FAQ - Guide for Heroes of Dragon Age

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Work in Progress (Not Finished Yet)

I uploaded it in its current state to get feedback.

Welcome to a (the?) Heroes of Dragon Age FAQ. This is my first FAQ, so it might be
a little rough around the edges. I have tried my best to pass on any knowledge
that I have gleaned of the game to any would be readers. Please let me know if
anything is unclear or just flat out wrong! You can contact me at [email protected]
General Information

Everybody who has completed the tuturial should have a basic understanding of the
game and its mechanics. However, I wanted to point out a few things that it
doesn't cover (or didn't cover when I went through it long ago) and I didn't
really know where to fit them.

Character Auras - Some characters have auras, such as Grey Warden Alistair who
provides "+50% health to Grey Wardens". If you use multiple characters with these
auras, both are applied, however, the bonuses are not stacked (i.e. they each
provide a bonus to the base value).

Row/Column Attacks - Characters that attack a row or column actually do double
damage to large creatures. So, if your Dalish Arcane Warrior would normally do 250
damage, it will do around 500 damage to a large creature, or 1,000 if he gets 2x
Character Development

One of the big parts of playing HoDA is collecting characters and developing them
into massive killing machines. This section will discuss the various aspects
involved in helping your characters reach their maximum potential.

Characters are primarily leveled by using them in battle. The experience that is
received is divided amongst all characters involved, even if a particular
character has maxed out its level. Therefore, if you want to quickly level a
character, it is recommended to have a smaller team so that the character receives
more experience than it normally would with a full team. A character can also be
leveled by consuming other characters, but this is generally a much slower method
and is generally only used when an older character has become obsolete by a newly
acquired character.

Also, diferrent types of characters have different amounts of experience required
to level up. You will notice that Large Creatures tend to take longer than regular
sized characters and Legendary characters take long than Epics, which take longer
than Rares.

Each character has a maximum level based off of their rarity and tier:
Rarity	Tier I	Tier II	Tier III	Tier IV
Common	 10	15	20	25
Uncommon	 20	25	30	35
Rare	30	35	40	45
Epic	50	55	60	65

	70	75	80	85

*There are some Legendary characters (Super Legendary) that have a higher maximum
level than others

As a character gains levels, it will gain a set amount of Health and Power. As a
character's tier increases, the progression may increase. Generally, Legendary
characters always receive an increase, while Epics and Rares tend to receive an
increase when reaching tier III. This increase is applied retroactively to any
levels the character has previously gained (you won't see this until you leave the
consumption screen), so there is no need to increase the tiers before leveling the
character. Also, when a character's tier increases, their base statistics increase
as well. These values can be viewed in the game's gallery.

A large portion of the game revolves around consuming characters to enhance other
characters. Consuming raises a character's 2x damage chance, unlocks fortification
slots, and can increase the tier of your unit, increasing their level cap and
raising their level progression values. For this reason, much focus is placed on
consuming characters and what is the best method.

Tables are provided below about the details, but the guidelines for combining
follow (most ideal to least):

    A character consuming itself (Grey Warden Rogue consuming a Grey Warden
Rogue), will always result in a raise in tier (unlocking all of the 2x bonuses and
fortification slots in between). So, if a tier I were to consume another tier I,
it would become a tier II. If a tier II were to consume a tier I, it will be come
a tier III. Also, if a tier II consumes another tier II, they become a tier IV.
However, if a tier I were to consume a tier II, then it would only results in a
tier II. Since it can be hard to get multiples of some of the more rare
characters, players sometimes wait until their unit has progressed to tier III
using the methods below, and then use this method to quickly boost the character
to tier IV.
    Wisps have been specially created for the purposes of consuming. They provide
the second quickest progression. However, I will mention that Legendary wisps are
recommended to be used for fortification purposes instead. This is due to the
power of the Legendary when fortifying, which will be discussed later.
    Large creatures have a very high base value for consuming. For this reason,
regular sized characters actually progress more quickly by consuming them (even
without the faction bonus) than same-factioned regular sized characters.
    Since characters receive a bonus when consuming a character of the same tier,
you generally want to tier up the characters being consumed before consuming them.
The only exception to this is that it is better for a tier I character to consume
a tier IV.
    If none of the above apply, you at least want to make sure that you are
consuming similar factions, since this is the easiest bonus to achieve.

As mentioned above with leveling, diferrent types of characters have different
amounts of experience required to level up. Large Creatures still take longer than
regular sized characters and Legendary characters take long than Epics, which take
longer than Rares.
Regular Size Characters Consuming Table
Rarity	Common	Uncommon	Rare	Epic	Legendary
Tier II	 	5,600	16,800	33,600	67,200
Tier III	 	11,200	33,600	67,200	134,000
Tier IV	 	22,400	67,200	134,400	268,800
Large Creature Consuming Table
Rarity	Common	Uncommon	Rare	Epic	Legendary
Tier II	 	 	25,200	50,400	100,800
Tier III	 	 	50,400	100,800	201,600
Tier IV	 	 	100,800	201,600	403,200

As you can see from the tables above, the progression increases significantly for
the more rare characters.

When consuming, each rarity has a base value. Any bonuses are calculated off of
the base value.
Regular Character Base Values
Rarity	Common	Uncommon	Rare	Epic	Legendary
Tier I	100	200	600	2,000	5,000
Tier II	 210	 420	1,260	4,200	10,500
Tier III	 325	 650	1,950	6,500	16,250
Tier IV	 460	 920	2,760	9,200	23,000
Wisp Base Values
Rarity	Common	Uncommon	Rare	Epic	Legendary
Tier I	200	400	 1,500	 5,000	15,000
Tier II	 420	 840	3,150	10,500	31,500
Tier III	 650	 1,300	4,875	16,250	48,750
Tier IV	 920	 1,840	6,900	23,000	 69,000
Large Creature Base Values
Rarity	Common	Uncommon	Rare	Epic	Legendary
Tier I	 	300	 900	 3,000	 
Tier II	 	 630	1,890	6,300	 
Tier III	 	975	9,225	9,750	 
Tier IV	 	 1,380	4,140	19,320	 

Values in italics were calculted off of observed formulas: Tier
II=([Base]*2)+([Base]*.1), Tier III=([Base]*3)+([Base]*.25), and Tier

When consuming, characters receive bonuses if the character(s) that they are
consuming are similar to them. Here are the bonuses:
Consuming Bonuses
Description	Bonus
Same Faction	20%
Same Tier - Tier I	10%
Same Tier - Tier II	20%
Same Tier - Tier III	30%
Same Tier - Tier IV	40%

As units consume other units, fortification slots will unlock. Fortifying is yet
one more way to increase the power of your characters. Similar to consuming,
characters receive bonuses for fortifying with more rare characters (Legendary is
better than Epic which is better than Rare, etc), the same faction, and with a
higher tier character. The fortification provides some sort of percentage boost (I
can't figure out what %) to the character, and it will grow as the character
becomes more powerful (i.e. you don't need to wait until the character is max
level to receive the maximum benefits from fortifying).

When fortifying, the largest gains are seen by increasing the rarity of the card
that is fortifying. A Rare card is significantly better than an Uncommon (even at
tier IV), and an Epic is even better than the Rare. As a general rule, it is only
worthwhile to fortify your Legendary and Epic characters.

When you fortify a character with another character, the fortifying character is
forever lost, even if you subsequently replace that character with a different
one. However, if you use the same character in the same slot, it will increase the
tier of the fortifying card. For example, Merrill has a Health fortification from
a Dalish Warrior I. If you were to drop a Senior Circle Enchanter I onto that
slot, the Dalish Warrior would be removed, and the Senior Circle Enchanter would
take its place. However, if you were to drop a Dalish Warrior I on top of the
existing Dalish Warrior I, that would then become Dalish Warrior II.

With all of this in mind, it is generally recommended to fortify your characters
immediately with tier I characters instead of waiting until you have a tier IV
Player vs Environment

There are two major parts to Heroes of Dragon Age. The first is Player vs
Environment (PVE) or the map/campaign. Since I view the PVE and PVP as very
different, I have separated them out into separate sections.

Your first experience with Heroes of Dragon Age will be based off of fighting
through the maps. This is a gradual introduction to the game, with the maps
starting off fairly easy and progressing in difficulty as you go.
Team Building

When you are first starting out, you generally want to pick your most powerful
cards (Legendary, Epic, Rare) and use those regardless of faction bonus. Also, you
will want to put your characters with the highest health on the front row to soak
up damage. This allows you to place your more vulnerable character that might have
debuffs (slow, stun, etc) to be able to get their attacks off, shifting the
outcome of the battle.

As you progress through the campaign, you will find that the enemies hit
exteremely hard, killing all but the toughest of characters in a single hit, and
have immense pools of health. In these circumstances, you might need to be
creative in how you build your team or with the runes that you use to target an
enemy's weakness.

The nice thing about PVE is that you know exactly what you are up against, and can
tinker with your team to eventually overcome a node in the map. Do not be afraid
to experiment with your team during these, since your "best" units might not
always be the best solution for the particular fight.

After finishing an entire map, a challenge node will unlock. Each challenge node
provides a fight that you can fight over and over again (grind) to acquire
characters and/or runes. Each challenge has a set of rewards that it provides. The
later challenges are also supposed to have better drop rates for better
characters. Map 8 (Dalish) is the first map that has the chance of dropping a
Legendary character unless a challenge event is active.

Occasionally challenge events will also be run where all of the rewards are
switched up and a character might be available for a limited timeThese are
generally advertised to the user when the game starts up, or in the banner at the top.
General Challenge Suggestions

I have put together some general suggestions for fighting the challenges in case
you are having problems.Brecillian -

2. Brecilian - A single bear. I don't recall this causing any problems, but if you
are having trouble, I would recommend characters that attack rows/columns or with
a high chance to stun.
3. Deep Roads -
4. Dust Town -
5. Fereldan -
6.. Tevinter -
7. Circle -
8. Dalish - This is actually fairly easy once you figure out the trick. Since your
opponent is a single enemy that is Slow, a Normal speed character that has a high
chance of stunning (C-Ash Warrior, U-Fereldan Knight, R-Fereldan Bann) will let
you win almost every fight. Make sure to pit him along with your hardest hitter in
the back row, and you will win almost every fight.
9. Qunari - The big problem here tends to be the Sten. The Ashaad can also be a
problem since he is Quick and can hit hard, too. The general recommendation is to
use a rune to target the Sten or row attackers.
10. Undead -
11. Fade -
12. Ancient Thaig -
14. Chateau -
15. Eluvian - 

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