FF: UNKNOWN, Most Likely Blank Padding

=------------------------------=
=One Last Very Interesting Note=
=------------------------------=
I went through and played Training Mode several times, selecting each charcter
once.  The results?  As expected, the low bytes from 08A0 to 0917 all increased
by one.  Except for four of them.  Does this mean that there are still four
hidden characters left in the game somewhere?  

From Marvel vs. Capcom, the "missing" characters are five variations: Carnage-
style Venom, Hyper War Machine, Lilith-style Morrigan, Orange Hulk, and 
Shadow Lady.  Hmmm...  Could they be in there somewhere?  In case you're 
wondering, no, setting all bits on at 02B4 doesn't open up anything else.  But
it's something to ponder.  

Then again, maybe 56 characters is enough...

=--------------------------------------=---------------------------------------=

VI.   Administrivia

Since I'm not about to go back and re-translate every single move lifted
from all the other games in this series, I've used quite a few sources in
simply gathering ideas and names of the moves of each of the characters.
These include:
  Kao Megura's Star Gladiator 2, Marvel vs. Capcom, Marvel vs. Street Fighter,
  Vampire Savior, and probably a few other FAQs I've forgotten here.  Whew!
  John Culbert's X-Men: Children of the Atom FAQ
  My own Street Fighter EX 3 FAQ
  Everett Littles' Marvel Super Heroes Dr. Doom FAQ
  The MvC2 Game Manual
  Capcom's Web Site
Other Sources:
  Martin Phipps and Mike Caprio's X-Men Characters Guide 
  A huge number of Marvel fan sites  
People who sent in undocumented moves and move fixes, in no particular order:
  Sailor Bacon                 Kevin Eav
  Orochi Jin                   Chris Camareno
  Dorral                       Dan Betts
  Robert Iu                    Haohmaru
  George Kokoris               Fillerbuny
  Justin "J-Boogie" Golden     LOrtiz

A great big THANK YOU goes out to the original creators of the resources I've 
used in making this guide, and an even bigger one to all the folks who have 
helped out by sending in additional information.

Contacting Me:
  If you have stuff to add or correct, please do send it along to 
[email protected] for inclusion in the next revision.  

Distributing this Guide:
  This guide may be freely distributed electronically under the following
conditions:
  This file may ONLY be distributed in one of two ways: via a World Wide
Web site or via an FTP archive.  You may NOT change the content of this guide 
in any way.  You may not add additional information to this file, nor are
you allowed to make any formatting changes to it.  
  The guide must be available as a complete ASCII text file.  For the purposes
of fitting into the design of a site, it may be converted to an HTML page, but 
the whole of the file must be displayed in fixed-width font with NO ADVERTISING 
displayed on the same page. The file may not be displayed in a frameset that 
contains advertising.  No revenue may be earned directly off the viewing of 
this guide.  The guide may be available for download in a compressed archive, 
but again, it must remain as a whole document with no changes made to it in any 
way.  No fee may be charged to any person to see this site.
  If you choose to distribute this guide on a web site or FTP site that you
own or control, you do not need to ask permission.  However, it is your duty
as a site operator to ensure that you are using the latest version of this
file.  Updates to this guide will always be made available on GameFAQs 
(www.gamefaqs.com), but they will not be mailed out by the author due to time
constraints.
  If you do not feel that you can follow the above restrictions, please feel
free to place a link to the following URL which will contain a link to the
guide at all times:
  http://www.gamefaqs.com/console/dreamcast/game/26105.html

Copyright Notice:
  This document is Copyright 2000 Jeff "CJayC" Veasey.  It may be not be
reproduced under any circumstances except for personal, private use, except
as noted in the "Distributing this Guide" section.  The author reserves ALL
RIGHTS to the use and distribution of this document.
 
-EOF-

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