FAQ - Guide for XG III Extreme G Racing
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Extreme G3 Written by: Kuragari no Sensei Finally, the first ExtremeG3 faq for Gamecube. This faq is mainly tips on which weapons to buy, as the tracks themselves would take several hundreds rounds to map, and I'm not quite that obsessed. As we all know, I must give copyrights where they belong. ExtremeG3 belongs to Acclaim (or someone, I know Acclaim distributed it). So all names and acclomations or whatever belong to them. Version History Vers. 1.0 - The faq. Probably the last version, unless I decide to amend it with some extra tidbits of info. 1. Weapons First of all, I've made an unofficial discovery that the computer starts using weapons once you buy your first one. As I said, this is unofficial, I just know that they all started dropping micro mines after I bought my heat-seekers. If anyone wants to confirm this, feel free to do so, I'll give you mucho credits here. Just as a tip, when you have the money, *always* buy better engines. Even if you move only slightly faster than everyone else, you'll have that much of an advantage. You can only buy three engines per G class, though, so eventually you'll have money for weapons, and that's where this review comes in. Cannon - This is your default weapon. You have to hold the weapon button down a split-second before it starts firing. This can be used to drain an opponent's shields on a straightaway, but in turns, it'll often miss. Since you can't buy or sell it, you'll always have it, so use at your own discretion. Rockets (Cost: 13000) - An almost-perfect weapon, should be your first. Shoots straight, does good damage, and can actually destroy enemy bikes if you time your shots right. The only downside is it does shoot straight, so you have to have good aim to hit someone. Rear Blasters (Cost: 14000) - Shoots a stream of flames behind you, it's supposed to damage tail-riding enemies and provide you with a slight boost of speed. I never found it very useful, even as a slight turbo boost, as most enemies don't get close enough to you for it to be effective. Heat Seekers (Cost: 31000) - Fire and forget. That's the best way to describe these babies. Unfortunately you can't fire them right away, first you have to get a lock-on. This is achieved by keeping yourself mostly centered behind the enemy, then once you have a lock-on, you have to stay centered to keep it. These are weaker than the regular rockets, but they can still blow up an enemy if you have enough weapon power. Considering the cost, they could be better. Use at your own discretion, or if you like homing missiles. Destabilizers (Cost: 29000) - Remember the big purple wave in the previous XGs? It's been reduced to a simple lightning show that centers around your bike. You have to keep the button pressed for it to continue working, otherwise it takes a split-second to recharge. Not a good buy for career mode, might be useful in multiplayer. Leech (Cost: 20000) - This weapon would be better if it weren't for the fact that you can't drive straight all the time. The Leech works by shooting a small pod in a straight line in front of you that moves as you move until it locks onto a bike. Once it does, it drains their energy and replenishes your shield energy. Like I said, this would be better if you didn't have to go around turns, because the connection is broken if the leechee drives away or breaks away from the leech. Micro Mines (Cost: 15000) - The weapon of choice for cheap-ass computers. This weapon drops several blue bouncing mines onto the track that, if hit, will damage your bike and slow you down immensely. This weapon is useful when someone is coming up behind you, either in career mode or in multiplayer. Just don't drop hundreds of mines and hope somebody hits them, as they do disappear after a period of time. Buy it only if you think you can utilize its abilities, otherwise it's a waste of cash. E.M.P. (Cost: 18000) - This creates a giant blue EMP cloud that disables the weapons of everyone in the immediate area for a short time. Considering how fast this wears off, it's useless in career mode. Flash Mortar (Cost: 19000) - Do not buy this in career mode, as it is useless. You'd be using it on computers, not living people who have to see. This weapon creates a small dust cloud once released, then completely distorts your screen for several seconds. As I said, it's only useful in multiplayer, when you don't have to deal with computers who know the tracks by heart. Rear Turret (Cost: 21750) - A better version of the Rear Blasters, this one will actually do some damage, but not much. Micro Mines would be a better weapon for someone sucking your tailpipe. Buy and use at your own discretion. Railgun (Cost: 36500) - Yes, a railgun. Yes, it's powerful. Yes, it drains your weapon energy like a mother. If you use the infinite ammo code, this is the perfect weapon. You can fire rapid shots by holding the Y button down for half a second, then releasing. Alternatively, you can charge the railgun (and use up more energy) and shoot a more powerful shot. I've killed eight bikes in one race with this baby, so I highly recommend it. Be warned, though, it shoots in a straight line, so always, *always* make sure you have a good shot before you fire, otherwise you'll waste precious energy. Ammo Bank (Cost: 20700) - Not really a weapon, this increases your weapon energy limit. Buy it only after you buy another weapon, as it's not too useful when you only have your cannon. Weapon Scoop (Cost: 29400) - Another powerup, this increases the amount of energy you get from the purple energy strips. Once again, only buy it once you have weapons that will sufficiently drain your energy reserves. Shield Scoop (Cost: 30400) - Like the weapon scoop, this gives you more shield energy from the green strips. I have to confess, I didn't notice too much of a difference, but then again, by the time I bought this, I was in the 750G class and was speeding past the strips. I recommend it, especially in combination with the next item. Shield Boost (Cost: 30400) - Obviously this increases your total shield energy. Buy it as soon as possible. More shields means more turbos, which means more speed, better rankings, and more money. Buy it. Buy it now. 2. Tracks Let's be honest, you're moving too fast to be reading a guide on the various tracks anyhow. But, just so I have something to put in this section, I'll give some hints for the uninitiated. Learn the tracks, fast. Things may seem fast (or slow) in the 250G class, but once you get up to 500G and 750G, you'll hit the wall on almost every turn if you don't know the courses. Also, when going up a hill, hold the control stick back to get better traction (and better speed) and when doing down a hill, hold the stick forward. I've hit Mach 1 when going down a hill in the 500G class using that little trick. 3. Cheats All these codes can either be entered at the blue title screen, or at the screen that shows your current stats (biker's name, what cups you've won, what weapons you have, your bankroll, etc.) Remember that these codes only work for ONE RACE, so after you finish a league race or whatnot, hit B to go back to the stats screen and enter the code again. Double prize Money - L,R,Z,L,R,Z,L+R Extreme Lap challenge - L,R, L,R L,R, Z, L+R Infinite Shields/Turbo - Press L+R, Z, L+R, Z for Infinite Shields. Repeat to turn the code off. Unlimited Ammunition - Press L, R, L, R, L+R, Z Unlock all Tracks/Teams - At the start screen enter L,L,R,R,Z,Z,L+R+Z Unlock Team Starcom - Complete XG Career mode all the way to the end. Win current race - L+R+Z, L+R, Z, L+R+Z. You'll win the race even if you lose or blow up. 4. Credits Thanks to the code section at gamefaqs.com for generously letting me 'borrow' the cheat codes. Everything else I wrote on my own. Really. Also, thanks to Acclaim for making a terrific game, and thanks to Nintendo for having a faster DVD drive than the PS2 (fast load times kick ass!) Good luck, and good racing! Kuragari no Sensei