Paper Mario Walkthrough for Idiots - Guide for Paper Mario
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CONTENTS ---------- 1:Mario Basics 1.A:Controls 1.B:Party Members 1.C:About Badges 1.D:About the Feild Screen 1.E:About the Pause Screen 1.F:About the Battle Screen 1.G:About First Strikes 1.H:Leveling Up Stats 2:Versions 3:Main Game 3.A:A Plea From the Stars 3.B:Storm on Koopa Bros. Fortress 3.C:"Invincable" Tubba Blubba 3.D:Trails in the Toybox 3.E:Hot Hot times on Lava Lava Island 3.F:Dark Days in Flower Feilds 3.G:A Star Sprit on Ice 3.H:A Star-Powered Showdown 4:Boss List 4.A:Koopa Bros. 4.B:Tutankoopa 4.C:Heart 4.D:Tubba Blubba 4.E:General Guy 4.F:Lava Piranha 4.G:Crystal King 4.H:Bowser 1 4.I:Bowser 2 5:Badges 5.1:Jump Badges 5.2:Hammer Badges 5.3:Other Badges ------------------------------------------------------------------------------------- 1:MARIO BASICS ------------------------------------------------------------------------------------- 1.A:Controls A=Jump/Action B=Back/speed up speaking C-Up=Show Mario's Stats(health, Flowe Power...) C-Left=Partners C-Right=Items C-Down=Partner's Ablity Z=Speedy Spin/Swich from Mario to Partner in battle Joystic:Move Mario Start:open Mario's stats/Select opponent to attack Control Pad=Move around in Stats Menu ----------------------------------------- 1.B:Party Members GOOMBRIARIO--- Feild Ability:(Examine/Hint)Call upon Goombario's Feild Ability to give you a hint and infromation on the surrounding envirment. IN BATTLE ABILITIES--- Normal Level--- Hedbonk;FP needed:0 Like Mario's jump attack Tattle;FP needed:0 Gives infromation about a selected enemy and revels enemies HP super level--- Charge;FP needed:1 Goombario charges and increses normal attack +2 Ultra Level--- Multibonk;FP needed:3 Exicutes a multi-Headbonk on your opponent. KOOPER--- Feild Ability:Shell Grab;The good thing about this ability is you can use it as a far-range First Strike attack. It can also hit buttons from far away, and grab items. IN BATTLES ABILITIES--- Normal Level--- Shell Toss;Kooper's basic attack.FP needed;0 Power Shell;Attacks all enemies on the ground.FP needed;3 Super Level--- Dizzy Shell:Temporarily makes an enemy immoble. FP needed;4 Ultra Level--- Fire Shell:This attack is like Power Shell but it enflames Kooper's shell and can do from 1-6 damage depending on how succsesfull the Action Command is.FP needed;5 BOMBETTE--- Feild Skill:When actavated, Bombette takes 4 steps(remember that now)and then she exploids. It can be use to blow up cracks and can also be used like Kooper's Feild Skill. IN BATTLE ABILITIES--- Normal Level--- Body Slam:Attacks closest enemy by charging into them.FP needed;0 Bomb:Attacks a single enemy by explodeing.FP needed;3 SUPER LEVEL--- Power Bomb:Atacks all enemies by explodeing.FP needed;6 ULTRA LEVEL--- Mega Bomb:Another bomb explosion that effects all enemies.FP needed;8 PARAKARRY--- Feild Skill:Carrys Mario a few feet by picking him up. NORMAL LEVEL---Parakarry swoops down to kick a single enemy.FP needed;0 ------------------------------------------------------------------------------------- 2:VERSIONS ------------------------------------------------------------------------------------- 1/16/04:Completed up to Kooper in Party Members. 9/10/05:only decided to go up to Parakarry.