FAQ/Walkthrough - Guide for The Legend of Zelda: The Wind Waker

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===============================================================================
 Most Recent Update:
-------------------

Version 0.7- 4/09/03:
- We have finished the walkthrough up passed the Forsaken Fortress revisited. 
The items have been updated as well as the enemies. Songs, heart pieces, and
treasure chests up to 25 have been recorded.


               Legend of Zelda: The Wind Waker FAQ/Walkthrough
                 For the Nintendo Gamecube Video Game Console
                  Version: 0.7 (Most Recent Update: 4/09/03)
                      By SinirothX and nintendomaster14
                           Current Size: 116 KB
=============================================================================== 

===============================================================================
[-----------------------------(Table of Contents)-----------------------------]
===============================================================================
------------------------------+-----------------+------------------------------
        SECTION NAME          |    VERSION      |           CODE              
------------------------------+-----------------+------------------------------
1A) Introduction              |     Final       |           #1IDA             
------------------------------+-----------------+------------------------------
2B) Contact Information       |  To Be Changed  |           #2CIB             
------------------------------+-----------------+------------------------------
3C) Version History           |  To Be Changed  |           #3VHC 
------------------------------+-----------------+------------------------------
4D) About Wind Waker          |     Final       |           #4AWD
------------------------------+-----------------+------------------------------
5E) Controls/Basics           |       1.1       |           #5CBE 
------------------------------+-----------------+------------------------------
6F) About Characters          |       1.0       |           #6ACF
------------------------------+-----------------+------------------------------
7G) About Races               |       1.2       |           #7ARG          
------------------------------+-----------------+------------------------------
8H) Game Walkthrough          |       1.4       |           #8GWH
------------------------------+-----------------+------------------------------
9I) Sea Chart                 |       1.0       |           #9SCI
------------------------------+-----------------+------------------------------
10J) Items/Equipment          |       1.1       |           #0IEJ
------------------------------+-----------------+------------------------------
11K) Enemy Listing            |       1.0       |           #1ELK
------------------------------+-----------------+------------------------------
12L) Heart Pieces             |       1.1       |           #2HPL
------------------------------+-----------------+------------------------------
13M) Maps                     |       1.0       |           #3MPM
------------------------------+-----------------+------------------------------
14N) Review/Misc.             |       1.0       |           #4RMN
------------------------------+-----------------+------------------------------
15O) Copyright                |  To Be Changed  |           #5CRO
------------------------------+-----------------+------------------------------
16P) Credits/Thanks           |  To Be Changed  |           #6CTP
-------------------------------------------------------------------------------

===============================================================================
1A) Introduction) -------------------------------------------------------(#1IDA
===============================================================================

Hey, our names are SinirothX and nintendomaster14, as this is our FAQ/
Walkthrough for the game Legend of Zelda: The Wind Waker by Nintendo for the
Nintendo Gamecube. The reason this FAQ came about is the popularity and the
demand for a good guide for the game (since it is a pretty difficult game at
times), so we have decided to offer just that to those in need. Everything we
know about this game has, is, and will be put into this guide at one point or
another. We promise that this guide will help you through anything in the game
no matter how easy or difficult. Anyway, we hope you enjoy this guide as well
as the game as we did (and still do).

===============================================================================
2B) Contact Information) ------------------------------------------------(#2CIB
===============================================================================

E-mails:

1. [email protected] (nintendomaster14)
2. [email protected] (SinirothX)


1. Don't e-mail us information already in the FAQ.

Seriously, if you are going to waist our time and e-mail us, it better not be
in the FAQ. That really makes it very frustrating when we have to answer
questions I have already answered. Let's just put it this way, if you have a
doubt in the game, READ the FAQ. If it is not there then please e-mail us. I
would be glad to add information given by you (credit will be given). We also 
have no problem helping people on any puzzles or just one general area of 
the game. I think you are starting to get the point.

2. Subject

Please, when you e-mail, place something related to this FAQ in the subject.
We are not always in the mood to check mail that looks junky so I might throw
it out. Usually if we get your e-mail we will write back to you. So if we 
don't write back, we probably didn't get your tip. All understood?

3. Credit

Please, we encourage people to find information or alternate strategies in
doing something. We would like to build it on our FAQ and will always give
rightful credit to the one providing the information. That is something we
really like to do. Just e-mail us a tip, trick, secret etc.

Just please follow these rules and everything will go fine. We hope you are
satisfied with these conditions. Thanks for your cooperation.

===============================================================================
3C) Version History) ----------------------------------------------------(#3VHC
===============================================================================

Version 0.1- 3/30/03:
- We have already got our layout and our formatting of the guide done, we have
also gotten a good bit of information in the guide done in this, our initial
version of the guide. Even with that, completion is still very far away...
-------------------------------------------------------------------------------
Version 0.2- 4/02/03:
- We have put some more information up. Specifically the races and characters.
The walkthrough will be updated with the first and second dungeons shortly.
Progress is coming fast and will take a long time. The next update should be
a larger one...
-------------------------------------------------------------------------------
Version 0.3- 4/03/03:
- We have worked a great deal on the Walkthrough, up to the Fire dungeon to be 
specific. For the next few updates we will be mainly concentrating on this 
Walkthrough part and will fill in the side quest info after. Hopefully we get 
the next few dungeons soon. Nothing else to say...
-------------------------------------------------------------------------------
Version 0.4- 4/04/03:
- Finished the Walkthrough up to Forest Haven. We are making good progress so
far. This document is going to be huge, I can tell you that...
-------------------------------------------------------------------------------
Version 0.5- 4/05/03:
- We finished the Earth Dungeon. We also put up a Sea Chart. Progress is 
flying. We might finish this whole FAQ and send it in by next week. We will see 
how it goes.
- Finished with About characters section.
-------------------------------------------------------------------------------
Version 0.6- 4/06/03:
- We put up a bit more on the walkthrough. Also the enemy list is making 
progress. Heart pieces have been added and treasure charts have been found.
Right now we are concentrating on some side sections. We will get back to the
walkthrough soon though. We also worked on the Great Fairies.
-------------------------------------------------------------------------------
Version 0.7- 4/09/03:
- We have finished the walkthrough up passed the Forsaken Fortress revisited. 
The items have been updated as well as the enemies. Songs, heart pieces, and
treasure chests up to 25 have been recorded.


===============================================================================
4D) About Wind Waker) ---------------------------------------------------(#4AWD
===============================================================================

The story of The Legend of Zelda: The Wind Waker is taking place 100 years 
after the events in The Legend of Zelda: Ocarina of Time. It starts out with
Link and everybody (like a lot of other Zelda games), and his sister is 
captured. So Link then sets out on his most epic adventure to date to fulfill
his destiny, which if you are wondering about what the heck is going on in the
commercial, is to save his sister. He sets out on his boat which is called the
King of Red Lion, and he goes across the largest world in a video game yet (it
takes about 12 to 15 minutes to get from one side to the other). And along the
way he encounters many enemies and bosses who wish to stop him from reaching
the final boss (not gonna spoil it here) and you must fight through them all.
In a nutshell, that is what this game is about, yet, so much more... 

===============================================================================
5E) Controls/Basics) ----------------------------------------------------(#5CBE
===============================================================================

Legend
------
U=Up
D=Down
R=Right
L=Right

            A......................Put away weapon.
                +UP................Roll attack.
            B......................Horizontal sword attack.
                +UP................Vertical sword attack.
                +HOLDING B.........Spin attack.
            Y......................Use a selected weapon.
            Z......................Use a selected weapon.
            X......................Use a selected weapon.
            Joystick+UP............Run forward or jump when needed to.
            L......................Target an object of interest.
                +A.................Jump attack, taking off 2 times damage.
                +Joystick+BACK+A...Backflip for dodging enemies.
                +Joystick+L/R+A....Side jump for dodging enemies.
            C+U/D/L/R..............Freely moves your camera angle.
            R......................Does various actions.
                +With sword........Takes out your shield.
                +Near a box........Pulls or pushes the box.
                +No weapons out....Crawling mode

Combat strategy: When you are approached by an enemy, use the L button to
L-target the enemy. Now you have many options. I would try pressing A for the
jump attack as it takes off two times the damage a regular sword attack would
take off. Also, when L-targeting, press back+A or left/right+A to do backflips
and side jumps. These are the best ways in dodging attacks. I find the side 
jump method helpful when fighting the first boss, Gohma.

Also, when you encounter the Chu Chu jelly enemies, think about doing a spin
attack. You can do this by holding down B while standing in place. This will
charge up for a spin and take off two times the damage a regular sword 
attack.

===============================================================================
6F) About Characters) ---------------------------------------------------(#6ACF
===============================================================================

1. Link
----------
Link has been the mian character in every single Legend of Zelda since the very
beginning of the series since the NES. It is customary on his island, Outset
Island, that when when boys come of age, that they where a green Tunic, as did
the great hero of legend of the events of Legend of Zelda: Ocarina. His sister 
is then captured by a one of the Dark Master, Ganon's, minions, which is a huge
Griffin/Bird. Many years ago, when the Dark Master Ganon was released, they
were all hoping that the hero of legend, Link, would come and banish the Evil
Ganon back to the Dark Realm. But, to their dismay, the hero of time did not
return to their aid. So, they had no alternative other than praying to the gods.
So the gods then flooded the Earth and Hyrule was concealed under the waves to
where Ganon was unable of reaching it. Now, a follower of the hero of time,
Link, set out after his sister Aryll was captured and he had to leave his nice
home in order rescue her. Special Info: He's *not* related to the Hero of Time.

2. Aryll
-----------
Aryll is the younger sister of the boy, Link. In the beginning of the game, The 
Wind Waker, she is captured by one of Ganon's minions, a giant Griffin-like 
creature which swooped down from the sky on that fateful day, and took her to 
the Forsaken Fortress where Link first tried to rescue her. But, the same 
Griffin swooped down and took Link to Ganon and then tossed him far off into
the ocean. She is then taken even further off into the game where Link continues
to follow and try to rescue her from the dark and evil Ganon. She is a young
and cute little girl with a very adorable and upbeat personality with a very
positive outlook on life.

3. King of Red Lions
-----------------------
This, is Link's boat which takes him across the world after being thrown far 
off into the ocean. It knows a great deal about the ancient land of Hyrule, as
well as the legendary hero of time, Link, which defeated Ganon 100 years ago in
the events of The Legend of Zelda: Ocarina of Time. He takes Link all over to
every one of the Guardians--The Wind Guardian, Valoo; The Forest Guardian, The
Great Deku Tree; and The Water Guardian, Jabu-Jabu to obtain the three Pearls
from the Guardians. He is also a boat with the ability to speak with Link, but,
Link must buy him a Sail in Windfall Island for 80 Rupees which he used to 
first get over to Dragon Roost. Link must obtain those Pearls to raise the 
Gods' Tower and brave the challenges and finally become a true hero like the
legendary hero of time before him.

4. Grandma
-------------
This rather elderly lady is young Link's own grandmother. They both lover each
other dearly, and are both devastated when Link has to set off to rescue his
sister Aryll from the Evil Lord Ganon. She passes down the legendary Hylian
Shield which was originally used by the great hero of time, Link, when he had
defeated Ganon 100 years long since past.

===============================================================================
7G) About Races) --------------------------------------------------------(#7ARG
===============================================================================
This Zelda game has all the races any other would. Each has some problem, as
usual, and all are helpful in some way. Below are the races and tribes in this
game.

- Hylians: This is the traditional Hylian race from the Ocarina of Time. They 
are ruled by a king and queen and the princess, Zelda. This is one of the first
people you meet in the entire game. They are also one of the most important.

-Rito Tribe: These are those birds that live on Dragon Roost Island. They are
destined to fly and all must get wings from the dragon at the top of the 
mountain. They are the people in need of help for the first dungeon of the 
game.

-Gorons: The famous rock-eating people. They are found in Hyrule and are the
biggest traders around. Hopefully there will be good things to trade from them.
As of now, the Gorons are becoming endangered.

-Zora: This race has died completly out. The only think remaining in which you
can count this as a race in the game is the spirit of a Zora from long ago.
Nothing else to say about them.

-Gerudo: This is the race in which Ganondorf was born. He was the only male in
100 years, according to the Ocarina of Time. He has returned to kill all 
decendents of Hylians. All the rest of the Gerudos have died out.

-Korok Tribe: These are the little kids that look like deku shields. They are
all raised by the Deku tree and have a big ceramony annualy. They are the key
to the Wood dungeon in the game.

-Race of Gods: There are a total of four gods in which all of them have certain
powers. They teach you helpful things throughout the game. 

===============================================================================
8H) Game Walkthrough) ---------------------------------------------------(#8GWH
===============================================================================

/\Outset Island/\
\/-------------\/

Welcome to the start of the new adventure of Link. This is different as you 
do not have your normal green clothes! Your sister, Aryll, comes up to you and
wishes you a happy birthday as she wakes you up. She then tells you to go see 
grandma. Pointing out the house, she says she has a special surprise. Let's go
to that house now. Climb down the ladder and go across the narrow bridge.
Ignore the house ahead of you and turn right. Go across this bridge all the way
to the second connecting island. In front of you is a house. Enter it by 
pressing A. Now go up the small ladder leading to the second floor of the 
house. Grandma is up there waiting for you. She will present you with your real
pair of clothes in which you will be using for the rest of the game. You have
collected the HERO'S CLOTHES.

Now for some easy rupees, go behind the house next to the one you are at right
now. There is a women in a fenced off area. Go inside and talk to her. She 
tells you to bring her a pet. Simple enough. Find a pig around the area. Crouch
by pressing R. Get up to it and grab it with A. Take it to the pen and receive
an easy 20 rupees. You can do this multiple times.

Now head back to the tower where the game started. Go up the ladder and talk
to your sister, Aryll. She presents you with an exciting birhtday gift. You
have received the TELESCOPE. This allows you to see far away places. Look
ahead of you with telescope and whatch a mysterious cutscene. A bird takes
a girl into the forest. Strange! This calls for help. We will need to equip 
a sword before we move on though.

Go back the way to your grandma's house. There is also a house beside your
grandma's house. It is the one that I told you had the lady behind it. Go
inside and meet a freaky looking man. He will teach you how to use a sword.
Follow his directions as they are very easy. Then take your prize, the HERO'S
SWORD! You can now cut plants and kill enemies. Not a bad deal im my opinion.

Go back to the tower. Well not to the tower but in that direction. It is time
to check out the mysterious girl dropped in the forest. At the end of the level
is a trail leading upword. Follow it and break the obstacles in your way. Go
across the bridge on your right and into the next room. Follow the path upwards
and kill the enemies ahead by continuously attacking them. Nothing hard. At the
top is the girl. She seems to be pretty mean and does not even thank you. 
Then suddenly your sister comes out ove nowhere and finds you. As she is 
running across the brige she gets picked up by that horrible bird! Now it is 
your job to save her.

The women was going to leave as if nothing even happened until a strage bird 
looking person comes out and saves you. He tells the women that you should 
deserve some credit. The women claims they are pirates and says that she will 
take you if you get a shield. Well, go back into your grandma's house. Climb
the ladder and watch the sad cutscene. Grandma says goodbye and gives you 
the HERO'S SHIELD! Now it is time to set out on your amazing journey.

/\Pirate's Ship/\
\/ ----------- \/

Once you have left Outset Island, you are now off with the band of Pirates to
the Forsaken Fortress (hurray! ). Right when you again finally have
control of Link, take him and enter the area that is right to the very below
of the ship's deck. If you keep on going down further, you will eventually meet
someone that is named Niko, he will then show you how to do something, and then
this will mean that you then are required to emulate it as well. If you then
stand on top of the switcher, this causes a total of five platforms to arise 
from the ground. 

You must now hop from one of the platforms to the next and so on and so forth,
get it? You have to use the ropes along the way to do so as well, it is not
too hard, so don't fret. At the end of all of this, you have to open up the
treasure box and you have now attained Spoils Bag which is in it. After this 
has finally be completed, Tetra calls to you and will announce that you have
finally reached the Forsaken Fortress. Now, after all of this has taken place,
make your way back up to the top of the Pirate's Ship, it is now night, and
there will be Tetra up on the watch tower.

Now, what you are required to do next is to climb your way all of the way up to
the top of this rob and get to where she is, and once you are finally up there,
have a little conversation with Tetra. Now, they carry out their plan to 
actually get you into the Forsaken Fortress, and they actually plan to do this
by a crazy method, a damn catapult (psychos)... Now, you will be in the 
Forsaken Fortress after all of these events have taken place. 

When you land, your sword will not be there with you, as it has flown somewhere
else while you were in the air after being launched from the catapult by those
darn pirates. Tetra, being the nice one she is, has given you Pirate's Charm
which allows you to stay in contact with her while you are here inside the
Forsaken Fortress.
  
/\Forsaken Fortress/\
\/-----------------\/

Right when you begin in this fortress, you should probably look around just a
bit to get acclimated to the surroundings a bit, and then, make your way up the 
stairs here to get the next area in the Forsaken Fortress. Your main focus here
is really stealth and to not be seen right now, so while maintaining that, pick
up every Rupee in this area. Now that you have done that, you are going to have
to lift up the barrel that is located near the wall to the side of this area,
and then keep moving down here, and, when the light is coming near you, stop
right where you are for that moment.

When you reach the stairs at the other side which lead upwards, you are now
supposed to let down the barrel that you have been carrying above your head and
Now, keep going through the pathway, and then take a right turn, now that you
have arrived in this next room, you have to make your way across by using the
rope that is here in this new area. And then, open up the treasure chest here
and you will receive at Map. Thereafter, jump back all the way down to the 
more lower level as your next thing to do.

Now you are going to need to stand on top of the switcher that is on the
ground, doing this will open up the next door (note that if you have trouble
finding this switch on the ground by yourself, that it is pretty much covered 
completely all around by alot of barrels, ok?). Now, you can go through that
newly opened up door and pick up what is in that treasure chest which is a 
Heart Piece. 

Now what you have to next is run through the pathway and then down to the right
direction, and then, you must get captured by the soldier guards here (yeah,
that's right, on purpose!), and this will get you thrown into jail. While in 
the prison, get up to the very top of the bookcase in here and then move the
pot away and then this will allow you to crawl through the newly accessible
hole. Now go into the next area...

Then, from the area where the tresure chest with nothing in it is, you must
utilize the rope there and make your way into the next room which is located
to the left of this area. Once you have arrived out there, you use the A
button to speak to Tetra, and then after that is over, make your way all the
way up the ladder that you find here in this area. Now you are to take the pot
that is found here and throw it, then, take one of the sticks that are found 
inside of it and then utilize it to annihilate the opposition that you find
here in this area of the fortress.

Doing so will knock the first light's direction away from its normal direction.
You must now head upward on your Map, and then drop yourself down when you 
arrive at the right place. Now, keep heading in the same direction from here
and when you arrive at the ladder at the end, climb up to the top of this one
as well. Now do the same thing as last time on the other ladder, and then this
will obstruct this light just as well. 

Once you have finished doing this, make your way all the way back down the
ladder that you had just climbed and the keep on going until you can make your
way back down to the even lower area of this place. But, this time you have to
do something different, you take the leftward pathway and then enter the area
at the end of it. In the treasure chest that you get in here, you will be able
to pick up the Compass item. Now, make your way to the next end via the rope in
this room, and then once you are here, you have to make your way into the next
area. 

Now once here, you have to head down in the left direction and once you reach
the next ladder here, you must climb this one to reach the next and final light
which you have to do the same exact thing as with the other lights to change
the direction of the light's path, this prevents ever being caught by the enemy.
Now once you are done doing this, get back down the same ladder and then back
down the pathway and then go inside of the next new room when you get to the
very end of the path instead of the one you came out of earlier.

Now, in here, just like in many of the other rooms you have encountered through
and throughout this fortress, swing from the rope in this area and then you get
to the next room in the fortress. Next, keep going to the next side and then go
to the west direction and you will eventually spot a box (or crate) and you 
have to shove it off the edge of the ledge here. Now hop all the way down and
then push it to right under the ladder found right there. Now, climb back up.

In the following area, it is going to be rather majorly invested with those
Bokoblins, so, needless to say, you must be very sneaky here as to not get seen
and thrown into prison. The way you are going to have to do this easily is to
lift up the barrel found in here and use it to conceal yourself by keeping 
yourself perfectly still when it is required, ok? When you have finally made it
over to the stairs located over at the other end of this area, and now, you 
must go all the way up to the area at the top of here. There is going to be
yet another barrel here; use it to conceal yourself once more.

You're only truly home free once you get to the hill (the top of it actually)
which is Westward. Now, you have to proceed on and you will eventually come to
a little gap in which you are needing to cross. Not a problem, just simply go
up to the wall here and then hold down the 'A' Button, and then do this to
make it all the way over to the other end of the gap there. There is yet going
to be another little gap in which you have to cross over, so use the same 
exact method of getting across with ease. 

The Hero's Sword is located at the very top of these stairs at the end of this
area, but, there is a catch to this sorta, sharp spikes will pop up and there
will be a battle that will commence. So, simply obliterate the enemy, and then,
make your way into the tower here. Now, the huge bird that had captured Aryll
before will come and "relocate" Link to throw you down into the water. Now,
when you are outside here in the water, there will be a boat called the King
of Red Lion, and, it can speak! Explanation of a few things, so now you will
be in Windfall Island to purchase a sail for the King of Red Lion. 


/\Windfall Island/\
\/---------------\/
 
Time for some town action! As you get close to Windfall Island you will go into
a cutscene. Then your boat tells you that you will need a sail so that you can
explore the great sea. He tells you to find one in town and bring it back. Well
we will do that and a few more things. So, let's get the sail out of the way. 
Go towards the town and under the leading gate. Climb the road until you see an
eskimo to your right. Do not try to enter his little store from the opening. 
Instead, go to the front of the desk and wait for him to come to you. Then talk
to him. He will ask you to buy something. This is the sail. It is worth 80 
rupees, so if you do not have that many go searching for bushes with pots in 
them. They will usually carry 5 rupees. Anyway, buy the SAIL!

Now it is time to take care of a few more items before leaving. Here is a 
heart piece...
On the top of town there are four boys. They will ask you to play
hide and seek. Accept and find them. They are located behind the grave by the
jail, behind the bomb shop, on top of a tree in the beginning, and on top of
the gate in a bush. Now you have won a HEART PIECE!

Now go to the place in the back with the two tombstones and the weird man 
dancing. Behind them is a door. Go inside to reveal the jail. Talk to Tingle
as he asks for you to release him from this horrible jail. To do so, go to the 
pots to your left. Pick them up with A and throw them out of the way to reveal
a switch. Step on it to open the cell. Tingle will thank you and give you the
TINGLE TUNER! He will also reward you with the TINGLE CHART! You can connect
your gameboy advance to get helpful hints from Tingle. Now look inside the 
cell. There should be a box at the south end(the back). Pull it out to reveal
an opening. Here is where you have to use the crawling technique. When you 
put away all of your items you will be able to crawl with R. Go inside the
hole. The directions in which you should go follow...
Straight, Right, Left, Straight, Right, Left, Straight, Left, Right, Right,
Straight.
This will lead you to the final room where the item is. Go in the middle where
the chest lies and open it. You got the PICTOBOX! You can use this item to
take certain photos in black and white. Not much else you can do here. Well, 
let's go back to the boat to see what it has to say about the sail you just
got. Go to the boat. He will tell you a few of the directions. Press A to get 
into the boat. Now set the sail to Y, Z, or X. Take it out and look for the 
direction in which the yellow arrow at the bottom of the screen is pointing.
Go in that direction with the sail up. There are some barrels with rupees on
the way, so collect them for easy cash. After about 3 minuets, you will arrive
with a cutscene to a new island, Dragon Roost Island. 

/\Dragon Roost Island/\
\/-------------------\/

Watch the small cutscene. Your boat will tell you about the tribe that lives on
this island. He also gives you a key item in the game, the WIND WAKER. This is
a baton in which you can conduct songs. It is basically the same as the ocarina
in Ocarina of Time. The boat tells you to go see the King at the top of the 
trail. Well, this shouldn't be too hard.

Right in front of you is a bomb flower. Ignore it for now. We will get into 
that soon. Look right for a small tunnel that leads to another section of the
island. Go through the tunnel and go across the water to the small sub-island.
Here you will learn the first song, the Requeim of Wind. To play it press the
following buttons...
C-up, C-left, C-right.
This allows you to control the direction of the wind. Right now it is useless.
Go back to the beginning where the bomb flower is. Do not worry, as you do not
need and bracelet to pick up these bomb flowers. Pick it up with A and blow the
boulder blocking your path. Go up the path and take the next bomb and blow the
second boulder. Follow up and take the third bomb flower. Go more up the path 
and find the next boulder. Blow it up to uncover a small gap in which you can
sidle. Go across by running into the wall and pressing A. Use the final bomb
flower and go below to blow the final boulder. Now jump across the path and go
into the desired cave. Right as you enter you will see that strange bird you
saw in the beginning! He was expecting you and says he would tell the others 
about you. Jump to the place in which he flew to. Go inside the camp.

You will then talk to the King. He says that there is a problem with the 
dragon at the top of the mountain, as he is not in a good mood and is not 
giving the children wings. Choose to help the King's son Komali. Then the bird
man will give you the DELIVERY BAG! This allows you to carry letters for 
delivery. Now look left and go up the stairs there. The first room that you 
come to is a room with a girl named Medli. She gives you a letter from Prince
Komali's father. This will be put into your delivery bag. Now go back 
downstairs. Right when you get down turn left. There should be a place in
which you will not go outside. Go there and go downstairs to the door. Inside
is the Prince. Give him the letter. He is not sure if he wants to trust you
so he is going to make a suggestion. He will give you anything if you calm 
Valoo, the dragon, down.

Now go back out. It is time to look for Medli as she is not in that room 
anymore. Once out in the main hallway, go left to the outside enterance in 
which you have never been before. This will lead you to a windy place. Pass
the dead bomb flowers and go down the ramp. There is Medli! Talk to her and she
will tell you that she wants you to throw her on the top of the bridge. To do 
this, take out your Wind Waker and play the Requeim of Wind. Point the wind so
that it is blowing towards your destination. Pick her up and throw her towards 
the bridge. Once you get her up there, she will award you with an EMPTY BOTTLE.
This is very useful throughout the game as it allows you to put certain things
in it. Well, Medli gets to go to the dungeon but what about you? Well, we can
find a way in. Take your bottle and swing it in the water in the center of the
room. Now go back to the enterance of this room where there were dead flowers.
Put this water on the bomb flowers to make them fresh. Now take the bomb and
throw it at the rock in the middle. This will fill the lake up so that you can
get to the otherside! Swim across and go to the lava. Take the bomb flower and 
throw it at both statues. This will make them fall, creating a pathway to the
first dugneon in the game. Get ready as your adventure awaits...

*******************************************************************************
                         F I R E  D U N G E O N  # 1
===============================================================================

/\Dragon Roost Cavern/\
\/-------------------\/

Welcome to the first actual dungeon of the game. This one is not too tuff. 
It is pretty linear also, so do not panic. Go forward from the start and pull
the first box. Then pull the other right to make a pathway. Go forward into the
next room. Here there are two Bokoblins. Just L-target them and hit them 
continuously. After they are dead, break the little spiral one of them leaves
to uncover a joy pendent. Now, take a stick from a pot or from the enemies. 
Light it on fire with the torch and light the other two torches. This will
uncover the first treasure chest. You got a SMALL KEY! Now go through the door
to the next room.

This is the biggest room in the dungeon. First take one of the rocks to break
the wooded door. Then prodeed to a drop. Go down and pull the block sticking
out of the wall. Now get on the block and jump to the other side of the drop.
Go all the way to the wooden bridge. Cross it and kill all of the Keese. Then
take the bomb flower and blow away the rock. Proceed past it and into the 
door. Here there are three small islands, one of which you are on. Yours along
with all the others have a lot of jars. Look carefully, the jars have water 
markings on them! Take a jar and throw it in the lava to create a pad to jump
to. First go left to the island with the chest. Open to get the DUNGEON MAP.
This allows you to see the rooms throughout the dungeon. Now take a jar and
throw it in the lava. Go across the the other island. Watch out for the Red
ChuChu. Wait for it to drop down and attack it once with your sword. Then pick
up its remains. Now go up the ladder and go through the door.

In this room there is a wooded door with a Bokoblin. Kill him as you would any 
other. Now take that sharp sword he left behind to break the other wooded door.
Inside is a chest with a SMALL KEY! Proceed on to find more Red ChuChus. Kill
them and pick up any remains. Exit through the door.

Now back to the big room. To your left is a huge rock. Take a pot and throw it
at the bomb flower. This will break the rock, creating a shortcut from the 
orginal enterance of the big room. Go passed the enterance to the locked door.
Here you should use your key you just got to open it.

Here there will be many wooded doors. Go right to find another Bokoblin. Kill
him easily and take his stick. Light it at the torch and go to the other 
wooded door. It will catch on fire and allow you to enter. Step on the switch
to open the door. Go to the door now.

This is a nice part of the dungeon. Outside! Go across the birdge and kill the
Bokoblin. Then start up the ladder. Watch out for the fire. Look at the dark 
part of the ladder. That is where the fire touches. Proceed passed the ladder
and up to the top. There will be a weird bird named the Kargaroc. Kill him with
your sword to uncover a golder feather. Then sidle on the wall across the gap.
There will be a fire sprayer so watch out! Just time it right and you will be 
fine. After that, hang on the ledge and go left. Go passed the ledge and up to
the next part. Then go to the bomb flower and throw it at the rock. Go down 
there and into the next door.

Here there will be a lot of boxes. I thought it was going to be tricky but it
was not. Simply pull the first three bottom blocks. Then climb up and go to the
door on the right. Easy enough!

Here are a lot of rats wanting to take your money. Answer the call from the 
pirates as they tell you to use bait. Right now do not worry about that as
we do not have bait. That will come after this. Now pull the block at the end
and climb up to a chest. Open it to get the COMPASS! This allows you to see
hidden treasure throughout the dungeon. You can see there is a chest in this
room, so break the pot to the left. Light a stick on fire and throw it from 
the ledge you are on now, to the opposite wooded door. Go to the chest and
open it for a SMALL KEY! Use this small key to open the next door.

Outside yet again! Look to your left to see that bird. Lure it towards safe 
ground and kill it. Then take the SMALL KEY in the nest! Not bad, eh? Go to 
the locked door and unlock it. 

Man, this room is really dark. If I was you I would take a stick in a pot and
kill all the Keese by pressing B. Once all are dead go back to the enterance of
the room with the torch. Light it and go into the other sub-room. Light all the 
torches and the wooded door. Collect the joy pendent and go inside the door.

Big room again,  your favorite. To your left is a pot with a rock on it. Take
a bomb flower and blow it up. Now go in the pot. Yes, jump inside. This is a 
general warp point. You will be back in the beginning. Anyway, go back to the
big room using the warp. Cross the bridge ahead of you.

This room has a heck of a lot of pots. There are also three Bokoblins! Kill the
first one ahead of you. The other two are hiding in pots. One is to your left
on this lower level and the other is at the top where all the pots are. Find a
stick that one of them dropped and light it. Then light the bottom torches. 
This will be your first TREASURE CHART! Use it to find treasure at sea.
Kill all the Bokoblins and go through the door.

This part tricked me for a while. There is a worm on an island across from you.
How to kill it? Take one of the jars on the island and throw it at the worm. 
Now it will scrunch up into a ball. Time to play whack. Keep hitting it with 
your sword. When it dies, go back to the jars. Take one and jump to the worm
platform. There will be a geyser of lava. When it comes down, throw the jar on
it. This creates the platform. 

Now jump on the platform and ride it up. This is where the boss lies, only you 
need the special item to get across. Right when you enter, there is a bomb 
flower to your right. Use it to blow the two rocks. The first one contains 
another warp point. The second one contains a door. Go through the door for 
now.

Outside again. You will see Valoo also. Go to the right and up the steps. Watch
out! They fall as you go up. Then at the top you will have to fight two 
Bokoblins. Oh no! But then comes more of a challenge. The Moblin! He can block
your strikes. Just wait for him to attack and then counterattack. Once he is
dead, you will find Medli, your lost friend! She will thank you and reward you
with the GRAPPLING HOOK! Now use it to get out as you cannot go the way you 
came in due to no stairs. Aim the hook at the grappling point and a yellow 
symbol will show up. Then fire it and swing to the other side. Press A to jump
off. Go back to the enterance of this room. Then look left. There will be more
grappling hooks. Go across to the next door.

Here there will be a bridge. Go across and kill the two Bokoblins. Then a chest
will appear below. You need to get to the bottom floor somehow. Take a stick 
and light it on fire. Then burn all the ropes on the bridge. Quickly get to the
middle of the bridge and fall to the bottom. There you will land safely on the
bottom. Get the chest for joy pendent. Now, go through the door.

The big room yet again! Go to the big circlular thing in the middle. Do a spin 
attack to cut the ropes and drop the cage. When it gets to the bottom, jump to
the platform and into the next door.

We are getting close to the end, do not worry! Go passed the platforms. Now we
need to open the door. You will see Link's eyes go up. There is a hook! Grapple
to it to unlock the switch. Then hold R and turn the rope back towards the 
plarform you were just on. Go into the door.

Now go on to the rope and turn to the right using R. Jump there and into the
next room. Inside here is a Magtail, the worm creature. This time there is
no water. We need to put something on the switch so that we can open up the
Big key. Well, grapple it as it opens its mouth. It will curl up here. Grab
it and place it on the switch. Now go to the chest and open it for the BIG
KEY! This opens the door to the boss layer. Time to head back to that room with
the magic warp and the lava.

Once there, grapple to the other side. Then break the pots to reveal a fairy.
Catch it with your bottle. These fairies fill your health back up when you die.
Now go inside the door marked as a skull, for the boss...

*******************************************************************************
                         =+ B O S S +=  G O H M A
*******************************************************************************

Please do not be intimidated by this fool. He is really easy. The key to the 
first part of him is to just ignore him. Well sort of. Make sure he does not
hit you, but do not try to hit him. Wait until ge gets stuck after attacking
you. Then take out your grappling hook and throw it at the Valoo's tail on the
top. Then swing to the other side of the room. This will throw a rock at 
Gohma's head, inflicting damage. Repeat the two more times. His attacks will
stay the same.

Now on the second part of him you can forget about everything but him. Just
grapple his eye. This will pull it near you allowing you to hack at it with 
your sword. Do this 2-3 more times and he is dead! You have beaten the first
boss! Collect the HEART CONTAINER, which increased your life by one heart, and
go into the wind circle.

/\Dragon Roost Island/\
\/-------------------\/

Ahhh! The smell of fresh air. You finally got through the first dungeon, making
Valoo and the Rito tribe feel good. Prince Komali and Medli thank you. They 
also give you the Din's Pearl. This is the first of three pearls. Now head to
the Forest Haven.

/\Sea/\
\/---\/

You will have to follow your sea chart. It says to go south. On your way you 
will meet the fish. He will paint your sea chart so that you know this square  
on your sea chart is Dragon Roost Island. On your way you will find a 
submarine. Go inside and defeat the enemies to reveal a chest. This will give 
you your second EMPTY BOTTLE! Now go to Forest Haven.

/\Forest Haven/\
\/------------\/

Welcome to Forest Haven! You will be dropped off. Your mailbox may be wiggling,
so check it. You will get a HEART PIECE! Now climb the hill. There will be a
new enemy ahead. The Boku Baba plant. Just hit him three times and he is toast.
At the top is a grappling point. Go there and adjust where you land so that you
are on grass, not water. Then an Octorook will come out of the water. Deflect 
the nut it shoots with your shield. It will go back to him and kill him. Now
grapple again and go into the cave.

What the heck? Is that the Deku Tree? Yes, it actually is. Head around the 
place and get up to the Deku Tree. But, Green Chu Chu's are all over him. We
must find some way of saving him. Well, roll into the Deku Tree to make the 
enemies fall. Attack all of them with two, yes two hits. Then the deku tree 
will thank you. He will present a ceremony and will try to give you the Deku
Leaf. The problem is that it got stuck on him. Do not worry. Go left and look
for a plant that eats you and spits you in the air. These are called Baba Buds.
Use them to reach the top of the tree. You will earn the DEKU LEAF! The Deku
Tree also gives you a magic meter. This allows you to spray gusts of wind or 
glide in the air. Glide to the other side on to the platform. Then go through 
the cave. On the other side of the huge gap is the enterance to the second 
dungeon. Look for a tornado to the northwest. Glide into it so that it boosts
you into the air. Then glide to the enterance of the dungeon. Head in to face
your second challenge!

*******************************************************************************
                        E A R T H  D U N G E O N  # 2
===============================================================================

/\Forbidden Woods/\
\/---------------\/

This dungeon, too, is not that hard. At the start you will notice a heck of a
lot of Green Chu Chus. Go up the path to the right and into the little cave 
with the chest. You got the DUNGEON MAP! Not go to the left part of the room. 
There should be a nut there. Grab it and throw it at the flower on the door.
Now enter into the next room.

First of all, drop to the bottom. Kill the Boku Babas and take their sticks 
that they leave behind. Now take the stick and light it on a torch. Throw the
lit stick on the chest in the small house. Open it to get a Knight's Crest!
Now, go to the back of the room to find a Baba Bud. Work your way up using the
Buds and your Deku Leaf. Avoid the plants sticking out of the wall. Get to the 
other side. Use the bomb flower in the plants to break the plant on the door.
Just go into the door.

I completly forgot about flapping your Leaf for a while. Anyway, look left. 
There should be a plant like thing there. Take out your Deku Leaf and blow a 
gust of wind at it. It will move the platform towards you. Now hop on it and 
blow the plant again in the opposite direction. It will move you to the 
opposite side of the room. Go through this door to the next room.

This part was so annoying until I realized how to kill those Peahats. Use the
Deku Leaf to flap wind at them. Then hit them with your sword. Kill both to 
make your life ten times easier. Then go forward and kill the plants. Under one
of them is a Baba Bud. Use it to reach the top of the room. Then flap air at 
the plant to make the platform across the room come to you. Then flap again to
get across the room. Take the nut and bring it back on the platform by setting
it down and flapping wind at the plants. Then throw the nut at the door. Go in.

This room is confusing until you understand what to do. If you get to close to
the nut, plants will pop out and hit you. Thus, blow it with the leaf and take
it from there to hit the door. Proceed to the next room.

Welcome to the biggest room in this dungeon. There isn't a whole lot to it 
though, so do not worry. Go left and up the hill. Then grapple to the next 
platform. Here, take the nut and jump to the middle. Then go left and jump to
that platform. Throw the nut at the door to proceed on.

Run to the other side of the room. There is a chest with rupees in the pit if
you want it. If the bugs get on to you, spin attack them to kill them and get 
them off. Then head to the next room.

This part is a bit tricky, but not too bad. There will be tendrils popping out
of the ground in certain places. They will make out a maze. Just walk slowly to
the right and follow the maze. At the end is a bomb flower. Use it to bomb both
of the wooded up doors. For the second one, throw it over the tendril. Now head
back to the enterance. Go left this time and follow the maze. Then go inside 
the once wooded area and pick up the COMPASS! In the other wooded area there
is a SMALL KEY! Now head back to the big room.

Once in the big room. Look to your right. Go up the weird changing stairs. On
the top is a door with a small key needed. Use the one you got and go inside.

In this room, simply get across by using the blowing wind method. Avoid the 
Peahat and go in the next room.

Kill all of the enemies in this room with simple sword attacks. Then find the
Baba Bud to get to the top of the room. Then use the grappling hook nearby to
get to the chest. Ride to the moving vines and get the joy pendent in the 
chest. Then go towards the northern door, dodging the Peahats.

Time to fight the mini-boss in this dungeon. It is a Mothula that flies in the
air. It is pretty easy in my opinion. Ok, it has four wings on its back. Your
job is to cut all four of those wings. When it flies down at you, strike it
with your sword. Once you do this 4 times, you will have defeated it. When you
hit it though, it sends out those spiked puffs. Just spin attack them off for
easy dispensing. Now that you have defeated the boss, a chest will appear. You
have the BOOMERANG! This is the ultimate weapon for hitting long range and 
multiple enemies. Use it to hit all the crystals to open the door. 

On the way back to the big room, use the boomerang to destroy all the plants
on the doors. From now on, you can use the boomerang to kill Peahats and break
plants on doors. Not bad!

Once you are in the big room, go to the top. Chop all of the vines that are 
holding the huge house in the middle. Now it will fall and create a huge hole 
on the bottom of the floor. This is where you should go next. Fall down all the
way to the bottom. Here, ingnore the plant and the bud and go through the door.

Drop down and blow the wooded door with the bomb to the right. Ignore the 
flower for now. Then head in.

Kill all of the puffs with your boomerang. You will be able to target up to 5.
Take the right path and head through grass. Avoid those grabbers and kill or
avoid the Green Chu Chus. Now go through the door.

Kill all the enemies. Blow away the puffs and hop onto the platforms. Kill the
Boku Babas with the boomerang and head up to the created Baba Bud. Get to the 
top and blow the plant. Once the platform comes, jump and blow. On the other 
side is a bomb flower. Take the bomb and throw it in the hole on the ceiling
of the below house. It will break a plant covering a chest. On the back of the
house is the enterance. Crawl in and pick up the TREASURE CHART! Go back to the
flower place.

This time cut the flower and kill the Octorooks. Blow, with your Dek Leaf, wind
back. This will move the flower forward. Then two enemies will come. Kill them
with deflection. Proceed onto the door.

We are almost there! Here, you should go to the top of the house with the Big 
Key in it. Then target all of the crystal targets. If you hit all five you will
get the BIG KEY! But wait, you have to fight two Moblins. Just use your shield
to block and counterattack to kill them. Once they are dead, you can get out.
Go back to the big room. Blow the plant and use the Bud to get onto the wind
gust. This will take you all the way up. On this floor there is a door with
plants all over it. Remember, you can use your boomerang on it! Now go through.

Kill all the enemies and go on. Here, in the final room, use the magic pot to
transport for fast access. Then go to the left of the room. Break the pots 
there. You should get a fairy to catch in your empty bottle. Do not bother
breaking most bottles as they are full of enemies. Now go inside the Boss Door.


*******************************************************************************
                       =+ B O S S +=  K A L L E  D E M O S
*******************************************************************************

This boss is probably easier then the first one. That means pretty easy:) What
you really need to do is run. Keep going around the room. He will try to hit 
you with vines coming out of the ground. Every third vine that comes out will 
cause him to stop. This is your chance to cut the vines on HIM with your 
boomerang. Once you cut all of the vines down he will fall. Go up to him and 
hit him as many times as you can. He will then close his mouth on you and spit
you out, inflicting damage to you. Don't worry, it is not much. Just repeat 
this two more times. He does not even get harder. Do this three times and you
will be fine. Once he is dead collect the HEART CONTAINER! Now go into the
portal.

/\Forest Haven/\
\/------------\/

Welcome back! The Great Deku Tree will give you the second pearl, Farore's
Pearl for your courage! Only one more to go, and you don't even have to go to
a dungeon. Follow your sea chart to where it says to go next. Trust me, side
quests will come very soon. We should first go with the sea chart though. It
says to go to the Greatfish Isle.

/\Greatfish Isle/\
\/--------------\/

What? This island is all torn apart. Do not worry, the postman will tell you 
all about this. He tells you that Tetra is trying to get the final Pearl and
is at Windfall Island. So, let's go to the Windfall Island to see what is 
going on there.

/\Windfall Island/\
\/---------------\/

As you get close to the island a cutscene with Tetra's ship will approach. This
could be bad! Well, go up to the left and to that house. Sidle across on the 
left side and up to the back. Climb the vines on the back wall and go through
the small tunnel by crawling at the top. What? Tetra is robbing the bomb store
so that she can get the pearl at Outset Island! The pirates will give a 
password to their ship. Remember yours as it is different in every game.

Once they leave, head to the place where you learned the Requeim of Wind. That
is where you can jump onto the ship. Head onto the ship and go to where Niko
was in the beginning of the game.

/\Pirate Ship/\
\/-----------\/

Head to the bottom and enter your password. Meet Niko. He will be surprised to
see you. This time he will provide a more challenging challenge. If you win you
will obtain BOMBS. They are like bomb flowers but you can use them anytime. Not
bad. Once you are done go back to the Island and check the mail. You will get 
the Beedle Chart! Now you can find his shops. Now go into your ship and go to
Outset Island.

/\Outset Island/\
\/-------------\/

Welcome home! Well, to start out, go all the way up the hill and by the broken
bridge. Fly to the other side and go in the cave where you first say Tetra. Now
find the rock in which you can blow up. This is a Great Fairy which will 
increase your waller size to 1000! Also pick up a fairy in your bottle. Now go
back to Grandma's house. She will be sick and not able to talk to you. Give her
a fairy. Then she will be so happy! Now time to go back to the boat. Go to the
back side of the island. All of a sudden a whirlpool picks you up. Take out 
bombs to create a cannon on your ship. Then hit the stone wall on the top,
middle, and bottom. This will break the curse of the whirlpool and you will be 
able to get in. You will meet the great Jabun. He will give you the third and
final Pearl, Nayru's Pearl! 

Now, look at your sea chart. There are three places to go. Each has a statue
in which you will insert the pearl. Go to the three triangle islands and insert
the pearls. Then the Tower of The Gods will open. Enter for the third dungeon!

*******************************************************************************
                       W A T E R  D U N G E O N  # 3
===============================================================================

/\Tower of the Gods/\
\/-----------------\/

When you first start out here in the Tower of the Gods, you must first, before
you can do anything, keep moving on in a straight direction, and then, you must
head in the East direction. Now, once you have made it into this new area, you
are going to have to be a little bit patient, and wait for the water here to go
down, and now, you must get over to the edge over there at the other side of
this area. You have to use a Bomb on it and obtain the Map that is located 
inside of it. Leave now right after you have done that.

Now, get onto the King of Red Lions boat, and then once you are aboard it, set
out upward and then get on top of the ledge found here, *but*, only when the
water has lowered down all the way. Now, go over to the next end of this area
and lift up the statue and then set it on top of the more lightly colored area
nearer to the entrance of here. Doing so opens it up, and then you must enter
this newly accessible room that you just opened up. 

While you are in here, there is a hole like right in the center of this new
area, this is where water again lowers down, and rises up. Now, take the box
and place it directly on the lighter circle area that is on the floor around 
this area, doing so will activate a bridge near to the top of this room, and 
then, get back out and then be patient for the water level to change again. 
Now, you obviously, must walk across the bridge the just appeared and then 
bring the statue on the other side of back over to your side of it. Now, take
it straight out of the room, and now, to the right side of the entrance there
is a slightly small hole in the ground.

And then, let the statue go into this hole in the ground and then this will
make a gate be lowered down in the chamber, and now get back into your boat,
and then once you have done that, set off to the Southeast direction in the
ocean, and eventually, get back onto the land located there. Now move the
statues found here to open the door, now, head on into this new area that you
just opened up. Now, in the center of this new room, there will be another 
thing where the water level again changes around (lowers). Now, align the 
crates correctly so that you can then go directly across the mini-chasm.

Once that has been done (not hard at all), make your way all the way over to
where the ledge here is, now, light Boko Stick, and then go across the bridge
that is there. Now, when you have finally accomplished making your way across,
light all of the torches that are found over here, doing so reveals a new 
treasure chest. The item that is inside of it is simply a Small Key, and once
you have picked it up out of the chest, head on out of this area. Now, go across
in your boat to the other side of this area. Now, use your boat's Cannon to
bomb open the walls where the cracked areas of it are. Now, while you are in 
this new area, open up the treasure chest, and what you receive is a Compass.

Now you are to leave this area now, and then, get the Boko Stick here and then
of course you have to light it. Now, after doing that, wait until the water
decreases and head on down and proceed to light up all of the torches that are
located down in this area. Now, once the water again increases, open it up in
here to attain the Joy Pendant there. For your next actions, you are going to
have to wait until the water has again decreased down, open up the door here
and then you must go in there and beat up the ChuChus in there. After doing so,
this makes stairs appear in here, so, climb them and then bring the statue in
here back out the top room.

And now, make your way up the steps that are outside of this area, and then,
put the statue that you have in the same place you've been putting them this
whole entire time. Doing this will prevent the water from flowing any more. And
now, get into the King of Red Lions and go over to the next area here. Now, go
into the new room that is found there next. In here, there is an eye that fires
out lazer rays at you. You must now time a bomb toss just correctly to be able
to nail the part the twirls around. And then, once that is finally completed,
stay clear of the rats here and relocate the statues in this area over to the
correct areas on the next end of this room. 

Now, step on top of the round switcher on the ground here to initiate the 
platforms. Then, make your way across them. And once you have made it to the
other side of this area, make your entrance through the door and into the room
found at the very top of here. Now proceed to go into the room to the right of
this newly accessed area, and then, go all the way across the platform here and
finally into the next area of this place. Now continue to make your way through
this area by using the steps found in there. Then, use R button to bring statue
down and over to you. 

Head on over while statue is following your lead, to the other side of this
pathway. Now, once you have finally reached the other end, pick up the statue
that has been following you, and then, proceed to jump over to the other side
of this miniature gap there. Now, go into the room just previous. In this next
huge room, the statue will automatically go to just where it is needing to be.
Now a big stone will show in the center of this area, now, go onto it and then
use the Wind Waker and play the song. By doing this, you will acquire the
Command Melody with it, then, go into the newly opened room to the left.

Now, you must use your Deku Leaf to fend away the skulls that are here in this
area. Now, there is pretty damn big gap with a pit to the bottom of it which 
you are required to cross over thereafter. No problem whatsoever, all you have 
to do is utilize Grappling Hook, and then, once you have actually made it over
to the other end of the large gap, make your way into the next room that is on
over there. Now, in here, use the same Grappling Hook again to get to the next
side of this next gap in here, and then you must call down the next statue.

Now, go to the light little part of the ground (yeah, do it yourself), and then
use Command Melody to take control of this statue. Now, command the statue to
go across the bridge, and then, you must use the R button to become focused on
your main character, Link, again. Now, again, you must use your Grappling Hook
to make it to the other side of this gap here, and then, take the statue over
into the room. Place it in the proper place, and this will open yet another
door which to go through. Now go over ledge here and make your way into the
next area to come.

It is then time for you to face Darknut which can be defeated with ease by 
simply and easily by knowing to jump out of the way (mainly to the side ways)
when he attempts to attack at you. It also recommended that you attack while 
you are using the L-Target function. Next, once you have taken off armor,
proceed with the onslaught (sorta), and then eventually, you will make its
sword fall out its hands, haha. Now attack it with all that you got. Next, you
will attain the Hero's Bow by the treasure chest that shows there. 

Then, leave this area thereafter, and then when you are in the previous area,
there is going to be an eye that is on one of the walls in there; nail it with
an arrow from your newly acquired Hero's Bow and this activates platforms 
moving here. Now, go to the left way and then bring the statue there back to
the left and then across the two moving platforms. Next, enter the huge room
that goes four different directions. Time to open up last door because the 
statue then goes to where it needs to be automatically. Now go up and then
through the door that is to the North.

Next, in this new area, keep moving up and then make your way on top of the
platforms in there. Now, hop on over to the right direction and this will have
you arrive in the next area of this place. Now, there will be two of those eyes
which you have to nail again like last time you did it, so, do it by taking the
one near the upward and downward moving platform, and then by doing the one to
the top of the entrance way. Now go and pick up what is in the treasure chest
that appeared way up high. You obtain a Small Key when you open it up.

Now, go back over to the door by using your Deku Leaf, and once you have 
finally done that, exit this area. Now, hop on into the water in this area and
then head up the ladder here. What you must do now is lift up both of the two
statues here and then toss them over to the platform on the left side which is
going to put the extra weight on it that you need. Now, get on top of it and
then time one of your bombs so that when it makes contact with the wall over
to the left, it explodes on impact. Now enter the room. Now, once you are in
here, stand on the spiraly platform in here and then use the Wind Waker to
play the Wind's Requiem, and doing so is what makes a treasure chest appear
right in here, along with initiating the Armos Knights, so get the Treasure
Chart from the chest, and leave hastily.

As you are now in the room before, and now, make your way back up the ladder in
here. Now, onto the platform to the right, toss the two statues onto it. And
then, go up to the ledge at the top by hopping straight across the other 
platform that is there. Now, with the Small Key you unlock the door up here and
then you go into it. Now, head up the big platform and then use your ever-
famous Deku Leaf to fly across the rays, and then when you are at the other end
of here, command the statue to bring itself down from there. Use Command Melody.

Then, take it through all of the rays of light and then onto where it is meant
to be, just like all of the other statues you've moved around. This will turn
off all of the rays of light around here, and now go back to your main character
and then bring the statue out of here. Now, when you have arrived in this newer
room, simply set down the statue for the time being and then use the Hero's Bow
to nab the Wizzrobe which at literally the other end of here. Now, hop all the
way across to the little land where you get to pick up the three statues there.
Now, toss them on top of the platform here to put that extra weight on it. Now
make your way back over to the next ledge and pick up the statue there as well.

Now jump all the way to the other end of here and get yourself into that huge
room with the many ways to go inside of it yet again. While you are in here,
the statue you just had picked up in the previous room will instantly assume 
its rightful spot in the room. This starts up every statue here, and this will
illuminate a pillar of light in center of the big room. You can go up to the
higher floor by going into this light. Once you are up here, use your bombs to
destroy the light rays, and proceeding that, you take the Armos states (there
are two of them) and put them on top of the two lighter round spots located on
the ground near to where the rays are.

Now, you must stand right on top of the next pne which you can't put them on,
doing so will shut the rays. What to do next? Well, you simply go over to the
treasure chest here and acquire the Big Key which is in it. Sneak up from the
rear of the Armos Knights here and pummel them easily (at least for me), and
then, make your entrance into the room up there to the North direction (up).
Now make your way up to the top of the steps along the outer perimeter of the
Tower of the Gods and destroy all the rays with the usual method, bombs! Also,
take down the evil birds with your trusty sword pal. 

Now, now, if you break open the pots up here in the top area, you get 10 Rupees,
a Fairy, Bombs, and if that isn't enough, some Arrows as well. Now, go into the
next area and get prepared for...

*******************************************************************************
                         =+ B O S S +=  G O H D A N
*******************************************************************************

First thing of note is that there hands that Gohdan has have eyes embedded in
them. So, your very first course of action is to send some arrows their way.
Two to be even more precise, and once you nail them all, that renders those 
eyes incapable of going on for now, at least. Your next primary concern in this
fight is to target onto the eyes on the head part of the boss, Gohdan, and fire
out some of the arrows at them just as well, and again, you will be needing to
use two arrows each to get this job done. The eyes on the head sometimes close,
so you need to be ready for this, as when this occurs, the head part attacks 
with beams of power at you (and trust me, these CAN hurt). Next thing to happen
is that the head is now on the floor. Your main objective during this phase is
to be able to get a bomb in the mouth of Gohdan, it explodes (obviously), and
this is how you damage it then. Keep going with this to finally bring this
battle to an abrupt conclusion, with Link as the victor!

After the fight is finally done and over with, pick up Heart Container and
then go back into the shiny pillar of light. Now you'll be at the top of Tower
of the Gods. Now, climb all the way up the ladder, and then you are going to
have to use your Grappling Hook to hit the bell. You will now find that you're
back on the King of Red Lions. This is the end of the Tower of the Gods!

/\The Sea/\
\/-------\/

Since you have completed the ultimate challenge of The Tower of the Gods, you 
will be able to transport to the underworld, Hyrule Castle. The King of Red
Lions will lead you into the light in which transports you to Hyrule. Wait
until you are dropped off into the once loved place, Hyrule.

/\Hyrule Castle/\
\/-------------\/

Welcome to the Castle, but wait! It is all black and white. We must find the
blade in which the KoRL tells you about. This will turn the world into a moving
and colorful world. So, go up the stairs and into the castle. In here is a huge
statue of Link. The key to this is to find the triforce in the middle of the
castle floor. There will be three triangular blocks all over to the left, 
right, and back. Push these blocks to match up with the triforce in the middle
of the floor. The statue of Link moves to open a path to the blade. Go inside.

Ahead of you is the sword, so go and press A to lift it out of the stone. You
have received the MASTER SWORD! This is the ultimate weapon that the legendary
Link used. It is now yours and is twice as powerful as the Hero's Sword. Now 
there is color in the Kingdom. Once you get out, all of the enemies that were
once statues are alive now. You must kill all of them to open the enterances.
They are not long, just time consuming. The Master Sword will make it a lot 
easier. Once they are all dead, head back the way you came in. Go to the King
of Red Lions and head back up to the Overworld. Your goal is to go to the 
Forsaken Fortress to save your sister, Aryll.

/\Forsaken Fortress/\
\/-----------------\/

Upon arriving, bomb the enterance on the front with your cannon to get into the
actual fortress. Now get in and have the boat drop you off. This time, the 
guard lights will not catch you. Just ignore them and go up to the wooden door
ahead of you. This will reveal a cutscene and Phantom Ganon will pop out. Time
for a mini-boss.

Mini-Boss////Phantom Ganon

He is simple. If you have played the Ocarina of Time, he is just like that
phantom ganon. Actually, he is exactly like him. He will cast a spell at you.
Deflect it as your master sword deflects evil spells. You play some baseball
until one of you screws up. You need to make that someone him. If it hits him,
go up to him and hit him with the sword as many times as you can. Then repeat
the process a few more times. The only difference is that the spell will become
a bit faster. Nothing special. Once he is defeated, you can gain entrance to 
the wooden doors and a chest will appear. You have received the SKULL HAMMER!

To make things easier, if you want to of course, go to the top floors by 
pounding the blocks, that block the way up, down. Then kill the guards that 
guide the lights down to knock the lights up. Once doing this, go to the bottom
where you fought Phantom Ganon. Now go through that wooden door.

Here there are annoying rats with bombs. Avoid or kill them when they do not
have bombs. Go left and break the block with your hammer again. Go down the 
hallway and avoid or kill the Moblins to get Skull Necklaces. Then go to the
door. Here there is a Floor Master. He is a pink hand that comes out of the
dark hole in the ground. Avoid them and porceed to the next door.

Avoid the steel man that shoots a laser at you. Climb the bunks to reach the 
top platform. Then take out your Deku Leaf and fly across to the pirate. Kill
him and go into the door. Go down the hall into the next chamber.

You are at the top of the Floormaster room. Go around and look for the side
steps. Go up them and into the large door. You can kill the Moblins for Skull
Necklaces if you want. It is all up to you. Nothing is neccessary.

Proceed up the steps and kill those annoying little enemies. Sidle along the 
gap. Now, go to the top and find the switch. Pound it down with the Hammer.
Now go into the door to find...

Aryll! Yes and all the other girls. But Tetra is here too. She recognizes a 
your master sword! Something is fishy about this Tetra. Don't worry we will
find out soon! She will safely return Aryll and you have to fight the bird,
Helmarog King.

*******************************************************************************
                    =+ B O S S +=  H E L M A R O G  K I N G
*******************************************************************************

The first part of this two part battle is rather easy. Just go up the spiral
wooden stairs. You must do this quickly though. He will start to break the wood
and try to hit you down. Ignore the pirates though. Just keep going up and 
forget about the pirates. At the top is the second part.

Here is where the challenge comes in. At first he will drop down and walk 
towards you. Then dodge the beak attack with a side jump. Take the skull hammer
and hit him in the head when his beak is stuck. After you do this two times he
will start to fly. Then he will try to hit you into the surrounding spikes. 
Dodge his attacks and wait for him to come back down. Now do the same thing.
Wait for the beak attack and hit him. After a few more, his helmet will be 
broken off. Now he is no harder but you will have to hit his head with the
Master Sword. He will fall down and beak attack. Hit him as many times as you
can with your sword. After about 3 times, he will die! Now collect the HEART
CONTAINER and proceed on to the opened doorway to meet...

Ganondorf! He is impressed with your courage so far. He is ready to kill you 
when Tetra saves you! Then the Triforce glows and he calls Tetra, Princess
Zelda! Could it be? Before you guys are killed, Valoo saves you and burns the
whole fortress down. You will be placed on your ship to go to Hyrule after the
cutscene. Go into Hyrule.


/\Hyrule Castle/\
\/-------------\/

You are now supposed to take Tetra to the place where you found the Master 
Sword. It is already opened so do not worry. Here you will learn a lot about
your destiny. Also, you will learn that Tetra is Princess Zelda's daughter.
The King of Red Lions is the King of Hyrule! This is getting very interesting
now. Go back to the boat and learn about the Triforce of Courage. It was split
into eight pieces. You must find all of those pieces. Now head up to the sea.

/\Sea/\
\/---\/

For starters, go to a tornado. In side of it is the Cyclone god, Cyclos. Hit
him three times with arrows. Then he will teach you a new song, the Ballad of
Gales. This allows you to warp to different islands. Let's first warp to the
Mother and Child Isles on B2. This is where the real Great Fairy lies. She will
reward you with the FIRE AND ICE ARROWS! Time to go to Fire Mountain. It is 
located at C6 to get the power bracelets.

/\Fire Mountain/\
\/-------------\/

There will be a large volacano when you arrive on the island. Shoot the lava
with an Ice arrow. This will freeze it and create an opening hole. Go inside 
this hole. Once entering, you will notice that you only have three minuets to
stay in this place. This means we have to work hastily. Now, swim all the way
to the bottom of the volcano. Then jump along the side wall on the provided
ledges. Make it all the way to the top and jump into the next hole. Just jump
across the platforms into the final room. You will need to fight the two 
centipedes. Once you have them defeated you will reveal the chest. You have
now obtained the POWER BRACELET! Look for the large head rock. With the power
bracelet you will be able to pick it up and create a light path. Go inside and
go back to the sea. Nice and short baby! Now go to the Headstone Island at G3.

/\Headstone Island/\
\/----------------\/

As you enter the island there will be a stone head. Lift it up with your new
power bracelet. Then enter the cave. The wall ahead has inscriptions. Use those
to play a new song. Take out your Wind Waker and play the notes. This teaches
you the Earth God's Lyrics. It allows you to warp to the Earth Temple. Then a
Zora sage comes out and tells you that a harp player is required to open the
temple. The only harp player that we know of his Medli. So head back to the 
Dragon Roost Island. Warping there is the easiest way.

/\Dragon Roost Island/\
\/-------------------\/

We are going to take a similar path this time. Go up the mountain and into the
cave. Then grapple across the gap and go into the actual tribe location. Then
head up the stairs to the left and go into the second room on your left. Go 
across the room and outside. Then grapple to your right. Now head up the ladder
and you will meet Medli for the fourth time. Play the Earth God's Lyrics with 
the Wind Waker in front of her. Now she will understand the situation from the
sage. You will now need to take her to Headstone Island to open the door to the
Earth Temple. On the boat warp to Outset Island and head right one space from
there.

/\Headstone Island/\
\/----------------\/

Listen to directions from the KoRL. Then go inside the cave that you reach. Now
it is time to play the duet with Medli. Play the Earth God's Lyrics in front of
the door. Together the music will open the door allowing you to enter the next
temple.

*******************************************************************************
                        E A R T H  T E M P L E  # 4
===============================================================================

COMING SOON!

===============================================================================
9I) Sea Chart) ----------------------------------------------------------(#9SCI
===============================================================================

  1 2 3 4 5 6 7
A - - - - - - -
B - - - - - - - 
C - - - - - - -
D - - - - - - -
E - - - - - - -
F - - - - - - -
G - - - - - - -

A1 - Forsaken Fortress                      
A2 - Star Island                                  
A3 - Northern Fairy Island                      
A4 - Gale Isle                              
A5 - Crescent Moon Island                       
A6 - Seven-Star Isles                             
A7 - Overlook Island

B1 - Four-Eye Reef
B2 - Mother & Child Isles
B3 - Spectacle Island                         
B4 - Windfall Island                        
B5 - Pawprint Isle                            
B6 - Dragon Roost Island                    
B7 - Flight Control Platform                    

C1 - Western Fairy Island                         
C2 - Rock Spire Isle                          
C3 - Tingle Island
C4 - Northern Triangle Isle
C5 - Eastern Fairy Island                         
C6 - Fire Mountain                                
C7 - Star Belt Archipelago                        

D1 - Three-Eye Reef
D2 - Greatfish Isle                         
D3 - Cyclops Reef                                 
D4 - Six-Eye Reef                                
D5 - Tower of the Gods                      
D6 - Eastern Triangle Island                  
D7 - Thorned Fairy Island

E1 - Needle Rock Isle
E2 - Islet of Steel                               
E3 - Stone Watcher Island                         
E4 - Southern Triangle Island                 
E5 - Private Oasis
E6 - Bomb Island                                
E7 - Bird's Peak Rock

F1 - Diamond Steppe Island
F2 - Five-Eye Reef                              
F3 - Shark Island                             
F4 - Southern Fairy Island                        
F5 - Ice Ring Isle 
F6 - Forest Haven                           
F7 - Cliff Plateau Isles                          

G1 - Horseshoe Island                             
G2 - Outset Island                          
G3 - Headstone Island                       
G4 - Two-Eye Reef                                
G5 - Angular Isles
G6 - Boating Course
G7 - Five-Star Isles                            


===============================================================================
10J) Items/Equipment) ---------------------------------------------------(#0IEJ
===============================================================================

To access the weapons, go to the START menu and set the weapons to Y,Z, or X. 
This will put the weapon on the top right corner. To use the weapon, simply
hit the button in which you set the item to.

Boomerang: This is the treasure in Forbidden Woods after defeating a mini-boss.
Its new feature is to lock onto up to five different enemies. It is used to 
kill enemies from a distance. This is a really neat weapon even after getting 
another long range weapon...

Sail: The sail is purchased from an eskimo man. Talk to him in the FRONT of his
stand. He will offer you something special for 80 rupees. Buy it to get the 
sail. This enables you to sail your amazing boat. It allows you to get from 
place to place on the sea chart.

Tingle Tuner: On Windfall Island there will be a door behind the man singing 
near a grave. Go in and look right. Break the jars and reveal a switch. Step
on it to open the cellar. Tingle will reward you to the Tingle Tuner. It will
give you helpful hints. You need to connect it to your Gameboy advance.

Picto Box: After you get the Tingle Tuner, go inside the jail. There is a box
at the end. Pull it to reveal a maze. You will have to watch out for the 
boards because near the boards are rats that throw you out of the maze. On 
the Northwest corner of the maze is the picto box. It will take black and 
white pictures of anything.

Grappling Hook: This is similar to the hookshot in OoT. You can grab onto
flashing locations and swing to platforms. It is also used to kill the 
first boss. Look for Link's eyes to look up. This probably means that there
is hook in which you can cling to.

Empty Bottle: They are in various locations. They hold certain material for
good purposes. There are a total of four bottles in the game. Nothing else
to say about them. Here are the locations:

1. 
Location: Dragon Roost Island
Medli gives you one after you throw her on top of the bridge.

2. 
Location: Bomb Island
On Bomb Island there is a submarine in the water. Go inside it and kill
all the enemies. You will get a bottle for your achievements.
3.
Location: (4,6) on the sea chart
Find the girl at night and talk to her. After you get insulted, walk away.
She then tries to sneak away. Follow here to a chest and open it for a 
third bottle!
4.
Location: (2,5) on the sea chart
Buy this bottle from the traveling salesman for 500 rupees.

Wind Waker: This is given to you by your boat right when you land on Dragon
Roost Island. It is like an ocarina, it directs songs for certain purposes.

Deku Leaf: A present from the deku tree. You will need to jump from leaf to
leaf to obtain it. It is like a hang glider. You can glide according to the
wind direction. Good for longer jumps.

Spoils Bag: Once you get into the pirate ship, Niko will give you a
challenge. Once completing it, you will obtain the spoils bag. This allows
you to keep enemy remains for making other items.

Delivery Bag: Once on the Dragon Roost Island, the Rito tribe will give you
the delivery bag as a gift. It allows you to store letters for delivery. It
will give you the chance to deliver the letter to the prince. Just a little
tip.

Bait Bag: There is a man driving a boat around any island slowly. Climb on the
boat and go inside. He will give you a bait bag for free! Here you should buy
some bait and the special pear. It may come in use later...  

Hero's Sword: Find Orca in the Outset Island. Learn sword moves from him. He
will reward you with the Hero's Sword after completing the training. Use 
this to attack enemies and plants. It is your offensive weapon. Press B to
use it.

Hero's Shield: In the Outset Island, go to grandma's house after the pirates 
tell you to get a shield. Then go upstairs. Watch the cut scene and obtain the
shield. It is your defense weapon. Use it by pressing R while holding your 
Hero's Sword.

Hero's Clothes: Right in the beginning of the game you will have to go to 
grandma's house for something important. Here she will give you the most 
famous clothes, the Hero's clothes.

Telescope: This item enables you to look at far away places. You receive it 
right in the beginning of the game. Aryll gives it to you as a birthday 
present.

Master Sword: You obtain this from Hyrule when completing the puzzle of 
triforces. Then you reveal the path to the stone containing the sword.
Pull it out to obtain it. It takes off 2X the damage your Hero's Sword.

Skull Hammer: You get this after defeating Phantom Ganon in the Forsaken
Fortress. It breaks heavy items and will stun enemies with its waves. 

Hero's Bow: Obtained in the Tower of the Gods. It is a long range weapon
much like the boomerang. It just attacks enemies a bit more. The boomerang
usually stuns them instead.

******************
Bottle Locations
******************

1. 
Location: (6,6) on the sea chart
Medli gives you one after you throw her on top of the bridge.

2. 
Location: (6,3) on the sea chart
On Bomb Island there is a submarine in the water. Go inside it and kill
all the enemies. You will get a bottle for your achievements.
3.
Location: (4,6) on the sea chart
Find the girl at night and talk to her. After you get insulted, walk away.
She then tries to sneak away. Follow here to a chest and open it for a 
third bottle!
4.
Location: (2,5) on the sea chart
Buy this bottle from the traveling salesman for 500 rupees.


******************
Wind Waker Songs
******************

1. Requeim of Wind: Changes the direction of wind.
How to play: C-Up/C-Left/C-Right

2. Song of Passing: Changes from night to day or day to night.
How to play: C-Right/C-Left/C-Down

3. Command Melody: Allows you to command certain objects.
How to play: C-Left/Middle/C-Right/Middle

4. Ballad of Gales: Allows you to warp throughout the sea.
How to play: C-Down/C-Right/C-Left/C-Up

5. Earth God's Lyrics: Allows you to enter the Earth Temple.
How to play: C-Down/C-Down/Middle/C-Right/C-Left/C-Right

6. Wind God's Aria: Allows you to enter the Wind Temple.
How to play: C-Up/C-Up/C-Down/C-Right/C-Left/C-Right

**********************
Great Fairy Locations
**********************

This is a list of great fairies throughout your quest in which will help you
in various ways.
_______________________________________________________________________________
|#1
|Great Fairy 
Found: Northern Fairy Island
|
|
Reward: Upgrade wallet size to 1000 rupees.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#2
|Great Fairy 
Found: Outset Island
|
|
Reward: Upgrade wallet size to 5000 rupees.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#3
|Great Fairy 
Found: Mother and Child Islands
|
|
Reward: Arrow upgrade to Fire and Ice.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#4
|Great Fairy 
Found: Western Fairy Island
|
|
Reward: Upgrade to carry 60 arrows.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#5
|Great Fairy 
Found: Eastern Fairy Island
|
|
Reward: Upgrade to carry 60 bombs.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#6
|Great Fairy 
Found: Thorned Fairy Island
|
|
Reward: Upgrade to carry 99 arrows at once.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#7
|Great Fairy 
Found: Two-Eye Reef
|
|
Reward: Doubles your magic meter.
|
|______________________________________________________________________________
_______________________________________________________________________________
|#8
|Great Fairy 
Found: Southern Fairy Island
|
|
Reward: Upgrade to carry 99 bombs at once.
|
|______________________________________________________________________________


===============================================================================
11K) Enemy Listing) -----------------------------------------------------(#1ELK
===============================================================================
*Note*
(First we will name the bosses, then the normal enemies in the game.)

&*&*&*&*&*
Bosses
&*&*&*&*&*

*******************************************************************************
                         =+ B O S S +=  G O H M A
*******************************************************************************

Please do not be intimidated by this fool. He is really easy. The key to the 
first part of him is to just ignore him. Well sort of. Make sure he does not
hit you, but do not try to hit him. Wait until ge gets stuck after attacking
you. Then take out your grappling hook and throw it at the Valoo's tail on the
top. Then swing to the other side of the room. This will throw a rock at 
Gohma's head, inflicting damage. Repeat the two more times. His attacks will
stay the same.

Now on the second part of him you can forget about everything but him. Just
grapple his eye. This will pull it near you allowing you to hack at it with 
your sword. Do this 2-3 more times and he is dead! You have beaten the first
boss! Collect the HEART CONTAINER, which increased your life by one heart, and
go into the wind circle.

*******************************************************************************
                       =+ B O S S +=  K A L L E  D E M O S
*******************************************************************************

This boss is probably easier then the first one. That means pretty easy:) What
you really need to do is run. Keep going around the room. He will try to hit 
you with vines coming out of the ground. Every third vine that comes out will 
cause him to stop. This is your chance to cut the vines on HIM with your 
boomerang. Once you cut all of the vines down he will fall. Go up to him and 
hit him as many times as you can. He will then close his mouth on you and spit
you out, inflicting damage to you. Don't worry, it is not much. Just repeat 
this two more times. He does not even get harder. Do this three times and you
will be fine. Once he is dead collect the HEART CONTAINER! Now go into the
portal.

*******************************************************************************
                         =+ B O S S +=  G O H D A N
*******************************************************************************

First thing of note is that there hands that Gohdan has have eyes embedded in
them. So, your very first course of action is to send some arrows their way.
Two to be even more precise, and once you nail them all, that renders those 
eyes incapable of going on for now, at least. Your next primary concern in this
fight is to target onto the eyes on the head part of the boss, Gohdan, and fire
out some of the arrows at them just as well, and again, you will be needing to
use two arrows each to get this job done. The eyes on the head sometimes close,
so you need to be ready for this, as when this occurs, the head part attacks 
with beams of power at you (and trust me, these CAN hurt). Next thing to happen
is that the head is now on the floor. Your main objective during this phase is
to be able to get a bomb in the mouth of Gohdan, it explodes (obviously), and
this is how you damage it then. Keep going with this to finally bring this
battle to an abrupt conclusion, with Link as the victor!

After the fight is finally done and over with, pick up Heart Container and
then go back into the shiny pillar of light. Now you'll be at the top of Tower
of the Gods. Now, climb all the way up the ladder, and then you are going to
have to use your Grappling Hook to hit the bell. You will now find that you're
back on the King of Red Lions. This is the end of the Tower of the Gods!

*******************************************************************************
                    =+ B O S S +=  H E L M A R O G  K I N G
*******************************************************************************

The first part of this two part battle is rather easy. Just go up the spiral
wooden stairs. You must do this quickly though. He will start to break the wood
and try to hit you down. Ignore the pirates though. Just keep going up and 
forget about the pirates. At the top is the second part.

Here is where the challenge comes in. At first he will drop down and walk 
towards you. Then dodge the beak attack with a side jump. Take the skull hammer
and hit him in the head when his beak is stuck. After you do this two times he
will start to fly. Then he will try to hit you into the surrounding spikes. 
Dodge his attacks and wait for him to come back down. Now do the same thing.
Wait for the beak attack and hit him. After a few more, his helmet will be 
broken off. Now he is no harder but you will have to hit his head with the
Master Sword. He will fall down and beak attack. Hit him as many times as you
can with your sword. After about 3 times, he will die! Now collect the HEART
CONTAINER and proceed on to the opened doorway to meet...

Ganondorf! He is impressed with your courage so far. He is ready to kill you 
when Tetra saves you! Then the Triforce glows and he calls Tetra, Princess
Zelda! Could it be? Before you guys are killed, Valoo saves you and burns the
whole fortress down. You will be placed on your ship to go to Hyrule after the
cutscene.

&*&*&*&*&*&*
Enemies
&*&*&*&*&*&*
===============================================================================
12L) Heart Pieces) ------------------------------------------------------(#2HPL
===============================================================================

Forsaken Fortress
-----------------

|#1 Heart Piece
|
|Location: In the room with the dungeon map, you have an option of swinging
|over or dropping to the lower level. In the corner of the lower level there
|are boxes. Pull the boxes to reveal a switch. Step on it to open a door.
|There is a chest with a piece of heart in it. Easy enough!
|______________________________________________________________________________


Windfall Island
---------------

|#2 Heart Piece
|
|Location: There is a gameroom inside the town. The weird man ask you to play. 
|Accept and get ready for an all luck game! You are to hit certain squares. If 
|your guess is right, you will get a yellow blast on the square. If it is wrong 
|it will have a red X. Get all nine hits and earn yourself a piece of heart.
|______________________________________________________________________________

|#3 Heart Piece
|
|Location: On the top of town there are four boys. They will ask you to play
|hide and seek. Accept and find them. They are located behind the grave by the
|jail, behind the bomb shop, on top of a tree in the beginning, and on top of
|the gate in a bush.
|______________________________________________________________________________

|#4 Heart Piece
|
|Location: Once you get the Wind's Requiem song you can go to town at night 
|and go to the auction. If you win three times you will get your heart piece!
|
|
|______________________________________________________________________________

|#5 Heart Piece
|
|Location: Found near Windfall Island. You must first complete the Merchant's 
|Oath process.
|
|
|______________________________________________________________________________

|#6 Heart Piece
|
|Location: Go to the House of Wealth, the one with the mean rich man. Talk to 
|Maggie. She will give you a letter to her friend Moe. Go off the island and
|come back later. A postman will try to get into the house, but cannot. Follow
|him into the cafe and take the letter in for him to receive the heart piece.
|______________________________________________________________________________

|#7 Heart Piece
|
|Location: Go into Windfall at night. Now point the wind to the north. Find
|the ladder to the windmill and climb up. Press the switch. Now go to the
|cannonball game room and exit off the top door. Jump on the wheel and hit the
|torch with a fire arrow. Use the Deku Leaf to get to the chest.
|______________________________________________________________________________

|#8 Heart Piece
|
|Location: After getting the heart piece above, find the man near the gameroom. 
|He will reward you with a heart piece!
|
|
|______________________________________________________________________________

|#9 Heart Piece
|
|Location: Place decorative objects all over the Island. Once you cover all 
|of the pedestals, go to the man sitting on the bench and he will give you the
|heart piece.
|
|______________________________________________________________________________


Northern Fairy Island
---------------------

|#10 Heart Piece
|
|Location: Once entering the island, there will be a post box wiggling. Go up
|to it and press A. It will give you a heart piece. Not bad!
|______________________________________________________________________________


Outset Island
-------------

|#11 Heart Piece
|
|Location: Go back to Orca's house after the second pearl. Fight him and if 
|you hit him 500 times without being hit more than three, you will receive a
|heart piece.
|
|______________________________________________________________________________

|#12 Heart Piece
|
|Location: First of all, you must have the power bracelet. Now go to the pen 
|where you put that pig. It will be huge! Pick it up and carry it across the
|island. Place it on the soil and feed it bait. It will dig a hole and earn
|you a heart piece.
|______________________________________________________________________________

|#13 Heart Piece
|
|Location: Use the hookshot to get behind Grandma's house. Lift the statue head 
|to get into the Savage Chamber. Complete all 50 floors to obtain the Heart 
|Piece.
|
|______________________________________________________________________________


Tingle Island
-------------

|#14 Heart Piece
|
|Location: Go to the north part of the island. There will be a 12 eyed Octo.
|Use the boomerang to kill it. The grappling hook will pull the heart piece 
|into you. Then it is yours.
|
|______________________________________________________________________________

===============================================================================
13M) Maps) --------------------------------------------------------------(#3MPM
===============================================================================

The following treasure maps show where certain treasures are on the sea floor.
They can add up to numerous amount of rupees.

***************
Treasure maps
***************

#1 Map
Location: Forbidden Forest
Reward: 200 rupees

-------------------------------------------------------------------------------
#2 Map
Location: Bring 20 skull necklaces to Maggie's father.
Reward: Heart Piece

-------------------------------------------------------------------------------
#3 Map
Location: Forest Haven
Reward: 200 rupees

-------------------------------------------------------------------------------
#4 Map
Location: Traveling boat salesman on the sea at (C,2)
Reward: Piece of Heart

-------------------------------------------------------------------------------
#5 Map
Location: Wind Temple
Reward: Piece of Heart

-------------------------------------------------------------------------------
#6 Map
Location: Tower of the Gods
Reward: 200 rupees

-------------------------------------------------------------------------------
#7 Map
Location: Windfall Island at the cannonball game.
Reward: 200 rupees

-------------------------------------------------------------------------------
#11 Map
Location: Fire Dungeon (Dragon Roost Cavern)
Reward: Heart Piece

-------------------------------------------------------------------------------
#13 Map
Location: (G,4)
Reward: Secret Cave Chart.

-------------------------------------------------------------------------------
#14 Map
Location: (G,3)
Reward: 200 rupees

-------------------------------------------------------------------------------
#15 Map
Location: Forbidden Woods
Reward: Heart Piece 

-------------------------------------------------------------------------------
#16 Map
Location: Seven-Star Island
Reward: 200 rupees 

-------------------------------------------------------------------------------
#17 Map
Location: Spectacle Island
Reward: 200 rupees

-------------------------------------------------------------------------------
#18 Map
Location: Windfall Island
Reward: 1 rupee

-------------------------------------------------------------------------------
#19 Map
Location: Four-Eye Reef
Reward: Island Hearts Chart  

-------------------------------------------------------------------------------
#20 Map
Location: Earth Temple
Reward: Piece of Heart

-------------------------------------------------------------------------------
#21 Map
Location: Cyclops-Reef
Reward: Light-Ring Chart

-------------------------------------------------------------------------------
#22 Map
Location: Northern Fairy Island
Reward: 200 rupees

-------------------------------------------------------------------------------
#23 Map
Location: Windfall Island
Reward: Piece of Heart

-------------------------------------------------------------------------------
#24 Map
Location: Windfall Island
Reward: 200 rupees at the Northern Fairy Island

-------------------------------------------------------------------------------
#25 Map
Location: Cliff Plateau Island
Reward: 200 rupees at Forsaken Fortress

-------------------------------------------------------------------------------
***************
Triforce Maps
***************

#1 Map
Location: 
Triforce Location: 
-------------------------------------------------------------------------------
#2 Map
Location: 
Triforce Location: 
-------------------------------------------------------------------------------
#3 Map
Location: 
Triforce Location: 
-------------------------------------------------------------------------------
#4 Map
Location: 
Triforce Location: 
-------------------------------------------------------------------------------
#5 Map
Location: 
Triforce Location: 
-------------------------------------------------------------------------------
#6 Map
Location: 
Triforce Location: 
-------------------------------------------------------------------------------
#7 Map
Location: 
Triforce Location: 
-------------------------------------------------------------------------------
#8 Map
Location: 
Triforce Location: 
-------------------------------------------------------------------------------

===============================================================================
14N) Review/Misc.) ------------------------------------------------------(#4RMN
===============================================================================

Review By: SinirothX

And I'm not saying this game has bad graphics, because well, the graphics in 
this game are harder for a system to make, and personally, I love them. Anyway, 
I had anxiously been awaiting this for this game to release in the USA for 
very, very long since I couldn't import since I imported Inuyasha, FFOrigins, 
and FFX-2. But now that it has finally released over here, I can only say one 
thing, wow! Everything about this game is simply, and astoundingly awesome. It 
is no surprise that the great Nintendo company had to spend so much time and 
effort to not slack with this game and make it so spectacular, and it is also 
no mystery that this game has received so many perfect (or at least nearly 
perfect) ratings from every single magazine that has rated the game. And all 
that I can say is was well worth the long wait, and was well deserving of all 
the hype that was there. Well now that I have gotten all of that out of the way 
in this review, it is time to start the actual reviewing of the game and to see 
how this game has stacked up from my point of view (and probably from many 
others' point of view just as well...)... 

INTRO: 
This game is an amazing A/RPG (which stands for an Action Role Playing Game) 
because it has many aspects of an RPG as well as some aspects from an Action/
Adventure game. This mixed together can easily amount for the, or one of the 
greatest games ever made (like all of its predecessors as well). And as 
mentioned before, this game was developed by the great people at the Nintendo 
company (continue on with the amazing work people)! Now it's really time to see 
how this game actually is with the real in-game and all of a game's categories. 

GRAPHICS (10/10): 
This game made me feel uncomfortable just giving it a 10 out of 10 when it 
simply deserves so much more. This game also definitely deserves some extra 
points for having such unique graphics, that of which have never, ever really 
been usedso greatly. The game's battle engine is so true-to-life with the 
sounds but as well as the eye-catching and 'wowing' colors and sparks that 
occur while battling with the enemies that you encounter through and throughout 
your great quest. Just everything about the graphics engine in this game, 
Legend of Zelda: The Wind Waker, are simply unique and great. I guarantee to 
you that you will be in awe and bowing before the majesty of this game's 
graphics (and not just the graphics, as you will see while I continue to judge 
the rest of the categories). Awesome... 

SOUND/MUSIC (10/10): 
This game contains a wide and great array of old and classic Legend of Zelda 
music, as well as even adding some new awesome ones which could become classic 
with this game and used in Legend of Zelda games to come in the future (oh, 
I can't wait until then). This epic music is awesome, and it feels even more 
epic during some cases like while you're sailing in your ship or while 
fighting the final fight. And I believe that without all of this music, the 
game's level of fun would be lessened, but that is just my opinion (because 
it is always nice to have good music when playing an epic gaming masterpiece, 
right?). But, this game does not fall pray to that fate, this game contains 
music that will immerse you in the game for years upon years like all of this 
game's predecessors (especially Legend of Zelda: A Link to the Past. Classic). 

STORYLINE/PLOT (10/10): 
This in my opinion (like with all of the other Zelda titles), is this game's 
really strong point when it comes to talking about its performance. This game 
revolves around an epic plot that will be remembered and talked about for 
many years to come. Basically, Link is celebrating a birthday in the 
beginning, and his sister is captured (yes that's her in the commercial, and 
if you did see it, you'd instantly want to buy it for the awesome story it 
offers you). So back to talking about the story (just slightly though, as I 
don't want to spoil anything in this great game). Well, Link, the main 
character, sets off on his ship to go save his sister, and along the way, 
he encounters many fiends and enemies and goes on many separate adventures 
during this time. 

GAMEPLAY (10/10): 
This game has such amazing and flawless controls and gameplay that it is 
difficult to even begin to describe its masterpiece and well-thought out 
design, but I will anyway...: ) The gameplay is almost a lot like all previous 
Zelda games except with *MANY* new additions and looks. It has jumping, 
running, throwing boomerangs and bows, using swords, and powering up a 
swordslice. This is backed up with a much nicer and more perfect controlling 
scheme, because for some reason, this game seemed to have all of the controls 
controlled by just the right button, which was very, very nice. You also have 
many new capabilities in this game as well. This game has a slightly faster 
pace than Ocarina of Time which is just perfect. So all and all, this game has 
an amazing and unbeatable gameplay. Great job Nintendo! 

REPLAYABILITY (10/10): 
Like any other classic or even newer Legend of Zelda game, this game offers so 
much stuff to do aside from just simply accomplishing the task of completing 
the original and set storyline, such as finding all Pieces of Heart, or getting 
all items etc... This game will have you playing it and repeating it over and 
over. You just won't be able to stop... It's very addictive. Ok, well, now it's 
time to conclude this review...: 

OVERALL (10/10): 
This game is simply amazing. And, in a buy or rent situation, I seriously 
suggest that you buy it. Well, have fun and enjoy this game as much as possible. 
Great job Nintendo!!!! 

===============================================================================
15O) Copyright) ---------------------------------------------------------(#5CRO
===============================================================================

This document is © copyright  2003 to SinirothX/nintendomaster14. This guide is 
solely intended for personal and private  usage. Any reproduction of this guide 
in a magazine or in  any  other  form of media  is strictly  prohibited, or  to  
make any  sort of profit. You  may *not* use this FAQ as a  basis for  your own 
unless otherwise noted and permission has been granted. Webmasters, if you wish 
to  host  this  guide on your  site  you  must  first e-mail us  at the e-mails 
indicated at the top of this FAQ section and we have given you the go-ahead 
only then  may you post it up. *If* you are lucky and we let you, you are fully 
and ultimately responsible  for  keeping current, if  you do  not think you are  
capable of this and don't want to  bother yourself don't even bother asking us. 
The most recent updated  version of this  guide  can and will always  be  found 
at GameFaqs (gamefaqs.com). After permission is granted and you wish to convert 
this   into  another  language  you   may  do   so,  but  under  the  following  
conditions: The languages are Spanish, or Japanese and that is it, and  rule #2 
is that you must let  us see it  there afterward. Anyway, once  we let you  you 
may not alter even the slightest character, and  only print it for  yourself or 
a friend in  need. Any violation or  failure to comply with  the aforementioned 
terms will result in severe legal penalties. 
- The following may host this guide as of yet:
http://gamefaqs.com/
http://neoseeker.com/

===============================================================================
16P) Credits/Thanks) ----------------------------------------------------(#6CTP
===============================================================================

Let us just say that we always give credit where it is due, so if someone is 
not on here it means that they did not contribute to this FAQ. Let's cut the 
chit-chat and take a look at the legends who helped out while making this FAQ, 
and which without, the FAQ couldn't be completed. Bow before them...

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

1. Nintendo: For making this awesome game as well as previous Legend of Zelda
titles along with many other amazing and legendary titles that stay in memory
forever and ever. And for also making the Nintendo Gamcube along with the many
other great Nintendo Consoles (N64, SNES, NES, GB, GBC, GBA, GBP etc...)

2. CJayC: For having such a great site, and for hosting this guide.

3. SinirothX/nintendomaster14: Hey, this guide wouldn't even have been started 
of in existence if it weren't for our hard work, dedication, determination, and 
literally breaking our rears day in and out for this guide for one of the best 
games ever.

If you want to be famous and get your name on here, e-mail is something we 
don't have here in my guide and I will put your name on here with the rest of 
them. Our e-mail address is here and at top of guide: 
[email protected] and [email protected].
Later...

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Document © 2003; SinirothX, nintendomaster14

xX End of Document Xx



 



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