FAQ And Move List (Japan/Adia Region Release) - Guide for Marvel vs. Capcom 2: New Age Of Heroes
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C A P C O M 2 N E W A G E O F H E R O E S =--------------------------------------=---------------------------------------= For the Sega Dreamcast Japan/Asia Region Release FAQ and Move List 1.00 (4/14/00) =--------------------------------------=---------------------------------------= Logo, design, and Capcom characters are Copyright 2000 Capcom Co., LTD Marvel Characters TM and Copyright 2000 Marvel Characters, Inc. Strider Hiryu Copyright Moto Kikaku FAQ/Move List Copyright 2000 Jeff "CJayC" Veasey The latest version of this document may always be found at GameFAQs: http://www.gamefaqs.com THIS DOCUMENT MAY NOT BE REPRODUCED WITHOUT FOLLOWING THE SPECIFIED GUIDELINES. SEE THE FINAL SECTION OF THIS DOCUMENT FOR DETAILS. =--------------------------------------=---------------------------------------= -- C O N T E N T S-- I. Introduction and Version History II. Game System III. Character Move Lists IV. Secret Factor V. How to Hack the VMU Save Game VI. Administrivia -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Introduction and Version History 3-on-3 battles. 56 characters. 3D backgrounds. 'Nuff said. Version History: V0.10 (03/30/2000): First Release. Game System, Move Lists for the first 24 playable characters, VMU Save Game hacking guide. V0.15 (03/30/2000): Added nine additional characters to make 31/56. V0.20 (03/30/2000): Added nine more to make 40/56. V0.25 (03/31/2000): Added five more to make 45/56, Biography. V0.50 (03/31/2000): Added move lists to make 56/56, VMS file memory map. V0.55 (03/31/2000): Expanded the Biography section. V0.60 (04/01/2000): Added additional moves for characters 1-5. V0.65 (04/01/2000): Added additional moves for characters 6-15. V0.70 (04/09/2000): Added additional moves for characters 6-15, Secret Factor. V0.75 (04/09/2000): Added additional moves for characters 25-32. V0.80 (04/10/2000): Added additional moves for characters 33-40. V0.85 (04/10/2000): Added additional moves for characters 41-56. V0.90 (04/11/2000): Additional corrections and additions. V0.95 (04/13/2000): Greatly expanded Game System. V1.00 (04/14/2000): Added damage percentage and Power Drain notations for all characters. Added info about Zangief's two spin throws, S.Samurai's dash, Omega Red's Slam & Double-Slam. Released the guide for free distribution. =--------------------------------------=---------------------------------------= II. Game System =-------------------------= =Abbreviations and Symbols= =-------------------------= P: Any Punch button LP: Light Punch button HP: Heavy Punch button PP: Both Punch buttons K: Any Kick button LK: Light Kick button HK: Heavy Kick button KK: Both Kick buttons PA: Partner A (the higher partner) PB: Partner B (the lower partner) ST: Start F: Forward (Towards the opponent) B: Backward (Away from the opponent) D: Down U: Up 1 , 2 , 3: Perform action 1, then 2, then 3 in very quick succession 1 -> 2 -> 3: Perform actions 1, then 2, then 3 in quick succession 1 + 2: Perform actions 1 and 2 at the same time *: Undocumented move (not in the game booklet or Capcom's web site) +: "Awesome" Assist Type =--------= =Controls= =--------= In the Arcade, MvC2's controls have a six-button layout, with the Start button having additional functions once the game begins: O ST | LP HP PA | LK HK PB --- This is a radical change from the layout of the other three games in the series which had three punch and three kick buttons. The "medium" punch and kick buttons have disappeared, and have been replaced by buttons for Partner A and Partner B. During gameplay, the Start button is used to taunt, and after a round can be used to break the win animation of a character (see below for more details). For the Dreamcast and Arcade, the default commands are as follows: Command Arcade Std. DC Pad Arcade Stick ------------------------------------------------------- Movement Joystick Digital Pad Joystick Light Punch LP X Button X Button Heavy Punch HP Y Button Y Button Partner A PA L Trigger Z Button Light Kick LK A Button A Button Heavy Kick HK B Button B Button Partner B PB R Trigger C Button Pause --N/A-- Start Start Taunt (Chouhatsu) Start A + Start A + Start Win Pose Break Start Start Start On the Dreamcast, in the game's pause menu there are options for changing the game controls to your own configuration, such as assigning LP + HP to a single button or even assigning the Taunt to a button. Of course, with only six buttons, this means giving up one of the standard buttons to play with. =------------= =Assist Types= =------------= When selecting your characters from the opening screen, you will need to select an Assist Type for each character. The Alpha, Beta, and Gamma Assist Types are unique to each character, and the selected type determines the Variable Assist and Variable Combination moves that the selected character will perform. For each character's Assist Types, one is noted as "Awesome" on the character select screen. While this type doesn't appear to be necessarily better than the other two, it's the recommended type to choose until you have decided on the best set of types to mix and match. The Assist Type listed on the character selection screen will tell you generally about that character's Variable Assist and Variable Combination moves, although characters with limited or unique Hyper Combos may not necessarily conform to the description given. Each character's Assist Type is one of the following: Shooting Attack: Character launches a projectile attack Example: Ryu's Hadouken Air Attack: Character launches a primarily anti-air attack Example: Ryu's Shoryuuken Irregular Attack: Character launches a non-traditional attack Example: Iceman's Ice Avalanche Movement Attack: Character launches a moving melee attack that begins from the current character's location Example: Ryu's Tatsumaki Senpuu Kyaku Balance Assist: Character's Variable Attack and Variable Combination moves compliment one another Example: Psylocke's Psy-Blast (Shooting) and Psy-Thrust (Rush) Rush Attack: Character launches a moving melee attack that begins from the edge of the screen Example: Rogue's Repeating Punch Throw: Character attempts to throw the opponent Example: Zangief's Flying Power Bomb Recovery: Character gives the current character a life-up item. Example: Jill's Red + Green Herb Sweep Attack: Character launches a melee attack that spans almost all or the entire screen, usually hitting low Example: Blackheart's Dark Thunder Launch Attack: Character attacks with a Aerial Rave Launch move. Example: Gambit's Crouching HP Attack Assist: Character launches a trap/grab projectile or attack Example: Spider-Man's Web Ball Ability Assist: Character gives the current character a power-up item. Example: Ruby Heart's Power Up =-----------------= =Hyper Combo Gauge= =-----------------= The Hyper Combo gauge, located at the bottom of the screen for each team, displays the current number of Hyper Combo levels available for that team. When empty, the bar is empty, but with each non-Hyper Combo attack (hit or miss, regular or special) or received hit, the bar fills with color (from center to side) until an additional level is gained. Up to 5 Hyper Combo levels can be stored for a team, and this level is denoted by "MAX". Hyper Combo levels are used to perform Hyper Combos, most of which use up one Hyper Combo level. Some other types of moves use up the levels as well; these are outlined in detail below. =-----------= =Hyper Combo= =-----------= The Hyper Combo is a special move that, when successful, can do a large amount of damage to a single opponent. Each character has one or more unique Hyper Combos that can be performed against the opponent. Most Hyper Combos require and use one Hyper Combo level, although their are some that require and use three levels. Each character has their own unique commands that initiate a Hyper Combo, so see the Character Move Lists below for details. Before a Hyper Combo, there is a slight pause where the screen darkens and the character performing the move gathers energy. During this pause, the opponent cannot move, although if the Hyper Combo is one that does not connect instantly, this does give them a short period in which to prepare a guard. =-------------------= =Delayed Hyper Combo= =-------------------= The Delayed Hyper Combo allows up to all three characters on a team to perform Hyper Combos against a single opponent in quick succession. Once the first character is currently performing a Hyper Combo, if you perform any of the Hyper Combo commands for Partner A (the one listed first below the current character), the current character's Hyper Combo will immediately stop, and Partner A will jump in and immediately begin the Hyper Combo that was chosen. The current character becomes Partner B, and the character that was Partner B then becomes Partner A. During normal game play, you can perform this a second time, allowing all three of your characters to perform a Hyper Combo against the opponent. During a Delayed Hyper Combo, Hyper Combo levels are used up as if each character had independently performed a Hyper Combo. Take note that if the Hyper Combo used is one that does not strike immediately, then the opponent may either fall to the ground unharmed by the second combo or even be able to block it. =--------------------= =Variable Combination= =--------------------= The Variable Combination has up to all three partners attack the opponent at once with a simultaneous Hyper Combo. By pressing the Partner A and Partner B buttons at the same time, a number of characters equal to the number of Hyper Combo levels available (up to 3, naturally) will perform a set Hyper Combo at the same time. Each character's Variable Combination depends on the Assist Type chosen at the time of character selection. Full details on each Hyper Combo used are given in the Character Move List below. The Variable Combination can only be performed while the character is standing or crouching on the ground and not performing an attack or actively guarding. If you have only one Hyper Combo level, only your current character will perform their set Hyper Combo. If you have two Hyper Combo levels, your current character and Partner A will perform Hyper Combos. If you have three or more Hyper Combo levels, both Partners will attack along with you. =--------= =Snapback= =--------= The Snapback move allows you to knock the current opponent out of play for several seconds and force in the opponent's partner of your choice. With a motion of D, DF, F + either of the Partner buttons, the screen will pause briefly (as it would for a Super Combo) and your character will launch a short punch or kick. If it connects and is not blocked, it will knock the current opponent out of the field of play. D, DF, F + PA replaces the current opponent with Partner A, D, DF, F + PB replaces the current opponent with Partner B. The Snapback does have a high price, however. One Hyper Combo level is used upon each execution, whether it is successful or not. =---------------= =Variable Assist= =---------------= The Variable Assist allows you to call in one of your Partners for a Special Move or normal attack against the opponent. The Variable Assist of each character is determined by their Assist Type (see above for more information, and see the Character Move List for information on exactly which moves are performed). By pressing either of the Partner buttons, the corresponding Partner (A or B) will jump onto the screen, perform their Variable Assist attack, taunt, and then jump off screen. During this time, the newly arrived partner is vulnerable to attacks from the opponent, and they can take damage. However, all damage an assisting character takes is recoverable. =----------------= =Variable Counter= =----------------= While actively guarding from an attack, you can call in one of your partners to counterattack the opponent. B, DB, D + either Partner button calls in the respective Partner to counter the opponent with a special move or normal attack. A Variable Counter uses up one Hyper Combo level per use. =---------------= =Variable Attack= =---------------= To tag out to another Partner, you can use the Variable Attack. By pressing LP + LK for Partner A or HP + HK for Partner B, your Partner will fly onto the screen with an attack, and your current character will leave. If your Variable Attack strikes, the opponent will be thrown spinning into the air, unable to block or attack. During this time, you can follow up with an attack or combo. =-----------= =Aerial Rave= =-----------= An Aerial Rave occurs when you launch an opponent into the air with an attack and follow them upwards with a combo. To perform an Aerial Rave launch, each character has one or more commands that will cause a red circular flash around the opponent, sending them into the air. Immediately upon a successful launch, hold the Joystick or D-Pad up to perform a Super Jump that matches the opponent's trajectory. This allows you to follow up with additional hits and perform an Aerial Rave combo. Each character has at least one launch move that is either DF + HP or DF + HK. All available launch moves are listed below in the Character Move List. =----= =Dash= =----= Dashing allows you character to cover ground towards or away from the opponent more quickly. For larger, slower characters, this is an essential ingredient to their attacks. During a dash, you are vulnerable to attacks, but you can attack at any time. To dash forward, push the joystick towards the opponent twice quickly or press both punch buttons together. To dash backward, push the joystick away from the opponent twice quickly or hold backward and press both punch buttons. =----------= =Super Jump= =----------= To perform a Super Jump that is much higher than your character's normal jump, just move the joystick to any up position from any down position, such as D, U or DB, UF. =-----------------= =Guard / Air Guard= =-----------------= To guard against an attack, hold back on the joystick. While standing, holding back guards from jumping and high attacks, but you can still be hit by a low attack. While crouching, holding back guards from high and low attacks, but you can still be hit by a jumping or overhead attack. While in Mid-Air, holding back protects you from all attacks that come at you from the front. =-----= =Throw= =-----= In order to throw an opponent, you must be standing right next to them, and then press forward or backward on the joystick while pressing HP or HK. =---------= =Air Throw= =---------= In order to throw an airborne opponent, you must be also be in mid-air while right next to them, and then press up on the joystick while pressing HP or HK. =-------------= =Down Recovery= =-------------= To quickly roll and recover after being knocked down by an opponent, perform a B, DB, D + punch or kick motion. =---------------= =Advancing Guard= =---------------= While actively guarding an attack, you can press both punch buttons at the same time to perform an Advancing Guard. A blue circular flash will appear in front of your character, knocking your opponent backwards. =-----------= =Chain Combo= =-----------= Every character in the game has the ability to perform simple chain combos consisting of three hits: light, light, heavy. Whether the attacks are punches or kicks, crouching or standing, every character has this combo set available. Note that some character's second hit will drive the opponent backwards, leaving the third hit to be a guaranteed miss. =-----------------= =Taunt (Chouhatsu)= =-----------------= In the Arcade, a Taunt can be performed at any time simply by pressing the Start button. On the Dreamcast, pressing LK + Start at the same time will perform a Taunt, as just pressing Start alone will pause the game. Every character has their own unique taunt, and one character (Dan) has multiple taunts and even a Hyper Combo taunt. =--------------= =Win Pose Break= =--------------= After winning a battle, your character will normally go into their win pose. You can break from this pose by pressing the Start button, which will allow you to freely control you character for a few seconds until the between-battle screen pops up. =----------------------= =Character Order Change= =----------------------= Between battles, you can change the lead character of your team by pressing and holding either the Partner A or Partner B button, depending on which character you want to use. =--------------------------------------=---------------------------------------= III. Character Move Lists =---------------= =Move List Notes= =---------------= All characters are listed under their Japanese names. "Biography" gives the team of the character (Marvel or Capcom), their alias (for Marvel characters) or American name (for Capcom characters), first appearance in a Marvel comic and/or Capcom game, and their previous appearances in the VS. series. "Character Data" gives the approximate percentage of damage that character will take from enemy attacks (the median characters are 100%), and the ability that Rogue gains from her Power Drain or Goodnight, Sugar moves. "Extra Moves" are ones that are not considered Special Moves, but are still moves unique to that character. They are additional non-attack skills or slightly changed or enhanced versions of their normal attacks. "Special Moves" are performed with a joystick motion and/or button press and launch an attack against the opponent. "Hyper Combos" are performed with a joystick motion and/or button press and use up one or more Hyper Combo levels. "Assist Type" lists for each type the type description, Variable Assist, and Variable Combination moves. "Aerial Rave Launchers" list the moves that will begin an Aerial Rave against an opponent. =-------------------= =Universal Move List= =-------------------= Hyper Combo - Unique to Each Character - See Move Lists Snapback - D, DF, F + PA or PB Knocks the current opponent out of play for several seconds Variable Assist - PA or PB Calls in Partner A or B for a quick attack Variable Counter - While Blocking, B, DB, D + PA or PB Calls in Partner A or B for a counterattack Variable Attack - LP + LK (for Partner A) or HP + HK (for Partner B) Tags out with Partner A or B who flies in with an attack Aerial Rave Launch - DF + HP or HK -> U Launches an opponent into the air, followed by your character Forward Dash - F, F or PP Backward Dash - B, B or PP + B Super Jump - D, U A very high jump Throw - F + HP or HK Throw Escape - When being thrown, U + HP or HK Down Recovery - After being downed, B, DB, D + P or K Allows you to roll away from your downed location Advancing Guard - While guarding an attack, PP Taunt - LK + Start Delayed Hyper Combo - During a Hyper Combo, initiate the move of one Partner A's Hyper Combo. Can be chained together for three Hyper Combos in a row. Instant/Double/Triple Variable Combination - PA + PB =-------------= =No. 1 Cable= =-------------= Biography --------- Team: Marvel AKA: Nathan Summers First Appearance: New Mutants #87 / Marvel vs. Capcom 2 Previous VS Games: NONE Character Data -------------- Damage Setting: 100% Power Drain: Power Up Extra Moves ----------- *Hop Kick - F + HK Special Moves ------------- Viper Beam - D, DF, F + P Can be performed in Mid-Air Scimitar - F, D, DF + P Elec-Trap - D, DB, B + K Can be performed in Mid-Air Sightage - F, DF, D, DB, B + P *Rushing Punch - D, DF, F + K Hyper Combos ------------ Hyper Viper Beam - D, DF, F + PP Can be performed in Mid-Air Time Flip - D, DF, F + KK Assist Type ----------- +Alpha: Shooting Attack - Viper Beam / Hyper Viper Beam Beta: Air Attack - Scimitar / Hyper Viper Beam Gamma: Irregular Attack - Elec-Trap / Hyper Viper Beam Aerial Rave Launchers --------------------- - DF + HP - LP -> LP =--------------= =No. 2 Marrow= =--------------= Biography --------- Team: Marvel AKA: Sarah First Appearance: Cable #15 / Marvel vs. Capcom 2 Previous VS Games: NONE Character Data -------------- Damage Setting: 115% Power Drain: Speed Up Extra Moves ----------- *Double Jump - During a jump, U Special Moves ------------- Bone-A-Rang - D, DF, F + P Can be performed in Mid-Air Tearing Spine - F, D, DF + P Ricochet Slash - D, DB, B + K Ride & Slash - F, DF, D, DB, B + P Can be performed in Mid-Air Hyper Combos ------------ Stinger Bones - D, DF, F + PP Bone Baste - D, DB, B + PP Can be performed in Mid-Air Assist Type ----------- Alpha: Shooting Attack - Bone-A-Rang / Bone Baste Beta: Air Attack - Tearing Spine / Bone Baste +Gamma: Movement Attack - Ricochet Slash / Stinger Bones Aerial Rave Launchers --------------------- - D + HP =---------------= =No. 3 Cyclops= =---------------= Biography --------- Team: Marvel AKA: Scott Summers First Appearance: Uncanny X-Men #1 / X-Men: Children of the Atom Previous VS Games: XMvSF, MSHvSF, MvC (Helper Only) Character Data -------------- Damage Setting: 100% Power Drain: Power Up Extra Moves ----------- *Double Jump - During a jump, U Special Moves ------------- Optic Blast - D, DF, F + P Can be performed in Mid-Air Rising Uppercut (Gene Splice) - F, D, DF + P Cyclone Kick - D, DB, B + K Optic Sweep - F, DF, D + P *Throw & Beam - Next to enemy, F, DF, D, DB, B + P *Running Neck Breaker Drop - Charge B, F + K *Rapid Punch - Charge B, F + P Tap P to add more hits Hyper Combos ------------ Mega Optic Blast - D, DF, F + PP Can be performed in Mid-Air Super Optic Blast - D, DF, F + KK Can be performed in Mid-Air Control direction with Joystick Assist Type ----------- +Alpha: Shooting Attack - Optic Blast / Mega Optic Blast Beta: Air Attack - Rising Uppercut / Mega Optic Blast Gamma: Movement Attack - Cyclone Kick / Mega Optic Blast Aerial Rave Launchers --------------------- - LP -> LP - DF + HP - DF + HK =-----------------------= =No. 4 Captain America= =-----------------------= Biography --------- Team: Marvel AKA: Steven Rogers First Appearance: Captain America Comics #1 / Marvel Super Heroes Previous VS Games: MSHvSF, MvC Character Data -------------- Damage Setting: 90% Power Drain: Power Up Extra Moves ----------- *Cartwheel - F, DF, D, DB, B + P *Double Jump - During a jump, U Special Moves ------------- Shield Slash - D, DF, F + P Can be performed in Mid-Air Stars & Stripes - F, D, DF + P Charging Star - D, DF, F + K Hyper Combos ------------ Final Justice - D, DF, F + PP Hyper Charging Star - D, DF, F + KK Hyper Stars & Stripes - F, D, DF + PP Assist Type ----------- Alpha: Shooting Attack - Shield Slash / Hyper Charging Star Beta: Air Attack - Stars & Stripes / Hyper Stars & Stripes +Gamma: Rush Attack - Charging Star / Hyper Charging Star Aerial Rave Launchers --------------------- - D + HP =----------------= =No. 5 Psylocke= =----------------= Biography --------- Team: Marvel AKA: Elizabeth Braddock First Appearance: New Mutants Annual #2 / X-Men: Children of the Atom Previous VS Games: MvC (Helper Only) Character Data -------------- Damage Setting: 110% Power Drain: Speed Up Extra Moves ----------- *Double Jump - During a jump, U *Triple Jump - After a Double Jump, U *Flip Kick - F + HK *Hop Back Kick - B + HK Special Moves ------------- Psy-Blast - D, DF, F + P Can be performed in Mid-Air Psy-Blade Spin - D, DF, F + K Can be performed in Mid-Air Ninjutsu - F, DF, D, DB, B + Any P or K Can be performed in Mid-Air Button pressed determines position Direction + P or K to attack upon reappearing Hyper Combos ------------ Kochou Gakure - D, DB, B + KK Can be performed in Mid-Air Psy-Maelstorm - D, DF, F + KK Psy-Thrust - D, DF, F + PP Can be performed in Mid-Air Change direction with Joystick + P Assist Type ----------- Alpha: Air Attack - Psy-Blade Spin / Psy-Maelstorm Beta: Shooting Attack - Psy-Blast / Kochou Gakure +Gamma: Balance Assist - Psy-Blast / Psy-Thrust Aerial Rave Launchers --------------------- - D + HP =-------------= =No. 6 Rogue= =-------------= Biography --------- Team: Marvel AKA: Unknown First Appearance: Avengers Annual #10 Previous VS Games: XMvSF, MvC (Helper Only) Character Data -------------- Damage Setting: 90% Power Drain: None Extra Moves ----------- *Diving Kick - In Mid-Air, D + HK *Air Dash - In Mid-Air, F, F or PP Special Moves ------------- Repeating Punch - D, DF, F + P Can be performed in Mid-Air Rising Repeating Punch - F, D, DF + P Power Dive Punch - F, D, DF + K Power Drain - D, DB, B + K Can be performed in Mid-Air Hyper Combos ------------ Good Night, Sugar - D, DF, F + PP Assist Type ----------- Alpha: Air Attack - Rising Repeating Punch / Good Night, Sugar (shortened) +Beta: Rush Attack - Repeating Punch / Good Night, Sugar (shortened) Gamma: Throw - Power Drain / Good Night, Sugar (shortened) Aerial Rave Launchers --------------------- - HK - DF + HK - D + HP =-------------------= =No. 7 Doctor Doom= =-------------------= Biography --------- Team: Marvel AKA: Victor Von Doom First Appearance: Fantastic Four #5 / Marvel Super Heroes Previous VS Games: NONE Character Data -------------- Damage Setting: 90% Power Drain: Defense Up Extra Moves ----------- *Side Drill Kick - In Mid-Air, HK *Downward Drill Kick - In Mid-Air, D + HK Special Moves ------------- Plasma Beam - D, DF, F + P Can be performed in Mid-Air Molecular Shield - F, DF, D, DB, B + K Photon Shot - F, DF, D, DB, B + P Can be performed in Mid-Air Hyper Combos ------------ Electric Cage - D, DF, F + PP Photon Array - F, DF, D, DB, B + PP Can be performed in Mid-Air Sphere Flame - D, DF, F + KK Assist Type ----------- Alpha: Irregular Attack - Photon Shot / Photon Area Beta: Air Attack - Molecular Shield / Sphere Flame +Gamma: Shooting Attack - Plasma Beam / Electric Cage Aerial Rave Launchers --------------------- - D + HP - LK -> LK - DF + HK =--------------------------------= =No. 8 Lost Admantium Wolverine= =--------------------------------= Biography --------- Team: Marvel AKA: Logan First Appearance: Incredible Hulk #180 / X-Men: Children of the Atom Previous VS Games: XMvSF, MSHvSF, MvC Character Data -------------- Damage Setting: 135% Power Drain: Speed Up Extra Moves ----------- *Claw Slide - DF + HP *Knee Dive - In Mid-Air, D + HK Special Moves ------------- Berserker Barrage - D, DF, F + P Tornado Claw - F, D, DF + P Can be performed in Mid-Air Drill Claw - LK + HP Can be performed in Mid-Air Direction can be controlled with joystick Hyper Combos ------------ Berserker Barrage X - D, DF, F + PP Weapon X - F, D, DF + PP Assist Type ----------- Alpha: Sweep Attack - Standing HP / Berserker Barrage X Beta: Launch Attack - Standing HK / Berserker Barrage X +Gamma: Irregular Attack - Claw Slide / Berserker Barrage X Aerial Rave Launchers --------------------- - HK =--------------= =No. 9 Iceman= =--------------= Biography --------- Team: Marvel AKA: Robert Drake First Appearance: Uncanny X-Men #1 / X-Men: Children of the Atom Previous VS Games: MvC (Helper Only) Character Data -------------- Damage Setting: 110% Power Drain: Defense Up Extra Moves ----------- *Cartwheel Kick - In Mid-Air, D + HK *Snowball Throw - In Mid-Air, D + HP Special Moves ------------- Ice Beam - D, DF, F + P Can be performed in Mid-Air Ice Avalanche - D, DF, F + K Can be performed in Mid-Air Ice Fist - D, DB, B + P Hyper Combos ------------ Arctic Attack - D, DF, F + PP Can be performed in Mid-Air Assist Type ----------- Alpha: Shooting Attack - Ice Beam / Arctic Attack Beta: Irregular Attack - Ice Avalanche / Arctic Attack +Gamma: Balance Assist - Ice Beam / Arctic Attack Aerial Rave Launchers --------------------- - D + HK =------------------= =No. 10 Spider-Man= =------------------= Biography --------- Team: Marvel AKA: Peter Parker First Appearance: Amazing Fantasy #15 / Marvel Super Heroes Previous VS Games: MSHvSF, MvC Character Data -------------- Damage Setting: 125% Power Drain: Speed Up Extra Moves ----------- *Wall Bounce - In Mid-Air near a wall, F *Air Dash - In Mid-Air, F, F or PP Special Moves ------------- Web Ball - D, DF, F + P Can be performed in Mid-Air Web Swing - D, DB, B + K Can be performed in Mid-Air Spider Sting - F, D, DF + P Follow-Up with P Web Throw - F, DF, D, DB, B + P Hyper Combos ------------ Maximum Spider - D, DF, F + PP Can be performed in Mid-Air Crawler Assault - D, DF, F + KK Ultimate Web Throw - D, DB, B + PP Assist Type ----------- +Alpha: Attack Assist - Web Ball / Crawler Assault Beta: Movement Attack - Web Swing / Crawler Assault Gamma: Air Attack - Spider Sting / Crawler Assault Aerial Rave Launchers --------------------- - D + HP - D + HK - LP -> LP =------------= =No. 11 Hulk= =------------= Biography --------- Team: Marvel AKA: Robert Bruce Banner First Appearance: Incredible Hulk #1 / Marvel Super Heroes Previous VS Games: MSHvSF, MvC Character Data -------------- Damage Setting: 85% Power Drain: Super Armor Extra Moves ----------- None Known Special Moves ------------- Gamma Tornado - F, DF, D, DB, B + P Gamma Slam - D, DF, F + P Gamma Charge - Charge B, F + K Anti-Air Gamma Charge - Charge D, U + K Hyper Combos ------------ Gamma Wave - D, DF, F + PP Gamma Crush - D, DB, B + PP Gamma Quake - D, DF, F + KK Assist Type ----------- Alpha: Sweep Attack - Gamma Slam / Gamma Wave +Beta: Rush Attack - Gamma Charge / Gamma Crush Gamma: Air Attack - Anti-Air Gamma Charge / Gamma Quake Aerial Rave Launchers --------------------- - D + HP - DF + HK =-------------= =No. 12 Venom= =-------------= Biography --------- Team: Marvel AKA: Eddie Brock First Appearance: Amazing Spider-Man #300 Previous VS Games: MvC Character Data -------------- Damage Setting: 100% Power Drain: Power Up Extra Moves ----------- None Known Special Moves ------------- Venom Fang - D, DF, F + P Can be performed in Mid-Air Web Throw - F, DF, D, DB, B + P Venom Rush - D, DF, F + K Hyper Combos ------------ Venom Wave - D, DF, F + PP Death Bite - D, DF, F + KK Assist Type ----------- +Alpha: Movement Attack - Venom Fang / Death Bite Beta: Irregular Attack - Venom Rush / Death Bite Gamma: Launch Attack - DF + P / Death Bite Aerial Rave Launchers --------------------- - LP -> LP - DF + HP =------------= =No. 13 Jill= =------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Resident Evil Previous VS Games: NONE Character Data -------------- Damage Setting: 105% Power Drain: None Extra Moves ----------- None Known Special Moves ------------- Kinsetsu Sentou A - D, DF, F + P Can be performed in Mid-Air Hold P to store move, release to attack Grenade Launcher - F, D, DF + P Hold P for longer launch Ousen Shageki - F, DF, D, DB, B + P Kinkyuu Kaihi A - D, DB, B + K Kinkyuu Kaihi B - D, DF, F + LK Kinkyuu Kaihi C - D, DF, F + HK Hyper Combos ------------ Kinsetsu Sentou A+ - D, DF, F + PP Can be performed in Mid-Air CODE:T-002 - D, DB, B + KK Follow-up with Rocket Launcher after third hit Rocket Launcher - D, DF, F + KK Assist Type ----------- +Alpha: Recovery - Green + Red Herb / Rocket Launcher Beta: Rush Attack - Kinsetsu Sentou A / Kinsetsu Sentou A+ Gamma: Shooting Attack - Grenade Launcher / Rocket Launcher Aerial Rave Launchers --------------------- - D + HP =------------= =No. 14 Tron= =------------= Biography --------- Team: Capcom AKA: Tron Bonne First Appearance: RockMan Dash (MegaMan Legends) Previous VS Games: NONE Character Data -------------- Damage Setting: 90% Power Drain: Defense Up Extra Moves ----------- *Rock Throw - Hold HK, release to throw Special Moves ------------- Bonne Strike - D, DF, F + K Can be performed in Mid-Air Shikidan - D, DF, F + P Kobun Launch - F, D, DF + P Hyper Combos ------------ King Kobun - D, DB, B + PP Chuushoku Rush - D, DF, F + PP Assist Type ----------- +Alpha: Throw - HP Throw / Chuushoku Rush Beta: Air Attack - Flamethrower / King Kobun Gamma: Shooting Attack - Radar Shot (?) / King Kobun Aerial Rave Launchers --------------------- - D + HP =------------------= =No. 15 Ruby Heart= =------------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Marvel Vs. Capcom 2 Previous VS Games: NONE Character Data -------------- Damage Setting: 100% Power Drain: Defense Up Extra Moves ----------- None Known Special Moves ------------- Shovel Shell - D, DF, F + P Can be performed in Mid-Air Change direction with Joystick + P Phantom - D, DB, B + K Supremation - D, DF, F + K *Anchor Grab - F, DF, D, DB, B + HP *Anchor Throw - F, DF, D, DB, B + LP Hyper Combos ------------ Mille Phantom - D, DB, B + KK Pirate Knell - D, DF, F + KK Tour-Do-Mage - HK -> LP -> D -> LK -> HP Follow-Ups: Hold F, Press LP or LK, Repeat *Hyper Shovel Shell - D, DF, F + PP Assist Type ----------- Alpha: Air Attack - Supremation / Pirate Knell +Beta: Attack Assist - Anchor Grab / Mille Phantom Gamma: Ability Assist - Power Up / Hyper Shovel Shell Aerial Rave Launchers --------------------- - D + HP - DF + HK =--------------= =No. 16 SonSon= =--------------= Biography --------- Team: Capcom AKA: N/A First Appearance: SonSon Previous VS Games: NONE Character Data -------------- Damage Setting: 115% Power Drain: Speed Up Extra Moves ----------- *Staff Thrust - F + HP *Forward Crawl - B, DB, D, DF, F + K Special Moves ------------- Fuusetsujin - P Repeatedly Can be performed in Mid-Air Shienbu - D, DF, F + P Can be performed in Mid-Air Seiten Rengeki - F, D, DF + P Can be performed in Mid-Air *Wall Runaround - D, DB, B + K Follow-up with K to attack or P to stop *Bottle Cook - F, DF, D, DB, B + P Hyper Combos ------------ Tenchi Tsuukan - D, DF, F + PP Can be performed in Mid-Air POW - D, DF, F + KK En Ou - D, DB, B + PP P and K to attack after transformation Assist Type ----------- +Alpha: Recovery - Mini-POW / En Ou + Auto-Attack Beta: Shooting Attack - Shienbu / En Ou + Auto-Attack Gamma: Air Attack - Seiten Rengeki / Tenchi Tsuukan Aerial Rave Launchers --------------------- - DF + HP - D + HK =--------------= =No. 17 Amingo= =--------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Marvel Vs. Capcom 2 Previous VS Games: NONE Character Data -------------- Damage Setting: 100% Power Drain: Power Up Extra Moves ----------- None Known Special Moves ------------- Daichi no Kodoma (Grab) - D, DB, B + K Daichi no Kodoma (Punch) - D, DF, F + LK Daichi no Kodoma (Kick) - D, DF, F + HK Kaze no Sakebi - D, DF, F + P Can be performed in Mid-Air Midori no Kanki - D, DB, B + P Hyper Combos ------------ Shokubutsu no Okite - D, DB, B + PP Taiyou no Megumi - D, DF, F + KK Assist Type ----------- +Alpha: Recovery - Life Up / Taiyou no Megumi Beta: Ability Assist - Defence Up / Taiyou no Megumi Gamma: Balance Assist - Kaze no Sakebi / Taiyou no Megumi Aerial Rave Launchers --------------------- - D + HP - D + HK - D + LK -> D + LK - D + LP -> D + LP =--------------= =No. 18 Hayato= =--------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Star Gladiator Previous VS Games: NONE Character Data -------------- Damage Setting: 105% Power Drain: Speed Up Extra Moves ----------- Plasma Combo Starter - B + P Plasma Combos: B + LP -> LP -> LP -> LP B + LP -> LP -> HP -> HK -> HP B + LP -> LP -> HP -> HK -> LP -> LP B + HP -> LP -> HP -> HP -> HP B + HP -> LP -> HP -> LK -> HP B + HP -> LP -> LP -> HP -> HP B + HP -> LP -> LP -> LP -> HK -> LP -> LP B + HP -> LP -> LP -> HP -> HK -> LP -> LP B + HP -> HP *Dashing Strike - While Dashing Forward, HP, HP *Spinning Slice - F + HP *Downward Thrust - In Mid-Air, D + HK Special Moves ------------- Shiden - D, DF, F + P Guren - F, D, DF + P Can be performed in Mid-Air Shirotora Hou - B, F + PP Hyper Combos ------------ Rasetsu Zan - D, DF, F + PP Engetsu - D, DF, F + KK Plasma Field - D, DB, B + KK Can be performed in Mid-Air If it connects, allows unlimited supers for duration *B.Hayato Attack - LP -> HP -> B -> LK -> HK Requires and uses 3 Hyper Combo Levels Assist Type ----------- +Alpha: Movement Attack - Shiden / Rasetsu Zan Beta: Air Attack - Guren / Engetsu Gamma: Balance Assist - Shiden / Engetsu Aerial Rave Launchers --------------------- - D + HP =--------------= =No. 19 Sakura= =--------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Street Fighter Alpha Previous VS Games: MSHvSF Character Data -------------- Damage Setting: 100% Power Drain: Defense Up Extra Moves ----------- *Flower Kick - F + HK *Teleport Forward - As Dark Sakura, F, D, DF + KK or PP *Teleport Backward - As Dark Sakura, B, D, DB + KK or PP Special Moves ------------- Shououken - As Normal Sakura, D, DF, F + P - As Normal Sakura, F, D, DF + P Can be performed in Mid-Air Hadouken - As Normal Sakura, D, DB, B + P - As Dark Sakura, D, DF, F + P Can be performed in Mid-Air Shunpuu Kyaku - D, DB, B + K Can be performed in Mid-Air Hyper Combos ------------ Midare Zakura - As Normal Sakura, D, DF, F + PP - As Dark Sakura, D, DF, F + KK Shinkuu Hadouken - As Normal Sakura, D, DB, B + PP - As Dark Sakura, D, DF, F + PP Haru Ichiban - D, DB, B + KK *Dark Sakura Transformation - B, D, DB + LK Requires and uses 3 Hyper Combo levels *Normal Sakura Transformation - As Dark Sakura, B, D, DB + LK Requires and uses 3 Hyper Combo levels *Shun Goku Satsu - As Dark Sakura, LP -> LP -> F -> LK -> HP Requires and uses 3 Hyper Combo levels Assist Type ----------- +Alpha: Rush Attack - Shououken / Haru Ichiban Beta: Shooting Attack - Hadouken / Shinkuu Hadouken Gamma: Movement Attack - Shunpuu Kyaku / Midare Zakura Aerial Rave Launchers --------------------- - D + HP - DF + HK - LK -> LK =---------------------= =No. 20 Strider Hiryu= =---------------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Strider Previous VS Games: MvC Character Data -------------- Damage Setting: 125% Power Drain: Speed Up Extra Moves ----------- *Double Jump - During a jump, U *Wall Bounce - During a jump near a wall, F *Rolling Slide Kick - DF + HK *Teleport - B, D, DB + P or K Button pressed determines location Special Moves ------------- Ameno Murakumo - D, DF, F + P Excalibur - In Mid-Air, D, DF, F + P or K Gram - F, D, DF + P or K Can be performed in Mid-Air with P Formation A - D, DF, F + K Formation B - Charge B, F + P Perform again to launch Formation C - Charge B, F + K Warp - D, DB, B + K *Heki Hari Tsuki - D, DB, B + P Follow-up with: U or D to move P to slash K to dive kick F to release B, F to change sides Hyper Combos ------------ Ragnarok - F, D, DF + PP Legion - D, DF, F + KK Ouroborus - D, DF, F + PP Assist Type ----------- +Alpha: Sweep Attack - Ameno Murakumo / Legion Beta: Irregular Attack - Warp / Legion Gamma: Shooting Attack - Formation A / Legion Aerial Rave Launchers --------------------- - D + HP =-------------= =No. 21 Guile= =-------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Street Fighter II Previous VS Games: NONE Character Data -------------- Damage Setting: 100% Power Drain: Defense Up Extra Moves ----------- *Spinning Back Knuckle - F + HP *Straight Punch - B + HP *Upside-Down Kick - F + HK *Hop Kick - B + HK Special Moves ------------- Sonic Boom - Charge B, F + P Somersault Kick - Charge D, U + K Anti-Air Somersault Kick - In Mid-Air, D, U + K Hyper Combos ------------ Sonic Hurricane - D, DF, F + PP Somersault Strike - D, DB, B + KK Crossfire Assault - In Mid-Air, D, DF, F + KK Assist Type ----------- Alpha: Air Attack - Somersault Kick / Somersault Strike Beta: Shooting Attack - Sonic Boom / Sonic Hurricane +Gamma: Balance Assist - Sonic Boom / Sonic Hurricane Aerial Rave Launchers --------------------- - D + HP =-----------= =No. 22 Ryu= =-----------= Biography --------- Team: Capcom AKA: N/A First Appearance: Street Fighter Previous VS Games: XMvSF, MSHvSF, MvC Character Data -------------- Damage Setting: 100% Power Drain: Power Up Extra Moves ----------- *Sakotsu Wari - F + HP *Senpuu Kyaku - F + HK *L-Kick - In Mid-Air, U _ HK Special Moves ------------- Hadouken - D, DF, F + P Can be performed in Mid-Air Shouryuuken - F, D, DF + P Tatsumaki Senpuu Kyaku - D, DB, B + K Can be performed in Mid-Air Hyper Combos ------------ Shinkuu Hadouken - D, DF, F + PP Can be performed in Mid-Air Shinkuu Tatsumaki Senpuu Kyaku - D, DB, B + KK Shin Shouryuuken - F, D, DF + PP Requires and uses 3 Hyper Combo Levels Assist Type ----------- Alpha: Air Attack - Shouryuuken / Shinkuu Hadouken +Beta: Shooting Attack - Hadouken / Shinkuu Hadouken Gamma: Movement Attack - Tatsumaki Senpuu Kyaku / Shinkuu Tatsumaki Senpuu Kyaku Aerial Rave Launchers --------------------- - D + HP =---------------= =No. 23 Zangief= =---------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Street Fighter II Previous VS Games: XMvSF, MSHvSF, MvC Character Data -------------- Damage Setting: 85% Power Drain: Defense Up Extra Moves ----------- *Elbow Drop - B + LP *Air Elbow Drop - In Mid-Air, D + LP *Long Punch - In Mid-Air, F + HP *Flying Body Press - In Mid-Air, D + HP *Double Knee - In Mid-Air, D + LK *Dash Grab - F, F Follow-Up with P to throw or K to bite Special Moves ------------- Double Lariat - PP Can be performed in Mid-Air *Quick Double Lariat - KK Can be performed in Mid-Air Banishing Flat - F, D, DF + P Aerial Russian Slam - F, D, DF + K Screw Pile Driver - F, DF, D, DB, B, UB + P or B, DB, D, DF, F, UF + P Can be performed in Mid-Air Rotate the Joystick during the move to add damage Flying Power Bomb - B, DB, D, DF, F + K *Vodka Fire - While Iron Body, D, DF, F + P Hyper Combos ------------ Final Atomic Buster - F, DF, D, DB, B, UB + PP Iron Body - B, D, DB + LK Normal Body - While Iron Body, B, D, DB + LK Ultra Final Atomic Buster - While Normal Body, F, DF, D, DB, B, UB + KK Requires and uses 3 Hyper Combo Levels Rotate the Joystick during the move to add damage Siberian Blizzard - While Iron Body, F, DF, D, DB, B, UB + KK Assist Type ----------- Alpha: Sweep Attack - Double Lariat / Super Double Lariat +Beta: Throw - Flying Power Bomb / Super Double Lariat Gamma: Air Attack - Aerial Russian Slam / Super Double Lariat Aerial Rave Launchers --------------------- - DF + HP - D + LP -> D + LP =----------------= =No. 24 Anakaris= =----------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Vampire (DarkStalkers) Previous VS Games: NONE Character Data -------------- Damage Setting: 125% Power Drain: None Extra Moves ----------- *High Kick - B + LK *Pyramid Drop - D + K or DF + K Special Moves ------------- Hitsugi no Mai - D, D + P or K Can be performed in Mid-Air Button pressed determines locaion (close) LP - HP - LK - HK (far) Cobra Blow - B, F + P Can be performed in Mid-Air Mirror Drop - D, DF, F + P Can be performed in Mid-Air Ouke no Sabaki - D, DF, F + K Must be performed in Mid-Air Hyper Combos ------------ Pharaoh Magic - HK -> LP -> D -> LK -> HP Can be performed in Mid-Air Pharoah Cobra Blow - B, F + PP P repeatedly to attack Can be performed in Mid-Air Pharoah Illusion - LP -> LP -> F -> LK -> HP Use joystick to move, buttons to attack *Hyper Hitsugi no Mai - D, D + PP Assist Type ----------- +Alpha: Sweep Attack - Cobra Blow / Pharoah Cobra Blow + Auto Attack Beta: Throw - Mirror Drop / Pharoah Illusion + Auto Attack Gamma: Irregular Attack - Hitsugi no Mai / Hyper Hitsugi no Mai Aerial Rave Launchers --------------------- - D + HP =----------------------= =No. 25 Silver Samurai= =----------------------= Biography --------- Team: Marvel AKA: Kenuichio Harada First Appearance: Daredevil #111 / X-Men: Children of the Atom Previous VS Games: NONE Character Data -------------- Damage Setting: 90% Power Drain: Defense Up Extra Moves ----------- None Known Special Moves ------------- Shuriken - D, DF, F + P Can be performed in Mid-Air Control direction with U or D Hyaku Sakuchi - P repeatedly or F, D, DF + P Dash forward with F, F Hyper Combos ------------ Chou Shuriken - D, DF, F + PP Can be performed in Mid-Air during Touki [Ikazuchi] RaiMenKen - D, DF, F + KK Move is altered depending on the Touki mode Touki [Ikazuchi] - D, DB, B + P Touki [Mizu] - D, DB, B + LK Touki [Honoo] - D, DB, B + HK Assist Type ----------- +Alpha: Sweep Attack - Hyaku Sakuchi / Hyper Hyaku Sakuchi Beta: Shooting Attack - Shuriken / Chou Shuriken Gamma: Launch Attack - Crouching HP / RaiMenKen Aerial Rave Launchers --------------------- - D + HP =--------------= =No. 26 Gambit= =--------------= Biography --------- Team: Marvel AKA: Jean Luc "Remy" LeBeau First Appearance: Uncanny X-Men #266 Previous VS Games: XMvSF, MvC Character Data -------------- Damage Setting: 100% Power Drain: Speed Up Extra Moves ----------- None Known Special Moves ------------- Kinetic Card - D, DF, F + P Can be performed in Mid-Air Trick Card - D, DB, B + P Cajun Slash - F, D, DF + P Cajun Strike - Charge D, U + K *Cajun Escape - Charge D, U + P F or B to bounce off wall Hyper Combos ------------ Royal Flush - D, DF, F + PP Cajun Explosion (Forward) - D, DF, F + KK Cajun Explosion (Backward) - D, DB, B + KK Assist Type ----------- Alpha: Shooting Attack - Kinetic Card / Royal Flush +Beta: Movement Attack - LP Cajun Slash / Royal Flush Gamma: Launch Attack - Crouching HP / Royal Flush Aerial Rave Launchers --------------------- - D + HP =------------------= =No. 27 Juggernaut= =------------------= Biography --------- Team: Marvel AKA: Cain Marko First Appearance: Uncanny X-Men #12 / X-Men: Children of the Atom Previous VS Games: XMvSF, MvC (Helper Only) Character Data -------------- Damage Setting: 85% Power Drain: Super Armor Extra Moves ----------- *Double Fist - F + HP Special Moves ------------- Earthquake Punch - F, DF, D + P Juggernaut Punch - B, DB, D, DF, F + P Juggernaut Body Press - B, DB, D, DF, F + K Can be performed in Mid-Air Cytorak Power-Up - F, D, DF + PP Hyper Combos ------------ Juggernaut Headcrush - D, DF, F + PP Assist Type ----------- Alpha: Sweep Attack - Earthquake Punch / Juggernaut Headcrush +Beta: Rush Attack - Juggernaut Punch / Juggernaut Headcrush Gamma: Irregular Attack - Juggernaut Body Press / Juggernaut Headcrush Aerial Rave Launchers --------------------- - D + HP =---------------= =No. 28 Magneto= =---------------= Biography --------- Team: Marvel AKA: Eric "Magnus" Lensherr First Appearance: Uncanny X-Men #1 / X-Men: Children of the Atom Previous VS Games: XMvSF, MvC (Helper Only) Character Data -------------- Damage Setting: 105% Power Drain: Defense Up Extra Moves ----------- *Flight - D, DB, B + KK Perform a second time to end *Air Dash - In Mid-Air, PP Hold Joystick for direction Special Moves ------------- E.M. Disruptor - B, DB, D, DF, F + P Can be performed in Mid-Air Magnetic Blast - In Mid-Air, U, UF, F + P Hyper Gravitation - F, DF, D, DB, B + K Can be performed in Mid-Air Magnetic Force Field - B, DB, D, DF, F + K Hyper Combos ------------ Magnetic Shockwave - D, DF, F + PP Magnetic Tempest - D, DF, F + KK Can be performed in Mid-Air Assist Type ----------- Alpha: Shooting Attack - E.M. Disruptor / Magnetic Shockwave +Beta: Attack Assist - Hyper Gravitation / Magnetic Tempest Gamma: Launch Attack - Crouching HP / Magnetic Tempest Aerial Rave Launchers --------------------- - D + HP - LP -> LP =--------------------= =No. 29 Shuma-Gorath= =--------------------= Biography --------- Team: Marvel AKA: N/A First Appearance: Marvel Premiere #6 / Marvel Super Heroes Previous VS Games: MSHvSF Character Data -------------- Damage Setting: 110% Power Drain: None Extra Moves ----------- *Stone Drop - In Mid-Air, D + HK *Upward Stare - In Mid-Air, U + HP Special Moves ------------- Mystic Stare - Charge B, F + P Mystic Smash - Charge B, F + K Devitilization - F, DF, D, DB, B + K Hyper Combos ------------ Chaos Dimension - D, DF, F + PP, Attack with HP or LP Requires and uses 3 Hyper Combo levels Chaos Split - D, DF, F + KK Assist Type ----------- Alpha: Shooting Attack - Mystic Stare / Chaos Split Beta: Movement Attack - Mystic Smash / Chaos Split +Gamma: Balance Assist - Mystic Stare / Chaos Split Aerial Rave Launchers --------------------- - DF + HK =-------------= =No. 30 Storm= =-------------= Biography --------- Team: Marvel AKA: Ororo Munroe First Appearance: Giant-Size X-Men #1 / X-Men: Children of the Atom Previous VS Games: XMvSF, MvC (Helper Only) Character Data -------------- Damage Setting: 105% Power Drain: Speed Up Extra Moves ----------- *Flight - D, DB, B + KK Perform a second time to Land *Air Dash - In Mid-Air, PP Use Joystick to determine direction *Slow Decent - In Mid-Air, Hold U Special Moves ------------- Whirlwind - D, DF, F + K Can be performed in Mid-Air Double Typhoon - F, DF, D, DB, B + K Can be performed in Mid-Air Lightning Attack - HP + LK Can be performed in Mid-Air Use Joystick to determine attack direction Can be performed three times in succession Lightning Sphere - During a Jump, D, DB, B + P Hyper Combos ------------ Lightning Storm - B, DB, D, DF, F + PP Can be performed in Mid-Air Ice Storm - D, DB, B + PP Assist Type ----------- +Alpha: Shooting Attack - Whirlwind / Lightning Storm Beta: Movement Attack - Lightning Attack / Lightning Storm Gamma: Irregular Attack - Double Typhoon / Ice Storm Aerial Rave Launchers --------------------- - D + HP - D + HK =-----------------= =No. 31 Wolverine= =-----------------= Biography --------- Team: Marvel AKA: Logan First Appearance: Incredible Hulk #180 / X-Men: Children of the Atom Previous VS Games: XMvSF, MSHvSF, MvC Character Data -------------- Damage Setting: 125% Power Drain: Speed Up Extra Moves ----------- *Claw Slide - DF + HP *Knee Dive - In Mid-Air, D + HK Special Moves ------------- Berserker Barrage - D, DF, F + P P repeatedly to add more hits Berserker Slash - D, DB, B + P Tornado Claw - F, D, DF + P Drill Claw - LK + HP Can be performed in Mid-Air Direction can be controlled with joystick Hyper Combos ------------ Berserker Barrage X - D, DF, F + PP Weapon X - F, D, DF + PP Fatal Claw - F, D, DF + KK Can be performed in Mid-Air *Speed Up - D, DF, F + KK Assist Type ----------- +Alpha: Movement Attack - Berserker Barrage / Berserker Barrage X Beta: Air Attack - Tornado Claw / Fatal Claw Gamma: Rushing Attack - Drill Claw / Fatal Claw Aerial Rave Launchers --------------------- - DF + HK =-----------------= =No. 32 Omega Red= =-----------------= Biography --------- Team: Marvel AKA: Arkady Rossovich First Appearance: X-Men #4 / X-Men: Children of the Atom Previous VS Games: MSHvSF Character Data -------------- Damage Setting: 90% Power Drain: Defense Up Extra Moves ----------- *Underground Strike - [close] - DB + HK - [medium] - D + HK - [far] - DF + HK Special Moves ------------- Carbonadium Coil -[Straight] - D, DF, F + LP - In Mid-Air, D, DF, F + LK -[Diagonal Up] - D, DF, F + HP -[Up] - D, DF, F + PP -[Diagonal Down] - In Mid-Air, D, DF, F + HK -[Down] - In Mid-Air, D, DF, F + KK Follow-Up With: P - Energy Drain (Life Drain) K - Death Factor (Hyper Combo Drain) Joystick + K - Throw B + P or K - Return D + P - Slam D + P, D + P - Double Slam Can be performed in Mid-Air Omega Strike -[Low] - D, DF, F + LK -[Diagonal Up] - D, DF, F + HK -[Up] - D, DF, F + KK Follow-Up With: D + K - Cancel B + K - Return Hyper Combos ------------ Omega Destroyer - D, DB, B + PP Omega Smasher - In Mid-Air, D, DB, B + PP Assist Type ----------- +Alpha: Throw Attack - Carbonadium Coil -> Throw / Omega Destroyer Beta: Air Attack - Diagonal Up Omega Strike / Omega Destroyer Gamma: Sweep Attack - Close Underground Strike / Omega Destroyer Aerial Rave Launchers --------------------- - DF + HP - LP -> LP =---------------= =No. 33 Bulleta= =---------------= Biography --------- Team: Capcom AKA: Baby Bonnie Hood First Appearance: Vampire Savior (DarkStalkers 3) Previous VS Games: NONE Character Data -------------- Damage Setting: 105% Power Drain: None Extra Moves ----------- *Basket Swing - F + HP or B + HP *Groundhog Knee - F + HK *Stumble & Blade - During Dash, HP Special Moves ------------- Smile & Missile - Charge B, F + P *Smile & Missile [low] - Charge B, F + K Hop & Missile - Charge D, U + P Shyness & Strike - D, DB, B + P Cheer & Fire - F, D, DF + P *Cheer & Fire [straight] - F, D, DF + K Hyper Combos ------------ Cool Hunting - D, DF, F + PP Beautiful Memory - B, DB, D, DF, F + KK Hyper Apple For You - F, DF, D, DB, B + KK Assist Type ----------- Alpha: Shooting Attack - Smile & Missile / Cool Hunting +Beta: Air Attack - Cheer & Fire / Cool Hunting Gamma: Irregular Attack - Shyness & Strike / Cool Hunting Aerial Rave Launchers --------------------- - DF + HK - LK -> LK =-------------= =No. 34 Gouki= =-------------= Biography --------- Team: Capcom AKA: Akuma First Appearance: Super Street Fighter II Turbo Previous VS Games: XMvSF, MSHvSF Character Data -------------- Damage Setting: 135% Power Drain: Power Up Extra Moves ----------- *Teleport Forward - F, D, DF + KK or PP *Teleport Backward - B, D, DB + KK or PP *Zugai Hasatsu - F + HP *Sunpuu Kyaku - F + HK *L-Kick - In Mid-Air, U + HK Special Moves ------------- Gou Hadouken - D, DF, F + P Gou Shouryuken - F, D, DF + P Tatsumaki Zankuu Kyaku - D, DB, B + K Can be performed in Mid-Air Tenma Kuujin Kyaku - In Mid-Air, D, DF, F + K *Zankuu Hadouken - In Mid-Air, D, DF, F + P Hyper Combos ------------ Messatsu Gou Hadou - D, DB, B + PP Messatsu Gou Shouryuu - D, DF, F + PP Messatsu Gou Rasen - D, DF, F + KK *Messatsu Zankuu Hadou - In Mid-Air, D, DF, F + PP *Shun Goku Satsu - LP -> LP -> F -> LK -> HK Requires and uses 3 Hyper Combo levels Assist Type ----------- Alpha: Shooting Attack - Gou Hadouken / Messatsu Gou Hadou Beta: Air Attack - Gou Shouryuken / Messatsu Gou Shouryuu +Gamma: Movement Attack - Tatsumaki Zankuu Kyaku / Messatsu Gou Rasen Aerial Rave Launchers --------------------- - D + HP =-----------= =No. 35 Jin= =-----------= Biography --------- Team: Capcom AKA: Jin Saotome First Appearance: Cyberbots Previous VS Games: MvC Character Data -------------- Damage Setting: 100% Power Drain: Defense Up Extra Moves ----------- *Diving Cyclone - In Mid-Air, D + HK *Saotome Fire - Taunt, then tap P repeatedly Special Moves ------------- Saotome Typhoon - Charge B, F + P Saotome Crush - F, DF, D, DB, B + K Saotome Dynamite - Charge D, U + P Hyper Combos ------------ Blodia Punch - D, DF, F + PP Blodia Vulcan - D, DB, B + PP Saotome Cyclone - D, DF, F + KK Assist Type ----------- +Alpha: Movement Attack - Saotome Typhoon / Saotome Cyclone Beta: Air Attack - Saotome Dynamite / Blodia Punch Gamma: Launch Attack - DF + HP / Blodia Punch Aerial Rave Launchers --------------------- - DF + HP - LP -> LP =----------------= =No. 36 Morrigan= =----------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Vampire (DarkStalkers) Previous VS Games: MvC Character Data -------------- Damage Setting: 115% Power Drain: Speed Up Extra Moves ----------- *Shell Pierce - In Mid-Air, D + HK *Necro Desire - F + HK *Air Dash - In Mid-Air, PP or F, F *Vernier Dash Up - In Mid-Air, U + PP or UF, UF *Vernier Dash Down - In Mid-Air, D + PP or DF, DF *Mysterious Arc - DB + HP Special Moves ------------- Soul Fist - D, DF, F + P Can be performed in Mid-Air Shadow Blade - F, D, DF + P Can be performed in Mid-Air Vector Drain - F, DF, D, DB, B + P Shell Kick - In mid-air, D, DB, B + K Hyper Combos ------------ Soul Eraser - D, DF, F + PP Silhouette Blade - F, D, DF + PP Darkness Illusion - D, DF, F + KK Can be performed in Mid-Air Assist Type ----------- Alpha: Air Attack - Shadow Blade / Silhouette Blade Beta: Shooting Attack - Soul Fist / Soul Eraser +Gamma: Balance Assist - Soul Fist / Silhouette Blade Aerial Rave Launchers --------------------- - D + HP =---------------= =No. 37 RockMan= =---------------= Biography --------- Team: Capcom AKA: MegaMan First Appearance: RockMan (MegaMan) Previous VS Games: MvC Character Data -------------- Damage Setting: 105% Power Drain: Power Up Extra Moves ----------- *Rock Buster - Hold HP, release to fire Can be performed in Mid-Air *Wall Bounce - Next to a wall in Mid-Air, F Special Moves ------------- Rock Upper - F, D, DF + P Can be performed in Mid-Air Item Attack - D, DF, F +P Change Items with "Item:" Moves below Item: Rock Ball - D, DF, F + K Crouching K to launch after use Item: Tornado Hold - F, D, DF + K Item: Leaf Shield - D, DB, B + K Use Item Attack once to create, again to launch Hyper Combos ------------ Hyper RockMan - D, DF, F + PP Rush Drill - D, DF, F + KK Control with Joystick, P or K to dash Beat Plane - D, DB, B + PP Control with Joystick, P or K to fire Assist Type ----------- Alpha: Shooting Attack - Mega Buster / Hyper RockMan Beta: Air Attack - Rock Upper / Hyper RockMan +Gamma: Balance Assist - Mega Buster / Hyper RockMan Aerial Rave Launchers --------------------- - HK - DF + HK =------------= =No. 38 Roll= =------------= Biography --------- Team: Capcom AKA: N/A First Appearance: RockMan (MegaMan) Previous VS Games: MvC Character Data -------------- Damage Setting: 135% Power Drain: Defense Up Extra Moves ----------- *Wall Bounce - Next to a wall in Mid-Air, F *Slice Kick - In Mid-Air, U + HK *Double Jump - In Mid-Air, U Special Moves ------------- Fireball - D, DF, F + P Can be performed in Mid-Air Hanataba Bakudan - F, D, DF + P Can be performed in Mid-Air Item Attack - D, DB, B + P Change Items with "Item:" Moves below Item: Rock Ball - D, DF, F + K Crouching K to launch after use Item: Tornado Hold - F, D, DF + K Item: Leaf Shield - D, DB, B + K Use Item Attack once to create, again to launch Hyper Combos ------------ Hyper Roll - D, DF, F + PP Hit P Repeatedly for more hits Rush Drill - D, DF, F + KK Control with Joystick, P or K to dash Beat Plane - D, DB, B + PP Control with Joystick, P or K to fire Assist Type ----------- Alpha: Shooting Attack - Roll Buster / Hyper Roll Beta: Irregular Attack - Hanataba Bakudan / Hyper Roll +Gamma: Balance Assist - Hanataba Bakudan / Hyper Roll Aerial Rave Launchers --------------------- - HK - DF + HK =------------------------= =No. 39 Captain Commando= =------------------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Captain Commando Previous VS Games: MvC Character Data -------------- Damage Setting: 100% Power Drain: Power Up Extra Moves ----------- None Known Special Moves ------------- Captain Fire - D, DF, F + P Can be performed in Mid-Air Captain Corridor - D, DB, B + P Commando Strike: Kakeru - D, DF, F + LK Commando Strike: Genity - D, DF, F + HK Commando Strike: Hoober - D, DF, F + LK + HP Captain Kick - D, DB, B + K Hyper Combos ------------ Captain Sword - D, DF, F + PP Captain Storm - D, DF, F + KK Assist Type ----------- Alpha: Sweep Attack - Captain Fire / Captain Sword +Beta: Air Attack - Captain Corridor / Captain Sword Gamma: Movement Attack - Captain Kick / Captain Sword Aerial Rave Launchers --------------------- - DF + HP - DF + LP -> DF + LP - HK =---------------= =No. 40 Chun-Li= =---------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Street Fighter II Previous VS Games: XMvSF, MSHvSF, MvC Character Data -------------- Damage Setting: 105% Power Drain: Speed Up Extra Moves ----------- *Reishiki Kikou Ken - F + HP *Double Jump - In Mid-Air, U *Triple Jump - After Double Jump, U *Wall Bounce - In Mid-Air next to a wall, F *Kaku Kyaku Raku - DB + HK *Yousou Kyaku - In Mid-Air, D + HK *Air Dash - In Mid-Air, PP or F, F Special Moves ------------- Kikouken - B, DB, D, DF, F + P Tenshou Kyaku - F, D, DF + K Hyakuretsu Kyaku - K Repeatedly Can be performed in Mid-Air Hyenshuu - F, DF, D, DB, B + K Hyper Combos ------------ Kikoushou - D, DF, F + PP Senretsu Kyaku - D, DF, F + KK Hazantenshou Kyaku - F, D, DF + KK Assist Type ----------- +Alpha: Shooting Attack - Kikouken / Kikoushou Beta: Air Attack - Tenshou Kyaku / Hazantenshou Kyaku Gamma: Movement Attack - Hyenshuu / Senretsu Kyaku Aerial Rave Launchers --------------------- - DF + HK - HK =------------------= =No. 41 Sabretooth= =------------------= Biography --------- Team: Marvel AKA: Victor Creed First Appearance: Iron Fist #14 Previous VS Games: XMvSF Character Data -------------- Damage Setting: 105% Power Drain: Power Up Extra Moves ----------- *Wall Bounce - In Mid-Air next to a wall, F Special Moves ------------- Berserker Claw - D, DF, F + P Wild Fang - F, DF, D, DB, B + P Armed Birdie - F, DF, D, DB, B + K Hyper Combos ------------ Berserker Claw X - D, DF, F + PP Heavy Armed Birdie - F, DF, D, DB, B + KK Weapon X Dash - F, D, DF + PP Assist Type ----------- +Alpha: Movement Attack - Berserker Claw / Berserker Claw X Beta: Shooting Attack - Armed Birdie / Heavy Armed Birdie Gamma: Launch Attack - 2nd half of Standing HP / Heavy Armed Birdie Aerial Rave Launchers --------------------- - D + HP =------------------= =No. 42 Blackheart= =------------------= Biography --------- Team: Marvel AKA: N/A First Appearance: Daredevil #270 / Marvel Super Heroes Previous VS Games: MSHvSF Character Data -------------- Damage Setting: 85% Power Drain: Power Up Extra Moves ----------- *Long Forward Dash - F, Hold F *Long Backward Dash - B, Hold B *Air Dash - In Mid-Air, F, F or PP *Air Backward Dash - In Mid-Air, B, B or B + PP Special Moves ------------- Dark Thunder - B, DB, D, DF, F + P Inferno - F, DF, D, DB, B + P Hyper Combos ------------ Armageddon - D, DF, F + PP Judgement Day - D, DB, B + PP Heart of Darkness - D, DF, F + KK Assist Type ----------- +Alpha: Sweep Attack - LP Dark Thunder / Judgement Day Beta: Air Attack - Inferno / Heart of Darkness Gamma: Launch Attack - DF + HP / Armageddon Aerial Rave Launchers --------------------- - DF + HP - LP -> LP =--------------= =No. 43 Spiral= =--------------= Biography --------- Team: Marvel AKA: N/A First Appearance: Longshot #1 / X-Men: Children of the Atom Previous VS Games: NONE Character Data -------------- Damage Setting: 105% Power Drain: Defense Up Extra Moves ----------- *Flip Punch - In Mid-Air, D + HP Special Moves ------------- Dancing Sword - F, DF, D, DB, B + P LP to throw single swords Can be performed in Mid-Air Kentobashi: Front - During Dancing Sword, D, DF, F + LP Can be performed in Mid-Air Kentobashi: Up - During Dancing Sword, D, DF, F + HP Can be performed in Mid-Air Kentobashi: Circle - During Dancing Sword, D, DF, F + LK Can be performed in Mid-Air Kentobashi: 6-Way - During Dancing Sword, D, DF, F + HK Can be performed in Mid-Air Six-Hand Grapple - F, D, DF + P Hyper Combos ------------ Stampede Sword - D, DF, F + PP Can be performed in Mid-Air Metamorphosis - D, DB, B + PP, P to attack Requires and uses 3 Hyper Combo Levels Speed Dance - D, DB, B + KK Strength Dance - D, DF, F + KK Assist Type ----------- Alpha: Shooting Attack - Kentobashi: Front / Stampede Sword Beta: Irregular Attack - Kentobashi: Up / Stampede Sword +Gamma: Sweep Attack - Standing HP / Metamorphosis + Auto-Attack Aerial Rave Launchers --------------------- - D + HK =----------------= =No. 44 Colossus= =----------------= Biography --------- Team: Marvel AKA: Piotr Rasputin Nikovalitch First Appearance: Giant-Size X-Men #1 / X-Men: Children of the Atom Previous VS Games: MvC (Helper Only) Character Data -------------- Damage Setting: 80% Power Drain: Defense Up Extra Moves ----------- *Flying Strike - In Mid-Air, F + HP Special Moves ------------- Giant Swing - D, DF, F + P Can be performed in Mid-Air Rotate Joystick to increase damage Power Tackle: Straight - D, DF, F + LK Can be performed in Mid-Air Power Tackle: Diagonal - D, DF, F + HK Can be performed in Mid-Air Hyper Combos ------------ Super Dive - D, DF, F + PP Can be performed in Mid-Air Super Armor - D, DB, B + PP Assist Type ----------- +Alpha: Rush Attack - Power Tackle: Straight / Super Dive Beta: Air Attack - Power Tackle: Diagonal / Super Dive Gamma: Launch Attack - DF + HK / Super Dive Aerial Rave Launchers --------------------- - DF + HK - HK =-------------------= =No. 45 War Machine= =-------------------= Biography --------- Team: Marvel AKA: James Rhodes First Appearance: Iron Man #281 Previous VS Games: MvC Character Data -------------- Damage Setting: 100% Power Drain: Defense Up Extra Moves ----------- *Flight - D, DB, B + KK Repeat to end *Upward Kick - In Mid-Air, U + HK *Upward Laser Blast - In Mid-Air, U + HP *Downward Laser Blast - In Mid-Air, D + HP *Knee Dive - In Mid-Air, D + HK Special Moves ------------- Shoulder Cannon - D, DF, F + P or K Can be performed in Mid-Air with P Repulsor Blast - F, DF, D, DB, B + P Smart Bomb - HP + LK Can be performed in Mid-Air Hyper Combos ------------ Proton Cannon - D, DF, F + PP War Destroyer - D, DF, F + KK Assist Type ----------- Alpha: Shooting Attack - Shoulder Cannon / Proton Cannon Beta: Air Attack - Repulsor Blast / War Destroyer Gamma: Irregular Attack - Smart Bomb / War Destroyer Aerial Rave Launchers --------------------- - DF + HK - HK =----------------= =No. 46 Iron Man= =----------------= Biography --------- Team: Marvel AKA: Tony Stark First Appearance: Tales of Suspense #39 / Marvel Super Heroes Previous VS Games: NONE Character Data -------------- Damage Setting: 100% Power Drain: Defense Up Extra Moves ----------- *Flight - D, DB, B + KK Repeat to end *Upward Kick - In Mid-Air, U + HK *Upward Laser Blast - In Mid-Air, U + HP *Downward Laser Blast - In Mid-Air, D + HP *Knee Dive - In Mid-Air, D + HK Special Moves ------------- Unibeam - D, DF, F + P Can be performed in Mid-Air Repulsor Blast - F, DF, D, DB, B + P Smart Bomb - HP + LK Can be performed in Mid-Air Hyper Combos ------------ Proton Cannon - D, DF, F + PP Assist Type ----------- Alpha: Shooting Attack - Unibeam / Proton Cannon Beta: Air Attack - Repulsor Blast / Proton Cannon Gamma: Launch Attack - Standing HK / Proton Cannon Aerial Rave Launchers --------------------- - DF + HK - HK =--------------= =No. 47 Thanos= =--------------= Biography --------- Team: Marvel AKA: N/A First Appearance: Iron Man #55 / Marvel Super Heroes Previous VS Games: NONE Character Data -------------- Damage Setting: 90% Power Drain: Power Up Extra Moves ----------- *Knee Dive - In Mid-Air, D + HK Special Moves ------------- Titan Crash - D, DF, F + P Can be performed in Mid-Air Death Sphere - D, DF, F + K Hyper Combos ------------ Gauntlet Power - D, DF, F + PP Gauntlet Reality - D, DB, B + PP Gauntlet Space - D, DF, F + KK Gauntlet Soul - D, DB, B + KK Assist Type ----------- +Alpha: Attack Assist - Death Sphere / Gauntlet Power Beta: Rush Attack - Titan Crash / Gauntlet Reality Gamma: Launch Attack - 2nd D + LP / Gauntlet Space Aerial Rave Launchers --------------------- - D + HP =----------------= =No. 48 Sentinel= =----------------= Biography --------- Team: Marvel AKA: N/A First Appearance: Uncanny X-Men #14 / X-Men: Children of the Atom Previous VS Games: MvC (Helper Only) Character Data -------------- Damage Setting: 75% Power Drain: Super Armor Extra Moves ----------- *Flight - D, DB, B + KK Perform again to cancel Can be performed in Mid-Air Special Moves ------------- Rocket Punch Low - D, DF, F + LP Can be performed in Mid-Air Rocket Punch Straight - D, DF, F + MP Can be performed in Mid-Air Rocket Punch Diagonal - F, D, DF + P Can be performed in Mid-Air Sentinel Force - D, DF, F + K Hyper Combos ------------ Plasma Storm - D, DF, F + PP Hard Drive - In Mid-Air, D, DF, F + PP Hyper Sentinel Force - D, DF, F + KK Assist Type ----------- +Alpha: Shooting Attack - / Hyper Sentinel Force Beta: Launch Attack - Quick DF + HK / Hyper Sentinel Force Gamma: Sweep Attack - LP Sentinel Force / Hyper Sentinel Force Aerial Rave Launchers --------------------- - DF + HK - HK =-----------= =No. 49 Ken= =-----------= Biography --------- Team: Capcom AKA: N/A First Appearance: Street Fighter Previous VS Games: XMvSF, MSHvSF Character Data -------------- Damage Setting: 105% Power Drain: Power Up Extra Moves ----------- *Forward Roll - D, DB, B + P *Inazuma Kakato Wari - F + HK *L-Kick - In Mid-Air, U + HK Special Moves ------------- Hadouken - D, DF, F + P Can be performed in Mid-Air Shouryuuken - F, D, DF + P Can be performed in Mid-Air Tatsumaki Senpuu Kyaku - D, DB, B + K Can be performed in Mid-Air Hyper Combos ------------ Shouryuureppa - D, DF, F + PP Shinryuuken - D, DF, F + KK Shippu Jinrai Kyaku - D, DB, B + KK Assist Type ----------- +Alpha: Air Attack - Shouryuuken / Shinryuuken Beta: Shooting Attack - Hadouken / Shouryuureppa Gamma: Movement Attack - Tatsumaki Senpuu Kyaku / Shouryuureppa Aerial Rave Launchers --------------------- - D + HP =------------= =No. 50 Nash= =------------= Biography --------- Team: Capcom AKA: Charlie First Appearance: Street Fighter Alpha Previous VS Games: XMvSF, MvC (as Shadow, Helper Only) Character Data -------------- Damage Setting: 100% Power Drain: Power Up Extra Moves ----------- *Spinning Knuckle - F + HP *Step Kick - F + HK *Spin Kick - B + HK Special Moves ------------- Sonic Boom - Charge B, F + P Somersault Kick - Charge D, U + K Moon-sault Slash - In Mid-Air, U, UF, F + K Hyper Combos ------------ Crossfire Blitz - D, DF, F + KK Sonic Break - D, DF, F + PP Somersault Justice - D, DB, B + KK Assist Type ----------- Alpha: Shooting Attack - Sonic Boom / Sonic Break Beta: Air Attack - Somersault Kick / Somersault Justice +Gamma: Balance Assist - Sonic Boom / Sonic Break Aerial Rave Launchers --------------------- - D + HP =---------------= =No. 51 Dhalsim= =---------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Street Fighter II Previous VS Games: XMvSF, MSHvSF Character Data -------------- Damage Setting: 110% Power Drain: None Extra Moves ----------- Yoga Teleport Forward - F, D, DF + PP or KK Can be performed in Mid-Air Yoga Teleport Backward - B, D, DB + PP or KK Can be performed in Mid-Air *Levitate - D, DB, B + KK Can be performed in Mid-Air Perform a second time to end *Drill Kick - In Mid-Air, D + K *Drill Head - In Mid-Air, D + HP Special Moves ------------- Yoga Fire - D, DF, F + P Can be performed in Mid-Air Yoga Blast - F, DF, D, DB, B + K Yoga Flame - F, DF, D, DB, B + P Hyper Combos ------------ Yoga Inferno - D, DF, F + PP Can be performed in Mid-Air Yoga Strike - D, DF, F + KK Assist Type ----------- Alpha: Shooting Attack - Yoga Fire / Yoga Inferno +Beta: Sweep Attack - Yoga Flame / Yoga Inferno Gamma: Air Attack - Yoga Blast / Yoga Inferno Aerial Rave Launchers --------------------- - DF + HP - LP -> LP =------------= =No. 52 Vega= =------------= Biography --------- Team: Capcom AKA: M. Bison First Appearance: Street Fighter II Previous VS Games: XMvSF, MSHvSF Character Data -------------- Damage Setting: 100% Power Drain: Power Up Extra Moves ----------- Vega Warp - F, D, DF + P or K Can be performed in Mid-Air *Flight - D, DB, B + KK Can be performed in Mid-Air Perform a second time to end Special Moves ------------- Psycho Shot - B, DB, D, DF, F + P Double Knee Press - B, DB, D, DF, F + K Can be performed in Mid-Air Psycho Field - F, DF, D, DB, B + P Head Press - Charge D, U + K Somersault Skull Dive - Charge D, U + P or after Head Press, P Hyper Combos ------------ Psycho Crusher - D, DF, F + PP Can be performed in Mid-Air Psycho Explosion - F, DF, D, DB, B + PP Knee Press Nightmare - D, DF, F + KK Assist Type ----------- Alpha: Shooting Attack - Psycho Shot / Psycho Crusher +Beta: Irregular Attack - Psycho Field / Psycho Crusher Gamma: Movement Attack - Double Knee Press / Knee Press Nightmare Aerial Rave Launchers --------------------- - D + HP =-----------= =No. 53 Dan= =-----------= Biography --------- Team: Capcom AKA: N/A First Appearance: Street Fighter Alpha Previous VS Games: MSHvSF Character Data -------------- Damage Setting: 110% Power Drain: None Extra Moves ----------- *Zenten Chouhatsu - D, DF, F + Taunt *Kouten Chouhatsu - D, DB, B + Taunt *Air Chouhatsu - In Mid-Air, Taunt Special Moves ------------- Gadouken - D, DF, F + P Kouryuuken - F, D, DF + P Dankuu Kyaku - D, DB, B + K Premium Sign - D, DF, F + K Hyper Combos ------------ Shinkuu Gadouken - D, DF, F + PP Kouryuu Rekka - D, DF, F + KK Hisshou Buraiken - D, DB, B + KK *Chouhatsu Densetsu (Super Taunt) - D, DF, F, D, DF, F + LK + START *Otoko Michi - HP -> LK -> B -> LP -> LP Requires and uses 3 Hyper Combo Levels Assist Type ----------- Alpha: Shooting Attack - Gadouken / Shinkuu Gadouken Beta: Air Attack - Kouryuuken / Kouryuu Rekka +Gamma: Irregular Attack - Premium Sign / Hisshou Buraiken Aerial Rave Launchers --------------------- - D + HP =-------------= =No. 54 Cammy= =-------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Super Street Fighter II Previous VS Games: XMvSF Character Data -------------- Damage Setting: 110% Power Drain: Speed Up Extra Moves ----------- *Double Jump - In Mid-Air, U *Low Kick - B + HK Special Moves ------------- Cannon Drill - D, DF, F + K Can be performed in Mid-Air Cannon Spike - F, D, DF + K Cannon Strike - In Mid-Air, D, DB, B + K Cannon Revenge - F, DF, D, DB, B + P Hooligan Combination - D, DB, B + K Follow up with P or K Axle Spin Knuckle - D, DF, F + P Hyper Combos ------------ Spin Drive Smasher - D, DF, F + KK *Hyper Cannon Spike - D, DB, B + KK Killer Bee Assault - D, DB, B + PP Can be performed in Mid-Air Assist Type ----------- +Alpha: Air Attack - Cannon Spike / Spin Drive Smasher Beta: Rush Attack - Cannon Drill / Spin Drive Smasher Gamma: Movement Attack - Axle Spin Knuckle / Killer Bee Assault Aerial Rave Launchers --------------------- - D + HP - HK =---------------= =No. 55 Felicia= =---------------= Biography --------- Team: Capcom AKA: N/A First Appearance: Vampire (DarkStalkers) Previous VS Games: NONE Character Data -------------- Damage Setting: 110% Power Drain: Speed Up Extra Moves ----------- *Tail Kick - B + HK Special Moves ------------- Delta Kick - F, D, DF + K Can be performed in Mid-Air Rolling Buckler - D, DF, F + P Follow up with P or K Sand Splash - D, DF, F + K Cat Spike - F, D, DF + P *Hell Cat - F, DF, D, DB, B + K Hyper Combos ------------ Dancing Flash - D, DF, F + PP Please Help Me - D, DB, B + KK Super Sand Splash - D, DF, F + KK Assist Type ----------- Alpha: Movement Attack - Delta Kick / Super Sand Splash +Beta: Sweep Attack - Sand Splash / Super Sand Splash Gamma: Irregular Attack - Cat Spike / Super Sand Splash Aerial Rave Launchers --------------------- - DF + HK - HK =-------------= =No. 56 Kobun= =-------------= Biography --------- Team: Capcom AKA: ServBot First Appearance: RockMan Dash (MegaMan Legends) Previous VS Games: NONE Character Data -------------- Damage Setting: 135% Power Drain: None Extra Moves ----------- None Special Moves ------------- Kobun Fire - D, DF, F + Hold P, Release to attack Can be performed in Mid-Air Automatically launches for one hit if you hold too long Call for Help (Rush!) - D, DB, B + LP Call for Help (Seize!) - D, DB, B + HP Call for Help (Air!) - D, DB, B + K Robot Attack - D, DF, F + K Hyper Combos ------------ Chuushoku Rush - D, DF, F + PP Move changes depending on Assist Type Alpha - Low Rush Beta - Air Strike Gamma - High Rush King Kobun - D, DF, F + KK Joystick to Move, P and K to attack Assist Type ----------- Alpha: Shooting Attack - Call for Help (Rush!) / Chuushoku Rush Beta: Air Attack - Kobun Fire / King Kobun + Auto Attack +Gamma: Balance Assist - Kobun Fire / Chuushoku Rush Aerial Rave Launchers --------------------- - DF + HP - HP - HK =--------------------------------------=---------------------------------------= IV. Secret Factor ========================== =What is "Secret Factor"?= ========================== Like many of Capcom's Dreamcast games, different secrets and options can be unlocked by earning points through various means. In this case, by earning three types of points (D-Points, N-Points, and V-Points), you can "buy" extra characters, unlock secret stages, and add an additional costume to each of the characters. The screen is laid out as follows: Level __ Experience *VS Shop* Play Time D-Points *Character List* N-Points V-Points *Character Trade* Net Wins Net Losses Rank Net Draws *VS. COM* Description *Exit* The VS Shop is where you use your points to buy characters. The Character List shows which characters and stages you have currently unlocked, the Character Trade option describes how to trade characters, and VS. COM downloads the character-trading Mini-Game to your VMU. Since it is highly unlikely that if you actually have the change to use the VS COM you can't read the directions on how to do it, I'm not going to go into that section for now. =================== =The Points System= =================== You earn the three types of points as follows: - D-Points are earned playing Marvel vs. Capcom 2 on your Dreamcast in any mode. Even playing in Training Mode earns you points. - N-Points are earned playing Network Battles. If you are not currently living in Japan or own an Asian Dreamcast with no modem, you're out of luck. - V-Points are earned by taking your VMU to a Japanese MvC2 arcade machine and playing the arcade game. If you don't live in Japan, again, you're out of luck. ========= =VS Shop= ========= In the VS Shop, there are three blocks of items for sale. The list of available items changes with each level (as shown on the main screen of Secret Factor), so once you buy all of the items you can at a certain level, you'll need to keep playing until you've bumped yourself up to the next level. The three blocks of items are always: - Left Block: This contains alternate uniforms and the additional seven stages, which can always be purchased with D-Points. - Middle Block: This contains hidden characters which can initially be purchased with D-Points, although later on you must also use N and V-Points. - Right Block: This contains hidden characters which must be purchased with a combination of D, N, and V-Points. I'm not up to it, but if someone would like to send a list of which items can be bought from which blocks and at which levels, I'd be happy to include it here. ======================== =Secrets to be Unlocked= ======================== - Seven Stages - Purchased through the VS shop - 32 Hidden Characters - Purchased through the VS shop or downloaded from Capcom of Japan's web site - 56 Alternate Colors - One for each character, purchased through the VS shop - Select same character multiple times - Unknown, automatically appeared on a save file at Level 99 with all options unlocked. ================================ =What if I don't live in Japan?= ================================ How can you unlock all those lovely secrets with N and V-Points? You have two options: - Hack the save file (see the below section for details) - Download a pre-hacked save file (from GameFAQs at http://www.gamefaqs.com/mvc2vms.html ) =--------------------------------------=---------------------------------------= V. How to Hack the VMU Save Game If you're reading this, there's a good chance you don't live in Japan. This makes it very hard to earn the N-Points and V-Points required to unlock additional characters and stages. So, what can you do? Hop a quick flight to Japan? Scour the net for VMU saves that kind souls have dropped off for you? Or, you could do like I did, and hack the VMU save. Evil, cheap, and the only currently known way to open up characters for those of you without a modem or access to a Japanese MvC2 Arcade game. Please note that you are assuming all responsibility and risk for any actions you perform by following the instructions below. It's your fault if you mess up your game save, not mine, so keep a backup of your originals! I WILL NOT GIVE E-MAIL SUPPORT ON HACKING THE VMU SAVES. If there's something you don't understand in this file, please ask someone else who knows. There are literally thousands of resources on the net about hacking Hex files, and I am not one of them. If, on the other hand, you have corrections or additions on hacking, please send them along. Of course, if you don't want to hack it yourself, just come by my site, GameFAQs, and download a hacked save from the home page: http://www.gamefaqs.com =----------------= =What You'll Need= =----------------= * An Innovation 200X4 Memory card and PC Link cable. Available at Electronics Boutique or many online and mail-order stores. Nexus also makes a similar card and software, but I'm unfamiliar with the details. * The PC Link software, available from Innovation's web site, the URL of which I can't remember right now (although it's listed on the back of the memory card package) * Alessandro Sansai's VMU tools. Specifically, the VMU Checksum Calculator and the DCI to VMS converter. Get them from: http://www.franken.de/users/deco/myfiles/myfiles.html * A hex editor. I use Hex Workshop from Breakpoint Software, your mileage may vary. * A degree in Astrophysics. =--------------------------= =Getting the MvC2 Save File= =--------------------------= First of all, play a game or two of MvC2 and save the data to your Innovation card. For some reason, a virgin file (i.e. one you haven't played with) will not work properly. Get to the Game Over screen on Arcade Mode, and you're ready to go. In the PC Link program, connect to the card and double-click on the MvC2 save file. Export it to a file you can get to easily, and we're ready to go! =--------------------= =Hex-Editing the File= =--------------------= Once you've got the game save in DCI format, load it up into your Hex Editor. In order to follow me here, you'll need to pull it up in hex address format. Within the file are THREE checksums that you'll need to recalculate in order to get the save to be accepted by the game once you're done mucking about with it. All the numbers in a DCI file are big-endian, so it's pretty easy to navigate through if you've done Hex before. So, what should you look out for? 0064: Checksum 1 - Two bytes, the "standard" VMU checksum 02AC: D Points - Two bytes 02B0: V Points - Two bytes 02B2: N Points - Two Bytes 02B4: Hidden Character Unlocks! - Eight Bytes 02C4: Time Played - Three Bytes, Hours, Minutes, Seconds 02C7: Hidden Stage Unlocks - One Byte 09C4: Checksum 2 - Two Bytes, Checksum-16 from 02A0-09C3 09C6: Checksum 3 - Two Bytes, Sum of 02A0-09C3 (unsure, see below for details) =------------------------------= =Giving Yourself V and N Points= =------------------------------= So, want to boost up your V and N point totals? Point the Hex Editor to 02B0 and have a look. You'll most likely see: 000002C0 0000 0000 ... So, let's give ourselves 1000 V points and 1000 N points (1000 Dec = 3E8 Hex). So, just edit the file as follows: 000002C0 03E8 03E8 Easy. Just keep track of how much you've added (see the Checksum section for details), and you've got the points in the bag. The same can be done for D Points if you're in a hurry by editing 02AC. =-------------------------------= =Unlocking The Hidden Characters= =-------------------------------= All the hidden characters are contained within eight bytes from 02B4 to 02BB. Each character will be activated when the bit they represent is flipped from zero to one. When you begin, the bytes look like this: 00FF FF77 0200 0004, or: 02B4 02B5 02B6 02B7 02B8 02B9 02BA 02BB 0 0 F F F F 7 7 0 2 0 0 0 0 0 4 ---- ---- ++++ ++++ ++++ ++++ -+++ -+++ ---- --+- ---- ---- ---- ---- ---- -+-- Since 24 bits are turned on, we know those are the 24 starting characters. No, I haven't gone through and figured out which are which, as I don't care. So, which characters are activated by which bits? 02B4: 8 - Bulleta 7 - Gouki 6 - Roll 5 - RockMan 4 - Chun-Li 3 - ? 2 - ? 1 - ? 02B5: 8 - STARTER 7 - STARTER 6 - STARTER 5 - STARTER 4 - STARTER 3 - STARTER 2 - STARTER 1 - STARTER 02B6: 8 - STARTER 7 - STARTER 6 - STARTER 5 - STARTER 4 - STARTER 3 - STARTER 2 - STARTER 1 - STARTER 02B7: 8 - Wolverine 7 - STARTER 6 - STARTER 5 - STARTER 4 - Morrigan 3 - STARTER 2 - STARTER 1 - STARTER 02B8: 8 - ? 7 - ? 6 - ? 5 - ? 4 - ? 3 - Kobun 2 - STARTER 1 - Captain Commando 02B9: 8 - Jin 7 - Thanos 6 - Blackheart 5 - Sentinel 4 - Iron Man 3 - Colossus 2 - Spiral 1 - Omega Red 02BA: 8 - Silver Samurai 7 - War Machine 6 - Shuma-Gorath 5 - Magneto 4 - Sabretooth 3 - Storm 2 - Juggernaut 1 - Gambit 02BB: 8 - Ken 7 - Vega 6 - Dhalsim 5 - Cammy 4 - Dan 3 - STARTER 2 - Nash 1 - Felicia So, if you want to activate all 56 characters, the bytes will look like this: F8FF FFFF 07FF FFFF, or: 02B4 02B5 02B6 02B7 02B8 02B9 02BA 02BB F 8 F F F F F F 0 7 F F F F F F ++++ +--- ++++ ++++ ++++ ++++ ++++ ++++ ---- -+++ ++++ ++++ ++++ ++++ ++++ ++++ Easy. In other words, just replace the bytes at 02B4 with "F8FF FFFF 07FF FFFF". That is, as long as you keep track of your math. =--------------------= =Fixing the Checksums= =--------------------= There are three checksums in the file you'll need to adjust after adding in all the characters: 09C4, 09C6, and 0064. Two are easy, and the third isn't too bad. Just make sure you correct them in this order: 09C4: Checksum 2 - Two Bytes, Checksum-16 from 02A0-09C3 If you're using Hex Workshop, just highlight 02A0 to 09C3 (right before the checksum) and press F12. You'll need to get the Checksum-16 value from the selected area and replace the two bytes at 09C4 with it. 09C6: Checksum 3 - Two Bytes, Sum of 02A0-09C3 (unsure) The Checksum at 09C6 appears to be merely the two lowest bytes of the sum of all 16-bit words from 02A0 to 09C3. Hex Workshop doesn't have an addition checksum, however, but it's just as easy to keep track of how much you've added. Say you added 1000 points to your V Points (i.e. from 0000 to 03E8). Well, just take out your hex calculator (the standard Windows calculator in Scientific mode works just fine) and add 3E8 to the current checksum at 09C6. The result is your new checksum, so fill it back into the file. 0064: Checksum 1 - Two bytes, the "standard" VMU checksum Once you have checksums 2 and 3 calculated, save your file (make a backup if you're unsure of yourself). Take your saved DCI file and run the DCI to VMS converter on it. You'll still have your DCI file, but there will also be a new VMS file. Now, just run the VMU Checksum Calculator on your VMS file. The standard output from the program shows both the old and new checksum, so take the new checksum and stick it back into the DCI file at 0064. =-------------= =Trying it Out= =-------------= Assuming you've done everything right so far, you can now import the DCI file back into your memory card and load it up in MvC2. If you got the checksums wrong in any way, you'll get an error message and the game WILL NOT LOAD. This is why you MUST keep a backup of your original file. =-------------------= =VMS File Memory Map= =-------------------= (NOTE: This map is in DCI format, not the original VMS format.) 0000-009F: Standard VMU Header 0064: Standard VMU Checksum 00A0-029F: Save Icon 02A0-02AB: UNKNOWN 02AC-02AD: D Points 02AE : % of Current Level 02AF : Current Level (Maxes at 99 naturally) 02B0-02B1: V Points 02B2-02B3: N Points 02B4-02BB: Available Characters (Bit setting, all = F8FF FFFF 07FF FFFF) 02BC-02C3: Available Costumes (Bit setting, all = F8FF FFFF 07FF FFFF) 02C4-02C6: Time Played 02C7 : Hidden Stages Available (Maxes at 7 naturally) 02C8-02D3: UNKNOWN 02D4-04B3: Arcade Mode High Scores (24 Bytes X 20) 04B4-0553: UNKNOWN 0554-0733: Score Attack Mode High Scores (24 Bytes X 20) 0734-0735: Number of times Versus Mode played 0736-0737: Number of characters picked in Arcade Mode 0738-0739: Number of times Training Mode played 073A-073B: Number of times Score Attack Mode played 073C-098F: Number of times character selected 08A0-0917: Number of times selected in Training Mode 0990-09C3: Game Options 09C4-09C5: Checksum-16 of 02A0-09C3 09C6-09C7: Additive Checksum of 02A0-09C3 09C8-09FF: UNKNOWN, Most Likely Blank Padding =------------------------------= =One Last Very Interesting Note= =------------------------------= I went through and played Training Mode several times, selecting each charcter once. The results? As expected, the low bytes from 08A0 to 0917 all increased by one. Except for four of them. Does this mean that there are still four hidden characters left in the game somewhere? From Marvel vs. Capcom, the "missing" characters are five variations: Carnage- style Venom, Hyper War Machine, Lilith-style Morrigan, Orange Hulk, and Shadow Lady. Hmmm... Could they be in there somewhere? In case you're wondering, no, setting all bits on at 02B4 doesn't open up anything else. But it's something to ponder. Then again, maybe 56 characters is enough... =--------------------------------------=---------------------------------------= VI. Administrivia Since I'm not about to go back and re-translate every single move lifted from all the other games in this series, I've used quite a few sources in simply gathering ideas and names of the moves of each of the characters. These include: Kao Megura's Star Gladiator 2, Marvel vs. Capcom, Marvel vs. Street Fighter, Vampire Savior, and probably a few other FAQs I've forgotten here. Whew! John Culbert's X-Men: Children of the Atom FAQ My own Street Fighter EX 3 FAQ Everett Littles' Marvel Super Heroes Dr. Doom FAQ The MvC2 Game Manual Capcom's Web Site Other Sources: Martin Phipps and Mike Caprio's X-Men Characters Guide A huge number of Marvel fan sites People who sent in undocumented moves and move fixes, in no particular order: Sailor Bacon Kevin Eav Orochi Jin Chris Camareno Dorral Dan Betts Robert Iu Haohmaru George Kokoris Fillerbuny Justin "J-Boogie" Golden LOrtiz A great big THANK YOU goes out to the original creators of the resources I've used in making this guide, and an even bigger one to all the folks who have helped out by sending in additional information. Contacting Me: If you have stuff to add or correct, please do send it along to [email protected] for inclusion in the next revision. Distributing this Guide: This guide may be freely distributed electronically under the following conditions: This file may ONLY be distributed in one of two ways: via a World Wide Web site or via an FTP archive. You may NOT change the content of this guide in any way. You may not add additional information to this file, nor are you allowed to make any formatting changes to it. The guide must be available as a complete ASCII text file. For the purposes of fitting into the design of a site, it may be converted to an HTML page, but the whole of the file must be displayed in fixed-width font with NO ADVERTISING displayed on the same page. The file may not be displayed in a frameset that contains advertising. No revenue may be earned directly off the viewing of this guide. The guide may be available for download in a compressed archive, but again, it must remain as a whole document with no changes made to it in any way. No fee may be charged to any person to see this site. If you choose to distribute this guide on a web site or FTP site that you own or control, you do not need to ask permission. However, it is your duty as a site operator to ensure that you are using the latest version of this file. Updates to this guide will always be made available on GameFAQs (www.gamefaqs.com), but they will not be mailed out by the author due to time constraints. If you do not feel that you can follow the above restrictions, please feel free to place a link to the following URL which will contain a link to the guide at all times: http://www.gamefaqs.com/console/dreamcast/game/26105.html Copyright Notice: This document is Copyright 2000 Jeff "CJayC" Veasey. It may be not be reproduced under any circumstances except for personal, private use, except as noted in the "Distributing this Guide" section. The author reserves ALL RIGHTS to the use and distribution of this document. -EOF-