FAQ - Guide for NFL 2K1

Scroll down to read our guide named "FAQ" for NFL 2K1 on Dreamcast (DC), or click the above links for more cheats.

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 +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
/   \\/\//                                      \
\ ---\/\/ETERS' FAQs---                         /
/                                               \
\ VERSION 2.4                                   /
/ LAST MODIFIED: Saturday, October 7, 2000      \
\ CREATED BY: Weters                            /
/ EMAIL: [email protected]                       \
\ AOLIM: Weters                                 /
 +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+


+-------------------+
| TABLE OF CONTENTS |
+-------------------+
 1.  Introduction     
 2.  Updates          
 3.  Gameplay Controls            
        3.1 Menu Controls     
        3.2 General Gameplay Controls
        3.3 Calling Plays
        3.4 Offense
                3.4.1 Running The Ball
                3.4.2 Passing the Ball
                3.4.3 Quarterback Scramble
                3.4.4 Maximum Passing
                3.4.5 Catching a Pass
        3.5 Defense
                3.5.1 Prior to Snap
                3.5.2 After the Snap
                3.5.3 Defensive Line (special moves)
        3.6 Special Teams
 4.  Gameplay Tips                
        4.1 Offensive Tips        
        4.2 Defensive Tips   
        4.3 Franchise Tips     
 5.  Teams
 6.  Codes 
 7.  Questions and Answers                       
 8.  Glitches                    
 9.  Reviews                        
 10. Credits

+-----------------+
| 1. INTRODUCTION |
+-----------------+

Welcome to Weters' NFL 2k1 FAQ.  NFL 2k1 is the latest intallment in the Sega 
Sports series, and by all means is the best game created so far by Sega Sports.  
NFL 2k1 is the best football game ever created and is the first console sports 
game ever created for on-line play.  Enough said, let's get to the FAQ.

+------------+
| 2. UPDATES |
+------------+

Version 1.0     >>>Created everything in the faq.

Version 1.2     >>>Added franchise tips.
                >>>Added some more Q&As.
                >>>Fixed some errors.

Version 1.6     >>>Added team section.
                >>>Added advanced line moves.
                >>>Added some more Weters' Tips.
                >>>Fixed some grammar errors.

Version 2.0     >>>Added more Q&As.
                >>>Added more Glitches
                >>>Added more Weters' Tips.
                >>>Completly re-did tips section.
                >>>Added faster modem code.

Version 2.4     >>>Added many more Q&As.
                >>>Added more Glitches
                >>>Added shoulder charge tip.
                >>>Added create a player in franchise mode.

+----------------------+
| 3. GAMEPLAY CONTROLS |
+----------------------+

3.1 >>>MENU CONTROLS

  Analog Pad (or D-Pad).........Highlight menu options
  A.............................Select/Scroll forward through highlighted
                                selection
  B.............................Cancel Selection/Return to Previous Screen
  X.............................Select/Scroll backward through highlighted
                                selections, Change menu focus
  Y.............................Command Help Menu

3.2 >>>GENERAL GAMEPLAY CONTROLS

  Start (during gameplay).......Pause Menu
  Analog Pad....................Highlight formations or play sets
  D-Pad (at line of scrimmage)..Change control of your player

3.3 >>>CALLING PLAYS
  R/L...........................Toggle through formations
  A.............................Select formations or play sets
  B.............................View Previous formations or play sets
  X.............................Flip play or formation

        >>>WETERS' TIPS | Bluff Mode
                To hide the play you're calling, hold down the A button 
                and keep it held down.  You can then scroll through other
                pages of plays or formations to hide your play.  When 
                you release the A button, it will call the play you 
                originally selected.

3.4 >>>OFFENSE
  
  Analog Pad L/R................Send eligible receiver in motion
  L/R...........................View receiver's button assignments, player 
                                names and fatigue levels
  A.............................Hurry players to the line of 
                                scrimmage/snap ball
  Y.............................Call up the Audible Menu, press A, B, X, to 
                                select an alternate play. Press Y again to 
                                cancel.
  X.............................Lower Crowd noise (quarterback)
  B.............................Fake snap signal

        >>>WETERS' TIPS | No Huddle Offense
                Press Y at the end of the play for your team to 
                line up back on the ball and run the same play again.

3.4 >>>OFFENSE | 3.4.1 >>>RUNNING THE BALL
  
  A.............................Speed Burst/Power Move
  L or R........................Stiff Arm Left/Right
  L+R...........................Juke Move
  X.............................Dive
  Y.............................Hurdle or High Step
  B.............................Spin Move
  D-Pad.........................Lateral Ball
  Instant Energy................Press and hold A while running to fill
                                the player arrow completely, then press
                                any special move button to perform a more
                                powerful move.

        >>>WETERS' TIPS | SHOULDER CHARGE
                  First charge up your instant energy arrow by pressing 
                  and holding down the A button.  Once filled up press
                  A a second time to preform a shoulder charge.

        >>>[email protected] TIP | SHOULDER CHARGE VARIATION
                  If the running back has a power ranking higher than 
                  his finesse ranking, when he does the shoulder charge
                  he preforms it with an extendended elbow and flattens
                  the guy.  If finesse is higher, he'll charge the 
                  defender than spin off him.

3.4 >>>OFFENSE | 3.4.2 >>>PASSING THE BALL
  
  Any Button....................Pass to that receiver (double tap to fake)
  D-Pad.........................Throw Ball Away

        >>>WETERS' TIPS | Speed of pass
                The longer you hold the button when you pass,
                the harder the pass.  If you quickly tap the button
                you will lob the ball, if you press and release before
                the quarterback releases the ball, you will throw the
                ball with normal speed.  If you hold the button past
                the release you will bullet the ball.

3.4 >>>OFFENSE | 3.4.3 >>>QUARTERBACK SCRAMBLE
  
  R+L............................Juke Move
  R+A............................Speed Burst/Power Move
  R+X............................Slide or Dive, if close enough 
                                 to first down marker
  R+B............................Spin Move
  R+Y............................Hurdle

3.4 >>>OFFENSE | 3.4.4 >>>MAXIMUM PASSING

  To be able to control the placement of the ball when you pass, 
  first turn on Maximum passing in the options menu.  Right before 
  you go to throw the ball press the direction of the pass you want
  the ball to go in relation with the receiver.  To throw it behind
  the receiver press the opposite direction the receiver is running.
  Up will over throw, down will under throw, etc.  The longer you hold
  the direction the more you will lead, or under-lead.  Don't press
  a direction if you want a normal pass.

3.4 >>>OFFENSE | 3.4.5 >>>CATCHING A PASS

  B...............................Select receiver closest to ball
  X...............................Dive for pass
  Y...............................Catch ball/Jump for pass

        >>>WETERS' TIPS | Controlling reciever
                It is not necessary for you to control a reciever 
                for him to catch it. But, you have a better chance 
                to catch the ball if you take control of the receiver.

3.5 >>>DEFENSE | 3.5.1 >>>PRIOR TO SNAP
  
  B or D-Pad.......................Select a defender
  Analog Stick.....................Reposition defender
  L or R Trigger
    (with DB or LB selected).......View players
  L or R Trigger
    (with DL selected).............Shift Defensive Line
  A................................Hurry players to line of scrimmage
  X (at line of scrimmage).........Pump up crowd
  Y................................Call audible

3.5 >>>DEFENSE | 3.5.2 >>>AFTER THE SNAP

  B................................Take control of defender nearest to ball
  A................................Speed Burst
  X................................Dive/Tackle
  Y................................Jump to knock down or intercept pass
  L or R Trigger...................Defensive line special move
  D-Pad............................Swap Control of Defender
  Instant Energy...................Press and hold A while running to 
                                   fill the player arrow completely, 
                                   then press any special move button 
                                   to perform a more powerful move.

3.5 >>>DEFENSE | 3.5.3 >>>DEFENSIVE LINE (special moves )

  L................................Preform a move to the left
  R................................Preform a move to the right

        >>>NOTE: L/R are in relation to the screen not to the players.
	
        >>>ADVANCED LINE MOVES
                Shove to right.....Hold R, Down+Left+X (when being blocked)
                Shove to left......Hold L, Down+Right+X (when being blocked)
  
        >>>NOTE: When Advanced Line Moves are on, you are able to chose
                 what defensive special move you want.  But it requires
                 a certain combination of buttons for this to work.
                 If you know any more than what is posted, please
                 let me know at [email protected]

3.6 >>>SPECIAL TEAMS
  
  >>>KICKING THE BALL
        1. Set the ball trajectory and direction with analog stick, 
           making sure to factor in the movement of the arrow.
        2. Press A to snap the ball.
        3. Press A again to stop the power meter as close to the top as 
           possible.

  >>>RECEIVING PUNTS AND KICKOFFS
        Analog Stick...............Control return man after reception
        D-Pad......................Lateral ball after reception
        Y (after catch)............Down the ball (in the endzone)
        Y (before catch)...........Fair Catch (punts only)
        Hold L or R................View select player names on both teams

+------------------+
| 4. GAMEPLAY TIPS |
+------------------+

4.1 >>>OFFENSIVE TIPS

  >>>PLAYCALLING

        First of all always mix up your plays.  Don't go deep everyplay.
        Usually good downs to go deep are either 1st and 10, or like 
        2nd and short.  The down and outs are usually always open.  But
        beware because the computer pics up on this every time you do it.
        After a while they start covering you on the outs like white on 
        rice.

        Call a fair amount of running plays too.  Don't always run to the
        wide side either.  Run toward the sidelines, don't be predictable.
        Run up the middle on 1st to throw off your defense, especially on
        line.  Believe it or not, you get bigger gains up the middle because
        the defense doesn't react to the ball soon enough.

        When playing a buddy on the same dreamcast hold A when calling your
        plays to fool your partner because personally I hate the VMU play-
        calling mode.

        Know your audibles too.  Set them before every game.  And don't 
        be afraid to audible if you read blitz on pass, or see a huge
        gap for running the ball.  Try having a deep pass, short pass,
        and a run for audibles.  Also try setting the stop clock play
        as an audible toward the end of a half or game to spike the ball
        quickly.

  >>>PASSING

        The worst mistake I notice other people and myself having when
        they pass the ball is dropping back way too far.  In the NFL
        the deepest drop is only a 7 step drop.  The most common is 
        3 step and 5 step.  That doesn't mean drop back thirty yards
        until someone is open!  Once you drop out outside the pocket
        it makes it easier for a sack.  So stay inside the pocket
        when you pass.

        Know when to bullet the ball and when to lob it.  The post pass
        is mostly a bullet or a normal pass.  NEVER a lob or it will be
        like a 5 year old girl on Christmas morning.  Flags are usually
        lob's but read the defense.  If the defense is trailing your 
        receiver lead him out with a lob.  If it's on a pass over the
        middle drill it in there.

        Take control of the receiver when catching the ball.  Take some
        time to learn this, trust me, you'll catch 100% better if you do
        it this way.  Y will do a normal catch or jump if he has to.  X
        will dive.

  >>>RUNNING THE BALL

        Incase you didn't realize the running game is much easier and
        much better in NFL 2k1.  Except you do have the stiff arm that
        hits the LB so hard his girlfriend felt it.  But you still have
        the new juke move that almost guarentees that Deion will be
        buying a new jockstrap cause he just lost his.

        Anyways... when running the ball, don't charge up your arrow
        until you broke through the d-line, or else it is a waste and
        you'll fumble a lot easier.  Use the juke move on the LBs and
        DBs but don't over use it or once again it will be like trying
        to carry a wet stick of soap.  The stiff arm is almost in-
        effective in NFL 2k1, don't use it.  Yeah you'll break the 
        tackle, but it takes too long to recover from it.  I recommend
        sticky to the shoulder charge, and the juke.

4.2 >>>DEFENSIVE TIPS

  >>>QB RUSH
        
        You always have to rush the Quarterback.  The only quarterback
        I know who wasn't afraid of pressure was... you got it...
        #12 for the Buffalo Bills, Jim Kelly!  Anways... quarterbacks
        as calm as they are, can still be timid about a rush, maybe
        not afraid but they have to make decisions sooner than they
        wanted too... believe me, I am one!  

        I recommend at starting from the Defensive End.  Ya know, 
        Jevon Kearse, Bruce Smith, Reggie White, and so on.  But try
        following the play you picked.  It helps a lot.  If your like
        me, you'll do what the hell you please.  What works from me is
        either knifeing inside (slanting in) or coming straight off the 
        ball.  I use straight way more often. First fire off, but don't
        use turbo yet.  Once you start to pass the o-line then turbo it
        around the line and kill the quarterback and let the paramedics
        sort them out!

  >>>DB's
        
        I recommend starting at the D-Line first, apply the pressure
        and get the sack, but if not and the lucky bastard gets the ball
        off in time, then switch to the DB to intercept the ball.

        Don't use turbo to catch up with the ball unless your burnt or
        your too far behind from where it will land... trust me you'll
        over-run it by 30 yards.  Try to aim for the first circle. (There
        are three circles, the big one is the ideal spot for the receiver
        to catch it, the closer one is for the highest point you can catch
        it, the farthest one is the farthest point you can catch it.)
        Once you hit the circle and the ball nears in press Y, and intercept
        the ball and rub it in your opponent by screaming 'BINGO!'.

4.3 >>>Franchise Tips

  >>>PLAY THE GAMES

        Play the games.  Not only is it more fun, but that is why
        you bought a football game.  Anyways though, you also have
        a much better chance of winner more of your games even if
        you have a bad team.  If you you only want to play a few 
        games, play big divisional games that are pivitol for a 
        playoff birth.

  >>>DRAFT

        As bad as you might think the rookies are, you have to give
        them time.  Trust me.  I've had guys jump from 75 to 100 in
        a few years time.  Sign as many draft pics as you can.  Think
        long term, not just short.  You have to think for both the 
        present and future.  Your rookies will win the superbowl for 
        you later in your franchise, not Jevon Kearse, or Mark Brunell.

  >>>TRANSACTIONS
        
        Usually any transaction is a good transaction.  But once again
        think long term.  If you notice one of your stars is losing
        his overal rating, trade him off and get what you can because
        in a years time, he is retiring.  
      
        Always look at signing people.  You can usually find a pretty
        decent receiver or QB in the free agent pool.  Especially right
        after the end of the year signing when teams cut to fit the cap.

  >>>USING A CREATED PLAYER IN FRANCHISE MODE (yes it can be done!)

        You have to follow all these steps for this to happen.  Why
        Sega made it like this, we will never know.

        1.) Create your player.
        2.) Start a 4 team fantasy league.  Let the comp draft.
        3.) Exit the fantasy mode.
        4.) Start franchise.
        5.) Sign your player.

        *** Note, you'll probably have to resign your player often, 
        like every time you shut off your dreamcast.  If you let 
        him go without a contract you will lose your created players.
       
+----------+
| 5. TEAMS |
+----------+

>>>San Francisco 49ers
        Offense- 64
        Defense- 74
        Overall- 68

>>>Chicago Bears
        Offense- 85
        Defense- 77
        Overall- 78

>>>Cincinnati Bengals
        Offense- 71
        Defense- 64
        Overall- 65

>>>Buffalo Bills
        Offense- 89 
        Defense- 81
        Overall- 84

>>>Denver Broncos
        Offense- 87 
        Defense- 85
        Overall- 86

>>>Cleveland Brown
        Offense- 62
        Defense- 66
        Overall- 64

>>>Tampa Bay Buccaneers
        Offense- 89
        Defense- 96
        Overall- 92

>>>Arizona Cardinals
        Offense- 71
        Defense- 77
        Overall- 73

>>>San Diego Chargers
        Offense- 66
        Defense- 83
        Overall- 75

>>>Kansas City Chiefs
        Offense- 81
        Defense- 75
        Overall- 77

>>>Indianapolis Colts
        Offense- 98
        Defense- 78
        Overall- 87

>>>Dallas Cowboys
        Offense- 87
        Defense- 81
        Overall- 82

>>>Miami Dolphins
        Offense- 66
        Defense- 97
        Overall- 81

>>>Philadelphia Eagles
        Offense- 67
        Defense- 75
        Overall- 70

>>>Atlanta Falcons
        Offense- 71
        Defense- 82
        Overall- 76

>>>New York Giants
        Offense- 67
        Defense- 85
        Overall- 76

>>>Jacksonville Jaguars
        Offense- 96
        Defense- 94
        Overall- 95

>>>New York Jets
        Offense- 83
        Defense- 78
        Overall- 80

>>>Detroit Lions
        Offense- 77
        Defense- 79
        Overall- 78

>>>Green Bay Packers
        Offense- 91
        Defense- 72
        Overall- 80

>>>Carolina Panthers
        Offense- 82
        Defense- 79
        Overall- 78

>>>New England Patriots
        Offense- 76
        Defense- 81
        Overall- 77

>>>Oakland Raiders
        Offense- 88
        Defense- 92
        Overall- 90

>>>St. Louis Rams
        Offense- 98
        Defense- 88
        Overall- 92

>>>Baltimore Ravens
        Offense- 70
        Defense- 95
        Overall- 82

>>>Washington Redskins
        Offense- 94
        Defense- 91
        Overall- 90

>>>New Orleans Saints
        Offense- 75
        Defense- 73
        Overall- 73

>>>Seattle Seahawks
        Offense- 80
        Defense- 81
        Overall- 80

>>>Pittsburgh Steelers
        Offense- 72
        Defense- 76
        Overall- 74

>>>Tennessee Titans
        Offense- 94
        Defense- 80
        Overall- 87

>>>Minnesota Vikings
        Offense- 90
        Defense- 65
        Overall- 77


+----------+
| 6. CODES |
+----------+

>>>SPEED UP YOUR MODEM (submitted by [email protected])
        In The Version 2.0 Browser Go To The Modem Int. Area And Replace AT&T 
        With ATs28=56


Send in your codes to [email protected]

+--------------------------+
| 7. QUESTIONS AND ANSWERS |
+--------------------------+

Q >>> Should I buy NFL2K1?
A >>> Absolutely, this is the best football game ever created.  Trust me!

Q >>> Does NFL2K1 have a franchise mode?
A >>> Yes it does, and from what I can tell you can play many, many years.

Q >>> Are the plays the same as last year?
A >>> Absolutely not!  Playbooks are now team specific.  No two playbooks
      are alike.

Q >>> Does internet play feature online leagues?
A >>> No.

Q >>> Is the color commentary the exact same?
A >>> No.  It is mostly new.

Q >>> Can you challenge calls?
A >>> No.

Q >>> How much does NFL 2k1 cost?
A >>> Between $50 and $55.

Q >>> Can you use created teams in the season and franchise modes?  I 
      can't figure it out. (submitted by [email protected])
A >>> No, you can only use created teams in custom season.

Q >>> How do you shoulder charge? ([email protected])
A >>> Charge up the power arrow and then press A.

Q >>> How do you spike the ball right after a play? ([email protected])
A >>> You have to set the spike play to your audible list and press
      Y at the end of the play.

Q >>> How do you use created players in the franchise mode?
      ([email protected])
A >>> Check out the new section on created players under the franchise
      tips.

Q >>> Can the coach get fired in franchise for a poor season?
      ([email protected])  
A >>> No.

Q >>> How many rounds are in the draft? ([email protected])
A >>> 7.

Q >>> Can you control more than one team in franchise? ([email protected])
A >>> No.

Q >>> Is there a preseason mode? ([email protected])
A >>> Yes.


If you have questions, send them to [email protected] 

+-------------+
| 8. GLITCHES |
+-------------+

As in every game, they have some minor glitches, here are the ones found so
far in NFL 2k1.

1 >>> Color commentary sometimes acts as if a team is in a game when they
      are down by a lot.
2 >>> When you get disconnected by phone call from network play, the dreamcast
      reboots.
3 >>> When you load a franchise mode up, take out the memory card and then try
      to play in a game other than franchise, all the rookie draft pics are 
      #0 and very small and suck really, really bad.
4 >>> There has been some problems when your in a franchise mode and then you
      go on the net, sometimes the memory card screws up and looses data, or 
      the game freezes.
5 >>> When late in the 4th quarter and you kick a field goal.  The announcer
      acts as if it were a game winner even if you were up by a ton. 
      ([email protected])
6 >>> If you let the system load your settings and then play a two 
      player game, it uses the rosters from your franchise season. All 
      the names of drafted players are ommited though. ([email protected])

If you found any glitches, send them to [email protected]

+------------+
| 9. REVIEWS |
+------------+

>>>Weters' Review

  NFL 2k1 is a great game, from the gameplay itself to the many options in
franchise mode.  NFL 2k1 is the first console sports game to be able to 
play online with other people.  Playbooks are new, and over 2,000 animations.
  The gameplay is great.  Improved 100% from NFL 2k.  It has about a 30
minute learning curve to get used to the controls, because they are slightly
different from last years game.
  The graphics are amazing, the players are scaled to perfection and move
with great ease.  Stadiums and players are rendered beutifully.  Rain, and
Snow vary during gameplay.
  The sound is amazing.  The voice over color commentary is the most complete
commentary ever created.  The crowd sounds like a real crowd and can be 
controlled by defense and offense.  They get quiet when opponent scores and 
louder when they score.
  The network play is great.  Only a minor lag.  Some minor problems I find
with it on how each player has to share options.

        GRAPHICS        >>> 9.5
        SOUND           >>> 9.5
        CONTROL         >>> 8.0
        GAMEPLAY        >>> 9.0
        FUN FACTOR      >>> 10.0
	---
        OVERALL	        >>> 9.5

>>>Create your own review and send it to [email protected]

+------------+
| 10. CREDITS |
+------------+

CREATED BY     >>> Weters
CONTROLS       >>> Manual
CODES          >>> [email protected]
SPECIAL THANKS >>> Sega Sports
		   Visual Concepts

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| ©MM(2000) by Weters([email protected]). |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

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