FAQ\Walkthrough - Guide for Marvel vs. Capcom 2: New Age Of Heroes
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FAQ on Marvel Vs. Capcom 2: New Age of Heroes FAQ by Luis Ernesto Fisher Gonzalez E-mail: [email protected] This FAQ will appear at Cheatcodes.com & GameFAQs XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXX T A B L E O F C O N T E N T S XXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1. About Me & This FAQ 2. All About Marvel Vs. Capcom 2 3. Controls 4. Game Features 5. The Capcom Characters i. Akuma (Gouki) ii. Amingo iii. Anakaris iv. B. B. Hood (Bulleta) v. Cammy vi. Captain Commando vii. Charlie (Nash) viii. Chun-Li ix. Dan x. Dhalsim xi. Felicia xii. Guile xiii. Hayato xiv. Jill xv. Jin xvi. Ken xvii. M. Bison (Vega) xviii. Megaman (Rockman) xix. Morrigan xx. Roll xxi. Ruby Heart xxii. Ryu xxiii. Sakura xxiv. Servbot (Kobun) xxv. SonSon xxvi. Strider Hiryu xxvii. Tron Bonne xxviii. Zangief 6. The Marvel Characters i. Blackheart ii. Cable iii. Captain America iv. Colossus v. Cyclops vi. Doctor Doom vii. Gambit viii. Hulk ix. Iceman x. Iron Man xi. Juggernaut xii. Magneto xiii. Marrow xiv. Omega Red xv. Psylocke xvi. Rogue xvii. Sabretooth xviii. Sentinel xix. Shuma-Gorath xx. Silver Samurai xxi. Spider-Man xxii. Spiral xxiii. Storm xxiv. Thanos xxv. Venom xxvi. War Machine xxvii. Adamantium Wolverine xxviii. Bone Wolverine 7. Anyone Vs. Abyss 8. My Favourite Teams 9. Personal Statistics 10. Scoring Leaders 11. Credits & Copyright Information 12. Update History XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXX 1. A B O U T M E & T H I S F A Q XXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Hi. I'm Luis Ernesto Fisher Gonzalez. Just call me Luis for short. I'm doing a FAQ on one of the best fighting games in the world: "Marvel Vs. Capcom 2: New Age of Heroes". XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X 2. A L L A B O U T M A R V E L V S C A P C O M 2 X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX What systems is it for? i. Sega Dreamcast (released in 1999) ii. Arcades (still today) iii. Sony PlayStation 2 (released in 2003) iv. Microsoft Xbox (released in 2003) v. Nintendo Gamecube (RUMORED) Everybody is talking about it. Marvel Vs. Capcom 2 is one of the world's greatest fighting games. Every hardcore fighting fan would go to the arcade each and every day playing it and enjoying it, or can play it right at home. Whether it is flashing the best Air Combo, or performing the style of your own, this is a "must-have" game of the new millennium. Special Note: I read a source at IGN.com, and all I found were FAQs on the Gamecube version. If anybody, and I mean ANYBODY, has any information regarding the Gamecube version, don't hesitate to e-mail me at [email protected] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXX 3. C O N T R O L S XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (and other functions) OK. Here are the controls for the game. LP = Light Punch (Press twice for Medium) HP = Hard Punch LK = Light Kick (Press twice for Medium) HK = Hard Kick P1 = Partner 1 P2 = Partner 2 Note these things, too. They involve the joystick. u = Up f = Forward b = Back d = Down qcf = Quarter-Circle Forward hcf = Half-Circle Forward dp = Dragon Punch Forward qcb = Quarter-Circle Backward hcb = Half-Circle Backward rdp = Dragon Punch Reverse Note these too. They involve buttons. P = Any punch PP = Both punches K = Any kick KK = Both kicks Here are the functions for the buttons. Any button but Partner buttons = Attack P1 = Partner 1's Variable Assist P2 = Partner 2's Variable Assist Here are the combinations & their functions. LP+LK = Switch with Partner 1 HP+HK = Switch with Partner 2 P1+P2 = Variable Combination Note these too. They involve where the attack can take place, and what level to do it at. A = Air only a = Also in the air 3 = Level 3 or above Please note these. They are used in just about every situation. df + HP (or HK) = Universal Launcher PP = Advancing Guard (a) f, f or b, b = Dash Any + HP (or HK) = Throw Opponent (Depends on character) Any + HP (or HK) = Tech Hit (when grabbed) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXX 4. G A M E F E A T U R E S XXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Here are some of the things you'll find while playing Marvel Vs. Capcom 2. 1. New Characters - How obivous! New characters are here to play. 2. 3-on-3 Battles - All fights are 3-on-3 now. 3. Assist Type Select - Select your assist type for your character. It can be Alpha (a), Beta (b), & Gamma (y). 4. Team Hyper Combo - Swipe your foes with a team super attack. 5. Hyper Combo - Super attack your opponent. 6. Air Combo - Strike your opponent in the air. 7. Snapback - Swipe an opponent away from the field. [qcf + P1 (or P2)] 8. Crossover Assist - Partner attacks the opponent, or does something else. 9. Crossover Counter - Partner comes in and strikes the opposition. [b, db, d + P1 (or P2)] 10. Crossover Combination - All fighters in a team perform their Hyper Combos. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXX 5. T H E C A P C O M C H A R A C T E R S XXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX I'll now list the characters & their moves. Also, I'll list their color appearance, assist types, last VS game appearances, launchers & everything else I know. ---------------------------------------------------------- i. Akuma (Gouki) ---------------------------------------------------------- Previous VS Game Appearances: X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter Special Moves: - Gou Hadou-ken (qcf + P) - Zankuu Hadou-ken (A) (qcf + P) - Gou Shoryu-ken (dp + P) - Tatsumaki Zankuu-Kyaku (a) (qcb + K) - Ashura Senkuu [dp (or rdp) + PP (or KK)] Hyper Combos: - Messatsu Gou Hadou (qcb + PP) - Messatsu Gou Shoryu (qcf + PP) - Messatsu Gou Rasen (qcb + KK) - Tenma Gou Zankuu (A) (qcf + PP) - Shun-Goku-Satsu (3) (LP,LP,f,LK,HP) Color Appearances: - LP = Black gi, Red hair - HP = White gi, Red hair - P1 = ?????????????????? - LK = ?????????????????? - HK = ?????????????????? - P2 = ?????????????????? Assist Types: a - Projectile Type i. Variable Assist: Gou Hadou-ken ii. Variable Counter: Gou Hadou-ken iii. Variable Combination: Messatsu Gou Hadou b - Anti-Air Type i. Variable Assist: Gou Shoryu-ken ii. Variable Counter: Gou Shoryu-ken iii. Variable Combination: Messatsu Gou Shoryu y - Expansion Type (Default & Favourite) i. Variable Assist: Tatsumaki Zankuu-Kyaku ii. Variable Counter: Tatsumaki Zankuu-Kyaku iii. Variable Combination: Messatsu Gou Rasen Launcher: Crouching HP Highest # of hits in an Air Combo: 13 hits [Rank: T-3rd (Company); T-3rd (Overall)] ---------------------------------------------------------- ii. Amingo ---------------------------------------------------------- First VS game appearance Special Moves: - Kaze no Sakebi (qcf + P) - Midori no Kanki (qcb + P) - Daichi no Kodomo (Throw: qcb + K, Punch: qcf + LK, Kick: qcf + HK) Hyper Combos: - Taiyou no Megumi (qcf + KK) - Shokobutsu no Okite (qcb + PP) Color Appearances: - LP = Green cactus skin, Blue hat, Orange shorts - HP = ?????????????????????????????????????????? - P1 = ?????????????????????????????????????????? - LK = ?????????????????????????????????????????? - HK = ?????????????????????????????????????????? - P2 = ?????????????????????????????????????????? Assist Types: Variable Combination (all assists): Taiyou no Megumi a - Heal Type (Default) i. Variable Assist: Life Up Fruit ii. Variable Counter: Midori no Kanki b - Enhance Type i. Variable Assist: Defence Up Fruit ii. Variable Counter: Kaze no Sakebi y - Balance Type i. Variable Assist: Kaze no Sakebi ii. Variable Counter: Midori no Kanki Launcher: Crouching MP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- iii. Anakaris ---------------------------------------------------------- First VS game appearance Special Moves: - Miira Drop (a) (qcf + P) - Cobra Blow (a) (b, f + P) - Hitsugi no Mai (a) [d, d + P (or K)] - Ouke no Sabaki (A) (qcf + K) Hyper Combos: - Pharoah Magic (a) (HK,LP,d,LK,HP) - Pharoah Illusion (LP,LP,f,LK,HP) - Pharoah Cobra Blow (a) (b, f + PP) - Hitsugi no Utage (a) (d, d + PP) Color Appearances: - LP = Yellow & Blue Pharoah attire - HP = ???????????????????????????? - P1 = ???????????????????????????? - LK = ???????????????????????????? - HK = ???????????????????????????? - P2 = ???????????????????????????? Assist Types: a - Ground Type (Default) i. Variable Assist: Cobra Blow ii. Variable Counter: Cobra Blow iii. Variable Combination: Pharoah Cobra Blow b - Throw Type i. Variable Assist: Miira Drop ii. Variable Counter: Miira Drop iii. Variable Combination: Pharoah Illusion y - Variety Type i. Variable Assist: Hitsugi no Mai ii. Variable Counter: Hitsugi no Mai iii. Variable Combination: Hitsugi no Utage Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- iv. B. B. Hood (Bulleta) ---------------------------------------------------------- First VS game appearance Special Moves: - Smile & Missile [b, f + P (or K)] - Happy & Missile (d, u + P) - Cheer & Fire [dp + P (or K)] (Kick can also be done in air) - Shyness & Strike (qcb + P) Hyper Combos: - Cool Hunting (qcf + PP) - Beautiful Memory (hcf + KK) - Hyper Apple For You (hcb + KK) Color Appearances: - LP = Red attire, Blonde hair - HP = ??????????????????????? - P1 = ??????????????????????? - LK = ??????????????????????? - HK = ??????????????????????? - P2 = ??????????????????????? Assist Types: Variable Combination (all assists): Cool Hunting a - Projectile Type i. Variable Assist = Smile & Missile ii. Variable Counter = Smile & Missile b - Anti-Air Type (Default & Favourite) i. Variable Assist = Cheer & Fire ii. Variable Counter = Cheer & Fire y - Variety Type i. Variable Assist = Shyness & Strike ii. Variable Assist = Shyness & Strike Launcher: Standing MK Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- v. Cammy ---------------------------------------------------------- Previous VS game appearance: X-Men vs. Street Fighter Special Moves: - Axle Spin Knuckle (qcf + P) - Cannon Drill (qcf + K) - Cannon Spike (dp + K) - Cannon Strike (A) (qcb + K) - Cannon Revenge (hcb + P) - Hooligan Combination (qcb + K, then...) (P to cancel) i. Combination Cannon Strike (...K) (A) ii. Cross Scissor Pressure (...P near air enemy) iii. Fatal Leg Twister (...P near ducked enemy) iv. Razor Edge Slicer (...nothing) Hyper Combos: - Spin Drive Smasher (qcf + KK) - Reverse Shaft Breaker (qcb + KK) - Killer Bee Assault (a) (qcb + PP) Color Appearances: - LP = Sky Blue outfit, Blonde hair, Orange gloves - HP = ??????????????????????????????????????????? - P1 = ??????????????????????????????????????????? - LK = ??????????????????????????????????????????? - HK = ??????????????????????????????????????????? - P2 = ??????????????????????????????????????????? Assist Types: a - Anti-Air Type (Default) i. Variable Assist: Cannon Spike ii. Variable Counter: Cannon Spike iii. Variable Combination: Spin Drive Smasher b - Dash Type i. Variable Assist: Cannon Drill ii. Variable Counter: Cannon Drill iii. Variable Combination: Spin Drive Smasher y - Expansion Type i. Variable Assist: Axle Spin Knuckle ii. Variable Counter: Axle Spin Knuckle iii. Variable Combination: Killer Bee Assault Launchers: Standing HK & Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- vi. Captain Commando ---------------------------------------------------------- Previous VS game appearance: Marvel vs. Capcom Special Moves: - Captain Fire (a) (qcf + P) - Captain Corridor (qcb + P) - Captain Kick (qcb + K) - Captain Strike [qcf + (Look at list)] i. Shou (LK) ii. Genity (HK) iii. Hoover (LK + HP) Hyper Combos: - Captain Sword (qcf + PP) - Captain Storm (qcf + KK) Color Appearances: - LP = Blue & White attire, Blonde hair - HP = ???????????????????????????????? - P1 = ???????????????????????????????? - LK = ???????????????????????????????? - HK = ???????????????????????????????? - P2 = ???????????????????????????????? Assist Types: Variable Combination (all assists): Captain Sword a - Ground Type i. Variable Assist: Captain Fire ii. Variable Counter: Captain Fire b - Anti-Air Type (Default & Favourite) i. Variable Assist: Captain Corridor ii. Variable Counter: Captain Corridor y - Expansion Type i. Variable Assist: Captain Kick ii. Variable Counter: Captain Kick Launchers: Crouching MP & Standing HK Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- vii. Charlie (Nash) ---------------------------------------------------------- Previous VS game appearance: X-Men vs. Street Fighter Special Moves: - Sonic Boom (b, f + P) - Somersault Shell (d, u + P) - Moonsault Slash (a) (u, uf, u + K) Hyper Combos: - Sonic Break (qcf + PP) - Crossfire Blitz (qcf + KK) - Somersault Justice (qcb + KK) Color Appearances: - LP = Green pants, Orange jacket - HP = ?????????????????????????? - P1 = ?????????????????????????? - LK = ?????????????????????????? - HK = ?????????????????????????? - P2 = ?????????????????????????? Assist Types: a - Projectile Type i. Variable Assist: Sonic Boom ii. Variable Counter: Sonic Boom iii. Variable Combination: Sonic Break b - Anti-Air Type i. Variable Assist: Somersault Shell ii. Variable Counter: Somersault Shell iii. Variable Combination: Somersault Justice y - Balance Type (Default) i. Variable Assist: Sonic Boom ii. Variable Counter: Somersault Shell iii. Variable Combination: Sonic Break Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- viii. Chun-Li ---------------------------------------------------------- Previous VS game appearances: X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom Special Moves: - Kiko-ken (hcf + P) - Sen'en Shu (hcb + K) - Tenshou-Kyaku (dp + K) - Hyakuretsu Kyaku (a) (K rapidly) Hyper Combos: - Kiko-shou (qcf + PP) - Senretsu-Kyaku (qcf + KK) - Hazan Tenshou-Kyaku (dp + KK) Color Appearances: - LP = Blue uniform - HP = ???????????? - P1 = ???????????? - LK = ???????????? - HK = ???????????? - P2 = ???????????? Assist Types: a - Projectile Type (Default) i. Variable Assist: Kiko-ken ii. Variable Counter: Kiko-ken iii. Variable Combination: Kiko-shou b - Anti-Air Type i. Variable Assist: Tenshou-Kyaku ii. Variable Counter: Tenshou-Kyaku iii. Variable Combination: Hazan Tenshou-Kyaku y - Variety Type i. Variable Assist: Sen-en Shu ii. Variable Counter: Sen-en Shu iii. Variable Combination: Senretsu-Kyaku Launcher: Standing HK Highest # of hits in an Air Combo: 10 hits [Rank: 5th (Company); 5th (Overall)] ---------------------------------------------------------- ix. Dan ---------------------------------------------------------- Previous VS game appearance: Marvel Super Heroes vs. Street Fighter Special Moves: - Gadou-ken (qcf + P) - Koryu-ken (dp + P) - Danku-Kyaku (a) (qcb + K) - Premium Sign (qcf + K) Taunts: - Zenten Chouhatsu (qcf + Taunt) - Kouten Chouhatsu (qcb + Taunt) - Jump Taunt (A) (Taunt) Hyper Combos: - Shinkuu Gadou-ken (qcf + PP) - Hisshou Burai-ken (qcb + KK) - Koryu-rekka (qcf + KK) - Otoko Michi (3) (HP,LK,b,LP,LP) Hyper Taunt: - Chouhatsu Densetsu [qcf (x2) + Taunt] Color Appearances: - LP = Pink gi - HP = ??????? - P1 = ??????? - LK = ??????? - HK = ??????? - P2 = ??????? Assist Types: a - Projectile Type i. Variable Assist: Gadou-ken ii. Variable Counter: Gadou-ken iii. Variable Combination: Shinkuu Gadou-ken b - Anti-Air Type i. Variable Assist: Koryu-ken ii. Variable Counter: Koryu-ken iii. Variable Combination: Koryu-rekka y - Variety Type (Default) i. Variable Assist: Premium Sign ii. Variable Counter: Danku-Kyaku iii. Variable Combination: Hisshou Burai-ken Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- x. Dhalsim ---------------------------------------------------------- Previous VS game appearances: X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter Special Moves: - Yoga Fire (a) (qcf + P) - Yoga Flame (qcb + P) - Yoga Blast (qcb + K) - Yoga Teleport [dp (or rdp) + PP (or KK)] Hyper Combos: - Yoga Inferno (a) (qcf + PP) - Yoga Strike (qcf + KK) Color Appearances: - LP = Normal skin, Yellow wear - HP = ???????????????????????? - P1 = ???????????????????????? - LK = ???????????????????????? - HK = ???????????????????????? - P2 = ???????????????????????? Assist Types: Variable Combination (all assists): Yoga Inferno a - Projectile Type i. Variable Assist: Yoga Fire ii. Variable Counter: Yoga Fire b - Ground Type (Default) i. Variable Assist: Yoga Flame ii. Variable Counter: Yoga Flame y - Anti-Air Type i. Variable Assist: Yoga Blast ii. Variable Counter: Yoga Blast Launcher: Standing MP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xi. Felicia ---------------------------------------------------------- First VS game appearance Special Moves: - Rolling Buckler (qcf + P, then...) - Rolling Slide (...K) - Rolling Uppercut (...HP) - Neko Punch (...LP) - Sand Splash (qcf + K) - Cat Spike (dp + P) - Delta Kick (a) (dp + K) - Hell Cat (hcb + K) Hyper Combos: - Dancing Flash (qcf + PP) - Hyper Sand Splash (qcf + KK) - Please Help Me (qcb + KK) Color Appearances: - LP = Normal & White skin, Blue hair, Purple claws - HP = ???????????????????????????????????????????? - P1 = ???????????????????????????????????????????? - LK = ???????????????????????????????????????????? - HK = ???????????????????????????????????????????? - P2 = ???????????????????????????????????????????? Assist Types: Variable Combination (all assists): Hyper Sand Splash a - Expansion Type i. Variable Assist: Delta Kick ii. Variable Counter: Delta Kick b - Ground Type (Default) i. Variable Assist: Sand Splash ii. Variable Counter: Cat Spike y - Variety Type i. Variable Assist: Cat Spike ii. Variable Counter: Sand Splash Launcher: Crouching HK Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xii. Guile ---------------------------------------------------------- First VS game appearance Special Moves: - Sonic Boom (b, f + P) - Somersault Kick (a) (d, u + K) Hyper Combos: - Sonic Hurricane (qcf + PP) - Somersault Strike (qcb + KK) - Crossfire Assault (A) (qcf + KK) Color Appearances: - LP = Green shirt & camouflage pants - HP = ?????????????????????????????? - P1 = ?????????????????????????????? - LK = Blue shirt & camouflage pants - HK = ?????????????????????????????? - P2 = ?????????????????????????????? Assist Types: a - Anti-Air Type i. Variable Assist: Somersault Kick ii. Variable Counter: Somersault Kick iii. Variable Combination: Somersault Strike b - Projectile Type i. Variable Assist: Sonic Boom ii. Variable Counter: Sonic Boom iii. Variable Combination: Sonic Hurricane y - Balance Type (Default) i. Variable Assist: Sonic Boom ii. Variable Counter: Somersault Kick iii. Variable Combination: Sonic Hurricane Launcher: Crouching HP Highest # of hits in an Air Combo: 13 hits [Rank: T-3rd (Company); T-3rd (Overall)] ---------------------------------------------------------- xiii. Hayato ---------------------------------------------------------- First VS game appearance Special Moves: - Shiden (qcf + P) - Guren (dp + P) - Byakkou Hou (b, f + PP) Plasma Combos (Starts with b, then...): - Sukazu Ranbu (...LP,LP,LP,LP) - Kegon 1 [...LP,LP,HP,HK,LP (then LP)] - Kegon 2 [...LP,LP,LP,HK,LP (then LP)] - Guren 1 (...HP,LP,HP,HP,HP) - Guren 2 (...HP,LP,HP,LK,HP) Hyper Combos: - Rasetsu Zan (qcf + PP) - Engetsu (qcf + KK) - Plasma Field (a) (qcb + KK) - Black Hayato (3) (LP,HP,b,LK,HK) Color Appearances: - LP = Black & White uniform - HP = ????????????????????? - P1 = ????????????????????? - LK = ????????????????????? - HK = ????????????????????? - P2 = ????????????????????? Assist Types: a - Expansion Type (Default) i. Variable Assist: Shiden ii. Variable Counter: Shiden iii. Variable Combination: Rasetsu Zan b - Anti-Air Type i. Variable Assist: Guren ii. Variable Counter: Guren iii. Variable Combination: Engetsu y - Balance Type i. Variable Assist: Shiden ii. Variable Counter: Guren iii. Variable Combination: Engetsu Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xiv. Jill ---------------------------------------------------------- First VS game appearance Special Moves: - Elbow Tackle (a) (qcf + P) - Baretta Counter (hcb + P) - Grenade Launcher (dp + P) - Summon Zombie (qcb + K) - Summon Animal (qcf + K) Hyper Combos: - Hyper Elbow Tackle (a) (qcf + PP) - Rocket Launcher (qcf + KK) - CODE: T-002 (qcb + KK) Color Appearances: - LP = Blue uniform - HP = ???????????? - P1 = ???????????? - LK = Red uniform - HK = ???????????? - P2 = ???????????? Assist Types: a - Heal Type (Default & Favourite) i. Variable Assist: Life Up Herb ii. Variable Counter: Summon Zombie iii. Variable Combination: Rocket Launcher b - Dash Type i. Variable Assist: Elbow Tackle ii. Variable Counter: Elbow Tackle iii. Variable Combination: Hyper Elbow Tackle y - Projectile Type i. Variable Assist: Grenade Launcher ii. Variable Counter: Grenade Launcher iii. Variable Combination: Rocket Launcher Launcher: Crouching HP Highest # of hits in an Air Combo: 14 hits [Rank: 2nd (Company); 2nd (Overall)] ---------------------------------------------------------- xv. Jin ---------------------------------------------------------- Previous VS game appearance: Marvel vs. Capcom Special Moves: - Saotome Typhoon (b, f + P) - Saotome Dynamite (d, u + P) - Saotome Crush (hcb + K) Hyper Combos: - Saotome Cyclone (qcf + KK) - Blodia Punch (qcf + PP) - Blodia Vulcan (qcb + PP) Color Appearances: - LP = White uniform - HP = ????????????? - P1 = ????????????? - LK = ????????????? - HK = ????????????? - P2 = ????????????? Assist Types: a - Expansion Type (Default) i. Variable Assist: Saotome Typhoon ii. Variable Counter: Saotome Typhoon iii. Variable Combination: Saotome Cyclone b - Anti-Air Type i. Variable Assist: Saotome Dynamite ii. Variable Counter: Saotome Dynamite iii. Variable Combination: Blodia Punch y - Launcher Type i. Variable Assist: See below ii. Variable Counter: See below iii. Variable Combination: Blodia Punch Launcher: Standing MP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xvi. Ken ---------------------------------------------------------- Previous VS game appearances: X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter Special Moves: - Hadou-ken (a) (qcf + P) - Shoryu-ken (a) (dp + P) - Tatsumaki Senpuu-Kyaku (a) (qcb + K) Hyper Combos: - Shoryu-reppa (qcf + PP) - Shinryu-ken (qcf + KK) - Shippu Jinrai-Kyaku (qcb + KK) Color Appearances: - LP = Red gi - HP = ?????? - P1 = ?????? - LK = ?????? - HK = ?????? - P2 = ?????? Assist Types: a - Anti-Air Type (Default & Favourite) i. Variable Assist: Shoryu-ken ii. Variable Counter: Shoryu-ken iii. Variable Combination: Shinryu-ken b - Projectile Type i. Variable Assist: Hadou-ken ii. Variable Counter: Hadou-ken iii. Variable Combination: Shoryu-reppa y - Expansion Type i. Variable Assist: Tatsumaki Senpuu-Kyaku ii. Variable Counter: Tatsumaki Senpuu-Kyaku iii. Variable Combination: Shoryu-reppa Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xvii. M. Bison (Vega) ---------------------------------------------------------- Previous VS game appearances: X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter Special Moves: - Psycho Shot (hcf + P) - Psycho Field (hcb + P) - Double Knee Press (a) (hcf + K) - Bison Warp (a) [dp + P (or K)] - Head Press (a) (d, u + K) - Somersault Skull Diver (a) [d, u + P,P (or hold P)] Hyper Combos: - Psycho Crusher (a) (qcf + PP) - Psycho Explosion (hcb + PP) - Knee Press Nightmare (qcf + KK) Color Appearances: - LP = Red uniform, Silver pads - HP = ???????????????????????? - P1 = ???????????????????????? - LK = ???????????????????????? - HK = ???????????????????????? - P2 = ???????????????????????? Assist Types: a - Projectile Type i. Variable Assist: Psycho Shot ii. Variable Counter: Psycho Shot iii. Variable Combination: Psycho Crusher b - Anti-Air Type (Default) i. Variable Assist: Psycho Field ii. Variable Counter: Psycho Field iii. Variable Combination: Psycho Crusher y - Expansion Type i. Variable Assist: Double Knee Press ii. Variable Counter: Double Knee Press iii. Variable Combination: Knee Press Nightmare Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xviii. Megaman (Rockman) ---------------------------------------------------------- Previous VS game appearance: Marvel vs. Capcom Special Moves: - Mega (Rock) Buster (a) (HP) - Charge Shot (a) (Hold & release HP) - Item Use (qcf + P) - Item Call [Function (see below) + K] i. Rock Ball (qcf + K) ii. Tornado Hold (dp + K) iii. Leaf Shield (qcb + K) - Mega (Rock) Uppercut (a) (dp + P) Hyper Combos: - Hyper Megaman (Rockman) (a) (qcf + PP) - Rush Drill (qcf + KK) - Beat Bomber (a) (qcb + KK) Color Appearances: - LP = Blue uniform - HP = ???????????? - P1 = Black & White uniform - LK = Red uniform - HK = ???????????? - P2 = Red & Orange uniform Assist Types: Variable Combination (all assists): Hyper Megaman (Rockman) a - Projectile Type i. Variable Assist: Charge Shot ii. Variable Counter: Charge Shot b - Anti-Air Type i. Variable Assist: Mega (Rock) Uppercut ii. Variable Counter: Mega (Rock) Uppercut y - Balance Type (Default & Favourite) i. Variable Assist: Charge Shot ii. Variable Counter: Mega (Rock) Uppercut Launcher: Standing HP or HK Highest # of hits in an Air Combo: 8 hits [Rank: 6th (Company); 6th (Overall)] ---------------------------------------------------------- xix. Morrigan ---------------------------------------------------------- Previous VS game appearance: Marvel vs. Capcom Special Moves: - Soul Fist (a) (qcf + P) - Shadow Blade (a) (dp + P) - Vector Drain (hcb + P) Hyper Combos: - Soul Eraser (qcf + PP) - Darkness Illusion (a) (qcf + KK) - Silhouette Blade (dp + PP) Color Appearances: - LP = Dark purple attire, Light green hair - HP = ???????????????????????????????????? - P1 = ???????????????????????????????????? - LK = ???????????????????????????????????? - HK = ???????????????????????????????????? - P2 = ???????????????????????????????????? Assist Types: a - Anti-Air Type i. Variable Assist: Shadow Blade ii. Variable Counter: Shadow Blade iii. Variable Combination: Silhouette Blade b - Projectile Type (Favourite) i. Variable Assist: Soul Fist ii. Variable Counter: Soul Fist iii. Variable Combination: Soul Eraser y - Balance Type (Default) i. Variable Assist: Soul Fist ii. Variable Counter: Shadow Blade iii. Variable Combination: Silhouette Blade Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xx. Roll ---------------------------------------------------------- Previous VS game appearance: Marvel vs. Capcom Special Moves: - Roll Buster (a) (qcf + P) - Item Use (qcb + P) - Item Call [Function (see below) + K] i. Rock Ball (qcf + K) ii. Tornado Hold (dp + K) iii. Leaf Shield (qcb + K) - Flower Bouquet Toss (a) (dp + P) Hyper Combos: - Hyper Roll (a) (qcf + PP) - Rush Drill (qcf + KK) - Beat Plane (qcb + KK) Color Appearances: - LP = Red & White dress - HP = ????????????????? - P1 = ????????????????? - LK = ????????????????? - HK = ????????????????? - P2 = ????????????????? Assist Types: Variable Combination (all assists): Hyper Roll a - Projectile Type (Favourite) i. Variable Assist: Roll Buster ii. Variable Counter: Roll Buster b - Variety Type i. Variable Assist: Flower Bouquet Toss ii. Variable Counter: Flower Bouquet Toss y - Balance Type (Default) i. Variable Assist: Flower Bouquet Toss ii. Variable Counter: Roll Buster Launcher: Standing HK Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xxi. Ruby Heart ---------------------------------------------------------- First VS game appearance Special Moves: - Cheval Seller (a) [qcf + P (then any direction + P {x2})] - Supr^mation (qcf + K) - Fantme (qcb + K) - Rafale Cannon (hcb + P) Hyper Combos: - Flan Mer (a) [qcf + PP (then any direction + P {x4})] - Pare-tonnre (qcf + KK) - Milles Fantmes (qcb + KK) - Tour de Magie (HK,LP,d,LK,HP) Color Appearances: - LP = Dark Blue uniform - HP = ????????????????? - P1 = ????????????????? - LK = ????????????????? - HK = ????????????????? - P2 = ????????????????? Assist Types: a - Anti-Air Type i. Variable Assist: Supr^mation ii. Variable Counter: Supr^mation iii. Variable Combination: Pare-tonnre b - Variety Type (Default) i. Variable Assist: Rafale Cannon ii. Variable Counter: Cheval Seller iii. Variable Combination: Milles Fantmes y - Enhance Type i. Variable Assist: Power Up Orb ii. Variable Counter: Supr^mation iii. Variable Combination: Flan Mer Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xxii. Ryu ---------------------------------------------------------- Previous VS game appearances: X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom Special Moves: - Hadou-ken (a) (qcf + P) - Shoryu-ken (dp + P) - Tatsumaki Senpuu-Kyaku (a) (qcb + K) Hyper Combos: - Shinkuu Hadou-ken (a) (qcf + PP) - Shinkuu Tatsumaki Senpuu-Kyaku (qcb + KK) - Shin Shoryu-ken (3) (dp + PP) Color Appearances: - LP = White gi, Red gloves - HP = Gold gi, ??????????? - P1 = Ivory gi, ?????????? - LK = Magenta gi, Brown gloves - HK = ???????????????????? - P2 = ???????????????????? Assist Types: a - Anti-Air Type i. Variable Assist: Shoryu-ken ii. Variable Counter: Shoryu-ken iii. Variable Combination: Shinkuu Hadou-ken b - Projectile Type (Default & Favourite) i. Variable Assist: Hadou-ken ii. Variable Counter: Hadou-ken iii. Variable Combination: Shinkuu Hadou-ken y - Expansion Type i. Variable Assist: Tatsumaki Senpuu-Kyaku ii. Variable Counter: Tatsumaki Senpuu-Kyaku iii. Variable Combination: Shinkuu Tatsumaki Senpuu-Kyaku Launcher: Crouching HP Highest # of hits in an Air Combo: 18 hits [Rank: 1st (Company); 1st (Overall)] ---------------------------------------------------------- xxiii. Sakura ---------------------------------------------------------- Previous VS game appearance: Marvel Super Heroes vs. Street Fighter Special Moves: - Hadou-ken (a) (qcb + P) - Shouo'ken (a) (qcf + P) - Shunpuu-Kyaku (a) (qcb + K) Hyper Combos: - Shinkuu Hadou-ken (qcb + PP) - Midare Zakura (qcf + PP) - Haru Ichiban (qcb + KK) - Transform into Hell Sakura (3) (rdp + LK) Special Moves (as Hell Sakura): - Hadou-ken (a) (qcf + P) - Shouo'ken (a) (dp + P) - Shunpuu-Kyaku (a) (qcb + K) - Ashura Senkuu [dp (or rdp) + PP (or KK)] Hyper Combos (as Hell Sakura): - Shinkuu Hadou-ken (qcf + PP) - Midare Zakura (qcf + KK) - Haru Ichiban (qcb + KK) - Shun-Goku-Satsu (3) (LP,LP,f,LK,HP) - Transform into Normal Sakura (3) (rdp + LK) Color Appearances: - LP = Blue & White uniform, Yellow scarf, Red gloves & shoes - HP = ?????????????????????????????????????????????????????? - P1 = ?????????????????????????????????????????????????????? - LK = ?????????????????????????????????????????????????????? - HK = ?????????????????????????????????????????????????????? - P2 = ?????????????????????????????????????????????????????? Assist Types (both forms): a - Dash Type (Default) i. Variable Assist: Shouo'ken ii. Variable Counter: Shouo'ken iii. Variable Combination: Haru Ichiban b - Projectile Type i. Variable Assist: Hadou-ken ii. Variable Counter: Hadou-ken iii. Variable Combination: Shinkuu Hadou-ken y - Expansion Type i. Variable Assist: Shunpuu-Kyaku ii. Variable Counter: Shunpuu-Kyaku iii. Variable Combination: Midare Zakura Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xxiv. Servbot (Kobun) ---------------------------------------------------------- First VS game appearance Special Moves: - Servbot (Kobun) Fire (a) (qcf + P) - Bull Mover (qcf + K) - Assisting Strike (Charge: qcb + LP, Capture: qcb + HP, Air Raid: qcb + K) Hyper Combos: - Lunch Rush (qcf + PP) - King Servbot (Kobun) (qcf + KK) Color Appearances: - LP = Blue uniform, Yellow head - HP = ????????????????????????? - P1 = ????????????????????????? - LK = ????????????????????????? - HK = ????????????????????????? - P2 = ????????????????????????? Assist Types: a - Projectile Type i. Variable Assist: Assisting Strike ii. Variable Counter: Assisting Strike iii. Variable Combination: Lunch Rush b - Variety Type i. Variable Assist: Servbot (Kobun) Fire ii. Variable Counter: Servbot (Kobun) Fire iii. Variable Combination: King Servbot (Kobun) y - Balance Type (Default & Favourite) i. Variable Assist: Servbot (Kobun) Fire ii. Variable Counter: Servbot (Kobun) Fire iii. Variable Combination: Lunch Rush Launcher: Standing HP or HK Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xxv. SonSon ---------------------------------------------------------- First VS game appearance Special Moves: - Fuusetsu Zan (a) (P rapidly) - Shienbu (a) (qcf + P) - Seiten Kengeki (a) (dp + P) - Kingin no Hisago (hcb + P) Hyper Combos: - Tenchi Tsuukan (a) (qcf + PP) - POW (qcf + KK) - En'ou (qcb + PP) Color Appearances: - LP = Red fur coat - HP = ???????????? - P1 = ???????????? - LK = ???????????? - HK = ???????????? - P2 = ???????????? Assist Types: a - Heal Type (Default) i. Variable Assist: Life Up Peach ii. Variable Counter: Fuusetsu Zan iii. Variable Combination: En'ou b - Projectile Type i. Variable Assist: Shienbu ii. Variable Counter: Shienbu iii. Variable Combination: En'ou y - Anti-Air Type i. Variable Assist: Seiten Kengeki ii. Variable Counter: Seiten Kengeki iii. Variable Combination: Tenchi Tsuukan Launcher: Crouching HP or HK Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xxvi. Strider Hiryu ---------------------------------------------------------- Previous VS game appearance: Marvel vs. Capcom Special Moves: - Ame no Murakumo (a) (qcf + P) - Excalibur (A) (qcf + P) - Gram (a) [dp + P (or K {Ground only})] - Warp [rdp + P (or K)] - Vajra (qcb + K) - Formation A (qcf + K) - Formation B (b, f + P) - Formation C (b, f + K) Hyper Combos: - Ragnarok (dp + PP) - Ouroboros (qcf + PP) - Legion (qcf + KK) Color Appearances: - LP = Blue uniform, Red scarf - HP = ??????????????????????? - P1 = ??????????????????????? - LK = ??????????????????????? - HK = ??????????????????????? - P2 = ??????????????????????? Assist Types: Variable Combination (all assists): Legion a - Expansion Type (Default) i. Variable Assist: Ame no Murakumo ii. Variable Counter: Ame no Murakumo b - ?????????? Type i. Variable Assist: Vajra ii. Variable Counter: Vajra y - ?????????? Type i. Variable Assist: Formation A ii. Variable Counter: Formation A Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xxvii. Tron Bonne ---------------------------------------------------------- First VS game appearance Special Moves: - Shiki Dan (qcf + P) - Bonne Strike (a) (qcf + K) - Servbot (Kobun) Launcher (dp + P) Hyper Combos: - Lunch Rush (qcf + PP) - King Servbot (Kobun) (qcb + PP) Color Appearances: - LP = Green tank - HP = ?????????? - P1 = ?????????? - LK = ?????????? - HK = ?????????? - P2 = ?????????? Assist Types: a - Throw Type (Default) i. Variable Assist: Normal Throw ii. Variable Counter: Bonne Strike iii. Variable Combination: Lunch Rush b - Anti-Air Type i. Variable Assist: Standing MK ii. Variable Counter: Standing MK iii. Variable Combination: King Servbot (Kobun) y - ??????? Type i. Variable Assist: Crouching MP ii. Variable Counter: Crouching MP iii. Variable Combination: King Servbot (Kobun) Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] ---------------------------------------------------------- xxviii. Zangief ---------------------------------------------------------- Previous VS game appearances: X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom Special Moves: - Double Lariat (a) [PP (or KK)] - Banishing Flat (dp + P) - Aerial Russian Slam (dp + K) - Screw Pile Driver (a) (360 + P) - Flying Powerbomb (far) (hcf + K) - Atomic Suplex (close) (hcf + K) Hyper Combos: - Final Atomic Buster (360 + PP) - Ultra Final Atomic Buster (3) (360 + KK) - Transform into Mecha Zangief (rdp + LK) Special Moves (as Mecha Zangief): - Double Lariat (a) [PP (or KK)] - Banishing Flat (dp + P) - Aerial Russian Slam (dp + K) - Screw Pile Driver (a) (360 + P) - Flying Powerbomb (far) (hcf + K) - Atomic Suplex (close) (hcf + K) - Vodka Fire (qcf + P) Hyper Combos (as Mecha Zangief): - Final Atomic Buster (360 + PP) - Siberian Blizzard (360 + KK) - Transform into Normal Zangief (rdp + LK) Color Appearances (Normal Zangief): - LP = Red boots & underwear - HP = ????????????????????? - P1 = ????????????????????? - LK = ????????????????????? - HK = ????????????????????? - P2 = ????????????????????? Color Appearances (Mecha Zangief): - LP = Red boots & underwear, Grey metal skin - HP = ????????????????????? - P1 = ????????????????????? - LK = ????????????????????? - HK = ????????????????????? - P2 = ????????????????????? Assist Types (both forms): Variable Combination (all assists): Hyper Double Lariat a - Expansion Type i. Variable Assist: Double Lariat ii. Variable Counter: Double Lariat b - Throw Type (Default) i. Variable Assist: Flying Powerbomb ii. Variable Counter: Flying Powerbomb y - Air Throw Type i. Variable Assist: Aerial Russian Slam ii. Variable Counter: Aerial Russian Slam Launcher: Crouching MP Highest # of hits in an Air Combo: 0 hits [Rank: T-7th (Company); T-9th (Overall)] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXX 6. T H E M A R V E L C H A R A C T E R S XXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX I just don't understand. People, 1 out of every 9 players, have an all-out Marvel team. Maybe it's just because of beam attacks. That's something to be argued about. Anyways, I'll list the Marvel characters, now. ---------------------------------------------------------- i. Blackheart ---------------------------------------------------------- Previous VS game appearance: Marvel Super Heroes vs. Street Fighter Special Moves: - Dark Thunder (hcf + P) - Inferno (hcb + P) Hyper Combos: - Armageddon (qcf + PP) - Judgment Day (a) (qcb + PP) - Heart of Darkness (qcf + KK) Color Appearances: - LP = Blue outline, Red eyes - HP = ?????????????????????? - P1 = ?????????????????????? - LK = ?????????????????????? - HK = ?????????????????????? - P2 = ?????????????????????? Assist Types: a - Ground Type (Default) i. Variable Assist: Dark Thunder ii. Variable Counter: Dark Thunder iii. Variable Combination: Judgment Day b - Anti-Air Type i. Variable Assist: Inferno ii. Variable Counter: Inferno iii. Variable Combination: Heart of Darkness y - Launcher Type i. Variable Assist: See below ii. Variable Counter: See below iii. Variable Combination: Armageddon Launcher: Standing MP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- ii. Cable ---------------------------------------------------------- First VS game appearance Special Moves: - Viper Beam (a) (qcf + P) - Crackdown (qcf + K) - Psi-charge (hcb + P) - Electrap (a) (qcb + K) - Psimitar (dp + P) Hyper Combos: - Hyper Viper Beam (a) (qcf + PP) - Time Flip (qcf + KK) Color Appearances: - LP = Dark blue attire - HP = ??????????? - P1 = ??????????? - LK = ??????????? - HK = ??????????? - P2 = ??????????? Assist Types: Variable Combination (all assists): Hyper Viper Beam a - Projectile Type (Default & Favourite) i. Variable Assist: Viper Beam ii. Variable Counter: Viper Beam b - Anti-Air Type i. Variable Assist: Psimitar ii. Variable Counter: Psimitar y - Variety Type i. Variable Assist: Electrap ii. Variable Counter: Crackdown Launcher: Standing MP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- iii. Captain America ---------------------------------------------------------- Previous VS game appearances: Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom Special Moves: - Shield Slash (a) (qcf + P) - Charging Star (qcf + K) - Stars & Stripes (dp + P) Hyper Combos: - Final Justice (qcf + PP) - Hyper Charging Star (qcf + KK) - Hyper Stars & Stripes (dp + PP) Color Appearances: - LP = Blue & Red uniform - HP = ?????????????????? - P1 = ?????????????????? - LK = ?????????????????? - HK = ?????????????????? - P2 = ?????????????????? Assist Types: a - Projectile Type i. Variable Assist: Shield Slash ii. Variable Counter: Shield Slash iii. Variable Combination: Hyper Charging Star b - Anti-Air Type i. Variable Assist: Stars & Stripes ii. Variable Counter: Stars & Stripes iii. Variable Combination: Hyper Stars & Stripes y - Dash Type (Default) i. Variable Assist: Charging Star ii. Variable Counter: Charging Star iii. Variable Combination: Hyper Charging Star Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- iii. Colossus ---------------------------------------------------------- Previous VS game appearance: Marvel vs. Capcom (as helper) Special Moves: - Giant Swing (a) [qcf + P (then 360)] - Power Tackle (a) (Forward: qcf + LK, Diagonal: qcf + HK) Hyper Combos: - Super Dive (a) (qcf + PP) - Super Armor (qcb + PP) Color Appearances: - LP = Red & Yellow attire - HP = ??????????????????? - P1 = ??????????????????? - LK = ??????????????????? - HK = ??????????????????? - P2 = ??????????????????? Assist Types: Variable Combination (all assists): Super Dive a - Dash Type (Default) i. Variable Assist: Forward Power Tackle ii. Variable Counter: Forward Power Tackle b - ???? Type i. Variable Assist: Diagonal Power Tackle ii. Variable Counter: Diagonal Power Tackle y - Launcher Type i. Variable Assist: See below ii. Variable Counter: See below Launcher: Standing HK Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- iv. Cyclops ---------------------------------------------------------- Previous VS game appearances: X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom (as helper) Special Moves: - Optic Blast (a) (qcf + P) - Optic Sweep (f, df, d + P) - Gene Splice (dp + P) - Cyclone Kick (qcb + K) Hyper Combos: - Mega Optic Blast (a) (qcf + PP) - Super Optic Blast (a) (qcf + KK) Color Appearances: - LP = Dark blue uniform, Yellow gear - HP = ?????????????????????????????? - P1 = ?????????????????????????????? - LK = ?????????????????????????????? - HK = ?????????????????????????????? - P2 = ?????????????????????????????? Assist Types: Variable Combination (all assists): Mega Optic Blast a - Projectile Type (Default) i. Variable Assist: Optic Blast ii. Variable Counter: Optic Blast b - Anti-Air Type i. Variable Assist: Gene Splice ii. Variable Counter: Gene Splice y - Expansion Type i. Variable Assist: Cyclone Kick ii. Variable Counter: Cyclone Kick Launcher: Standing MP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- vi. Doctor Doom ---------------------------------------------------------- First VS game appearance Special Moves: - Plasma Beam (a) (qcf + P) - Photon Shot (a) (hcb + P) - Molecular Shield (hcb + K) Hyper Combos: - Electric Cage (qcf + PP) - Sphere Flame (qcf + KK) - Photon Array (a) (hcb + PP) Color Appearances: - LP = Green coat, Grey metal - HP = ?????????????????????? - P1 = ?????????????????????? - LK = ?????????????????????? - HK = ?????????????????????? - P2 = ?????????????????????? Assist Types: a - Ground Type i. Variable Assist: Photon Shot ii. Variable Counter: Photon Shot iii. Variable Combination: Photon Array b - Anti-Air Type i. Variable Assist: Molecular Shield ii. Variable Counter: Molecular Shield iii. Variable Combination: Sphere Flame y - Projectile Type (Default) i. Variable Assist: Plasma Beam ii. Variable Counter: Plasma Beam iii. Variable Combination: Electric Cage Launchers: Standing MK & Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- vii. Gambit ---------------------------------------------------------- Previous VS game appearances: X-Men vs. Street Fighter, Marvel vs. Capcom Special Moves: - Kinetic Card (a) (qcf + P) - Trick Card (qcb + P) - Cajun Slash [dp + P (or LK + HP)] - Cajun Escape (d, ub~uf + P) - Cajun Strike (d, ub~uf + K) Hyper Combos: - Royal Flush (qcf + PP) - Cajun Explosion (Forward: qcf + KK, Backward: qcb + KK) Color Appearances: - LP = Brown jacket - HP = ???????????? - P1 = ???????????? - LK = ???????????? - HK = ???????????? - P2 = ???????????? Assist Types: Variable Combination (all assists): Royal Flush a - Projectile Type i. Variable Assist: Kinetic Card ii. Variable Counter: Kinetic Card b - Expansion Type (Default) i. Variable Assist: Cajun Slash ii. Variable Counter: Cajun Slash y - Launcher Type i. Variable Assist: See below ii. Variable Counter: See below Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- viii. Hulk ---------------------------------------------------------- Previous VS game appearances: Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom Special Moves: - Gamma Slam (qcf + P) - Gamma Tornado (hcb + P) - Gamma Charge (Straight: b, f + K, Aerial: d, u + K) Hyper Combos: - Gamma Wave (qcf + PP) - Gamma Quake (qcf + KK) - Gamma Crush (qcb + PP) Color Appearances: - LP = Green skin, Brown pants - HP = ??????????????????????? - P1 = ??????????????????????? - LK = ??????????????????????? - HK = ??????????????????????? - P2 = ??????????????????????? Assist Types: a - Ground Type i. Variable Assist: Gamma Slam ii. Variable Counter: Gamma Slam iii. Variable Combination: Gamma Wave b - Dash Type (Default) i. Variable Assist: Straight Gamma Charge ii. Variable Counter: Straight Gamma Charge iii. Variable Combination: Gamma Crush y - ??????? Type i. Variable Assist: Aerial Gamma Charge ii. Variable Counter: Aerial Gamma Charge iii. Variable Combination: Gamma Quake Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- ix. Iceman ---------------------------------------------------------- Previous VS game appearance: Marvel vs. Capcom (as helper) Special Moves: - Ice Beam (a) (qcf + P) - Ice Avalanche (a) (qcf + K) - Ice Fist (qcb + P) Hyper Combo: - Arctic Attack (a) (qcf + PP) Color Appearances: - LP = Ice Blue suit - HP = ????????????? - P1 = ????????????? - LK = ????????????? - HK = ????????????? - P2 = ????????????? Assist Types: Variable Combination (all assists): Arctic Attack a - Projectile Type i. Variable Assist: Ice Beam ii. Variable Counter: Ice Beam b - Variety Type i. Variable Assist: Ice Avalanche ii. Variable Counter: Ice Avalanche y - Balance Type (Default) i. Variable Assist: Ice Beam ii. Variable Counter: Ice Avalanche Launcher: Crouching HK Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- x. Iron Man ---------------------------------------------------------- First VS game appearance Special Moves: - Unibeam (a) (qcf + P) - Repulsor Blast (hcb + P) - Smart Bomb (a) (LK + HP) Hyper Combo: - Proton Cannon (qcf + PP) Color Appearances: - LP = Red & Yellow iron suit - HP = ?????????????????????? - P1 = Red & Silver iron suit - LK = Blue & Yellow iron suit - HK = ?????????????????????? - P2 = Red & Dark Yellow iron suit Assist Types: Variable Combination (all assists): Proton Cannon a - Projectile Type i. Variable Assist: Unibeam ii. Variable Counter: Unibeam b - Anti-Air Type (Default & Favourite) i. Variable Assist: Repulsor Blast ii. Variable Counter: Repulsor Blast y - Launcher Type i. Variable Assist: See below ii. Variable Counter: See below Launcher: Standing HK Highest # of hits in an Air Combo: 4 hits [Rank: T-1st (Company); T-7th (Overall)] ---------------------------------------------------------- xi. Juggernaut ---------------------------------------------------------- Previous VS game appearances: X-Men vs. Street Fighter, Marvel vs. Capcom (as helper) Special Moves: - Juggernaut Punch (hcf + P) - Juggernaut Body Press (a) (hcf + K) - Earthquake Punch (f, df, d + P) - Cyttorak Power Up (dp + PP) Hyper Combo: - Juggernaut Headcrush (qcf + PP) Color Appearances: - LP = Red armor suit - HP = ?????????????? - P1 = ?????????????? - LK = ?????????????? - HK = ?????????????? - P2 = ?????????????? Assist Types: Variable Combination (all assists): Juggernaut Headcrush a - Ground Type i. Variable Assist: Earthquake Punch ii. Variable Counter: Earthquake Punch b - Dash Type (Default & Favourite) i. Variable Assist: Juggernaut Punch ii. Variable Counter: Juggernaut Punch y - Variety Type i. Variable Assist: Juggernaut Body Press ii. Variable Counter: Juggernaut Body Press Launchers: Crouching HP & Standing HP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xii. Magneto ---------------------------------------------------------- Previous VS game appearances: X-Men vs. Street Fighter, Marvel vs. Capcom (as helper) Special Moves: - E-M Disruptor (a) (hcf + P) - Hyper Gravitation (a) (hcb + P) - Magnetic Force Field (hcf + K) - Magnetic Blast (A) (u, uf, f + P) Hyper Combos: - Magnetic Shockwave (qcf + PP) - Magnetic Tempest (a) (qcb + KK) Color Appearances: - LP = Red & Purple uniform - HP = ???????????????????? - P1 = ???????????????????? - LK = ???????????????????? - HK = ???????????????????? - P2 = ???????????????????? Assist Types: a - Projectile Type i. Variable Assist: E-M Disruptor ii. Variable Counter: E-M Disruptor iii. Variable Combination: Magnetic Shockwave b - Capture Type (Default) i. Variable Assist: Hyper Gravitation ii. Variable Counter: Hyper Gravitation iii. Variable Combination: Magnetic Tempest y - Launcher Type i. Variable Assist: See below ii. Variable Counter: See below iii. Variable Combination: Magnetic Tempest Launchers: Standing MP, Crouching HP & Standing HK Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xiii. Marrow ---------------------------------------------------------- First VS game appearance Special Moves: - Bone-merang (a) (qcf + P) - Ride & Slash (a) (hcb + P) - Ricochet Slash (qcb + K) - Towering Spine (dp + P) Hyper Combos: - Stinger Bones (qcf + PP) - Bone Burst (a) (qcb + PP) Color Appearances: - LP = Blue uniform, Orange hair - HP = ????????????????????????? - P1 = ????????????????????????? - LK = ????????????????????????? - HK = ????????????????????????? - P2 = ????????????????????????? Assist Types: a - Projectile Type i. Variable Assist: Bone-merang ii. Variable Counter: Bone-merang iii. Variable Combination: Bone Burst b - Anti-Air Type i. Variable Assist: Towering Spine ii. Variable Counter: Towering Spine iii. Variable Combination: Bone Burst y - Expansion Type (Default) i. Variable Assist: Ricochet Slash ii. Variable Counter: Ricochet Slash iii. Variable Combination: Stinger Bones Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xiv. Omega Red ---------------------------------------------------------- Previous VS game appearance: Marvel Super Heroes vs. Street Fighter Special Moves: - Carbonadium Coil (a) [qcf + P (or PP)] - Omega Strike [qcf + K (or KK)] Hyper Combos: - Omega Destroyer (qcb + PP) - Omega Smasher (A) (qcb + PP) Color Appearances: - LP = Red uniform - HP = ??????????? - P1 = ??????????? - LK = ??????????? - HK = ??????????? - P2 = ??????????? Assist Types: Variable Combination (all assists): Omega Destroyer a - Throw Type (Default) i. Variable Assist: Carbonadium Coil + Flip ii. Variable Counter: Standing HP b - ????? Type i. Variable Assist: Omega Strike ii. Variable Counter: Omega Strike y - ????? Type i. Variable Assist: Ground Coil Strike ii. Variable Counter: Crouching HP Launcher: Standing MP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xv. Psylocke ---------------------------------------------------------- Previous VS game appearance: Marvel vs. Capcom (as helper) Special Moves: - Psi-Blast (a) (qcf + P) - Psi-Blade Spin (a) [qcf + LK,LK,HK (or HK,LK,LK)] - Ninjutsu (a) [hcb + P (or K)] Hyper Combos: - Psi-Thrust (a) (qcf + PP) - Psi-Maelstrom (qcf + KK) - Kochou Gakure (a) (qcb + KK) Color Appearances: - LP = Dark Blue attire - HP = ???????????????? - P1 = ???????????????? - LK = ???????????????? - HK = ???????????????? - P2 = ???????????????? Assist Types: a - Anti-Air Type i. Variable Assist: Psi-Blade Spin ii. Variable Counter: Psi-Blade Spin iii. Variable Combination: Psi-Maelstrom b - Projectile Type i. Variable Assist: Psi-Blast ii. Variable Counter: Psi-Blast iii. Variable Combination: Kochou Gakure y - Balance Type (Default) i. Variable Assist: Psi-Blast ii. Variable Counter: Psi-Blade Spin iii. Variable Combination: Psi-Thrust Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xvi. Rogue ---------------------------------------------------------- Previous VS game appearances: X-Men vs. Street Fighter, Marvel vs. Capcom (as helper) Special Moves: - Repeating Punch (a) (qcf + P) - Power Drain (a) (qcb + K) - Rising Repeating Punch (dp + P) - Power Dive Punch (dp + K) Hyper Combo: - "Goodnight, Sugah" (qcf + PP) Color Appearances: - LP = Green jacket, Silver shielding - HP = ?????????????????????????????? - P1 = ?????????????????????????????? - LK = ?????????????????????????????? - HK = ?????????????????????????????? - P2 = ?????????????????????????????? Assist Types: Variable Combination (all assists): Hyper Repeating Punch a - Anti-Air Type i. Variable Assist: Rising Repeating Punch ii. Variable Counter: Rising Repeating Punch b - Dash Type (Default) i. Variable Assist: Repeating Punch ii. Variable Counter: Repeating Punch y - Throw Type i. Variable Assist: Power Drain ii. Variable Counter: Power Drain Launchers: Crouching HP & Standing HK Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xvii. Sabretooth ---------------------------------------------------------- Previous VS game appearance: X-Men vs. Street Fighter Special Moves: - Berserker Claw (qcf + P) - Wild Fang (hcb + P) - Armed Birdie (hcb + K) Hyper Combos: - Berserker Claw X (qcf + PP) - Weapon X Rush (dp + PP) - Heavy Armed Birdie (hcb + KK) Color Appearances: - LP = Red & Yellow fur - HP = ???????????????? - P1 = ???????????????? - LK = ???????????????? - HK = ???????????????? - P2 = ???????????????? Assist Types: a - Expansion Type (Default) i. Variable Assist: Berserker Claw ii. Variable Counter: Berserker Claw iii. Variable Combination: Hyper Berserker Claw b - ????????? Type i. Variable Assist: Armed Birdie ii. Variable Counter: Armed Birdie iii. Variable Combination: Heavy Armed Birdie y - Launcher Type i. Variable Assist: 2nd hit of Launcher (see below) ii. Variable Counter: 2nd hit of Launcher (see below) iii. Variable Combination: Heavy Armed Birdie Launchers: Standing & Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xviii. Sentinel ---------------------------------------------------------- Previous VS game appearance: Marvel vs. Capcom (as helper) Special Moves: - Rocket Punch (a) (Down: qcf + LP, Forward: qcf + HP, Up: dp + P) - Sentinel Force (qcf + K) Hyper Combos: - Plasma Storm (qcf + PP) - Hyper Sentinel Force (qcf + KK) - Hard Drive (A) (qcf + PP) Color Appearances: - LP = Blue & Purple exterior, Red eyes - HP = ???????????????????????????????? - P1 = ???????????????????????????????? - LK = ???????????????????????????????? - HK = ???????????????????????????????? - P2 = ???????????????????????????????? Assist Types: Variable Combination (all assists): Hyper Sentinel Force a - Projectile Type (Default) i. Variable Assist: Rocket Punch ii. Variable Counter: Rocket Punch b - Launcher Type i. Variable Assist: See below ii. Variable Counter: See below y - Ground Type (Favourite) i. Variable Assist: Sentinel Force ii. Variable Counter: Sentinel Force Launcher: Standing HK Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xix. Shuma-Gorath ---------------------------------------------------------- Previous VS game appearance: Marvel Super Heroes vs. Street Fighter Special Moves: - Mystic Stare (b, f + P) - Mystic Smash (a) (b, f + K) - Devitalization (hcb + P) Hyper Combos: - Chaos Dimension (3) (qcf + PP) - Hyper Mystic Smash (qcf + KK) Color Appearances: - LP = Green skin, Purple eye - HP = ?????????????????????? - P1 = ?????????????????????? - LK = ?????????????????????? - HK = ?????????????????????? - P2 = ?????????????????????? Assist Types: Variable Combination (all assists): Hyper Mystic Smash a - Projectile Type i. Variable Assist: Mystic Stare ii. Variable Counter: Mystic Stare b - ?????????? Type i. Variable Assist: Mystic Smash ii. Variable Counter: Mystic Smash y - Balance Type (Default) i. Variable Assist: Mystic Stare ii. Variable Counter: Mystic Smash Launcher: Standing MK Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xx. Silver Samurai ---------------------------------------------------------- First VS game appearance Special Moves: - Shuriken (a) (qcf + P) - Haykuretsu Tou [dp + P (and/or P rapidly)] - Fumikomi Hyakuretsu Tou (f, f during said move) Hyper Combos: - Chou Shuriken (qcf + PP) (a after Touki "Kaminari") - Raimei-ken (qcf + KK) - Hyouga-ken (qcf + KK after Touki "Koori") - Homura-ken (qcf + KK after Touki "Honoo") - Touki "Kaminari" (qcb + P) - Touki "Koori" (qcb + LK) - Touki "Honoo" (qcb + HK) Color Appearances: - LP = Silver armor, Red sun - HP = ????????????????????? - P1 = ????????????????????? - LK = ????????????????????? - HK = ????????????????????? - P2 = ????????????????????? Assist Types: a - Expansion Type (Default) i. Variable Assist: Hyakuretsu Tou ii. Variable Counter: Hyakuretsu Tou iii. Variable Combination: Hyper Hyakuretsu Tou b - Projectile Type i. Variable Assist: Shuriken ii. Variable Counter: Shuriken iii. Variable Combination: Chou Shuriken y - Launcher Type i. Variable Assist: See below ii. Variable Counter: See below iii. Variable Combination(s): Raimei-ken, Hyouga-ken or Homura-ken Launcher: Crouching HP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xxi. Spider-Man ---------------------------------------------------------- Previous VS game appearances: Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom Special Moves: - Web Ball (a) (qcf + P) - Web Swing (a) (qcb + K) - Web Throw (hcb + P) - Spider Sting (dp + P) Hyper Combos: - Maximum Spider (a) (qcf + PP) - Crawler Assault (qcf + KK) - Ultimate Web Throw (qcb + PP) Color Appearances: - LP = Red & Blue spider suit - HP = ?????????????????????? - P1 = ?????????????????????? - LK = ?????????????????????? - HK = ?????????????????????? - P2 = ?????????????????????? Assist Types: Variable Combination (all assists): Crawler Assault a - Capture Type (Default) i. Variable Assist: Web Ball ii. Variable Counter: Web Ball b - Expansion Type i. Variable Assist: Web Swing ii. Variable Counter: Web Swing y - Anti-Air Type i. Variable Assist: Spider Sting ii. Variable Counter: Spider Sting Launchers: Standing MP & Standing HK Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xxii. Spiral ---------------------------------------------------------- First VS game appearance Special Moves: - 6-Hand Grapple (a) (dp + P) - Dancing Sword (a) (hcb + P) - Flying Sword (a) (Forward: qcf + LP, Upward, qcf + HP, Circular: qcf + LK, 6 Directions: qcf + K + HP) - Teleport Dance (a) (qcb + LK) - Diving Dance (A) (qcb + HK) Hyper Combos: - Stampede Sword (qcf + PP) - Power Dance (a) (qcf + KK) - Speed Dance (a) (qcb + KK) - Metamorphose (3) (a) (qcb + PP) Color Appearances: - LP = Blue uniform - HP = ???????????? - P1 = ???????????? - LK = ???????????? - HK = ???????????? - P2 = ???????????? Assist Types: a - Projectile Type i. Variable Assist: Forward Flying Sword ii. Variable Counter: Forward Flying Sword iii. Variable Combination: Stampede Sword b - Anti-Air Type i. Variable Assist: Upward Flying Sword ii. Variable Counter: Upward Flying Sword iii. Variable Combination: Stampede Sword y - ???????? Type (Default) i. Variable Assist: Standing HP ii. Variable Counter: Crouching HP iii. Variable Combination: Hyper Metamorphose Launcher: Crouching HK Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xxiii. Storm ---------------------------------------------------------- Previous VS game appearances: X-Men vs. Street Fighter, Marvel vs. Capcom (as helper) Special Moves: - Whirlwind (a) (qcf + K) - Double Typhoon (a) (hcb + K) - Lightning Sphere (A) (qcb + P) - Lightning Attack (a) (LK + HP) Hyper Combos: - Lightning Storm (a) (hcf + PP) - Ice Storm (qcb + PP) Color Appearances: - LP = Silver uniform - HP = ?????????????? - P1 = ?????????????? - LK = ?????????????? - HK = ?????????????? - P2 = ?????????????? Assist Types: a - Projectile Type (Default) i. Variable Assist: Whirlwind ii. Variable Counter: Whirlwind iii. Variable Combination: Lightning Storm b - Expansion Type i. Variable Assist: Lightning Attack ii. Variable Counter: Lightning Attack iii. Variable Combination: Lightning Storm y - Variety Type i. Variable Assist: Double Typhoon ii. Variable Counter: Double Typhoon iii. Variable Combination: Ice Storm Launchers: Standing HK & Crouching HP & HK Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xxiv. Thanos ---------------------------------------------------------- First VS game appearance Special Moves: - Titan Crush (a) (qcf + P) - Death Sphere (qcf + K) Hyper Combos: - Gauntlet Power (qcf + PP) - Gauntlet Reality (qcb + PP) - Gauntlet Space (qcf + KK) - Gauntlet Soul (qcb + KK) Color Appearances: - LP = Purple & Orange attire - HP = ?????????????????????? - P1 = ?????????????????????? - LK = ?????????????????????? - HK = ?????????????????????? - P2 = ?????????????????????? Assist Types: a - Capture Type (Default) i. Variable Assist: Death Sphere ii. Variable Counter: Death Sphere iii. Variable Combination: Gauntlet Power b - Dash Type i. Variable Assist: Titan Crush ii. Variable Counter: Titan Crush iii. Variable Combination: Gauntlet Reality y - Launcher Type i. Variable Assist: Universal Launcher ii. Variable Counter: Universal Launcher iii. Variable Combination: Gauntlet Space Launchers: Crouching HP & b + HK Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xxv. Venom ---------------------------------------------------------- Previous VS game appearance: Marvel vs. Capcom Special Moves: - Venom Fang (a) (qcf + P) - Venom Rush (qcf + K) - Web Throw (hcb + P) Hyper Combos: - Venom Web (qcf + PP) - Death Bite (qcf + KK) Color Appearances: - LP = Blue attire - HP = ??????????? - P1 = ??????????? - LK = ??????????? - HK = ??????????? - P2 = ??????????? Assist Types: Variable Combination (all assists): Death Bite a - Expansion Type (Default) i. Variable Assist: Venom Fang ii. Variable Counter: Venom Fang b - ????????? Type i. Variable Assist: Venom Rush ii. Variable Counter: Venom Rush y - Launcher Type i. Variable Assist: See below ii. Variable Counter: See below Launcher: Standing MP Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xxvi. War Machine ---------------------------------------------------------- Previous VS game appearance: Marvel vs. Capcom Special Moves: - Shoulder Cannon (a) (qcf + P) - Smart Bomb (a) (LK + HP) - Repulsor Blast (hcb + P) Hyper Combos: - Proton Cannon (qcf + PP) - War Destroyer (qcf + KK) Color Appearances: - LP = Black & Light Blue iron suit - HP = ???????????????????????????? - P1 = ???????????????????????????? - LK = ???????????????????????????? - HK = ???????????????????????????? - P2 = Black & Grey iron suit Assist Types: a - Projectile Type (Default & Favourite) i. Variable Assist: Shoulder Cannon ii. Variable Counter: Shoulder Cannon iii. Variable Combination: Proton Cannon b - Anti-Air Type i. Variable Assist: Repulsor Blast ii. Variable Counter: Repulsor Blast iii. Variable Combination: War Destroyer y - Variety Type i. Variable Assist: Smart Bomb ii. Variable Counter: Smart Bomb iii. Variable Combination: War Destroyer Launcher: Standing HK Highest # of hits in an Air Combo: 4 hits [Rank: T-1st (Company); T-7th (Overall)] ---------------------------------------------------------- xxvii. Adamantium Wolverine ---------------------------------------------------------- Previous VS game appearance: X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom Special Moves: - Berserker Barrage (qcf + P) - Berserker Slash (qcb + P) - Tornado Claw (dp + P) - Drill Claw (a) (LK + HP) Hyper Combos: - Berserker Barrage X (qcf + PP) - Berserker Charge (qcf + KK) - Weapon X (dp + PP) - Fatal Claw (a) (dp + KK) Color Appearances: - LP = Blue & Yellow uniform - HP = ????????????????????? - P1 = ????????????????????? - LK = ????????????????????? - HK = ????????????????????? - P2 = ????????????????????? Assist Types: a - Expansion Type (Default) i. Variable Assist: Berserker Barrage ii. Variable Counter: Berserker Barrage iii. Variable Combination: Berserker Barrage X b - Anti-Air Type i. Variable Assist: Tornado Claw ii. Variable Counter: Tornado Claw iii. Variable Combination: Fatal Claw y - Variety Type i. Variable Assist: Drill Claw ii. Variable Counter: Drill Claw iii. Variable Combination: Fatal Claw Launcher: Standing HK Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] ---------------------------------------------------------- xxviii. Bone Wolverine ---------------------------------------------------------- See above file for appearances Special Moves: - Berserker Barrage (qcf + P) - Tornado Claw (a) (dp + P) - Drill Claw (a) (LK + HP) Hyper Combos: - Berserker Barrage X (qcf + PP) - Weapon X (dp + PP) Color Appearances: - LP = Blue & Yellow uniform - HP = ????????????????????? - P1 = ????????????????????? - LK = ????????????????????? - HK = ????????????????????? - P2 = ????????????????????? Assist Types: Variable Combination (all assists): Berserker Barrage X a - ??????? Type i. Variable Assist: Standing HP ii. Variable Counter: Standing HP b - Launcher Type i. Variable Assist: See below ii. Variable Counter: See below y - Variety Type (Default) i. Variable Assist: Sliding Claw ii. Variable Counter: Sliding Claw Launcher: Standing HK Highest # of hits in an Air Combo: 0 hits [Rank: T-3rd (Company); T-9th (Overall)] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXX 7. A N Y O N E V S. A B Y S S XXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Abyss. He is somewhat the easiest boss to defeat. He comes in 3 forms. First, is the iron self. Then, is the green goopy self. Finally, the big red beast self. I'll tell you about his attacks and what to do when you see him in the form indicated. ---------------------------------------------------------- i. Abyss (Iron Robot Form) ---------------------------------------------------------- He is in the iron robot form. He is all black, but some of him is green. This includes his horn helmet, his hands, his eyes, and his stomach ring. This guy has Hyper Armor, but he'll be easy to take down. Special Moves: - Horn Stab (Pulls off a trident on his helmet & tosses it to you) - Standing Arm Swipe (Whiffs an arm with blue energy at you) - Rushing Body Press (Uses his body to ram at you) - Blue Homing Sparks (Lifts his hand & 3 blue balls will come at you) Hyper Combos: - Stomach Blast (Fires a huge big beam from his stomach) - Green Rain (Green sleet rains down on you) Strategy: OK. You can attack this guy at close range, but Super Jump away or block his attacks. Also, you can fire the projectiles, but if he uses the Rushing Body Press, don't use someone like Cable to finish your 10+ hit Viper Beam combo. Iceman is best to use here because most of Abyss' attacks will take no damage (especially if blocked). In The End: The green horns will melt, and Abyss will fall in his stomach. Then, an earthquake will come & the robot form will sink. If You Lose: I don't know what happens. E-mail me, and I'll give you credit. ---------------------------------------------------------- ii. Abyss (Green Goo Form) ---------------------------------------------------------- Abyss rises as a green, gooy, human-like shape. I'll give this form credit because he has Super Armor for a person that is 5 feet tall. But, his attacks are no child's play. Special Moves: - Blue Flamethrower (Raises a gun & fires some flames) - Small Laser Beam (Raises a gun & fires a small beam) - Large Laser Beam (Same as above, but the beam is larger) - Green Bubbles (Sink & 3 bubbles will come out, trying to trap you) Hyper Combo: - Spinning Photon Array (Spins his body & photon shots come out) Strategy: You can still attack him at close range, but stay away from his Flamethrower. The best thought here is to fire your projectiles. Iceman is best here, too. This is due to the fact he'll take no block damage from Abyss' laser attacks. Also, you can pop the bubbles. In The End: The goopy Abyss will sink to the floor. Another earthquake comes. If You Lose: Abyss disappears, and reappears over the green waves. ---------------------------------------------------------- iii. Abyss (Big Red Beast Form) ---------------------------------------------------------- Abyss rises once more as a huge beast, dripping with green goop. There is also an orb above him. He also fills up the entire screen. But, he's easy. So, go for it! Special Moves: - Venom Fang Strike (Like Venom's Venom Fang, but he has his mouth open) - Flaming Breath Attack (Breathes huge fire from his mouth for a long time) - Ground Flames (Sink & flames will strike vertically at ground level) - Fire Column (Strike the floor & a column shoots up) - Horizontal Flames (Fires streams of fire across the screen) Hyper Combo: - Dragon Flames (Same as Horizontal Flames, but Dragon heads appear on the flames) Strategy: OK. This guy is somewhat tough. He can attack you when you least expect it. Also, that orb above him can be damaged, too. Attack it when he's not looking. Meaning, when he's not trying to attack. In The End: Your team will stand under the orb. The orb will be transparent, and explode. The ending is now there, and it goes the same for all characters. If You Lose: Abyss will pound your dead character up in the air, and eat him or her. He'll then lick his chops. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXX 8. M Y F A V O U R I T E T E A M S XXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX OK. I like most of the characters of Marvel vs. Capcom 2. It is because they have stuff I can use easily. Here they are. My favourite teams. I'll categorize these teams as I put them. ----------------------------------------------------------- i. All Capcom Teams ----------------------------------------------------------- ----------------------------------------------------------- ii. All Marvel Teams ----------------------------------------------------------- ----------------------------------------------------------- iii. 2 Marvel & 1 Capcom Teams ----------------------------------------------------------- a. Iron Man (b, Anti-Air), War Machine (a, Projectile), Servbot (Kobun) (y, Balance) ----------------------------------------------------------- iv. 2 Capcom & 1 Marvel Teams ----------------------------------------------------------- ----------------------------------------------------------- v. All Alpha Assist Teams ----------------------------------------------------------- ----------------------------------------------------------- vi. All Beta Assist Teams ----------------------------------------------------------- ----------------------------------------------------------- vii. All Gamma Assist Teams ----------------------------------------------------------- a. Guile, Charlie (Nash), Megaman (Rockman) (All Balance) ----------------------------------------------------------- viii. Variety of Assist Type Teams ----------------------------------------------------------- a. Iron Man (b, Anti-Air), War Machine (a, Projectile), Servbot (Kobun) (y, Balance) b. Cable (a, Projectile), Iron Man (b, Anti-Air), Akuma (Gouki) (y, Expansion) c. Cable (a, Projectile), B. B. Hood (Bulleta) (b, Anti-Air), Guile (y, Balance) ----------------------------------------------------------- If anybody else has any other teams to suggest to me, feel free to e-mail me. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXX 9. P E R S O N A L S T A T I S T I C S XXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX OK. Here are my statistics as of 2000. Record (Victories-Defeats-Draws): 25-20-1 Highest Victory Streak: 5 victories Highest # of hits in a Hyper Combo: 54 hits Highest # of hits in an Air Combo: 18 hits Highest # of hits in a Crossover Combination: 133 hits XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXX 11. S C O R I N G L E A D E R S XXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX OK. Here are the leaders in terms of what I have done each match, and who leads in that department for each of the characters I've used. ------------------------------------------------------- i. Highest # of hits in an Air Combo ------------------------------------------------------- Capcom Characters: 1st - Ryu (18 hits) 2nd - Jill (14 hits) T-3rd - Guile, Akuma (Gouki) (13 hits each) 5th - Chun-Li (10 hits) 6th - Megaman (Rockman) (8 hits) T-7th - Everyone else (0 hits) Marvel Characters: T-1st - Iron Man, War Machine (4 hits each) T-3rd - Everyone else (0 hits) Overall Standings: 1st - Ryu (18 hits) 2nd - Jill (14 hits) T-3rd - Guile, Akuma (Gouki) (13 hits each) 5th - Chun-Li (10 hits) 6th - Megaman (Rockman) (8 hits) T-7th - Iron Man, War Machine (4 hits each) T-9th - Everyone else (0 hits) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X 10. C R E D I T S & C O P Y R I G H T I N F O R M A T I O N X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX I would like to thank: 1. Capcom, for making the best fighting game of the new millennium 2. Marvel, for collaborating with Capcom 3. Cheatcodes.com & GameFAQs, for putting this FAQ on the map 4. Anyone else I may have forgotten Marvel Vs. Capcom 2: (C) 1999-2003 Capcom Co. Ltd. (C) 1999-2003 Capcom U.S.A. Inc. All Rights Reserved Capcom Characters: (C) Capcom Co. Ltd. Strider: (C) Moto Kikaku Marvel Characters: (C) Marvel Characters, Inc. This FAQ is copyright of Luis Ernesto Fisher Gonzalez. This FAQ may not be taken, in whole or in part, without a prior consent of Luis Ernesto Fisher Gonzalez. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX 11. U P D A T E H I S T O R Y XXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Version 1.0.0 - June 6th, 2003 - Placed all basics on the game - Listed all characters and moves Version 1.0.1 - June 9th, 2003 - Changed "Game Features" section, due to a small error - Added "Favourite" to assist types because of my favourite assist type to choose - Added "If You Lose" mini-section on Abyss - Added Ranking for Highest Air Combo hits Version 1.0.2 - June 11th, 2003 - Added new section "Scoring Leaders"