FAQ/Walkthrough - Guide for Crysis 3

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Crytek puts out its third effort in the "Crysis" franchise with Crysis 3.

Crysis 3
Written by Dalton "HorrorSpooky" Cooper
Copyright 2013

Contact Information
E-mai: [email protected]

Legal Information
- – – – – – – – -
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===================
=TABLE OF CONTENTS=
===================
1. Introduction and Controls
2. Campaign
   Mission 1: Post-Human
   Mission 2: Welcome to the Jungle
   Mission 3: The Root of All Evil
   Mission 4: Safeties Off
   Mission 5: Red Star Rising
   Mission 6: Only Human
   Mission 7: Gods and Monsters
3. Multiplayer
4. Extras
5. Conclusion

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1. Introduction and Controls
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The fight with the Ceph is almost over. It's up to Prophet to save the world 
from the threat of the Ceph and CELL, along with the help of some new friends 
and familiar faces.

LT - Aim
LB - Armor
RT - Shoot
RB - Cloak
Left Stick - Move
D-pad (down) - Bow
Back - N/A
Start - Pause/Map
Right Stick - Look/Melee
Y - Switch Weapon
X - Reload
B - Crouch
A - Jump

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2. Campaign
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=====================
MISSION 1: POST-HUMAN
=====================
Your squad will split up, so follow your leader to the right and up the stairs.
There will be no enemies in this initial area. Inside the building, he will 
instruct you to equip a silencer. Hold select to bring up the weapon 
customization wheel and then press Y to move to the silencer. Press A next to 
equip the silencer.

Turn on cloaking by pressing RB and go into the next room. There will be an 
enemy at the computer to the left. Sneak up behind him by crouching (press B), 
and then click in RS to initiate a stealth kill. With him dead, deactivate 
your cloaking to let it recharge, and then reactivate it and move into the 
hangar room.

The situation in here is that there will be one guard standing watch, and 
another messing with a computer terminal. Hide and wait for your cloaking to 
be fully recharged. Then reactivate your cloaking and kill the guard standing 
under the vehicle with another stealth kill. Quickly kill the next guard with 
similar means, then hide in the darkness and let your cloaking recharge some 
more.

There will be another enemy in here if you want to kill him. He'll be walking 
around and will notice the dead bodies, which will raise your threat level and 
keep the guards on alert. It's better to ignore him and follow the catwalk and 
keep an eye on the floor where you'll find a vent. Hold X to enter the vent 
and move through the vent system. When you reach the next grate, activate your 
cloak and then open it up. Step into the next room where you'll find a guard 
moving from console to console. Take him out silently and resume moving toward 
the objective marker.

You'll find a panel. Interact with it to let your partner through and follow 
him through the next doors. Then follow Psycho into the outside area, where 
it will be raining heavily and there will be multiple guards patroling. He'll 
give you the bow, and explain that you stay cloaked when using the bow.

Make sure you have full energy and then activate the cloak. Step outside and 
take out the first guard you see with the bow, hide, deactivate the cloak, and 
repeat the process as you snake through the area. Doing regular stealth kills 
won't be any good because enemies will spot you that are walking on the 
catwalks above during the brief moment when you are de-cloaked during the kill.

Psycho will lead you to an area with a locked door. He'll kill the person 
through the window, then instruct you to hack the door from your current 
position. Press Up on the d-pad twice to activate the hacking capabilities of 
Nanosuit Vision. Aim the cursor at the controls through the window, and then 
hold X to begin the hack, and a minigame will ensue. You have to wait for the 
circle to bounce into the wavelength cursor, then confirm before it bounces 
away. Do this twice and the door will open.

Psycho will find a video of his suit being disconnected from his body. While 
he's raging about that, check the red crates in here to resupply your ammo. 
Then follow Psycho into the next room. You'll reach another outside area, with 
the option to stay at the bottom or go up the stairs and take the upper 
catwalk. Go up the stairs.

There are two guards up here. Kill them both with the bow. Remember you can 
regain your arrows by walking over dead bodies. Go down the next stairs and 
then kill the guards down here as well. If you're spotted, they'll call a 
helicopter after you. If this happens, activate your armor by pressing LB and 
then find cover.

When the coast is clear, activate your cloak (there will be other enemies 
roaming around here, but they shouldn't be a threat), and hack the keypad. 
Enter the next building. Keep an eye out for a crate of weapons. Follow the 
objective markers through the building. There will be a decontamination tunnel 
in which you'll have to wait a couple of seconds for the door to open, but it's
no big deal.

Have your bow equipped as you move into the next large room. THis room can be 
fairly uneventful if you take it slow. Kill enemies one by one with your bow, 
but be sure that you will be able to regain your arrows from them when you 
take the shots. Use your cloaking abilities as much as possible as you move 
from end of the room to the next. Stealth kill enemies sparingly and only when 
there's no one around to witness it, and ignore any enemies that you can. At 
the end of the room, you'll find a door to go through, and then Prophet will 
check on Psycho.

The next room is another large room with plenty of stealth kill opportunities. 
Unequip your bow for now, as this room is much easier dealt with using the 
up close and personal approach. Activate your cloak and take note of the area. 
There is a square catwalk leading all around the room. Once again, your goal 
will be directly across from you.

There will be two enemies on either side, and two enemies walking around in the
middle area that connects the two sides as well. On the bottom floor is a lone 
guard, but he poses no threat. Activate the cloak and take out the two enemies 
nearest to you. Hide behind a wall and then let the cloak recharge. Then move 
to the next guards and take them out quietly one by one. When your energy is 
almost depleted, retreat and let it recharge before resuming the festivities.

Move into the darkened laboratory corridors as soon as you can. Unless you are 
grinding for achievements, don't waste time killing all the enemies in the 
room. As you move through these halls, make sure you are fully cloaked as you 
round the corners. You'll reach a hall with an enemy at the end, and another 
that comes through the doors, revealing a turret.

Before they spot you, activate a fully-charged cloak. Then step into the hall 
and bring up your hacking visor. Aim it at the turret and hack the turret. It 
will have much more steps than previous hacking did, and will be tougher to 
complete the mini-game. Once the turret has been hacked, it will kill the two 
guards for you.

Hack your way through the next door, then hang tight until Psycho kill the 
enemies in the subsequent room. Follow him and he'll have something neat (or 
terrifying, depending on how you look at it) to show you:  New York 2.0.

================================
MISSION 2: WELCOME TO THE JUNGLE
================================
In the next room, Psycho will point out nanotech that was removed from someone.
A power surge of sorts will cause Prophet's suit to go haywire, so grab the 
nanosuit tech off the wall and then go through the upgrade progress. You'll 
have four points to spend. It's wise to buy a skill in each of the different 
columns so that you can have a full set of perks.

Follow Psycho to the first obstacle, which will be a field of mines. Hack the 
central computer to make the mines friendly, then follow Psycho across the 
now safe minefield. Press X to boot down the door to reach the High Line, and 
then watch the scene.

Back in control of Prophet, the goal is to make it safely across a field that 
is being guarded by a tower with three powerful cannons attached to it. Weapon 
caches will be marked on your mini-map. Activate cloaking and then move to the 
first cache. Get close enough so Prophet can acknowledge that there's nothing 
there, and then quickly find something to hide behind as the cloak deactivates,
or else you'll be blown up by the tower.

Keep doing this as you move from point to point. There will be one cache with 
machineguns, but they aren't enough to destroy the cannons on the tower. In 
the middle of this area is a pond, so if you get spotted, activate armor, 
jump into the pond, and then swim as deep as you can. Wait for your energy to 
run dry, then activate your cloak, jump out of the water, and then make your 
way to the next weapon caches.

There will be a drop off a cliffside to a railroad track. Activate armor and 
then drop down to avoid taking fall damage. Make sure you land in heavy brush 
to avoid being spotted by the tower. Activate your cloak and then make your 
way to the Ceph Bolt Sniper lying on the ground. Pick it up and hide back in 
the brush.

Wait for your energy to be fully replenished, then activate your cloak again. 
Step in front of the cannon as you're invisible and then use the Ceph Bolt 
Sniper to destroy the three cannons. It will be out of ammo after that. Start 
making your way to the next objective marker to regroup with Psycho.

There will be another minefield blocking the way. Hack this minefield and then 
continue. Cell soldiers will be looking for you in the water. Hide, activate 
cloak at full power, and then walk around them to avoid getting into any 
confrontations. Follow the objective markers to find Psycho. He'll let you into
the building.

Activate armor and drop down the hole. If you don't have your armor active for 
this drop, you'll die. Follow Psycho through the sewer system. You'll reach a 
wide area with enemies walking around and a turret in the middle. Hack the 
turret and it will kill most the enemies. Stealth kill any stragglers.

Work your way to the stairs. Under them, you'll find an ammo cache. There will 
be grenades here as well, which you can use by double tapping Y. Go up the 
stairs when ready, but be careful as there will be Cell soldiers walking 
around up here, including one using a destroyed train car for cover. Go to him 
first and stealth kill him. Then use this cover to take out the remaining 
enemies and work your way over to Psycho.

When you reach Psycho, get a running start by clicking in the left analog stick
to initiate a sprint. Hold A at the end of the sprint to launch Prophet across 
the gap. Follow Psycho into the next room to find a couple of dead soldiers. 
Psycho will then go off somewhere else. Jump over the destroyed train car and 
hold X to open the next door.

The Cell soldiers in here will be killed by aliens. Activate armor and jump 
into the middle of the tall grass. Kill them as they come, and when they're 
dead, go to the nearby large door in the room and hold X to open it. Work your 
way through these sewer tunnels, watching for side-rooms with supplies. Keep 
an eye on the ground, as there will be laser-activated explosives. Shoot them 
to make the path safe. Your journey through the sewers will end once you reach 
a couple of dumpsters blocking the way. Click in the right analog stick to 
kick them away and then drop down.

Next you'll be in a large warehouse area. You'll be at a nice vantage point, so
use your bow, while remaining cloaked, to take out the enemies below. Then 
wait for the cloak to recharge, crouch, and move through the area to the other 
end. You'll see a turret above. Hide, regenerate your power, and then hack the 
turret. This will get a few kills before it is blown up.

Use your bow to silently take out the remaining enemies down here before going 
up the stairs. Your next goal will be to go to the other side of this area, 
where there will be yet another turret. Get close enough to hack it, let it do 
most of the work for you, and then push ahead to that area while either killing
enemies silently or with brute force.

Follow the objective markers to be outside again, with more alien Stalker 
enemies from before. Use the same strategy to take them out, and then Prophet's
suit will be scrambled. This is a secondary objective, but completing the 
mission without destroying the scrambler is just a pain. The scrambler is not 
hard to find, and in fact, it is simply set up in the middle of the map. Go to 
it and press the buttons on it to turn it off. This will then lead you to 
Psycho.

Run to Psycho to regroup with him. Next you have to protect him from the 
Stalkers as they near the position. Grab the mounted gun and pull it off its 
mount. Blow up the Stalkers as they get close. Activate armor if they manage 
to get up next to you, as the turret is explosive and the splash damage from 
the explosives can really do a number on Prophet.

When they're dead, drop the turret and follow Psycho through the field. He'll 
take you to a gate, but the gate is sealed tight. Follow Psycho next to a 
train car housing a large explosive tank. Go to the rear of it and press X to 
push it along. Psycho and Prophet will climb to the top as it barrels down the 
tracks. You can completely ignore the enemies if you wish and enjoy the ride.

===============================
MISSION 3: THE ROOT OF ALL EVIL
===============================
Follow Psycho through the halls. Grab the remote explosives off the crate, and 
then you'll go to an elevator. Step inside and then once it crashes to the 
bottom, swim out of the water. In this outside area, immediately run to the 
objective marker, hugging the left side of the map. Use cloak, and then get 
behind cover so you can hack the turret.

Above the remote turret will be a person-controlled turret. Your hacked turret 
will provide a good distraction. Make your way there and then take out the guy 
operating the turret. Grab it and then open the doors. Work your way out of 
this area to be outside yet again, with two towers containing the generators 
to the dam.

There is a North and a South generator. You can destroy them in any order. Use 
cloaking to bypass the enemies and then use the vents on the sides of the 
buildings to get inside. There will be two enemies inside protecting the 
generators, so you will be clear to go straight down and activate them. The 
first one you try to turn off will cause issues, and you'll have to use the 
super jump to escape the building.

Go to the top of the building and grab the rocket launcher out of the case by 
hacking the case. Equip the rocket launcher. Lasers block the doorway, so hack 
the panel to remove them. Turn on armor and then take out the helicopter 
outside with the rocket launcher. Dive into the water and swim deep. Turn off 
armor, and then wait for your energy to recharge. Turn on the cloak, and then 
return to the surface. Go to the second generator and then repeat the process.

From here, dive into the water again. The dam structure you need to place the 
C4 will be in the middle of the area. Swim there undetected. Place the 
explosives on the designated wall, and then watch the scenes. Once Prophet 
recovers, loot the initial area.

Follow the water into a cave system. Stay cloaked and take enemies out from 
afar using your bow. Collect your arrows, and then keep following the water. 
Notice the wildlife in the area, such as squirrels and deer. You can hunt them 
as a fun distraction, but at any rate, keep following the water. Once the 
cave starts getting narrower, jump into the water and the current will spit you
out exactly where you need to be, right outside the System-X Harvesting 
Facility.

From your vantage point on the cliff, use the bow to take out the two guards 
below and to your left. Turn on armor, and drop down. Turn off armor, turn on 
cloak, and work your way around the side of the facility. You will find a 
tunnel that you can use to get inside. Follow the tunnel. At the end will be 
an explosive, so blow it up before moving into the open.

Hide in the water and then when you have more energy, turn your cloak back on. 
Go up the stairs and go to the objective marker, being sure to either kill or 
avoid the enemies. There will be a roaming turret in this area that you can't 
hack right now, so if that sees you, you need to turn on armor and get out of 
there really quick.

The objective marker will lead you to an elevator. Interact with the elevator 
controls and ride it down. Ignore the flying drone as it is hardly a threat, 
and just go from control panel to control panel and activate them all as 
instructed. Go to the elevator and ride it to the next area. Cloak, and then 
wipe out the enemies. Go up to the next control panels to shut down the Nexus.

=======================
MISSION 4: SAFETIES OFF
=======================
This mission begins with a simple stealth challenge. The spotlights will be 
combing the water, looking for movement, so even being invisible doesn't mean 
you're safe from being spotted. Just avoid the spotlights as you move through 
the water. Cloak as much as possible to avoid being spotted by soldiers.

Turrets will be your friend here. Hack any turrets that you see and they will 
kill the enemies without anyone knowing you were there. You'll reach a 
minefield with two panels to hack. Stay invisible and hack both to make the 
mines safe before moving across.

Eventually, you will come to a wall with a guard standing at the top. To the 
left will be another minefield, and to the right will be a turret. Stay 
cloaked, and kill the guard with the bow. Another guard will come check on him,
so take him out quickly. Duck behind cover to regenerate your cloak, and then 
hack the turret. Use super jump to jump onto the wall and reach the dilapidated
apartment building.

Find the stairs and take them up. There will be a very beefy turret at the top.
Use crates for cover and peak around to hack it. Then find the zipline and 
ride it down to the next building. Gather the supplies and then push through 
the next area, constantly cloaking as you move to avoid gunfire. Larger Ceph 
enemies will show up, so take them out before they get too close and continue 
following the objective markers.

Jump onto the next torn up building to find the Mindcarrier. Approach it and 
then let the hallucinations ensue. From there, start going to the next 
objective marker. Flames will burst out of the buildings as explosions rock 
the city. If you don't want to wait for the fire to die down, switch on your 
armor and just sprint through the fire.

Approach the next door. The door will blow up and Prophet will get knocked 
down. A new Ceph enemy type called the Scorcher will come out. Aim your gun at 
its glowing red eye and fire into it to damage it. It will then shove its eye 
into the ground and create a shield of sorts for itself. Lob a grenade at it 
to blow it up when it does this.

You can grab the Scorcher's weapon by pressing X. This powerful weapon fires 
devastating fireballs and is incredibly helpful for the next section. Pick it 
up and then use it to destroy all the Scorchers in the next area. There will 
be other Ceph as well as Cell soldiers in the vicinity as well, but they will 
be cannon fodder for your new weapon.

Dump it when it runs out of ammo, and then play the stealth game to reach your 
objective, which is to reunite with Psycho. Next follow Psycho through the 
complex. Watch the scenes unfold as you reach your destination.

==========================
MISSION 5: RED STAR RISING
==========================
As Prophet chats with Claire, start moving along the rooftops. Use the rubble 
to as a makeshift bridge when possible. You'll reach a long fall leading into a
stretch of jungle. Activate your armor and then jump down. Kill the Ceph here 
and then go to the Mindcarrier and activate it.

Following the scene, you'll be in a super powered states, plus there will be a 
new Ceph gun at your feet ready for use. Grab it and then start mowing down the
Ceph. Once they're all dead, a barricade will be blown up allowing you to move 
through the city.

The objective marker will be high in the sky. Move in its general direction 
through the flooded streets and apartment buildings. There will be Ceph as 
well as Cell soldiers, but the Ceph pose the only real threat, and there are 
only a couple of soldiers to be encountered.

The first apartment building you move through should have a mounted turret in 
one of the windows. I recommend grabbing it before continuing. Instead of 
using stealth, this section makes more sense using the armor ability. So make 
sure to have it active. As you continue exploring, there will be another 
long drop that will drain the armor, so wait for it to recharge before 
continuing. There will also be a turret you'll come face to face with, so 
blow it up before it can drain your armor, and keep pushing through until you 
find the damaged APCs.

Now you get a long stretch of walking! Yes, just walking. Walk until you reach 
the destroyed bridge, then start following it. Make sure to have your armor 
activated, as there will be a surprise enemy on a bus that will fire an RPG at 
you. Start mowing down the enemies on the bridge. Keep your armor activated and
just kill them all as you push forward to the next building.

Start running down the stairs. If you become impatient, you can jump down the 
middle of the area, as there is water below. A strange scene will occur, and 
you will have to hold X to re-enter the game. At this point, Prophet will 
kick open a door and you can continue going after Claire to find and protect 
her.

You can largely ignore the enemies in the long stretches that lie ahead. The 
Ceph will be busy battling the Cell and vice versa, so there's no real reason 
for you not to just keep walking forward with your armor activated, unless 
you want to get involved in the firefights. As you continue, however, there 
will be one section that is particularly difficult.

A helicopter will show up to rain on your parade. Activate the cloak and move 
forward as much as possible to get away from the helicopter. Once it sees you, 
start sprinting forward and then immediately activate the cloak once your 
energy bar is regenerated. There will be a destroyed vehicle with a couple of 
rocket launchers inside. Grab one, turn on the cloak (or armor), step outside, 
and then blow up the helicopter.

Also in this area there will be a turret and a few Cell soldiers along with the
turret. Quickly duck behind cover and wait for your energy to be replenished. 
Then pop out of cover and hack the turret. Kill any remaining enemies and then 
continue. You'll start seeing large Ceph vehicles as well as large Cell 
vehicles. Ignore these and keep going until you reach a dam gate that is 
blocking the path.

Go to the left of the door and platform your way up as high as possible. Kill 
the soldiers that get in your way. It's best to just leave your armor ability 
active and take them out that way. There will be a control panel up here, so 
activate it and the floodgates will open. Drop down and then continue pushing 
forward, this time to the Command Center.

There will be two objective markers on the map. They both lead to different 
ways of getting to the command center. The closest objective marker is the 
easiest way, but if you want to go the hard route, then go to the second 
objective marker. You'll have to deal with an underwater minefield, as well 
as multiple Ceph enemies in large capacities.

If you go the easier route, walk around the Command Center until you find a 
door with a panel that can be hacked. Ignore most of the enemies and just keep 
your armor abilities as active as possible. Once you find the door, it will be 
protected by Scorchers and other Ceph. Kill one of the Scorchers first, then 
grab their weapon and start killing all the other Ceph in the area. Activate 
your cloak just in case and then hack the door panel to open the door and go 
through to reach the Command Center.

Your next goal will be to destroy the anti-air defense system. Go up the stairs
and take cover. Turn invisible and hack the turret. Then kill any enemies in 
the nearby vicinity. Destroy the defense system with bullets and then after it 
explodes, you'll be instructed to regroup with Psycho and Claire.

Notice the isolated area you need to reach. There is a drawbridge there that is
up. Directly across from that bridge are the controls. Kill any enemies that 
remain, and either destroy or hack the next turret you see. Activate the 
controls to lower the bridge and go across. Kill the enemies as you make your 
way to the elevator and then ride it to the control room.

=====================
MISSION 6: ONLY HUMAN
=====================
Knock the debris out of the way by clicking in the right analog stick. Then 
follow the path to the first Ceph anti-air defense unit. Stand in front of it 
and Prophet will destroy it. There are now two more anti-air defense units to 
destroy.

Start making your way to the first one. There will be plenty of opposition 
along the way in the form of plenty of Ceph enemies. There are also other new 
obstacles to keep in mind. The Ceph version of mines will line the ground in 
certain areas. You can shoot them to blow them up, but it's often times 
easier to avoid the mines.

Defending the next anti-air defense unit will be a Ceph turret. Go invisible 
and destroy it before going to the unit to destroy it. Then make your way to 
the third unit. Platform over any gaps using the boost jump, avoid the mines, 
and destroy the Ceph as they are encountered.

The third anti-air unit will be the most heavily defended. Luckily, there is a 
pillar you can activate that gives you a super-powered Nanosuit. Grab the 
Ceph weapons as they are more powerful than the human weapons, and use the 
Ceph weapons to get rid of the rest of the Ceph. Then make your way over to the
final unit and destroy it.

Hang tight and wait for Psycho to fly overhead in the VTOL. Take out the 
remaining Ceph and then Psycho will land the VTOL on a nearby roof. Go over to 
the roof and then get inside the VTOL. You are then able to fully control its 
aiming reticule. Destory the Ceph ships as they fly into view. Keep at it 
until the VTOL takes too much damage and must land.

Get at the explosive turret and use it to kill the Ceph that land in drop pods.
Destroy the next Ceph ship that flies into frame, and then when the Ceph are 
gone, exit the turret and continue to the next objective marker. It will now be
time for a boss fight!

To fight this boss effectively, don't bother with invisibility. Use the armor 
ability. There are weapon caches surrounding a concrete barricade in the 
middle of the area. The large Ceph will be surrounding by smaller Ceph flying 
around in a circle. on either side of the large Ceph. Destroy the small Cephs 
and then focus on attacking the large Ceph. Use the barricade for cover if 
need be, and use the ammo caches to resupply your ammo.

It will then grab Prophet with electrical tendrils. Mash on the A button when 
it flashes on the screen. An explosion will occur, damaging the thing. It will 
then send regular-sized Ceph after you. Kill them and run away if they start to
overwhelm you. Then focus on the Master Mind some more until it grabs Prophet 
again. Then mash on A again until it is destroyed.

============================
MISSION 7: GODS AND MONSTERS
============================
Prophet begins this mission with nothing but a pistol. Luckily, the initial 
areas have nothing to worry about from an enemy standpoint. Follow the narrow 
cave system. As it starts to open up, follow the water ways and drop down the 
shafts. Once you reach the outside area, you'll see a Ceph Mindcarrier Device 
in the distance, as well as Ceph and Ceph turrets.

You do not have access to your Nanosuit's powers at this point, so you need to 
be smart about this. Kill the first few Ceph as you make your way to the 
Mindcarrier Device. Sprint from cover to cover and try to avoid any firefights 
as much as possible. As soon as the "health is critical" red text flashes on 
the screen, dive behind any nearby cover and wait it out.

Once you have a clear run, make a rush to the device. Stand in its center, and 
Prophet will become super-powered. Now you can just annihilate all the Ceph in 
the area. Murder them and then move through the next cave system. You'll see 
the next Mindcarrier device soon enough.

Get to that one as quickly as possible, hoepfully before your super powered 
suit wears off. Then start destroying the Ceph some more. Run to the end of 
this area and then follow the cliff up to the final device. Get inside this 
one to allow Prophet's suit to get beefed up again.

Now make your way to the next alien device and get inside. Following the 
cut-scenes, it's time for the final boss fight of the game! There are very 
powerful weapons lying all over the place, so get your favorite weapons and 
get ready.

The Alpha Ceph is a large tentacle-like creature with three cannons on it 
positioned in a triangle formation. Aim your shots at one of the tentacles as 
you fight it. Use your armor to block its attacks, and be sure to constantly be
picking up ammo. When enough damage has been done to it, it will pick up 
Prophet like the other boss, and so you have to mash A again when prompted.

Ceph soldiers will spawn as the Alpha Ceph regroups. Kill these guys. There are
objects on the ground that allows you to supercharge Prophet's suit. I 
recommend doing that to make weeding out the Ceph soldiers faster. The second 
round with the Alpha Ceph is a bit tougher as this time it will turn into a 
drill and chase after Prophet. When this happens, find low ground and run away,
as this is a one-hit kill if it gets ya.

Resume attacking the Alpha Ceph as you did before. Once again, mash A when it 
picks up Prophet. Kill the newly spawned Ceph, and then repeat the process yet 
again. This final time after mashing A, more cut-scenes will play, and then 
Prophet will be floating around in space.

He will float over to a satellite. Hack the satellite. There are only two 
hacking nodes to worry about, so it's a very simple hack. Now Prophet will be 
in control of the laser attached to the satellite. Make very slight adjustments
with the right analog stick to line up the satellite's cursor with the 
designated area. Hold it there to charge up a shot, and then press RT when 
prompted to blast it.

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3. Multiplayer
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There are a variety of multiplayer modes to play through in Crysis 3. Here is a
list of the modes and a brief description of what they're all about.

==========
DEATHMATCH
==========
There are actually four different modes that carry the "deathmatch" moniker. 
There is regular Deathmatch, which is basically just free for all play, and 
then Team Deathmatch, in which players are separated into two teams, all with 
the same goal of having the most points by the end of the match by getting 
kills. Along with these two modes, there are also the "Maximum" variants, 
which are the like the "hardcore" modes for Deathmatch. In these, damage is 
increased and there is less on-screen information to use, making them more of a
challenge.

=================
CRASH SITE/SPEARS
=================
These two modes are grouped together because they have similar objectives. In 
these modes, you are separated into a team to play capture and hold style 
objective matches. First of all, there is Crash Site. In this mode, players 
fight over the active alien drop pod sites and score points the longer they 
maintain control of the site. In Spears, there are multiple spears throughout 
the map already, and controling them earns players points as well.

============================
EXTRACTION/CAPTURE THE RELAY
============================
These match types are grouped together because they are both round based game 
modes. In Extraction, you have to collect power cells and take them to the 
designated areas on the map. One team is the offensive team for the round, 
meaning they stop the other players from collecting the power cells, while the 
other team is defensive, and their goal is to collect the power cells. Capture 
the Relay is quite simply Capture the Flag, as the developers put it, "Crysis 
style".

======
HUNTER
======
Round based survival mode. One team plays as the CELL operatives, who are just 
regular human beings, and another player controls someone that is embowed with 
the Nanosuit abilities. The goal is to see how long you can survive against the
person with the Nanosuit, while the person with the Nanosuit is tasked with 
eliminating the human players as quickly as possible.

=======
ASSAULT
=======
Another road based game mode. Soldiers have to protect terminals, while 
operatives endowed with Nanosuits have to download data from the terminals. The
people with the Nanosuits have to complete their objectives without getting 
killed, because they have only one life.

======
MEDLEY
======
Here you can find a playlist that just mashes together all the available game 
types. If you're into variety, this is the place to be.

=============
CELL VS REBEL
=============
Basically, this is just the regular Deathmatch modes, except that it removes 
the Nanosuit from the equation, becoming more like a standard military shooter 
in the process.

=================
DEVELOPERS CHOICE
=================
Crytek chooses the maps and game types that will be featured in this playlist, 
and they can edit it at any time. They can also alter the weapons players use, 
the rules of the match, and add other special stipulations to the game types.

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4. Extras
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Misc. information is stored in this section of the main menu. As you play 
through the game, there will be more important and relevant information to be 
found here, plus you'll unlock more content by beating the game.

=================
NANOSUIT SHOWROOM
=================
This interactive area shows off the different Nanosuit types in the game and 
gives explanations about their abilities and what-not.

==============
SERVICE RECORD
==============
Here you can find stats about your time with the game. The stats are separated 
into four different categories:  Combat, Nanosuit, Suit Usage, and Weapons. 
Combat records your stats regarding kills and how you killed certain enemies. 
The Nanosuit page keeps tracks of stats of when you used the suit, while the 
Suit Usage plays compares how much you used the different parts of the suit to 
show you what kind of playstyle you prefer. And weapons breaks up all the 
combat information by specific weapon type.

=================
STORY INFORMATION
=================
As the name suggests, deeper info about the storyline and the characters can be
found here if you get lost or something. First off, there's the Units page, 
which gives information about the main characters of the game as well as the 
various enemy archetypes found in the game. The next page after that is the 
Weapons page, which is a record of all the weapons found in the game so far and
other information about them, such as their statistics.

The Miscellaneous tab has info about turrets and mines, and other random 
objects and hazards encountered in the game. Recordings are where you can 
listen to audio recordings collected in the game. There are also Messages that 
can be collected in the game in the form of data that is found lying around the
environments.

=======
UNLOCKS
=======
There are two categories here, and they are both expanded once you beat the 
game. The first category is the Video category. The cut-scenes of the single-
player campaign are stored here so that you can go back and re-watch the scenes
later if you so wish. Music Score houses all the different music that is used 
in the game, and you can also go back and listen to the music tracks as well.

=======
CREDITS
=======
All the people that made Crysis 3 possible, well, their names are right here in
case you want to find out!

====================
THIRD PARTY SOFTWARE
====================
Crytek also takes the time to take note of the third party software that they 
used during the creation of Crysis 3. Those interested in that sort of behind-
the-scenes background information will have fun in this section.

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5. Conclusion
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I hope this guide helped you beat Crysis 3 on Xbox 360, PlayStation 3, and PC!

Please feel free to check out all my other work on Cheat Masters and GameFAQs!

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