Mastering Prince Roy - Guide for Super Smash Bros. Melee

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MASTERING PRINCE ROY
By Kenny Grant
August 30th, 2005-October 15, 2005 
Table of Contents
1. Roy Himself   5. Roy's Strong Points                                              
2. Roy’s Story                                6. Roy’s Weak Points
3. Roy’s Basic Attacks                   7. Combos with Roy     
4. Roy’s Advanced Attacks          8. Copyright/Credits 

1. Roy Himself
	Roy is the son of the son of Pharae Principaility. He seems to use fire in 
all his attacks. He is semi-quick and is very powerful. Although he lacks defensive 
tactics but if you excel in his strong points you won’t have to worry about his 
defense. 
Speed: 5 Strength: 9 Defense: 2
2. Roy’s Story
	Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. 
His father, the son of Pharae Principaility and leader of his army, became ill. 
Because of the illness Roy became the leader over his grandfather’s (Pharae 
Principaility’s) army. After his fateful meeting with Princess Guinevere, he knew 
his destiny was linked with the fate of the entire continent.  
3. Roy’s Basic Moves
A-Sword Swipe~ A (repeatedly)- Sword Combo

A>-Super Sword Swipe~ A>(Tap)- Cut
A>(Tap, Hold)- Super Cut~ Dash + A>- Quick Cut
Jump + A- Sword Swirl ~ Jump+ A>- Flying Sword
Jump + A<- Backwards Cut~ A^- Sky Stab 
A^(Tap)- Fire Stab A^(Tap, Hold)- Flare Stab 
Jump + A^-High Sky Sword~ Crouch+ A- Ground Stab
Av (Tap, Hold)- Foot Cutter
Jump+ Av- Smack Down
4. Roy’s Advanced Moves
B-	Flare Blade
Roy charges (hold down B) and delivers an instant KO (hold down B until Roy makes a 
lot of fire appear).
     B>- Double-Edged Dance
Roy can do four strikes depending on how many times you press B, B>, B^, Bv, and 
when you press it. 
     B^- Blazer
Roy jumps with his sword sticking straight up and lights everyone on fire.
     Bv- Counter
Roy Counter attacks anyone if they hit him within a certain amount of time after you 
press Bv.	

5. Roy’s Strong Points 
MARIO/DR. MARIO
All I can say is “STAY OUT OF THE AIR”
BOWSER 
Remember that he is slow and defenseless so be quick and offensive.
PEACH
All you really need to do here is keep her up in the air with Blazer and Flare Stab.
YOSHI 
Combos are essential here. Rack up some damage and let ‘em fly.  
DONKEY KONG
He tends to be a bit on the slow side so start with a powerful attack and while he 
is recovering charge up another one.
CAPTAIN FALCON
All brawn no brain. All you really need to do is stay near the edge and dodge his 
attacks.
FOX/FALCO
They are quick but light. Keep them up in the air and use a lot of powerful attacks.
NESS
Ness is hard and easy at the same time. He seems to make Roy’s head spin, so lets 
make his! When he’s close hit him and then run away. When he’s far away get closer.
KIRBY
All that is essential for this battle is knowing how to Counter.
SAMUS
She likes to grab, so you do to. She is strong at a distance but weak up close.
ZELDA 
Zelda can be a pain in the butt or a piece of cake. She is light so hit homeruns.
LINK/YOUNG LINK
These guys are you! Only much faster and don’t have as good a reach.
PIKACHU/PICHU
The “Chu” Bros. Aren’t as hard as you think. If you hit them hard they won’t be back.
JIGGLYPUFF
Same as Kirby
MEWTWO
He is not what he look. He is “stupidly strong”. He can hit well but something is 
wrong with his head. Just dodge and whack.
MR. GAME AND WATCH
“Dead Pancake” is more like it. Just hit strong and accurate.     
6. Roy’s Weak Points
LUIGI
If you’re battling a COM keep them in the air and remember their obsession of Green 
Missile.
ICE CLIMBERS
They seem to be two. And were only one. So hit and run.
MARTH/ROY
They’re you only weaker, faster, and have a better reach. There is no real strategy 
here.
GANONDORF
 He tends to be a bit on the slow side so start with a powerful attack and while he 
is recovering charge up another one.

7. Combos with Roy
Rising Smoke
Upon starting the battle run to your opponent and use Blazer. Do this three times 
and use your Fire Stab (partly charged) three times then if they are still alive use 
Flare Stab fully charged.

Dance Champion
BEFORE ATTEMPTING TO TRY THIS COMBO YOU MUST BE ABLE TO DO FOUR STRIKES ON DOUBLE-
EDGED DANCE
Upon starting the battle do Double-Edged Dance when the “victim” is about three feet 
away. Hit them away with the third or fourth strike. Do this three times then hit 
them with a Smash Attack.

Dominate Element
BEFORE ATTEMTING TO TRY THIS COMBO YOU MUST BE ABLE TO USE COMBO’S “Rising Smoke” 
AND “Dance Champion” IN BATTLE WITH EASE
When the battle begins use the combo “Dance Champion” but make sure they do NOT die. 
Then use Blazer. While they are in the air charge up Flare Blade and then let them 
have it.

Flaming Torture
As soon as the battle starts use Quick Cut. They should fly behind you. Then turn 
around and do it again. After that use Blazer. While they are up in the air, charge 
up your Flare Stab. When they fall into range release and they should get pretty 
high. While they’re up there charge up Super Cut (all the way) and then watch them 
soar!
8. Credits/Copyright
Special Thanks to:
Death_Wings_20 
Ute  
All rights reserved. You may not post this on your site without my permission. You 
may not copy my guide. ALL VIOLATERS WILL BE SEWED! 

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