Multiplayer Guide - Guide for Battlefield 2: Modern Combat

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	Battlefield 2: Modern Combat for Xbox 360 Multiplayer Guide



	Table of Contents

I.	Introduction
II.	Version History
III.	General Strategies
IV.	Class Strategies
V.	Game type Strategies
VI.	Map Strategies
VII.	Vehicles Strategies
VIII.	Acknowledgements and contact info
IX.   Legal Stuff




I.	Introduction

	Hi there, this is sk8erguyjake.  This is my second guide, the
other one I wrote was Ghost Recon Advanced Warfighter Multiplayer
Guide.  This is another multiplayer guide, that will give you the
player, tips on how to become a better online player.  I will give tips
for each map, but most of them are going to give tips for conquest, the
main multiplayer game mode.  This guide will also include general tips,
and Class Strategies.  The hard thing about writing a guide for this
kind of game is, that there are so many different ways to play it,
there is so much going on, that now I have to bring some method to the
madness.  I hope you enjoy this guide, I have put a lot of hard work
into writing this up, but have really enjoyed it.





	II      Version History

Version .05	  April 16, 2006
I just started my guide, I wrote up the introduction and general tips
section of the guide.

Version  .06 April 17,  2006
I added the class strategies, of assault and special ops.

Version  .07 April 18, 2006
Finished up the general tips, and game type tips and then did backstab
and bridge too far.


Version  .1  April 19, 2006
Wrote The hidden gold and deadly pass.


Version  .15 April 20,  2006
Wrote up frostbite and Littlebigeye maps, as well as the stop drop and
shoot section of my general tips.


Version  .2 April 21, 2006

Wrote up honor map.


Version  .25 April 22, 2006

Wrote up Full frontal map part.


Version   .3 April 23, 2006

Wrote up Dammage


Version  .35 April 24, 2006

Wrote up Coldfront.

Version  .4  April 25

Wrote up missile crisis.


Version  .5  April 26, 2007

Got a lot done today, wrote up Russian border, harbor edge and Hidden.


Version  .6  April 27, 2006

Wrote up The Nest and SpecialOp


Version  .7  April 28, 2006

 Just finished up my guide, wrote up the Vehicle parts,
Acknowledgements, and
Legal info.


Version  .8  May 5, 2006

Added some to the strategize and work with your teammates bit.

Version  .9  May 16, 2006

Added a part to the humvee section and acknowledgements part.

Version  1.0 May 26, 2006

Changed acknowledgements and contact info a bit, as well as some
grammar.


Version 1.1, June 5, 2006

Added fgbgames.com to my list of sites where It's legal to hold this
guide.

Version 1.2

Changed some little stuff, just a couple of mistakes I made.



	III      General Strategies


1.	Strategize and work with your teammates

	This is extremely important, because the team that works
together, is usually going to  beat the team that doesn't.  Having everyone work
together on capturing certain spawn locations, or going to capture the flag,
that kind of thing, is extremely important.  If it be having tanks surround a
spawn location, or if it be taking out an enemy sniper, teamwork is of the
utmost importance. With so many vehicles, and things to do, it's really
important to coordinate the attack, instead of turning it into a chaotic,
explosive filled uncoordinated free-for-all.
	To any of those who have played this game much online, often
it's really hard to actually coordinate attack plans.  Most people just run
around and think their going to get more points because their not really working
together.  Often though when you're playing you'll actually get more points as
you work together because your team can help you get points.   When your
playing in a game and your teammates are active and doing a lot, it makes your
opponents teams job that much harder.  All of a sudden they've got to think,
should we go get that flag back or this one, and then they'll sort of be split,
and if they don't work together, their just going to wander around and it will
be easy for you to capture flags and rack up kills.


2.	Know where everything is on the Map

	Knowing where everything is on the map, is very, very
important.  Knowing where all the vehicles, flags, GTAMs and the artillery
strike computer is very helpful.  Knowing little nooks and crannies, and little
areas to hide in just gives you a competitive edge over your opponents.  When
your opponents don't know as much as you do, it makes their job much harder.
When you know where everything is, you can better react to the many situations
that you'll be faced with in this game.


3.	Choose the right Class, to fit your situation.

	The Battlefield Franchise has always been based upon class
combat.  Choosing the right class is of the utmost importance, and always has
been.  From battlefield 1942, to Battlefield 2: Modern Combat (BF: MC), it's
still basically the same system.  Being the right class can put you in either a
terrible, or great way to handle a situation.  Lets say you're an assault, and
you get killed by a tank near your base.  The best person to spawn as is an
engineer, because he has a bazooka, making him extremely effective against
tanks.


4.	Learn and Master your Vehicles


	One of the things that the Battlefield series has always
prided itself up is the use of vehicles.  The use of vehicles is extremely
important.  If it be just getting to another part of the map, or defending an
area, the use of vehicles is what makes Battlefield the game it is.  Tanks,
Helicopters, humvees and go carts are just a part of the arsenal at your
disposal.  If you can master your vehicles, that will give you a huge advantage
over your competitors, better preparing you for the situations that you'll have
to handle.
	Whenever you are driving a tank, or something like that, always
be careful of barrels, and fences and stuff, because that just kills your
vehicle.




5.	Get Creative with your Weapons


	BF: MC is famous for the arsenal of weapons that they give you.
Get creative with your C4, Bazookas and grenade launchers.  These weapons
are here for you to use.  An example of good use of C4, is to sneak into a base
and just plant C4 charges on tanks or helicopters, and have them get blown up.
Always try and use what you've been given and make the best of what you got.
If you're a spec ops and you see a tank coming at you, the best thing to do is
plant some C4, if you're an engineer the answer is pretty obvious (bazooka).  If
you're a support, try and mortar strike, and if you're a assault, the best thing
to do is hide and call for some backup.  You have to get creative with all of
the things you've been given, because BF: MC is an ever changing game, so you
have to be ready for anything that's thrown at you.



6.	Try and think of what your opponents going to do next


	Try and think of what your opponent s are going to do when they
capture a flag, what areas their going to head towards, because if you know what
their going to do, you can beat them to it and make the right preparations.
If you know their going to go to a certain flag, you can do something to
counter that, or if the artillery strike has become available, and you're in a
helicopter, it's not a bad idea to head to the strike and kill anyone going to
it, while you or an ally activate it.




7.	Stop Drop, and Shoot!


	Often, when I see an enemy the smart thing to do is just tap
the left trigger twice, putting you in a prone position.  What this does, is
make you much more accurate, and it lowers your profile, making you a lot harder
to hit.  It also makes you a little harder to see, but mainly you become much
moreaccurate, and harder to hit.



8.	Early 'chuting, causes sniper shooting!



	Wheneveryour in a helicopter, and you've decided to bail for
Whatever reasons if it be GTAMs or lasers, or your just jumping out to get to a
Sniping spot, never open your parachute toouickly.  If you do that, you're a
black dot against the blue sky.  Your parachute just stands out against the sky,
and if any of your enemies are a good shot, you'll plummet to your death.
Often I wait until I'm only maybe 10, 15 feet off of the ground until I decide
to open my chute.



	IV      Class Strategies



		Assault

	Assault are your multipurpose soldier, who are proficient
Against infantry, and are good on maps without too many vehicles, such as
Little Big Eye.  They have hand grenades, a grenade launcher, Assault rifle,
smoke Grenades and a pistol.


		UP Smoke Grenades

	Whenever you need to be hidden my something, this is the thing
to do.  Lets say your trying to capture a flag, but you know there's a sniper.
Chuck some smoke into the flag area, run in and capture it, making it
impossible for the Sniper to get a good shot at you.


		RIGHT Hand grenades

	These are useful for finessing into tight little corners, or
trying to throw them over some walls or something.  If you can't quite see your
enemy, these are better to use than the launcher, but when your enemy is in
sight, use the launcher.  The one thing you can do with this though that you
can't  with the launcher is "cook" it.  By holding the trigger, and then
releasing it will blow up quicker.


		DOWN   Pistol

	I'm not really sure on why you would use this, other than if
you run out of ammo, or if you have snuck up on a sniper, and want to just cap
him  once in the head.  Other than that, this isn't really all that useful.



		LEFT  Grenade Launchers

	These are extremely effective against humvees, and if theres a
couple of enemy soldiers close together.  They can go pretty far, but you should
pretty much use them like you would use regular grenades.  The difference with
these is that they explode on impact.  Where as grenades explode within a couple
of seconds, these things blow up as soon as they hit something, making
them effective against humvees, and even infantry.



		Special Ops

	This is by far my favorite class.  They have a silenced scoped
SMG, C4 flasbangs, a silenced pistol, and a knife.



		UP Knife

	These are almost useless, unless you've ran out of all of your
ammo, which is highly unlikely
When I sneak up on a sniper, it's a lot more fun to get the knife kill, but
other than that, there really isn't a whole lot of use for these.


		RIGHT Flashbangs

	These are good for just stunning your opponents, because as
soon as you walk into a flashbang, everything goes white, and you are pretty
much blinded for several seconds.  I don't use these much, because whenever
there's a pack of
enemies, and I'm a spec ops.  I pull out my C4 and make the whole place go BOOM!



		DOWN Silenced Pistol

	This pistol is the same as the others except it's silenced, but
That doesn't really matter.



		LEFT C4

	This is probably my favorite weapon, you can do so much with
it.  You can use it to sabotage the enemy base.  One of the cool thibgs about C4
is that C4 can explode through a level of a building.  An example, your playing
on backstab as an American.  Your heading towards flag 4, and when you get
in the building, you can stick some C4 on the top, blow it up, and if any
enemies were above it, they'd be dead.  The C4 can go through walls and stuff,
making it very very useful.  Another thing I do, is when I'm capturing a spawn
location, I'll plant some C4 next to the doorway and wait for someone to come
through, if they do, well, you can probably guess what happens.



		Sniper

	This is, well, the sniper class.  Extremely effective at long
range, but terrible at close.  The problem is that if you're a sniper, and an
assault or spec ops is anywhere near to you, your just going to end up with your
face in the ground.  They have a laser targeter, sniper rifle, GPS, and smoke
grenades.


		UP GPS

	This little thing brings up all of the enemies on the map, for
a second or two.  Tell all of your allies before you do it, so that they can
know  where everyone is.  It's extremely useful for planning what flags you'll
be taking and stuff like that.



		RIGHT Smoke grenades

	This is the same as the assault ones, and can be used to cover
Yourself when your being under fire from another sniper.



		DOWN Silenced Pistol

	It's the same pistol, but more important, because at close
range, your sniper rifle is practically unusable.



		LEFT Laser Targeter


	This is an extremely useful weapon, unique to the sniper.  It
works like a GTAM where you have to lock on to whatever your firing at.  It can
fire at choppers, or tanks, any armored unit.  Often a strategy I use is laser
target the guy halfway, he'll start hearing the beeping sound, and then he'll
get out of the tank, or humvee what have you, and then you cap him.




		Engineer

	These engineers are armed with a shotgun, bazooka, land mines,
pistol and a blowtorch which can heal vehicles.  Thee are extremely effective
against armored units, including tanks, humvees, and the such.  The shotgun is
effective at close, but bad at longer ranges.



		UP Blowtorch

	The blowtorch has the ability to heal allied vehicles, there's
not really any strategy to using this, just use it on a vehicle.



		RIGHT Land mines

	These are very useful, because if a vehicle or infantry goes
over it, it blows them up and kills them.  Laying these on bridges and choke
points, makes it a lot harder for them to get tanks, and humvees inside your
zone.  They can be taken out just by shooting them.  Lay these on choke points,
and bridges,such as Bridge too far, is a perfect example of where mines could be
very useful.  You could place them on the bridges, and in the narrow spots.



		DOWN Pistol

	It's the same pistol you have always have, no different, the
Same bstrategy.



		LEFT Bazooka

	The bazooka is a vital part of the engineers kit.  It will take
Out humvees, and other small armored units in one hit, and tanks in two.
It's also good against copters, but it's pretty hard to hit them.



		Support

	The support gunner is very good at defending positions, they
have a heavy machine gun that they walk around with.  They're armed with a
machine gun, a mortar strike, a pistol, a auto injector and frag grenades.
Everyone loves a medic and that's what these guys have.  The have an auto
injector giving them the ability to heal allies three times.


		UP Auto injector

	I love this thing, it gives you the ability to heal allies, and
Heal yourself.  The animation is great, when they show him injecting
himself.  It gradually heals the person all the way up.  Everyone loves a
medic, and you'll become the favorite man on the team walking around with this
thing.


		RIGHT Frag Grenades


	These are the same grenades you always have, no different.


		DOWN Pistol

	It's the same pistol that you have had the whole time.



		LEFT Mortar strike

	The mortar strike is really useful.  What it is is a mini
Artillery strike.  You stand still, aim it at the place you want it to land on
and it will send a small mortar strike.  Their really good when you have a few
guys hanging out in a small area, ie a few guys waiting for the helicopter to
spawn, have the mortar land right in the middle of them, having death just rain
down upon them.





		V. Game type strategies


A.	Conquest


	This is the main mode of BF:MC.  The way it works is that each
team starts out with a certain amount of ticket, or points.  The more flags you
hold, the more you cause their tickets to drain down.  The team with the most
tickets at the end of the limit is declared the winner.
	Have everyone working together on certain flags, and try and
think of what the other team is going to do when they capture a certain flag.
Often it's hard to capture certain flags because that's where the enemy is
spawning.  So what I will often do is swing all the way around and capture one
of the flags that are sort of out of the way.  Those will be easy to capture
because no one will be spawning there.  Then your allies can spawn at your
newly acquired spawn point, and you can surround the spawn point your trying to
get.
	Often when I'm writing the FAQ's up for each guide, I'll
identify the"swing point", the point that is key to winning the game, if there
is one point that is key to holding.

B.	Capture the Flag

	This is the other game mode, and I'm sure it's very familiar to
those who have played first person shooter.  Usually when you play capture the
flag, the maps are made a lot smaller.  Use vehicles to go back and forth
scoring really quick.  When someone has the flag, try and cover him as he's
coming back, so send someone to go and help him get back safely.  Often I will
set land mines or C4 by my flag and whoever gets near gets blown up.  Having a
couple of people defending the flag is not a bad idea either.



		VI Map Strategies



		Backstab


	If there's one map you want to be familiar with, it's this one.
This map seems to be a favorite with the community.  There are 7 flags, but the
Ones inside the village are the ones that are really get all of the action.
3, 4 and 5 are the flags with the most action and if you can hold these, you'll
do fine.
	A nice little tip that I have on flag 4, is if your below the
balcony that the flag post is on, you can put C4, and blow it up and if anyone
is above it they'll be dead.  That's a nice way of taking out anyone who was
capturing or defending the flag.
	If you're the American, your at a distinct disadvantage.  You
don't have helicopters, where as the MEC have two.  TThe thing is that if
you're a American, make sure that those 30mm's are being used, because those
things can take out choppers very effectively.  Having a couple of snipers
isn't a  bad idea either considering that they'll be able to take out the
choppers with their laser targeting.
	If you're the MEC have some people get in the choppers and drop
out and capture spawn points 4 and 5.  The guys in the humvees can get 2 and 3
easily.  Then have everyone start spawning at flags 4 and 5.  As an MEC, only
you have helicopters, so take advantage of that.  Have some people be engineers
so that they can take out the 30 mm's because that's the only mechanized unit
that will really be able to take the chopper out, other than the GTAM.



		Bridge too Far


	If you're a sniper, then this is your map.  All of the
skyscrapers you can land on and snipe, so you can really be effective.  My
favorite sniping spot is the building with all of the red Chinese writing on
it.  The writing provides cover, and it's especially effective at covering
flags 3 and 2, because the writing provides shade, and it makes it really hard
to see snipers up there.
	If you're a helicopter pilot, get ready to dodge some GTAMS,
Because there's one in each base and one out by flag three, and another out by
flag 4.
	On this map the key is holding flag three.  Flag three is
really the "swing point", because  America will usually be able to hold flag 2,
and the Chinese will usually be able to hold flag 4, so that leaves flag three
in the middle, that's really the area you have to focus on.  There are plenty
of tanks and humvees, so being an engineer isn't a bad idea, because this map
has a lot of vehicular action.

I recently got an email from a guy, gamertag is eovnu87435ds.  He told me
about this great spot on this map, and he was even awesome enough to attach
pictures to help explain.  I'll just quote him straight  from his email.
"in bridge too far if you are the chinese faction there is a major unguarded
shortcut to the american base.  At the main chinese base directly in front of
the helipad there is a building with a ramp to walk up top.  It is the perfect
size for a jeep to fit through.  Take the jeep and go fast enough to fly over
the wall and onto the grass behind it.  Most people think that this area is
"out of bounds" but it isn't.  Drive along the river, all the way past the
middle set of buildings until you see the three buildings next to the american
base.  Go in between the 2nd and 3rd and park your jeep behind the crates.  If
you're a sniper you can pick off people from behind the fence, and if you're a
special ops or engineer you can sabotage their vehicles with C4 or landmines.
Even when I get killed sniping at their base, the other team never learns to
guard that way even when I do it 8 or 9 times a round."

Now this guy even gave me pictures to help explain which I am hosting on
photobucket.com.  The link to these pictures are:

S85.photobucket.com/albums/k69/sk8erguyjake/?action=view¤t=Ramp.jpg&slideshow=true&interval=3
This is the slideshow showing you where to go.  Again thanks to this guy, this
guy is just awesome for explainging this to me.




		Deadly Pass


	This map was made for the assault.  It's extremely similar to
Backstab, in the sense that all of the fighting, is going on inside of the city.
There really isn't much action outside.  Flag 2 is just sort of hanging out
in the middle there, no one really ever goes to get that flag, so you can
probably capture it and then just leave it and forget about it.
	It's really difficult to get vehicles inside of the city, so
this isn't a good engineer map.  The vehicles on this map really don't play a
part on this map, because some of the streets get really narrow making it hard
to get your tanks in there.  Even when you do get It in the city, engineers can
just pop out of a corner and drill you, so vehicles just don't make a big
difference.
	All of the fighting is really for flags 3, 5, and 6.  The MEC
will be able to hold flag 4, Americans will usually be able to hold flag 2, but
the other 3 are up for grabs.




		The Black Gold


	If you can, be the MEC.  The MEC have control of half of the
oil tanker by the time the Americans can even make a push at anything.  If the
MEC are smart,they'll hop on the GTAMs and just shoot down the choppers before
they can do anything.  Their aren't any ground vehicles at all in this level,
and really the only way the Americans are going to win are if they can just
rush one of the flags and get it, but even then, their surrounded by 4 other
MEC flags.  The only advantage that the Americans have is that they have lots of
choppers, so they could do an areail attack, but the GTAMs will put a stop to
that.
	Another strategy I use as an American is to have a chopper drop
him off in the rear, behind the flags where all the fighting is, for instance,
flag two. You should be able to capture it easily, then all of the Americans
will start spawning there, then you can put up a real fight, because if your
first rush fails, your team will lose.



		LittleBigEye


	This map has a somewhat crazy name, and the combat is just as
crazy. There are 8 flags, but pretty much each flag is within 100 meters of
the next.  There really aren't any vehicles in this map, except for the humvees
and the Chinese go kart things.  There aren't any tanks or helos so being an
engineer isn't really a good idea.  It's just mainly infantry combat, so if your
good as an assault, you'll fit right in here.  Often one of the strategies I
use on thismap is to take my humvee up around the top and capture one of the
flags in the very back, for instance, If I'm Chinese, I'll swing all the way
around and getflag 7 or six.
	When you are driving your humvees around, be careful of falling
into the ditch where the plane wreckage is.  Once you get it stuck in there,
it's really hard to get it out.




	Frostbite


	This is an extremely linear map.  There are 30 mm's spawning at
Chinese flags 1 and 2.  It's smart to have another guy riding along in the 30
mm's because the rocket launcher on the top is really powerful, and
effective against armored units.  This is also one of the maps that features
the new snow mobile. It has a machine gun on it, but it's really hard to
actually get a kill with it, considering that to aim it, you have to steer the
whole snow mobile.
	If the main road becomes too clogged with tanks and enemy
soldiers, you can actually go through the trees and around the back way on your
snow mobiles. Often on this map, all of the fighting is going on around in two
flags, so the smart thing to do is swing all the way around and capture one of
the flags behind it.  The thing on this map, unlike in a map like deadly pass,
or backstab, is the fact that all of the flags are pretty much in a line,
so where as in backstab, all of the fighting is in flags 3,4 and 5, but in
frostbite, it's usually only one flag for each team that's really getting any
action. That's why it's so good to flank them, but especially on this map.



	Honor


	The way this map is designed is that there are 3 flags on one
island and too on the other.  Again, for this map, I'm going to identify the
"swing point".
For me, flag 3 and flag 4 are really the "swing points", because flag 2
Is really near the American base.  The Chinese might be able to hold on
for a bit, but not for long.  Same thing goes for flag 5, because it's just
right next to the Chinese base.  Flag's 3 and 4 are really the only areas that
are switching sides every 5 minutes.
	Often on this map when I'm American, and everyone's just
fighting over flags 3 and 4, I'll swim across the river and go retake flag 5
from the Chinese.  Now bear in mind, 3 minutes later, it's under Chinese rule
again, but what it does is (A) give me points, and (B) cause a little
diversion.  Then some of the guys might come back to get flag 5, enabling my
team to get flag 3 and or flag 4.  The same strategy can be used against the
Chinese to get flag 2, but it's a little harder because lots of guys are
spawning at flag 2, especially if they don't have flag 3.


	Full Frontal


	This is a pretty small map, with only 5 spawn points, and only
3 of those
can be captured.  Really, the key is just holding 2 out of those 3.
Each base spawns with a couple tanks and humvees, but the tanks can actually
make a difference on this level, because the roads are wide enough that you
can actually get them in there and fight.  There are plenty of bombed out
buildings and stuff to take cover in, so if you are driving a tank in there, be
careful of engineers ambushing you.
	The swing point on this map is flag 3, because flag 4 will
usually be held by the Americans, and flag 2 will normally be held by the MEC,
so if you can hold flag 3 the whole game, that will go a long way towards you
winning the game.
	Since the map is so small, often something that I'll do is go
And infiltrate the enemies base, steal a tank and then go capture a flag,
or help my teammates capture one.
	Owning the other team, to the point that they are trapped in
their base, you can set C4 or landmines, and when the come in their tanks, you
blow them up!!!


	Dammage


	This has 5 flags, and I think all of them can be captured.
There are 2 on the dry Island, and 3 on the flooded out city.  Often during the
flooded out city, when your trying to capture maybe flag 2 or 3, it's really
hard because the main road is just too clogged with infantry and 30 mm's.  Lets
say that everyone's fighting over flag 3.  Often I'll hop in a boat and swing
around and either capture some of the flags on the mainland, or swing around and
get flag 2.  That's the thing is that since there is water and since you have
boats, it really gives you freedom to strategize, because you don't have to
worry about tanks going in the water and taking you out.
	Another smart strategy to do is set land mines on the bridge,
because if you do that it will pretty much make it impossible to really get
their vehicles over the bridge and onto your side.



	ColdFront



	This map favors the EU to the highest.  At the beginning of the
game, they're holding all of the flags except for the Chinese base.  There is
also a GTAM at flag 2, so anyone trying to do some helicopter attacks won't
last long. Each base has some armored units, 120s, and 30 mm's.
	If are unfortunate enough to be Chinese, don't even go for flag
2.  That's pretty much where all of the guys are spawning.  Try and capture
flag 4, or maybe flag 3.  Their expecting you to go for flag 2, so that's where
their all going to be.
	The landscape is really mountainous, riddled with trees and
stuff like that to take cover in.  Often what I do is spawn as a sniper and go
to the top of a hill and cover one of the bases.  Even if I don't shoot
anybody, I can still provide valuable information.  Plus, on this map when you
do get
a kill and the camera goes towards where you are.  He's going to have a really
hard time seeing where you were with all of the trees and stuff.  He may
have a vague idea of where you are, but nothing more than that.  Take advantage
of the trees,because if you move through them, it's going to be really hard for
anyone to see you, where as if your just strolling along the main road, you
won't last a minute.




	Missile Crisis


	This map really favors the Chinese because at the beginning of
the game, they hold all of the flags except the EU base.  You can make their
tanks and vehicles virtually useless by closing the bridge up, and then planting
mines in front so that if they do get through, well if their careless, they'll
get blown up.
	Often when playing as an EU, all of your enemies are spawning
at flag 2, so try and sneak around and get flag 4 or 3 because those will be
easy  to get. This map plays a lot like coldfront, in the sense that one team
has only one flag, and the other has 3 or 4.  When you're the EU and your
trying to get flag 2, make sure to send up an infantry to open the gate, so
that your
tanks can come in and wield destruction!!



	Russian Border


	This is an urban map, but unlike backstab and deadly pass you
can actuallyget vehicles in the city and use them effectively.  There are
plenty of flags and their all close together and accessible.  It is an urban
environment but not too close together.
	The main strategy on this map, is use the vehicles as much as
possible. Although that sounds like a "well yeah thanks a lot captain obvious"
it really makes  a bigger difference than a lot of other levels.  Make sure to
use the humvees because you can pretty much get to anywhere on the level in one
of those and it's much quicker and all of that.  Again, on backstab or deadly
pass, you really cant do that, but in this map you can, so take advantage of
that.
	For these reasons, this isn't a bad engineer map, because there
are so many vehicles and you'll be seeing a lot of them for the above stated
reasons. Having a bazooka and laying some landmines in choke points wouldn't
hurt.
	There really isn't a swing point, or a specific strategy I can
really give you on this map, because it's just urban fighting with lots of
vehicular combat.




	Harbor Edge



	This is definitely another map that the sniper can play a huge
part in. It's dark, and there are some choke points, namely the bridge and the
Area surrounding it.  Placing some landmines on the bridge wouldn't be a bad
idea. The best sniping spot for an American is by flag 2, inside that
building because you can cover the whole bridge where all of the fighting is.
	You can use your tanks and stuff, but it's a tighter squeeze to
get it in, and since it's dark and there is tons of rubbish laying around, be
really careful of people trying to bazooka you or c4 you.
	The swing point on this map is flag 3.  It's near the bridge,
where all of the fighting is, where as flag 4 and 5 are kind of tucked back in
the corner. If your team can hold flag 3, you will under most circumstances win
the game.
	Another thing to remember on this map is that this is one of
the few maps in the game where all of the flags can be captured, so if your just
killing the other team, have some people defend the flags so that you can just
kill of the whole team.




	Hidden



	This is a very similar map to black gold in the sense that the
Chinese have control of the whole island.  The one thing that the US does have
over the Chinese is the "minibird" or the small helicopter.  That thing can
really dip and dive and dodge GTAMS and lasers much easier than a Blackhawk or
other big chopper can.  It also spawns quicker so make sure to get good use out
of that.  In total, the US has 3 choppers, the minibird, and two blackhawks.
	The problem is, that since were on an island there isn't much
cover for the chopper to dodge GTAMS or lasers, so you may not last long.  Use
the chopper to drop guys out over the flags, because that's their best use.  IF
you hang up there for too long, your just going to get GTAMed. (is that a
word?!!)
	Snipers can play a big part in this map, because of all of the
foliage, and the view they can get covering flag 2 and other parts of the
beaches and all of that.
	On this map try and trap the other team down by flag 5.  It
takes a long time to get out of that flag and out on the battlefield, so if you
can  pin the other team there, to the point that that's there only flag, they
won't be able to get out or capture any flag.  Again, try to avoid having your
team get stuckin there at all costs, because if you that is your last flag,
your team will lose.  Also, like harbor edge, you can capture all of the flags,
so try and trap the other team in flag 5 and then just rush them.




	The Nest




	This is an interesting map in the sense that it's similar to
Russian border, because you can get vehicles in the city, but you have to lower
the bridge.  There are choppers on each side, so their will be air warfare,
but like hidden there's not much cover for you to dodge around at.
	If you don't go through the bridge you can get in the city area
by going by flag 4, but try getting the bridge lowered so you can bring in the
heavy stuff.
	On this map all of the fighting is in the city, but it's like
Russian border, because it's more of an open urban environment.  The vehicles
can't capture, but you can help your allies capture by covering their back.
	The way to look at this map is like a sand castle, with a moat,
Because you can have one other way of getting in other than the bridge, but to
really win you have to have that bridge down so you can bring in the tanks.




	Special OP



	This map is very similar to frostbite, in the sense that all of
the flags are lined up, but the main difference is that there are two flags on
the American side, and the rest are on the Chinese.
	Now by the looks of it the map strongly favors the Chinese, but
I think it really helps the Americans is that they have boats, and choppers so
they can just rush out and capture the first flags.
	If you're playing as an American, you MUST get flag 3 as quickly
As possible.  This map is very similar to Omaha beach in battlefield 1942,
in the sense that you have to get a foothold, so that you can advance up the
island.
	What will often happen on this map is that all of the fighting
will be by flag 3 and 4, so don't forget, on this map you can capture all of the
flags, so try and swing around and maybe get flag 5 or 6 if you're an American,
or flag 1or 2 if your Chinese.
	If your playing as Chinese the smart thing to do is just rush
out and get flag 3 as fast as possible, because if you hold that, you can keep
them off of your island for good.






			VII Vehicle Strategies


	In this section, I will give tips on each of the vehicles in
the game, how to use them, and the best way to take them out.  I will also
cover any differences between the vehicles, such as the Chinese and American
Hummers and the such.




			The Humvee



	This is one of your most basic vehicles in the game, because it
gives you the ability to travel from place to place extremely quickly, and is
outfitted with a 50 Cal, and in the Chinese Case, a grenade launcher.


	How to Use Them: Well, there's not much strategy here, you just
Drive around to places, but having someone on the fifty Cal isn't a bad idea.
Even against tanks the fifty cal can do something, actually it can take out
tanks, without a whole of of effort, just make sure that whoever is driving
keeps the car moving AT ALL TIMES, because if you don't, that tank will put a
hole in that Humvee.
	Another thing that is often smart is that before you drive off,
set some C4 to the humvee.  Then if your rolling towards an infantry you can
just hop right off and blow the whole thing up.  Thanks to Walker Chance for
this tip.



	How to take them out:The Grenade Launcher is effective against
infantry and other Humvees, but be careful to not shoot the ground, or you'll
seriously damage your Humvee or if you hit something really close to you it will
really hurt.



	How to take them out: Well, pretty much any explosive will
destroy these things.  If it be C4, a Rocket Launcher, Grenade launchers, or
chopper rockets, one hit and your dead.  Actually just about any gun,
especially a 50 CAL or a support gunners machine gun can really put this thing
out of commission.



			The 120 mm tank


	This is another extremely important vehicle, because it has the
ability to pretty much just shoot and blow up anything.  It's somewhat slow, but
it makes up for that with heavy armor.


	How to Use Them: One of the things that you have to remember
about these things are is that the shell doesn't drop at all when shot over a
distance.  If you played Battlefield 1942 and remembered the old tanks they
had, you really had to compensate for the distance, because it would drop, but
that's all gone. It's pretty much instant too, so you can actually shoot
choppers out of the sky.  The only problem is that the reloading mechanism is
slow, and in a tank battle, whoever hits the shot first on the enemy, 99% of
the time, will come out on top. Also, always be careful of barrels, and fences
and stuff, because that will just destroy the tank.



	How to Take them out: Well, a bazooka is good for distance, and
50 Cals can take them out, but one of my favorite ways of taking them out is to
sneak up with a little packet of C4 and have the tank go boom-boom.  One thing
to remember is that depending on how much health is left, it may take two
C4 Packets.  When you do plant that first C4 on the tank, one of two
things will happen.  Either he'll jump out because he'll hear the beeping
noise, or he'll stay in the tank, which you should probably plant a second one,
unless there is smoke coming out of the tank, in which one will do the trick.
Using
another tank or chopper will work as well.





			The 30mm Tank


	This is similar to the 120,  but has weaker firepower, but has
a greater rate of fire.  Some of them are outfitted with big rockets on the
top, or a locking device, much like a GTAM.  They're a little faster than the
120s, but weaker firepower



	How to Use Them:

	These are very good against lightly armored units, because they
have a much higher rate of fire, so a couple of shots and that humvee is gone,
where as with a 120 if you miss, that humvee has time to turn a corner and
escape.  Often they are outfitted with rockets and GTAM lockerslike I said
earlier, but if a 120 and a 30 mm meet, 120 should come out on top.  The best
thing to do as a 30 mm is just keep moving, because if that tank driver is any
good, he'll put a hole through you.


	How to take them out: Well, it's pretty much the same as the
120 mm, C4 and bazooka's will do the trick.  Only thing is be careful if your
flying a chopper over one because he may lock onto you and take you out.



			The Helicopter or FFAR



	This might be my favorite vehicle overall, it's so much fun to
fly, and it's so fun to just pull up behind an enemy humvee and drill it.


	How to Use Them: First thing to do is to try both of the
control settings.I use the alternate helicopter controls, whereas some use the
default ones. There are two differences between choppers.  The American chopper
fires twice as quickly as the Chinese and MEC, but would take only one rocket
from a chopper, where as the Chinese and MEC chopper fires twice as slowly but
could take two chopper rockets.
	Often when I'm tracking down a ground unit I drop altitude and
go forward, what that does is point the aiming sight to the ground so that you
can shoot whatever is on the ground.
	Be careful of GTAMs and Laser Targeters because they will be a
hassle and depending on how good you are, can take you out.  When you're
getting targeted it will start beeping, so if you want to bail, do it then.  I
usually try to dodge it, which isn't crazy hard, because all you have to do is
just try to have the missile hit the ground or crash into a building.  Like on
bridge too
far, it's easy to have it hi a building.



	How to Take Them Out: Well, the number one way to take them out
is by GTAMing them or laser targeting.  You can also bazooka them, which is
Really hard, or take them down with a 30, 120, or 23 mm.  50 Cals work as
well, but GTAMs and Laser targeters are the best way to.  One of the really hard
ways to do it is to snipe the pilot out.  On each chopper he'll be on the left
side, that is, the snipers right side of the chopper, the pilots left.  It's
really hard, and if you can, lasering or GTAMs are much more advisable.



			23 mm Anti Air


	This thing appears on very few maps and appears on the MEC
side.  This thing is outfitted with big machine guns that can take out infantry
and choppers very good.  It will get killed against tanks though, because the
machine guns don't do as much damage as a 120 shell would.


	How to use them: Well, it's pretty much the same thing as the
tanks, but is effective against infantry and choppers, it's pretty much just an
armored unit with big heavy machine guns, it's not really a tank.


	How to tank them out: C4, Bazookas, landmines and other
vehicles all apply, it's the same as the other tanks.



			LV Patrol boat


	This thing is your only water vehicle in the game, and is
useful in the sense that often the enemy is covering a bridge or choke points,
when you can just go across the river, because then they won't be able to cover
you as well.




	How to Use Them: The controls are a little sluggish and can be
hard to control, but whenever you see another boat, hop on that grenade
launcher, or 50 CAL because it won't take much.  There isn't much strategy,
other than try to use it to sneak around your enemies base.

	How to take them out: These things don't have much stamina so a
grenade, tank shell, bazooka, or chopper rocket will take them out of commission



			The Skimobile or Skidoo


	This thing can go really fast and is good at weaving through
trees and stuff.  It has a 5.56 mm machine gun fitted onto it, but it's really
hard to actually kill people with it.  It is actually new to the 360 version,
because this wasn't in the original Xbox version.

	How to Use them: These things are really fast, you just have to
use them to as transportation.  The one thing though that is good is that since
it's so quick and small, it can weave through trees when going down the main
road would have been suicide.  Can anyone say FrostBite?!!

	How to take them out: It's going to be near impossible to
actually hit one of these things with a bazooka, but the  snowmobile provides
no cover so if often the best way to take the guy out is just shoot him off the
snowmobile. Then after he's dead, the snow mobile will still be there, so you
can hop right on it.  Of course 120 mm and 30 mm's wouldn't be bad against them
either.




			VIII.    Acknowledgements and Contact Info



	I want to thank EA for coming out with a very fun title, that
will keep me interested for a while, I want to thank you the reader,
for sitting through this, and for all of the support I've gotten from
my family and all of that.  I really want to thank gamefaqs for letting
me get this thing posted.  I look forward to adding to this guide as
I'm sure maps will come along for download, also as I play I'll
probably add more to this guide.  If you have anything you want to tell
me about, any tips, compliments, constructive criticism, whatever, I
check my email just about every day, so I'll try and get right back to
you., I'll give you credit for any tips you want toput in, you can
email me at [email protected]





	Thanks to the following people for submitting tips to my guide

		Walker Chance, for the Humvee/C4 trick
		Eovnu87435ds for the bridge too far spot and the photos.
			IX     Legal Info


	You cannot reproduce, copy or post my guide anywhere without
previous written consent, except for personal use.  If you do these
things without my consent I will take legal action.  To get consent
email me at the above email address.  The websites that are allowed to
post this FAQ are gamefaqs.com,neoseekers.com, aol.com,supercheats.com,
gamespot.com and 360box.co.uk.



					Copyright 2006 sk8erguyjake


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