FAQ - Guide for Wario Land 4

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Wario Land 4 for Gameboy Advance


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Version 1.0
Created 11th September 2001
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By Nick/[email protected]



Introduction 
It's-a him, Wah-Ri-Oh!
Mario's plump evil twin is at it again, and as usual Nintendo fully delivers the 
goods. The puzzles are elegant, the levels are perfectly designed and the boss 
fights have their own sweet little learning curves, but it has flaws, most 
notably that it's all over very quickly indeed. Still, while it lasts this is 
Mario goodness in all but name and well worth a look on import because the 
Japanese text doesn't interrupt any of the good bits.





Why only the bosses - what about the rest of the levels?
-------------------------------------------------------- 
The individual level maps are pretty complex and don't lend themselves to 
descriptions in words or ASCII. They're also a total joy to explore and contain 
only very gentle puzzles, which it would frankly be unfair of me to spoil here. 
So, if you get stuck just keep on wandering round and sooner or later you'll 
magically stumble on the missing piece of the puzzle. Trust me on this one.


What about the special items you can use in the boss fights?
------------------------------------------------------------
If you get stuck (extremely unlikely in easy mode) you can buy these to help you 
out, but you don't really need them. Once you get to know the bosses they're fun 
rather than intimidating and special power-ups just aren't needed.


And the mini-games?
-------------------
What? You need an FAQ to explain games that require one-button interaction? Go 
on - go! Leave! Achtung!





++++++++++
The Bosses
++++++++++
All these fights happen against the timer, and the longer you take, the fewer 
treasure chests you get to take away with you.

Of course each boss also has its own unique set of attacks and variations, and 
each one takes a bit of learning to defeat. If you're like me you'll probably 
want to find out how to defeat them all before you even buy the game, so there's 
very little point in trying to discourage you from doing that here is there? 
Anyway, the bosses:



----------
Green Boss
----------

Little Shop of Horrors
This thing is a kind of funny-looking carnivorous plant that starts the level 
asleep. Since time is a factor, it's best not to give it a lie-in.

1. Start off by quickly charging the plant's bowl (using B or R) then running 
away to the right as it swoops down from top right to bottom left of the screen.

2. Its next move will be to crawl slowly along the bottom of the screen, and 
since this is all done against the clock you're best off climbing the left hand 
ladder, then quickly hopping across onto the one in the middle, so you can 
attack sooner. 

3. Once in position wait for the plant to arrive in front of you, and as you 
jump off the ladder press and hold down to stomp its head.

4. This stuns him, and as soon as you land on the ground, run to the far right 
hand side of the screen. When it reverses towards you, dash (using the R or L 
button) across to the left hand side.

5. As he advances he will prepare to punch you by spinning one of his freaky 
little cactus leaf hands. This is your cue to dash (again using a shoulder 
button) to the right hand side to avoid his attack.

6. As he comes back towards you he takes off into the air - it's time for Wario 
to run back to the left hand side.

NB: at this point it's tempting to climb straight up onto the ladders to get 
into position, but especially in the later stages of the fight, this will tempt 
the plant into dive-bombing you and also allow it to target you with its 
punches. Instead, wait for it to jump down and start its crawl before climbing 
up for your next attack.

7. Now simply repeat from stage 2. As the fight progresses he will occasionally 
include a dive-bombing slime attack, but this hits the same spots every time, so 
the first time he does it remember where you can stand in safety and just return 
to that spot if he does it again. 

If at any time the plant slimes you and turns you into a zombie, a firefly will 
appear on the right of the screen and jumping into it returns you to regular 
Wario. What a relief.

And remember, after a successful attack and avoidance of his punches, wait until 
he starts approaching before climbing back up the ladders, or he'll slap you up 
good.




--------
Red Boss
--------

Freaky Cuckoo Clock
This guy really is a piece of piss once you get used to his attack patterns, 
which luckily are also very simple.

1. When it first appears, run underneath from left to right (you can use L or R 
dash for additional safety), which triggers the mechanical claw to drop.

2. You'll notice the right hand side of the claw is now flashing red - charge 
attack (using B, which I'm sure you've already figured out for yourself) the 
flashing part of the claw, and it will swing up and smack the cuckoo clock. 
Nice.

3. Keep running just underneath the claw and then back to the right of it to 
keep triggering it to drop so you can ram it. You can do this a few times before 
it starts its second attack:

4. Watch out for the spinning cogs held either side of the cuckoo clock. The one 
on the right starts spinning before it gets dropped, then once it's released 
slowly moves towards you along the bottom of the screen. It's easy enough to hop 
over it, but you need to be more cautious of the one on the left, which just 
fizzes briefly with electricity before dropping on you.

5. Repeat the process of avoiding the falling cogs and tempting down the claw 
then ramming it from the right hand side. After a while the clock will explode 
revealing a weird withered turkey thing inside. 

6. Naturally this dude has his own unusual attack method: prepare for a barrage 
of miniature exploding rubber ducks. Your response to this is very simple, but 
might take a bit of rehearsal to get right.

7. Your job is to catch an egg as it's dropped, before it hits the ground and 
hatches. To do this stand just behind turkey man, following his movements across 
the screen. You'll soon get the hang of where's best to stand, but that will 
involve plenty of misses.

8. If an egg escapes and hatches into a duck you have a few seconds to ram it 
(using B) before it starts flashing and becomes an exploding duck. At this point 
ramming it will lose you a heart and is therefore inadvisable, so destroying 
them before they reach that stage is the order of the day.

9. When you've successfully caught an egg, you need to position yourself in 
front of the boss and as he come towards you hold down the B and the UP button. 
Release B so the egg smacks boss man in the head, and as soon as it hits dash to 
the other side to start ramming the newly hatched rubber ducklings before they 
blow up. As you repeat this process he'll speed up and then explode in a 
satisfying cloud of feathers and presumably the smell of cooking poultry.




-----------
Yellow Boss
-----------

The Inflatable Teddy Bear-Riding Rat

Just when you thought the bosses couldn't get any weirder, the game unleashes a 
rat riding a pink inflatable teddy to nix Wario's quest. 

1. As the teddy floats about at the top of the screen, it will drop little 
spiked characters on parachutes from above. The trick is to jump on their heads 
before they even manage to touch the ground, and especially before they land on 
your head.

2. Once they've been neutralized, you can pick up the now upturned spike, and 
just like in the shriveled turkey round, press and hold B and UP. Release B when 
the teddy's over your head and the spike will puncture the bear, causing it to 
drop down to your level.

3. Before it comes down, run out from underneath it, so that you're to either 
the left or the right of it depending on where abouts it is on the screen. This 
is important because you have to ram it from the outside moving towards it.

4. As it lowers, its feet start to flash, presenting you with a nice obvious 
target area. The trick is to hit the B button to charge, and then immediately 
press and hold A to jump, so that Wario charges along and then up. When you make 
contact with the teddy bear's foot you should be travelling horizontally, 
otherwise you risk just knocking the balloon back up again. Practise makes 
perfect, and like the other boss fights it's easy once you get the hang of it.

5. Hitting it just right will cause the bear to flip over, exposing the rat, who 
is your real target. At this point it's worth taking the time to get your aim 
right, because as above, if you head butt the rat too vertically, it knocks him 
away rather than showing him the true meaning of pain. It's better to approach 
slightly from the side and B-dash just before you A-jump, so you hit him side 
on. If you time it properly you can administer repeated slappings before he 
manages to right the balloon.

6. Pretty soon rat guy will start dropping bits of fire to liven things up a 
bit. You can see him dropping it, and it's worth giving priority to fire 
avoidance because it wastes a lot of time as you run around in flames and sit 
through the burning-to-a-crisp sequence. 

7. Repeat from stage 1. until the balloon pops and you once again strut away 
from the battlefield an unchallenged victor. Nice one son!




---------
Blue Boss
---------

Oh it's meant to be a pair of bats, but it looks like a sort of Chihuahua riding 
a sort of messed-up cat with kind of bat wings. Look, you'll know how tricky it 
is to describe when you see the thing. Man, it's a freak.

1. As soon as it appears, parts of the platform Wario's standing on disappear, 
dropping him into the water. Jump out and hop onto the nearest platform and wait 
for freaky cat-bat-Chihuahua guy to make his move.

2. This move comes in the form of a wave that rolls from him towards you. What 
you need to do is jump on top of the wave, then press B to charge, immediate 
followed by A to jump, so you charge off the top of the wave and target the 
little rider at the top of the boss weirdo.

3. When you hit him (and unfortunately even if you don't) he releases floating 
mines that you have to jump over. If you've had any previous platform game 
experience, this will be a complete doddle. If not then I guess this is where 
you get to work on your hand-eye co-ordination. 

3. When you get knocked off (hey, it happens to us all sooner or later) watch 
out for the floating drill in the water that cruises backwards and forwards.

4. Repeat the above process, riding waves and ramming into the top of the boss's 
head. The waves will start to oscillate up and down, and things will speed up 
until the head bat dies, leaving the larger, even more minging beast to its 
death throes.

5. Instead of ramming this one from the side, you need to jump up from the top 
of your wave and press DOWN when you're directly over his head to stomp it. At 
this point his mines are more dangerous also, and worth taking time out to avoid 
properly.

6. A few well-timed stomps later and it'll be kablooie for bat man.




----------------------
Ultimate overlord boss
----------------------

The pyramid rises and a mysterious door opens up... The question is: what 
misshapen hilarity will they bowl your way for the big finale?

Oh boy. It starts off looking like a sort of Hindu god with 5 floating porcelain 
heads. And the heads gradually get angrier and angrier. Yes, well, let's just 
get on with how to kill it shall we?

1. First off as the floating heads drift down and from side to side on the 
screen, jump up and land on top of them as they pass underneath you.

2. Once the head is inert, walk into it to pick it up and press and hold UP and 
B, targeting the base of the fan-shaped thing the boss is carrying. If you 
manage to hit it that's one down, three to go.

3. Once all the heads have been dispatched the boss releases a floating green 
spiky thing. Try not to let it sideswipe you, and instead hop on top of it to 
knock it out, then run into it and pick it up. From here it's the usual drill: 
press and hold B and UP, then wait for old porcelain-head to get directly above 
you and release B to open fire with the green thing. A direct hit will move you 
onto the next phase of attack.

4. This one is, well, a teddy bear in a glowing beach ball. As with the ducks, 
if you leave this alone for too long it will flash and swiftly explode - it's 
not good to be too close-by when this happens. Instead ram it using B to bounce 
it up off the walls and into the top of the room. When it hits the boss man it 
causes harm and moves you onto part 5.

5. Ooh, now he's mad. This time the eggs are black, and even if you succeed in 
catching one it will explode very quickly, so haste is the name of the game. If 
you miss a catch quickly charge the resulting duck with B and head off for the 
next one. When you get an egg, as quickly as you can hold UP and B, releasing B 
as soon as is feasible. Because of the exploding nature of the eggs it's worth 
being careful not to hold on for too long - just ask a one-armed grenadier about 
that one. When you manage to hit it in the head with one of its own exploding 
eggs, it's time to move on.

6. And what's this? You may recognise this magic hammer as the one used by the 
little fellas in the game who turn you into a human spring. The object of this 
is to do the same to yourself, and here's how:

When the mallet falls from above get out of its way until it stops glowing. As 
soon as it does, run over and pick it up. Holding the UP button, briefly hold 
then release B to toss the hammer in the air. Quickly walk underneath it and 
duck down - if you've aimed it right the falling hammer will hit Wario on his 
head (still in ducking position) and turn you into springy Wario. Wait until 
freak monster is right overhead and release the spring. If you miss, just go 
through that again, and if not then let's head off to number 7.

7. The attacks re-occur in the same order from 3. to 7. 

8. After one full cycle they start to come in rapid succession. At this point 
it's best to leave the hammers alone, because it gets too fiddly doing the 
hammer toss and ducking manoeuvre when you're being hit with everything else at 
the same time. At this point the teddy bear beach balls (4.) are probably your 
easiest bet for doing hassle-free damage if you can get the aim right.

9. After a bit more battering the boss will transform into a kind of evil Prince 
Charles face, and at this point begins targeting Wario very specifically, and 
knocking out bits of land as it goes. Because of this it's best to finish it 
ASAP. Wait until it's about to strike then run out of the way, turn around and 
do a B-charge followed by A to jump up and hit its head. Remember: wherever you 
stand will be destroyed, so plan ahead so you have somewhere safe to go back to. 
Repeat, and very soon it will explode into a shower of goodies. Now Butt-bash 
the pair of lips hopping about and sit back and enjoy the show.








About this FAQ
My name's Nick and I wrote this. I suppose if you really want to rip it off 
there's very little I can do about it. Otherwise if you need to use it you can 
credit me with it if you can be arsed - personally I think that would be better, 
but then I would say that.

If you enjoyed, or perhaps really hated this FAQ, why not write and tell me 
about it? If you have anything to add to the above I imagine I could include 
that too, although it all looks pretty complete from where I'm sitting.

mailto: [email protected]





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