Mini-Walkthrough - Guide for Aidyn Chronicles: The First Mage
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Aidyn Chronicles: The First Mage Mini-Walkthrough v0.1 by glacialbear ([email protected]) Platform: Nintendo 64 Last Updated: 4/10/2001 If you would like to email me about this game, please put something appropriate as the subject line, so that I know it isn't spam. If you would like to contribute something, credit will (of course) be given. However, please try to keep it at least somewhat related to what this FAQ is covering. Also, let me know how you want to be mentioned. If you give me a nickname, I won't include your email address or name (for your privacy) unless you tell me to, otherwise I'll just use the From: line. I don't want to list anyone as their email address, but if that's all I get, I don't know what to do. ----------------------------------------------------------------------- Table of Contents I What This FAQ Covers II Tackling Shamsuk's Tower What is Shamsuk's Tower? Terminor Preparing For the Tower Reaching the Tower The Start of the Tower The Last Section of the Tower Tower Key Locations Tower Enemy Strategies III After the Tower Reaching Ugarit Ugarit Lodin's Tomb The Barrow Downs Erromon Gwernia IV Other Stuff Party Members Character Info Item Locations V Frequently Asked Questions VI Credits VII Version History ----------------------------------------------------------------------- I: What This FAQ Covers The reason I call this a mini-walkthrough is because it's just a walkthrough for the later areas of the game, which is Shamsuk's Tower and afterwards. My memory of the earlier parts slightly faded away (I didn't start taking notes until Shamsuk's Tower), so until I play through the game again (if I do), I won't have my facts straight, and I don't want to give any misleading info. Until then, I can try to help you if you're somewhere early in the game and you email me. I'll try to cover some of the earlier parts of the game soon... Spoilers are all over, so please don't read unless you're aware of this. I've tried not to mention much of the plot, but it's impossible to avoid sometimes, so I really don't suggest reading unless you're stuck somewhere this FAQ covers and want to know. ----------------------------------------------------------------------- II: Tackling Shamsuk's Tower What is Shamsuk's Tower? Shamsuk's Tower (easily one of the hardest places in Aidyn Chronicles, if not the hardest one) is far in the Darkling Bog, which is the swampy forest near Terminor. In the tower, there are a lot of enemies as well as confusing puzzles. It's not an optional area, and must be completed in order to progress in the game. The FAQ will hopefully provide you with all of the information you need to avoid frustration, and to get out of the tower if you happen to be stuck somewhere. Unfortunately, the FAQ is only intended to cover Shamsuk's Tower and afterwards - this isn't a full walkthrough of the game. If you thought it was, you have my apologies. It's not really anything fancy, it's just meant to help people who are stuck at Shamsuk's Tower or somewhere after it. If you're wondering why so much of it is devoted to Shamsuk's Tower, well... let's just say that it can be a pretty frustrating place. ----------------------------------------------------------------------- Terminor The town near Shamsuk's Tower is called Terminor, and you can go there for supplies and other preparations. You can find Donovan and Baird here, train up to level 10 in Sword and Healer, level 8 in Warrior, and buy lots of great equipment. Dougal will also be here, but only after a certain point in the game. To get to Terminor, turn back at where the road ends from Talewok (it ends at the entrance to the Darkling Bog) and go until you reach the coast, but instead of going back in the direction of Talewok, go the other way instead, but stay close to the coast. Keep going and you should cross a stone bridge and see more signs pointing to Terminor. Just follow the path and you should reach it eventually. To find Donovan and Baird, go straight a bit as soon as you enter Terminor, then turn left (you should be facing south now) and go straight. The last building on this side is the inn, and Tamberlain the innkeeper should be outside - talk to him. Baird is inside the inn (move the camera around), and Donovan is in one of the back rooms. However, you might have to wait until after the tower for them to be there. After the Barrow Downs, you can find Dougal near the innkeeper. There are many shops and trainers in Terminor, but the one selling the most equipment is in the second screen of the town. Go through the door where the guard is, and then check all of the buildings here. If you see two treasure chests that you can't check, that's the shop, but it's only open at night. This shop sells and trains in the following: -------- ------ Buy List Skills -------- ------ Battle Axe Merchant 6 Chaos Sword Warrior 8 Dart of Distance Missle 6 Enchanted Blade Sword 10 Great Axe Javelin Longsword Maul Morningstar Pike Scythe Helm of Defense The areas near Terminor are Shamsuk's Tower and Elisheva's Tomb, both of which are in the Darkling Bog. There's also a small cave which can get you a few Chaos items. At the end of it, there's a Chaos Sword on the ground. If you explore behind Terminor, you can also find a treasure chest containing a Sapphire Gem and a few other items. ----------------------------------------------------------------------- Preparing For the Tower Shamsuk's Tower is full of enemies, AND ONCE YOU ENTER, YOU CAN'T LEAVE UNTIL YOU'VE COMPLETED THE TOWER, so you definitely want to be prepared before entering. I recommend that you meet the following criteria before even thinking about going inside: - At least two party members know the Healer skill at level 6. Ideally, everyone should have it at 10, and Niesen thankfully comes with it already at level 8. You can train up to level 10 in Healer at Terminor. YOU CAN'T CAMP IN THE TOWER AT ALL, SO THIS IS ESSENTIAL TO SURVIVAL, AND SOMETIMES YOU MIGHT NEED THIS SKILL IN BATTLE ANYWAY. - At least two party members have magic weapons, try to get one for everyone if you can. The tower contains Wraiths and other enemies that can only be harmed by magic weapons, or the right spells. If you're not sure what a magic weapon is, they usually have special names, stats, or spells on them. Warfang (from Kitarak the goblin leader) is one. Chaos equipment is also magical, and you can buy some magic weapons in towns. If the price they want is ridiculous, try boosting your Merchant skill. You can train up to level 8 in Merchant at Terminor. - One party member has the Thief and Mechanic skills at level 8 (go to Port Saiid to train in these). If you want to get all of the treasure in the tower, you'll need it, because a few of the chests have strong locks and traps on them. However, I don't think any of the essential stuff are in locked chests. - Everyone is at least level 12, and with at least moderate equipment and some useful spells like Air/Spirit Shield. Make sure everyone has a Helm of Defense, if they don't already. They don't cost much, even though they're so good. - You have a plethora of Herbs, Gemstones, and Spice, preferably 99, but 75 or so each is a safe bet. - Try to get better equipment for Niesen (don't waste your time with spells, though). You have to use him for the tower, so you might as well make sure he can handle it and won't hinder your party. As for which stats to raise, I'd suggest Dexterity and Endurance, since his Intelligence and Willpower start maxed out already. - You made a second saved game outside of the tower. I think that's everything... remember, AS SOON AS YOU ENTER THE TOWER, YOU CAN'T LEAVE UNTIL YOU COMPLETE IT. You don't want to get yourself into an impossible situation that can't be remedied short of restarting from the beginning of the game. ----------------------------------------------------------------------- Reaching the Tower The tower is located within the Darkling Bog. To get there from, let's say, Talewok, leave Talewok from the bridge and look for the sign that points to Terminor. Follow the road until it ends. You should see a swampy forest just ahead of you - that's the Darkling Bog. Just enter it and explore and you should come across the tower soon enough. There should be a cutscene with Niesen along the way. On a side note, Elisheva's Tomb is also nearby, which consists of just two screens, and has a few items, like his heart and scythe, both of which you can actually use, but they have penalties. However, you can't enter the tower until you've been informed of the situation, and until you get Niesen, so go to Terminor first. To get to Terminor, turn back at where the road ends and go until you reach the coast, but instead of going back in the direction of Talewok, go the other way instead, but stay close to the coast. Keep going and you should cross a stone bridge and come across some more signs pointing to Terminor. Just follow the path and you should reach it eventually. In the first screen of Terminor, go straight a bit from the entrance, then turn left (you should be facing south now) and go straight. The last building on this side is the inn, and Tamberlain the innkeeper should be outside - talk to him. Try all of the dialogue options, and you might have to spend the night too. When you go inside the inn, you should meet Niesen, who is a friend of Rheda and has been cursed by Shamsuk. Niesen, a level 20 wizard, will help you take down Shamsuk and his tower, but you'll have to make room for him, so leave who you don't want behind. You can't refuse him - he has to go with you for now. After you've made your preparations, head out for the tower. If you're having trouble finding it, go to the entrance of Elisheva's Tomb (right at the steps, it's very easy to find), then face southwest, and go straight until you hit a wall and can't go any further - the tower is on the other side. Now, hug the wall while going south and you'll reach the tower, but make sure you move the camera around so that you see it. When you reach it, make a second saved game before going inside. To get inside, climb up the wall on the right (just press A near it, or all over until it works). You don't go in through the door. ONCE YOU CLIMB UP, YOU CAN'T LEAVE UNTIL YOU COMPLETE THE TOWER, SO DON'T DO IT UNTIL YOU'RE READY. ----------------------------------------------------------------------- The Start of the Tower The tower contains many secrets. Try to get used to searching rooms thoroughly. Press A all over, and walk against walls to see if they're really there or not. The first tricky part is the moon-shaped hallway which continuously loops back. To get past this, take either door into the blue room with the Dust Devil (you might have to kill it to get this to work), and look closely at the walls on both sides - you should barely be able to make out the shape of a door on one side of the wall. There's an invisible bridge going straight across to it, so just try to walk off of the floor at every possible spot in the room, and you should eventually find the spot that will let you go across to the door. Then, just press A once you reach it. In this next room, you have to press A at one of the paintings to move on (ignore the door that seems impossible to get to). From this point on (you should be in a room with a fire and two possible paths to take), you should be able to access most of the tower quite easily, as rooms are usually in plain sight. You'll have to explore to get used to the layout of the tower, and to find the rooms I'm going to mention below that lead to the exit. Enemies are all over, and what will likely happen is you'll use one of the following methods to deal with them: a) use Stealth (hold down Z) and just avoid as many as possible. b) kill as many enemies as you think you can defeat. c) clean out the whole tower. Any of them can work, but if you choose to clean out the tower, there's roughly 400000 xp or so worth of enemies, but it'll take many hours. First, make sure you get all of the treasure (if you want), and the three keys: Black, Blood, and Bone (see "Tower Key Locations"). Once you have them, you have to find your way to a twisted hallway with a Plague Zombie running about. Chances are it'll be blocking the path and there won't be enough room for you to sneak by, so kill it. The easiest way to get here is to not go down the staircase near the fire in the second room after crossing the invisible bridge. Go the other way instead, which should have a Wraith and a staircase going down. Anyway, follow the path the Plague Zombie was blocking, go through the door at the end, through the next room (with a Wraith), and then descend the staircase. There'll be two doors here. The one on the left goes to a rainbow section, and the one on the right goes to a strange, twisted maze that continuously loops back and doesn't seem to have any purpose. Take the door (and the next one) to the rainbow section. ----------------------------------------------------------------------- The Last Section of the Tower There are secret doors right next to all of the roman numerals on the ground here, but they can't be accessed until you've killed all of the enemies in the room. The roman numerals should be I, II, III, and V, as well as another one at a teleporter which just takes you to the other side of the same room. Press A at the inner part of the wall where you see a roman numeral, and you should find a secret door if all of the enemies in the room are dead. The secret door will lead to another room with more numerals, but forgot about that until later. In the next room, just find the VI numeral (I forgot... it could be a different numeral, but the tile was gold in color) and press A at the wall near it to end up back in the first rainbow room and start opening the other secret doors. Keep doing this until you've opened a secret door at all of the four numerals, which are I, II, III, and V. After you've done this, go to the second rainbow room (where all of the secret doors are linked to), and repeat the same method to find another four secret doors. You'll have to kill the Wraith that travels about the room before they can be found, however, just as in the first room. Once you've opened at least one secret door in this room (I don't think you have to open all four, at least not yet), follow it to a room with a blue wave of light and a Wight standing around. DO NOT SAVE IN THIS ROOM UNTIL YOU'VE AT LEAST DEFEATED THE WIGHT, because you can't leave here until you do (a pair of Spirit Wolves are also part of the group). Unfortunately, he's pretty tough because of a little spell called Frozen Doom. After the Wight and his group are dead, proceed to open up the rest of the secret doors in the previous room (there should be four links), then come back to the room with the Wight and run through the blue wave of light (press A at it just to be sure). Now, return to the first rainbow room with the I, II, III, and V numerals (you might have to press A at a different numeral to get back there this time). Go to where V is (use the teleporter if you want), and look at the walls around it. You should notice that one part looks a LOT different than the rest. Walk up to it and press A. If everything has been done right (i.e. you've found a total of eight secret doors and killed all of the enemies in the entire rainbow section), it should tell you that you've found a secret door and you should be able to go through it. If it didn't work and you've done everything, try going to the long, twisted hallway and killing all of the enemies there. I don't think this is necessary though. Rejoice, because that's pretty much the end of the tower, just follow the path until you come to two portals (take the one on the right first, if it goes anywhere). The left one goes to a battle with Shamsuk and his bozos, so if you've been touching all of the portals so far, the one on the right should go somewhere else (not sure where) and you should be able to restock your supplies, train, and so on before coming back here and taking the left portal to fight Shamsuk. If the right portal doesn't go anywhere, you're just going to have to beat Shamsuk the way you are right now. ----------------------------------------------------------------------- Tower Key Locations Black - As soon as you climb up the tower, move the camera around and explore and you should find some treasure that looks like a pouch, which is actually the key. I think this key is actually required in order to open some of the doors and complete the tower. Blood - In a very redish colored room, there should be a Tomb Rat running around. Explore this room thoroughly and you should find a Minotaur Lord, who has the key, but you'll have to fight him for it. I think this key is actually required in order to open some of the doors and complete the tower. Bone - In a room greenish in color with a painting of a woman and old man, and a bed with a painting above it, there should be something that looks like a door, but if you try to go through it, it actually goes to a treasure chest with the key. I don't think this key is required in order to complete the tower, and I'm not quite sure what it does, but you should get it anyway. ----------------------------------------------------------------------- Tower Enemy Strategies There are many more enemies in the tower than the ones mentioned here, but these are just some of the ones that you might have trouble with. Wraiths - If Wraiths are tough for you, it's probably because they're unpredictable. Unlike most enemies, they switch targets on a whim, so using one party member to take hits from them won't keep the others safe. The best way I've found to counter this is to make sure that everyone has good armor (or Air/Spirit Shield) so that they won't be able to do too much damage. Wights - The Wight's favorite spell is Frozen Doom, which basically kills a party member if they don't resist it. It makes them unable to take action until the spell wears off, but if all of your party members are frozen, the game is over. In addition to this, Wights are strong in melee, and can also cast Whitefire, though they don't tend to use it. However, there's only one Wight that you have to kill in the tower. There are several approaches you could take to fight Wights. A high Willpower and the vs. Star spell can severely reduce the chance that Frozen Doom will work. One way to fight, if you have fairly good weapons and your characters are fast enough (and/or you have Haste), would be to rush at it and try to kill it quickly before it can freeze all of your party members. Niesen's Mirror spell can help with this, because Mirror will resist up to two Frozen Dooms. Teleportation also makes it a lot easier to get to it. If the above doesn't work for you, then just try to keep everyone as far away from the Wight as possible, and once everyone is in a corner of the battlefield, have Niesen (and someone else if they have it) Fireball it to death. This method is safe, but Spice intensive, as he tends to resist it a lot. Fireball's range goes across the whole battlefield, so there won't be any problems with reaching it, and it won't be able to use Frozen Doom because you won't be close enough. If it tries to approach you, run in another direction. Plague Zombies - Plague Zombies have very high hp, as well as being hard hitters, but they're pretty easy to hit. Let whichever party member that has the highest defense get swarmed by them, and keep that person healed by using Healer. They won't switch targets as long as nobody gets closer than the one taking the hits, so you'll be able to sneak in the other, less fragile party members and get free hits. It also helps to use Air/Spirit Shield, and to kill them one at a time. Shamsuk - The Shamsuk battle is him, two Wraiths, a Giant Skeleton, another Giant Skeleton in the reserves, and a pair of Plague Zombies as the last of the reserves. Shamsuk himself is a spellcaster, and always follows a specific pattern: first he casts Haste on himself and his allies, then casts Weakness on your party members, and then tries to cast Wall of Bones on all of your party members. However, sometimes he'll just attack with his staff if someone is in his face. Anyway, Wall of Bones is a very annoying spell, so you want to take down Shamsuk first. This is easy enough to do - just go straight for him with everyone as soon as the fight starts. Get Farris behind him and start backstabbing, and he should do a lot of damage. Once he's dead, kill the Giant Skeleton, since they only take a few hits. Pull out any weak party members (Teleportation helps) and get them healed by using Healer (with Herbs if necessary) or by having them drink Healing/Curing potions. It should be fairly easy now, just make sure to keep everyone healed. When the Plague Zombies come, let your character with the highest defense (or Farris) take the hits while everyone pounds on them. Keep the character they're attacking healed. When Shamsuk and his group bite the dust, you'll get all of Farris' equipment (including the Jester's Mace), some spells, a Shield Amulet, and around 10000 gold and lots of experience. ----------------------------------------------------------------------- III: After the Tower Reaching Ugarit Go back to the Darkling Bog when you're ready by using the same portal which took you back to Oisin Forest, and Shamsuk. You'll be transported to the outside of Shamsuk's Tower, which is destroyed. Just run straight through the Darkling Bog and you should come to a sandy area at the coast. Explore here (but don't leave the sandy area) and you should be able to follow a path which will lead to Ugarit. The direction it goes in is south, I think. Along the way, there will be quite a few treasure chests, one of them containing a Helm of Defense. When you're getting close to Ugarit and leave the sandy area, music will start playing. Keep following the path and checking the map to see if you're getting closer. There should be a cutscene with Brenna (if you have her) along the way, and then another one with Farris. You should see a magical gate when you're almost there, approach it and press A and you'll have to answer a riddle to move on. Choose "Then say your riddle," then "I need some time to think, great Jundar spirit...," then "There is one gift that's yours and yours alone...," then "Something else...," and then "I know my greatest gift." By the way, there's a strange cave around here with a few items, but nothing you haven't seen already, except for maybe a Banishing wand. Once you've answered the riddle, just walk through the gate to pass. From here, head due east and across a bridge. You should run into the Spirit before the bridge. The entrance to Ugarit is a very large gateway of sorts - you'll know it when you see it. ----------------------------------------------------------------------- Ugarit The Jundar town fortunately isn't as confusing as some of the others (i.e. Gwernia Castle, Erromon) can be. There are some new magic items that can be bought here (and Star spells), as well as level 10 Thief and Wizard finally being attainable. Sholeh is also at the inn here, but she won't join right away. When you're ready, find Zaratas, who's in a large building across a bridge. Zaratas will tell you to go to the Barrow Downs, which are far to the west of Ugarit, but first, we need to go to Lodin's Tomb. You may have seen the bones of a dragon-like creature just outside of Ugarit. If you didn't, go northwest for a little bit outside of town and go up to them. Now, here's where it gets a little tricky for me, since I'm trying to give accurate directions... go to where the face of the creature is, turn north, and go straight. Follow this path for a long time. If you go under a bridge on the way, you should be on the right track. A little bit after the bridge the path should split - go south, and you should eventually be able to take a downward path to a large structure. ----------------------------------------------------------------------- Lodin's Tomb This place is pretty straightforward. You should come to three doors at the end of the first hallway - take the one on the left or right, because the other one is locked. The path will eventually take you back to this room. Open all of the treasure chests along the way, because the unlocked one will have Lodin's Key, which opens the third door at the first hallway. When you get back there, unlock the door (the key will be gone from your inventory), watch the cutscene, and you'll get Lodin's Sword, which you'll need later. ----------------------------------------------------------------------- The Barrow Downs Far to the west of Ugarit are the Barrow Downs. You should find them eventually while exploring. You'll know you're there when the music and scenery changes, and when you see a cutscene about it. To enter the Barrow Downs, press A at any of the holes in the ground near all of the rocks. Now, what you have to do is defeat the seven guardians for their drake equipment to solve the puzzle and confront Lugash. Each guardian has one piece of the puzzle: Behrooz - Spiritdrake Helm (helm) Nasim - Stormdrake Claws (gloves) Golnar - Firedrake Fang (sword) Mehrdad - Stardrake Aegis (shield) Shatrevar - Magedrake Ring (ring) Ksathra - Nightdrake Mantle (cloak) Assim - Irondrake Plate (armor) They're all in seperate coffins in the first room, but you can't open any of them until you've "activated" them. To do this, go back outside and press A at all of the red symbols on the ground. One of them should trigger a rock to rise up. Now, go back to the coffins and press A at all of the red symbols. One of them should work, and then you'll fight that guardian for their item. Whenever you get a drake item, you'll need to explore the Barrow Downs (it's only three screens) until you find a room with seven dragon heads lining a wall. Again, press A at all of the red symbols near them until it triggers a cutscene. Alaron will give back the item (you have to), but this will let you activate the next coffin. So, once you do this, repeat the process of rising a rock (go back outside), fighting a guardian, and putting back their item at the dragon head room until you've done this with all seven drake items. Lugash will spawn in the room with the two iron gates when you're done. Make sure someone has Lodin's Sword equiped, and then go and fight him. As far as I know, he can't be defeated without Lodin's Sword. If you come here without it, Lugash will comment on it, and you'll have the option to flee during the fight. Lugash himself isn't too hard, and he's alone, but he'll start casting Wall of Bones early in the fight, so be prepared for it. It only takes a few hits from Lodin's Sword to take him down, however. When you win, you'll get: 8257 experience points Restore Potion Staff of Lugash Royal Platemail 20 Gemstones Sapphire Gem 20000 gold After the battle, go into the room he was standing in front of to find three treasure chests with some items, including a Bow of Thunder and Spellbreaker Axe. Leave the room and immediately look and turn the camera to your right - you should notice a small space in the wall that you can go through, which leads to the Horn of Kynon. After watching the cutscene and picking it up, head back to Ugarit, and Zaratas. On a side note, when you pick up the Horn, Alaron will get around 200000 xp. ----------------------------------------------------------------------- Erromon After speaking with Zaratas again, you'll have to go back to Erromon to see the dragon. Unfortunately, I am unsure of the way the game wants you to get back. You could walk the entire way back, but that would be quite tedious, to say the least. The fastest way that I know of would be to use the portal in the Darkling Bog (i.e. what's left of Shamsuk's Tower) to go back to Oisin Forest, and then walk the rest of the way. If you look around behind Ugarit (northwest of it, I think) you should also see the Spirit again, and you'll FINALLY be able to merge with him, which adds a new movie called "Shadow Self Merge" to the Theater that you can view, adds an entry in the journal about it, and makes Alaron more powerful. To merge, choose "I don't know what you mean." Get Alaron as close as you can to him, and he should do the rest. I haven't looked at exactly what merging does, but I know that it gives you all of the vs. spells at level 10, Spirit Shield at level 10, increases Alaron's hp by about 10, and gives him some level 10 skills. By the way, if you go back to Terminor and check inside the inn you can find Dougal and have him join your party, if you want. You can also have Tamberlain "call in your friends," but it doesn't seem to do anything. There should be a cutscene when you're getting close to Erromon. When you get there, go into the tunnels and run around until you find Yeraza at a door, and a cutscene will play. Go in the door she was standing at and just look around until you find another one. In this room, look around until you find a Dragon Key in an unlocked treasure chest. Now, keep looking around and moving the camera and you should find a small passage going to a lava area. There's a "Firelord" guarding a bridge here, but you can probably sneak by it, if you want. Cross the bridge and keep going until you come to a larger room with another one ahead, and around seven small rooms with treasure. Take a bit of time to explore the small rooms around here, because you can get lots of decent items, such as another Spellbreaker Axe, Gloves of Healing, a Whitefire scroll, a Starfire and Crushing Death wand, a Reflection Belt, and lots of gold. When you reach the room with the wooden thing, get on it and press A to go to where the dragon is. Walk up to him and press A, then choose "I am the child of a man and a woman." This adds the "Rooughah Naming" movie to the Theater. Once you get back to the Erromon tunnels, Yeraza will ask you where you intend to go. You can either stay in Erromon for a while, or head back to Gwernia. Both choices seem to have the same result. If you choose to stay in Erromon, nothing happens, and it's just as if you chose to go to Gwernia instead. Before you head back to Gwernia, however, make sure you meet the following criteria: - At least one character has level 10 Thief, Sword, and Warrior. Also, make sure that the same character can use Lodin's Sword. Level 10 Strengthen would also be nice, but you don't have to. - At least one character has Cheat Death and Wall of Bones. - You have four sets of Hellhound Hide. If you don't know how to get them, kill Hellhounds and then use Mechanic at around level 5 on their hide at the skill list. - You have around 20 Curing Potions. When you're ready, look around in the tunnels again until you find the portal. As you approach it, there will be a cutscene with Abrecan, if you have him. Walk up to the portal and press A. It may or may not take you to Gwernia. If it doesn't, unfortunately, you're going to have to walk back there. ----------------------------------------------------------------------- Gwernia When you get back to the castle, speak to Gabrion (at the entrance) to be informed of the situation. Around the castle, there are high-ranking Chaos minions to fight, like Majors and Slayers. If you want to take some time out to build up your characters, you might also get some Chaos Armor after fights if you're lucky, which seems to be the best armor in the game. You don't need it, though, if you don't want to. When you're ready to move on, go up the flight of stairs next to Gabrion, up the next one, and then up the third one to reach the battlements. Equip everyone with Hellhound Hide, and equip Lodin's Sword to whoever has level 10 in Thief, Sword, and Warrior, and then run around here to find Sheridan. A cutscene will play, and then you'll fight him, but he's really easy. Just attack him for a few turns (if you want, you can use Air/Spirit Shield so he'll do pitiful damage), or cast Frozen Doom/Wall of Bones/Web of Starlight to put him away. Once you've won, you'll get: 7500 experience points 2 Curing Potions Sheridans Sword 10000 gold Next up is Pochanargat. She'll use Fireball and Frozen Doom all the time after casting Mirror on her first turn. For some reason, vs. Elemental/Star doesn't seem to do anything. I casted them both at level 10 (as well as having max Willpower) and her spells still always worked, not to mention her Fireball still did over 90 damage. However, if you're using Hellhound Hide, it'll only do about 50. Pochanargat also has natural physical resistance, which means your hits won't do much damage. If none of your characters have at least level 10 Thief, Sword, and Warrior, spend some time fighting Chaos minions around the castle until you do. Alaron and pretty much every character besides Abrecan and Arturo can learn all three of these, so there shouldn't be any problems, just make sure that the same character's aspect doesn't conflict with Lodin's Sword. Lodin's Sword seems to be the only weapon that will do decent damage to Pochanargat, so equip it to whoever can do the most damage. If you equip it to Abrecan or Arturo, you're wasting your time, because their damage can't compare to a character who can learn Thief. When the fight starts, cast level 10 Strengthen (if you have it) on the person with Lodin's Sword and the above skills at level 10, and then get them behind Pochanargat and backstab her to death. You should be doing around 60 damage per hit, so her 160 hp will go down in a few turns. You don't have to have Strengthen, but it helps. Don't forget to have someone cast Cheat Death on Alaron and whoever has Lodin's Sword. As for the other characters, they won't do any real damage to Pochanargat if they attack her, so just have them either: a) assist and heal (use level 10 Healer with Herbs) whoever has Lodin's Sword. b) stay out of the battle and just drink Curing Potions when hit with Fireball. If the character with Lodin's Sword dies or gets frozen, just try again, because you aren't going to win unless she's almost dead. Oh, and by the way, if you wait until her Mirror wears off (or you can get to her before her first turn), it's possible to nail her with Wall of Bones, which means instant death. ----------------------------------------------------------------------- IV: Other Stuff Party Members Brenna - One of the original people from the castle that you can have accompany you. If you don't take Brenna, she'll come with you anyway and give you a Battle Axe, so you'll have to kill her if you don't want to use her. Abrecan - One of the original people from the castle that you can have accompany you. Just ask him to come with you to Erromon. Rheda - One of the original people from the castle that you can have accompany you. Just ask her to come with you to Erromon. Godric - One of the original people from the castle that you can have accompany you. Just ask him to come with you to Erromon. If not taken, Godric will move to Talewok, and then Port Saiid, but he always seems to be at Talewok. However, he'll STILL be level 2, so I don't think you'll want him. Besides, a lot of characters can learn Alchemist... Becan - In Erromon, go to the shop near Txomin's house with the human man selling stuff. There should be a cutscene. Now go to the inn and Becan will be there and you can ask him to join your party. If you take him, though, his shop will close down forever. Arturo - On the way to Port Saiid, you'll have to cross a bridge where he's at. Tell him that he should join you and that it's pointless to guard a bridge for no reason. Keelin - Port Saiid's inn. Ask her to join you. She might go somewhere else or leave forever if not picked up after around Shamsuk's Tower. Niesen - Terminor's inn. Niesen has to accompany you for Shamsuk's Tower. Donovan - At Terminor's inn, but he may not be before Shamsuk's Tower is destroyed. Look for him in one of the back rooms. Baird - At Terminor's inn, but he may not be before Shamsuk's Tower is destroyed. Move the camera around to see him. Dougal - At Terminor's inn after the Barrow Downs, by the innkeeper. Sholeh - Ugarit's inn. Currently, I'm unsure of how to get her to join. I always talk to her after doing something, and even after getting your true name she still won't change what she says. Unless you have to talk to her with only three people in your party, I don't know what makes her join. She keeps talking about a "challenge," but if that isn't getting the Horn of Kynon, I don't know what that could be. Farris - Joins automatically at the end of Shamsuk's Tower and leaves after Shamsuk is killed. HOWEVER, IT MAY BE POSSIBLE TO GET HIM PERMANENTLY. In the manual, there are pictures of him in the party for fights other than the Shamsuk one, and it also shows him and Sholeh (as well as many other characters) in the same party. Additionally, there's a suspicious cutscene I've seen at the sandy area at the end of the Darkling Bog that you can trigger after getting your true name. Choose "Let me help you." Farris will ask you to look for him tomorrow. The only problem is he doesn't say WHERE. I looked in Terminor's inn, the remnants of Shamsuk's Tower, from the Darkling Bog to Ugarit, and all around Ugarit, but to no avail. I also tried camping various numbers of times around the sandy area and exploring it to see if he'd show up (though I intend to test that a little bit more). Don't confuse this with other Farris cutscenes. For some reason, the game doesn't close off irrelevant cutscenes once you're past their related point in the game, so it's possible to, say, merge with Elisheva, and then see him walking around at other points and to have a conversation with him that would make it seem like you never merged. You can also see Farris at the docks in Port Saiid and he'll act the same as before. All of the Farris cutscenes I remember are: - Port Saiid, when you see him at the docks. - At the end of Shamsuk's Tower, where Farris joins briefly. - Right after taking the left portal in Shamsuk's Tower, and just before meeting Shamsuk. - You, Farris, and Shamsuk are talking just before the fight. - After Shamsuk is dead and Farris leaves with his staff. - At the sandy area. Farris tells you a story of what went down here a long time ago. - At the sandy area. Alaron tells Farris that he was checking up on him to see how he was doing. Farris tells Alaron that he's a little late because of the negative effects Shamsuk's staff had, and you get to choose the response. If you say "Let me help you.," Farris will ask you to look for him the next day - highly suspicious when you piece this with the pictures in the manual... - Near the Jundar Gate. Farris tries to control a Zombie, but fails. - Near Ugarit. Farris talks to you about your quest. If you have any information about getting Farris to join, I wouldn't mind hearing it. I'd suggest making a second saved game right at where the suspicious cutscene takes place, so that you can experiment with it and the effects it has. It's right at the end of the Darkling Bog, when you reach the sandy area at the coast that leads to Ugarit. Walk around and explore it until it happens. Again, it isn't to be confused with the other sandy area one, or any of the others. They're unrelated as far as I know, especially considering the way the game handles the cutscenes (see my Elisheva example above). As for the idea that Farris wouldn't join because most of his skills are level 10 when he joins you briefly, well, just take a look at Dougal's skills, and he joins before the suspicious Farris cutscene. ----------------------------------------------------------------------- Character Info Note: Characters sometimes leave forever or go to different locations if they're not picked up. Currently, these are the only ones I have stats and other stuff for, but I'll probably get the rest soon. I know I'm missing aspects, because I'm not sure what some of the symbols mean, like the skull and hourglass. |---------------------------------------------------------------------| |Donovan | | | |Starting Equipment Starting Skills | | | |Sabre Diplomat 8 | |Dragon Leather Warrior 7 | | Wizard 7 | |Starting Stats Hafted 5 | | Pole 5 | |Level 18 Sword 7 | |Hit Points 108/108 | |Intelligence 30 | |Willpower 30 Starting Spells | |Dexterity 25 | |Endurance 30 7 vs. Star | |Strength 20 7 Banishing | |Stamina 60 7 Sense Aura | |XP Remaining: 0 7 Teleportation | |Total XP: 1054500 | |Next Level: 180500 | | | |Other Info | | | |Journal Entry: "A fine fellow named Donovan joined us today." | | | |If you have Donovan leave, he goes to: Terminor's inn, same room | |where you found him. However, sometimes he'll leave forever. You have| |to check his room to find out for sure, because he always says you'll| |never see him again. | |---------------------------------------------------------------------| |---------------------------------------------------------------------| |Baird | | | |Starting Equipment Starting Stats Starting Skills | | | |Great Axe Level 18 Healer 4 | |Scale Armor Hit Points 108/108 Loremaster 6 | |Hoplite Shield Intelligence 30 Troubadour 7 | | Willpower 25 Warrior 9 | | Dexterity 23 (-10) Hafted 8 | | Endurance 30 Pole 8 | | Strength 25 Sword 5 | | Stamina 60 Thrown 8 | | XP Remaining: 0 Shield 9 | | Total XP: 1054500 | | Next Level: 180500 | | | |Other Info | | | |Journal Entry: "We met a mighty warrior-poet named Baird. I asked him| |to join us." | | | |If you have Baird leave, he goes to: Terminor's inn, I think... | |---------------------------------------------------------------------| |---------------------------------------------------------------------| |Dougal | | | |Starting Equipment Starting Stats Starting Skills | | | |Enchanted Blade Level 22 Alchemist 5 | |Enchanted Hide Hit Points 122/122 Diplomat 10 | |Moon Shield Intelligence 25 Loremaster 5 | | Willpower 25 Merchant 5 | |Starting Spells Dexterity 30 (-4) Ranger 5 | | Endurance 25 Stealth 5 (+10) | |6 Fireball Strength 25 Thief 5 | |9 Air Shield Stamina 75 Troubadour 10 | |9 Strength Total XP: 1897500 Warrior 10 | |9 Debilitation XP Remaining: 0 Wizard 10 | |9 Mirror Next Level: 264500 Hafted 10 | | Pole 10 | | Sword 10 | | Thrown 10 | | Shield 10 | |Other Info | | | |Journal Entry: "A troubadour named Dougal joined the party today." | | | |If you have Dougal leave, he goes to: ???? | |---------------------------------------------------------------------| ----------------------------------------------------------------------- Item Locations This is a very incomplete magic weapon and regular item list. It might be removed later as I get more exact locations or cover more of the game... but if it proves helpful to anyone, I guess I'll keep it. ----- Sword ----- Trahern's Sword - Found in Gwernia Castle, in the Library area I think. You have to get assigned this side quest by Trahern first, then talk to Bowden and get his key, which opens the container that holds the sword. Listen carefully to the directions Bowden gives you to the sword. You can take it back to Trahern, but he'll tell you to keep it anyway. Chaos Sword - Found just outside of Gwernia on the way to Erromon early in the game. You should pass by a strange camp with a locked (and trapped) treasure chest which has the sword. Also at the end of a small cave near Terminor, and random treasure from Chaos minions. Warfang - After the battle with Kitarak the goblin leader. Stealthblade - Purchased in Port Saiid from the shopkeeper that looks like a Bandit. Enchanted Blade - Purchased in Terminor. Dougal's starting weapon. Ice Stiletto - Purchased in Ugarit. Sword of Might - Purchased in Ugarit. Firedrake Fang - Found in the Barrow Downs. Lodin's Sword - Found in Lodin's Tomb. Required by the storyline. Sheridans Sword - After the battle with Sheridan. ------ Hafted ------ Archmage Staff - Niesen's starting weapon. Staff of Lugash - After the battle with Lugash. Jester's Mace - Farris' starting weapon. Mace of Glory - ???? (probably purchased somewhere) Chaos Maul - Random treasure from Chaos minions. Blood Axe - Random treasure from Chaos minions. Spellbreaker Axe - Found in the Barrow Downs and in the cave in Erromon. ---- Pole ---- Elisheva's Scythe - Found in Elisheva's Tomb. ------ Thrown ------ Dragon Fang - Random treausre, and can be purchased. I think this is magical, but I'm not sure, as I don't use throwing weapons much... Dart of Distance - Purchased in Terminor. ------ Missle ------ Bow of Accuracy - Purchased in Terminor (or another town, I can't remember). Heartseeker Bow - Purchased in Terminor (again, I think so, but not entirely sure). Bow of Thunder - Found in the Barrow Downs. ----- Armor ----- Cloth Armor - Various places. Leather Armor - Various places. Dragon Leather - Random treasure. Donovan's starting armor. Jundar Leather - Purchased in various towns. Farris' starting armor. Iden Scale - Purchased in various towns, and also random treasure. Abrecan's starting armor. Scale Armor - Various places. Beast Hide - Made from Beast Hide. Darkenbat Hide - Made from Darkenbat Hide. Scorpion scale - Made from Chitin Plates. Hellhound Hide - Made from Hellhound Hide. Chainmail - Purchased in various towns, and also random treasure. Talewok Mail - Purchased in Erromon or Talewok (can't remember). Terminor Mail - Found as treasure on the ground far behind Ugarit. Partial Platemail - Purchased in various towns, and also random treasure. Improved Plate - Purchased in various towns, and also random treasure. Arturo's starting armor. Enchanted Plate - Purchased in various towns, and also random treasure. Niesen's starting armor. Enchanted Hide - Purchased in various towns, and also random treasure. Dougal's starting armor. Royal Platemail - After the battle with Lugash. Chaos Robes - Random treasure from Chaos minions, usually the Spellweavers/Sorcerors. Irondrake Plate - Found in the Barrow Downs. Chaos Armor - Random treasure from Chaos minions. I don't think you can get them from anywhere besides a battle with a Chaos Major in it. ----- Helms ----- Kendall's Hat - Found in Oisin Forest. Helm of Defense - Purchased in Terminor. Also can be found at some points, and is random treasure from Chaos minions. Helm of Wisdom - Purchased in Ugarit. Spiritdrake Helm - Found in the Barrow Downs. ------- Shields ------- Small Shield - Various places. Large Shield - Various places. Kite Shield - Various places. Scorpion Shield - Made from Chitin Plates. Turtleshell Shield - Random treasure. Hoplite Shield - Baird's starting shield. Tower Shield - Random treasure. Arturo's starting shield. Sun Shield - Found under the Lighthouse. Moon Shield - Dougal's starting shield. Chaos Shield - Random treasure from Chaos minions. Stardrake Aegis - Found in the Barrow Downs. ------ Cloaks ------ Leather Cloak - Various places. Mirari Cloak - Purchased in Erromon. Phantom Cloak - Various places. Nightdrake Mantle - Found in the Barrow Downs. ----- Boots ----- Leather Boots - Various places. Boots of Adamant - Purchased at various towns. Boots of Speed - Purchased at Terminor, and maybe other towns. ------ Gloves ------ Bardic Gloves - Purchased from various towns. Also found at Erromon's inn. Tinker's Gloves - Purchased from various towns. Plate Gauntlets - Purchased from various towns. Jundar Gauntlets - Purchased in Ugarit. Stormdrake Claws - Found in the Barrow Downs. Gloves of Healing - Found in the cave in Erromon. ----- Belts ----- Mercenary Belt - Purchased from various towns. Abrecan starts with it. Belt of Teleport - Found in a small cave near Ugarit. Reflection Belt - Found in the cave in Erromon. ----- Rings ----- Namers Ring - Found in a destroyed village near Gwernia. Etherial Ring - ???? (Sorry, I forgot) Ring of Healing - Purchased from various towns. Magedrake Ring - Found in the Barrow Downs. ------- Amulets ------- Shamsuk Amulet - I think it was at the cave where you get the Lighthouse Scroll. Shield Amulet - After the battle with Shamsuk. Amulet of Pork - Purchased in Terminor. It seems to be a joke item. ---- Misc ---- Rope - Found in a destroyed village near Gwernia. Heart of Elisheva - Found in Elisheva's Tomb. Horn of Kynon - Found in the Barrow Downs. Stormbreaker - ???? (Sorry, I forgot) ---- Maps ---- Map 2 - ???? (Sorry, I forgot) Map 7 - Purchased in Talewok. ---- Keys ---- Bowdens Key - Given by Bowden. Black Key - Shamsuk's Tower. Blood Key - Shamsuk's Tower. Bone Key - Shamsuk's Tower. Lodin's Key - Found in Lodin's Tomb. Dragon Key - Found in the cave in Erromon. ----------------------------------------------------------------------- V: Frequently Asked Questions Q: Hey, are you going to do a full walkthrough? A: I don't know. It's hard to give directions in a game like Aidyn, so it makes writing a walkthrough for it somewhat difficult. If I did do one, it definitely wouldn't be as detailed as I would like it to be, which I dislike. It depends... Q: Shamsuk's Tower sounds frustrating... why shouldn't I just skip it? A: Because you can't - it's not an optional area. There's a magical barrier that prevents you from going to Ugarit until you've killed Shamsuk and destroyed the tower. Q: I'm having trouble finding the tower - can you help? A: Go to the entrance of Elisheva's Tomb (right at the steps, it's very easy to find), then face southwest, and go straight until you hit a wall and can't go any further - the tower is on the other side. Now, hug the wall while going south and you'll reach the tower, but make sure you move the camera around so that you see it. Q: What's with the unreachable door in the room after the one with the invisible bridge, and the locked door at the very start of the tower? A: I don't know. They seem to be just there to try and fool you, but if anyone knows for sure, you're welcome to clarify. For the locked door, none of the three tower keys open it. Q: OK, I've completed the tower. What do I do now? A: See "After the Tower." Q: Can you help me with some other part of the game before the tower? A: Sure, I'll try. ----------------------------------------------------------------------- VI: Credits ----------------------------------------------------------------------- VII: Version History v0.1 (4/10/2001) - Walkthrough done for the later parts of the game. So far, the FAQ itself is in a very preliminary state. Copyright Notice: This document Copyright 2001 glacialbear. It may not be distributed or reproduced in any form, for any reason, period. It may not be used for any commercial/profitable/promotional purposes whatsoever, under any circumstances. This document is solely intended for public viewing on the world wide web, at GameFAQs. All copyrights and trademarks not specifically mentioned are acknowledged and respected.