FAQ - Guide for Jet Force Gemini

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My first FAQ and the best FAQ.



Jet Force Gemini

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Author: Chapplen
E-Mail Address: [email protected]
Version: 3.0
Started: Tuesday October 24, 2000
Finished: Sunday February 4, 2001

Just so you know, this is a FAQ/Walkthrough for the entire game and is
100% finished.

This is the best game I have EVER played! A good thing I like about it
is, it's not your boring level to level game. I like how you have to
back track to previous places. I don't know why people hype about it
being so long. I beat it in 23:56. It's no longer than Banjo-Kazooie.
Anyway, let's get started.

Table Of Contents
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1. Legal Information (It's a dirty job, but somebody's got to do it)
2. Game Junk
3. FAQ/Walkthrough To Mizar 1
a. Juno
b. Vela
c. Lupus
4. FAQ/Walkthrough To the End
a. Lupus
b. Vela
c. Juno
5. Secrets, Cheats and Comments
6. Credits and How To Contact Me

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1. Legal Information
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I am giving permission to the following sites to display my FAQ:

www.gamefaqs.com ONLY!

because that's the only one who can carry this FAQ and I said so
myself. Also plagiarism is not a good thing. In fact, it's against the
law. Don't just go in and start copying this FAQ. You'll need my
permission first. You may not download this either. You must create a
link to this FAQ if you wish to post it on your web site. Please
respect my authority. (Not a joke from South Park) Feel free to E-mail
me questions you have concerning this game, but please check the FAQ
first. After all, that's what it's there for, to help you when you're
stumped.

This document is (c) 2000 Chapplen
All rights reserved

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2. Game Junk
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Weapons and Short Information
-----------------------------------------------------------------------

Jet Force Gemini has numerous weapons. I'm not going to go through them
all and describe every little detail about them. I'm saving that for
the walkthroughs, but I will list them along with a little helpful
secret:

1. Pistol- fires about 6 rapid-fire shots when fully charged. How do
you know it's charged? When the meter in the blue box in the upper
left hand corner of the screen is all green, great for shooting down
gems from high places

2. Machine Gun- Fires fast all the time

3. Plasma Shotgun- Hold Z down to charge it up and it will release a
more powerful shot.

4. Homing Missals- Hold R and move the joystick to lock onto a target.
You are locked on when you hear a beep and a red meter with the word
"Lock" in red pops up next to the cross hair. Then let go of R and
fire the weapon. It will fire at the same target every time you fire
unless you move or press R again

5. Tri-Rocket launcher- more powerful than homing missals. In fact,
very powerful.

6. Sniper Riffle- zooms in closer by holding R

7. Flame Thrower- only fires at close range, To get extra ammo for this
gun, shoot the Tribals with lanterns once and they'll drop the
lantern. Then pick it up.

8. Shocker- really shocks!

9. Grenades- good to use when sneaking up behind enemies

10. Shurikens- good for killing those pesky barricade drones, By the
way, can anyone pronounce that right?

11. Remote Mines- The first time you press Z it deploys the mine
only. You have to press it a second time to set it off.

12. Timed Mines- If you tap Z it becomes proximity mine, but if you
hold it down you'll set the fuse for a certain amount of time.

13. Cluster Bombs- not only will the big bomb go off, but a little
while later 3 more little bombs will go off. 4 bombs in 1.

14. Flares- Press Z to light them in dark places. They're not the
70's fashion trend.

15. Fish Food- feed fish, what else?

Game Controls
-----------------------------------------------------------------------

The controls are fairly easy. It just takes some getting used to.

A and B- Cycle back and forth through weapons, moves Floyd forward and
backward

C up- Jump (Hold for higher jump, and with Lupus, when he's in the air,
press it again and he will hover)

C down- Crouch (Then press the joystick forward to crawl on stomach.
(Only available with Juno and Vela)

C right- Strafe/sidestep right

C left- Strafe/sidestep left

L- nothing

R- brings up cross hair, locks on, aims

Z- fires weapon

+ Pad- you can enter the start menu, go to weapons, choose the weapon
you want by moving the joystick, then press any direction on the + pad
to set that weapon, then you don't have to toggle through using A and
B, it's a faster way to find weapons.

Analog/Joystick- moves character in any direction, moves Floyd up,
down, left and right (When Lupus is hovering, use it to move him in the
air)

More Game Junk
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Full Ammo Creates- these crates have red stripes. When you pick one up,
the specified weapon is displayed on the top of the screen.

Partial Ammo Creates- these crates have 1 yellow stripe. When you pick
one up, the specified weapon is displayed on the top of the screen.

Capacity Creates- these increase the amount of ammo you can carry for a
specific weapon. When you pick one up, the specified weapon is
displayed on the top of the screen.

Health Gems- these very in colors and restore different amounts of
health

Pads- standing on different pads enables you to certain abilities by
pressing the A button or just standing on them

Invincibility Orbs- these make you invincible for 15 seconds (very few
in the game)

Gemini Holder- these increase your maximum health

Mizar Tokens- collect these to buy health and ammo from Diamond Geezer

Tribals- fury, annoying bears. You must save every last one in the
game. You can see how many Tribals you have throughout the game by
pressing pause and going to the Tribals section.

Chests with blue flashing light- these contain your various weapons, to
open them press A

Life Force Doors- these can only be opened by killing near by enemies,
they have a picture of a bug by them in red if they are locked and in
green if they are unlocked

Character's special abilities:

Juno- can walk on lava
Vela- can swim under the surface of the water
Lupus- can hover (Only for about 5 seconds)

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3. FAQ/Walkthrough to Mizar 1
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=======================================================================
a. Juno Walkthrough
=======================================================================

-----------------------------------------------------------------------
Goldwood
-----------------------------------------------------------------------

Tribals:

Outset- 7
Interior- 9
Lodge- 15
Rim- 11



Outset
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The game begins with a really awesome cinema about how the jet force
team separated. After Juno's ship lands, run forward up the plank,
across the bridge and talk to Magnus. Now run through the door, go to
the right and behind the wall. Here you can get fish food and Mizar
tokens, although you won't ever need the fish food, it's cool to have.
There are also 2 capacity creates, but you can't get those until later.
Now exit; go across the bridge and into the hut on the right. Here you
can get a gemini holder on top of the stairs and across the platform.
Then talk to King Jeff. He'll show you another awesome cinema about the
bug invasion on Goldwood. Exit the hut, head right and you'll run into
Magnus again. He'll tell you the whole story about how to activate life
force doors. (I will now abbreviate life force door as LFD throughout
the rest of the FAQ.) Kill the Cyclops drones and go through the door.
You will see a cinema describing Goldwood and what you have to do.
Next, head down the path killing soldier drones and collect the 1
Tribal off to the right, but watch out for the green sniper drones on
tree tops. Once every drone is dead 2 LFDs should be open. Collect the
remaining 2 hidden Tribals. A good strategy is, after a fearsome
battle, backtrack and fill up on health. REMEMBER THAT FOR THE ENTIRE
GAME! Now head through the door on the right that looks like wood. As
soon as you get through, there are bugs shooting at you from
the left. Kill them and head down the left path. Keep to the left the
whole way down. Up above there will be gems on platforms. You can shoot
those down with the pistol. When you get to the open area, there will
be 4 Tribals to rescue. Be careful, if any Tribals die, you have to
start over. THAT GOES FOR ANY LEVEL. Now shoot the big crate in the
center and get the yellow key. Next leave the open area, keep to the
right, follow the path until you come to a waterfall, drop down, exit
through the hole, go up the stairs, collect the gemini holder and exit
through the right door. You should now be back in the place were you
opened the 2 LFDs. Head straight, follow the path, and exit at the far
door. You will get an "area cleared" screen. After that, go to the
right, head straight into the water, hop up on the island with the dock
and go through the door. Notice the spidery design by the door. That
tells you which color key you need to open it. In here, kill the stag
drone, and get the shuriken weapon. Now leave the room, go across the
water, to the right, cross the bridge, go behind the wall that leads to
were you got the fish food, collect the shuriken capacity crate and
leave. Now you've seen this place before, hopefully you know were you
are. Go all the way back to where you entered the wooden door. Yes, you
will have to fight the drones again, but you won't have to collect the
Tribals again. This time go through the metal door, go straight through
the next door and you've entered a new area.

Interior
-----------------------------------------------------------------------

Follow the path, go up the stairs, stay to the left and you'll meet
Magnus. Talk to him and he'll give you the red key. Ignore the door
behind him. Turn around, follow the path, stay to the left and you'll
come to another open area. There'll be a path that leads up to the door
that requires the red key, hence the spidery design. Go through that
door. Kill the drone blocking the way and collect the machine gun.
There will also be full health gems on another platform shoot them and
of you're lucky they should bounce over to you. Next exit the room, go
back down the path and to the right there will be another door and next
to it there will be a thing with a red dot in the middle. Shoot it with
the machine gun until all the things turn light blue. If you're low on
ammo there's a crate off to the right. Go through the door. Follow the
path down and go through the next door. Here you must kill all the bugs
to open the LFD at the end. There is a machine gun capacity crate atop
a box and a Tribal by a box off to the right a little farther down the
path. When you get to the open area with U shaped forts there is a
hidden Tribal on top of the first one on the left. When all the drones
are dead, you can replenish your health and ammo. If everything is
gone, go back through the previous door, return and the gems and
creates should reappear, however, if you go back through one that gives
you an "area cleared" screen the enemies will reappear too. Go through
the LFD. Follow the path, collect the capacity crate, ignore the gorge
on the right and keep left. Here, there is lots of flying drones to
kill to enter the LFD. Once they're dead, go through it. Right away
there will be a ninja drone that hunts down Tribals. Kill it before it
picks off Tribals. Then collect the 4 that are there. Head through the
next door. Collect the invincibility orb as soon as you enter, kill all
the stealth drones, go across the bridge, rescue the 3 remaining
Tribals behind boxes on the far left, exit through the door.

-----------------------------------------------------------------------
SS Anubis
-----------------------------------------------------------------------

Tribals:

Hold- 10
Depository- 14
Passageway- 8

Hold
-----------------------------------------------------------------------

Start by going to the right side of the room, up the boxes, collect the
plasma shotgun, (There's a hidden ammo crate for it if you go farther
to the left and up more boxes.) go to the left of the chest, drop down
to the next ledge, collect the 2 capacity crates and the gemini holder,
drop down and talk to Magnus. He will show you a cinema on how Vela got
captured. Go through the door. Kill the bugs on the ground, jump up the
ledge to the right, kill the sniper drone across the way and the big
one down below, drop and rescue the 2 Tribals. Now go and face the LFD,
go to the second box on the left, and jump up on it. Look up high on
the far wall and you should see a panel in the corner, shoot it.
(Shooting the panels contributes to rescuing Tribals and Vela at the
end of the world.) Now go through the LFD. In here there is another
panel on the left as soon as you enter. Kill all the soldier drones and
flying ones. Go to the LFD, collect the capacity crate by it and go
through. Kill all the drones, go to the far right, shoot the panel,
rescue the Tribal and go to the center gap. Wait for the platform to
come around, jump onto it, take it to the opposite side, and kill all
the drones. When you're in the far-left corner there are 2 yellow
drones that drop their guns. Kill them and receive a full health gem.
Next, go back to the gap, look down to the left and shoot the panel. Go
through the LFD. Immediately kill the drones on the ground. Then look
up on the right wall and shoot the panel. Now, go up the left side of
the ramp, (Watch out for land mines!) shoot the panel and make your way
to the top. When you get there, there will be drones circling the room
in the air. Kill all of them to open the LFD at the bottom. Next, Shoot
the glass on the right, go through, collect the gemini holder, go
through the little door, follow the path way down until you come to a
place where you can look straight down below, recognize the gap? Shoot
the panel in the upper left corner. Carefully walk across and go
through the door. Follow the path until you come to an area with Mizar
tokens. You can collect the cluster bomb weapon and then go all the way
back to the bottom of the ramp to get a capacity crate for that weapon.
Go through the LFD next to it. Shoot the panel on the left. Now if you
shot all the panels, all the prisons should be open, if not, you missed
one. Rescue the rest of the Tribals and then go to Vela's prison.
She'll show you what happened to her and Lupus then run away. Don't
worry, she's fine! Now go through the door at the other end.

You can begin playing Vela's missions now, but those are later in the
FAQ. This continues with Juno.

-----------------------------------------------------------------------
Tawfret
-----------------------------------------------------------------------

Tribals:

Bog- 10
Bridge- 12
Castle- 6

Bog
-----------------------------------------------------------------------

When you begin, immediately run straight through the door in front of
you, so you don't have to deal with the slow moving zombie stag drones.
The next place has lots of stuff to get, but you have 1 mission: to
open the LFD way off to the right. To do that you must kill the 4
drones in the area. Use your plasma shotgun, it might take a while and
a few trips back and forth to replenish ammo. Once that is done, head
way right and back towards the beginning. Go through the LFD, ignore
the drones, grab the 2 Tribals and the gemini holder and exit. Now head
to the far end and go through the new door. Here there should be a gate
to walk through. If not, you went the wrong way. Go through the gate
and talk to King Jeff. He will show a cinema on how Tawfret came to be
and give you one of the coolest weapons in the game, the tri-rocket
launcher. Next, go into the huts by blasting the doors off. Collect the
Tribals and items. There is also 1 Tribal up on a ledge by the altar
with tri- rocket ammo and a hidden capacity crate by one of the huts.
Head through the next door.

Bridge
-----------------------------------------------------------------------

This part is very easy to do. All you have to do is run, but you must
gather things in the process. Immediately grab the capacity crate at
the beginning of the bridge and if you want to you can swim to the
first stone on the left side of the bridge and get another capacity
crate. Then run to the first pole, ignoring the tons of fling drones,
grab the Tribal and keep on running. Run to the next pole, grab 2 more
Tribals, ignore the capacity crate and keep on running. When you get to
the third pole there is 1 more Tribal to get and then stop there. Drop
down to the water and go through the door. This part is actually easier
than it looks. Instead of killing all the drones, run to the very end
to the LFD and to open it, just kill the swarm of stealth drones at the
end. You can get a little help from the invincibility orb nearby too.
Now go through the LFD. There are lots of rhino drones here but don't
worry about them; they're just a nuisance. Just run straightforward
from the entrance, across the water and to the island. Here, climb the
tree and grab the pants. Now, just go back in the water, facing the
direction you came and trough the next door. There are a lot of cool
things to do here. Here we go. Go into the water and up the left side
of the castle. If you jump over the little wall, go across the ledge
and up there is a rooftop full of goodies. If you go to the left side
there is a capacity crate. Anyway, jump down to the courtyard. Next, go
through the door with the big window above it. In here is Gimlet, the
guy who's pants you have. Give him the pants and he'll give you the
crowbar. Exit the room, go to the left, through a small door and rescue
the Tribal. Also collect the sniper riffle. Exit, go across the
courtyard, behind the wall on the right, up the ledges and talk to
Floyd. He'll show you how he got all blown up and you must find his
missing pieces. Now, jump down and look up on one of the ledges.
There're 3 jewels up there to get. Then run back across, behind the
wall on the left, but not all the way to the left, up some more ledges
and you should be on a rooftop. Then go across the ledge and down the
chimney. Please bare with me, I did the best I could to describe that.
I think you'll find it though. Now you should be standing in water and
in an area that splits into 2 directions. Go left. Shoot the coffin on
the ledge to open a passage. Crawl through it and collect the 1 crate
you can and the Tribals. Leave and continue left. Now you'll come to a
platform with some stuff. Grab the Tribal and the first of Floyd's
pieces. Continue left and you'll come to 2 coffins this time. Blow them
up, go through and collect the remote mines. Leave the room; keep
following the path, stay left and you will eventually exit. You'll end
up back out side the castle, so go back in. Once you are there, go
towards the door at the end, but not through, climb up the ledges on
the left and collect the second Floyd piece. Now for the final Floyd
piece. Go left, behind the wall, blow away the door, go in, collect the
flares, use them to light up the wall so you can see the ledge to climb
up and rescue the 2 Tribals and collect the capacity crate. Climb down,
go by the trap door, it should open if you have the crowbar, and go in.
Follow the passage; collect the Tribal and the last Floyd piece. To get
Floyd, return to the post where you first talked to him. It's right
above you when you exit back through the trap door and then the bigger
room where you got the flares. Once you have Floyd he will follow you
over your left shoulder. I will explain what you can do with him later.
For now you can go through the door at the end of the courtyard.

Castle
-----------------------------------------------------------------------

When you begin the castle section of Tawfret, there are huge parapets
shooting huge rockets at you from both the left and right towers of the
castle. Just strafe to avoid them and shoot them with your own rockets,
however, there also are other fling drones to take out, but you can do
it! Now you must take out the drones up top with the sniper riffle. Use
the boxes as cover. When you're done there is a full health gem across
the moat (surrounding water) and on the far-left side of the castle.
Now enter the castle. I'm going to do my best to explain this part.
It's hard to describe this part in a walkthrough. Here's a suggestion,
if you don't want to waste time reading this part just be careful, go
slow, check all nooks and crannies, follow the path and kill all the
enemies. For those of you who actually want to read this, here it goes.
Grab the capacity crate, jump up on the ledges to get the ammo, follow
the path down and watch out for sniper drones. Now is a good time to
use those shurikens you got, on those barricade drones. Continue
following the path and killing enemies. By now you should have
activated a LFD. Continue on and activate the next one. That will lead
you into water. You have 2 choices here: go left or right. Even
though there's ammo if you go right, I suggest going left. Assuming you
went left, you'll come straight to a Tribal. If you went right, for a
lousy ammo crate, go straight down and to the right for 1 more Tribal.
Then go left. Good, now we're all on the same page. Continue down and
don't forget the gemini holder on the ledge. Just past the gemini
holder, if you look closely in a dark corner, there are 2 hidden
Tribals. Keep going and you'll come to a heavily infested drone area.
Rescue the Tribals before doing anything else. There is 1 on the right
and another around the corner. When all the drones are dead the big
arched LFD will become unlocked, but before you go in, go almost all
the way down to grab the much needed capacity crate. For the person who
went left, if you keep going you'll come to the pillared area that the
right person started in. If you didn't already, go down to the right to
get the last Tribal. Go back to the arched LFD and enter.

Tawfret Boss
-----------------------------------------------------------------------

First of all, grab all the full ammo crates. This boss is the second
easiest in the game. Believe me, they get harder! He has only 3 attacks
that he does. 1: he spews bat-like creatures at you 2: he sends heat
waves across the ground and 3: when you get his small antenna looking
things blown off, he shoots missals form his bigger antennas. The basic
strategy is jump, strafe and shoot. Use your tri-rocket launcher for
this battle. The first two things to blow off are the small things in
the center, by his mouth. They look like small antennas. You must blow
off the right one then the left one. The next two things are to blow
off the antenna looking things on the very top. Blow off the right one
then the left. Now the monster will shoot electrical bolts at you. Just
aim at his chest and keep firing. BOOM! He's dead. Exit through the
door and to your spaceship.

-----------------------------------------------------------------------
Mizar's Palace
-----------------------------------------------------------------------

Tribals:

Lobby- 14
Flume- 6
Chasm- 10

Lobby
-----------------------------------------------------------------------

This continues with Juno's walkthrough.

Run straightforward through the first 2 doors and then you'll come to a
place with a glass floor. Run all the way straight through the next
door. Now you're in an area with arches. Go all the way down and in the
right door. Hurry up and run through the next door and rescue the 3
Tribals. Now run back out to the arch place and go through the left
door. Quickly turn left, rescue the 2 Tribals, open the LFD, grab the 3
capacity crates and leave. When you're back in the arch place there are
also torches burning on the ground, go into the second one on the
right. Don't worry you won't die. In fact, you will view a little
cinema. It's another place crawling with barricade drones. This is
another hard part to explain in a walkthrough. Start by going down,
collect the capacity crate and to the right. Stay to the right and
you'll come to a room with 3 Tribals. Exit that room, stay to the right
and you'll come to a room with 2 Tribals. Leave and go to the right
until you come a fork. Take the left fork. Then you'll come to a left
and that's where you started. Continue straight, go right, left, right,
left and through the door. There is a capacity crate right outside the
door or right inside, I'm not sure. In here is 1 capacity crate, 2
Tribals and a full health gem. To obtain the full health gem, just kill
the coward drones and cockroaches. Exit the room, go left and then the
very next left. Go through the door. This place has lava in it, but
remember? Juno can walk on lava! Collect the 2 capacity crates, walk
across the lava, get the 2 Tribals and through the next door.

Courtyard
-----------------------------------------------------------------------

This area has the first of only 3 Floyd missions you have to do to beat
the game. Go forward and when you pass the pillars, stay to the right
and you'll come to a pad with Floyd on it. The object of the Floyd
mission is to collect the 3 power keys. In other words, they are 3
groups of 3 triangles. 1 is found in a square hole to the right of the
Floyd pad. 2 is found inside the giant rings and 3 is found across from
the Floyd pad, on the other side of the courtyard, in a narrow slit
just before the finish. Save that for last. When done, Mizar's pyramid
will float down. Go into the door with Juno's symbol and you will view
a cinema. Juno is stuck there until you get Vela and Lupus inside the
pyramid, so you have to get them to Mizar's palace too.

=======================================================================
b. Vela Walkthrough
=======================================================================

-----------------------------------------------------------------------
Sekhmet
-----------------------------------------------------------------------

Tribals:

Battle Cruiser- 15

Battle Cruiser
-----------------------------------------------------------------------

First of all, go talk to Midge, then walk around the room making sure
you pick up the 4 Tribals and the grenades. Then head up the ramp and
through the door on the left. Drop down off the ledge and kill all the
drones to unlock the LFDs. Go into the one without an ammo crate by it.
If you went through the right one there's a weapon chest inside. It's
the machine gun! Also get the gemini holder next to the door you came
through. Now back track and go through the other LFD. Here, kill more
drones and go to one of the sides and climb up the boxes. Now you
should be by a white path with 2 ammo crates on one of the branches. If
you used grenades, pick those up. Then drop down and go to the rapid-
fire crystal, shoot it and go through. At the end of the path are
barricade drones. Use your grenades to easily take them out. Go through
the door they where guarding, up to Fishface and he'll give you the red
key. Also there is a capacity crate in one corner and the plasma
shotgun kitty-corner (diagonal) from that. Back track to the place with
the rapid-fire crystal, climb up the boxes on the side again and this
time, go through the LFD. Kill all the flying drones and go through the
LFD. Remember, only Juno can walk on lava, so if you fall it will cost
you major damage. You have to kill 3 sets of flying drones. Once the
first set is gone you can walk a little farther and the second set will
come out and so on. Go into the red key door on the other side. Don't
worry about Tribals in here and in the next 2 rooms. Just follow the
path and try not to fall off, but if you do there's platforms to jump
on to get back up. After going through the first 2 doors you'll
eventually come to a Tribal standing alone on the same platform you're
on, so it's not the ones on platforms you can't get to yet. If you look
down and to the left, you'll see a walkway that leads to another door.
Jump down and go through. There's a capacity crate in the corner too.
If you come to a room with boxes, pink gems and flying drones then
you've done it right. Kill the drones and enter the LFD. Now you should
be in a place with a glass floor. Shoot the glass, collect the capacity
crate and open the chest to get the green key. Ignore the pad for now.
Enter the next door. Grab the gemini holder and work your way around to
the right killing drones. Ignore the doors in the water. Go into the
green key door. Now you are back at the very beginning. Stay on the
path you are on and go through the door at the top of the ramp. It
requires the green key also. Go forward, grab the capacity crate, work
your way to the top of the spiral path and enter the door.

-----------------------------------------------------------------------
Cerulean
-----------------------------------------------------------------------

Tribals:

Dune- 8

Dune
-----------------------------------------------------------------------

At the start, go around the pad and grab the 2 capacity crates and the
gold bar. You'll need 3 of those to get the tri-rocket launcher. Follow
the path, kill the drones and open the LFD straight ahead, not the one
on the left. In the big open area, around the corner to the right, is
an essential drone. Kill him to open the other LFD at the beginning.
Keep to the right until you come to a pond. There is a gold bar there.
Run all the way to the left now, until you see another pond with a
gate. There's the third gold bar. Turn left, go back to the LFD that
wasn't open before and go in to get the tri-rocket launcher from
Fishface. Run all the way back across the field until you run into more
drones. Kill them and go into the next door. If you made the dumb
mistake of not reading this before going on, the door won't open
because you don't have the tri-rocket launcher. In here, grab the
yellow key, 6 Tribals and some Mizar tokens if you want. Ignore the
totem pole. I'll explain that later in the FAQ. Continue through the
next door. Keep to the left and you will find a hut. Go inside to get
the homing missiles and a gemini holder. Continue going left around the
outside and you'll find a capacity crate. There are also some flying
drones that fly around the whole place. Just stand in 1 spot and wait
for them to come by and then shoot'em. It may take a few laps, but once
they're dead go through the LFD you see on the right hand side. This is
another very difficult part to describe in a FAQ. It is very confusing
even with a walkthrough because there are so many places to get lost. A
lot of this place is just killing drones. Also, if you shoot the larva
hanging from the ceiling you can get some gems. Go slow and it's
easier. From the start of the room go straight and then left through
the LFD. The next sentence is going to be really long. Now, from here,
continue and look for a yellow key door on the left, go in to get a
capacity crate, exit, turn left, go down to look for a fork that goes
left and right, go to the right, then left, then right again to get a
capacity crate in the room at the end, back track, then right at the
fork through the LFD, around the bend, through the door on the right to
get yet another capacity crate, exit back the way you came, through the
LFD again, continue straight, then the second left, all the way down
and out. Phew! Sorry if that was hard to read. Before you leave, grab
the 2 remaining Tribals hidden by the launch pad.

-----------------------------------------------------------------------
Ichor
-----------------------------------------------------------------------

Tribals:

Military Base- 16
Perimeter- 8

Military Base
-----------------------------------------------------------------------

This level is pretty long too. Collect the capacity crate behind the
launch pad and head to the door. Kill the drones out there, but watch
out for the big cyborg drone blocking the entrance to the next area.
Kill him, grab the capacity crate and the full health gem, and then
enter the once blocked door. Work your way around the boxes; kill the
sniper drones in the towers first and then finish off the ones on the
ground. When done, go to the box in the center, jump up to the walkway
and if you are facing towards the LFD down below, go to the right and
enter the door. Follow the path around the corner and enter the first
door on the left. Grab the 2 weapons, go back outside and enter the
door on the other side of the walkway. You could have just dropped down
off the walkway outside and gone through the LFD, but it's more fun
this way. Follow the path around the corner, killing the cyborg drone
blocking your way and enter the door. Using your sniper riffle now, you
can kill the drones with shields easily by zooming in and popping them
in the head. Next, drop down, go by the door on the left and look to
the right. There's a capacity crate. Also, if you shoot the glass, hop
through and enter the door you'll come to the cluster bomb weapon. Now
go through the LFD on the other end. Don't worry about Tribals here
either because Lupus is the only one who can rescue them all. Head
straight, up the boxes to get a gemini holder and then to the right and
down the ramp for a capacity crate, but stand to the side and shoot the
drones before going down. Head into the LFD next. All you have to do
here is kill enemies and continue on. In the next room, grab the
capacity crate on a box and the gemini holder around the corner. Kill
the cyborg drone to open the LFD up top. Go back to the entrance of the
room and up the boxes to the moving pistons. Watch their pattern and
cross them easily. Enter the LFD. In this room, go down the ramp to get
the capacity crate, then back up, step on the yellow pad to move the
yellow platform, then cross over, move the red pad, cross over, move
the pink pad, cross over, move the green, pad and cross over to finish.
You can figure out your own way to get the capacity crate. Also, if you
get to Diamond Geezer, you can top off your ammo and health if you have
enough Mizar tokens. In the next room just collect the 1 capacity crate
and enter the door on the left side. Now, just work your way to the end
killing the drones, but when you get to the bridge, run across as fast
as you can. In here, grab all the ammo crates and the bunch of gems
before the boss.

Ichor Boss
-----------------------------------------------------------------------

The only defensive move the big bad bug has is the exploding maggots
that drop from the ceiling. Just strafe to avoid those. Shoot the bugs
arms with homing missiles. When they're gone, use the tri-rockets to
blast up the abdomen. When the head starts flying around, use your
remaining ammo to take it out. BOOM! Dead. Now you'll meet Lupus.

You can begin playing Lupus' missions now, but those are later in the
FAQ. This continues with Vela.

-----------------------------------------------------------------------
Mizar's Palace
-----------------------------------------------------------------------

Flume
-----------------------------------------------------------------------

Run forward through the first 2 doors, across the glass floor and when
you get to the stream of water in front of the big door go right,
through the water and through the hole. Now you're in a giant under
water place. You don't have to worry about running out of air here.
Swim forward, grab the 2 capacity crates and go left. At the end of the
passage there's another capacity crate to get, then head left again.
Around the bend and to the right is a room with another capacity crate
and a full health gem. Continue left, take the second right you see and
you are outta there. Easy huh? The next room has 4 Tribals. Collect
them and continue into the next door. This area has 2 Tribals and 2
capacity crate. Snatch them and go into the waterfall. In the
courtyard, the pyramid is already up, so just find Vela's door and
enter. 2 down, 1 to go.

=======================================================================
c. Lupus Walkthrough
=======================================================================

-----------------------------------------------------------------------
Spawnship
-----------------------------------------------------------------------

Tribals:

Troop Carrier- 15

Troop Carrier
-----------------------------------------------------------------------

You start off right away with 2 weapons. Grab those and the gemini
holder. Go to the right, up the platforms and grab the capacity crates.
In the next area just follow the path into the LFD. Don't worry about
Tribals here either because Vela is the only one who can rescue them
all. Grab the 2 capacity crates on the right, kill the drone across the
gap and then use Lupus' hovering ability to float across. In the next
area, grab the capacity crate on the box. Now you have to jump on the
floating platforms, you don't have enough power to float across this
gap. On the other side is another capacity crate. Enter the LFD. In
this area, don't worry about anything, just kill the drones, but go
through the left door. You should come out right in front of the weevil
trooper. Blast it down and fetch the red key behind him. Hover across
to the next platform and go through the door on the left. Then follow
the path through the next 2 doors. 2 should require the red key, which
you just got. After the second red key door, drop down to the right and
kill the ninja drone. You can get the Tribals if you want. Head back up
the stairs and go through one of the pipes across the way. It doesn't
matter which one. Inside is the yellow key and sniper rifle. Exit,
hover back to the walkway and go through the yellow key door. In here
is a gemini holder to get off to the right and then just follow the
path to the next world. Don't enter the lava.

-----------------------------------------------------------------------
Rith Essa
-----------------------------------------------------------------------

Tribals:

Bluff- 8
Interior- 4
Ascent- 6
Mine- 16

Bluff
-----------------------------------------------------------------------

Begin by climbing up the path and on the first bend, hover across to
the platform to get the capacity crate and gemini holder. Also, go
behind the waterfall and in the door are the homing missals. Now drop
down, go up the zigzag path and through the door. Go forward, grab the
2 capacity crates and continue on. When you go little farther, look
down to the left, you'll see alone capacity crate on a cliff edge. Drop
down and get it. Continue on, killing drones. You don't have to worry
about saving all the Tribals here. Only Vela or Juno can do that. Grab
another capacity crate down the path a ways and enter the LFD at the
end. In here, pick up the capacity crate and the tri-rocket launcher.
>From there, go across the water and to the right side of the cliff.
This area has the cluster bombs, a gemini holder and lots of health
gems on the little dog house. Exit back the way you came, go to the
other side of the cliff and through the other door.

Interior
-----------------------------------------------------------------------

It's wise to rescue all the Tribals here. From the start, Jump up to
the cliff on the right, collect the capacity crate and the Tribal. Jump
down and walk down the path. The basic thing here is to follow the path
and keep an eye out for Tribals. You should have collected 4 in this
area. There are lots of cyclops drones and many other hovering drones
here too, so the machine gun is a must. When you enter the door to your
spaceship at the very top of the path, there's a capacity crate right
by the door. Get it before you leave.

-----------------------------------------------------------------------
Eschebone
-----------------------------------------------------------------------

Tribals:

Approach- 6
Thorax- 12
Cortex- 5

Approach
-----------------------------------------------------------------------

At the start, kill the rhino drones across the lava, then go right to
get a capacity crate, then go back the way you came, keep going in that
direction to rescue 1 Tribal and hover across from platform to
platform. There's another Tribal to get by the door. To do the next
area safe, you got to take some hits. Before killing the hovering
drones, drop down to the right, get the gemini holder, jump to each
platform, rescue the Tribal and climb up at the end. Drop down on the
other side, grab the capacity crate, hover over and get the last
Tribal. Climb up to the bridge again. You have to do all that fairly
quick to take the least amount of damage. Now kill the hovering drones
and enter the door behind you. In here, first get the grenades and on a
platform lower down are the last 2 Tribals. Climb back up to the
platform you entered on and chuck grenades in to the mouth. This will
cause the tongue to splurge out. Climb up it. All you have to do in
this room is grab the 1 capacity crate, work your way down killing
drones and enter the LFD. Use your sniper riffle here to kill the
drones up above to open the LFD.

Thorax
-----------------------------------------------------------------------

This first section is very interesting. Collect the 3 capacity crates
on the floor, then go to the right and in the opening. There's Diamond
Geezer if you want to fill up. On the other side are some ammo crates.
Work your way back and through the door. Use the oil cans to generate
big explosions to take out groups of drones. Work your way down and
enter the LFD. There are lots of difficult drones to kill in this part.
When they're all dead, enter the LFD on the other side. In here, kill
lots of drones and follow the path until you come to a place with 2
lava pits. Kill the remaining drones there and go into the LFD on the
left side. Follow the path through the LFD, across the bridge, through
the next and one more LFD. Now you're in a place with water. Grab the
gemini holder on the rock and enter the door at the top of the stairs.
Follow the path through the LFD and you'll come to a room with the
magenta key. Grab it and head through the door on the left. Follow the
path and you're back to the place with all those hard drones. Go
through the first door on the left.

Eschebone Boss
-----------------------------------------------------------------------

Fill up on ammo and prepare to fight a pretty hard boss. This is the
second hardest boss in the game, or should I say bosses. That's right,
there are 2 praying mantises to fight, but lucky for you, only one
shoots at a time. The attacks: 1- is shooting you with their pistols at
the end of their arms. 2- is using their other arm to chuck explosives
at you. 3- is the weapon equipped on their tails. 4- is their long-
range missals that they fire when their arms are gone. At this point
they both do fire at you. When everything is gone, they'll spit rocks
at you. Now for your counter part. First use homing missals to blast
off the pistol hand. There are platforms on each side of you and they
do jump to them, so watch out. Next, go for the other arm with tri-
rockets. When all 4 arms are gone, switch back to homing missals to
take out their tails. Watch out for their missals! With that done, whip
out your machine gun and blast their faces. BOOM! They're dead. Yeah!
You rule!

-----------------------------------------------------------------------
Mizar's Palace
-----------------------------------------------------------------------

This is the last leg until Mizar 1. Lupus begins in his own little
area.

Chasm
-----------------------------------------------------------------------

Start by grabbing the 2 Tribals and the capacity crate. Head down the
corridor and in to the open area. Kill the drones and enter the LFD.
Get the night vision goggles out of the chest and stand on the pad.
This will bring you into a green zone. This area is a little easier to
describe than Vela's flume area. Walk down and left. Collect the
capacity crate and continue down. When you come to a second capacity
crate, grab it and turn back. Stay to the left, continue down, and grab
1 more capacity crate. After that, go to the right, all the way back
and rescue 4 Tribals in the dark corner (Look closely!). Go back to the
original path and continue down. You'll come to a place with 2 boxes
close together. Head left from there and collect the capacity crate in
the corner. Keep going down the path and collect another capacity
crate. When you come to the next right turn, take it. Once in the new
area, look left and there is a lone Tribal on a cliff. Rescue it, hover
back over and head to the gap. At the gap you must time you jump and
your rocket booster ignition correctly to make it across. When across,
rescue the Tribal under the center waterfall and jump up the next
level. Up there are 3 capacity crates and 2 Tribals. 1 crate is on the
left side and there are 2 together on the right. After collecting all
that junk, head through the new door. You recognize the place. Find
your door and enter. With all 3 characters in the pyramid, you'll view
another of the many awesome cinemas.

Mizar 1
-----------------------------------------------------------------------

Do to the fact that Lupus is the only one who can fly over the blue
flames in the cinema, he'll be fighting Mizar. This boss is so easy
though; I don't even have to tell you his attacks. Just blast him in
the face with rockets. Easy huh?

Half Way Point
-----------------------------------------------------------------------

Now King Jeff appears, remember him? He'll give Juno and Vela the
awesome jet packs and Lupus gets outfitted with a tank. King Jeff will
also tell you that you have to find all 12 parts of the Tribal's
spaceship. You have very few new worlds to go now, so what's left but
to warp back to previous worlds. To do that, press start, go to the map
section and all the worlds are connected together. Use C right and left
to choose your desired character and the analog/joystick to choose the
world, but after you beat Mizar 1, you get taken back to the character
select screen. Choose Juno and start the game.

***********************************************************************
4. FAQ/Walkthrough To the End
***********************************************************************

I will tell you whether or not all the Tribals are rescued in each
section of each world.

-----------------------------------------------------------------------
Mizar's Palace
-----------------------------------------------------------------------

Race Track
-----------------------------------------------------------------------

>From Mizar's pyramid, exit, and head towards the wall with the square
hole. There's a gap by it. Go through and enter the smaller looking
pyramid. Inside the pyramid, is a jet pad, fuel up and fly to the top
of the platform. On top is another pad. Step on, activate it and you'll
turn into a drone. Drop down, enter the unlocked door and stand on the
platform in the new room. Now, head down the corridor and find you ship
in the third stall on the left. Press A to hop in. I suggest getting a
feel for how the ship moves before heading through the door. Head
through the door now.



Spaceship Part 1: Fuse
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

All you have to do is win the race and you'll get your first spaceship
part. Pick up as many blue tokens as you can as you race around the
track. These will give you speed boosts.



When you win the race, save the game and return to the character select
screen. Choose Lupus and warp to Goldwood.

=======================================================================
a. Lupus Walkthrough (continued)
=======================================================================

-----------------------------------------------------------------------
Goldwood
-----------------------------------------------------------------------

Outset
-----------------------------------------------------------------------

All the Tribals are already rescued in this part.

>From the start go up the ramp and through the door. You can now go
right if you want the fish food. If you want the shurikens, go left and
into the yellow key door. From here, go across the ramp and through the
LFD. Follow the path to the open area and open the metal LFD. If you
want Diamond Geezer, blast open the door on the right hut. Continue
across the bridge and through the door.

Interior
-----------------------------------------------------------------------

All the Tribals are rescued in this part.

Follow the path and go through the door you had to use the machine gun
to open. Follow the path down to the big open area with U shaped huts,
kill all the drones and enter the LFD. Follow the path until you get to
the first right. Now that you have Lupus, you are able to cross the
gap, but there is a LFD on the other side and to open it you must kill
the sniper drone above the LFD in the open area. If you position
yourself just right you can kill it without triggering the aerial swarm
that come out of the top. Hover across the gap and enter the door.

Rim
-----------------------------------------------------------------------

You must rescue all the Tribals in this part.

Head down the path, kill drones and enter the LFD. When you come to the
right turn, don't go that way, there's nothing good. However, the next
left turn has 2 Tribals. Before shooting the drones that descend from
the ceiling, run and grab the Tribals. Kill more drones, head straight
and into the LFD. As soon as you walk forward, soldier drones will jump
down from above. Take them out and continue on. Follow the path and
when you come to the next left turn, take it and rescue 1 Tribal.
Continue on the original path and when you get to the place with many
platforms, kill the drones and hover hop your way up. When you're on
the tallest one, float over to the LFD. Inside is the shocker and 2
Tribals. Exit the room, float across to rescue the Tribal on the other
high platform and then jump down to the place with pillars. Now go to
the right and look for another lone Tribal on a platform. Hover across
to rescue it and then hover back. Go to the left this time, look for an
opening with 2 pillars and float across to that. Take the right path to
rescue another Tribal and then go back to the left one and go through
the LFD. In the new area, grab the capacity crate on the firs box,
follow the path, kill the drones that shoot at you from the middle of
the air, kill the drones in your path, shoot the land mines that block
your path with the pistol to blow them up and go through the door at
the end. Snatch the capacity crate right in front of you and take the
first left you see down the path. To avoid the mines and killing
Tribals, float across them and rescue the fury creatures. Continue down
the path, up the stairs and don't forget the Tribal on the right side.
Clear out the drones behind you and enter the LFD. Follow the path and
enter the next LFD. Go down the path, go right at the fork, through the
LFD and your done.

-----------------------------------------------------------------------
Gem Quarry
-----------------------------------------------------------------------

I know you haven't been here yet.

Tribals:

Landing- 5

Landing
-----------------------------------------------------------------------

You have to rescue all the Tribals here.

Spaceship part 2: Radar Dish
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This level is very easy, no enemies! Go straight and rescue the 2
Tribals. If you would like Diamond Geezer, he's in the second right
hut. Go in the left hut to talk to Magnus. He'll give you the task in
the next area. Exit, go down the path more, rescue 3 more Tribals and
go through the door. In here, go across the area, stand on the cliff
and when the Tribals dump the green gems from above, shoot them into
the whole on the rotating generator. Use the pistol, it's best. It will
take a while to get enough gems into the generator! With good aim and
timing you can do it. When you finish a neat cinema will play, showing
the generator blowing up the asteroid. Return to where you talked to
Magnus after blowing up the asteroid and he'll give you this spaceship
part. Return to your spaceship at the beginning.

The game should automatically take you back to Goldwood. From there,
warp to Ichor.

-----------------------------------------------------------------------
Ichor
-----------------------------------------------------------------------

Military Base
-----------------------------------------------------------------------

You'll need to rescue all the Tribals in this part.

>From the start, go straight and enter the next door. Keep going, kill
the sniper drones in the towers first and then the deflector drones on
the ground. From there, jump up onto the walkway and go in the right
door. (Assuming you where facing the LFD down below.) Follow the path
around and when you enter the room with more deflector drones, use the
sniper riffle to pick them off. Jump down and enter the LFD. Run across
to the left and rescue the 2 Tribals in the corner. Kill all the
drones, but watch out for the giant drone on top the boxes. When the
LFD is open, head towards it, but go down the ramp on the left first.
To kill the aqua drones easily, stand on the nearby ledge and shoot
down. There are 2 Tribals at the bottom of the ramp. Head into the LFD.
Kill all the drones in here, but in the meantime, run all the way
across the room and to the left and in the corner is a Tribal. Be
careful of the sniper drone up on the ledge. If you shoot to fast,
you'll kill a Tribal. When the drones are all dead, fuel up on the jet
pad, fire it up, rescue the Tribal on the ledge and above the entrance.
Enter the LFD. Hop up onto the boxes leading up to the pistons, kill
the drone guarding the LFD and cross the pistons. Now you can float
across and rescue the 2 lonely Tribals on the platform. Hover back over
and enter the LFD. Don't even bother with the pads here; just hover to
each one you need to. Don't forget the 3 Tribals and the capacity crate
if you didn't get it way back when you had Vela. In the next place,
kill the ninja drone right away, rescue the 2 Tribals at the end of the
room, climb up the stairs to the right, float over to the next
platform, fuel up on the pad, rescue the Tribal next to you and on the
other platform.



Spaceship part 3: Lupus' Hatch Key
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>From the platform with the jet pad hover into the pipe you see near the
wall. In there is another spaceship part. Exit.



Go across the room to the next door. You know what to do to get through
the LFD at the end. In the next room, enter the door straight ahead.
The boss is dead; you don't have to fight him again. Follow the path to
your spaceship.

The game should bring you back to the map screen and from there, warp
to Sekhmet.

-----------------------------------------------------------------------
Sekhmet
-----------------------------------------------------------------------

Battle Cruiser
-----------------------------------------------------------------------

You'll need to rescue all the Tribals here, but not with Lupus.

You won't really spend a whole lot of time here. From the start, head
up the ramp and through the left door. Follow the path around and go
through the red key door. Fuel up on one of the jet pads and fly over
to the white platform across the way. Go in the right door. Keep
following the path through the next 4 doors and don't worry about
Tribals. After the fourth door, take the next right. This will take you
to a new world.

-----------------------------------------------------------------------
Water Ruin
-----------------------------------------------------------------------

I know you haven't been here before.

Tribals:

Lost Island- 8

Lost Island
-----------------------------------------------------------------------

You'll need to rescue all the Tribals here.

At the start, turn around and there's a Tribal right there, standing
all alone. Continue on the path and after a little bit, look to your
left and there will be a Tribal on a rock in the water. Swim out and
get it. Go back to the path and walk up to the ruins. From there, there
is another Tribal on a rock to the right. Swim back to the path and go
around the corner to the left to rescue another Tribal. Now enter the
arched door on the previous side. Climb up the stones on the left to
rescue 2 more Tribals. Use the rocks to float over to the Tribal above
the arched door you entered. Drop down, go across the yard and jump on
the rocks up to the last Tribal. If you're confused, you should have
rescued 8 Tribals in this world. Return back to your spaceship.

>From the map screen, choose Vela and warp to Goldwood.

=======================================================================
b. Vela Walkthrough (continued)
=======================================================================

-----------------------------------------------------------------------
Goldwood
-----------------------------------------------------------------------

Outset
-----------------------------------------------------------------------

All the Tribals are rescued in this part.

Head straight up the ramp and through the door. Go right and behind the
wall if you want the fish food and/or left and through the yellow key
door if you want to get the Shurikens. Once you have ail the stuff you
want head through the LFD on the other side of the bridge. Follow the
path (You should know this area by now.) and enter the steel LFD. Head
straight-ahead, but jump into the water, go right and through the door
deep down.

Lodge
-----------------------------------------------------------------------

You'll have to rescue all the Tribals in this part.

Grab the capacity crate on the left, head down the path and into the
hut on the left. Rescue the 4 Tribals and grab the capacity crate. Exit
the hut, go across the way and snatch the 3 capacity crates. Enter the
door to the next area. This part is somewhat difficult. Go down the
stairs, kill drones and enter the first LFD you see. If it's not open
yet, kill more drones and backtrack to it. You must go through this
door first! There are plenty of difficult drones to dispose of here.
Turn left grab the invincibility orb right away, kill the big drones
and more, head up the stairs, stay to the left and go through the LFD
at the end.



Spaceship part 4: Vela's Hatch Key
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you went through the right door, you'll be in a place with flying
drones. Quickly run down the path and behind the tree trunk, grab the
invincibility orb and blast the flying drones out of the sky. When
they're all dead, drop down the ledges and enter the LFD at the bottom.
Inside is a spaceship part.



Climb back up the ledges, exit the area, follow the path, take the
first left, follow it around, kill drones and enter the LFD. Now you
should be in an area with many huts. Rescue the Tribal on the right
next to one of the huts, go inside the hut next to it and grab 2 more
Tribals. Diamond Geezer is in the hut across from that. In the hut next
to Diamond Geezer is another Tribal. On the other side of that hut is 1
more Tribal in the corner. Now, exit the area, go straight ahead
through the round door, down the stars, turn right, and through the
door on the left. When you enter the door, turn left, follow the path,
kill lots of barricade and deflector drones as you go and enter the LFD
at the very end next to a burning fire. There are 2 invincibility orbs
here to help you kill the tons of stinger drones. When they're dead,
hop on one and only one of the platforms, quickly rescue the tribal and
hop off. The platforms will crumble down. 2 of the Tribals will die,
but if you exit the room and then immediately return, the platforms
will return too. Rescue the remaining Tribals and leave. Follow the
path back to the previous LFD. It's the one that leads to more paths.
Enter the door, turn right, walk down a ways, and go up the stairs and
into the LFD. You should be back in the place with many huts. Go all
the way down and enter the door on the left.

-----------------------------------------------------------------------
Space Station
-----------------------------------------------------------------------

I know it's a new world.

Tribals:

Abandon Wreck- 12

Abandon Wreck
-----------------------------------------------------------------------

You'll have to rescue all the Tribals here.

At the start, drop down to the lower level and enter the tunnel. In
there is 1 Tribal. Use the boxes to hop up and jump through the holes
above you. After rescuing the 1 Tribal, jump through the hole above you
and then the next one. There's 1 Tribal in that area and through the 2
tunnels on the sides is another Tribal and the flame thrower. From the
top, use the ledges to get yourself back to the middle floor. Once
there, go straight and an elevator will take you to a new area. Now, go
straight and left to get a capacity crate in the corner and then cross
the gap using the middle ledge. When you get through the door, go down
and take the first left. There is a capacity crate there and a Tribal
in the open area. Exit the open area on the right and you'll see
another capacity crate down the corridor. To rescue the Tribal on the
other side, turn left, go back through the door and to the area with
the gap and the middle walkway. Drop down through one of the holes and
exit through the door. Don't go through the door straight ahead. Go
right, rescue the Tribal on the left, continue in that direction and
rescue another Tribal in the new open area. Backtrack to the original
path and go through the door straight ahead. Follow the path down into
one more door and up the elevator. Enter the door straight ahead and
there's the Tribal you couldn't rescue before. Use the jet pad to hover
across the gap, turn right, enter the door, walk down a little ways and
drop through the hole once again. This time, go straight ahead through
2 doors and into the elevator. Head into the open area and rescue the 2
Tribals. Head to the right and when you come to the part with a door on
each side, take the left door. Take the next left you see and rescue
the 2 Tribals in the open area. You should have 12 Tribals by now. Now
all you have to do is get back to your spaceship. Head right, into the
door, up the elevator, through the door, left, through the next door,
around to the next door, up the elevator, cross the gap, right, through
the door, across the middle ledge, straight to the elevator and drop
down to your ship.

>From the map screen, warp to the Spawnship.

-----------------------------------------------------------------------
Spawnship
-----------------------------------------------------------------------

Troop Carrier
-----------------------------------------------------------------------

You'll have to rescue all the Tribals here.

>From the start, head up the elevator. Kill the hovering drones and
stop. Rescue the Tribal on the right standing on a doorway down below.
Jump just right to land on it. Go through the door that the Tribal was
on top of. On that walkway, jump down to the ground below. Go through
the door on the end without the stairs. You're back at the beginning.
Head back up the elevator straight ahead and into the LFD. Rescue the
Tribal on the right and drop down to the ground below. There's a Tribal
in the corner there. Exit through the door and then enter the door on
the end to the right. Back up the elevator you go and straight ahead.
This time, kill the drone across the gap and go through the LFD on the
other side. In the next room, just concentrate on crossing the gap.
Enter the LFD. Drop down below in this area too and rescue 2 Tribals.
They are under heavy drone fire, so be careful. Enter the LFD, go left
and head back to the beginning. Up the elevator, straight ahead and
cross the 2 gaps again. You should be back in the area where you last
drop down. In other words, you should be in a place with 4 doors. 1
being a LFD, 1 being a green key door and 2 others being regular doors.
Go through the green key door. Work your way through the electric bolts
of energy and into the door at the end. In that room there are 4
Tribals. Go back to the area with 4 doors and go through the door
that's not a LFD. You must go through that door because you can't hover
across the gap with Vela. Kill the drones and go through the next door.
Go through the next 2 doors. In this area, Quickly hop down the stairs
and rescue the 3 Tribals before the ninja drone picks them off. Now
here's where it gets interesting. Go back through the previous door,
drop down to the ground and go through the door in the water. Kill the
drones in this area and go into the next door. Kill more drones in here
and enter the LFD. In this room, there is a jet pad to rescue the
Tribal on the box and 2 more on top of the doorway. You can also get
the shocker weapon here too. Backtrack through the previous 3 doors and
exit through the door in the area you are swimming in. o through the
door that leads to the beginning of the level on last time. Up the
elevator, across the 2 gaps, through the right door, and when you come
to the place with the stairs where you had to kill the ninja drones go
through the yellow key door at the end. Then follow the path to your
spaceship.

>From the map screen, warp to Eschebone.

-----------------------------------------------------------------------
Eschebone
-----------------------------------------------------------------------

Approach
-----------------------------------------------------------------------

All the Tribals are rescued in this part.

Hop across the lava using the platforms to the other side. If your
lucky, you can run across the bridge in the next area and not have to
deal with drones. After that section, walk up the tongue and into the
next area. Just work your way down and enter the LFD here. I know you
remember this place!

Thorax
-----------------------------------------------------------------------

You have to rescue all the Tribals here.

This is where you have to start rescuing the Tribals. Go through the
passage on the right side, blow away the door and you'll find a jet
pad. Full up and fly up above. There are some squares there that you
have to drop down into to rescue Tribals. The first square on the right
and the second one on the left have Tribals waiting. Now drop back down
to the ground and enter the door at the end. Ignore the door you saw up
above you for now. Follow the path and enter the LFD. Now you're back
in the big open area where all those drones are. There are lots of
them! Take them out and enter the LFD. Follow the path through the next
4 doors and you'll come to a place with 2 lava pits. In that room there
are 2 Tribals on the far side. Next, instead of going all the way back
the way you came, head through the door on the left side. It's a LFD.
Through the next LFD too. Now you're on the overhead bridge. Go down
and through the next door. Follow the path through the next LFD. Head
up the stairs and into the door. Notice there was water in that room!
Follow the path through 2 more doors and you'll come to the place where
you got the magenta key. It will be there if you want Vela to pick it
up although; it's not necessary. Down below there are 2 more Tribals
waiting to be rescued. Now backtrack to the room with water, jump in
and swim through the door. Once you're under water, swim to the
intersection and go left. In that room are 2 Tribals and the blue key.
Go back into the water, swim straight ahead and into the next little
room. Go left from there, swim through more water and in the next room
is the specialist magazine. Go straight, into more water and go left at
the intersection. In that room are 2 more Tribals. Now swim straight-
ahead into the next room, follow it around to 2 more Tribals. If you go
left form there, into the water, there is a full health gem in that
room. By now you should have all 12 Tribals in this section, so you now
need to go back to the place with the jet pad that you used to rescue
Tribals. Head back into the water and take all left turns. That will
bring you back to the beginning. Swim up to the surface and go left
through the LFD, which is green. Follow the path down and into the open
area. Go all the way across the area and into the LFD. Follow the path
down, through the door and you're back to where you want to be. Refuel
on the jet pad, fly up above again and enter the door now.

Cortex
-----------------------------------------------------------------------

You have to rescue all the Tribals here.

This place is very simple. First, grab the capacity crate on the left,
then head right. Watch out for the electric shockers Just run through
when they disappear. Blast the glass and rescue the Tribal. Head down
the path and rescue another on the left. Head straight through 2 more
pieces of glass and when you get to the fork in the path go left. There
is a Tribal right there and on the other side of the next piece of
glass is another. Blast the last piece of glass, go down a little ways,
rescue the last Tribal and enter the door at the end. There is a
spaceship part in this area.



Spaceship part 5: Oxygen Tank
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

All you have to do here is, dodge the electric bolts and use the
platform to get to the top. Some of them move, so watch where they go
before you jump on. On the top platform is the spaceship part. Leap
back down to the bottom and into the door. It takes some health off,
but it's fun to do.



Backtrack through the glass plates, keeping to the left all the way.
Enter the door at the end.

Now, go to the map screen and warp to the Water Ruin.

-----------------------------------------------------------------------
Water Ruin
-----------------------------------------------------------------------

Lost Island
-----------------------------------------------------------------------

All the Tribals are rescued here.

Spaceship part 6: Nitrogen Tank
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Swim up to the ruin area and go to the right side of the island. Jump
off the side and under the water is a door. Enter the door, follow the
path to a spaceship part and a capacity crate. Exit the room, swim back
to the surface and back to your ship at the beginning.

>From the map screen, warp to Tawfret.

-----------------------------------------------------------------------
Tawfret
-----------------------------------------------------------------------

Bog
-----------------------------------------------------------------------

You'll have to rescue all the Tribals here, but not with Vela.

Run straightforward through the door at the beginning, follow the path
all the to the next door. (Don't worry about enemies there, just run!)
Go into the gated area, follow the path and out the next gate. Go
through the door right there.

Bridge
-----------------------------------------------------------------------

All the Tribals are rescued in this part.

Spaceship part 7: Cargo Bay Key
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Run all the way to the end of the bridge and take the little elevator
down. Go into the next door. Follow the path all the way to the end,
grab the invincibility orb and kill the stealth drones to open the LFD.
Enter it. In this area, swim through the water to the island in the
middle, go to the far side and through the door under water. Inside is
a spaceship part. When you exit the under water area, swim straight
ahead and through the door. You're now in the castle are where you got
Floyd. Jump up the wall, run across the courtyard and through the door.
When you get an "area cleared" screen, the game will save your data, so
in the next area just press pause.

Warp to Rith Essa.

-----------------------------------------------------------------------
Rith Essa
-----------------------------------------------------------------------

Bluff
-----------------------------------------------------------------------

You have to rescue all the Tribals here, but not with Vela.

Run straight up the winding path, through the door, down the next path
and into the LFD. Go down into the water and through the door on the
right. In this place, go into the big hut, talk to Fernando and he'll
give you the mine key in exchange for the specialist magazine from
Eschebone. Exit and go into the door on the right.

Mine
-----------------------------------------------------------------------

You have to rescue all the Tribals in this part.

Follow the path straight and go down the stairs on the left. Rescue 1
Tribal at the bottom 2 more on the other side. (Go under the bridge.)
Go back to the original path, cross the bridge and through the door. Go
straight, down the stairs, rescue 2 Tribals on the ground and another
above the elevator. To activate the elevator, shoot the red panel
behind the boxes. After riding the elevator, (Notice the big guy
standing there.) go right at the fork and through the door. Follow the
path straight, go down the stairs on the far left, up the ramp to the
elevator, shoot the panel and the elevator falls. No worries! Use the
jet pad nearby to fuel up. Fly to the very top to rescue 2 Tribals.
Then go to the very bottom again, Straight and into the door. Follow
the path to the 2 poles. On one side is another elevator switch behind
a crate and on the other is a Tribal. Go straight and up the elevator
to 2 more Tribals and one more is across the bridge on the right.



Spaceship part 8: Deflector Shield
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Go into the door straight from there. Don't go across the other bridge.
Follow the path to a pad on the ground. Go past it and grab 2 Tribals
farther down the path. Go back to the pad, stand on it and you'll turn
into a Tribal. Cool! Backtrack over the railroad tracks and through the
previous door. Now go across the other bridge and through the door.
Follow the path and you're back to the big guy. (Farmer Mole) Talk to
him and he'll give you a spaceship part.



Turn around, go back through the door, back across the 2 bridges,
through that door, down the path back to the pad, change back to Vela,
go straight down the path a long ways and through the door. In this
area, follow the long path, grab the last Tribal at the bottom of the
stairs and continue through the door. You should have 16 Tribals by
now. Follow the path, staying to the left and enter the door. Go
straight, jump off the ledge, up the stairs and enter the door. Just go
straight all the way down and enter the door to get an "area cleared"
screen.

Now you are done with Vela's missions. Choose Juno on the map screen
and warp to SS Anubis.

=======================================================================
c. Juno Walkthrough (continued)
=======================================================================

You now begin the final leg of the game. This will take you to the end.

-----------------------------------------------------------------------
SS Anubis
-----------------------------------------------------------------------

Hold
-----------------------------------------------------------------------

All the Tribals are rescued in this part.

This time at the start, climb up the boxes that lead to the upper
walkway. Follow the path through the yellow key door.

Depository
-----------------------------------------------------------------------

You have to rescue all the Tribals here.

This first part is a maze. I'll do my best to help you through. Take
the first 2 lefts, then right, left, past 2 lefts that lead to dead
ends, then left up to a single box in your path. Take the next 2
rights, then a left, then right, left, left again, ignore the door on
the right and keep going straight. From here, you can't get lost just
follow the right wall and enter the door at the end. Immediately kill
the ninja drone in the room and then rescue the 5 Tribals. Exit the
room, follow the wall on the left and enter the door I said to ignore.
Hay, that rimes! Now before you jump to your ship, rescue the 9 Tribals
in the room. Now you can jump to your ship.


Hold
-----------------------------------------------------------------------



At the start, climb back up the boxes and this time use the jet pad to
fly to the upper door on the right. Follow the path straight down
through the next 2 doors.

Passageway
-----------------------------------------------------------------------

You have to rescue all the Tribals in this part.

This place is a bit difficult to describe. Grab the capacity crate and
head down the path. Be sure not to fall off. You must not fall off any
ledges here. Kill the drones at the bottom. You'll have to kill lots of
flying drones here as you go from platform to platform. Fuel up on the
jet pad and fly up to the ledge on the wall. From there, go down to the
next pad. From here, it's a ways to the next platform with a pad, but
stay to the left you'll see it. It's on the other side of the plank
with health gems. Fuel up to 100% fuel because it's a ways to the next
platform again, but on your way, grab the capacity crate on the top
plank. Remember to stay to the left. When you get to that platform,
fuel up and fly into the air. If you look at the electric fence and
then to the right, you'll see a door. Enter the door instead of the
electric field. Inside are 2 Tribals. Exit at the other end, fuel up
again and fly up to the next platform. Then fly straight-ahead. You'll
see a gap of nothing. Keep flying and you'll come to a larger platform,
land, fuel up and enter the door. Fly across the gap and into the
tunnel. Here, you can either fly or run across the water to avoid the
drones. Enter the door on the other side though. Ignore the door on the
right. Now just fly up to the top level and rescue the remaining 6
Tribals.



Spaceship part 9: Spaceship Fin
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Exit the room, go back a cross the water and through the door you
didn't before. There's a spaceship part there. Talk to Midge to get it.



Now you must go all the way back to where you started without dying. If
you do, you'll lose the spaceship part and Tribals you rescued. You
need to get to an "area cleared" screen by going through one of the
doors back at the beginning. It's 1 of the 2 doors you went through to
get here. Go down through the door to the beginning. There's one more
thing you must do... a Floyd mission. Drop down to the very bottom and
go through the door. Kill the drones here and enter the LFD. Kill the
drones here and enter the next LFD. Kill more drones, cross the gap,
kill more drones and enter the next LFD. Don't worry about anything
here just race to the top, shoot the glass and enter the door. Follow
the path all the way down until you can't go any more. You'll come to a
room with the Floyd symbol. Crawl under and you're there.

Floyd Mission
-----------------------------------------------------------------------

Your goal here is to get the earplugs. To obtain them you must collect
all 8 circuit board components, destroy all 3 switch boxes, destroy the
reactor hub and finish the level in under 1 minute. It's hard!!!!!!!!!!
Try not to scrape any walls, it slows you down a lot! Start the
mission, go straight and collect the first 3 circuit boards. When you
get to the open area, look down and shoot the electric blue thing.
(Reactor Hub) Shoot the panel above the tunnel, (1 of 3) collect the
next 4 circuit boards (One is at the bottom, so don't miss it) and in
the next open area are the last 2 panels. After shooting them, break
right and enter the secret tunnel to get the last circuit board. Break
right again and head to the finish.

After that, warp to Tawfret.

-----------------------------------------------------------------------
Walkway
-----------------------------------------------------------------------

Tribals:

Peak- 6

Peak
-----------------------------------------------------------------------

Run down the long path and kill drones. When you get to the LFD, which
should be green now, go behind it to find a jet pad. You'll only get a
little bit of fuel when you fuel up, so rescue the 4 Tribals on
separate trips to each. 1: is around the corner to the right. 2: is
right above the jet pad. 3: is below the jet pad. 4: is on a platform
out in the distance. Once all those Tribals are rescued go enter the
LFD. In this room is the homing missals and Diamond Geezer. Enter the
trap door on the floor. That rimes too! I'm pretty good! To open the
trap door, you need the crow bar from Tawfret. All you have to do here
is rescue 2 Tribals, kill drones and enter the LFD at the end. You're
back where you just came from. From there, go out the door and back to
the beginning to your ship.

Now warp back to SS Anubis.



-----------------------------------------------------------------------
Tawfret
-----------------------------------------------------------------------

Bog
-----------------------------------------------------------------------

You have to rescue all the Tribals in this part.

Go through the door and kill the 4 drones in that area to open the LFD
on the far right. You remember. Rescue the 2 Tribals on the other side
of the LFD, exit, and then enter the door all the way down to the
right. You'll come to the gated area. Rescue the 2 Tribals in the right
hut and the one on the ledge by the altar. Behind the altar is a trap
door. You couldn't open it before because you didn't have the crow bar.
Open it and go down. Follow the path to many doors. Be careful when you
open the doors. Some have Tribals and others have drones. Use your tri-
rockets to take out the drones. You must kill all the drones to open
the gate at the end to rescue the last Tribal. Once all 5 are rescued,
exit, head straight, through the gate and the door to an "area cleared"
screen.

After that, warp to Sekhmet.

-----------------------------------------------------------------------
Sekhmet
-----------------------------------------------------------------------

Battle Cruiser
-----------------------------------------------------------------------

You have to rescue all the Tribals here.

Grab the 4 Tribals in the beginning area and head up the ramp. Enter
the left door. Drop down off the ledge, kill all the drones to open the
2 LFDs. Enter the right one. It's the one near a full ammo crate. Kill
all the drones in this room to open the LFD up top. Climb up the stairs
on one of the sides, fuel up on one of the jet pads and fly across to
the white ledge. Go right and through the door. Follow the path through
the next 2 doors to rescue 2 Tribals. After rescuing the second Tribal,
backtrack through 3 doors, which will bring you back to the white
ledge. Drop down, climb up a side and enter the LFD. Kill the drones
here and enter the next LFD. Drop down into the lava and enter the pipe
on the left. Follow the straight path through the next door. You'll end
up at another lava place. Run all the way down to the end and up the
ramp. On the other side of the lava is a capacity crate and another one
is all the way down on the other end. Follow the plank to a door and
enter. Inside are Diamond Geezer, the blue key and 2 Tribals. Exit the
room, jump off the plank and exit the larger room. Follow the straight
lava path through the next door and jump out of the pipe. Run across
the lava to the left, up the stairs and into the red key door. Use the
jet pad on the floor to fly up and rescue the abandon Tribals. That is
the only jet pad there is for the next 2 rooms, so after rescuing the
Tribals, it is best to use the platforms to get to the doors instead of
flying. It conserves fuel. After rescuing the 4 Tribals in those rooms
head through the door on the bottom. Kill the drones in the room and
enter the LFD, In this room, break the glass on the ground to reveal a
jet pad. Fuel up and then look up. Shoot the 2 Layers of glass above
you to open a flying area. Fly up and land on the first platform. There
are many flying drones here too, so take them out before flying any
higher. Fly from platform to platform and you should rescue 3 Tribals
in this area. Go back down to the ground and enter the other door. Work
your way around to the right and through the green key door. Your back
at the beginning, but you need an "area cleared" screen, so you'll need
to go through the green key door at the top of the ramp and then
through the LFD at the top of the spiral walkway.

Warp to Ichor.

-----------------------------------------------------------------------
Ichor
-----------------------------------------------------------------------

Military Base
-----------------------------------------------------------------------

All the Tribals are rescued in this part.

Start by killing all the drones in the first part and then enter the
big door. In this next part, you don't have to do anything, just run to
the blue key door on the far side. You should have the blue key from
Sekhmet.

Perimeter
-----------------------------------------------------------------------

You have to rescue all the Tribals in this part.

As you go down the path, kill the sniper drones and such in the towers
and on the ledges. Go through the door at the end. To open the LFD in
the next area, you have to stand on the window ledges and shoot the
drones in the outer towers and on the ground. Once that's done, you can
enter the LFD. Work your way through this area, but be careful of the
barricade drones on the boxes, they have good aim. Be sure to take them
out. At the beginning of the room is a vent on the upper left. Jet up
to it and rescue 2 Tribals inside. If you go to the other side, you can
easily kill the drones on the mounted guns. Turn around and go back to
the original path. Continue down and rescue the Tribal near the box on
the right. Go around the corner and rescue the Tribal on the first
ledge on the right. You'll have to jet up to it. There's another one on
the ground to the left and the last one is on the ledge on the right.
Continue around the next corner and enter the LFD at the end of the
hall. Stand on the pad in the next area and press A to turn into a bug.
You then can go down and around the corner and enter the door. Look at
those drone bouncers. It's a disco club! Go to the far right and rescue
the 2 Tribals. As soon as you do, run out of there because the stag
drone will blow you down. You could play video games in the back too.
With that done you need to back track all the way back to the blue key
door where you entered. Just turn around and follow the doors until you
get an "area cleared" screen.

Now warp to the Spawnship.

-----------------------------------------------------------------------
Spawnship
-----------------------------------------------------------------------

Troop Carrier
-----------------------------------------------------------------------

All the Tribals are rescued here.

Spaceship part 10: Juno's Hatch Key
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

I'm sure by now you've memorized these levels after reading this FAQ.
At the start, ride the elevator up and through the door. Enter the LFD
too. Cross the gap, enter another LFD, cross the other gap and enter
the next LFD. Go across and enter the right door. Kill the cyclops
drones and enter the next door. Go through the next 2 red key doors.
Follow the path and enter the yellow key door. Now you can drop down
into the lava, go way over to the left and get tons of capacity crates.
Then follow the lava farther to the left and enter the door. There's a
spaceship part in the pipe. Exit the room, follow the lava back out and
enter the door on the hut in the center. In there are 2 capacity crates
and the shocker weapon. Exit there, climb back up the stairs onto the
path and through the door at the end. Go through the door on the other
side of the room.

Warp to Rith Essa

-----------------------------------------------------------------------
Rith Essa
-----------------------------------------------------------------------

Bluff
-----------------------------------------------------------------------

You have to rescue all the Tribals here.

Go to the left and into the blue key door. Follow the path around to
the left to get 2 Tribals and a capacity crate. Kill drones and enter
the LFD straight ahead. Follow the path and be careful because at the
next right there is an armor drone. Take him out quickly before he
takes you out. Kill more drones and enter the LFD at the end.
Immediately go to the left and rescue the 2 Tribals before firing any
weapon. Continue on the path and enter the door at the end. On the
cliff edge are 2 More Tribals. Those are the ones you couldn't get when
you were here with Lupus. Jump off the cliff and enter the door to the
left. Go down the path, grab 2 Tribals right in your path and into the
LFD at the end. Go down the stairs and into the blue key door on the
left.

Ascent
-----------------------------------------------------------------------

You have to rescue all the Tribals in this part.

Trot up the path, rescue 2 Tribals and into the door at the top. Go
down the spiraling path, kill drones and enter the LFD at the bottom.
Here's where you need jet packing skills. You need to be able to land
precisely on the cliffs and watch out for the flying drones, they can
be a nuisance. Jet pack from cliff to cliff and enter the door on the
other side. Snatch the 3 Tribals before taking out the soldier drones,
race up the spiral path, grab 1 more Tribal on the way and enter the
door at the top. Run down the path, into the door to get an "area
cleared" screen to finish the area.

You now have rescued every single Tribal in the entire game. There are
only 2 more things to do before going to fight Mizar fore the last
time!

Warp to the Water Ruin.

-----------------------------------------------------------------------
Water Ruin
-----------------------------------------------------------------------

All the Tribals are rescued here.

Spaceship part 11: Power Cell
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Go down the path, into the water, swim up to the ruin area into the
tunnel door, over to the left and to the big bear in the corner. If you
have the earplugs from the SS Anubis Floyd mission, talk to him and
he'll give you a Spaceship part. Go back to your ship now.

Warp to Mizar's Palace.

-----------------------------------------------------------------------
Mizar's Palace.
-----------------------------------------------------------------------

This is it, the last thing before the final fight with Mizar! Your goal
is to make it back to the Courtyard.

Lobby
-----------------------------------------------------------------------

All the Tribals are rescued in this part.

Run straight through the first 2 doors and in the area with the
electronic map. Jump into the second pit on the left. From there take
the first 2 left turns and then stay tot he left until you get passed
the first door on the left. Then take the next left after that. Run
straight into the next door.

Courtyard
-----------------------------------------------------------------------

Spaceship part 12: Stabilizer
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Run into the pyramid door in the center with Juno's symbol on it. Talk
to King Jeff and if you rescued all the Tribals in the game he'll give
you the last spaceship part. The Tribals spaceship will then assemble
in a cinema and you're off to the Asteroid.

-----------------------------------------------------------------------
Asteroid
-----------------------------------------------------------------------

The Last World! There's a neat cinema about who gets to chase after
Mizar.

Tribals:

Mizar's Lair- 0 (Yeah!)

Mizar's Lair
-----------------------------------------------------------------------

Go forward, jump down off the cliff and enter the door at the bottom.
Follow the path and keep to the far right. Continue through the door at
the very end. Cross the platforms and enter the door. In here, just
break lots of glass, kill the big drones and make your way to the door
at the other end. To open the LFD above you, stay down below and take
out the big bugs that are perched on the ledge above. Then hop onto the
platforms with the health gems and jump to the ledge. Now you can enter
the LFD. You are now on the upper cliff from where you were before. If
you look down you'll see the platforms you had to once jump over. Step
on the nearby jet pad and fly to the door straight across. Not the
right one! Blast the barricade drone right away and make your way to
the door at the end.

Mizar 2
-----------------------------------------------------------------------

The game developers decided to leave the hardest boss until last, but
then isn't every other game like that? This is the hardest boss! There
are 3 stages: 1: It starts with Mizar chucking asteroids at you. Strafe
to avoid them and/or shoot them with the machine gun. Then he'll charge
you and slam his claw into the ground. Jump over the shock or get to
the opposite side of the platform. Then He'll do 1 of 3 attacks. 1-
He'll shoot a bolt of electricity at you, which moves fast, medium and
slow. You can jump over, but the fast moving one is hard to dodge. 2-
He'll shoot purple lasers at you and those are the easiest to dodge by
strafing. 3- He'll blow toxic breath at you. You can dodge that too,
but it's hard to dodge those attacks for a long period of time. In the
meantime, you must hit him in the back on the plate you see when he
turns around. Use your homing missals to get a lock on. You must hit
the plate 5 times. That's why you need all those capacity crates you
got on you journey here. I'd say you need at least 15 homing missals
and 10 tri- rockets. In between each stage he'll chuck asteroids at
you. 2: The second stage consists of the same thing, hit the plate 5
times. Except for each stage he'll be turned around for less and less
time. When you finish hitting him 5 times on the third stage his wings
will sputter and he'll land on the ground in front of you. Now it's
just like Mizar 1, blast him in the face with tri- rockets. BOOM! He's
dead! Yes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Floyd Mission
-----------------------------------------------------------------------

This is the easiest of the missions. All you have to do is follow the
path and get to the end before time runs out. You don't need to collect
anything, but make sure to shoot the glass as you go. As you find out
in the cinema afterwards, Floyd carried a bomb and it blows up with
him. Somebody had to save the world!

YOU HAVE SUCCESSFULLY BEATEN JET FORCE GEMINI! CONGRATULATIONS!

***********************************************************************
5. Secret, Cheats and Comments
***********************************************************************

Secrets
-----------------------------------------------------------------------

There are lots of secret things to activate through out the game. These
totem poles activate secret multi-player character and levels. There
are also other Floyd missions that get you more secret stuff, but I'm
not going to list those.

Yellow Drone- in the pond where you get the fish food (Goldwood)
Soldier Drone- near the upper grated walkway (SS Anubis)
Armor Drone- under water near the long bridge (Tawfret)
Zombie Stag Drone- in the hut near the long bridge (Tawfret)
Stag Drone- in the little door in the lava area (Mizar's Palace)
Infantry Weevil- at the top of the long spiral path (Sekhmet)
Male Tribal- through the magenta key door (Sekhmet)
King of the Hill Level- in the room where you got the yellow key
(Cerulean)
Red Drone- in the lava area (Ichor)
Sniper Drone- through the pipe near the large gap (Spawnship)
Winding Tunnels Level- under water near the tri- rockets (Rith Essa,
Bluff)
Female Tribal- very top of the second elevator (Rith Essa, Mine)
Multi-level Maze- near the bottom of the second elevator (Space
Station)
Rith Essa Mine Level- very top of the cliff, near the jet pad (Walkway)

Cheats
-----------------------------------------------------------------------

There aren't very many in game cheats, but there are lots of Game Shark
codes. Here are a few in game codes. They're kinda fun! I'm not going
to list the Game Shark codes.

Rainbow Blood Mode- collect 100 drone heads with 1 character
Jet Force Kids Mode- collect 200 drone heads with 1 character
Ants in the Pants Mode- collect 300 drone heads with 1 character

Comments
-----------------------------------------------------------------------

I don't know if you paid very close attention to the opening cinema in
the game, but Juno was using the machine gun to kill of the drones that
invaded his ship and he escapes with it too. Then why don't you start
out the game with it? Wouldn't he still have it?

Did you know that there are 263 Tribals in the whole game?

I know you are probably wondering why I don't have a section for the up
dates and revisions to this FAQ. Well, I felt that if I just did it all
at once and then posted it, I wouldn't need that section because it
would be totally complete.

I also heard something about a secret weapon in Goldwood. I tried it
and it didn't work, but here's what I heard: If you go to the far right
waterfall behind your ship when you land and jump up. You would land in
a secret weapon area and get some odd bizarre weapon. I don't really
know for sure if it works, but I read it worked for some people.

Here's an interesting challenge: Try beating the game without picking
up any capacity crates between Vela and Lupus and let Juno get all the
capacity crates and see how much of each weapon you can carry.

It's neat to just start shooting like mad in the disco club, or set
time mines next to a Tribal and watch what happens!

***********************************************************************
6. Credits and How To Contact Me
***********************************************************************

I have to give the majority of the credit to www.gamefaqs.com because it 
helped me with all the guidelines and such on how to right this FAQ.
They were a big part in this.

Secondly, myself. I need to give credit to myself for typing this long
FAQ for the enjoyment of you people. I put 14,534 words, 13 1/2 hours
and 37 pages into this FAQ. It was grueling!

The makers of Jet Force Gemini deserve credit too. Including Rare. They
did a spectacular job coming up with such a great game. THANKS A BUNCH
GUYS!

You can contact me with any questions at [email protected]. The address 
is also at the very top of this FAQ.

Bye!

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