Mission #1: Training - Guide for Tom Clancy's Splinter Cell: Pandora Tomorrow
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SPLINTER CELL PANDORA TOMORROW MISSION #1: TRAINING WALKTHROUGH SUBMITTED BY: Derrek Silvas at [email protected] ************************************************************************************* **Objective #1: Navigate the docks** Out on the docks all is quiet, and that's just the way I like it. Third Echelon inserts you in an out of the way place so you can bone up on your movement skills before the real action gets going. Listen to Lambert at the start; he always has some pertinent information to share with you. He will be the voice in your head (via a communication link) directing you from objective to objective and giving you clues when your struggling. Walk forward and jump up to the dock. This is your first chance to try out a ledge grab. Up ahead you'll spot a ladder. There's nothing fancy to clibming it just go up to it and press up on the left thumbstick. This takes you up to the zip line shack. In here look up and you will see a zip line jump up directly under it and you will catch on to it and it will carry you down to the dock below. I know this dock is well lit but don't worry I'm here to help. Normally this would be a problem; you don't want to be hanging outside the shadows for long or a guard will eventually spot you. But here you don't have to worry. No guard can see you from his current position. If you look up again you will see a pole cutting across the water from the dock your on to the outside of the house across the water on your left. Stand under the pole and jump up. You should grab the pole automatically, and from this position you can hand-over-hand down the pole and over the water. Halfway across the water a fence gets in your way well I guess were stuck we can't go any further...no I'm just kidding just pull your legs up by pressing the Y button well would you look at that were not stuck after all. Now continue to the house. Walk around the outside of the house until you get to the only door, NEVER OPEN IT FIRST. You risk alerting a guard on the other side and setting off the alarms (not to mention getting shot and failing the mission). It's always better to snake the ol' optic cable under the door to take a glance at what's inside. And I know that you've heard the saying "it's better safe then sorry" if it was from a family member or on TV I know you've heard it. When you do so at this door, you find no one home. Now you can open the door. There is a door in the shadown right corner of the room that leads to the rest of the compound. You have to get through it and the only way is with your lock pick set. Choose the lock pick option when you go up to the door and when it comes up move the left thumbstick around and around until the controller viberates then just slightly move it where the thumbstick was when it viberated the pin should click and you will go to the next pin do the same with all of the pins until the lock is picked. A quick look with the optic cable reveals nobody on the other side so head on in. The room is empty except for a pole leading up to a loft area. Oh yea did I mention to turn on your night vision while doing all of this. Push into the pole and you automatically climb up the wall to the loft area. Light pours in from a trap door in the floor. The optic cable shows the empty half of a storeroom. Unfortunately, you can't see the whole room. Wait a few second for any movement that you might see. Let me guess you don't well then go ahead and drop down. No one bothers you in here, and it's on of the last places you're going to have peace and quiet. The storerooms a bit dark, so try out your night vision unless you already have it on. You can also try out your thermal vision to see how it works. The remainder of the mission takes place outside, so flip your night vision permanently on and start thinking paranoid. The guards are coming up. Nice job you've completed one objective and not a scratch on you, you might just servive this mission and the whole game. **Objective #2: Infiltrate the compound** In the backyard behind the storeroom, you only have to contend with some dog and cat noises in the background. Slip down the stairs and cross to the other side of the yard. You should see a crawlspace to your left running under another porch. Drop into a crouch and head under the new porch. On the far side, wind around the next building and into the far yard. You should come to an apparent dead end. It's not, though. There's a thin alley that cuts off to your right. If you stand up and press your back to the fence (with the back-to-wall move) you can just fit down this alley. Don't walk past the fance. At the end-still in the back-to-wall move peek around the corner. Ta da! It's your first guard, and he's looking right in your direction. Worse, he's stationary, which means you can't sneak around him. So how do you get around him? Well that's for me to know and for me to tell you. While your peeking around the corner perform a SWAT turn. This will spin you across the open space and against the next wall while highly reducing your chances of being seen. Now you have a better angle on the guard if you want to attack him. A better move, however, is to shoot the nearby light out. By plunging the area into darkness, you can press the advantage with your night vision and slug the guard before he realizes an intruder has the jump on him. And DO NOT FORGET TO DISPOSE OF THE BODY IN THE NEARBY DARK CORNER just incase someone might stumble upon it and sound an alarm and that's the last thing you need. Leaving comatose guards on the ground is an invitation to disaster. Always pick up any slain body and drop it off in the darkest nearby corner (when your visibility flashes twice) or some place out of sight. Thing only get nastier from here. Beyond the first guard lies a mine field. If you cut on your thermal vision, you can see the landmines and watch them flash in the bluish gloom. There's two ways you can get around them one is to shoot one of them with your pistol but you risk making alot of sound and someone might notice you. and then again you could just walk under the porch to your right to bypass the mines. Around the corner, there is what!! another minefield. Again there is two ways to get past the mines by shooting one of them and risking being heard, then you could just hop up onto the crate to your left and grab the overhanging gutter. Slide across the gutter until you're clear of the minefield. Follow the path until you reach a small alley with high brick walls. Believe it or not, your route takes you to the top. Leap up and perform a split jump to hold yourself between the walls. Look up to your left. You should see a roof patio ledge, seemingly out of reach. Press toward that ledge and hit jump again. Sure enough, you stretch up and grab that high handhold. You've now passed into the inner section of the training area. **Objective #3: Extract Intelligence from guard** Inside your new house, you have nothing to fear. Outside is a different matter. Wind through the house until you reach the open roof patio with the pole descending to the stream below. As you listen to Lambert, make your way down to the stream and use it for cover to the other side of the compound. Wade through the water slowly. A single guard patrols the bridge over the stream with a flashlight. If you make too much noise, he will hear you and turn that flashlight on you. Should he discover you-and you don't immediately take him out with a close-combat attack-the alarm will be raised and you'll need to restart fom the last place you saved the game at. Walk very slowly toward the bridge's underside. It may be unnerving to stay out in "plain sight" for an extended time period, but any faster movement will cause you to make splashes and call attention to your area. Take your time and pause for a stress break under the bridge. Usually, you will receive a "who is that?" guard call as a hint if the guard has a chance to spot you. After a few seconds, he will shine the flashlight in the area he thinks you are in. Without moving to quickly, you can slide into the weeds to one side or the other and give yourself a chance to avoid the guards notice. If your close to the bridge, you may have time to dart underneath. When the guard walks away from the bridge, continue on toward the waterwheel at the stream's end. There's no need to take out the bridge guard; you can accomplish your goal without a confrontation at the bridge. However, if you want a clean house you can lure the guard to you with a whistle. When he steps off the bridge near the streams bank, it's possible to jump him and knock him cold before he sounds the alarm. Hide his body under the bridge and out of sight before moving on. At the end of the stream, climb up the embankment on your right. Straight ahead, a guard sits on a crate halfway down the road toward the last house. He's the guard tou'll need to interrogate. Creep up from behind (fortunately he's sitting with his back to the stream) and grab him. Immediately drag him to the dark corner off to your left between the house and fence. A second guard will come out of the house calling for his pal. If you stay hidden in the shadows, the second guard will not bother you. No matter how good you think you are, you can't fight the second guard with the first still in tow. You may eventually kill him, but he will sound the alarm and end your mission prematurely. Assuming you avoid the second guard, question the first guard. With a little bit of intimidation, he will spill what he knows- he escorted a bald man with one fake leg out of the complex a short while ago. This man has ties to Sadono and will prove a valuable contact later on in your global mission. Pummel the guard after he's talked and slink past the guardhouse. Aim for the small alley past the burning barrel. You'll be out in the light for a few seconds, but that shouldn't matter. As soon as you hit the end of the alley, grab a pole near the fire and shimmy up the wall. At the top of the wall, you reach the mission exit point. Congratulations! You've emerged through your first level without a bullet hole. Keep this up and you might actually survive the next level. *Yes I know it's only the first level but don't worry I'm going to do all of the levels, 1 through 9 but if I would have put all of them on this one walkthrough it would be real real long and it would take you so long to read it so don't say that this is all I did there will be more probebly next weekend. If you need any help with the game or want to give tips for any of the levels I will put your name in it for the tip. E-mail me at [email protected] for any of the above.