FAQ - Guide for Heroes of Dragon Age
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Work in Progress (Not Finished Yet) I uploaded it in its current state to get feedback. Introduction Welcome to a (the?) Heroes of Dragon Age FAQ. This is my first FAQ, so it might be a little rough around the edges. I have tried my best to pass on any knowledge that I have gleaned of the game to any would be readers. Please let me know if anything is unclear or just flat out wrong! You can contact me at [email protected] General Information Everybody who has completed the tuturial should have a basic understanding of the game and its mechanics. However, I wanted to point out a few things that it doesn't cover (or didn't cover when I went through it long ago) and I didn't really know where to fit them. Character Auras - Some characters have auras, such as Grey Warden Alistair who provides "+50% health to Grey Wardens". If you use multiple characters with these auras, both are applied, however, the bonuses are not stacked (i.e. they each provide a bonus to the base value). Row/Column Attacks - Characters that attack a row or column actually do double damage to large creatures. So, if your Dalish Arcane Warrior would normally do 250 damage, it will do around 500 damage to a large creature, or 1,000 if he gets 2x damage. Character Development One of the big parts of playing HoDA is collecting characters and developing them into massive killing machines. This section will discuss the various aspects involved in helping your characters reach their maximum potential. Leveling Characters are primarily leveled by using them in battle. The experience that is received is divided amongst all characters involved, even if a particular character has maxed out its level. Therefore, if you want to quickly level a character, it is recommended to have a smaller team so that the character receives more experience than it normally would with a full team. A character can also be leveled by consuming other characters, but this is generally a much slower method and is generally only used when an older character has become obsolete by a newly acquired character. Also, diferrent types of characters have different amounts of experience required to level up. You will notice that Large Creatures tend to take longer than regular sized characters and Legendary characters take long than Epics, which take longer than Rares. Each character has a maximum level based off of their rarity and tier: Rarity Tier I Tier II Tier III Tier IV Common 10 15 20 25 Uncommon 20 25 30 35 Rare 30 35 40 45 Epic 50 55 60 65 Legendary* 70 75 80 85 *There are some Legendary characters (Super Legendary) that have a higher maximum level than others As a character gains levels, it will gain a set amount of Health and Power. As a character's tier increases, the progression may increase. Generally, Legendary characters always receive an increase, while Epics and Rares tend to receive an increase when reaching tier III. This increase is applied retroactively to any levels the character has previously gained (you won't see this until you leave the consumption screen), so there is no need to increase the tiers before leveling the character. Also, when a character's tier increases, their base statistics increase as well. These values can be viewed in the game's gallery. Consuming A large portion of the game revolves around consuming characters to enhance other characters. Consuming raises a character's 2x damage chance, unlocks fortification slots, and can increase the tier of your unit, increasing their level cap and raising their level progression values. For this reason, much focus is placed on consuming characters and what is the best method. Tables are provided below about the details, but the guidelines for combining follow (most ideal to least): A character consuming itself (Grey Warden Rogue consuming a Grey Warden Rogue), will always result in a raise in tier (unlocking all of the 2x bonuses and fortification slots in between). So, if a tier I were to consume another tier I, it would become a tier II. If a tier II were to consume a tier I, it will be come a tier III. Also, if a tier II consumes another tier II, they become a tier IV. However, if a tier I were to consume a tier II, then it would only results in a tier II. Since it can be hard to get multiples of some of the more rare characters, players sometimes wait until their unit has progressed to tier III using the methods below, and then use this method to quickly boost the character to tier IV. Wisps have been specially created for the purposes of consuming. They provide the second quickest progression. However, I will mention that Legendary wisps are recommended to be used for fortification purposes instead. This is due to the power of the Legendary when fortifying, which will be discussed later. Large creatures have a very high base value for consuming. For this reason, regular sized characters actually progress more quickly by consuming them (even without the faction bonus) than same-factioned regular sized characters. Since characters receive a bonus when consuming a character of the same tier, you generally want to tier up the characters being consumed before consuming them. The only exception to this is that it is better for a tier I character to consume a tier IV. If none of the above apply, you at least want to make sure that you are consuming similar factions, since this is the easiest bonus to achieve. As mentioned above with leveling, diferrent types of characters have different amounts of experience required to level up. Large Creatures still take longer than regular sized characters and Legendary characters take long than Epics, which take longer than Rares. Regular Size Characters Consuming Table Rarity Common Uncommon Rare Epic Legendary Tier II 5,600 16,800 33,600 67,200 Tier III 11,200 33,600 67,200 134,000 Tier IV 22,400 67,200 134,400 268,800 Large Creature Consuming Table Rarity Common Uncommon Rare Epic Legendary Tier II 25,200 50,400 100,800 Tier III 50,400 100,800 201,600 Tier IV 100,800 201,600 403,200 As you can see from the tables above, the progression increases significantly for the more rare characters. When consuming, each rarity has a base value. Any bonuses are calculated off of the base value. Regular Character Base Values Rarity Common Uncommon Rare Epic Legendary Tier I 100 200 600 2,000 5,000 Tier II 210 420 1,260 4,200 10,500 Tier III 325 650 1,950 6,500 16,250 Tier IV 460 920 2,760 9,200 23,000 Wisp Base Values Rarity Common Uncommon Rare Epic Legendary Tier I 200 400 1,500 5,000 15,000 Tier II 420 840 3,150 10,500 31,500 Tier III 650 1,300 4,875 16,250 48,750 Tier IV 920 1,840 6,900 23,000 69,000 Large Creature Base Values Rarity Common Uncommon Rare Epic Legendary Tier I 300 900 3,000 Tier II 630 1,890 6,300 Tier III 975 9,225 9,750 Tier IV 1,380 4,140 19,320 Values in italics were calculted off of observed formulas: Tier II=([Base]*2)+([Base]*.1), Tier III=([Base]*3)+([Base]*.25), and Tier IV=([Base]*4)+([Base]*.6) When consuming, characters receive bonuses if the character(s) that they are consuming are similar to them. Here are the bonuses: Consuming Bonuses Description Bonus Same Faction 20% Same Tier - Tier I 10% Same Tier - Tier II 20% Same Tier - Tier III 30% Same Tier - Tier IV 40% Fortifying As units consume other units, fortification slots will unlock. Fortifying is yet one more way to increase the power of your characters. Similar to consuming, characters receive bonuses for fortifying with more rare characters (Legendary is better than Epic which is better than Rare, etc), the same faction, and with a higher tier character. The fortification provides some sort of percentage boost (I can't figure out what %) to the character, and it will grow as the character becomes more powerful (i.e. you don't need to wait until the character is max level to receive the maximum benefits from fortifying). When fortifying, the largest gains are seen by increasing the rarity of the card that is fortifying. A Rare card is significantly better than an Uncommon (even at tier IV), and an Epic is even better than the Rare. As a general rule, it is only worthwhile to fortify your Legendary and Epic characters. When you fortify a character with another character, the fortifying character is forever lost, even if you subsequently replace that character with a different one. However, if you use the same character in the same slot, it will increase the tier of the fortifying card. For example, Merrill has a Health fortification from a Dalish Warrior I. If you were to drop a Senior Circle Enchanter I onto that slot, the Dalish Warrior would be removed, and the Senior Circle Enchanter would take its place. However, if you were to drop a Dalish Warrior I on top of the existing Dalish Warrior I, that would then become Dalish Warrior II. With all of this in mind, it is generally recommended to fortify your characters immediately with tier I characters instead of waiting until you have a tier IV character. Player vs Environment There are two major parts to Heroes of Dragon Age. The first is Player vs Environment (PVE) or the map/campaign. Since I view the PVE and PVP as very different, I have separated them out into separate sections. Your first experience with Heroes of Dragon Age will be based off of fighting through the maps. This is a gradual introduction to the game, with the maps starting off fairly easy and progressing in difficulty as you go. Team Building When you are first starting out, you generally want to pick your most powerful cards (Legendary, Epic, Rare) and use those regardless of faction bonus. Also, you will want to put your characters with the highest health on the front row to soak up damage. This allows you to place your more vulnerable character that might have debuffs (slow, stun, etc) to be able to get their attacks off, shifting the outcome of the battle. As you progress through the campaign, you will find that the enemies hit exteremely hard, killing all but the toughest of characters in a single hit, and have immense pools of health. In these circumstances, you might need to be creative in how you build your team or with the runes that you use to target an enemy's weakness. The nice thing about PVE is that you know exactly what you are up against, and can tinker with your team to eventually overcome a node in the map. Do not be afraid to experiment with your team during these, since your "best" units might not always be the best solution for the particular fight. Challenges After finishing an entire map, a challenge node will unlock. Each challenge node provides a fight that you can fight over and over again (grind) to acquire characters and/or runes. Each challenge has a set of rewards that it provides. The later challenges are also supposed to have better drop rates for better characters. Map 8 (Dalish) is the first map that has the chance of dropping a Legendary character unless a challenge event is active. Occasionally challenge events will also be run where all of the rewards are switched up and a character might be available for a limited timeThese are generally advertised to the user when the game starts up, or in the banner at the top. General Challenge Suggestions I have put together some general suggestions for fighting the challenges in case you are having problems.Brecillian - 2. Brecilian - A single bear. I don't recall this causing any problems, but if you are having trouble, I would recommend characters that attack rows/columns or with a high chance to stun. 3. Deep Roads - 4. Dust Town - 5. Fereldan - 6.. Tevinter - 7. Circle - 8. Dalish - This is actually fairly easy once you figure out the trick. Since your opponent is a single enemy that is Slow, a Normal speed character that has a high chance of stunning (C-Ash Warrior, U-Fereldan Knight, R-Fereldan Bann) will let you win almost every fight. Make sure to pit him along with your hardest hitter in the back row, and you will win almost every fight. 9. Qunari - The big problem here tends to be the Sten. The Ashaad can also be a problem since he is Quick and can hit hard, too. The general recommendation is to use a rune to target the Sten or row attackers. 10. Undead - 11. Fade - 12. Ancient Thaig - 13. 14. Chateau - 15. Eluvian -