FAQ/Strategy Guide - Guide for Harry Potter and the Deathly Hallows: Part 2

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Harry Potter and the Deathly Hallows, Part 2
Written by Dalton "horror_spooky" Cooper
Copyright 2011 Dalton Cooper

Every single Harry Potter film has been adapted into a companion video game. 
Harry Potter is truly a worldwide phenomenon, with books, movies, video games, 
and just about everything else made from the Potter universe that J.K. Rowling 
created. Harry Potter and the Deathly Hallows, Part 2 is a video game based on 
the latest movie that actually has yet to release at the time of this writing. 
So, grab a wand, put on the Sorting Hat, and get ready to get some closure with
the saga of Harry Potter!

Even though I wrote this guide by playing the Xbox 360 version of the game, it 
is compatible with the PlayStation 3 and PC versions of the game. I am not 
entirely sure if this guide will also be compatible with the Wii or DS versions
of the game, or the future Wii U version that has yet to be released.

Contact Information
E-mail: [email protected]

Legal Information
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This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of

If anyone reading this is interested in using my guide on their site, just
shoot me an e-mail first.

                           TABLE OF CONTENTS

1. Introduction and Controls
2. Things to Remember
3. Walkthrough
   Chapter 1: Gringotts
   Chapter 2: The Streets of Hogsmeade
   Chapter 3: A Problem of Security
   Chapter 4: The Basilisk Fang
   Chapter 5: A Job to Do
   Chapter 6: A Giant Problem
   Chapter 7: The Lost Diadem
   Chapter 8: The Battle of Hogwarts
   Chapter 9: Surrender
   Chapter 10: A Turn of Events
   Chapter 11: Not My Daughter
   Chapter 12: Voldemort's Last Stand
4. Challenge Mode and Extras
5. Conclusions

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1. Introduction and Controls
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The battle for Hogwarts is nearly at an end! Harry Potter and his friends Ron 
and Hermione are desperately trying to find a way to defeat the evil Lord 
Voldemort once and for all! The fate of the wizarding world is in the hands of 
the students at Hogwarts...will Harry Potter succeed and be able to keep the 
title of "The Boy That Lived"?

I suppose you'll want to know how to actually controll Harry and his buddies 
right about now...

Left analog stick - Move Character/Target Apparate
Right analog stick - Aim
A - Sprint/Cover
B - Expulso/Impedimenta
X - Stupefy/Petrificus Totalus
Y - Expelliarmus/Confringo
LB - Protego
LT - Lock-on/Aim Enhance
RB - Apparate
RT - Cast Spell
Start - Pause
Back - Activate Point of Interest

No, there won't be a "Things to Remember" section in this guide. Actually, I 
lied, there will be! Russo swerve!

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2. Things to Remember
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There are multiple difficulties to play this game on. Not only that, but 
throughout the course of the game, new spells are unlocked as the storyline 
sees fit, and new characters are taken control of. There are no differences 
between any of the characters controlled in this game, so there are no worries 
there when it comes to having to learn a new control scheme or anything. All of
the wizards controlled have access to all the same spells in the game.

Similarly to popular shooters such as the Gears of War franchise and the Call 
of Duty series, this game uses a regenerating health system. In this game, when
enough damage is taken, black smoke will surround the screen on all four sides.
When the character you are controlling is nearly dead, the screen will become 
tinted in black and white. This means you need to get behind cover or press on 
LB to use a shield to quickly block any incoming attacks.

Harry Potter and the Deathly Hallows, Part 1 had Kinect support for the Xbox 
360 version of the game. There is no Kinect support for Harry Potter and the 
Deathly Hallows, Part 2. However, the PlayStation 3 version of the game DOES 
support the PlayStation Move peripheral.

Scattered throughout the game are glowing blue orbs that unlock extra content 
to enjoy. While this guide does NOT point out the location of every single orb 
in the game, I do make it a point to make known the locations of quite a few 
throughout the guide that are a little bit more difficult to find. The main 
purpose of this guide is to get the player from the beginning of the game to 
the end of the game.

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3. Walkthrough
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                              1. GRINGOTTS

Right off the bat, take a right up the hill. In the middle of this area, you 
will see a water geyser of sorts. There is a glowing blue orb next to it. Run 
over and grab it. This is a collectible. There are a total of four collectibles
in this level. After snatching the collectible, backtrack back down the hill 
and then go down the left path towards Ron and Hermione. Walk with them towards
the big closed door. The game will teach you about pressing back to lead you to
objectives. Walk over to the blue glowing marker on the ground to open the 
door and head through.

Run through the cavern. You'll then be instructed to take cover behind the rock
next to Run. Tap A to do so. After the short scene, pull down on the left 
trigger to aim at the two guards. Repeatedly mash on the right trigger to take 
them both out. You'll also snag an spiffy achievement to do this. When they are
defeated, go to the right, not the direction of Ron and Hermione to get another
collectible. This will unlock a new challenge.

Rejoin Ron and Hermione. Hang out for a minute while Hermione uses a charm to 
unlock the door. Head through. In this next area, there will be a mine cart 
track above your head. Take cover at the next slab of rock to avoid detection 
from the cart as it zooms by overhead. When the cart is gone, hold A to sprint 
towards the end of this tunnel. Go through the next door and defeat the two 
guards in here. Follow the tunnel.

Sprint over to the end of the tracks and hold the back button to check out an 
event going on in the distance. When the trio are done, hang a right. You'll 
hear guards coming, so take cover at a rock. Three guards will come out of the 
door. Defeat them by spamming Stupefy like you've been doing. Go through the 
door after they're defeated.

In the next area, the gang will get bombarded by a dude firing off spells at a 
quick rate. Hold LB to activate a magic shield. The enemy's beams will slowly 
destroy the shield, but it won't do it away completely. Keep walking forward 
and pushing through. When you get to rock cover, use it and then spam magic 
spells at the enemy to defeat him. Keep going straight to encounter even more 
enemies. Some will just use regular magical attacks, but others will use the 
rapid-fire ones. Use the shield to block those and push forward. Take out all 
of the enemies. Reinforcements will come, so take care of them, too, in the 
same fashion. With all of them defeated, a cut-scene will occur.

Take cover at the bridge. From this position, take out the guards that are 
trying to attack Ron and Hermione. When enough have been defeated, one guard 
will fire a powerful spell at the bridge. This will effectively destroy the 
bridge and send Harry falling down to Ron and Hermione's position. Take cover 
and then pick off the guards in the distance one by one. If they get behind 
cover, don't be afraid to charge them with your shield activated as Stupefy 
does significantly more damage at close range. When all the guards are 
defeated, approach the door.

It seems Hermione is going to need a little bit more time unlocking this door 
with her evil, demonic witchcraft, and she'll need to be defended. This isn't 
too hard. Just take out the few guards that try to stop her. She'll then open 
the door. Run through.

There are two enemies in this next area that are on elevated ledges. They will 
shoot spells like crazy. Use your shield to block their spells, and then pick 
them off from the distance. Don't be afraid to get behind cover if you need to.
There will be a couple of guards on the ground, too, so take care of them with 
blasts as well. When the coast is clear, keep following the path in the cavern.

There will be a dragon surrounded by pillars. Use the pillars to avoid getting 
lit up by the dragon's fire. Just wait for the dragon's flames to blow behind 
one of the pillars and then run to the next. You'll probably be able to run by 
two at a time. When you get towards the middle, the dragon will destroy the 
pillar with his fire. This will create new cover for Harry. Sprint to the cover
and tap A to get behind it. Despite the flames, hold LT to aim, shoot one of 
the torches to cause a series of explosions. This will stop the dragon's fire, 
and give you the opportunity to run behind the next pillar to the left. Level 

                      2. THE STREETS OF HOGSMEADE

Run forward and defeat the enemies as they appear. Once again, it's virtually a
straight-shot through this area. These next enemies are Deatheaters, and they 
are a lot stronger than the guards encountered in the bank. Some of them will 
have shields. Tap Y to equip the Expelliarmus and then shoot at them to disarm 
their shields. There will be a ton of Deatheaters at this section, so tap X to 
switch back to Stupefy and take them out. Whenever one uses a shield, tap Y and
then pull the right trigger to get rid of it. Keep using this strategy until 
they are all defeated, and then walk up to the closed gate.

The gate will open. Walk through the alleyway to come across another closed 
gate. You'll have to wait for Ron and Hermione to catch up for it to open. Then
walk through. There will be two wizards in windows in the distance. They have 
powerful spells that will shatter Harry's shield with one-shot. Take cover and 
then spam Stupefy at them from a distance. If Harry takes too much damage, just
get back down behind the cover to regain his health. Then return to spamming 
magic shots at them. When they are both defeated, run down the hill. 
Deatheaters will spawn behind our magical heroes. Disarm their shields, defeat 
them, and then walk up the nearby stairs. A bunch more Deatheaters will appear,
but there's plenty of cover here. Defeat them with the same strategy as before.

Now, time to get to Honeyduke. Sprint towards the door. The door will then 
explode, and a bunch of Deatheaters. Take them all out quickly and then run 
through the building.

Outside, there will be a bunch of Deatheaters that appear. Take them all out, 
too. When they're defeated, go through the next building. Run up to the next 
door. Hermione will have to be defended yet again while she tries to unlock the
damn thing. Defeat the Death Eaters as they appear. Hermione will then unlock 
the door. Head through.

Defeat all the Death Eaters out here. When enough have been defeated, run to 
the marker in the middle structure. You'll have to defend this from more 
invading Death Eaters. Use cover, disable shields, and use Stupefy to do battle
with them and defeat them all. Harry, Ron, and Hermione will then be attacked 
by a bunch of Dementers.

                       3. A PROBLEM OF SECURITY

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The Carrows
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Professor Snape will be guarded by The Carrows. This duo will stand right next 
to each other. They will shoot at Harry, and they'll also use shields. Just 
disable their shields and then spam Stupefy at them when their shields are 
down. To the right, there's a collectible to snag. Do so before you finish 
these guys. When enough damage has been dealt, one of them will be defeated.

Repeat the process for the second one.
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The Carrows
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For some unknown reason, I unlocked the achievement for beating a level without
dying at this point. So...there's that. Regardless...

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* * * * * * * * * *
You'll see a couple of more collectibles around here. You'll be controlling 
Professor McGonagall, so she moves slow, but it's worth it grabbing the 
collectibles. Snape himself is a really easy boss. McGonagall has Expulso at 
her disposal, which is essentially the Hogwarts equivalent of an Uzi. Snape 
will throw up a shield. Disarm his shield, tap B to equip Expulso, and then 
hold the right trigger to blow him away.

He'll teleport around the area. Disarm his shields when he throws them up and 
then spam Expulso at him. Eventually Snape will start teleporting onto ledges.
Use the same strategy against him. When enough damage has been dealt, Snape 
will use his wand to throw a table at McGonagall. Tap X rapidly to win the QTE 
and avoid taking damage from the table.

Otherwise, just blast Snape to hell.
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                          4. THE BASILISK FANG

Ron will lead the way through the tunnel using his flashli--wand. There may be 
a couple of spiders that will scurry around in the distance. Destroy them with 
Stupefy to protect Ron's dignity. Anyway, just follow Ron through the tunnels 
and then Ron will fall down...and his health bar will appear on the upper left
corner of the screen.

Keep following Ron in this area. Spiders will try to pounce on Ron. Use the 
shield to bounce them back and destroy them. Keep walking until the two of you 
come across a closed door. Stand back-to-back with Ron. Keep casting your 
shield to knock back the spiders, or spam Stupefy to destroy them.

Ron will open the door and then walk through. Hug the right to snag another 
collectible. Then keep following Ron. Kill the spiders as they come and just 
stay in Ron's light as he slowwwwwwwly walks through the Chamber of Secrets.

After you get your next checkpoint, hug the left this time to get another 
collectible. When the next spiders are encountered, Ron will tell you to use 
Expulso. Do this. You can kill them pretty easily with Stupefy, too, but oh 
well. Then continue to follow Ron to next locked door. Protect him from the 
spiders as he unlocks it.

Keep following Ron. Kill them damn spiders. Keep following, defend him while he
unlocks a door, head through. Turn around, kill the spiders as the door bounces
up and down and refuses to close. When they're all dead, return to following 
Ron, right into a much more impressive area of the chamber. Run down to the 
end of the chamber and interact with the Basilisk skeleton.

Water will then pour into the area. Use the left analog stick and hold it down 
to run away from the water. Debris will fall into your way, so just move left 
and right to avoid running into the debris.

                            5. A JOB TO DO

You'll now be controlling Seamus! No, not the Celtic Warrior of WWE fame, the 
firebug from J.K. Rowling fame. Grab the collectible sitting in front of the 
fountain, and then run onto the bridge. Neville will be blocking your path. 
Ginny will then inform Seamus he needs to place six magical charges on the 
bridge to blow it to hell! So, go to the left.

Take cover at the rock. A marker will designate exactly where you need to go. 
When Neville says so, run to the next rock where the marker is located. The 
wizards in the distance will be firing magic spells that can kill Seamus in 
one hit. Wait for the purple beams of magic to stop firing at Seamus to keep 
running from cover to cover. When you reach the base of the bridge, wait for 
the fire from the opposing wizards to cease, then tap A to place a charge.

Fight your way down the cliffside. There will be Death Eaters that appear. Use 
your new Confringo spell to take them out. It's really effective and can 
destroy enemy shields easily. Just keep fighting down the cliffside until you 
reach the second charge and plant it.

Fight your way down to the third charge now. There will be wizards from afar 
and they deal serious damage. Use Confringo to take them out. A few Death 
Eaters will zoom down to your location. Take them out as well, and then place 
the third charge.

Fight your way along the cliffside. Yup, the CLIFF LITERALLY LEADS TO THE OTHER
supposed to get back across? Seriously, where is the logic here? This is 
unacceptably idiotic. Ugh. Well, my personal view on the current objective 
aside, you can shoot the torches next to the enemies to make them explode and 
kill them easily. Make your way to the next charge, plant it, and then start 
getting your way to the fourth one.

Plant the fourth one. Fight the way to the fifth one. Plant it. Fight to the 
sixth one. Plant it. Take a couple of steps to the right to switch control over
to Neville.

As Neville, blast the Death Eaters from above until they are all defeated. This
takes a long time, and it's boring. Don't worry about Seamus dying, as it is 
practically impossible for him to die during this segment. When they are all 
defeated, Neville will automatically move to the next location on the bridge 
to defend Seamus from above as he tries to make his way back to Hogwarts.

This part is a lot harder. Seamus rarely stays behind cover, and as a result, 
will get absolutely destroyed by the spells of the Death Eaters. Do your best 
to pick them off. It will be a major pain, but just keep defeating the Death 
Eaters until they are all defeated. Neville will then run to the NEXT area he 
has to be to defend Seamus.

You can now double tap X to equip a spell that works like a sniper rifle. This 
makes defend Seamus LOADS easier. With this spell equipped, taking out the 
Death Eaters from afar is a breeze. Just keep nailing them with this attack. If
they throw shields up, use Confringo. Also use Confringo if there are two or 
more Death Eaters bunched up in a group together. Neville will then run to the 
next location...

This time there will be a couple of Death Eaters that will fire back at you. 
Take these guys out first. They are located closer to the bridge and not next 
to Seamus. After all these guys are dealt with, turn your attention to the 
Death Eaters that are trying to attack Seamus. Spam spells at them until they 
are defeated.

Death Eaters will then get on the bridge to attack Neville. Charge them and 
defeat them all. There's a collectible on this bridge behind some cover, so 
snatch it to unlock yet another challenge. When that is done, run back to 
Ginny. Run past her.

* * * * * * * * * *
* * * * * * * * * *
This boss fight is unique in that it incorporates a QTE similar to how you 
escaped from the water in the Chamber of Secrets during the previous mission. 
Well, pulled down on the left analog stick to run away. There's no debris to 
avoid this time around, thankfully, so just focus on running...oh, and 

Scabior will be running behind Neville as the bridge explodes, and will fire at
him. Use the right analog stick to aim the cursor over Scabior and then hold 
down on the right trigger to damage him and to keep him from damaging Neville.
You can avoid his spells by moving left and right if you need to.

Just reach the end of the bridge to end the boss fight and the level.
* * * * * * * * * *
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                           6. A GIANT PROBLEM

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Tap B twice to equip Impedimenta. Lock onto the Giant and then blast away with 
it. The two knights in front of you will try to do battle with the giant. Spam 
magical attacks at the giant as much as you can until Death Eaters arrive. Do 
battle with the Death Eaters. They will stop appearing after the giant has 
defeated both of the knights.

Backpeddal and spam magical attacks at the giant. Keep doing this until two 
more knights intervene to help you. Keep repeating the process detailed in the 
above paragraph until the giant's health is depleted completely and you're at 
the end of the bridge. Then use Impedimenta to knock the giant off the bridge 
and defeat him!
* * * * * * * * * *
* * * * * * * * * *

All is safe...


* * * * * * * * * *
* * * * * * * * * *
Snipe the giant from at the end of the bridge. Kill the Death Eaters as they 
come. Use the shield as much as possible. Don't bother shooting the boulders 
out of the sky that the giant throws. Just dodge them. Then return to attacking
the giant with a variety of spells from a distance. Keep doing this, defeating 
the Death Eaters, and spamming magical spell attacks at the giant.

The giant will eventually get close enough to do battle with a pair of knights.
The giant will fight with the knights, and that's your cue to drain the 
remainder of his health bar. When it's at zero, tap B twice and then fire the 
Impedimenta spell at it to defeat it.
* * * * * * * * * *
* * * * * * * * * *

The Death Eaters will then charge from the bridge. Defeat it from your current 
location with sniping spells and Confringo. When enough of them have been 
defeated, a QTE will trigger. Press Y when prompted. Then tap on LB repeatedly 
for the next step. Finally, press Y one more time to send the giant falling 
back down into the water below.

                          7. THE LOST DIADEM

Malfoy and his cronies are behind cover right when this level starts. Use your 
shield to block their attacks and then spam your own at them until they run 
away. Hermione, Ron, and Harry will then have a short conversation. When they 
are done speaking, a marker will appear. Press back to direct Harry's sight 
towards the marker. Walk over to it and then Harry's scar will start acting up.
Hermione will clear the path. Head through this new path and go to the right 
to get a collectible. Malfoy and his cronies will appear again. Defeat them, 
then use the markers to direct yourself over the next obstacles and then go to 
the right to grab another collectible. Run over to the next marker and Harry's 
scar will act up again. Hermione will clear up the next path and then head over

In this area, the enemy will be behind cover, in a bunker-like structure made 
out of shelves and books. Stay behind cover and spam Stupefy at him. Just keep 
hitting him with Stupefy until the structure collapses on top of him. When this
is over, run over to the next marker to initiate another conversation. You'll 
see another marker on some rubble that you can walk over, so head over in that 
direction next.

Once again, you'll have another bunker-like battle with Malfoy. Get behind 
cover and return to spamming him with Stupefy spamming. It will take a little 
longer than last time, but after enough damage has been dealt, the makeshift 
bunker will collapse on him. Turn around to see the next marker that points to 
where you need to go. Run over to it, and Harry's scar will go nuts before you 
can even reach it. Once again, Hermione will clear the path. In the next area, 
Malfoy and his buddies will appear yet again. Spam them with Stupefy. They will
run away again. Go to the next marker. The scar goes nuts. Hermione clears the 
path. Yeah, you're getting the picture now, aren't ya? Go to the new area to 
trigger a cut-scene.

Yaya, nother running away segment! And that's not me being sarcastic. I legit 
like these parts of the game. Run away from the flames using the left analog 
stick in the same manner as you have before. Just focus on running until a 
bunch of debris flies into the air towards Harry. Aim the cursor at these and 
then tap the right trigger to destroy the debris before it reaches you. Keep 
doing this as it occurs until you regroup with Ron and Hermione.

                       8. THE BATTLE OF HOGWARTS

We're nearing the end here, if the title of this chapter wasn't any indication 
of that fact already. Well, run straight ahead. Don't bother going off of the 
path to the left or to the right. Just run forward to the next checkpoint.

You'll then be bombarded by Death Eaters. Take them all out. Run forward, and 
then more Death Eaters will burst through the wall. Hang back and keep taking 
them out with magic spells as the Death Eaters swarm into the building. Hang 
back and defeat them all.

When they're defeated, run through the giant hole in the wall they created. 
This next part is a giant man. You'll have to hold RB and use the left analog 
stick to Apparate all over the place to avoid the incoming fire. Use the shield
as much as possible. Apparate across the gaps, and then do battle with the 
Death Eaters that approach you. Defeat them as quickly as possible. The spells 
coming from the Death Eaters above you are VERY deadly and you can't afford to 
take your time. With them defeated, Apparate to the next marker in front of the
door to get another checkpoint.

While Hermione is busy unlocking the door, snipe the Death Eaters that are 
hanging out on the roof and windows and stuff. Then take cover and snipe the 
Death Eaters that are across the way. Hermione will then unlock and the door 
and the three of you can head through.

Go down the stairs. In this next hallway area, there will be a bunch of Death 
Eaters. Defeat them and run forward. More Death Eaters will burst through the 
wall so be sure to stay behind cover and take them out. With them defeated, 
take a right through the open door. Defeat all of the Death Eaters on the 
floor, and the swing the camera upward. There will be two or three Death Eaters
on the bridge-like structure above. Snipe them. With them defeated, press back 
to point Harry to the next marker. It's located right in front of a door, so 
run over to the door.

Yet again, Hermione will need you and Ron to defend her from enemies while she 
unlocks the door. Your first priority is to snipe the Death Eaters that are on 
the scaffolding above you. They have very powerful magic that can defeat Harry 
with just a few hits. When they are defeated, take out the other Death Eaters 
as they spawn in front of you. Be sure to stay behind cover as you do this. 
When they are all defeated, Hermione will finish unlocking the door. Follow her
and Ron through the door to the next objective marker.

Follow the staircases and defeat the Death Eaters as they appear. There will be
a total of two collectibles that are in VERY plain sight as you are traversing 
these staircases, so don't miss them. Defeat the Death Eaters, make your way to
the bottom of the stairs to regroup with Ron and Hermione.

When you're back with your buds on the bottom floor, run across to the other 
side and take out the Death Eaters as you go. Run up the stairs where the 
marker is, and then there will be an open door leading to the next area that 
you need to go to. Run to the next door.

* * * * * * * * * *
* * * * * * * * * *
Get behind cover. Use the sniping magic to take out the weaker wizards. Fenrir 
will be firing green spells at you...the killing curse, if my Potter lore is 
up to speed (which it probably isn't). If you keep pulling on the left trigger,
Hermione will automatically aim at Fenrir, in a manner similar to the Call of 
Duty games. Do this to find him. Blast the torches next to him to deal extra 
damage. If he gets knocked down from the torch explosion, spam attacks on him 
to deal as much damage as possible. It is possible that Fenrir will heal 

Regardless, just keep laying into him with as much magical attacks as humanly 
possible to deal as much damage as possible. Keep doing this until Fenrir's 
health is about halfway depleted and he will flip out. Then return to spamming 
him with magic.

When his health is all the way gone, Fenrir will heal himself yet again, back 
to bout half health. Watch his smoke fly in the sky to know where he's going to
appear next, and then take advantage of that by laying into him with magical 
attacks. Don't let up. Deplete his health all the way two more times. After 
this, he'll heal himself to about quarter health.

Charge Fenrir. Spam magical attacks into him as you draw nearer and nearer. 
Don't let up. He will be defeated shortly afterwards.
* * * * * * * * * *
* * * * * * * * * *

With Fenrir dead, you'll retake control of Harry. Make your way down the 
staircase built into the side of the island. Battle the Death Eaters on the way
down and just keep fighting until you reach the bottom of the staircase to 
trigger another cut-scene and finish the level.

                             9. SURRENDER

Sprint straight ahead to the bridge. A few Death Eaters will suddenly appear. 
Take them out with magic. Then keep battling down the bridge, defeating the 
Death Eaters as you go. For some unknown reason, the Death Eaters as you kill 
them during this section, die in slow motion. Well, just keep battling until 
you reach a downhill path. Defeat the Death Eaters as they appear on the sides 
and keep sprinting to the objective marker.

Walk down the path in the woods. Four ghosts will join Harry as you walk 
through the woods. Keep walking as Harry and the ghosts talk. This will then 
end the level.

                          10. A TURN OF EVENTS

* * * * * * * * * *
* * * * * * * * * *
FIIIGHT! Spam magical spells at Voldemort while using the shield to block his 
incoming attacks. Just keep nailing Voldemort with magic until you deplete his 
health enough to trigger a short scene.

Voldemort will then teleport all over the place with his black smoke. Like a 
demon from the Supernatural TV show. Wait for him to land and then return to 
spamming spells at him while blocking his offense. Basically, employ the exact 
same strategy as you did before.

Voldemort will then be able to deflect a lot of your spells. Don't worry about 
it and just keep laying into him. Don't stop hitting Voldemort with spells 
utnil his health bar is completely depleted.
* * * * * * * * * *
* * * * * * * * * *

Get ready for a super difficult part! It's one of the running segments. The 
dark cloud of Voldemort will follow you. Just pull down on the left analog 
stick and run away from the cloud. Use the right analog stick to aim at torches
on the wall, suits of armor, shelves, and what-not, destroy them, and this will
help impede the progress of Voldemort and his smoke.

You'll now take control of Ron Weasly. Battle up the stairs. Defeat the Death 
Eaters. Check the stairs on the lefthand side constantly, and eventually you 
will find collectibles. Keep battling up the stairs and defeat every Death 
Eater that you come across.

Keep doing this. Stairs. Death Eaters. You know the drill. There is a small 
alcove on fire that contains a collectible. Battle your way to the next 
objective marker to end the level.

                          11. NOT MY DAUGHTER

Now you're Ginny! Woot-woot. Defeat all the Death Eaters that appear. Run 
around the courtyard, defend yourself, and kill them all.

More Death Eaters will appear. On the left side of the courtyard (facing the 
bridge), there is a collectible in the rubble. Grab it and then return to 
killing a bunch of Death Eaters. Just keep on killing them until they are all 
defeated and you get another checkpoint.

Kill more Death Eaters. After they have been taken out, more will spawn, and 
you will get a checkpoint. Defeat the new ones that come, and then the battle 
will be over! Flee back into Hogwarts.

* * * * * * * * * *
* * * * * * * * * *
Bellatrix is basically just like every other boss encountered so far in the 
game. Have Expulso equipped. Strafe left and right in the middle of this area 
and keep track of where she appears. Hold down on the right trigger to deal a 
significant amount of damage to her in quick-fashion before she has a chance to
activate her shields or teleport again. Ignore the henchmen wizards in the 
background that have their shields on.

When enough damage is dealt, the game will award you with a checkpoint. Keep 
damaging Bellatrix, strafing to the left and to the right, and using Expulso on
her like no one's business. When enough damage is dealt, and her health bar is 
in the red, Bellatrax will try to throw something at Molly Weasly. Tap Y 
repeatedly when this QTE activates to destroy it before it can hit Molly and 
the battle continues.

Bellatrix will do the same stuff as before. She'll teleport around, and she'll 
retreat to higher ground, too. Just keep laying into her with Expulso, 
strafing, and then you will be fine. Just keep attacking her until her health 
bar is completely depleted.
* * * * * * * * * *
* * * * * * * * * *

                      12. VOLDEMORT'S LAST STAND

* * * * * * * * * *
* * * * * * * * * *
Just spam a ton of spells at Voldemort. Don't bother using shields, unless you 
are playing on a higher difficulty than Normal. Just keep switching the 
different offensive spells at Voldemort until enough damage is dealt that he 
blows up a part of the scaffolding you're standing on.

When this occurs, immediately go to the right to get a collectible. Then return
your attention to Voldemort. Return to the strategy of just constantly using a 
variety of spells on him to deal the most damage. When Voldemort's health is 
taken down to there being only about a quarter left, another scene will happen.

Deal damage from him. Try to use sniping attacks as much as possible since he 
is kind of far away. Yet another scene will occur. Charge Voldemort and grab 
the collectible to the right of him. Then hit him with more spells yet again. 
When Voldemort's health is depleted, another cut-scene will occur.
* * * * * * * * * *
* * * * * * * * * *

This QTE will require you to move the left analog stick to control the big 
spell beam. Try to keep the beam focused on the center of the screen, right on 
Voldemort. After doing this once, Harry will almost fire the beams righat him. 
However, Voldemort will be able to block it. Do it again. Then Harry will be 
able to best Voldemort.


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4. Challenge Mode and Extras
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There is a Challenge Mode in this game. Challenge Mode is where you can replay 
any level in the game (assuming you found the appropriate collectible in that 
particular level) and try to beat your time.

The collectibles in the game also yield other content. There are characters 
that can be unlocked that operate in a manner similar to figurines in Resident 
Evil 5, for example. There are 10 characters as well as 12 musical tracks to 

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5. Conclusion
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I hope this guide helped you beat Harry Potter and the Deathly Hallows, Part 2 
for the Xbox 360, PlayStation 3, and PC!

Special thanks to SBAllen for keeping the magic of GameFAQs alive!

Special thanks to J.K. Rowling for creating one of the greatest universes in 
the history of anything -- the Harry Potter universe.

Did you feel like I didn't give a good enough strategy when it came to the 
bosses? Found an especially hard-to-find collectible that I failed to mention 
the location of? Well, shoot me an e-mail and I will edit the guide and give
you credit for any corrections, concerns, personal strategies, hints, tips, and

I can be reached via e-mail at:
[email protected]

Feel free to check out my other guides, walkthroughs, and reviews on GameFAQs!

You're a wizard, 'arry!

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