Guild Challenges Walkthrough - Guide for Assassin's Creed: Revelations
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No ASCII art. No editorializing. No fluff. No pampering. Straight strategy. ASSASSIN'S CREED: REVELATIONS Guild Challenges Walkthrough and FAQ version 1.00 Written by C. S. Halloran é2011 ****LEGAL DISCLAIMER**** Assassin's Creed: Revelations, along with all other productions of the Assassin's Creed series, are the sole intellectual and trademark domain of Ubisoft and its subsidiaries. References the content of the video game for entertainment purposes only and makes no claim, explicit or implicit, to be the owner of such. The content of this guide is copyrighted under the guidelines of U.S. Title 17 and international laws where applicable. It is the full and sole property of its author and owner and cannot be reproduced, republished, or amended without the explicit written consent of its owner. Any person(s) or organization(s) found violating this copyright is/are punishable by law and will be prosecuted to the fullest extent of the law. Publication is allowed only on www.gamefaqs.com. ****VERSION HISTORY**** 1.00 - 23 November 2011 - First draft finished. ****TABLE of CONTENTS**** I. Introduction [INTR] A. About the Walkthrough [BOUT] B. Contacting the Author [MAIL] II. About the Challenges [CHLN] III. Assassin's Guild Challenges [ASGC] A. Challenge Set 1 [ASGC1] B. Challenge Set 2 [ASGC2] C. Challenge Set 3 [ASGC3] IV. Mercenaries Guild Challenges [MCGC] A. Challenge Set 1 [MCGC1] B. Challenge Set 2 [MCGC2] C. Challenge Set 3 [MCGC3] V. Romanies Guild Challenges [RMGC] A. Challenge Set 1 [RMGC1] B. Challenge Set 2 [RMGC2] C. Challenge Set 3 [RMGC3] VI. Thieves Guild Challenges [TVGC] A. Challenge Set 1 [TVGC1] B. Challenge Set 2 [TVGC2] C. Challenge Set 3 [TVGC3] VII. Bomb Challenges [PRBC] A. Challenge Set 1 [PRBC1] B. Challenge Set 2 [PRBC2] VIII. FAQ [FAQS] ============================================================================== I. Introduction [INTRO] A. About the Walkthrough [BOUT] This is my second published guide that I have written and the first in years. I write this for the "veteran" of the Assassin's Creed series; that is, new 'initiates' to the series will need to spend time familiarizing themselves with the mechanics of the game, especially combat, replaying memories, and the map and its legend. This, by no means, is meant to imply that the novice will be lost. Indeed, everybody should be able to utilize and gain from this walkthrough, but I shan't be treating you, my reader, like an idiot who needs me to hold their hand through the game. This is SPOILER-FREE with the exception of some new forms of combat that Ezio learns in the early missions of the game. Assassin's Creed: Revelations is having veteran authors produce well-written guides. For the majority of what you must accomplish to achieve 100% synchronization. This is limited solely to the Challenges. Have suggestions for improvement, alternate strategies, or found a mistake? Please, tell me, and I will correct and give due credit. Know when an outfit or vehicle becomes available and I don't have it there, definitely tell me. (Be honest and tell me if you know this fact from another FAQ and/or website. Give me the URL of the guide, and I will give credit to both you and your source.) ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ B. Contacting the Author [MAIL] E-mail C. S. Halloran at his Gmail account. The username is my name as written on the above line sans the periods and the spaces. I will neither be able nor inclined to reply to all e-mails, depending upon their quality and content on the latter point. Please take it on faith that I have received the e-mail and will address it in the walkthrough's next update. *****READ THE FOLLOWING BEFORE E-MAILING ME***** I feel it should be unnecessary to say this, but in your e-mails, please BE AS SPECIFIC AS POSSIBLE when referencing challenges and/or this guide. Name the challenge or tell me precisely where in this walkthrough I erred and/or failed to figure out a better strategy. I am not psychic and will not be able to magically discern what you meant. If I cannot understand what you are getting at quickly, then I am not going to even try. Attempts to be specific that say "the mission where you the killed that guy..." or something equally vague will be considered failures at specificity. I will ignore rude e-mails and e-mails that have incomprehensible grammar, syntax, and/or spelling. (That especially includes text messaging and IM lingo.) I have take the time to write this FAQ clearly; return the favor. Read ALL of a section before asking me a question about it. If it is answered already in this FAQ, I reserve the right to be snide, rude, and/or sarcastic when and if I reply. If it is beyond the scope of these Challenges, I will ignore you. You ought to know that you should consult an appropriate walkthrough or FAQ. ============================================================================== II. About the Challenges [CHLN] For those who must have 100% Synchronization, these Challenges are necessary, time-consuming, and potentially frustrating. Most can be fulfilled during normal gameplay, but doing so requires conscientiousness and diligence. Each challenge is organized in two or three sets. The sets can be completed in any order. The reason for the sets is that you receive a reward upon the completion of the challenges belong to each set. The good thing is that these Challenges open up early in the game during Sequence 2. This gives you plenty of time to casually and/or occasionally do the tasks to satisfy all requirements. I suggest that you combine your pursuit of their fulfillment with your moving around Constantinople collecting Treasure Chests and Animus fragments, sending your Assassin recruits on missions, and recruiting new assassins to replace Level 10 assassins you establish in dens in other cities. That said, some challenges may best be fulfilled through a focused campaign, particularly if your style of gameplay involves solving the problem of guards' alert level with combat. The format of this guide will be: Challenge ------ Repetitions Strategy or notes ============================================================================== III. Assassin's Guild Challenges [ASGC] A. Challenge Set 1 [ASGC1] Reward: Assassins will be more effective when sent on missions. -- The probability of success of the first Assassin recruit sent on a mission will be ten percentage points higher. Call Assassins during a fight ----- 25 When in missions, after Ezio has entered combat mode, squeeze L2. However, in missions, there is the tendency to focus on the objectives as opposed to these Challenges. Pick fights with the groups of guards around Constantinople. If you let your Assassins do the actual killing, then the effect on your Templar Awareness meter will be nonexistent or negligible. Call Assassins on a target ----- 20 Target a highlighted guard with R1; then squeeze L2 to signal your Assassin recruits. Try focusing on rooftop guards to kill to birds (the guards and this challenge) with one stone. B. Challenge Set 2 [ASGC2] Reward: Assassin Signal recharges at increased speed. -- As this is a highly valuable reward from a practical standpoint, I recommend an early focus on this pair of challenges. Use Arrow Storm ----- 15 Squeeze and hold L2 in the presence of enemy soldiers. (Note: Janissaries may only be wounded by this.) As a significant amount of time is required to let all three Assassin Signals recharge and as it requires that you have at least six Assassin recruits not on a mission, I recommend doing calling for these Assassin's Signals immediately before visiting an aviary or Assassins den to send the recruits on their missions. NOTE -- In Sequence 8, Memory 1, you receive an unlimited number of Assassins Signals, if you care to wait that long. Call your Assassins within a story mission ----- 5 You can call your Assassins both in core missions and in side missions. C. Challenge Set 3 [ASGC3] Reward: Unlocks the Assassin faction weapon. -- Altaïr's Sword (Damage: 4/5, Speed: 3/5, Deflect: 4/5) NOTE -- This is not the best weapon of the game as is the case in Assassin's Creed: Brotherhood. Yusuf's Turkish Kijil (the reward for completing the Master Assassin mission 'The Deacon Part 1') is the best, followed by the Almogovar Axe (the reward for completing the Master Assassin mission 'The Champion Part 1'). Recruit Assassins ----- 12 In other words, kill up all available slots in your active set of unassigned Assassin recruits. Train recruits to the rank of Master Assassin ----- 7 Complete all 14 Master Assassin missions after assigning a Level 10 Assassin to each of Constantinople's 7 Assassin dens. This requires that each of these seven recruits earn 15,500 XP from missions first. Successfully perform a Den Defense --- 3 Den Defenses can and generally will be instigated when your Templar Awareness meter reaches 100%. NOTE -- Once all 7 Assassin dens have a Level 15 Master Assassin, they can no longer be attacked. If you had not successfully defended a den three times due to a continual lack of success or due to diligence in keeping your Templar Awareness meter under 100%, then you are given full credit for this challenge. ============================================================================== IV. Mercenaries Guild Challenges [MCGC] A. Challenge Set 1 [MCGC1] Reward: Cost of hiring Mercenaries decreases. -- The price drops by one-half from 150 akçe to 75 akçe. Use Mercenaries on guards ----- 10 If you are especially frugal, you can achieve this by purchasing the services of a single group of mercenaries, for each segment of battle into which you send them counts separately to this total. This saves you 1350 akçe. Destroy scaffold by throwing someone into it ----- 5 Scaffold are not at plentiful along guards' roots as they seemed to be in Assassin's Creed: Brotherhood, so you will need to lure guards near one. Good places include among the first streets south of the docks in Imperial North and Bayezid North. I suggest getting their attention using the Hook and Run method to give you an ample head start. Stop just past the scaffolding, and immediately enter combat mode. Then, simply grab an opponent with Circle, and use L3 to direct him towards the scaffolding with another press of Circle. Kill an enemy using a thrown weapon ----- 5 This requires a heavy weapon, which you can purchase from Blacksmiths starting in Sequence 2 or you can get from picking up the dropped arms of Almogovars. Target an enemy, press and hold Square. Release to throw. If the weapon was your primary long blade, you can re-equip by picking it up, visiting the armory in Headquarters, or visiting a Blacksmith and selecting that weapon. NOTE -- As this requires wind up time, which leaves Ezio vulnerable to attack, it is safest not to use this strategy while in active combat. Also, immediately hold R2 to switch to your short weapon to rearm Ezio, unless you plan to disarm an opponent. B. Challenge Set 2 [MCGC2] Rewards: Unlocks Mercenary Faction ability. -- Hired mercenaries act as bodyguards, keeping inquisitive guards and harassers away. Mercenaries Guild crest is awarded in Headquarters. Disarm and kill a guard with his own weapon ----- 5 If you remember to engage in combat mode unarmed, this is simple. Kill a Byzantime Almogovar ----- 25 These axe-bearing, heavily armed guards become increasingly common as you progress through the sequences. Normal gameplay will satisfy this challenge easily. Perform a Hook and Throw ----- 10 Run towards an enemy and tap Circle as you approach. I recommend combining this with Assassin's Guild Set 1's challenge to call Assassin recruits into combat with you since you automatically enter combat upon completion of this move. C. Challenge Set 3 [MCGC3] Reward: Unlocks Mercenary Faction weapon. -- Broadsword (Damage: 5/5, Speed: 4/5, Deflect: 4/5) Perform a Double Assassination ----- 10 Assassinations from above or by walking between two guards count. Normal gameplay will satisfy this challenge easily. Kill 5 Guards in under 10 seconds in melee ----- 1 The only challenge could be gathering 5 guards about you. Normal combat gameplay will satisfy this challenge easily. Perform a combo kill streak of at least 5 kills ----- 10 This must be completed in the earlier sequences, for by Sequence 8, every set of guards contains at least one Janissary. Janissaries require three hits in combo kills or counter-kills to dispatch them. Use Hook and Run to collect guards to chase after you before starting combat. Around Templar-controlled dens is a good place. Sequence 4, Memory 3 is a good mission to repeat until you satisfy this challenge. Kill an Ottoman Janissary ----- 25 Janissaries are highly recognizable for their masks. If you wish to satisfy this earlier in the game, you can find four Janissaries stationed in the westernmost courtyard of the Galata district, directly west from a Tailor's shop. The Janissaries have a camp in Constantine North, just east of Fatih Mosque, if you are an expert in combat. ============================================================================== V. Romanies Guild Challenges [RMGC] A. Challenge Set 1 [RMGC1] Reward: Cost of hiring Romanies decreases. -- The price drops by one- -half from 150 akçe to 75 akçe. Use Romanies on guards ----- 10 As few mission require using Romanies as decoys, I suggest hiring Romanies as you come across them, and send them to distract patrolling guards until you satisfy this challenge. Evade using stealth (crowd/hiding spots) ----- 10 To those who find combat an easier way to deal with enemy awareness, this challenge is annoying. Hiding spots are not as plentiful. The average building is taller, requiring more climbing time, and crossing district borders means you lose the guards rather easily. If you can run and be watchful for groups of citizens speaking in the streets when you are out of sight, find a blend spot is easier. Kill guards using the crossbow without being detected ----- 20 Rooftop guards are the easiest targets, followed by station targets that you shoot from rooftops. B. Challenge Set 2 [RMGC2] Rewards: Unlocks Romani Faction ability. -- Romanies that peal away from Ezio when you walk too near will poison those guards. Romanies Guild crest is awarded in the Headquarters. Use Tactical Bombs to escape guards ----- 10 The best bombs to use are either Caltrop Bomb or Smoke Screen (active ingredient: phosphorous). I recommend using a hide spot or group of citizens to combine satisfying this challenge with Set 1 above. Kill a Stalker without getting stabbed ----- 5 Stalkers attack randomly when you are on street level, but they are especially prevalent when your Templar Awareness meter is full. Press Square to kill them quickly after the animation begins. NOTE -- Loot Stalkers' corpses for a rich haul. Kill guards using poison ----- 15 The Datura Bomb is the easiest, if you find guards separated from civilians, such as during missions, but as Fast Poison is available early in the game (Sequence 2), traditional darts work, too. C. Challenge Set 3 [RMGC3] Reward: Unlocks Romani Faction weapon. -- Roman Stiletto (Damage: 5/5, Speed: 3/5, Deflect: 4/5) Kill guards using bombs without being spotted ----- 20 The Piri Reis missions will help get through this challenge, but any bomb throw from a distance or from a rooftop will suffice. Assassinate a guard from behind ----- 10 Normal gameplay will quickly satisfy this challenge. Rooftop guards are especially easy targets. Assassinate a guard from a blend spot ----- 5 Normal gameplay will satisfy this challenge. To help it along, as not too many guards' patrol routes pass haystacks and other blend spots, throw a Diversion Bomb, such as a Cherry Bomb (active ingredient: sulfur) or Smoke Decoy (active ingredient: Salt of Petra), at a haystack when guards are in the area. Enter the haystack, and kill the guard(s) who come to investigate. Kill 3 enemies dazed by a single smoke bomb before it dissipates ----- 1 Make the strongest Smoke Screen bomb (active ingredient: phosphorous) using Impact Shells and British Gunpowder. Throw it at the feet of a group of guards, and with Eagle Vision activated, enter the smoke. To ensure you have enough time, aim for a double assassination for your first kill. ============================================================================== VI. Thieves Guild Challenges [TVGC] A. Challenge Set 1 [TVGC1] Reward: Cost of hiring the Thief Faction decreases. -- The cost drops by one-half from 150 akçe to 75 akçe. Use Thieves on guards ----- 10 A few missions require the use of thieves, but not nearly enough to satisfy this challenge. Hire thieves as you pass them, directing them to lure away whichever set of guards you next come across. Sprint uninterrupted for 300 meters ------ 1 The creek bed that separates Constantine North and South or the gardens south of Hagia Sofia are the best locations. Neither has an open distance of 300 meters, so careful turns are necessary. Perform a Hook and Run ----- 15 Some later missions in Sequences 7 and 8 require you to bypass guards, but this is best combined with Assassins Guild, Set 1 challenges and/or collecting guards for Mercenaries Guild, Set 3 combo-kill challenge. B. Challenge Set 2 [TVGC2] Rewards: Unlocks the Thief Faction ability. -- Hired thieves will steal from the civilians and the dead bodies they pass as they follow Ezio. Thieves Guild crest is awarded in the Headquarters. Perform a Leap of Faith ----- 40 Normal gameplay will quickly satisfy this challenge. Climb a total distance of 1 km ----- 1 Normal gameplay will quickly satisfy this challenge. If you wish to speed things along, climbing Galata Tower a couple will quickly rack up your climbed distance. Steal money with a Counter Steal ----- 250 akçe In combat, before you use Counter-Kill for Mercenary Guild, Set 3 or call Assassin recruits from Assassins Guild, Set 1, do a Counter Steal. (Press Triangle when you would normally press Square for a Counter Kill.) This is easy if you remember to do it, and it will require but six through ten victims. C. Challenge Set 3 [TVGC3] Reward: Unlocks the Thief Faction weapon. -- Ottoman Mace (Damage: 4/5; Speed: 4/5; Deflect: 2/5) Perform a dive of at least 30 meters ----- 1 The tower ramparts along the south of Constantinople are ideal. Merely remember to press X after jumping over water to enter into a dive. Kill a guard using throwing knives ----- 25 Normal gameplay will satisfy this challenge easily. Perform an air assassination on guards from a beam ----- 5 Use Eagle Sense to identify guards' routes. Perch along a beam over a street, and air assassinate the guards when them come along. Perform a zipline assassination ----- 10 Opportunities for these are not as prevalent as you might think. Some ziplines in Constantine South, east-southeast of the Romanies Guild headquarters, provide a couple opportunities to accrue kills. Three memories (Sequence 2, Memories 5 and 7; Sequence 5, Memory 3) include a zipline kill as a part of the mission. ============================================================================== VII. Bomb Challenges [PRBC] NOTE -- Doing the Piri Reis missions, available after Sequence 3, Memory 4, will help you along these challenges well. A. Challenge Set 1 [PRBC1] Reward: Extra bomb ingredients found within Dens. Stick a bomb on a guard ----- 10 Use the Stick Pouch. There is a five second fuse, so if you are noticed, be sure to run. Kill a mission target with a bomb ----- 1 Normal gameplay will satisfy this challenge easily. Distract a guard using bombs ----- 20 Use Diversion bombs as you come across guards as you seek the Treasure Chests, et al. Kill 5 guards with a single bomb ----- 1 You want to use a Splinter Bomb (active ingredient: shrapnel) with an Impact Shell and British Gunpowder. The only challenge to this is finding a place with 5 guards unaware of your presence so that you can safely deploy a bomb. Seek the Bank in the Bayezid North district, which is southwest of the westernmost ferry terminal. Two guard routes overlap but a few meters west of the Bank. A little patience for the guards' routes to synchronize, and you will have 8 guards. I suggest that you pre-target a spot, holding Triangle until the guards are in your bloats radius. Other spots include along the docks of the Bayezid North and Imperial North districts. Sets of guards congregate near the gates, and patrolling guards will periodically pass nearby. B. Challenge Set 2 [PRBC2] Reward: Bomb capacity upgrade. -- Ezio can now carry four of each bomb type. Craft a bomb with every shell type ----- 1 Make any type of bomb with a Fuse Shell, Impact Shell, Trip Wire, and Stick Pouch. Using them is not necessary. Use a bomb ----- 50 Normal gameplay will satisfy this challenge easily. Kill a guard incapacitated by a bomb ----- 25 Normal gameplay will satisfy this challenge easily. The Master Assassin 'The Champion Part 2' essentially requires using Stink Bombs or Smoke Decoys, which provide a fertile play to accrue your 25 kills. Craft one bomb of each effect type ----- 1 There are ten types of effects (3 Lethal, 3 Tactical, 4 Diversion). A little time at a crafting table will easily satisfy this challenge. Use every bomb effect at least twice ----- 1 The Piri Reis missions will satisfy one-half of these and get you halfway through another two of the effects. The Blood Bomb (active ingredient: lamb's blood), the Stink Bomb (active ingredient: skunk oil), and the Gold Bomb (active ingredient: pyrite coins) must still be used twice. The Splinter Bomb (active ingredient: shrapnel) and the Thunder Bomb (active ingredient: coal dust) must be used once more, which you could do by repeating the 'Sticky Situations' and 'Thunder' missions. ============================================================================== VIII. FAQ [FAQS] Nothing yet. ==============================================================================