Guide to All the Keys (15/23 stages complete) - Guide for Shadow the Hedgehog
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XXXXXXXX XXXXXXXX [email protected] version 7 8/02/06 Shadow the Hedgehog Westopolis: 1. (After the first checkpoint) Just before the dash panel that leads to the second checkpoint, look to your right and you will see a key on the other side of a gap. Use triangle jump to get to the key. 2. (After the second checkpoint) After running along the first fallen crane, drop down and run up the second fallen crane. Take the pulley at the top of the second fallen crane and the key will be right in front of you. 3. (After the second checkpoint) Just before the third checkpoint, the road should lead downwards. Off to the right, there will be two GUN beetles and two platforms. The platform closest to the checkpoint has a key on it. Use a series of homing attacks on the GUN beetles. Once you destroy the second GUN beetle, use another homing attack in midair towards the wall. Quickly run along the wall to make your way to the platform where the key is. DO NOT LAND ON THE FIRST PLATFORM. IT WILL BLOW UP. 4. (At the third checkpoint) As soon as you touch the third checkpoint, turn to the left. There will be a small room with bars in front of it. Summersault under the bars to find three containers. Break the container in the middle. The key is inside. 5. (After the fifth checkpoint) Run around the goal ring and use the dash panel. You will be falling just like in the beginning of the stage. The key is in midair, in the bottom-right corner of the screen while you are falling. Secret Door. (At the fourth checkpoint) As soon as you touch the fourth checkpoint, the secret door is off to the right. Inside is a gun with 20 shots and an armored car. Digital Circuit: 1. (After the second checkpoint) Once you enter the second light-speed circuit, hold down the right (opposite of left) direction on the control stick. You will eventually run into the key (whether you see it or not). Just keep holding down on the control stick in the right (opposite of left) direction. 2. (After the second checkpoint) After you exit the second light-speed circuit, you will see four GUN beetles. The key is in plain sight, right on the ground that they are hovering over. 3. (After the fourth checkpoint) Right after the fourth checkpoint, there will be a moving block. Jump on it to get to the platform with the bars of light going upwards. Be careful of the worm in the center. Grab the bar on the far right and ride upwards. Once you are on the bar, move to the right side of the bar if youre camera angle is facing the center of the platform and you will eventually collide with the key. 4. (After the fifth checkpoint) There will be a series of searchlights that you must travel through. After going through the third searchlight in the series, dont use homing attack on the GUN beetles in midair. You will fall onto a platform with the key. 5. (After the seventh checkpoint) Continue on the path after the seventh checkpoint until you reach a block, moving back and forth in front of a searchlight. Ride the block as far as it goes, then jump into the searchlight. As soon as you exit the searchlight, hold forward on the control stick and use a homing attack. Try to land on the small green platform ahead. If a row of green blocks appears in front of you, you are where you need to be. If not, you are on a platform below the one you need to be on. Walk along the path of green blocks. The key is at the end of the path. Secret Door. (At the fourth checkpoint) As soon as you touch the fourth checkpoint, the secret door will be off to the left. Inside is a warp hole that will teleport you to a platform with two light-speed portals. This allows you to skip part of the stage. Glyphic Canyon: 1. (After the first checkpoint ) Right after the first checkpoint, there will be a large area containing enemies, pillars, a small, tunnel-like building with stairs leading upwards, and a dash panel at the other side of the small building. Stop before you proceed through the building and drop down to the right. The key is behind the short, flat-topped pillar sticking out of the ground. 2. (After the first checkpoint) Once you land after going through the dash panel, you must choose whether to go down (right) or to jump onto a ledge (left). Jump onto the ledge (left) and the key will be right in front of you. 3. (After the third checkpoint) Right after the third checkpoint, you will see some stairs ahead. Once you are about halfway up the stairs, turn to your left and you will see a stone sign with a bird-like symbol on it. Smash the sign. The key is just behind it. 4. (After the sixth checkpoint) Right after the sixth checkpoint, there will be a triple-spring just ahead. Once you get to the highest point of your bounce, turn towards the screen and use a homing attack. You will land on top of a building with four torches and a key in the center. 5. (At the eighth checkpoint) As soon as you touch the eighth checkpoint, drop down to the left. You should land right next to the key. Secret Door. (After the fifth checkpoint) You will eventually come to a path that slopes downward. Once you reach the bottom of the slope, the secret door will be right in front of you. Inside is a black volt. You can ride the black volt to take an alternate path with lots of items. There are also a good amount of black hawks if you are doing the hero mission. Lethal Highway: 1. (After the first checkpoint) Run ahead of the black tank. Once you come to a dash panel in front of a piece of the road that looks like a ramp, run into the dash panel before the black aliens bomb blows up part of the road. Keep on running along the road and the key will be on the right side of the road. 2. (After the second checkpoint) Right after the second checkpoint, you will enter a building with black aliens, GUN soldiers, and a wall with strange brown lumps on it. The key is behind the wall with strange brown lumps. To open it, you must use chaos blast right next to it. To increase your red meter, you can defeat the GUN soldiers, destroy anything in the room that is destroyable, and you can use the heal capsules to heal GUN soldiers and defeat them again. There should be enough in the room to fill your red meter. If not, there is a yellow sign that regenerates whenever you go to the other side of the building and come back. Keep destroying the yellow sign. 3. (After the second checkpoint) After coming out of the building, there will be a fallen section of the road that you must jump onto. Once you jump on, you will see another road that leads forward. It has a couple of burning tires on it. Before you go on that road, turn around and you will see a road leading up to a burning car. Smash the car. The key is inside. 4. (After the third checkpoint) Once you come to an area where the road is blown away and you are able to use a series of homing attacks to get across, do not use a series of homing attacks to get across. Just drop down. You will land on a chunk of road. To put it simply, just go to the lowest level possible from here until you come to a red box. Black aliens will start appearing next to the red box. Just keep killing them until the box opens. The key is inside. 5. (After the fifth checkpoint) After coming off a rocket and grinding along alien slime, you will meet up with the black tank. Instead of going in the direction of the black tank, go the opposite way along the road until you come to a burning car. Smash the car. The key is inside. Secret Door. (After the second checkpoint) Once you enter a second building like the one containing the first key, you will see the secret door on the right wall of the building. Inside are two large guns with 40 shots each. Cryptic Castle: 1. (After the first checkpoint) Once you jump off the balloon, grind to the top of the rail. You will see a ledge that leads all the way around a building. Go around the building on the left side by walking along the ledge, and you will see the key once you are halfway around. 2. (After the fifth checkpoint) Once you see the third balloon, turn around and proceed down the hallway to a red box. Kill the black alien right next to it and the box will open to reveal a key. 3. (After the fifth checkpoint) Once you light two lanterns in order to open a door, go through the door and turn right. You will see a dresser. Smash the dresser and the wall behind it. The key is inside. 4. (After the sixth checkpoint) Light the giant lantern in the room with all the chaos. A door will open to the left. Proceed along that path and you will eventually come to a black hawk that you can ride. While riding the black hawk, you will see there are horizontal pillars that go across the walls on both sides of you. The key is under the eighth pillar (third-to-last), closer to the wall on your right. 5. (After the seventh checkpoint) Once you start being chased by the monster while you are on the rails, jump over to the rail on the left (facing the monster). Secret Door. (After the fifth checkpoint) Once you come to a ball with a face on it (second one after the fifth checkpoint), hit it and hold forward on the control stick to reach the secret door. Inside is a shortcut consisting of one of Eggmans robots, a magnet barrier, a torch and two lanterns. Use the torch to light the lanterns and lots of rings as well as a door will appear Prison Island: 1. (After the first checkpoint) When you come to the first spring panel, ignore it and keep going forward. You will see a wooden box. Smash it. The key is inside. 2. (After the second checkpoint) While you are on the air saucer, you will eventually come to a spring panel shaped like a ramp. Use it to get launched into an area full of black creatures and a red box. Defeat all of the black creatures to open the red box. The key is inside. 3. (After the third checkpoint) A little ways after you see the first giant worm, there will be a gap to your left. Face the gap and you will see a wooden box in a small room. You must jump as high as you can and use homing attack to reach the box. Smash the box. The key is inside. 4. (After the fourth checkpoint) While you are riding the air saucer, look to your right. You will eventually see a platform with lots of GUN robots and jail cells. In the furthest corner, you will see a metal board. Lift it up to reveal a key underneath it. 5. (After the sixth checkpoint) While you are on the air saucer, you will eventually come to a fork that is divided by a large piece of metal. Go to the right and you will be on a rail. At the end of the rail, you will see the key in midair. Double-jump forward to grab it. Secret Door. (After the third checkpoint) Proceed along the path until you come to a spring panel. Behind it is the key door. Inside are two guns with 4 shots each. They are about 4 times as large as Shadow, extremely powerful, and have a huge explosion radius. Circus Park: 1. (After the second checkpoint) As soon as you touch the second checkpoint, the path splits into two directions. If you smash the Shadow Box right in front of you, you will see a bounce-ball. Use homing attack to hit the ball and get bounced up to the key. 2. (After the second checkpoint) As soon as you see a row of rings that take you through a ring of fire, do not use light-dash. Instead, just drop down and you will land on or near an Eggman box. Smash it. The key is inside 3. (After the fifth checkpoint) Right after the fifth checkpoint, you will grind on a rope. At the end of the rope, do not jump. You will land on a platform with two GUN beetles and a key strait ahead. 4. (After the fifth checkpoint) Once you come to a turret, there will be a triangle-jump area just ahead. Instead of using triangle-jump, just drop down and look behind you. You will see a series of barrels and the key on the last one. 5. (After the sixth checkpoint) Once you start riding the coaster ride, just hold left on the control stick. You will eventually collide with the key. Secret Door. (After the fourth checkpoint) Soon after the checkpoint, you will come to a place where you can use triangle-jump. Use triangle-jump and the secret door will be right in front of you. Inside is another shooting gallery. This one has only yellow balloons and are so close, you can use homing attack to break them. Central City: 1. (After the first checkpoint) Continue along the path until you come to a triangle-jump area. Instead, wait for a helicopter to show up nearby, and grab onto it. It will take you upwards. Then jump onto the roof with two black creatures and a red box. Destroy the two black creatures and the box will open. The key is inside. 2. (At the third checkpoint) As soon as you touch the third checkpoint, turn left. You will see a wall of strange brown lumps. Use Chaos Blast to destroy them. The key is just behind them. 3. (After the fourth checkpoint) Use the turret that is right in front of you to destroy the nearby enemies. Once you do, the red box that is also nearby will open to reveal a spring. Use it to get bounced onto a platform. DO NOT MAKE THE SMALL BOMB EXPLODE. You will see a similar platform on the other side of the street with the key. You can reach it if you jump as high as you can from the nearest point on the platform and use homing attack. 4. (After the fourth checkpoint if you took the right path. If not, just wander around until you come to a giant bomb in a cage) Destroy the two GUN robots around the giant bomb in a cage (If there are more than two, you are at the wrong giant bomb). Face the bomb, then slowly turn right until you see a key in an open cage. 5. (After the sixth checkpoint) Right after the sixth checkpoint, keep your eyes on the left wall until you see sparkling. Use a nearby explosive to blow up that section of the wall. The key is just behind the wall. Secret Door. (After the third checkpoint) Continue along the path until you exit the tunnel. The secret door is just across the street full of acid. Inside is an air saucer. The Doom: 1. (Before the first checkpoint) Once you enter the very second room, ride the elevator and jump onto the platform. When the elevator goes down, jump on to of it. Ride the elevator up until it reaches its highest point. You will see a key in midair that is right in front of you. Jump forward to get it. 2. (After the first checkpoint) Keep going until you reach a room with a metal board in front of a GUN robot. Run up the slanted floor a little ways, then stop. Charge up a spin dash, then let it go. While holding forward on the control stick the whole time, you must jump in the right area on the slanted floor while still spin dash-ing. If you do this right, the speed of the spin dash will lift you up and you will be able to land on the platform with the key. If you do this wrong, you will probably jump and bang your head under the platform with the key, or just not get high enough. 3. (After the first checkpoint) Keep going until you come to a bomb server. Pick one up, and immediately turn right. Blow up the cracked wall. The key is inside. 4. (After the second checkpoint) The room that immediately follows the room with the second checkpoint with split two ways. Go to the left. You will see two GUN soldiers, a heal unit, a pulley, and two boxes. Jump onto the box that is closer to the pulley. Jump from the box onto the pulley. The pulley will take you to a platform with a 1up. Touch it, then turn to the right. You will see the key on top of a fan. Use homing attack to reach it. 5. (After the third checkpoint) Keep going until you come to a room where GUN soldier break through a wall on your right. You will also see a heal unit in front of you. There will also be some boxes in the corner. Use the boxes to reach a platform above. If you turn, you will see 9 boxes up against the wall. Smash these to reveal a small room. The key is inside. Secret Door. (After the first checkpoint) Keep going until four GUN soldiers come out of two walls. There is a pulley nearby. Take it to get to a platform with the secret door. Inside is a switch. Activate it. When you get into the large room with the third checkpoint, at the bottom level, there will be an open cage with a single ring. Jump into the open cage and a nearby platform will start to move. Jump on it to take a huge shortcut to the end of the level. Sky Troops: 1. (After the second checkpoint) As soon as you see the path slope upwards to face the pillars rolling downwards, turn to the left. You will see the key on top of a plant. 2. (After the third checkpoint) As soon as you land in an area where you can shoot down one of Eggmans battleships, go to the top of the first stairs and turn left. You will see the key in front of a short pillar with a face on it. 3. (After the fourth checkpoint) Right after the fourth checkpoint, the path will split two ways. You can jump onto the platform on the left and run through a loop, or you can run down to the right. Go to the right. When the path levels out, look on the right side of the path. The key is on the first small platform sticking out. 4. (After the fourth checkpoint) You will eventually come to a switch. Activate it and use light dash on the trail of rings that appear. You will land on a platform with a turret. The key is just right of the turret. 5. (After the sixth checkpoint) While riding the black hawk, you will eventually enter a tunnel. At some point before you exit the tunnel, you must jump off. Go to the edge of the tunnel (the edge that is further along the path) and walk off. MAKE SURE YOU ARE IN THE CENTER OF THE TUNNEL. You will land on a platform with the key. Secret Door. (After the sixth checkpoint) Right after the sixth checkpoint, run completely strait and you will see the secret door. Inside is a Black Volt. The path taken by the Black Volt is shorter and full of item balloons. The Black Volt has its own unlimited supply of lock-on missiles. Also the Black Volt takes you the eighth checkpoint instead of the seventh. That means you can use those lock-on missiles to destroy the fifth power source. Its even possible to shoot down Eggmans fifth battleship. Mad Matrix: 1. (After the first checkpoint) Once you exit the first terminal, you will have a choice to enter one of three light-speed circuits. Take the one on the right. Once you enter, hold left until you turn left, then hold right until you turn right. You will land on a blue platform with a worm in the middle. On the other side of the platform, you will see four blocks moving in a circle as well as another platform just beyond. Ride a block to the platform. The key is in the center. 2. (After the third checkpoint) When you are in the yellow tower, you will eventually come to a point where 16 color squares ring around a pillar. After you change all the squares to one color, you must stand on the square that is six squares away from the square you started on. You will eventually collide with the key. 3. (After the fifth checkpoint) You will eventually come to a moving color panel that will take you to two other color panels. There will be a green square and a red square just above it. The key is behind the green square. Move quickly. Its okay to die. 4. (After the sixth checkpoint) Once you come to the first set of color panels inside the red tower, look strait ahead. You will see the key in midair as well as two platforms next to it with Eggmans robots. Destroy the two robots and a block will start moving towards the key. Jump on it to get the key. 5. (After the sixth checkpoint) Once you come to the area with the goal ring, float past the goal ring and keep heading strait. You will come to a block that has the key. Secret Door. It is on a large, green and yellow platform in the center of all the light-speed circuits. To get there from the: Blue Tower- center circuit, right, platform, right circuit, left, left, right, right, right Yellow Tower- left circuit, right, right, left, left, skip one left and go strait, left, right Green Tower- left circuit, right, right, left, right, left, skip one right and go strait, right, left Red Tower- left circuit, right, right, left, right, left, right, left, right, left, right, right Inside is a shortcut to the red tower, the tower with the goal ring. Death Ruins: 1. (After the first checkpoint) You will come to a pulley and then bounce off a spring. The spring will shoot you into a rubber-like plant. When it stretches back, jump, and you will land on a platform with the key. 2. (After the third checkpoint) You will be grinding on a rail of slime. Look to your right and jump off onto the second platform. It has three GUN soldiers and a shield. Below the further corner of this platform is a pole. Climb down the pole to another platform with a spring that will take you to another rail. Look down and you will see square, gray platforms that go all the way around the pillar. Jump and try to land on the sparkling platform. It has the key. 3. (After the fifth checkpoint) You will eventually see the entrance to a place where you can use dark spin dash. Just to the right of the entrance is a breakable wall. Break it. The key is behind it. 4. (After the sixth checkpoint) You will eventually see the entrance to a place where you can use dark spin dash. Use dark spin dash. You will end up in a place where you can use triangle jump. However, you must jump onto the box nearby and start your triangle jump from there. This will allow you to be high enough when you come to the key that is next to the wall on the left. 5. (After the sixth checkpoint) After climbing down a pole, you will enter an area filled with black creatures. The will be a large platform in the middle. Go around it on either side and break the breakable wall. Look around the corner to see the key on a platform behind a small waterfall. Secret Door. (After the fourth checkpoint, however, I will start from the third checkpoint) When you are grinding, as soon as you see a second group of GUN beetles, jump off to the right. You should land on a platform with a dash ramp. It will take you to the fourth checkpoint. The secret door is right in front of the fourth checkpoint. Inside is a large area with many rails. At the end of the path is a warp hole that will take you to the entrance to the secret door. If you navigate the rails correctly, use well timed homing-attacks, and come back at least once, it is possible to collect a total of 166 rings, two 1ups, and a barrier. The Ark: 1. (Before the first checkpoint) As soon as you start the level, turn around. The key is at the beginning of the tunnel. 2. (After the third checkpoint) After riding the Black Volt, you will land in an area made up of five platforms. The top platform has the fourth checkpoint and a defense turret. The next two platforms going down have defense turrets. The fourth one has two rows of rings. The bottom one has a shadow box. Go to the forth platform, the one with the rings. Follow the rings until you see the key. 3. (After the fourth checkpoint) While riding the Black Volt, you will eventually enter a tunnel with a healing item box. When you exit the tunnel, watch the bottom of the screen and look for a platform against the wall strait ahead. Keep going strait. Do not turn. When you get as close as you can to the wall, jump off. You will land on a platform with the key. 4. (After the fifth checkpoint) While riding the Black Volt, watch the bottom of the screen. Once you see a tunnel and possibly a sparkle, jump on top of tunnel. The key is on the end of the tunnel that is not further along the path. 5. (After the eighth checkpoint) Run around the goal ring. The key is at the end of the tunnel. Secret Door. (After the sixth checkpoint) You will be riding a Black Volt. After going through an area filled with defense turrets, you will see a platform below you. Jump onto it. The secret door is there. Inside are three lives. Air Fleet: 1. (Before the first checkpoint) Use triangle jump at the first triangle area. Avoid the lasers and you will end up in a small room with key. 2. (After the first checkpoint) When you come to a fork in the path, go to the right. After you exit the room with the lasers, stay on the left side of the path. You will come to a large, rectangular GUN box with a smaller GUN box on top of it. Smash the small GUN box. The key is inside. 3. (After the third checkpoint) You will eventually come to a large, circular room. Look for an area where you can use dark spin dash. You will exit the alien slime on the second floor of the room. Just keep moving along the path on the second floor and you will come to the key in between two roadblocks. 4. (After the fourth checkpoint) Once you come to another fork in the road, take the path on the right. Keep going until you reach a gun turret. There are two large GUN boxes to the left of the turret. Smash them. The key is inside. 5. (After the seventh checkpoint) You will eventually come to another large, circular room. Look for an area where you can use dark spin dash. You will exit the alien slime on the second floor of the room. Just keep moving along the path on the second floor and you will come to the key in between two large, rectangular GUN boxes. Secret Door. (Before the first checkpoint) As soon as you came to a pulley, ride it about halfway up, then jump off. You will land in front of the secret door. Inside is an air saucer. This can be used to ride various electric rails throughout the level. Iron Jungle: 1. (After the third checkpoint) Shortly after the third checkpoint, you will see a gap and a GUN beetle on the left side of the path. Use homing attack on the GUN beetle, then use homing attack again to land in the small room behind it. Smash the two containers in the room. The key is inside. 2. (After the fourth checkpoint) You will drop into a room with shadow androids. Turn around and walk strait. You will walk into a small room with the key. 3. (After the sixth checkpoint) You will immediately end up in another room with shadow androids. Turn around. The key is behind two containers. 4. (After the seventh checkpoint) You will immediately end up in a room with a Bigfoot GUN mech. Behind it is a spring in a cage. Stand next to the cage and turn the camera. You will see the key on a small platform. 5. (After the eighth checkpoint) There are three barrels to the left of the goal ring. The key is behind the barrels. Secret Door. (After the second checkpoint) You will land in a room with Eggman robots. Turn around to see the secret door. Inside are 3 guns with 4 shots each. They are extremely powerful and have a huge explosion radius. Helpful in taking down Eggmans balloon.