Megaman FAQ - Guide for Marvel vs. Capcom 2: New Age Of Heroes

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FAQ by Luis Ernesto Fisher Gonzalez
FAQ about Megaman in Marvel Vs. Capcom 2
Email: [email protected]
FAQ will appear in these sites:
1. www.gamefaqs.com
2. www.cheatcodes.com

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XXXXX T A B L E  O F  C O N T E N T S XXXXXXXX
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1. About Me, Luis
2. About Megaman
3. Button Configuration
4. A Number Of Simple Moves (and Complex Ones)
5. Specials
6. Hyper Combos (Supers)
7. Combos
8. Megaman's Favourite Teams
9. Megaman Vs. Abyss
10. Strategies About Him and Rating
11. Colors, Assist Types and Victory Poses
12. Rumors
13. Revisions
14. Credits

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XXXXXX 1. A B O U T  M E ,  L U I S XXXXXXXXX
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For those who don't know me, my name is Luis
Ernesto Fisher Gonzalez. Just call me Luis for
short. I am 15 years old, born in El Salvador
on January 2nd, 1987 and this is my first ever
FAQ I ever written. I hope you guys like this
one I wrote.

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XXXXXX 2. A B O U T  M E G A M A N  XXXXXXXXX
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Megaman (better known as Rockman in Japan)
was created by Dr. Light and in his previous
adventures, he has been saving the world a lot.
To kids at the age of 3-10, he has been Capcom's
popular character. Dr. Light's partner, Dr. Wily,
had helped Dr. Light then he grew sinister and
started to take over the world using his creations.
Megaman, along with his cunning and helpful sister,
Roll, his robot dog, Rush, his robot bird, Beat, and
his robot flip-top, Eddie, foiled Dr. Wily's plans
to get world chaos with his creations. Now, Megaman
will go 3-on-3 against Marvel's and Capcom's finest.

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X 4. B U T T O N  C O N F I G U R A T I O N X
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              Punch   Assist 1
             ()  ()   ()
    ()
   Move      ()  ()   ()  
              Kick    Assist 2

P: Punch
K: Kick
1P: Weak (Jab) Punch (Tilt Stick for Strong Punch)
2P: SMASH (Fierce) Punch
1K: Weak (Short) Kick [Tilt Stick for Strong (Forward) Kick]
2K: SMASH (Roundhouse) Kick
u: Up
f: Forward Movement
b: Back Movement
d: Down
S.: Standing
J.: Jumping
C.: Crouching
D.: Dash
xx: Cancel Into


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4. A  N U M B E R  O F  S I M P L E  M O V E S
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            (and complex ones)

S.1P: Megaman will just deliver a jab punch.
J.1P: Megaman jumps and delivers a jab punch.
C.1P: Megaman crouches and delivers a jab punch.

S.2P: Megaman does a special move. (See below)
J.2P: Megaman jumps and does a special move.
C.2P: Megaman lands an uppercut on the opponent.

S.1K: Megaman will just deliver a short kick.
J.1K: Megaman jumps and kicks at a 45 degree angle.
C.1K: Megaman crouches and kicks upward.

S.2K: Megaman launches a roundhouse kick.
J.2K: Megaman jumps and launches the smash kick.
C.2K: Megaman slides and kicks like M. Bison would.

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XXXXXXXXXXXX 5. S P E C I A L S XXXXXXXXXXXXXX
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Mega Buster - 2P (Hold for a better attack)

Megaman will blast a blue energy ball from his
hand cannon. If the button is held, he'll glow
and if released, the red ball of energy is fired,
executing a better attack. (1 Hit for normal,
2-3 Hits for charged-up)

Mega Uppercut - f, d, df + P

Megaman's hand is covered with blue field and he
does a Shoryuken-type uppercut on the opponent.
(1 Hit)

Item Use - d, df, f + P

Megaman will use one of the 3 items available.

Item Change - ?, ?, ? + K

Megaman will call upon Eddie and he will drop
a ball containing the weapon's icon. Megaman
must then walk to the ball to change the item.
The 3 available items are as follows:

Rock Ball - d, df, f + K

Megaman will drop a ball. Use K to make him
kick the ball. This isn't a very useful item.
(1 Hit)

Tornado Hold - f, d, df + K

Megaman will drop a capsule and it will turn
into a tornado, causing moderate and good
blocking damage. Very useful to start and
end various combos. (3 Hits)

Leaf Shield - d, db, b + K

Megaman will cover himself with
approximately 9 or 10 leaves and saves him
from one unblocked hit. Fire this item the
second time, the leaves will shoot out causing
good damage. This item is useful. (6 Hits)

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X 6. H Y P E R  C O M B O S  ( S U P E R S ) X
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Hyper Megaman - d, df, f + PP

Megaman will call upon all his robotic animals
and he will transform into one big robot and he
will fire lots of missiles and then he'll turn
back to normal. This super is useful and has
good blocking damage. (16-20 Hits)

Rush Drill - d, df, f + KK

Megaman will call upon Rush and the robotic dog
will turn into a drill car and Megaman will jump
in and you can control the drill car. f or b to
steer the car and P to accelerate to the opponent.
This super is very useful and has excellent
blocking damage. (20-25 Hits)

Beat Bomber - d, db, b + KK

Megaman will call upon Beat and the robotic bird
will turn into a bomber and Megaman will jump in
and, as with the Rush Drill, you can control the
bomber. f or b to steer the bomber, P to fire
guns and K to drop bombs on the ground. This super
is useful and has good blocking damage. (15-20 Hits)

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XXXXXXXXXXXX  7. C O M B O S  XXXXXXXXXXXXXXX
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I know a number of combos and I found them useful.
E-mail me if you have more combos about Megaman.
These are the known and soon-to-come combos.

1) Charge Mega Buster, Use Tornado Hold, Release Mega Buster
  (5 Hits)
2) C. Roundhouse, Hyper Megaman
  (20-25 Hits)
3) Charge Mega Buster, C. Roundhouse, Release Mega Buster XX
   Hyper Megaman (25-30 Hits)

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XX 8. M E G A M A N 'S  F A V O U R I T E  T E A M S  XXX
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These are my favourite teams. Again, e-mail me for more
teams of your favourite.

1)  Megaman (y, Balance), Cyclops (a, Projectile),
    Iron Man (b, Anti-Air)

My Hall-Of-Fame team I no longer use. I like to cheap
my opponents with Optic Blast, Unibeam and Mega Buster.
Their team Super (Mega Optic Blast, Proton Cannon &
Hyper Megaman) takes up a lot of damage. The last team
super I worked was at 103 Hits (Marvelous!!!!!). This
is my basic team since I started playing Marvel Vs.
Capcom 2. Use them with caution.

2)  Megaman (y, Balance), Morrigan (b, Projectile),
    Cable (a, Projectile)

My current favourite team. Again, with my Hall-Of-Fame
team, I like to cheap opponents with Mega Buster, Soul
Fist and Viper Beam. Their team Super (Hyper Megaman,
Soul Eraser and Hyper Viper Beam), it should take up
a LOT of damage. The last time I worked the team super,
I rocked out 75 Hits! (Monster!!) Use this team with pride.

3)  Megaman (y, Balance), Morrigan (b, Projectile),
    Jill (a, Heal)

This team will probably be useful if you're into
trouble and got hooked by AC's. Bring out Jill
if you find that Megaman's or Morrigan's HP is low.
Their team Super (Hyper Megaman, Soul Eraser,
Rocket Launcher) should take a lot of HP away.
Use with caution.

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XXXX 9. M E G A M A N  V S.  A B Y S S  XXXXXX
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1st Form - Big Robot Form

Try shooting Abyss with the Mega Buster. If you
can try the Tornado Hold/Mega Buster combo above
when you are close to him. Block all attacks.

2nd Form - Green Goo Form

Again, shoot Abyss with the Mega Buster. If he
uses the bubble move, jump to avoid it all. Again,
block all attacks.

3rd Form - Big Beast Form

Keep shooting Abyss. When he pops up, use Hyper
Megaman on him. Keep the Combo gauge on Level 3
or above, so you can perform the Team Super. 
(Use my team for this bit.) Block all attacks
at all times!

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X 10. S T R A T E G I E S  &  R A T I N G  X
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Megaman is, like Mario in Super Smash Bros.,
a all-around character, in terms of air combos,
projectile attacks and many more. I use him
for cheaping out any single person who
attempts a air combo on him. I would jump
before they start, but they'll stop me before
reaching the other side. I suggest you use him
in whatever way you want.

The only problem I find with Megaman is that
every Special or Super he does, he recovers
for a long time giving the opponent the
oppritunity to attack.

Attack Power - 7 (Good)

His attacks will hopefully save him if used to
good measure.

Defense Strength - 4 (Fair)

His defense isn't very good. If hooked to an 
air combo, he could end up K-O'ed.

Speed - 8 (Excellent)

His speed is strong and I could that he'll
strike before his opponent does a projectile
attack.

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XXXXXX 11. M I S C E L L A N E O U S XXXXXXXX
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Assist Types (Variable Assist, Variable Counter)
Variable Combo: Hyper Megaman (All Assist Types)

a - Projectile Type
    (Mega Buster, Mega Buster)
b - Anti-Air Type
    (Mega Uppercut, Mega Uppercut)
y - Balance Type
    (Mega Buster, Mega Uppercut)

Colors

1P: Blue suit and helmet, Light Blue shirt
2P: Green suit and helmet, Light Green shirt
1K: Red suit and helmet, Pink shirt
2K: Orange suit and helmet, Yellow shirt
A1: Black suit and helmet, White shirt
A2: Red suit and helmet, Yellow shirt

Winning Poses

- Roll runs in to give Megaman a bouquet of flowers
- Megaman throws a peace sign and Dr. Light's hologram appears
- Megaman poses with his helmet off

I don't know the rest. If you have any, e-mail me for more
winning poses.

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XXXXXXXXXXX 12. R U M O R S  XXXXXXXXXXXXX
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I hear that you can pick up better Megaman's
if you manage to enter a code.

Super Megaman

At character select, Hold START, Go to Megaman,
Hold Up for 5 Seconds, Press 1P+2P

Golden Megaman

At character select, Hold START, Go to Megaman,
Hold Up for 5 Seconds, Press 1K+2K

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XXXXXXXX 13. R E V I S I O N S XXXXXXXXXXX
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Version 3.0 - First Start

Version 3.1 - Added one combo and one team and
              added hit counter for all moves.

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XXXXXXXXXX 14. C R E D I T S XXXXXXXXXXXXX
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I would like to thank these people:

Jerold King
(Thank you for everything that you taught
 me and when me meet again, we will go to
 Japan to play Marvel Vs. Capcom 2!)

Alex Alemandez
(Thank you for all the lecture you've given
 me in Marvel Vs. Capcom 2! I hope you do well
 in the near future!)

To all the good people out there, who respected
me, who helped me out and espcially Capcom who
created the game, THANK YOU!

(C) 2002 Gamefaqs/Cheatcodes
This FAQ cannot be copied, whole
or in part, without a consent from Luis Gonzalez.

Thank You.

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