Kasumi Move List/Q&A - Guide for Dead Or Alive 2: Hardcore
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/¯¯¯/¯¯| /¯¯¯/¯¯\| /__ \¯¯¯\ /| \ \ \¯¯ ' A M3 production... \___\___/ ' ...by AdrenalineSL... /¯¯¯¯/¯¯¯¯¯¯¯/' \¯¯¯ \ \/ /' \ \ \¯ *********************************************** \ \ / ** ×-------------------------------------× ** \___'\/ ** | | ** ** | DOA 2 HARDCORE | ** /¯¯¯/¯¯\ ** | Kasumi Move List/Q&A | ** |¯¯¯||\_/ ** | For Playstation 2™ | ** \¯¯¯\ ¯¯¯¯¯\° ** | | ** ¯¯¯)¯¯¯) / ** | Author -AdrenalineSL | ** |___|__/_ ** | E-mail [email protected]| ** ** | Created -February 13, 2001 | ** /¯¯¯/¯¯\ ** | Revised -February 27, 2001 | ** /¯¯¯/¯¯\¯\ \ _' ** | Version -North American | ** \¯¯¯\ '\ \ \ ** | | ** \ \ '\||\_/ ** | | ** \___\___/ _' ** | FAQ version 0.5 | ** ** | | ** /¯¯¯/¯¯'\ _ ** ×-------------------------------------× ** /¯¯¯/¯¯\| \' *********************************************** \¯¯¯\ __|\__/ \ \ \ \___\_/ /¯¯¯/¯¯\ \¯¯¯\ \ \ \ \ \ \ \° \___\__/' This FAQ is best viewed with a fixed-width size system font. Wordpad is recommended. Viewing this without a fixed size font will result in nothing but garbled text. Copyright © 2001 Stephanie Lee All rights reserved including the right of reproduction in whole and in part in any form. Playstation 2 and Playstation 2 logos are registered trademarks of Sony, Inc. DOA2 Hardcore is registered trademark of Tecmo, Inc. This file and all of its contents is registered trademark of S. Lee. Entire contents of this document may not be reproduced in any form. You may download the file through a web browser onto a single computer for your personal, non-commercial use only. You may not permit anyone else to modify the file or use it for any commercial purpose, display, performance, sale or rental. It absolutely cannot be decompiled, disassembled, modified, or create derivative works based on the documentation in whole or in part. Do not remove any copyrights. Information on this document is copyrighted to proprietary material to S.Lee and may not be reproduced, published, modified, copied,uploaded, transmitted, or distributed in any way, without the author's prior written permission. The author does grant any express or implied right to you under any patents, copyrights, or trademarks. Remember kids, plagiarism is naughty! FAQ history ------------ First Created: 2001-13-2 Last Updated: 2001-21-2 Next Update: Don't Know ************** ** ** ** CONTENTS ** ** ** ************** 1. Updates 2. Character Profile 3. Character Moves - Basic Attacks - Jumping Attacks - Special Attacks - Quick Moves - Back-Facing Attacks - Throws - Taunts - Tag-Team Attacks - Miscellaneous Moves 4. CPU Opponents - Ayane - Bass - Bayman - Ein - Gen Fu - Helena - Jann Lee - Kasumi ALPHA - Lei Fang - Leon - Ryu Hayabusa - Tengu - Tina Armstrong - Zack 5. Kasumi Goodies - Costumes - Tag-Team Rating - Best Combos - Victory Calls 6. Review For DOA2 7. Credits/Acknowledgements 8. Contact Information 9. Final Words - Author's Note - To Webmasters * Take note that if you cannot find what you are looking for or if my guide has not been worked deeper into the game, chances are I am much further ahead in the game than this guide. I don't update EVERYDAY, so if you can't find it here, e-mails are always welcome. ============ 1. UPDATES ============ Version 0.5: Added a couple more combos. Changed some stuff. (2/21/01) Version .45: Started with the combos. Corrected many errors. Added general info. to the Character's profile. Small update, all in all. (2/17/01) Version 0.4: Corrected some grammar and spelling errors. As well as some in-game errors. Finished CPU Opponents section. Whew! Just a few more things to complete. (2/14/01) Version 0.2: Just started working on the FAQ. Can't expect too much done. Finished Move List and other minorities. Not everything's done, but it's a start. (2/13/01) ====================== 2. CHARACTER PROFILE ====================== Home: Japan Nationality: Japanese (duh!) Occupation: Ninja/Assassin DOB: February 23rd 19?? Age: 20, logically. Ayane was 16 when Kasumi was 17. But now Ayane is 19, so Kasumi must be 20! Holy mother of doodies! I'm a rocket scientist! Or she could just be 17, who knows. It's confusing! (although it says N/A in PS2 Version) Height: 5'2" Weight: 106 lbs. Fighting Style: Mugen-tenshin Ninjutsu/Tenjimon Family: Brother, Hayate (aka Ein); Father, Shiden; Half-sister, Ayane Measurements: Bust 35", Waist 21", Hips 33" Hobby: Fortune Telling Favorite Food: Strawberry Mille-Feuilles Friends: Tina Armstrong, Lei Fang Background: Kasumi is a true bred "Shinobi" (female ninja) of the Mugen-Tenshin style. Kasumi's brother, Hayate, was next in line to succeed as the 18th master of the Mugen-Tenshin Acacdemy. This was until one ominous day, when an assassin left him marred and crippled in forest in Germany. Her father Shiden was left bitter and refuses to mention the details surrounding the attack. Kasumi's vindictive behavior will boost her determination to succeed as 18th master of the school and get revenge for her brother. In an attempt to settle her brother Hayate's vendettas, she became a runaway shinobi. Shortly after her participation in the first Dead or Alive World Combat Tournament, Kasumi was captured by the Super-human Development project. While held captive, they were able to create, from splicing Kasumi's DNA with some other unknowns, Kasumi ALPHA. ==================== 3. CHARACTER MOVES ==================== Reading the guide is quite simple (like that's needed to be said). I have classified each and every one of Kasumi's attacks according to the category given. For example, "Deadly Attacks" would have Kasumi's...deadly moves and in "Basic Attacks," it would list her basic skills. Lost you yet? And instead of your daily press of low kicks, high punch, and tap Up-left to perform (insert move here), I'll just simply tell you the PS2 controller buttons as it makes life easier for both of us. I'll assume that you already know the basic moves like jumping and what have you. NOTE: Some moves require an action like, Up-left, Down-right, Up- left, and so on. You must press both buttons simultaneously to execute the attack correctly. All moves will appear in no particular order. ___________________________ | | | CLEAN 'N' QUICK LEGEND: | | | | Tri=Triangle Cir= Circle | | Squ=Square Cro= Cross | | + = Simultaneous | |___________________________| »«»«»«»«»«»«»«»«» » BASIC ATTACKS « »«»«»«»«»«»«»«»«» -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- High Punch Tri 10 High Kick Cir 27 Low Kick Down, Cir 10 Low Punch Down, Tri 5 Middle Punch Down-right, Tri 20 Middle Kick Down-right, Cir 24 »«»«»«»«»«»«»«»«»«» » JUMPING ATTACKS « »«»«»«»«»«»«»«»«»«» -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- Jumping Forward Punch Jump Toward Opponent + Tri 15 Jumping Forward Kick Jump Toward Opponent + Cir 30 Forward Landing Punch After landing from jump + Tri 22 Forward Landing Kick After landing from jump + Cir 25 Vertical Jumping Punch Jump straight up + Tri 15 Vertical Jump Kick Jump straight up + Cir 30 Vertical Landing Punch After landing from jump + Tri 22 Vertical Landing Kick After landing from jump + Cir 25 Backward Landing Punch After landing from jump + Tri 22 Backward Landing Kick After landing from jump + Cir 25 Tenryu Up-Right, Cir 30 »«»«»«»«»«»«»«»«»«» » SPECIAL ATTACKS « »«»«»«»«»«»«»«»«»«» -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- Hiryu Up, Cir 25 Futen Up, Tri 12 Hiten Left, Tri 11 Getsurin Up-left, Cir 45 Tenyu Up-right, Cir 30 Rengou Tri, Tri, Cir, Cir, Cir 94 Osen Tri, Tri, Tri, Tri 47 Renji Tri, Tri, Cir, Down, Cir 69 Renjin Tri, Tri, Cir, Down-right, Cir 71 Gessai Tri, Tri, Up-left, Cir 55 Tenshu Tri, Tri, Right, Tri, Right, Cir 68 Genraku Tri, Tri, Right, Tri, Down, Cir 62 Engetsu Tri, Tri, Right, Cir, Cir 74 Getsuro Tri, Tri, Right, Cir, Down, Cir 68 Goyaku Cir, Cir, Cir 74 Jinyaku Cir, Down-Right, Cir 51 Jikyaku Cir, Down, Cir 49 Muei Right, Right, Tri, Down, Cir 45 Geshu Right, Cir, Cir 54 Roshu Right, Cir, Down, Cir 48 Roga Right, Right, Cir 30 Sen Tri + Cir 26 Sitten Squ + Cir, (pause) Cir 64 Sitsuro Squ + Cir, (pause) Down, Cir 60 Fukasen Down, Squ + Cir 25 Senka Down-Right, Squ + Cir 24 Mugen Down-Right, Down-Right, Tri 22 Nagi Left, Squ + Cir 30 Busen Down-Right, Down-Right, Cir 26 Hakuro Left, Cir, Cir 62 Tenbu Up-Right, Tri, Cir 40 T. Rengou Tri, Cir, Cir, Cir 84 T. Renjin Tri, Cir, Down-Right, Cir 61 T. Renji Tri, Cir, Down, Cir 59 S. Rishu Right, Tri, Cir, Cir 82 S. Kyosho Right, Tri, Cir, Down, Cir 78 S. Tenshu Right, Tri, Right, Cir 48 S. Genraku Right, Tri, Down, Cir 42 K. Osen Down-Right, Tri, Tri 40 K. Ogen Down-Right, Tri, Down, Cir 44 Kyoshu Tri, Tri, Right, Tri, Cir, Down, Cir 98 Rishu Tri, Tri, Right, Tri, Cir, Cir 102 »«»«»«»«»«»«»«» » QUICK MOVES « »«»«»«»«»«»«»«» -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- Genraku Tri, Tri, Right, Tri, Down, Cir 62 Getsurin Up-Left, Cir 45 S. Rishu Right, Tri, Cir, Cir 82 S. Genraku Right, Tri, Down, Cir 42 K. Osen Down-Right, Tri, Tri 40 T. Renjin Tri, Cir, Down-Right, Cir 61 Geshu Right, Cir, Cir 54 Roshu Right, Cir, Down, Cir 48 Roga Right, Right, Cir 30 Senka Down-Right, Squ + Cir 24 Sitten Squ + Cir, (pause) Cir 64 Muei Right, Right, Tri, Down, Cir 45 Nagi Left, Squ + Cir 30 Hakuro Left, Cir, Cir 62 Busen Down-Right, Down-Right, Cir 26 Tenbu Up-Right, Tri, Cir 40 Rishu Tri, Tri, Right, Tri, Cir, Cir 102 »«»«»«»«»«»«»«»«»«»«»«» » BACK-FACING ATTACKS « »«»«»«»«»«»«»«»«»«»«»«» -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- Getsuei Up, Hold Cir 35 Rising Twist Down, Tri 38 Riren Hold Cir, Hold Cir 55 Turn High-Chop Tri 10 Turn Low Chop Hold Down, Tri 14 Turn High-Kick Hold Cirle 30 Turn Middle-Kick Down, Hold Cir 25 Turn Low Kick Hold Down, Hold Cir 24 »«»«»«»«»« » THROWS « »«»«»«»«»« -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- Kahen Hold Squ + Tri 40 Kegon Right, Squ + Tri 42 Tenryu Left, Squ + Tri 45 Hien Down-Right, Down-Right, Squ + Tr 68 Ibara Up, Squ + Tri (pause) Left, Squ + Tri 119 Rogai Down, Down-Left, Left, Squ + Tri 60 Tsuzumi-Guruma Down, Down-Right, Right, Squ + Tri 55 Oboro Right, Right, Squ + Tri (pause)Down, Squ + Tri 60/70 Opponent's back against wall... Youshi Right, Hold Squ + Tri 55 You back against the wall... Adachi Left, Hold Squ + Tri 55 Opponent's back facing you... Hakkato Hold Squ + Tri 50 Urahien Up, Hold Squ + Tri 57 Hiryu Right, Squ + Tri 55 While opponent crouching... Himatsu Down, hold Squ + Tri 55 Enshu Down-Left, hold Squ + Tri 60 »«»«»«»«»« » TAUNTS « »«»«»«»«»« -------------------------------------------------------------------- MOVE COMMAND -------------------------------------------------------------------- Matoi Left, Right, Left, Hold Squ + Tri + Cir »«»«»«»«»«»«»«»«»«»« « TAG-TEAM ATTACKS » »«»«»«»«»«»«»«»«»«»« -------------------------------------------------------------------- MOVE TEAMMATE COMMAND DAMAGE -------------------------------------------------------------------- Oborofutae Hayabusa Right, Right, Squ+Tri+Cir 70 Double Twist Kick Ayane Right, Right, Squ+Tri+Cir 70 Sweep Smash Ein Right, Right, Squ+Tri+Cir 70 Piggyback Crush Helena Right, Right, Squ+Tri+Cir 70 Oboro 2 Any Right, Right, Squ+Tri+Cir 64 »«»«»«»«»«»«»«»«»«»«»«»« » MISCELLANEOUS MOVES « »«»«»«»«»«»«»«»«»«»«»«»« -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- Uragake Up-Left, Tri N/A Tenbu Up-Right, Tri N/A Opponent Down Moves: Oga Up, Hold Tri + Cir 20 Kawara Down, Hold Tri 10 Holds: Kyoka Up-Left, Squ 58 Shiraha Left, Squ 58 Shigure Left, Squ 45 Momiji Left, Right, Down, Left, Squ 58 Madoi Right, Left, Up-Right, Squ 0 Mayoi Right, Left, Down-Right, Squ 0 Soken-Gari Down-Left, Squ 72 Mai-Goromo Left, Squ 87 ================== 4. CPU OPPONENTS ================== Fighting some opponents can be difficult, but that's what I'm here for! AYANE Of horrors of all horrors, Kasumi's the only reason why Ayane even entered this tournament--to kill Kasumi! With that hint slapped down, this can be a very tough battle. Ayane's speed and counter ability outstrips Kasumi's by a tad amount. This can be an advantage or a disadvantage, you give the call. Ayane will rely on her Genmu attack, back-facing attacks, many eye-popping combos and throws. Her combos are not a problem if you have well-timed counter holds. To escape her throws, avoid close combat with her, same applies for her back-facing attacks. As for her Genmu attack, try not to leave big space between the two of them, but if it happens try blocking. BASS His prodigious strength and size can be a major disadvantage to you, but Kasumi's speed can make up for the latter. Bass just loves his bone-snapping attacks and seems to use them a lot, so avoid close-combat with him. When he starts to block continuously, immediately use the Uragake move (back flip), to stay out of his range. In this battle, think "guerilla warfare," which consists of hit-and-run attacks. And depend heavily on Kasumi's Tenryu and Genraku attacks. BAYMAN I personally haven't had a chance to battle him yet, so I will leave this as it is until I play him. EIN Unfortunately for you, he is a pain in the butt. Even though he is your brother, he won't be too lenient. Ein's Azuma and Fujin attacks are things to look out for. They can knock you down and away from him all the while doing major damage. Try not to let loose your combos until the right moment because he can retaliate quite well with a devastating 3- or 4-hit combo. If you can tether him to a wall and keep him there, then you can count on winning this battle. GEN FU It is not wise to underestimate him, he is still as deadly as Bass. Gen Fu may not have the speed, but he sure as hell has the brains and power to knock you out cold. Although, personally, this is not a tough battle. Just let him have it with your routine attacks such as S. Rishu, counter holds, and Tenryu in that order. HELENA She is one tough mama! Her attacks can be somewhat blinding and nearly impossible to predict. Helena is excellent when it comes to counter holds. She can read your attacks some how. Try to avoid close-combat with her and use such moves that can reach her at relatively far distance. Surprise her with powerful moves such as Rishu. And move when she does to avoid getting caught off guard. JANN LEE Damn you, Jann!! Jann Lee is VERY difficult if you fight careless- ly. First of all, his bloody war cries can really annoy the hell out of you. He enjoys using his Dragon Blow, Dragon Kick, Dragon Elbow and any other Dragon attacks. I advise that you not fight him up-close and personal, but at the same time, avoid staying a distance away from him. The only thing you can hope for is an opening and then, unleash your all. Tether him to a wall and keep him there. KASUMI ALPHA Fighting against yourself may provide interesting insights into Kasumi's weaknesses. Kasumi A doesn't fight nearly as well as the real Kasumi does (I think it has something to do with her brain =P). As you may have guessed, Kasumi A has all the same moves, style, weight, height, and whatever else there is to compare her to. Now place yourself in your own shoes, and think about which attacks Kasumi A will be less likely able to block and retaliate. Or simply mash your buttons until she dies. LEI FANG She doesn't have any particular advantage over Kasumi-chan. Although, she loves to rely on counter holds. Lei Fang is slow to attack and you may be able to detect her next move if you are vigilant enough. Don't rely on Kasumi's multi-hit combos, or you'd be countered left and right. Instead deliver a few blows here and there, then go on the defensive side. And repeat. LEON Leon tends to abandon traditional punches and kicks, and instead, relies on knocking you into the air and damaging you with massive combos. This will be a real problem for you since, when in the air, it'll be impossible for Kasumi to apply her trusty counter holds against Leon. Try to keep on the ground, and surprise Leon with unpredictable attack angles. RYU HAYABUSA His desire to protect you is a horse load of crap. What he really meant to say was, "Let me kill you first, before anyone, other than I, can." Hayabusa is very proficient with countering repetitive attacks and attacking too often can be a real pain. Kasumi, however, still has that quickness you can look forward to. So a good thing to remember is to mix up your attack range. TENGU Kasumi is a slight disadvantage against Tengu. Tengu is unbelieveably good at countering, so you cannot lay a finger on him. Tengu's whirlwind attack can kill you in short order. So have Kasumi rely heavily on her Tenbu or Tenryu attacks. Tengu's whirlwind attack can be painful, but takes a while to execute, so take this opportunity to hurtle toward the dark lord and deliver a combo of powerful punches and kicks. Make sure he uses that attack as little as possible by staying a good 2 feet away from him. TINA ARMSTRONG Being the daughter of Bass, one can quickly notice her bulky contour (well, she is a wrestler afterall!). Tina loves to lift you off the ground and perform her famous signature moves that can be a real back-breaker. She likes to mix up her attacks and counters well when you least expect it. Mirror her every move and attack furiously when possible. ZACK He is really quick with delivering powerful kicking combos. Zack tends to knock you in the air first and then attack you with hard- to-counter-attacks. Try to avoid close-combat. You are probably better off with Kasumi's customary Tenryu and multi-combo attacks. =================== 5. KASUMI GOODIES =================== You must get the costumes subsequently. By this, I mean that you cannot get costume 2 before costume 1. Get that clear? _______________________________________ / CONDITION 1 -- CONDITION 2 / --------------------------------------------------------------- Costume 1 Complete Story Mode Play as Kasumi 5 (any settings) times w/ UPS on --------------------------------------------------------------- Costume 2 Complete Story Mode Complete Story (any settings other than Mode 3 times default) --------------------------------------------------------------- Costume 3 Complete Story Mode Complete Story Without continuing Mode 5 Times --------------------------------------------------------------- Costume 4 Earn 2 million points Play as Kasumi In Survival Mode more than 50 times --------------------------------------------------------------- Costume 5 Complete 50 stages in Play as Kasumi Survival Mode more than 100 times --------------------------------------------------------------- Costume 6 Get the cherry item Play as Kasumi In Survival Mode more than 200 times --------------------------------------------------------------- ~~~~~~~~~~~~~~~~ TAG-TEAM RATING ~~~~~~~~~~~~~~~~ How compatible is Kasumi with each of the following? Let's take a look-see shall we? (I'm a natural ^_^) Scale 1- Avoid using at all times 5- Ehh...OK to use sometimes 10- Make it your official attack duo! AYANE- Both are very quick and can unleash countless attacks at once. But if they were to spar, Ayane would have the advantage here. Due to their superior speed and countering ability, they would be an unstoppable two-some. (9) BASS- Having a slow and bulky brute like Bass combined with an agile sweetheart like Kasumi, isn't what you call a good match. It's almost like flying an airplane without any piloting abilities. But...if you must experiment...I can't stop you from doing so. (3) EIN- Ahh, there's nothing like a brother and sister fighting side by side. With Kasumi's amazing speed and Ein's powerful blows, you'll have your opponent eating dirt all day. (10) HAYABUSA- Probably one of the best teg-teams. Haybusa's and Ein's fighting styles are identical. Hayabusa has a good variety of powerful attacks and his speed is slightly better than Ein's. Therefore, Kasumi and Hayabusa would make a perfect 10! (10) ~~~~~~~~~~~~ BEST COMBOS ~~~~~~~~~~~~ To start super combos, you must first, stun your opponent to prevent further counters while preparing for your combo. To execute a combo correctly and effectively, you must have well coordinated fingers (hands), and well-timed attacks. You can practice these combos in Sparring Mode if you wish to master them because they can come in handy when playing with friends, the computer, etc. I have been experimenting with the below combos for the longest time, and have been able to perform them from time to time. It's hard! So if there are any mistakes, please correct me. NOTE: These are NOT all the combos. I'm still searching and experimenting. I haven't been playing much. So spare me the complaints and protests. QUICK 'N' EASY COMBO STARTERS - Down-Right, Down-Right, Tri - Up-Right, Tri - Up, Cir - Left, Cir LEGEND ——————————————————————————————————————————— | U= Up | UL= Up-Left | P= Punch | | D= Down | UR= Up-Right | K= Kick | | L= Left | DL= Down-Left | F= Free | | R= Right | DR= Down-Right | | ——————————————————————————————————————————— > signifies that you must pause for about 1/2 a second and continue your combo. If I ever put a dash in the # of hits and Damage space. That generally means that the combo is not finished and continues onto the next line. ———————————————————— \4- to 10-hit combos\ ___________________ ———————————————————— \ # of Hits\ Damage\ -------------------------------------------------------------- |U, K > K, K > U, K > P, P, P, P | 8 | 70 | |--------------------------------------------------------------| |DR, DR + P > D + P > P, P, F + P, F + K | 6 | 75 | |--------------------------------------------------------------| |P, P, UL + K | 3 | 70 | |--------------------------------------------------------------| |P, P, F + P, F + K | 4 | 78 | |--------------------------------------------------------------| |U+L > P,P > P > DR, DR+P > P, P, F+P, F+K | 9 | 85 | |--------------------------------------------------------------| |DR,P,P >F,F+P >DR,P >DR,DR+K >P,P,F+P,F+K | 9 | 87 | |--------------------------------------------------------------| |DR,P,P > F,F+P > DR,P > U+K > P,P,F+P,F+K | 9 | 106 | |--------------------------------------------------------------| |U + K > P, P, K > P, P, F + P, F + K | 8 | 102 | |--------------------------------------------------------------| |DR,DR+P > DR,DR+P > U+K > P,P,F + P,F + K | 9 | 126 | |--------------------------------------------------------------| ——————————————— \10+-hit combos\ ___________________ ——————————————— \ # of Hits\ Damage\ -------------------------------------------------------------- |DR, DR + P > P,P > P,P,K > P,P,P,P | 11 | 98 | |--------------------------------------------------------------| |DR,DR+P> P,P > P,P > DR,DR+K > P,P,F+P,F+K | 11 | 127 | |--------------------------------------------------------------| |DR,P,P > F,F+P > P,P > U+K > P,P,F+P,F+K | 10 | 106 | |--------------------------------------------------------------| |P,P,P,> P,P,P,P > D,P > U+K > P,P,F+P,F+K | 12 | 118 | |--------------------------------------------------------------| ~~~~~~~~~~~~~~ VICTORY CALLS ~~~~~~~~~~~~~~ Victory calls are expressions the character often displays after a victorious battle. It's pretty interesting to see what each character has to say. Here are Kasumi's "victory calls," as I like to call it. One line will be written in phoenetic spelling of Japanese and the other will simply be English. "Gomenasai. Daijobu?" "Sorry. Are you alright?" ===================== 6. REVIEW FOR DOA2 ===================== Here's a short opinionate review on DOA2: Hardcore. Just thought I'd share some of my feelings about this game with the world. =) Call me bias, but I love DOA2, or any other DOA game for that matter. Why? It's the characters and the various game play selections. So many to choose from. I don't know why but if I had to choose either Street Fighter (anything), Tekken Tag and DoA, I would lean more towards DoA. I just love it! It's the best fighting game ever!!! Here's a rundown on the game: Game Play (9/10) It's great in every aspect! The only reason why I knocked off a point was that some moves really hurt your fingers and maybe, hurt your wrist (^_^) It's not much of a reason, but hey it's my review! There are so many modes of play to choose from. You have your character's story line, time battles, sparring, the all-mighty tag-team battles, team battles and many more! The fun is endless! Storyline (9/10?) Can't really mention anything about it, now can I? I mean it's a fighting game. BUT surprisingly enough, each character has their own story and it is quite entertaining. Short sequences, but indulging nonetheless. Sound (10/10) Perfect! The voice acting is great, especially in Japanese. It sounds rather forced in English. But other than that, c'est super! The punching, kicking, head-bashing and back-breaking sound effects are excellent. Need I say more? Replay Value (8/10) With all of its good qualities, even a great game like this one can get very boring after a while (a long while at that). But the Tag team battle mode can keep you busy for weeks and weeks to come. Plus, it's well-worth it to watch all the cool in-game CGs. Overall View DOA2 is definitely a must-have game for fighting game fans. I just don't know what there isn't to like about this game. Sure, it can be frustrating at times, but what's a game without some madness? This is just my own perspective of the game. If you find the need to oppose my little review, oh, go write your own review and such. ============================= 7. CREDITS/ACKNOWLEDGEMENTS ============================= Stephanie Lee- For taking the time to research all over the net and make this FAQ possible! Big thank you for saving up enough lunch money to buy this game! =) Prima's Official Guide - For providing me with a lengthy move list and other various things to add to the guide (I did not transfer everything from the book to this FAQ, if you suspect.). I used their "damage" list, most of the move lists, costumes and some additional information. Tecmo - For producing the best fighting game the gaming world has ever seen (as opposed to Tekken). It is just lovely. ATadeo - For consuming some of his valuable time to help me with my FAQs. If it weren't for his generousity, I wouldn't be able to share my knowledge with you fine people! ;) CJayC - For maintaining the most entertaining website on the net and hosting my FAQs. Lumina-M - I took some costume info. from his Secrets FAQ. It's a very good FAQ and very informative. ======================== 8. CONTACT INFORMATION ======================== If you have any further questions concerning the game, or as to why stealing is bad contact me via e-mail. I will accept any type of mail including hate mail, criticism, add-ons, corrections, tips, suggestions, weird comments, etc. I will NOT accept threats of any kind and never, never send any perverted comments you perverts! And as always, you will be credited for your delightful opinions and such. Please subject your mail so I know what the deal is. If not, it will be DELETED. Ex:(no subject) or HELP!! = -Delete- Also please use proper English with correct grammar and such. It annoys me when people tYpE lIkE dIs. That's a no-no. If you cannot reach me through e-mail for some bizarre reason, you can visit the DOA2 message boards. I will occassionally log on and answer some unanswered questions. If you have AIM, feel free to drop me a line if I happen to be online. I also have ICQ, but I never use it. Well, that's about it! Follow my policy and I might e-mail you back! GameFAQs alias: AdrenalineSL GameFAQs Board: Adrenaline E-mail address(s): [email protected] AIM: reddmaggot ICQ: 70967247 ================= 9. FINAL WORDS ================= To the guy viewers, and girls too... First of all let me say, since I'm a girl and writing a FAQ/Move List for Kasumi, this does NOT make me a lesbian! I'm just one of those gamers who just happens to be a girl. I love the Dead or Alive series and similar fighting games! And Kasumi happens to be my favorite character and the next being, Ryu Hayabusa. I know this stuff is "supposedly" for guys, but does it say somewhere on the box that it is specifically for men and men only? If so, point it out, so I can go lynch myself. I'd really appreciate it if you would keep your head out of the gutter if I say something that can set you off. I do not want to hear you saying, "ewwww..." or something relevant to that if I say something like, "...I like Kasumi..." (which I do, but not in an intimate way!!) I just want to mention this, in case it ever pops up. Have any questions? E-mail me. Need help? E-mail me. Suggestions? E- mail me. Just feel free to speak your mind (excluding perverted comments and insults)! If you wish to send me anything to add-on to the FAQ, please do. It must be related to this guide or it will not be posted otherwise. Only relevant information will catch my attention. I do not want your life story, or how your dog died. Only FAQ related questions!! And remember, any RUDE comments will get your name on my hitlist. I will take your e-mail address and sign you up for an infinite number of annoying junk mail! In addition to you being such a jerk, I will add you to the "Butt-munching, idiotic, perverted, who-can't-get- none but harrasses-little-girls losers" list if I ever make one. Aside from that, I would love to hear from you! //TO WEBMASTERS:// I've already received some e-mails from webmasters asking for Permission to use my FAQ on their site. I will allow this, so long you ask me (politely) and give the URL of your website. I will not reply immediately, as I will take a gander at your site first. Also, to ensure a positive answer your site must be "real." If my requirements are met, then you are granted the permission to use my FAQ, BUT do not assume, I will notify you through e-mail as you have done to ask me. Anything from this FAQ and the FAQ itself MUST be fully credited to me! If not, otherwise, I will be forced to take legal action. And also, the FAQ must remain updated!! Take note I will be surveiling your site daily to make sure you don't rip me off. I also ask that if I ever e-mail you requesting that you remove my FAQ, you will comply. The only site that has the privilege of not having to ask me is GameFAQs.com. Have a nice day! A final word (Really! I mean it this time!) to the viewers: If you have found this file on a site that you suspect that may have used this FAQ without the author's consent, please notify the author immediately!! Thank you! E-mail: [email protected] You can find this FAQ at the following sites: -GameFAQs.com -psxcodez.com -neoseeker.com Always check at GameFAQs.com for the newest versions and updates! __________________________________________________________________ Copyright © 2001