FAQ/Walkthrough - Guide for Paper Mario
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides
Scroll down to read our guide named "FAQ/Walkthrough" for Paper Mario on Nintendo64 (N64), or click the above links for more cheats.
Only for Nintendo 64! PPPPP AAAAA PPPPP EEEEE RRRRR P P A A P P E R R PPPPP AAAAA PPPPP EEEEE RRRRR P A A P E RR P A A P E R R P A A P EEEEE R RR MMMMM AAAAA RRRRR IIIII OOOOO M M M A A R R I O O M M M AAAAA RRRRR I O O M M M A A RR I O O M M M A A R R I O O M M M A A R RR IIIII OOOOO Thinner Mario. Bigger Adventure! --------------------------------------------------------------------------------------------------- "Paper Mario" For Nintendo 64 Game and characters Copyright of Nintendo & Intelligent Systems This Strategy Guide is copyright of Rodri316 and may not be partially/totally copied in any way without full credit and written permission of me. I have a shotgun in case someone breaks this rule. This guide is not affiliated in any way to Nintendo or IS. Totally unofficial. Major source from: Nintendo Power's Official Paper Mario Guide Version 1.0 - 03/01/2001 By Rodri316 --------------------------------------------------------------------------------------------------- -TABLE OF CONTENTS- INTRODUCTION I. Story II. Controls & Moves III. Battle Time IV. Meet The Paper! V. Miscellaneous VI. The Beginning PROLOGUE: A PLEA FROM THE STARS VII. Goomba Village & Goomba Road VIII. Meanwhile... CHAPTER 1: STORMING KOOPA BROS. FORTRESS IX. Toad Town & Shooting Star Summit X. Toad Town Tunnels XI. Pleasant Path & Koopa Village XII. Koopa Bros. Fortress XIII. The First Star CHAPTER 2: THE MYSTERY OF DRY DRY RUINS XIV. Mt. Rugged XV. Dry Dry Desert XVI. Dry Dry Ruins & Dry Dry Outpost XVII. The Second Star CHAPTER 3: THE "INVINCIBLE" TUBBA-BLUBBA XVIII. Forever Forest XIX. Boo's Mansion XX. Gusty Gulch XXI. Tubba Blubba's Castle & Windy Mill XXII. The Third Star CHAPTER 4: TRIALS IN THE TOY BOX XXIII. Shy Guy's Toy Box XXIV. The Fourth Star CHAPTER 5: HOT HOT TIMES ON LAVALAVA ISLAND XXV. Yoshi Village & Jade Jungle XXVI. Mt. Lavalava XXVII. The Fifth Star CHAPTER 6: DARK DAYS IN FLOWER FIELDS XXVIII. Flower Fields XXIX. The Sixth Star CHAPTER 7: A STAR SPIRIT ON ICE XXX. Shiver City XXXI. Shiver Snowfield & Starborn Valley XXXII. Shiver Mountain XXXIII. Crystal Palace XXXIV. The Seventh Star CHAPTER 8: A STAR-POWERED SHOWDOWN XXXV. Bowser's Castle XXXVI. Peach's Castle XXXVII. The Ending INFORMATION XXXVIII. Enemies XXXIX. Badges XL. Star Pieces XLI. Items XLII. Tayce T.'s Recipes XLIII. Letters XLIV. Koopa Koot's Favors XLV. Quizzes XLVI. Other Side Quests XLVII. Closing --------------------------------------------------------------------------------------------------- INTRODUCTION --------------------------------------------------------------------------------------------------- I. STORY When Peach throws a party at her castle, on the road between Toad Town and Shooting Star Summit, all of the dignitaries of Mushroom Kingdom attend. There's the Mayor of Shiver City, a friendly Koopa from Koopa Village, a mysterious mouse from Dry Dry Desert and, of course, everyone's favorite hero-Mario! After enjoying the company of his new friends and sampling the buffet, Mario hopes to have to see that Mario could attend. The plumber and the princess may be shy around each other, but they do like to be together. All joyful moments must eventually come to an end, though, and the reunion between Peach and Mario turns sour in a hurry. Bowser, the ultimate party crasher, lifts Peach's Castle to the sky, bursts through the window and flattens Mario. Bowser is able to make such as mess of things because he has one of the most powerful and prized possessions of Star Haven, the mystic place that looks over the Mushroom Kingdom. As long as Bowser has the incredible Star Rod, no one will be able to approach his power--not even Mario. But Mario is going to give it a try. With the help of the Star Spirits and the people of the kingdom, the hero will rise again. "Bowser may have the all-powerful Star Rod, but you have this Strategy Guide, so Bowser doesn't stand a chance against you!" -Rodri316 --- II. CONTROLS & MOVES Control Stick: Move in Game (Mario is 2-D, but the world isn't!), Move in Menus Control Pad: Move in Menus (Alternate way) Z: Spin Dash (In overworld), Change Order (In battle) Start: Bring Up Game Menu , Close Game Menu, Confirm (Title Screen), Pause, Unpause R: Select Mono (File Select Screen) L: Select Stereo (File Select Screen) B: Hammer, Cancel A: Jump, Confirm, Action Button C-Up: Check Status C-Left: Item Screen C-Right: Partner Screen C-Down: Use Partner's Special Action --- III. BATTLE TIME! Well, without battles, what would any RPG be? And Paper Mario is no exception. On a battle, there are loads of strategies. -Basics- OK, a battle starts when you touch an enemy (or an enemy touches you) in the overworld. You go to the Battle Screen. Mario and his partner are on the left side, while the enemies are on the right. You take turns to attack, first you then the enemy. -Stats- Mario's stats for battle include HP (Heart Points), which is the "life energy" number of Mario. It decreases as he gets hit. The same thing happens with the enemy. FP (Flower Points) are used for Special Attacks of both Mario and his partners. It decreases as certain Special Attacks that require FP are used. Both HP and FP can be recovered with certain items, some badges, etc. -First Strike- If, in the overworld, you jump on an enemy or hammer it, you get First Strike. With First Strike you can attack that enemy the way you did in the overworld before the battle even starts. Be careful, though: The enemy can also get First Strike by jumping on you or doing something special on you. And if you get First Strike by jumping on a spiked enemy, it is you who will take the damage. -Battling Process- In the battle, when it's your turn, you can choose from one of five things. Strategies--The red flag icon. Lets you change party member, run away or do nothing. Items--The Fire Flower icon. Lets you take up Mario's turn by using an item. Hammer--The hammer icon. Lets you use your hammer or any hammer Special Attack you have equipped. Jump--The boots icon. Lets you use your jump attack or any jump Special Attack you have equipped. Star Spirits--The star icon. Lets you use any star attacks you have. If Mario's HP goes down to 0, it's Game Over. You will start from the last time you saved the game. If Mario defeats all enemies, you may Star Points, Coins, flowers, hearts, and sometimes, an item. These flowers and hearts you collect from winning battles recover 1 FP or 1 HP each. Coins can be used to buy things. -Star Points & Leveling Up- Each time Mario gets 100 Star Points, he goes up 1 level. When he goes up a level, you can choose to either raise its HP by 5 FP by 5 BP by 3 Also, you are fully recovered when you level up. Your Star Point Meter starts from 0 again. -Nice!- This is extremely important in the game. Nice!, or "Timed Hit", happens when you do a certain thing before you attack or are attacked. You will do 1 more damage point with Nice!, and you will take 1 less damage point if you're defending yourself. With some moves it's easier to do it than with others. For defending yourself, press A right before you are hit. When attacking others it varies depending on what attack you use. Some require pressing A, some require control stick using, etc. This is a list of how Nice! may be performed when attacking and in some special cases, when defending: Button Masher: You must press A repeatedly. The more you press the more damage you do (or the less damage you take). In some cases, it's A+B. Tricky Timing: Many attacks, especially jumps, require pressing A right before hitting the enemy. This applies in most cases to defending. Aiming Attack: With a few attacks you need to control a special aim and release the control stick where you want to shoot. Countdown Smash: In this case you have to hold the control stick to the left and then release when a big red star button lights up. Control Stick Action: Sometimes you need to move the control stick to the left repeatedly. The more you do, the more damage you deal. All Or Nothing: You hold the control stick left to raise the gauge power, staying as close as you can from the end for more damage, but if you actually touch the end, you will do minimal damage. -Switching Partner- In battle, you can switch your partner. This will take up the turn of either Mario or the partner. Also, if you press Z, you can change the order in which you attack, between Mario first or partner first. This may be useful in some cases. -Partner Battling- On their turn, partners can: change partner, do nothing, or attack with its own attacks. The Item, Jump, Hammer and Star Spirits icons are replaced by a single icon to attack with your partner's moves. You can still do Nice! with your partner. Only 1 partner allowed at the same time. -Know The Enemies- Some enemies may have spikes. Some may be flames. Whatever the case is, there are some enemies that by common sense, you can't jump on or you'll get burned, stinged, or whatever. The Hammer should be used for this. Some enemies are flying and can't be hit with the hammer or with ground attacks. -Using Items- Without items, it would be virtually impossible to beat Bowser and his followers. There are HUNDREDS of items, from attacking items to healing items to many others. In battle, Mushrooms will help recover Mario if he's low on HP, Honey will recover FP, but those are few between hundreds of other items and different things they do. You can carry 10 items on you at most, but don't worry--the bank can store up to 32 other items for you, though you won't be able to use those in battle unless you withdraw them first. So stock up on'em and get ready for battle! -Attack and Defense- An enemy's status consists on HP, of course, but also on its Attack and Defense. Attack Power means how much damage the enemy will normally deal. Defense is another story. The average defense is 0, which is most enemies have, so that the damage you deal will equal your attack's Attack power. However, if an enemy has 1 or more Defense power, it will take less damage. If your attack would do 5 damage, then the enemy with 1 defense will take 4 damage. If the enemy has 3 Defense and you have 4 Attack, the enemy will take 1 damage. If your attack isn't strong enough to penetrate the enemy's defense, the enemy will take no damage at all. So basically: Attack = Basic Attack Power Defense = Attacker's Attack Power - Defender's Defense Power = Damage Taken by Defender --- IV. MEET THE PAPER! Such a hard and long journey, Mario just can't take alone. No less than 8 characters will join you in your way to Bowser for different purposes. Believe me--they will help you. Now, each partner starts with 2 attacks. When it is super-ranked, it learns its 3rd attack, and when it is ultra- ranked, it learns its 4th attack. Also, each partner has a Special Action which will be vital for your quest. Partners start with this Special Action and it can be used only outside battles, as many times as you want. It does not require any FP or whatever. Now here's a list of the crew that helps Mario: GOOMBARIO Found in: Goomba Village Information: Goombario is the son in a large Goomba family. He's a big fan of Mario, and gets extremely happy when Mario takes him on his quest! It likes bonking enemies with his head. Special Action: Area Tattle (tells you about the surrounding area) 1st Attack: Headbonk--FP: 0--Damage: 1/2 (Normal) 2/4 (Super) 3/6 (Ultra)--This attack is actually the same as Mario's Jump attack. 2nd Attack: Tattle--FP: 0--Damage: 0 (All)--Tells you about one enemy, and shows its remaining HP for the rest of the battle. 3rd Attack: Charge--FP: 1--Damage: 0 (All)--Attack +2 for Goombario for the next turn. 4th Attack: Multibonk--FP: 3--Damage: 1-Unlimited (All)--Goombario keeps hitting and hitting until you miss doing Nice! at a rate of 1 damage per hit, meaning unlimited damage! KOOPER Found in: Koopa Village Information: Kooper is a merry Koopa who loves spinning with his shell. After Mario retrieves his shell from a Fuzzy, he decides to help Mario on his quest. Special Action: Shell Reach (lets you reach some things by kicking Kooper's shell to it) 1st Attack: Shell Toss--FP: 0--Damage: 1/2 (Normal) 2/3 (Super) 3/5 (Ultra)--A normal ground attack in which Kooper tosses his shell to the enemy. 2nd Attack: Power Shell--FP: 3--Damage: 1/2 (Normal) 2/3 (Super) 3/5 (Ultra)--The same ground attack as Shell Toss, except it hits all enemies. 3rd Attack: Dizzy Shell--FP: 4--Damage: 0 (All)--Kooper will spin his shell very fast, making all enemies dazed (therefore immobile) for a few turns if it works. 4th Attack: Fire Shell--FP: 5--Damage: 1-6 (Ultra)--Kooper will heat his shell by spinning extremely fast, and then ground-attack all enemies with fire and shell power mixed up. BOMBETTE Found in: Koopa Bros. Fortress Information: Bombette is one of the best blowing Bob-Ombs around. She can blow up almost every wall if she tries her best. She joins Mario to help him and to take revenge. Special Action: Big Blow Up (blows up any cracked wall) 1st Attack: Body Slam--FP: 0--Damage: 1/2 (Normal) 2/3 (Super) 3/5 (Ultra)--Bombette's hard body is also good for body slaming one enemy. 2nd Attack: Bomb--FP: 3--Damage: 1-5 (Normal) 1/6 (Super) 1/7 (Ultra)--Bombette's specialty, blowing up, will work well against 1 enemy. 3rd Attack: Power Bomb--FP: 6--Damage: 1-6 (Super) 1-7 (Ultra)--Like the Bomb, only that it hits all the ground enemies. 4th Attack: Mega Bomb--FP: 8--Damage: 1-7 (Ultra)--Like the Power Bomb, only that it hits all the enemies, ground or flying. PARAKARRY Found in: Mt. Rugged Information: Parakarry is a busy flying Koopa postman that can really help Mario. He joins Mario to help him as thanks for bringing him back his lost letters. Special Action: Karry (carries Mario in the air for a short time) 1st Attack: Sky Dive--FP: 0--Damage: 1/2 (Normal) 2/3 (Super) 3/5 (Ultra)--Parakarry dives into an enemy by air. 2nd Attack: Shell Shot--FP: 3--Damage: 0/5 (Normal) 0/6 (Super) 0/7 (Ultra) 3rd Attack: Air Lift--FP: 3--Damage: 0 (All)--Parakarry can take an enemy out of the battle with this! 4th Attack: Air Raid--FP: 6--Damage: 2-6 (Ultra)--Parakarry will bounce around helped by a great gust, damaging all enemies. BOW Found in: Boo Mansion Information: Bow, the Lady of the Boos, is an awesome fighter especially earlier in the game. Her strength is slapping. She can repeatedly smack enemies with 0 Defense with high damage. She joins Mario to take revenge from Tubba Blubba. Special Action: Invisible Mario (turns Mario invisible until he starts walking again) 1st Attack: Smack--FP: 0--Damage: 1-4 (Normal) 1-5 (Super) 1-6 (Ultra)--Bow smacks the enemy repeatedly, at 1 damage per smack. 2nd Attack: Outta Sight--FP: 2--Damage: 0 (All)--Although you can't use Bow in the next turn if you use Outta Sight, it can prove extremely useful, especially for boss battles, since Mario will not be hit in the next turn by being turned invisible! 3rd Attack: Spook--FP: 3--Damage: 0 (All)--Especially useful in battles with many fairly strong enemies at one time, it will scare enemies away from battle (and still get the stuff) if it works. 4th Attack: Fan Smack--FP: 5--Damage: 2-10 (Ultra)--Awesome against 0 Defense enemies, it is exactly the same as Smack except each slap does 2 damage. WATT Found in: Shy Guy's Toy Box Information: Watt is a powerful spark which, of course, bases itself on electric attacks. It joins Mario because he wants to help out. Special Action: Illuminate (lights up a dark area) 1st Attack: Electro Dash--FP: 0--Damage: 1/3 (Normal) 1/4 (Super) 1/5 (Ultra)--An awesome attack!!! When you have those pesky high-defense enemies or bosses, this attack is strong AND penetrates defense! 2nd Attack: Power Shock--FP: 2--Damage: 0 (All)--This attack can paralyze an enemy for a few turns. 3rd Attack: Turbo Charge--FP: 3--Damage: 0 (All)--Watt will charge Mario up with electric waves, therefore raising his Attack power for a few turns. 4th Attack: Mega Shock--FP: 5--Damage: 0 (All)--Like Power Shock, but it paralyzes all enemies if it works. SUSHIE Found in: Lavalava Island Information: This Cheep Cheep is a nanny of the 5 Yoshi Kids also known as the "Fearsome Five" in Yoshi Village. After being saved from being stuck on a tree, she decides to join Mario to rescue the kids, although she ends up staying with Mario. Special Action: Water Transport (carries Mario across water) 1st Attack: Belly Flop--FP: 0--Damage: 1/2 (Normal) 2/4 (Super) 3/5 (Ultra)--A powerful belly flop for being a fish, Sushie will belly flop a single enemy with this. 2nd Attack: Squirt--FP: 3--Damage: 3-5 (Normal) 3-6 (Super) 3-7 (Ultra)--A great water attack, especailly against those fire enemies in Mt. Lavalava, Sushie will shoot a powerful stream of water at an enemy. 3rd Attack: Water Block--FP: 3--Damage: 0 (All)--The opposite as Watt's Turbo Charge, this will cast a cube of water to sorround Mario, therefore raising its Defense power a few turns. 4th Attack: Tidal Wave--FP: 6--Damage: 0-Unlimited (Ultra)--This attack is fun. By pressing A, B or C-Down when it appears on the screen, Sushie will deal 1 damage to all enemies per button correctly pressed! LAKILESTER Found in: Flower Fields Information: A Lakitu who tries to be cool, especially when his girlfriend Lakilulu is around. It used to work for Bowser's army, but now he decided he wasn't getting anything good out of it and also that he likes helping others, so he joins Mario for good. While he can carry Mario for unlimited time, he will drop to the lowest height possible without touching the floor, which is the difference from Parakarry. He likes to be called "Spike". Special Action: Cloud Carry (carries Mario around for unlimited time, but at a low altitude) 1st Attack: Spiny Flip--FP: 0--Damage: 0/3 (Normal) 0/4 (Super) 0/5 (Ultra)--Like Parakarry's Shell Shot, it's all or nothing. Aim with the control stick at the enemy, and if your aim is right, you'll hit with a Spiny at one enemy. 2nd Attack: Spiny Surge--FP: 4--Damage: 0-2 (Normal) 0-3 (Super) 0-4 (Ultra)--Although it's not as strong as a single Spiny, it will hit all enemies instead of one. 3rd Attack: Cloud Nine--FP: 4-Damage: 0 (All)--Advantage over Bow's Outta Sight: Lakilester is usable the next turn after making Mario protected from attacks for a turn. Disadvantage: It won't always work right. 4th Attack: Hurricane--FP: 5--Damage: 0 (All)--A little more effective than Bow's Spook, it will blow some enemies out of the battle. --- V. MISCELLANEOUS Here is some miscellaneous stuff that you'll find in the game. -Badges & BP- What are badges? There are 69 badges in the game. There are all kinds of badges--from one that changed sound effects to a powerful hammer attack badge. Some badges require FP to use their a attacks, while some are not even attacks and work automatically. Now, what are the requirements to wear badges? Badge Points, or BP. Some badges take up more BP to equip than others. BP is a given number of points by which you can equip and disequip badges as long as you have the required number of BP. For example, if you want to equip 3 badges that use up 3 BP each, and you have 9 BP, you can equip them all but you won't have space for other badges. You can disequip badges to make room of BP for other badges. Increasing your BP can be very useful later on in the game. Now, where do you find badges? Anywhere, from deep in a dungeon to Rowf's Badge Shop in Toad Town. There's 1 Badge of each type in the game except for a few exceptions. -Star Pieces- There are 160 Star Pieces hidden in the whole Mushroom Kingdom. Like Badges, they are found anywhere although they can't be bought. The Star Piece breakdown is: 64 from Chuck Quizmo's quizzes + 15 from Koopa Koot's favors + 11 from delivering Letters + 70 hidden around Mushroom Kingdom = 160 Star Pieces Getting them all without this guide is virtually impossible, so check out the Star Pieces section (Section XL, under Information) for a complete guide to how to get them all! Star Pieces are good for buying badges, but in Mario's House you can still check out the total number out of 160 you got so far, not minding the ones you spent from buying badges from Merlow. -Tayce T. the Cook- Now, what's really fun is cooking up items and seeing what you get from it, right? Or even better, mixing two items together and getting a brand new item that can only be gotten from that recipe? Seeing if your little experiment will result in a new food discovery or in a useless Mistake? Well, Tayce T., the best cook in Toad Town, is there to cook up stuff for you. First you can only cook 1 item at a time, but after you do a certain thing, you can mix up 2 if you want! Usually the item you recieve will be better than the two other combined, or than the last one you had. For a full list of Tayce T.'s recipes, take a look at Section XLIII under Information. -Toad House- Toad Houses are places in which you can rest to recover your HP, FP and Star Energy. -Shop- Shops, or Flower Houses, are places in which you can trade coins for items, trade items for coins, deposit items, or take out deposited items. --- VI. THE BEGINNING Peach is hosting a party at her castle! People from all over the place--Toad Town, Dry Dry Outpost, Shiver City, everywhere in Mushroom Kingdom, are invited, and of course, Mario. You will start on the outside of Peach's castle. Go in Peach's Castle, and you'll be in the entrance hall, where you'll meet many people including toads, rats and penguins. Go up the big stairs and in the door. In this room you'll find even more people, all waiting for the buffet to begin. Go up the big stairs and open the big door. You'll be in a thinner room with a single person who wants peace and quiet, and a guard. Just follow the stairs to find yourself in the hallway where you'll find Peach. Talk to her for a while, until Bowser will barge in through the window and ruin the party. If you try to attack him, the attack will be nothing for him, and he will splatter you in one hit. Now, Mario has been hit bad. Next thing that you will know is that Mario is in a place sorrounded by a Goomba kid. Not only the Goomba will be present, but also 7 weird Stars. The Goomba will recognize Mario, and will take him to the Toad House. However, in the middle of the night, an elderly star appears to Mario, telling him to go to Shooting Star Summit. When Mario finally wakes up, the people are glad, since he has been asleep for so long. --------------------------------------------------------------------------------------------------- PROLOGUE: A PLEA FROM THE STARS --------------------------------------------------------------------------------------------------- VII. GOOMBA VILLAGE & GOOMBA ROAD As you get out of the Toad House, talk to the several people there: Toad, Goombario (a big Mario fan), Goombaria (Goombario's sister, also Mario fan), Goompapa (the dad), Goomama (the mom), Goompa (the grandpa) and Gooma (the grandma). Shortly after, you will find out that Kammy Koopa has come to make things bad, blocking the path out of Goomba Village with a Big Block! To break it, you surely need a hammer or something like that. Goompa must have one, since he's working on the veranda for the balcony! Go to the Goomba house and then to the balcony. However, there's a little problem...there IS no balcony! You'll fall down to Goomba Road. There's a Big Block blocking the way, however. Now, Goompa will tell you to shake bushes and explore. Go a screen left, and shake the bushes until you find one with Goompa's hammer. You got the HAMMER! This is the first level of hammer. Also hit the trees in there to find the Dolly, which Goombaria surely lost while messing around. Oh, and by the way, you Mario starts with the BOOTS, which are the first level of boots. Now that you found the Hammer, you can try breaking the block without any problem, right? Wrong. Just as you're going to leave the screen, a little kid Koopa on a broken egg will appear. He's a bully in the Goomba area, and he will dare you to a fight. - Sub-Boss: JR. TROOPA (1) -- HP: 5 -- Attack: 1/2 -- Defense: 0 Your first sub-boss! Your first battle against Jr. Troopa will be easy. Just remember to hit with your hammer over and over. If, for some reason, you are about to lose, your Fire Flower may help out. - After you beat him, he will learn you're not a guy to mess with, although he won't admit it. Time to head back for Goomba Village! Go a screen right so you should be in the screen where you fell. Now, go to the place where the broken veranda is and you should see a tree nearby. Hit it with your Hammer, and get the Mushroom that falls from it! And don't forget to go right a bit too, and then reach the high platform by using the jumping pad to get a Fire Flower. And there's a Stone Block that has a Repel Gel under it, which you can't break yet, but keep this in mind for later! It's convenient to keep a paper and check off the things you got or have to get later, or better, maybe a little notebook for things to do in the future. Now, go another screen right. Follow the uphill path and you'll arrive back safely to Goomba Village. As a thank-you, Goompa will give you something that's really worth it: your first Badge, POWER JUMP! Now you can equip Power Jump. He will also offer you a free course on how to use Badges, so it is recommended that you accept. Before leaving, however, a family discussion will take place resulting in an important thing: GOOMBARIO joins your party! Now you have your first partner, Goombario. He can Headbonk or Tattle. Great! And don't forget to go back to the veranda after it's fixed to get the awesome Shooting Star! Also, hit the tree next to the Goomba house for a Goomnut. If you give Goombaria the Dolly you found, you'll get a Star Piece. Now rest, save, break the block with your Hammer, and get ready to set off! Go right a screen so you'll be on Goomba Road. If you read the sign, you'll get a Goomba to fight you. Continue right 1 screen, until you reach a second sign. It talks about eating mushrooms to regain your energy, and yes, you'll get a new Mushroom! However, before you continue walking right, walk a few steps left, staying on the middle of the path, and jump, and if you did it on the right spot, you'll get your second Badge: CLOSE CALL! Believe me, it'll help you. Heal with the Heart Block. Now keep on going right 1 screen. At one point, you will be stopped by 2 Goombas, one red and one blue. They're bigger than Goombario or any normal enemy Goomba. They say that they have orders from Goomba King not to let anyone pass. And that includes you. - Sub-Boss: RED GOOMBA (1) & BLUE GOOMBA (1) -- HP: 6 (Blue), 7 (Red) -- Attack: 1 -- Defense: 0 These two are brothers, and Red Goomba is the oldest and strongest. Blue Goomba is younger. There's not much difference but 1 HP, though, and they are not as strong as they look. You shouldn't use your Fire Flower yet, though. Just finish off Blue Goomba using the Hammer and Goombario's Headbonk and then concentrate on Red Goomba. Remember that you have your Power Jump attack (if you equipped it). They should be beaten in no time. - They will run back to Goomba King like chickens. Good job! Save and go back to the Heart Block, then go back to the Goomba Brothers screen and continue right 2 screens. What will happen is that you'll get to a little fortress. Try to go in and the Goombas will notice. They're not too bright, however, and after a sequence, Goomba King will get angry and attack. Beware, as you'll now fight a boss! - Boss: GOOMBA KING -- HP: 10 -- Attack: 1/2 -- Defense: 0 Red Goomba (2) -- HP: 1, Attack: 1 -- Defense: 0 Blue Goomba (2) -- HP: 1, Attack: 1 -- Defense: 0 Goomba King will be aided by Blue Goomba and Red Goomba, but they'll be so tired from battle that they'll only have 1 HP each! Now's the best time to start off by using your Fire Flower. It should finish both Goomba Brothers and leave Goomba King with 7 HP. If you hit the Goomnut tree, a Goomnut will fall on the Goomba King's head for 3 HP damage! Use Headbonk with Goombario and Power Jumps with Mario until you run out of FP, then use your normal attacks. He should be by far the easiest boss. --- VIII. MEANWHILE... The scene will now focus on what's happening with Peach's Castle. You will watch how Bowser cruelly sends the Koopa Bros. to stop Mario and guard the Star Spirit, talks to Peach about his huge power, and Peach wishing for Mario to return. ...Wishing? As all wishes are supposed to be granted by the stars, a little Star Kid will come through the window. He's Twink from Star Haven. He came to grant Peach's wish. Twink and Peach decide they will work from inside Peach's Castle to help Mario however they can. Twink sets off to talk to Mario. Back to business...go right one screen. In the way, you'll find a Block with a Sleepy Sheep on it if you hit it by jumping. Take it, and go right one screen. You should be in Toad Town. Before anything else, however, go one screen right and one north, then another one right and you'll be in a starry place as you follow the path. When the road comes to a fork, take the upper path. You'll be in Shooting Star Summit, an area in Toad Town. Go up the mountain and when you get to the top, you'll meet the 7 captured images of the Star Spirits. Talk to them for a while, and then on your way back, you'll meet Twink. He will give you the Lucky Star, an item from Peach, that lets you perform Timed Hits! Finally you get to so Timed Hits. Twink offers a brief course on Timed Hits. It's important. After you're done with Twink... --------------------------------------------------------------------------------------------------- CHAPTER 1: STORMING KOOPA BROS. FORTRESS --------------------------------------------------------------------------------------------------- IX. TOAD TOWN & SHOOTING STAR SUMMIT Ahh, Toad Town. Toad Town is the heart of Mushroom Kingdom. All the chapters, therefore all the places, in Mushroom Kingdom, are reached from, or from a path beginning on, Toad Town. There are TONS of things to do in Toad Town. More than a walkthrough, this section is more like a list of things to do and information about the different stuff in Toad Town. First, we have the screen that is the first one you'll see when coming from Goomba Road. Let's call this "Area A". -Mario's House- You will find a pipe leading to Mario's House right between the entrance to Toad Town and Russ T.'s. Here you can talk to Luigi, you can sleep, you can check Mario's mail and you can check Mario's status blackboard which tells you how many Badges you got, Star Pieces, how many Quizzes right you answered, how many times you battled, how many coins you earned, etc. -Russ T.'s House- You will also find Russ T.'s house, which is the northwesternmost. Russ T. is a very smart Toad who loves reading. He can tell you valuable information for free. -Toad Town North Shop- The Flower House right of Russ T.'s is the first of the 2 shops in Toad Town. Here you can buy basic items, check, claim and sell. - Fire Flower: 10 coins Fright Jar: 5 coins Honey Syrup: 10 coins Mushroom: 5 coins POW Block: 5 coins Sleepy Sheep: 10 coins -Dojo- The blue easternmost house of Area A in Toad Town is the famous Dojo. Here you can train against other apprentices in the Dojo, and recieve higher degrees (instead of belt colors) as you beat stronger enemies. If you're good enough, you can face the Master. The better degree card you get the more you can brag about your skills, both in Paper Mario and in real life. Here is a little walkthrough on all the enemies. - 1st Opponent: CHAN (HP: 15, Attack: 2, Defense: 2) Reward: 1st-Degree Card Recommended Time of Challenge: First time around Toad Town Tips: The easiest of the trainees, Chan has no good Attack, although he does have his 2 Defense points. Use your strongest attacks to penetrate his defense, mixed with the Nice! technique. The only challenge should be getting to do damage. - 2nd Opponent: LEE (HP: 20, Attack: 5, Defense: 0) Reward: 2nd-Degree Card Recommended Time of Challenge: After Chapter 1 Tips: Go for the quick kill! The quickest you beat him, the better, since his Attack is 5 but he has no Defense. Always remember to do Nice! when defending, and don't forget to bring a Mushroom or two just in case. Use your best attacks. Forget about FP. You can recover after the battle. - 3rd Opponent: THE MASTER (1) (HP: 50, Attack: 6, Defense: 0) Reward: 3rd-Degree Card Recommended Time of Challenge: After Chapter 4 Tips: The Master himself will challenge you! You need more power now. Bring recovery items, and things that paralyze, sleep, etc. His 0 Defense is an advantage, so you should try using your best attacks. Bow's Outta Sight will work awesome! Use it all the time! - 4th Opponent: THE MASTER (2) (HP: 75, Attack: 8-11, Defense: 0) Reward: 4th-Degree Card Recommended Time of Challenge: After Chapter 6 Tips: It gets harder as The Master uses his transformation skill and attacks with up to 11. A great thing is that he still has 0 Defense, so again, use your best attacks. Keep using Bow's Outta Sight and the deadly combination is the S. Jump Chg. and the Power Bounce. - 5th Opponent: THE MASTER (3) (HP: 99, Attack: 10-18, Defense: 2) Reward: Diploma Recommended Time of Challenge: After beating the game at least once Tips: Don't do exactly what I say and you'll be facing the hardest battle in the game. Use my strategy and this will be easier than the last one. This battle can practically be beaten one way. First, you should have Zap Tap (trading with Merlow) and Bow as a partner. And you should have equipped S. Jump Chg. and Power Bounce. When it's your turn, do this: First use S. Jump Chg. with Mario. With Bow, use Outta Sight. The Master won't hurt you. Then, do the best you can with the Power Bounce--you should take out around 15 HP. Now here's the tricky part: with Zap Tap, The Master will take damage too after the first hit and will stop attacking. Which results in 5 HP damage to Mario instead of 18!!! Repeat until beaten =P -Family House- The house left of the entrance is a Toad family house. They are a normal family living normal lives. Nothing special. -Island Pipe- There's a little island with a pipe on the lake. You can only get in there when you get Sushie, after Chapter 5. It warps you to a special place in the Toad Town Tunnels. One screen right of Area A is what we'll call Area B. In here we have... -Star Gate- The road north leads to Shooting Star Summit. -Merlon's House- The house with the spinning magic roof is Merlon's House. Merlon here will tell you what to do next in your advanture, and all for free. When you learn Spin Jumping, do it three times inside this house to get QUICK CHANGE Badge! -Post Office- The blue house in this area is the Pos Office. You can check the mail for your partners. They get mail too, you know! -Toad House- The yellow house right of the Post Office is a Toad House. -Flower Garden- A flower garden kept by Mihn T. She wants you to being back all 4 Magical Seeds to plant there. If you do so, the Flower Gate will open leading you to Flower Fields. -Rowf's Badge Shop- Available only after Chapter 1, in this shop you can buy 16 new Badges for your collection. They only have 3 different Badges at one time available for sale, but about every half an hour or so they change their Badge stock so that you can get all 16. As you beat more chapters, the shop's Badge selection gets bigger. - Badges available after Chapter 1 -SPEEDY SPIN - 50 coins -D-DOWN POUND - 75 coins -MULTIBOUNCE - 75 coins -FIRST ATTACK - 100 coins Badges available after Chapter 2 -SLEEP STOMP - 75 coins -DODGE MASTER - 100 coins -DOUBLE DIP - 100 coins Badges available after Chapter 3 -JUMP CHARGE - 50 coins -SPIN SMASH - 75 coins -GROUP FOCUS - 100 coins Badges available after Chapter 4 -ALL OR NOTHING - 100 coins -HP PLUS - 150 coins -FP PLUS - 150 coins Badges available after Chapter 5 -S. SMASH CHARGE - 100 coins -DAMAGE DODGE - 150 coins -MEGA QUAKE - 200 coins -To Pleasant Path- By going right, you can go to Pleasant Path. By going through the Star Gate, you can enter Shooting Star Summit...in which there is: -Shooting Star Summit- The actual mountain. Said to be the closest point to Star Haven in Mushroom Kingdom. -Merluvee's Fortune Telling- You can find Merluvee and Merlow's house by going to the lower road instead of the upper road when there's the fork in the road. Merluvee will either tell where a - Star Piece is for 5 coins Badge is for 20 coins Super Block is for 30 coins -Merlow's Badge Swap- In the upper floor of the same house, you will find Merlow, who will trade Star Pieces for badges. He has 15 new Badges for your collection. - Badge Star Pieces ATTACK FX A 1 PAY-OFF 1 CHILL OUT 3 PRETTY LUCKY 5 FEELING FINE 5 HAPPY HEART 8 HAPPY FLOWER 8 PEEKABOO 10 ZAP TAP 10 HEART FINDER 12 FLOWER FINDER 12 HP DRAIN 15 MONEY MONEY 20 FLOWER SAVER 25 POWER PLUS 25 - >From Area B, go down to enter Area C (only accessible after Chapter 1!). In here you will find many things, like... -Tacye T.'s House- Yes, the famous cook Tayce T. lives in the yellow house in Area C. She will cook up all kinds of stuff for you by mixing 2 items or simply cooking 1 item. She can't cook 2 items, however, until she gets the Cookbook. For a complete menu of Tacye T., take a look at Section XLIII, Tayce T.'s Recipes. -Mysterious House- That blue house left of Tacye T.'s is mysteriously locked from the inside...mysterious...Actually, it is a shortcut to Rip Cheato's place in Toad Town Tunnels, and you need to open the door from the inside to be able to use the door. -Private Pipe- The Private Pipe is found in the southwest part of Area C. It is the main entrance to the very complex Toad Town Tunnels. It is also the north entrance from Toad Town, the south being through the Mysterious House. -Bub-Ulb- Yes, there's a Bub-Ulb in the grass of this area. Talk to him to recieve a Magical Seed. -To Forever Forest- The path that goes right is the entrance to the very weird Forever Forest. It's impossible to get through Forever Forest without some help, so if you're thinking of going before you beat Chapter 2, forget about it. Also, Fice T. is found near the entrance to Forever Forest. >From Area C, go left and you'll find yourself in Area D. Here's a list of things you will find in Area D of Toad Town. -Chet Rippo's Place- As you enter Area D from Area C, you will see, north of you, a weird-looking, large-nosed guy in dark blue, left of a normal green Toad. This is Chet Rippo. He will raise either your HP, FP or BP, but lower the other two a little in the process. Personally, I don't do it, but if you're in desperate need of one of these stats, then this might help in extreme cases. -Toad Town South Shop- The other shop in Toad Town sells better, but more expensive, items. - Dizzy Dial: 15 coins Stone Cap: 30 coins Super Shroom: 20 coins Tasty Tonic: 5 coins Thunder Rage: 20 coins Volt Shroom: 10 coins -Sister Toad's House- A normal family house. A normal town has to have residential areas, you know? -Shy Guy House- The last house from the right in Area D in Toad Town is also a very suspicious-looking one at first. When you enter, this looks like a totally empty house. However, a hint in Section XXII, The Third Star, will tell you it's not...this house actually contains Shy Guy's Toy Box. That's all in Area D, but if you go left from it, you'll be in the most peaceful part of Toad Town, The Port. -Club 64- This is place where Pop Diva sings, the Lyricist Toad makes up his own lyrics, and Toads can sit down and listen to music while having a drink. There's something for Mario here, however: If you talk to the Composer in Dry Dry Outpost, then talk to the Lyricist Toad here in Club 64, he will give you the Lyrics. Now go back to the Composer to upgrade your Lyrics into a Melody. Finally, come back to Club 64 and give the Lyricist Toad the Melody so the Pop Diva can sing again and you will get the ATTACK FX D Badge! -Port- And of course, the actual Port. There's nothing much to it, it's just a simple Port. But after Chapter 4, this will become your way of getting to Lavalava Island, with the help of a whale who Kolorado calls a huge tuna fish. Going back to Area C, if you go south from there, you'll be in Area E. The main attraction here is the Train Station, although there are a few other things too. -Train Station- By hopping on the train in the Toad Town Train Station, you can quickly reach Mt. Rugged. -Playroom- When your coming from Area C, immediatly go left and you'll see a small way that ends in a tree. Hammer that tree to make a pipe appear. If you go in the pipe, you'll appear on the Playroom. You can't play anything first, but after completing a little part of Koopa Koot's favors, you'll recieve a Silver Credit which lets you play the Jump Attack game. After doing more favors, you'll get a Gold Credit, which lets you play the Smash Attack game. - Jump Attack You need pure luck on this one. There are 11 blocks. If you choose 5-block game, the game will end after you hit 5 blocks or hit Bowser. 7-blocks after 7 blocks, and 9 after 9. The different kinds of blocks you can get are: 1 coin gives you 1 coin, 5 coins gives you 5 coins, x5 coins multiplies the amount of coins you have so far by 5, and Bowser ends your game and you win nothing. Try your luck! - Smash Attack In this one, luck does not play such a big role. You need to smash a certain amount of Peach cards in a certain time. You need to be quick of hammer and eyes. -Li'l Oink Farm- The right part of Area E is a farm with a kind of pig house and a yellow block over it. If you hit the block, you will spend 10 coins and get a Li'l Oink Egg. Smash the egg to make a Li'l Oink come out. You can keep up to 10 Li'l Oinks in your farm. NEVER ENTER THE FARM, or they'll all run away! Now, who wants to see how Li'l Oinks move around? The real purpose of them is that there are 10 different kinds of Li'l Oinks. After you get your 11th Li'l Oink, the 1st will leave and leave you an item! The item they leave depends on the kind of Li'l Oink. Here are the Li'l Oink kinds listed in order from the most common to the rarest. - Tiger: Thunder Rage White: Super Shroom Black: Dried Shroom Star: Shooting Star Pink: Fire Flower Question Mark: Repel Gel Flower: Maple Syrup Shroom: Life Shroom Silver: Jammin' Jelly Gold: Ultra Shroom - And this is Toad Town. A lot of things to do on it. However, the Toad Town Tunnels are almost as big as Toad Town. Without a map, it is very hard for me to explain, so I'll do my best, OK? --- X. TOAD TOWN TUNNELS (I'll do my best!) ------ Connection between rooms --==-- Locked connection between rooms (requires key) | E---------D---------A---------B----------C | | | | F---------G | | | ^ | H I | U-- | | | | L---------K---------J---------M----------Q--====--T | | | | P---------O---------N R--------S-- (Is that my best?) The key is: Room Letter (after what chapter it is accessible) ROOM A (after Chapter 1) The main room. From here you can go right to Room B, or left to Room D. Room D is only accessible after Chapter 2. You can also break the weak spot on the floor to fall to Room J, but you need to Spin Jump, therefore it's only accessible after Chapter 3. You can also find a Save Block over here. The accessible pipe leads to Toad Town, Area C. ROOM B (after Chapter 1) See all those wood blocks? And see that there's a missing spot between 2 of them? Jump there to reveal a Super Shroom. ROOM C (after Chapter 1) Here, you will find the Blooper. Note: This is assuming that you visit this place first. - Sub-Boss: BLOOPER (HP: 30, Attack: 3, Defense: 0) This enemy is pretty strong, but it's not so hard. You can easily take him down by using Goombario as a partner. - If you beat it, the way will be clear to a chest containing the SHRINK STOMP Badge! ROOM D (after Chapter 2) Believe me, you will use this room bigtime. From here you can warp to Goomba Village by using the right pipe, to Koopa Village by using the middle pipe and to Dry Dry Outpost by using the left pipe! But only after you beat... (assuming you already beat Blooper) - Sub-Boss: ELECTRO BLOOPER (HP: 50, Attack: 4, Defense: 0) Much harder than Blooper, but still not that bad. It will sometimes charge itself electrically, so when he does, hit him with an attack that does not physically contact him, or use that time to recover, charge-up, or anything like that. - ROOM E (after Chapter 2) Of the three blocks, the middle one contains a Snowman Doll. You can reach the pipe by jumping on the rising platforms. ROOM F (after Chapter 2) You can go left to Room H, right (with the help of the platforms) to Room G, or you can go down the pipe on the floor to Room I. ROOM G (after Chapter 2) This Room is divided into 3 sections: north, southwest and southeast. You start on the southwest, then you can get on the rising platform to go to the north section or to get the Star Piece (see Section XL, Star Pieces), and from there you can fall into the hole in the right part of the section to finally reach the southeast section in which there is a Super Block! Go back to the southwest section by taking the pipe. ROOM H (after Chapter 2) Destroy the wood block so the jumping pad falls, then jump to the higher platform to get the POWER SMASH Badge! ROOM I (left part after Chapter 2, right part after Chapter 5) You can't really do much here until you are able to break the Metal Blocks to reach a Super Block! ROOM J (left part after Chapter 3, right part after Chapter 5) You can only go left to Room K or take the pipe to go back to Room A here until you get Sushie. When you get Sushie you can swim over to the door leading to Room M, or to a very important pipe that warps you to Yoshi Village! When you cross the little lake with Sushie, however, you'll meet someone you don't want to meet... - Sub-Boss: SUPER BLOOPER (HP: 70, Attack: 4-9, Defense: 0) Much stronger than the Electro Blooper, this guy can take some time to beat. It is very, very big, and its HP is very high. You need strong attack in this battle. Bow can help by using Outta Sight, but only if you have some strong attacks with Mario. If Mario isn't that strong then get a partner who is along with some healing items. - ROOM K (after Chapter 3) Here you will find a very helpful pipe that warps you to the entrance to Boo's Mansion. ROOM L (after Chapter 3) The Super Block can be reached this way: first of all, the blue block should always be in the line of the 3rd tile from the north. Now roll the blue block the most you can to the left, get on it and jump. A block should appear. Now roll it to the very middle still in the 3rd-tile-from-the-north line, and jump again for another block, and then finally do it again by rolling it the most you can to the right. Now you should have a nice bridge to go over. ROOM M (after Chapter 5) You can go anywhere in this room except for that pipe guarded by spikes which you can only get to with Lakilester. The block you see contains a Shooting Star. The door on the right leads to Room Q while the pipe leads to Room N ROOM N (after Chapter 6) There are 3 hidden blocks here. For the first one you need to go left as soon as you get to the room through the pipe, then jump for a Maple Syrup. The second is somewhere almost at the very end in the horizontal passage below the one with the pipe, and contains a Stop Watch. The last one has a Volt Shroom on it and is very close to the block you can see. ROOM O (after Chapter 6) There's a block pattern in this room, which is (starting from the left): Wood Block - Yellow Block - Wood Block - Hidden Block - Wood Block - Yellow Block - Wood Block Notice that to get the Hidden Block you need to jump between the two wood blocks in the middle. It contains a Life Shroom. ROOM P (after Chapter 6) You need to break the wood block to get the jumping pad, and then get the Ultra Boots, but for more specific information about his see Section XXIX, The Sixth Star. ROOM Q (after Chapter 5) You can either go to Room R by using the pipe on the floor, or you can use Watt to discover hidden blocks that you need to uncover to make a bridge to reach that blue door on the high platform which leads to Room T. You need to do something before you can open the blue door, though, which is explained in Section XXIX, The Sixth Star. ROOM R (after Chapter 5) On the right wall there's a weak spot which can be blown up by Bombette to go to Room S. ROOM S (after Chapter 5) This is Rip Cheato's place! Rip Cheato sells stuff for 64 coins without telling you what they are. Most of them are things you'd normally get for no more than 10 coins. Why bother then? OK, the things Rip Cheato sells follow a pattern. And the 1st, 5th and 10th items are Star Piecs, and the 3rd is a Badge. So if you wanna get everything, you need to waste a few coins on this guy. Here's a list of the order of things he sells: - 1st: Star Piece (!) 2nd: Life Shroom 3rd: BUMP ATTACK, the Badge (!) 4th: Repel Gel 5th: Star Piece (!) 6th: Super Shroom 7th: Mushroom 8th: Dried Shroom 9th: Dried Shroom 10th: Star Piece (!) 11th: Dried Shroom - This room also has an exit/entrance to the Mysterious House in Toad Town. ROOM T (after Chapter 6) This room has a single pipe leading to Room U. ROOM U (after Chapter 6) To the left you'll find a Super Block, and to the right the pipe that warps you to Shiver City! And that's all for the Toad Town Tunnels. Pretty big, huh? --- XI. PLEASANT PATH & KOOPA VILLAGE >From Area B in Toad Town, if you choose the path to the right, you can go to Pleasant Path. There's a little problem, however: there are 4 Toads, with strangly dark caps, blocking the way saying that it's dangerous to go through (...). Go to Merlon and tell him about it. Merlon will follow you to the Toads, cast a spell, and reveal that they were no other than the 4 Koopa Bros.! The Koopa Bros. run to the Fortress to protect the Star Spirit while Mario gets on its way. Enter Pleasant Path... On the first screen you just go right. You will come upon a red block that contains the DIZZY ATTACK Badge! And a yellow block that contains a Fright Jar. Go right 1 screen. You'll see a yellow block with a POW Block on it. However, you'll reach a spot in which there's no bridge to cross to the other side. So Hammer the tree next to that place and a blue switch will fall from it. Step on it to make a bridge appear. Continue right and on the way you'll see a yellow block that contains a Sleepy Sheep. Go right 1 screen. As soon as you appear on the next screen, you'll see a fork in the road. Take the lower path by going "downstairs" and you'll come upon 3 blocks on the floor. Hit the left one first, then right, then rear to make a red block appear. Hit it to get the ATTACK FX B Badge! Continue right a screen to finally reach Koopa Village. Times aren't golden in Koopa Village, however. The Koopas happen to be missing their shells, all because the Fuzzies there stole them. On the first screen, save all the shells by Hammering the Fuzzies. Try to find them all. When you got all of them in that screen, go right 1 screen and get back all the shells there. When you're done, you'll meet a Koopa called Kooper (he's the one with the red handkerchief on his neck). Enter his house after talking to him, which is the green-roofed one, and from inside the house enter his garden. Follow the path right until you get to the screen with a lot of trees all together. Now you'll play a little game with the Fuzzy in which there are 4 Fuzzies and you have to watch the one with the shell, and then Hammer the tree in which the Fuzzy with the shell is. After beating the game, you will get the shell. Kooper will join your party! Now you have Kooper as a partner. Go back left, but before entering the house, notice that on the road there are 2 tree stumps. Get on the reachable one, then launch Kooper's shell to the other stump to get the HP PLUS Badge! This Badge is EXTREMELY important and you should ALWAYS wear it, no matter how much BP it uses up (which in this case it is 3). Anyways. In Koopa Village you can find Koopa Koot (see Section XLIV, Koopa Koot's Favors), Kolorado's House, and a few other houses including a Toad House and a Shop. The Shop sells... - Dizzy Dial: 10 coins Fire Flower: 8 coins Honey Syrup: 8 coins Mushroom: 4 coins POW Block: 4 coins Volt Shroom: 15 coins - After you shopped, healed, visited and took thanks from Koopas....leave the village and head left. After you go up the "stairs" in the cliff, turn right and go that way 1 screen. In this screen, you can see a Thunder Bolt over a wood block. Go up the platform and from there launch Kooper to break the block and get it. Continue right until you get to a stream with a switch on the other side. Obviously, launch Kooper to hit the switch and form a bridge. See the 2 wooden blocks? Jump in between them to find a Fire Flower. Anyways, go to the next screen and you'll go through archways and you'll also see a Heart Block and a Save Block. Go to the next screen to finally reach the outside of Koopa Bros. Fortress. Enter... --- XII. KOOPA BROS. FORTRESS On the first screen you'll see that you can't move on without a key. Fight the enemy there to get a Fortress Key. Open the locked door. Now go right 2 screens and you'll be in a screen with locked cells. The middle one has a Badge on it. Go to the right wall of the cell, and in the intersection of the right wall of the cell and the big wall, you can slide through if you push. Get the POWER BOUNCE Badge! If you didn't get this, move on, there's another way to get it. Go to the next screen to find an enemy and a stairway that doesn't lead you anywhere. Defeat the enemies on that screen to reveal a switch that lowers the stairs so now you can go downstairs. Go downstairs and then left 1 screen. Now, the exit and entrance of the room will slide up and out of your reach. You gotta beat the all the Koopa Troopas and Paratroopas in that room to get the doors back. When you do, go left. In this room you'll find another Fortress Key. Go all the way back to the room where you found the switch to lower the stairs, and use your Fortress Key on the locked door on the right. Now, you'll see Yellow Ninjakoopa doing something...strange. This is a spiral room. Before going up, go down until you see a door (leading south). Go through the door to go outside and reach a Save Block. Now go up the spiral until you get to the platform and a block. Hit the block and you'll fall...Bam. You're on a cell with a few other good Bob-Ombs. A pink one will come and talk to you about why they got jailed and stuff. Her name is Bombette. After a brief chat, she will join you. Bombette joined your party! Now bomb the cracked wall on the northwest part of the jail to blow it up. There's a Heart Block inside the jail, by the way. Now get out of jail. However, a Koopa Troopa and a Bob-Omb will hear your explosion and you'll get on battle. Beat them and go left. Now go upstairs and left to find yourself back in the cell room. Blow up the cracked wall on the right cell to find a Fortress Key, and if you missed the Badge, the middle one too. Go 2 screens right, so that you're on the big spiral room, and go down all the way. You'll see a cracked wall. Bomb it up, to find a treasure chest with the REFUND Badge on it! This is a very good Badge since it gives you coins when you use items, and it only costs 1 BP to use. Anyways, go back to the spiral room and go up all the way. Instead of going to the platform, however, you'll see a door to the left. Go through and then go left one more screen by opening the locked door. Now, be careful not to mess up. Get Kooper and launch him to the red switch. Go all the way left 'till a wall blocks you. Now turn back and launch Kooper to the switch, so the wall in front of you doesn't block you, etcetera. Repeat until you get to the other side. Now, go through the door at the left and then hit the blue switch you see. Go downstairs and stand on that platform there and bomb the cracked wall. You'll gain access to the otherwise unreachable cell in the cell room. Get the last Fortress Key and head back upstairs and then 1 screen left by using your Fortress Key. You'll now be in another spiral. Hit the switch and then go upstairs. When you reach the door, however, don't enter, but continue up. You'll then get to the SMASH CHARGE Badge! Now enter that door you passed. You'll now be on the top of the fortress, and the Koopa Bros. will be there. They will set up Bill Blasters to shoot Bullet Bills at you. Avoid/fight them, and when you get to the cannons, if you go down, you will see a Heart Block and a Save Block. Now fight the 3 Bill Blasters and when you beat them, enter the final door. You will now be in the boss room. - Boss: KOOPA BROS. -- HP: 5 (each), Attack: 1 (each), Defense: 1 (each) Bowser??? -- HP: 10, Attack: 1, Defense: 1 The Koopa Bros. made a Bowser costume which they control from the inside. It's called Bowser???. It's easy, just follow this pattern: Hammer, Body Slam, do Nice! when defending. Repeat it and you should beat it taking little or no damage. After you're done with Bowser???, it's time for the real thing: the Koopa Bros. They will do a group formation, and this is what to do: get Kooper. Let Kooper go first. Hit them with Kooper so they sway, and then with Mario so they fall. Then, with Kooper use the Power Shell to hit them all, and attack normally with Mario. Then they will do the formation again. Repeat this process until you finally beat them all -- Red Ninjakoopa, Black Ninjakoopa, Yellow Ninjakoopa and Green Ninjakoopa. Shouldn't have any troubles at all. And a POW Block is a good alternative to make them all fall in one turn. - --- XIII. THE FIRST STAR A light will appear in the place where the Koopa Bros. used to be. The light will decompress into a card. Touch the card and watch how the Star Spirit inside it gets released. This time, it's ELDSTAR, the elder star and kind of 'leader' of the 7 Star Spirits! End of Chapter 1! You will now look at what Peach and Twink are doing up there in Peach's Castle. Twink correctly predicts that Mario beat the Koopa Bros. Peach, however, decides that she should escape from the room and find information the next Star Spirit's whereabouts. She remembers that the Minister told her there's a secret exit out of Peach's room. Now it's your turn to control Peach! As Peach, you can check many things in the room. Check the picture right of the fireplace to reveal a secret door behind the fireplace! Exit the room through that door and you'll be on a hallway. At the end of the hallway is a platform with another switch on it. Press the switch and the platform will turn to another room. Left of this room, you will find Bowser's Diary--open! Read it to find out that the next Star Spirit is on the Dry Dry area. This is important information to tell Mario! Unfortunately, Bowser and Kammy Koopa enter the room and find Peach. The guards take Peach back to her room, but anyways, you already know the information. Peach sends Twink to tell this to Mario. Back to Mushroom Kingdom and Mario, now. Eldstar will talk to you about the Star Spirits and all that stuff, and that you must save the other 6. However, at the end, he gives you a "Star Power". Now you have a new icon to use Star Powers on your battle screen! You will also get a Star Meter. A Star Meter shows the amount of Star Energy you have. Right now, you have 1 Star of Star Energy. As soon as you get the Star Meter, you automatically get a default Star Power--FOCUS. FOCUS will add more Star Energy to your Star Meter than usual, however, it takes up a turn. Eldstar will grant you his own Star Power: REFRESH. You'll be using this Star Spirit a lot! It recovers 5 HP and 5 FP! It costs 1 Star of Star Energy. After you use it, the Star Meter will go down 1 Star (in this case, completely) and little by little it will recover itself. Now that you have Star Power and saved Eldstar, go back to Toad Town. On your way, however, you'll find a familiar-looking Koopa on an egg. He told you he would be back, and here he is! Jr. Troopa is back to take revenge! - Sub-Boss: JR. TROOPA (2) -- HP: 15 -- Attack: 2 -- Defense: 1 He's gained much more power since the last time you met him. Your main obstable will be his 1 point of Defense. He has a special attack now: hiding inside his shell, which is what gives him the Defense. Jumping on him -will not work-! Hammer him or Power Jump him with Mario, while Bombette should use up all the FP by exploding. When your FP or HP goes low, you can always use Refresh. 15 HP is not so much. Just attack, defend, attack, defense, recover. - After the way is clear, you can reach Toad Town once again. In Toad Town, go down to Area C. Now the road is cleared and you can continue to this area! It is recommended that you upgrade your items by cooking some of them (please refer to Section XLIII, Tayce T.'s Recipes), and that you visit the 3 so-far-available screens in Toad Town Tunnels for the Badge (remember you must defeat the Blooper). You can look around the new areas and the Port, but your goal now lies in Area E. In the Train Station, you will hear from Toads that the train can't move since there's a rock blocking the path. Blow that rock up with Bombette, get on the train and get prepared for Chapter 2. --------------------------------------------------------------------------------------------------- CHAPTER 2: THE MYSTERY OF DRY DRY RUINS --------------------------------------------------------------------------------------------------- XIV. MT. RUGGED Train stop at Mt. Rugged! All passengers get off the train. Welcome to Mt. Rugged, the entrance to the driest area of Mushroom Kingdom. You can find an Egg by checking the upper one of the 4 bushes. As you go up the mountain, you will meet Parakarry, a postman Paratroopa, who is usually flawless but has lost Letters today. He will ask for your help in finding Letters. Go right 1 screen, then continue going right through the upper path and into the next screen, or through the lower path to find a Sleepy Sheep and then go back to the upper path. On the next screen you'll find a Save Block which you should use, and a Letter in a high platform. Use Kooper to retrieve the Letter! Now continue right to the next screen, and go up the rocky stairs and turn left to exit left, but through the upper path. On the next screen you're gonna have to slide through the mountains and you'll land on the next mountain. Go left. On this screen, continue left. The block you see contains a Mushroom. Now, when you get to a part that you see 2 cave entrances, enter through the left little cave and go left from inside the cave to find a hidden passage that leads to the DAMAGE DODGE Badge! Go back down and continue left to find a jumping pad, which will take you to the highest point on Mt. Rugged. Go right and use the big slide like the one before, and continue right to find another Letter. Now fall from there and go right to the next screen, and fall through the slide. Now, go right as you did before to take the first slide (the big one), but now instead of taking it, go right through the upper path and into the next screen. Now, staying always in the upper path, go right another screen. Now you'll see a cliff with a broken bridge. Fall down the cliff to find a third Letter! Now go back to Parakarry. Give him all the Letters and he will thank you and pay you back by joining your team. Parakarry joined your team! He's great in battle. Now go back to the place where you found the first Letter. You can fly over to the platform otherwise unreachable with Parakarry, and you can fly to the next platform too to get the QUAKE HAMMER Badge! >From there, go right through the lower path and then go up the rocky stairs, but only a little bit. Go right through the path that is not either upper or lower but in the middle. Use Parakarry to reach a place where a Bub-Ulb lies. Talk to him to recieve a Magical Seed. This is very important for later on in the game, just hold on to it for now. Now, go back to the place with the cliff and the broken bridge (in the screen where you found the last Letter). Now you can fly over the cliff! Continue right through the bridge. At the end of the bridge, however, you'll be stopped by Buzzar, a big vulture. You can talk your way out of battle by answering stupid things, but if you're smart and high on HP and decide to battle, here's how. It's not so hard, try it. - Sub-Boss: BUZZAR -- HP: 40 -- Attack: 1-4 -- Defense: 0 Buzzar's main attacks are grabbing you with his talons, in which you have to press A repeatedly as fast as you can to take no damage (otherwise you'd take 4) and flapping wings toward you, in which you should also press A repeatedly since the more you press the less damage you take. Otherwise, the battle can be won easily if you use Mario for jumping or focusing and always recovering FP if it goes under 3, while Parakarry should always do Shell Shot. It takes out 5 HP! - Follow the path until you reach a Save Block and a Heart Block. Go right once more to enter the driest and maziest section in Muhsroom Kingdom. --- XV. DRY DRY DESERT & DRY DRY OUTPOST This is the desert layout. A B C D E F G 1 - - - - - - - 2 - - - - - - - 3 - - - - - - - 4 - - - - - - - 5 - - - - - - - 6 - - - - - - - 7 - - - - - - - You get from Mt. Rugged to A4. 49 nice and confusing screens for you to look at. Here's info about all of them. A1: A Fright Jar is in one of the blocks. There are enemies in this screen. A2: There's a hidden block with a Thunder Rage on it on the right part of the screen. A3: See that block in the ground that looks already hit? Hit it 1 time to get a Mushroom. Hit it 10 times to get a Super Shroom. Hit it 100 times to get an Ultra Shroom! A4: Your starting spot. Kolorado's camp is in here for a while. Talk to him as soon as you enter Dry Dry Desert. He will tell you about his research to find Dry Dry Ruins, without success so far. Also, you can deliver the Letter to Kolorado you have from Mt. Rugged here. A5: Nothing special in this screen but enemies. A6: No enemies, nothing special. A7: The southwesternmost point of Dry Dry Desert has enemies but nothing special. B1: Enemies but nothing special. B2: Same here. B3: Nothing special, no enemies. How boring! B4: Enemies rule this screen. B5: Same as B3. B6: This screen is only good for battle. B7: OK, in this screen, you will see a rock in the very middle. Get on the rock and jump, to reveal a red hidden block with the ATTACK FX C Badge! C1: The entrance to Dry Dry Ruins, but it won't be there unless you follow the walkthrough in this Section. C2: Just enemies. C3: There's a Fire Flower on the block in the middle. C4: Enemies. Only. C5: More enemies...no items...aaaah... C6: No items or enemies. A real Dry Dry Desert-ed screen! C7: Here's something original: Nothing special but enemies! D1: Again, nothing special but enemies. D2: Doesn't take a rocket scientist to figure this one out (see above). D3: Not an item, not an enemy. D4: Finally! There's a Star Piece and a cyclone here. This cyclone helps you since it takes you to a place where there are 3 palm trees. Jump in the middle of them to reveal the RUNAWAY PAY Badge! D5: No items or enemies in this screen. Please try again. D6: Back to nothing special but enemies. D7: More enemies, no special stuff. E1: Nothing special but enemies. E2: There's a Honey Syrup in the block. E3: This screen has 3 palm trees and in the center you can find a Badge. See D4 for more info, although you can get it from here too. E4: You will find Nomadimouse here. He is resting under a palm tree. He is the recipient for a certain Letter you'll find later on. E5: 3 in a row was too many. Back to nothing special but enemies. E6: There's another helpful cyclone here. Take it to reach an otherwise unreachable ledge in F5 to get the SPIN ATTACK Badge! E7: Nothing here. F1: There's a Fire Flower in the middle. F2: Nothing but enemies, Part I F3: Nothing but enemies, Part II F4: Nothing but enemies, Part III F5: Here's that Badge that you can only get from E6. See E6 for info on how to get it. F6: There's a Tasty Tonic southeast on the screen. F7: Nothing nothing nothing. G1: You can only find enemies here. G2: Enemies: No. Items: No. G3: You can find only enemies here (see it's not the same as G1!) G4: Go right from here to reach Dry Dry Outpost. Or you can hit the easternmost palm in the lower row of palm trees for another Letter to deliver! G5: There's a very important Life Shroom if you jump on the block in the middle and from up there jump again. G6: THE OASIS! This is an Oasis screen. You can find the Lemon and the Lime by hammering the thick trees, which can only be found here. There's a Heart Block and even a Super Block! G7: The last screen in nothing less than a "nothing but enemies" screen. And that is Dry Dry Desert. Back to the walkthrough. Go to G4 and go right to enter Dry Dry Outpost finally! Here you will find, in the first screen, a Save Block. The first building (the greenish one) is the house of a mouse who knows a lot of information about the desert. He might be helpful. The turquoise house in the middle is the Dry Dry Outpost Shop which has VERY cheap prices and some items that can only be gotten there. Here's the stuff. - Dried Pasta: 3 coins Dried Shroom: 2 coins Dusty Hammer: 2 coins Honey Syrup: 5 coins Mushroom: 3 coins Thunder Bolt: 5 coins - The pink house at the right of the first screen is no less than the best, finest and most famous Composer's House. This is to take part of the Music Trading Quest (See Section XLVII. Other Side Quests). Moving on to the second screen, we have a house that doesn't have an entrance...well, at least on the lower floor. Its entrance is on the upper floor! The second building is a pink one and is the Toad House of this town. Between the 2nd and 3rd building, there's a passage. You can go to that passage to reach Merlee's Tent. Merlee will offer you 3 courses, the more expensive the longest. While the course works, Merlee will randomly appear and help you on battle either by raising your Attack or raising your Defense for a turn, or giving you more coins. Anyways, the 3rd building in Dry Dry Outpost is not accessible, and the last building, the blue one, is Sheek's House. You will find Sheek outside. He will ask you to give him an item. Give him a Lemon, his favorite fruit which can be found in the Oasis (G6 in Dry Dry Desert) and he'll tell you to buy items in a certain order to reveal important information about some 'Moustafa' guy. Go to the Shop and buy first a Dried Shroom and then a Dusty Hammer. The shop owner, Little Mouser, will see that this is a special sign and will know that you come for a special purpose. Now go back to Sheek's House. Enter, and come out through the right wall. Climb over the buildings, and go to the very left until you reach the green house that was inaccessible from below. Sheek will reveal himself as Moustafa! He will talk to you about Dry Dry Ruins and give you the Pulse Stone, which will glow faster as you get closer to Dry Dry Ruins. Now set off for Dry Dry Ruins. Go through the screens to Screen C1 as you notice the Pulse Ring glows faster and faster. When you finally get to it, you'll find a block in the middle. Put the Pulse Stone on the block and watch how the Dry Dry Ruins rise from the sands! Time to enter the second dungeon where another Star Spirit should be held! --- XVI. DRY DRY RUINS Dry Dry Ruins...the ancient place Kolorado and many other archaeologists have spent so much time looking for. On the first room there's a Save Block. Go to the next screen and you will see 3 mummy coffins. While the first and third one contain Mummy Pokeys, the middle one contains the SPIKE SHIELD Badge, good against Mummy Pokeys! Go on to the next screen through the lower door. Get the Ruins Key there and go back to the coffin screen and go through the locked door in the upper door. Press the switch there to pass the sand on this room to the room below this one. Go back and through the lower door. Now you should reach the door that was unreachable otherwise. Go to the highest point in this room. Use Parakarry to get to cross the gap, the bomb the wall with Bombette and go on to the other rom. Here you will another sand-draining switch. Press it. Go back to the last room and go downstairs once so you go right through the middle door. Get the Ruins Key since the sand now lets you. Go back to the stairs room and go downstairs and left through the locked door. In this long passage with coffins, go to the very left of the room to find a yellow block. Hit it and the coffins will open, revealing Mummy Pokeys! Beat all of them in the room to get a Ruins Key. So now go left 1 screen through the locked door. Now, instead of going downstairs, use Parakarry to cross the gap, and go left through the door. Now you'll be in the largest room of Dry Dry Ruins. Now, hit the switches around, remembering that the blue switches turn the blue staits and the pink switches move the pink stairs, so that at last you can get to the stairs in the highest level of the screen. When you get through the stair puzzle, you should be on the northwesternmost stairs (brown). Now, without falling, walk around the wood bars so you get to a secret door on the left wall and find a chest with the SLOW GO Badge! Now, go to the wood bar place and fall. You'll find a big chest. It contains the...SUPER HAMMER!! Now your Hammer Attack increases by 1 and you can break Stone Blocks! Now break that Stone Block there are go right 1 screen, then another one right through the upper path, and then right again. You should now be in the room with stairs. Go right through the lower door. In this room, break the Super Blocks and get the Pyramid Stone in the chest. Now go left 2 screens so you will be on the long coffin room. See the grayish stairs in the right part of the room? Go up them and then press the switch to make the stairs turn, then go right to the next platform, breaking the Stone Block, and get the Ancient Artifact. Go 1 screen left, then left through the lower path, blowing up the cracked wall with Bombette. Go left through the hole in the wall and fall down the cliff to reach a Super Block. Use it and go left. Break the Stone Block, but before you gain access to the chest, you'll have to fight Stone Chomps. Beat them and get the Diamond Stone. Now go right 2 screens and you'll be in a long, narrow hallway. Go to the next screen and break the Stone Block. Now, press the switch that was under it, and then go up the newly-formed stairs and collect the Ruins Key. Go back 2 screens and jump on the jumping pad. Then go right and then right through the lower door, and then you'll be on a room with 5 Chomp Statues. Go right through the upper door one more time using the Ruins Key. You'll now see other 5 Chomp statues. Press the switch on the right side of the room to drain the sand, and the bottom of the statues will reveal a code: Triangle - Blank - Diamond - Blank - Lunar The order in which you must place the stones! Now go back left and right through the lower door. Now that the sand is high, you can get to the door in the right. Break the block and defeat the Stone Chomps. The chest contains...the Lunar Stone! Go back right 2 screens. Now, place the Lunar, Diamond and Triangle Stones according to the pattern that the other 5 Chomp statues showed. Bingo! Stairs going down reveal themselves. Go down the stairs, use the Heart Block in the way, then when you reach the floor go right a screen, save, and go right another screen. After a short speech, it's boss time! - Boss: TUTANKOOPA -- HP: 30 -- Attack: 2/3 -- Defense: 0 Chomp -- HP: 4 -- Attack: 3 -- Defense: 3 Tutankoopa one tough Chomp! The best strategy is for Parakarry to Shell Shot Tutankoopa constantly while Mario recovers FP and attacks the Chomp with the Super Hammer. It shouldn't be that hard, since Tutankoopa wouldn't be much without Chomp. You might even want to beat Tutankoopa without worrying about Chomp, and you might beat Tutankoopa before Chomp beats you. Offensive items can be great since they penetrate Chomp's defense. - After you beat this guy, the second card with a star on it will appear. Touch it and watch how it is freed. End of Chapter 2! --- XVII. THE SECOND STAR We will now focus on Peach's Castle. Bowser is worried about Mario beating Tutankoopa, but finally decides that Mario has no chance against the even harder 5 remaining guardians, and of course-- himself. Bowser, as usual, will tell Peach that Mario is a good fighter but doesn't stand a chance against his next guardian, "Tubba Blubba," since he is actually invincible. Peach and Twink set off in a mission to find out about Tubba Blubba's weaknesses. Exit the room through the fireplace as usual, and when you get to Bowser's Room, exit through the door to the right. Now, be careful not to be discovered. You can only be discovered if you step on a guard's light. From the exit of the room, stay close to the wall, and get on the first door you see in the wall next to you. You should now be on the Library. Sneak around the bookshelves and the guards, and at one point you'll see a Badge between 2 shelves. It's the POWER RUSH Badge. Now, this is EXTREMELY IMPORTANT: If you forget to put whatever you find in the Special Chest in the Storeroom, you'll lose that stuff forever once you went through all the Chapters! Forever! It happened to me, don't let it happen to you. Go to the Storeroom which is the easternmost door in the 2nd floor Hall. If you enter, you'll also find the DEEP FOCUS Badge. Put them both in the Big Chest. Anyways, if you get to the end of the Library, you'll hear 2 guards talk about Tubba Blubba. This information is important! Good job. Of course, Bowser will find out and the guards will take you to the room, but you already got that information. And one thing that Bowser let slip out while close to Peach: The third Star Spirit has escaped from Tubba Blubba's Castle! Twink gathers this information and sets off to Mario. Back to Mario, the second Star Spirit reveals itself as MAMAR, the star who takes care of all the other Star Spirits like a mother. She will increase your Star Meter to 2 Stars, and will grant you LULLABY, a Star Power that, if successful, puts all enemies to sleep! She will take to you about saving the other 5 remaining Star Spirits, and she will go for Star Haven. Now you must go back to Toad Town. On your way, however, Twink will tell Mario all the information he needs, and that you must now go to Forever Forest. The third Star Spirit escaped Tubba Blubba's Castle but got lost somewhere around there. So when you finally reach Toad Town, you can go check Merluvee's House in Shooting Star Summit, and you'll see a Big Chest the same as the one in Peach's Castle that contains everything that Peach puts in the Chest in Peach's Castle. Now, go to Area C in Toad Town and go right. Fice T., a guard around there, will see a ghost behind you and will be scared to death. Anyways, continue on 2 screens right to finally reach Forever Forest. --------------------------------------------------------------------------------------------------- CHAPTER 3: THE "INVINCIBLE" TUBBA BLUBBA --------------------------------------------------------------------------------------------------- XVIII. FOREVER FOREST This place is spooky. You will be in a circular, closed path around a spooky forest. There are also paths that take out from the circular path to other paths, however, you will always end up in the entrance if you don't do something special. And that is: next to each different path that goes out, there are bushes, trees, etc. One of the trees, bushes, flowers, etc. on next to each path does something different to the others. That's the right path. Here's what to do. On the first screen, you'll meet a forest creature. Talk to him and he will talk about Forever Forest. Right next to that creature is the first correct path. On the second screen, the correct path is the first one to the left. You'll notice since in the nearby cut tree, you'll see two red eyes. On the third screen, the correct path is the first one to the left. You'll notice since while all the other flowers in the bushes spin when you press A in front of them, these will go on slow motion. They're also different from the others. On the fourth screen, first find a way to the INNER CIRCLE of the forest. A Bub-Ulb there will give you a Magical Seed! The correct path, however, is the one opposite to the entrance (second to the left or right, either way), and you'll notice since the nearby tree will have a face and laugh. On the fifth screen, you should first go to the first path to the right. On this secret screen, go to the inner circle and jump in the middle to get another HP Plus Badge. Now go back through the entrance, and go to the opposite path (the second path either way) to go to the next screen. The difference on this one is that all the pathes have mushrooms next to them that glow when you press A. This one will perform many lights and sounds before it stops the glowing. On the sixth screen, the correct path is the first one to the right since it has the only flowers that don't shrink when you check them. On the seventh screen, you can go to the opposite path (second path either way) to go to another secret screen and enter the inner circle for another FP Plus Badge. Then come back to the main screen through the entrance, and go to the first path to the left. You should find a sign that tells you it's the correct way to Boo's Mansion. If you see it, take this path and you should be outta here! Congrats. --- XIX. BOO'S MANSION You will be on the outside of a big mansion. There is a Heart Block and a Save Block. On the block there's a Volt Shroom, and you can always check one of the bushes to get a Strange Leaf everytime you come, which can only be found here. For now, enter the mansion. You'll start in a big hall, the main hall. Really big. First, go upstairs and enter the right door. You'll now be on a room with a cupboard and a carpet. Check the cupboard, and 9 Boos will come out. Now, let's play a little game. The Boos will spin on a circle while one of the Boos will pass the Record to one of them. After a few seconds, you have to decide which Boo has it. If you guess correctly, you'll get the Record as a prize! Now that you have it, go back to the main room and now enter the left door in the second floor. You'll be in a room with a chest guarded by a Boo. The Boo won't let you get it, since it's a treasure of Lady Bow, who seems to be their boss. Now, in the left part of the room, you'll see a phonograph. You know what to do! Put the record in the phonograph! A song will start playing. Now, you have to press A repeatedly so that you make the rhythm not too slow, not too fast. If your rhythm is right, the guard Boo will come closer and closer. When he's close enough, press B to stop the Record and run to the chest, and get the Weight! Now go back to the first floor in the main room. In that room, you'll see a green sofa, but one part of the sofa is orange. Jump on that part, and due to loose springs, you'll get ejected upwards and Mario will hang on from a lamp. Use the Weight on the lamp to bring it down, and reveal a secret door! Enter that door, which is the left door in the first floor. You'll be in a room with stairs going down. Go downstairs and you'll be in the basement. You'll see a door in the wall toward you. Enter it. In this room there are some crates, and one contains a Super Shroom. How to break it, though? Ignore it for now and go right 1 screen. It's a one-way door. Now you will be in a room full of Boos. There is also a huge treasure, but it's empty. The Boos have it! The Boos will fly around in circle passing some green boots to each other. After you've hammered the one with the boots, you win. What are the boots? They are the awesome SUPER BOOTS! Now your Attack power for Jump is up by 1. You can also press A while jumping in the air in the overworld to perform a Spin Jump. Believe me, dozens of Star Pieces can only be gotten by Spin Jumping! Anyways, now you can break that weak tile on the floor by Spin Jumping. You'll fall into the room below. There will be a HUGE switch. You never saw one as big as this! Jump on the furniture next to it to reach the big switch. Spin-Jump on it to make stairs appear. On this same room, too, there is also a shop. You'll be able to buy from it only after you get permission from Lady Bow, though. Anyways, the items are: - Life Shroom: 50 coins Maple Syrup: 20 coins Mystery?: 1 coin Snowman Doll: 15 coins Stop Watch: 25 coins Super Shroom: 13 coins - Now, go upstairs and through the front door and upstairs again and through the door, so you should be in the main hall. Now, go through the right door in the first floor. You should be in a place with crates and a weak spot in the floor. If you Spin Jump the crate, you can get an Apple, which can only be found usually in these crates and nowhere else. Now, Spin Jump in the weak spot to fall to the floor below. You'll now be in the library. You will, however, end on top of a shelf. Don't fall! Fly with Parakarry to the shelf to the right. You will find Boo's Portrait there! Now, go left and upstairs and through the door to be in the main hall. Now go upstairs and go to the very right, right of the right door, to find an empty picture. Put the Boo's Portrait on the empty square and a passage will reveal when you check the portrait! It will take you to the third floor, still on the main hall. Enter any of the doors, and you'll be in Lady Bow's room! Lady Bow, the head ghost in the area, will make a deal with you. If you beat the ghost-eating Tubba Blubba, who has been eating ghosts and causing many deaths recently, she will help you on your quest, and will give you the "star thing" they found. ...? In that cage is...!! A Star Spirit! Bootler, of course, will tell her that it's too dangerous and that he must accompany her, but Bow rejects. Well, let's get going to beat Tubba Blubba! There's a little problem though...he's invincible! Anyways, let's go. Bow joined your party! She's an awesome character to use against 0 Defense enemies. Now, exit Boo's Mansion. On the outside, take the path that leads right. --- XX. GUSTY GULCH Gusty Gulch is a wasteland where some Boos live and also undead enemies. Go right one screen. Here you'll find a windmill, unaccessible as of now. Go on to the next screen, where you'll find a Save Block. Save. On the next screen, a tradegy will happen. You will presence how Tubba Blubba eats yet another Boo. Abusing his power, he heads back to his castle. There's a Heart Block here, too. Go to the next screen. You can use Kooper to get the Dizzy Dial you see on the rock, and one of the two blocks contains a Repel Gel. Also, there's a Letter behind a plant. Go to the next screen, where there's nothing much other than wasteland and a Super Shroom on a block. On the next screen, finally, you'll reach a Save Block and the entrance to Tubba Blubba's Castle. --- XXI. TUBBA BLUBBA'S CASTLE & WINDY MILL This place is big. You'll start on, of course, the main hall. Watch out, though: Bowser provided special OVNI-looking guards to guard the third Star Spirit, although it's not here anymore. You'll get carried to the entrance if you let them get you. To trick them, use Bow to make you invisible. Now, go left. You'll be on a hallway with Clubba guards. Some are sleeping. A great way to make sure you don't wake them up is by wearing the Badge, Slow Go. Go through the door at the end of the passage. Now, go through the door in the front wall. You'll be in a stair room. Go down the stairs. At the end, you'll see a weak spot in the floor. Fall through it by Spin Jumping. In this room, you'll find a Heart Block and a chest with a Castle Key. There will also be a Boo. He will tell you that to find Tubba Blubba's weakness, you must explore the castle. And that his own chamber is in the top. Now go left and you'll be in another stairway room, this time with a Super Block on it! Go upstairs, watching out for the Clubba guards and the OVNI-looking guards. You will now be on a room you already were in. Now go back all the way right to the main hall, and go right. Open the locked door, and go upstairs, avoiding all guards. Go left to reach the second floor. You'll be in the second floor passage in the main hall. Go left again, and you'll be in a hallway. In the middle of the hallway, you'll see a sleeping Clubba. Behind it is a crack on the wall. Set Bombette next to the Clubba and the crack to start your battle with the Clubba with a First Strike. After you beat the Clubba, crack the wall open and go in. This is a secret room with 3 weak spots in the floor. Fall through the one in the left to open a hole in the ceiling in the room below where there's 2 tables, a Badge and a jumping pad. Now, jump in the jumping pad to go back to the upper floor. Now, fall through the one right of the one you just opened. You'll end up in the right table. Fly to the left table with Parakarry to get the D-DOWN JUMP Badge! It's a very good one too for its low BP use. Go back to the upper floor and through the door to be in the hallway again. Go a little bit more to the left to find another door in the wall. Go in and you'll be in a room with spikes. You can barely go through by using the Speedy Spin Badge and some skill with it (I did it the hard way, since I didn't know the real way :/) but the real way is to use Bow's invisibility so the spikes don't hit you while you're on them. Get the Castle Key and go back to the hallway. Go to the next screen to the left and you'll be in the upper floor of a previous room. Here's a secret: See that clock against the farther wall? Push it to a side to enter another secret room. Now, you will have to open the lower shelves in the cupboard, then climb through by opening shelves, and when you're on top of the cupboard, fly over to the edge of the bed with Parakarry, then to the shelves on the wall and finally you should see a dark room with a treasure chest on it, containing the second stage of Power Rush--MEGA RUSH Badge! Now, go back to the previous room and go through the door left, which is locked. You'll be in yet another stairway room. There's a Maple Syrup, too. Go upstairs and through the door and you'll be in the last hallway. Watch out! Tubba Blubba is here! Don't even THINK about battling him, he's truly invincible! Use Bow's invisibility close to him, and when he goes through you, run to the right and go through the door in the wall (the main one is locked). Here you'll find a Castle Key, guarded by Clubbas. When you get it, go back to the hallway to open the locked door. Now, you'll find a very useful Heart Block and an even more useful Save Block. Go right, and you'll be in the third floor passage in the main hall. Go right again and you'll be in Tubba Blubba's room! This is not good. You'll find a treasure chest with a Mystical Key on it. However, this key talks! Talk to Yakkey, the key's name. Yakkey is a little sly, though, and will...uh-oh...call Tubba Blubba! He will come and the castle inside will collapse (don't worry, you can still go back to it, only the passageways collapse). RUN! In the outside, the Boos will help out by holding the door back from Tubba Blubba. Run 5 screens left to reach the entrance to Windy Mill. Use the Mystical Key to get in. The inside of Windy Mill is not exactly flowers. It's a gloomy, old, leaky passage. Just go all the way through it, through the enemies, until you reach a chamber with a heart creature on it. It's none other that Tubba Blubba's Heart, the key to its invincibility. - Boss: TUBBA BLUBBA -- HP: 10 -- Attack: 4 -- Defense: 0 Heart -- HP: 50 -- Attack: 6/12 -- Defense: 0 You'll only find the Heart here, and the much tougher opponent too. The key is to take the turn that the Heart spends charging to attack with Mario and let Bow perform Outta Sight. Outta Sight should always be used when possible! The Heart's attack power is awesome, so don't let it hit you! If you have an HP and FP recovering item (the perfect one would be Whacka's Bump) you can attack with Mario's best attacks and with Bow's Smack, and when you're low on HP and out of FP, use the item. Refresh can help. When you beat the Heart, you'll go back to the overworld for a little while. Go back to Gusty Gulch and you'll find Boos and Tubba Blubba. After a short talk, Tubba Blubba will take you on. He's horribly weak without his Heart. Just attack him with normal attacks and he should be gone in no time. - Yay! The ex-invincible Tubba Blubba is beaten! All the Boos he ate will come back to life! And he will repent and go back to his castle and be a good boy. He even admits it, unlike Jr. Troopa! =P Of course, the Boos will love you, and Bow will keep her promise. Watch how the Star Spirit gets freed from the card. End of Chapter 3! Congratulations, you just completed one of the most annoying chapters! --- XXII. THE THIRD STAR As usual, let's go back to Peach's Castle. Peach and Twink decide that it's no use to just wonder. They're gonna do something! Guide Peach to the usual path. When you get to Bowser's Room, however, Peach will be quickly caught by Bowser and Kammy Koopa. Bowser and Kammy will find it hard to believe that Tubba Blubba lost, while Peach will find it a great relief. After a short argue, they will wonder what Mario hates, so they could send one to him. They will make a big mistake: ask Peach. They'll ask you 3 questions about what Mario hates. The choices are: Clubba, Fuzzy, Mushroom, Goomba, Hammer Bros., Super Soda, Koopatrol, Pokey or Thunder Rage. Of course, the choices you should make are Mushroom, Super Soda and Thunder Rage. Now, you'll think Bowser will notice you're lying, right? Wrong. He's strong but dumb. He will believe it and order Kammy to send them at once. He will also order the guards to take Peach back to her room. Back to Mario, the third Star Spirit happens to be SKOLAR! He is a Star Spirit who always studies, like a scholar. He will talk to you about the other 4 Star Spirits, thank you, etc., and he'll also raise your Star Meter to 3 Stars and grant you the Star Power, STAR STORM! It is great since it attacks all enemies causing 7 HP damage!! It takes 2 Stars. After that he will go back to Star Haven. Now you should head back to Toad Town. Don't forget to heal and save. When you're going back through Forever Forest, though, you'll meet a pesky opponent--Jr. Troopa for the third time! He brags as usual about his new power, which is, flying. He can fly now. However, he has rights to brag, since he IS more powerful than before. - Sub-Boss: JR. TROOPA (3) -- HP: 40 -- Attack: 5 -- Defense: 1 Yes, he kept his point of Defense unfortunately. A good start would be a Star Storm. Remember you can't hit him with the Super Hammer since he flies. Bow will be no use for attacking, so I strongly recommend Parakarry with his Shell Shot. He gained 25 more HP points from his last visit, so be careful. He shouldn't be that hard, however, if you beat the Heart without many problems. - When you beat him, he'll vow revenge and let you pass. Times aren't golden in Toad Town, however... actually, the town's a catastrophe! Go to the following places: Rowf's Badge Shop, South Toad Town Shop, Post Office, Tayce T.'s House and Russ T.'s House. The Shy Guys have stolen from them! 6 different items have been stolen by the Shy Guys. They all seem to gather in a place...but where? Remember the Shy Guy House was empty? Go there (left house in Area D) and stand a few seconds while invisible by Bow. A Shy Guy will come and open a secret door! Go through the door and you'll find a big toy box and a jumping pad. Jump on the jumping pad and you'll enter a miniature world of Shy Guys and toys. --------------------------------------------------------------------------------------------------- CHAPTER 4: TRIALS IN THE TOY BOX --------------------------------------------------------------------------------------------------- XXIII. SHY GUY'S TOY BOX This Chapter is just one big toy box, period. The Toy Box consists of 4 Stations. A train takes you through the Stations. Also, notice that Shy Guys aren't mean--they're just mischievous. Anyways, you'll start in the Blue Station. You'll find out by talking to the people there that there is no train. And this is a problem. Now, go left one screen. In this screen you can jump somewhere between the first tow block and the entrance to find a Maple Syrup. Also, there's a chest guarded by a black Shy Guy. It contains the POWER PLUS Badge! However, you won't get it without beating the Anti Guy first. Believe me, it's harrrrrrd! I suggest you do it when you're much more skilled. Don't think you're gonna win if you come for the first time! - Sub-Boss: ANTI GUY -- HP: 50 -- Attack: 10/12 -- Defense: 0 See? 12 Attack is no joke. The only strategy for this guy is, be strong. There's just no way to beat it if you're not skilled enough. That's all I can say. - If you go left another screen, you'll be in the Shy Guy's playroom. Here, you will find items that you must defeat Shy Guys holding them to get them. The important one is the Calculator, which is one of the lost items! Get it by beating the Shy Guy that holds it. Also, for future reference, this is the only place to get Cake Mix, which is an important recipe for Tacye T. There are also two hidden blocks in the middle of the playground that contain a Fright Jar and a Mystery?. Finally when you have the Calculator, go back to the Blue Station and go right this time. Now, follow the long passage until you get to the very end. You'll find a block with a Thunder Bolt and a chest that contains the Storeroom Key, another stolen item! Before the chest, however, you'll find the first of Kammy's spells. It will be whatever Peach chose as something that Mario would hate. Hopefully you chose an item, not an enemy. Anyways, now go back to Toad Town and give the Calculator back to Rowf. He'll give you the I SPY Badge! It's not that great if you use a Strategy Guide, but if you didn't, it would be almost impossible to get the Star Pieces without it. Now, go to the South Toad Town Shop and give the owner the Storeroom Key. He will be overjoyed and will let you get whatever is in it. In this case it's a Dizzy Dial, a Volt Shroom, a Snowman Doll, and the important item: a Toy Train. Train...Shy Guy's Toy Box...makes sense. Go back to the Shy Guy House and instead of jumping into the box, check the box to put the Toy Train in. Now get in the box. Bingo! The train is there, normal-sized! Now, hammer or jump on the pink circle in front of the Station (there's a pink one and a red one) and that will indicate that you want to go right, to the Pink Station. You can go to the very right of the screen before taking the train and jump somewhere around there to find a block with a Stone Cap. Anyways, take the train and ride to the Pink Station. Once there, you will find a chest with an stolen item: the Mail Bag! Now, go right and you will be in a hallway. Those blue blocks with a star on them are bouncy. If you Spin Jump on them, they'll bounce you up. This is how you get to the other side of the wall and how you get to the DEFEND PLUS Badge on the small passage going left. Anyways, once on the other side you'll find a dead end. To go through, notice that there's a big blue block in the farther wall where Shy Guys come from. When a Shy Guy uses the door, quickly slide through it to come out on the other side. Here you can get the important ICE POWER Badge, whatever Peach chose as something Mario hated, and the stolen item, Frying Pan! Now it's time to go back to Toad Town. Go to the Post Office and give back the Mail Bag for a Star Piece. And then go back to Tayce T. and give her the Frying Pan. As a reward, she'll bake a Cake for you! However, she's also missing her Cookbook. Go back to the Shy Guy's Toy Box and to Pink Station. This time go left and then left another screen. Continue left until you find an arch to go to the other side, but a huge Shy Guy blocking the way to it. Give him the Cake that Tayce T. baked for you, and he will do this funny thing, thank you, and fly away, leaving the Cookbook behind! In this room, there's also two hidden blocks, one left of the arch where Gourmet Guy was with a Super Soda and one between the two visible ones that contains a Dizzy Dial. Yay! Now, proceed to the other side and go right 2 screens until you're back in the main room of the Pink Station, only that in anohter side, an there will be a pink level. Pull it and the rail will be fixed! Now go back to the other side of the Pink Station, and take the train right to the Green Station. Once there, you can save and find a hidden block in the right part of the screen with a Fire Flower on it. Go right and go through the passage. Your first obstacle will be a series of conveyor belts and a net blocking the way. Get on the belt that pushes you to the other side of the net, and use Bow's invisibility to go through. Right ater that, you'll find a Mystery Note. You can't read it since it's written in Shy Guy language. Continue right to find a slots machine. This is optional, just a mini-game that if you want to play you can to get coins or enemies. Go on right and you'll be in an area with moving blocks. Make your way through, and use Parakarry to fly over to the other side, where you'll find whatever Peach chose as something Mario hated and the last of the stolen items, the Dictionary! Head back to Toad Town. Once there, go to Russ T.'s House and give him the Dictionary for a Star Piece. Also, give him the Mystery Note so he can decipher it. It says, "Yellow, Green, Red, then Blue." Hmmm...go back to Tayce T.'s house and give her the Cookbook. Now she can mix 2 items to make a whole new variety of recipes! Good. Go back to Shy Guy's Toy Box and to the Green Station. Save, and you will see 4 big blocks in that screen, each a different color. Heheheh...Hammer the yellow first, then the green one, then red, and finally blue. The rail will be fixed and you can go to the last station now, Red Station. Get on the train and head for Red Station. Here, you will find Heart Block and a Save Block. At the very left of the screen, you can jump to find a Super Shroom. Go left. Here's a very long passage with many obstacles. Basically, just go left by getting on and off the ferris wheels and the hover platforms. Near the entrance to the hallway, you can jump to find a Volt Shroom. Also, in one part you will find two yellow blocks. There's nothing special on them, but there is between them. Jump between the blocks to reveal a red block with another Deep Focus Badge on it! When you get to the very left, near the exit, you can jump near the block to reveal another one with a Snowman Doll. Go to the next screen, and you'll find a big ghost (not Boo) holding a lamp. Use Bow as a partner, and get ready to battle. - Sub-Boss: BIG LANTERN GHOST -- HP: 40 -- Attack: 2/5 -- Defense: 0 This battle is very tricky. Use Bow's Smack to 100% and hit the lantern so light floods the room. Let Bow go first!! So then if there's enough light, Big Lantern Ghost will be blinded and you can Jump him with Mario. He will darken the room after a turn, and there you have to repeat the same process: Bow Smacks the lantern first, Mario jumps on Big Lantern Ghost. Big Lantern Ghost itself is not so strong, the hard part is getting the light. - Once you beat the huge ghost, you the light on the lantern will be out of the broken lantern. It happened not to be a light bulb, but a spark called Watt. For saving her, she will join you. Watt joined your party! You can use her to light up dark rooms. Go back to the main Red Station room, don't forget to heal and save!!!!! After you healed and save and re-healed and re-saved, get ready and go right. In this hallway, you'll find a weak spot in a wall blocking you. Blow it up with Bombette. There will be a bunch of Shy Guys on the other side, though...and they will run away for their lives from you! In the other side, you can get on the green block by using the bouncy star block and then using Kooper to break the block there and get the Shooting Star. The block on the right of the screen contains a Sleepy Sheep. Go right a screen to be in a dark room you can light up with Watt, and a bunch of Shy Guys that run away from you. Go right again, and you'll be in a room with all the Shy Guys and what looks like their captain in a toy-made "tank". He will take you on a battle. He has the Star Spirit, but he says you must earn it by fighting for it. This battle is certainly not the easiest. - Boss: CAPTAIN GUY -- HP: 30 -- Attack: 4 -- Defense: 2 Stilt Guy -- HP: 7 -- Attack: 4 -- Defense: 0 Shy Stack -- HP: 10 -- Attack: 1-4 -- Defense: 0 You'll start up by fighting a bunch of Shy Guys, which are not a real enemy. Just hit them and they'll run away after a while. Then, Captain Guy will come in his tank, and will order the Stilt Guys to attack. Beat them both and he will bring up his heavy artillery, the Shy Stacks. Beat them and the General Guy himself will fight you. Attack the bulb first, and then go for the General Guy. The trick is to break the light bulb, since without it, the battle will be a piece of cake. - After you beat the General Guy and his Shy Guy army, you can watch how the fourth Star Spirit gets freed from the card. End of Chapter 4! Nice job! --- XXIV. THE FOURTH STAR Let's go up to the stratosphere and check out what's happening inside Peach's Castle. Again, Peach and Twink will go around for clues. Get out of the room through the fireplace as usual, then to Bowser's Room and leave to the 2nd floor hall. Enter the third door from the entrance (the one leading southeast) and you will be in the Dining Hall. Here you will find someone you know: Gourmet Guy! He is very hungry for cake, and will ask for your help. He will give you a Castle Key so you can get to the 1st floor hall. It is the locked door in the 2nd floor room. Once you're there, go to the door at the right to find Toad's Room. Open the cupboard to find Toad. Talk to him and then he'll let you get the treasure that contains the LAST STAND Badge! Go to the Storeroom on the 2nd floor and put it in there. Back in the 1st floor hall, enter the door that is on the wall under the stairs. You will be in the Kitchen. Here, follow Twink's directions to cook, in which you'll use eggs, cream, milk, etc., then bake, and then decorate. The first part is easy, while in the baking part you have to be a good second counter since you have to count 30 seconds and then press A. The decorating part is easy except for one thing: put the cream on the cake, THEN the strawberries! After you're done, go back to Gourmet Guy. If he doesn't like the cake, you'll have to bake another one. If he likes it, he will do his usual flying around the screen and then thank you and tell you a lot of information about an unknown island called "Lavalava Island." Just what Twink needs to tell Mario! Back to Mario...The fourth Star Spirit happens to be MUSKULAR! He is a young star who has physical strength. He will raise your Star Meter to 4 Stars, and grant you the Star Power CHILL OUT that will lower the Attack of all enemies if it works! He will talk to you as usual, and after he leaves for Star Haven, go to Merluvee's House to get the Last Stand Badge from the chest and then go back to the port. Go to the actual port and you'll find Kolorado and a whale in the water. The whale has a stomachache, however. After a conversation, and a Spin Jumping on its back, the whale will let you in his belly. Use Watt to light up the area, and you will find a creature jumping around, that got stuck on his belly when being used as fish bait. Battle! - Sub-Boss: FUZZIPEDE -- HP: 20 -- Attack: 3 -- Defense: 0 This guy is no big deal, but he will climb to the ceiling sometimes, so you can't jump or hammer it. Use Watt's Electro Shock or any other attack like that to hit him and bring him down. - After you beat him, the whale will fill with water and take you both out! Fuzzipede will be angry with the whale, while the whale apologizes. As a reward, the whale will take you wherever you want. Kolorado and Mario agree that Lavalava Island is the place to go, Mario wants to look for a Star Piece while Kolorado wants to search for a treasure that's said to be there. Get on the whale and take a ride to Chapter 5. --------------------------------------------------------------------------------------------------- CHAPTER 5: HOT HOT TIMES ON LAVALAVA ISLAND --------------------------------------------------------------------------------------------------- XXV. YOSHI VILLAGE & JADE JUNGLE You will arrive at the shores of this tropical island. This island has a wide variety of flora, including little curly plants which can either give you a heart or attack you if you touch them, bushes that move if you touch them, a spinning flower that hovers you if you press Z while on it, and a some plants that are actually traps. Anyways, there are trees here that have a Stop Watch and Coconut on it. Anyways, go southeast. You'll be on a beach. Here, Kolorado will be attacked by Jungle Fuzzies. Fight them to free Kolorado. In this screen there are Coconut trees, a hidden block with a Repel Gel if you hit a tree, a Letter over a big rock, a spinning flower that leads to a hidden block containing a Mystery?, and a few Star Pieces. Go right a screen and you'll be in Yoshi Village! There are different colored Yoshis here that live happily in a tropical climate, and Coconut trees. Go right a screen and you'll be in the main residential section of Yoshi Village. There's a Toad House, a tree in which there are Ravens in the top (Ravens are the other inhabitants of Lavalava Island, and they speak a different language), and a Shop that sells: - Fire Flower: 5 coins Honey Syrup: 6 coins Snowman Doll: 15 coins Super Shroom: 15 coins Tasty Tonic: 2 coins Thunder Rage: 15 coins - Also, there are 5 Yoshi kids that name themselves as the "Fearsome Five". Their nanny is Sushie, a Cheep-Cheep. Now, go right a screen to get out of Yoshi Village. You will now be in a rainforest screen. However, Kolorado has been kidnapped again, this time by Spear Guys. Free Kolorado. You can find a very rare Jammin' Jelly behind a big leaf somewhere in the screen. Go back to Yoshi Village. You'll find out that there's trouble, however. The 5 Yoshi kids have dissapeared! They ventured into Jade Jungle and got lost! Go north from this screen to enter the depths of Jade Jungle. Here, move the bushes that block your way and go right. In this screen, you will find Sushie...on a tree! Hit the tree a few times to get Sushie down. She will talk to you about the Yoshis, and will join you. Sushie joined your party! She can help you swim whenever there's a wooden port. Now, swim in that screen to the northeast island where there's a Letter. Go back 1 screen left and now swim left. On the next screen to the left, you can stop at the dock to the left and move the bushes there. Move next ones, and you'll fight a couple of M. Bushes, and then you will find a bush that if you move, you'll find Red Yoshi kid! He will thank you and go back to the Yoshi Village. Also, in this screen there's a hidden block with a Thunder Rage on it by hitting a tree and there's also a Super Block in the southeast island. From there you can also go one screen right and then Hammer the tree stump, so the stump will break and will form a bridge so you can get POWER QUAKE Badge! Anyways, back to the screen where the Red Yoshi kid you rescued was... Here, you must swim north 1 screen and dock at the left dock. Now, ride the spinning flower up and starting clearing bushes until you find a pipe. Go down, and use Watt to light up the cave. When you find the Green Yoshi kid, he will calm down and go back home. Go back to the jungle and fall down the ledge, then go left. Swim your way left and dock at the little island. Now, hammer the tree stump and a bridge will form. Cross the bridge, and you'll find the Blue Yoshi kid in your way left. Now go back 1 screen to the right, and swim and dock at the right dock. Go 1 screen right. Swim and dock at the right dock. Go another screen right and you'll find the Yellow Yoshi kid, kidnapped by Putrid Piranhas. Rescue him, and he'll go back to town. Go back left and swim and dock in the south dock. Go down 1 screen. The Purple Yoshi kid won't be crying or stray. He will just be sleeping on a tree. Hammer the tree a few times and he will fall and wake up. Talk to him and tell him that the other 4 got lost, and he'll go back to town. Good, now we found all 5 Yoshi kids! Go back to Yoshi Village, now (up, left, down, right, southeast). Everyone will thank you. Talk to the fat yellow Yoshi which is the leader, and he will give you the Jade Raven, a jade statue of a raven. Now, go back up, left, up, right. Swim over to the northern dock, and you'll be in front of a Raven statue. Insert the Jade Raven on it and a way will open north. Go up through the newly-made path and you'll be even deeper in Jade Jungle. Here you can find a hidden block with a Stone Cap if you jump on the left part in the raised area, and also there's a tree with a vine sticking out in which you can find an Egg if you pull the vine. To proceed, check the bushes around the right part of the screen. On the next screen, there will be several holes in the ground and blue blocks. Here, you need to push the blocks so that they cover the hole through which water is gushing out. Then the water will be gushing from another hole, then another, then another. Once you covered all holes, all the geysers will combine into a big one that will push up the big rock in the way. Cover that hole with a blue block and go through the path there (Oh, forgot, there's a hidden block on the left of the geyser screen with a Volt Shroom). On the next screen, there are several trees with vines sticking out. The second tree from the left will give you a Fire Flower if you pull its vine, and the last one will give you a Mushroom. The second to last, however, will open a path. The next screen has the roots of an enormous tree. Enter the tree, use the Save Block, and start climbing up the tree from the inside. There's pretty much nothing here except a badge: HAPPY HEART. When you get to the top, you will find Raphael the Raven, the Raven leader. Talk to him and he will make a way so you can reach Mt. Lavalava! He will also give you an ultra-important item: the Ultra Stone! Now you can Ultra-Rank members that are already Super-Ranked when you reach a Super Block! Anyways, now go through the new path to the area right of Yoshi Village. Use the basket to go up and then slide to the entrance of Mt. Lavalava. Heal with the Heart Block, and enter with Kolorado. --- XXVI. MT. LAVALAVA Before anything else, the Ice Power Badge is a MUST in Mt. Lavalava, since it will raise your Attack power by 2 against fire enemies! You will start in a caverny passage. Go on to the next screen, and you'll find platforms on a lava pool. There are shrinking ones and sliding ones. Go through them, and go to the next screen. This is the main room in Mt. Lavalava. Here, slide to the other side, step on the wood block and launch Kooper to break the other wood block and get a POW Block. Go right through the upper door. Here, avoid the spinning fire bars (Mario Party, anyone) and at the end you'll find a Super Block. VERY hopefully you have Super-Ranked Sushie before. If you didn't, do so. If you did, much better. Ultra-Rank Sushie!! She's the best against the fire enemies. Anyways, go back to the main room and go left, then down the "stairs", and save. Here, take the sliding rope, however, press A to fall while you're about in the middle of the ride. Try to land on the high platform. If you miss, try again until you get on it. On it, there's the FIRE SHIELD Badge! Like Ice Power, it is a MUST to wear it, BP doesn't matter! You can take them out after Mt. Lavalava if you want, just put them on for now. At the bottom of the room, go right. Use the Super Block there to Ultra-Rank Sushie if you haven't yet, or another member if you already have. Now, go back left and left again through the lower rock. Go down the downhill passage and to the next screen. Here you can jump close to the entrance to find a very important (VERY) Life Shroom in a hidden block. Go left staying in the upper platform, until you get to a lava river. Use Parakarry to fly over, then push the 3 blocks to the lava so they completely block the river. Now you can go left in the lower area of the room, too. Do so, then go left 1 screen. Here, push the higher blue block left until it falls in the lava pool, and the lower blue block one tile up and then to the left so it gets over the other platform and THEN push it left so that you can go closer to the other side. Use Parakarry, go up to the upper ledge, and open the large chest to find the best Hammer in the game...the ULTRA HAMMER!!! Now your Hammer Attack power increases by 1 more and you can break Metal Blocks, the yellow and red ones. Now, go right and break the Metal Block in this room, then go right through the lower door. On this screen, use Parakarry to go through the lava river, climb up the rocks, and get the DIZZY STOMP Badge! Go back left and then right through the upper path, right again, so you are in the main room. Go up by using the jumping pad, save, and break the Metal Block. You'll rejoin Kolorado here. Go right through the new door. Now, grab onto the sliding rope and go to the other side and go right 1 screen. In this screen, run right as fast as you can, since a big spiny rock will chase you! When you get to the other side go through the door, and you'll be in a room full of lava. Make your way to the right through the platform that goes back and forth. Stay on the right of the platform to jump over to the other platform, avoid the spinning fire bars, and do the same until you reach the door to the right. Go through and you'll be in a room with a big spiny rock, but it's stuck. Now, go to the very right of the room and Kolorado will stay there, next to the big rock that blocks your path. Now, push the blue block aaaaall the way to the left until you can reach the high ledge by jumping on it. Break all the Metal Blocks until the big spiny rock is free. It will roll down the hill, over Kolorado, and then break the rock blocking your path. Go back to Kolorado, who will be OK, and go right a screen. Here go right, heal with the Heart Block, and go to the door to the right. Kolorado will predict that the trasure is in the next room. Well, it's not, but there is a Maple Syrup and a Super Shroom. Go back left and down the stairs, save in the Save Block, and then go right one screen through the lower door. Walk to the right and you will find a small lava circle. >From it, the dangerous-looking Lava Piranha and its followers will emerge and attack you. - Boss: LAVA PIRANHA -- HP: 40 -- Attack: 5/7 -- Defense: 0 Lava Bud -- HP: 8 -- Attack: 0/4 -- Defense: 0 Petit Piranha -- HP: 1 -- Attack: 6 -- Defense: 0 This fight has 2 parts. The group consists of the Lava Piranha and 2 Lava Buds. The Fire Shield and the Ice Power Badges will help you so much that the battle will seem 150% easier if you have them. The Ultra Hammer unfortunately can't be used against them. Sushie should use Tidal Wave and Squirt, while Mario should recover the FP. It should be beaten in no time. That was easy! The Piranhas sink back into their pool, beaten. ...What the? The lava healed them! Now they're fire piranhas! The changes are: Lava Piranha's Attack is now 7 instead of 5, while the Lava Buds don't attack anymore but shoot Petit Piranhas, who will suicide themselves for high damage. They have no real HP except the Petit Piranhas, so to beat them, you should first attack with Sushie by using a Tidal Wave and put out their fire and kill the Petit Piranhas, then attack one of the major enemies with Mario to finish it off. If you have high HP or low FP, you can just use Belly Flop with Sushie and then hit the same enemy with Mario. After you beat them, they won't have enough strength to recover. - Yes! That was great! Now, you can sit back and watch how the fifth Star Spirit is freed from its card. End of Chapter 5, and a long one too! Awesome. Now, we only need to get Kolorado's treasure and get outta here. Go right one screen, and then upstairs and right again. You will see the treasure on a high platform. Kolorado will go crazy. Uh-oh...there's a little problem, however... The lava is gushing out! The place is getting filled with lava! RUN upstairs and hear how Kolorado refuses to leave without the treasure he seeked for such a long time. The Star Spirit, however, tells him that he is foolish since there is no treasure more important than life. Use Bombette to blast the rocks blocking your way. Get out of the volcano. Mt. Lavalava erupts! --- XXVII. THE FIFTH STAR Let's see wazzup in Peach's Castle. Peach and Twink will go in their usual clue routine. Go out of the room, into Bowser's Room, and then into the 2nd floor Hall. Get down to the 1st floor Hall, and then go to the door at the left. You'll be in the Quiz Room now. Here, there are 2 guards. Argh... back to the room...huh? No, the guards will invite you to participate on their quiz! There are 10 questions and it's like Jeopardy!, if you know it, press A and answer the question. Highest score after 10 questions wins. These are the questions: - What's the name of the boss inside the volcano on Lavalava Island? (Lava Piranha) Where did Master Huff N. Puff imprison the Star Spirit? (Flower Fields) What's the name of the scary round monster living in Dry Dry Ruins? (Chomp) How would you get to Flower Fields? (Pass Flower Gate) What's the name the person who King Bowser really loves? (Princess Peach) What thing is most deeply related to Flower Fields? (Flower) What's the name of the most admirable, invincible, just downright cool guy around? (King Bowser) What's the name for the ghosts who live in and around Forever Forest? (Boo) What's then name of the area just to the south of the post office in Toad Town? (The Flower Garden) Where is Peach's Castle now? (On Bowser's Castle) - If you win, you'll get the Sneaky Parasol and a Jammin' Jelly. The Sneaky Parasol can be used by Peach to turn into whoever is in front of her. Bowser will come around, however, and order the guards to take Peach back to her room. However, you have all the information you need on how to get to Flower Fields now...or almost all. Back to Mario. The fifth Star Spirit is MISSTAR, a young female star. She will talk to you about how Kolorado cared more about a treasure than his life, and about rescuing the remaining 2 Star Spirits. She will raise your Star Meter to 5 Stars, and grant you SMOOCH, the most expensive Star Power (3 Stars), but it will recover 20 HP! After she goes back to Star Haven, go to Yoshi Village to find a sad Kolorado because he missed the treasure forever. However, go up, then right, and swim to the island in the middle to find a treasure: the Volcano Vase! It's the treasure Kolorado was looking for! Go back to Kolorado, give it to him, and he'll be so happy that he'll give you a Magical Seed he got from the Bub-Ulb in Jade Jungle. Now, save and heal, and go back to the whale to head for Toad Town. After you leave, however, you'll see Jr. Troopa that just swam all the way to Lavalava Island...just for nothing, since you already left! He will have to swim back to Toad Town. When you arrive at Toad Town, Jr. Troopa will arrive too. He will challenge you to a fight, for the fourth time. - Sub-Boss: JR. TROOPA (4) -- HP: 20 -- Attack: 6 -- Defense: 1 What's Jr. Troopa's new technique? He still flies, but now he has a spike on its head, so you can't jump on it. Ooh. And he has 20 HP instead of 40 since he's so tired from swimming! Start off by using Star Storm, and attacking with either Watt's Electro Shock, Sushie's Squirt, or Parakarry's Shell Shot. On your second turn, use the Star Storm again and attack with your partner. He should be almost beaten up now. Finish him off if in the 2rd turn if you didn't in the 2nd. - He will just be very angry that you beat him 4 times in a row. Anyways, forget about him, and go to Area C, to the Flower Garden. Give Minh T. all 4 Magical Seeds (red, blue, green and yellow) that you found (in case you missed one, they're in Toad Town, Forever Forest, Mt. Rugged and Lavalava Island). If you do, she will plant them all and the Flower Gate will open. Before going in you might want to heal, since there are no Heart Blocks in Flower Fields. Once you're ready, get ready to rumble. Enter the Flower Gate. --------------------------------------------------------------------------------------------------- CHAPTER 6: DARK DAYS IN FLOWER FIELDS --------------------------------------------------------------------------------------------------- XXVIII. FLOWER FIELDS This Chapter is just a big field full of flowers. Aw, c'mon, what can be the problem in a happy and sunny flower field? No sun. That's the problem. The sky has been covered by clouds and it seems that a cloud machine controlled by a guy called Huff N. Puff, Bowser's follower. You will start in the heart of the Flower Fields, what we'll call the main screen. Here, there are 6 roads going to 6 different ways, and in the middle, a big tree called Wise Wisterwood. You can talk to him if you want to learn about the situation in Flower Fields. First of all, you should head to the path that leads east. In this screen, you can find a Stinky Herb if you check one of the vines in the wall. Also in this screen, you'll also find 3 multicolored trees. Hammer the middle one first, then the right one, and then the left one, and you will get another Happy Flower Badge (the other one you can trade for with Merlow)! After that continue right to the next screen. In it will be Petunia, a flower that will talk to you. She has a bean you'll need, however, she asks a favor in return: to get rid of all those Monty Moles. There are 10 Monty Moles in total (4 groups), just beat them all easily and get the Magical Bean from Petunia. Before going away, Hammer the tree on that screen to get a Red Berry. Now, go back to the main screen. Go southwest. Here you'll meet the Red Plant, who is guarding a gate. He will only let you pass if you give him a Red Berry. Give it to him, and go left until you find a tree that looks the same as the one near Petunia. Hit it to get a Yellow Berry. Continue right and you'll find a flower called Posie. His roots are tied to the roots of the Crystal Tree next to it. Talk to Posie and he will give you the Fertile Soil. Go back to the main screen and go southeast this time. Give the Yellow Berry to the Yellow Plant and he'll let you pass the gate. Hop through the little platforms above the spiny field. However, there are some platforms you can't reach, so use Parakarry. On the other side, go up the stairs and left avoiding all the pesky Crazee Dayzees, and when you get to the end you'll find a Super Block. Go back right and you'll see another berry tree. Hit it to get a Blue Berry. This time, however, get 2. Go right to the next screen. Go downstairs and then upstairs again. There's hidden block with a Maple Syrup here. Go right to the next screen and you'll meet Lily, a bulb. She is sad due to the lack of water, and this is caused because the Water Stone is not here. After talking to her, go back to the main screen and go east again. Go all the way to Petunia's screen and then right again. Throw a Blue Berry in the well to recieve another Flower Saver Badge (the other one you trade with Merlow)! Go back to the main screen and then go west. Give the other Blue Berry to the Blue Plant, and he'll let you through. You can find a hidden block with a Shooting Star here by jumping over the block by using the jumping pad and then jump up from there. Anyways, go left one screen and you'll hear two Lakitus talking. They'll fight you. Beat them and go on to the hedge maze. To go through the maze, keep in mind that there are some high grass areas that you can go through. The correct pipe is the one in the middle, so check every single area of high grass to see if you can go through it until you get to the middle. After you beat the maze, you left one screen and you'll find Rosie, a flower that brags too much about her beauty. Talk to her. She'll say she found a Water Stone in the hedge maze and will give it to you if you give her something more beautiful. So go back all the way to Posie (southwest path from main screen) and talk to him again. He'll give you a Crystal Berry. Return to Posie, and give her the Crystal Berry to recieve the Water Stone! Now, go back to Lily (southeast from main screen). She will ask you to put the Water Stone in the middle of the spring. Watch how water fills Flower Fields once again! Everyone will be happier, but the sun is still missing for total happiness. Lily will give you, in return, some Miracle Water! Hm...we got soil, water and bean...but no plant grows without sun! Go one screen left and swim over with Sushie to the island with the blue tree on it. Hit it to get a Bubble Berry. Now go back to the main screen and go northwest. Talk to the Bubble Plant and give him a Bubble Berry. He'll make bubble for you to get on to go through the spiky field. Don't waste it, though, since he will make one bubble per berry. Anyways, once on the other side, you can go left to the next screen without trouble. On the next screen, you can find a Shooting Star between some flowers. Also, you'll notice a stone structure with stairs leading to the top of it. Take the stairs and use Bombette to blast the rock on top of the structure. Fall through the new hole to get the MEGA SMASH Badge! Now go left one screen. You'll be in the Sun Tower. Before climbing it, go left and you'll find a cracked wall inside a hole (it might not be easily seen, but it's there). Just set Bombette inside the hole in the wall to blast the wall. Now, climb up the tower until you reach the top. On it is the sun of Flower Fields. When not in the sky, this sun gets small and not so shiny. Talk to the sun and he will beg you to put an end to the cloud problem. Now, go back to the main screen. On your way back, however, you'll meet a Lakitu called "Lakilester". He likes being called Spike, though. Fight him for a while until he gives up. Lakilester will talk to you about how he joined Bowser's army and why he wants to quit. He will quit Bowser's army because he wants to do good to people. He will join you as your last partner. Lakilester joined your party! Lakilester and Lakilulu, his girlfriend, will have a short conversation before he leaves. Now, go one screen right and use Lakilester to go through all the spikes. When you get to the main screen, go northeast. You can find a Stinky Herb by pulling a vine. Anyways, continue right here until you get to a 7 platforms in different elevations. To solve this puzzle, you must: Spin Jump on the red one, ride with Lakilester over to the right side of the puzzle and land at the green platform, Spin Jump on the green platform, Spin Jump on the purple platform left to the previous green one, ride back to the left part of the puzzle, Spin Jump on the green platform, ride back to the right part of the puzzle, Spin Jump on the green platform, and go right to complete the puzzle and get to the other side. Now, you'll notice a caged jumping pad. Get to it from the right side of the cage, jump on it, and on the top you'll find a Super Block. Go back down and right 1 screen. Here, go from platform to platform through the tree bridges. On the second platform there's a Letter between some flowers. On the last platofmr there's a Thunder Rage between flowers. Go right another screen, and you'll reach the cloud machine! After fighting Lakitus and a Magikoopa, Hammer the cloud machine from both sides several times to break it completely. Yay! No more clouds! However, we need to get rid of Huff N. Puff now. Go all the way back to the main screen, go to Toad Town to heal and back to Flower Fields to save. Now, go Wise Wisterwood will talk to you. Go to the spot with the dirt and plant in this order: first the Magical Bean, then the Fertile Soil and finally the Miracle Water. A plant will grow! And it will grow to the sky! Climb the plant. After a long climbing period, you will be on a golden cloud. Here you will find a cloud going up and down. Get on it to get to a block with the very important S. JUMP CHG Badge! Wear it, no matter what! It's very important that you wear it. Now, go one screen right. At the very right, you'll meet Huff N. Puff, and the battle for Flower Fields will begin. - Boss: HUFF N. PUFF -- HP: 60 -- Attack: 5 -- Defense: 0 Tuff Puff -- HP: 1 -- Attack: 2 -- Defense: 0 This is one of the hardest bosses. The more you hit it, the more Tuff Puffs that come out of it. They will attack altogether, always doing 2 HP damage no matter how many they are. The problem is, Huff N. Puff will suck the Tuff Puffs to recover, and the more they are the more he recovers. Always try to keep just 2 Tuff Puffs alive. On the first turn Mario should use S. Jump Chg. while Lakilester should use Spiny Flip on Huff N. Puff. On the second, Mario should use Power Bounce and Lakilester should use Spiny Surge on all enemies. Make sure you have FP-Recovering items, maybe some HP-Recovering too, and the deadly combination: S. Jump Chg. and Power Bounce. Good luck on this battle. - When you beat Huff N. Puff, the Flower Fields will all come to 100% happiness. The card will come out as usual, the sixth Star Spirit coming out from it. End of Chapter 6! That's one big thing crossed out from the agenda. Only one Star Spirit remains...what awaits Mario next? --- XXIX. THE SIXTH STAR Let's go back to Peach's Castle. Peach wants to help again. Get out of the room, then to Bowser's Room, and then out to the 2nf floor Hall. Go to the Storeroom, and put the Jammin' Jelly in there. Now, go back to the Hall and press B in front of a guard. Now you're disguised as a guard! Now, go up to the 3rd floor Hall, and talk to the guard guarding the next door. He will ask you to bring the sleeping Clubba here. He will also give you a Castle Key. Now, go all the way to the 1st floor Hall, and open the door leading outside with the Castle Key. You're now on the outside of the castle. Use the Sneaky Parasol in front of the Clubba. Now, go all the way back to the guard who asked you the favor. He will let you pass. Continue going up until you reach the top of the castle. Here, you'll find out all you need to know until Kammy Koopa finds out who you really are. Back to Mario. The sixth Star Spirit is KLEVAR, a very clever and studying Star Spirit. He will talk about the last Star Spirit and all that stuff. He will also raise your Star Meter to 6 Stars, and give you TIME OUT, a 2-Star Star Power that freezes all the enemies if successful! After he returns to Star Haven, go back to Toad Town. Once there, you should go to Merluvee's Treasure Chest and get the Jammin' Jelly. Now, TOTALLY OPTIONAL: If you're strong enough, you could go to Pleasant Path where you'll find a huge bully Koopa that blocks your way. If you don't wanna pay 100 coins each time you wanna pass, you better fight him. - Sub-Boss: KENT C. KOOPA -- HP: 70 -- Attack: 3-10 -- Defense: 6 This could be the hardest enemy. Use Goombario's Multibonk or Power Bounce to flip him over. That's when you can hurt him. Use S. Jump Chg. on the first turn while your partner flips him. On the second, use Power Bounce while your partner attacks or protects you. Bring in many recovery items, you'll need them. - Anyways, the important part is: After releasing Klevar, go to Merlon's House. You will find a black ice creature. Talk to him and he'll ask you to go to the Toad Town Tunnels with him. OK, go to the tunnels and fall down, then go right one screen. Here, you'll find a pipe guarded by a lot of spikes. You know what to do...use Lakilester. Go down the pipe. From this room go left, then left again. Now, break the wood block and jump on the jumping pad. On the other side of the wall, you'll find a big treasure chest. Could this mean...yes...it's the ULTRA BOOTS! The most powerful Boots of all! Now you can do Tornado Jumps instead of Spin Jumps, and your Jump attack power increases by 1 more! Now, go back to the room with the spikes. Cross the spikes and go right one screen. Use Watt to reveal the hidden blocks. Hit the blocks and they'll appear, so they'll form a bridge. Cross the bridge, and thanks to the black creature, the blue door will be open. Go through and you'll find a pipe. Go through the pipe. You'll be in an icy room. Go left to find a Super Block, and then go right to find the pipe leading to Shiver City. --------------------------------------------------------------------------------------------------- CHAPTER 7: A STAR SPIRIT ON ICE --------------------------------------------------------------------------------------------------- XXX. SHIVER CITY Unlike other cities, a series of events actually happen on this snowy city. Inhabitated by Penguins and Toads. It has 3 screens, and you'll begin in the middle one. Here you can find the pipe leading back to Toad Town Tunnels, a Toad House, a normal house and the Shiver City Shop that sells: - Dizzy Dial: 15 coins Life Shroom: 40 coins Maple Syrup: 20 coins Shooting Star: 30 coins Snowman Doll: 8 coins Super Shroom: 20 coins - In the cozy Toad House, each time you sleep you will find an Iced Potato on the table (room service) It's the only way to get Iced Potatos. In the left screen we can find the Mayor's House to the far left, an abandoned doorless house in the middle, and a normal house on the right. On the right screen there's the Shiver City Lake, Herringway's House and the locked Warehouse. One important thing to do here is to go to the left screen and enter the house at the right. Now, climb over the shelves and then through all the furniture and open a window to get out. Here, use Parakarry to climb over the gap between the 2 houses, and when you get to the abandoned house, the one in the middle, enter through the chimney. You'll find the ATTACK FX E Badge! Now, go back out and fall. Go in the Mayor's House, the one in the left. Talk to the wife, and then go into the next door, where the Mayor is. He's stone cold and immobile, and lying there on the floor with a note on his hand that says "Herringway". The wife will acuse you for murder!! Your only proof of innocence is the note saying "Herringway". Herringway happens to be the town novelist. Time to talk to Herringway! Go to the right screen of town. Herringway happens not to be in his house at this time. You see the iced lake outside? Tornado Jump on it a few times to break the ice. Use Sushie to dive and get the Warehouse Key that is underwater. Open the Warehouse and enter. Climb up the stairs and go outside, then slide through the ice and in Herringway's House's chimney. Talk to Herringway and he will say that he has no idea of what's happened, and will go to the Mayor's House. Follow him to the Mayor's House. The wife, the dead Mayor, Mario, your partners, Herringway and a police officer will be in that one room. After talking for a little while, the Mayor will wake up! It happened that he hit his head against the table when looking for a present to give to Herringway on his visit to Toad Town. Everything will be happy again, and the Mayor lets you leave the city whenever you want for the dangerous Shiver Snowfield. Heal and save, and set off for Shiver Snowfield. --- XXXI. SHIVER SNOWFIELD & STARBORN VALLEY In this screen, go right until Jr. Troopa, for the fifth time, will challenge you. He says he is much stronger now. And he is. - Sub-Boss: JR. TROOPA (5) -- HP: 50 -- Attack: 8 -- Defense: 1 He got rid of his ability to fly and his spike on the head, and brought a magic wand with him. His Attack power is very high, and he has more HP and keeps his point of Defense. After spending all your Star Power with Star Storms and using Parakarry's Shell Shot, change partner to Bow. Use the old S. Jump Chg./Outta Sight combination, and in the next turn, Power Bounce. This is the best strategy I can think of. If you don't have those, Ultra Hammer and S. Smash Chg. would help, and if you don't have that either, just attack with Parakarry's Shell Shot and the Ultra Hammer. - After you beat him once again, he will stay there, frozen. Go right 1 screen and you'll find 6 snowmen on a wall. One is missing a scarf, however, and one is missing his cap. Now, go right 1 screen and you'll be on a dark sky screen. Just go right, trying to avoid (or fighting) the Frost Piranhas, until you meet a black large ghost. He tries to scare you. You don't get scared. He tries to scare you more. You still don't get scared. He challenges you to a fight. You accept. The ghost is just a bunch of Star Kids trying to scare you! - Sub-Boss: MONSTAR -- HP: 20 -- Attack: 1 -- Defense: 0 The easiest sub-boss in the game. The Star Kids are just not experienced enough to even scratch you. No defense, 1 Attack point and 20 HP means beating this guy in 1 second. - After beating Monstar, go right 1 screen. You'll be in Starborn Valley. This is a little valley with Star Kids and Toads. There's a Toad House, a normal house, a Save Block and Merle's House. Talk to Merle, the son of Merlon, and he will explain that these Star Kids couldn't return to Star Haven because of Bowser and that you must rescue the Star Spirit on this land. He will give you a Scarf. It's time to heal and save and go back all the way to Shiver City, and to the Mayor's House. Talk to him to recieve the Bucket. Now, go back to the area with the 6 snowmen. Give the Bucket to the hatless snowman, and the Scarf to the scarfless snowman. They will open a hole so you can get to Shiver Mountain, and thank you. Go through the hole to reach the heights of the Shiver area. --- XXXII. SHIVER MOUNTAIN You'll start on a very, very large screen. Save, and go right until you find a gap in the mountain. Fall in it, and Tornado Jump the ice a few times to break it and find a green switch. Press it and the gap will be bridged. Continue right until you reach a gap that can be bridged by launching Kooper to the switch. However, there will be 2 Koopers after the switch! Smack the one at the left, the fake one, and he will reveal himself as a Duplighost in disguise. Fight the 2 Duplighosts and after you win the battle, continue right until you get to the very top of the stairs. Use Watt to find a block that contains a rare Ultra Shroom! Now, go right to the next screen. Here, go downstairs to find a Pebble at the end of the way. It is useless for battle, but useful for something else. Now, go back upstairs and right until you find stairs going up and left. Go up these stairs to find a Super Block. Now, go right 1 screen. You'll find a Shooting Star in a hole. If you want it, take it out, however, the way will be blocked. Put the useless Pebble in the hole and the way will re-open. There are 2 other items like these, the Snowman Doll and the Thunder Rage. If you really want them, take them and switch for another item, preferably a Pebble. Go on to the next screen. You will find an ice block with a star-shaped hole on it. Fall in the cliff ahead, and bomb the wall to the right with Bombette. Enter the cave, and you'll find the ghost of Madam Merlar, Merlon's dead mother. She will talk to you and give you the Star Stone. Go back outside and back up to the ice rock with the star hole on it. Put the Star Stone in it, and watch how some HUGE ice stairs cover the hole screen. Go up the stairs to the next platform, where you can find a red block to the right containing the MEGA JUMP Badge! Continue up the stairs and you'll find a Save Block. Keep going upstairs to find a Heart Block and the entrance to the Crystal Palace. --- XXXIII. CRYSTAL PALACE For many, the most confusing dungeon in the game. Why? Almost every single screen has two sides-- the real side and the mirror side, and you can play on both. On the first screen of the Crystal Palace, go right. On the next screen, at the end, you'll find a red door and a switch. Press the switch, and the red door will lower and the blue door will take their place. Now, go back a little bit until you see a door going south. Enter, and save in the Save Block. Go right 1 screen and then another. You'll find a chest with the Blue Key on it! Go back to the blue door. Use the Blue Key and go through. Bomb the wall to the right and go through the hole. In this screen, you'll notice that instead of mirrors, this room has looking glass. Walk between the 3rd and 4th pillar to go to the other side of the room. Bomb the wall left and go through. In this room, you'll meet a reflection of you and your partner. Fight them, they're just Duplighosts. When you beat them, continue left to the next screen. You'll be in the color door screen. Go through the door that leads north, and you'll be in a room with a block containing a Super Shroom. You'll also notice a weak spot on the floor. Tornado Jump the spot to fall down. Go right 1 screen and right another screen. You'll be in a room containing a treasure chest. Do you like Defense over Attack? Then the P-DOWN, D-UP Badge found here is for you! Go back 2 screens and up the jumping pad, and through the door. Now, you should be in the color doors room again. Go 2 screens right, then go back to the other side of the glass, and left 2 screens. You should now be back on the other side of the color doors screen. Enter the door leading down again, and you'll notice that where the X-Marked spot was before there's a hole now, since you broke that spot from the other side of the mirror. Fall down the new hole and on the next screen, bomb the wall right. However, the Bombette will multiply by 5! There are now 5 Bombettes that claim to be the real Bombette. The real Bombette is the second one from the right. Smash all the others and she'll love you in return. Go right through the bombed wall, and you'll find a chest with the Red Key! Go back to the color doors screen and press the switch again. The red door should replace the blue one. Use the Red Key to unlock the door and go through. Here, you'll find 3 White Clubbas. You must fight all of them if you want the blocking statues on the other side to disappear. After you beat them all, go back left. Go to the other side of the room through the hole in the glass. Go right, and now that the statues aren't there, you can go right again. In this screen, crack the wall where the door's reflection should be, even though there's no crack. Go right to find the TRIPLE DIP Badge! Now, go back left and set Bombette next to the switch while you run to the revolving door. Now that you're on the closer side, you can go right through the white door. Go right 1 screen again. Instead of a door, there will be a small hole in the wall here. Launch Kooper over there a hole will form in the wall, however, Kooper will return with Luigi, Kolorado, Goompa, and Koopa Koot. They all claim to be Kooper. Their disguise is not exactly what one would call "perfect", and they will even take you as a keen-eyed and smart player if you smash them. Smash everyone except Kooper and go right. Go right again another screen. Here, you'll find a gap in the room. Launch Kooper so that in the reflection, the shell hits the switch. This will form a bridge. Go right to the next screen, and go to the farther side of the room through the hole in the glass. Go left 2 screens, then go up 1 screen. There's a hidden block with a Jammin' Jelly on the left side of the room, and an Albino Dino statue. You can only push Albino Dino statues in the direction they're facing. Push it left, therefore, and fall down the hole. Go right 1 screen and then another screen. You'll find a treasure chest. Do you like Attack over Defense? Then the P-UP, D-DOWN Badge found here is for you! Go back 2 screens, jump on the jumping pad and go through the door. Here, go right 2 screens and again through the hole in the glass and you'll be in the closer side of the screen. Go back 2 screens left and go down through the door. The Albino Dino statue here is huge, but if you moved the smaller one in the previous room, this one will be moved, too! Go down the hole and right 2 screens. You'll find a treasure chest with the Palace Key! Go back 2 screens left, jump up the jumping pad, and up through the door. Go right 2 screens and open the locked door to the right. Now, you'll be in a puzzle room. This one has no mirror, fortunately. It's a puzzle in which you must push all Albino Dino statue so they all cover the yellow tiles on the floor. Remember you can only push them in the direction they're facing. And the trick is: to change the way the face, talk to the real white Albino Dinos from the direction you want them to face and they'll face your way. After all 3 are on the tiles, stairs will form, so you can reach the door. Go right through the door. Heal and save on this screen, and go right. You will now be on the outside. On the platform to the right, you will find the invisible Crystal King, the boss of the Crystal Palace, and guardian of the seventh Star Spirit. Fight! - Boss: CRYSTAL KING -- HP: 70 -- Attack: 6 -- Defense: 2 Crystal Bit -- HP: 1 -- Attack: 0 -- Defense: 0 This guy is tough. The strategy would be all-attack. Hopefully, you have many HP-Recovering items, because you have to use strength on this guy. He has a wide variety of attacks including mirror images (if you look very carefully, you can tell which one is the real one since it glows a little bit when it's transforming), and a move that recovers 20 HP! He will also take out some Crystal Bits. They can't really do anything for themselves, but he will launch them at you to attack. If Watt is Ultra-Ranked, she can help a lot, since she would still do 5 points of damage! Even without being Ultra-Ranked, she can still help you more than any other partner. Also, try this combination: 1st turn: Mario uses S. Jump Chg., Watt uses Turbo Charge on Mario. 2nd Turn: Mario uses Power Bounce for a deadly combination of attacks! Spend all your Star Power on Star Storms, or if it works, Chill Out. Use an offensive strategy, recovering only when needed with items. Hopefully, it shouldn't be so hard. - Now that you've beaten the Crystal King, watch how the last of the seven Star Spirit gets freed from the card. End of Chapter 7! It is time... --- XXXIV. THE SEVENTH STAR Let's go once again to Peach's Castle. This time, you can't control her, since Bowser himself will come to the room. This is the climax of the story in Peach's Castle, since Bowser is informed that Mario rescued all 7 Star Spirits, gets prepared for Mario's coming, orders the guards to tie Peach permanently, and Peach herself asks Bowser to show respect to her! Now, let's find out about the last Star Spirit. The Star Spirit, KALMAR, congratulates Mario for saving them all and goes back to Star Haven to join the other 6. He asks you, before going, to go to Shooting Star Summit. It's the moment of truth. He also gives you the 7th Star to your Star Meter, and UP & AWAY, a Star Power that turns enemies into stars and blows them away. Now, go all the way back from Shiver Mountain, to Shiver Snowfield, to Shiver City. Sleep in the Toad House and when you wake up, you'll find that someone left a present for you, probably for beating Crystal King: 4 Mushrooms and 1 Ultra Shroom! Now, go back to Toad Town Tunnels and finally to Toad Town. If you talk to the Toads, all of them will support you on your way to Bowser. Go to Shooting Star Summit, and you'll meet the 7 Star Spirits. They will inspire you on your battle and create Star Way, a connection between Shooting Star Summit and Star Haven. Get on the light and you will be transported to Star Way. This is pretty much a one-way road made of stars. When you get to the very top, you'll be in Star Haven. Here, you can meet Star Kids, there's a Toad House, and a Shop where you can buy useful items. Stock up on Life Shrooms! - Life Shroom: 25 coins Maple Syrup: 10 coins Shooting Star: 15 coins Stop Watch: 15 coins Super Shroom: 10 coins Super Soda: 3 coins - After that, go right one screen, and enter the Star Sanctuary. The 7 Star Spirits are there! They will talk to you, and will send you on your way to Bowser's Castle by creating the Star Mobile. They will also grant you STAR BEAM, a free Star Power that disables the Star Rod's power. Hop on the Star Mobile and get ready. --------------------------------------------------------------------------------------------------- CHAPTER 8: A STAR-POWERED SHOWDOWN --------------------------------------------------------------------------------------------------- XXXV. BOWSER'S CASTLE You'll arrive at the ship dock of Bowser's Castle. Go right. You'll be on the outside. The main door, of course, is locked. So go in the secondary door, which is right of the main door. Here, you must beat the Koopatrols to get the Castle Key. Remember, ALWAYS use Watt in Bowser's Castle for battles! Now, go back to the outside and open the main door. In this screen, just go right to the next screen, your only obstacles being Koopatrols. The next room is just a hallway. Go right. Now, you'll be in a room with a Bowser door. Talk to the door and the door will open the floor below you so you'll fall. You'll end up in a jail. In jail there's a Heart Block. Also, there are 3 crates. The bottom left one contains a Tasty Tonic and the bottom right one contains a Life Shroom, so Tornado Jump the crates to get them. Bomb the cracked wall to the right with Bombette to get out. Now, use Lakilester to go left and dock at the platform with the block on it, that has a Life Shroom. Now, use Lakilester to ride all the way left until you get to the outside of the castle, but in the lava. At the end of the lava river, there will be a group of rocks and on top of it, a red block with another Deep Focus Badge on it! Go back to the room where you came out of jail and go right again, then dock at the first low point you see. Now, go back left and save, and go back right and use Parakarry to go through the first set of platforms. After you get to the big platform, there will be a second group of platforms that sink if you step on them for too long. So quickly hop through them until you get to the other side. Go right 1 screen and you'll be in another long lava room. Use Kooper to hit the switch on the small platform so you can cross over to the next platform. Use Parakarry to get to the next platform, then use Lakilester to get to the other small platform that lets you get to the next platform by using Parakarry. Use Parakarry to get through platforms until you get to the next screen. Here, use Lakilester to get to the next platform and the next one too. There is a Mystery? and Thunder Rage on the platforms, but you need Kooper. When you get to a moving platform, get on it, and use Bow's invisibility to get through the lavafall. The next door is locked, so use Lakilester to go up through the door blocked by lava in the farther wall. This screen is the source for all the lava in the castle. Dock at the low point and go up the stairs until you see a blue switch, guarded by Koopatrols and a Magikoopa. Once you beat them, press the blue switch and the lava flow will stop! Now, go back to the other room. No more lava! You can now enter the other hole in the farther wall that was more to the left still in the same screen, and find a chest with a Castle Key in it. Go back to the locked door on the far right, and unlock it. You'll now be in a spooky, dark place. Use Watt to light your way. Climb all the way up. On the first fork, go up and use Parakarry. Second fork in the road, go up to find a POW Block or then go middle and use Parakarry to continue on your way. Go on to the next screen. On this screen, go to the upper path for a Shooting Star or then the middle path and use Parakarry to continue on your way. Second fork, go to the middle path and use Parakarry and continue to reach the end of the gloomy passage. Now, push the statue to the left and fall through the hall. Does this place look familiar? Hahaha April Fools! Just kidding. Talk to the Bowser door and it will keep its promise of letting you through. Now, you'll be in a large 2-floor room. You can go right on the 1st floor and continue through the hallway until you reach a Toad House (you need to get a Castle Key by defeating some Koopatrols to unlock it). Back to the big room, you can go left on the 2nd floor and you'll be in a warehouse where a bored Goomba guard will sell you stuff. This is the last shop you'll see before Bowser, so stock up! - Dizzy Dial: 25 coins Maple Syrup: 30 coins Mystery?: 5 coins POW Block: 15 coins Super Shroom: 30 coins Thunder Rage: 30 coins - Back to the big room, go right on the 2nd floor to continue on your quest. Go past the hallway and you'll be in a tall room. Go right again until you reach a jumping pad. Jump on it, and go left until you see a chain hanging from the ceiling. Pull it and water will fill the room a little bit! Use Sushie to go back to the previous room. Dock at the dock that is at the water's level, press the switch, and then bomb the right wall to get to the upper floor on the right screen. Here, Tornado Jump the wood block to make the switch fall. Press the switch to make a passage appear so you can get to the other side. There's a hidden Maple Syrup right where you come out. Continue right through the passage until you can exit the passage again. See the chain? Pull it and water will fill the room even more. Go all the way to the left screen and use Sushie to get to the other side of the room, where a Castle Key awaits. Reverse the process of the chains until there's no more water in the room. Open the locked door to the right of the right screen. In this room, even if you hate fighting, fight. It's the room where you'll gain the most levels in the whole game. I went up 3 levels just in this room! There are B. Bill Blasters that shoot Bombshell Bills at you. At least fight the B. Bill Blasters, they give you a lot of experience, especially if you defeat all the Bombshell Bills they shoot in battle and only attack the cannons in the turn when they're immobile. Anyways, after you get to the top, go right and you'll be in a room with 3 blocks in the wall. There's a Maple Syrup hidden in the room, use Watt to find the block. There's also a Super Shroom in the visible block. Anyways, push the right block to a side and a way will open. Go right through this hallway, and you'll be in ANOTHER 3 block room. This one has a locked door to the right and a Save Block. The left block is the pushable one now. Enter and you'll be in a hallway with a Heart Block. Go right and you'll be in -guess what- ANOTHER 3 block room! This one's different, though. If you push the middle block to the left, you'll be in a hallway that leads right to an empty room. If you push it right, though, you'll be in the a hallway that leads left and ends up in a room with a Castle Key! Go back to the room with the locked door and open it. Go right and you'll be in another room with a Bowser door. No, you won't fall to another jail. This time, the Bowser door will play a game for you. If you get 5 out of his 7 questions correct, he'll let you pass. He describes this as "impossible". The quiz consists of watching some enemies run around the screen and then answering a question about it. The questions are: - How Many Koopas were there? (Three) Which were there three of? (Red Shy Guys) Who came out of the middle entrance? (Red Shy Guys) How many Goombas were there? (Two) How many arms did you just see? (Four) Which were there three of? (Bob-Ombs) What color were their (the Koopas') shells? (Purple) - You only need to answer the first 5 if you get all of them right, though. After you win, he'll let you through. You'll be in a large outside room now. The blocks contain 2 Super Shrooms and 1 Honey Syrup. There's also a Jammin' Jelly in the platform, but you must get it by falling from the platform above it. Anyways, continue going through the path until you reach the next screen. This is another big room. You can go left on the 1st floor to a locked Toad House (Castle Key obtained from Koopatrols), or you can go left on the 2nd floor to a room with color blocks. Go up the color blocks and fall to the lower but still high platform. Drop Bombette to the left there, and hopefully she will explode next to the switch below. The platforms will raise and you'll have time to go left for an Ultra Shroom. In the big room there's an important Save Block, too. After you're totally refreshed, go right on the 2nd floor. In this room, the lower path is locked so go right through the upper path. Here, step on the different-colored tile and set Bombette so she explodes next to the switch. This will raise the platform and allow you to go to the next room, that has the Castle Key on it. Go back to the locked door room and open the locked door. Now, you'll be in a room with 7 blue lamps that show a pattern: up, down, down, up, down, up. So go upstairs and right, on the next door go right through the lower path, then right through the lower again, then right through the upper path, and through the lower and finally through the upper, practically following the lamp pattern, to get out of the Loop Room. Now, go right another screen and you'll see a Heart Block and Peach. ...Peach!? Suspicious. After talking to her, she will follow you. Walk left, and then back to the door to the right and she will be there. Smash her several time and she will show herself as a Duplighost. Beat him and go right again. There will be another Bowser door. This time, he will just send the Koopa Bros. to fight you. However, Jr. Troopa will appear and... beat up the Koopa Bros.! He will challenge you, for the sixth and last time, to a fight. This will really show who's the strongest. - Sub-Boss: JR. TROOPA (6) -- HP: 60 -- Attack: 5-9 -- Defense: 2 Great. He got 10 more HP and an extra Defense point. Now, he switches forms between winged and spiked Jr. Troopa, normal Jr. Troopa and magic wand Jr. Troopa. There is no special strategy with this guy but to attack him and recover. When he has his wand and is normal, just attack him with powerful attacks. When he has the wings and spike, use Star Storm. And you should always attack with Watt's Electro Shock. - When you beat him, he will finally give up. Continue right and upstairs and you will come out in... --- XXXVI. PEACH'S CASTLE You'll come out the tower outside of Peach's Castle that links both casltes. Save in the Save Block and use Watt to find a hidden block with a Ultra Shroom somewhere around. Enter the castle now. You'll be in the 1st floor hall. In case you didn't get some Badges as Peach, no problem, you can get them now. The problem is if you did get them but didn't put them in the chest. In the 1st floor Hall, go to Toad's Room, and open the drawer to find Toad. He'll let you sleep in his bed to heal. Now, go to the 2nd floor Hall and then to the library and climb over the stack of books to reach a long platform stuck to the wall. Follow it to find a Life Shroom at the end. Go to the 3rd floor Hall, and you'll find Bowser on a hallway. Get ready to battle! Good luck!!! Woohoooo! - Boss: BOWSER (1) -- HP: 50 -- Attack: 3-16 -- Defense: 1 Bowser. Finally. Use the usual S. Jump Chg. + Power Bounce combination against him, and use your partner with the highest Attack, preferably Watt Ultra-Ranked. When he powers up his Star Rod, use the Star Beam against him. He won't believe his Star Rod got powered down! Just restore when you're low on HP and you'll beat him easily. - Bowser, ticked off, will get angry and steal Princess Peach again and run upstairs. Continue going up, up, up until you reach to reach the castle roof, where you have once been as Peach. Now, continue left. You'll see a Save Block. Save, and go upstairs. You'll come out in the very, very top tower of Peach's Castle. A bridge leads to Bowser's platform. It is time. Get ready, Mario. And good luck. - Final Boss: BOWSER (2) -- HP: 99 -- Attack: 3-16 -- Defense: 1 This is it. The S. Jump Chg. + Power Bounce combination will be the key to winning. You should use the partner with the strongest attack, FP DOESN'T MATTER! Don't heal or restore FP! Just fight with your most powerful attacks. Again, don't worry about FP or Star Energy! Use Star Storm, hit him with everything you have. Why? After he powers up his Star Rod, use Star Beam. However, something horrible will happen: it won't work! And there, the battle will stop and we will focus on Peach and Twink. Kammy Koopa will come and Twink will attack Kammy Koopa. A battle will start. Use Twink's only attack to hit Kammy Koopa for 0 damage. He's not strong enough. However, Peach will Focus on Twink to raise its Attack an Defense by 1. As the turns pass, you will notice how the power of Peach's wishes strengthen Twink so much that he will beat up Kammy Koopa without even taking damage in the last turn. Then, the 7 Star Spirits will appear and encourage Mario. Twink, the 7 Star Spirits and Peach will unite powers to form the Peach Beam, the upgraded version of the Star Beam. Now, Star Beam is replaced by PEACH BEAM! Back to battle, this is when the battle heats up. You will be fully recovered. You should have at least 2 Life Shrooms, 2 Ultra Shrooms, and some FP-Recovering items like Jammin' Jelly. Now, use FULL Attack power! Why? With one swipe of his wand, he will recover 30 HP! You can't afford that. You need to take out at least 55 damage before he recovers. After 2 or 3 recovers, he won't recover anymore. Use the same old combination until you finally beat him. --- XXXVII. THE ENDING CONGRATULATIONS!!! You beat Bowser! However, the problem is: The platform is exploding! Get ooooout ... BOOM. Watch the ending of how all Mushroom Kingdom goes back to normal, and after that, Mario tells everything to Luigi, and you see how Parakarry delivers invitation letters to everyone in Mushroom Kingdom for a celebration party in Peach's Castle. At the party, Peach will especially mention Mario and all his partners. After that, Luigi will host a parade where everyone--including the enemies--will parade. At the end, Peach and Mario will be shown and some fireworks. ~~~~~~~~THE END~~~~~~~~ --------------------------------------------------------------------------------------------------- INFORMATION --------------------------------------------------------------------------------------------------- XXXVIII. ENEMIES This is a list of all enemies, including sub-bosses and bosses, in the game. - -Name- -HP- -Attack- -Defense- -Locations- AMAZY DAYZEE 20 20 1 Flower Fields ANTI GUY 50 10-12 0 Shy Guy Toy Box (Sub-Boss) B. BILL BLASTER 10 0 4 Bowser's Castle BANDIT 5 2 0 Dry Dry Desert BIG LANTERN GHOST 40 2-5 0 Shy Guy Toy Box (Sub-Boss) BILL BLASTER 4 0 1 Koopa Bros. Fortress BLOOPER 30 3 0 Toad Town Tunnels (Sub-Boss) BLOOPER BABY 6 2 0 Toad Town Tunnels BLUE GOOMBA 6 1 0 Goomba Road (Sub-Boss) BOB-OMBS 3 1-2 0 Koopa Bros. Fortress BOMBSHELL BILL 3 6 0 Bowser's Castle BONY BEETLE 8 3-5 4 Bowser's Castle BOWSER (1) 50 3-16 1 Peach's Castle (Ch.8 Boss) BOWSER (2) 99 3-16 1 Peach's Castle (Final Boss) BOWSER??? 10 1 1 Koopa Bros. Fortress BULLET BILL 2 2 0 Koopa Bros. Fortress BUZZAR 40 1-4 0 Mt. Rugged (Sub-Boss) BUZZY BEETLE 3 1-6 2 Toad Town Tunnels, Dry Dry Ruins BZZAP! 3 1-6 0 Forever Forest, Flower Fields CAPTIAN GUY 30 4 2 Shy Guy's Toy Box (Ch.4 Boss) CHAN 15 2 2 Toad Town (Sub-Boss) CHOMP 4 3 3 Dry Dry Ruins CLEFT 2 2 2 Mt. Rugged CLUBBA 8 3 0 Tubba Blubba's Castle CRAZEE DAYZEE 8 4 0 Flower Fields CRYSTAL BIT 1 0 0 Crystal Palace CRYSTAL KING 70 6 2 Crystal Palace (Ch.7 Boss) DARK KOOPA 8 3 0 Toad Town Tunnels DRY BONES 8 4 2 Bowser's Castle DUPLIGHOST 15 4 0 Shiver Mountain, Crystal Palace ELECTRO BLOOPER 50 4-6 0 Toad Town Tunnels (Sub-Boss) EMBER 10 3-4 0 Star Way FOREST FUZZY 6 1 0 Forever Forest FROST PIRANHA 10 4 0 Shiver Snowfield, Shiver Mountain FUZZIPEDE 20 3 0 Toad Town (Sub-Boss) FUZZY 3 1 0 Koopa Village GLOOMBA 7 2 0 Toad Town Tunnels GOOMBA 2 1 0 Goomba Road, Pleasant Path GOOMBA KING 10 1-2 0 Goomba Road (Prologue Boss) GRN MAGIKOOPA 11 3 0 Flower Fields, Crystal Palace GRY MAGIKOOPA 11 3 0 Crystal Palace GROOVE GUY 7 2 0 Shy Guy's Toy Box GULPIT 12 2-7 0 Shiver Snowfield, Shiver Mountain HAMMER BROS. 12 2-5 1 Bowser's Castle HURT PLANT 8 2 0 Jade Jungle HEART 50 6 0 Windy Mill HUFF N. PUFF 60 5 0 Flower Fields (Ch.6 Boss) HYPER CLEFT 4 3-8 3 Gusty Gulch HYPER GOOMBA 7 1-8 0 Gusty Gulch HYPER PARAGOOMBA 7 1-8 0 Gusty Gulch JR. TROOPA (1) 5 1-2 0 Goomba Road (Sub-Boss) JR. TROOPA (2) 15 2 1 Pleasant Path (Sub-Boss) JR. TROOPA (3) 40 5 1 Forever Forest (Sub-Boss) JR. TROOPA (4) 20 6 1 Toad Town (Sub-Boss) JR. TROOPA (5) 50 8 1 Shiver Snowfield (Sub-Boss) JR. TROOPA (6) 60 5-9 2 Bowser's Castle (Sub-Boss) JUNGLE FUZZY 7 2 0 Jade Jungle KENT C. KOOPA 70 3-10 6 Pleasant Path (Sub-Boss) KOOPA BROS. 5 1-4 1 Koopa Bros. Fortress (Ch.1 Boss) KOOPA TROOPA 4 1 1 Pleasant Path, Koopa Bros. Fortress KOOPATROL 8 4-10 3 Bowser's Castle LAKITU 12 3 0 Flower Fields LAVA BUBBLE 9 2-4 0 Mt. Lavalava LAVA BUD 8 0-4 0 Mt. Lavalava LAVA PIRANHA 40 5-7 0 Mt. Lavalava (Ch.5 Boss) LEE 20 5 0 Toad Town (Sub-Boss) M. BUSH 8 3 0 Jade Jungle MAGIKOOPA 11 6 0 Bowser's Castle MEDI GUY 7 1 0 Shy Guy's Toy Box MONSTAR 20 1 0 Shiver Snowfield (Sub-Boss) MONTY MOLE (1) 3 2 0 Mt. Rugged MONTY MOLE (2) 12 3 0 Flower Fields PARAGLOOMBA 7 2 0 Toad Town Tunnels PARAGOOMBA 2 1 0 Goomba Road, Pleasant Path PARATROOPA 4 1 1 Pleasant Path, Koopa Bros. Fortress PETIT PIRANHA 1 6 0 Mt. Lavalava PIRANHA PLANT 5 3 0 Forever Forest POKEY 4 2 0 Dry Dry Desert POKEY MUMMY 4 2 0 Dry Dry Ruins PUTRID PIRANHA 12 2-3 0 Jade Jungle, Mt. Lavalava PYRO GUY 7 4 0 Shy Guy's Toy Box RED MAGIKOOPA 11 3 0 Flower Fields, Crystal Palace RED GOOMBA 7 1 0 Goomba Road (Sub-Boss) RUFF PUFF 10 4 0 Flower Fields SHY GUY 7 2-3 0 Shy Guy's Toy Box SHY STACK 10 1 0 Shy Guy's Toy Box SKY GUY 7 3 0 Shy Guy's Toy Box SPEAR GUY 7 3 0 Jade Jungle SPIKE TOP 4 3 4 Toad Town Tunnels, Mt. Lavalava SPIKED GLOOMBA 7 3 0 Toad Town Tunnels SPIKED GOOMBA 2 2 0 Goomba Road, Toad Town Tunnels, Pleasant Path SPINY 5 4 3 Toad Town Tunnels, Flower Fields SPY GUY 7 2 0 Shy Guy's Toy Box STILT GUY 7 4 0 Shy Guy's Toy Box STONE CHOMP 4 3 1 Dry Dry Ruins SUPER BLOOPER 70 5-8 0 Toad Town Tunnels (Sub-Boss) SWOOPER 4 2 0 Dry Dry Ruins SWOOPULA 8 2 0 Crystal Palace THE MASTER (1) 50 6 0 Toad Town (Sub-Boss) THE MASTER (2) 75 5-11 0 Toad Town (Sub-Boss) THE MASTER (3) 99 5-18 1 Toad Town (Sub-Boss) TUBBA BLUBBA 10 4 0 Gusty Gulch (Ch.3 Boss) TUFF PUFF 1 2 0 Flower Fields TUTANKOOPA 30 2-3 0 Dry Dry Ruins (Ch.2 Boss) WHT MAGIKOOPA 11 3 0Jade Jungle, Mt. Lavalava, Flower Fields, Crystal Palace WHITE CLUBBA 12 5-6 0 Crystal Palace YLW MAGIKOOPA 11 3 0 Flower Fields, Crystal Palace --- XXXIX. BADGES This is a list of all the badges in the game and their function! - -Name- -BP- -FP- -Location- -Function- ALL OR NOTHING 4 0 Rowf's Shop (100 C) Nice! Attack power +1, but if miss, 0 damage ATTACK FX A 0 0 Merlow's Shop (1 SP) Makes attacking sound whistly ATTACK FX B 0 0 Pleasant Path Makes attacking sound with echo ATTACK FX C 0 0 Dry Dry Desert Makes attacking sound choral ATTACK FX D 0 0 Toad Town Makes attacking sound like bells ATTACK FX E 0 0 Shiver City Makes attacking sound like Yoshi BUMP ATTACK 5 0 Toad Town Tunnels Beat weaker enemies by running into them CHILL OUT 2 0 Merlow's Shop (3 SP) Prevents enemy First Strike CLOSE CALL 1 0 Goomba Road Enemies may miss if Mario in Danger D-DOWN JUMP 2 2 Tubba Blubba's Castle Jump attack lowers enemy's Defense D-DOWN POUND 2 2 Rowf's Shop (75 C) Hammer attack lowers enemy's Defense DAMAGE DODGE 3 0 Rowf's Shop (150 C)/Mt. Rugged Greatly increase Nice! defending accuracy DEEP FOCUS 1 0 Shy Guy's Toy Box/Bowser's Castle/Peach's Castle Focus charges up more DEFEND PLUS 6 0 Shy Guy's Toy Box Defense +1 DIZZY ATTACK 2 0 Koopa Village/Pleasant Path Spin into an enemy to make it dizzy DIZZY STOMP 1 2 Mt. Lavalava Jump attack makes enemy dizzy DODGE MASTER 2 0 Rowf's Shop (150 C) Increase Nice! defending accuracy DOUBLE DIP 1 3 Rowf's Shop (100 C) Use 2 items in 1 turn FEELING FINE 3 0 Merlow's Shop (5 SP) Prevents Dizzyness and Poisoning FIRE SHIELD 2 0 Mt. Lavalava Allows Jump on fire enemies & Defense against fire +1 FIRST ATTACK 1 0 Rowf's Shop (100 C) Defeat enemies automatically with First Strike FLOWER FINDER 1 0 Merlow's Shop (12 SP) Beaten enemies release more flowers FLOWER SAVER 6 0 Flower Fields/Merlow's Shop (25 SP) All FP costs -1 FP PLUS 3 0 Rowf's Shop (150 C)/Pleasant Path/Forever Forest Max FP +5 GROUP FOCUS 2 0 Rowf's Shop (100 C) Partners can use Focus HAMMER THROW 2 2 Goomba Road Hammer attack, reaches flying enemies HAPPY FLOWER 3 0 Merlow's Shop (8 SP)/Flower Fields Random FP regenerator HAPPY HEART 3 0 Merlow's Shop (8 SP)/Jade Jungle Random HP regenerator HEART FINDER 3 0 Merlow's Shop (12 SP) Beaten enemies release more hearts HP DRAIN 3 0 Merlow's Shop (15 SP) Attack -1, HP +1 per turn HP PLUS 3 0 Rowf's Shop (150 C)/Pleasant Path/Forever Forest Max HP +5 I SPY 1 0 Toad Town Flashes if a Star Piece is on the screen ICE POWER 2 0 Shy Guy's Toy Box Allows Jump on fire enemies & Attack against fire +2 JUMP CHARGE 1 1 Rowf's Shop (50 C) 1st Turn: Charge, 2nd Turn: Jump Attack +2 LAST STAND 1 0 Peach's Castle Enemy Attack 1/2 if Mario in Danger LUCKY DAY 7 0 Goomba's Village Enemies usually miss MEGA JUMP 3 6 Shiver Mountain Jump attack, Attack +2 MEGA QUAKE 3 7 Rowf's Shop (200 C) Hammer attack, hits all ground enemies (6 damage) MEGA RUSH 1 0 Tubba Blubba's Castle Attack +4 if Mario in Peril MEGA SMASH 3 6 Flower Fields Hammer attack, Attack +4 MONEY MONEY 7 0 Merlow's Shop (20 SP) Coins earned from battle x2 MULTIBOUNCE 1 2 Rowf's Shop (75 C) Jump attack, attacks all enemies P-DOWN, D-UP 2 0 Crystal Palace Attack -1, Defense +1 P-UP, D-DOWN 2 0 Crystal Palace Attack +1, Defense -1 PAY-OFF 2 0 Merlow's Shop (1 SP) The more you get hit, the more Coins you get PEEKABOO 3 0 Merlow's Shop (10 SP) Display enemies' HP POWER BOUNCE 2 3 Koopa Bros. Fortress Jump attack, attacks until Action Command is missed POWER JUMP 1 2 Goomba Village Jump attack, Attack +2 POWER PLUS 6 0 Merlow's Shop (25 SP)/Shy Guy's Toy Box Attack +1 POWER QUAKE 2 4 Jade Jungle Hammer attack, hits all ground enemies (4 damage) POWER RUSH 1 0 Peach's Castle Attack +2 if Mario in Danger POWER SMASH 1 2 Toad Town Tunnels Hammer attack, Attack +2 PRETTY LUCKY 3 0 Merlow's Shop (5 SP) Enemies sometimes miss QUAKE HAMMER 1 2 Mt. Rugged Hammer attack, hits all ground enemies (2 damage) QUICK CHANGE 4 0 Toad Town Allows you to change partner and still attack REFUND 1 0 Koopa Bros. Fortress Get coins for using items RUNAWAY PAY 2 0 Dry Dry Desert Get Star Points even if you ran away S. JUMP CHG. 2 4 Flower Fields 1st Turn: Charge, 2nd Turn: Jump Attack +4 S. SMASH CHG. 2 4 Merlow's Shop (100 C) 1st Turn: Charge, 2nd Turn: Hammer Attack +4 SHRINK STOMP 1 2 Toad Town Tunnels Jump attack, shrinks enemy SLEEP STOMP 1 2 Rowf's Shop (75 C) Jump attack, puts enemy to sleep SLOW GO 0 0 Dry Dry Ruins Makes Mario unable to run or spin SMASH CHARGE 1 1 Koopa Bros. Fortress 1st Turn: Charge, 2nd Turn: Hammer Attack +2 SPEEDY SPIN 1 0 Rowf's Shop (50 C) Increases spin distance SPIKE SHIELD 2 0 Dry Dry Ruins Allows Mario to jump on spiky enemies SPIN ATTACK 3 0 Dry Dry Desert Beat weaker enemies by spinning into them SPIN SMASH 1 2 Rowf's Shop (75 C) Hammer attack, hits an enemy and the one behind too TRIPLE DIP 3 6 Crystal Palace Use 3 items in 1 turn ZAP TAP 4 0 Merlow's Shop (10 SP) The enemy takes 1 damage if it attacks Mario --- XL. STAR PIECES Ahh. Yes. Nothing feels better than having 159 Star Pieces and have the last one in front of you. And here is a list of how to get all 160 Star Pieces. Print this section and check off the Pieces as you get them! NOTE: For the Star Pieces that require Spin Jumping, the Star Piece is in a certain tile. If you Spin Jump close to that tile, it will slightly lift. Spin Jump in the border of the tile so it flips and reveals the Star Piece. 001. There's one on the long uphill screen in Goomba Road before Goomba Village, on a hill. 002. Give the Dolly to Goombaria. 003. Spin Jump near the old fallen veranda in Goomba Road. 004. Spin Jump on the screen where Goombaria found you. 005. Hit the tree next to Goomba Fortress. 006. Spin Jump somewhere east of the Goomba Fortress, still on that screen. 007. Walk around the north at the bottom of Shooting Star Summit. 008. Spin Jump east of the bridge after Peach's Castle's rubble, still on that screen. 009. Spin Jump on the first step to Shooting Star Summit. 010. Spin Jump just outside Merluvee & Merlow's house. 011. Hit the thin tree west of Merlon' house. 012. Swim over the the west of the lake in Area A in Toad Town with Sushie. 013. Return the Dictionary to Russ T. 014. Return the Mail Bag to the Post Office. 015. There's a Star Piece in Room G in Toad Town Tunnels, use Parakarry to fly over the platforms. 016. Spin Jump near the Dojo in Area A of Toad Town. 017. Spin Jump near Fice T.'s guarding cabin, near the entrance to Forever Forest, in Area C. 018. Spin Jump a few paces southwest from the Save Block in the Port in Toad Town. 019. Spin Jump in the very east in Area E of Toad Town south from the train rail. 020. Hit a large tree before you reach the arches before Koopa Bros. Fortress. 021. South of the westernmost bridge in Pleasant Path, use Kooper to retrieve it from an island. 022. Spin Jump between the 3 blue striped poles near the entrance to Koopa Village. 023. Spin Jump east of the bridge east of Koopa Village. 024. Over a block over the checkboard area in Koopa Village, one will appear after you get Kooper. 025. Spin Jump a few paces south of the Koopa Village Shop. 026. On the screen before Buzzar's, drop from the left hole in the cave you go through (Mt. Rugged) 027. On the northwesternmost screen of Mt. Rugged, use Parakarry to cross over to the platform. 028. Spin Jump a few paces east of the Save Block in the middle of Mt. Rugged. 029. Return the Artifact to Kolorado. 030. Spin Jump in the middle of D4 in Dry Dry Desert. 031. Spin Jump on top of the easternmost building in Dry Dry Outpost. 032. When you drain the second room you ever drain sand from in Dry Dry Ruins, one will appear. 033. In Boo's Mansion, in the room where you find Boo's Portrait, break one of the crates. 034. Spin Jump in the west side of the room in Boo's Mansion where you found the Super Boots. 035. Spin Jump after going downstairs from the room in the left door in 1st floor, in Boo's Mansion. 036. Spin Jump over the rug in the main hall in Boo's Mansion. 037. Spin Jump over the rug in the room in the right door in the 2nd floor, in Boo's Mansion. 038. Spin Jump right after you exit the gate coming from the entrance to Boo's Mansion (Gusty Gulch) 039. Look behind a rock on the way to Tubba Blubba's Castle, in Gusty Gulch. 040. Drop to the table from the 2nd floor, 2 rooms left from the main hall in Tubba Blubba's Castle. 041. Go in the left door & jump up in the first hallway on the main room, on Tubba Blubba's Castle. 042. Behind a toy cube in the screen left of the Blue Station. (42-48 in Shy Guy's Toy Box) 043. On the screen right of the Blue Station, at the east, fly over the roof of the left big block. 044. There's one at the end of the path in the screen right of the Green Station, inside the house. 045. Spin Jump a few paces south of Blue Station. 046. Spin Jump a few paces south of Green Station. 047. Spin Jump a few paces south of Pink Station. 048. Spin Jump a few paces south of Red Station. 049. Hit a tree on the east end of the beach screen in Jade Jungle. 050. On one of the islands in the screen where Sushie joins you, swim there, in Jade Jungle. 051. Underwater, in the screen where you find the Blue Yoshi kid, in Jade Jungle. 052. Spin Jump on the screen right before the tall tree screen, on the middle, still in Jade Jungle. 053. Spin Jump on the island where the Raven statue is, in Yoshi Village. 054. Spin Jump east of the Super Block in the southeastern room from the main screen (Mt. Lavalava) 055. Spin Jump right before you go downstairs on the room previous to Lava Piranha in My. Lavalava. 056. After the spike field in Bubble Plant's screen, go upstairs and then east, in Flower Fields. 057. After the Blue Plant, walk to the high grass on the east to find it, in Flower Fields. 058. Spin Jump north of the low bush south in Petunia's screen, in Flower Fields. 059. Spin Jump in the east part in the screen with the lake and the Bubble Tree, in Flower Fields. 060. Spin Jump on the path south of the Yellow Plant, in Flower Fields. 061. Spin Jump for the last one in Flower Fields, east of the Super Block before the Cloud Machine. 062. Spin Jump east of the Mayor's House in Shiver City. 063. Spin Jump near the south edge in the snowmen screen in Shiver Snowfield. 064. Jump off the ledge with the Save Block right before Crystal Palace in Shiver Mountain. 065. Pretend you're leaving the dungeon, but through the mirror side of the room in Crystal Palace. 066. Spin Jump in the room with the big unmovable Albino Dino statue in Crystal Palace. 067. Spin Jump in the room with the small pushable Albino Dino statue in Crystal Palace. 068. Chet Rippo's 1st item is a Star Piece. 069. Chet Rippo's 5th item is a Star Piece. 070. Chet Rippo's 10th item is a Star Piece. 071. Deliver the letter to Kolorado. 072. Deliver the letter to Merlon. 073. Deliver the letter to Goompa. 074. Deliver the letter to Mort T. 075. Deliver the letter to Nomadimouse. 076. Deliver the letter to Fice T. 077. Deliver the letter to Russ T. 078. Deliver the letter to Igor. 079. Deliver the letter to Mihn T. 080. Deliver the letter to Merlow. 081. Deliver the letter to Mayor Penguin. 082. You'll get 3 Star Pieces by doing the 4th favor to Koopa Koot. 083. You'll get 3 Star Pieces by doing the 4th favor to Koopa Koot. 084. You'll get 3 Star Pieces by doing the 4th favor to Koopa Koot. 085. You'll get 3 Star Pieces by doing the 8th favor to Koopa Koot. 086. You'll get 3 Star Pieces by doing the 8th favor to Koopa Koot. 087. You'll get 3 Star Pieces by doing the 8th favor to Koopa Koot. 088. You'll get 3 Star Pieces by doing the 12th favor to Koopa Koot. 089. You'll get 3 Star Pieces by doing the 12th favor to Koopa Koot. 090. You'll get 3 Star Pieces by doing the 12th favor to Koopa Koot. 091. You'll get 3 Star Pieces by doing the 16th favor to Koopa Koot. 092. You'll get 3 Star Pieces by doing the 16th favor to Koopa Koot. 093. You'll get 3 Star Pieces by doing the 16th favor to Koopa Koot. 094. You'll get 3 Star Pieces by doing the 20th favor to Koopa Koot. 095. You'll get 3 Star Pieces by doing the 20th favor to Koopa Koot. 096. You'll get 3 Star Pieces by doing the 20th favor to Koopa Koot. 097. Correctly answer Chuck Quizmo's question #1. 098. Correctly answer Chuck Quizmo's question #2. 099. Correctly answer Chuck Quizmo's question #3. 100. Correctly answer Chuck Quizmo's question #4. 101. Correctly answer Chuck Quizmo's question #5. 102. Correctly answer Chuck Quizmo's question #6. 103. Correctly answer Chuck Quizmo's question #7. 104. Correctly answer Chuck Quizmo's question #8. 105. Correctly answer Chuck Quizmo's question #9. 106. Correctly answer Chuck Quizmo's question #10. 107. Correctly answer Chuck Quizmo's question #11. 108. Correctly answer Chuck Quizmo's question #12. 109. Correctly answer Chuck Quizmo's question #13. 110. Correctly answer Chuck Quizmo's question #14. 111. Correctly answer Chuck Quizmo's question #15. 112. Correctly answer Chuck Quizmo's question #16. 113. Correctly answer Chuck Quizmo's question #17. 114. Correctly answer Chuck Quizmo's question #18. 115. Correctly answer Chuck Quizmo's question #19. 116. Correctly answer Chuck Quizmo's question #20. 117. Correctly answer Chuck Quizmo's question #21. 118. Correctly answer Chuck Quizmo's question #22. 119. Correctly answer Chuck Quizmo's question #23. 120. Correctly answer Chuck Quizmo's question #24. 121. Correctly answer Chuck Quizmo's question #25. 122. Correctly answer Chuck Quizmo's question #26. 123. Correctly answer Chuck Quizmo's question #27. 124. Correctly answer Chuck Quizmo's question #28. 125. Correctly answer Chuck Quizmo's question #29. 126. Correctly answer Chuck Quizmo's question #30. 127. Correctly answer Chuck Quizmo's question #31. 128. Correctly answer Chuck Quizmo's question #32. 129. Correctly answer Chuck Quizmo's question #33. 130. Correctly answer Chuck Quizmo's question #34. 131. Correctly answer Chuck Quizmo's question #35. 132. Correctly answer Chuck Quizmo's question #36. 133. Correctly answer Chuck Quizmo's question #37. 134. Correctly answer Chuck Quizmo's question #38. 135. Correctly answer Chuck Quizmo's question #39. 136. Correctly answer Chuck Quizmo's question #40. 137. Correctly answer Chuck Quizmo's question #41. 138. Correctly answer Chuck Quizmo's question #42. 139. Correctly answer Chuck Quizmo's question #43. 140. Correctly answer Chuck Quizmo's question #44. 141. Correctly answer Chuck Quizmo's question #45. 142. Correctly answer Chuck Quizmo's question #46. 143. Correctly answer Chuck Quizmo's question #47. 144. Correctly answer Chuck Quizmo's question #48. 145. Correctly answer Chuck Quizmo's question #49. 146. Correctly answer Chuck Quizmo's question #50. 147. Correctly answer Chuck Quizmo's question #51. 148. Correctly answer Chuck Quizmo's question #52. 149. Correctly answer Chuck Quizmo's question #53. 150. Correctly answer Chuck Quizmo's question #54. 151. Correctly answer Chuck Quizmo's question #55. 152. Correctly answer Chuck Quizmo's question #56. 153. Correctly answer Chuck Quizmo's question #57. 154. Correctly answer Chuck Quizmo's question #58. 155. Correctly answer Chuck Quizmo's question #59. 156. Correctly answer Chuck Quizmo's question #60. 157. Correctly answer Chuck Quizmo's question #61. 158. Correctly answer Chuck Quizmo's question #62. 159. Correctly answer Chuck Quizmo's question #63. 160. Correctly answer Chuck Quizmo's question #64. --- XLI. ITEMS Yes, you have a 100% full list of items in the lines below. All of'em. All. 100%. One hundred percent. Total. Full. TYPE LEGEND: Recovery (Restores HP/FP) Trading (Takes place in a Trading Event or must be given or used to proceed) Recipe (Is one of the 50 different recipes of Tayce T.) Unique (One-of-a-kind item) Rare (Only several of them found, otherwise you can only get them with Li'l Oinks) Attack (Used to deal damage) Defense (Used as some kind of defense against yourself) Offensive (Used to do something to the enemy other than damage) Random (Only Mystery? and Strange Cake fall into this category) Weapon (Boots or Hammer) Key (This item is a type of key) - -Name- -Type- -Description- APPLE Recovery Fresh Apple. Recover 5 HP APPLE PIE Recipe/Recovery An exquisite Apple Pie. Recover 5 HP & 15 FP ARTIFACT Unique/Trading An artifact from Dry Dry Ruins, give it to Kolorado AUTOGRAPH Unique/Trading Luigi and Merluvee will give you it for Koopa Koot BIG COOKIE Recipe/Recovery A big cookie. Recover 20 FP BLAND MEAL Recipe/Recovery A boring meal. Recover 10 HP & 10 FP BLUE BERRY Trading/Recovery Recover 5 HP, give to Blue Plant or throw it in a well BLUE KEY Key A big blue key that opens the blue door in Crystal Palace BOILED EGG Recipe/Recovery A special Boiled Egg. Recover 8 HP & 8 FP BOO'S PORTRAIT Unique/Trading A portrait of Boo. Insert it on an empty frame BOOTS Weapon First kind of Boots BUBBLE BERRY Trading/Recovery Recover 5 HP, or give it to Bubble Plant CAKE Recipe/Trading/Recovery Tayce T.'s cake. Recover 15 FP, or give it to Gourmet Guy CAKE MIX Recovery A mix to make cakes. Recover 5 FP CALCULATOR Unique/Trading Rowf's Calculator. Give it back to him CASTLE KEY Key Keys to open doors in Bowser's, Peach's and Tubba Blubba's Castles COCUNUT Attack A hard Coconut from Lavalava Island. Cause 3 damage COCO POP Recipe/Recovery A coconut lollipop. Recover 3 HP & 15 FP COOKBOOK Unique/Trading Tayce T.'s famous Cookbook. She can mix items for you with it CRYSTAL BALL Unique/Trading Merlee's Crystal Ball. Give it to Merluvee CRYSTAL BERRY Unique/Trading A beautiful Crystal Berry. Give it to Rosie DELUXE FEAST Recipe/Recovery A very gourmet deluxe meal. Recover 40 HP & 40 FP DIAMOND STONE Unique/Trading Found in Dry Dry Ruins, one of the 3 mysterious stones DICTIONARY Unique/Trading Russ T.'s Dictionary. Return it to him DIPLOMA Unique The best certificate for beating The Master 3 times DIZZY DIAL Recipe/Offensive Make all enemies dizzy. Also, a recipe from Tayce T. DOLLY Unique/Trading Goombaria's Dolly. Return it to her DRIED FRUIT Recovery A very dry fruit from the desert. Recover 15 HP DRIED PASTA Recovery Totally dried noodles from the desert. Recover 2 HP & 1 FP DRIED SHROOM Recovery A very dry mushroom from the desert. Recover 1 HP DUSTY HAMMER Attack This dusty hammer is very weak. Cause 1 damage EGG Recovery A nice and warm Egg. Recover 5 HP EGG MISSILE Recipe/Attack A missiled Egg. Cause 6 damage ELECTRO POP Recipe/Recovery An very sour electric lollipop. Recover 15 FP FERTILE SOIL Unique/Trading Very fertile soil from Flower Fields. Use for the Magical Vine FIRE FLOWER Recipe/Attack The original Fire Flower. Cause 3 damage to all FIRE POP Recipe/Recovery A hot fire lollipop. Lose 1 HP, recover 20 FP FIRST-DEGREE CARD Unique Average certificate for beating Chan FORTRESS KEY Key Keys to open doors in Koopa Bros. Fortress FOURTH-DEGREE CARD Unique Extremely good certificate for beating The Master twice FRIED EGG Recipe/Recovery When you fry an egg, you get this Fried Egg. Recover 10 HP FRIED SHROOM Recipe/Recovery The most common food with Mushrooms. Recover 6 HP & 2 FP FRIGHT JAR Offensive Open this jar to release fear. Makes some enemies run away FROZEN FRIES Recipe/Recovery These frozen fries actually taste good. Recover 15 HP GLASSES Unique/Recovery Koopa Koot's lost glasses. Return them to him GOLD CREDIT Unique Allows playing Smash Attack in Toad Town Playground GOOMNUT Recovery This Goomnut is only found in Goomba Village. Recover 3 FP HAMMER Weapon First kind of Hammer HEALTHY JUICE Recipe/Recovery Upgrade for Special Shake. Recover 40 FP HONEY CANDY Recipe/Recovery A honey candy. Recover 20 FP HONEY SHROOM Recipe/Recovery The mix of the Honey Syrup and Mushroom. Recover 5 HP & 5 FP HONEY SUPER Recipe/Recovery Upgrade of Honey Shroom. Recover 10 HP & 5 FP HONEY SYRUP Recipe/Recovery The average FP-Recovery item. Recover 5 FP HONEY ULTRA Rare/Recipe/Recovery The upgrade of Honey Super. Recover 50 HP & 5 FP HOT SHROOM Recipe/Recovery Another average Mushroom-based recipe. Recover 15 HP & 5 FP ICED POTATO Recovery A frozen potato from Shiver City. Recover 5 HP JADE RAVEN Unique/Trading A Raven statue made of jade JAMMIN' JELLY Rare/Recipe/Recovery A very rare FP-Recovery item. Recover 50 FP JELLY POP Rare/Recipe/Recovery A jelly lollipop. Recover 64 FP JELLY SHROOM Rare/Recipe/Recovery A mushroom with jelly. Recover 5 HP & 50 FP JELLY SUPER Rare/Recipe/Recovery The upgrade of Jelly Shroom. Recover 10 HP & 50 FP JELLY ULTRA Rare/Recipe/Recovery The best recipe & recovery item. Recover 50 HP & 50 FP KOOKY COOKIE Recipe/Recovery/Trading A special cookie. Recover 15 FP, or give to Koopa Koot KOOPA LEAF Recovery A leaf only found in Koopa Village. Recover 3 FP KOOPA LEGENDS Unique/Trading A book that Koopa Koot wants to borrow. Give it to him KOOPA TEA Recipe/Recovery/Trading A Koopa Leaf tea. Recover 7 FP, or give to Koopa Koot KOOPASTA Recipe/Recovery/Trading Koopa Pasta. Recover 7 HP & 7 FP, or give to Koopa Koot KOOPER'S SHELL Unique/Trading Kooper's stolen shell. Give it back to him LEMON Recovery/Trading Oasis citrus fruit. Sheek loves it. Recover 1 HP & 2 FP LEMON CANDY Recipe/Recovery A tangy lemon candy. Recover 5 HP & 15 FP LIME Recovery/Trading Koopa Koot loves this oasis citrus fruit. Recover 3 FP LIME CANDY Recipe/Recovery A sweet lime candy. Recover 20 FP LIFE SHROOM Recipe/Recovery This mushroom revives you if you're beaten and recovers 10 HP LUCKY STAR Unique A pendant from Peach that gives you the Action Command LUNAR STONE Unique/Trading One of the 3 mysterious stones in Dry Dry Ruins LYRICS Unique/Trading Beautiful Lyrics by Lyricist. Give to Composer MAGICAL BEAN Unique/Trading A strange magical bean. Use for the Magical Vine MAGICAL SEED Unique/Trading There are 4 of these, and together they form Flower Gate MAIL BAG Unique/Trading The post office's Mail Bag. Return it to them MAPLE SHROOM Recipe/Recovery The basic maple recipe. Recover 5 HP & 10 FP MAPLE SUPER Recipe/Recovery The upgrade of Maple Shroom. Recover 10 HP & 10 FP MAPLE SYRUP Recipe/Recovery Like Honey Syrup, but better. Recover 10 FP MELODY Unique/Trading Give the Lyrics to the Composer so he can upgrade it to this MELON Recovery The Melon can be found in Yoshi Village. Recover 15 HP MIRACLE WATER Unique/Trading Miraclous water. Use for the Magical Vine MISTAKE Recipe/Recovery When you mix two unmixable items. Recover 1 HP & 1 FP MUSHROOM Recovery The basic HP-Recovery item. Recover 5 HP MYSTERY? Random When used, it can reveal itself as several different items MYSTERY NOTE Unique/Trading A note in Shy Guy language. Only Russ T. can decipher it NUTTY CAKE Recipe/Recovery A cake made of pure Goomnut. Recover 10 FP ODD KEY Key This key opens the Mysterious House OLD PHOTO Unique/Trading An old photo that Koopa Koot wants PACKAGE Unique/Trading A package Franky has for Koopa Koot. Give it to him PALACE KEY Key A big key to open the final door in Crystal Palace PEBBLE Attack A weak cold pebble. Cause 1 damage POTATO SALAD Recipe/Recovery A fresh potato salad. Recover 10 HP POW BLOCK Attack An strong POW Block. Cause 2 damage to all PULSE STONE Unique/Trading This stone flashes faster as it gets closer to Dry Dry Ruins PYRAMID STONE Unique/Trading One of the 3 mysterious stones that are in Dry Dry Ruins RECORD Unique/Trading An old record that can be played in Boo's Mansion phonograph RED BERRY Recovery/Trading A red berry. Recover 5 HP, or give it to Red Plant RED JAR Unique/Trading A valuable Red Jar from the desert. Give it to Koopa Koot RED KEY Key A big red key to open the red door in Crystal Palace REPEL GEL Defensive This gel will make Mario invisible for a few turns SCARF Unique/Trading An ordinary scarf. Use it on the scarfless snowman SECOND-DEGREE CARD Unique A good certificate for beating Lee SHOOTING STAR Attack Powerful stars will from from the sky. Cause 6 damage to all SHROOM CAKE Recipe/Recovery A cake made of mushroom. Recover 10 HP & 10 FP SHROOM STEAK Recipe/Recovery A hearty mushroom steak. Recover 30 HP & 30 FP SILVER CREDIT Unique Allows you to play Jump Attack in the Toad Town Playground SLEEPY SHEEP Recipe/Offensive Sheeps will put all enemies to sleep SNEAKY PARASOL Unique As Peach, use it to change form SNOWMAN DOLL Attack Summon a huge snowman. Cause 4 damage to all SPAGHETTI Recipe/Recovery When Dried Pasta is cooked, you get this. Recover 6 HP & 4 FP SPECIAL SHAKE Recipe/Recovery One of Tayce T.'s specialties. Recover 20 FP SPICY SOUP Recipe/Recovery A spicy and hot soup. Recover 4 HP & 4 FP STINKY HERB Recovery Great taste, bad smell. Recover 5 FP STOP WATCH Offensive This watch will freeze all enemies for a few turns STRANGE CAKE Recipe/Random Can either make Mario invisible, electrified or asleep STRANGE LEAF Recovery A weird Boo leaf. Recover 5 FP STAR STONE Unique/Trading A mystical stone used to reach Crystal Palace STONE CAP Defensive Although Mario can't attack, he can't be attacked either STOREROOM KEY Unique/Trading Key that opens the safe at South Toad Town Shop. Return it STRAWBERRY CAKE Unique/Trading As Peach, bake this and give it to Gourmet Guy SUPER BOOTS Weapon The second kind of Boots. Allows Spin Jumping SUPER HAMMER Weapon The second kind of Hammer. Destroy Stone Blocks SUPER SHROOM Recovery The upgrade of the Mushroom. Recover 10 HP SUPER SODA Recipe/Recovery A nutritious soda. Cure poison and shrinking, and recover 5 HP SWEET SHROOM Recipe/Recovery A sweetened mushroom. Recover 30 HP & 20 FP TAPE Unique/Trading Koopa Koot's tape. Return it to him TASTY TONIC Recipe/Recovery Very tasty tonic. Cures poison and shrinking THIRD-DEGREE CARD Unique Very good certificate for beating The Master THUNDER BOLT Attack Thunder will strike an enemy. Cause 5 damage THUNDER RAGE Recipe/Attack Thunder will strike enemies. Cause 5 damage to all TOY TRAIN Unique/Trading This toy train will become a real one if tossed in a toy box ULTRA BOOTS Weapon The best kind of Boots. Allows Tornado Jumping ULTRA HAMMER Weapon The best kind of Hammer. Destroy Metal Blocks ULTRA SHROOM Rare/Recovery Very rare shroom, upgrade of the Super Shroom. Recover 50 HP ULTRA STONE Unique A unique red orb. Allows Ultra-Ranking of Super-Ranked partner VOLCANO VASE Unique/Trading A treasure from inside Mt. Lavalava. Give it to Kolorado VOLT SHROOM Recipe/Defensive An electric mushroom. Electrifies Mario for a few turns WALLET Unique/Trading Koopa Koot's lost wallet. Return it to him WHACKA'S BUMP Recovery Whacka's bump if hit with a Hammer. Recover 25 HP & 25 FP WAREHOUSE KEY Key The key to open the Shiver City Warehouse WATER STONE Unique/Trading The stone that brings water to Flower Fields. Give it to Lily WEIGHT Unique/Trading A heavy weight from Boo's Mansion. Use it on the lamp YELLOW BERRY Recovery/Trading Yellow berry. Recover 3 HP & 3 FP, or give it to Yellow Plant YOSHI COOKIE Recipe/Recovery A melon-flavored Yoshi cookie. Recover 15 HP & 15 FP YUMMY MEAL Recipe/Recovery A very yummy dish specialty of Tacye T. Recover 20 HP & 20 FP --- XLII. TAYCE T.'S RECIPES Don't think I wasn't gonna give you a full list of all 50 recipes of Tayce T....Bwahaha. Here's a complete list. - 01. APPLE PIE -- Cake Mix + Apple 02. BIG COOKIE -- Cake Mix + Blue Berry Cake Mix + Red Berry Cake Mix + Yellow Berry Cake Mix + Goomnut Cake Mix + Egg 03. BLAND MEAL -- Koopa Leaf + Blue Berry Koopa Leaf + Red Berry Koopa Leaf + Yellow Berry Koopa Leaf + Goomnut Dried Pasta + Blue Berry Dried Pasta + Red Berry Dried Pasta + Yellow Berry Dried Pasta + Mushroom Dried Pasta + Life Shroom Dried Pasta + Goomnut Dried Pasta + Iced Potato Dried Pasta + Super Shroom Dried Pasta + Egg Dried Pasta + Volt Shroom Dried Pasta + Strange Leaf Dried Pasta + Coconut Iced Potato + Cake Mix Iced Potato + Mushroom Iced Potato + Life Shroom Iced Potato + Super Shroom Iced Potato + Egg Iced Potato + Volt Shroom Iced Potato + Coconut Egg + Mushroom Egg + Life Shroom Egg + Super Shroom Egg + Volt Shroom Fire Flower + Life Shroom Fire Flower + Goomnut Fire Flower + Super Shroom Fire Flower + Volt Shroom Strange Leaf + Goomnut Potato Salad + Fried Shroom 04. BOILED EGG -- Egg + Stinky Herb Egg + Strange Leaf 05. CAKE -- Cake Mix 06. COCO POP -- Cake Mix + Coconut 07. DELUXE FEAST -- Strange Leaf + Whacka's Bump Potato Salad + Shroom Steak 08. DIZZY DIAL -- Strange Leaf + Stinky Herb Strange Leaf + Volt Shroom 09. EGG MISSILE -- Egg + Fire Flower 10. ELECTRO POP -- Cake Mix + Volt Shroom 11. FIRE FLOWER -- Dried Fruit + Strange Leaf 12. FIRE POP -- Cake Mix + Fire Flower 13. FRIED EGG -- Egg 14. FRIED SHROOM -- Mushroom Dried Shroom Super Shroom Dried Shroom + Mushroom Dried Shroom + Fire Flower 15. FROZEN FRIES -- Fire Flower + Iced Potato 16. HEALTHY JUICE -- Special Shake + Stinky Herb Special Shake + Dried Shroom Special Shake + Strange Leaf 17. HONEY CANDY -- Honey Syrup + Cake Mix 18. HONEY SHROOM -- Honey Syrup + Mushroom 19. HONEY SUPER -- Honey Syrup + Super Shroom Honey Syrup + Life Shroom Honey Syrup + Volt Shroom 20. HONEY ULTRA -- Honey Syrup + Ultra Shroom 21. HOT SHROOM -- Life Shroom Volt Shroom Mushroom + Super Shroom Mushroom + Volt Shroom Mushroom + Fire Flower Dried Fruit + Super Shroom Dried Fruit + Volt Shroom Volt Shroom + Super Shroom 22. JELLY POP -- Jammin' Jelly + Cake Mix 23. JELLY SHROOM -- Jammin' Jelly + Mushroom 24. JELLY SUPER -- Jammin' Jelly + Life Shroom Jammin' Jelly + Super Shroom Jammin' Jelly + Volt Shroom 25. JELLY ULTRA -- Jammin' Jelly + Ultra Shroom 26. KOOKY COOKIE -- Cake Mix + Koopa Leaf Cake Mix + Stinky Herb Cake Mix + Maple Syrup 27. KOOPA TEA -- Koopa Leaf 28. KOOPASTA -- Koopa Leaf + Dried Pasta 29. LEMON CANDY -- Cake Mix + Lemon 30. LIFE SHROOM -- Koopa Leaf + Ultra Shroom Koopa Leaf + Mushroom Koopa Leaf + Life Shroom Koopa Leaf + Super Shroom Koopa Leaf + Volt Shroom Goomnut + Ultra Shroom Goomnut + Mushroom Goomnut + Life Shroom Goomnut + Super Shroom Goomnut + Volt Shroom Strange Leaf + Ultra Shroom Strange Leaf + Mushroom Strange Leaf + Life Shroom Strange Leaf + Super Shroom 31. LIME CANDY -- Cake Mix + Lime 32. MAPLE SHROOM -- Maple Syrup + Mushroom 33. MAPLE SUPER -- Maple Syrup + Life Shroom Maple Syrup + Super Shroom Maple Syrup + Volt Shroom 34. MAPLE ULTRA -- Maple Syrup + Ultra Shroom 35. NUTTY CAKE -- Goomnut 36. POTATO SALAD -- Iced Potato 37. SHROOM CAKE -- Mushroom + Cake Mix Super Shroom + Cake Mix 38. SHROOM STEAK -- Ultra Shroom Ultra Shroom + Mushroom Ultra Shroom + Life Shroom Ultra Shroom + Dried Shroom Ultra Shroom + Super Shroom Ultra Shroom + Volt Shroom Life Shroom + Mushroom Life Shroom + Dried Shroom Life Shroom + Super Shroom 39. SLEEPY SHEEP -- Strange Leaf + Blue Berry Strange Leaf + Red Berry Strange Leaf + Yellow Berry 40. SPAGHETTI -- Dried Pasta 41. SPECIAL SHAKE -- Melon Melon + Blue Berry Melon + Red Berry Melon + Yellow Berry Melon + Honey Syrup Melon + Strange Leaf Melon + Meple Syrup Melon + Lime Melon + Apple Melon + Lemon Jammin' Jelly + Blue Berry Jammin' Jelly + Red Berry Jammin' Jelly + Yellow Berry Jammin' Jelly + Honey Syrup Jammin' Jelly + Maple Syrup Jammin' Jelly + Melon Jammin' Jelly + Coconut Jammin' Jelly + Lime Jammin' Jelly + Apple Jammin' Jelly + Lemon 42. SPICY SOUP -- Fire Flower 43. STRANGE CAKE -- Cake Mix + Strange Leaf 44. SUPER SODA -- Blue Berry Red Berry Yellow Berry Honey Syrup Maple Syrup Apple Jammin' Jelly Blue Berry + Yellow Berry Red Berry + Blue Berry Red Berry + Yellow Berry Honey Syrup + Koopa Leaf Honey Syrup + Maple Syrup Maple Syrup + Blue Berry Maple Syrup + Red Berry Maple Syrup + Koopa Leaf Maple Syrup + Yellow Berry Maple Syrup + Coconut Maple Syrup + Apple Maple Syrup + Lemon Coconut + Blue Berry Coconut + Red Berry Coconut + Koopa Leaf Coconut + Yellow Berry Coconut + Melon Coconut + Apple Lime + Blue Berry Lime + Red Berry Lime + Koopa Leaf Lime + Yellow Berry Lime + Melon Lime + Apple Lime + Lemon Apple + Blue Berry Apple + Red Berry Apple + Yellow Berry Apple + Lemon Lemon + Blue Berry Lemon + Red Berry Lemon + Koopa Leaf Lemon + Yellow Berry Jammin' Jelly + Koopa Leaf 45. SWEET SHROOM -- Cake Mix + Ultra Shroom) 46. TASTY TONIC -- Bubble Berry Coconut Lime Lemon Honey Syrup + Blue Berry Honey Syrup + Red Berry Honey Syrup + Yellow Berry Honey Syrup + Coconut Honey Syrup + Lime Honey Syrup + Apple Honey Syrup + Lemon 47. THUNDER RAGE -- Dried Fruit + Volt Shroom 48. VOLT SHROOM -- Dried Fruit + Ultra Shroom Dried Fruit + Mushroom Dried Fruit + Life Shroom Honey Syrup + Super Shroom 49. YOSHI COOKIE -- Cake Mix + Melon 50. YUMMY MEAL -- Whacka's Bump Ultra Shroom + Dried Pasta Ultra Shroom + Iced Potato Ultra Shroom + Egg Dried Fruit + Iced Potato Dried Pasta + Dried Fruit Iced Potato + Strange Leaf Potato Salad + Hot Shroom Potato Salad + Spaghetti (Any other combination that is not listed above will result in a MISTAKE item) --- XLIII. LETTERS One of the major side quests on this game is the letter delivery side quest. There are 2 different letter delivery quests. The first one...consists of 11 letters found throughout Mushroom Kingdom that must be delivered in order to get 11 Star Pieces, or, one Star Piece for each of them. We call that the NORMAL DELIVERY QUEST. The second one...consists of a single letter you find somewhere, and as you deliver it, you will get another one, and another, and another. There are 14 letters in this sequence. When you finally deliver them all, your reward is the LUCKY DAY Badge, one of the rarest of all. We call this the SEQUENCE DELIVERY QUEST. So we have Normal Delivery Quest, which gets you 11 Star Pieces, and Sequence Delivery Quest, which is longer but gives you the Lucky Day Badge and a LOT of comfort for completing it =P Remember that to deliver a letter, talk to that person when you have the letter with Parakarry as your partner! - NORMAL DELIVERY QUEST -Letter Location- -Recipient- -Recipient Location- Mt. Rugged Kolorado Dry Dry Desert Mt. Rugged Merlon Toad Town Dry Dry Desert Goompa Goomba Village Dry Dry Desert Mort T. Koopa Village Dry Dry Outpost Nomadimouse Dry Dry Desert Gusty Gulch Fice T. Toad Town Jade Jungle Russ T. Toad Town Jade Jungle Igor Boo's Mansion Flower Fields Minh T. Toad Town Shiver Snowfield Merlow Shooting Star Summit Shiver Snowfield Mayor Penguin Shiver City SEQUENCE DELIVERY QUEST -Sender- -Recipient- -Recipient Location- Letter found in Mt. Rugged Goompapa Goomba Village Goompapa Muss T. Toad Town Muss T. Koover Koopa Village Koover Fishmael Toad Town Fishmael Koover Koopa Village Koover Mr. E Dry Dry Outpost Mr. E Miss T. Toad Town Miss T. Little Mouser Dry Dry Outpost Little Mouser Franky Boo's Mansion Franky Dane T. Toad Town Dane T. Red Yoshi Kid Yoshi Village Red Yoshi Kid Dane T. Toad Town Dane T. Frost T. Starborn Valley Frost T. Goompapa Goomba Village CHARACTERS IN SDQ: Goompapa (dad of the Goomba family) Muss T. (The Toad lurking next to the ruins of Peach's Castle) Koover (the Koopa next to the entrance of Koopa Village) Fishmael (the fishing guy in the Port) Mr. E (the toad with the blue turban) Miss T. (in Area A, one of the 3 sisters that are together) Little Mouser (the shopkeeper) Franky (the Boo in the main hall) Dane T. (one of the Toad kids south of the Train Station) Red Yoshi Kid (the only red-colored Yoshi kid) Frost T. (this Toad is outside in Starborn Valley) --- XLIV. KOOPA KOOT'S FAVORS 15 of the Star Pieces can only be achieved by completing Koopa Koot's favors. There are 20 favors, and for every 4 favors that you do to him, you get 3 Star Pieces, otherwise you get 1 coin (woo!). Also, this is how you can get the Silver Credit or the Gold Credit for the Playground. Koopa Koot can be found in the last house in Koopa Village. Here it goes...! - Favor #1 (for 1 coin): KOOPA LEGENDS -- Go to Kolorado's wife house in Koopa Village and ask her for her book, "Koopa Legends". Favor #2 (for 1 coin & Silver Credit): SLEEPY SHEEP -- The North Toad Town Shop sells them for 10 coins. Favor #3 (for 1 coin): TAPE -- Go to Goompa in Goomba Village and ask him for the Tape. Favor #4 (for 3 Star Pieces): KOOPA TEA -- Get a Koopa Leaf from one of the bushes in Koopa Village and let Tacye T. cook it so it becomes Koopa Tea. Favor #5 (for 1 coin): LUIGI'S AUTOGRAPH -- Go to Luigi and ask for his Autograph. Favor #6 (for 1 coin): EMPTY WALLET -- Search the bushes around Koopa Village for Koopa Koot's missing Wallet. Favor #7 (for 1 coin): TASTY TONIC -- The South Toad Town Shop sells these for only 5 coins. Favor #8 (for 3 Star Pieces): MERLUVEE'S AUTOGRAPH -- Merluvee's is harder to get than Luigi's. Go to her and she'll ask you for a favor in the desert. Complete it and she'll give you her Autograph. Favor #9 (for 1 coin): TOAD TOWN NEWS -- Read the board next to Merlon's house front AND BACK, and then return to him. Favor #10 (for 1 coin & Gold Credit): LIFE SHROOM -- It can be either cooked, bought at Star Haven, or found. Favor #11 (for 1 coin): NUTTY CAKE -- You can get these by just taking a Goomnut to Tayce T. and cooking it up. Favor #12 (for 3 Star Pieces): STOP THE NOISE -- Go to the house with exploding Bob-Ombs and let Bombette talk to the bomb at the right to stop the noise. Favor #13 (for 1 coin): OLD PHOTO -- Talk to Franky, the Boo on the main hall of Boo's Mansion, to recieve this one. Favor #14 (for 1 coin): KOOPASTA -- Check bushes in Koopa Village for a Koopa Leaf and buy Dried Pasta from Dry Dry Outpost Shop for 3 coins, and let Tayce T. mix them together for some Koopasta. Favor #15 (for 1 coin): GLASSES -- Check the bushes in Koopa Village to find Koopa Koot's missing Glasses. Favor #16 (for 3 Star Pieces): LIME -- Go to the Oasis in Dry Dry Desert and hit the left big tree for a fresh and juice Lime. Favor #17 (for 1 coin): KOOKY COOKIE -- Get some Cake Mix from Shy Guy's Toy Box and a Koopa Leaf and let Tayce T. mix them together for a Kooky Cookie. Favor #18 (for 1 coin): PACKAGE -- One of the Boos in Gusty Gulch has a Package for Koopa Koot. Favor #19 (for 1 coin): COCONUT -- There are many of these hanging from palms in Lavalava Island, especially the beach. Hit the trees to get them Favor #20 (for 3 Star Pieces): RED JAR -- Go to the Dry Dry Outpost Shop and buy items in this order: Dusty Hammer, Dried Pasta, Dusty Hammer, Dried Shroom. Little Mouser will recognize this sign and give you the Red Jar! --- XLV. QUIZZES Chuck Quizmo is back for Kaaaaaaaaa-whiiiiz time in Mushroom Kingdom! No less than 64 Star Pieces can be gotten by answering all 64 questions correctly. If you missed one before using this strategy guide, it doesn't matter, the next question will be the same and you can still get all 64 even if you miss a lot. Well, here it goes. - 01. What is the name of Goombario's younger sister? (Goombaria) 02. What is the color of the block you can break with the first Hammer you got? (Yellow) 03. What ability does Goombario frequently use? (Tattle) 04. What color of pants was the Goomba King wearing? (Red and White) 05. Which of Mario's battle commands is on the far left? (Strategies) 06. How many windows does the Goomba House in Goomba Village have? (One) 07. What's the name of the leader of the Red and Blue Goomba Bros.? (Goomba King) 08. What color are Luigi's pants? (Blue Ninjakoopa) 09. How many members are there in Goombario's family? (Six) 10. What will you recieve when you get the right answer in a quiz? (Star Piece) 11. What is the name of the smart Toad living in Toad Town? (Russ T.) 12. How many buildings are there in Koopa Village? (Six) 13. Of the following, who is NOT a member of the Koopa Bros.? (Blue) 14. How many Coins are needed to buy a Mushroom at the shop in Koopa Village? (4 coins) 15. Where does Merluvee, who tells fortunes about special things, live? (Shooting Star Summit) 16. What is the name of the character who joined you at the Koopa Bros. Fortress? (Bombette) 17. What color is Bowser's Hair? (Red) 18. How many Star Spirits do you have to save? (Seven) 19. What's the name of the elderly Koopa Troopa who always asks for errands to be run? (Koopa Koot) 20. How many Bob-Ombs besides Bombette were imprisoned in Koopa Bros. Fortress? (Four) 21. Where is the house of the explorer, Kolorado? (Koopa Village) 22. What is the destination of the train which departs from Toad Town Station? (Mt. Rugged) 23. What is the name of the fellow who sells Badges in Toad Town? (Rowf) 24. What treasure did Bowser steal from Star Haven? (Star Rod) 25. What color is the roof of the house in Koopa Village where you can listen to a radio? (Blue) 26. Who does Kooper idolize? (Kolorado) 27. What does Merlee of Dry Dry Outpost specialize in? (Casting spells) 28. Who hides inside a coffin in Dry Dry Ruins? (Pokey Mummy) 29. What can you get when you take Star Pieces to Merlow at Shooting Star Summit? (Badges) 30. Who knew the location of Dry Dry Ruins in Dry Dry Desert? (Moustafa) 31. When you want Tayce T. to make Lemon Candy, what do you have to give her? (Lemon & Cake Mix) 32. Who among the following lives in Forever Forest: Jr. Troopa, Oaklie or Cleft? (Oaklie) 33. What are Boos exactly? (Ghosts) 34. What appeats when you hit the Whacka living on Mt. Rugged? (Bump) 35. Other than Lemons, what fruit drops when you hit a tree in the desert oasis? (Lime) 36. What is the name of the strange person in Toad Town who can increase Mario's status? (Chet Rippo) 37. What ability does Bombette frequently use? (Bomb) 38. What does Gourmet Guy like? (Cakes) 39. Who was the second companion to join your team? (Kooper) 40. Who tried to steal Coins from you in the desert? (Bandit) 41. What is the name of the Star Spirit who can use Star Storm? (Skolar) 42. What are addressed to your companions and sent to the post office? (Letters) 43. Among the following, which building is NOT in Toad Town: Shop, Station, or Mayor's House? (Mayor's House) 44. What kind of book does Gourmet Guy drop? (Cookbook) 45. Who am I? (Chuck Quizmo) 46. Where do I show up? (In towns and villages) 47. What is the name of the plant that grows in Jade Jungle and blows out stars? (Trumpet Plant) 48. What color is ther leader of Yoshi's Village? (Yellow) 49. What is the name of the elderly man who tells fortunes in Toad Town? (Merlon) 50. How many colors of Yoshis did you see in Yoshi Village? (Six) 51. How would the Yoshi Kids in Yoshi's Village describe Sushie? (Bossy) 52. What building is across from the Toad Town post office? (Merlon's House) 53. What kind of card do you get when you defeat Lee at the Dojo in Toad Town? (Second-Degree Card) 54. What color is the brooch that Princess Peach wears? (Blue) 55. Who gave you Miracle Water in Flower Fields? (Lily) 56. What is the name of Lakilester's girlfriend? (Lakilulu) 57. How do you make the pipe leading to the Toad Town Playroom come out? (Hit a tree) 58. Among the following, who is inside Club 64: Dancer, Composer or Pop Diva? (Pop Diva) 59. Which os the following do Shy Guys never do--Sing, Dance or Run? (Sing) 60. What best describes the relationship between Mario and Luigi? (Brothers) 61. Among the following, who is found in Starborn Valley: Penguin, Lakitu or Ninji? (Ninji) 62. How many companions do you travel with? (Eight) 63. What is the name of the Star Kid who's always with Princess Peach? (Twink) 64. How many Star Spirits have you saved in total? (Seven) --- XLVI. CLOSING Thank you for reading this guide. I hope it helps you a lot. If you find any mistakes, spelling errors, grammatical errors (I guess there are a lot since I'm not 100% American), info errors, or anything like that, or you just want to tell me that you liked and used my guide, please e-mail me at: [email protected] This is the first guide I complete, although I am currently working on more. Other guides by me: (None yet) VERSION HISTORY 1.0 (03.01.2001) - First version Thanks to: Nintendo, for making such a great game The Official Nintendo Power Paper Mario strategy guide, which helped me A LOT! Gamefaqs.com, for publishing my guide and having such great guides Ign64.com, for giving me some info Everyone else who in some way helped with this guide/game, you rock! Watt, for helping me beat Bowser Well...until next version!! - All characters copyright Nintendo & Intelligent Systems Inc. This guide may not be in any way reproduced without written authorization from Rodri316 and full credit for it. "Long live the oranges!" "Iced Potato + Dried Fruit = Yummy Meal !?!?" -By Rodri316