Guide - Guide for The Legend of Zelda: The Wind Waker

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      --------    Legend of Zelda: Wind Waker Guide   --------
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                            |Version 3.7|

   A----------------------------------   A
  AAA   Chapter 1: Before the Game      AAA
 A   A                                 A   A
AAAAAAA-----------------------------  AAAAAAA
/Table of Contents/
Chapter 1: Before the Game

Table of Contents (Version 3.4)
Updates (Version 3.4)
Epilogue (Japanese Version)
Story (Complete, Japanese)
Characters (Complete)
Races of Wind Waker (Version 1.0, Japanese)
Moves and Attack Moves (Complete)

Chapter 2: The Walkthrough
Walkthrough (Complete, Japanese)
Fanwork (1 Guide)
Item Guide (Version 1.2)
Bottle Guide (Complete, Japanese)
Wind Baton Songs (Complete, Japanese)
Great Fairy Guide (Complete)

Chapter 3: The Sidequest
Heart Piece Guide (Version 1.4, lacking 04 pieces of heart)
Treasure Map Location (Version 1.5)
Treasure Map Contents (Version 1.0, Near Complete)
Secrets (Version 1.0)
Trading Quest (Complete, Japanese)
Enemies (Version 1.1)
FAQ (Frequently Asked Questions Version 1.1)
Tingle GBA link up FAQ (Version 1.0)
Mini Games (Version 1.0)
Getting the Picto and Delux Picto Box (Complete)
The Nintendo Gallery and Legendary Pictures
Useable Enemy Weapons (Complete)
World Map Locations (Version 1.0)
The History of Zelda Games *All Nintendo and Capcom Games* (Complete)
Rumors and Hoax's (Version 1.0)
Translation Guide
Tingle Statue FAQ
Knuckle Location FAQ

Chapter 4: Legal and Contact Info
Legal Info (Complete)
Credits (Complete for Now)
Thanks (Complete)
Contacting me

*Tip: Hold Ctrl and F to get a search box. Copy and past the name of
the section you want to go to and you will be taken there

 / Updates   /

Version 3.1 February 23, 2003: As you can see...I deleted some of the
other log enteries to make room for the newer ones. Many of
the Treasure map locaitons have been added. I'm going to start on a
God's tower walkthrough and hopefully the other dungeons by tomorrow

Version 3.2 February 24, 2003: Completed God's Tower dungeon guide.
Version 3.3 March 10, 2003: Added translation guide, new layout.

March 10th: Game comes out on the 25 of this month. 15 days left

Version 3.4 March 28, 2003: As you can see, I got most of the
characters name stragtened out. I also redid most of the
field guide and some of the bosses names. I figured since some
people need some help in the field part of the game, I should
release what i've redid so they wont be stuck. Yes, I know
that the Earth and Wind temple guide isnt up, but I hope to get
those up by saturday. This is part 1 of 6 major updates to come
in the next month or so.

Version 3.5 March 2, 2003: New Sections are added, and by popular
request, a complete figure galley guide and checklist was added

-Getting the Delux Picto Box
-Complete figure gallery and checklist (Version 1.0)

This is part 2 of 6 major updates. Tomorrow, I will try to put
up a Complete Heart Piece and Gold Tingle Statue sections.

Version 3.6 March 30, 2003: After numerous questions via email,
I have combined the overworld, boss, and dungeon sections into
one main section: The walkthrough. I also did away with the
numeral ordering in the table of contents, since I never used
it anyway, and coverted the sections into 4 chapters. The only
real update is some of the heart pieces...which isnt even half
of them. Concider this part 2 1/2 of 6 updates. The REAL updates
will come monday

Version 3.7 April 6, 2003: Its been awhile since I updated,
due to computer problems, but I finally got a few sections done
that I wanted to get done:

-Earth Temple guide
-4/5 tingle statues
-knuckle guide

As you can see, instead of doing the crappy number walkthrough
with the earth temple, i explained it in full detail. Monday,
I will start on the Wind Temple and get the last heart pieces
up. I will be rewriteing parts of the guide in time to make
it fully compatable with the american version.

/    Epilogue     /

About 5 years has passed since Ocarina of Time was released on the N64 and was
dubbed the "Best game of all time." Since then, people have been waiting for a
sequel to the hit game. The only other 3D game since then was
Majora's Mask, unfortunately, it was too short and didn't have the impact
Ocarina did. That has changed. On December 13, 2002, the Japanese Zelda game
"Takt of the Wind" was released on the Gamecube. I have picked up Japanese
copy and might I say it is one of the best games I have ever played in 5
years. This guide is for the Japanese version of Takt of the Wind (AKA Wind
Waker in America and Europe.) All the islands names are from the Japanese
version and will be changed once I get the American version. Everything in the
Japanese version is subject to change in the American version, so do not blame
me for any changes that may affect game play when the American version is

/     Story       /
*NOTE: This will give EVERYTHING away. Don't read if you don't want to know
the ending*

This is the sequel to the Adult Link time line. Ok, here's how it goes. Since
Link had already returned to the present, he was not in the future. Ganondorf
used the Triforce to break out of the sacred realm and claim hyrule as his
own. Before he could do this, though, Hyrule was flooded. The Triforce of
Wisdom from Adult Zelda went to the king minus one piece which the king still
had, the Triforce of power was still with Ganondorf, and the Triforce of
Courage was broken up into 8 pieces and scattered across new hyrule. 100 years
Later, Ganondorf sent a phoenix out to find Zelda. Since he thought she would
be in disguise, he made the bird get any girl with Blonde hair. Somehow, the
bird got tetra(really Zelda, but she didn't know it), tetra was dropped, and
the bird got Aryll instead. Link set out to get her, but needed the master
sword. He got the 3 orbs of the elements and went under the sea and got the
Master sword. He then rescued his sister, but then found out about Ganondorf
and tetra, lost against Ganondorf, and took tetra to hyrule where she turned
into Zelda and got the Triforce of Wisdom. Link then needed to power up the
Master sword to full power (The same as it was in ocarina) to face Ganondorf.
After he powered it up to max, he needed the Triforce of Courage to get passed
the barrier surrounding Ganons Tower. He got that, got passed the barrier and
made it to Ganondorf. Ganondorf either killed or knocked out Link and Zelda
(I don't know, it was in Japanese) and took the other 2 pieces and completed
the Triforce. Then the king stepped in and made some wish on the Triforce to
either bring back Zelda/Link, or something else, and then they both woke up.
Link then battled Ganondorf and stabbed the master sword in Ganondorf's head,
turning him to stone. Hyrule then completely flooded, the king and the
Triforce stayed under the sea, while Zelda without the Triforce turned
back to tetra and then they both sailed off on there own boats into the
sunset. That is the COMPLETE story

/   Characters    /
Note: Major Spoilers. Don't read if you don't want to know!!!

Link: 100 years after the Future Hyrule, A fresh, new link wakes up to his
sister. Link is the Main character and the one you play 95% of the time.
His journey is to Rescue his sister, Completely power-up the master sword,
Resurrect the Triforce of Courage, and Defeat Ganondorf once and for all

Aryll: Links sister. She is Kidnapped in the Beginning and you don't see
her until a bit later. You eventually save her, but you don't see her
until the ending. She really doesn't play much of a roll in the game

Helmaroc King: The Phoenix bird that kidnapped Aril in the Beginning.
Ganondorf order it to capture all the Blonde haired girls to find out
which one is Zelda. You eventually kill him as the 4th boss.

Tetra: The leader of the pirate groups in the beginning. When we first
meet Miss Tetra, she was in teh Helmaroc's claws before the pirates
attacked the bird and caused him to drop Tetra in the outset forest.
Although she has a bad attatude about things, she does care about

Zelda: This is the true identity to Tetra. She can only be Zelda when
she has the Triforce of Wisdom and goes back to Tetra if she loses it.
You don't see her much until the end.

Ganon (Ganondorf outside the dub): The only actual character from Ocarina.
100 years ago, he was sealed in the Sacred Realm by Zelda and the 6
Sages of Hyrule, along with the Master Sword from Adult Link. Since he
still had the Triforce, he used it to break out later on and took
control of Hyrule. Since Link had already went back to the present,
no one could stop him. Then, a great flood flooded hyrule and forced
Ganondorf to go to the surface to look for the Triforce. He thought
that the descendant of Zelda would have the Triforce, so he ordered
the Helaroc King to capture every Blonde Haired girl. Little did he know
that the King of Hyrule had the Triforce of Wisdom.

Daphnes Nohansen Hyrule: The King of Hyrule and the identity of the King
of Red Lions. He helps Link throughout his quest with history of the old
Hyrule and the wish he made on the Triforce in the final battle.

Medli: A attendant of the Rito tribe and the sage of the Earth Temple.
At first, her main goal is to watch over Komali and protect him. After
he gets his wings and becomes a adult, she learns her fate as the sage
of the Earth Temple and decideds to give Link her fate to restore the
Master Sword to its previous power from Ocarina of Time

Laruto: The previous sage of the Earth temple. Laruto was a girl
zora from Old Zora's domain and became the sage of the earth temple.
She loses her spirit when Ganon steals it from her to weaken the
Master Sword and ask Medli to become the new sage of the temple
and awaken the power of the master sword

Makar: A member of the Korok tribe and the sage of the Wind Temple.
His violin is used in both the yearly Korok ceramony to plant deku
seeds across the land and to restore the master sword to its origianal

Fado: Just like Laruto, he is the sage of the Wind Temple and the last
Koriki from Koriki forest. he also had his sole taken from him to
weaken the master swords power

Links Grandma: A mysterious old woman. Very little is known
about her past

Tingle: Yes....he returns...a new incarnation of Tingle
has arosen from the ashes....

Orca: Swordsman of Outset island and brother to Sturgeon. He
gives link his first sword and hopes link to surpass
him someday

Sturgeon: Orca's Brother and scholar of Outset island. He lives
above the outset dojo and always has his books and pots fall
off the shelvs because of Orca


/    The Races of Wind Waker  /
Hylian: The main race of most of the Zelda games. Hylians are nothing
more than people that live in the area of hyrule. Weather it is flooded
or not, they are still concidered Hylians. Hylian class are normal people, but
have pointed ears. The Hylian class included the Royal Family of Hyrule and
Link and his decendants (Uncle, Sister, Grandmother, etc)

Goron: Was once a main race of hyrule, but lost there home in the flood
and was force to settle on dry land. The Goron numbers have dropped dramaticly
since Ocarina and have changed a bit. They now are scattered thoughout the
flooded hyrule and are now traders. The gorons now dress in shirts and have
hats on that cover there face

Zora: The zora population dramaticly declined in Ocarina, and now is extinct
in Wind Waker. The only survivor is the spirit of a woman zora from long ago.

Gerudo: The Gerudo race has all, but died out in Wind Waker. The only
remaining Gerudo is the Great King of Evil, Ganondorf.

Rito Tribe: The tribe that is somewhat of a conbination of the zoras
and the gorons. They live on Dragon Roost island and protect the dragon
Valoo. These are bird-like people that have beaks and can fly. Some of
the key members of the tribe is the Chief of the Rito Tribe Chieftain, Medori
and Komori, the chiefs son.

Korok Tribe: A deku-like race that was once human. They now are tree-like
sprouts with leaves for faces. They stay under the close eye of the deku
tree and spread his seeds over the land each year.

Gods: There are 4 gods:

Zephos: God of the wind, he is the one who teaches Link the song
that changes the wind and dubs him "The Wind Waker.

Cyclos: God of the Cyclones, he is the one who teaches Link the
song to manipulate the Cyclones and use them as warp points. He
is upset because the stone tablet on Dragon root got smashed
for some unknown reason.

Valoo: God of the skies and a important figure of the Rito people. It is
said that a boy Rito must climb and pluck a scale from him to grow his
wings and become a adult.

Jabun (Jabu-Jabu): God of the sea's, Jabun has the Nayru's pearl in his
position and gives it to Link in effort to null the threat of Ganon.

/    Controls     /

L button-L targeting (same with ura Zelda)
R Button-Shield when sword is out, crawl when not
Z, Y, X Buttons-Item Buttons
A Button-Action Button(Go against a wall, pick up a jar, etc)
B Button-Sword
D-Pad: Map control, up for area map, and right and left to control
which small map you have
C-Pad: W/O baton: Up for First Person, and all others for free camera.
When in free camera, you must use the L button to go back to fixed.
With Baton: C button actions(Like Ocarina)
Start: Item Screen

/ Moves and Attack Moves /
Basic Moves:

Move character-Move the analog stick

Roll-Press A while running

L Targeting-If enemy or person near, it lock on to that enemy or person
If no one is near, it goes into zoom mode

Side Step-While in zoom mode and going sideways, press A

Backflip-While in zoom move, press the analog stick back and press A

Pick up-Press A near item

Talk-Press A near item

Jump-Automatic when going forward on a gap

Press against wall-Lean near wall and press A

Corner View-While against the wall, go near the end of the wall. Its automatic

Sword Moves:

Basic swipe-Press B

Forward Swipe-Press up on Analog stick and press B

L Target strike-Press B while locked on

Charged Strike-Press B when sword turns green

Hold strike-Hold B and let go

Tornado Attack-Hold B after you get this from the Master. You use some
magic, and it goes on for about 10 seconds, but there is a 3 second delay
once your done

   A----------------------------------   A
  AAA   Chapter 2: The Walkthrough      AAA
 A   A                                 A   A
AAAAAAA-----------------------------  AAAAAAA

/   Walkthrough   /
*Note, this is a guide to everything that happens on the Overworld.
The dungeons will be discussed later in a later section.

Outset Island:
When you begin, you watch a long beginning talking about the ganon,
link, the Triforce, and hyrule. Your sister then wakes you up and
that is where your journey begins.

Go down the ladder and swim across until you get to the last house.
That is your grandmas house, and that is where you need to go. Go
upstairs and talk to her to get the green tunic. Exit and head back
to where your sister was.

talk to her and get the Telescope. Use it to look at the
mailbox to start a event. Point it up and you will see a large bird
with a young girl. The bird then drops the girl into the forest.
The only way to get to the forest area is to get a sword, but you
don't have one yet. Go to old warriors house which is the next to
last house near your grandmothers and the bottom one and go in.
Choose the top option and your training will begin.

The training is easy for the most part. The only thing you will
have trouble with is the new A button move. When your sword starts
to turn green, press the A button and you will roll behind your
opponent and strike them in the back. Complete this to get the sword.

Go north and chop down the sapling trees and continue forward. Go
pass the bridge to get to the forest area. Here, you need to defeat
3 enemies to rescue the pirate girl, tetra. After that, a cut scene
will start and you will go back to the bridge area.

Aryll will then be kidnapped by the same bird that captured tetra
and will take her off. Tetra then offerers to take you where the
bird went, monster island, but you need to speak to your grandmother

Go upstairs first to find that the Hero's Shield is missing. Go
downstairs to find your grandmother with the shield. After a
conversation, you will finally get the Hero's shield. When your ready to
leave, go talk to tetra. You will then get on the pirate ship and leave.


Pirates Ship:
This is a VERY short part where you need to get the Spoils bag to go
further. This is pretty easy for the most part, though. Go through the door in
the back of the ship and go down the stairs to get to a puzzle. This is a
pretty simple one, jump from platform to light and swing to the next and get
to the end. You can stop the swinging light by pressing the L shoulder button
and up and down on the analog stick to go...well..up and down!!! Get to the
end to get the Enemy Drop bag, which is used to keep the special drop items
from enemies. After that, go back to the main deck. You will then be blasted
onto the Forsaken Fortress, but in the process, you will lose your sword,
so you will have to use some stealth on this one....

The Forsaken Fortress:
You will need to use some stealth on this one, and some of the enemies
weapons. Your goal is to get to the top where your sister is being held,
but before you can do that, you need to take care of the three moblins
at the lights. The path for the most part is straight forward, but you
will need to go on the top part of the halls to get anywhere. Once your
done with the guards, look for a circular room with two moblins and a
stairway to a door. That is the path you need to go. Once on the outside,
avoid the moblin and go to a partly blown off area. This part is where
you need to push against the wall and move the analog stick in the direction
you want to go. Make sure you've taken out the lights man that does the walls
and you will be fine. Make is across to get your sword, and your first
Mini Boss.

|Mini Boss: Green Bokoblin                                               |
|Difficulty: *                                                           |
|                                                                        |
|This is pretty much the Bobokins you've seen, only with a sword and     |
|a shield. You cannot run from this battle, so you need to defeat him,   |
|though I'm not saying he's hard in the first place. Several hits and    |
|he's gone.                                                              |

After that,enter the prison area where your sister is being held. The reunion
is cut short from the same bird that got Aril, and it gets link! You are then
carried to a area with....a strange green skinned man!?!?!?! Is that who you
think it is? Only time will tell. You'll then be thrown into the sea, and to
be awoken by the King of Red Lions. Yup, its your partner for Wind Waker,
and he's not annoying this time. Before you can do anything, you need to get
a sail first, but where, and speaking of where, where are you? You are
currently on Windfall Island

Windfall Island: You'll be going here a lot. Windfall island is pretty much
the  only village in Wind Waker, and a pretty small one at that. Its about
the size of Kakariko in Ocarina was. Anyway, to cut this short, you need a
sail, and for the sail, you need 80 rupees. Your pretty much on your own to
get rupees, there's really nothing to do at this point to get the big rupees,
so you need to use the bushes for your income. Once you got 80 rupees, go find
the Eskimo salesman named Zunari and buy the sail from him. Before you leave,
I recommend you let Tingle go from his prison at the side of the windmill.
Go near the gravestone and look for a door in the wall. To free tingle, you
need to press the switch onthe left side. After freeing him, he will give you
a Tingle Tuner and a very poorly done map about directions to his island.
It isn't important right now, so don't bother with him. After he's gone, look
in the cell for a hole in the wall that you can crawl in. Go through a maze
(don't go on the wooden parts, its a trap) and at the end is a Pictograph.
You'll need it later, so don't worry about it now. You will finally be able
to leave!!! Go back to the ship and press A to enter and assign the sail
to one of the buttons and press it to cast it. You will now be able to
go to your first island, Dragon Roost Island, home to the Rito tribe.

Dragon Roost Island: After landing on the island, the king of red
Lions  will give you a Wind Baton named The Wind Waker. This is pretty much
the ocarina of Wind Waker. Practice and go to the back of the island and
look for a slab. On it is your first song, the Wind Requiem. You wont need
it now, but you will be using it pretty much ALWAYS in traveling in the game.
se the bomb plants or pay tingle 10 rupees a bomb to clear the path of
boulders blocking your path. You'll have a small cut scene with the Quill,
the Rito from the beginning of the game. After the short conversation, go
inside the volcano. You'll have another conversation with
there king, Chieftain, this time, and after that you will get the Delivery Bag.
Its similar to the Spoils Bag, but instead holds trade items and important
that has to do with the main game. Go upstairs and go into the room with the
girl Rito named Medli. Remember her, she plays a big part in the upcoming
dungeon and a VERY big role much later in the game. After meeting her, she
will give you a letter to the chief's son, Komali. Go downstairs and look for
a path that goes down a short hallway that leads to a door. That's his room.
Give him the letter and leave. Now go to the door opposite from where you
when you first got here.

You'll find some shriveled up bomb plants,  a broken bridge, a big rock, some
water, and meldli. After talking to her, pick her up with A and go to the
levitated rock near the back. Wait until the dust starts blowing north of
where your standing and throw her. It may take a couple of tries, but be
patient. After successfully getting her across, she will give you your first
bottle of the game. Use it to get some water and go back to where the
Shriveled bomb plants are. Use the water on them to revive them and pick
one up and throw it toward the rock. After it explodes, water will start
shooting out and fill the area. Climb up the bridge and you will find a easy
puzzle. The temple is on the other side, but there is no bridge, and there is
two statues with pots. Use the nearby bomb plants and throw them into the pots
to bring the statues down. Once you do that, you can access the first temple.

|Dragon Roost Cavern|

Dungeon Item locations:

Room 1
Room 3
Room 7
Room 8

Room 3

Room 7

Boss Key:
Room 17

Treasure Chart:
T. Chart 39: Room 10

Dungeon Item:
Room 13, beat Mini boss and get from Medori

Total Rooms in Dungeon: 17

1. Push the left block forward, and then press the middle block left. Defeat
the moblins and light there staff on fire. Light the torches to make a chest
with a key appear. Use it on the locked door and go through.

2. Break the wooden door with your sword. Go left and jump from ledge to
ledge until you get to a block at the bottom. Pull it out and climb on top and
keep going. Go across the bridge and defeat the keese if you wish. Use the
Bomb Plant to blow up the rock and then go through the door.

3. Use the water jugs to make temporary platforms in the lava. Go left to get
the map. Go forward to a door and a Red Chu Chu. Defeat it if you wish and go
through the door.

4. Break the wooden door infront of you and defeat the moblin. Take his sword
and break the other wooden door. Pick the sword up again and use it on the
other wooden door on the ledge. Get the key and go through the other door.

2. Use a bomb plant on the rock and go to the locked door on the left side. Go
though that door

5. Ignore the lava pit on the other side. Defeat the red chu chus and go down
the hall until you get to a bar door and two wooden doors on both sides.
Go to the one on the left and break it to find a moblin. Defeat him and take
his staff and set it on fire with the torches. Go near the other wooden door
with the burning staff and burn it up to find a swich. Press it to raise the
bars. Go through the door

6. You'll be outside for this one. go past the moblin and then defeat him
Be careful of doing it on the bridge, for that may break the cables and
break the bridge. Go up the ladder and wait for the lava going out to
stop and continue up. Defeat the Pheonix bird and press against the wooden
beam and go across, waching for the lava. Go past the rock and try to grab
onto the railing of the wood. Climb across and go up on the rock and jump
up on the ledge to find a bomb plant. Throw the bomb at the rock to break
it and discover a door. Go through. You could also use Tingle for the Bomb

7. Pull out the bottom blocks to make a stairway. Jump up on them to find a
hole in the wall. Pull out the bottom block in the wall and jump up to find
a ledge with the Compass, several staffs, and fire. Light one of the staffs
and get near the edge and throw it with A. It will burn the wooden wall,
showing a chest with a key in it. Get the key and go through the locked
door on the other side

8. Go up the steps and get the key from the birds nest and use it on the
locked door infront of you.

9. Light the staff and then go throught the hall. Light the torch and then
burn the door with your burning staff. Light the other two torches to
raise the bars

2. Go past the bridge to the other side and go throught the door

10. Defeat the moblins to open the bars up. Some may use jars as
hiding places, so break all the jars to find them all. Light the other
torch to find Treasure Map 39. Go up the Ladder to find the other door.

11. Defeat the Centepede and use the jugs to make platforms. Use one jar
near the fireblast to make a platform that raises and falls. Use it to get
to the upper level and go through the door

12. Use the bomb plant to break the rocks and go through the door.

13. Hurry up the breakable steps to find the Mini Boss arena. Heres the

|Two green Bokoblins and One Green Tinted Moblin                         |
|                                                                        |
|Difficulty: *                                                           |
|                                                                        |
|Still easy. by now, you should have learned the controls well enough    |
|to beat all three of them easily.                                       |

Once you did that, Medori will be released and give you the Grappling Hook.
Use it to swing from pole to pole. The path is prety straightforward, so
I'll let you do get though this part. Once your at the end, you will find a
door. Go though

14. Break the bridge with your spin attack and go though the door

15. Break the cages cables with your sword for it to drop down. Jump onto
the ledge and then platform to platform until you get to the ladder. Go
up and look for a swingable switch on the celing. Use the G. Hook to
open the door and use R to stop and turn around and then swing again to
get to the door.

16. Hook and then go down. Swing onto the ledge and then platform to platform
untill you get to a hook. Swing across to get to the Door

17. Hit a centepede to make it ball up and then pick it up. Go on the switch
to null the flames and press B to drop the Centepede to keep the switch
down. Get the boss key. If you blew up both rocks in room 12, save and quit
Go back to the 2nt area of part one and use the warp urn to go to room
12. If not, backtrack to room 12

12. Swing across to get to the boss door. The boss awaits!!!

|Boss 1: Gohma                                                        |
|Location: Dragon Roost Cavern                                        |
|Difficulty: *                                                        |
|Items used: Grappling Hook, Sword                                    |
|                                                                     |
|This is a very easy boss. Once the fight begins, use the grappling   |
|hook on the dragons tail and swing across. Once you do that,         |
|the ceiling will fall on the Scorpions head and cracks its shell a   |
|bit. After doing this 3 or so times, its shell will completely break |
|and that is the time to attack. Wait until he lunges at you and use  |
|your sword.  A few hits will do it.                                  |

After defeating the temple, Komali, the one you gave the letter to will finally
give you Din's Pearl, one of the three element pearls named after the 3
of Hyrule (Yes, the beginning is similar to ocarina.) You have nothing else to
do here. Time to go to the next Pearl and Dungeon location, The Forest Haven.

Forest Haven (F7): The F7 is the location of the Forest Haven Island on the
great sea grid. It should be marked anyway, but I'll start listing the
grid location to make it easier. You will need to use the Grappling Hook
to go from rock to rock and to the end. Its straightforward for the most
part, though you will need some quick timing with the Octorocks. Once your in,
you will see the Deku Tree covered in Chu Chus from the first dungeon.
Roll into the tree to get them down, and defeat all of them to start a cut
The Great Deku tree will tell you about the Koroks and about Ganon. After that,
A long scene with the Koroks plays. One of the Korok's say that Makar, one of
the Korok's, is missing in the Forbidden Woods,  but you will need
something before you can enter. The cut scene will then go to a location on
the tree where a Deku Leaf is located. You then have to use the Baba Buds at
side of the tree to bounce up, one bud at a time, until you get to the Deku
Leaf. Equip it and float down to the exit in front of you. You will be in a
area where you need to float to the lone island and use the mini tornado
to get a boost. Once boosted, float to the Second Dungeon, the Forbidden Woods.

|The Forbidden Woods|

Dungeon Items:

Room 8

Room 1

Room 8

Boss Key:
Room 15

Treasure Charts:

Dungeon Item:
Room 11, beat Mini boss

Total Rooms in Dungeon: 17

1. Go up the ramp to find a chest with the map in it. Defeat all the
Green Chu Chus and take the Deku Ball. Throw it at the door with the
eye to kill it.

2. Jump from Flower Pad to Flower pad using the Deku Leaf. At the bottom
is a Knights belt in a chest with one of those eye plants on it. The door
to the next room is at the top, but also has one of those plants. Use
a nearby bomb plant to kill it.

3. Use the Deku Leaf to blow the wind switch and bring the Trolly over to you.
When your on the Trolly, blow the Deku leaf in the oppisite direction of where
you want to go, which would be the trollys back.

4. Go to the right side of the tree and defeat the Deku Baba to get a
Flower pad to appear. Go up untill you get to the door with the plant on
it. Bring the trolly over with the switch and go to the other side. Get the
Deku Ball, put it down, and QUICKLY get back. Throw it at the plant to kill

5. Use the leaf to blow the Deku ball out and go around the thorn plants.
These cannot be killed. Throw it at the wall to kill the plant

6. Go to the right and use the G. Hook to get to the other side. Use the
moving platforms to get across to the other side where a locked door is.
Pick up the D. Ball near it and hop onto the tree area and go around
untill you get to a door with a plant on it. Throw the ball at it.

7. Go though the hall, avoiding the spikes.

8. Go though the left side maze until you get to a wooden wall and a bomb
plant. Use the plant to destroy the wooden wall for the chest with the compass
in it. Theres another Wooden Wall near there, but cannot be accessed due to
the thorn plants. Throw the Bomb at the other wooden wall to break it, then
go around to the wall to find a chest with a key in it.

6. Go back to the locked door and go though.

9. Use the D. Leaf to bring the Trolly over and use it to go to the door
on the other side

10. Keep on going up using the Flower pads untill you get to the top lever
with two doors. The souther door has two of those plants, so go though the
norther door

11. Mini boss:
|Mothula, Morph                                                           |
|Difficulty: **                                                           |
|                                                                         |
|Very simple, but does a good amount of damage. Wait until its near you   |
|or does the charging attack and stirke it. Do it enough times until it   |
|changes into a Spike bug. Kill it to open the door to the boomerang      |

Use the boomerang to target both switches and strike them both at the same
time to open the door.

10. Use the boomerang to kill both the wall plants and continue

12. Cut down the spike plants with the boomerang and float across to get to
the door.

6. Cut the vines with the boomerang to make the flower drop. Go down
where it is to find another door

13. Go on the right side of the fork in the road and continue untill you get
to the door

14. Cut the vines to the flower and drop down. Use the deku leaf to steer it
in the direction you want to go. Get to the door down the hall to go to the
boss key room

15. Go to the very top of the hill and use the boomerang to target all the
switches. After that, the bars blocking the chest to the Boss key open. After
getting the key, two moblins come. Defeat them and then go back to the top of
of the hill and look for a branch you can swing on using the G. Hook. Swing
over to the exit

6. Go back to the Middle section of Room 6 untill you find a door with
one of those wall plants on a door. Use the boomerang to kill it and then
go though

16. Defeat the two spike bugs and continue to the other door

17. Boss room door.

|Boss II: Kalle Demos                                                      |
|Location: Forbidden Woods                                                 |
|Difficulty: **                                                            |
|Items Used: Boomerang, Sword                                              |
|                                                                          |
|Another easy boss. Use your boomerang to cut down the vines that support  |
|it from the ceiling. This fight is very similar to the Barinade fight     |
|from Ocarina. Once its defence is down, you will see it has a Deku        |
|Baba for a nucleus. Hit is several times and run away before is           |
|closes up, or you will take damage. Repeat Until dead                     |

After you defeat the Forbidden Woods and rescue Makar, the Deku tree will
give you Falores Pearl. After that, return to the boat and sail for Great
fish isle (B4).

Overworld and Greatfish Isle (B4): Sail to Greatfish isle, only to find it
destroyed by some giantic force. When you walk on the island, Quill comes
and tells you that Ganon came here and tried to find Lord Jabun, but failed.
He then tells you that Lord Jabun is now on Outset island, in a sealed off
cave, that the pirates were trying to enter and get the treasure for
themselvs. He then tells you that there on Windfall island, stealing
more bombs to enter the cave. After the cutscene, the KoRL says that
you should go to Windfall and get some of the bombs to get the last

Windfall Island: After returning to the island, go to the back of the bomb
shop and use the Sidle command and slide across the back of the shop to
find some vines. Climb them to find a hole that will actavate a cutscene.
In the shop, the pirates are stealing the bomb shops bombs because of
the owners high prices. After that, Gonzo recomends to Tetra that they stay
the night and sail out in the morning. Tetra, after some argueing, says yes.
(And since Ganon's curse keeps the sun from comming out, you wont have to
worry about them for some time, or ever.) After that, they say a password
to enter the ship. Write that password down and repeat it to the ship. If
you forget it, talk to the boat again to get the password. After your inside
the boat, go to where you got the spoils bag to find another puzzle corse to
solve. You will need to go from rope to rope, using the L trigger to change
directions. After you reach the end, open the chest to find the bombs. After
your done here, Sail to Outset Island (B7)

Outset Island Revisited (B7): You can do a few things here before you begin.
If you go to Grandma's house, she will be mumbling something. Use a fairy near
to get her to give you a infinity amount of her Elixer soup. It increases
your strength until you get hit and recovers all magic and health. Like the
milk, it can be used twice, and you can refill anytime you want from her.
Go to the top of the island and use the Deku leaf on the giant rock to float
across to the Woods you were in earlier. Go to the back and find a giant stone,
bomb it to reveal a Fairy Fountain. The great fairy will give you a Rupee
that holds 1000 rupees now. Assign the bombs to a button and go to the back of
island. A cut scene will play and you will be in a giant whirlpool. This is
so you need to hurry. There is a bomb able wall in front of the whirlpool,
hit it nine times to bring it down, 3 hits a section. Inside, you will find
He speaks in Hylian, so you wont be able to understand him. After
that, he will give you the last element orb, Nayru's Pearl. You now need to
go to 3 shrines on the Overworld and put the pearls in, sort of like the
Elemental stones in Ocarina.

Eastern Triangle Island (F4), Southern Triangle Island (D5), North Triangle
Island (D3): Go to those three locations and place the Pearls in all 3 of
them. After you do that, The Tower of the God's will open up, revealing the
3rd dungeon

|Tower of the God's|
1. This is the main hall for god's tower. Sail over to the right and wait for
the water level to go down and go into the door.

2. Use the boomerang on the Electric Chu Chus and then hit them with your
sword to kill them. Get on the middle crate on the right side and wait
for the water level to rise. Go onto the small balcony and place a
bomb near the cracked walls to break it. Inside is a treasure chest with
the map. Head back to room 1

1. Wait for the water level to rise and sail over a little ways on the
right side until you get to a small pathway going to a door with
bars on it. Use the armos statues near it to weigh down the switches
to raise the bars and enter

3. Wait for the water level to go down in the pit and pick up one of
the small boxes. Put it on the switch to create a energy bridge. Get out
and wait for the water level to go down again so the box will go on the
switch and make the bridge appear. Go across, get the statue artifact, and
go back across and out the door.

1. Go down the small pathway until you get to a area that has a small
roof and where the statue you have will fit. Press B near it to
drop the statue into the hole. It makes a gate blocking a pathway
on the right side go down. Go down the pathway with the boat
to find another bar door with switches and armos. Use the
armos to weigh down the switches to unlock the door. Enter

4. Wait for the water level to go down and drop into the pit. Aline the
crates so you can hop across and go back up. Get the wooden staff from
one of the pots and catch it on fire. Hop across and light the two
torches for a key.

1. Go back to the beginning of the dungeon and go on the left side and
look for walls with cracks in them. Fire bombs at them to break them
and go forward. On the far left of the new area is a locked door you
need to go next, and on the far right is the compass room. Go
to the compass room.

5. Just get the compass and leave. Its in the middle of the room

1. Go to the left door that is locked and go through

6. Defeat all the Chu Chus to make a energy staircase appear. Use it
to reach another one of those statue keys and go back through the

1. Go to the shrine area near the compass room and drop the statue in the
ground to make the fountain in front of the dungeon to stop. Sail over
there to get to the next door.

7. Beat the beamos with a bomb and take the armos statues across and
put them on the switches to make the platforms move. Hop across
each one to the next to reach the door

8. This is the main statue room. As you can see, only the
first statue trial room and the door you just came out of is open
Go through the other door to the first statue challenge

1st Statue: Jump on the moveing platform to get to the other door.Walk across
the beam platform to the Ganon Statue location and press R for him to follow
you. Lead the statue back to the door and when you get to the pit, pick him
up and jump across. Make sure you have him picked up when you go
though the door or you will have to do this again. Go back to the
main statue room to get the body possesion song and make another
door open. Go though that door to the second statue challenge

2nt Statue: This is the one the majority of the people send me questions
about. Swing across the pit with the grapling hook to get to the other door.
Swing across the pit and press L or R to make it come down. Stand on the
switch to make the beam bridge appear and play the B. P. Song and make
the statue walk across. Pick him up and go outside. Put him on the switch
in the corner near the door to make the bars on the other door raise up.
While swinging on the hook, press L or R to stop and switch directions.

9. Mini Boss:
|Darknut                                                          |
|Difficulty: ***                                                  |
|                                                                 |
|Remember those old Knights back in the old zelda? Well, this is  |
|pretty much that. Get in back of him and hit him with your       |
|sword to make him drop his armor. Keep hitting him to kill       |
|him. You will get the bow and arrows as a reward                 |

Defeat the Mini Boss to get the Bow and Arrow set and go back and shoot
the switch with your arrow. Swing back, pick up the statue, and hop across
with the platform to the main room

3rd Statue: Weigh down the weights so they are even and one of them can
support you. In the next room, get on the box and jump on the statue on
either the left or right and keep on jumpimg. Get the statue and
if I remember correctly, you use him as a switch

8. Now that you have all three statues in place, they will open up
a portal to the next room. Jump in to go to the next area

9. Use the armos statues to weigh down the switches on the south side
to lower the beam gate and get the boss key. After that, the armos
statues will come to life. Hit them in the back with a arrow and
hit them in the back to defeat them. Defeat both to open the door

10. This path will lead to the boss room. Use bombs on the
beamos to continue. At the end, like I said, is the boss door
to Gohdan

|Boss III: Gohdan                                                         |
|Location: Tower of the God's                                             |
|Difficulty: ****                                                         |
|Items Used: Bow and Arrows, bombs                                        |
|                                                                         |
|Prepare for a somewhat hard fight. The strategy for this is to           |
|shoot both hands two times to lower its defense. Once the                |
|hands are immobile, shoot the eyes twice each. At first, this is pretty  |
|easy, but it gets harder as the fight progresses. The hands have a       |
|sweeping attack and a pounding attack. The pounding attack is easy to    |
|dodge, but the sweeping is quite annoying. The Head attacks after        |
|awhile of the hands being immobile with a fireball attack, which         |
|can be dodged by rolling. After you shoot both eyes, it will             |
|fall stunned and that is the time to throw a bomb in its mouth.          |
|Repeat and after awhile, it will surrender. Note that the outer          |
|platform is electrically charged. This fight is actually very            |
|similar to Bongo Bongo.....heh...seems like all the                      |
|boss fights so far are similar to the ones from ocarina....              |

Tower of the God's (Top): You'll be at the very top of gods tower, and you will
see a bell. Use your Grappling Hook to swing on it to ring it. After that,
you will be transported outside where you will then be transported to Hyrule

Hyrule Castle: Finally, you get to see what happened to Hyrule. Remember that
this takes place 100 years after the Adult Link story, so this is a new hyrule
castle. Go down where the 3 triangle pieces are and try to fit them into the
holes. I cant give you much help here. After that the statue of Link will
move and show a pathway. Look familiar? Its the master sword!!! Pull it out!!!
Notice how it looks...different. After you leave, everything will turn real,
including the enemies. Defeat all of them to get back to your boat, which then
you will need to sail into the light to get back. Note that once you leave, you
cannot come back until later. It is time to pay Ganon a little visit, back at
the Forsaken Fortress

The Forsaken Fortress Revisited (A1): When you first enter, you will have a
small fight with Shadow Ganon
|Boss IV: Shadow Ganon                                                  |
|Location: Fordsaken Fortress, Second Time                              |
|Difficulty: ***                                                        |
|Items Used: Sword                                                      |
|                                                                       |
|A remake of the Ganondorf fight from ocarina. He will use a            |
|charged energy attack like the Phantom/Ganondorf fight from ocarina,   |
|but now it is much easier to reflect. When it hits him, he will        |
|fall Paralized. Keep hitting him until he dies.                        |

After you defeat him, you will get the skull hammer. The direction to the top
is the same, but the  puzzles are all different. Its a bit easier now since
you don't need stealth. Get to the top and defeat The Helmaroc King.

|Boss V: Helmaroc King                                                     |
|Location: Forsaken Fortress, Second Time                                  |
|Difficulty: **                                                            |
|Items Used: Skull Hammer, sword                                           |
|                                                                          |
|Yes, this is the same phoenix that kidnapped aril earlier in the game.    |
|You fight it the second time you go to monster island. I really don't     |
|remember this fight too well, but I do remember most of it, and its easy. |
|you start in the area where your sister was being held. You have to run   |
|up to the top before the water floods the arena completely. Most of it is |
|dodging the bird and defeating the enemies for the most part. Once you do |
|get to the top, the bird will be blocking your path. Hit it with your     |
|hammer once to make it move. Once your in the real arena, the fight       |
|starts. The first thing it will do is try to sky dive into you. If        |
|you are too close to it, it will miss you, but you cannot attack it,      |
|if you are far away, it will hit the ground and get stuck. This is your   |
|time to attack. Use your hammer on it to damage it. Repeat until the      |
|metal mask it has on breaks. After that, you can use normal sword attacks |
|on it. Repeat until its dead.                                             |

After that, go up where the Mysterious Man was standing in the beginning.
Go through the door  to meet....GANONDORF!!! After a long cut scene, it
will be time to take Tetra  to Hyrule to find her Destiny!!

Hyrule Revisited: Go to the place where the master sword was to meet...the
king!?!?! Yes, not only is he the King, but he is the real identity of the
King of Red Lions. He tells Link and Tetra that the Stone they have been
using to comunicate was realy a advanced version of the Gossip Stones
that he made himself. He also says that because of Ganon breaking out
of the Sacred Relam, the Master Sword's power has dulled and must be revived by
awakening two new sages for the Earth and Wind Temples. He will then give tetra
the Triforce of Wisdom and she will become...ZELDA!!! After that is done, it is
the Beginning of the end, or in other words, your at the 1/2 way point.
Your first goal now is to get the Fire/Ice arrows.

Northern Triangle Area (D3): In order to get the fire/ice arrows, you
will need the Ballad of Gales, and in order to get the song, you
will need to find a cyclone. Although there are a few cyclones around
the great sea, one of them is in Area D3 of the great sea. Once you find
the cyclone, Cyclos, the god of storms, will come out. Shoot him 3 times
with your Bow before you get sucked in so he will teach you the Ballad
of Gales. Now you can get the fire and ice arrows.

Mother and Child Isles (B2):
After you get the Balad of Gales, warp to section B2 of the
grid to emerge in a faires fountain. After a cutscene with the fairy
queen, you will get the fire and ice arrows. After that, your next goal
is to get the Power Bracelets.

Fire Mountain (F3): one of the best ways to get to fire mountain
is warping to Dragon Roost Island and going south. After you find the
island, shoot a Ice arrow at the Lava flowing from the mountain to
cool it off. After that, a 5 minute countdown will begin. Run up
the mountain to the top and drop inside. When your inside, jump from
Lava platform to platform to reach a area with some enemies. Kill all
the enemies in that area to make a treasure chest with the bracelets
appear. After getting the bracelets, lift up the rock in the opposite
direction of the treasure chest to find a warp point out. Your next
destination is Headstone Island.

Headstone Island (C7): Warp to Outset Island (B7) and sail east to find
heastone island. Lift up the rock thats blocking the enterance and go inside.
Play the song on the stone wall (Analog Stick: right, C-Stick: Down, Down,
rest, Right, Left, rest) to learn the Earth God's Lyric. After you play
the song, a Zora sage named Laruto approaches you and says that you need
to awaken a sage that has the same gold harp that she does. After that,
warp to Dragon Roost Island (F2)

Dragon Roost Island (F2): Go to the rito tribes village inside the
volcano and go up to where the post office sorting mini game is.
to the left of it is a exit. Head out and use your grappling hook
to go across. Climb up the ladder to find Medli playing the harp.
Talk to her and after your done, pull out the wind waker and play
the earth god's lyrics to awaken Medli as a sage. After a cutscene,
go back to Headstone (C7) and play the Earth God's Lyric's to the
stone slab to open up the enterance to the Earth Temple.

| The Earth Temple |

When you first enter the temple, you see a pit, and a door on the other side.
Grab Medli and float across the pit. If she is in another room, use the deku
leaf to float across, or another way to go across is to use the deku link
with thing and them play the command melody and use medli to fly across.
Make sure you carry her in each room, or you will have to go back to
the previous room and get her.

In the second room, with medli in hand, go up the staircase and hop off the
cliff to reach the first piller with a switch. Make Link hop on the switch
and then switch to medli and fly to the other switch. Hop on that one to
raise the bars on the door. Fly back to link and then go through the door.

Before you switch to medli, lure the Black ChuChus over to the light to
petrify them and then use your hammer to break them. After that, switch
to medli and use her harp to reflect light at the transparent chest
to make it solid. Inside is the Dungeon Map. Either use a bomb or a
fire arrow on the warp urn in the northeast corner to open it up
for transport. When your done, go through the next door.

The next room is a important room. Go to the right patch of light and
make Medli reflect it on the floor of the blue fog plegueing the floor
near the hammer switch. That way, you can use items near the switch
and enable you to use your hammer. Hit the switch with the skull hammer
to make the bars on the right door rise. Go through that door.

Carry medli near the transparent treasure chest and put her down. Climb
the ladder on the west wall to reach a small ledge with a pull-able block.
Pull back the block to exspose a hole that shines light on the floor. Use
Medli to reflect the light on the transparent chest to make it solid. Get
the key from the chest and pick medori up and go back the way you came.
Be aware of the Red Bubbles and the Floormasters in this room.

You will be back in the room with the blue fog. Continue to the other side
with the locked door and go through. In this room, you find a tall wall and
some black chuchus. Use a fire arrow on the banner to the right on the south
wall to make light shine in. Lure the black chuchu's near the light to petrify
them and use them as weights on the switches to make a staircase fall down.
Quickly go up the stairs before it falls down and use the command melody to
control medli and fly up to where Link is. Push the block on the ledge you
are at down to raise the bars on the north wall. Pick up medli and go through
the door.

Defeat the floor masters in this room and push the block nearest the enterance
to this room to open a hole in the celing for light. After that, switch to
medli and shine the light on the statue on the farthest block to break it.
Switch to link and push it forward. Switch back to medli and shine the light
oh the wind gale signs on the walls to dissolve them. On the left wall is
another block you need to continue, and on the right is a Warp Urn. Push
the third block out and up the path to the exit. Grab medli and toss her
on the block and climb up, and throw her again on the ledge. You can also
use the command melody, but this is easier. At the other side is a chest
with the compass and the door to the next room

in the next room, you will find a new, but old enemy from zelda games,
the poe. The only way to kill them is to either shine light on them
or let them take control of you and reverse your controls for a few
seconds. After you defeat all the enemies, the staircase to two doors
will fall down. The door in the center is the miniboss room and its locked.
The left room is a crypt room, with the key you need. Go through the left

In this room, you need to walk near the crypt's so the wall willl fall down
and exspose either a ReDead, a key, or rupees. Get the key and defeat the
ReDead's to drop a ladder back to the doorway. Exit and go to the room you
were just in

Head through the previously locked door to start the Miniboss battle for
the mirror shield:

|Three Stafolos                                                             |
|                                                                           |
|Difficulty: ***                                                            |
|Weapons uses: Master Sword                                                 |
|                                                                           |
|When you first enter the room, you will have to face one stafolos, and     |
|then two. The Stafolos's here are more similar to there Majora's Mask      |
|counterparts. After enough hits, they will fall apart and there weak       |
|point, the head, is exposed. If you dont kill it fast enough, it will      |
|regather again. Defeat all three to get the chest with the mirror shield.  |

After you defeat all the stafolos's, the chest with the mirror shield will
appear. Use it to reflect the light on the switch above to re-open the
door to the previous room.

After you get medli, return to the room with the giant sun statue and the
blue fog. Switch to medli and use her harp to reflect light at one of the
eye's and make Link reflect the other. After you do that, the whole room
will fill with light and:

A. Make the blue fog dissapear
B. Open the staircase down to the next room.

Head down the staircase to find a bridge, two blue bubbles, and blue fog.
Ignore the bubbles and everything else in this room (if you have a GBA, you
can get the Tingle Statue in this room), and head to the other side of the
bridge. On the other side is a stone tablet just like the one you used to
enter the Temple. Play the Earth God's Lyric to break it and reveal a door
to the next room.

The next room has two redeads, a block with a breakable statue on it,
two mirrors, and two breakable statues on two of the doors you need to
go through. Kill the ReDeads and use the light to shine on both of the
mirrors to break both of the statues and then break the statue on the
block to make it moveable. Go through the right door to go to your
next destination.

In this room, you will find a pathway filled with blue fog and Floor
Masters, and the other side where you need to go. Either use Medli to
fly across the blue fog or go across the blue fog while dodging the
floor masters. In my opinion, the later is the easiest and less time
consuming way to get across. In the next section, you will find a
mirror and a hammer switch. Push the mirror forwards and hit the hammer
switch to make light shine through. After the mirror is reflecting the
light, go back to the enterance to this room, get medli, and continue
back to the previous room. If you want, put medli down and continue
to the room on the left side.

In this room, the floor is filled with blue fog and Floor Masters. Run
past the blue fog and floor masters to the other side with a chest
that has key in it. After that, the blue fog will clear, but the floor
masters won't. If you want, you can kill all the floor masters for
a treasure chart. Afterwards, continue to the previous room and push
the block on the northern wall forward, grab medli, throw her on the ledge
or use the command melody, and continue through the key door.

The next room has a taste of whats going to come in the next section of the
temple. Use medli or link to shine the ligh on the statues to break them
and expose some very minor items, and then switch to medli and shine light
on the floor, and switch back to link. While as link, reflect the light
on the floor at the last statue to reveal a door. Pick up medli and continue.

In the next room, go right and try to run past the coffins. At the end of
the hall on the right side is another stone slab. Play the Earth God's Lyrics
again to break the slab and expose the door to the next room.

On the norther wall of this circular room is the boss room to Jahalla, but
since you dont have the big key yet, go down the steps on the left to find
a door to one of the biggest pain in the asses of Wind Waker, the mirror

In this room, control medli and fly to the top of the little temple to
find a switch that opens up a hole in the celing for light. Now heres
the hard part: you need to use the mirrors to break down walls that
expose other mirrors. There are several ways to do it, and its
realy hard to explain, but once you get medli and link to shine
the light on the eyes of the sun statue, stairs to the boss key
room will fall down....yes, I didnt tell how to do the mirror room,
but at least you will have SOME difficult in the game. You will thank
me later. Now, to the boss key room.

Defeat the two blue bubbles first to make it easy, and then use the parry
attack on the Darknut to drop its armor. After you defeat all the enemies,
the door to the boss key will open up. Get the boss key and go back to
the round room with the stairs and the boss key door. Use medli to jump
across the pit to the boss key room, or use the deku leaf, and continue
to the boss, Jahalla.


|Boss VI: Jahalla                                                         |
|Location: Earth Temple                                                   |
|Difficulty: **                                                           |
|Items Used: Mirror Shield, Sword or bow and arrow and etc                |
|                                                                         |
|Are you kidding me!?!?!?! This is a easy as hell fight!!! Once in the    |
|arena, go to one of the light areas where the mirror shield can reflect  |
|light and shine it on the poe. you have to keep reflecting and not do    |
|it like other poes where you only have to do it once. Once its made solid|
|pick it up with A and throw it at one of the giant spike walls on the    |
|arena. Once it hits, the poe will break into MANY poes. You can          |
|either use two hits from your sword to bring one down, a single hit      |
|from the ice/fire arrows, or a easy one hit from the spin attack orca    |
|gave you if you gave him 10 Knights Crest. Once all the poes are gone,   |
|you win!!!                                                               |

Defeat the earth temple to awaken 1/2 the power of the master sword.
After that, your next goal is to get the Iron Boots from Ice Ring Island (E6)

Ice Rink Isle (E6): Just like Fire Mountain, Ice rink needs to be
unfrozen with a fire arrow to enter. Fire a fire arrow at the dragon's
head to unfreeze the island and start the 5-minute clock. This is much
tougher to do than Fire mountain. Climb the sides and be careful
not to slip off the ice and into the water. Once you get to the rotating
platforms, wait and jump across one-by-one to get to the dragon's head
and the hole to the inside of the island. Before you slide down to
the location of the Iron Boots, kill all the keese so they wont
knock you off and into the water. Once you slide down, open the
chest at the end to find the iron boots. After you get them, Equip
them and put them on to get past the wind blowing out of the walls
and back to the warp point. Your next goal is Gale Island (D1)

Gale Isle (D1): Quickest way to Gale Island is to warp to Windfall (D2)
and sail north. Equip the Iron Boots and the hammer to get to where
the stone is blowing out the wind and use the hammer to break it open,
revealing a enterance. Just like Headstone, play the song on the
tablet (Analog Stick: Right, C-Stick: Up, Up, Down, Right, Left, Right)
to learn the Wind God's Aria. Like Laruto, the spirit of the Wind Temple
will appear. His name is Fado, a Koriki, and just like Laruto, he also
had his sole stolen from him. After that, your next goal is to awaken
the sage of the Wind temple, and to do that, you need to sail to the
Forest Haven (F6)

Forest Haven (F6): Go to the first grappling hook swing spot and press
L to control to go up or down. After that, build up some momentum and
swing into the cave. Inside, you will meet Makar playing the violin.
After talking to him, pull out the wind waker and play the Wind
God's Aria to awaken him as a sage and for him to partner up with
you. Return to gale isle (D1) and play the song at the tablet to
open the enterance of the Wind Temple.

Wind Temple Guide:

Comming Soon!!!


|Boss VII: Mogera                                                         |
|Location: Wind Temple                                                    |
|Difficulty: ***                                                          |
|Items used: Hookshot, sword                                              |
|                                                                         |
|Another fight based on a old boss, this time Twinmold from Majora's Mask,|
|and the Sand Scorpion from the third dungeon in A link to the Past. Its  |
|really doesn't have any attacks besides the sand trying to suck you in   |
|and the Mini Scorpions it makes every time you damage it. Lock onto it   |
|and fire the Hookshot at it. It will make the scorpions tentacle to be   |
|drawn toward you. After that, hit it with your sword. After awhile, it   |
|will fly into the air and dive into a new spot. Repeat until dead        |

After you beat the boss, Makar will become the new sage and the master
sword will return to its full power from ocarina. Now that the dungeons are
over with, the only thing left to do is collect the triforce pieces,
beat Ganon's Tower, and the final boss

The Triforce charts and Pieces:

Requrements for the triforce pieces:

-Rupee bag that is either 1000 or 5000
-Freeing Tingle on Windfall and getting the picto box
-2 or more Hyoi Pears
-21 Joy Pendants
-3,589 Rupees Total (201 for the IN-credible chart and
3,184 Rupees for decoding, note that you only need 398 for each map
and you can decode the maps at any time, this is just
the total ammount of rupees you will spend)
-All items up to the Wind Temple (Magic Armor is not required)

Triforce Chart 1:(Islet of Steel,B5)-
There's a island being protected by some bomb ships take them
down and go inside the entrance. Play the Wind Requiem on the wind
mark to get the first chart

Triforce Chart 2 :(First: Windfall Island,D2; Second and Last: Cabana Island,
-First, You need to get the Picto Box from the Tingle Cell Maze. Then,
go talk to the killer bee's to find out about the Windfall teacher.
After that, go talk to the teacher of Windfall island, Miss Marie.
After that, go outside and talk to the Killer Bee's. Then they will challenge
you to a game of hide and seek. Kid one is in a tree near the dock,
roll to get him. Kid 2 is behind the bomb shop. Kid 3 is behind the gravestone.
Kid 4 is on the balcony up near the gate from where you first start. After
that, you will get a piece of heart. Go talk to Miss Marie to get 50
rupees. Go talk to the Killer Bee's again and they will tell you to find a
Joy Pendant in a tree for there teacher's birthday. The pendant is near
the bomb shop. Once your down with that, go give that pendant and 20 more to
Miss Marie to get her deed to her Cabin on Cabana island (E5).
Go to E5 and enter the house. Smother the flames by using the
Grappling Hook on the ceiling. Go through the maze and you will find the
Wind mark at the end. Play the song to get the map.

Triforce Chart 3: (Bird's Peak Rock,E7)
-Kill the Kargoroccs and change to a seagull with a Hyoi Pear. Hit all the
switches and the bars over the door will open. Drop down for the wind mark and
the chest

Triforce Chart 4: (Diamond Steppe Island,A6)
-You first need to go to Diamond island. Go inside and complete
the maze to get the Ghost Ship Chart. Look at the map and see how many times
moon needs to change to get to diamond Steppe Island. Play the song
that changes night into day and vice versa and wait on Diamond Steppe island
for the
boat. After it appears, go inside with the boat and defeat all the enemies to
the chest with the map in it.

Triforce Chart 5: (Needle Rock Island,A5)
-Defeat the golden bomber near the island and use the grappling hook to
pull the map up

Treasure Chart 6:(Outset Island,B7)
-Go onto the rock at the top where the beginning of the bridge is.
Fly over to the lone stone on the far cliff and lift it up to find a hole.
You must defeat 30 floors of enemies, every 10 floors there is recovery and
ammo items. 30 is the Wind mark and map

Treasure Chart 7:(Stone Watcher Island,C5)
-Lift up the rock to find a hole. Drop in to fall into a arena.
Defeat all 4 doors filled with enemies to get 2 Darknuts to appear.
Defeat them to get the door with the wind mark.

Treasure Chart 8:(Overlook Island,G1)
-Hookshot from tree to tree to get to the hole. Do like 7, only
there is 4 Darknuts

To decode, go to Tingle Island (C3) and pay Tingle 398 rupees to decode
the maps.

Locations of the Triforce pieces:

Triforce Chart 1: Greatfish Island (B4)
Triforce Chart 2: Gale Island (D1)
Triforce Chart 3: Stone Watcher Island (C5)
Trifoece Chart 4: Outset Island (B7)
Triforce Chart 5: Cliff Plateau Isles (G6)
Triforce Chart 6: Southern Triangle Island (D5)
Triforce Chart 7: Seven-Star Island (F1)
Triforce Chart 8: Two-Eye Reef (D7)

After you get all 8 of the triforce pieces, your final goal is to go
back to Tower of The Gods (E4) and go back to old Hyrule and face the
last boss.

Tower of the God's (E4): After you get the whole triforce of courage,
head back to E4 to start a cutscene and open the portal to Hyrule once
more. Head into the portal to go back to Hyrule one last time.

Hyrule Castle: You find that the statue of adult link was smashed. go down to
meet Zelda...or is it? Its really a trap. You then battle 2 of the Darknuts,
defeat them for the flames to go down. Once that's done, go to the exit on the
other side when you entered. Break the barrier and go down the pathway to get
to Ganons Tower, the final battle awaits!!!

Ganons Castle: Just like Ocarina, you need to beat each section based on old
dungeons. The only catch this time is you only do four sections, Fire, Plant,
Darkness, and wind. Another catch is you need to face the bosses again, only
this time you have more health and magic, but any item gotten from other
dungeons cannot be used.

|Boss IX: Shadow Ganon Repeat                                             |
|Difficulty: 1st encounter: ***, 2nt Encounter: *                         |
|Items Used: 1st: Sword, 2nt: Light Arrow                                 |
|                                                                         |
|1st Time: You actually see him in every room in the Light Arrow maze,    |
|so I recommend you just avoid him all together until you get to the Light|
|Arrow room, where you have to fight him. He adds two new attacks to the  |
|fight, the same beam attack from the Ganondorf fight, and a 4X attack,   |
|which is similar to the Final Poe sister from the Forest Temple. he's a  |
|bit harder and faster, but still easy                                    |
|                                                                         |
|2nt time: This is easy as hell, just shoot a Light Arrow at him!!!       |
|He dies and leaves his sword, the thing you need to cut the wooden       |
|door in front of you.                                                    |

Shadow Bosses:

|Shadow Boss I: Puppet Ganon                                              |
|Difficulty: **                                                           |
|Item: Boomerang, Light arrows                                            |
|                                                                         |
|This is the exact same as the Ultimate Deku tree Boss, only easier.      |
|Use your boomerang to cut all 5 of the support strings to bring him      |
|down. Fire a light arrow at the Blue Orb 3 times to defeat him.          |

|Shadow Boss II: Arachnid Dragon                                          |
|Difficulty: ***                                                          |
|Item: Light Arrows                                                       |
|                                                                         |
|Another easy fight. The fight is very similar to the Gohma fight         |
|from Ages and the first Zelda, but very different at the same time.      |
|It goes to the ceiling and crawls around for awhile before dropping down |
|to the floor. Use the water to see where it is and try to guess what     |
|direction the Blue orb will land and hope your right. Hit the orb 3 times|
|with a light arrow and it will transform again                           |

|Final Shadow Boss: Dragon Moldorn                                        |
|Difficulty: **                                                           |
|Item: Sword, Light arrows                                                |
|More annoying than hard. Just like its cousins, you either need to hit   |
|its head and then very quickly hit its tail with a light arrow, or try   |
|to aim the light arrow on its tail, which is actually pretty easy if you |
|are good at shooting the bow and arrow. Do it three times and the fight  |
|will end. The final boss awaits.                                         |

|FINAL BOSS: Ganondorf (AKA: Ganon)                                       |
|Difficulty: *****                                                        |
|Item: Sword and luck                                                     |
|This is defiantly the best Zelda battle in history. Meier words cannot   |
|describe this battle at all. There are three phases of this battle and   |
|will be broken up into those phases. Remember to stock up on fairy's.    |
|Ganondorf does a lot of damage with one hit, and is very quick, so you   |
|may need one or two to help you.                                         |
|                                                                         |
|Phase I: You need to line Zelda, Ganondorf, and Yourself in a line and   |
|wait for her to fire a Light Arrow at Ganondorf. This is pretty hard, but|
|one of the only ways to damage him now. Once he's stunned, hit him with  |
|your sword                                                               |
|                                                                         |
|Phase II: This is much harder than I, but not impossible. You need to use|
|your Roll and hit move on him to stun him, and hit him after that. It    |
|takes a few hits to go to the final phase                                |
|                                                                         |
|Last Phase: This only takes one hit to do, but hard to pull off. Zelda   |
|need to hit him with a Light Arrow,and you need to reflect it back at him|
|using your mirror shield and while he's VERY SHORTLY stunned, use the    |
|roll and hit attack. If that doesn't work, do the attack where you charge|
|up your sword with targeting and do that. This will defiantly take a few |
|tries. Once done once, you have beaten the game!!! Sit back, get a Coke, |
|and enjoy the ending!                                                    |

Fire: Use the Ice Arrows to make temporary Magma platforms. Make one platform
on the Fire Blast to make it go up. Get to the end and face Gohma again.

Woods: This is a frustrating one. Use the Deku Leaf to get the platform over,
and jump into it. Flap backward to go forward. Go on the levitating platform
and use the wind switch to bring the 2nt one over. Do the same thing and use
the Deku leaf to get to the 2nt levitating platform. Make sure you take out
the enemies so they wont attack you and fall. Face the Kalle Demos boss

Earth: This is easy. Run past the dropping coffins until you get to those
switches that need something to be hold down. Use the light on the Dark Blobs
toturn them to stone, and put them on the switches to bring the steps down.
If they start to go down, roll. You'll face the Jalhalla boss again.

Wind: Defeat the Wizzrobe and then use the springboard and the deku leaf
to glide across the room. When your going past the two wind vortex's,
go in the middle of the two and continue. When your at the end, use
the hookshot to get to the Molgera Boss room door.

After you do all those, the seal on the door will open.

Inner Ganons Castle: There is a wooden door in front you cannot get past
right now.On the left is a door with four switches. In the right room is a
bottomless pit, and some candles with specific candles on them. That's a code
for the other room. Write it down and use the boomerang to activate the
switches. Doing that will make your boat appear. This is the only exit from
Hyrule to the Flooded one, so use this when you need to do other quest. Go to
the right room and jump into the bottomless pit. This is where you will face
the shadow boss.

|Boss IX: Shadow Ganon Repeat                                             |
|Difficulty: 1st encounter: ***, 2nt Encounter: *                         |
|Items Used: 1st: Sword, 2nt: Light Arrow                                 |
|                                                                         |
|1st Time: You actually see him in every room in the Light Arrow maze,    |
|so I recommend you just avoid him all together until you get to the Light|
|Arrow room, where you have to fight him. He adds two new attacks to the  |
|fight, the same beam attack from the Ganondorf fight, and a 4X attack,   |
|which is similar to the Final Poe sister from the Forest Temple. he's a  |
|bit harder and faster, but still easy                                    |
|                                                                         |
|2nt time: This is easy as hell, just shoot a Light Arrow at him!!!       |
|He dies and leaves his sword, the thing you need to cut the wooden       |
|door in front of you.                                                    |

I recommend you ignore him and save your energy. This is where Trial and Error
come into play. Get a piece of Paper and mark down each door you use and
where it  goes. Each wrong door will lead you back in the Wooden door room.
One is with  enemies, and the other is the right way. Another method is to
defeat the  Shadow Ganon Boss in each room and look to where the shadow's
sword lands and go through thart door. Keep going the right way until you
get to a room with only the forward room and the way you came in. You will
NEED to fight the shadow boss and win to get the Light Arrows. Use the door
to go back to the Beginning with the Wooden Door. You will face the shadow
boss for the last time, but he can only be brought down with one Light Arrow
strike. Take the sword the boss drops to break the wooden barrier to get to
the last section.

Heres a tip from Burgerdog on the Message Boards:

"Follow these directions, from the landing spot go,
Down, left, up, left, right, and up."

Blood Red Hallway: Remember Ganons Castle in Ocarina? This is similar to that,
but this time you need to defeat every enemy you meet. You can easily beat
them with one Light Arrow Strike. Once all enemies are gone, the lock on the
door to the last battles will open

Ganondorf's Room: This is a very cool Imperial-Style room with water in the
middle.You will face 3 incarnation of old Ocarina and A Link to the Past
Bosses here.

|Shadow Boss I: Puppet Ganon                                              |
|Difficulty: **                                                           |
|Item: Boomerang, Light arrows                                            |
|                                                                         |
|This is the exact same as the Ultimate Deku tree Boss, only easier.      |
|Use your boomerang to cut all 5 of the support strings to bring him      |
|down. Fire a light arrow at the Blue Orb 3 times to defeat him.          |

|Shadow Boss II: Arachnid Dragon                                          |
|Difficulty: ***                                                          |
|Item: Light Arrows                                                       |
|                                                                         |
|Another easy fight. The fight is very similar to the Gohma fight         |
|from Ages and the first Zelda, but very different at the same time.      |
|It goes to the ceiling and crawls around for awhile before dropping down |
|to the floor. Use the water to see where it is and try to guess what     |
|direction the Blue orb will land and hope your right. Hit the orb 3 times|
|with a light arrow and it will transform again                           |

|Final Shadow Boss: Dragon Moldorn                                        |
|Difficulty: **                                                           |
|Item: Sword, Light arrows                                                |
|More annoying than hard. Just like its cousins, you either need to hit   |
|its head and then very quickly hit its tail with a light arrow, or try   |
|to aim the light arrow on its tail, which is actually pretty easy if you |
|are good at shooting the bow and arrow. Do it three times and the fight  |
|will end. The final boss awaits.                                         |

Once done, use the rope to go up, and use the Grappling Hook where it allows.
Once at the top, use fire to burn the top of the Warp Urn to go back down.
If you need fairies, use the Warp urn to your dvantage. You can warp back and
forth to bring back the Jar with the fairy in it. Once done, use the Hookshot
to go to the Door leading to the final battle with Ganondorf.

|FINAL BOSS: Ganondorf (AKA: Ganon)                                       |
|Difficulty: *****                                                        |
|Item: Sword and luck                                                     |
|This is defiantly the best Zelda battle in history. Meier words cannot   |
|describe this battle at all. There are three phases of this battle and   |
|will be broken up into those phases. Remember to stock up on fairy's.    |
|Ganondorf does a lot of damage with one hit, and is very quick, so you   |
|may need one or two to help you.                                         |
|                                                                         |
|Phase I: You need to line Zelda, Ganondorf, and Yourself in a line and   |
|wait for her to fire a Light Arrow at Ganondorf. This is pretty hard, but|
|one of the only ways to damage him now. Once he's stunned, hit him with  |
|your sword                                                               |
|                                                                         |
|Phase II: This is much harder than I, but not impossible. You need to use|
|your Roll and hit move on him to stun him, and hit him after that. It    |
|takes a few hits to go to the final phase                                |
|                                                                         |
|Last Phase: This only takes one hit to do, but hard to pull off. Zelda   |
|need to hit him with a Light Arrow,and you need to reflect it back at him|
|using your mirror shield and while he's VERY SHORTLY stunned, use the    |
|roll and hit attack. If that doesn't work, do the attack where you charge|
|up your sword with targeting and do that. This will defiantly take a few |
|tries. Once done once, you have beaten the game!!! Sit back, get a Coke, |
|and enjoy the ending!                                                    |
Defeat him to get the awesome ending!!!

/ Fanwork /

Now, heres a fan  walkthrough from Ben Ritter ([email protected])
on the Dragon Roost Cavern

If any of you out there can't see the reason for this, then don't read on.
For those of you reading on, keep in mind that names might change when the
English version comes out, I just did what I could translating the names
since I can read Japanese, but I'm not fluent.

There are three stone statues, pull out the one on the far left, then move
behind the one you pulled out, and pull the center one to the left, revealing
the entrance to the dungeon.

Room 1
When we enter the room, there are two gremlins standing guard, who rush us
when they first see us. After defeating them, they leave behind sticks.
Just like in Ocarina of Time, we have to pick up one of the sticks, and
hold it next to the torch to light the stick on fire. Then we run to the
other unlit torch, stand next to it until it lights, revealing a treasure
chest with a key inside. We use the key to unlock the door. (Remember the
vase with the green gases pouring out of it)

Room 2
We come into a room with a bunch of vases, and a boarded up entrance in
front of us. We must use our sword to break through the boards and through
the entrance.

Big Cavern
This is a very large cavern, similar to the fire temple in Ocarina of Time.
We go left along wooden planks, we see a door to our left that is locked,
then ahead to drop down to the section we can't jump, and then pull out the
stone in the wall for a better jump across. Here we must jump across stones
to a bridge, being mindful of gushing lava that might burn us when we jump.
At the other side of the bridge are two bomb flowers, we use one of them to
bust open the rock before us, opening up another door.

Room 3
There is a lava pit in the middle, so we must use the big vases filled
with water, throw them into the lava to create temporary pieces of land
to jump on. First we jump over to the treasure chest on the left to obtain
the dungeon map. Now we jump over to the ladder, and take care of the
annoying red jelly blob to advance to the next room.

Room 4
Here there are two more boarded up entrances, a quick slice with the
sword and we'll take the left entrance first to deal with the arrogant
goblin. He'll leave a big machete in this small closet, we pick it up and
use it to smash through the other boarded up entrance since the sword just
won't cut it. Again we are presented with two choices, and the machete is
 needed again, so we musn't be wasteful. Smashing the two red jelly bellies,
we exit stage left. Through the left boards is a treasure chest with a key in
it. Now we go through the other entrance to another door after two more pip
squeek red beans.

Big Cavern
We are back in the big cavern now. To our left is a board plank, leading to
a huge rock boulder with two flower bombs on the wall next to it. On the
right side of the little platform we can see some small rocks. We pick up
a rock, and throw it at the flower bombs to bust up the rock. Walking over
the plank, we find that we are back to where we first entered this cavern,
but now we have a key to the unlocked door in front of us.

Room 5
Again presented with two choices, we go left, since we can't cross the lave
pit down the path to the right. After defeating four red blobs, we are
presented with three more choices, left through the boards, killing Mr.
Gremlin who thinks he can surprise us by breaking out of a vase (Hah!).
He leaves us a stick, so we do the flaming stick magic trick and burn the
boards on the right side, since the middle path is barred shut. In here
is a switch, once stepped on, raises the bars for us to go through the
middle door.

We are taken outside onto a ledge. To our right is a wooden rope bridge
with another gremlin waiting on the other side for us. We pick up the
vase just before the bridge and smack Mr. Gremlin in the face, pushing
him back off the bridge so we can have room to fight him, and to avoid
cutting the ropes of the bridge. After two swipes he took a suicide jump
off the edge, letting us climb up the ladder. Halfway up the ladder we
must be careful not to get nailed by the lava that spits out of the wall,
(Why it doesn't burn the ladder, I don't know). The entire time we've been
outside, we've been hearing one of those annoying evil birds. Well, he's
waiting for us at the top of the ladder. After sending him to be part of
KFC's menu, we see that we must inch against the wall to a platform to the
other side, minding the spewing lava along the way. Once across, there is a
big boulder, but no flower bombs (Darn!). On the other side of the rock is
another small platform we must climb up to. This time Link is too big to
inch along, so we must hang on the platform crossing along by holding on
for dear life. Jump up the platform to find a flower bomb to bust that big'ol
rock wide open. Jump down and proceed through the door.

Room 6
To our left is a big stack of stone blocks, and we can see a hole behind the
very top block. We pull out one block on the left of right, then one in the
middle to create steps for us to climb up to the hole. Through the hole, a
ladder is to our right, and a stone to pull out on our left. Keeping with the
leftist theme, after climbing up the stone, there is a treasure chest with the
compass in it to our right. Next to the locked door are two sticks in a vase,
we grab one, light it, and chuck it across the room to burn the boarded up
path on the ladder side of the room. Through here is our key to unlock the
door. Back up the stone block and unlock that door.

We come outside again, and to our right are steps leading up, but with
gaps in them for us to jump. We can also see another piece of chicken meat
waiting for us at the top. After climbing the steps, Mr Birdie won't leave
his nest, so we run up to him and tease him to get him to chase us back to
the bigger part of the ledge so he won't accidentally push us off. After
marinating him in tariyaki sauce, we find he was hiding a key in the nest
to unlock the door behind us.

Room 7
Kind of dark in here, with only one torch burning. But look at all those
sticks over there! Maybe we should light one up? After lighting a torch
we go left down the path to another area where four bats are waiting for
us. The torch substitutes as a good weapon for killing the bats, and who
knows, maybe we'll light that torch in the middle area.After lighting the
torch in the center, we can see a treasure chest with a happy pendant inside
(Happy Happy, Joy Joy!). Now we pick up the stick again, light it, and burn
down the dead trees blocking the entrance to our path. Keeping hold of the
stick, we use it to light the two torches next to the barred door, raising
the bars so that we may pass through.

Big Cavern
We find ourselves in the upper regions of the big cavern, with a flower
bomb to our right, and a big rock covering a vase with blue gasses pouring
out of it. In front of us is a bridge leading across the cavern, but first
we take care of that rock. This vase is a warp zone back to the 1st room and
the vase with the green gasses. We don't have to go through it now, but we
can if we feel like messin' with those two gremlins. Across the bridge to the
other side, and Tinkle (The GBA helper) tells us he smells treasure here in
front of the door. We pay him 10 rupees to plant a bomb, revealing a treasure
chest with 10 rupees in it, What's the point? Through the door we go.

Room 8
Aaagh! The door is barred behind us right after we wallk through, and Mr
Goblin thinks he can take us. After taking care of him, looking around we
see two torches, but only one is lit, and all Mr Goblin left us was a machete.
There is a ladder to climb but we should solve the torch mystery first. As we
go happy breaking vases, it turns out that one of Mr Gremlin's friends was
hiding in a vase, and he's got our stick! We take care of the chicken Gremlin,
and light the other torch to reveal a treasure chest with a treasure map for
use once we get back out on the sea. Since the bars on the door still have not
risen, something must still be missing. Looking around the room again, there
is one lone vase up on a ledge next to the door where we came in. Grabbing the
stick again, and climbing up on the ledge where the chicken Gremlin was
hiding, we take aim at the vase and hurl the stick to break it open, revealing
Mr Chicken Gremlin #2. We smash him, and the bars on the door we came in
through, and the one up the ladder raise up. Climbing up the ladder we find
that there were some sticks up here in a vase, but no worries since we like
fighting Gremlins. Let's go to the next room.

Room 9
More lava,  but water filled vases to make us a path. To the left on the
island in the middle is a centipede like creature. Our best strategy is to
jump to this island, hold down the L button at all times, and quickly stab
him in the eye or jump attack him in the eye when he stands up and squeels
like the punk he is. After one hit he will run back into the lava, but keep
the L button down so that we are always facing him, and allowing us to
manuever around so that we don't fall off into the lava. After a few
hits in the eye, Mr centipede will eventually tire and run away up the wall.
Now is our chance to go back and grab a vase of water. While holding it, jump
to the middle island and wait for the gushing lava to cease, then pitch the
water where the lava will come up. A little temporary island will form, as we
hop on top, the gushing lava will carry us up to the next level where we can
jump off onto a wooden path towards the next door.

Room 10
Pretty big room, with two big rocks in front of us, and a river of lava
to our right, across which is another centipede and stairs leading up to
what appears to be a shrine. Looking back at the door from which we came in,
there is one lone flower bomb hiding there all by itself waiting to be
plucked. Two rocks equals two bombs. Behind rock number one is a vase with
yellow gas coming out, a warp zone back to room #1. Behind the other rock
is a doorway, since we don't need to warp back to the beginning, through
the door we go.

We end up outside again, and the screen pans up to give us our first glimpse
of a big, old, and kind of chubby, red dragon on top of the mountain. He
whines and puffs fire into the air, knowing we are coming for him. To the
left we can see some arms sticking out of the side of the mountain, holding
some sort of stone, but we can't do anything there just yet, so we head right
and up the stairs, while listening to Puff the Magic Dragon whine. At the top
of the steps is an entrance to an area where the little girl who gave us the
bottle is being held behind bars by two green gremlins with the red dragon
watching. We step through the gate to teach the gremlins a lesson, and the
gate shuts behind us, enclosing us in. Beating up the gremlins causes one of
the chicken birds to drop one of the pig guards from the first castle dungeon.
We will not be intimidated by size!!! Defeating the pig guard opens the
cell bars freeing the little girl. After talking with the little girl, it
turns out that the dragon's name is Val, and he's somehow gotten his long
tail stuck down the hole on which he's sitting. The little girl thanks us
for getting her out, and gives us a grappling rope in return. This
grappling rope is similar to the old hookshots in Zelda's past. Heading
up the stairs on the left side with our new toy, we find the little girl
on top of an arm similar to the ones we saw when we came outside. Setting
the grappling rope to one of the X, Y, Z buttons, we can use it to swing
over long distances. When using the grappling rope, we must wait for the red
dot to turn into a yellow explosion mark before we hit the button again to
cross over to the other side. Pressing A will release us, and magically make
the grappling rope release itself and come back to us. Moving on is another
grappling rope test, but if we gall, there is a ladder we can climb up to try
again. We come to another boarded up entrance, bashing through with our sword
takes us above the door we came through to get outside. We drop down so that
we may now grapple on to the arms to the left of the door, and move on. No
practice, this is for real, with no bottom in sight!!, 1, 2, 3 grappling
swings brings us to another door.

Room 11
Back inside after having to listen to Val whine all that time.
Ahead lies another rope bridge with a suicidal gremlin who decides
to charge us! Puff, he's gone and across the bridge, where another
gremlin pops out of a vase, four swipes and he's gone. After finishing him,
a treasure chest appears underneath the bridge back by the door. If we use
our camera well, we can see a path directly underneath the bridge. In one of
the vases is, yep, you guessed it, another stick. Light it from the torch, and
run along the bridge until all the supporting ropes are burned up. Then drop
the stick while standing on the bridge for it to finally break, dropping us
down to the next level. Inside the treasure chest is another happy pendant
(Yeah!). Next to the door out of here, are two vases of water for making a
temporary platform on the gushing lava next to the treasure chest if we want
to get back up. But we don't right now, so on we go.

Big Cavern
We come out on the uppermost level of the big cavern, and to our right is
some sort of bird cage, with the floor of it being pelted by gushing lava
from below. We climb the steps into the cage, and find there are three ropes
holding the floor up. If we step in the middle, we can cut the ropes, but if
we cut one at a time, the floor gives way to one side and we fall to the lava
below. If we take notice of what we are standing on (a circular spiral
pattern) this gives us a clue as to what to do. We take out our sword, hold
down the B button to perform the spin attack, wait for the lava to hit the
floor again, wait... wait... Now let go of B, simultaneously cutting all three
ropes, and when the lava subsides we lower down with it, to jump on to the
floor ahead of us. Through the small passage way into an area where there
are two boards hanging from the ceiling over lava, for us to jump over to
the ladder on the left side. Up the ladder, leading us to a door barred shut
inside a stone animals mouth. We can't find a way to open it, so we turn
around to look a the cavern, and up above we see a spot to use our new
grappling tool. Our weight from hanging on the arm triggers a switch in the
ceiling lifting the bars on the door behind us. A little swinging motion
and we are back on the platform, and through the door.

Room 12
Here is another lava pit with an entrance to our right, and one in front
of us. But with only one arm to swing from, naturally swinging us to the
dead end in front of us, we remember back to our training on the pirate
ship, wait for us to stop swinging, then turn ourselves to face the passage
on the right. Swinging back and fourth we make our way to the right. The
next area has three boards hanging from the ceiling, and after the last one
is another grappling arm above us. One big swing takes us to another door.

Room 13
Lucky number 13. The compss tells us there's something here, so wouldn't it
be fitting for another centipede to be guarding whatever is here? One good
jump attack whe he stands up takes care of him. Another one pops out, but
he's of no concern right now. Towards the treasure chest covered with fire,
there is a switch to the right of it, that puts out the fire when stepped on.
It turns out that we do have to fight that 2nd centipede because when we step
off the switch, the fire comes back. A quick jump attack to the new centiped
causes him to roll up into a ball momentarily, so we can pick him up, and use
his weight to keep the switch pressed down. With him on the switch, we can
now claim the boss key inside the treasure chest. Back out of the room we go.

Room 12
We make our way back to the door leading to the big cavern.

Big Cavern
To the left back down to the bird cage floor, so we can get back to the top
level of the cavern. Out of the cage and back through the door.

Room 11
Time to use one of those vases back to the bridge level. Through the door
back outside.

We grapple swing the three arms back to the entrance back inside before
the stairs.

Room 10
Now we have the grapple hook and the boss key we need to move on,
but first there is one more treasure chest we can grab quickly using
the warp vases back to Room 1, for the treasure chest in Room 5.

Room 1
Through the door, through Room 2 and to the immediate left into Room 5.

Room 5
To the immediate right where we will now grapple to boldly go where
Link has not gone before. Swing across, slash the boards to reveal a
treasure chest with another treasure map for us to use at sea. Now back
to Room 1.

Room 1
Warp back to Room 10 for our venture to the boss.

Room 10
Swing over to the other side, so we can dispose of the creepy crawler,
once he rolls up into a ball, we pick him up and throw him into the lava.
We open up the first treasure chest on the right side to find a
swordsman's ------ inside, which we put inside our pouch. To the other chest,
which contains 10 rupee. Inside the lower right vase is another happy pendant
(Yeah!). Now to open the boss door to see what punk wants a piece of us!

Boss Room
Looking around the room, we can see Val's tail coming in from the ceiling,
and various planks along the wall of this circular room. A step closer to
the lava pool in the middle starts the music revealing one big ass centipede
boss! First we use our handy grappling rope to hook onto Val's tail, letting
us swing up to one of the planks. In the process, part of the ceiling falls
on the boss centipede injuring him. Hoping this will work again, we swing from
Val's tail, again dropping a piece of the ceiling on the boss. The third
time's a charm, as the last piece of ceiling cracks away Boss centipede's
hard armor. We jump down and keep L down to hone in on him. When he lowers
both claws into the ground, we run forward to slash his eye. We keep the same
process until he finally keels over and bites the big one, falling back into
the lava pit. A full heart container is presented to us, then the lava in the
center of the room hardens so we may walk to the swirling winds in the
middle. A cut scene opens up to see Val calming down, the swirling clouds
above the island clear away, and we see the little girl telling everybody
what's happening. The swirling winds take us to the entrance of the island
where the little girl is waiting for us with the little kid from downstairs
(Komori). Komori is sorry and wants to be more like us. He then presents us
with the Din's ------ that he was holding all along. Val sends us some thanks,
encrypted in hieroglyphics. Basically he is telling us we are brave, and
mentions the wind shrine on the back side of the island. Komori runs off to
go see Val, the little girl thanks us, ending the cut scene.

Thank you ben for that VERY Detailed Fire dungeon. I look forward to any
future submissions from you!!!

Now here's some info on the Lenzo's quest from Belgara and Kalilie

Lenzo the Pictographer's mini quests (involves waiting/following
people) - Pictographer Lenzo asks you to do some tasks to prove that you are
a good enough photographer to be his assistant 1) He asks you to take a
picture of a man that is after a woman who does not want him or
something of the sort - a man that keeps mailing unwanted love letters.  Talk
to man in red overalls and black belt that mentions the Rico postman.
Talk to him right outside the pictographers door near the bench or near
there to trigger his walk to the mailbox.  Wait for him to walk down to
post box and take a picture of him mailing letter.  Make sure to take a
full body shot and to catch him in the act of mailing the letter.  If
you are too close he will not walk to mailbox. Stand back in corner of
the stone pier near mailbox to get the picture.  2) He asks you to take
a picture of the most timid resident of Windfall Isle, to catch his
expression of fear in a photo.  Go to Coffee slash/ale house above the
 Eskimo merchent and talk to only patron in there in the daytime.
Knock a dish off the table jump down and take his picture (he should be
shivering in fear).  Make sure to get a full body shot.  3) He asks you to
get a picture of two lovers in the town who have never spoken.  He asks
you to catch them on the road giving furtive glances at each other.
Follow the man who speaks of strolling the island every time you talk to
him - he wears a striped shirt and brown hat. Catch him as he walks
near the woman in the yellow dress with black hair who stands near the
arcade/battleship game shop.  Take their picture as they glance at each
other. Make sure you get it from an angle where you can see both of their
faces (steps of arcade shop is a good angle).

REWARD: Joy Pendant

We also found this:
Northern Fairy Isle - 2 spaces right on map from forsaken fortress on
map you can get a wallet which allows you to carry more than 200 rupees.
The wallet from the fairy allows you to carry 1000 rupees.  The fairy
tells you that you can return to the island whenever you need
replenshment of health and magic. Possibly needs to be triggered by visiting
tingle's island.

Thanks for all your info!!!

/Item Guide /

Swords and Shields:
|Hero's Sword                                                                |
|Usefulness: *****                                                           |
|Found: Orca's Training                                                      |
|                                                                            |
|The hero's sword is the sword you will be using for the 1st half of the game|
|Pretty much, its the main weapon for most of the enemies.                   |

|Master Sword                                                                |
|Usefulness: *****                                                           |
|Found: Hyrule castle                                                        |
|                                                                            |
|The master sword from Ocarina. Although, when you first find it, it is      |
|underpowered, it can be restored to how it was from ocarina. Note that      |
|upgradeing it wont make it more powerful than it already is.                |

|Hero's shield                                                               |
|Usefulness: *****                                                           |
|Found: Grandmother gives it before going on the pirates boat                |
|                                                                            |
|Same type of defence engine as Ocarina of Time/Majora's mask and just       |
|as good. Use the R button to block enemies attack. Cannot reflect light     |

|Mirror Shield                                                               |
|Usefulness: ****                                                            |
|Found: Earth Temple                                                         |
|                                                                            |
|Same as hero's shield, but can reflect light. Not used as much since        |
|its a late game item. To reflect light, use it near a light spot in a dark  |
|area to reflect light                                                       |

Equip Items:

|Telescope                                                                   |
|Usefulness: *                                                               |
|Found: Aryll gives you this in the beginning                                |
|                                                                            |
|Only used once and never again. Pretty much useless for the most part. Can  |
|zoom in on a certain area                                                   |

|Sail                                                                        |
|Usefulness: *****                                                           |
|Found: Buy from Zunari on Windfall island for 80 rupees                     |
|                                                                            |
|One of the most used items in the game. Used all the time to get from       |
|island to island. You must use it every time you get on the boat, and       |
|you must repress the button whenever a cutscene comes up                    |

|The Wind Waker                                                              |
|Usefulness: *****                                                           |
|Found: Given to you by the King of Red Lions after reaching Dragon Roost    |
|Island                                                                      |
|                                                                            |
|The ocarina of Wind Waker, and just as used as its ocarina counterpart.     |
|Its used a lot in the game, from solving dungeons to sailing on the main    |
|world. It uses the same C-pad that Master Quest uses                        |

|Grappling Hook                                                              |
|Usefulness: ****                                                            |
|Found: Dragon Roost Cavern                                                  |
|                                                                            |
|Similar to its Hookshot counterpart, and used a lot in the beginning.       |
|It really isn't used for combat, but is required to get over some pits.     |
|In Combat, it is used to get the enemies drop item, and on the main         |
|world and dungeons, it will hook to anything that has a yellow exclamation  |
|target when 1st person comes up.                                            |

|Deku leaf                                                                   |
|Usefulness: *****                                                           |
|Found: The Forest Haven                                                     |
|                                                                            |
|Very useful in the main game to get over pits, and used a lot in the second |
|and last dungeon. Uses a point of magic about every 2 seconds and will      |
|stop working if magic runs out. Can be used to make gust of winds used in   |
|puzzles.                                                                    |

|Boomerang                                                                   |
|Usefulness: ****                                                            |
|Found: Forbidden Forest                                                     |
|                                                                            |
|More powerful than its ocarina counterpart with its own lock-on system,     |
|but still not used that much later in the game. Used to stun enemies in     |
|combat. It is also used to cut strings and hit 5 buttons, strings, etc      |
|at max                                                                      |

|Bombs                                                                       |
|Usefulness: ***                                                             |
|Found: Pirates Ship (Second time with password)                             |
|                                                                            |
|Any Zelda vet will tell you that bombs are unchanged from there NES days,   |
|and they still have the same effect. Used quite often in the Overworld,     |
|and powerful in combat, but inaccurate. Used to blow up walls and big rocks.|
|You can also pay tingle 10 rupees to use bombs on the GBA if you have a GBA |
|to GCN link.                                                                |

|Skull Hammer                                                                |
|Usefulness: ****                                                            |
|Found: Forsaken Fortress, Second time                                       |
|                                                                            |
|This hammer is pretty much the same as its Ocarina counterpart, only useful.|
|You can use it to smash enemies for good damage, or use it on the switches  |
|that cannot be moved down by anything else                                  |

|Bottles(Four Max)
|Usefulness: *****
|Found: Look at bottle guide

One of the most useful items in the game. Use to hold stuff in. Here's a
list of the items you can use with the bottle:

Red Potion: Recovers all Hearts, can be free with drop items

Green Potion: Recovers all Magic, need to pay to get

Blue Potion: Recovers all Health/Magic. Need 15 blue chuchu jelly
drops to be able to purchase it

Fairy: Recovers most hearts and used automatically when dead. Recommended
over R. Potion, Free

Firefly: Used to get Deluxe Picto Box in regular game after a few missions
with the Picto Box (Look at the deluxe picto box guide for more info on the

Elixer Soup: Recovers both Magic and Health completely and doubles attack
power until damaged. Can be druken twice, but can only be refilled after
you drink all of the soup.

|Tingle Tuner
|Usefulness: *(without GBA and GBA to GCN link) ***** With
|Location: Windfall island, Tingle Cell
|Can only be used when you have a GBA on and a GBA to GCN link.This is a very
| usefull tool for recovering energy/puzzles, etc. Go to the GBA Tingle
|section for more info

Camera, DX Camera
Usefulness: *
Location: Regular: Tingle maze, DX: Regular, get firefly and give
to photo man after a few missions, special save file: In inventory
when beginning.

Only used for missions and the figure gallery. Useless otherwise.
Fun for late game completion, though I do recommend getting the
American version to do the missions. The camera missions can be found
at one of the bottom sections

Heavy Boots
Usefulness: ***
Location: Ice Island

Used to go against the wind and to weigh down switches to jump high.
Mostly used late game, so limited use. *Note, in the Wind dungeon
wear these and use the hookshot at the statue blocking the gate where
the deku kid is to release him

Barrier Shield
Usefulness: **
Location: Eskimo man after completing Trade Game

Cuts damage by 1/2, but takes magic. Not really useful since you have
the Shield. It is recieved by the eskimo mans tradeing quest. Go
look in the tradeing section for more info

Enemy Drop Bag
Usefulness: *****
Location: Pirate Ship first time

This is used to store all the enemy drops.

Happiness Pendants
Dropped By: Moblins and Chest

These are actually required to be collected to beat the game.
If you give Miss Mary 20 of them and the one the B's gave you,
she will give you her deed. Give her 50 and she will give you
the enemy damage mask

Skull Necklases
Dropped By: Pig Moblins

Used to enter the pig roundup minigame and a few other things

Red Drop
Dropped By: Red Chu Chus

Used to make red potion if I remember right

Green Drop
Dropped By: Green Chu Chu's

Give the potion man 15 for him to sell Green Potions

Blue Drop
Dropped By: Blue Chu Chu

Same as G. Drop

Golden Feather
Dropped By: Birds, etc

Give to Bird man on Dragon island for several items

Deku Baba Seed
Dropped By: Deku Baba

Used to make free Blue potions in Deku Island Potion Shop


Food Bag
Usefulness: *****
Location: Terry's shop

This is used to store the Seagull seeds and Animal Food.

Animal Feed:

This is used both to get pigs to dig in brown patches of earth, and
to feed the fish in each square to get a map of that area. Comes
in packets of 3


Used to control seagulls. Required in several parts of the game

Event Bag
Usefulness: **
Location: Dragon Island

Used to carry event items and Trade items. Not really used much
in main game.

Bow and Arrows
Usefulness: *****
Location: God's Tower

Take a wild guess. This is used to fire arrows. One of the best
items in the game. When used in combat, it can either be done in
first person or you will be able to move around if you are targeting

Fire and Ice Arrows
Usefulness: *****
Location: Queen Fairy's Fountain

Fire Arrows: Used to set enemies on fire and melt ice. Sadly, not used
much in main game

Ice Arrows: Used to null fire somewhat, create lava platforms, and freeze
enemies. Better in combat to freeze them and then use the fire arrows for a
one hit kill.

Light Arrows
Usefulness: ************
Location: Ganons Castle

The ULTIMATE weapon...sadly, since its a late game weapon just like the
one in ocarina, you will never use it outside Ganons castle. Instant one
hit kill for all enemies

Usefulness: ****
Location: Wind Dungeon

Its comes late game, but very useful. Same as it always been...Use it on
targets to pull yourself to new areas, or use it to stun enemies so you
can hit them

Other Items

Help Pendant
Usefulness: *
Location: Automaticly in inventory
Annoying: ************

AHHHHHHHHHHHHH!!! THE HELP RETURNS...only now not a fairy, but a
rock...only useful when translated...

Strength Rings
Usefulness: ***
Location: Fire Island

Late game item, but used a lot to move face stones and other stones.

Enemy Damage Mask
Usefulness: ***
Location: Give teacher 50+ Pendants

This is a confusing item.  I didn't get it, but I heard you put it on by
selecting it in the quest screen and pressing either the item buttons,
or A. This displays enemy damage

Usefulness: *****
Location: Anywhere

These are the trademark of the Zelda series. They are common items that
replenish your health

Usefulness: *****
Location: Everywhere

Another trademark of Zelda. Rupees are the currency of
Hyrule and your required to use some to beat the game
Here is the color of rupees and there amount

Green Rupee
Worth: 1
Rare: Very Common

Blue Rupee
Worth: 5
Rare: Common

Yellow Rupee
Worth: 10
Rare: Uncommon

Red Rupee
Worth: 20
Rare: Rare

Purple Rupee
Worth: 50
Rare: Very Rare, found in common Sea T. Chest

Silver Rupee
Worth: 200
Rare: Very Rare, found using T. Maps

Heart Pieces
Usefulness: ****
Location: Various

Trademark of Zelda since AlttP. Heart pieces are only useful
when you get 4 of them. When you do, you will get a extra heart
container. Each one fully recovers your health.

Common Treasure Maps
Usefulness: ***
Location: Various

A new addition to the game are Treasure maps. These will
show a spot on the map where either 1-200 rupees are, or a
heart pieces are located. You can see them by the golden
beam they give off

Special Treasure Maps
Usefulness: **
Location: Various

Like the Common Treasure maps, only not that useful. These
usually show the location of something, but half the time, there

Triforce Maps
Usefulness: ***
Location: Various

These are special even items used to locate the scattered
pieces of the Triforce of Wisdom. Needed to complete the game.

Bottle Guide

Bottle 1
Location: Dragon Island

Event item. You get it from Melody, so you should have this one

Bottle 2
Location: E6, Sub near bomb island

Find one of those subs that look kinda like a attack sub, but have a
enterance. Enter and defeat all enemies to get the chest with the bottle

Bottle 3
Location: C3, Terry's Shop?

You will get a red map in the mail that has every location of Terry's
shops. In E3, there is one with a pot on his head. Go there and pay
500 for the bottle. They also sell a heart piece and a treasure map,
but there in the 900 mark.

Bottle 4
Location: Windfall island after the 2nt Monster island

This can be tricky at first, but is actually REALY easy.
Talk to the Eskimo man to hear about thief's, and then talk
to the girl from The Forsaken Fortress. Use the Sun Song to go to night
and look for her near the Eskimo hut. Talk to her and then go past
her to see her start to sneak off. The easiest thing to do is to go
behind the left wall she was near and wait for her to go around to
the safe and starting to turn it. QUICKLY go up to her to start a
conversation.Keep on choosing the top option to get the bottle from her

/ Wind Baton Songs/

Wind Song
Learned: From the Slab in the back of the Dragon Dungeon

The wind song is the song you will use the most. Its used to change
the Wind direction on the overworld to travel and the wind marks later
in the game

Body Possession Song
Learned: God Tower

This song is used almost always in dungeons. Its used to take control
of 3 Ganon statues, Melody, and the Deku Sprout. Use L to cancel

Sun Song
Learned: Elvis dude near gravestone on Windfall Island

This is used to change Night into Day and Day into Night. The whole
game can be played without this song

Warp Song
Learned: Find a giant Tornado and shoot the tornado god 3 times with arrows

A very useful song for getting to certain points. The only drawback is you
can only use it in the boat, and it only warps you to certain parts of the
map, usually the important ones.

Song of Shadows
Learned: Slab near entrance to Shadow Dungeon

This is a very limited use song. Use it to get Melody, and is also used
to open song doors in the Shadow dungeon. After that, you wont play it

Song of Wind
Learned: Slab near entrance to Wind Dungeon

Basically the same as the Song of Shadows, only you use it to get the
small Deku Sprout and used in the Wind Dungeon. Some people confuse this
with the Wind Song uses to change the wind.

/Great Fairy Guide/

Rupee Upgrade Fairies: (First time: 1000 max, Second time: 5000 max)

A3-Need Bombs or Tingle
Pororo Forest: Bomb rock in forest area where Tetra was

Bomb Upgrade Fairies: (First time: 60 max, Second time: 99 max)

C5-Need Bombs or Tingle
F4-Need Bombs or Tingle

Arrow Upgrade Fairies: (First time: 60 max, Second time: 99 max)

C2-Need Hammer
D7-Need Hammer

Other Fairy Upgrades:

Fire/Ice Arrows: B2-Play warp song to Grid B2 to get item

Double Magic: G4-Look for Four Eye squid. Beat with boomerang to release
fairy to get double magic

   A----------------------------------   A
  AAA   Chapter 3: The Sidequest        AAA
 A   A                                 A   A
AAAAAAA-----------------------------  AAAAAAA

/Heart Piece Guide /

Heart Piece #1
Location: Forsaken Fortress (A1)
How to get: After you escape from the jail cell and your in the area with
the Dungeon map, drop down and look for a cell and a bunch of barrels. Lift
up the barrels to find a switch that will open the cell. Inside the cell
is a chest with the first piece of heart.

Heart Piece #2
Location: Star Island(B1)
How to get: Use a bomb to blow up the rock to exspose a hole to a grotto.
After you enter, defeat all the enemies to make a chest with a piece of
heart appear

Heart Piece #3
Location: Cresent Star Island (E1)
How to get: Use Treasure chart 39 from the Dragon Roost Cavern to pull up from
the sea

Heart Piece #4
Location: Seven-Star Isles (F1)
How to get: Use your telescope to find a flock of seagulls flying around. Head
toward that area to make a 12-eyed big octo to appear. Use the boomerang to
it and pull up the treasure chest from the sea that it leaves behind

Heart Piece #5
Location: Spectacle Island (C3)
How to get: Play Salvatores cannonball minigame for 50 ruppes a play and hit
5 ships. After you win the first time, you will get a heart piece

Heart Piece #6
Location: Windfall Island (D2)
How to get: Beat Salvatores squid hunter minigame for 10 rupees each to get a
piece of heart

Heart Piece #7
Location: Windfall Island (D2)
How to get: Beat the Killer Bee's Hide 'n Seek minigame to get a piece of

Heart Piece #8
Location: Windfall Island (D2)
How to get: After you get the Deluxe Picto Box, talk to the girl in the
orange dress and she will say that she wants you to take a picture of her
and show it to the red haired man walking around town. Make sure you take
a full body shot and take it to the walking man. Show it to him and he will
say that he is going to ask her out and that he will say to meet at the cafe.
Go talk to her and then wait a day. Go to the cafe and talk to the girl to
get a piece of heart

Heart Piece #9
Location: Windfall Island (D2)
How to get: At night, go to the auction house to participate in a auction. One
of the prizes of the auctions is a heart piece.

Heart Piece #10
Location: Windfall Island (D2)
How to get: After you beat the Forsaken Fortress for the second time, go talk
to a now rich maggie on the top of the auction house to hear a rather
disturbing love sickness of hers for a moblin...yes...a Moblin..named Moe.
She then gives you a letter to mail to the Forsaken Fortress. Go to the
mailbox at the game and use one of the item buttons to mail it. Wait a day
and go back to maggie's house to find a arguement with maggies father and a
Rito postman. After the cuscene, go to the cafe and talk to the rito postman
to get Moe's Letter. Go show the letter to maggie to both hear the extremely
funny letter and to get a heart piece

Heart Piece #11
Location: Windfall Island (D2)
How to get: After you get the fire/icr arrows, go to Windfall at night and
look for a ladder near the bench area. Climb it to find a switch at the top.
Step on it to make the farris wheel to spin. Now, to to Savatores shop and
go up the steps to find a door leading out to the farris wheel. When one of
the carriages comes near you, jump in it so you can ride to the top. Fire
a fire arrow in the revolving broken searchlight to make it shine again
and go back to the enterance of the farris wheel carriages. Talk to the
man in the yellow hat to get a heart piece

Heart Piece #12
Location: Windfall Island (D2)
How to get: After you do all the requirements for Heart Piece 11, a chest
near the beginning of Windfall will appear on a small island near the docks.
Make the wind go south and jump near the bomb shop with a deku leaf to float
over to where the chest is. Open it to get a piece of heart

Heart Piece #13
Location: Windfall Island (D2)
How to get: After you talk to Zunari and get the town flower and he starts
selling them, fill up all 14 of the brownish grey slots outside town and
talk to the guy on the bench in the daytime to get a piece of heart

Heart Piece #14
Location: Greatfish Island/Tradeing Quest(B4)
How to get: There are three Goron Merchants on the Great sea after you start
the Zunari tradeing quest. You must trade in this order to get a heart piece

Get Town flower from Zunari either for free or for 10 rupees

Trade town flower and 20 rupees for the Sea Flower with the merchant on B4

Trade the sea flower and 25 rupees for the Exotic Flower with the merchant on

Trade the Exotic Flower and 40 rupees for the Sickle Moon flag with the
Merchant on F5. Get the Magic Armor from Zunari.

Trade Sickle Moon Flag and 60 rupees for the Fountain Idol with the
merchant on F5

Trade the fountain Idol and 35 rupees for the Big Sale flag with the
merchant on B2

Trade the Big Sale flag and 75 ruppes for the Hero's flag with the
merchant on B4

Trade the Hero's Flag and 100 rupees for the postman idol with the
merchant on B4

Trade the postman idol and 200 rupees for the Shop Guru Statue with
the merchant on B2

Trade the Shop Guru idol with the merchant on B4 for a piece of heart

Heart Piece #15
Location: Pawprint Isle (E2)
How to get: Craw into the blue dome to enter a grassy area with enemies.
Go down the halls until you find a chest with a heart piece in it

Heart Piece #16
Location: Pawprint Isle (E2)
How to get: Use Treasure Chart 30 from the tower of the gods to pull
a chest up with a heart piece in it

Heart Piece #17
Location: Dragon Roost Island (F2)
How to get: Get 25 letters in the postman minigame so that the
postman hires a assistant. Play postman minigame with his assistant
and get 25 letters again to get a letter to his mother. Mail the
letter and wait for a responce from her. Inside the letter is
a heart piece

Heart Piece #18
Location: Dragon Roost Island (F2)
How to get: Give 20 golden feathers to the guard near chieftain's room
to get 100 rupees, and later, his girlfriend will send you a heart
piece via the mail

/Treasure Map Location /
T. Map 01- Deku Island Dungeon
T. Map 02- Maggies Father. Unsure How
T. Map 03- A5, Treasure Map 28
T. Map 04- B3, Boat Salesman, 900 rupees
T. Map 05- Wind Island Dungeon
T. Map 06- God's Tower Dungeon
T. Map 07- Taura Island battleship game second win
T. Map 08- A7, complete the Golf Mini game to find a hole with a chest inside
T. Map 09- E1, Get from Sub
T. Map 10- E1, Get from chest on island
T. Map 11- Dragon Island. In a cave somewhere. Unknown
T. Map 12- Shadow Dungeon
T. Map 13- D7, Destroy all ships in area for Treasure Chest with it in it
T. Map 14- C7, Get from Sub
T. Map 15- Deku Dungeon
T. Map 16- Needle rock island, destroy the 3 ships *
T. Map 17- C2, Beat the Battleship game a second time to get it
T. Map 18- Win at the Auction on Taura Island
T. Map 19- A2, Destroy all ships in area for Treasure Chest with it in it
T. Map 20- Shadow Dungeon
T. Map 21- C4, Destroy all ships in area for Treasure Chest with it in it
T. Map 22- C1, Get from sub
T. Map 23- Get a new record on battleship on Taura Island
T. Map 24- Taura island, enter the photo shop through the second floor, then
make your way to the first floor, take a picture of the man and the woman and
show the picture to the two women talking to each other in town. *
T. Map 25- F6, Look for route past thorn plants
T. Map 26- D4, Destroy all ships in area for Treasure Chest with it in it
T. Map 27- E5, On top of the Teachers House
T. Map 28- C6, Treasure Map Map 16
T. Map 29- Taura island, second floor of photo shop *
T. Map 30- God's Tower Dungeon
T. Map 31- Taura island, Take a picture of a full moon with the color camera,
show it to the man sitting on the steps during the day. *
T. Map 32- A4, Destroy all ships in area for Treasure Chest with it in it
T. Map 33- Taura island, take a color picture of the woman in front of the
medicine shop then show it to her. *
T. Map 34- Man searching for treasure on a ship(?) *
T. Map 35- Wind Dungeon
T. Map 36- E6, Look for a hole near the pathway and go down
T. Map 37- Ishiwatari island?, secret entrance *
T. Map 38- Win at the auction on Taura Island
T. Map 39- Dragon island, cave *
T. Map 40- E3, Treasure Map 3
T. Map 41- B6, Destroy all ships in area for Treasure Chest with it in it

* Thanks to Mark Andrews for Translateing this from

/Treasure Map Contents/

T. Map 01- 200 Rupees E5
T. Map 02- Heart Piece B3
T. Map 03- T. Map 40 E3
T. Map 04- Heart Piece D6
T. Map 07- 200 Rupees B1
T. Map 05- Heart Piece G4
T. Map 06- 200 Rupees D4
T. Map 07- 200 Rupees
T. Map 08- 200 Rupees A3
T. Map 09- 200 Rupees A7
T. Map 10- 200 Rupees C3
T. Map 11- Heart Piece E1
T. Map 12- 200 Rupees B6
T. Map 13- Secrets Map
T. Map 14- 200 Rupees E4
T. Map 15- Heart Piece
T. Map 16- T. Map 28 C6
T. Map 17- 200 Rupees E6
T. Map 18- 001 Rupee D2
T. Map 19- Bird Heart Map? G2
T. Map 20- Heart Piece F5
T. Map 21- Sea Treasure Map C4
T. Map 22- 200 Rupees C2
T. Map 23- Heart Piece A6
T. Map 24- 200 Rupees C1
T. Map 25- 200 Rupees
T. Map 26- Giant Squid Map D3
T. Map 27- 200 Rupess G3
T. Map 28- T. Map 3 A5
T. Map 29- 200 Rupees B2
T. Map 30- Heart Piece E2
T. Map 31- Heart Piece F6
T. Map 32- Sea Heart Piece map E7
T. Map 33- Heart Piece G7
T. Map 34- 200 Rupees F4
T. Map 35- 200 Rupees B5
T. Map 36- 200 Rupees G5
T. Map 37- 200 Rupees F3
T. Map 38- Heart Piece A4
T. Map 39- 200 Rupees F2
T. Map 40- Triforce Map 5 C7
T. Map 41- G. Fairies Map A2

Special thanks to JL Lee for his FAQ helping me on alot of these. If you
know the other maps, email me at [email protected]

/Secrets /
Get pajamas: Complete the game once and save the clear file on a empty slot
Next time you play, you will always wear te pajamas

Get DX Camera easier: Same as Pajamas

Sister Wears Skull dress: Same as above

Find Trash instead of Treasure: Go near a glowing mark and lower
your hook into the water. You may find trash, like a boot, instead
of treasure. Credit goes to The Captain Howdy for finding this, and
BIGmog for confirming this

/ Trading Quest  /
Trade 1: Windfall island D4
Talk to Eskimo Man to get plant

Trade 2: Fish island B4
Talk to the Goron and trade the plant for another plant

Trade 3: Bomb island F5
Talk to Goron and trade him the flower for another flower

Trade 4: Oyako Island B2
Talk to the Goron and trade for the last flower

Trade 5: Windfall Island D4
Talk to the eskimo man to get the MAGIC SHIELD.

credit goes to chrono500 for this info

/Enemies /
Sea Enemies:

Location: Anywhere on map
Hits: 2
Drop: Random Drop

Location: Anywhere on map and in Deku Dungeon
Hits: 1 to 2
Drop: Random Drop

Flying Pufferfish
Location: Anywhere on map
Hits: 2
Drop: Random Drop

Mini Pheonix Bird
Location: Anywhere on map
Hits: 1 to 2
Drop: Gold feather, hearts

Land Enemies:

Chu Chus:

Green Chu Chu
Location: Many land areas and dungeons
Hits: 1
Drop: Green Chu Chu drop

Red Chu Chu
Location: Same as G. Chu Chu
Hits: 2
Drop: Red Chu Chu drop

Blue Chu Chu
Location: 15 on main map
Hits: 2
Drop: Blue Chu Chu drop

Yellow Chu Chu
Location: Dungeons
Hits: 2(need to lower defense with boomerang)
Drop: Random chu chu drop

Black Chu Chu
Location: Shadow Dungeon and Ganons Tower
Hits: 1(Need to break with explosives)
Drop: Random Drop


Pig Moblins
Location: Many early dungeons
Hits: 7 or so
Drop: Random

Green-tone Moblins
Location: Many late dungeons
Hits: 10 or so
Drop: Random

White Moblins
Location: Many locations
Hits: 7 or so
Drop: Random

Warrior Moblins
Location: Many late dungeons
Hits: 10 or so(Has shield)
Drop: Random


Normal Keese
Location: mostly everywhere
Hits: 1
Drop: Random

Fire Keese
Location: Anywhere with fire
Hits: 2
Drop: Random


Location: Many late game dungeons
Hits: 5 or so
Drop: Random drop

Master Wizardrobe
Location: Wind Dungeon
Hits: 7 or so(Can also summon enemies)
Drop: Random


Location: Late game dungeons
Hits: 1 hit with arrow, then one hit with sword
Drop: Random

King Armos
Location: Late game dungeons
Hits: 1(Bomb in mouth, then blows up)
Drop: Random drop

Bugs and Plants:

Location: Mostly Deku dungeon and a few others
Hits: 1(Dosnt damage you, but attaches to you and slows you down)
Drop: Random

Spike Bug
Location: Mosty deku dungeon
Hits: 3 or so(Can produce mass amounts of spike bugs)
Drop: Random

Spike Moth
Location: Mosty Deku Dungeon
Hits: several(Will go to spick bug after)
Drop: Random

Deku Baba
Location: Mostly deku dungeon
Hits: 3 or so(Can swallow you and damage you like ReDeads did in Ocarina)
Drop: Deku Baba drop

Location: Deku and Wind dungeon
Hits: 2(Need boomerang to kill)
Drop: Random

Other enemies:

Armor Night
Location: Late game dungeons
Hits: MANY (has armor on, hit on back for it to drop defence)
Drop: Random

Location: Shadow Dungeon
Hits: 4 to 5(Can freeze you)
Drop: Random

Location: Shadow Dungeon
Hits: 4 to 5(Need to make solid with light)
Drop: Random

Location: Late game dungeons
Hits: 4 to 5(can drag you back to beginning)
Drop: Random

Shadow Ganon
Location: Ganons Tower
Hits: 1
Drop: darkness sword

Location: Late game dungeons
Hits: 1(need bomb when eye is open)
Drop: Random

Location: Anywhere
Hits: 1(Dosnt damage, but steals rupees)
Drop: Rupees

Mini Grimlins
Location: Many Areas
Hits: 1(most of the time, travel in infinity packs)
Drop: Random

Fire bubble
Location: Gods Tower
Hits: 2
Drop: Random

Blue Bubble
Location: Shadow Dungeon
Hits: 2(Can disable using weapons for short period of time)
Drop: Random

Location: Shadow Dungeon, Ganons Tower
Hits: Several (Similar to ones in Majora's Mask)
Drop: Random Drop

Dungeon Enemies:

Fire dungeon:
Pig Moblins
White Moblins
Green Moblin
Green Chu Chu
Red Chu Chu

Deku Dungeon:
Green Chu Chu
Spike Bugs
Spike Moths

Gods Tower:
Yellow Chu Chus
King Armos
Armor Night
Mini Pheonixes
Red Bubble

Monster Island:
Pig Moblins
White Moblins
Mini Grimlins
Mini Pheonixes

Shadow Dungeon:
Pig Moblins
White Moblins
Mini Grimlins
Black Chu Chus
Blue Bubble

Wind Dungeon:
Blue Bubble
Deku Baba *
King Armos
Armor Night
Keese **
Fire Keese **
Moblins(Several types) **

Ganons Tower:
White Moblins
Pig Moblins
Green Tint Moblins
Shadow Ganon
Armor Nights
Black Chu Chus
Red Bubbles

* =I Honestly dont remeber if there in or not, but I think they are
** = Summoned by Wizardrobes

Email me at [email protected] if I missed any

/ Frequently Asked Questions /
Q. How long is the game?
A. It took me about 25 hours at best to complete. Doing all the side
quest should take about 40 to 50 hours

Q. When I try to L-Target, I have to keep the button down. Can I change this?
A. Yes. Theres a option menu near the save button on the quest screen where
you can change it to press once

Q. Where does this take place.
A. 100 years after the 7 year dark hyrule in a flooded hyrule

Q. Is this game out yet?
A. No. Feb 17 for the Ocarina bonus disk and March 17 in america

Q. Ok, im in the shadow dungeon and I got Medori onto the switch. How do I
activate the other switch?
A. Take medori with linkand go to the top of the ramp. Glide off
until you get to the first switch. Keep link on the switch, then switch to
medori and fly to the other switch

Q. How do I get the Deku buddy out of the prison in the Wind Dungeon?
A. Equip the Heavy boots and use the hookshot on the target on the statues
head to bring it down

I know this was very basic, but these are most of the questions on the Z:WWB
on GFAQS. If you have any, email them to me and i'll put them up

Q. When you beat the game, does it start over or does it stay like in
OoT or Majora's Mask (where you can still do everything)?
A.Its like ocarina, it will start from the last time you saved

Q.You said when you play a "cleared file" you wear pajamas.
Do you have to?

A.If you save it on another file and start a new game on it, yes you
do have to wear them.

Q.How does saving work? Like OoT or what?
A.It has its own save button on the quest page

Q.You said it took you 25 hours. How long would you say it is compared to OoT?
A.Ocarina took me a few months to beat. Its all up to your skill level of the
game. I would say its about the same length for a normal player compared to

Q. Where is the Hookshot in the Wind Dungeon?
A. It is in a sub boss battle on the 2nt level in the main hall of the
dungeon. You need to get a key from a room near the mini boss room

I know this was very basic, but these are most of the questions on the Z:WWB
on GFAQS. If you have any, email them to me and i'll put them up

/ Tingle Tuner link up FAQ /
Two Double AA batteries
GBA to GCN link
Tingle Tiner
*Note-you do not need A link to the Past/four swords to do this*

To get the Tingle Tuner, look at the first part of the Windfall island
section in the overworld guide. To activate it, link your GBA to the
GCN and turn it on. Assign the Tingle Tuner to a item slot and press the
button. The Tingle program takes about 15-20 seconds to load on the GCN.
Once its loaded, it will display a more detailed map of the section you
are in, and makes a green Tingle mark below where your standing

GBA controls:
A Button: Bring the marker to you
B Button: Tingle Item button
Start: Control selection
Select: Item Selection
R and L buttons: Speed up the mark?
D-Pad: Move mark

The tingle mark is actually very usefull in the game, but also makes
the game a bit easier at times. You can assign items to the B button
by pressing Select and drag it to the B button. There are several thing you
can do:

Seagull Pin
Price: Free

/ Mini Games  /
Sword Combat
Location: Outset island
Cost: Free

This is a easy, but long mini game. You have to keep on striking the old man
with your sword a certain amount of times. You are given 3 hearts to fight
with and each time you get hit, you lose one. The higher the score, the better
the prize

3 Pig Hunting
Location: Windfall Island
Cost: 3 Skull Necklaces

This is a odd the man about 3 skull necklaces to play. You have
to bring him 3 pigs before the time goes out. It dosnt show the time, but he
will tell you if you talk to him. I do not know the rewards for this

Battle Boats I: The board game
Location: Windfall Island
Cost: 10-20 rupees?

Classic battleship game action. You have to choose a certain square to bomb
a ship at. If you get it right, he will make a sound and you will see a mark
showing you hit. Do it 3 times to sink it. Sink 3 boats to win. The first
prize is a Piece of heart.

Kid's hide N seek
Location: Windfall Island after getting camera and talk to teacher
Cost: Free

I realy dont need to tell you much about the game. You try to "find" four
kids without any type of time limit. After you find them, they take off
runing. This is pretty much the same as the bombers hide n seek game in
majora's mask. After you do this, you will get a Piece of Heart

Camera Missions
Location: Windfall island
Cost: Free

Let me tell you that I have no idea how do do this game or when, but if
someone can send me a email about it, that would be helpful. You get
the DX Camera in the main game out of this, and the Figure Gallery.

Letter Toss
Location: Dragon Island
Cost: Free

A fun mini game where you throw letters based on what shape the
letter has on them. Its very easy to play, and free, and you
do net in a small amount of rupees in it

Shoot the Fish
Location: Feed the fish a second time in any of the squares
Cost: 10 Rupees

This is a odd mini use your Bow and 10 arrows to try to shoot
the fish that pops up at random 10 times. He gives you ruppes for winning
and he charges 10 rupees per play

Battle Boats II: The Barrel game
Location: C2
Cost: 20-30 rupees?

Another battle boat ship game. You have to angle the cannon just like you
do the one in your boat and try to shoot all of the Barrels. First is a
heart piece, then the next time is T. Map 17

Painting Puzzle
Location: E5
Cost: Free

This realy isnt much of a mini game, but it is similar to the Banjo Kazooie
puzzle game. Win to get a small amount of rupees

Boat Race
Location: F7
Cost: 30 Rupees

I know little about this game. Email me more info about it

Deku Leaf Floating Game
Location: G2
Cost: 20 Rupees?

This is a interesting game. You need to use not only your deku leaf, but
the wind and the mini tornados to get to the end. Prize is a heart piece

If you have any more mini games, email them to me at [email protected]

/Getting the Picto and Delux Picto Box /

There are two ways you can get the Delux Picto Box. One in
the first quest (Green Tunic Quest) and second Quest (Pajama Quest).
In the first quest, you need to go to the cell near the tombstone on
Windfall island and free tingle. After Tingle leaves, crawl into the
maze in the back of his cell and go in these directions: Right, Up,
Left, Up, Right, Up, Left, up, right, and down to get to the cell
with the Black and white picto box. To get the color picto boxes,
talk to Lenzo and offer to be his assistant. He will say that you
will need to do 3 missions in order to become his assistant and get
both the Delux picto box and the legendary pictures. You will need to
do these 3 in order, or he will reject those pictures.

Mission 1: Lenzo ask that you take a picture of someone with a love
letter. Go to the beginning of windfall and look for the red mailbox.
Go back a few steps and stand in front of it and wait for a man with
red overalls named Garrickson to come and put a leter in the mailbox.
Take the picture of him EXACTLY when he has it in his hand to get credit.
If you do it either after he puts it in or when he's standing there, you
will need to retake it.

Mission 2: This time, he ask for a picture of a scared man. Go to the
cafe and look for a old man named Gossack and roll into the wall. For
about 5 seconds, he will start shakeing. Take a picture of him skakeing
to complete the third mission.

Mission 3: Look near the battleship minigame for a girl dressed in orange
dress named Linda. Wait for a red haired and a striped shirt man named
Anton to come around and look at her. Right when he's looking at her, take
the picture.

Once you complete mission 3, he will now sell Legendary photo's. To upgrade
your camera to a Delux camera that can take color pictures, go to the Forest
haven and look for a firefly near the potion shop. Capture it in a bottle and
take it to Lenzo. Show the firefly to him and he will upgrade it to the
Delux picto box.

The second way is to defeat Ganondorf and save on a second file. When you
start the second quest, the camera and any of the 3 pictures you had in your
inventory will be there.
/The Nintendo Gallery and Legendary Pictures/

There are two ways to open up the Nintendo Gallery, both in quest one
and two. The first way to open the gallery is to go the the part
of the deku tree that had the deku leaf and look for a bulb near the
leaf. Fly over there with the deku leaf and you will be launched up
in the air near a ledge. Use the deku leaf to float over to the
ledge to lead you out on a ledge on the outside. Use the Wind Waker
to change the wind north and use the deku leaf to float down to the
island near the Forest Haven. After your on the island, use your
Telescope to find a switch on the forest haven island. Since you
cannot use your arrows or hookshot to reach it, you must use a
seagull. Use a Hyoi pear to summon a seagull and use it to reach
the switch. After you hit it, the hatch will open and you
will be able to enter. The second way is to beat the game and save
the second quest. When you go to the forest haven, it will already
be unlocked.

In order to make figures, you must give Carlov the sculpture a full
body, color picture of a character, enemy, or boss to get a figure.
Here's a list of the figures and how to get them:

Outset Island Figures:

Figure:                      Location or how to get :

Aryll                        Take a picture of grandma and get her figure to
get Aryll's figure
Sue-Belle                    Day: Walking around. Night: Sturgeons house
Grandmother                  Grandmother's house
Sturgeon                     Sturgeon's House
Orca                         Outset Dojo, AKA: House below sturgeons
Abe                          Tall, beared man. Day: Wandering around. Night:
His house
Rose                         Fat, blonde haired lady. Day: Near her house.
Night: In abe's house
Joel                         Brown haired kid. Day: Near water bridge and
random. Night: Abe's house
Zill                         Snot-nose kid. Day: Wanders around. Night: Abe's
Mesa                         Tall kid hacking weeds. Day: Hacking weeds in
field. Night: His house
Jabun                        Legendary Photo from Lenzo
Pig                          Take any picture of a pig on any island
Seagull                      Everywhere
Crab                         Beaches

Windfall Island Figures:

Figure:                      Location or how to get :

Canon                        Bomb shop owner. Bomb shop
Tott                         Disco man and elvis impersonater. Near tombstone
Maggie's Father              Poor man in beginning, rich later. Upgrade figure.
Take his picture when he's poor first and then take a picture of him rich to
get the complete figure
Maggie                       Poor girl in beginning, Rich later. Take her
picture in the auction houses
second floor after the forsaken fortress.
Mila                         Rich girl in beginning, poor later. Zunari's shop
during the day, and the potion shop before you get the bottle at night.
Mila's Father                Rich man in beginning, poor later. Like maggies
father, you need to take a picture of him when he's both rich and poor to get
the full figure
Doc Bandum                   Chu Chu Jelly potion shop owner. Chu Chu jelly
Lenzo                        Picto graph gallery owner. Picto graph gallery
Zunari                       Eskimo man. Zunari's shop
Mrs. Marie                   Pink haired school teacher. Windfall's school
Killer Bees                  4 group of boys. Near the school, only take one of
there picture
Potava & Joanna              2 little girls. Day: beach near the bomb shop.
Night: School
Anton                        Red headed dude. Walking in a circle around the
island during the day
Kreeb                        Yellow hat dude. Near the windmill's ledge after
the 2nt floor of the battleship shop
Kamo                         Depressed kid. On the steps near the chu chu jelly
shop during the day, on a bench looking at the moon at night
Gilligan                     Cafe's owner. Cafe
Linda                        Orange shirt girl. Near the battleship shop
Sam                          Bench guy. Sits on a bench near the cafe during
the day
Gossak                       Scared guy. Cafe
Garrickson                   Red suspenders dude. Makes a circle around the
Pompie & Vera                Two gossip ladies. Near the chu chu jelly shop
Missy                        Old lady on other docks. Sail around the right of
the island to find her on the other docks
Mineco                       Old Miss. Windfall. Near the chu chu jelly shop
Gummy                        Auction house dude. Look for him after a auction
Kane                         long haired big dude. Near the gate during the
day, cafe at night
Dampa                        Lumberjack looking dude. Near bombshop in the day,
cafe at night
Candy                        Beared dude. Docks during the day, cafe at night

Dragon Roost Island Figures:

Figure:                      Location or how to get :

Medli                        Before earth dungeon: Rito village. During earth
dungeon: Earth dungeon
Chieftain                    Rito Village
Quill                        Get Chieftain's figure
Skeet & Akoot                Rito Village
Basht & Bisht                Rito Village
Kogoli                       Rito Village
Ilari                        Rito Village
Hoskit                       Flight Control platform
Namali                       Flight Control platform
Obli                         Rito Village
Willi                        Rito Village
Koboli                       Rito Village: Postman minigame
Pashli                       Rito Village
Baito                        Tatoo man. Beofore getting 25 letter score, on
dragon roost island. After 25 letter score: postman minigame
Valoo                        Dragon Roost Cavern; outside where you free Medli
Laruto                       Legendary picture
Zephos & Cyclos              Take a picture of cyclos while he's in a cyclone.
Prince Komali                Either before dragon roost cavern, or after Earth

Forest Haven Figures:

Figure:                      Location or how to get :

Great Deku Tree              Forest Haven
Makar                        Before Wind dungeon: Forest Haven. During Wind
Dungeon: Wind Dungeon
Hollo                        Forest Haven Potion shop
Olivo                        Before Forbidden Forest: Forest Haven. After
Forbidden Forest: Great Sea
Aldo                         Before Forbidden Forest: Forest Haven. After
Forbidden Forest: Great Sea
Odakin                       Before Forbidden Forest: Forest Haven. After
Forbidden Forest: Great Sea
Drona                        Before Forbidden Forest: Forest Haven. After
Forbidden Forest: Great Sea
Irch                         Before Forbidden Forest: Forest Haven. After
Forbidden Forest: Great Sea
Rown                         Before Forbidden Forest: Forest Haven. After
Forbidden Forest: Great Sea
Elma                         Before Forbidden Forest: Forest Haven. After
Forbidden Forest: Great Sea
Linder                       Before Forbidden Forest: Forest Haven. After
Forbidden Forest: Great Sea
Carlov                       Nintendo Gallery
Manny                        Nintendo Gallery
Fado                         Legendary Picture

Enemy Figures:

Figure:                      Location or how to get :

Moblin                       Various and Forsaken Fortress
Mothula                      Various and Outset ordeal of trials
Darknut: White               Various
Darknut: Gold                Various
Mighty Darknut               Old Hyrule
Stafolos                     Various and Earth Temple
Blue Wizzrobe                Various and Wind Temple
Red Wizzrobe                 Various and Wind Temple
Big Octo                     Various. Once all are dead, you cannot get this
Bokoblin                     Various. Take a picture of one to get all of them
Miniblin                     Various. Take a picture of one to get all of them
Chu Chu                      Various. Take a picture of one to get all of them
Rat                          Various and Forsaken Fortress. Take a picture of
one to get all of them
Keese                        Various and Dragon Roost Cavern. Take a picture of
one to get all of them
Magtail                      Various and Dragon Roost Cavern
Kargorock                    Various and Dragon Roost Cavern
Peahat                       Various and Forbidden Forest
Boko Baba                    Various and Forest Haven and Forbidden Forest
Morth                        Various and Forbidden Forest
Blue and Red Bubble          Various and Tower of the God's and Earth dungeon.
Take a picture of one to get all of them
Floor Master                 Various and Earth and Wind Temples
Armos                        Various and Tower of the God's and Wind Temple
Armos Knight                 Various and Wind Temple
Poe                          Various and Earth Temple. Take a pictue of one to
get all of them
ReDead                       Various and Earth Temple
Octorok                      Great Sea. Take a picture of one to get all of
Seahat                       Great Sea
Gyorg                        Great Sea

Boss Figures:

Figure:                      Location or how to get :

Gohma                        Dragon Roost Cavern or Ganon's Tower
Kalle Demos                  Forbidden Forest or Ganon's Tower
Gohdan                       Tower of the God's
Helmaroc King                Forsaken Fortress; Second time *
Jahalla                      Earth Temple
Mogera                       Wind Temple
Puppet Ganon                 Ganon's Tower *
Ganondorf                    Final Battle or Legendary Picture
Phantom Ganon                Forsaken Fortress; Second time or Ganon's Tower

Great Sea Figures

Figure:                      Location or how to get :

Tetra                        Old Hyrule after you beat the Helmeroc King *
Senza                        Get Tetra's figure
Gonzo                        Get Tetra's figure
Zuko                         Get Tetra's figure
Nudge                        Get Tetra's figure
Niko                         Get Tetra's figure
Mako                         Get Tetra's figure
Tingle                       Tingle Island
Ankle                        Tingle Island
David Jr.                    Tingle Island
Knuckle                      Tingle Island after the Outset GBA mission. Cannot
get after you get the Link and KoRL figure
Wandering Merchant           Bomb, Mother and Child, and Greatfish islands.
Take one of there pictures to get all of them
Fishman                      Any of the 49 island. Take it when he's jumping
out of the water
Old Man Ho Ho                Various and Outset Island
Beedle                       Various
Salvatore                    Windfall battleship shop or Spectacle Island
Loot                         Boating coarse or Windfall cafe at night
Salvage Corp                 Various
Fairy                        Fairy fountains and various
Great Fairy                  Legendary picture
Fairy Queen                  Legendary picture
Zelda                        Final battle or when you get the King of Hyrule
King of Hyrule               Legendary picture
Link and King of Red Lions   Recieved when you get all figures besides Knuckle

/   Checklist     /


[] Aryll
[] Sue-Belle
[] Grandma
[] Sturgeon
[] Orca
[] Abe
[] Rose
[] Joel
[] Zill
[] Mesa
[] Jabun
[] Pigs
[] Seagull
[] Crab
[] Mila
[] Mila's Father
[] Maggie
[] Maggie's Father
[] Tott
[] Cannon
[] Doc Bandum
[] Lenzo
[] Zunari
[] Mrs. Marie
[] Killer Bees
[] Potava & Jonna
[] Anton
[] Kreeb
[] Kamo
[] Gilligan
[] Linda
[] Sam
[] Gossack
[] Garrickson
[] Pompie & Vera
[] Missy
[] Minenco
[] Gummy
[] Kane
[] Candy
[] Dampa
[] Medli
[] Komomai
[] Chieftain
[] Quill
[] Skeet & Akoot
[] Basht & Bisht
[] Kogoli
[] Ilari
[] Hoskit
[] Namali
[] Obli
[] Willi
[] Koboli
[] Pashli
[] Baito
[] Valoo
[] Laruto
[] Zephos & Cyclos
[] Makar
[] Hollo
[] Olivio
[] Aldo
[] Oakin
[] Drona
[] Irich
[] Rown
[] Elma
[] Linder
[] Great Deku Tree
[] Carlov
[] Manny
[] Fado
[] Moblin
[] Mothula
[] Darknut: White
[] Darknut: Gold
[] Mighty Darknut
[] Phantom Ganon
[] Stafolos
[] Blue Wizzrobe
[] Red Wizzrobe
[] Big Octo
[] Gohma
[] Kalle Demos
[] Gohdan
[] Helmeroc King
[] Jahalla
[] Mogera
[] Puppet Ganon
[] Ganondorf
[] Bokoblin
[] Miniblin
[] Chu Chu
[] Rat
[] Keese
[] Magtail
[] Kargoroc
[] Peahat
[] Boko Baba
[] Morph
[] Bubble
[] Floor Master
[] Armos
[] Armos Knight
[] Poe
[] Redead
[] Octorok
[] Seahat
[] Gyorg
[] Tetra
[] Gonzo
[] Senza
[] Nudge
[] Zuko
[] Niko
[] Mako
[] Tingle
[] Ankle
[] David. Jr
[] Fishman
[] Wandering Merchant
[] Old Man Ho Ho
[] Beedle
[] Salvatore
[] Loot
[] Salvage Ship
[] Fairy
[] Great Fairy
[] Fairy Queen
[] Zelda
[] King of Hyrule
[] Knuckle
[] Link and the King of Red Lions

Legendary Photo's

[] Laruto
[] Fado
[] Ganondorf
[] Great Fairy
[] Fairy Queen
[] King of Hyrule

/Useable Enemy Weapons /
Enemy Weapons are a new addition to the Zelda universe. Enemies now have
dropable weapons that can be used to damage enemies, light things on
fire, or break wooden doors. In some part's of the game, enemy weapons
are required to go further, other than that, they have very little use.
A major downside is you can only use them in the room you got them in

Boko Stick
Enemy who has it: Bokoblins
Usefulness: **

Limited combat use, but used mostly in solving puzzles
and burning items

Pirate's Sword
Enemy Who has ir: Green Bokoblins
Usefulness: **

Used mostly to break wooden doors. Its rarely used in combat since its slow

Enemy who has this: Moblins
Usefulness: *

This has absolutely no use and realy isnt that powerful

Knights Sword
Enemy who has this: Darknuts
Usefulness: ***

A very powerful sword to use against its own owner, but otherwise useless

Spiked Club
Enemy who has this: Stafolos
Usefulness: *
Has absolutely no use besides looking cool

Shadow Sword
Enemy who has this: Shadow Ganon
Usefulness: ****

A very powerful sword, and used to get passed a barrier, but by the time
you find the enemy with it, there is nothing else to defeat with it

/World Map Locations /

How to use this: The world map is divided up into 49 equal squares. It takes
about 3-4 minutes to get passed one square. Every square has its own island,
fish, and purpose. The top part of the map is used in letters in this guide.
The letters A-G are used in place to 1-6. The side is the numbers 1-7. Since
each strip has 7 squares, the letters are used to show what section. For
example, A1 is the 1st square of the A block (Or the first square of the first
block.) This is used to show the main contents that can be found there.


A1: Forsaken Fortress Island
Use: Dungeon for 1st and 4th part of the game. Boss Zeetlock is found there

A2: 4 Hole Island
Use: Destroy wall cannons and ships for T. Map 19

A3: West Fairy Island
Use: Use hammer to get Arrow Upgrade

A4: 3 Hole Island
Use: Destroy wall cannons and ships for T. Map 32

A5: Needle Peak Island
Use: Light all the torches for a chest with 100 rupees in it.
Use a seagull to hit the top switch to null the flames for a
heart piece. Destroy the birds before you summon the seagull

A6: Diamond Island
Use: There are 4 warp urns. One is the one you exited, one is the right
one, and two of them are wrong ones. Get to the end for Pirates Map. Be
careful of floormasteres

A7: Horseshoe Island
Use: Theres two balls, uncutable thorn plants, and a hole. You need
to use the Deku Leaf to blow the ball into the hole and continue.
Do this 3 times to get to the top where theres a heart piece and a
hole to T. Map 8


B1. Star Island
Use: Blow up the rocks and go underneath. Defeat the enemies to get a
chest with a Heart piece in it

B2. Oyako Island
Use: Goron Trader in Tradeing Quest. Go to trade section for more

B3. Rock Island
Use: A lot is going on here. Theres a hole past the rocks. Blow it
up and drop in the hole to get a Treasure map. Blow up the ships
for a heart piece. This is where you can buy a Bottle for 500 rupees,
Heart piece for 900, and T. Map 4 for 900

B4. Fish Island
Use: Theres a heart piece near the island. Check the map for info

B5. Steel Island
Use: Nothing of Interest or importants

B6. 5 Hole Island
Use: Destroy all the wall cannons and ships for T. Map 41

B7. Outfall Island
Use: This is your starting point. Talk to grandma the first time for a
tunic, and a second time after losing Aril for a Shield. Heal her with a
fairy between getting the bombs and the very end for her to give you infinity
use of her soup. You get the Telescope after you get the tunic from Aril.
After you see Tetra fall into the forest, go to the old man and take his
training for the sword. Give him 10 Knights belts for him to teach you the
Power Spin Technique. in the forest where you saved Tetra, look for a rock
and blow it up. Underneath is a Fairy Fountain with a Rupee increase. Look
on the rock on the cliff straight out for another cliff with a face rock.
Lift it up and drop inside for the 30 Floor Triforce Map quest. Bomb the back
of the island with your Cannon to find Lord Jabu Jabu which will give you
the last Element Orb.


C1. North Fairy Island
Use: Visit the Fairy for a Rupee Upgrade. Defeat the enemies in the Sub for
T. Map 32.

C2. Spectacle Island
Use: You can play the Cannon mini game here for 50 rupees

C3. Tingle Island
Use: Come here when you need to decode the Triforce maps. Theres a
Giant Squid which will give you a heart piece once you defeat it with
your boomerang

C4. 1 Hole Island
Use: Defeat the Cannons to get a chest with T. Map 21

C5. Stone Face Island
Use: Nothing of Interest

C6. Dolphin Island
Use: Theres a puzzle for 200 rupees, but I wouldnt bother with it

C7. Earth (AKA shadow) Island
Use: This is where you get the Shadow song and the location of the
shadow dungeon. Look for a heart piece on the rocks.


D1. Wind Island
Use: Location of the Wind dungeon and the Song of Wind. Also home to
a piece of the triforce.

D2. Windfall Island
Use: There is MANY things, so I'll just post some of the story important
events. The first time you come here, you need to buy a sail from the eskimo
man for 80 rupees. Next time, you need to get a password from the pirates,
enter there ship, and get the bombs. The last thing you need to do is get the
Camera, talk to the teacher, play the Hide N Seek game and win, talk to
the teacher again, go talk to the kids again and get the necklace from the
tree near the bombshop and give it and 20 Happiness pendants for the
land deed to her mansion for the Triforce Map.

D3. North Triangle Island
Use: Nothing of interest

D4. 6 Hole island
Use: *sigh* once again, defeat the cannons and ships for a chest with
T. Map 26. Defeat all the enemies in the sub for a heart piece

D5. South Triangle Island
Use: Nothing of Interest

D6. South Fairy Island
Use: Use the fire arrows and enter for a bomb upgrade

D7. 2 Hole Island
Use: This is a very important area to visit early in the game. Defeat
the cannons once again for Map 13. The important part is looking for the
giant squid and defeating it. Once you do that, A great fairy will pop
out and give you about more than double the magic


E1. Moon Island
Use: The chest on the island 10 and the one in the
sub has T. Map 9

E2. Foot Island
Use: Theres a Turtle shape dome on the island. Crawl under it to find
a cavern of halls. Look down them until you find a chest with a heart
piece in a chest.

E3. East Fairy Island
Use: Use your bombs for a bomb upgrade.

E4. God Tower
Use: This is one of the most important places in the game. Once you
place the 3 orbs in the element statues, it rises from the sea. It is
not only the Location of God's Tower Dungeon, but the gateway to the flooded
hyrule one 3 evens. The first is shortly after the dungeon, the second
is after you get Tetra from the second Monster Island, and the third
is after you complete the triforce of courage

E5. Teachers Mansion Island
Use: This is where you get the 2nt triforce map at. Look at the Triforce
map section for more info. Theres a chest on the roof with T. Map 27, and
a giant squid at sea, which will give you 100 rupees if you defeat him....

E6. Ice Dragon Island
Use: This is where you get the Heavy boots. Theres also a chest with T. Map 36

E7. Block Puzzle Island
Use: This will drive you mad. The big island is a huge puzzle island
with a heart piece on top, and the other is a hole with another block
puzzle for 200 rupees


F1. Seven Star Island
Use: Defeat the giant squid for a heart piece

F2. Dragon Island
Use: Another important island. Location of the Fire Dungeon, a bottle,
melody, the fire orb, and a few other things. Read the overworld section
for more

F3. Volcano Island
Use: Home to the Power Rings and a giant squid, which gives you 100 rupees

F4. East Triangle Island
Use: Nothing of importants

F5. Bomb Island
Use: Blow or lift up the hole and drop in. Defeat the enemies for a heart
piece. Look for a sub near and defeat the enemies for a useful bottle

F6. Tree Island
Use: Home to the new Great Deku Tree and the Deku Sprouts. First time you
come, it is for the Deku Dungeon. Second time is for the Deku sprout for
the wind dungeon

F7. Boat Island
Use: You can play the boat race for 30 rupees and get the sub map from...


G1. Tree Ledge Island
Use: If I remember right, this is one of the location of the Triforce
maps...wait a second...isnt this one of the places where you get one
of the triforce pieces? Wierd....

G2. Deku Leaf Island
USe: This is where you can play the Deku leaf game. You get a heart piece
if you win

G3. Triple Star Island
Use: Nothing of Importants

G4. Thorn Fairy Island
Use: Use the hammer to enter to get a arrow upgrade

G5. Bird Peak Island
Use: One of the locations of the triforce maps. Hit all the
switches with a seagull to raise the bars and find a wind mark

G6. Tobi Cliff Island
Use: go up the route to find T. Map 25

G7. Five Star Island
Use: Last one...find the sub and defeat enemies for a heart piece

BIG thanks goes out the JL Lee for his walkthough. Alot of the translation
and contents came from that

/The History of Zelda Games /

This is a small history of all the Zelda games that were released on a
Nintendo console *Excludeing BS Zelda and the G&W Zelda* Note that
this is not a timeline, but showcases the storyline for each one.

The Legend of Zelda
Systems: NES/Familicom, BS Zelda Remake, Animal Crossing
Year Released: 1986

It was only a year after the NES's release on the small game market
back in 85. Mario had aready appeared in Donkey Kong, Mario Bros., and
Super Mario Bros. for the NES. The game that was TLOZ was a simple game, you
controlled a young man named link into the underworld to resurecrt the 8
pieces of the broken Triforce of Wisdom, Climb death mountain, Defeat the
evil pig wizard known as Ganon and save Zelda. It had won over many fans
and inspired Miyamoto to go further into the a odd way

Zelda II: The Adventures of Link
Systems: NES/Familicom
Year Released: 1988

After the highly successful game Legend of Zelda, Miyamoto started on what is
Considered the most un-orthidox version of Zelda made by Nintendo. Zelda II
was a side scrolling game, unlike the first one. It did away with the sub
weapons and focused on Magic and a more RPG approach. The game started
in Link and Zelda's teen years. Zelda was put to sleep by a wizard and
the only way of waking her up is to find the Triforce of Courage, but
to do that, he would need to put the 7 crystals in there places in
each of the palaces and fight not only the Thunderbird, but himself.

Legend of Zelda: A link to the Past
Systems: SNES/Super Familicom, Gameboy advance
Year Released: 1992

We have just entered the 16-bit era of Nintendo. At this time, Nintendo's
main rival was Sega and Sonic on the Genesis. The SNES had already
released Super Mario World, the last side scrolling Mario of the
current age, but was missing a Zelda game. The first and last Zelda
game on the SNES was A Link to the Past. At its time, it was dubbed
one of the best Zelda games ever, and still is praised by many as
the best. It is now available on the GBA as four swords.

Legend of Zelda: Link's Awakening (DX)
Systems: First released on the gameboy and then re-released on the
gameboy color as Links Awakening DX (Delux Edition)
Year Released: 1993

The gameboy was pretty stale back in the day. There was close to
nothing on the system before the pokemon craze came along, besides
a big remake of Donkey Kong. At its time, Links Awakening was
considered one of the best gameboy games of its time, despite
it being in black and white. It had many similarities to
A link to the past and had the option of un-equiping
your sword and shield and use two items at once. It was
later re-released on the GBC as LA DX with everything in
full 3D and some extras not found in the first one.

Legend of Zelda: Ocarina of Time
Systems: First released on the N64, and then re-released
on the GCN as Ocarina of time: Master Quest
Year Released: 1998

It was 5 years since the last Zelda game. The N64 had been out
for 2 years now and the only thing going for it was Mario 64, and
was lagging behind the playstation by a fair margin. Then, in
'98, Ocarina was released. It was already dubbed the best game of
all time and won game of the year in 1998. It was later re-released
in Japan and America as Master Quest, a add on to Ocarina that
was planned and developed for the 64DD, but was never released.

Legend of Zelda: Majora's Mask
Systems: Nintendo 64
Year Released: 2000

It was 2 years after Ocarina was released, the N64 finally had some
quality titles such as Banjo Kazooie, Banjo Tootie, Pokemon Stadium,
Perfect Dark, and a few others, but still lacked in overall sales
due to Square developing Final Fantasy games on the Playstation,
Capcom releasing Resident Evil games on all 3 (Dreamcast, N64, and
playstation mainly), and Konami with Metal Gear Solid series on
the Playstation and PC. Majora's Mask was released on the N64's dark
days, and sadly didn't help much. The game was a small morsal of what
Ocarina gave players and was too short.

Legend of Zelda: Oracle Series
Systems: Both on GBC
Year Released: 2001

At this point of time, Nintendo was about to release the 32-bit
Gameboy Advance and was showing off the Gamecubes power. In the
summer of 2001, both the oracles were released. Seasons and Ages
were the first Zelda gameboy games in many years. The games were
made by Nintendo, and had some surprising help from Capcom. Both
games had a special password system that allowed players to finish
one game and play the other with different events and extra weapons,
and revealed the final boss. The only major drawback was the fact that
the graphics were less than great compared to LA DX.

Legend of Zelda: A Link to the Past/Four Swords
System: GBA (ALttP was also on SNES)
Year Released: 2002

At this point of time, the Japanese version of Wind Waker was about to
be released and rumors of a remake of Ocarina were flying around. Four
swords is basicly A link to the past and a 4-player quest called Four Swords.
It was groundbreaking, since this was the first Zelda game with Multiplayer
action. Sadly, since it was a multiplayer game, you could not play it alone.

Legend of Zelda: The Wind Waker
Release Date: March 25, 2003
Year to be released: 2003

What can I say.. If your reading this, there is no need for me to say anything
about this game

/Rumors and Hoaxs (Japanese Version)/

Rumor: It is rumored that Ganon is in the game.

Answer: There is a boss called Shadow Ganon, but Ganon the Pig isnt in the
game. Only Shadow Ganon and Ganondorf(The Man) is in the game

Rumor: The Quadraforce Theory

This theory is based on the fact that there is a bird on Ocarina's Hylian
Shield that is carrying a piece of the triforce, and since the bird kidnapped
Aril, she has the missing piece of the triforce

Answer: A sad rumor....Aril has nothing to do with the triforce, or realy isnt
that important in the actual game

Rumor: The Zora Girl is Ruto (Stated by

Answer: That is a hard one....First of all, the girl zora in the game looks
absolutely nothing like the Kid or Adult Ruto in Ocarina (Head is a normal
zora male shape, wearing odd clothes *She never wore clothes*, brest are
flat unlike ruto's...heheheheh) The only way to verify this is the
Girl Zora's Japanese name Ralt. If you know Ruto's name in Japanese from
ocarina, please email me

If you have any rumors that have been flying around about the new zelda game
email me

Rumor: There is a second quest
Person who stated it: Seph, AKA RyanRDL

Anser: somewhat of a lie and truth. There IS a second quest, but it isnt what
ryanRDL said it was. He said it was more than the pajama's and all the other
little things that are in the second quest, but redone dungeons. He even
went as far as saying he was from digipen and provided false proof that
he had the game. He also said the same thing for RPG maker II. Most of
the people involved in this was the Wind Waker board before the american
release, santaman, Mr Jason (me), and RyanRDL

/ Translation Guide /
Forsaken Fortress
Rour Eye Reef
Western Fairy Isalnd
Three Eye Reff
Needle Rock Isle
Diamond Steepe Iland
Horseshoe Island
Star Island
Mother and Child Isles
Rock Spire Isle
Great Fish Isle
Islet of Stell
Five Eye Reef
Outsset Island
Northern Fairy Island
Spectacle Island
Tingle island
Cyclops Reef
Stone Watcher Islnad
Shark Island
Headstone Island
Gale Island
Windfall Island
northern Triangle Isle
Six Eye Reef
Southern Triangle Isle
Southern Fairy Island
Two Eye Reef
Crescent Moon Island
Pawprint Isle
Eastern Fairy Island
Tower of the Gods
Private Oasiss (Link's Oasis)
Ice Ring Isle
Agular Isles
Seven Star Isles
Dragoon Roost Island
Fire Mountain
Eastern Triangle Island
Bomb Island
Forest Haven
Boating Course
Overlook Island
Flight Control Platform
Star Belt Archipeligo
Throned Fiary Island
Bird's Peak Rock
Cliff Plateau Isles
Five star Isles


Dragon Roost Cavern
Forest Haven
Tower of the Gods
Forsaken Fortress
Earth Temple
Wind Temple
Gannon's Tower

Japanese to american translations will come soon.

/     Tingle Statue FAQ     /

In every dungeon besides Ganon's Castle and the Forsaken Fortress, there
is a tingle statue hidden in each of the dungeons. To get these hidden
statues, you must have:

-A GBA link connector to the Gamecube
-Tingle Tuner
-10 Rupees
-Any weapon requred to get that statue

After you get a tingle statue, it will appear at the bottom of tingle
island. For every statue, you will get 50 rupees. If you get all of the
statues, you will get 500 rupees. Tingle statues arnt required to beat
the game at all and realy have no purpose, but most completionest
will want to get these to complete there game.

Dragon Roost Cavern: (1F)

Right at the beginning of the hall leading toward the boss key. It is
right over a grappling hook pit. Use the tingle tuner on the GBA to
drop a bomb to make the chest appear with the Tingle Statue in it.

Forbidden Woods: (B1)

Go to the room where you need to cut down that flower and use it as
a raft to reach the boss key room. On the right of that room is a
door leading to the treasure chest room of that dungeon. Use the
tingle statue on the very right of when you first entered to find
a tingle bomb point. Use a tingle bomb to make the chest with the
tingle statue appear

Tower of the God's (2f)

Go to the hall leading to the main hall with the Ganon statues, with
the beamos and the rats. Go up the moving platforms to the top one
to find a still platform floating in the air. Use the tingle tuner
to find a tingle bomb point on that platform. Use a tingle bomb
on the platform to make the chest with the tingle statue in it.

Earth Temple (B1)

Go to the room where the first stone slab and the bridge is. Use
the tingle tuner to find a tingle bomb ponnt on a ledge on the
left. After the chest appears, use the deku leaf to float to
a wooden platform and continue to the chest with the Tingle
Statue in it.

Wind Temple (1F)

Quite honestly, I have no idea how to get this one. Its in the
room where Makar gets kidnapped, but I cannot find a way to
find the chest. If anyone has any info on this, I will
be grateful.

If you need any more info on the Tingle Statues, use bloodstorm's
tingle tuner FAQ on for more help

/ Knuckle Location FAQ /

In order to get Knuckle's figure in the Nintendo Gallery, and
to get the Hand-Me-Down Tingle tuner, you need to do the
Knuckle location quest on Outset island. It's pretty simple for
the most part, but may confuse you somewhat. In order to
do this quest, you need to have the Tingle Tuner program
turned on the GBA. Also, if you enter a house or dungeon at
any time when your doing this quest, you will need to do
it over

The first thing you need to do is to is to go on the beach
on outset island with the tingle tuner turned on. Knuckle will
appear and tell you to go to a bath. Go to the bath near your
grandmothers house to complete step one. After you do that, he
tells you to go to a ladder that no one uses. Go to the ladder
leading to the water on the docks leading to Aryll's lookout
to complete step two. Knuckle then tells you to go to the highest
rock on Outset island. Go to the hill leading to the outset forest
and look for the highest rock on that hill (Its past the rock used
to float to the enemy dungeon on outset island.) The final thing
he wants you to do is to drop down the cliff near the bridge. After
you drop down, you will complete the quest.

After you complete all 4 objectives, Knuckle will now appear on Tingle
island and you will get the Hand-Me-Down Tingle tuner. This replaces
the Red Guide Book and will enable Knuckle to sell you items either
in dungeons, islands, or on the King of Red Lions. The items are pretty
simple: Bait and Arrows, but it is somewhat helpful when trying to complete
the great sea map.

   A---------------------------------------   A
  AAA  Chapter 4: Legal and Contact Info     AAA
 A   A                                      A   A
AAAAAAA----------------------------------  AAAAAAA

/ Legal info /
This guide is copyright of  Jason Howell. Only and have automatic permission to use this guide. If you wish to
use it, please email me and I will gladly give you permission.
If you steal this guide and edit it, you are violating the copyright
laws and may have charges pressed against you. Please email me at
[email protected] if you find anyone that has stolen this guide,
or wish to use it, or ask a question. This guide cannot be used to make money,
copy and past as your own, or anything else.

*Note-This guide can be printed out and used without my permission. Its
just websites that wish to use it that need to email me.

/Credits and Site List /
JL Lee: His FAQ helped me throughout the game and gave me the
location of a few areas on the map and alot of info with the maps
with his FAQ he submitted.

Iron Mouse: His FAQ's helped me to find the Fairy fountains and Bottles.

Chrono500: For his topic on the main board about the tradeing quest

WiseOne and Jeremy: For there info on some of the Heart Piece Locations

JavaAppleT: For his info on the message boards on the camera missions and For featureing this guide

Benjamin Ritter "Ben" ([email protected]): For his very detailed
Fire Dungeon Walkthough

Crystal: She was a BIG help with many of the quest heart

Mark Andrews: for Translateing some of the Treasure map info

Sites that can use this guide:

email me at [email protected] to use this.

/Special Thanks /
I would like to thank:

Myself, for working on this

My friends Andre, Alex, Kyeedra, Jeff, Corey, Scott, and all my
friends for the inspiration to write

My father, who got me into video games

Miyamoto and Nintendo, for this great game

and everyone who reads this

You can visit my site at

/Contacting me /

Due to the ammount of questions I get, either email or IM, I have decided to
put this up. Due to some of the people out in the world always bugging me for
help, I decided to post what I accept and not.

Email: ([email protected])

-You are welcome to ask any questions or send any positive comments to me,
but I warn you, it may be a few days before I email you if you asked a
question thats already in the guide (Which I have been getting alot of.)

-Mailbox flooding, threats, flames, and negative comment senders will
be blocked and deleted, and may be reported based on the seriousness of the
threat. Mailbox flooding is basicly sending the same email in several minutes
which some people have done. Just send one email and if I dont reply in 2 days
email me again. You dont have to flood my email box with junk. Oh yea, if you
try to send me a virus to erase my hardrive, you will fail. I already have a
copy of my computer backed up and im not stupid enough to check a attachment
with a virus program before I read it

IM (AOL Instant messageing or Yahoo IM jasonchhowell96, YIM is same as

-This is something that has bothered me. I have IM open to questions, BUT,
many people who have IMed me questions have either repeaedly ask questions
I have already answered in the guide. Usually when I say read the guide
or help somewhat and dont answer back, people get pissed at me and either
call me profound names or repeatedly IMed me. I will warn you now, Harass
me on IM and you will be blocked, and since I rarely add people who ask
me questions on my buddy list, it will be permanant.

Thats all I ask...and people, please dont be stupid.

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