FAQ/Walkthrough - Guide for Dragon Age: Origins

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          |   _  \ .----.---.-.-----.-----.-----.|   _   |-----.-----.
          |.  |   \|   _|  _  |  _  |  _  |     ||.  1   |  _  |  -__|
          |.  |    \__| |___._|___  |_____|__|__||.  _   |___  |_____|
          |:  1    /          |_____|            |:  |   |_____|
          |::.. . /                              |::.|:. |
          `------'                  Origins      `--- ---'

          "In war, victory. In peace, vigilance. In death, sacrifice"
 _____________________________________________________________________________
/=============================================================================\
|                               FAQ/Walkthrough                               |
|                         By: Greg Boccia aka noz3r0                          |
|                          Email: [email protected]                            |
|                                Version: Final                               |
|                        Copyright ©2009 Greg Boccia                          |
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|+++++++++++++++++++++++++++++Table of Contents+++++++++++++++++++++++++++++++|
|=============================================================================|
|   I. Introduction................................................ [01.00.00]|
|  II. Controls.................................................... [02.00.00]|
| III. Characters.................................................. [03.00.00]|
|      - Alistair.................................................. [03.01.00]|
|      - Dog....................................................... [03.02.00]|
|      - Leliana................................................... [03.03.00]|
|      - Loghain Mac Tir........................................... [03.04.00]|
|      - Morrigan.................................................. [03.05.00]|
|      - Oghren.................................................... [03.06.00]|
|      - Shale..................................................... [03.07.00]|
|      - Sten...................................................... [03.08.00]|
|      - Wynne..................................................... [03.09.00]|
|      - Zevran.................................................... [03.10.00]|
|  IV. Game Basics................................................. [04.00.00]|
|   V. Walkthrough................................................. [05.00.00]|
|      - Dalish Elf................................................ [05.01.00]|
|      - Dwarf Commoner............................................ [05.02.00]|
|      - City Elf.................................................. [05.03.00]|
|      - Magi...................................................... [05.04.00]|
|      - Human Noble............................................... [05.05.00]|
|      - Dwarf Noble............................................... [05.06.00]|
|      - Ostagar................................................... [05.07.00]|
|      - Korcari Wilds............................................. [05.08.00]|
|        - Ostagar Part 2.......................................... [05.08.01]|
|      - The Tower of Ishal........................................ [05.09.00]|
|      - Lothering................................................. [05.10.00]|
|      - Camp...................................................... [05.11.00]|
|      - Lake Calenhad Docks....................................... [05.12.00]|
|      - Circle Tower.............................................. [05.13.00]|
|        - Second Floor............................................ [05.13.01]|
|        - Third Floor............................................. [05.13.02]|
|        - Fourth Floor............................................ [05.13.03]|
|      - Fade...................................................... [05.14.00]|
|        - The Raw Fade............................................ [05.14.01]|
|        - The Burning Tower....................................... [05.14.02]|
|        - Mages Asunder........................................... [05.14.03]|
|        - The Darkspawn Invasion.................................. [05.14.04]|
|        - The Templar's Nightmare................................. [05.14.05]|
|        - Weisshaupt Fortress..................................... [05.14.06]|
|        - The Raw Fade Part 2..................................... [05.14.07]|
|        - The Burning Tower Part 2................................ [05.14.08]|
|        - Mages Asunder Part 2.................................... [05.14.09]|
|        - The Three Nightmares.................................... [05.14.10]|
|        - Inner Sanctum........................................... [05.14.11]|
|        - Circle of Magi Part 2................................... [05.14.12]|
|      - Redcliffe Village......................................... [05.15.00]|
|      - Side Questing Part 1...................................... [05.16.00]|
|        - The Long Road........................................... [05.16.01]|
|        - Forest Meadow........................................... [05.16.02]|
|        - Wooden Glen............................................. [05.16.03]|
|        - Abandoned Meadow........................................ [05.16.04]|
|        - Roadside Stop........................................... [05.16.05]|
|        - Denerim Market District Part 1.......................... [05.16.06]|
|        - The Pearl............................................... [05.16.07]|
|        - Back Alley.............................................. [05.16.08]|
|        - Dirty Back Alley........................................ [05.16.09]|
|        - Dark Alley.............................................. [05.16.10]|
|        - Rundown Back Street..................................... [05.16.11]|
|        - Dirty Hovel............................................. [05.16.12]|
|        - Deserted Building....................................... [05.16.13]|
|        - Denerim Market District Part 2.......................... [05.16.14]|
|        - Kadan-Fe Hideout........................................ [05.16.15]|
|        - Out of the Way.......................................... [05.16.16]|
|        - Battlefield............................................. [05.16.17]|
|        - Civil War............................................... [05.16.18]|
|        - Lake Calenhad Revisited................................. [05.16.19]|
|        - Flemeth's Hut........................................... [05.16.20]|
|        - Redcliffe Village Part 2................................ [05.16.21]|
|      - Redcliffe Castle.......................................... [05.17.00]|
|      - Urn of Sacred Ashes....................................... [05.18.00]|
|        - Village of Haven........................................ [05.18.01]|
|      - Ruined Temple............................................. [05.19.00]|
|        - Wyrmling Lair........................................... [05.19.01]|
|        - The Gauntlet............................................ [05.19.02]|
|      - Brecilian Outskirts....................................... [05.20.00]|
|        - West Brecilian Forest................................... [05.20.01]|
|        - East Brecilian Forest................................... [05.20.02]|
|        - Ruins Upper level....................................... [05.20.03]|
|        - Lower Ruins............................................. [05.20.04]|
|        - Lair of the Werewolves.................................. [05.20.05]|
|      - Orzammar.................................................. [05.21.00]|
|        - Siding with Prince Bhelen............................... [05.21.01]|
|        - Aeducan Thaig........................................... [05.21.02]|
|        - Siding with Lord Harrowmont............................. [05.21.03]|
|      - Dust Town................................................. [05.22.00]|
|        - Carta Hideout........................................... [05.22.01]|
|      - The Deep Roads............................................ [05.23.00]|
|        - Caridin's Cross......................................... [05.23.01]|
|        - Ortan Thaig............................................. [05.23.02]|
|        - The Dead Trenches....................................... [05.23.03]|
|        - The Anvil of the Void................................... [05.23.04]|
|        - Orzammar Part 2......................................... [05.23.05]|
|      - The Landsmeet............................................. [05.24.00]|
|        - Side Questing in Denerim Part 2......................... [05.24.01]|
|        - Arl of Denerim's Estate................................. [05.24.02]|
|        - Arl of Denerim's Estate - Interior...................... [05.24.03]|
|        - Arl of Denerim's Estate - Dungeon....................... [05.24.04]|
|        - Fort Drakon............................................. [05.24.05]|
|        - Arl Eamon's Estate...................................... [05.24.06]|
|        - The Alienage............................................ [05.24.07]|
|        - Orphanage............................................... [05.24.08]|
|        - Run-Down Apartments..................................... [05.24.09]|
|      - Redcliffe Village Battle Part 2........................... [05.25.00]|
|      - Side Questing Part 3...................................... [05.26.00]|
|        - Lake Calenhad Docks Once More........................... [05.26.01]|
|        - Frostback Mountains Once More........................... [05.26.02]|
|        - Run Down Alley.......................................... [05.26.03]|
|        - D's/K's Hideout......................................... [05.26.04]|
|      - The Final Battle.......................................... [05.27.00]|
|        - Market District......................................... [05.27.01]|
|        - The Alienage............................................ [05.27.02]|
|        - Denerim - City Gates.................................... [05.27.03]|
|        - Palace District......................................... [05.27.04]|
|        - Fort Drakon............................................. [05.27.05]|
|        - Fort Drakon - Second Floor.............................. [05.27.06]|
|        - Fort Drakon - Rooftop................................... [05.27.07]|
|  VI. Downloadable Content (DLC).................................. [06.00.00]|
|      - Soldier's Peak............................................ [06.01.00]|
|        - The Keep................................................ [06.01.01]|
|        - Second Floor............................................ [06.01.02]|
|        - Avernus's Tower......................................... [06.01.03]|
|      - Sulcher's Pass............................................ [06.02.00]|
|        - Honnleath............................................... [06.02.01]|
|        - Willhelm's Cellar....................................... [06.02.02]|
|        - Cadash Thaig............................................ [06.02.03]|
|      - A King's Confidant........................................ [06.03.00]|
|        - Ostagar................................................. [06.03.01]|
|        - Tower of Ishal.......................................... [06.03.02]|
|        - Darkspawn Tunnels....................................... [06.03.03]|
|        - Battlefield............................................. [06.03.04]|
|      - The Darkspawn Chronicles.................................. [06.04.00]|
|        - Denerim - The Market District........................... [06.04.01]|
|        - Denerim - Elven Alienage.,,,,........................... [06.04.02]|
|        - Denerim - Palace District............................... [06.04.03]|
|        - Denerim - Fort Drakon................................... [06.04.04]|
|      - Leliana's Song............................................ [06.05.00]|
|        - Denerim Market.......................................... [06.05.01]|
|        - Noble's Estate.......................................... [06.05.02]|
|        - Noble's Estate - Night.................................. [06.05.03]|
|        - The Dungeons............................................ [06.05.04]|
|        - Chantry................................................. [06.05.05]|
|        - Game Over............................................... [06.05.06]|
|      - The Golems of Amgarrak.................................... [06.06.00]|
|        - Deep Roads Grotto....................................... [06.06.01]|
|        - Amgarrak................................................ [06.06.02]|
|      - Witch Hunt................................................ [06.07.00]|
|        - Circle of Magi.......................................... [06.07.01]|
|        - Elven Ruins............................................. [06.07.02]|
|        - Cadash Thaig............................................ [06.07.03]|
|        - Dragonbone Wastes....................................... [06.07.04]|
| VII. Crafting Skills............................................. [07.00.00]|
|      - Herbalism................................................. [07.01.00]|
|      - Poison-Making............................................. [07.02.00]|
|      - Trap-Making............................................... [07.03.00]|
| VII. Version History............................................. [08.00.00]|
|VIII. Closing..................................................... [09.00.00]|
\=============================================================================/
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 _____________________________________________________________________________
/=============================================================================\
|++++++++++++++++++++++++++++++++Introduction+++++++++++++++++++++++[01.00.00]|
\=============================================================================/
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  First, thank you for choosing to read my guide about this wonderful game.
This is one of many guides that I have written and hope to finish. I try to be
as thorough as possible and will strive to find as many ways to complete said
tasks as possible. Give some leniency as this is an extremely long game with
a lot of room for doing your own thing.

  Please note that other than the physical items on the map, the contents of
them are generally random. Any items that are specific to a chest or looted
corpse will be documented as such. Enemies that spawn are not random but the
items that can be stolen from them are. Codex updates will be noted and quest
acquisitions will be as well. All key notes will be bolded and in brackets as
such; [CHEST], [QUEST], or [CODEX]. The lists at the beginning of each section
will be in alphabetical order. Shops will only list rare items and gifts while
the Codex list will not contain Controls, Enemies, or Spell Combinations.

 _____________________________________________________________________________
/=============================================================================\
|++++++++++++++++++++++++++++++++++Controls+++++++++++++++++++++++++[02.00.00]|
\=============================================================================/
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+-------------+
| PC Controls |
|----------------------------------------+
| Quick Save             | F5            |
| Quick Load             | F9            |
| Highlight objects      | TAB           |
| Hide main interface    | V             |
| Take screenshot        | PRT SCN       |
| Character record       | C             |
| Journal                | J             |
| Inventory              | I             |
| Skills                 | K             |
| Spells/Talents         | P             |
| Area Map               | M             |
| World Map              | N             |
| Tactics                | \             |
| Main Menu              | ESC           |
| Run forward            | W             |
| Rotate camera left     | A             |
| Run backward           | S             |
| Rotate camera right    | D             |
| Run left               | Q             |
| Run right              | E             |
| Rotate camera up       | Home          |
| Rotate camera down     | End           |
| Zoom in                | Pg Dn         |
| Zoom out               | Pg Up         |
| Pan (zoomed out)       | Arrow Keys    |
| Toggle run/walk        | / (num pad)   |
| Pause                  | Spacebar      |
| Use quickbar ability   | 1-0           |
| Swap weapon sets       | /             |
| Party move/hold        | H             |
| Select full party      | =             |
| Select one character   | F1-F4         |
| Select many characters | SHIFT + F1-F4 |
|----------------------------------------|
 _____________________________________________________________________________
/=============================================================================\
|+++++++++++++++++++++++++++++++++Characters++++++++++++++++++++++++[03.00.00]|
\=============================================================================/
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  The characters that you acquire are more than just those you control. They
interact with your character and have their own morals and opinions on things
that occur in the game. Your choices ultimately affect how they respond to you.

APPROVAL
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Your approval rating fluctuates from -100 to 100. The rating stops at 74
unless you are friendly or have a romance with that companion. You can achieve
the friendly status by doing that character's personal quest.
 _________________________________________________
|-------------------------------------------------|
| Rating     | Normal   | Rating     | Romance    |
|------------|----------|------------|------------|
| 76 to 100  | Friendly | 91 to 100  | Love       |
| 26 to 75   | Warm     | 71 to 90   | Adore      |
| 25 to -25  | Neutral  | 51 to 70   | Care       |
| -26 to -99 | Hostile  | 26 to 50   | Interested |
| -100       | Crisis   | 25 to -25  | Neutral    |
|            |          | -26 to -99 | Hostile    |
|            |          | -100       | Crisis     |
|-------------------------------------------------|
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GIFTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Characters like to receive gifts and it's a great way to increase approval
rating with them. When you give them a gift the item disappears and approval
rating is awarded.

- Base approval bonus: +5
- If character likes the gift: +5
- For every prior gift: -1
- Character has negative approval rating: 1/2 value of bonus
- Minimum approval bonus: +1
- Maximum approval bonus: +10

PLOT ABILITIES
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Characters will gain inspiration through your leadership and approval rating.
There are four levels of plot abilities; minor, moderate, major, and massive.
Each upgrades the bonus the character receives to an attribute.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   ALISTAIR                          [03.01.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Class: Warrior
Specialization: Templar
Unlock: N/A

  Alistair is one of the first characters that you will get in your group. He
makes for a great tank and starts out with some points in the Weapon and Shield
category to reinforce that. He is sensitive but also humorous and loves to joke
around.

ROMANCE
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Raise your approval to friendly and talk with Alistair about his background as
a Templar and his family. Compliment him and make a few moves on him to win him
over. He will need to be at the level of adore or higher to get him into your
tent. If you are in a relationship with him you can take him to the Pearl in
Denerim and have a three-some with Isabela. Female characters only.

CRISIS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  If you choose to save Loghain at the Landsmeet then Alistair will leave in
 disgust.

PERSONAL QUEST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Talk to Alistair at camp and he will talk about going to Denerim soon. Probe
him on who he wants to see to find out that he has a sister that lives there.
Tell him you'll help to gain the quest [ALISTAIR'S FAMILY]. Head to Denerim and
with Alistair in your party and go to Goldanna's House next to Wade's Emporium.
Regardless of what you say she will resent him and the quest is complete. He
will talk to you outside afterwards, you can either calm him down or choose the
option "Everyone is out for themselves. You should learn that." to harden him.

MISCELLANEOUS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

- Alistair may teach the Templar specialization if he warms up to you
- You can harden him by choosing the option, "Everyone is out for themselves.
  You should learn that." during his personal quest.
- Poisoning Andraste's Ashes during the Urn of Sacred Ashes will result in a
  large approval decrease.
- He is the illegitimate son of King Maric. Romancing him as a human could lead
  to you being queen.

GIFTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Alistair's Mother's Amulet and Duncan's Shield will each start a conversation
with Alistair. Duncan's Shield becomes an equipable item after you give it to
him. You can't acquire the shield until after the Landsmeet.
 ______________________________________________________________
|--------------------------------------------------------------|
| Gift                       | Location                        |
|----------------------------|---------------------------------|
| Alistair's Mother's Amulet | Castle Redcliffe; Main Floor    |
|----------------------------|---------------------------------|
| Black Runestone            | Aeducan Thaig                   |
|----------------------------|---------------------------------|
| Duncan's Shield            | Denerim; Market Warehouse       |
|----------------------------|---------------------------------|
| Onyx Demon Statuette       | East Brecilian Forest           |
|----------------------------|---------------------------------|
| Small Carved Statuette     | Lothering                       |
|----------------------------|---------------------------------|
| Stone Dragon Statuette     | Castle Redcliffe; Upper Floor   |
|----------------------------|---------------------------------|
| Stone Warrior Statuette    | Haven                           |
|----------------------------|---------------------------------|
| White Runestone            | Circle Tower; Third Floor       |
|----------------------------|---------------------------------|
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      DOG                            [03.02.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Class: Warrior
Specialization: None
Unlock: Complete the Human Noble sidequest or Mabari Hound sidequest in Ostagar

  Dog is usually rather good at the beginning of the game. His Overwhelm talent
is great for controlling a dangerous enemy. Dog can also fetch random items in
each area. Eventually Dog will get replaced but until then he is helpful.


MISCELLANEOUS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

- Dog gets a health boost if you have him clean up your gore.
- Brings you random items if you ask him.

GIFTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Dog always has max approval rating so you can give the gifts to the other
members for a slight approval increase.
 ______________________________________________________________
|--------------------------------------------------------------|
| Gift                       | Location                        |
|----------------------------|---------------------------------|
| Beef Bone                  | Ostagar / Circle Tower          |
|----------------------------|---------------------------------|
| Lamb Bone                  | Castle Redcliffe; Main Floor    |
|----------------------------|---------------------------------|
| Large Bone                 | Haven; Village Store            |
|----------------------------|---------------------------------|
| Ox Bone                    | West Brecilian Forest           |
|----------------------------|---------------------------------|
| Veal Bone                  | Denerim Alienage; Apartments    |
|----------------------------|---------------------------------|
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    LELIANA                          [03.03.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Class: Rogue
Specialization: Bard
Unlock: Stop the ruckus in Dane's Refuge in Lothering and she will join.

  Leliana is a lay sister of the Chantry. She has apparently spent most of her
life as a bard in Orlais, a minstrel assassin, and a spy employed by the nobles
of Val Royeaux. She makes a great melee rogue with Dual Weapon talents but can
also shell out some damage as an archer.

ROMANCE
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Leliana is a little difficult to start a relationship with. As a male talk
to her about her time in the cloister in camp and choose the following dialogue
options:

- "I'd like to talk."
- "What was someone like you doing in Lothering?"
- "You know, a beautiful charming woman like yourself."
- "Those initiates can't have been more lovely than you."
- Romance initiated

  With an approval rating over 50 as a female character talk to her in camp and
she will say (only once), "I... have I ever told you I really like the way you
wear your hair?" Respond with the following dialogue options:

- "My hair? Thank-you."
- "Dear Maker!"
- "Well we are friends aren't we?"
- "And do you enjoy the company of other women?"
- "I think I might giggle and maybe look coy?"
- Romance initiated

  Finish her personal quest with Marjolaine and talk to Leliana. She'll say, "I
know that look -- you have something on your mind don't you?" Respond with the
following dialogue options:

- "We need to talk."
- "Are you feeling better?"
- "Er, I think I see what you mean."
- "She was special to you wasn't she?"
- "I'm sorry it ended to badly."
- "Everyone changes unfortunately."
- "I can only hope to one day be as special as she was to you."
- Romance initiated

  To get invited into her tent she must be in love with you, that means an
approval rating of 100. Talk to her in camp and continue being nice to her and
she will invite you in for a one-time event.

CRISIS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  If you choose to desecrate the ashes during the Urn of Sacred Ashes quest she
will turn against you unless you pass an extremely hard Intimidation check.

PERSONAL QUEST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  When she is "Warm" to you speak to her at camp and ask her why someone like
she would be in Lothering's Chantry. She will talk about being a bard in Orlais
and end the conversation there. Get her approval rating over 25 and talk to her
in camp again. Talk to her about the minstrels being spies and then leave camp.
Return to camp and Leliana will immediately approach you. She will admit to
lying earlier. Your next random encounter should be with some assassins, do
what you will with the survivor after he gives up the information. You will
acquire the quest [LELIANA'S PAST] after she speaks with you.

  Head to Denerim and enter the Assassin's Contact for Leliana located just
south of the entrance. Kill the Guards then enter the next room and speak with
Marjolaine. You'll eventually have to kill her, loot her and check the [CHEST]
in the side room for some runes and [MARJOLAINE'S RECURVE], one of the best
bows in the game.

MISCELLANEOUS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

- Leliana may teach the Bard specialization if she warms up to you
- She is religious and usually takes the morally correct path


GIFTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Andraste's Grace and the Nug will start personal dialogue with her. You can't
get the Nug until Leliana mentions that she finds "those little bunny pigs
adorable." Talk to the Idle Dwarf in Orzammar's Dust Town to get one.
 ______________________________________________________________
|--------------------------------------------------------------|
| Gift                       | Location                        |
|----------------------------|---------------------------------|
| Andraste's Grace           | Redcliffe Village; Alienage     |
|                            | West Brecilian Forest           |
|----------------------------|---------------------------------|
| Blue Satin Shoes           | Old Tegrin (Random Encounter)   |
|----------------------------|---------------------------------|
| Bronze Symbol of Andraste  | Lothering Chantry               |
|----------------------------|---------------------------------|
| Chantry Amulet             | Circle Tower; Second Floor      |
|----------------------------|---------------------------------|
| Etched Silver Symbol       | Ortan Thaig                     |
|----------------------------|---------------------------------|
| Golden Symbol of Andraste  | Orzammar; Legnar's Store        |
|----------------------------|---------------------------------|
| Nug                        | Orzammar; Dust Town             |
|----------------------------|---------------------------------|
| Silver Sword of Mercy      | Old Tegrin (Random Encounter)   |
|----------------------------|---------------------------------|
| Steel Symbol of Andraste   | Denerim; Genitivi's Home        |
|----------------------------|---------------------------------|
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                LOGHAIN MAC TIR                      [03.04.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Class: Warrior
Specialization: Champion
Unlock: Spare his life at the Landsmeet

  Loghain will most likely function as a tank since Alistair will leave. He
doesn't talk very much but putting him in your party in terms of combat isn't a
bad idea at all, he is a war hero after all.

MISCELLANEOUS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

- Loghain may teach the Champion specialization if he warms up to you.
- Keeping him alive opens up a lot of endings with Anora.


GIFTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  In short, Loghain likes maps because he is an analytical soldier.
 ______________________________________________________________
|--------------------------------------------------------------|
| Gift                       | Location                        |
|----------------------------|---------------------------------|
| Ancient Map of the Imperium| Denerim; Wonders of Thedas      |
|----------------------------|---------------------------------|
| Botanist's Map of Thedas   | Castle Redcliffe                |
|----------------------------|---------------------------------|
| Current Map of Ferelden    | Denerim Alienage; Alarith's     |
|----------------------------|---------------------------------|
| Map of the Anderfels       | Denerim; Gorim                  |
|----------------------------|---------------------------------|
| Map of Occupied Ferelden   | Redcliffe Castle                |
|----------------------------|---------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   MORRIGAN                          [03.05.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Class: Mage
Specialization: Shapeshifting
Unlock: After Ostagar Morrigan automatically joins

  Morrigan is very cynical but also a very powerful mage. She starts with spells
in the Entropy school and it's probably a good idea to work her down that school
for a few of the stronger spells. She typically is unhappy with helping others
unless it benefits the group making it easy to lose approval rating with her.

ROMANCE
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Morrigan must be at least friendly in order to start a relationship. Talk to
her in camp and she'll say (only once), "Tis a curious thing. I do not know how
to describe it." Respond with the following dialogue options:

- "What? Is something wrong?"
- "Why would I do that?"
- "Because I need you here."
- "I was hoping to be more than friends"
- Romance initiated

  Another option to start the romance involves getting the Black Grimoire and
giving it to her. Speak with her at camp and she will say, "I have a thought."
Respond with the following dialogue options:

- "Oh? What's on your mind?"
- "And? What's in it for me?"
- "My tent does get rather cold..."
- Romance initiated
- This one can also lead to her asking you if you need a reward, you can
  pass a persuasion check to have her give you a kiss thus starting the romance.

  Finally, after killing Flemeth and giving Morrigan Flemeth's Grimoire a
conversation will start. Respond as follows:

- "Flemeth is dead, you are free."
- "Yes, but I intend to keep it for myself."
- "What? That's it? Just a thank you?"
- "What was that last bit again?"

  To get her into your tent you have be between 50 and 89 approval rating, she
will not sleep with you if she is in love. Male characters only.

CRISIS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Morrigan does not have a crisis situation though dropping her approval low
enough will result in her leaving.

PERSONAL QUEST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Morrigan's personal quest involves obtaining the Black Grimoire from the
Circle Tower. Give it to her to start the quest [FLEMETH'S GRIMOIRE]. See
section [05.16.20] for more information on the quest.

MISCELLANEOUS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

- Morrigan may teach the Shapeshifting specialization with high enough approval
- She is a loner and sits by herself at camp
- Her dialogue is often humorous
- She plays an important role at the beginning and ending of the game


GIFTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  The Black Grimoire and Flemeth's Grimoire will start a conversation upon
giving them to Morrigan. She is into jewelry and things that give her a good
appearance.
 ______________________________________________________________
|--------------------------------------------------------------|
| Gift                       | Location                        |
|----------------------------|---------------------------------|
| Black Grimoire             | Circle Tower                    |
|----------------------------|---------------------------------|
| Flemeth's Grimoire         | Flemeth's Hut                   |
|----------------------------|---------------------------------|
| Gold Amulet                | Orzammar; Garin                 |
|----------------------------|---------------------------------|
| Golden Demon Pendant       | Urn of Sacred Ashes room        |
|----------------------------|---------------------------------|
| Golden Mirror              | Orzammar; Garin                 |
|----------------------------|---------------------------------|
| Golden Rope Necklace       | Lothering; Dane's Refuge        |
|----------------------------|---------------------------------|
| Locket                     | Haven; Store                    |
|----------------------------|---------------------------------|
| Silver Brooch              | Dalish Camp; Varathorn          |
|----------------------------|---------------------------------|
| Silver Chain               | Circle Tower; Second Floor      |
|----------------------------|---------------------------------|
| Silver Medallion           | Elven Ruins; Upper Level        |
|----------------------------|---------------------------------|
| Tribal Necklace            | Tower of Ishal; Top Floor       |
|----------------------------|---------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    OGHREN                           [03.06.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Class: Warrior
Specialization: Berserker
Unlock: Entrance to the Deep Roads. He joins to find Branka.

  Oghren is part of the Warrior Caste in Orzammar. As a dwarf, Oghren loves to
fight Darkspawn. He is typically drunk and is searching for his lost wife, the
Paragon Branka. The Two-Handed Weapon school is his specialty and he starts with
a hefty amount of points in it.

CRISIS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  If you drop Oghren's approval rating to where he wants to leave you are given
the choices of convincing him to stay or engage him in combat. He will stop the
fight before you kill him and you may choose to finish him off, let him go, or
threaten him back in to the group. This scenario can only happen twice.

PERSONAL QUEST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Speak with him after doing [PARAGON OF HER KIND] at camp and he will mention
a girl named Felsi. Probe him about this girl to gain the quest [OGHREN'S OLD
FLAME]. Go to the Spoiled Princess at the Lake Calenhad Docks and speak with
Felsi. If you go without Oghren you can gain some insight on the situation
between them. Take Oghren with you and enter the Spoiled Princess. You can
either help him out by making choices that would aid the relationship or you
can make choices that make Oghren seem silly and a drunkard.

MISCELLANEOUS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

- Oghren will teach the Berserker specialization if he warms up to you.
- He is typically humorous to bring around and he is often loquacious.
- If you are a female character you can strike some humorous conversation with
  him by flirting.

GIFTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Oghren is a dwarf and an alcoholic. Feed him the strongest of drinks to gain
some approval.
 ______________________________________________________________
|--------------------------------------------------------------|
| Gift                       | Location                        |
|----------------------------|---------------------------------|
| Alley King's Flagon        | Orzammar; Legnar's Store        |
|----------------------------|---------------------------------|
| Chasind Sack Mead          | Ruined Temple                   |
|----------------------------|---------------------------------|
| Garblog's Backcountry      | Random chance that Dog will     |
| Reserve                    | fetch this item                 |
|----------------------------|---------------------------------|
| Golden Scythe 4-90 Black   | Lothering                       |
|----------------------------|---------------------------------|
| Legacy White Shear         | Lower Elven Ruins               |
|----------------------------|---------------------------------|
| Sun Blonde Vint-1          | Circle Tower; Third Floor       |
|----------------------------|---------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     SHALE                           [03.07.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Class: Warrior
Specialization: Shale
Unlock: Complete the Village of Honnleath DLC and activate Shale

  Shale is one of the few remaining golems and was found in the Deep Roads,
reactivated, and taken to Honnleath. Shale can function as a tank or a damage
dealer depending on which talents and crystals you give Shale. If you match up
Shale's crystals so the colors are the same Shale will gain a bonus.

CRISIS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Shale will leave the party if you side with Branka at the of Paragon of Her
Kind. If Shale is in your party at the time you choose Branka you will have to
fight the golem. If Shale is not in the party then Shale will confront you back
at camp where you have to convince the golem to stay.

PERSONAL QUEST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  See section [06.02.03] for details on Shale's personal quest.

MISCELLANEOUS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

- Shale is only attainable via DLC
- Shale is often witty in conversation
- Shale only has 2 equipment slots. One for offense, one for defense

GIFTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Shale loves Remarkable Gems. Give the golem a reason to smile by giving it
something to marvel at.
 ______________________________________________________________
|--------------------------------------------------------------|
| Gift                       | Location                        |
|----------------------------|---------------------------------|
| Remarkable Amethyst        | Orzammar; Alimar's Emporium     |
|----------------------------|---------------------------------|
| Remarkable Diamond         | Orzammar; Garin's Gem Store     |
|----------------------------|---------------------------------|
| Remarkable Emerald         | Orzammar; Figor's Store         |
|----------------------------|---------------------------------|
| Remarkable Garnet          | Denerim; Wonders of Thedas      |
|----------------------------|---------------------------------|
| Remarkable Greenstone      | Village of Honnleath            |
|----------------------------|---------------------------------|
| Remarkable Malachite       | Circle Tower                    |
|----------------------------|---------------------------------|
| Remarkable Ruby            | Denerim Alienage; Alarith       |
|----------------------------|---------------------------------|
| Remarkable Sapphire        | Orzammar; Legnar's Store        |
|----------------------------|---------------------------------|
| Remarkable Topaz           | Frostback Mountains; Faryn      |
|----------------------------|---------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     STEN                            [03.08.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Class: Warrior
Specialization: N/A
Unlock: Release Sten from his cage in Lothering before it's invaded

  Sten is a Qunari soldier sent to investigate the Blight. Unfortunately, his
group was ambushed and when he was awoke he panicked and killed the farmers that
had saved him. He waited for the other farmers and surrendered after realizing
what he had done and was caged in Lothering. Sten makes a great Two-Handed
Warrior in combat.

CRISIS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Sten will leave the party during the Urn of Sacred Ashes quest if you take
him along and mouth off to him about the Archdemon. You'll have to fight him
for control of the party and winning the bout causes him to leave.

PERSONAL QUEST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Speak with him at camp and ask about his past. Eventually he will speak of
his sword, work your way into telling him you will find it for him to obtain
the quest [THE SWORD OF THE BERESAAD]. Head to Lake Calenhad Docks and speak
to the Scavenger at the entrance. He eventually tells you that Faryn was here
and the place he is checking out has already been picked clean for items. With
Sten in your party head to the Frostback Mountains and speak with Faryn. He
will quickly admit selling the sword to Dwyn in Redcliffe.

  Head to Redcliffe with Sten in your party and talk to Dwyn, the dwarf at the
back of the village. Ask for the key and he gives it to you, then open the
[CHEST] and loot [STEN'S SWORD]. Gift it to Sten to end the quest and increase
his approval, you also receive [ASALA] which is Sten's two-handed sword.

MISCELLANEOUS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

- Sten has a no-nonsense attitude and is only satisfied with killing Darkspawn
- Sten will die if you fail to free him from his cage before Lothering is
  ultimately overrun.

GIFTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Sten likes paintings, and thought it might seem awkward, it's an extension of
Qunari discipline.
 ______________________________________________________________
|--------------------------------------------------------------|
| Gift                       | Location                        |
|----------------------------|---------------------------------|
| Painting of a Rebel Queen  | Old Tegrin; Random Encounter    |
|----------------------------|---------------------------------|
| Portrait of a Goosegirl    | Frostback Mountains; Faryn      |
|----------------------------|---------------------------------|
| Silver Framed Still-Life   | Castle Redcliffe                |
|----------------------------|---------------------------------|
| Sten's Sword               | Redcliffe Village; Dwyn's Home  |
|----------------------------|---------------------------------|
| Totem                      | Caridin's Cross                 |
|----------------------------|---------------------------------|
| Water-stained Portrait     | Circle Tower; Second Floor      |
|----------------------------|---------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     WYNNE                           [03.09.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Class: Mage
Specialization: Spirit Healer
Unlock: Side with the mages and complete the Broken Circle quest

  Wynne volunteers to go to Ostagar and is one of the few survivors. She seems
to always choose the morally correct path and offers a lot of incite. Wynne is
hands down a healer and starts with many points in the Creation school.

CRISIS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Wynne will turn on you if destroy the ashes during the Urn of Sacred Ashes
quest, if she isn't in the party then she will call you out in camp and leave.
If you decide to kill all the mages in the tower Wynne will attack you. Becoming
a Blood Mage also causes Wynne to fight you.

PERSONAL QUEST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Speak with her at camp at any time and she will talk about how she needs some
rest. Leave and enter camp later, ask her if she is feeling alright today. The
next random encounter should be against a Darkspawn Leader. Upon winning the
battle and heading out, Wynne will collapse and says she will explain things at
camp. When you enter camp she will immediately confront you about the problem.
This will trigger another random encounter where everyone gets badly injured.
Wynne will use Vessel of the Spirit to heal everyone.

  Defeat the Hurlock Omega and the other Darkspawn. Speak with Wynne at camp
once more, this time asking about the Circle. She should mention something of
an Aneirin, her apprentice. This will get you the quest [WYNNE'S REGRET], so
head to the Brecilian Forest with Wynne in your party. You will find Aneirin
in the East Brecilian Forest just north of the Mad Hermit Clearing. After some
dialogue you will gain [ANEIRIN'S TOKEN], an amulet that increases Wynne's
Vessel of the Spirit ability, and the quest will end.

MISCELLANEOUS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

- Wynne gains a special ability through her personal quest
- She always makes the admirable choice, so being evil and keeping her on your
  good side won't happen too often

GIFTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Wynne enjoys reading, she is a scholar after all. All-in-all, Wynne just loves
collecting books, scrolls, and things relative to history.
 ______________________________________________________________
|--------------------------------------------------------------|
| Gift                       | Location                        |
|----------------------------|---------------------------------|
| Discovering Dragon's Blood:|                                 |
| Potions, Tinctures, and    | Ruined Temple                   |
| Spicy Sauces               |                                 |
|----------------------------|---------------------------------|
| Fancy Scroll               | Lower Elven Ruins               |
|----------------------------|---------------------------------|
| Tattered Notebook          | Random chance Dog will fetch it |
|----------------------------|---------------------------------|
| The Guerrins of Ferelden: A| Castle Redcliffe                |
| Genealogical History       |                                 |
|----------------------------|---------------------------------|
| The Rose of Orlais         | Circle Tower; Second Floor      |
|----------------------------|---------------------------------|
| The Search for the True    | Orzammar; Shaperate             |
| Prophet                    |                                 |
|----------------------------|---------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    ZEVRAN                           [03.10.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Class: Rogue
Specialization: Assassin
Unlock: Spare his life during the random encounter when he ambushes you

  Zevran is an Antivan Crow, a hired assassin. Luckily, he sides with the person
that will contribute most to his lifestyle and that would be you since you can
spare his life. He is most effective as a melee rogue with Dual Wielding.

ROMANCE
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Zevran is bisexual and will hit on you regardless of gender. When it comes
down to it you can just flirt with him to start romance basically as soon as you
want. Throw in some sexual innuendo and be a little bossy to get in his tent.
The Pearl in Denerim offers you a shot at a three-some with Isabela. You can
even get Leliana to join in if she loves you and is hardened for a four-some.
Unfortunately, Zevran will refuse to sleep with you if he falls in love.

CRISIS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  It is possible to kill Zevran before you ever talk to him during your first
encounter. He will leave with poor approval rating but like Oghren can be
convinced to stay in the group, this will only happen twice. With a poor rating
Zevran will leave just before the Landsmeet when he meets his friend Taliesin.


MISCELLANEOUS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

- Zevran will teach the Assassin specialization if he warms up to you
- Zevran tells some incredible stories about his life of assassination
- He is basically one big flirt and is by no means bashful


GIFTS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Antivan Leather Boots and the Dalish Gloves will start a specific conversation
with Zevran, they become equippable after giving them to him.
 ______________________________________________________________
|--------------------------------------------------------------|
| Gift                       | Location                        |
|----------------------------|---------------------------------|
| Antivan Leather Boots      | Haven; Village Store            |
|----------------------------|---------------------------------|
| Dalish Gloves              | West Brecilian Forest           |
|----------------------------|---------------------------------|
| Medium Gold Bar            | Arl of Denerim's Estate         |
|----------------------------|---------------------------------|
| Medium Silver Bar          | Anvil of the Void               |
|----------------------------|---------------------------------|
| Small Gold Bar             | Circle Tower; Third Floor       |
|----------------------------|---------------------------------|
| Small Silver Bar           | Haven Chantry                   |
|----------------------------|---------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 _____________________________________________________________________________
/=============================================================================\
|++++++++++++++++++++++++++++++++Game Basics++++++++++++++++++++++++[04.00.00]|
\=============================================================================/
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _____________________________________________________________________________
/=============================================================================\
|++++++++++++++++++++++++++++++++Walkthrough++++++++++++++++++++++++[05.00.00]|
\=============================================================================/
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  When you begin the game you choose which gender, race, and class you choose
to be. This ultimately leads to which Origin you will embark upon. All Origins
lead to the same main story line but alter the way characters interact with you
throughout the game. Your base stats are also determined by the race and class
you select.

  ______
 |   _  \
 |.  |   \
 |.  |    \
 |:  1    /
 |::.. . /alish Elf
+`------'---------------------------------------------------------[05.01.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Dalish Leather Belt                  | Bereskarn                            |
| Elven Artifact                       | Genlock                              |
| Keeper's Ring                        | Genlock Emissary                     |
| Scout's Bow                          | Giant Spider                         |
|                                      | Skeleton                             |
|                                      | Wolf                                 |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 054 Elgar'nan: God of Vengeance      | The Lost Mysteries of the Ancients   |
| 056 Fen'Harel: the Dread Wolf        |                                      |
| 057 Ghilan'nain: Mother of the Halla |                                      |
| 058 June: God of the Craft           |                                      |
| 093 Aravels                          |                                      |
| 094 The Dales                        |                                      |
| 107 The Brecilian Forest             |                                      |
| 110 The City Elves                   |                                      |
| 112 Arlathan: Part One               |                                      |
| 113 Arlathan: Part Two               |                                      |
| 114 The Dalish Elves                 |                                      |
| 118 History of Ferelden: Chapter 2   |                                      |
| 158 The Grey Wardens                 |                                      |
| 169 Duncan                           |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Requirement: Elf, Warrior/Rogue

  You start off where Tamlen, your friend, has three humans cornered. Ask them
why they were around to find out there are ruins nearby, they should give you
an [ELVEN ARTIFACT]. Follow the path and you acquire the quest [THE LOST
MYSTERIES OF THE ANCIENTS]. Kill the Wolves that attack you then check the Halla
for a codex update. Loot the [CHEST] then continue over to the [TREE STUMP] for
[CODEX 107: THE BRECILIAN FOREST]. Further along the path are two [ELFROOT] and
a pile of [RUBBLE]. Enter the cave and check the [COCOON] in front of you. Pass
through the opening and defeat the Giant Spiders that attack. Check the [CHEST]
and the [PILE OF BONES] then head through the door.

  Head north and turn the corner, beware the Giant Spiders and Pressure Plate
trap. Check the [PILE OF BONES] to the north and the [COCOON] near the door,
open the door and watch out for the pressure plate. Another [PILE OF BONES] and
pressure plate near the door, continue through. There is a pressure plate in
front of the eastern door, disarm it for experience and check the [COCOON] in
the corner. If you can unlock the door here go for it, else go back to the north
area and go that way.  As you approach the middle Temlen will note the statue,
go through the door in the middle after you kill the Skeletons.

  Here you will fight a Bereskarn, kill it and check the [RUBBLE]. Open the
[SARCOPHAGUS] to find a [DALISH LEATHER BELT] then observe the [MIRROR]. You
awake at the camp and speak with the Keeper. Agree to go back and once you
regain control of your character check the [PILE OF SACKS] to your right. Head
south to find a [SMALL SCROLL] on [CODEX 110: THE CITY ELVES] the check the two
[CHESTS] you can open, the [SCROLL] for [CODEX 112: ARLATHAN: PART ONE], and
the [LARGE WOODEN CRATE] for some gear. There is a [BOOK] in the bushes on
[CODEX 118: HISTORY OF FERELDEN: CHAPTER 2].

  Go west and examine the [ELDEST OF THE SUN] for [CODEX 054: ELGAR'NAN: GOD OF
VENGEANCE]. Head over to the [GHILAN'NAIN] for [CODEX 057: GHILAN'NAIN: MOTHER
OF THE HALLA] then south to find a [NOTE] near Merrill on [CODEX 093: ARAVELS].
Further west is a [SCROLL] for [CODEX 094: THE DALES] and down the nearby stairs
is a [CHEST]. Keep going north to find a [SMALL WOODEN CRATE] and [DUSTY SCROLL]
on [CODEX 113: ARLATHAN: PART TWO]. Look west to see the [GOD OF THE CRAFT] that
gives [CODEX 058: JUNE: GOD OF THE CRAFT]. Go way north to find [FEN'HAREL] for
[CODEX 056: FEN'HAREL: THE DREAD WOLF] then go south to find a [SACK].

  Speak with Fenarel nearby and you can have him join you. Speak with Ilen and
Persuade him to give you a [SCOUT'S BOW]. Check his wares if you want and sell
what you don't need. Head south and talk to Merrill to head back to the clearing
where two Genlock are waiting. Head to the camp above and then defeat the three
Genlock that attack you, continue to the cave. Take the north route defeating
the Darkspawn that attack. Disarm the traps and turn the corner to find an
Emissary. Enter the middle area to find Duncan who will eventually destroy the
mirror. Urge him to let you search the ruins then head to the west and open the
[CHEST]. Go all the way west to find another [CHEST] and a [STRANGE STATUE] that
summons numerous Skeletons.

  Leave the cave to return to camp. Talk to Paivel to start the ceremony then
return to Duncan. He offers you a chance to cure yourself by becoming a Grey
Warden. The Keeper will give you the [KEEPER'S RING] and you are given a chance
to say your last goodbyes before leaving with Duncan to Ostagar.


  ______
 |   _  \
 |.  |   \
 |.  |    \
 |:  1    /
 |::.. . /warf Commoner
+`------'---------------------------------------------------------[05.02.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Aeducan Mace                         | Adalbo                               |
| Cell Key                             | Beraht                               |
| Drug                                 | Guard                                |
| Dwarven Warrior's Belt               | Lenka                                |
| Everd's Armor                        | Mainar                               |
| Everd's Axe                          | Oskias                               |
| Everd's Boots                        | Thug                                 |
| Everd's Gloves                       |                                      |
| Everd's Helm                         |                                      |
| Everd's Mace                         |                                      |
| Everd's Shield                       |                                      |
| Everd's Sword                        |                                      |
| Fight Schedule                       |                                      |
| Lyrium Nugget                        |                                      |
| Proving Pass                         |                                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |               MISSIONS               |
|--------------------------------------|--------------------------------------|
| 134 The Casteless                    | Beraht's Favor                       |
| 135 The Castes                       | Captured                             |
| 138 The City of Orzammar             | Proving Loyalties                    |
| 144 The Proving                      |                                      |
| 145 Dwarven Faith                    |                                      |
| 158 The Grey Wardens                 |                                      |
| 160 Darkspawn                        |                                      |
| 161 The Blights                      |                                      |
| 169 Duncan                           |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Requirement: Dwarf, Warrior/Rogue

  After the opening scene with Beraht and Rica turn around and check the [CHEST]
and note you have acquired the quest [BERAHTS'S FAVOR]. Leave the house to speak
with Leske, he gives you the job for the day and joins the party. Head through
town and speak with Goilinar. You can Intimidate for information on Oskias if
you put a point into Coercion. It seems Oskias is at Tapsters, so head to the
Commons. You can snoop around and talk with the various people around but
ultimately you need to enter Tapster's Tavern. Talk to Oskias, you can either
kill him, let him go, or take 1/2 nuggets pending a Persuasion check. The best
bet is to take the two [LYRIUM NUGGETS] and sell them to Olinda.

  When you're done head over to Beraht's Shop in the commons. Talking with
Beraht will finish [BERAHT'S FAVOR] and start [PROVING LOYALTIES]. Exit the shop
and head to the Proving which is across the bridge in the commons. Check the
[CARVING] for [CODEX 145: DWARVEN FAITH] and speak with Duncan for a few Codex
updates. Head north to find Everd passed out in his quarters. Decide to wear
his armor and fight for him in the Proving. You have a choice of drugging Mainar
still but you can object if you want.

  Put on Everd's gear that you get from his chest then speak with the Proving
Guard. You will have to win three straight bouts to proceed, but after the third
the real Everd steps out and you are arrested. [PROVING LOYALTIES] completes and
when you wake in the chamber and finish speaking with Jarvia you gain the quest
[CAPTURED]. There are numerous ways to get out; find a pick in the rubble near
you and give it to Leske, knock the guard out, pick the lock yourself or fake
being sick.

  When you get out grab your belongings and follow the path around to a room
where three Thugs will attack. Check the two [BARRELS] and [CHEST] then head
west defeating the two Thugs that attack. Further west, defeat the Thugs and
check the two [BARRELS] then head north to another room. Defeat the six Thugs
and observe the contents of the four [BARRELS] and one [CRATE]. At the four-way
head south to a [CHEST] then return and go east. Here you will find Beraht
talking trash about your sister, teach him a lesson. He drops the [DWARVEN
WARRIOR'S BELT] which should fit nicely.

  If you can, open the south east door and check out the two [CHESTS] inside.
Take the north exit to end up in Beraht's Shop. As you leave you are surrounded
by guards but Duncan intervenes and presents to you an invitation to the Grey
Wardens, an offer you can't refuse. He will give you an [AEDUCAN MACE] and you
are on your way to Ostagar.


  _______
 |   _   |
 |.  1___|
 |.  |___
 |:  1   |
 |::.. . |ity Elf
+`-------'--------------------------------------------------------[05.03.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Adaia's Boots                        | Dog Trainer                          |
| Borrowed Longsword                   | Guard                                |
| Crossbow                             | Guard Captain                        |
| Elfroot                              | Lord Braden                          |
| Gold Ring                            | Lord Jonaley                         |
| Heirloom Necklace                    | Mabari                               |
| Noble Clothing                       | Off-Duty Guard                       |
| Wedding Clothes                      | Vaughan                              |
| Wedding Ring                         |                                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 066 The Chant of Light: The Blight   | A Day for Celebration                |
| 067 The Commandments of the Maker    |                                      |
| 110 The City Elves                   |                                      |
| 111 Alienage Culture                 |                                      |
| 114 The Dalish Elves                 |                                      |
| 117 History of Ferelden: Chapter 1   |                                      |
| 118 History of Ferelden: Chapter 2   |                                      |
| 119 Culture of Ferelden              |                                      |
| 157 Vhenadahl: The Tree of the People|                                      |
| 158 The Grey Wardens                 |                                      |
| 160 Darkspawn                        |                                      |
| 169 Duncan                           |                                      |
| 186 Valendrian                       |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Requirement: Elf, Warrior/Rogue

  After finding out today is your big day you obtain the quest [A DAY FOR
CELEBRATION]. Open your [FOOTLOCKER] and grab the contents, then speak with
Cyrion. He gives you [ADAIA'S BOOTS] and sends you off to find Soris, your long
time friend. Head over and speak to Nessa's Father, he will refuse your help
but Nessa will ask for some charity. 10 Silver is enough to really help her out,
so speak with Dilwyn and accept their offer of 15 Silver! Give Nessa what you
want to update the quest.

  Check the [ALIENAGE TREE] for [CODEX 157: VHENADAHL: THE TREE OF THE PEOPLE]
then enter Alarith's Store. Check the [BOOKS] nearby for [CODEX 119: CULTURE OF
FERELDEN]., you can speak to Alarith but he tells you to go get married. Outside
in the back is an [ELFROOT], head north to find Soris. Talk with him then head
back south to find Vaughan being a trouble maker. Shianni knocks him and then a
man named Duncan enters the scene. Head over and talk to him to get the scoop.
When Valendrian tells you so, head over to the platform.

--------------------------------------------------------------------------------
                              FEMALE CHARACTERS
--------------------------------------------------------------------------------

  Vaughan will interrupt and take the women including you if you are female.
Talk with Shianni and men enter, slaying the woman that resists. Fortunately,
Soris enters and gives you a [BORROWED LONGSWORD] and [CROSSBOW], kill the
Guards and leave the room. Go to the second paragraph in the Male Characters
section and continue from there.

--------------------------------------------------------------------------------
                               MALE CHARACTERS
--------------------------------------------------------------------------------

  Male characters will speak with Valendrian and Duncan who agree to go after
the women. Duncan will lend you a [BORROWED LONGSWORD] and [CROSSBOW]. Soris
joins the party, so head north and enter the estate. Kill the Guard and then go
east to run into two Mabari. Continue south killing more Mabari then loot the
single [DEATHROOT]. Turn the corner and enter the Palace.

  Loot the [BARREL] and kill the Guard. Check the [LIQUOR CABINET] in the next
room and go south to find a [PILE OF SACKS] and a [STORAGE CABINET]. The cook
threatens you but a friend knocks him out, continue north. Kill the Off-Duty
Guards and enter the room at the top right. Loot the [WINE RACK] and [BARREL]
then head west killing another Guard. The room to the left has an [ARMOR STAND],
and two [WEAPONS RACKS], loot them and go north. Defeat the Guard Captain and
loot him for the [FENCER'S CINCH]. Check the [CABINET] and keep going north.

  The first room on the left has [BOOKS] on [CODEX 117: HISTORY OF FERELDEN:
CHAPTER 1] and an [IRON FOOTLOCKER]. The right door has some enemies and a
[WOODEN CRATE], second on the left has more Off-duty Guards and a [FOOTLOCKER],
same thing on the right side. Go through the door at the end and continue down
the hall. The south room has an [ORNATE CHEST] if you can unlock the door. It
contains an [HEIRLOOM NECKLACE], go east and loot the three [JARS] and the
[ARMOIRE] in the corner.

  East again and you will find a Bodyguard. Kill him and check the northern room
to find a [BOOK] on [CODEX 118: HISTORY OF FERELDEN: CHAPTER 2] and [SHELVES].
The room on the right has a [WOODEN CRATE] and the northern one a [VASE]. Open
the final door to find Vaughan. If you take his offer up you won't get the money
until much later in the game, if you do kill him Shianni will be grateful and
Soris will get the rest of the women. Check the [ARMOR STAND] then pick Shianni
up and head back to the Alienage. Duncan will invoke the Grey Warden's Right of
Conscription and save you from being thrown in jail, thus taking you to Ostagar.
  ___ ___
 |   Y   |
 |.      |
 |. \_/  |
 |:  |   |
 |::.|:. |agi
+`--- ---'--------------------------------------------------------[05.04.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Apprentice's Amulet                  | Demon                                |
| Blackened Heartwood Staff            | Giant Spider                         |
| Buckle of the Winds                  | Poisonous Spider                     |
| Charm of Still Waters                | Robed Sentinel                       |
| Ephemeralist's Belt                  | Sentinel                             |
| Fade Striders                        | Sentinel Guardian                    |
| Iced Band                            | Sloth Demon                          |
| Laboratory Storage Key               | Spirit of Valor                      |
| Mage Robes                           | Spirit Wolf                          |
| Magic Staff                          | Wisp Wraith                          |
| Ring of Study                        |                                      |
| Rod of Fire                          |                                      |
| Rod of Fire Request Form             |                                      |
| Shimmering Orb of Light              |                                      |
| Signed Rod of Fire Request Form      |                                      |
| Spirit Charm                         |                                      |
| Valor's Staff                        |                                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 062 Andraste: Bride of the Maker     | A Mage of the Circle                 |
| 063 The Rite of Annulment            | Bound in Blood and Magic             |
| 065 The Black City                   | Infested Storerooms                  |
| 066 The Chant of Light: The Blight   | The Harrowing                        |
| 068 The Maker                        |                                      |
| 073 The Founding of the Chantry      |                                      |
| 074 The Fraternity of Enchanters     |                                      |
| 075 Hierarchy of the Circle          |                                      |
| 076 History of the Circle            |                                      |
| 077 The Fade                         |                                      |
| 078 The Harrowing                    |                                      |
| 079 Lyrium                           |                                      |
| 080 Maleficarum                      |                                      |
| 081 Mana and the Use of Magic        |                                      |
| 083 The Cardinal Rules of Magic      |                                      |
| 084 Blood Magic: The Forbidden School|                                      |
| 085 The Four Schools of Magic:       |                                      |
|     Creation                         |                                      |
| 086 The Four Schools of Magic:       |                                      |
|     Entropy                          |                                      |
| 087 The Four Schools of Magic: Primal|                                      |
| 088 The Four Schools of Magic: Spirit|                                      |
| 089 Beyond the Veil: Spirits and     |                                      |
|     Demons                           |                                      |
| 090 The Tranquil                     |                                      |
| 154 The Tevinter Imperium            |                                      |
| 158 The Grey Wardens                 |                                      |
| 169 Duncan                           |                                      |
| 174 Knight-Commander Greagoir        |                                      |
| 177 First Enchanter Irving           |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Requirement: Human/Elf, Mage

  After the intro and some discussion you are thrust into the Fade to perform
the Harrowing. You gain the quest [THE HARROWING]; check the [VASE OF HEALING]
to find a [SHIMMERING ORB OF LIGHT] and the [DISTURBING STATUE] for [CODEX 089:
BEYOND THE VEIL: SPIRITS AND DEMONS]. Head to the south to encounter a Wisp
Wraith that should easily fall. Follow the path and take out mores Wisp Wraiths
until you run into Mouse. He will follow you so turn the corner and go west
to find a [VASE OF HEALING] and a [TWISTED STRUCTURE] for [CODEX 065: THE BLACK
CITY].

  Approach the Spirit of Valor to the south. Ask him about his weapons and then
accept his challenge to a duel to obtain the [VALOR'S STAFF]. Go west and kill
the Spirit Wolves that attack you, continue to the Sloth. Ask him for help and
he will agree to teach Mouse to turn into his form under one condition, you
correctly answer three riddles.

Riddle 1: I have seas with no water, coasts with no sand, towns without people,
          mountains without land. What am I?
Answer:   A map?

Riddle 2: I'm rarely touched, but often held. If you have wit, you'll use me
          well. What am I?
Answer:   My tongue?

Riddle 3: Often will I spin a tale, never will I charge a fee. I'll amuse you an
          entire eve, but, alas, you won't remember me. What am I?
Answer:   A dream?

  If you answer a question incorrectly then you must beat the Sloth in which
case he teaches Mouse anyways. Go back east and kill the Spirit Wolves, continue
till you reach the fiery area where the [LYRIUM VEIN] is. The Demon will spawn,
approach it and have a small chit chat before fighting it. Wisp Wraiths are
summoned so take them out first and let Mouse pick up the Demon. Use the Lyrium
Vein when you need to replenish your mana and be sure to use the Shimmering Orb
of Lights that you have to stay alive. Mouse turns out to be the real Demon, a
scene occurs and you wake up in your bed.

  Jowan approaches you and tells you that First Enchanter Irving would like to
see you. You gain the quest [A MAGE OF THE CIRCLE]; check the [VANITY] and the
[CHEST] in the room. Leave the room and go left through the metal door to a
[VASE]. Head back east and enter the room next to yours to find a [CHEST] and
a [VANITY] then head to the next area. Check the [CABINET] and continue around
the circle to the [SHELVES]. In the next room check the second row of shelves
for a [BOOK] on [CODEX 077: THE FADE]. Make your way to the center area to find
another [BOOK] this time on [CODEX 081: MANA AND THE USE OF MAGIC], now proceed
to the second floor.

  Take the south east exit into the library. Check the seven [BOOKCASES] for
[CODEX 075: HIERARCHY OF THE CIRCLE], [CODEX 076: HISTORY OF THE CIRCLE], and
[CODEXES 085-88: THE FOUR SCHOOLS OF MAGIC: CREATION/ENTROPY/PRIMAL/SPIRIT]. The
next room over has an [ARMOIRE] and the one after that has an [ARMOIRE] and a
[CHEST]. Head to the next room to find an [ARMOIRE], [SHELVES], and a [BOOK] on
[CODEX 083: THE CARDINAL RULES OF MAGIC]. Continue to the Mage Laboratory and
check the [STORAGE CABINET] and [BOOKS] on [CODEX 080: MALEFICARUM].

  Go to the Chapel, which is the next room over, to find a [BOOK] on [CODEX 063:
THE RITE OF ANNULEMT] and an [ALTAR] for [CODEX 073: THE FOUNDING OF THE
CHANTRY]. Read [THE PROPHET ANDRASTE] for [CODEX 062: ANDRASTE: BRIDE OF THE
MAKER] then check the two [BOOKCASES] for [CODEX 066: THE CHANT OF LIGHT: THE
BLIGHT] and [CODEX 068: THE MAKER]. Make your way to Irving's Study and speak
with him and Duncan. Afterwards you receive [MAGE ROBES], a [RING OF STUDY], and
a [MAGIC STAFF]. Check the [PILE OF BOOKS] in the back for [CODEX 084: BLOOD
MAGIC: THE FORBIDDEN SCHOOL].

  Escort Duncan to his quarters and then speak with Jowan. Agree to help them
out and obtain the quest [BOUND IN BLOOD AND MAGIC]. Speak with Owain and you
will update the quest and receive the [ROD OF FIRE REQUEST FORM]. You can talk
with Irving and tell him of Jowan's plans but he tells you to carry them out so
they may be caught red-handed. Irving can also sign the form you have if you
would like. 

  Head over to the Mage Laboratory and speak with Senior Enchanter Leorah. Tell
her you will help to get the quest [INFESTED STOREROOMS]. Enter the Storage Room
and open the [WOODEN CRATE] and [CHEST]. Head down to the fork and turn left,
defeating the Giant Spider that attacks. Make your way south and defeat more
spiders. Check the [WOODEN CRATE] and the [BARREL] then continue west. Loot the
[CHEST] for some [FADE STRIDERS] then check the [COCOON] further west. Another
[COCOON] and [WOODEN CRATE] are at the next intersection. Head north and kill
the final spider then leave the Storage Room. Talk to Leorah and ask her for a
reward, which is either numerous potions or the signing of your form.

  Head over to Owain to get the [ROD OF FIRE] then return to Jowan. Tell him you
have the rod then return to the first floor. Make your way around the circle and
into the basement. Go through the first door but be stopped at the second. Take
the option to try the other door which can be unlocked. A Sentinel attacks from
behind, kill him and proceed around the corner to find two more. Open the door
and check the [WOODEN CRATE] then head to the next area to find a [CHEST]. Go
through the door at the end of the hall and fight off more Sentinels. Check the
[CHEST] and [WOODEN CRATE] then go through the next door.

  Defeat more Sentinels and proceed to the next area to find Deep Stalkers and
a Deep Stalker Leader. Check the [STORAGE CABINET] and head through to the south
room to find a [CHEST] and [WOODEN CRATE] to obtain an [APPRENTICE'S AMULET] and
the [EPHEMERALIST'S BELT]. Proceed west down the hall defeating the enemies in
your way. Check the [CHEST] and go through the door. Go down the hall into a
large room. Check the [CHEST] for the [BLACKENED HEARTWOOD STAFF] then observe
the [BOOKCASE]. Talk to the [STATUE] to get [CODEX 154: THE TEVINTER IMPERIUM]
then check the [ARTIFACT] to destroy the wall.

  Defeat the Sentinel Guardian and open the [CHEST]. Head up the stairs and
destroy Jowan's Phylactery. Head south through the second door and return to the
first floor. Watch the scene enfold and when Irving asks if you took anything
you can Persuade him that you did not in order to keep the staff. Duncan comes
and you are on your way to being a Grey Warden.


  ___ ___
 |   Y   |
 |.  1   |
 |.  _   |
 |:  |   |
 |::.|:. |uman Noble
+`--- ---'--------------------------------------------------------[05.05.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Lesser Health Poultice               | Giant Rat                            |
| Small Grease Trap                    | Howe Archer                          |
| Family Sword                         | Howe Knight                          |
| Shield of Highever                   | Howe Soldier                         |
|                                      | Mage                                 |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 062 Andraste: Bride of the Maker     | Father's Task                        |
| 066 The Chant of Light: The Blight   | Howe Treachery                       |
| 067 The Commandments of the Maker    | Mischief in the Larder               |
| 068 The Maker                        | Sweet Iona                           |
| 117 History of Ferelden: Chapter 1   | The Cousland Treasury                |
| 118 History of Ferelden: Chapter 2   |                                      |
| 119 Culture of Ferelden              |                                      |
| 120 Dogs in Ferelden                 |                                      |
| 121 Geography of Ferelden            |                                      |
| 123 Politics of Ferelden             |                                      |
| 126 Highever                         |                                      |
| 131 The Noble Families of Ferelden   |                                      |
| 160 Darkspawn                        |                                      |
| 169 Duncan                           |                                      |
| 176 Arl Rendon Howe                  |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Requirement: Human, Warrior/Rogue

  After the opening scenes you are given the task of finding Fergus. Your Codex
is updated, you gain [LESSER HEALTH POULTICE] x3, and a new quest [FATHER'S
TASK]. Head through the north door and turn left to meet Ser Gilmore. Agree
to find the Mabari War Hound and allow him to follow you to the kitchen, you
gain a new quest [MISCHIEF IN THE LARDER]. Head north and open the door at left
where the screaming is coming from to meet Nan. Enter the larder to meet your
Mabari, name him and encounter the Giant Rats. Open the [WOODEN CRATE] and the
[SACK] to acquire some new items. Upon leaving you should speak with Nan and
complete the quest.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
R O G U E S

  Head north after helping Nan and unlock the door. Open [SACK] x2 and the [PILE
OF SACKS] for some items. Head south and go left making your way to a room in
the top right corner of the map with a [CHEST]. Follow the hall around to the
south-east corner unlocking the door and a [CHEST] in the corner. Proceed
across the courtyard to another locked door and a [CHEST] in the room. South
of the Main Hall is another locked door with an [ARMOR STAND] and another
locked [CHEST].
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Head to the west side towards the Atrium to run into your mother. After some
conversation head to the library and examine the books to obtain [CODEX 117:
HISTORY OF FERELDEN: CHAPTER 1] and another book for [CODEX 118: HISTORY OF
FERELDEN: CHAPTER 2]. Speak with Aldous to obtain [CODEX 121: GEOGRAPHY OF
FERELDEN] and [CODEX 131: THE NOBLE FAMILIES OF FERELDEN]. Head down into the
study and read the book to obtain [CODEX 119: CULTURE OF FERELDEN]. Speak with
Iona and tell her you wish to get a little personal in your bedroom. She will
agree and say to meet you there tonight, you obtain the quest [SWEET IONA].

  Make your way to the eastern side of the castle into the Chapel. Read the book
on the pedestal for [CODEX 062: ANDRASTE: BRIDE OF THE MAKER]. The book on the
bookshelf is [CODEX 066: THE CHANT OF LIGHT: THE BLIGHT]. Speak with Mother
Mallol and receive her blessings to obtain [CODEX 067: THE COMMANDMENTS OF THE
MAKER] and [CODEX 068: THE MAKER]. Make your way back past your mother to reach
Fergus' room. Rogues can unlock the door on the way there to discover and empty
room.

  Head south to find Fergus in his room. After some more conversation your
quest is complete and Father suggests you get some rest. Examine the book on
the bookshelf to obtain [CODEX 123: POLITICS OF FERELDEN] then exit Fergus'
room to progress. You awake in the middle of the night to the castle being
under attack. Open the chest to obtain a [LESSER HEALTH POULTICE] and [SMALL
GREASE TRAP], open your inventory and re-equip all your gear before engaging
the Howe Soldier and Howe Archer. Draw them into your room and take them out,
then make your way out battling two more Howe Soldiers.

  Your mother comes out and joins the party, but fears for your father; the
quest [HOWE TREACHERY] is updated. You should have leveled up as well as your
Mabari War Hound, place your points accordingly and loot the fallen enemies.
Proceed south and open the trunk to find a [DAGGER](Iron), [GREATSWORD](Iron),
[LONGBOW](Elm), and [SMALL SHIELD](Elm). Equip Eleanor and enter Fergus' room
to find his family murdered. Open the north door to fight 2 Howe Soldiers and 2
Howe Archers; the side rooms each contain a [CHEST]. Continue north for minor
dialogue then enter the room at left to find a Knight Corpse, looting him yields
a [DAGGER](Iron). Continue east to find a frantic man, you can persuade him to
fight with you as you engage the enemy on both sides. Utilize Eleanor's Pinning
Shot to breeze through the fight.

  Continue north and through the door at the left battling your way to a chest.
Head out and continue south looting the rubble for a [LESSER HEALTH POULTICE]
and [ELFROOT]. Enter the western room and loot the Pile of Books for a [BLANK
VELLUM]. The room to the south contains another [CHEST]. Continue fighting your
way through the passage way to find more rubble containing a [LESSER HEALTH
POULTICE] and [ELFROOT]. Attempt to enter the Guard Post and Eleanor gives you
the key and a quest [THE COUSLAND TREASURY]. Unlock the doors with the key and
enter the treasury. The Family Chest contains [FAMILY SWORD] and [SHIELD OF
HIGHEVER], two decent items for this point of the game.

 The southern room contains a Knight Corpse that can looted. At the end of the
hall is a room with guardsman fighting off some of Howe's men, aid them if you
like. The Main Hall, north of the one with the Knight Corpse is where Ser
Gilmore and his men are battling. Take out the Mage and Archers first to take
control of the fight.

  Exit the northern door and make your way up the hall. Going right only leads
to more senseless fighting, so take the door at the top. Open the [WOODEN CRATE]
for an item. Backtrack towards the middle room this time going west and
encountering your first ranked enemy, a Howe Knight. The northern room has a
[SACK] with an item in it. Open the [BARREL] to find another item. Proceed to
the larder to find your father dying. Duncan intervenes and takes you with him
as your mother decides to stand and fight to the death.

  ______
 |   _  \
 |.  |   \
 |.  |    \
 |:  1    /
 |::.. . /warf Noble
+`------'---------------------------------------------------------[05.06.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Aeducan Shield                       | Adal Hemli                           |
| Aeducan Signet Ring                  | Aller Bemot                          |
| Dwarven Merchant's Belt              | Blight Wolf                          |
| Proving Helm                         | Deep Stalker                         |
| Superior Dwarven Guard Armor         | Deep Stalker Leader                  |
|                                      | Frandlin Ivo                         |
|                                      | Genlock                              |
|                                      | Genlock Alpha                        |
|                                      | Giant Spider                         |
|                                      | Mandar Dace                          |
|                                      | Mercenary                            |
|                                      | Mercenary Captain                    |
|                                      | Prince Trian Aeducan                 |
|                                      | Royal Guard                          |
|                                      | Ser Blackstone                       |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 135 The Castes                       | A Noble Expedition                   |
| 136 Life in Orzammar                 | The Nobles' Feast                    |
| 137 Deep Roads                       |                                      |
| 138 The City of Orzammar             |                                      |
| 141 House Aeducan, Shield of Orzammar|                                      |
| 143 Orzammar Politics                |                                      |
| 144 The Proving                      |                                      |
| 145 Dwarven Faith                    |                                      |
| 160 Darkspawn                        |                                      |
| 171 King Endrin Aeducan              |                                      |
| 175 Lord Pyral Harrowmont            |                                      |
| 223 Trian's Journal                  |                                      |
| 233 A Letter from Rica               |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Requirement: Dwarf, Warrior/Rogue

  Speak with Gorim and tell you him you would like to have your shield with you.
You may choose to fight in the Proving and check the merchants out in the
Diamond Quarter but first check the [CHEST], [CRYSTAL] for [CODEX 138: THE CITY
OF ORZAMMAR], and the [VANITY] on the right side of the bed. The [BUST OF KING
ENDRIN] adds [CODEX 171: KING ENDRIN AEDUCAN]. Head out and enter Bhelen's room
to find his mistress and a [LETTER] for [CODEX 232: A LETTER FROM RICA]. The
[PILE OF BOOKS] is [CODEX 141: HOUSE AEDUCAN, SHIELD OF ORZAMMAR], the [CHEST]
has common items but the [ARMOIRE] has a [DWARVEN MERCHANT'S BELT].

  Head to the main area and exit to the Diamond Quarter. Speak with Scholar
Gertek and help end the quarreling. You can make it so one of them is killed
and ask for a reward. You can also run into your two brothers, further down are
three [BARRELS]. Speak to the Royal Escort to go to the Proving and then talk to
the Proving Master to fight. Win four matches in a row to be crowned champion
and receive the [PROVING HELM]. Return to the Royal Palace and enter the Throne
Room.

  Speak with Lord Dace and either help him or not. Head to the right and read
the [BOOK] for [CODEX 148: ORZAMMAR HISTORY: CHAPTER TWO]. The eastern room has
a [BARREL] as does the western one if you can unlock the door. Unlock the door
at the end to find a [VASE] and a [CHEST]. The final room has a [BARREL] in it
pending you can unlock the door. Speak with Duncan for a few codex updates then
talk to Lady Helmi who fills you in about Lord Dace's plan. You can speak to him
again and call him out then stop him from leaving saying he insulted the house.
This leads to an Honor Proving where you must fight Dace's son.

  You can also speak to your father and then choose whichever you want when Dace
asks you about the surfacers. You will find Trian in his room if you were in the
Proving, if not he will be at the Proving. In Trian's room is a [CHEST] and his
journal for [CODEX 223: TRIAN'S JOURNAL]. Speak with Trian and when he leaves
Bhelen will warn you of his plot to assassinate you! This will bring you to a
scene where you enter the Deep Roads. You will gain the quest [A NOBLE
EXPEDITION] and be on your way.

  Start off by heading west, kill the spider and disarm the traps near the
intersection. Defeat the Darkspawn and check the [DWARF CORPSE] then continue
west. You should run into Frandlin who will join the party. Take the southern
path until you are ambushed by a pack of Deep Stalkers and it's Leader. Check
the [DWARF CORPSE] and turn around then take the south east path at the cross
roads. Beware the traps as you come upon the Darkspawn; check the [WOODEN CRATE]
and [CHEST]. Head south to meet the Scout who joins your party and warns of the
Darkspawn ahead.

  Defeat the Darkspawn led by the Genlock Alpha and disarm the traps. Check the
[CHEST] then enter the Thaig. Cross the bridge to find a band of mercenaries
waiting for you. Kill them and loot the [AEDUCAN SIGNET RING] from the Captain.
Check the [CHEST] and [BARREL] to the left, ahead check the [DWARF CORPSE] and
[BARREL OF BALLISTA BOLTS]. Load the [BATTERED BALLISTA] and check the [CHARRED
CORPSE], then fire the Ballista to knock the wall down. Enter the Thaig Chamber
when you are ready.

  Allow your party to move freely and position them on the three tiles near
the [SARCOPHAGUS]. Approach the [SARCOPHAGUS] and press the signet on it now to
find the [AEDUCAN SHIELD]. Leave the chamber and defeat the Darkspawn that are
waiting for you. Head back to the crossroads where Trian will be waiting for you
if you ordered him killed. If not the King will be there and Trian will already
be dead. You are forced to fight Trian if he is still alive. Regardless of the
outcome, Bhelen betrays you and the Scout and Frandlin lie about what happened.

  You are hereby exiled, Gorim comes to tell you the sentence. Head down the
path on the Deep Roads and fight the Giant Spider. Loot the [CORPSE] and be sure
to equip whatever you find. Disarm the traps and kill the Darkspawn, loot the
[DEAD DWARF] and loop around to find a [WOODEN CRATE] and a [CHEST]. Head south
and go west at the crossing, kill the Deep Stalkers and loot the [SKELETON]. Go
to the east side and defeat the Giant Spider then loot the [DARKSPAWN CORPSE].
Continue south defeating more Darkspawn and dodging more traps, loot the [DEAD
DWARF] for [SUPERIOR DWARVEN GUARD ARMOR] then go east. Defeat the Deep Stalkers
and their Leader. Check the [DWARF CORPSE] and [DEAD DWARF] then head back west
to find Duncan and be on your way to Ostagar.


  _______
 |   _   |
 |.  |   |
 |.  |   |
 |:  1   |
 |::.. . |stagar
+`-------'--------------------------------------------------------[05.07.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Beef Bone                            |                                      |
| Ser Garlen's Sword                   |                                      |
| Key to the Mages' Chest              |                                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 061 The Aeonar                       | Joining the Grey Wardens             |
| 066 The Chant of Light: The Blight   | Tainted Blood                        |
| 077 The Fade                         | The Grey Wardens' Cache              |
| 090 The Tranquil                     | The Hungry Deserter                  |
| 129 King Maric Theirin               | The Mabari Hound                     |
| 158 The Grey Wardens                 |                                      |
| 159 The Korcari Wilds                |                                      |
| 162 Alistair                         |                                      |
| 165 King Cailan Theirin              |                                      |
| 180 Loghain Mac Tir                  |                                      |
| 187 Wynne                            |                                      |
| 218 Legend of Luthias Dwarfson       |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  After entering Ostagar you receive the quest [JOINING THE GREY WARDENS] and
are free to explore camp. Do so by turning around and heading into the woods to
find [ELFROOT] x3, 2 [SACKS] containing [DEEP MUSHROOM], [BEEF BONE], and [20C].
A chest on the far side contains.

  Cross the bridge into the main camp. Speak with Wynne to learn about the
darkspawn and then turn the corner and speak with the Tranquil to learn about
enchantments. Across the way is Daveth, speak with him if you like then talk
with the Quartermaster to browse his wares. The chest to the left of him
contains [LONGSWORD](Grey Iron). Head up the ramp and open the scroll to obtain
[CODEX 066: THE CHANT OF LIGHT: THE BLIGHT]. Speak with Ser Jory if you wish
then speak with the prisoner in the cage. Work your way into helping him out
to obtain the quest [THE HUNGRY DESERTER].

 _____________________________________________________________________________
|=============================================================================|
| Ostagar Quartermaster (Before the Joining)                                  |
|-----------------------------------------------------------------------------|
| Small Grease Trap Plans......................................... 1g 10s 50c |
| Acid Flask Recipe............................................... 1g 06s 95c |
| Concentrated Venom Recipe.......................................... 79s 34c |
| Lesser Injury Kit Recipe........................................... 75s 89c |
| Health Poultice Recipe............................................. 75s 89c |
| Large Claw Trap Plans.............................................. 13s 80c |
| Backpack........................................................... 57s 50c |
|-----------------------------------------------------------------------------|
|=============================================================================|
| Ostagar Quartermaster - "Other" Goods                                       |
|-----------------------------------------------------------------------------|
| Fire Bomb Recipe................................................ 1g 86c 00c |
| Concentrated Deathroot Extract Recipe........................... 1g 38s 00c |
| Mild Sleeping Gas Trap Plans.................................... 1g 38s 00c |
| Rock Salve Recipe............................................... 1g 32s 00c |
| Mild Lure Plans................................................. 1g 20s 00c |
| Double-Baked Mabari Crunch Recipe.................................. 12s 00c |
|-----------------------------------------------------------------------------|
| Note: If you buy anything make sure it is the Backpack. Another one will be |
|       available after the Joining and they are the cheapest ones you will   |
|       find.                                                                 |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Speak to the guard near the cage and tell him you spoke with the prisoner.
You can either pay him 10 silver or persuade him to give you the food and water
for the prisoner. Give him the food and water to receive the [KEY TO THE MAGE'S
CHEST] which is accessible at night time when the Tranquil is not around. The
chest near the prisoner contains [SPLINTMAIL BOOTS](Iron). Head down the ramp
and to the western area to find a [ELFROOT]. Head east through the camp to find
an Elven Messenger. Speak with him and lie about needing something, tell him
you are the person he is supposed to give [SER GARLEN'S SWORD](Grey Iron) to.
Speaking with the guards outside of Loghain's and the King's tent gives you the
option to persuade the guards and pick up some information about them.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE

  If you are not a Human Noble speak with the Kennel Master. Offer to help him
to obtain the quest [THE MABARI HOUND]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  At the southern end up of camp is a chest containing [SMALL SHIELD](Elm).
Head east to find two Sacks containing [DAGGER](Iron) and [LARGE WOODEN ROUND
SHIELD](Elm). With most of the exploring done, head back towards the
Quartermaster and up the ramp to his right. At the far left is a chest
containing [SMALL SHIELD](Ash) while at the opposite end is Alistair. After
some dialogue Alistair joins the party. At the left is a chest containing
[STUDDED LEATHER BOOTS](Rough), [NOVICE FLAME RUNE], and a [NOVICE SLOW RUNE].
Return to Duncan around the camp fire to complete one quest and begin [TAINTED
BLOOD] and [THE GREY WARDENS' CACHE]. Ser Jory and Daveth join the party so
make sure they are properly equipped then exit at the western side of camp into
the Korcari Wilds.

 ___ ___
|   Y   )
|.  1  /
|.  _  \
|:  |   \
|::.| .  )orcari Wilds
`--- ---'---------------------------------------------------------[05.08.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Barbarian Mace                       | Alpha Wolf                           |
| Chasind Crusher                      | Gazarath                             |
| Chasind Flatblade                    | Genlock                              |
| Chasind Robes                        | Genlock Archer                       |
| Mud Idol                             | Genlock Rogue                        |
| Pouch of Ashes                       | Hurlock                              |
| Rigby's Field Journal                | Hurlock Alpha                        |
| Rigby's Last Will and Testament      | Hurlock Emissary                     |
| Sealed Lockbox                       | Wolf                                 |
| Thane Helmet                         |                                      |
| Wilds Bow                            |                                      |
| Wilds Flower                         |                                      |
| Vial of Darkspawn Blood              |                                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 181 Morrigan                         | Chasind Trail Signs                  |
| 312 A Pinch of Ashes                 | Last Will and Testament              |
| 313 Letter to Jogby                  | The Missionary                       |
| 314 Farewell Letter to Jogby         |                                      |
| 315 Rigby's Last Will and Testament  |                                      |
| 316 Signs of the Chasind             |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  

  Head straight into the woods and immediately encounter a pack of wolves. When
you are done disposing of them head over to Missionary Jogby and take his letter
to begin the quest [THE MISSIONARY] and [CODEX 313: LETTER TO JOGBY]. From there
turn left and find the Dying Soldier. Head north-east to an [ELFROOT] then make
your way through the camp to a [WILDS FLOWER]. Daveth will inform you that the
Kennel Master was offering a reward for one of those and you obtain the quest
[THE MABARI HOUND] if you hadn't picked it up already.

  Proceed further south and defeat the Darkspawn and move to the west side of
camp to find another [ELFROOT]. Continue west to a camp swarming with Darkspawn
and when you are done dispatching of them loot the chest to acquire [A LETTER]
and [CODEX 316: SIGNS OF THE CHASIND]. Follow the Chasind Trail Signs to find
the treasure described in the letter. Starting with the one north of the camp
on the hill and the one south around the camp. Follow the trail south and defeat
the Darkspawn that attack to find another sign. Loot the [ELFROOT] nearby and
proceed further south to find another Chasind Trail Sign that when touched
spawns 4 Genlock Rogues. Head across the water on the stones to find an Alpha
Wolf and a pack of Wolves guarding a chest. Defeat them and loot the chest to
complete [THE MISSIONARY] and obtain [CHASIND FLATBLADE], [CODEX 314: FAREWELL
LETTER TO JOGBY], and [A LETTER].

  Proceed north towards a tree bridging two hills and loot the [ELFROOT]. Make
your way around the corner and up the hill, defeating any Darkspawn that dare
challenge you. Head over to where the Darkspawn are fighting off some Wolves to
find Missionary Rigby. Loot him for [CODEX 315: RIGBY'S LAST WILL AND TESTAMENT]
which starts a quest [LAST WILL AND TESTAMENT]. There is also a [CHEST] which a
rogue can unlock nearby. Across the way on the hill is a [CHEST] and three
[WOODEN CRATES], on the opposite hill is a [DEATHROOT].

  Make your way back to the Chasind Trail Camp and examine the [HIDDEN CACHE]
under the firepit. Choose to take the lockbox to Jetta. Make your way south-east
until only a single path is present. To the east of it is an [ELFROOT] guarded
by a Genlock Rogue. Proceed down the single path south and the game auto-saves
for you. A Hurlock Emissary sits on the bridge, allow the enemy to come to you
and defeat them. Examine the last Chasind Trail Sign to obtain a new quest
[CHASIND TRAIL SIGNS]. across the bridge are several traps, be wary of them as
you defeat the Darkspawn. Loot the [DEAD SOLDIER] for [EXCERPT FROM LOCAL MYTHS
AND LEGENDS] and [POUCH OF ASHES].

  Proceed south to a campfire being wary of the Genlock Rogues that spawn as
you get too close. Loot the [ELFROOT] and the [CHASIND CACHE] which contains
numerous handy weapons and armor and completes the quest [CHASIND TRAIL SIGNS].
Head north over to a [DEATHROOT] and [PILE OF ROCKS], pour some ash on them to
summon Gazarath. Defeat him and loot the [ENCHANTER'S FOOTING] from the [PILE OF
RAGS]. Continue north looting the [ELFROOT] and defeating the attacking
Darkspawn. There is a Hurlock Alpha which will rally the other Darkspawn,
defeating him first should make the battle easier. At the side of the ruins is a
[DEATHROOT] and the [WARDEN'S CACHE] lies in pieces in the ruins. A cutscene and
dialogue ensues that eventually takes you to Morrigan's home in the Wilds.

  _______
 |   _   |
 |.  |   |
 |.  |   |
 |:  1   |
 |::.. . |stagar Part 2
+`-------'--------------------------------------------------------[05.08.01]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Enchanter's Arming Cap               | Genlock                              |
| Warden's Oath                        | Hurlock                              |
|                                      | Hurlock Alpha                        |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
|                                      | After the Joining                    |
|                                      | The Tower of Ishal                   |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 _____________________________________________________________________________
|=============================================================================|
| Ostagar Quartermaster (After the Joining)                                   |
|-----------------------------------------------------------------------------|
| Small Grease Trap Plans......................................... 1g 10s 40c |
| Acid Flask Recipe............................................... 1g 06s 95c |
| Concentrated Venom Recipe.......................................... 79s 34c |
| Lesser Injury Kit Recipe........................................... 75s 89c |
| Health Poultice Recipe............................................. 75s 89c |
| Large Claw Trap Plans.............................................. 13s 80c |
| Backpack........................................................... 57s 50c |
|-----------------------------------------------------------------------------|
|=============================================================================|
| Ostagar Quartermaster - "Other" Goods                                       |
|-----------------------------------------------------------------------------|
| Fire Bomb Recipe................................................ 1g 86c 00c |
| Concentrated Deathroot Extract Recipe........................... 1g 38s 00c |
| Mild Sleeping Gas Trap Plans.................................... 1g 38s 00c |
| Rock Salve Recipe............................................... 1g 32s 00c |
| Mild Lure Plans................................................. 1g 20s 00c |
| Double-Baked Mabari Crunch Recipe.................................. 12s 00c |
|-----------------------------------------------------------------------------|
| Note: Stop by again to find another Backpack for cheap.                     |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE!

  If you have the Return to Ostagar DLC save the Key you get from [THE HUNGRY
DESERTER], it will be used later to obtain much better loot.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  After more dialogue you receive the treaties and Morrigan escorts you back to
camp. Now is the only time for you to turn in several quests, starting with
[THE MABARI HOUND] which you can bargain for a reward of 20 silver. Open the
gate and check the [NOTE] for [CODEX 120: DOGS IN FERELDEN]. The other quest is
[THE HUNGRY DESERTER] where you open the chest near where the Tranquil was
standing during the day time. The chest contains many helpful items for mages.
Return to Duncan around the campfire to complete [THE TAINTED BLOOD] and [THE
GREY WARDENS' CACHE]. A cutscene and dialogue ensues and when you awake you
receive all the gear Daveth and Ser Jory were wearing. You also receive a new
quest [AFTER THE JOINING]. Your Mabari also rejoins your party if you are a
Human Noble.

  Move down towards Duncan, Loghain, and the King to initiate a cutscene and
more dialogue. Afterwards you receive a new quest [THE TOWER OF ISHAL]. Make
your way back towards the bridge to start a cutscene. Cross the bridge to find
out that the tower has been taken. Guards will fill out the remainder of your
party. Head up the stairs and take out the Darkspawn. Two [WOODEN CRATES] sit
to the left and against the tower is a [DEATHROOT]. Two more [WOODEN CRATES]
and two [BARRELS] sit on the south-eastern part of the upper layer. Continue
past the camp fires to find more Darkspawn. Up the ramp defeat the Hurlock
Alpha and loot the [DEATHROOT] in the corner. A locked [CHEST] sits to the
right of the ramp before entering the Tower of Ishal.

  _______
 |       |
 |.|   | |
 `-|.  |-'
   |:  |
   |::.|he Tower of Ishal
+--`---'----------------------------------------------------------[05.09.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Havard's Aegis                       | Genlock                              |
| Tribal Necklace                      | Genlock Alpha                        |
| Warden Recruit Shield                | Genlock Emissary                     |
|                                      | Hurlock                              |
|                                      | Ogre                                 |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 036 Havard's Aegis                   | A Paragon of Her Kind                |
| 166 Ser Cauthrien                    | Broken Circle                        |
| 170 Arl Eamon Guerrin                | Nature of the Beast                  |
| 172 Flemeth                          | The Arl of Redcliffe                 |
| 201 The History of the Chantry:      |                                      |
|     Chapter 1                        |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  The bottom floor of the Tower of Ishal is very open and filled with traps.
Keep your eye out for the traps as you make your way past the barricades,
killing all Darkspawn in your path. The Genlock emissary in the back can be
annoying so utilize stuns on him. There is a [CHEST] to the right of the exit.
In the next room, regardless of which door you open, you get attacked from both
sides. Work one side at a time to overcome this. In this room are a [CHEST],
[WOODEN CHEST], and two [WOODEN CRATES]. Continue into the next room battling
more Darkspawn as you go. Loot the [CHEST] against the back wall then proceed
to the 2nd floor.

  The 2nd floor starts off a circular area with a [CHEST] to the left and a
[WOODEN CRATE] to the right side. Exit the circle and enter the right door;
kill the Darkspawn. There is a [WOODEN CRATE] at the end; open the door. Read
the discarded book to obtain [CODEX 201: THE HISTORY OF THE CHANTRY: CHAPTER 1].
Just a bit further is a locked [CHEST]. Utilize the Ballista to get a jump start
on the enemy. Defeat them and enter the door at the right where two [WOODEN
CRATES] lie. Open the Metal Door and dispose of the Darkspawn; loot the [CHEST]
and [WOODEN CRATE] then proceed to the 3rd floor.

  Loot the [PILE OF BONES] and continue forward to find more Darkspawn and a
[WEAPON STAND]. In the next room is another swarm of Darkspawn, but note the
Cage Release which will release the Mabari War Hounds that are caged and fight
on your side. Defeat the Genlock Alpha and loot the [WOODEN CHEST] in the corner
if possible. Open the first door on the left and run into it to avoid fighting
extra enemies. There are two [CRATES] in this room, one in the middle room, and
another two in the third room. Past the metal door lie more Darkspawn but also
a [CHEST] and [WEAPON STAND], when ready proceed to the top floor to encounter
the first boss of the game.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Ogre                                                                        |
|-----------------------------------------------------------------------------|
| Drops: Havard's Aegis (Yew)                                                 |
|-----------------------------------------------------------------------------|
|  The tactic here is let your characters beat on the Ogre and whichever one  |
| he attacks control and use to kite (run away from) the Ogre. If the Ogre    |
| switches targets then simply switch to that character and kite again. If    |
| the Ogre gets a hold of a character use Alistair's Shield Bash to force it  |
| to let go.                                                                  |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  There are two [BARRELS] in the back, one always contains a gift. Light the
beacon and watch the cutscene. When you awake at Morrigan's home feel free to
ask questions. There are two [CHESTS] that can be opened and once completed
exit the room. Here dialogue with Flemeth ensues and Morrigan eventually joins
the party as you begin your journey to unite the nations against the blight.
You obtain [CODEX 170: Arl Eamon Guerrin], [CODEX 172: FLEMETH], and the four
quests [THE ARL OF REDCLIFFE], [A PARAGON OF HER KIND], [NATURE OF THE BEAST],
and [BROKEN CIRCLE]. Exit the area and head for Lothering.

  ___
 |   |
 |.  |
 |.  |___
 |:  1   |
 |::.. . |othering
+`-------'--------------------------------------------------------[05.10.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Ancient Elven Boots                  | Bandit                               |
| Bronze Symbol of Andraste            | Bandit Leader                        |
| Golden Scythe 4:90 Black             | Black Bear                           |
| Knight's Locket                      | Commander                            |
| Knight's Note                        | Genlock                              |
| Oathkeeper                           | Genlock Archer                       |
| Sarha's Keepsake                     | Giant Spider                         |
| Small Carved Statuette               | Hurlock                              |
|                                      | Hurlock Alpha                        |
|                                      | Rebel                                |
|                                      | Soldier                              |
|                                      | Wolf                                 |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 049 Thorn of the Dead Gods           | A Fallen Templar                     |
| 070 The Imperial Chantry             | A Last Keepsake                      |
| 091 The Sacred Ashes of Andraste     | A Poisonous Proposition              |
| 109 The Chasind                      | Dereliction of Duty                  |
| 128 Lothering                        | Lothering and the Imperial Highway   |
| 163 Queen Anora                      | More Than Just Plants                |
| 179 Leliana                          | Scraping the Barrel                  |
| 184 Sten                             | The Qunari Prisoner                  |
| 185 Bann Teagan Guerrin              | Traps are a Girl's Best Friend       |
| 195 Adventures of the Black Fox      | When Bears Attack                    |
| 211 The First Blight: Chapter 1      |                                      |
| 231 A Note From Ser Henric           |                                      |
| 309 Letter from the Blackstone       |                                      |
|     Irregulars                       |                                      |
| 310 Blackstone Letter of Conscription|                                      |
| 326 Maleficarum Regrets              |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  After a cutscene the group runs into some Bandits. You can persuade them if
you wish and earn yourself 20 silver or take them out. Either way you gain two
new quests [BANDITS ON THE ROAD] and [LOTHERING AND THE IMPERIAL HIGHWAY]. If
you choose to fight them you are left with the choice of letting them go or
slaying them for their crimes. Loot the [DEAD TEMPLAR] to begin a new quest
[A FALLEN TEMPLAR] and obtain [CODEX 231: A NOTE FROM SER HENRIC]. There are two
[CRATES] to be opened on the other side of the wagons. Head down the ramp for
some dialogue and when you regain control of your character head towards the
camp area. Loot the [ELFROOT] and 3 [BROKEN CRATES] in this area full of
refugees. Head north past the Farmer to find another [ELFROOT] then head into
the main part of town. Here you will find a [CRATE], [RUBBLE], a [BARREL],
2 [WOODEN CRATES], a [CHEST], and a [PILE OF SACKS].

 _____________________________________________________________________________
|=============================================================================|
| Merchant                                                                    |
|-----------------------------------------------------------------------------|
| Freeze Bomb Recipe.............................................. 1g 48s 80c |
| Fire Bomb Recipe................................................ 1g 48s 80c |
| Concentrated Venom Recipe....................................... 1g 10s 40c |
| Concentrated Deathroot Extract Recipe........................... 1g 10s 40c |
| Enchanter's Staff............................................... 4g 64s 00c |
| Wine............................................................ 0g 00s 24c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  If you speak with the robbed family and tell them you took care of the Bandits
they leave. The merchant at the wagon is squabbling with a lady over prices. If
you have some points in Coercion you can persuade him to lower prices, otherwise
he leaves the town. Approach the Chanter's Board and accept the quest [BANDITS,
BANDITS, EVERYWHERE]. Head towards the Chantry to find a Doomsayer and a crowd.
Persuade him and the crowd that there is hope and they will go to Denerim. Enter
the Chantry and observe the book on the right side of the hall to obtain [CODEX
211: THE FIRST BLIGHT: CHAPTER 1]. Speak with Ser Bryant and mention the Bandits
that you disposed of to receive a reward. Probe him until you can ask if he can
give any more help in which he gives you the [CHANTRY CABINET KEY]. Speak with
Ser Donall and eventually mention Ser Henric's death. You can ask for a reward
which yields 1 Sovereign.

  To the left is a book yielding [CODEX 195: ADVENTURES OF THE BLACK FOX], a
bookshelf, and a [CHEST]. At the other end open the [CABINET] for some [HEALTH
POULTICES] and then enter the smaller room to find another book [CODEX 70: THE
IMPERIAL CHANTRY]. You can speak with the Revered Mother but at current she is
of no use; leave the Chantry. Cross over to the other side of town where 2
[CHESTS], a [BARREL], a [WOODEN CRATE], [ELFROOT], a [SACK], and a [PILE OF
FILTH] can be found. Enter Dane's Refuge for a scene where you meet some of
Loghain's men. Defeat them and then either slay them or send them running back
to Loghain with a message. Afterwards Leliana can be added to the party through
dialogue.

 _____________________________________________________________________________
|=============================================================================|
| Darlin                                                                      |
|-----------------------------------------------------------------------------|
| Small Grease Trap Plans......................................... 1g 24s 80c |
| Lyrium Potion Recipe............................................ 0g 97s 50c |
| Incense of Awareness Recipe..................................... 0g 91s 65c |
| Lesser Injury Kit Recipe........................................ 0g 85s 80c |
| Mild Lure Plans................................................. 0g 78s 00c |
| Large Shrapnel Trap Plans....................................... 0g 15s 60c |
| Large Claw Trap Plans........................................... 0g 15s 60c |
| Thorn of the Dead Gods.......................................... 2g 41s 80c |
| Sailor's Crossbow............................................... 2g 92s 50c |
| Lightning Rod................................................... 3g 12s 00c |
| Warpaint of the Vanguard........................................ 4g 94s 00c |
| Kaddis of the Courser........................................... 3g 56s 20c |
| Amulet of Accord................................................ 1g 62s 50c |
| Golden Rope Necklace............................................ 0g 14s 30c |
| Ale............................................................. 0g 00s 02c |
| Shiny Gold Ring................................................. 0g 13s 00c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Speak with Sten who is locked in a cage just outside town. Tell him you are a
Grey Warden and could use his help, asking if the Revered Mother would free him
to acquire the quest [THE QUNARI PRISONER]. Return to the Revered Mother in the
Chantry and have her release Sten in to your custody. Talk to Sten again and he
will join your party if you desire.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SIDE QUESTING

  As far as acquiring characters and turning in the quests you've already
completed, Lothering is done. Everything else is a side quest and provides
extra. You may skip to the bottom portion of this section if you choose to
continue without doing side quests.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Speak with the Blackstone Liaison to gain access to new quests via the box -
[SCRAPING THE BARREL] and [DERELICTION OF DUTY]. Speak with Darlin to check his
wares and acquire a new quest [A POISONOUS PROPOSITION]. The spare room contains
a [CHEST], [PILE OF SACKS], and a [BARREL] for looting; exit the building. Elder
Miriam has a quest [MORE THAN JUST PLANTS] available pending a character has
some points in Herbalism. Looting the [ELFROOT] and creating 3 [LESSER HEALTH
POULTICES] allows you to complete the quest. Speak with Allison if any of your
characters has a point in Trap-making to acquire the quest [TRAPS ARE A GIRL'S
BEST FRIEND]. Make three Spring Traps to finish the quest.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STEALING

  If you persuaded the Merchant to stay you can steal from him an [IMPERIUM
CROSSBOW](Dragonthorn) - a very good crossbow if you have an Archer with the
equivalent of 30 strength.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Patter Gritch can be found outside the Revered Mother's room, this satisfies
one of three requirements for [SCRAPING THE BARREL] and this is your only chance
to give him the letter. Leave town via the north exit and head west to find an
[ELFROOT] and [CHEST]. The refugees nearby decide to foolishly attack you, so
dispose of them. There is some [RUBBLE] off to the left and further north is a
ramp. Head up the ramp and dispatch of the Hurlock Alpha led Darkspawn. Speak
with the dwarves who, at the moment, choose not to follow you. Loot the Blood
Mage to obtain [CODEX 326: MALEFICARUM REGRETS] and also the [CRATE] nearby.

  Head down the ramp and loot the two [ELFROOT] then approach and defeat the
group of bandits in the field. Head south from there to find an [ELFROOT] and
another group of bandits directly east. Head north to find a [LANDMARK TREE] and
a [DEATHROOT], the tree is used for your Mabari to gain a buff. Continue north
to another [ELFROOT] then follow the eastern coast south to a group of spiders.
Go north-west past the Landmark Tree to another [ELFROOT] and the final group of
bandits led by the Bandit Leader; a [CHEST] and a [SACK] lay behind the bandits.

  Return to town and turn in your completed quests and use the Chanter's Board
to acquire [WHEN BEARS ATTACK] and [A LAST KEEPSAKE]. Head towards the Landmark
Tree and defeat the attacking Wolves. Loot the nearby Corpse to find the
keepsake for the quest. Head north-east to find the pack of black bears. When
you turn in these quests you will receive a decent main-hand sword called
[OATHKEEPER].

  When you are ready to leave head to the north-west corner outside of town,
where you saved the dwarves from the Darkspawn, to leave.

  _______
 |   _   |
 |.  1___|
 |.  |___
 |:  1   |
 |::.. . |amp
+`-------'--------------------------------------------------------[05.11.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
|                                      |                                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 039 Bard's Dancing Shoes             | Enchantment                          |
| 098 The History of the Drydens       | Soldier's Peak                       |
| 191 Sophia Dryden                    |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  After waking from the dream and entering dialogue with Alistair you are free
to roam camp. You gain a new quest [ENCHANTMENT] that you can turn in to Sandal,
one of the dwarves you saved earlier. Bodahn has a plethora of things that you
may purchase but at this time you probably don't have the money to afford most
of them. One item you should look for is the Backpack usually found at the
bottom of the item list. Levi Dryden has a quest that you may take apart in if
you have the Warden's Keep DLC called [SOLDIER'S PEAK]. You can speak with any
party members and change their affection based on your choices in dialogue.

 _____________________________________________________________________________
|=============================================================================|
| Bodahn's Wares                                                              |
|-----------------------------------------------------------------------------|
| Tome of Physical Technique..................................... 22g 50s 00c |
| Tome of Arcane Technique....................................... 22g 50s 00c |
| The Veshialle................................................. 133g 55s 00c |
| Sylvan's Mercy.................................................. 8g 92s 50c |
| Conspirator's Foil.............................................. 5g 55s 00c |
| Proving Helm.................................................... 1g 95s 00c |
| Spirit Hands.................................................... 2g 85s 00c |
| Angled Strikers................................................. 0g 52s 50c |
| Bard's Dancing Shoes........................................... 10g 35s 00c |
| Imperial Weavers................................................ 1g 95s 00c |
| Silverhammer's Tackmasters...................................... 1g 95s 00c |
| Earthheart's Portable Bulwark................................... 9g 45s 00c |
| Collective Arming Cowl.......................................... 1g 72s 50c |
| Enchanter's Arming Cap.......................................... 1g 50s 00c |
| Blackmetal Torque............................................... 5g 62s 50c |
| The Spellward.................................................. 87g 57s 50c |
| Par Vollen Willstone............................................ 2g 17s 50c |
| Dalish Pendant.................................................. 1g 42s 50c |
| Dalish Hunter's Belt............................................ 2g 41s 50c |
| Dwarven Merchant's Belt......................................... 0g 93s 75c |
| Longbowman's Belt............................................... 0g 75s 00c |
| Hailstone....................................................... 1g 03s 50c |
| Ember........................................................... 1g 03s 50c |
| Golden Rope Necklace............................................ 0g 16s 50c |
| Backpack........................................................ 7g 50s 00c |
|-----------------------------------------------------------------------------|
| Note: Bodahn also sells various runes and has an unlimited supply of certain|
|       reagents. He resets his items when you leave so the next time you come|
|       by his inventory will be replenished and anything you sold to him is  |
|       gone.                                                                 |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  You now have many choices when entering the World Map. Any of them will
progress the story line for the most part, but the guide will assume you have
gone to Circle Tower and assisted the Magi first. You gain a healer and many
numerous stat upgrades for free not to mention that Redcliffe calls on the
assistance of the Circle Magi as a "good" option. Choose Lake Calenhad Docks.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE:

  As you travel Ferelden you may enter The Crater which has a [PILE OF ORE] that
has a [METEOR METAL ORE] in it. This is given to the smith at the Warden's Keep,
an area accessible only via DLC.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  ___
 |   |
 |.  |
 |.  |___
 |:  1   |
 |::.. . |ake Calenhad Docks
+`-------'--------------------------------------------------------[05.12.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Guild Supplies                       | Sammael the Deserter                 |
| Love Letter                          | Shady Thug                           |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 242 Correspondence Interruptus       | Careless Accusations                 |
| 317 The Mages' Collective            | Herbal Magic                         |
| 329 Letter of Termination            | Notice of Termination                |
|                                      | Places of Power                      |
|                                      | Thy Brother's Killer                 |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  There are three [DEATHROOTS] at the beginning here - left, right, and down the
ramp. Heading left you can loot two [SACKS], an [ELFROOT], and two [BARRELS]
whilst taking out Sammael the Deserter satisfying a quest requirement for
[DERELICTION OF DUTY]. Speak with the Mages' Collective Liaison to gain access
to their quests, [PLACES OF POWER], [CARELESS ACCUSATIONS], [NOTICE OF
TERMINATION], [THY BROTHER'S KILLER], and [HERBAL MAGIC]. Kester will explain
that you currently cannot cross the lake. Enter the Spoiled Princess and unlock
the [CHEST], if your skill is high enough, to obtain [LOVE LETTER](1).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LOVE LETTERS

  There is a quest later in the game that requires you to turn in a multitude of
these items. Don't throw them away! From here on out they will be labeled so you
may go back if you missed any.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 _____________________________________________________________________________
|=============================================================================|
| Innkeeper                                                                   |
|-----------------------------------------------------------------------------|
| Fire Trap Plans................................................. 1g 53s 60c |
| Small Grease Trap Plans......................................... 1g 15s 20c |
| Mild Choking Powder Trap Plans.................................. 0g 82s 80c |
| Kaddis of the Siege-Breaker..................................... 3g 85s 20c |
| Wine............................................................ 0g 00s 18c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Leave the Spoiled Princess and speak to Carroll on the docks. Persuade or
intimidate him so you can gain access to the Circle Tower.

  _______
 |   _   |
 |.  1___|
 |.  |___
 |:  1   |
 |::.. . |ircle Tower
+`-------'--------------------------------------------------------[05.13.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Apprentice's Amulet                  | Abomination                          |
| Archon Robes                         | Bewitched Templar                    |
| Black Grimoire                       | Blood Mage                           |
| Buckle of the Winds                  | Charmed Templar                      |
| Chantry Amulet                       | Desire Abomination                   |
| Charged Mitts                        | Desire Demon                         |
| Love Letter                          | Devouring Corpse                     |
| Sailor's Charm                       | Enraged Corpse                       |
| Scroll of Banastor x2                | Greater Rage Demon                   |
| Shiver                               | Hunger Abomination                   |
| Silver Chain                         | Keili                                |
| Small Gold Bar                       | Kinnon                               |
| Sun Blonde Vint-1                    | Lesser Rage Demon                    |
| The Rose of Orlais                   | Petra                                |
| Water-Stained Portrait                | Possessed Templar                    |
| White Runestone                      | Rage Abomination                     |
|                                      | Shambling Corpse                     |
|                                      | Skeleton Archer                      |
|                                      | Wynne                                |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 241 The Black Vials                  | Five Pages, Four Mages               |
| 243 Circles Within Circles           | Summoning Sciences                   |
| 244 Desire and Need                  | Watchguard of the Reaching           |
| 245 The Notes of Arl Foreshadow      |                                      |
| 246 Irving's Mistake                 |                                      |
| 247 Promises of Pride                |                                      |
| 248 Extracurricular Studies          |                                      |
| 301 Summoning Sciences               |                                      |
| 322 The Scrolls of Banastor          |                                      |
| 324 Five Pages, Four Mages           |                                      |
| 325 Watchguard of the Reaching       |                                      |
| 328 The Spot                         |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _____________________________________________________________________________
|=============================================================================|
| Quartermaster                                                               |
|-----------------------------------------------------------------------------|
| Flaming Coating Recipe.......................................... 5g 32s 80c |
| Injury Kit Recipe............................................... 4g 46s 40c |
| Lesser Spirit Balm Recipe....................................... 3g 40s 80c |
| Fire Bomb Recipe................................................ 1g 11s 60c |
| Lyrium Potion Recipe............................................ 0g 90s 00c |
| Incense of Awareness Recipe..................................... 0g 84s 60c |
| Tome of Arcane Technique....................................... 18g 00s 00c |
| Liberator's Mace................................................ 2g 61s 60c |
| Staff of the Magister Lord.................................... 128g 88s 00c |
| Pocketed Searing Gloves......................................... 2g 28s 00c |
| Polar Gauntlets................................................. 2g 28s 00c |
| Reinforced Magus Cowl........................................... 2g 34s 00c |
| Andruil's Blessing............................................ 106g 02s 00c |
| Spiral Band..................................................... 0g 82s 80c |
| Thorn........................................................... 0g 82s 80c |
| Remarkable Malachite............................................ 1g 44s 00c |
| Backpack........................................................ 6g 00s 00c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Agree to aid the Magi with their crisis or help the Templars destroy all the
mages that remain. The Quartermaster sells decent gear if you can afford it.
There is a [VASE] in the corner and the door at the opposite end is the goal.
In the first room on the right there is a [CHEST], [APPRENTICE'S FOOTLOCKER]
(which gives you a quest [WATCHGUARD OF THE REACHING] and [CODEX 325: WATCHGUARD
OF THE REACHING]), a [PILE OF FILTH], and a [VANITY]. The second room contains
two [APPRENTICE'S FOOTLOCKERS], one of which gives you [CODEX 328: THE SPOT], a
[CHEST] and [PILE OF FILTH] can also be found in the room. Head back to the
previous room and check [DENRI'S BED] for a few items.

  Through the door at the end of the hall is another cutscene. Choose to aid
Wynne and she will join the party and be mandatory for the rest of this section
or kill her and continue onward. There is a [CHEST] in the back corner of the
room, but where you want to go is through the barrier that Wynne has set up.
Make your way into the library to find a Desire, Hunger, and Rage Abomination
waiting for you. Loot the [PILE OF BOOKS] in front of you, a [SOLDIER'S CORPSE]
and the [TORN BOOK] which yields [CODEX 301: SUMMONING SCIENCES] and the quest
[SUMMONING SCIENCES]. Around the corner is another [SOLDIER CORPSE], [PILE OF
BOOKS], and an [APPRENTICE NOTE].

  The third area of the library holds a few enemies that are best kited back a
little bit. Loot the [PILE OF RAGS] to obtain [CODEX 247: PROMISES OF PRIDE].

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SUMMONING SCIENCES

  Exercise One
   - Address the summoning font.
   - Select the second passage from the Tome of Spirit Personages, second shelf.
   - Pass open hands through the first summoning flames (select first flames).

 The first exercise results in a Spirit Hog which holds gems.

  Exercise Two
   - Address the summoning font.
   - Recite the Rodercoms Uncommon Calling, first column support shelves.
   - Place one silver coin at the feet of the statue of Magus Gorvish
   - Pass open hands through the second summoning flames.

 The second exercise results in summoning a Trickster Whim which can be stolen
from.

  Exercise Three
   - Alert senior magi of lesson commencement (You don't do this)
   - Address the summoning font.
   - Recite the second passage of Elvorn's Grande Bestiary, sealed texts, third
     area.
   - Trace the chosen sigil on the first area common table.
   - Place a lock of hair between the pages of the Spiritorum Etherialis, right
     of the sealed texts.
   - Perform Callum's Gesture (two fingers) at the statue of Magus Gorvish.
   - Breathe on the dried hemlock in the Novice Phylactery, second column
     support shelves.
   - Pass open hands through the third summoning flames.

  The third exercise summons a Fade Rifter which you must battle and defeat. It
will always dropped [CHARGED MITTS], decent gloves for a mage.

  Summoning the Fourth
   - Repeat all exercises one through three without returning to the summoning
font then pass open hands through the fourth summoning flames in the Apprentice
Quarters.

  While not in the codex, this exercise summons Arl Foreshadow who you can
steal [CODEX 245: THE NOTES OF ARL FORESHADOW] from.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  Open the door at the end of the library and defeat the Greater Rage Demon.
Loot the [TORN BOOK], [SOLDIER CORPSE], [CHARRED CORPSE], and observe the
[MYSTICAL SITE OF POWER] to fulfill a quest requirement for [PLACES OF POWER].
Exit through the door at the top of the stairs to enter the second floor.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 SECOND FLOOR                        [05.13.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Approach Owain and speak with him to advance the quest line and discover that
Blood Mages are at work; loot the [PILE OF FILTH] and [CHARRED CORPSE]. The
eastern door is the only one you can pass through at the moment. The Senior Mage
Quarters is sealed off with a barrier, defeat the three Blood Mages to release
the barrier. You can kill the Blood Mage that begs for her life or kill her,
either way a mage named Uldred has gone crazy. Loot the [PILE OF BOOKS] then
check the rest of the room to find [BEL'S CACHE], a [CHEST], [ANCIENT TEXT] that
yields a [SCROLL OF BANASTOR](1), and another [APPRENTICE NOTE].

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SCROLLS OF BANASTOR

  Much like the Love Letters, Scrolls of Banastor are turned in for a quest you
will obtain later in the game. They too will be marked and numbered through out
the guide.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Head into the hall and open the first door, defeating the enemies that appear.
In this room is a [CHARRED CORPSE], a [CHEST] containing a [LOVE LETTER](2), and
a [PILE OF BOOKS]. Make your way to the next room which is filled with Shambling
Corpses. To the right is a [CHEST], turn around to find an [ARMOIRE]. More
enemies lurk further in the room, dispose of them and check the [VANITY] for
another gift. Search the [CLOSET] to find Godwin hiding inside, he thanks you
for saving him. Head to the third room where two Blood Mages are battling an
Abomination. Help them destroy the abomination then kill them, one holds a
[CREATIONIST CORD], a decent belt. Acquire the [APPRENTICE NOTE], loot the [PILE
OF BOOKS], and the [CHEST].

  Continue down the hall into the next room and defeat the enemies. There is an
[ARMOIRE] and [SCROLLS] that can be looted. In the adjacent room loot the
[SOLDIER CORPSE] and [CHARRED CORPSE] which carry a [CHANTRY AMULET] and [ICE
BAND]. Prepare yourself for a tough battle and observe the [TOPPLED STATUE] to
summon a Revenant. Loot it once defeated to obtain [CODEX 241: THE BLACK VIALS].
The last room is Irving's office, check the [BOOKCASE] for [CODEX 074: THE
FRATERNITY OF ENCHANTERS], [IRVING'S CHEST] which contains a story gift [BLACK
GRIMOIRE] (give it to Morrigan to start [FLEMETH'S GRIMOIRE], the [ENCHANTER'S
DESK], and the [ENCHANTER'S SCROLL] which yields [CODEX 246: IRVING'S MISTAKE].
The [CABINET], [CHEST], and [SCRAP PAPER] are also worth noting in the corner;
the scrap paper yields [CODEX 243: CIRCLES WITHIN CIRCLES]. Make your way to the
third floor.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  THIRD FLOOR                         [05.13.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  There is a [CHEST] on the other side of the statue. Open the door near the
stairs to enter the Great Hall. Check the [ANCIENT TEXTS] to find another
[SCROLL OF BANASTOR](2) then the [CHARRED CORPSE] which will spawn a few enemy.
An Arcane Horror will enter from the far side, be sure to take it out with your
ranged character because it can inflict some damage. Loot the [CHARRED CORPSE]
at the far end as well as the [PILE OF BOOKS] and the [APPRENTICE NOTE] which
should update the quest [WATCHGUARD OF THE REACHING]. Enter the next room where
a [CHARRED CORPSE] and [CHEST] can be looted.

  Open the door to the next room but don't enter it without disarming the
Leghold Trap immediately in front of it. Let the Abominations come to you as you
can easily pick them off this way. Looting them should update a codex. March
further into the room to spawn demons that are easily dispatched of. There is a
[SOLDIER CORPSE] to be looted in the middle of the room. Check the first room on
the right that has a trap immediately inside the door. Kill the Possessed
Templar and loot the [CLOSET], [TORN PAGE] which yields [CODEX 324: FIVE PAGES,
FOUR MAGES], and a [PILE OF BOOKS].

  The next room on the right has a [CABINET] and another [TORN PAGE]. The next
room has many Charmed Templar being controlled by a Desire Demon. There are two
more [TORN PAGES] and an [ARMOIRE] in this room. The final room yields the last
[TORN PAGE] and a [CHEST]. You should acquire the quest [FIVE PAGES, FOUR MAGES]
which you will complete later. Approach the door leading to the middle area, the
game will auto-save. Enter and defeat the Abomination-led enemies. Be sure to
loot everything as the Abomination has a [WHITE RUNESTONE].

  Leave this room for now and enter the large room with the statues along the
back wall. Observe them in this order; left-most holding a bowl, right-most with
a sword pointed upward, middle with a sword pointed downward, and then the
statue in the middle room with the shield. This will update a quest but we'll
get to it later. Head to the fourth floor.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 FOURTH FLOOR                        [05.13.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  There is a [PILE OF RUBBLE] to the left which yields [CODEX 248: EXTRA-
CURRICULAR STUDIES] and a [CHEST] off to the right. Head around the circle and
enter the first door on the left. Here a Desire Demon has a Templar bewitched.
Interestingly enough if you choose to let them go Leliana approves. However, if
you kill the demon the Bewitched Templar drops [TEMPLAR ARMOR] and [CODEX 244:
DESIRE AND NEED]. The [BOOK] yields [CODEX 154: THE TEVINTER IMPERIUM], the
[VANITY] and [CLOSET] contain a gift. The other room on the left has more
enemies and a Blood Mage, a Leghold Trap sits in the doorway. The Blood Mage
drops [ARCHON ROBES], there is a [PILE OF BOOKS], [CHEST], and [CLOSET] to be
looted though the chest requires high cunning to unlock.

  Enter the middle room to meet a demon that throws you into the fade. You gain
a new quest [LOST IN DREAMS].

  _______
 |   _   |
 |.  1___|
 |.  __)
 |:  |
 |::.|ade
+`---'------------------------------------------------------------[05.14.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Beastman's Dagger                    | Arcane Horror                        |
| Beef Bone                            | Burning Demon                        |
| Cinderfel Gauntlets                  | Burning Hound                        |
| Kaddis of the Lady of the Skies      | Burning Templar                      |
| Litany of Adralla                    | Chantry Priest                       |
| Mabari War Harness                   | Crazy Mage                           |
| The Libertarian's Cowl               | Darkspawn Emissary                   |
| Yusaris                              | Darkspawn Spirit                     |
|                                      | Desire Abomination                   |
|                                      | Dragonling                           |
|                                      | Duncan                               |
|                                      | Flaming Darkspawn                    |
|                                      | Genlock                              |
|                                      | Genlock Alpha                        |
|                                      | Greater Rage Demon                   |
|                                      | Greater Shade                        |
|                                      | Hunger Abomination                   |
|                                      | Hurlock                              |
|                                      | Hurlock Emissary                     |
|                                      | Lesser Rage Demon                    |
|                                      | Lesser Shade                         |
|                                      | Mage                                 |
|                                      | Mage Instructor                      |
|                                      | Mage Pupil                           |
|                                      | Ogre                                 |
|                                      | Priest                               |
|                                      | Rage Demon                           |
|                                      | Rhagos                               |
|                                      | Servant                              |
|                                      | Shade                                |
|                                      | Shambling Corpse                     |
|                                      | Slavren                              |
|                                      | Sloth Abomination                    |
|                                      | Stone Golem                          |
|                                      | Templar Dreamer                      |
|                                      | Uthkiel the Crusher                  |
|                                      | Warden                               |
|                                      | Wisp Wraith                          |
|                                      | Yevena                               |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 011 Dragon                           |                                      |
| 013 Ghoul                            |                                      |
| 014 Golem                            |                                      |
| 027 Sloth Demon                      |                                      |
| 031 Wisp                             |                                      |
| 051 Yusaris: The Dragonslayer        |                                      |
| 079 Lyrium                           |                                      |
| 089 Beyond the Veil: Spirits and     |                                      |
|     Demons                           |                                      |
| 092 The Veil                         |                                      |
| 198 The Legend of Calenhad: Chapter 2|
| 292 Shapeshifting: Burning Man Form  |                                      |
| 293 Shapeshifting: Golem Form        |                                      |
| 294 Fade Shapeshifting               |                                      |
| 295 Shapeshifting: Spirit Form       |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PERMANENT STAT INCREASES

  You can increase your stats permanently by finding the 21 different items that
do so. Below is the total number of stat increases for each stat:

Cunning      - 5
Strength     - 4
Willpower    - 4
Dexterity    - 4
Constitution - 2
Magic        - 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Move forward and speak with Duncan, whom you eventually determine is fake.
Defeat him and the two Wardens and use the [LYRIUM] to heal. Then touch the Fade
Pedestal and choose The Raw Fade.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 THE RAW FADE                        [05.14.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Here you meet Niall who tells you of the trap the Sloth Demon has you in. Go
through the Fade Portal and defeat the demon. A spirit in the form of a mouse
grants you the power to shapeshift into it's form. Turn into a Mouse and use the
Mouse Hole. Defeat the demon then observe the [DISTURBING STATUE] to obtain
[CODEX 089: BEYOND THE VEIL: SPIRITS AND DEMONS]. Proceed through the Fade
Portal and defeat the enemies as you make your way to another one, it takes you
back to Niall. Use the Fade Pedestal and choose The Burning Tower.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               THE BURNING TOWER                     [05.14.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  When you enter turn into a Mouse and enter the Mouse Hole. Click the [ESSENCE
OF CUNNING] to gain +1 to that stat. Head back through the Mouse Hole and open
the door to the hall, then go to the first room on the right. Defeat the Burning
Templar and move to the next room. Open the door here to find more Burning
Templars. The Massive Door cannot be opened and the other door has fire behind
it so use the door at the top of the stairs. Follow the path avoiding the flames
until you find a Mouse Hole, use it. Defeat the Templar Dreamer to obtain the
Burning Man shapeshift ability. Use the Fade Pedestal and choose Mages Asunder.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 MAGES ASUNDER                       [05.14.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Take the northern mouse hole and click the [FONT OF STRENGTH] to gain +1 to
that stat. The [BOOKCASE] contains [CODEX 075: HIERARCHY OF THE CIRCLE]. Return
to the entrance room and exit through the door to the next room. Defeat the
Mages and move to the next room, observe the [BOOKCASE] to obtain [CODEX 076:
HISTORY OF THE CIRCLE]. Defeat the Crazy Mages in the fourth room and open the
door at the end of the hall. Kill the Servants then turn into the burning man,
open the door and pass through the inferno.

  Continue to defeat your enemies until you reach the final room with a [BOOK]
and some Mage Instructors, the book grants [CODEX 083: THE CARDINAL RULES OF
MAGIC]. Proceed up the stairs to a new room where the Cursed Dreamer is under
attack. He grants you his power to turn into a Golem with massive strength.
Continue up the stairs where more enemies await. The [SCHOOL OF SPIRIT] yields
[CODEX 088: THE FOUR SCHOOLS OF MAGIC: SPIRIT] where as the [NOTE] yields [CODEX
078: THE HARROWING].

  Turn into a Golem and destroy the Massive Door. Defeat the Priests and make
you way to the north-eastern room where a [SCHOOL OF CREATION] adds [CODEX 085:
THE FOUR SCHOOLS MAGIC: CREATION]. The south-western room has an [ESSENCE OF
WILLPOWER] which gives +1 to Willpower and a [SCHOOL OF PRIMAL] which gives
[CODEX 087: THE FOUR SCHOOLS OF MAGIC: PRIMAL]. In the south-eastern room Stone
Golems defend the [FONT OF STRENGTH] yielding +1 to Strength and a [SCHOOL OF
ENTROPY] granting [CODEX 086: THE FOUR SCHOOLS OF MAGIC: ENTROPY].

  Destroy the southernmost door with the Golem form and defeat the Arcane
Horror. Open the door to find a mini-boss named Slavren, a hunger demon. Defeat
it and use the Fade Pedestal, choose The Darkspawn Invasion.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            THE DARKSPAWN INVASION                   [05.14.04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Use the mouse hole and move to the eastern path leading to an [ESSENCE OF
CUNNING] which grants +1 to Cunning. Return to the entrance room and enter the
hall defeating the attacking Hurlock. Break down the Massive Door at left to
find a [FONT OF STRENGTH] granting +1 to Strength. Follow the path down the hall
till you need to use the Burning Man to pass the inferno. Enter the new room
and defeat the Flaming Darkspawn. Continue making your way north until you can
either use the mouse hole or the burning man to progress. Either way grants a
means to an end as the Templar Spirit resides in the northern-most room and is
under attack.

  The Templar Spirit grants you the Spirit form which you should immediately use
and the acquire the [ESSENCE OF WILLPOWER] in the corner. Turn into a Golem and
destroy the Massive Door. The numerous enemies are best taken out with the
Burning Man's Fireball, the door at the end of the hall leads to a miniboss,
Uthkiel the Crusher. Use the Fade Pedestal and choose The Templar's Nightmare.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            THE TEMPLAR'S NIGHTMARE                  [05.14.05]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Observe the [BOOK] for [CODEX 063: THE RITE OF ANNULMENT] then use the door
moving to the next room. Defeat the Sloth Demons and check out the [BOOKS] to
acquire [CODEX 080: MALEFICARUM]. Use the mouse hole and defeat the Wolf, the
[ESSENCE OF DEXTERITY] is your reward. Return to the previous room and enter
the last room on the left, defeat the Arcane Horror and use the right mouse hole
to be ported to a room with an Ogre. Take it out and enter the second room by
using the Burning Man then use the Mouse Hole. Turn into a Spirit and use the
Spirit Door.

  Fight your way to another Fade Portal at the end of the hall and then quickly
turn into the Burning Man so you don't die. Pass through the door and defeat the
Abominations. In the next room is an Arcane Horror, defeat it and open the door
where Vereveel turns into a  mouse. Follow her and kill her, then use the
[ESSENCE OF CUNNING]. Use the Fade Pedestal and choose Weisshaupt Fortress, it's
time to get all the stat bonuses.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              WEISSHAUPT FORTRESS                    [05.14.06]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Just before the ramp is an [ESSENCE OF WILLPOWER] viewable only by the Spirit
form. Grab it and head to Raw Fade once more.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              THE RAW FADE PART 2                    [05.14.07]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Turn Spirit Form and use the Spirit Door. Kill Yevena and observe the [TWISTED
STRUCTURE] for [CODEX 065: THE BLACK CITY]. Use Spirit Form again and grab the
[ESSENCE OF WILLPOWER] then return to the area with Niall. Use the Fade Portal
then Mouse Hole, then another Fade Portal. Use Spirit Form to access a Hidden
Room with an [ESSENCE OF DEXTERITY] guarded by two Wisps. Make your way to the
Fade Pedestal and choose The Burning Tower.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           THE BURNING TOWER PART 2                  [05.14.08]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Head south and then west to a Spirit Door leading to a room with an [ESSENCE
OF CONSTITUTION] and an [ESSENCE OF CUNNING]. Return to the previous room and
use the door at the southern end. Destroy the Massive Door to the west to find
an [ESSENCE OF MAGIC]. Return to the room you originally started in and destroy
the Massive Door and pass through the inferno with the Burning Man. Defeat the
swarm of enemies and proceed through the door. Defeat the miniboss Rhagos and
use the [FONT OF STRENGTH] to obtain +1 to Strength. Use the Fade Pedestal and
choose Mages Asunder.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             MAGES ASUNDER PART 2                    [05.14.09]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Take the northern stairs, destroy the Massive Door and enter the third room.
Go Spirit Form to find an [ESSENCE OF MAGIC]. Return to the starting point and
take the other stairs. Go all the way south and use Spirit Door to find a Spirit
Door leading to an [ESSENCE OF DEXTERITY]. Use the mouse hole to find more Stone
Golems guarding an [ESSENCE OF CUNNING]. Destroy the Massive Door to find an
[ESSENCE OF DEXTERITY] and an [ESSENCE OF CONSTITUTION]. Make your way back and
head to the three Nightmares.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             THE THREE NIGHTMARES                    [05.14.10]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  In each of the three nightmares you must convince your ally that they are
trapped in the Fade. Upon doing so you will fight the demon off and the ally
will freed. Once you have freed all of your allies head to the Inner Sanctum.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 INNER SANCTUM                       [05.14.11]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Approach the Sloth Demon to enter dialogue. The allies you freed join you for
this fight.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Sloth                                                                       |
|-----------------------------------------------------------------------------|
| Drops: None                                                                 |
|-----------------------------------------------------------------------------|
|  Sloth takes the form of an Ogre first. Use your tank to face the Sloth in  |
| the opposite direction of your ranged as it charges and knocks down your    |
| party members. Defeating the Ogre forces a knock back effect and Sloth will |
| morph into a Rage Demon. This form has a low physical resistance check and  |
| should be able to easily get knocked down from a Shield Bash. Sloth morphs  |
| into a Hunger Demon next which is just as easily dispatched. A Shriek is the|
| next form, also easily tanked. The Arcane Horror that Sloth turns into is   |
| the deadliest form as it does an area of effect attack that can prove to be |
| devastating. Make sure everyone takes a health poultice and your healer     |
| tops everyone off.                                                          |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             CIRCLE OF MAGI PART 2                   [05.14.12]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Loot Niall's Corpse for the [LITANY OF ADRALLA] and check the [SOLDIER'S
CORPSE] nearby. In the other room is a [CABINET], [CHARRED CORPSE] which has
[THE LIBERTARIAN'S COWL] in it, a [BOOK] granting [CODEX 198: THE LEGEND OF
CALENHAD: CHAPTER 2], and a [PILE OF BOOKS]. In the next room are Dragonling and
a [CHEST] with Mabari items inside. Open the door and defeat the abominations in
the hallway. Loot the [PILE OF RAGS] left behind and the [SOLDIER CORPSE]. Go
in the first room to find a locked [CHEST]. The second room has a [VASE] and
[CHEST] prime for looting, the chest contains the [BEASTMAN'S DAGGER] which is
an excellent weapon for a Rogue.

  The next room has a [SOLDIER CORPSE] and [CHEST] at the bottom end of it but
moving that way will summon demons. Open the metal door to find a crazed templar
named Cullen. Agree to defeat Uldred but save what mages you can else Wynne
will leave the party and attack you for wanting to kill possible innocents.
Enter the Harrowing Chamber to initiate a cutscene with Uldred. After some
dialogue the boss fight commences.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Uldred                                                                      |
|-----------------------------------------------------------------------------|
| Drops: Cinderfel Gauntlets                                                  |
|-----------------------------------------------------------------------------|
|  Start off by moving between the three abominations and using the Litany of |
| Adralla. This should stun them and give you plenty of time to kill them.    |
| Have your tank pick up Uldred and move him away from the abominations. Move |
| one of your ranged near the First Enchanter and the other mages. Use the    |
| Litany of Adralla when the spell to change them is cast (you'll see it).    |
| From here it becomes a process of damaging Uldred, keeping your tank alive, |
| and stopping the mages from turning.                                        |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Speak with Irving when you are ready to leave. Dialogue follows and afterward
you may ask Irving for assistance. You can also make Wynne a permanent party
member which is highly suggested. Head the area where you first met Wynne and
attempt to open the basement door, this will summon a demon if you touched the
statues on the third floor in the correct order. Shah Wyrd isn't that difficult
with the help of the nearby mages. His defeat ends the quest [WATCHGUARD OF THE
REACHING] and he drops a unique Greatsword [YUSARIS] along with multiple gems.
Open the World Map and head for Redcliffe Village.

  _______
 |   _   \
 |.  l   /
 |.  _   1
 |:  |   |
 |::.|:. |edcliffe Village
+`--- ---'--------------------------------------------------------[05.15.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Andraste's Grace                     | Walking Corpse                       |
| Bevin's Key                          |                                      |
| Helm of the Red                      |                                      |
| Lloyd's Magic Ring                   |                                      |
| Love Letter                          |                                      |
| Signet Ring                          |                                      |
| The Green Blade                      |                                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 073 The Founding of the Chantry      | A Missing Child                      |
| 082 Demonic Possession               | A Village Under Siege                |
| 108 Thedas Calendar                  | Brothers and Sons                    |
| 127 Lake Calenhad                    | Caravan Down                         |
| 193 Ballad of Ayesleigh              | Desperate Haven                      |
| 197 The Legend of Calenhad: Chapter 1| Grease the Wheels                    |
| 225 Cautionary Tales for the         | Lost in the Castle                   |
|     Adventurous                      | Skin Deep                            |
| 227 Berwick's Letter                 | The Attack at Nightfall              |
| 234 A Tattered Shopping List         | Unintended Consequences              |
| 235 Graffiti in Redcliffe's Tavern   |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  On your way to the village a cutscene should occur showing Zevran of the
Antivan Crows, an assassin hired by Loghain. You might also run into Beyha Joam
whom you need to kill to complete [FIVE PAGES, FOUR MAGES]. Once you enter
Redcliffe you should notice the [DEATHROOT] near the house. Move across the
bridge to find Tomas who speaks of monsters attacking in the middle of the night
through dawn. He takes you to speak with Bann Teagan who asks for your aid in
the coming battle.

  The [PILE OF BOOKS] near the Old Woman yields [CODEX 073: THE FOUNDING OF THE
CHANTRY]. The [BOOKSHELF] gives [CODEX 082: DEMONIC POSSESSION] and the [BOOK]
grants [CODEX 108: THEDAS CALENDAR]. Jetta stands near the book, speak with her
to complete [LAST WILL AND TESTAMENT]. On your way out of the Chantry speak with
Kaitlyn and agree to find her brother, Bevin and start the quest [A MISSING
CHILD]. Leave the Chantry and head all the way up the hill and loot the [WOODEN
CRATE] and [ANDRASTE'S GRACE]. Enter the Windmill and loot the [CRATE] which
holds a [LOVE LETTER](3) then head back outside and speak with Ser Perth. He
asks that you speak with the Revered Mother Hannah in order to seek help from a
higher power.

  Head down the hill across a small bridge and turn left entering the house.
Dernal Garrison is here, a quest requirement for [SCRAPING THE BARREL]. The
[BOOKSHELF] has [CODEX 193: BALLAD OF AYESLEIGH] and in the back room is a
[CHEST]. Leave the house and head down the hill to the right where a [DEATHROOT]
can be spotted. Make your way around the unfinished boat up the hill to find a
[CHEST] and [WOODEN CRATE]. Head over to the Tavern which is to the left of the
unfinished boat.

 _____________________________________________________________________________
|=============================================================================|
| Lloyd's Tavern                                                              |
|-----------------------------------------------------------------------------|
| Lesser Injury Kit Recipe........................................ 0g 72s 60c |
| Health Poultice Recipe.......................................... 0g 72s 60c |
| Double-Baked Mabari Crunch Recipe............................... 0g 06s 60c |
| Ale............................................................. 0g 00s 02c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  There is some [GRAFFITI] on the tavern table yielding [CODEX 235: GRAFFITI IN
REDCLIFFE'S TAVERN]. Speak with the Militia Men in the corner who are upset over
not getting free ale in such a time. Talk to the barkeep who you can convince to
make you co-owner of the bar thus satisfying the militia and allowing all his
goods to be free or you can persuade him that it's generous to do so for the
same result. If anything you should force him to defend the village so you can
obtain a rare item later. Talk to Bella and ask about the Elf in the corner. You
can also work around a scenario where she agrees to give everyone a kiss if they
make it through the night. Speak with Berwick and convince him to help out the
militia, you also gain [CODEX 227: BERWICK'S LETTER]. 

  Leave the Tavern and head down to the main part of the village; speak with
Murdock. He is happy about the free drinks so morale is high, but they lack
weapons and could use more men. Go to the Blacksmithy and find a way inside by
either persuading or intimidating Owen. Speak with him and agree to find his
daughter in exchange for him making repairs, you gain the quest [LOST IN THE
CASTLE]. Move the [CRATE] in the corner and observe the [HIDDEN TRAPDOOR] where
either choice lets you loot the average gear inside. Leave the Blacksmithy and
head around the corner to find a [CHEST] and [DEATHROOT] then head into the
Chantry.

 _____________________________________________________________________________
|=============================================================================|
| Owen                                                                        |
|-----------------------------------------------------------------------------|
| Large Shrapnel Trap Plans....................................... 0g 15s 60c |
| Large Caltrop Trap Plans........................................ 0g 07s 80c |
|-----------------------------------------------------------------------------|
| Note: If you save his daughter he will have new wares when you return.      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Speak to Revered Mother Hannah and persuade/intimidate her to help you out
concerning Ser Perth. Take the amulets to the knights even though they aren't
magic they should help the knights' morale. Head to the opposite side of town
to Kaitlyn's Home. The [BOOK] inside grants [CODEX 197: THE LEGEND OF CALENHAD:
CHAPTER 1]. Head into the room to start a dialogue, convince Bevin to tell you
the secret about his father's sword. Persuade/intimidate him to get the key then
head to the second floor. Open the [CHEST] to get [THE GREEN BLADE] then use the
[BOOKSHELF] for [CODEX 225: CAUTIONARY TALES FOR THE ADVENTUROUS]. Leave the
house and head right to the General Store.

  Check out the [CHEST] that's in the corner and the [NOTE] yields [CODEX 234:
A TATTERED SHOPPING LIST]. Observe the [BARREL] then leave the store. Do a
u-turn to the docks where you can find a [BARREL] and a sign giving [CODEX 127:
LAKE CALENHAD]. Continue around the docks to a [WOODEN CRATE] and further west
to a [DEATHROOT]. Head north from here then east from the blacksmithy to another
[DEATHROOT]. Make your way around the corner from the General Store to Dwyn's
Home. Pick the lock or break it in, then enter the building. Convince Dwyn and
his men to help out by either persuasion, intimidation, or paying him off.

  Speak with Ser Perth concerning the barrels of oil in the General Store. Head
to the Chantry once more and speak with Kaitlyn to finish the quest [A MISSING
CHILD]. Head outside and speak with Murdock, tell him you are ready. You gain a
new quest [THE ATTACK AT NIGHTFALL] which entails you defending Redcliffe. The
oil will be burned and torch the enemies as they attack, position your tank at
the front and have him pick up everything possible as the enemies will be taken
out quickly making healing easy. One of the keys to this battle is that you can
heal your allies. Simply hit tab and check on them every time you are micro-
manage your characters. Once the top path is secured a militia man will run up
and inform you that the town is under siege from the other end.

  This part is much harder than the top path, but with Wynne and some Group
Healing coupled with stuns and Taunt you should be able to keep most of the
militia alive which will prove vital as the fight carries on. If you manage to
keep Lloyd alive he will give you [LLOYD'S MAGIC RING], if you save everyone you
are rewarded with the [HELM OF THE RED]. A Blackstone Irregular Liaison has set
up as well as a Chanter's Board. Now you can acquire the following six quests;
[CARAVAN DOWN], [BROTHERS AND SONS], [SKIN DEEP], [DESPERATE HAVEN], [UNINTENDED
CONSEQUENCES], and [GREASE THE WHEELS]. You can either do some of the side
quests now or move on to the Redcliffe Castle.

  _______
 |   _   |
 |   1___|
 |____   |
 |:  1   |
 |::.. . |ide Questing Part 1
+`-------'--------------------------------------------------------[05.16.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Magus War Boots                      | Adventurer Leader                    |
| Robes of the Gifted                  | Adventuring Mage                     |
| Seal of Rat Red                      | Adventuring Rogue                    |
|                                      | Adventuring Warrior                  |
|                                      | Genlock                              |
|                                      | Genlock Alpha                        |
|                                      | Genlock Emissary                     |
|                                      | Hurlock                              |
|                                      | Hurlock Emissary                     |
|                                      | Trickster Whim                       |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
|                                      |                                      | 
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  The items you obtain will be broken down between the World Map encounters and
the ones you encounter in Denerim.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 THE LONG ROAD                       [05.16.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Head over to the Caravan marked on the World Map. On your way Zevran will
most likely ambush you. Defeat him and his men and if you so choose add him as
an ally. Be sure to loot everything as one of the [TRAVELERS] has a [LETTER]
that adds [CODEX 323: FRIENDS OF RED JENNY] and the quest [FRIENDS OF RED JENNY]
which can be turned in at Denerim.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 FOREST MEADOW                       [05.16.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Here Darkspawn have taken out the caravan. Kill them to complete the quest.
There is a [BROKEN CRATE], [DEATHROOT], and a [CHEST] that can be looted. An
[ELFROOT] on the way out and off to the Refugees on the World Map.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  WOODEN GLEN                        [05.16.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  On your way to the Refugee area you may enter the Wooden Glen where an
Adventure Leader waits. Persuade, intimidate, or kill them to complete [CARELESS
ACCUSATIONS]. Killing them lets you loot the [SEAL OF RAT RED] and [ROBES OF THE
GIFTED] however. Loot the [ELFROOT] and two [DEATHROOTS] and be on your way.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               ABANDONED MEADOW                      [05.16.04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Here the refugees are under attack by Darkspawn. A Hurlock emissary leads
them on the far end and should be stunned/slept in order to keep as many alive
as possible. Defeating the Darkspawn completes the quest [DESPERATE HAVEN].
There are two [ELFROOT] and two [WOODEN CRATES] for looting. Head for Denerim to
turn in [FRIENDS OF RED JENNY].

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 ROADSIDE STOP                       [05.16.05]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  On your way to Denerim you might stop here to meet a Trickster Whim. Loot the
two [DEATHROOT] and three [BLOODY CORPSES]. Kill the creature, that if you
recall summoned in the Circle of Magi's tower, to finish the quest [UNINTENDED
CONSEQUENCES]. The Trickster Whim has [MAGUS WAR BOOTS], decent for a mage.

  ______
 |   _  \
 |.  |   \
 |.  |    \
 |:  1    /
 |::.. . /enerim Market District Part 1
+`------'--------------------------------------------------------[05.16.06]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Anonymous Letter                     | Blood Mage                           |
| Aodh                                 | Blood Mage Leader                    |
| Bedroom Key                          | Cristof                              |
| Contract for Paeden                  | Gang Leader                          |
| Coarse Cut Gauntlets                 | Howe Crossbowman                     |
| Dalish Battery                       | Howe Thug                            |
| Entry Door Key                       | Howe Thug Leader                     |
| Guild Supplies                       | Layson the Deserter                  |
| Letter of Condolence                 | Mabari                               |
| Love Letter x2                       | Mercenary                            |
| Magister's Shield                    | Mercenary Archer                     |
| Paeden's Orders                      | Mercenary Captain                    |
| Pouch of Gems                        | Paeden                               |
| Ser Nancine's Ornamental Sword       | Qunari Mercenary                     |
| Silver Bar                           | Rogue                                |
| Silversmith's Key                    | Ser Landry                           |
|                                      | Ser Landry's Second                  |
|                                      | Shady Thug                           |
|                                      | Shaevra                              |
|                                      | Thug                                 |
|                                      | Thug Minion                          |
|                                      | White Falcon Archer                  |
|                                      | White Falcon Mercenary               |
|                                      | White Falcon Veteran                 |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 038 Aodh                             | A Gift of Silence                    |
| 046 The Magister's Shield            | Back Alley Justice                   |
| 061 The Aeonar                       | Blood of Warning                     |
| 103 The Anderfels                    | Correspondence Interruptus           |
| 115 Denerim                          | Crime Wave                           |
| 119 Culture of Ferelden              | Fazzil's Request                     |
| 123 Politics of Ferelden             | Have You Seen Me?                    |
| 130 Nevarra                          | Honor Bound                          |
| 151 The Qunari                       | Loghain's Push                       |
| 153 Rivain                           | Missing in Action                    |
| 156 Geography of Thedas              | Negotiation Aids                     |
| 199 The Legend of Calenhad: Chapter 3| Notices of Death                     |
| 204 The History of the Chantry:      | Restocking the Guild                 |
|     Chapter 4                        | Solving Problems                     |
| 206 Dane and the Werewolf            | The Last Request                     |
| 209 The Noladar Anthology of Dwarven | The Scrolls of Banastor              |
|     Poetry                           | The Trial of Crows                   |
| 311 Blackstone Letter of Condolences |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Speak with Chanter Rosamund to turn in the quests you've finished then check
the Chanter's Board to acquire [BACK ALLEY JUSTICE], [MISSING IN ACTION],
[FAZZIL'S REQUEST], and [LOGHAIN'S PUSH]. Head to the Mages' Collective Liaison
to turn in [CARELESS ACCUSATIONS]. Check the bag to acquire [BLOOD OF WARNING],
[A GIFT OF SILENCE], [HAVE YOU SEEN ME?], and [THE SCROLLS OF BANASTOR]. Head
east and open the [WOODEN CRATE] and speak with the Hooded Courier as a quest
requirement. Speak with Sergeant Kylon to acquire [PEARLS BEFORE SWINE].

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
N O T E !

  If you have a point in Stealing or Stealth a man named Slim Couldry sits just
south of the Chantry. Ask to know about it all and you gain access to [CRIME
WAVE]. The first is to "Rob the maid in the market", do so by stealthing and
stealing from the Lady's Maid. The next is "Acquire Ser Nancine's Sword" by
stealthing and stealing from her in the Wonders of Thedas. The final theft
quest is "Steal Master Tilver's Key", completed by stealing the [SILVERSMITH'S
KEY] from Master Tilver near the Mages' Collective then opening the [CHESTS] in
the middle of the Market.

  The first of the break-ins is "The Absent Mistress" in which you can break
into the far eastern room of the Gnawed Tavern. The second is "A Fistful of
Silver" where you steal as much silver as possible from the Warehouse.  The
remaining quests cannot be accessed until later in the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Check out the [BOOK] in the middle tent area for [CODEX 209: THE NOLADAR
ANTHOLOGY OF DWARVEN POETRY]. There is also two [CHESTS] for unlocking here.
Speak with Fayd the Apprentice to satisfy a quest requirement. Be sure to speak
to Master Ignacio as he triggers an event in the near future. To the west is a
Door of a Blood Mage's Relative satisfying a quest requirement along with a
[WOODEN CRATE] that is against the building. Running near Ser Landry starts
dialogue. You can persuade or intimidate him but if that fails you will have to
kill him and do the quest [HONOR BOUND], he drops an [ENGRAVED MACE]. Head
around into the back alley to find a [BARREL]. Approach the Mysterious Door and
present the box to finish [FRIENDS OF RED JENNY].

  The other parts of Denerim are accessed by pretending to make your way out.
Observe the Door of a Blood Mage's Relative on your "way out." As you attempt to
leave a boy gives you a message and you gain the quest [THE TRIAL OF THE CROWS].
Head over to the Gnawed Noble Tavern observing the [BOOK] for [CODEX 130:
NEVARRA]. There is a [CHEST] behind the bartender whom gives you the quests
[CORRESPONDENCE INTERRUPTUS], [SOLVING PROBLEMS], and [NEGOTIATION AIDS]. Go to
the east side and observe the [BOOK] for [CODEX 199: THE LEGEND OF CALENHAD:
CHAPTER 3] then speak with Master Ignacio.

  You can unlock the other room in the eastern wing to find a [BOOK] on
[CODEX 153: RIVAIN]. In the room is a [CABINET], [CHEST], and [VASE] that have
decent items. Head to the western room and check the Blackstone Irregular Box
for new quests, [NOTICES OF DEATH] and [RESTOCKING THE GUILD]. You might be able
to turn in the latter immediately. Turn the corner and head into the Wonders of
Thedas and speak with Sheth the Apprentice satisfying a quest. There are three
[BOOKS] and two [SCROLLS] to be read giving [CODEX 115: DENERIM], [CODEX 156:
GEOGRAPHY OF THEDAS], [CODEX 204: THE HISTORY OF THE CHANTRY: CHAPTER 4], [CODEX
151: THE QUNARI], and [CODEX 061: THE AEONAR]. The Tranquil sells many rare
items if you can afford them.
 _____________________________________________________________________________
|=============================================================================|
| Merchant                                                                    |
|-----------------------------------------------------------------------------|
| Potent Lyrium Potion Recipe.................................... 11g 17s 50c |
| Greater Ice Salve Recipe....................................... 10g 57s 50c |
| Greater Warmth Balm Recipe..................................... 10g 57s 50c |
| Shock Coating Recipe............................................ 6g 66s 00c |
| Greater Lyrium Potion Recipe.................................... 5g 82s 00c |
| Overpowering Lure Trap Plans.................................... 4g 50s 00c |
| Swift Salve Recipe.............................................. 3g 36s 00c |
| Shock Bomb Recipe............................................... 1g 39s 50c |
| Tome of Arcane Technique....................................... 22g 50s 00c |
| Wintersbreath.................................................. 31g 27s 50c |
| Torch of Embers................................................. 7g 65s 00c |
| Lightning Rod................................................... 3g 60s 00c |
| Lend of the Lion................................................ 2g 85s 00c |
| Reaper's Vestments............................................. 92g 70s 00c |
| Tevinter Mage Robes............................................. 6g 15s 00c |
| Robe of the Witch............................................... 3g 78s 00c |
| Tevinter Robe................................................... 3g 07s 50c |
| Hearthstone Pendant............................................. 1g 20s 00c |
| Archivist's Sash................................................ 0g 67s 50c |
| Ring of Ages................................................... 78g 30s 00c |
| Ancient Map of the Imperium..................................... 0g 15s 00c |
|-----------------------------------------------------------------------------|
| Note: He also sells various runes.                                          |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Leave the shop and head to the Warehouse. Open the three [CHESTS] and grab the
Body Bag. Head to the dump spot outside the Chantry then move around the corner
to another body bag, dump it as well. Head a bit south to find Sara, deliver the
letter to her. At the far eastern end is a Grey Warden Poster, observe it. Go to
Wade's Emporium and open the [CHEST] to find a [LOVE LETTER](4). Enter the City
Map and choose The Pearl.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   THE PEARL                         [05.16.07]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Check out the [BOOK] on the counter for [CODEX 103: THE ANDERFELS] and speak
with the Hooded Courier. In the other room speak with Sanga and ask about a
meeting of friends. Some ruffians foolishly attack Isabella in the corner, check
out the [BOOKS] nearby for [CODEX 119: CULTURE OF FERELDEN] and [CODEX 206: DANE
AND THE WEREWOLF]. Speak with her and request to be trained as a Duelist. As you
play the game choose the option to catch her hand or steal several good cards
and you will unlock the Duelist Specialization. Speak with the White Falcon
Veteran next and either persuade, intimidate, or kill the crew to complete
[PEARLS BEFORE SWINE]. Killing them will have you miss a unique item shortly
though.

  Head to the eastern side of the Pearl to find a [WOODEN CRATE]. In one of the
rooms is a [CHEST] with a [LOVE LETTER](5) and the final Body Bag. The door on
the right across the hall can be accessed with the code "The griffons will rise
again." Regardless of your actions Howe's Elite will attack you, kill them to
finish the first part of [THE TRIAL OF CROWS]. The door should now be open to
access the [CHEST] behind the counter in the first area. Exit the Pearl and go
to the Dirty Back Alley.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  BACK ALLEY                         [05.16.08]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  On your way there you should run into the White Falcons again. Sergeant Kylon
should be here to aid you and you will automatically turn the quest in as he
returns to the Market District. Cristof drops the unique [AODH], be sure to
acquire it from his dead body.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                DIRTY BACK ALLEY                     [05.16.09]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  In the Dirty Back Alley is a Gang Leader and his thugs, defeat them and speak
with Tania, give her the letter. At the top of the stairs is another Door of a
Blood Mage's Relative. The door to the Quaint Hovel can't be opened now so head
to the Dark Alley.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  DARK ALLEY                         [05.16.10]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Another Gang Leader and his thugs await you in the Dark Alley. Defeat them and
open the [WOODEN CRATE] and [CHEST] then observe the last Door of Blood Mage's
Relative. Speak to the Hooded Courier and leave to the Rundown Back Street.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              RUNDOWN BACK STREET                    [05.16.11]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  The last Gang Leader and thugs are here, defeat them to finish the quest.
There are two [WOODEN CRATES] and a [CHEST] nearby, be sure to loot Ser Friden
as well to acquire the quest [THE LAST REQUEST]. Speak with the Hooded Courier
in the corner then enter the Dirty Hovel.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  DIRTY HOVEL                        [05.16.12]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Speak with Layson the Deserter and defeat him and his band of thugs. There is
a [CHEST] on the other side of the wall. Head to the Deserted Building on the
City Map.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               DESERTED BUILDING                     [05.16.13]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Observed the Concealed Door and proceed down the stairs, there is a trap at
the bottom so be wary. Loot the Entry Door Key from the Blood Mage and check out
the [ARMOR STAND]. Open the metal door and proceed through the building to find
a [BARREL]. Kill off the Mercenaries in the next room and disarm the tripwire
trap before heading to the next area. At the top of the stairs open the metal
door and then the door at left which contains a [CHEST] and [WOODEN CRATE]. This
should draw more enemies out from another room, kill them.

  In the room to the right are more enemies as well as a [CHEST]. Disarm the
Pressure Plate and enter the top room which has two [CHESTS]. Continue through
the eastern door following the hall and disarming the pressure plate. The grease
on the ground can slow you down so avoid it. Take down the barricade and defeat
the enemies and move to the next room where a higher level Blood Mage resides.
Loot the [WEAPON STAND] and move to another room with a barricade, grease trap,
and higher level Blood Mage.

  The next room is empty so unlock the right door and check out the [CABINET]
and [CHEST] which contains the [MAGISTER'S SHIELD], a grande amulet. Beyond the
other door is the Blood Mage Leader. Retreat to the previous room and pick off
the melee one at a time then focus on stunning the Blood Mage Leader for an easy
victory. If you couldn't unlock the other door loot the Blood Mage Leader for
the Bedroom Key. Return to the Market District.

  ______
 |   _  \
 |.  |   \
 |.  |    \
 |:  1    /
 |::.. . /enerim Market District Part 2
+`------'--------------------------------------------------------[05.16.14]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Feldspar Ring                        | Abomination                          |
| Flemeth's Grimoire                   | Bear                                 |
| Robes of Possession                  | Crimson Oars Leader                  |
|                                      | Crimson Oars Mercenary               |
|                                      | Flemeth the Shapeshifter             |
|                                      | Kadan-Fe Mercenary                   |
|                                      | Loghain Sergeant                     |
|                                      | Loghain Soldier                      |
|                                      | Wolf                                 |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 327 Renold's Plea                    | Sign of Safe Passage                 |
|                                      | The Crimson Oars                     |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Talk to Chanter Rosamund to turn in [BACK ALLEY JUSTICE] and then dump the
final body. Turn in [BLOOD OF WARNING] at the Mages' Collector then speak with
Sergeant Kylon to acquire [THE CRIMSON OARS]. Head to the Gnawed Noble Tavern
and turn in [SOLVING PROBLEMS] to the bartender. You can persuade or kill the
Crimson Oars in the west room to finish that quest and speak with Master Ignacio
in the eastern room. Check the [CHEST] to update [THE TRIAL OF CROWS]. On your
way out speak with the bartender again and pick up [SIGN OF SAFE PASSAGE].
Return to Sergeant Kylon and speak with him twice to gain a little extra gold.
It's finally time to leave Denerim, head to the Kadan-Fe Hideout on the World
Map.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               KADAN-FE HIDEOUT                      [05.16.15]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Simply defeat the mercenaries and loot the two [CHESTS] at their camp, nothing
more to do here. Head to the Battlefield on the World Map.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                OUT OF THE WAY                       [05.16.16]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Going this path should put you here first where an Abomination has killed the
man Renold. Kill the Abomination and loot Renold for his journal [CODEX 327:
RENOLD'S PLEA]. There is a [FELDSPAR RING] of value on the Abomination and an
[ELFROOT] in the corner.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  BATTLEFIELD                        [05.16.17]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Directly in front of you is a [BLOODY CORPSE] and off the left is a [SACK] and
[DEATHROOT], looting the corpse updates the quest. Four more [SACKS], a [BLOODY
CORPSE], and a [DEATHROOT] are further ahead but a large pack of Wolves attack
you from every end first. As you approach the final [SACK] a bear attacks you
with vigor. Head to the Civil War location on the World Map

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   CIVIL WAR                         [05.16.18]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Here Loghain's men are trying to take over some land and the Bannorn will have
nothing of it. Defeat Loghain's men and loot the [ELFROOT] to the left. Head to
Lake Calenhad for a short stop.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            LAKE CALENHAD REVISITED                  [05.16.19]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Enter the Spoiled Princess and deliver the letter to Larana. Outside turn in
[HAVE YOU SEEN ME?] and go to Flemeth's Hut. Leave and go to Camp, speak with
Morrigan to discover the truth about Flemeth then re-enter the hut without
Morrigan in the party.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 FLEMETH'S HUT                       [05.16.20]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Speak with Flemeth to start a dialogue, the ultimate choice is to deny her any
right to live and engage in battle.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Flemeth the Shapeshifter                                                    |
|-----------------------------------------------------------------------------|
| Drops: Flemeth's Key                                                        |
|-----------------------------------------------------------------------------|
|  If you have a mage immediately cast Cone of Cold to freeze her up. Keep    |
| everyone at range except for the tank who should flip Flemeth around. Make  |
| sure the others are far back enough to not take tail swipes. Your tank will |
| want some fire resistance on and use any warmth balms you have to reduce the|
| damage he is taking. Paralyze and petrify work and Wynne should have at     |
| least one of those. Keep the tank up and nip away from range to take out    |
| your first dragon.                                                          |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Enter her hut and loot the [CHEST] containing the [ROBES OF POSSESSION] and
[FLEMETH'S GRIMOIRE]. Return to camp and give the Grimoire to Morrigan to finish
the quest. The other side quests can be completed in Redcliffe, some others will
be done as you progress through the main story. Head to Redcliffe to continue
the story.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           REDCLIFFE VILLAGE PART 2                  [05.16.21]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Speak with Knight-Commander Harrith and turn in both quests to him pending you
have that many Lyrium Potions, if not you can always buy the supplies to make a
few more which are readily available at the Circle Tower. Turn in [BROTHERS AND
SONS] and [LOGHAIN'S PUSH] to the Chantry. You can speak with Bella in the
Tavern and give her 5 gold to send her to Denerim. Irenia in the Chantry is the
last person to serve the Notice of Death to, you can turn the quest in just
outside. Speak with Bann Teagan and enter the Windmill to progress the story.


  _______
 |   _   \
 |.  l   /
 |.  _   1
 |:  |   |
 |::.|:. |edcliffe Castle
+`--- ---'--------------------------------------------------------[05.17.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Alistair's Mother's Amulet           | Bann Teagan                          |
| Chevalier's Mace                     | Chamberlain                          |
| Eamon's Shield                       | Demon                                |
| Kaddis of Hakkon Wintersbreath       | Devouring Corpse                     |
| Lamb Bone                            | Enraged Corpse                       |
| Love Letter                          | Greater Shade                        |
| Redcliffe Vault Key                  | Guard                                |
| Silver-Framed Still Life             | Lesser Rage Demon                    |
| Small Silver Ring                    | Lesser Shade                         |
| Steel Bracers                        | Mabari                               |
| Stone Dragon Statuette               | Revenant                             |
| The Fox's Bow                        | Shambling Corpse                     |
| The Guerrin's of Ferelden: A         | Skeleton Archer                      |
| Genealogical History                 | Suit of Armor                        |
| Warpaint of the Tempest              |                                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 064 Apostates                        |                                      |
| 084 Blood Magic: The Forbidden School|                                      |
| 117 History of Ferelden: Chapter 1   |                                      |
| 121 Geography of Ferelden            |                                      |
| 133 The Orlesian Empire              |                                      |
| 192 Aveline, Knight of Orlais        |                                      |
| 202 The History of the Chantry:      |                                      |
|     Chapter 2                        |                                      |
| 212 The First Blight: Chapter 2      |                                      |
| 222 Journal of the Tranquil          |                                      |
| 300 A Rolled-Up Note                 |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  You start off in the basement, open the door and kill the corpses. Here you
will meet Jowan, a Blood Mage, someone you might recognize if you are a mage.
Ultimately the choice you want to make is to let Jowan go for the time being,
this will give you the most story line options in the future though it will
damage your reputation with Leliana a little bit. Venture forth and loot the
[PILE OF FILTH], a [NOTE] which is [CODEX 300: A ROLLED-UP NOTE], and a [PILE OF
BONES]. Defeat the corpses and be sure to loot them for [CORPSE GALLS]. Proceed
to the Main Floor.

  Open the door and go across the hall defeating the Shades. Read the [BOOK] for
[CODEX 202: THE HISTORY OF THE CHANTRY: CHAPTER 2] then head back to the hall.
If you can unlock the armory door there are three [WEAPON STANDS], two [CHESTS],
and an [ARMOR STAND] that could be helpful. Pass through the eastern room to
find a horde of corpses. The connecting northern room has a group of Mabari
and a [CHARRED CORPSE] and [CHEST] to be looted. As you progress east disarm the
tripwire trap. Enter the first room in the hall to find two [CABINETS]. The
second room has a few corpses and an [ARMOIRE]. The final room has Valena, the
smith's daughter, and a [WOODEN CRATE] in it.

  Take the southern door and defeat more corpses then take the eastern door
doing the same. In the next room are two [WOODEN CRATES] and a path to the
Basement Cellar. Two [CHESTS], a [VASE], and a [PILE OF JUNK] are here for the
looting, one of the chests contains a [LOVE LETTER](6) and [STEEL BRACERS]. Head
to the Courtyard now where Ser Perth and his men await. If you have a rogue that
can stealth have him/her do so over to the Gate Lever, else head into battle and
send a ranged to the deed. Ser Perth and his men should burst through and
provide healthy assistance.

  The Revenant is what will give you the most trouble, so do your best to
neutralize it until the rest of the enemies are taken care of. Loot the two
[BARRELS] and then speak with Ser Perth to enter the Main Hall together. Connor
is obviously possessed and demands more "fun" in such terms he means a fight.
Bann Teagan was being mind controlled and Isolde doesn't know what to do. Jowan
will enter if you let him go as suggested. You are given three choices; 1. You
can kill Connor 2. Sacrifice Isolde to enter the Fade in attempt to defeat the
demon or 3. Ask the Circle of Magi to aid in the ritual instead of sacrificing
Isolde. Choice 3 is best but for now we'll explore the rest of the castle.

  In the western room Suits of Armor come to life. The southern door holds many
corpses as well as a [CHEST], [VANITY], and [CABINET]. The Chamberlain holds the
[REDCLIFFE VAULT KEY] so be sure to loot him. The western-most room holds a
[BOOK] of [CODEX 133: THE ORLESIAN EMPIRE] and a [DESK] with [ALISTAIR'S
MOTHER'S AMULET], a key gift for Alistair. In the previous room take the stairs
to the second floor. The room to the right yields a [VANITY] and [BOOKSHELF]
with a gift for Wynne. Back in the hall a horde of corpses spawns all around.

  Go into the eastern door and fight off more corpses then unlock the Vault door
to find three [CHESTS], two [WEAPON STANDS], and an [ARMOR STAND] which contain
many unique items like the [CHEVALIER'S MACE], [THE FOX'S BOX], and [EAMON'S
SHIELD]. Head back to the original hallway and go through the bottom door. Upon
approaching the southern door you are attacked by more corpses. The room holds a
[CHEST] with a gift for Alistair inside. The other room has a [CHEST] and [BOOK]
that gives [CODEX 222: JOURNAL OF THE TRANQUIL].

  Head past the vault into a room where Connor is. Go into the west room to find
a [BOOK] which is [CODEX 192: AVELINE, KNIGHT OF ORLAIS]. Should you try to
approach Arl Eamon the Desire Demon takes over Connor and you are forced to kill
it along with Connor. This path eliminates the option of unlocking the Blood
Mage specialization so it is best to turn back after acquiring the book and go
to the Circle Tower. Speak with First Enchanter Irving who is concerned and
agrees to aid you. Return to Isolde as soon as possible.

  You can only send a mage into the Fade, Jowan is rather weak so if you have
Morrigan that is probably your best choice unless of course you are a mage. Run
around and find Arl Eamon then take the Portal. Approach Connor, call the demon
out, and defeat it. Take the next portal and repeat the process. Another portal
and another useless conversation with Connor leading to another fight. This time
when you take the portal you meet the Demon head on. If you are a mage and went
in yourself you have the option of bargaining to learn the Blood Mage skill,
gain a talent point, or receive pleasure from the Demon. If you want the Blood
Mage Specialization but also want the good path, get the specialization and save
a new file. Reload your old file and it will be unlocked so you can defeat the
Demon and still have acquired Blood Mage.

  Regardless of your choice Arl Eamon is still sick. Jowan's fate can be decided
if you so choose, but for now leave that to Teagan. Agree to find the Urn of
Sacred Ashes and be on your way. Check the [BOOK] on the table for [CODEX 212:
THE FIRST BLIGHT: CHAPTER 2] and the [PILE OF BOOKS] for [CODEX 117: HISTORY OF
FERELDEN: CHAPTER 1] then head to Redcliffe to turn in [LOST IN THE CASTLE],
then proceed to Denerim.

  ___ ___
 |   Y   |
 |.  |   |
 |.  |   |
 |:  1   |
 |::.. . |rn of Sacred Ashes
+`-------'--------------------------------------------------------[05.18.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Antivan Leather Boots                | Cultist                              |
| Cultist Medallion                    | Cultist Archer                       |
| Genitivi's Research                  | Cultist Leader                       |
| Locket                               | Cultist Mage                         |
| Love Letter                          | Cultist Reaver                       |
| Mage's Eye                           | Eirik                                |
| Ring of Faith                        | Guard                                |
| Small Silver Bar                     | Shopkeeper                           |
| Steel Symbol of Andraste             | Weylon                               |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 071 Chantry Hierarchy                |                                      |
| 105 The Avvars                       |                                      |
| 116 Dragon Cults                     |                                      |
| 203 The History of the Chantry:      |                                      |
|     Chapter 3                        |                                      |
| 207 Death of a Templar               |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head to Genitivi's Home across from the Tavern. The [BOOK] on the table is
[CODEX 203: THE HISTORY OF THE CHANTRY: CHAPTER 3] and the one in the room is
[CODEX 116: DRAGON CULTS]. Speak with Weylon and be persistent, he gets very
defensive and attacks. If you choose not to attack him then listen to his advice
and head to the Lake Calenhad Docks. Speak to the Innkeeper in the Spoiled
Princess to get the scoop then leave. Some Cultists should attack you, loot the
Leader for the [CEREMONIAL ARMOR]. Go back and kill Weylon for his treachery.
Enter the back room and check the [BOOK] for [CODEX 071: CHANTRY HIERARCHY], the
[CHEST] for two important items, and the [CORPSE] which is the body of the real
Weylon. Open the World Map and head to the Village of Haven.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               VILLAGE OF HAVEN                      [05.18.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  You are approached by a guard as you make you way into town. Ignore him and
enter to the left looting the [DEATHROOT]. The east side provides a [BOOK] for
[CODEX 207: DEATH OF A TEMPLAR] and another [DEATHROOT]. The Villager House
has two [CHESTS], one of which contains [LOVE LETTER](7). Leave the house and
head west to find an [ELFROOT] and [CHEST] on the docks. You can speak with the
child twice to find out more about Haven, then proceed up the hill grabbing the
[ELFROOT] on your way. To the east are two [DEATHROOTS] and to the west is a
[BOOK] of [CODEX 105: THE AVVARS] and a [SACK]. There is a [WOODEN CRATE] just
outside the Merchants, loot it and enter the store.

 _____________________________________________________________________________
|=============================================================================|
| Shop Keeper                                                                 |
|-----------------------------------------------------------------------------|
| Acidic Coating Recipe........................................... 5g 32s 80c |
| Lesser Elixir of Grounding Recipe............................... 2g 92s 80c |
| Acid Flask Recipe............................................... 1g 11s 60c |
| Lyrium Potion Recipe............................................ 0g 90s 00c |
| Mild Choking Powder Trap Plans.................................. 0g 82s 80c |
| Mild Lure Plans................................................. 0g 72s 00c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Pick the [IRON CHEST] for some rare items; [MAGE'S EYE], [ANTIVAN LEATHER
BOOTS], and a [LOCKET]. Speak with the Shopkeeper and check his goods, he might
not have much but you can always dump off your un-needed items. Attempt to enter
the backroom. When the shopkeeper stops you ask what he's hiding then take him
out. There are two [CHESTS] and a corpse denoting one of Arl Eamon's men. Leave
the store but be prepared for a fight as a band of cultists strike. Head up the
hill looting the [DEATHROOT] and killing more cultist. Two more [DEATHROOT] and
an [ELFROOT] are at the top of the hill, loot them and enter the Chantry.

  Speak with Eirik but regardless of your choices you are forced to fight. Loot
Eirik for the [CULTIST MEDALLION] and check the left room for an [INSCRIBED
CHEST] with a [SMALL SILVER BAR] inside and a locked [CHEST]. Observe the brick
wall on the opposite end to find a [CHEST] behind the bookshelves and Brother
Genitivi. Help Genitivi and tell him Arl Eamon is sick and you need the ashes.
Present the medallion you looted off Eirik and take Genitivi with you to the
mountain side.


  _______
 |   _   \
 |.  l   /
 |.  _   1
 |:  |   |
 |::.|:. |uined Temple
+`--- ---'--------------------------------------------------------[05.19.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Ancient Elven Gloves                 | Ash Wraith                           |
| Ancient Encrypted Scrolls            | Bronto                               |
| Armor of Diligence                   | Cultist                              |
| Belt of the Magister Lords           | Cultist Archer                       |
| Black Pearl                          | Cultist Assassin                     |
| Chasind Sack Mead                    | Cultist Mage                         |
| Discovering Dragon's Blood: Potions, | Cultist Overseer                     |
|  Tinctures, and Spicy Sauces         | Dragonling                           |
| Dragon Scale                         | Drake                                |
| Drake Scale                          | High Dragon                          |
| Faith's Edge                         | Kolgrim                              |
| Golden Demon Pendant                 | The Guardian                         |
| Kolgrim's Horn                       |                                      |
| Lifedrinker                          |                                      |
| Main Hall Key                        |                                      |
| Pinch of Sacred Ash                  |                                      |
| Scroll of Banastor x2                |                                      |
| Sealed Letter                        |                                      |
| South-East Chamber Key               |                                      |
| Spellweaver                          |                                      |
| Stone Warrior Statuette              |                                      |
| Taper                                |                                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 045 The Life Drinker                 | A Test of Faith                      |
| 124 The Frostback Mountains          | Dragon Scale Armor                   |
| 132 The Old Gods                     | Drake Scale Armor                    |
| 196 The Holy Brazier                 | Forgotten Verses                     |
| 213 The First Blight: Chapter 3      |                                      |
| 215 The Maker's First Children       |                                      |
| 221 The Sermons of Divine Renata I   |                                      |
| 319 Unbound                          |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  After Genitivi opens the door head up and through the passage way to the left.
Loot the Adventurer for [CODEX 319: UNBOUND] then enter the room. Kill the
Cultist and observe the [CABINET] for a [TAPER] and the [BOOKSHELF] for a rare
gift. Head to the far eastern room to find a [SCROLL PILE] that starts the quest
[FORGOTTEN VERSES]. The [BOOK] is [CODEX 132: THE OLD GODS], the [ANCIENT TEXTS]
adds another [SCROLL OF BANASTOR](3), and there is a locked [CHEST] around the
bookshelves. Return to the main area and head up the stairs, fighting off the
attacking Cultist Archers and Reavers. Head through the left door at the top.

  Here you meet a Bronto, that while large in appearance, is actually a big
stunnable baby. Continue down the hall and disarm the Tripwire before engaging
the Cultists. The first room yields two [WOODEN CRATES] and an [ANCIENT TEXTS]
for [SCROLL OF BANASTOR](4). Down and to the left are more Cultists and a [BOOK]
for [CODEX 221: THE SERMONS OF DIVINE RENATA I] and some [DUSTY SCROLLS] that
have a rare gift. Beyond the door is an [ORNATE CHEST] holding the [BLACK PEARL]
and more importantly the [SOUTH-EAST CHAMBER KEY]. In the southern quarters you
will find another locked [CHEST], loot it and return the main hall.

  Enter the eastern door and loot the [FALLEN KNIGHT] for a rare armor set,
[ARMOR OF DILIGENCE]. Return to the south-eastern area where you can now open
the door and find three [CHESTS], one of which contains the [MAIN HALL KEY].
Open the middle door at the top of the stairs and prepare for an ambush. Defeat
the attackers and light the brazier to open the next door. This room is loaded
with traps so be sure to dismiss them as you destroy your enemies. In the next
room you can be sandwiched, but fortunately you can shut the doors and take out
one side at a time. Loot the [IRON CHEST] and head down the east path first.

  Continue down this path defeating the Cultists until you reach the corner room
with a [VASE]. At the top of the stairs are three more Cultist with a tripwire
place before them. Turn around and head to the middle area again this time going
the opposite way. Fight your way to a room where four [CHESTS] reside, the one
that is locked is the only safe one to open as the others spawn Ash Wraiths.
Continue until you reach the Wyrmling Lair.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 WYRMLING LAIR                       [05.19.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Head through the middle area to meet a Cultist Overseer, kill him and continue
your trek. In the next room dispatch the enemies and check out the [WOODEN
CRATE] at the back end. Enter the caverns to be ambushed by Dragonling, be sure
to disarm the traps. Further up the ramp you should encounter more Cultists and
a few Dragonling. Along the eastern wall are two [CHESTS] and a [BOOK] on [CODEX
124: THE FROSTBACK MOUNTAINS]. Continue north up another ramp with more Cultists
and more Dragonling. Take the eastern path to be ambushed by Drakes, loot them
to start the quest [DRAKE SCALE ARMOR]. The [PILE OF DRAGON FILTH] has the
[STONE WARRIOR STATUETTE] rare gift for Alistair.

  Return to the previous room and head down the other path this time. As you
reach the fork you are ambushed by Cultist Assassins, be sure to stun them. Once
they are dispatched continue the path north to an open room with Cultists and a
few Dragonling. As you approach the top area where the Cultist Overseer was a
few Drakes attack. The Cultist Overseer can drop the [SPELLWEAVER], a great
weapon for an Arcane Warrior. Keep on rolling east and kill the Cultists and the
Drake. The [DRAGON EGG] grants the [LIFEDRINKER] whilst the [BOOK] gives [CODEX
213: THE FIRST BLIGHT: CHAPTER 3].

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
N O T E !

  If you want to unlock both specializations you might want to make a save file
before heading down the western path. Here you have a choice to make, and though
you can unlock both in one play through it is the "bad" choice.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  Return to the fork and choose to go west this time. Follow the path until you
reach a room with Cultists waiting with traps abound. There is a single [CHEST]
and three [WOODEN CRATES] in this room. Continue along the path until you reach
a man named Kolgrim. Here you can make an interesting choice, you can either
accept his quest to destroy the ashes to kill Kolgrim for this treachery. You
can however take a pinch of the ashes first and then defile the urn which will
ultimately grant the Reaver Specialization and later the Champion Specialization
for saving Arl Eamon.

  Regardless of your decision head to the mountaintop. Head to the eastern side
of the mountaintop to find two [CHESTS] and a [BROKEN CHEST]. If you didn't kill
Kolgrim he will quell the High Dragon and you can make your way to the Gauntlet.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  THE GAUNTLET                       [05.19.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Around the corner you enter a room with a [VASE], [RUBBLE], and a [BOOK] for
[CODEX 215: THE MAKER'S FIRST CHILDREN]. The Guardian has much to say, in the
end he leaves the trials of the Gauntlet for you to overcome and the quest [A
TEST OF FAITH]. The first room is a room of riddles, below is a list of the
people giving the riddles and the correct answers. Failing to answer correctly
will summon an Ash Wraith.

--------------------------------------------------------------------------------
Brona
--------------------------------------------------------------------------------
Riddle: Echoes from the shadow realm, whispers of things yet to come. Thought's
        strange sister dwells in the night, is swept away by dawning light. Of
        what do I speak?

Answer: Dreams

--------------------------------------------------------------------------------
Thane Shartan
--------------------------------------------------------------------------------
Riddle: I'd neither a guest nor a trespasser be; in this place I belong, that
        belongs also to me. Of what do I speak?

Answer: Home

--------------------------------------------------------------------------------
General Maferath
--------------------------------------------------------------------------------
Riddle: A poison of the soul, passion's cruel counterpart; from love she grows
        till love lies slain. Of what do I speak?

Answer: Jealousy

--------------------------------------------------------------------------------
Archon Hessarian
--------------------------------------------------------------------------------
Riddle: She wields the broken sword, and separate true kings from tyrants. Of
        what do I speak?

Answer: Mercy

--------------------------------------------------------------------------------
Disciple Cathaire
--------------------------------------------------------------------------------
Riddle: No man has seen it but all men know it. lighter than air, sharper than
        any sword. Comes from nothing, but will fell the strongest armies. Of
        what do I speak?

Answer: Hunger

--------------------------------------------------------------------------------
Disciple Havard
--------------------------------------------------------------------------------
Riddle: The bones of the world stretch towards the sky's embrace. Veiled in
        white, like a bride greeting her groom. Of what do I speak?

Answer: The mountains

--------------------------------------------------------------------------------
Lady Vasilia
--------------------------------------------------------------------------------
Riddle: An eye for an eye, a tooth for a tooth. The debt of blood must be paid
        in full. Of what do I speak?

Answer: Vengeance

--------------------------------------------------------------------------------
Ealisay
--------------------------------------------------------------------------------
Riddle: The smallest lark could carry it, while a strong man might not. Of what
        do I speak?

Answer: A tune

  With all the riddles solved the door at the other end unlocks. Here you should
meet someone whom you are familiar with, they will give you [REFLECTION]. Turn
the corner to do battle with is a mimic of your party. The next room is a tricky
one and requires you to move your characters individually. Follow the diagram
and directions below to pass this test of wit.

  L6        R6        Directions:
 L5    S4    R5        1. Move characters to R1, R2, L3.
L4     S3     R4       2. Move one character to S1.
L3     S2     R3       3. Move character on R1 to L6.
 L2    S1    R2        4. Move character on S1 to S2.
  L1        R1         5. Move character on L3 to R4, then R2 to L1.
                       6. Move character on S2 to S3.
                       7. Move character on L6 to R5, then R4 to L5.
                       8. Cross the bridge.

  On the other side of the bridge approach the altar and take your gear off to
pass through the flames and complete the quest. Loot the Unfortunate Adventurer
for the [BELT OF THE MAGISTER LORDS] and [GOLDEN DEMON PENDANT]. There are two
[CHESTS] on the side, one requires high cunning. Now is the time to make your
choice; take a pinch and defile the ashes, defile the ashes, or just take a
pinch. If you defile the ashes Leliana and Wynne will turn on you, so if you
choose this path place your Mabari, Morrigan, and Zevran in your group so you
don't lose any party members. The Guardian will attack you regardless of your
group make up.

  If you defile the ashes Kolgrim will be waiting outside for you. Drink from
the chalice to unlock the Reaver Specialization. You can then betray him and
loot [KOLGRIM'S HORN] which will summon the High Dragon and unique [FAITH'S
EDGE] which is a mighty Two-handed battleaxe. Head to the middle of the Mountain
Top and kill the Drake and Cultists being sure to loot the [DRAKE SCALE]. If you
so dare, blow Kolgrim's Horn and fight the High Dragon.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| High Dragon                                                                 |
|-----------------------------------------------------------------------------|
| Drops: Maetashear War Axe, Crow Dagger, Antivan Longbow, The Long Sight,    |
|        Storm Talons, Qunari Siege Gauntlets, Pure Bitch Braid, Deadhead     |
|        Charge, Grandmaster Flame Rune, Dragon Scale                         |
|-----------------------------------------------------------------------------|
|  This battle will be fought much like Flemeth was. Have your tank pick up   |
| the High Dragon and move all other characters behind her out of range of a  |
| tail swipe. When the tank gets chomped either stun, bash, or freeze the High|
| Dragon to force it to release. Hexes work nicely here as well as fire resist|
| gear and warmth balms. Winter's Grasp and Cone of Cold work wonders since   |
| they will cause a temporary freeze. You cannot shatter the High Dragon but  |
| a freeze plus Stone Fist combo still does decent damage. Tough it out and   |
| keep everyone topped off by using Health Poultices if need be and keep your |
| mages chugging Lyrium Potions so they can provide much needed aid.          |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Looting the Dragon Scale will start a new quest [DRAGON SCALE ARMOR]. Take the
shortcut to the west leading back to the Ruined Temple. Speak with Genitivi and
show him the pouch of Ashes. With the ashes in hand return to Redcliffe Castle.
Approach Bann Teagan and use the ashes to heal Arl Eamon. Accept his reward to
get the Champion Specialization and receive the [REDCLIFFE ELITE SHIELD]. Be
merciful to Jowan to let him live.

  Head to Denerim and turn in [FORGOTTEN VERSES] to Sister Justine. In Wade's
Emporium turn in the quests [DRAKE SCALE ARMOR] and [DRAGON SCALE ARMOR]. Turn
in the Drake Scales first and pay the 10 and 20 sovereign to have better quality
made, choose Dragon Scale last and pay the 30 sovereign to receive a superior
quality. Enter Genitivi's abode and speak with him about a reward. The shops now
have some decent items in them so be sure to take a look. When you are ready
head to the Brecilian Outskirts.

 _____________________________________________________________________________
|=============================================================================|
| Cesar                                                                       |
|-----------------------------------------------------------------------------|
| Magebane Poison Recipe.......................................... 4g 65s 60c |
| Soldier's Bane Recipe........................................... 4g 44s 00c |
| Demonic Poison Recipe........................................... 3g 40s 80c |
| Concentrated Crow Poison Recipe................................. 2g 73s 60c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _____________________________________________________________________________
|=============================================================================|
| Gorim                                                                       |
|-----------------------------------------------------------------------------|
| Meteor Sword.................................................... 3g 74s 00c |
| Chasind Great Maul............................................ 151g 19s 50c |
| Thorval's Luck................................................. 12g 70s 50c |
| Camenae's Barbute.............................................. 13g 25s 50c |
| Rock-Knocker.................................................... 6g 24s 25c |
| Katriel's Grasp................................................. 4g 62s 00c |
| Sword Belt...................................................... 0g 66s 00c |
| Grandmaster Silverite Rune..................................... 10g 45s 00c |
| Backpack........................................................ 5g 50s 00c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _____________________________________________________________________________
|=============================================================================|
| Wade's Armor                                                                |
|-----------------------------------------------------------------------------|
| The Felon's Coat............................................... 88g 95s 25c |
| Evon the Great's Mail......................................... 107g 64s 00c |
| Kaddis of the Mountain-Father................................... 5g 03s 11c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE

  You can return to Haven and see a graveyard full of comical messages.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  _______
 |   _   \
 |.  1   /
 |.  _   \
 |:  1    \
 |::.. .  /recilian Outskirts
+`-------'--------------------------------------------------------[05.20.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Ancient Elven Helm                   | Black Bear                           |
| Andraste's Grace                     | Blight Wolf                          |
| Athras's Pendant                     | Danyla                               |
| Black Hand Gauntlets                 | Denerim Mercenary                    |
| Dalish Gloves                        | Fanged Skeleton                      |
| Deygan's Boots                       | Grand Oak                            |
| Deygan's Dal'Thanu                   | Great Bear                           |
| Dreamsever                           | Greater Rage Demon                   |
| Dusk Ring                            | Greater Shade                        |
| Figurine                             | Hermit                               |
| Folded Missive                       | Hurlock                              |
| Grand Oak Acorn                      | Maleficar                            |
| Halla Antlers                        | Ogre                                 |
| Halla Horn                           | Rabid Werewolf                       |
| Ironbark                             | Skeleton Archer                      |
| Juggernaut Helm                      | Skeleton Mage                        |
| Juggernaut Plate Boots               | Swiftrunner                          |
| Juggernaut Plate Gloves              | Werewolf                             |
| Love Letter                          | Wild Sylvan                          |
| Magister's Cinch                     | Wolf                                 |
| Mythal's Blessing                    |                                      |
| Oak Branch                           |                                      |
| Onyx Demon Statuette                 |                                      |
| Ox Bone                              |                                      |
| Painted Skyball                      |                                      |
| Scarf                                |                                      |
| Silver Cord                          |                                      |
| Steel Spiked Collar                  |                                      |
| The Tale of Iloren                   |                                      |
| Varathorn's Armor                    |                                      |
| Wolf-Killer                          |                                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 052 Andruil: Goddess of the Hunt     | Cammen's Lament                      |
| 053 Dirthamen: Keeper of Secrets     | Elora's Halla                        |
| 054 Elgar'nan: God of Vengeance      | Lost to the Curse                    |
| 056 Fen'Harel: the Dread Wolf        | Rare Ironbark                        |
| 057 Ghilan'nain: Mother of the Halla | The Mage's Treasure                  |
| 058 June: God of the Craft           | Wounded in the Forest                |
| 059 Mythal: the Great Protector      |                                      |
| 060 Sylaise: the Hearthkeeper        |                                      |
| 093 Aravels                          |                                      |
| 095 The Long Walk                    |                                      |
| 097 Vallaslin: Blood Writing         |                                      |
| 155 Legend of the Juggernaut         |                                      |
| 205 The Tale of Iloren               |                                      |
| 321 By Order of Emer Thorogood       |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  After the opening with Zathrian you will notice that you are in the middle
of the camp surrounded by numerous things. Start by going west and observing
[ANDRUIL] for [CODEX 052: ANDRUIL: GODDESS OF THE HUNT] and [SYLAISE] for [CODEX
060: SYLAISE: THE HEARTHKEEPER]. Speak with Varathorn to get the quest [RARE
IRONBARK] then check the [PILE OF SCROLLS] for [CODEX 095: THE LONG WALK] and
[CODEX 053: DIRTHAMEN: KEEPER OF SECRETS]. Around his shop is a [WOODEN CRATE],
[BARREL], and a [CHEST]. Slightly north is a locked [CHEST] containing another
[LOVE LETTER](8). South from there is the [ELDEST OF THE SUN] for [CODEX 054:
ELGAR'NAN: GOD OF VENGEANCE].

  Head out west to the [DEATHROOT] and then back east to find two [ELFROOT].
Examine the [COLORED INK] neared Athras for [CODEX 097: VALLASLIN: BLOOD
WRITING] then speak with Athras. He should give you the quest [LOST TO THE
CURSE]; check the [WOODEN CRATE] then [GOD OF THE CRAFT] for [CODEX 058: JUNE:
GOD OF THE CRAFT]. More to the north you can find Cammen who gives the quest
[CAMMEN'S LAMENT], head over and talk with Gheyna. Persuade her twice to finish
the quest and receive [CODEX 205: THE TALE OF ILOREN] and the actual book
[THE TALE OF ILOREN].

  Head east and observe [FEN'HAREL] for [CODEX 056: FEN'HAREL: THE DREAD WOLF],
then loot the two [ELFROOT]. Head back west and loot the [PILE OF SACKS] then
go north from there to find a [CHEST]. Continue west and observe [GHILAN'NAIN]
for [CODEX 057: GHILAN'NAIN: MOTHER OF THE HALLA} then speak with Elora. You can
lie to her if you have high persuasion and she will kill the Halla and give you
the [HALLA ANTLERS] which you can take to Varathorn and he'll make you a [HALLA
HORN] pendant. If your Survival skill is at Improved or higher than you can
complete the quest [ELORA'S HALLA] by calming the Halla. Around the fence line
are an [ELFROOT] and [DEATHROOT]. If you speak with Lanaya you can gain [CODEX
112: ARLATHAN: PART ONE]. When you are ready enter the Brecilian Forest to the
east.

 _____________________________________________________________________________
|=============================================================================|
| Varathorn's Goods                                                           |
|-----------------------------------------------------------------------------|
| Acidic Grease Trap Plans....................................... 10g 32s 00c |
| Greater Spirit Balm Recipe...................................... 9g 66s 00c |
| Potent Health Poultice Recipe................................... 8g 58s 00c |
| Greater Nature Salve Recipe..................................... 8g 46s 00c |
| Soulrot Coating Recipe.......................................... 6g 28s 80c |
| Large Grease Trap Plans......................................... 5g 37s 60c |
| Acidic Coating Recipe........................................... 5g 32s 80c |
| Greater Health Poultice Recipe.................................. 4g 44s 00c |
| Lesser Spirit Balm Recipe....................................... 3g 40s 80c |
| Lesser Nature Salve Recipe...................................... 2g 92s 80c |
| Soulrot Trap Plans.............................................. 2g 01s 60c |
| Acidic Trap Plans............................................... 1g 53s 60c |
| Soulrot Bomb Recipe............................................. 1g 47s 60c |
| Small Grease Trap Plans......................................... 1g 15s 20c |
| Acid Flask Recipe............................................... 1g 11s 60c |
| Health Poultice Recipe.......................................... 0g 79s 20c |
| Tome of Skill and Sundry....................................... 12g 00s 00c |
| Tome of the Mortal Vessel...................................... 12g 00s 00c |
| The Dark Moon.................................................. 14g 14s 80c |
| Armsman's Tensioner............................................. 6g 12s 00c |
| Backpack........................................................ 6g 00s 00c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             WEST BRECILIAN FOREST                   [05.20.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Grab the [ELFROOT] ahead continue north to find two more. Return to the fork
and go east fighting off Blight Wolves and Werewolves for another one. Turn
the corner the Firing Point and equip a bow to use the point. Defeat the Denerim
Mercenaries and loot them for [CODEX 321: BY ORDER OF EMER THOROGOOD], it should
also update the quest. Go beneath the firing point for an [ELFROOT] and a
[SKELETON]. Go north and loot the two [DEATHROOT] then look west to find another
in the open.

  Make your way to the north-west corner to find a Great Bear lurking over a
[CORPSE]. Behind you is an [ANDRASTE'S GRACE] and to the east you will meet
Swiftrunner. Just past the bridge are two [ELFROOT] and some Werewolf that need
killing. Head south to find a [CORPSE] with the [MAGISTER'S CINCH] on it, keep
going to find Deygan who needs your help. Take his equipment and then take him
back to the Dalish Camp to finish the quest [WOUNDED IN THE FOREST]. You receive
[DEYGAN'S BOOTS] and [DEYGAN'S DAL'THANU] if you take his equipment.

  Head back across the bridged area this time sticking to the path going east.
A group of Darkspawn will ambush you here but they are easily dispatched. Take
from the [FALLEN TREE] the [IRONBARK] needed for your quest. Head north, killing
the Wild Sylvan and looting the [DEATHROOT]. Turn around and head south staying
on the high road to find [RUBBLE] which has two gifts in it. Observe the
Mystical Site of Power and then take the underpass this time.

  Loot the [ELFROOT] on your way and turn left at the fork to find Werewolves
and another [ELFROOT]. Choose the other direction at the fork this time. Off to
the west is an [ELFROOT] but you'll be fighting through more Sylvan on the way.
Head past the Landmark Tree to a camp and observe the [BEDROLL], [FIREPIT], and
[TENT] to summon a Greater Shade. This route leaves only the person with the
highest Willpower alive, if you leave immediately everyone is alive. The shade
loots for some gold, the [CHEST] has the [DALISH GLOVES] and [DUSK RING] inside,
but the [PILES OF BONES] don't hold much.

  Speak with the Grand Oak and agree to acquire the acorn that was stolen from
him. Head to the East Brecilian Forest when you've accomplished everything here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             EAST BRECILIAN FOREST                   [05.20.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Amongst the Halla is an [ELFROOT]. Continue east and fight off the Wild Sylvan
until you come to a crossing with an [ELFROOT]. Take the top left path first and
defeat the Werewolves surrounding Danyla. You can persuade her to give you some
information but in the end she loses control and has to be killed. Take her
scarf to Athras later to complete the quest. Amidst the Halla to the north is a
[DEATHROOT]. Return to the circle and take the northern path.

  A Great Bear and it's friends will attack you on the way, kill them and take
the [ELFROOT] as your prize. Further along is a [DEATHROOT] and an expansive
area of ruins guarded by two Ogre. There are two piles of [RUBBLE], two [PILES
OF BONES], a [DEATHROOT], a locked [CHEST], and a [CHARRED CORPSE] to loot.
Prepare yourself and observe the gravestone, disturb the wards for [CODEX 155:
LEGEND OF THE JUGGERNAUT] and the quest [THE MAGE'S TREASURE]. A Revenant and
some skeletons appear, kill the skeletons, let your tank keep the Revenant far
away from your other characters so you can kill it from range. It drops the
[JUGGERNAUT PLATE BOOTS] amongst other things.

  Proceed east to an [ELFROOT] and down the hill into a camp site for another
along with a [CHEST]. Out of the [TREE STUMP] emerges a Hermit, the one the
Grand Oak spoke about. You can trade him for the acorn, the [ANCIENT ELVEN HELM]
and a book for [CODEX 035: ARCHONS OF THE IMPERIUM]. To trade you must have any
of the following:

- The Scarf from Danyla
- Athras's Pendant (In turn not having the Scarf)
- The Tales of Ilmoren (From Cammen)
- Deygan's Boots (By looting his equipment)
- Halla Horn (By killing Elora's Halla and giving the horn to Varathorn)
- Dusk Ring (Greater Shade Camp in a Chest)
- Lanaya's Songbook

  Trade for what you want, all three if you can. Just know that you can obtain
the acorn by checking the [TREE STUMP] to pull out the [GRAND OAK ACORN]. This
provokes the Hermit, kill him and his summoned minions. If you do trade for
everything then you can just let him be or side with him and kill the Grand Oak.
Head south to find more Halla and an [ELFROOT].

  Defeat the Sylvan and check the [SKELETON] for [MYTHAL'S BLESSING]. Return to
the Grand Oak to receive your reward, an [OAK BRANCH]. You can now interact with
the Gravestone up the cliff to summon another Revenant which drops another piece
of gear, the [JUGGERNAUT HELM]. Head back to where you fought the first Revenant
at in the East Brecilian Forest to find maleficar. Kill them to satisfy the
quest [THY BROTHER'S KILLER] then head to the clouded area at the southern end.
Here you'll have to fight Swiftrunner but you can't kill him.

  Proceed to the ruins where a [PILE OF BONES] and two [CHESTS] lay. Disturb the
Gravestone for another fight with a Revenant who drops the [JUGGERNAUT PLATE
GLOVES]. Follow the road to enter the Ruins.

  _______
 |   _   \
 |.  l   /
 |.  _   1
 |:  |   |
 |::.|:. |uins Upper Level
+`--- ---'--------------------------------------------------------[05.20.03]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Ancient Elven Armor                  | Cured Werewolf                       |
| Ashen Gloves                         | Dalish Apprentice                    |
| Falon'Din's Reach                    | Devouring Skeleton                   |
| Fancy Scroll                         | Dragon                               |
| Heart of Witherfang                  | Elf Woman                            |
| Juggernaut Plate Armor               | Fanged Skeleton                      |
| Legacy White Shear                   | Gatekeeper                           |
| Love Letter                          | Giant Spider                         |
| Scroll of Banastor                   | Greater Shade                        |
| Silver Medallion                     | Hunter                               |
| Song Book                            | Lanaya                               |
| Swiftrunner's Shield                 | Mithra                               |
| Tablet                               | Poisonous Spider                     |
|                                      | Rabid Werewolf                       |
|                                      | Revenant                             |
|                                      | Shade                                |
|                                      | Shadow Wolf                          |
|                                      | Shambling Skeleton                   |
|                                      | Skeleton                             |
|                                      | Skeleton Archer                      |
|                                      | Swiftrunner                          |
|                                      | Varathorn                            |
|                                      | Werewolf                             |
|                                      | Witherfang                           |
|                                      | Zathrian                             |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 037 Ancient Elven Armor              | The Arcane Warrior                   |
| 055 Falon'Din: Friend of the Dead,   | The Elven Ritual                     |
|     the Guide                        |                                      |
| 096 Uthenera                         |                                      |
| 217 In Uthenera                      |                                      |
| 233 A Carved Elven Tablet            |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Head down the steps and loot the [PILE OF BONES]. Approach the wall to the
north to discover a secret passageway with skeletons inside. The northern secret
area will open up and it contains a [CHEST] with a [LOVE LETTER](9). Down the
steps some Werewolf attack you; loot the [PILE OF FILTH] and [RUBBLE]. Check the
southern area for another secret door, two [PILE OF BONES] are inside. Open the
door and turn right to find more [RUBBLE] and then head back up to discover
spiders are here too. Go straight in to the next room to find a [PILE OF BONES],
a [COCOON], and a [CHEST]. The northern room has three [COCOONS], two [PILES OF
BONES] and another [CHEST]. The southern area is layered with traps, disarm all
of them for a hefty increase to experience, but beware the Dragon.

  Slay the Dragon then loot the [KNIGHT CORPSE], [DWARF CORPSE], and [SOLDIER
CORPSE]. The next part of the room holds two [CHESTS] and a [DRAGON HOARD] that
comes filled with weapons, gems, and a healthy amount of gold. Proceed to the
lower levels.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  LOWER RUINS                        [05.20.04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Loot the [PILE OF BONES] and begin chasing the spirit to encounter some
skeletons. Down the hall you are attacked from both sides, so back up and funnel
them in to make things easier on yourself. The east room has a [PILE OF BONES]
while the west one has a [PILE OF BONES] and a [CHEST]. As you turn the corner
down the hall more spiders attack, take them out. Proceed forward to find the
Ghostly Boy shouting "Mamae" and regardless of your dialogue choices a swarm
of skeletons attack you. Turn to the groups and Cone of Cold them to make it a
little less grueling, back track a bit and funnel them if need be.

  Loot the [BROKEN CRATE] and enter the southern room where a [SARCOPHAGUS]
holds a [FANCY SCROLL] and [TABLET] for [CODEX 233: A CARVED ELVEN TABLET] and
the quest [THE ELVEN RITUAL]. The northern room holds a [CHARRED CORPSE] and a
[CHEST]. Go through the east door and turn north at the fork. In this room do
the following to open the metal door.

1.  Take the earthen jug from the fountain.
2.  Fill the earthen jug with water.
3.  Leave the pool alone.
4.  Place the filled earthen jug on top of the altar.
5.  Kneel before the altar and pray.
6.  Examine the earthen jug on the altar.
7.  Take a single sip from the water in the jug.
8.  Take the earthen jug.
9.  Leave the altar alone.
10. Dump the water in the jug back into the pool.

  If you mess up at any point then demons are summoned. Messing up again after
that bears no ill consequences other than the door still being locked. Enter
the room and loot the three [SARCOPHAGUSES]. Engaging with the Shade in dialogue
results in it attacking with two Greater Shades. Loot the [PILE OF BONES] then
the [ELVEN BURIAL CHAMBER] for the [JUGGERNAUT PLATE ARMOR] and [CODEX 096:
UTHENERA] not to mention that should complete your set and finish the quest [THE
MAGE'S TREASURE].

  Make your way south now and turn into the room where the skeletons are coming
from to find a [BROKEN CRATE]. Approach the [PHYLACTERY] and touch the gem, tell
it you are sorry and didn't mean to frighten it. Request to help it and then
approach the stone altar with the gem. Accept the memories and place the gem on
the stone altar. This completes [THE ARCANE WARRIOR] quest as well as unlocks
the Arcane Warrior Specialization. Go across the hall to check a [PILE OF
BONES] then continue down the path.

  At the three way fork quickly duck into the eastern room and kill the enemies
here to give yourself a place to fight. Then loot the [BROKEN CRATE] and [CHEST]
and make your way to the southern room looting the [PILE OF SACKS] to the right.
Disturb the [GLASS PHYLACTERY] to summon a Revenant; loot it for a codex update
as it was the Fourth Corpse Walker giving you two total. Head back up the steps
and open the door to the left. Draw the enemies attention then shut the door.
Kill them as they come through then proceed.

  There are several traps in the room just waiting to decimate your party, be
sure to disarm them for a bundle of experience. Loot the [CHEST], the [KNIGHT
CORPSE], and the [ADVENTURER'S CORPSE] for the [ADVENTURER'S JOURNAL], an update
for [UNBOUND]. Keep going west through the metal door, defeating all enemies in
your path. At the bottom of the steps an Arcane Horror appears, the trick to
getting to it is to place your ranged on the right two squares and your melee
on the left two so you are always attacking it and making it move before it
casts. Loot it for some gems and [ASHEN GLOVES] once disposed of.

  The southern end holds two [SARCOPHAGUSES] and two [CHESTS], yielding you
the [ANCIENT ELVEN ARMOR] and [LEGACY WHITE SHEAR]. The northern room has two
more [SARCOPHAGUSES] and a [SOLDIER CORPSE], gather your party and venture forth
into the Lair of the Werewolves.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            LAIR OF THE WEREWOLVES                   [05.20.05]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Loot the corpses on the ground and open the door to provoke the Werewolves.
Let them funnel through a few at a time and then proceed right to find a [PILE
OF FILTH] and to the left for some [RUBBLE]. Watch out for the trap as you go
further back to a locked [CHEST]. To the left is a [PILE OF SACKS] and to the
right is a [PILE OF JUNK]. Head south down the stairs and open the door to find
the Gatekeeper, agree to speak with the Lady of the Forest. During the dialogue
you have a few options, but agree to get Zathrian.

  To the west is a [SARCOPHAGUS] and some [RUBBLE], in the previous room is
another [SARCOPHAGUS], go north. Open two more [SARCOPHAGUSES] and go east, the
northern chamber has a [CHEST] and the southern a [CHEST], [PILE OF RAGS] and
the last [ANCIENT TEXTS] for [SCROLL OF BANASTOR](5). Head to the western area,
the southern chamber has a [CHEST] and [PILE OF SACKS] while the northern has
a [PILE OF FILTH], a [CHEST] and [GLASS PHYLACTERY] which summons another
Revenant. Loot it for an update, it was the Fifth Corpse Walker and your third
total if you've been following the guide.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE

  You can persuade the Lady of the Forest to attack the elves. Doing so sends
you to the camp where you must slay Zathrian. He drops the [KEEPER'S RING], you
can loot Varathorn for [VARATHORN'S DAR'MISU] and an [ELFROPE]. Note that this
disables the chest that Lanaya was guarding so you can't loot it now. This will
let the Werewolves aid you in the Final Battle.

  It is also possible to simply kill Witherfang by making the Lady of the Forest
turn into him. Kill the Werewolves and loot the [HEART OF WITHERFANG] then head
up the steps.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Return to the area with the Lady of the Forest and go left. At the top of the
stairs is a [TREASURE PILE]; return to the top level and go up the steps to find
Zathrian already here. It will take some time but keep plugging away till you
get him to speak with the Lady. Work your way into telling Zathrian you will not
pick sides, in which case he turns on you. Beat some sense into him to make him
break the curse. Ask the humans for a reward to receive [SWIFTRUNNER'S SHIELD]
then return to the Dalish camp.

  You should be able to the open the [CHEST] behind Lanaya now, it has a [SONG
BOOK] for [CODEX 217: IN UTHENERA]. Speak with Varathorn and convince him to
make you both the [WOLF-KILLER] bow and [VARATHORN'S ARMOR] - [RARE IRONBARK] is
now complete. Speak with Athras and give him his wife's scarf to finish [LOST
TO THE CURSE] and receive [ATHRAS'S PENDANT]. Make sure you pick up enough
Toxin Extract for [NEGOTIATION AIDS] here then head to the Frostback Mountains.

  _______
 |   _   |
 |.  |   |
 |.  |   |
 |:  1   |
 |::.. . |rzammar
+`-------'--------------------------------------------------------[05.21.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Aeducan Thaig Map                    | Arcane Warrior                       |
| Ageless                              | Bhelen Fanatic                       |
| Bag of Limbs                         | Blood Mage                           |
| Baizyl's Love Letters                | Bodyguard                            |
| Black Runestone                      | Bounty Hunter                        |
| Blood Ring                           | Champion                             |
| Box o' Nugs                          | Deep Stalker                         |
| Champion's Shield                    | Deep Stalker Leader                  |
| Dace Signet Ring                     | Dragon                               |
| Frostshear                           | Dust Town Thug                       |
| Gloves of Diligence                  | Elven Healer                         |
| Guild Supplies                       | Genlock                              |
| Love Letter                          | Genlock Alpha                        |
| Myaja's Key                          | Genlock Emissary                     |
| The Search for the True Prophet      | Hanashan                             |
| Thorn of the Dead Gods               | Hurlock                              |
|                                      | Hurlock Emissary                     |
|                                      | Imrek                                |
|                                      | Lord Darvianak Volney                |
|                                      | Lucjan                               |
|                                      | Myaja                                |
|                                      | Olaniv                               |
|                                      | Piotin                               |
|                                      | Piotin's Henchman                    |
|                                      | Piotin's Right Hand                  |
|                                      | Proving Fighter                      |
|                                      | Roshen                               |
|                                      | Seweryn                              |
|                                      | Shady Thug                           |
|                                      | Tornas the Deserter                  |
|                                      | Tunneling Thief                      |
|                                      | Vartag                               |
|                                      | Velanz                               |
|                                      | Wojech                               |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 040 Blood Ring                       | A Lord's Trust: The First Task       |
| 135 The Castes                       | A Lord's Trust: The Second Task      |
| 136 Life in Orzammar                 | A Lost Nug                           |
| 137 Deep Roads                       | A Mother's Hope                      |
| 138 The City of Orzammar             | A Prince's Favor: The First Task     |
| 139 Cut to Kal Sharok                | A Prince's Favor: The Second Task    |
| 140 Legion of the Dead               | An Unlikely Scholar                  |
| 141 House Aeducan, Shield of Orzammar| Betrayed from Within                 |
| 142 The Paragons                     | Dulin Forender                       |
| 143 Orzammar Politics                | Entering Jarvia's Hideout            |
| 144 The Proving                      | Lost to the Memories                 |
| 145 Dwarven Faith                    | Seek out Steward Bandelor            |
| 171 King Endrin Aeducan              | The Chant in the Deeps               |
| 216 The Legion of Steel              | Thief in the House of Learning       |
| 219 In Praise of the Humble Nug      | Unbound                              |
| 220 Traditional Dwarven Folk Songs   | Vartag Gavorn                        |
| 229 A Letter from King Endrin        |                                      |
| 305 The Key to the City              |                                      |
| 306 The Shaper's Life                |                                      |
| 318 Asunder                          |                                      |
| 320 Caged in Stone                   |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  You should get taken back to camp where you are ambushed by a group of Shriek.
Kill them and leave camp going to Frostback Mountains. Run up the path looting
the [DEATHROOT] to the right as you go. Kill the Bounty Hunters that attack you
and make your way into the camp. Head to west side first and speak with Starrick
the Apprentice to complete [NOTICE OF TERMINATION]. On the east side is a
[BARREL] and Tornas the Deserter who upon killing and looting, completes the
quest [DERELICTION OF DUTY]. Approach the large door at the north and help
settle the quarrel.

 _____________________________________________________________________________
|=============================================================================|
| Faryn                                                                       |
|-----------------------------------------------------------------------------|
| Large Grease Trap Plans......................................... 5g 37s 60c |
| Greater Lyrium Potion Recipe.................................... 4g 65s 60c |
| Fleshrot........................................................ 4g 51s 20c |
| Lesser Ice Salve Recipe......................................... 2g 92s 80c |
| Swift Salve Recipe.............................................. 2g 68s 80c |
| Soulrot Trap Plans.............................................. 2g 01s 60c |
| Small Grease Trap Plans......................................... 1g 15s 20c |
| Concentrated Deathroot Extract Recipe........................... 0g 82s 80c |
| Chevalier's Gloves.............................................. 5g 40s 00c |
| Knight Commander's Plate....................................... 27g 42s 00c |
| Lord's Hunting Jabot............................................ 3g 03s 60c |
| Throwback Harness............................................... 1g 68s 00c |
| Dwarven Smith's Belt............................................ 0g 63s 00c |
| Grandmaster Silverite Rune..................................... 11g 40s 00c |
| Remarkable Topaz................................................ 2g 40s 00c |
| Portrait of a Goosegirl......................................... 0g 13s 20c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Once inside examine any of the paragons for [CODEX 142: THE PARAGONS]. The
[COMMISSION REPORT] at the end of the hall gives [CODEX 305: THE KEY TO THE
CITY]. Enter Orzammar and a cutscene ensues, observe the [FLOOR CARVING] after
for [CODEX 138: THE CITY OF ORZAMMAR] then speak with the Captain of the Guard
to gain two quests, [VARTAG GAVORN] and [DULIN FORENDER]. Head east and enter
Janar Armorers, check the [WALL CARVING] to the left for [CODEX 136: LIFE IN
ORZAMMAR]. Speak with Janar if you want to check his inventory then leave the
store.

 _____________________________________________________________________________
|=============================================================================|
| Janar                                                                       |
|-----------------------------------------------------------------------------|
| Large Shrapnel Trap Plans....................................... 0g 24s 00c |
| Large Claw Trap Plans........................................... 0g 24s 00c |
| Large Caltrop Trap Plans........................................ 0g 12s 00c |
| Rock-Knocker................................................... 11g 35s 00c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Speak to Filda about her son, ask for a reward, and accept [A MOTHER'S HOPE].
Continue down and speak with Brother Burkel, tell him you'll help him to acquire
[THE CHANT IN THE DEEPS]. Enter the Tapster's Tavern and speak with the Nervous
Adventurer to gain the quest [UNBOUND]. Here you can also speak with Oghren who
can more than inform you of Branka, the last living Paragon. Head back outside
once you are done with Tapsters.

 _____________________________________________________________________________
|=============================================================================|
| Legnar                                                                      |
|-----------------------------------------------------------------------------|
| Interesting Lure Trap Plans..................................... 2g 40s 00c |
| Mild Lure Plans................................................. 0g 90s 00c |
| Tome of the Mortal Vessel...................................... 15g 00s 00c |
| Silverhammer's Evaders.......................................... 2g 94s 00c |
| Shadow of the Empire.........................................., 20g 85s 00c |
| Remarkable Sapphire............................................. 3g 60s 00c |
| Golden Symbol of Andraste....................................... 0g 18s 00c |
| Alley King's Flagon............................................. 0g 16s 50c |
| Silver Demon Head Ring.......................................... 0g 25s 50c |
| Gold Earrings................................................... 0g 11s 25c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Observe the [WALL CARVING] nearby for [CODEX 135: THE CASTES]. Legnar sells
a few choice pieces of gear typically, but head to the west side of the commons.
Speak with Nug Wrangler Boermor to acquire [A LOST NUG] quest. Dagna should call
you over and request help on studying at the Circle of Magi, say yes and acquire
the quest [AN UNLIKELY SCHOLAR]. Garin usually sells some good items as well so
if you have the gold be sure to pick some up. Head down the steps and grab the
[NUG] and observe the [RUNESTONE] for [CODEX 306: THE SHAPER'S LIFE]. Make your
way back the center area and grab another [NUG].

 _____________________________________________________________________________
|=============================================================================|
| Garin                                                                       |
|-----------------------------------------------------------------------------|
| Tome of Physical Technique..................................... 19g 50s 00c |
| The Rose's Thorn.............................................. 148g 52s 50c |
| Lifegiver...................................................... 87g 88s 00c |
| Golden Mirror................................................... 0g 13s 00c |
| Gold Amulet..................................................... 0g 13s 00c |
| Gemmed Bracelet................................................. 0g 19s 50c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Head down the middle path for a [NUG] and a [DOCUMENT]. Enter the Proving and
head through the southern door, observe the [WALL CARVING] for [CODEX 144: THE
PROVING]. Further down is a [WRIT OF CENSURE], nothing more. Head to the north
area where you can speak with a Proving Armsman. Accept his offer until he says
you have done well. He will give you the [BLOOD RING], good for any Blood Mage
you might have in your party. Head back to the Commons. There is another [NUG]
behind Brother Burkel and one on the backside of Janar's. Turn them in to Nug
Wrangler Boermor to finish [A LOST NUG]. Enter the Diamond Quarter nearby.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FIGOR'S IMPORTS

  When you return from the Diamond Quarter you will see some thugs messing with
a poor old man named Figor. Listen to them and then follow them into the store.
If you can intimidate the thugs or pay them, they leave peacefully. However, if
you kill them Figor leaves the store in fear for his life.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 _____________________________________________________________________________
|=============================================================================|
| Figor                                                                       |
|-----------------------------------------------------------------------------|
| Greater Health Poultice Recipe.................................. 3g 70s 00c |
| Health Poultice Recipe.......................................... 0g 66s 00c |
| Lesser Injury Kit Recipe........................................ 0g 66s 00c |
| Remarkable Emerald.............................................. 4g 00s 00c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Above you is a [COUNCIL WRIT] and down the path is a [WEAPON RACK], observe
the [WALL CARVING] above the house door for [CODEX 141: HOUSE AEDUCAN, SHIELD OF
ORZAMMAR] as you continue. Enter Harrowmont's Estate and go the far west area to
find two [CHESTS] and a [SCROLL] for [CODEX 229: A LETTER FROM KING ENDRIN].
Leave and enter the Royal Palace and go through the right door, here some
Thieves end up in the wrong place. Kill them and head north opening the door to
the left, open the [CHEST] for a [LOVE LETTER}(10) then head across the hall.

  Open the two [WOODEN CRATES] then check the [GLASS PHYLACTERY] to summon
a Revenant. Loot it to find it was the Second Corpse Walker, an update on the
Black vials. Enter the throne room and observe the throne for [CODEX 320: CAGED
IN STONE]. Choose move freely so you can move your characters individually,
then place one on the middle square in the entrance room and two to the south-
west on spots that look like arrows pointing outward. If you stood on the spot
correctly you will hear a noise like something sliding. With those three in
position, use your last character to approach the throne once more. This will
summon a Dragon that is fairly easy to defeat, but it drops [AGELESS], a beast
of a two-hand sword.

  Leave the palace and run to the very end and enter the Shaperate. Speak to
Shaper Assistant Milldrate to acquire the quest [THIEF IN THE HOUSE OF LEARNING]
Read the [BOOK] to your left for [CODEX 216: THE LEGION OF STEEL] then speak
with Orta. Listen to her story to gain the quest [LOST TO THE MEMORIES]. Speak
with the Shaper and get him to accept Brother Burkel's plea either through
Cunning, Persuasion, or Intimidation and ask him a few more questions to gain
some background knowledge on dwarven history.

  The [BOOK] to your left is [CODEX 137: DEEP ROADS], the first one on the left
in library area is [CODEX 143: ORZAMMAR POLITICS]. To the right is a [BOOK] for
[CODEX 219: IN PRIASE OF THE HUMBLE NUG] and the one on the other side of the
bookshelf is [CODEX 140: LEGION OF THE DEAD]. The middle [BOOK] is [CODEX 145:
DWARVEN FAITH] and the [WALL OF MEMORIES] updates another codex. The last [BOOK]
is [CODEX 220: TRADITIONAL DWARVEN FOLK SONGS], where as the [CHEST] holds the
[GLOVES OF DILIGENCE] and [THE SEARCH FOR THE TRUE PROPHET]. Return to Brother
Burkel with the good news to finish his quest.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHOOSING SIDES

  You must choose either Prince Bhelen or Harrowmont. The guide will temporarily
split, the continuance is for Prince Bhelen so skip to section [05.21.03] for
Harrowmont. You can finish both sides initial quests, doing the Proving first
causes Vartag to approach you as you leave. Persuade him and you can gain a new
quest called [BETRAYED FROM WITHIN] where you gain information for Vartag
directly from Harrowmont.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           SIDING WITH PRINCE BHELEN                 [05.21.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Speak with Vartag in the Chamber of the Assembly and acquire the quest [A
PRINCE'S FAVOR: THE FIRST TASK]. Speak with Lady Dace who says that she cannot
change her vote because her father made the deal with Harrowmont. This updates
the quest, head back to the commons and enter Tapsters. Lord Helmi is in the
back, show him the promissory notes to update the quest. Head passed the Diamond
Quarter entrance in the commons and speak with the Mines Commander to get passed
him. The [RUNE] is [CODEX 139: CUT TO KAL SHAROK]; enter the Deep Roads and go
to Aeducan Thaig.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 AEDUCAN THAIG                       [05.21.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Follow the long path until you meet some Darkspawn. At the fork go right
and loot the [FRACTURED STONE] then head west. Further along more Darkspawn will
undoubtedly attack, there are two [CHESTS] and a [FRACTURED STONE] for looting.
At the west side is a [SMALL BLOODY SACK] which contains a [BAG OF LIMBS] and
adds [CODEX 318: ASUNDER]. Head south this time and loot the [FRACTURED STONE]
tucked away to left as you defeat the Darkspawn. Further down the path you will
encounter Deep Stalkers. Kill them and again loot the [FRACTURED STONE]. Enter
the expansive ruins to find two more [FRACTURED STONES] and a [BROKEN CHEST].

  Kill the attacking Deep Stalkers and speak with Lord Dace. Show him the
promissory note and choose not to travel back with him at this time. Loot the
two [CHESTS] and [WOODEN CRATE] as you continue south-east. Kill more Deep
Stalkers then loot the [CHEST]. Continue following the path and loot the
[FRACTURED STONE] when you spot it. Further are more Deep Stalkers, battle them
grabbing a [FRACTURED STONE] to the south. Battle on until you go far enough
east to reach a [FRACTURED STONE], go south from it.

 In this area are two [CHESTS] and a [FRACTURED STONE], Deep Stalkers will
ambush you here. Finally, return to the middle fork and head all the way north
to fight some Darkspawn. Loot the [FRACTURED STONE], [CHEST], and [BROKEN
CRATE]. Aeducan Thaig is now completely done, so return to Orzammar and speak
with Vartag in the Chamber of the Assembly. He will take you to see Bhelen when
you are ready. After some dialogue agree to help to acquire quests [A PRINCE'S
FAVOR: THE SECOND TASK] and [ENTERING JARVIA'S HIDEOUT]. The storylines meet up
here so head to section [05.22.00] to continue.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          SIDING WITH LORD HARROWMONT                [05.21.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Speak with Dulin in Harrowmont's Chamber and acquire the quest [A LORD'S
TRUST: THE FIRST TAKE].  Enter the commons and head down the middle bridge to
the Proving. Speak with Baizyl and either Persuade or Intimidate him to find out
Bhelen knows about his relationship. Agree to get the love letters back, then
head down the southern area and speak with Myaja. She won't give you the letters
but you can pick the lock to her door and take them from her [CHEST]. Return to
Baizyl with the news and he will agree to fight for Harrowmont in the Proving.
You can convince him to give you up to 15 gold to keep it a secret.

  Go through the northern door and speak with Gwiddon. You'll have to Intimidate
or Persuade him that Harrowmont isn't giving up the Throne to get him back into
the Proving. Speak with the Proving Master and tell him you are fighting for
Harrowmont. None of the battles are too tough just make you regain your health
and stamina/mana in between each fight. The last fight you may call Baizyl and
Gwiddon to your side. As you leave the Proving, Vartag awaits you and you cannot
choose Bhelen anymore unless you persuade Vartag that you have gained the trust
of Harrowmont and can now get more information for him, you gain the quest
[BETRAYED FROM WITHIN] by taking this route.

  Seek out Dulin at Tapsters who will take you to see Lord Harrowmont. He will
give you the quests [A LORD'S TRUST: THE SECOND TASK] and [ENTERING JARVIA'S
HIDEOUT]. The story line converges here so head to the section [05.22.00] to
continue.

  ______
 |   _  \
 |.  |   \
 |.  |    \
 |:  1    /
 |::.. . /ust Town
+`------'---------------------------------------------------------[05.22.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| A Volume of Shaper History           | Alimar                               |
| Carta Key                            | Carta Assassin                       |
| Emerald Costume Ring                 | Carta Jailor                         |
| Fluorspar Trinket                    | Carta Thug                           |
| Garnet Trinket                       | Carta Doorman                        |
| Jail Key                             | Dust Town Thug                       |
| Iron Letter Opener                   | Dust Town Thug Leader                |
| Longrunner's Cap                     | Elven Mercenary                      |
| Love Letter                          | Fixer Gredin                         |
| Malachite Trinket                    | Giant Spider                         |
| Proving Receipt                      | Jarvia                               |
| Pushback Strikers                    | Jarvia Supporter                     |
| Red Steel Letter Opener              | Qunari Mercenary                     |
| Silver Costume Ring                  | Shady Corebit                        |
| Smuggled Lyrium                      | Thug                                 |
| Steel Letter Opener                  | Thug Leader                          |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 134 The Casteless                    | A Paragon of Her Kind                |
| 308 Jammer's Stash                   | Anvil of the Void                    |
|                                      | Jammer's Stash                       |
|                                      | Precious Metals                      |
|                                      | The Key to the City                  |
|                                      | Zerlinda's Woe                       |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Head to Dust Town which can be accessed at the east side of the commons. As
you enter some Dust Town Thugs and their leader should attack you. The [RUBBLE]
gives [CODEX 134: THE CASTELESS], then bargain with Rogek for 40g on the Lyrium
he is selling and acquire the quest [PRECIOUS METALS]. You can sell this to
Godwin at the Circle of Magi, but first let's continue here. You can speak with
Alimar in his emporium and pay him to find out about Jarvia. Do not go back on
your word or you won't be able to trade with him.
 _____________________________________________________________________________
|=============================================================================|
| Alimar                                                                      |
|-----------------------------------------------------------------------------|
| Freezing Coating Recipe......................................... 6g 21s 59c |
| Adder's Kiss Recipe............................................. 5g 26s 40c |
| Sleeping Gas Trap Plans......................................... 5g 26s 40c |
| Choking Powder Trap Plans....................................... 5g 26s 40c |
| Freeze Trap Plans............................................... 1g 79s 20c |
| Freeze Bomb Recipe.............................................. 1g 30s 20c |
| Crow Poison Recipe.............................................. 1g 05s 00c |
| Mild Choking Gas Trap Plans..................................... 0g 96s 60c |
| Mild Sleeping Gas Trap Plans.................................... 0g 96s 60c |
| Concentrated Venom Recipe....................................... 0g 96s 60c |
| Backhands....................................................... 3g 85s 00c |
| Effort's Boots.................................................. 8g 68s 00c |
| Senior Enchanter's Robes........................................ 4g 20s 00c |
| Kaddis of the Trickster......................................... 3g 29s 49c |
| Remarkable Amethyst............................................. 2g 24s 00c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Around the corner is an [ASSEMBLY DIRECTIVE], it should be the last update to
the codex and give you the quest [KEY TO THE CITY]. Speak to Shady Corebit who
says he already passed the tome he stole from the Shaperate along, kill him
when he attacks you. Loot him to update the quest then speak with Zerlinda. Tell
her about the Chantry and she will ask you to talk with Brother Burkel about it.
Talk to Nadezda to find out more information about Jarvia's hideout. Enter the
Slum's House at the end of the alley.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 CARTA HIDEOUT                       [05.22.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  The thugs inside will attack you, beat the Thug Leader into submission to
begin negotiations. Persuade or Intimidate him to simply receive the Finger Bone
Token, or you can just kill him and loot it off his dead body. The other room
has two [CHESTS], leave the house and turn right going through the Suspicious
Door. Head through the door and take out the Doorman and his lackeys.

  In the next area head right and take out the Carta that attack you. Loot the
[WOODEN CRATE] and [CHEST] then check Jammer's Journal to get [CODEX 308:
JAMMER'S STASH] and the quest [JAMMER'S STASH]. The room across the hall has a
[CHEST] and [WOODEN CRATE]. Go south again and take the right room which has
two [CHESTS] and a [WOODEN CRATE], head across the hall. Defeat the enemies
and loot the [CHEST]. From [KANKY'S COMMON BOX] take ONLY the [SILVER COSTUME
RING].

  Leave and go all the way into the southern room, in it is a [CHEST], [ARMOR
STAND], and [WEAPON STAND]. Leave the room and go right, continue into the cave-
like area and disarm the trap as you go. Loot the two [BARRELS] and continue
north, at the fork go left. Loot the Jailor for his key and then open Leske's
cell. Take the other way at the split this time and some Carta Assassin's will
strike. Loot the three [BARRELS] on the other side of the room and continue west
to find two more.

  Three more [BARRELS] and a [CRATE], take ONLY the [IRON LETTER OPENER] from
[JAMMER'S COMMON STASH]. Continue north dispatching more Carta, loot the four
[BARRELS] and take ONLY the [GARNET TRINKET] from [PIQUE'S COMMON BOX]. Head
through the door go left, kill the Carta and loot the [WOODEN CRATE] and [CRATE]
on the left side. The north area has a [WOODEN CRATE] and the east is another
[WOODEN CRATE] and [JAMMER'S STASH BOX], it holds a [LONGRUNNER'S CAP] and some
gold.

  Return to the previous room and go south. Approach the [CHEST] and some Giant
Spiders ambush you. Back to the last room and go right this time. Here you meet
Jarvia who wants nothing more than to kill you. Sleep/stun the Archers and deal
with the melee first. That should make the battle a little easier. Jarvia has
some good loot, most importantly the [CARTA KEY]. Loot the [CHEST] and [WEAPON
RACK] at the back and enter the southern room. Loot these two [CHESTS] for a 
[LOVE LETTER](11) then use the key on the southern door to reach the Carta Shop.

  Leave the shop and go to the Chantry and tell Brother Burkel about Zerlinda.
Return to Dust Town and kill the Jarvia Supporters, then tell Zerlinda that
Brother Burkel will take her in. Head to the Proving and go north, kill Fixer
Gredin and take [A VOLUME OF SHAPER HISTORY]. Return to the Shaperate and turn
in [THIEF IN THE HOUSE OF LEARNING] then go back to your respective candidate.
You should gain the quests [ANVIL OF THE VOID] and [A PARAGON OF HER KIND], now
make your towards the Deep Roads. Oghren will join the party on the basis that
he is Branka's husband, now go to Caridin's Cross.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AEDUCAN THAIG

  If you did not side with Bhelen then you may want to explore the Aeducan
Thaig for experience and a few items. Siding with Harrowmont will not lead you
to anything significant in this area except the [BAG OF LIMBS] which you will
want to acquire. Also, the [RUNESTONE] just before the Deep Roads in Orzammar
is [CODEX 139: CUT TO KAL SHAROK]. Refer to section [05.21.02] for this area.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  _______
 |       |
 |.|   | |
 `-|.  |-'
   |:  |
   |::.|he Deep Roads
+--`---'----------------------------------------------------------[05.23.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Armor of the Legion                  | Ancient Darkspawn                    |
| Bloodline                            | Branka                               |
| Boots of the Legion                  | Bronto                               |
| Branka's Shield                      | Broodmother                          |
| Caridin's Cage                       | Broodmother Tentacle                 |
| Caridin's Shield                     | Caridin                              |
| Dead Caste Insignia                  | Corrupted Spider                     |
| Effort                               | Corrupted Spider Queen               |
| Effort's Gloves                      | Deep Stalker                         |
| Forge Master's Hammer                | Deep Stalker Leader                  |
| Gloves of the Legion                 | Deep Stalker Matriarch               |
| Golem Registry Tracing               | Devouring Skeleton                   |
| Head in a Bag                        | Enraged Spirit                       |
| Helm of the Legion                   | Fade Beast                           |
| Legionnaire Key                      | Forgotten Spirit                     |
| Medium Silver Bar                    | Gangue Shade                         |
| Ortan Records                        | Genlock                              |
| Paragon-Forged Crown                 | Genlock Alpha                        |
| Ring of Selection                    | Genlock Emissary                     |
| Ring of the Warrior                  | Genlock Forge Master                 |
| Silk Weave Gloves                    | Genlock Runner                       |
| Smith's Heart                        | Giant Poisonous Spider               |
| Spear-Thrower                        | Giant Spider                         |
| Thorn of the Dead Gods               | Hurlock                              |
| Topsider's Blade                     | Hurlock Alpha                        |
| Topsider's Hilt                      | Hurlock Emissary                     |
| Topsider's Honor                     | Indignant Spirit                     |
| Topsider's Pommel                    | Legion Spirit                        |
| Torso in a Bag                       | Ogre                                 |
| Totem                                | Ogre Alpha                           |
| Vanguard                             | Poisonous Spider                     |
|                                      | Revenant                             |
|                                      | Shriek                               |
|                                      | Shriek Alpha                         |
|                                      | Spirit Apparatus                     |
|                                      | Stone Golem                          |
|                                      | Thaig Crawler                        |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 146 Stalata Negat                    | An Admirable Topsider                |
| 147 Orzammar History: Chapter One    | Asunder                              |
| 148 Orzammar History: Chapter Two    | The Dead Caste                       |
| 161 The Blights                      | The Drifters' Cache                  |
| 200 Caridin's Journal                | The Golem Registry                   |
| 302 The Dead Caste                   |                                      |
| 303 The Crosscut Drifters            |                                      |
| 304 The Gangue Shade                 |                                      |
| 307 Topsider's Honor                 |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  At any time have Dog search for items and he will bring back [DUTY], the helm
that completes the Effort Set.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                CARIDIN'S CROSS                      [05.23.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Defeat the hired goons and turn the corner taking the first right until you
reach a [FRACTURED STONE]. Enter the expansive area defeating the Darkspawn
that attack. Check the [FIREPIT] to the right for [CODEX 161: THE BLIGHTS] and
progress to a [FRACTURED STONE] before the camp of Darkspawn. Take the camp and
the two [CHESTS] it holds then make your way to the bridge where a Hurlock
Alpha and numerous traps await. Once across the bridge, button hook left to
find [RUBBLE] and a [FRACTURED STONE]. Take out the camp and loot two more
[CHESTS] then check the [RUBBLE] for [CODEX 303: THE CROSSCUT DRIFTERS].

  There is a passage way to the east that heads south, follow it to a [STATUE]
for [CODEX 147: ORZAMMAR HISTORY: CHAPTER ONE] and the [RUBBLE] to it's right.
Head east and defeat the Bronto then continue on taking out the Genlock Runners
that will bring more Darkspawn. Keep going east to a large camp in the middle
of a three-way intersection, the [BARREL] is empty. Once the camp is yours loot
the [CHEST], [FRACTURED STONE], and [RUBBLE] then go north.

  Take the path to the right and kill the Deep Stalkers. Check the [RUNESTONE]
and [FRACTURED STONE] then go north through the passage killing more Deep
Stalkers. Grab the [SMALL BLOODY SACK] and loot the [HEAD IN A BAG]. There is
a [CHEST] and [FRACTURED STONE] to the right but more Deep Stalkers will strike
before you can get to it. Return the camp at the three-way intersection and go
east.

  Loot the [BROKEN CRATE] and [GLASS PHYLACTERY] to summon a Revenant. Loot it
to find it was the Third Corpse Walker. Head south and enter the area to the
the east. Loot the [SMALL BLOODY SACK] for the [TORSO IN A BAG], which should
then give you the quest [ASUNDER] if you went through Aeducan Thaig, then
dispatch of the Darkspawn. In the next room are numerous Deep Stalkers, killing
them all spawns more and the Deep Stalker Leader. Killing these spawns the Deep
Stalker Matriarch, kill away and loot the two [FRACTURED STONES] and the
[SARCOPHAGUS]. Check the [RUBBLE] near the second stone to finish the codex and
gain the quest [THE DRIFTER'S CACHE].

  Return to the road and head south again but don't leave yet, take the path to
the right. Follow the path killing the Shriek's then turn right and kill the
Ogre Alpha. Check the [FRACTURED STONE] and [DRIFTER'S CACHE] for some good
items to include [THORN OF THE DEAD GODS](Silverite), [EFFORT'S GLOVES], and a
[RING OF THE WARRIOR]. To the south is another [FRACTURED STONE], follow the
path north and kill the Darkspawn then loot the [BROKEN CHEST] and [CHEST] they
were guarding. The Genlock Emissary has the [TOPSIDER'S HILT] which starts
[CODEX 307: TOPSIDER'S HONOR]. You may now leave Caridin's Cross and head to
Ortan Thaig.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  ORTAN THAIG                        [05.23.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Turn the corner to find some dead Darkspawn, loot the corpse to the right and
continue along the path. You'll find another [DARKSPAWN CORPSE] and [FRACTURED
STONE] along with a new enemy, the Thaig Crawler. Further along are more creepy
crawlers attacking an Ogre, slap an AoE spell over them so when they die you
get credit and experience. To the left are more Darkspawn battling the spiders,
again tag them all so you get the experience then pick them off. There is a
[DARKSPAWN CORPSE] and [FRACTURED STONE] nearby, it will summon more spiders.

  A Shriek Alpha protects a locked [CHEST] in the south west of the room. The
cubby at the south east of the room has the [WARRIOR'S GRAVE] and a [FRACTURED
STONE]. You must examine the grave to update the codex for Topsider's Honor.
Take the northern exit but don't follow the spider into it's trap, instead
continue on defeating the Stone Golem and Indignant Spirits. You can now double
back around on the spider and make the fight there easier. Loot the [CHEST]
behind the spider web then turn the corner for a [FRACTURED STONE].

  Approach Ruck then check the [DARKSPAWN CORPSE], then speak with Ruck. He
will warn you and leave; more spiders spawn behind you. Head after Ruck and
check the [VASE], [DARKSPAWN CORPSE], and [FRACTURED STONE], the vase holds the
[TOPSIDER'S POMMEL] and the quest [AN ADMIRABLE TOPSIDER] should start. Talk
to Ruck, if you Persuade or Intimidate him you can trade with him and he has
some things of value not to mention you are probably overstocked on useless
things to sell.

 _____________________________________________________________________________
|=============================================================================|
| Ruck                                                                        |
|-----------------------------------------------------------------------------|
| Armor of the Divine Will....................................... 57g 00s 00c |
| Shield of the Legion............................................ 5g 10s 00c |
| Destructionist's Belt........................................... 5g 10s 00c |
| Grandmaster Cold Iron Rune..................................... 27g 00s 00c |
| Etched Silver Symbol............................................ 0g 39s 00c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Leave Ruck and approach the [ORTAN THAIG CHEST] near the center of the room,
take it's contents the [ORTAN RECORDS]. To the south you can spot a [BROKEN
CHEST], turn the corner east and dispatch another Stone Golem and group of
Indignant Spirits. The [BOOK] is [CODEX 200: CARIDIN'S JOURNAL], there is a
[BROKEN CHEST] nearby, and the another [MYSTICAL SITE OF POWER]. Place the
pieces of body on the Altar of Sundering to summon a Fade Beast. You can cut a
deal with it for [25 GOLD 50 SILVER] or fight it for some experience and bad
loot.

  To the south is a [FRACTURED STONE], cross the bridge then loot the [BROKEN
CHEST] after you dispose of the enemies. Near the other bridge is a [CHEST] and
[FRACTURED STONE], loot them and proceed west. Chase the Corrupted Spiders to
a [CHEST] then prepare yourself and cross the bridge. Kill the spiders and the
Genlock Emissary and stay left looting the [FRACTURED STONE]. Approach the
[CHESTS] but be denied as the Corrupted Spider Queen emerges. It will quickly
leave and summon a few Corrupted Spider, kill them quickly to bring the Queen
back. Stun her and chip away 25% of her health, she then spins the party in a
web and drops more spiders. This process repeats till she dies.

  Loot the Queen for [BLOODLINE] and [SILK WEAVE GLOVES], then the [COCOON] for
[SMITH'S HEART]. If you turn the corner you will find more Corrupted Spiders
and another Genlock Emissary. Open the two [CHESTS] and observe [BRANKA'S
JOURNAL] then head to the Dead Trenches.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               THE DEAD TRENCHES                     [05.23.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Enjoy the cutscene then join the Legionnaires in battle. Be sure to heal them
as they lose health since they prove helpful. You will eventually make your way
forward defeating the Archers and the Ogre. Return to the Legionnaires and
check the [STATUE] for [CODEX 148: ORZAMMAR HISTORY: CHAPTER TWO] then speak
with Kardol for some information. On the other side of the bridge is a
[RUNESTONE] for [CODEX 146: STALATA NEGAT]. A [FRACTURED STONE] and [BROKEN
CHEST] are also found in the nearby area.

  To the north is a [FRACTURED STONE] and a way inside. The path leads to yet
another [FRACTURED STONE] and more Darkspawn. The archers will fall back to the
group inside, fall back and let them come to you once you gain their attention.
Open the metal door to the north and kill the enemies inside. Loot the five
[SARCOPHAGUSES], one of which holds the [BOOTS OF THE LEGION], and the
[RUNESTONE] is a codex update. Back in the previous area is a [FRACTURED STONE]
to the left. Head south through the metal door but beware of the Pressure Plate
trap that the Darkspawn have set up.

  Two [SARCOPHAGUSES] to the left, one holds the [GLOVES OF THE LEGION], turn
the corner to find two more. Enter the cave area and turn right to find a
[FRACTURED STONE]. Go south, killing the Darkspawn and Corrupted Spiders, till
you face the Ancient Darkspawn. Loot it for the [TOPSIDER'S BLADE] then check
the [FRACTURED STONE] in the corner. Follow the path till you reach an open
area, then head south destroying all the Darkspawn led by the Genlock Forge
Master. The Forge Master drops the [FORGE MASTER'S HAMMER] and [SPEAR-THROWER],
both are decent weapons. Loot the [CHEST], [BROKEN CRATE], and [FRACTURED STONE]
behind the corpses.

  The room to the right holds three [SARCOPHAGUSES] with nothing of great
importance. Head north and cross the bridge, Shriek ambush you from both sides.
Proceed through the metal door, the [RUNESTONE] to the right is another codex
update. The next large room is home to several Skeletons and a Hurlock
emissary. The lone [SARCOPHAGUS] contains the [ARMOR OF THE LEGION]. Exit at
the north east and grab the [FRACTURED STONE] and two [SARCOPHAGUSES]. Follow
the path to a fork, go north at it.

  Defeat the Genlock Emissaries and Corrupted Spiders then loot the [FRACTURED
STONE] and two [CHESTS]. Take the other path and loot the [FLESHY SACK] as you
pass. Check the [FRACTURED STONE] then speak with Hespith. After her creepy
tales of Branka leave the room and check the [FRACTURED STONE] in the corner.
Further ahead are two Ogres, along the bridge is [RUBBLE] for [CODEX 240: LOAD
LIMIT REACHED]. Check the [FRACTURED STONE] in the corner and open the door.
Approach the Legionnaire Altar and take the [HELM OF THE LEGION] and the
[LEGIONNAIRE KEY]. The quest [THE DEAD CASTE] should now be started.

  Defeat the Legion Spirits and have someone equip all pieces of the Legion
to include the Helm and Shield. Touch the Legion of the Dead Relic to summon
the Gangue Shade. You can now open the Ominous Door in the previous area. Loot
the [FLESHY SACK] and check the [RUNESTONE] for another codex update. Continue
along to a [SARCOPHAGUS] that holds the [DEAD CASTE INSIGNIA]. A [FRACTURED
STONE] and two more [FLESHY SACKS] are down the path. Continue till a cutscene
occurs.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Broodmother                                                                 |
|-----------------------------------------------------------------------------|
| Drops: Effort (Silverite)                                                   |
|        Ring of Selection                                                    |
|-----------------------------------------------------------------------------|
|  This battle is dependent on you staying back and attacking the Broodmother |
| tentacles. When she summons the Darkspawn switch to them immediately as     |
| they can and will build up. It becomes quite a simple battle once you take  |
| down some tentacles and get lots of time to just wail on Broodmother. Her   |
| Spit can be dangerous but other than that not too much to worry about. The  |
| tentacles can be frozen and stunned so take advantage of that, Blizzard     |
| works wonders!                                                              |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  With that out of the way, head to the Anvil of the Void.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             THE ANVIL OF THE VOID                   [05.23.04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Move forward and approach Branka, Oghren must be in your party. The path is
linear, loot the two [DWARF CORPSE] and two [DARKSPAWN CORPSE] as you move on.
Check the [BROKEN CRATE] and [BARREL] as the Darkspawn horde approaches. Make
good use of the Lyrium surrounding you in between waves, by good use that means
let the Mages use it. After the waves head down the path looting the two
[DARKSPAWN CORPSES] and three [DWARF CORPSES].

  In the room close the four Gas Valves and defeat the Stone Golems to release
the door. Loot the [DWARF CORPSE] and enter the next room with Blade Traps and
more Stone Golems. Use the Lyrium Veins appropriately and march forward for an
interesting battle. Kill a Forgotten Spirit where it stands and touch the Anvil
behind it to shoot fire into the face and make it spew blood. After a certain
time the faces will rotate so kill as many as you can. Hitting the bleeding
eyes will stop the Enraged Spirit from being summoned so try to take a side
out every time.

  Check out the [RUBBLE] then exit at west to meet Caridin. Side with Branka or
Caridin but know that the other side will attack. Leliana and Wynne strongly
disagree and take a huge hit to approval though Zevran, Oghren, and Morrigan
will approve. Caridin drops [CARIDIN'S SHIELD] and [CARIDIN'S CAGE] while
Branka drops [BRANKA'S SHIELD] and [VANGUARD]. Either way you can destroy the
Anvil of the Void, but choosing to do so is best done only if you sided with
Caridin. You will also be crafted the [PARAGON-FORGED CROWN] regardless of your
choice.

  Loot the [CHEST] for some items plus a [MEDIUM SILVER BAR]. Check the [GOLEM
REGISTRY] and make an imprint to start the quest [THE GOLEM REGISTRY]. Oghren
will ask if you want to go back, you can if you wish but you should go back to
Ortan Thaig. Visit the Warrior's Grave here to finish [AN ADMIRABLE TOPSIDER]
and receive [TOPSIDER'S HONOR], a very good main hand Longsword. Return to
Orzammar when you're ready.

  _______
 |   _   |
 |.  |   |
 |.  |   |
 |:  1   |
 |::.. . |rzammar Part 2
+`-------'--------------------------------------------------------[05.23.05]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Harrowmont's Staff                   | Ambassador Gainley                   |
| Key to the City                      | Bhelen Fanatic                       |
| Ruck's Shield                        | Bodyguard                            |
| Trian's Maul                         | Harrowmont Fanatic                   |
|                                      | Rogek                                |
|                                      | Rogek's Thug                         |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 223 Trian's Journal                  | Exotic Methods                       |
| 232 A Letter from Rica               |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  If you side with Harrowmont then Bhelen will attack you. Afterwards you will
receive [HARROWMONT'S STAFF] or [TRIAN'S MAUL]. Make your way out and loot the
[ASSEMBLY CACHE] for the [KEY TO THE CITY], an incredible ring. Time to tie
loose ends here and turn in all the side quests. You can speak with Kardol just
outside, convince him to fight with you during the Blight and it will be so. Go
to the Shaperate and talk to Orta, then speak with the Shaper to turn in [THE
GOLEM REGISTRY]. You can check the [MEMORIES] to turn in [THE DEAD CASTE].

  Return to the Assembly and speak with Orta to finish [LOST TO THE MEMORIES]
and receive 5 gold. To receive the full reward from her you must leave to an
area other than Orzammar and the Frostback Mountains then return. Head over to
the Royal Palace and enter the door to the left. Down the hall continue west,
the Royal Bedroom has nothing in it.

  If you sided with Harrowmont and speak with Vartag he will attack. Kill him
and then proceed to enter Bhelen's room and examine the [LETTER] for [CODEX
232: A LETTER FROM RICA]. Head further down the hall and go south to Lady
Broden's room. Loot the [CHEST] and talk with the herbalist to receive a new
recipe and the quest [EXOTIC METHODS]. Make a potion and use it on the Lady
to cure her and finish the quest.

  In the other room at the end of the hall is Ambassador Gainley. Kill him and
his bodyguards to satisfy [THE TRIAL OF CROWS]. Loot the [CHEST] and examine
the [BOOK] for [CODEX 223: TRIAN'S JOURNAL]. Go to the Commons and speak with
Filda to finish [A MOTHER'S HOPE] and receive [RUCK'S SHIELD]. It's optional
but at this time go to the Circle Tower. Speak with Irving about Dagna wanting
to study there. Also, find Godwin and sell him the Lyrium with a little
persuasion for 65 gold and a dagger. Persuade him even further for another 8
gold then back to Orzammar.

  Speak to Dagna and ask for a reward, this completes [AN UNLIKELY SCHOLAR]. Go
to Dust Town and speak with Rogek, persuade him that you need more money to
receive 25 gold and finish [PRECIOUS METALS]. Seek out Orta now and talk with
her to receive an additional 10 gold! You can now return to Redcliffe and tell
Arl Eamon it's time to summon the Landsmeet.

  ___
 |   |
 |.  |
 |.  |___
 |:  1   |
 |::.. . |andsmeet
+`-------'--------------------------------------------------------[05.24.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Elementalist's Grasp                 | Assassin                             |
| Fade Wall                            | Captain Chase                        |
| Gloves of Guile                      | Gaxkang the Unbound                  |
| Keening Blade                        | House Archer                         |
| Love Letter                          | House Soldier                        |
| Teyrn Loghain's Crown                | Howe Soldier                         |
|                                      | Loghain Guard Captain                |
|                                      | Loghain Soldier                      |
|                                      | Loghain's Seneschal                  |
|                                      | Master Ignacio                       |
|                                      | Rogue Mage                           |
|                                      | Thug                                 |
|                                      | Taliesen                             |
|                                      | Zevran                               |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 106 The Bannorn                      | Dead Drops                           |
| 118 History of Ferelden: Chapter 2   | False Witness                        |
| 122 The Free Marches                 | Rescue the Queen                     |
| 126 Highever                         | The Landsmeet                        |
| 150 Par Vollen: The Occupied North   | Untraceable                          |
| 194 Meditations and Odes to Bees     |                                      |
| 210 Feast Day Fish                   |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Enjoy the cutscene and the dialogue that ensues. Head to Eamon's study and
listen to Erlina's plea. Agree to help and gain the quest [RESCUE THE QUEEN].
The [BOOK] is [CODEX 194: MEDITATIONS AND ODES TO BEES], head into the eastern
room to find a [CHEST]. In Your Room where Morrigan, Sten, and your Mabari are
you will find two more [BOOKS], [CODEX 106: THE BANNORN] and [CODEX 150: PAR
VOLLEN: THE OCCUPIED NORTH] respectively, while the adjacent room holds a
[CHEST]. Head west and then north to find Leliana and Zevran, there is also a
[BOOK] for [CODEX 122: THE FREE MARCHES].

  There is a [CHEST] in the adjacent room that holds a [LOVE LETTER](12). Go
south from the previous room to find Oghren. In the other room is a [BOOK] for
[CODEX 210: FEAST DAY FISH]. Leave the estate and turn in the quests you have
finished along the way. The ones from the tavern should leave access to two
more, [FALSE WITNESS] and [UNTRACEABLE]. If you've been looting everything you
should have 10 Garnet easily so you can turn in the latter quest which leads to
[DEAD DROPS]. [THE TRIAL OF CROWS] should update to the final part once you
speak with Ignacio. You can choose to do the next section which will close up
all the side quests in Denerim or simply proceed with the story at section
[05.24.02].

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        SIDE QUESTING IN DENERIM PART 2              [05.24.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Note that during your travels there are random encounters you may start that
involve Zevran and another in which your characters are split up by a gate.
The one with Zevran is where he meets Taliesen, an Antivan Crow, who can tempt
Zevran back to the Crows. If you and Zevran aren't on the best of terms then
he will leave, otherwise just ask him to stay and a fight will begin. Taliesen
drops the [GLOVES OF GUILE] which are half-decent gloves. The other battle in
which you are separated from your group is somewhat difficult, but the real
purpose for the mentioning is the [GLASS PHYLACTERY] for the final Revenant and
last update for [THE BLACK VIALS].

  Out in the district check out the [DEAD DROP] near Cesar. Slim Couldry also
has a quest update for a payment of 6 sovereigns. Enter the Gnawed Noble Tavern
once more and do one of the following to get Teryn Loghain's Crown:

- Buy the guards a round of dwarven spirits, then when they're drunk, walk past
  them.
- Use Poison-Making to poison the drinks to knock the guards out
- Persuade or bribe the waitresses to keep the guards occupied
- Use Intimidation to convince the guards to leave
- Use Stealth to sneak past them
- Just kill the guards

  Return to Slim and he'll give you the last break in for 10 sovereign. Head to
the Bann of West Hill's Estate from the City map. Head around the corner and
unlock the east door. Check the [WEAPON STAND] and [ARMOR STAND] then flip the
[LEVER]. Follow the path back in the hall to the west until you reach a single
[WOODEN CRATE], it seems you were deceived. Fight your way out to the main hall
and return to the Market District.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GLITCH

  Sometimes the game will not update the quest even after you've left the
estate. Going through the another quest later in the game usually fixes this
issue. Worst case scenario, load up a saved game just before you went to the
estate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Speak with Slim Couldry who gives your money back and leaves town for the
time being. Time to complete [UNBOUND], head to the Dirty Back Alley and
approach the door to the Quaint Hovel. Talk your way in to the building and be
prepared for what is possibly the hardest fight in the game.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Gaxkang the Unbound                                                         |
|-----------------------------------------------------------------------------|
| Drops: Keening Blade                                                        |
|        Fade Wall                                                            |
|-----------------------------------------------------------------------------|
|  Gaxkang is a powerful Arcane Warrior with what seems to be limitless mana. |
| This means he uses all kinds of spells, mainly those from the Entropy and   |
| Primal trees. The best way to avoid most of this is to cleanse the group    |
| and try to spread out. Use your tank to face him away to avoid everyone     |
| being affected by Cone of Cold attacks (though he might turn around and hit |
| the party anyways). Most all stuns and freezes are going to get resisted or |
| he is just immune. Use numerous potions and halfway through the fight you   |
| may want to use Wynne's Vessel of the Spirit to keep her going strong.      |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  When the fight is over check the [CHEST] in the back for a healthy amount of
sovereign, some gems, and the [ELEMENTALIST'S GRASP] which are possibly the
best attacking mage gloves. Leave the area which will disappear when you leave,
and head to the Ransom Drop Location.

  Here defeat the wave of Howe's Soldiers and Captain Chase to find there was
no hostage. Head back to the Gnawed Noble Tavern and speak with Ignacio. You
can choose to kill him or let him leave on good terms with you, either way the
quest is completed.

  _______
 |   _   |
 |.  1   |
 |.  _   |
 |:  |   |
 |::.|:. |rl of Denerim's Estate
+`--- ---'--------------------------------------------------------[05.24.02]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Arl Howe's Key                       | Arl Howe                             |
| Biteback Axe                         | Guard                                |
| Grey Warden Documents                | Guard Captain                        |
| Howe's Shield                        | Howe Guard                           |
| Irminric's Signet Ring               | Jailor                               |
| Key to Lower Prison                  | Loghain's Guard                      |
| Medium Gold Bar                      | Mabari                               |
| The Summer Sword                     | Mage                                 |
| Vaughan's Key                        | Off-Duty Guard                       |
|                                      | Ser Cauthrien                        |
|                                      | Soldier                              |
|                                      | Torturer                             |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 048 The Summer Sword                 | Lost Templar                         |
| 104 Antiva                           | Tortured Noble                       |
| 125 Gwaren                           |                                      |
| 214 The First Blight: Chapter 4                                             |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Head over and speak with Erlina who informs you Howe is inside so you need to
be careful. Go left and loot the two [ELFROOT] then when the Guard notices you
and summons soldiers from the rear, kill them. Turn the corner to find another
[ELFROOT] and enter the courtyard. Check out the two [ELFROOT], [DEATHROOT],
and the [SACK] here then Erlina will stop you. You can simply kill the guards
and have to battle your way through this part of the quest or place your
disguises on and go stealthy, which is how the guide will go.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      ARL OF DENERIM'S ESTATE - INTERIOR             [05.24.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Head to the bushes and Erlina will distract the guards. Run around the corner
past the door and check the [CHEST] which was blocked off before then head
inside. Speak with Erlina to find out where Anora is at then head south from
the Kitchen to find two [WOODEN CRATES]. Head north past the guards to a small
room with another [WOODEN CRATE]. Go west now and up the hall to the left where
some archers are practicing. Check the [WEAPON STAND] and [ARMOR STAND] then go
north from the hall.

  Enter the first room on the left to find a [CHEST] and a [BOOK] on [CODEX
214: THE FIRST BLIGHT: CHAPTER 4]. The second room on the left has a single
[CHEST] as does the second room on the right. The first room on the right is
empty in terms of loot. Go all the way north and turn the corner east to find
Anora, unfortunately her door is sealed shut by magic. Go to the four-way
intersection and head north to find a [BOOK] for [CODEX 125: GWAREN]. Head back
and go east this time. The first door to the north has a guard receiving some
"favors", if you get too close though he will be suspicious and sound the alarm
so keep your distance.

  Unlock the door to the south at the end of the hall to find three [TREASURE
PILES], a [CHEST], and a [VASE] to obtain quite a bit of money, a [MEDIUM
SILVER BAR] gift, and [HOWE'S SHIELD]. Proceed north to find a [BOOK] on [CODEX
104: ANTIVA] and a [CHEST OF DOCUMENTS] that contain [GREY WARDEN DOCUMENTS].
In the next room you will find Riordan, bring up the documents and then ask for
Howe's where-abouts. Unfortunately, at this time Riordan cannot be of any aid
so head to the Dungeon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ARL OF DENERIM'S ESTATE - DUNGEON             [05.24.04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Regardless of the choice you make your cover is blown so start fighting your
way through the guards. There is a tripwire trap immediately in front of you so
disarm it before progressing. Make your way south through the metal door then
turn right two enter a room with two [BARRELS], a [WOODEN CRATE], and a [PILE
OF SACKS]. Return to the hall and enter the next door to the south-west to find
more guards. Beware the trap of fiery death that lurks as you enter the door
to the south.

  Unlock the three [CHESTS] then enter the door at the north side of the hall
where Torturers reside. Free the man on the Torture Rack to find out he is
Oswyn. After some discussion you can gain his father's approval at the coming
Landsmeet and gain the quest [TORTURED NOBLE]. Back in the hall, follow the
path east around the corner and enter the first room where the Jailor resides.
Loot the key off him and open Rexel's cage. You can let him go or put him out
of his misery. You can open Soris' cage at the end but it serves no real
purpose at this time.

  The last room on the east side has a [CHEST], check it and open the door at
the northern end. Defeat Arl Howe by taking out his two Mages first and keeping
the others stunned or immobilized. Loot Howe for the [BITEBACK AXE] and [ARL
HOWE'S KEY]. Go north to find Vaughan where you can gain his voice for the
Landsmeet and receive the key to his chest. Open Irminric's cell door and ask
him what he wants you to do to update the quest [LOST TEMPLAR]. Go up the stairs
and head over to Vaughan's room if you got his key, open [VAUGHAN'S LOCKBOX] to
find 40 gold, then go free Anora.

  As you try to leave Cauthrien attempts to stop you. You can surrender or
fight, which both allow Anora to escape. If you explain that Anora was being
help captive then she betrays you and Cauthrien attacks anyways. Plot wise, you
aren't supposed to win this battle but if you do Cauthrien drops the [SUMMER
SWORD] which adds to your Codex. Since this battle is nigh impossible to win
then it is assumed you are captured.

  _______
 |   _   |
 |.  1___|
 |.  __)
 |:  |
 |::.|ort Drakon
+`---'------------------------------------------------------------[05.24.05]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Key to Cell Doors                    | Captain                              |
| Key to Front Hall Door               | Colonel                              |
| List of Passwords                    | Guard                                |
| Regulation Sword                     | Jailor                               |
|                                      | Mabari                               |
|                                      | Off-Duty Guard                       |
|                                      | Sergeant Tanna                       |
|                                      | Soldier                              |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
|                                      | Captured!                            |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  You are given the option to wait for your friends to bust you out or break
out yourself, which is what you should do. You gain the quest [CAPTURED!], now
check the door and choose one of the many options you are given to get out of
the cell. Check the [CHEST] to get your gear back, you can free the man in the
other cell if you wish for some experience. Make your way through the open door
and defeat the enemies in the Kennel. Head to the Regular's Armory and check
the [WEAPON STAND], [ARMOR STAND], and [WOODEN CRATE]. The Armor Stand lets you
put on a Guard Uniform.

  The eastern room has three [WOODEN CRATES] and a [BARREL]. Pickpocket the
guard for the [LIST OF PASSWORDS] or simply kill them and loot it off them,
then put your guard uniform back on. Enter the northern room to receive orders
from the Colonel, enter the southern room. Open the [WOODEN CRATE] and persuade
the guard that you are his relief then enter the east door and persuade the
guards that the Colonel wants to see them for inspection. Tell them you will
help get their swords, enter the southern room again and check the [WEAPONS
RACK].

  Return to the Colonel then loot the [CHEST] and head up the main path out.
Check the [WOODEN CRATE] and use the password check to get by, "Rabbit" is the
correct password. Continue north to a four-way intersection, go right to find a
[CHEST] in the Captain's Office. Return to the four-way and enter the north
room then go through the left door to find another [CHEST]. Leave Fort Drakon
and return to Arl Eamon's Estate.

  _______
 |   _   |
 |.  1   |
 |.  _   |
 |:  |   |
 |::.|:. |rl Eamon's Estate
+`--- ---'--------------------------------------------------------[05.24.06]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Axe of the Grey                      | Cam of Redside                       |
| Duncan's Shield                      | Thug Bodyguard                       |
| Griffon's Helm                       |                                      |
| High Constable's Mace                |                                      |
| Map of the Anderfels                 |                                      |
| Spirit Ward                          |                                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
|                                      | Unrest in the Alienage               |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Enter Eamon's room and speak with Anora. You gain the quest [UNREST IN THE
ALIENAGE], speak with Riordan to find out where the vault is. Head to the
Warehouse and check the [SHELF] in the back to reveal a hidden room. Four
[CHESTS], a [WOODEN CRATE], an [ARMOIRE], [WEAPON RACK], and an [ARMOR STAND]
are prime for looting. You can receive the [GRIFFON'S HELM], [MAP OF THE
ANDERFELS], [AXE OF THE GREY], [HIGH CONSTABLE'S MACE], and [DUNCAN'S SHIELD].
Enter the Gnawed Noble Tavern and speak with Alfstanna. Ask for a reward and
her voice at the Landsmeet to finish the quest and receive [SPIRIT WARD].

  Talk to Sighard about his son's imprisonment and he will grant you either
coin or support at the Landsmeet. Turn in another quest to the Bartender then
head over to the Wonder's of Thedas Shop. Kill Cam of Redside and turn in a
quest at the Chantry then go to the Alienage.

  _______
 |       |
 |.|   | |
 `-|.  |-'
   |:  |
   |::.|the Alienage
+--`---'----------------------------------------------------------[05.24.07]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Andraste's Grace                     | Alley Guard                          |
| Bow of the Golden Sun                | Blackstone Mercenary                 |
| Free Sailor Sextant                  | Caladrius                            |
| Gift of the Grey                     | Demon                                |
| Hospice Key                          | Devera                               |
| Imperial Edge                        | Elf                                  |
| Knight-Commander's Shield            | Elf Guard                            |
| Lesser Tevinter Robe                 | Greater Shade                        |
| Robes of the Magister Lords          | Guard                                |
| Slaver Documents                     | Healer Saritor                       |
| The Summer Sword                     | Healer Veras                         |
| Veal Bone                            | Lesser Rage Demon                    |
| Worn Amulet                          | Lesser Shade                         |
|                                      | Loghain                              |
|                                      | Loghain's Guard                      |
|                                      | Mage                                 |
|                                      | Rabid wardog                         |
|                                      | Raelnor Hawkwind                     |
|                                      | Rage Abomination                     |
|                                      | Rampaging Spirit                     |
|                                      | Rioting Spirit                       |
|                                      | Royal Guard                          |
|                                      | Ser Cauthrien                        |
|                                      | Supervisor                           |
|                                      | Taoran Hawkwind                      |
|                                      | Tevinter Guard                       |
|                                      | Tevinter Soldier                     |
|                                      | Tormented Woman                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 041 Bow of the Golden Sun            | A Change in Leadership               |
| 110 The City Elves                   | Defending the Collective             |
| 111 Alienage Culture                 | Defying the Collective               |
| 157 Vhenadahl: The Tree of the People| Hearing Voices                       |
|                                      | Something Wicked                     |
|                                      | The Final Battle                     |

 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Speak with the Hooded Courier and Varel Baern to finish those two quests.
Enter Cyrion's House and speak with Soris to get some incite as to what is
going on. He tells you to speak with Shianni who should know more. See what the
gathering is all about to eventually speak with Shianni. Enter Alarith's Store
if you want but you can't get any information out of him. Approach the Mystical
Site of Power outside and check the sign for [CODEX 157: VHENADAHL: THE TREE OF
THE PEOPLE] then loot the [ANDRASTE'S GRACE].

  Speak with Ser Otto and aid him in finding the Maleficarum to acquire the
quest [SOMETHING WICKED]. Speak with the Deranged Beggar, check the Feral Dog,
Pool of Blood, and the Dead Dog, then return to Ser Otto. Tell him of your
findings and he will say it's time to check out the Orphanage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   ORPHANAGE                         [05.24.08]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Open the door and watch the spirit run off. Enter the room to the right and
check the [BROKEN CHEST]. In the room to left head up to find two [WOODEN
CRATES]. Continue through the Orphanage as the side doors open up and release
Mabari on you, one of the rooms has a [WOODEN CRATE]. Follow the path and defeat
the Tormented Woman and the Rampaging and Rioting Spirits. Check the two
[CHARRED CORPSES] then enter the next room. Defeat the Demon and the Lesser
Shades that are summoned. Check the [CHEST] and [CHARRED CORPSE] then continue
north.

  Defeat the enemies in the next room and check the [CHARRED CORPSE], go left
to find another. Go up through the door and unlock the other one to find a
[CHEST] and [WOODEN CRATE], looting them will summon some enemies. In the room
to the east is another [CHARRED CORPSE], up from there is a Greater Shade. West
from here is four Rage Abominations, kill them and proceed through the final
door. Defeat the Demon and Ser Otto will die, the final Demon will come out. It
summons Lesser Rage Demons to it's side but they are easily dispatched of. There
are two [CHARRED CORPSES] and a [CHEST] that has the [KNIGHT-COMMANDER'S SHIELD]
and a [WORN AMULET] which unlocks the quest [HEARING VOICES].

  Leave the Orphanage and speak with the Deranged Beggar and give her amulet
back to her to finish the quest. Head to the north side of the Alienage and
loot the two [DEATHROOT], then speak with the Elf Guard. You can give him six
sovereign or kill him for the Hospice Key. Enter the Hospice and kill the Guards
and the Supervisor, who holds the [IMPERIAL EDGE]. Check the [CHEST] and the
[WOODEN CRATE], then the [PILE OF COINS] and the [NOTE]. Open the door behind
you and release the elves that are held captive here.

  Head out the front door and take out the healers and guards. Talk with Shianni
afterwards and tell her about the note and key. Head back to the north end and
enter the apartments.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              RUN-DOWN APARTMENTS                    [05.24.09]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Turn the corner and speak with the Elf to get some information on what's
happening here. Enter the room in the middle to find a [WOODEN CRATE] and a
[CHEST]. The room above it has a [CHEST] with the [FREE SAILOR SEXTANT]. Enter
the western room and kill the Tevinter Soldier's. Check the two [CHESTS] and the
[PILE OF BOOKS] for [CODEX 110: THE CITY ELVES]. Make your way out the south
exit and defeat more Soldiers. Check the [BARREL] and enter the Warehouse.

  You can fight Devera or Intimidate/Persuade her to take you to Caladrius, just
know that she drops the [BOW OF THE GOLDEN SUN], a decent bow and codex update.
Check the [WEAPON STAND] and disarm the traps to the right, check the [BARREL].
Head north and open the left door first to find a [CHEST], the right door has
more Soldiers. Check the [WOODEN CRATE] and continue north. Battle through the
hall and kill the Soldiers in the large room; check the [CHEST]. In the next
room you meet Caladrius. You may present a counter offer where you have various
levels of Persuasion and Intimidation choices. You can make it so that he leaves
and gives you everything or you fight him. Upon his defeat you can bargain to
get a health increase via his Blood Magic.

  Afterwards Valendrian is released and returns to his home. Loot Caladrius for
the [ROBES OF THE MAGISTER LORDS] and [SLAVER DOCUMENTS]. Check the [VASE], the
[CABINET], [WOODEN CRATE], and the [CHEST] then exit. Enter Valendrian's Home
and check out the two [CHESTS] and [ARMOIRE]. Speak with him about Duncan and
he will give you [GIFT OF THE GREY]. Alarith's Store is now open for business
and he has a few decent items for sale. Return to Arl Eamon at this time who
will tell you to meet him at the Royal Palace.

 _____________________________________________________________________________
|=============================================================================|
| Alarith                                                                     |
|-----------------------------------------------------------------------------|
| Choking Powder Cloud Trap Plans................................. 7g 97s 50c |
| Sleeping Gas Cloud Trap Plans................................... 7g 97s 50c |
| Greater Injury Kit Recipe....................................... 7g 92s 00c |
| Flaming Coating Recipe.......................................... 4g 88s 40c |
| Freezing Coating Recipe......................................... 4g 88s 40c |
| Lesser Warmth Balm Recipe....................................... 2g 68s 40c |
| Lesser Nature Salve Recipe...................................... 2g 68s 40c |
| Rock Salve Recipe............................................... 0g 72s 60c |
| Tome of Skill and Sundry....................................... 11g 00s 00c |
| Staff of the Ephemeral Order................................... 18g 70s 00c |
| Senior Enchanter's Robes........................................ 3g 30s 00c |
| Warpaint of the Waking Sea...................................... 2g 49s 70c |
| Swordsman's Girdle.............................................. 0g 55s 00c |
| Current Map of Ferelden......................................... 0g 12s 10c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Head out and turn in the quests you finished to the Chantry and the Mages'
Collective. Pick up the quests [DEFYING THE COLLECTIVE] and [DEFENDING THE
COLLECTIVE] from the bag after you turn that quest in. You should also enter
the Gnawed Noble Tavern to turn in the quests from the Blackstone Irregulars.
Pick up [A CHANGE IN LEADERSHIP] after turning those two in. Head to the west
side of the Market District to find Raelnor Hawkwind. You can either kill him
or his son Taoran, who you will find out in a random encounter on the world map.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
POINT OF NO RETURN

  Once you complete the Landsmeet things in Redcliffe are changed forever. If
you have any quests that require you to go to any part of Redcliffe do so now.
Mainly the quest [DEAD DROPS] that has not been covered yet and if you choose to
do [DEFENDING THE COLLECTIVE] it must also be done before the Landsmeet.

  Talk to Knight-Commander Harrith to update that quest. The [DEAD DROP] point
is north of Dwyn's Home on the pier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  When you reach the Royal Palace you will run into Cauthrien if you didn't kill
her earlier. You can Persuade/Intimidate her to go away peacefully but it is
suggested that you fight her and her six guards. Loot her for [THE SUMMER SWORD]
which is also added to your codex. Head through the doors to join the Landsmeet.
You now have several ways that the game can end and almost all of them rely on
your decision here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GAINING SUPPORT AT THE LANDSMEET

- Tell Anora you support her, even if it's a lie.
- Get Vaughan's vote by rescuing him from Howe's dungeon.
- Rescue Oswyn from Arl Howe's estate during the "Rescue the Queen" quest and
  mention Howe's crimes.
- Rescue Irminric in Arl Howe's dungeon, give his signet ring to Alfstanna in
  the Gnawed Noble Tavern in Denerim, and say that Loghain hired a blood mage to
  poison Eamon.
- When you confront Loghain in the Landsmeet, mention the Blight and pass a 
  Persuasion check to get Arl Wulff on your side. You can also use Persuasion to
  choose the "I'm not the one who betrayed Ferelden" dialogue choice, which gets
  you a little support.
- Mention the slave trade in the Alienage. 

LOSING SUPPORT AT THE LANDSMEET

- Before the Landsmeet, don't tell Anora that Loghain should die for his crimes
  or just don't talk to her at all.
- Mention leaving Cailin to die.
- Mention Alistair in the first dialogue round.
- Rescue Irminric from Howe's dungeon, don't give his ring to his sister in the
  Gnawed Noble Tavern, and mention Loghain allowing Howe to torture innocents.
- Rescue Irminric and don't give his ring to his sister, then mention Arl Eamon
  at any point. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
POSSIBLE ENDING SCENARIOS

- Alistair rules with Anora
  - Anora won't marry the murderer of her father, so if you want Loghain dead,
    you'll have to do it yourself. If you let Loghain live, he'll only take the
    throne if he has been changed by his sister.
- Alistair rules with you
  - You'll need to have at least a neutral approval rating with Alistair for him
    to marry you, and of course you must be female. You must pass a Persuasion
    check to seal the deal.
- Alistair rules alone
  - Pretty easy to get if he's been changed by his sister and Loghain's dead.
- Anora rules alone
  - Even easier to get than Alistair ruling alone, as he doesn't want to be king
    anyways. Doesn't matter if Loghain lives or dies.
- Anora rules with you
  - Only available if you're a Male Human Noble. You must let Loghain live, or
    let Alistair kill or execute him, not you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Either way you will be in a battle. Focus on Loghain and the battle will be
halted prematurely. Accept the challenge of the duel and fight with whomever
you see fit. You can choose to kill Loghain but who does the deed determines
your endings, or you can make him undergo the Joining and join the team. You
gain the quest [THE FINAL BATTLE]. Leave the estate to find Slim Couldry has
returned. Accept the update for The Tears of Andraste. You can go to Redcliffe
but once you enter the castle you can no longer explore the world map so do
some side questing if you want.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        REDCLIFFE VILLAGE BATTLE PART 2              [05.25.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Speak with the survivor and make your way down the path killing Darkspawn as
you go. Defeat the enemies at the main part of town then head to the castle area
for another fight. Fight off three waves of Darkspawn to have an Ogre Alpha
attack. Tell the soldier you need time to prepare because when you enter the
castle you are locked down and can no longer visit the world map.

  _______
 |   _   |
 |   1___|
 |____   |
 |:  1   |
 |::.. . |ide Questing Part 3
+`-------'--------------------------------------------------------[05.26.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Captain Key                          | Brian                                |
| Exalted Maul                         | Captain of the Guard                 |
| Hideout Directions                   | D                                    |
| Tears of Andraste                    | D's Lieutenant                       |
|                                      | Golem                                |
|                                      | House Archer                         |
|                                      | House Soldier                        |
|                                      | K                                    |
|                                      | K's Lieutenant                       |
|                                      | Mercenary Captain                    |
|                                      | Rogue Henchman                       |
|                                      | Rogue Mage                           |
|                                      | Skinny Frank                         |
|                                      | Thug Bodyguard                       |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
|                                      | Harsh Decision                       |
|                                      | New Ground                           |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Start off by heading to the Bann of West Hill's Estate again. Head south and
defeat the Soldiers that attack. Continue west and then south at the cross to
find a locked door. In the room is a [CHEST], head north to the middle room and
check the [KITCHEN SUPPLIES] then enter the north room for two more [CHESTS].
Continue to go west and the take the top path into the expansive room. Pass
through the middle room looting the [CHEST] as you go. Kill the Mercenary
Captain in the south-east room and loot the [CHEST] as well as the [CAPTAIN KEY]
from the corpse.

  Keep trucking west and make your way to where the treasure "wasn't" last time.
The room before it to the north has a concealed door that can be moved. Go north
and disarm the pressure plates then open the door to the tiny room. A [CABINET],
[WEAPON RACK], and two [CHESTS] reside. An [EXALTED MAUL] and the [TEARS OF
ANDRASTE] are among the items you can loot. On your way out the Captain of the
Guard is waiting for you with his troops. The north east room has a [WEAPON
STAND] and an [ARMOR STAND] along with more enemies. Leave and return to Slim
Couldry.

  Choose to drop the tears off yourself and Slim will be on his way. Head to
Lake Calenhad Docks now. You should run into Taoran on your way there if it was
him that you chose to kill. You can kill him or make him pay you a few sovereign
for his life. He drops the [FREE SCOUT ARMING CAP] if you choose to kill him.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         LAKE CALENHAD DOCKS ONCE MORE               [05.26.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Find Skinny Frank near the docks, kill him. Enter the Spoiled Princess to find
another [DEAD DROP]. Mark it and be on your way to the Frostback Mountains.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         FROSTBACK MOUNTAINS ONCE MORE               [05.26.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Head to the middle area to find another [DEAD DROP] and Brian. Kill him to
finish [FALSE WITNESS] then head to Denerim to turn in the quests and pick up
the last one called [HARSH DECISIONS] or [NEW GROUND]. To gain access to the
latter you must signal Gorim and Sister Theohild in the Denerim market, and the
tranquil proprietor of the Wonders of Thedas. Talk to each and given them "K's"
wink and nod and they will return the signal as expected. After all the signals
have been sent, check in with "K's" Denerim guard contact in the market.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                RUN DOWN ALLEY                       [05.26.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Make your way around Denerim till you run into D's/K's Lieutenant. Loot the
[HIDEOUT DIRECTIONS] from him and be on your way to it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                D'S/K'S HIDEOUT                      [05.26.04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  There is hardly any discussion here, simply fight and kill D/K then head back
to the Bartender for your reward.

 _______
|       |
|.|   | |
`-|.  |-'
  |:  |
  |::.|he Final Battle
+-`---'-----------------------------------------------------------[05.27.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Axe of the Vashoth                   | Archdemon                            |
| Corruption                           | Devouring Corpse                     |
| Dawn Ring                            | Dragon Thrall                        |
| Malign Staff                         | Enraged Corpse                       |
| Map of Occupied Ferelden             | Genlock Alpha                        |
| Spiral Band                          | Genlock Assassin Acolyte             |
|                                      | Genlock Conjurer                     |
|                                      | Genlock Emissary                     |
|                                      | Genlock Grunt                        |
|                                      | Genlock Master Assassin              |
|                                      | Genlock Shapechanger                 |
|                                      | Greater Shade                        |
|                                      | Hurlock Alpha                        |
|                                      | Hurlock Emissary                     |
|                                      | Hurlock General                      |
|                                      | Hurlock Grunt                        |
|                                      | Lesser Shade                         |
|                                      | Ogre                                 |
|                                      | Ogre Alpha                           |
|                                      | Shade                                |
|                                      | Shambling Corpse                     |
|                                      | Shriek                               |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 267 - Army Picker                    | Defend the Alienage                  |
| 280 - Defending the Gates            | Hold the Gates                       |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Speak with Arl Eamon and then head to the second floor. The first room on the
right has a locked [CHEST] containg a [MAP OF OCCUPIED FERELDEN], at the end of
the hall is Riordan. Learn the truth behind the Archdemon and the meaning of
being a Grey Warden. Head to your room to find Morrigan waiting for you. You can
accept her offer to earn a definite ending scenario or refuse and she leaves
your party forever unfortunately.

  You are taken to the Denerim City Gates after the cutscenes. Most enemies
should die in a single blow so run around and kill them all. When they are all
dead the quest updates, speak with Riordan. Now you must split your party in
two and you might want to take Alistair/Loghain with you to enter the city.
Start off by heading to the Market District.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                MARKET DISTRICT                      [05.27.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Defeat the Ogres and press onward to the back side of the district. Check the
[RUBBLE] at the northern side, then the [BARREL] on the other side of the
building. At the south eastern end you will find more Ogres and the Hurlock
General. Let it come out to you then sleep/paralyze/freeze the attacking Ogres
and pummel the General. It drops several good items including [CORRUPTION] and
[AXE OF THE VASHOTH]. Loot the [RUBBLE] from where the General was and another
in the north east corner from there. Return to the city map and go to the
alienage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 THE ALIENAGE                        [05.27.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Run through to find Shianni. Convince her to defend her home and send her to
the front lines. Follow her and then let loose on the Darkspawn that break
through the gate. The Hurlock General is in the back and will set up some Glyphs
to aid its allies. Fortunately it can be controlled so spells like Blood Wound,
Sleep, and Paralyze are life savers. It drops the [MALIGN STAFF], [STORM TALONS]
and a [SPIRAL BAND]. When they are all defeated speak with Shianni to complete
the quest and receive the [DAWN RING]. As you leave the Archdemon destroys the
bridge behind you, head to the Palace District.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             DENERIM - CITY GATES                    [05.27.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Here you get control of your party. Equip them and speak with the Officer to
start the fight. An Ogre Alpha strikes first, tank it and let the Soldiers aid
you. Again, most enemies die in a hit or two so area of effect skills are great
for thinning out the competition and focusing on the harder enemies. When the
enemies are defeated talk to the messenger and tell the messenger you have
secured the gates to finish the quest.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                PALACE DISTRICT                      [05.27.04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Watch the cutscene and then head up the left side killing Darkspawn. Check the
[CHEST] then head to the south side and destroy those Darkspawn. Head up the
stairs and check the [RUBBLE] after eliminating more foes. Make your way to the
top floor, beware the tripwire trap at the top of the steps. Defeat the rest of
the Darkspawn and check the [RUBBLE] then head to Fort Drakon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  FORT DRAKON                        [05.27.05]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Take out the archers on the sides and then the Dragon Thrall that lands. Try
to sleep the Emissary and Alpha in the back so you can take care of them later.
Take out the rest of the small fry and head inside. To the right is a [CHEST],
to the east at the four-way is a [PILE OF BOOKS], same on the west. Head down
the Main Hall and a large amount of Shades will spawn around you. Defeat the
Genlock Conjurer at the southern end and head down the hall disarming the trip
wire. Enter the south west room to find three [WEAPON STANDS] and a [WOODEN
CRATE] to loot.

  You can kill the enemies in the western room if you want but enter the south
eastern room. Loot the four [ARMOR STANDS], two [CHESTS], and two [WOODEN
CRATES]. The northern room has a [CABINET], [ARMOIRE], and a [CHEST] to loot.
Enter the east room and check the [BARREL] then speak with Sandal. Head to the
second floor.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          FORT DRAKON - SECOND FLOOR                 [05.27.06]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  There is a [BARREL], [WOODEN CRATE], and a [SACK] in the immediate room. Go
through the west door and then open the [CHESTS] at the top of the stairs.
Continue west and defeat the Alphas that attack. Head north and open the far
left door to find two [CHESTS]. The next room over has a [CHEST] as does the
other. Open the east door and go east through another. Defeat the ranged foes
that await you. Enter the south area in the previous room. Fight off the Genlock
Master Assassin and beware the leghold traps. The room has three [WOODEN CRATES]
to check out.

  Head south and fight off the two Ogres and Hurlock Emissary. There are six
[CHESTS] and a [WOODEN CRATE] amongst the sides which contain lots of consumable
items for the upcoming battle. Head to the Rooftop to reach the final battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             FORT DRAKON - ROOFTOP                   [05.27.07]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Watch the cutscene and get ready.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Archdemon                                                                   |
|-----------------------------------------------------------------------------|
| Drops: None                                                                 |
|-----------------------------------------------------------------------------|
|  This fight is broken down into phases, every 25% the Archdemon will move to|
| another phase. Summon your armies but leave a melee and ranged unit for     |
| later. It uses some area of effect attacks, a stunning roar, flame breath,  |
| bites, and tail swipes. It takes flight to move around and does so often,   |
| just adjust and play it like the other dragons you have fought.             |
|                                                                             |
|  When the second phase starts it will use Vortex, an attack that deals      |
| minor damage but afflicts anyone it hits with attack and defense debuffs.   |
| Just continue like it was the first stage being wary of the Vortex.         |
|                                                                             |
|  The third phase starts at half health and the Archdemon takes flight. Use  |
| the ballistas and ranged attacks to deal damage to it. Summon the ranged    |
| unit you held earlier and take notice of the Darkspawn that pour into the   |
| area. Have your mage use some area of effect spells to quickly wipe them out|
| and then switch back to the Archdemon.                                      |
|                                                                             |
|  Phase four starts at 25% and the Archdemon summons more Darkspawn. Use the |
| last unit that you held now to focus on the Darkspawn while you deal the    |
| of the damage to the Archdemon. Whatever choice you make at the end of the  |
| game will decide the ending. Enjoy the ending!                              |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 _____________________________________________________________________________
/=============================================================================\
|+++++++++++++++++++++++++Downloadable Content (DLC)++++++++++++++++[06.00.00]|
\=============================================================================/
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  This section covers all downloadable content for this game. It will be added
to as more DLC is released.

 _______
|   _   |
|   1___|
|____   |
|:  1   |
|::.. . |oldier's Peak
`-------'--------------------------------------------------------[06.01.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Antique Warden Crossbow              | Arcane Horror                        |
| Asturian's Might                     | Arland Corpse                        |
| Robes of Avernus                     | Arland Skeleton                      |
| Shadow Belt                          | Arland's Lord                        |
| Warden Commander Armor               | Ash Wraith                           |
| Warden Commander Boots               | Commander Athlar                     |
| Warden Commander Gloves              | Dead Warden                          |
| Warden Tower Shield                  | Desire Demon                         |
| Winter's Breath                      | Greater Shade                        |
|                                      | Lesser Rage Demon                    |
|                                      | Rage Demon                           |
|                                      | Shambling Corpse                     |
|                                      | Shambling Skeleton                   |
|                                      | Sophia                               |
|                                      | Warden Acolyte                       |
|                                      | Warden Master Scout                  |
|                                      | Warden Scribe                        |
|                                      | Warden Skeleton                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 099 The History of Soldier's Peak:   | Ancient History                      |
|     Chapter 1                        | Infernal Dealings                    |
| 100 The History of Soldier's Peak:   |                                      |
|     Chapter 2                        |                                      |
| 101 The History of Soldier's Peak:   |                                      |
|     Chapter 3                        |                                      |
| 102 The History of Soldier's Peak:   |                                      |
|     Chapter 4                        |                                      |
| 226 Sophia Dryden's Journal          |                                      |
| 237 A Letter From Bann Mathuin Wulff |                                      |
| 238 Avernus's Notes                  |                                      |
| 239 A Plea From Commander Athlar     |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Head up the hill and view the cutscene. Head left and observe the [STATUE] to
gain the quest [ANCIENT HISTORY] and [CODEX 099: THE HISTORY OF SOLDIER'S PEAK].
Head back east and defeat the Arland's Lords that attack you. As you move on
Warden Skeletons and Acolytes will attack from the statue area. On the steps
the Warden Master Scout leads more troops, loot it's corpse for the [ANTIQUE
WARDEN CROSSBOW]. When you're ready enter the Keep.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   THE KEEP                          [06.01.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Listen to the speech that the spirit is giving and then enter the Break Room
where an Arcane Horror awaits. Check the [NOTE] on the table for [CODEX 237: A
LETTER FROM BANN MATHUIN WULFF]. Enter the Barracks and defeat Commander Athlar
then loot the [CHEST], [WEAPON STAND], and [NOTE] for [CODEX 239: A PLEA FROM
COMMANDER ATHLAR]. Head to the Mess Hall to find a [CHEST] in the corner, go
back in the hall and enter the Archives. Defeat the Archivist and check the
[ARCHIVIST'S BOOK] to view another cutscene. Check the [BOOK] in the corner for
[CODEX 100: THE HISTORY OF SOLDIER'S PEAK: CHAPTER 2] then head to the second
floor.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 SECOND FLOOR                        [06.01.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  You'll view another cutscene and then a Rage Demon and Dead Wardens will be
your next opponent. You must defeat the Dead Wardens and the Demons that are
summoned before you can stop the Rage Demon from rapidly healing. Loot the
Rage Demon for [WINTER'S BREATH], a good staff for any mage. Loot the [VASE]
and head up stairs. Kill the Skeletons and check the [RASPBERRY JAM] on the
counter for [CODEX 101: THE HISTORY OF SOLDIER'S PEAK: CHAPTER 3].

  Enter the door at the left to find Sophia possessed. You can side with the
demon but it's best not to if you are playing the good character. Check the two
[CHESTS] and the [BOOK] on the table for [CODEX 226: SOPHIA DRYDEN'S JOURNAL].
Be sure to loot Sophia for the [WARDEN COMMANDER SET], a great set for a damage
dealing warrior. Take the exit in the other room. On the bridge are a few
enemies and a few traps. Make your way across to Avernus's Tower.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE:

  Sophia always drops the three set pieces for the Warden Commander Set but
rarely she will drop the [WARDEN TOWER SHIELD], which matches the set and is
very good.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                AVERNUS'S TOWER                      [06.01.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Defeat the Warden Corpses that attack and check the [BOOK] for [CODEX 238:
AVERNUS'S NOTES]. The [ALCHEMICAL CONCOCTION] will give your character the
Power of Blood abilities, two unique abilities pending your class. The [ABILITY
NOTES] will lead to another mini-cutscene. Head to Avernus's Room and speak
with him. Agree to ally with him until the Demons are taken care of. Loot the
[CHEST], [WOODEN CRATE], and [CORPSE] for [CODEX 102: THE HISTORY OF SOLDIER'S
PEAK: CHAPTER 4].

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
POWER OF BLOOD ABILITIES

  Mage    - Dark Sustenance
          - Blood Grasp

  Rogue   - Dark Passage
          - The Tainted Blade

  Warrior - Blood Thirst
          - Blood Fury
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Return to the Great Hall on the second floor of the Keep. Protect Avernus
from the Demons that are summoned as he closes the Veil. The final creature is
a Desire Demon that is easily tanked and killed, it usually drops decent coin.
Speak with Avernus afterwards and choose to kill him, he drops the [ROBES OF
AVERNUS] which improve blood magic.

  Head down the steps and check [ASTURIAN'S PORTRAIT] to gain access to his
stash. Inside is [ASTURIAN'S MIGHT] and the [SHADOW BELT], this completes the
quest [ANCIENT HISTORY]. If you leave and come back Levi will have his shop set
up and you will gain access to a storage chest. If you have acquired the
[METEOR METAL ORE] from the random encounter then give it to Mikhael and have
him forge [STARFANG]. You can choose either a one-hand or two-hand sword, the
choice is dependent on your play style.

 _____________________________________________________________________________
|=============================================================================|
| Levi's Shop                                                                 |
|-----------------------------------------------------------------------------|
| Greater Warmth Balm Recipe...................................... 8g 46s 00c |
| Greater Ice Salve Recipe........................................ 8g 46s 00c |
| Soulrot Coating Recipe.......................................... 6g 28s 80c |
| Freezing Coating Recipe......................................... 5g 32s 80c |
| Soulrot Trap Plans.............................................. 2g 01s 60c |
| Freeze Trap Plans............................................... 1g 53s 60c |
| Soulrot Bomb Recipe............................................. 1g 47s 60c |
| Freeze Bomb Recipe.............................................. 1g 48s 80c |
| Shaper's Amulet................................................. 1g 62s 00c |
| Charm of Still Waters........................................... 0g 72s 00c |
|-----------------------------------------------------------------------------|
| Note: Levi also sells some runes.                                           |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE:

  You can sell your armor to Mikhael and then exit the menu. Open his shop up
again to find the gear you sold upgraded to a higher tier!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 _______
|   _   |
|   1___|
|____   |
|:  1   |
|::.. . |ulcher's Pass
`-------'--------------------------------------------------------[06.02.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Bloodied Bronze Key                  | Dust Wraith                          |
| Cord of Shattered Dreams             | Genlock                              |
| Golem Control Rod                    | Genlock Emissary                     |
| Harvest Festival Ring                | Hurlock                              |
| Helm of Honnleath                    | Hurlock Alpha                        |
| Olaf's Prized Cheese Knife           | Kitty                                |
| Remarkable Greenstone                | Lesser Rage Demon                    |
| Willhelm's Special Brew              | Lesser Shade                         |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
|                                      | A Golem's Memories                   |
| 183 Shale                            | The Golem in Honnleath               |
| 224 The Journal of Enchanter Willhelm|                                      |
| 230 A Note from the Honnleath Village|                                      |
|     Council                          |                                      |
| 236 A Decades-Old Letter             |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  On your way here you will meet a man named Felix. He will ask you to take a
control rod off his hands, it will wake a Golem upon chanting the proper words.
You should finish the initial quest and then gain [THE GOLEM IN HONNLEATH].
Loot the two [ELFROOT] and be on your way.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   HONNLEATH                         [06.02.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Loot the [ELFROOT] and defeat the Darkspawn that attack. Turn the corner to
find a horde of Darkspawn waiting, kill them and check the [BARREL]. Grab the
[DEATHROOT] and press on into the main part of the village. In the southern
corner you'll find a [NOTE] for [CODEX 230: A NOTE FROM THE HONNLEATH VILLAGE
COUNCIL]. Loot the [VILLAGER] for the [BLOODIED BRONZE KEY] then check out the
[BROKEN CHEST], [CHEST], and [BASKET OF BIRDSEED]. Lastly, examine Shale and
try to activate him. Enter Willhelm's Cellar to continue.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               WILLHELM'S CELLAR                     [06.02.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Check the [STRANGE CRYSTAL CLUSTER] and [CHEST] then head down the ramp and
open the door. Defeat the waves of Darkspawn and check the [CHEST], [BARREL],
and [CHARRED CORPSE] for anything useful. In the next room use [WILLHELM'S
SPECIAL BREW] to obtain that gift. Defeat the Darkspawn in the next area, kill
the Genlock Emissary first. Check the [GLOWING CRYSTAL] and [A DECADES-OLD
LETTER] for [CODEX 236: A DECADES-OLD LETTER].

  Take down the magical barrier and speak with Matthias. Agree to find his
daughter in exchange for the right code. In the hall are two [ELFROOT], a
[DEATHROOT], and a [FRACTURED STONE], the room will summon shades and a Dust
Wraith. Loot it for the [HARVEST FESTIVAL RING] and a [REMARKABLE GREENSTONE].
The [BOOK] is [CODEX 224: THE JOURNAL OF ENCHANTER WILLHELM] and there is a
[CHEST] in the corner. In the next area are two [STRANGE CRYSTAL CLUSTERS],
head to the Containment Facility at the end of the path.

  Persuade "Kitty" that you will help free it. Move the floor tiles so that the
top-right tile is lit. Use the arrows to direct the fire then let Amalia run
for it while you dispose of the Demon. Kitty drops the [HELM OF HONNLEATH] and
[CORD OF SHATTERED DREAMS], make your way back to Matthias defeating the Lesser
Shades that spawn. With the correct code, head back to Shale. On your way out
head up the hill north and open [OLAF'S CHEST] for [OLAF'S PRIZED CHEESE KNIFE].

  _______
 |   _   |
 |.  1___|
 |.  |___
 |:  1   |
 |::.. . |adash Thaig
+`-------'--------------------------------------------------------[06.02.03]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Blood-Gorged Amulet                  | Bronto                               |
| Cadash Stompers                      | Deep Stalker                         |
| Dead Thaig Shanker                   | Deep Stalker Leader                  |
| Remarkable Ruby                      | Genlock                              |
|                                      | Genlock Alpha                        |
|                                      | Genlock Rogue                        |
|                                      | Hurlock                              |
|                                      | Hurlock Emissary                     |
|                                      | Ogre Alpha                           |
|                                      | Shriek                               |
|                                      | Shriek Alpha                         |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
|                                      |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  If you have completed a Paragon of Her Kind then enter camp and talk with
Shale about his past until he mentions Willhelm and the Deeproads, you should
obtain [A GOLEM'S MEMORIES], Shale's personal quest. Once that is done head to
Caridin's Cross with Shale in your party. Shale should remember something and
mark the location of Cadash Thaig on your map.

  Head down the path defeating the Darkspawn and Shrieks that attack. Follow
the path north checking the [RUBBLE] as you go. Shale will note that this is
Cadash Thaig and that he wants to venture further. Defeat the numerous enemies
and check the [STRANGE CRYSTAL CLUSTER] to your right. Up the path to the left
is a [CHEST]. Further along is a Hurlock Emissary that drops a [BLOOD-GORGED
AMULET], there is a [CHEST] and [PILE OF JUNK] nearby as well. Cross the bridge
and take out the Deep Stalkers and Darkspawn.

  To the immediate left is some [RUBBLE] and the right is a [WOODEN CRATE].
Where the Darkspawn were lies a [PILE OF BONES] and a [PILE OF JUNK]. Follow
the path to another [PILE OF BONES], further south and to the east is a [CHEST]
that when approached spawns Deep Stalkers. The southern nook has another [PILE
OF BONES] then continue down the path and fight more Deep Stalkers that spawn
on top of you eventually spawning the Deep Stalker Leader. Check out the nearby
[RUBBLE] and fight off the Darkspawn that emerge.

  Head to the western corner and fight off the Alpha Shriek and it's friends
to find a [CHEST] and a [PILE OF BONES]. Head up the hill north and defeat the
Genlock Alpha and its cronies then check the [CHEST] to the east. Cross the
bridges to reach your destination which is guarded by an Ogre Alpha. Shrieks
will come mid-fight so be ready to handle them. The Ogre Alpha drops numerous
items but most notably the [CADASH STOMPERS] and [REMARKABLE RUBY]. Check the
two [STRANGE CRYSTAL CLUSTERS] and the [BROKEN CHEST] for the [DEAD THAIG
SHANKER] then examine the [GOLEM MONUMENT]. This starts a scene and completes
the quest as well as an achievement.

  _______
 |   _   |
 |.  1   |
 |.  _   |
 |:  |   |
 |::.|:. | King's Confidant
+`--- ---'--------------------------------------------------------[06.03.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Cailan's Breastplate                 | Blight Wolf                          |
| Cailan's Gauntlets                   | Corrupted Spider                     |
| Cailan's Greaves                     | Genlock                              |
| Cailan's Helm                        | Genlock Forgemaster                  |
| Cailan's Shield                      | Genlock Grunt                        |
| Corrupter Magister's Staff           | Genlock Necromancer                  |
| Deathroot                            | Genlock Rogue                        |
| Duncan's Dagger                      | Hurlock                              |
| Duncan's Sword                       | Hurlock Alpha                        |
| Elfroot                              | Hurlock Emissary                     |
| Firestone Harness                    | Hurlock General                      |
| Joining Chalice                      | Hurlock Grunt                        |
| Key to the Royal Arms Chest          | Hurlock Strategist                   |
| Maric's Blade                        | Hurlock Strider                      |
| Nug Crusher                          | Hurlock Vanguard                     |
| Repeater Gloves                      | Ogre                                 |
| Secret Correspondence                | Private Militia                      |
| Swiftrunner Warpaint                 | Risen Ogre                           |
|                                      | Shambling Corpse                     |
|                                      | Shambling Skeleton                   |
|                                      | Shriek                               |
|                                      | Skeleton Mage                        |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 227 - Cailan's Documents Page 3 of 3 | A King's Confidant                   |
| 250 - Cailan's Documents Page 2 of 3 | Return to Ostagar                    |
| 251 - Cailan's Documents Page 1 of 3 |                                      |
| 252 - Return to Ostagar - Credits    |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Make your way to this area on the World Map. Take a look at the unarmed man
and the guards, then join the fray. Defeat the Private Militia and loot the two
[DEATHROOT] and two [ELFROOT]. Check on Elric and attempt to revive him. After
the conversation head to Ostagar. Bring Alistair or Loghain along for added
commentary and scenes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   OSTAGAR                           [06.03.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Upon entering the area Darkspawn immediately attack you. Kill them and check
the [PILE OF SACKS] and [WOODEN CRATE] nearby. Head north to find more Darkspawn
lurking, led by a Hurlock Strider. Loot the [WOODEN CRATE] then the dead Strider
for [CAILAN'S GREAVES]. Another [PILE OF SACKS] is up the snow-covered hill
along with the [JOINING CHALICE]. Proceed back down the ramp and into the main
part of camp. More Darkspawn led by a Genlock Forgemaster await you, defeat them
and move near the Magic Encampment to find a Hurlock Alpha. In the quartermaster
area is a locked [CHEST] and [WOODEN CRATE].

  In the Magic Encampment you will find Elric's Buried Key, the [KEY TO THE
ROYAL ARMS CHEST] as well as the [MAGES' CHEST]. If you did not use the key
earlier then you can unlock the chest to receive the [CORRUPTED MAGISTER'S
STAFF], along with the other loots that would have been there. Proceed near the
Mabari kennels and defeat the rogues that attack. Check the [PILE OF SACKS] and
[DEAD MABARI] for [SWIFTRUNNER WARPAINT] and [FIRESTONE HARNESS]. Blight Wolves
and a Hurlock Vanguard will attack you upon checking the corpses -- the Vanguard
drops [CAILAN'S SHIELD]. Continue east to [CAILAN'S CHEST] where [MARIC'S BLADE]
and [SECRET CORRESPONDENCE] can be found. Head south up the ramp to find more
Darkspawn, loot the [WOODEN CRATE] for some [REPEATER GLOVES] and the [PILE OF
SACKS] in the corner.

  As you continue east beware the tripwire. Defeat the Darkspawn and loot the
locked [CHEST], [PILE OF SACKS], and two [WOODEN CRATES]. Return to the main
camp and start on the way across the bridge to find Cailan. A scene occurs and
then more Darkspawn attack, but from both sides of the bridge. Make it to the
other side of the bridge and look north to find a [WOODEN CRATE]. From here
continue to dispatch the Darkspawn. Keep an eye out for the leghold traps and
the enemies on ballistas. In the back you will find the Hurlock Strategist, it
holds [CAILAN'S GAUNTLETS]. Loot the two [WOODEN CRATES] and the [PILE OF SACKS]
in the southeast corner, you'll find the same set up on southwest end; the far
east has two [WOODEN CRATES].

  Head up the ramp and check the [WOODEN CRATE] then engage the Darkspawn. There
is a [PILE OF SACKS] near some destroyed area and a [WOODEN CRATE] up on the
platform. A Hurlock General leads the next pack, stun him to gain better control
of this fight and then check his corpse for [CAILAN'S BREASTPLATE]. Before the
ramp is a locked [CHEST] ripe for picking, do so then proceed to the Tower of
Ishal.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                TOWER OF ISHAL                       [06.03.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  You are immediately attacked by Darkspawn, the grunts will fall in a single
blow but the Ogre will have to be handled. Clean up and loot the [PILE OF FILTH]
then move to the next area where you are again swarmed by grunts. There is a
[PILE OF FILTH], 2 [BARRELS], and a [WEAPON STAND] that holds the [NUG CRUSHER].
Check the two piles of [RUBBLE] then jump down the hole to enter the Darkspawn
Tunnels.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              DARKSPAWN TUNNELS                      [06.03.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Once again you are thrust into battle against Darkspawn. Check the [BROKEN
CHEST] to the east to spawn a Corrupted Spider. Follow the path south to an open
room that spawns more spiders. Loot the [RUBBLE] and go south through the door.
More Darkspawn and another pile of [RUBBLE] can be found in this hall. A locked
[CHEST] is found in the room along with more spiders. Enter the Battlefield for
a heartfelt memory.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 BATTLEFIELD                         [06.03.04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Step forward to trigger the scene then simply defeat the Risen Ogre and the
Genlock Necromancer that revives the fallen. The Necromancer has [CAILAN'S HELM]
and the Risen Ogre has [DUNCAN'S DAGGER] and [DUNCAN'S SWORD]. Head back and
decide what to do with Cailan's body, you will finish the quest and earn the
"In War, Victory" achievement.

 _______
|       |
|.|   | |
`-|.  |-'
  |:  |
+-|::.|he Darkspawn Chronicles------------------------------------[06.04.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Antivan Leather Boots                | Alistair                             |
| Crow Dagger                          | Arl Howe                             |
| Enchanted Dagger                     | Ballista Guard                       |
| Forge Master's Hammer                | Bann Ceorlic                         |
| Juggernaut Plate Armor               | Bann Teagan                          |
| Large Bone                           | Barkspawn                            |
| Malign Staff                         | Bodyguard                            |
| Redcliffe Shield                     | Circle Mage                          |
| Reinforced Magus Cowl                | Drunk                                |
| Saw Sword                            | Dwarven Crossbowman                  |
| Shield of the Legion                 | Dwarven Legionnaire                  |
| Spirit Band                          | Dwarven Soldier                      |
| Steel Bracers                        | City Guard                           |
| Steel Spiked                         | Collar Crossbowman                   |
| Sten's Sword                         | Cullen                               |
| Swordsman's Girdle                   | Elven Archer                         |
| Totem                                | Elven Defender                       |
| Tribal Necklace                      | Elven Elder                          |
| Warden's Longsword                   | Frightened Elf                       |
| Wine                                 | Goldana                              |
|                                      | Gorim                                |
|                                      | Guard Dog                            |
|                                      | Habren                               |
|                                      | Innocent Man                         |
|                                      | Innocent Woman                       |
|                                      | Kardol                               |
|                                      | Knight                               |
|                                      | Knight-Commander Greagoir            |
|                                      | Leliana                              |
|                                      | Mabari War Hound                     |
|                                      | Man-at-Arms                          |
|                                      | Master Wade                          |
|                                      | Morrigan                             |
|                                      | Mother Perpetua                      |
|                                      | Oghren                               |
|                                      | Qunari Mercenary                     |
|                                      | Ser Cauthrien                        |
|                                      | Ser Landry                           |
|                                      | Ser Perth                            |
|                                      | Sister Theohild                      |
|                                      | Soldier                              |
|                                      | Steel Golem                          |
|                                      | Sten                                 |
|                                      | Templar                              |
|                                      | Werewolf                             |
|                                      | Wynne                                |
|                                      | Vaughan                              |
|                                      | Zevran                               |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
|                                      | Blow the Gate                        |
|                                      | Burn the Vhenadahl                   |
|                                      | Earn Respect in Battle               |
|                                      | Free the Ogre                        |
|                                      | Kill Bann Teagan                     |
|                                      | Kill the Arl                         |
|                                      | Kill the Qunari                      |
|                                      | Protect the Archdemon                |
|                                      | Rampage to Fort Drakon               |
|                                      | Rampage to the Alienage              |
|                                      | Rampage to the Market                |
|                                      | Rampage to the Palace                |
|                                      | Recruit a Thrall                     |
|                                      | Save the Ogre                        |
|                                      | Slaughter the Elves                  |
|                                      | Slaughter the Innocents              |
|                                      | Slay the Healer                      |
|                                      | Stop the Resupply                    |
|                                      | Smash the Barricades                 |
|                                      | Smash the Gates                      |
|                                      | Sneak Past the Ballistae             |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You are a Hurlock Vanguard, chosen by the Archdemon to lead and destroy the
city of Denerim. Use the Enthrall ability on the nearby Genlock to recruit it
in to your ranks. Move forward through the gate to the [DARKSPAWN CORPSE], then
to the middle of the city where a battle is taking place. Defeat the City Guard
and Crossbowman and continue north, recruiting a Hurlock isn't a bad idea.
There is a [BROKEN CRATE] in the vicinity and defeating the guards should get
the quest completed. Move west to the Ogre and enthrall it, then turn it on the
guards.

  Another quest is added to [SMASH THE BARRICADES] but first head south from
the crate to find a [CHEST]. West of here up the steps are some guards to take
out if you desire. Head back north and take out a barrier as you fend off more
guards and Ser Cauthrien. Loot the [CRATE OF MEDICAL SUPPLIES] and destroy the
other barrier to complete the quest. The next tasking is to kill Arl Howe who
spawns south of the barricades. Deal with the dog first and utilize the Ogres
Stomp to control the Bodyguards. Loot the Guard Dog for [LARGE BONE] and [STEEL
SPIKED COLLAR] while Arl Howe holds a [SAW SWORD] and [STEEL BRACERS]. You gain
a new quest, [RAMPAGE TO THE MARKET], so proceed east to continue.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           DENERIM - MARKET DISTRICT                 [06.04.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Recruit the nearby Shriek in to the party, execute one of your own if you
need to make room. Stealth past the Ballista Guard and use the Shriek's skills
to take them down. A new quest has been added to [KILL BANN TEAGAN], head south
to find innocents running around and gain a new quest that involves their
demise, [SLAUGHTER THE INNOCENTS]. Kill Sister Theohild and Mother Perpetua and
go east to find Goldana and Bann Ceorlic. South you'll find a Cleric and an
Innocent Woman, through the gate is Bann Teagan, Ser Landry, and Gorim who will
try to stop you. Use the Ogre's Stomp and the Shriek's Terrorize to control the
group while you take out the tougher crew.

  Teagan drops the [REDCLIFFE SHIELD], go north to find another Cleric. Go east
and south towards the tavern to find a few Drunks and Oghren. Loot the corpses
for a [FORGE MASTER'S HAMMER] and [WINE] then continue south. Loot the [WOODEN
CRATE] and check the [MAGES' MINERAL COLLECTION] and [ALCHEMY SUPPLIES]. Run
around until you complete the quest to kill the innocents to gain a new ability
in Death Blow. Use the Sapper on the Alienage gate and gain another quest,
[STOP THE RESUPPLY]. Head north and burn the weapons cache before more guards
arm themselves. Kill Vaughan and his men then destroy the cache.

  [KILL THE HEALER] is gained and the sapper has finished his mission. Go south
to meet Wynne and Knight-Commander Greagoir. Your focus should be on Wynne, use
the Ogre's Hurl to knock everyone down then stun them with the Shriek and Ogre
while you kill her. Loot the [SPIRIT BAND] off her corpse then go to the Elven
Alienage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           DENERIM - ELVEN ALIENAGE                  [06.04.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Head north and defeat the elves then check the [WOODEN CRATE] for some [FIRE
BOMBS]. Use the bombs to light the areas indicated by arrows through out the
alienage. Light the alienage tree to start the quest [SLAUGHTER THE ELVES],
which will summon Zevran and more elves. Lighting them is a good way to make
quick work of them and don't forget to enthrall the Hurlock Emissary. Zevran
drops a [CROW DAGGER] and [ANTIVAN LEATHER BOOTS] and there are two [WOODEN
CRATES] that can be looted on the western end of the alienage, the northern one
is guarded by Valendrian who drops an [ENCHANTED DAGGER] and [TRIBAL NECKLACE].
With the quest completed go north and exit to the Palace District.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           DENERIM - PALACE DISTRICT                 [06.04.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  You get to watch the scene with the Archdemon again and your Ogre becomes
caged if you still had one. [FREE THE OGRE] by heading north and aiding the
Darkspawn that are fighting. The best way to get through is by helping out the
others that are already fighting and using the Emissary to fireball groups, the
Shriek is good for getting the ballista guards early. The path is blocked here
so start to go north and check the [CHEST] for a [REINFORCED MAGUS COWL]. Watch
out for the Dwarven Legionnaires and Kardol. Continue up the steps after taking
the [SHIELD OF THE LEGION] and [TOTEM] from the corpse.

  Defeat the Steel Golems and continue south to find more. Check the [CHEST]
around the corner for a [MALIGN STAFF] and hit the levers to release the Ogre.
[SMASH THE GATES] and head up the steps to fight more golems and legionnaires.
Pick a side and get to the top. Fend off the hordes of enemies and defeat Sten
to get through, loot him for [JUGGERNAUT PLATE ARMOR], [SWORDSMAN'S GIRDLE],
and [STEN'S SWORD] and continue to Fort Drakon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             DENERIM - FORT DRAKON                   [06.04.04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [PROTECT THE ARCHDEMON] is initiated, loot Riordan for a [WARDEN'S LONGSWORD]
and chase the good guys. Alistair, Morrigan, Leliana, and Barkspawn (the Mabari
Warhound) are up top fighting the Archdemon. Not to mention the Werewolves that
are there nipping away. Start off with Morrigan because she can heal then go
for Leliana and the dog. Take out Alistair last and enjoy a new ending to the
game had the Darkspawn conquered.

  You will gain access to the [BLIGHTBLOOD] upon completing this DLC for use
in Origins/Awakening.

  ___
 |   |
 |.  |
 |.  |___
 |:  1   |
 |::.. . |eliana's Song
+`-------'--------------------------------------------------------[06.05.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Artificer's Canopy                   | Bann Perrin                          |
| A Soldier's Body                     | City Guard                           |
| Bastard Thorn                        | Commander Harwen Raleigh             |
| Battledress of the Provocateur       | Crossbowman                          |
| Fenced Fereldan Jewelry              | Dragon                               |
| Fenced Historical Costumes           | Dungeon Guard                        |
| Fenced Tevinter Antiquities          | Elite Soldier                        |
| Hard Line Coat                       | Mabari                               |
| Heaven's Wrath                       | Mage Mercenary                       |
| Iron Key                             | Night Captain                        |
| Jovi Merice's Corpse                 | Off-Duty Soldier                     |
| Knight-Commander's Shield            | Sand Stalker                         |
| Masterwork Leather Piece             | Sand Stalker Leader                  |
| Mages' Collective Signet             | Sand Stalker Spitter                 |
| North Ward                           | Sergeant                             |
| Note from the Chantry                | Severin Corwood                      |
| Note from the Collective             | Soldier                              |
| Pelerine Slip-Knife                  | Stone Golem                          |
| Progenitor Crosscut                  | Trained Bronto                       |
| Set of Keys                          | Weapon Master                        |
| Silver Cord                          |                                      |
| Suspect Underthings                  |                                      |
| The Spellward                        |                                      |
| Tug's Edge                           |                                      |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 280 Raiding the Collective           | Defeat Bann Perrin's Guards          |
| 281 The Orlesian Game of Intrigue    | Find the Mages' Cache                |
| 282 The Arl's Estate                 | Honoring Tug                         |
| 283 The Hard Line                    | Kill the Loose Tongue                |
| 284 War Journal, Revised             | Marjolaine's Vendetta                |
| 285 Harwen Raleigh's Personal Journal| Orlesian Battledress                 |
| 287 Sketch                           | Stealing in the Market               |
| 288 Tug                              | The Game                             |
| 289 An Introduction                  |                                      |
| 290 Silas                            |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Start this DLC by choosing Other Campaigns and selecting Leliana's Song. You
are in control of Leliana, Tug, and Sketch whom all start at level 10. Leliana
can either be melee or ranged based on your preference, Tug should be made in to
a tank, and Sketch should be your healer. You start with a multitude of quests
to be done primarily in Denerim.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                DENERIM MARKET                       [06.05.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Start off by going south to the [COLLECTION PLATE] and taking a few silver.
Go west to the [MAGES' COLLECTIVE BAG] and take the [NOTE FROM THE COLLECTIVE]
to start the quest [FIND THE MAGES' CACHE] and obtain [CODEX 280: RAIDING THE
COLLECTIVE]. Go north of the chantry to find the [MAGES' COLLECTIVE MARKER].
From here go to the center of the city and check out [MELFORD'S IMPORTS OF
IMPORT], you can steal the [FENCED FERELDAN JEWELRY] and 4 Sovereign but be
ready for a fight if a guard spots you.

  Check the [FINERY BY SER WOLLY] and steal the [FENCED HISTORICAL COSTUMES]
then go to [RENWOLD'S RELICS] and steal the [FENCED TEVINTER ANTIQUITIES]. If
you look southwest from the marketplace you will see another [MAGES' COLLECTIVE
MARKER] and a [CRATE]. North east of the marketplace is Bann Perrin, knock him
out and loot the [UNCONSCIOUS BANN PERRIN] for [SUSPECT UNDERTHINGS] and [NOTE
FROM THE CHANTRY]. Loot the nearby [CRATE] and go north west of the marketplace
near the elven alienage to find a Night Captain.

  Go near the [MAGES' COLLECTIVE CACHE] to summon Severin Corwood and his Stone
Golem that protect it. Loot the cache for [SILVER CORD], [PROGENITOR CROSSCUT],
and 5 sovereign then the corpse for [MAGES' COLLECTIVE SIGNET]. Check the
[CRATE] and continue toward the tavern. Search the [CRATE] in the corner then
speak with Jovi Merice to fight him. Loot the body for a [BASTARD THORN], [JOVI
MERICE'S CORPSE], and [MASTERWORK LEATHER PIECE] to start the quest [ORLESIAN
BATTLEDRESS] then dump everything on [GUARD CAPTAIN EAMS] to complete the quest.
Signal Marjolaine you're ready, but tell her to hold up and talk to Bonny Lem to
trade.

Note: You must place all 6 items on the Guard Captain to obtain the achievement.
      That is the 3 Fenced items, the Suspect Underthings, the Mages' Collective
      Signet, and Jovi Merice's Corpse.

 _____________________________________________________________________________
|=============================================================================|
| Lem's Fenced and Found                                                      |
|-----------------------------------------------------------------------------|
| Spirit Hands.................................................... 1g 99s 50c |
| Charged Mitts................................................... 1g 99s 50c |
| The Practical Plates............................................ 9g 27s 15c |
| Havard's Aegis.................................................. 4g 09s 50c |
| Senior Enchanter's Robes........................................ 3g 15s 00c |
| Robes of the Gifted............................................. 1g 62s 75c |
| Rivaini Grace................................................... 1g 94s 25c |
| Dwarven Warrior's Belt.......................................... 1g 07s 62c |
| Ring of Resistance.............................................. 1g 24s 95c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Talk to Marjolaine when you are ready to continue.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                NOBLE'S ESTATE                       [06.05.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  After the scene head north to [THE ARL'S ESTATE] for 50 EXP and [CODEX 282:
THE ARL'S ESTATE]. Continue around the corner to be discovered, loot the [ELITE
SOLDIER] for [A SOLDIER'S BODY] and obtain [CODEX 283: THE HARD LINE]. Bury the
bodies in the [FRESHLY TILLED SOIL] then head past where you killed the last two
to find a window granting access to the estate. Go east through the door and
dispatch the guards then go south and unlock the southern door, then the [CHEST]
containing [MASTERWORK LEATHER PIECE], various gems, and over 10 sovereign.

  Exit the hall west and kill the Sergeant for a [SET OF KEYS]. Open the door
and at the intersection head south. Empty the [FOOTLOCKERS] then go north and
kill the mages, looting them for a [NORTH WARD]. Check the [WAR JOURNAL] for
[CODEX 284: WAR JOURNAL, REVISED]. Leave the room and go west, taking the north
door in to the bedroom. Check the [PERSONAL JOURNAL] for [CODEX 285: HARWEN
RALEIGH'S PERSONAL JOURNAL] then unlock the [ORNATE CHEST], pending your skill
is high enough, for another [MASTERWORK LEATHER PIECE] and some sovereign. When
ready approach the [DROP POINT] to continue.

  You are taken to the hideout, use this opportunity to talk to Bonny Lem for
more trade. Check out [SKETCH'S BOOKS] and [TUG'S SATCHEL] for [CODEX 287:
SKETCH] and [CODEX 288: TUG]. Talk to Marjolaine in the other room to head back
to the Noble's Estate.

 _____________________________________________________________________________
|=============================================================================|
| Lem's Fenced and Found                                                      |
|-----------------------------------------------------------------------------|
| Tome of Arcane Technique....................................... 15g 75s 00c |
| Tome of Skill and Sundry....................................... 10g 50s 00c |
| Spear-Thrower................................................... 4g 14s 75c |
| Elementalist's Grasp............................................ 7g 35s 00c |
| Ashen Gloves.................................................... 5g 25s 00c |
| Backhands....................................................... 2g 88s 75c |
| Magus War Boots................................................. 4g 09s 50c |
| Tevinter Enchanter's Robes...................................... 3g 25s 50c |
| Robes of the Gifted............................................. 1g 62s 75c |
| Lightning Chain................................................. 1g 91s 62c |
| Deep Sawtooth................................................... 1g 31s 25c |
| Dawn Ring....................................................... 2g 40s 45c |
| Ring of the Warrior............................................. 2g 29s 95c |
| Blackhand Pouch................................................. 1g 43s 27c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            NOBLE'S ESTATE - NIGHT                   [06.05.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Leave the room and head south and defeat the enemies that emerge from the
rooms. Loot the [FOOTLOCKERS] in the rooms then continue down the hall to the
next set of rooms. Unlock the eastern door and the [ORNATE CHEST] if your skill
is high enough to do so. Back in the hall, open the southern door and defeat
more guards, the mage mercenary drops an [ARTIFICER'S CANOPY]. Unlock the
locked door if possible and defeat the Weapon Master. Loot the [ARMOR STAND]
and [WEAPON STAND] for [HARD LINE COAT] and [MASTERWORK LEATHER PIECE], the
[WEAPON MASTER] holds [THE SPELLWARD].

  Run in to the mess hall and take care of business then open the northern door
to the pantry and search the [CRATE]. Go south through the kitchen in to a
closet to find a [PILE OF SACKS], return to the kitchen and exit at the east.
Head to the farm area and meet up with Marjolaine. After the scene Leliana will
awake in the dungeons.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 THE DUNGEONS                        [06.05.04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Search the [SMALL RUCKSACK] for a [PELERINE SLIP-KNIFE] and [IRON KEY]. Leave
the cell and go east to the northern room. Defeat the guards and loot the
[FOOTLOCKER] to get your items back. A new character, Silas, joins the team once
the fighting is over. Use the crank and continue east to another door. Defeat
more guards and check the [WEAPON RACK] for [TUG'S EDGE] then use the crank.
Give the gift to Silas to complete the quest [HONORING TUG] and equip him with
the new axe [TUG'S EDGE].

  Leave the room and go south to the first room on the east. Same routine, kill
the guards and check the [ARMOR STAND] and 2 [FOOTLOCKERS] for a [HARDLINE COAT]
[MASTERWORK LEATHER PIECE], and [KNIGHT-COMMANDER'S SHIELD]. Back in the halls,
go south and clear the room. Search the [FOOTLOCKER] and hit the crank then
continue west taking the first door available. Loot the [PILE OF SACKS] then
proceed west once more, defeating your enemies until the cutscene occurs.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    CHANTRY                          [06.05.05]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Search the [DESK DRAWER] for the last [MASTERWORK LEATHER PIECE] which will
complete the quest, give the achievement, and reward you with the [BATTLEDRESS
OF THE PROVOCATEUR]. Check the [STATUE OF ANDRASTE] for [CODEX 289: AN
INTRODUCTION] and then talk with Bonny Lem. Speaking with Silas will get the
[CODEX 290: SILAS]. Talk to Revered Mother Dorothea to progress the storyline.

 _____________________________________________________________________________
|=============================================================================|
| Lem's Fenced and Found                                                      |
|-----------------------------------------------------------------------------|
| Tome of Physical Technique..................................... 15g 75s 00c |
| Tome of the Mortal Vessel...................................... 10g 50s 00c |
| Wintersbreath.................................................. 21g 89s 25c |
| Malign Staff.................................................... 9g 03s 00c |
| Hotspur......................................................... 1g 46s 94c |
| Seal of Rat Red................................................. 0g 93s 45c |
| Madstone........................................................ 0g 90s 51c |
| Heavy Hobnails.................................................. 8g 31s 60c |
| Half-Cask Ward.................................................. 1g 15s 50c |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   GAME OVER                         [06.05.06]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Defeat the soldiers and head out to the canyon path. Follow the path and when
the ground shakes Sand Stalkers appear. Kill them and go south to fight some
Trained Brontos then onward to more soldiers. The mage should be controlled and
looted for [HEAVEN'S WRATH]. Press on to the Blighted Cliffs, destroying more
guards as you cross the bridge. A Dragon is summoned as you cross the bridge, be
sure to tank it and heal as necessary. When it dies kill the Mage then go after
Commander Harwen Raleigh. He doesn't hit very hard but he has a lot of health
and having the Mage heal him is just bothersome. Be sure to stun him when you
can for an easier fight.

 _______
|       |
|.|   | |
`-|.  |-'
  |:  |
+-|::.|he Golems of Amgarrak--------------------------------------[06.06.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Chasind Arm                          | Arcane Horror                        |
| Golem Control Rod                    | Devouring Corpse                     |
| Grandmaster Immunity Rune            | Enraged Sentinel                     |
| Grandmaster Lightning Rune           | Enraged Watcher                      |
| Greater Tome of the Mortal Vessel    | Genlock Alpha                        |
| Mage's Running Shoes                 | Genlock Emissary                     |
| Master Reservoir Rune                | Harvested Corpse                     |
| Sash of Forbidden Secrets            | Hurlock                              |
| The Reaper's Cudgel                  | Mangled Corpse                       |
| Wasp's Sting                         | Phantasmal Crossbowman               |
|                                      | Phantasmal Shadow                    |
|                                      | Phantasmal Warrior                   |
|                                      | Primal Phantasm                      |
|                                      | Ravenous Enraged Corpse              |
|                                      | Revenant                             |
|                                      | Sentinel                             |
|                                      | Shambling Corpse                     |
|                                      | Shriek                               |
|                                      | Twisted Sentinel                     |
|                                      | Warped Watcher                       |
|                                      | Watcher                              |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 033 A Bronto Named Snug              | Amgarrak's Secrets                   |
| 188 Jerrik Dace                      | Harvest of Amgarrak                  |
| 223 Darion's Journal                 | In Search of Amgarrak                |
| 232 Ancient Writings                 | The Runic Golem                      |
| 233 Seneschal Garevel's Missive      |                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Start this DLC by choosing Other Campaigns, you may import or start a new
character. The guide will assume you are using a character that has completed
the game and the expansion and have all items available to you. A new character
starts at level 20.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               DEEP ROADS GROTTO                     [06.06.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  You start off with Jerrik and his pet Bronto, your quest [IN SEARCH OF
AMGARRAK] requires you to find the doors to the thaig. Jerrik is a rogue and
Snug is a one attack tank. Head south and loot the [DEAD DWARVES] for a
[GRANDMASTER IMMUNITY RUNE], [GRANDMASTER LIGHTNING RUNE], and [CHASIND ARM]. As
you turn the corner Darkspawn appear, the Emissary can cast Mass Paralysis so be
sure to take it out. Ahead at the opening to the room is a trap trigger that can
and should be disarmed, Shrieks attack regardless.

  The mist forces you to go south west towards a runic golem and you are given
the quest [THE RUNIC GOLEM]. Loot the [OLD SACK] for some [GRANDMASTER RUNES]
and inspect the [RUNIC GOLEM] for some dialogue. Follow the path north and kill
the Shrieks that attack, the [RUNE ANVIL] can be used for enchanting. Grab the
[GOLEM CONTROL ROD] and take it back to activate the [RUNIC GOLEM] who joins the
party. The Runic Golem can cast a few spells in addition to basic golem skills.

  Go back north and east, Jerrik will start to see things as you approach the
[MAIMED CORPSE] which holds various healing items and [MAGE'S RUNNING SHOES].
Follow the path to a Revenant and Arcane Horror that need to be dealt with, the
Horror should be controlled and taken out as quickly as possible due to it's
deadly arsenal of magic. Loot the [ARCANE HORROR] for a [MASTER RESERVOIR RUNE]
then check the [CHEST] for more generic items and [WASP'S STING]. Follow the
path west to the Doors of Amgarrak.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   AMGARRAK                          [06.06.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Two quests are added, [AMGARRAK'S SECRETS] and [HARVEST OF AMGARRAK]. Go west
to the opening and check [DARION'S JOURNAL] for [CODEX 223: DARION'S JOURNAL]
then go north to get ambushed by two Watcher's and two Sentinels. Loot the
corpses and the [CHEST] then proceed east to find Brogan. Further east you'll
find more of [DARION'S JOURNAL] and another ambush, this time by Phantasmal
beings. Take out the ranged first and then focus the warrior down. Up the stairs
is a [TATTERED NOTE] containing [CODEX 232: ANCIENT WRITINGS].

  Continue south after The Harvester still, in the large room loot the [CHEST]
for a [GREATER TOME OF THE MORTAL VESSEL]. Hit the [SWITCH] to be thrown in to
an altered state, loot the [CHEST] now that it's solid. Go back north to find
two Warped Watchers waiting for you, they are essentially weak Revenants. To
the west is another [TATTERED NOTE] and a [CHEST] containig superb items. From
here head north and open the door, prepare for another ambush led by a Twisted
Sentinel. Once dead loot the [CHEST] for a [GREATER TOME OF THE MORTAL VESSEL]
then return to the [SWITCH].

  Press it again and return to room you just came from. Defeat the Watchers and
grab this [CHEST] for [GOLEM RESEARCH NOTES: HEALING], it will grant the Group
Heal ability to the Runic Golem. Hit the switch again and go east then north
to find more of [DARION'S JOURNAL]. Further east you will find and free Brogan
of his trance, he joins the party. Continue east and destroy the attackers the
same as you have been. The first [CHEST] to the left contains [GOLEM RESEARCH
NOTES: FIRE] and grants Flaming Weapons to the Runic Golem. At the eastern end
is another three [CHESTS] containing [GOLEM RESEARCH NOTES: MECHANICS] which
raises the Runic Golem two levels.

  Continue south defeating the corpses until you reach another room with more of
[DARION'S JOURNAL]. Hit the switch in the middle twice to create a purple haze
as opposed to the previous blue. Check the [SCATTERED NOTES] for 50 EXP then go
back to the previous and continue north back to the Sunken Grotto on your map.
From here open the northern door and press the switch. Prepare yourself and
approach the green switch as the golems come to life. Activate the switch to
assume a green haze then proceed to check the [CHESTS] for [GOLEM RESEARCH
NOTES: HEALING], granting the Revival skill to the Runic Golem, [THE REAPER'S
CUDGEL], and [GOLEM RESEARCH NOTES: LIGHTNING] for the Tempest spell.

  Head back and gain the purple haze then go west. Go through the northern door
and defeat the enemies, hit a switch and read [DARION'S JOURNAL]. Go back out
and defeat the Phantasmals as you continue south. Open the door to the east and
kill the Sentinels, read more of [DARION'S JOURNAL] and check [DARION] for
[DARION'S NOTES]. Go around the corner and check the [CHEST] for a [SASH OF
FORBIDDEN SECRETS] then head back to the northern room with all the switches.

  Press the switches in the correct order, YMWC, to activate the switch in the
middle creating a red haze. Continue south and down the steps in to the Anvil.
Head north up some steps to a [CHEST] containing [GOLEM RESEARCH NOTES:
MECHANICS] to increase the Runic Golem's level and finish the quest. Head back
down and around the anvil to get the attention of the Harvester.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| The Harvester                                                               |
|-----------------------------------------------------------------------------|
| Drops:                                                                      |
|-----------------------------------------------------------------------------|
|  Start by having Snug charge in and taunt. Use Brogan to pick up the        |
| Harvested Corpses and take care of them as they appear. As you bombard it   |
| with magic it will adapt and become immune, Jerrik will note this so don't  |
| bother casting offensive magic during that time. The red haze indicates that|
| magic is effective again. A good tactic to utilize, if you have two magic   |
| users, is to bombard The Harvester with one of them and pull aggression.    |
| This allows you to "kite tank" The Harvester even on Nightmare difficulty   |
| and avoid it's powerful blows. The tough part about this is that Harvested  |
| Corpses will continue to spawn so you will need to kill them as you kite.   |
| Fortunately, when the red haze occurs and more corpses are abound you can   |
| simply hit the switch in the corner to make them go away. It is ideal to    |
| place your healer here while you let melee attack from behind and tank in   |
| the middle if you aren't going to kite. Once you deal a killing blow the    |
| fight takes a twist.                                                        |
|                                                                             |
|  During phase two of the fight The Harvester emerges from it's body and     |
| will hop around, releasing Harvested Corpses of all ranks. At this point it |
| becomes a damage race because the corpses have much more health then The    |
| Harvester thus it's easier to just kill it. The faster you force the        |
| creature to move the less corpses will be summoned. Keep up the pressure on |
| it and The Harvest should drop in no time.                                  |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Earning the Reaper achievement will unlock the [SASH OF FORBIDDEN SECRETS]
for play in Origins/Awakening. Earning the Grim Reaper achievement will unlock
[THE REAPER'S CUDGEL] for Origins/Awakening. And earning the A Secret Stitched
Together achievement will unlock [THE HIGH REGARD OF HOUSE DACE] for use in
Origins/Awakening.
  ___ ___ 
 |   Y   |
 |.  |   |
 |. / \  |
 |:      |
 |::.|:. |itch Hunt
-`--- ---'--------------------------------------------------------[06.07.00]--+
|======================================+======================================|
|             ITEM LIST                |               ENEMIES                |
|--------------------------------------|--------------------------------------|
| Cinch of Skillful Maneuvering        | Ancient Elven Guardian               |
| Dragonbone Cleaver                   | Bronto                               |
| Elfroot                              | Corrupted Sentinel                   |
| Essence of Willpower                 | Cultist                              |
| Expert Barrier Rune                  | Cultist Archer                       |
| Grandmaster Lightning Rune           | Cultist Mage                         |
| Gradnmaster Silverite Rune           | Deep Stalker                         |
| Master Tempest Rune                  | Deep Stalker Leader                  |
| Paragon Hale Rune                    | Dragon                               |
| The Sorrows of Arlathan              | Dragonling                           |
| Tome of Arcane Technique             | Drake                                |
| Tome of Physical Technique           | Genlock                              |
| Vestments of the Seer                | Hurlock                              |
|                                      | Hurlock Alpha                        |
|                                      | Hurlock Battle Mage                  |
|                                      | Hurlock Berserker                    |
|                                      | Hurlock Emissary                     |
|                                      | Infected Elf                         |
|                                      | Infected Key Master                  |
|                                      | Lesser Shade Demon                   |
|                                      | Robed Sentinel                       |
|                                      | Shriek                               |
|                                      | Shriek Alpha                         |
|                                      | Varterral                            |
|--------------------------------------|--------------------------------------|
|               CODEX                  |                QUESTS                |
|--------------------------------------|--------------------------------------|
| 157 Letters from the Past            | In Search of Morrigan                |
|                                      | The History of Cah'Halash            |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  After the opening scene you are reunited with the Mabari War Hound and start
the quest [IN SEARCH OF MORRIGAN]. Enter the nearby hut and engage in a
conversation with Ariane. Listen to her plea to find out what Morrigan has been
up to then team up with her; Ariane joins the Party. Upon leaving the hut you
are ambushed by Darkspawn, defeat them and then head to the Circle Tower.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                CIRCLE OF MAGI                       [06.07.01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  After speaking with Hadley head down the hall into the rooms on the right.
Inspect the [CHEST] in the back corner for [EXPERT BARRIER RUNE] and a [MASTER
TEMPEST RUNE] while a [CHEST] on the other side of the room contains various
potions and healing materials. Continue further down the hall to find Sandal
and a [CHEST] with more healing items. Sandal carries various items that are
available across the main game, but nothing unique.

  Head through the library until you reach the center area just before going to
the second floor. Read through [INDEX A-F] then check the [BEGINNER'S HERBALISM]
on the bookshelf and read the entries to receive some [ELFROOT]. Leave this area
and check the [MYSTERIOUS ARTIFACTS] book where Ariane should recognize some
elvish in one of the entries and update the quest. Return to the indexes and
read [INDEX G-L] then head into the library and read the [MAGE TRAINING] book
which leads to another book. Find the book on [SELF-IMPROVEMENT] and read the
first entry to spawn an [ESSENCE OF WILLPOWER] near the library entrance.

  Read the second entry to obtain a [TOME OF PHYSICAL TECHNIQUE]. Go back to
the indexes and read [INDEX M-S] then read [MAGE WEAPONRY] for a [MASTER BARRIER
RUNE] from the first entry. The [ZOOLOGY] book has an entry that you can give
to the Mabari Hound. The [EXPERT HERBALISM] book has an entry that grants you
some potions. Once more, return and read the final index, [INDEX T-Z] and read
the [SCHOOL OF ENTROPY], the last entry will give you the option to get a [BAD
LUCK CHARM] and a [LETTER OF PAYMENT] stating that the charm reveals a chest in
the apprentice dorms.

  Head into the library and read the [HISTORY] book. Check all entries to get
the [UNDERSTANDING THE ANCIENTS] and a quest update. Return to the dorm room
and open the [SHROUDED CHEST] for a healthy amount of money. Read the third
entry of the [MYSTERIOUS ARTIFACTS] once more to encounter Finn, who shortly
joins the party. Speak with Hadley to get the basement key, then enter the
basement.

  Head through the door and fight off the sentinels, then destroy the Veil Tear
to send the sentinels back. At the top of the stairs is a locked [CHEST] and
some old vials. In the next room use the [LANDMARK DEVICE] with the hound to
establish dominance then speak with the [STATUE]. A total of six tears must be
mended, continue north to find the second one. Pass through the door heading
east to find another Veil Tear. As you make your way east you will fight a group
with a Robed Sentinel, be sure to neutralize it. Open the [WOODEN CRATE] at the
southern end for some money.

  Further east is a larger group of sentinels and a [BARREL]. As you move south
open the door and then a [CHEST] for a [PARAGON HALE RUNE] and [VESTMENTS OF
THE SEER]. The final group of sentinels is down the hall, defeat them and loot
the [CHEST] for a [GRANDMASTER LIGHTING RUNE] and [GRANDMASTER SILVERITE RUNE]
then the [WOODEN CRATE] for more money. Return to the statue to receive a quest
update tben head out to the Elven Ruins

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 ELVEN RUINS                         [06.07.02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Once inside immediately find the Landmark to establish dominance then check
the [PILE OF BONES]. In the next room you are ambushed from three sides, work
one side at a time to overcome this. At the southern end is a [PILE OF BONES]
and a door to the next area, currently locked. Head north and defeat the Key
Master to receive the [KEY]. Check the [CHEST] in the northern area and in the
southern is another containing [THE SORROWS OF ARLATHAN]. Open the locked door
and defeat more Shriek Alphas and loot the [RUBBLE]. Unlock the final door and
examine the [SHARD] to update the quest. Leave and head to the Cadash Thaig.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 CADASH THAIG                        [06.07.03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Make your way down the path defeating enemies until you reach the Landmark.
Establish dominance then continue to the second light where Darkspawn impede
your progress. Loot the nearby [CHEST] for a [WORN NOTE] which starts the quest
[THE HISTORY OF CAH'HALASH] and the [CODEX 157: LETTERS FROM THE PAST]. Stand
in the light to reveal the location of a [LIGHT OF ARLATHAN], grab it to update
the quest and spawn an Ancient Elven Guardian.

  Follow the path and defeat the darkspawn then continue north to a [CHEST].
Defeat the Deep Stalkers and step into the light to find another [LIGHT OF
ARLATHAN]. Ahead, defeat more Darkspawn and loot the [PILE OF BONES] for a
[WORN JOURNAL]. Continue to follow the lights to find anohter [LIGHT OF
ARLATHAN] and it's Guardian. Search another [PILE OF BONES] for a [TORN LETTER]
then cross the bridge and read the [SCRAP OF PAPER] to complete the quest.

  Follow the light to find a Hurlock Berserker and some of his companions. Kill
it and loot it for the [CINCH OF SKILLFUL MANEUVERING], then loot the [CHEST].
Stand in the light to see the last hidden area is nearby. With all the pieces
in place, observe the Scrying Spot. Defeat the Lesser Shade Demons that pass
through then head to the Dragonbone Wastes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              DRAGONBONE WASTES                      [06.07.04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Check the Landmark Skull as you arrive then fight off the Cultists and the
Dragonling. In the next area is a large group of Cultists and a Drake. There
is a total of four [CHESTS] to be looted, one is locked, one holds the [DRAGON
BONE CLEAVER], another has a [BARREL] nearby. Continue moving south, defeating
more Cultists as you proceed. Eventually you will reach an open area where you
must fight a Varterral.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| Varterral                                                                   |
|-----------------------------------------------------------------------------|
| Drops:                                                                      |
|-----------------------------------------------------------------------------|
|  The Varterral is slow and uses a Corrosive Spit when it's main attacker is |
| at range. Take advantage of it's slow movement to run to it's backside and  |
| force it to change direction mid-attack. After 25% of it's health is gone,  |
| it will spawn two Dragons. The Varterral will use a Paralyze attack, usually|
| on Finn, so be sure to use the Potions and Draughts you have during this    |
| down time. When the Varterral reaches 25% health it will spawn two more     |
| Dragons. Keep the pressure on and your health high to avoid taking an       |
| unnecessary knockout.                                                       |
|-----------------------------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Proceed through the door to enter the Nest and find Morrigan with the Eluvian.

 _____________________________________________________________________________
/=============================================================================\
|+++++++++++++++++++++++++++++++Crafting Skills+++++++++++++++++++++[07.00.00]|
\=============================================================================/
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  This is a list of the crafting skills in Dragon Age: Origins. It provides
the how to obtain the recipes and what materials are used to craft the item.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  HERBALISM                          [07.01.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Herbalism is a crafting skill. Herbalism allows a character to make a wide
variety of potions, poultices, salves, balms, elixirs, and so forth, whenever
raw ingredients and a recipe are at hand. At higher ranks, the character can
complete more difficult recipes, producing particularly potent items. All mages
start with one rank in this skill. 

TIER 1 - HERBALISM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Requires: N/A

  The character can make simple potions, poultices, and salves from common
herbs. The following recipes come with learning Herbalism and are classified as
Tier 1:
 __________________________________________________________
|----------------------------------------------------------|
| LESSER HEALTH POULTICE RECIPE                            |
|----------------------------------------------------------|
| ACQUIRE     | Learn Herbalism                            |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Elfroot, 1x Flask                       |
|-------------|--------------------------------------------|
| CREATES     | 1x Lesser Health Poultice                  |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| LESSER LYRIUM POTION RECIPE                              |
|----------------------------------------------------------|
| ACQUIRE     | Learn Herbalism                            |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Lyrium Dust, 1x Flask                   |
|-------------|--------------------------------------------|
| CREATES     | 1x Lesser Lyrium Potion                    |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| MABARI CRUNCH RECIPE                                     |
|----------------------------------------------------------|
| ACQUIRE     | Learn Herbalism                            |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Elfroot, 1x Deep Mushroom               |
|-------------|--------------------------------------------|
| CREATES     | 1x Mabari Crunch                           |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

TIER 2 - IMPROVED HERBALISM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Requires: Level 4

  The character has become more familiar with important flora in order to make a
wide variety of potions, poultices, and salves, now including the second tier.
The following recipes require Improved Herbalism:

 __________________________________________________________
|----------------------------------------------------------|
| DOUBLE-BAKED MABARI CRUNCH RECIPE                        |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Ostagar Quartermaster       |
|             | Purchased from Lloyd                       |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Elfroot, 2x Deep Mushroom               |
|-------------|--------------------------------------------|
| CREATES     | 1x Double-Baked Mabari Crunch              |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 __________________________________________________________
|----------------------------------------------------------|
| HEALTH POULTICE RECIPE                                   |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Ostagar Quartermaster       |
|             | Purchased from Bartender in Denerim        |
|-------------|--------------------------------------------|
| INGREDIENTS | 3x Elfroot, 1x Flask, 1x Distillation Agent|
|-------------|--------------------------------------------|
| CREATES     | 1x Health Poultice                         |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| INCENSE OF AWARENESS RECIPE                              |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Circle Tower Quartermaster  |
|             | Purchased from Barlin in Lothering         |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Lyrium Dust, 1x Deep Mushroom, 1x Flask |
|             | 1x Distillation Agent                      |
|-------------|--------------------------------------------|
| CREATES     | 1x Incense of Awareness                    |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| LESSER INJURY KIT RECIPE                                 |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Ostagar Quartermaster       |
|             | Purchased from Lloyd                       |
|             | Purchased from Barlin in Lothering         |
|             | Purchased from Bartender in Denerim        |
|             | Purchased from Figor in Orzammar           |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Elfroot, 2x Deep Mushroom               |
|             | 1x Distillation Agent                      |
|-------------|--------------------------------------------|
| CREATES     | 1x Lesser Injury Kit                       |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| LYRIUM POTION RECIPE                                     |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Circle Tower Quartermaster  |
|             | Purchased from Barlin in Lothering         |
|             | Purchased from Shopkeeper in Haven         |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Lyrium Dust, 1x Flask                   |
|             | 1x Distillation Agent                      |
|-------------|--------------------------------------------|
| CREATES     | 1x Double-Baked Mabari Crunch              |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| ROCK SALVE RECIPE                                        |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Ostagar Quartermaster       |
|             | Purchased from Alarith in the Alienage     |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Deep Mushroom, 1x Flask                 |
|             | 1x Distillation Agent                      |
|-------------|--------------------------------------------|
| CREATES     | 1x Rock Salve                              |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

TIER 3 - EXPERT HERBALISM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Requires: Level 7

  The character has perfected techniques to make third-tier potions, poultices,
and salves. The following recipes require Expert Herbalism:

 __________________________________________________________
|----------------------------------------------------------|
| GREATER HEALTH POULTICE RECIPE                           |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Bartender in Denerim        |
|             | Purchased from Figor in Orzammar           |
|             | Purchased from Varathorn - Brecilian Forest|
|-------------|--------------------------------------------|
| INGREDIENTS | 4x Elfroot, 1x Flask, 2x Distillation Agent|
|             | 1x Concentrator Agent                      |
|-------------|--------------------------------------------|
| CREATES     | 1x Greater Health Poultice                 |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| GREATER LYRIUM POTION RECIPE                             |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Wonders of Thedas - Denerim |
|             | Purchased from Faryn in Frostback Mountains|
|-------------|--------------------------------------------|
| INGREDIENTS | 3x Lyrium Dust, 2x Distillation Agent      |
|             | 1x Flask, 1x Concentrator Agent            |
|-------------|--------------------------------------------|
| CREATES     | 1x Greater Lyrium Potion                   |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| INJURY KIT RECIPE                                        |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Circle Tower Quartermaster  |
|             | Purchased from Bartender in Denerim        |
|-------------|--------------------------------------------|
| INGREDIENTS | 3x Elfroot, 2x Distillation Agent          |
|             | 3x Deep Mushroom, 1x Concentrator Agent    |
|-------------|--------------------------------------------|
| CREATES     | 1x Injury Kit                              |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| LESSER ELIXIR OF GROUNDING RECIPE                        |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Shopkeeper in Haven         |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Frozen Lightning, 1x Flask              |
|             | 1x Concentrator Agent                      |
|-------------|--------------------------------------------|
| CREATES     | 1x Lesser Elixir of Grounding              |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| LESSER ICE SALVE RECIPE                                  |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Faryn in Frostback Mountains|
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Frostrock, 1x Flask                     |
|             | 1x Concentrator Agent                      |
|-------------|--------------------------------------------|
| CREATES     | 1x Lesser Ice Salve                        |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| LESSER NATURE SALVE RECIPE                               |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Varathorn - Brecilian Forest|
|             | Purchased from Alarith in the Alienage     |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Lifestone, 1x Flask                     |
|             | 1x Concentrator Agent                      |
|-------------|--------------------------------------------|
| CREATES     | 1x Lesser Nature Salve                     |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| LESSER SPIRIT BALM RECIPE                                |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Circle Tower Quartermaster  |
|             | Purchased from Varathorn - Brecilian Forest|
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Spirit Shard, 1x Flask                  |
|             | 1x Concentrator Agent                      |
|-------------|--------------------------------------------|
| CREATES     | 1x Lesser Spirit Balm                      |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| LESSER WARMTH BALM RECIPE                                |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Circle Tower Quartermaster  |
|             | Purchased from Alarith in the Alienage     |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Fire Crystal, 1x Flask                  |
|             | 1x Concentrator Agent                      |
|-------------|--------------------------------------------|
| CREATES     | 1x Lesser Warmth Balm                      |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| SWIFT SALVE RECIPE                                       |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Wonders of Thedas - Denerim |
|             | Purchased from Faryn in Frostback Mountains|
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Lyrium Dust, 2x Deep Mushroom           |
|             | 1x Flask, 1x Concentrator Agent            |
|-------------|--------------------------------------------|
| CREATES     | 1x Swift Salve                             |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

TIER 4 - MASTER HERBALISM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Requires: Level 10

  The character's vast knowledge of herbs permits creation of potent fourth-tier
potions, poultices, and salves. The following recipes require Master Herbalism:

 __________________________________________________________
|----------------------------------------------------------|
| DWARVEN REGICIDE ANTIDOTE                                |
|----------------------------------------------------------|
| ACQUIRE     | Start quest Exotic Methods                 |
|-------------|--------------------------------------------|
| INGREDIENTS | 4x Elfroot, 2x Lifestone                   |
|             | 1x Flask, 2x Concentrator Agent            |
|-------------|--------------------------------------------|
| CREATES     | 1x Dwarven Regicide Antidote               |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| GREATER ELIXIR OF GROUNDING RECIPE                       |
|----------------------------------------------------------|
| ACQUIRE     | New Shop Keeper in Haven who is only       |
|             | available via Toolset                      |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Frozen Lightning, 1x Distillation Agent |
|             | 1x Flask, 2x Concentrator Agent            |
|-------------|--------------------------------------------|
| CREATES     | 1x Greater Elixir of Grounding             |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| GREATER ICE SALVE RECIPE                                 |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Wonders of Thedas - Denerim |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Frostrock, 1x Distillation Agent        |
|             | 1x Flask, 2x Concentrator Agent            |
|-------------|--------------------------------------------|
| CREATES     | 1x Greater Ice Salve                       |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| GREATER INJURY KIT RECIPE                                |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Alarith in the Alienage     |
|-------------|--------------------------------------------|
| INGREDIENTS | 4x Elfroot, 2x Distillation Agent          |
|             | 4x Deep Mushroom, 2x Concentrator Agent    |
|-------------|--------------------------------------------|
| CREATES     | 1x Greater Injury Kit                      |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| GREATER NATURE SALVE RECIPE                              |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Varathorn - Brecilian Forest|
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Lifestone, 1x Distillation Agent        |
|             | 1x Flask, 2x Concentrator Agent            |
|-------------|--------------------------------------------|
| CREATES     | 1x Greater Nature Salve                    |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| GREATER SPIRIT BALM RECIPE                               |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Varathorn - Brecilian Forest|
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Spirit Shard, 1x Distillation Agent     |
|             | 1x Flask, 2x Concentrator Agent            |
|-------------|--------------------------------------------|
| CREATES     | 1x Greater Spirit Balm                     |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| GREATER WARMTH BALM RECIPE                               |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Wonders of Thedas - Denerim |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Fire Crystal, 1x Distillation Agent     |
|             | 1x Flask, 2x Concentrator Agent            |
|-------------|--------------------------------------------|
| CREATES     | 1x Greater Warmth Balm                     |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| POTENT HEALTH POULTICE RECIPE                            |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Varathorn - Brecilian Forest|
|-------------|--------------------------------------------|
| INGREDIENTS | 5x Elfroot, 2x Distillation Agent          |
|             | 1x Flask, 2x Concentrator Agent            |
|-------------|--------------------------------------------|
| CREATES     | 1x Potent Health Poultice                  |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| POTENT LYRIUM POTION RECIPE                              |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Wonders of Thedas - Denerim |
|-------------|--------------------------------------------|
| INGREDIENTS | 4x Lyrium Dust, 2x Distillation Agent      |
|             | 1x Flask, 2x Concentrator Agent            |
|-------------|--------------------------------------------|
| CREATES     | 1x Potent Lyrium Potion                    |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                POISON-MAKING                        [07.02.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Poison-Making is a crafting skill. Poison-Making focuses on mixing deadly
substances that the character can apply to melee weapons, inflicting extra
damage and often leaving enemies immobile. Those skilled in this art can also
create explosive bombs and flasks designed to be hurled at the enemy. As with
Herbalism and Trap-Making, creating items using this skill requires a recipe and
raw ingredients. This skill is required not just to create poisons, it is also
required to use them. However, only the first level is required to use all
poisons and grenades, even if crafting the poison requires a higher level of
Poison-Making. All rogues start with one rank in this skill. 

TIER 1 - POISON-MAKING
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Requires: N/A

  The character has survived the difficult learning process of making simple
poisons and grenades. The following recipes come with learning Poison-Making and
are classified as Tier 1:

 __________________________________________________________
|----------------------------------------------------------|
| DEATHROOT EXTRACT RECIPE                                 |
|----------------------------------------------------------|
| ACQUIRE     | Learn Poison-Making                        |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Deathroot, 1x Flask                     |
|-------------|--------------------------------------------|
| CREATES     | 1x Deathroot Extract                       |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| VENOM RECIPE                                             |
|----------------------------------------------------------|
| ACQUIRE     | Learn Poison-Making                        |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Toxin Extract, 1x Flask                 |
|-------------|--------------------------------------------|
| CREATES     | 1x Venom                                   |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

TIER 2 -  IMPROVED POISON-MAKING
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Requires: 4

  The character can now create deadly second-tier poisons and grenades. The
recipes following require Improved Poison-Making:

 __________________________________________________________
|----------------------------------------------------------|
| ACID FLASK RECIPE                                        |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Ostagar Quartermaster       |
|             | Purchased from Varathorn - Brecilian Forest|
|             | Purchased from Shopkeeper in Haven         |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Lifestone, 1x Flask, 1x Corrupter Agent |
|-------------|--------------------------------------------|
| CREATES     | 1x Acid Flask                              |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| CONCENTRATED DEATHROOT EXTRACT RECIPE                    |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Ostagar Quartermaster       |
|             | Purchased from Faryn in Frostback Mountains|
|             | Purchased from Merchant in Lothering       |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Deathroot, 1x Flask                     |
|             | 1x Distillation Agent                      |
|-------------|--------------------------------------------|
| CREATES     | 1x Concentrated Deathroot Extract          |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| CONCENTRATED VENOM RECIPE                                |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Ostagar Quartermaster       |
|             | Purchased from Alimar in Orzammar          |
|             | Purchased from Merchant in Lothering       |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Toxin Extract, 1x Flask                 |
|             | 1x Distillation Agent                      |
|-------------|--------------------------------------------|
| CREATES     | 1x Concentrated Venom                      |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| CROW POISON RECIPE                                       |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Cesar in Denerim            |
|             | Purchased from Alimar in Orzammar          |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Toxin Extract, 1x Flask                 |
|             | 2x Deathroot, 1x Distillation Agent        |
|-------------|--------------------------------------------|
| CREATES     | 1x Crow Poison                             |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| FIRE BOMB RECIPE                                         |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Ostagar Quartermaster       |
|             | Purchased from Circle Tower Quartermaster  |
|             | Purchased from Merchant in Lothering       |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Fire Crystal, 1x Flask                  |
|             | 1x Corrupter Agent                         |
|-------------|--------------------------------------------|
| CREATES     | 1x Fire Bomb                               |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| FREEZE BOMB RECIPE                                       |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Alimar in Orzammar          |
|             | Purchased from Merchant in Lothering       |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Frostrock, 1x Flask                     |
|             | 1x Corrupter Agent                         |
|-------------|--------------------------------------------|
| CREATES     | 1x Freeze Bomb                             |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| SHOCK BOMB RECIPE                                        |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Wonders of Thedas in Denerim|
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Frozen Lightning, 1x Flask              |
|             | 1x Corrupter Agent                         |
|-------------|--------------------------------------------|
| CREATES     | 1x Shock Bomb                              |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| SOULROT BOMB RECIPE                                      |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Varathorn - Brecilian Forest|
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Spirit Shard, 1x Flask                  |
|             | 1x Corrupter Agent                         |
|-------------|--------------------------------------------|
| CREATES     | 1x Soulrot Bomb                            |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

TIER 3 - EXPERT POISON-MAKING
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Requires: 7

  The character has learned exotic new techniques for making poisons and
grenades up to the third level of potency. The following recipes require Expert
Poison-Making:

 __________________________________________________________
|----------------------------------------------------------|
| ACIDIC COATING RECIPE                                    |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Varathorn - Brecilian Forest|
|             | Purchased from Shopkeeper in Haven         |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Lifestone, 1x Flask                     |
|             | 2x Corrupter Agent, 1x Concentrator Agent  |
|-------------|--------------------------------------------|
| CREATES     | 1x Acidic Coating                          |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| ADDER'S KISS RECIPE                                      |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Alimar in Orzammar          |
|-------------|--------------------------------------------|
| INGREDIENTS | 3x Toxin Extract, 2x Distillation Agent    |
|             | 1x Flask, 1x Concentrator Agent            |
|-------------|--------------------------------------------|
| CREATES     | 1x Adder's Kiss                            |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

TIER 4 - MASTER POISON-MAKING
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Requires: N/A

  The character is an elite poisoner, able to create fourth-tier poisons and
grenades. The following recipes require Master Poison-Making:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 TRAP-MAKING                         [07.03.00]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Trap-Making is a crafting skill. Characters who have learned this skill can
construct traps or lures from common components, so long as they also possess a
plan to build the mechanism. The second and fourth rank of this skill also
increase the range at which the character can detect enemy traps. While all
characters who have learned this skill can set traps, only rogues can disarm
them and no one can make a trap until they have acquired the appropriate trap
making recipe.

TIER 1 - TRAP-MAKING
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Requires: N/A

  The character has learned to construct basic traps and lures from common
components. The following plans come with learning Trap-Making and are
classified as Tier 1:
 __________________________________________________________
|----------------------------------------------------------|
| SMALL CALTROP TRAP PLANS                                 |
|----------------------------------------------------------|
| ACQUIRE     | Learn Trap-Making                          |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Metal Shard                             |
|-------------|--------------------------------------------|
| CREATES     | 1x Small Caltrop Trap                      |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| SMALL CLAW TRAP PLANS                                    |
|----------------------------------------------------------|
| ACQUIRE     | Learn Trap-Making                          |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Metal Shard, 1x Trap Trigger            |
|-------------|--------------------------------------------|
| CREATES     | 1x Small Claw Trap                         |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| SMALL SHRAPNEL TRAP PLANS                                |
|----------------------------------------------------------|
| ACQUIRE     | Learn Trap-Making                          |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Metal Shard, 1x Trap Trigger            |
|-------------|--------------------------------------------|
| CREATES     | 1x Small Shrapnel Trap                     |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| SPRING TRAP PLANS                                        |
|----------------------------------------------------------|
| ACQUIRE     | Learn Trap-Making                          |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Trap Trigger                            |
|-------------|--------------------------------------------|
| CREATES     | 1x Spring Trap                             |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

TIER 2 - IMPROVED TRAP-MAKING
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Requires: Level 4

  The character has learned to create complex second-tier traps and lures, and
can now detect enemy traps at greater range than previously. The following plans
require Improved Trap-Making:

 __________________________________________________________
|----------------------------------------------------------|
| LARGE CALTROP TRAP PLANS                                 |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Owen in Redcliffe Village   |
|             | Purchased from Janar in Orzammar           |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Metal Shard                             |
|-------------|--------------------------------------------|
| CREATES     | 1x Large Caltrop Trap                      |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| LARGE CLAW TRAP PLANS                                    |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Ostagar Quartermaster       |
|             | Purchased from Janar in Orzammar           |
|             | Purchased from Barlin in Lothering         |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Metal Shard, 1x Trap Trigger            |
|-------------|--------------------------------------------|
| CREATES     | 1x Large Claw Trap                         |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| LARGE SHRAPNEL TRAP PLANS                                |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Owen in Redcliffe Village   |
|             | Purchased from Janar in Orzammar           |
|             | Purchased from Barlin in Lothering         |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Metal Shard, 1x Trap Trigger            |
|-------------|--------------------------------------------|
| CREATES     | 1x Large Shrapnel Trap                     |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| MILD CHOKING POWDER TRAP PLANS                           |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Shopkeeper in Haven         |
|             | Purchased from Alimar in Orzammar          |
|             | Purchased from Innkeeper at Lake Calenhad  |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Toxin Extract, 1x Corrupter Agent       |
|             | 1x Trap Trigger                            |
|-------------|--------------------------------------------|
| CREATES     | 1x Mild Choking Powder Trap                |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| MILD LURE PLANS                                          |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Shopkeeper in Haven         |
|             | Purchased from Legnar in Orzammar          |
|             | Purchased from Barlin in Lothering         |
|             | Purchased from Ostagar Quartermaster       |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Glamour Charm                           |
|-------------|--------------------------------------------|
| CREATES     | 1x Mild Lure                               |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| MILD SLEEPING GAS TRAP PLANS                             |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Ostagar Quartermaster       |
|             | Purchased from Alimar in Orzammar          |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Deathroot, 1x Corrupter Agent           |
|             | 1x Trap Trigger                            |
|-------------|--------------------------------------------|
| CREATES     | 1x Mild Sleeping Gas Trap Plans            |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| SMALL GREASE TRAP PLANS                                  |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Ostagar Quartermaster       |
|             | Purchased from Barling in Lothering        |
|             | Purchased from Faryn in Frostback Mountains|
|             | Purchased from Varathorn - Brecilian Forest|
|             | Purchased from Innkeeper in Lake Calenhad  |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Lifestone, 1x Distillation Agent        |
|             | 1x Trap Trigger                            |
|-------------|--------------------------------------------|
| CREATES     | 1x Small Grease Trap                       |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

TIER 3 - EXPERT TRAP-MAKING
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Requires: Level 7

  The character has learned to assemble lethal third-tier traps and lures. The
following plans require Expert Trap-Making:

 __________________________________________________________
|----------------------------------------------------------|
| ACIDIC TRAP PLANS                                        |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Varathorn - Brecilian Forest|
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Lifestone, 1x Corrupter Agent           |
|             | 1x Trap Trigger                            |
|-------------|--------------------------------------------|
| CREATES     | 1x Acidic Trap                             |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| CHOKING POWDER TRAP PLANS                                |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Alimar in Orzammar          |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Toxin Extract, 2x Corrupter Agent       |
|             | 1x Trap Trigger, 1x Concentrator Agent     |
|-------------|--------------------------------------------|
| CREATES     | 1x Choking Powder Trap                     |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| FIRE TRAP PLANS                                          |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Innkeeper in Lake Calenhad  |
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Fire Crystal, 1x Corrupter Agent        |
|             | 1x Trap Trigger                            |
|-------------|--------------------------------------------|
| CREATES     | 1x Fire Trap                               |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| FREEZE TRAP PLANS                                        |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Alimar in Orzammar          |
|             | Purchased from Old Tegrin - World Encounter|
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Frostrock, 1x Corrupter Agent           |
|             | 1x Trap Trigger                            |
|-------------|--------------------------------------------|
| CREATES     | 1x Freeze Trap                             |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| INTERESTING LURE TRAP PLANS                              |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Legnar in Orzammar          |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Glamour Charm                           |
|-------------|--------------------------------------------|
| CREATES     | 1x Interesting Lure                        |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| LARGE GREASE TRAP PLANS                                  |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Faryn in Frostback Mountains|
|             | Purchased from Varathorn - Brecilian Forest|
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Lifestone, 2x Distillation Agent        |
|             | 1x Trap Trigger, 1x Concentrator Agent     |
|-------------|--------------------------------------------|
| CREATES     | 1x Large Grease Trap                       |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| POISONED CALTROP TRAP PLANS                              |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Owen in Redcliffe Village   |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Metal Shard, 1x Lifestone               |
|             | 1x Corrupter Agent                         |
|-------------|--------------------------------------------|
| CREATES     | 1x Poisoned Caltrop Trap                   |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| SHOCK TRAP PLANS                                         |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Old Tegrin - World Encounter|
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Frozen Lightning, 1x Corrupter Agent    |
|             | 1x Trap Trigger                            |
|-------------|--------------------------------------------|
| CREATES     | 1x Shock Trap                              |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| SLEEPING GAS TRAP PLANS                                  |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Alimar in Orzammar          |
|-------------|--------------------------------------------|
| INGREDIENTS | 2x Deathroot, 2x Corrupter Agent           |
|             | 1x Trap Trigger, 1x Concentrator Agent     |
|-------------|--------------------------------------------|
| CREATES     | 1x Sleeping Gas Trap                       |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| SOULROT TRAP PLANS                                       |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Faryn in Frostback Mountains|
|             | Purchased from Varathorn - Brecilian Forest|
|-------------|--------------------------------------------|
| INGREDIENTS | 1x Spirit Shard, 1x Corrupter Agent        |
|             | 1x Trap Trigger                            |
|-------------|--------------------------------------------|
| CREATES     | 1x Soulrot Trap                            |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

TIER 4 - MASTER TRAP-MAKING
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Requires: Level 10

  This character has mastered the art of designing deadly fourth-tier traps and
lures, and gains a further increase to trap detection range. The following plans
require Master Trap-Making:

 __________________________________________________________
|----------------------------------------------------------|
| ACIDIC GREASE TRAP PLANS                                 |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Varathorn - Brecilian Forest|
|-------------|--------------------------------------------|
| INGREDIENTS | 3x Lifestone, 2x Corrupter Agent           |
|             | 1x Trap Trigger, 2x Concentrator Agent     |
|-------------|--------------------------------------------|
| CREATES     | 1x Acidic Grease Trap                      |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| CHOKING POWDER CLOUD TRAP PLANS                          |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Alarith in the Alienage     |
|-------------|--------------------------------------------|
| INGREDIENTS | 3x Toxin Extract, 2x Corrupter Agent       |
|             | 1x Trap Trigger, 2x Concentrator Agent     |
|-------------|--------------------------------------------|
| CREATES     | 1x Choking Powder Cloud Trap               |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| OVERPOWERING LURE TRAP PLANS                             |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Wonders of Thedas in Denerim|
|-------------|--------------------------------------------|
| INGREDIENTS | 3x Glamour Charm                           |
|-------------|--------------------------------------------|
| CREATES     | 1x Overpowering Lure                       |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 __________________________________________________________
|----------------------------------------------------------|
| SLEEPING GAS CLOUD TRAP PLANS                            |
|----------------------------------------------------------|
| ACQUIRE     | Purchased from Alarith in the Alienage     |
|-------------|--------------------------------------------|
| INGREDIENTS | 3x Deathroot, 2x Corrupter Agent           |
|             | 1x Trap Trigger, 2x Concentrator Agent     |
|-------------|--------------------------------------------|
| CREATES     | 1x Sleeping Gas Cloud Trap                 |
|----------------------------------------------------------|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _____________________________________________________________________________
/=============================================================================\
|++++++++++++++++++++++++++++++Version History+++++++++++++++++++++++++[08.00]|
\=============================================================================/
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Version 0.75 - Initial Version of the Guide. Walkthrough up to Landsmeet. Most
21 Nov 09      of the area headings are incomplete as I am taking a leave of
               absence for a week and wanted to get the guide out to the public.
               I will fill them in and complete the other parts of the guide
               upon my return.

Version 0.85 - Finished the walkthrough and the current DLC. Next release will
29 Nov 09      have the characters and controls and other little tidbits. Also,
               need to go back over the Fade seeing as I worded it poorly.
               The companion quests will be added and I'll try to sift through
               the walkthrough as a whole, still need to finish the other
               Origins.

Version 0.95 - Added the Characters section. Began filling out all the other
09 Dec 09      ways to finish the quests. Completed the headers for each section
               up to Orzammar. Should have the rest of the guide finished soon.
               If you would like an item list on the guide please send an email
               about it or else I am not doing it. Thanks!

Version 1.00 - Finished the headers for each section. Still deciding how I want
22 Mar 10      to do the item list. Added Return to Ostagar since it came out.
               I have an Awakening Guide out if you are playing the expansion,
               it's written in the same style so I hope you like it.

               Edit: Grammar/Spelling corrections added.

Version 1.50 - Finished all current DLC and added the Crafting section that I
20 Aug 10      had actually finished months ago but never added. I'll try to
               keep this guide up-to-date as more DLC comes out till DA2.

Version Final- Finally got around to doing The Witch Hunt. Fully updated and
19 June 11     completed guide. Thank you to everyone who has supported this.

 _____________________________________________________________________________
/=============================================================================\
|++++++++++++++++++++++++++++++++++Closing+++++++++++++++++++++++++++++[09.00]|
\=============================================================================/
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Thanks - GameFAQs.com
         Gamespot.com

       - wikicheats.com for some information I pulled off their site concerning
         endings.

       - Jack X for pointing out a quick links error.

Email Policy - Don't flame me. Properly head the email. Send suggestions. Just
               because I haven't put the information in the guide doesn't mean
               that I don't know about it.

Legal Stuff

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property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,
unedited form. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

All trademarks and copyrights contained in this document are owned by their
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