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NOTE: The letters above are used for formatting purposes only. If the letters
aren't even with each other, then you're in for a bumpy ride.
TTTTTTT H H EEEEEE SSSSSSS IIIIIII M M SSSSSSS
T H H E S I MM MM S
T HHHHHH EEEEEE SSSSSSS I M M M M SSSSSSS
T H H E S I M M M M S
T H H EEEEEE SSSSSSS IIIIIII M M M SSSSSSS
333333333333333333333
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FAQ/Guide by Arachnidkid Version 0.3
Email: arachnidkid12(at)yahoo(dot)com
_______________________________________________________________________________
Copyright/Other Info:
This FAQ is copyright (c) 2009 by Arachnidkid (Jesse Zhao). All information
contained in this guide is completely original unless noted otherwise in the
"Credits" section. Similarities between this guide and others are fully
accidental. If you have any questions related to the guide, then feel free to
email me (my email is located at the top of this document, just replace the at
and dot with their respective symbols). This document may be printed for
personal use ONLY. Under no circumstances should you sell or commercially
reproduce any part of this document. If you wish to use any part of this FAQ
in an FAQ of yours, please email me first and I will be more than willing to
oblige as long as it is not for profit.
Email me about:
-Questions regarding the game
-Clarifications or additions for the guide
-Corrections about the guide
-CONSTRUCTIVE criticism about the guide
-Spelling errors/other minor details
Do NOT email me about:
-Flaming
-Complaints about the game/EA
-Bugs that have no known fix
-Information that is already located in the guide.
-Whether or not you can run this game on your computer.
If you email me about those five things, then I will not bother replying to
your email. Anything else, however, and I will be glad to help you.
Closing comments about this guide: Obviously, this guide is not yet complete.
Therefore, I will have some marks above each guide denoting areas that are not
complete (and therefore may have slightly inaccurate information/speculation/
none at all). Any help there would be greatly appreciated, as well.
_______________________________________________________________________________
===================
|Table of Contents|
===================
1. Version History [VH1]
2. Introduction [INTRO2]
3. Create-A-Sim [CREATE3]
4. Build/Buy Modes [BUILD4]
5. Wishes, Moodlets, and More: A Sims' Life [LIFE5]
6. Skills to Pay the Bills [SKILLS6]
7: The Daily Chores: Your Sims' Careers [CAREERS7]
_______________________________________________________________________________
///////////////////////////////////////////////////////////////////////////////
| Version History [VH1]|
///////////////////////////////////////////////////////////////////////////////
Version 0.1 (6/23/09) - Submitted to GameFAQs.
Version 0.2 (6/29/09) - Finally, an update! Sorry for the wait, guys. This
update includes a fair amount of wishes, a not-so-fair amount of moodlets, and
all of the Lifetime Happiness traits. The headings have been improved, and
Lifetime Wish information has been completed. A credits section has been added.
Unfortunately, I did not get to adding to the traits section. There's always
a version 0.3, though!
Version 0.25 (7/8/09) - Another update, this time including half of the Skills
section and a completed traits table. Some proofreading changes, minor edits to
various sections, etc.
Version 0.3 (7/11/09) - Well, aside from enjoying free (tiny) slurpees, I
got down to finishing the skills section. Career next.
Version 0.4 (7/24/09) - 4 careers down, 6 to go. I was out of town for a week
and I forgot to save the document and the computer crashed, so I had to restart
the whole section due to me not using Ctrl+S. I suppose I learned my lesson,
though.
Version 0.5 (12/01/09) - Wow, been a while. Finished the careers section and
managed not to get carpal tunnel.
///////////////////////////////////////////////////////////////////////////////
| Introduction [INTRO2]| |
///////////////////////////////////////////////////////////////////////////////
So, for those of you who might be wondering - what is Sims 3? Sims 3 is, as
the name might imply, the third installment of a series of 3 overwhelmingly
popular simulation games. In the Sims, you control a number of characters -
referred to as 'Sims' - and direct them through their daily chores. This
includes eating, sleeping, flirting, working, and an endless list of other
day-to-day activities. Failure to keep up with these daily chores can result
in a grumpy Sim, and possibly even death.
The Sims 3 has an incredible level of customizability (even more so than Sims
2). In the Create-A-Sim mode alone, you can explore almost every aspect of
the human anatomy and change it to your liking. You can also almost design
your own furniture - it is possible to change the color and even texture of
any piece of furniture. This makes things like brick tables and bamboo
bookshelves possible. The combinations of this method are endless.
The neighborhood has receieved a drastic upgrade, as well. No longer will
you see the dreaded loading screen within the neighborhood. The Sims
neighborhood is now completely seamless, with the only loading screen being
at the beginning of the game.
Each Sim will have its own unique personality. They will have different
'lifetime goals', which are basically what they want to be when they grow
up. Some want to be a rock star, others just want to break peoples' hearts.
Their traits also have a direct bearing on their personality. Anglers will
get short-term wishes to do things like catch five new fish or level up their
fishing skill.
Your Sim can explore a variety of different careers, from criminal to law
enforcement to science. Each will have a different schedule, operating
hours, and possibly a reward at the top of each career. Along the way, you
will receieve 'opportunites' to complete which will either boost your
performance a little in your job or give you a monetary reward. Another great
innovation of the Sims 3 is the moodlet. Each moodlet will either improve
or worsen your mood. For example, being hungry will give you the 'Very Hungry'
moodlet, which decreases your mood. Having eaten a good meal, on the other
hand, will increase your mood. These new additions and the return of the best
from older Sims versions combine to bring you The Sims 3.
Without further ado, let's get started with the guide.
_______________________________________________________________________________
///////////////////////////////////////////////////////////////////////////////
| Create-A-Sim [CREATE3]|
///////////////////////////////////////////////////////////////////////////////
|
======================
|1. Basics |
|2. Hair |
|3. Looks |
|4. Outfits |
|5. Personality |
|6. Finishing Touches|
======================
This is the mode that you will enter if you're starting a new game of Sims. In
this mode, you will be able to create a Sim - or an entire family - and change
it to your liking. When you open, there will be five tabs to choose from -
Basics, Hair, Looks, Clothes, and Personality. Note that you can also choose
from a list of pre-made Sims to play.
********
|Basics|
********
In this panel, you will find several of the key characteristics of your Sim.
You can determine its gender, height, name, and much more. Please note that
gender has absolutely no effect on what you do in the game other than your
clothes and appearance (same-sex relationships are possible). You also can
determine the age of your Sim from these six: toddler, child, teen, young
adult, adult, and elder. Be aware of the fact that if you create a Sim that is
not yet a young adult, then you will have to create parent(s) along with it.
The slider that looks like a color gradient can change the skin tone of your
skin. The left end will give a lighter skin tone, the right end will give a
darker one.
The last two options determine the size and muscularity of your Sim. The top
one modifies the weight of your Sim. The left end will give you a skinnier
Sim, whereas the right one will give you a heavyset one. The bottom option
will determine how muscular the Sim is. NOTE: A Sim can gain/lose weight
depending on how much it exercises.
******
|Hair|
******
This panel will allow you to change the hairstyle and color of your Sim. You
have a variety of hairstyles to choose from - pick the one you like best. If
you find none of them appealing to you, you can simply opt to wear a hat.
After picking a hairstyle, you can pick the color. You can either choose a
preset color to your hair, or you can pick a dye scheme and customize it to
your liking. Female Sims have the option of choosing various accessories to
attach to their hair.
The next thing to do in this panel is to change the eyebrows of your Sim.
Again, you can pick a preset color and shape for your eyebrow. You can also
choose a custom color for your eyebrow. Checking the 'use root color' option
for your Sim will use the root color of your hair as the color of your eyebrow.
The other option you can do here is change the length of your Sims' eyelashes.
The left end will give you a shorter eyelash; the right end will do the
opposite.
The final option is only availible on males. It is facial hair. Much like the
regular hair, you can choose from several different styles (or none at all) and
choose the color as well.
*Note*: Clicking the lock on the top right will allow you to use different
hairstyles for different outfits.
*******
|Looks|
*******
There are several different options in this category. It gives you the option
to do a broad edit of the Sim and choose from preset areas of the face (much
like the hairstyles), or you can really get down to editing specific features
of your Sim to make him/her that much more attractive. There are six different
parts of the face that you can edit, which will be detailed below.
{Head and Ears}
Here, you can choose how you want the head and ears of your Sim to be shaped.
There are a wide array of preset options here for you to choose from; however,
if you click the magnifying glass, you get to edit several smaller, more subtle
regions of your Sim's face.
{Eyes}
In this panel, you choose different broad options for the eyes and its color.
You can click the magnifying glass to reveal more options and you can change
the color with a color wheel by clicking the paintbrush.
{Nose}
You can change the broad shape of the Sims' nose, or like every other option,
click the magnifying glass to bring up a new set of options (bridge, tip, and
nostril in this case).
{Mouth}
Change the shape of the mouth (it comes with a magnifying glass that lets you
access and freely adjust the shape of the upper and lower lip separately).
{Topical Details}
This is a relatively simple option. Freckles will change the amount of
freckles on your Sims' face (based on the amount of checkmarks you have) and
beauty marks will give you either 0, 1, or 2 moles/pimples/whatever.
{Makeup}
Last but not least, there is makeup. There are several subcategories to this
section. The first is eye shadow. You can change the amount of eyeshadow
that was applied via the pictures that will be shown, as well as the color.
Next is eyeliner. You can change the thickness and color of eyeliner here.
The Sims' blush is next. You can change how obvious the blush is as well
as its color. Lipstick allows you to change the color and application of
the lipstick. Finally, the costume makeup can let your sim look like a clown,
animal, etc. Note that males and females both have the same makeup options.
*********
|Outfits|
*********
There are five different outfits that you will have to modify and customize (or
leave the way they are, if you really want to). These outfit categories are
Everyday wear, Sleepwear, Formal wear, Athletic wear, and Swimwear. You will
also get a career uniform that you cannot modify if you choose a career. Note
that different options become available to different ages, so if you like an
outfit on one teem Sim but can't seem to find it on an Elder one, that's why.
You can change the shirt, pants (or both, which is like a dress or something
similar), shoes, and accessories. Accessories include eyeglasses, rings,
watches, wristbands, and the like. Similar to the hair and makeup, you can
change the color scheme and texture of any object in this section by pressing
the paintbrush located in the lower right conor.
*************
|Personality|
*************
{Traits}
This is perhaps the most important section of all in the creation of your Sim.
The first thing you will want to change are the traits. You can assign two
traits to a baby, three traits to a child, four to a teen, and five for a young
adult and up. More trait slots are unlocked if your child Sim ages up well
(more on that later). Otherwise, they will be chosen randomly for your child.
Note that some traits are not compatible with certain ages; you will simply
have to wait (an example of this being a toddler with the Flirty trait). A list
of traits is below, with a short description of how it will influence your Sim
(if I know it). Note that this table is definitely a work in progress. I
also realize that its ASCII/organizational style is horrid, which is another
item on my to-do list. For now, though, bear with me. For faster movement
through this section, Ctrl+F the particular trait you're looking for.
--WARNINGS--
*Areas in parentheses are unconfirmed/merely speculation.
--NOTES--
-Traits that have something to do with skills (this includes Artistic, Athletic,
Charismatic, Green Thumb, Genius, Handy, Natural Cook, and Virtuoso) will
increase in these skills faster than normal. They also start with the level 1
book.
-Some traits conflict with each other, such as Mean-Spirited and Schmoozer,
Slob and Neat. A Sim will not be able to have two of these traits together.
These traits are generally very obvious opposites.
*=============================================================================*
|TRAIT NAME |DESCRIPTION |
|-----------------------------------------------------------------------------|
|Absent-Minded |Your Sim will be more forgetful. |
|Ambitious |Your Sim will move up in career faster. |
|Angler |Your Sim will be a better fisher than his peers. |
|Artistic |Your Sim will produce more masterpieces in art. |
|Athletic |Your Sim will enjoy and be better at exercise. |
|Bookworm |Your Sim will get a positive moodlet for reading and |
| |also enjoys writing. |
|Brave |Your Sim will not shy away from burglars, will get a |
| |positive moodlet around ghosts, and will be unafraid |
| |to fight fires. |
|Can't Stand Art |Your Sim will get negative moodlets around art. |
|Charismatic |Your Sim is naturally very charismatic. |
|Childish |Your Sim will do childish things like make faces in |
| |the mirror. |
|Clumsy |Your Sim will drop things often..such as engagement |
| |rings. |
|Commitment Issues |It will be harder for your Sim to propose/accept |
| |marriage. |
|Computer Whiz | |
|Couch Potato |Your Sim will sleep more but their Comfy moodlet is |
| |more effective. |
|Coward |Your Sim will get a negative moodlet from ghosts. |
| |Basically the opposite of Brave. |
|Daredevil |Your Sim will be able to do extreme activites. Like |
| |extreme showering. Intense, mirite? |
|Dislikes Children |Your Sim will be grumpy around children. |
|Easily Impressed |Your Sim will respond positively to bragging. |
|Evil |Basically, you can attach an evil prefix to your |
| |everyday actions. You will do well as a Criminal and |
| |you can get the Fiendishly Delighted moodlet when |
| |other Sims are suffering. Your Sim will not get a |
| |negative moodlet in the dark. |
|Excitable |Your Sim will cheer at simple things. |
|Family Oriented |Your Sim will be better at socializing with their |
| |family and will be better at teaching the toddler |
| |their life basics (walking, etc). |
|Flirty |Your Sim has a set of 'flirty' social options and is |
| |more successful at it. They can give an Amazing |
| |Massage rather than just a regular one. |
|Friendly |Your Sim will find it easier to make new friends. |
|Frugal |Your Sim will find deals more often and will be |
| |unhappy after buying something too expensive. |
|Genius |Your Sim is...a genius. They will be smarter than the|
| |average sim. |
|Good |Basically, the opposite of Evil. Good and evil Sims |
| |will have a hard time getting alone with each other. |
|Good Sense of Humor |Your Sims' jokes will never fail. |
|Great Kisser |Your Sims will give a positive moodlet after kissing.|
|Green Thumb |Your Sims will be a better gardener than their peers |
| |and can talk to plants. |
|Grumpy |It's harder to fill your Sims' Fun bar. |
|Handy |Your Sims are a natural mechanic. They will always |
| |successfully repair things. |
|Hates the Outdoors |Your Sims will gain a negative moodlet upon being |
| |outdoors. |
|Heavy Sleeper |Your Sims will sleep through disturbances such as |
| |fires and loud speakers, etc. |
|Hopeless Romantic |Your Sims will receieve more drastic mood changes |
| |from romantic situations/breakups. |
|Hot-headed |Your Sims will be angrier and their moodlets are |
| |affected accordingly. |
|Hydrophobic |Your Sims will avoid the water whenever possible and |
| |have a negative moodlet around it. |
|Inappropriate |Your Sims can go through others' trash and do not |
| |have the Apologize social option. |
|Insane |Your Sims will wear random things to events, do |
| |randp,things, and...basically, act insane. They get a|
| |positive moodlet when around ghosts. |
|Kleptomaniac |Your Sims will steal objects from others' home after |
| |they are invited over. It must be after 7 PM for this|
| |to occur. |
|Light Sleeper |Your Sims will always wake up when a burglar is |
| |around. |
|Loner |Your Sims does not mind being alone (gets a positive |
| |moodlet). |
|Loser |Your Sim will lose a lot, but gain a better mood |
| |bonus from the Winner moodlet. |
|Lucky |Your Sims can sometimes get a positive moodlet every |
| |day. They also have a lower chance of encountering |
| |burglars and other misfortunes. |
|Mean-Spirited |Your Sim will always win fights but will tend to use |
| |mean socials. |
|Mooch |Your Sims will be able to mooch money and food from |
| |other local Sims. |
|Natural Cook |Your Sims will be a gifted chef and won't start |
| |kitchen fires. |
|Neat |Your Sims will receieve wishes to clean the house and|
| |hate messy things. |
|Neurotic |Your Sims will be able to Share Worries with others |
| |tor elieve their stress and can Freak Out to get the |
| |Tranquil moodlet. They hate seeing ghosts. |
|Never Nude |Your Sims will wear swimwear into the shower. |
|No Sense of Humor |Your Sims can't tell jokes and react poorly to them. |
|Over-emotional |Moodlets will have a more drastic effect on your |
| |Sims. |
|Party Animal |Your Sims will always throw great parties and |
| |everyone that was invited will attend. |
|Schmoozer |Your Sims will be much better at complimenting and |
| |sucking up in general. |
|Slob |Your Sims won't mind a mess and can dig through trash|
| |cans. They will also create messes more quickly. |
|Snob |Your Sim will be harder to impress and will want to |
| |buy expensive things more often. |
|Technophobe |Your Sims will hate technological things. |
|Unflirty |Your Sims don't care for romantic socials. |
|Unlucky |Your Sims will encounter more misfortune in their |
| |life and can sometimes get a negative moodlet upon |
| |wakingup. However, the Grim Reaper will bring you |
| |back to life if your Sim dies from an unlucky fire, |
| |electrocution, etc. |
|Vegetarian |Your Sims will become ill upon eating meat, but will |
| |also live longer than most Sims. |
|Virtuoso |Your Sims will be skilled musicians and sing in the |
| |shower. |
|Workaholics |A workaholic gets a positive moodlet at work and a |
| |negative one at home. They also get wishes to work |
| |from home. |
*=============================================================================*
[SPECIAL TRAITS]
These special traits can only be unlocked by having the baby of a Sim in a
particular profession. Note that I may have not unlocked/be aware of all of
them yet.
-Pyromaniac-
Requires: Firefighter parent
Effect: Your Sim can light things on fire and loves the fire.
-Spotless-
Requires: Maid parent
Effect: Your Sim will not make messes.
-Pizza Appreciator-
Requires: Pizza Delivery parent
Effect: Your Sim will gain a positive moodlet upon eating pizza.
-Can Apprehend Burglar-
Requires: Police parent
Effect: Your Sim can arrest a burglar.
-Can Salute-
Requires: Military officer parent
Effect: Your Sim can salute.
-Rocker-
Requires: Rockstar parent
Effect:
{Lifetime Wishes}
A lifetime wish is a wish that will grant a very high amount of lifetime
happiness points (more on that later). These will also grant a long-lasting
moodlet buff. The following list of Lifetime Wishes will eventually include
all the possible wishes a Sim can have. For now, however, be content with
most of them. :P
--WARNINGS--
*The amount of lifetime points associated with each wish will not be included
(for now). They may be added in a later update.
-Become a Creature-Robot Cross Breeder
-Reach Level 9 in the Science Career.
-The complexity of circuitry and oddity of organics perenially perplex
the scientific community. Your Sim must have excellent Handiness
expertise and enough experience with gardening and fishing to know
what organic beings need to thrive when fused with machines.
-Presenting the Perfect Private Aquarium
-Have at least 13 different species of Perfect Fish in Fishbowls
-The ultimate fishermen can reel in incredibly majestic fish; so large
they're practically bursting out of their scales. Truly dedicated
fishermen spend hours casting and re-casting until the fruits of the
deep blue are caught. Your Sim can create an amazing private aquarium
by catching the most magnificent fish for a private collection.
-Living in the Top of Luxury
-Have a Household Net Worth of 100,000 Simoleons
-A life of extreme wealth is one of comfort and privilege, but also
one of fulfillment. It's important to feel the rewards from one's
hard labors! If your Sim owns a fabulously furnished home and has
enough money to truly live a lap of luxury, satisfaction will be
had.
-The Perfect Garden
-Plant and grow 8 different species of Perfect Plant
-The most delicious fruits and vegetables are harvested from a perfect
plant. Perfect plants grow from only the best seeds, which drop from
the branches of generation spanning plants that have been well tended
to and well loved. Only fanatically patient outdoorsmen can plant such
a garden.
-Illustrious Author
-Master the Writing Skill
-Master the Painting Skill
-The arts of the masters delight Sims from every walk of life. However
for each successful artist there are dozens of has-beens and failures
whose books and canvasses pain all who can see. Your Sim can write
and paint towards a lifetime of artistic success, but it won't be
easy.
-Heartbreaker
-Be the Girl/boyfriend of 10 different Sims
-Why settle for a long term relationship or monogamy when there are so
many attractive Sims out there? YOur Sim can find a lifetime's
enjoyment by seeing many different Sims. Such a romantically nomadic
lifestyle is all well and good if your Sim's many former lovers can be
kept at a reasonably safe distance, lest jealousy rear its vengeful
head.
-Master of the Arts
-Master the Painting Skill
-Master the Guitar Skill
-The carefully clasped brush of the artisan can paint images that
incite the humorless to laugh and the inarticulate to eloquence. The
addition of skills with the stringed guitar can make your Sim the envy
of the community. Success isn't a given, but is a reward that results
from ingenuity and a touch of luck.
-Become an Astronaut
-Dogfight your way to the top of the pack to become an Astronaut in the
Military Career.
-Astronauts are incredible pilots that have endured years of rigorous
athletic training. They are the elite. An astronaut's thirst for
adventure is quenched only by daring space missions where interstellar
encounters and an astronaut's innate ability to tinker make them the
stuff of legends.
-Professional Author
-Earn $4000 a week in Royalties
-While some write as a purely creative outlet, the best and most
persisten writers can make quite a healthy living as authors.
Royalties don't grow on trees, so your Sim must be willing to push
through years of lousy checks to earn enough to live comfortably.
-Become a Master Thief
-Reach level 10 in the Thief branch of the Criminal Career.
-Lightning quick reflexes (honed at the gym, of course) and impeccable
teamwork will take your Sim far, but only the most cat-like thieves
will reach the rank of master Thief. The path of thievery begins with
the local crime organization and leads to the pilfering of the world's
jewels!
-Jack of All Trades
-Reach level 5 of 4 different careers.
-Being tied to a single job isn't for everyone, especially those who
enjoy learning new things and finding adventure behind a new desk.
Your Sim will be a jack of all trades, or at least 4, by climbing
halfway up the corporate ladder of 4 careers.
-The Emperor of Evil
-Reach level 10 of the Criminal Career track (Evil branch).
-Your Sim can one day become the leader of the most diabolical
organization in the world. Strong evil office relationships are a
must, as is possessing enough athletic ability to stop the
interferences of nosy government spies. Evil vigilance is a must!
-Hit Movie Composer
-Reach level 10 in the Music career track (Symphonic branch).
-The Role of the composer is at times simple as a dainty decrescendeo
and others as complex as the most bombastic finale. The composer must
be well liked by the musicians of the symphony, a master of music,
and one who truly understands logic to grasp the science of sound.
-Rock Star
-Reach level 10 in the Music career track (Rock branch).
-The path of rock appeals to many a young Sim, but the perilous
journey is completed by few. Your SIm must join the music career,
survive the early years of rock survitude, and master the
guitar to become the greatest rock star the world has ever known.
-Surrounded by Family
-Raise 5 Children from Babies to Teenagers
-For family focused Sims, the joys that pitter and patter about on two
legs make all the struggle and hardship of parenthood worthwhile.
A house full of children can mean a tight budget, little personal
time, and few luxuries, but there's always somebody to play with or
something new to teach.
-Golden Tongue, Golden Fingers
-Master the Charisma Skill
-Master the Guitar Skill
-Kindly spoken words and softly strummed strings are the fastest way
to a Sim's heart and an excellent way to make friends. Charisma is
a highly social endeavor, whereas guitar is for those who love
learning and performing music. A Master of both is an irresistible
charmer without peer in the social world.
-Super Popular
-Be Friends with 20 Sims
-Popularity isn't just a grade school desire, but a sign that the
community enjoys the friendship of your Sim. Unselfish socialization
is quite the worthwhile pursuit. Know that the social landscape is
also dotted with the boring and the rude, a hodgepodge of society's
best and worst individuals.
-Gold Digger
-See Ghost of Wealthy Spouse
-There are many paths to acquiring wealth, though some are more
devious and selfish than others. Gold Diggers seek to marry the
incredibly wealthy and yearn to see the 'hopefully' premature demise
of their spouse. It's the only way to really enjoy the money - alone
and rich with the spouse six-feet under in the packyard.
-World Renowned Surgeon
-Reach level 10 in the Medical career track.
-Your Sim must be able to make logically brilliant, split-second
decisions at the operating table with only a hearbeat to spare. Only
the greatest surgeons defeat disease, and in doing so cause the
viruses to truly know fear. The medical profession is only for
incredibly dedicated Sims who are mentally above the rest.
-Star News Anchor
-Reach level 10 in the Journalism career track.
-Late breaking news will frequently fall from the skies and be prime
for the plucking by journalists worthy of reporting the greatest
stories of the decade. Great charisma and an epic level of literary
eloquency are required to succeed in the fast-paced field of
journalism.
-The Culinary Librarian
-Learn Every Recipe
-There is a vast array of recipes to prepare for hungry guests and
famished family members. By mastering the cooking skill and perusing
the bookstore for recipes, your Simc an become a walking library of
culinary expertise.
-Celebrated Five-Star Chef
-Reach level 10 of the Culinary career track.
-Bustling kitchens filled with fiery stoves and flamin' hot dishes are
in store for Sims desirous of the Five-Star Chef epithet. Your Sim
will need to run the dangerously spicy culinary gauntlet by building
relationships with the kitchen staff and developing cooking skills on
par with the best chefs in the world.
-Forensic Specialist: Dynamic DNA Profiler
-Reach level 10 in the Law Enforcement career track (Forensic branch).
-Special Agents in the field require the best data to apprehend
criminals and only the finest analytical minds will suffice. After
all, criminals only leave so many useful clues, making the work
challenging. Students of logic with a knack for painting make the best
forensic analysts.
-Perfect Mind, Perfect Body
-Master the Logic Skill
-Master the Athletic Skill
-Seeking personal perfection through rigorous mental and physical
training is a noble goal that guarantees a lifetime of challenge. Your
Sim may one day stand on the peak of physical Sim achievement, but not
without much sweat and mental strain.
-Swimming in Cash
-Have 50,000 Simoleons in Household Funds
-Simoleons fuel the world and for some fiscally-minded Sims, personal
happiness as well. Scrimping and saving to live in an efficient home,
working hard at work, and succeeding at lucrative personal side
projects will allow your Sim to swim in the metaphorical pool of
money.
-Become a Superstar Athlete
-Reach level 9 of the Athletic career track.
-Championship jerseys are earned and worn by athletes known by their
fans and teammates as Superstars. Earning a jersey means developing
the utmost athletic perfection and a tight bond with teammates, thus
fostering victory even when the game seems lost.
-International Super Spy
-Reach level 10 in the Law Enforcement career track (Special Agent
Branch).
-The forces of justice and order need champions to foil the nefarious
plans of those who would do the citizenry harm. Only Sims in peak
physical condition who use logic to solve troubled situations and look
smashing in evening wear need apply at the Police Department.
-The Tinkerer
-Master the Handiness Skill
-Master the Logic Skill
-Logic and Handiness are natural bedfellows (personal comment: o.o
lolwut), partners of invention and discovery. Logic leads to great
finds like eerie nebulas, whereas handiness unlocks interesting
household improvements. These can be a part of your Sim's future,
though toying with electricity is never entirely safe.
-Chess Legend
-Master the Logic Skill
-Becoming a Grand Master in Chess
-Logic is cold and calculated - an impenetrable fortress that cannot
be undermined by passion-filled banter. Chess is the battleground for
those who adhere to logic. A Sim who can both master the path of
logic, and reach the coveted rank of Chess Grand Master will forever
be enshrined in memory.
-Leader of the Free World
-Reach level 10 in the Political career track.
-The Leader of the Free World must be a passionate and charismatic
politician who is always able to raise immense campaign funds. It is
an unenviable position that must constantly adjust to unexpected
problems. The world needs great leaders...potentially, like your Sim.
-CEO of a Mega-Corporation
-Climb the corporate ladder to become a CEO in the Business Career.
-Your Sim will need to enter the Business Office to become a purveyor
of profits and margins that make the board members smile. Your Sim
must successfully schmooze co-workers and the ever-present boss to
ascend the corporate hierarchy.
-Renaissance Sim
-True scholars are not satisfied with mastering a single subject, or
mediocrity spread amongst a variety of topics. There are many
physical, menta, and creative pursuits from which to choose. Reach the
top level of several skills to become a Renaissance Sim.
*******************
|Finishing Touches|
*******************
And finally, you can make the last needed changes to your new Sim. You can
decide your Sim's favorite food, music, and color. Just click for a menu
that will allow you to pick from a variety of different options. You can
also change the pitch of your Sims' voice and its type (three options).
Lastly, if you plan to make more than one Sim and thus create a Sim family,
you will have to edit the family tree. Just click and drag to create
relationships between Sims. Adult+adult makes a marriage, child+child makes
siblings, and adult+child makes parent+son/daughter.
Confirm your choices and move on to the next step - creating a home for your
new Sim(s)!
///////////////////////////////////////////////////////////////////////////////
| Build/Buy Modes |
///////////////////////////////////////////////////////////////////////////////
|
===============
|1. Build Mode|
|2. Buy Mode |
===============
After creating your Sim or moving, then you will have to pick a lot with a
pre-built house or a completely empty one. Pre-built houses come in two forms -
furnished and unfurnished. Furnished homes, while costing more, will come with
everything your Sim will need to live a comfortable life and settle down in
his/her new home. An unfurnished home will let you start from scratch in terms
of interior decoration and the like. A completely empty lot will cost the least
but will also make you set up the house from its foundation up to its roof.
If this is your first Sim, it would generally be wise to choose a cheap house
rather than trying to create a huge mansion - after all, you have limited
funds to begin with.
************
|Build Mode|
************
Choosing a completely empty lot and building a house from its foundation up
is where I will spend the most time on. After buying your lot and accessing
build mode, you will find several options that you will have to sift through.
First, you will want to take a look at the buttons on the right, which include:
--NOTES--
Things enclosed in brackets are hotkeys.
Hand Tool (the big glove) [H]
Create Style (the artist's palette) [R]
Eyedropper Tool (the eyedropper) [E]
Sledgehammer Tool (the hammer) [K]
Day/Night Toggle (the yin/yang) [L]
Indoor Placement Grid On/Off (the 3x3 grid) [G]
Undo (arrow pointing left) [CTRL+Z]
Redo (arrow pointing right) [CTRL+Y]
The Hand tool is the one you will be using most. It will let you place your
floors, walls, plants, etc. The Create Style option will allow you to create
your own style for any object in this mode (much like the Create-a-Sim option).
Liked a style you created? Use the Eyedropper Tool to copy this style onto
another object. If you've made a wrong choice, use either the Sledgehammer tool
to delete it or the Undo button to go back to a previous condition. To ensure
that all of your rooms have sufficient lighting, use the Day/Night Toggle. The
Indoor Placement Grid On/Off toggle will help you decide where objects will
'snap' to when you place them. I find that having it on helps me tremendously.
Lastly, if you end up deciding you liked something you undid, press the redo
button to go back.
The other set of options in this mode are the actual parts that make up your
house. These include:
Create Pool
Gates
Fences
Columns
Arches
Fireplaces
Walls
Wall Coverings
Windows
Roofs
Doors
Stairs
Floors
Foundations and Decks
Trees
Flowers
Rocks
Shrubs
Ponds
Terrain Paints
Terrain Tools
**********
|Buy Mode|
**********
After you've built up your house/bought an unfurnished one, it's time to make
your Sim's house actually liveable. Hit F2 or press the sofa and lamp to
access Buy Mode. Note that there are two options to sort by - Room and
Function. Sorting by Room gives you these subcategories:
Kitchen
Bathroom
Bedroom
Living Room
Dining Room
Study
Kids' Room
Outdoors
Sorting by Function gives you these subcategories:
Plumbing
Appliances
Surfaces
Comfort
Electronics
Entertainment
Lighting
Decor
Storage
Kids
Vehicles
///////////////////////////////////////////////////////////////////////////////
| Wishes, Mood, and More: A Sim's Life |
///////////////////////////////////////////////////////////////////////////////
|
=======================
|1. Wishes |
|2. Moodlets |
|3. Lifetime Happiness|
=======================
As a short introduction, this section will include (eventually) your Sim's
lifetime rewards/happiness, wishes, moodlets, tricks and tips, etc. This
section will, no doubt, end up being very extensive. Obviously, I can't
discover every wish and every moodlet in the game (but I will try my best) - so
feel free to email me!
********
|Wishes|
********
Everyone has a wish, even Sims. These Wishes can range from chatting with a
fellow Sim, to getting a promotion, to seeing your child graduate! There are
countless wishes to fulfill for your Sim; they will appear in the bottom
middle of your screen as a little icon. The icon will have something to do with
the wish that your Sim has made up. To accept the wish, just left click. To
reject it, right click the wish. Bear in mind that the wish will eventually go
away over time if it is simply left there. So click those wishes!
Wishes are stored in a 'queue' if your Sim suddenly decides to barrage you with
a wave of wishes. Click the arrows to the left and right to scroll through your
Sims' wishes. Once accepted, the wish will move towards the bottom four slots
and occupy an empty one. These wishes can now be completed at your leisure
(they will not disappear over time). Each wish will grant a certain amount of
Lifetime Happiness points (more on that later). The harder the wish is to
complete, the more points you will earn.
The wishes should be read as follows:
Name of Wish
Description of Wish
Difficulty Rating (out of 5)
Lifetime Happiness Points
Personal Comments/Prerequisites (if applicable).
~See Graduate~
Your Sim can't wait for someone to graduate from school. Life post-graduation
is full of excitement and new adventures! Graduation comes to all Sims
eventually, it just takes time and dedication.
Difficulty: 1/5
+1000 points
This is a very easy wish; once you receieve it, simply keep it till your Sim
graduates. This requires a teenage child.
~Improve Skill~
Learning is an exciting pursuit many Sims enjoy. Your Sim wants to improve a
skill so that they can do more things with the knowledge! Practice the
skill untill your Sim gains a level.
Difficulty: 2-3/5
+500/750/1000 points
The amount of points receieved for this varies with your skill level.
~WooHoo with ~
WooHoo is a lot of fun! Your Sim wants to WooHoo with someone special.
Difficulty: 2.5/5
+350 points
I want to WooHoo with someone special too! In all seriousness, though, this
wish is pretty simple. Just get your romantic interest to view you as
'extremely irresistable' and offer to WooHoo with him/her. Requires a romantic
interest.
~Serenade with Guitar~
One of the best reasons to learn the guitar is the romantic advantages it
provides. Your Sim wants to woos omeone with a guitar serenade.
Difficulty: 1/5
+350 points
Requires the guitar skill.
~Become Best Friends with ~
Best Friends always laugh at your jokes and, when needed, will offer a shoulder
to cry on. Your Sim dreams of having a Best Friend, but it'll take time and
dedication.
Difficulty: 2.5/5
+850 points
~Find a Rock~
Valuable meteorites, gems, and metals can be found throughout the town,
but only if your Sim has sharp eyes! Your Sim wants to find a rock, so look in
every nook and crevice.
Difficulty: 2/5
+400 points
~Put in Fish Bowl~
Sims like to catch fish and put them in a fish bowl to cherish forever...
assuming the fish is fed. Your Sim wants to catch a fish and put it in a
fish bowl.
Difficulty: varying
+250 points (for Put Salmon in Fish Bowl)
The difficulty of this varies based on the fish your Sim wants to catch.
Requires Fishing Skill.
~Catch ~
Your Sim hopes to spend some time at the beach/lake with a fishing
rod in hand to catch several fish.
Difficulty: varying
+450 points (for wish Catch 15 Anchovy)
The difficulty of this varies based on the fish and number of fish that your
Sim wants to catch.
~Hug Amorously~
Sometimes a friendly squeeze isn't enough. Your Sim dreams of hugging someone
amorously to set the mood for romance!
Difficulty: 1.5/5
+275 points
Requires Romantic Interest
~Catch an Insect~
The town is full of all sorts of creepy crawlies to catch! Your Sim wants to
find a butterfly or beetle to call their own. Look around to start a bug
collection.
Difficulty: 2/5 (with no Collection Helper)
+400 points
This task is made trivial with the assistance of a Collection Helper.
~Throw a Party~
Your Sim feels the need to par-tay! It doesn't matter what kind, people
just need to show up in the mood for fun! Throw a party using the phone.
Difficulty: 1/5
+300 points
~Prepare a Meal~
Your Sim has a hankering to cook something and wants to start preparing it
right away. Get the right ingredients from the supermarket and start cooking!
Difficulty: 1.5/5
+300 points
Requires Cooking Skill (and associated materials)
~Work at Home~
Your Sim can't get enough of work, and wants to put in some overtime on the
computer.
Difficulty: 1/5
+150 points
Requires Workaholic Trait. It also has the nice side effect of increasing your
work performance. Also requires a computer.
~Visit the Neighborhood Pool~
The town pool is just a splash away from refreshment and fun for your Sims!
Your Sim wants to visit the pool. Have your Sim call some friends and meet up
at the pool!
Difficulty: 1/5
+250 points
~Chat with ~
Sometimes it's nice just need to talk and listen. Your Sim wants to find
someone for a nice chat.
Difficulty: 1/5
+150 points
~Paint~
There's something satisfyingly soothing about painting on the easel. Your Sim
wants to do a little painting.
Difficulty: 1/5
+250 points
~Learn Skill~
Your Sim seeks to learn something new to enrich and enlighten! Have your Sim
take an interesting class in town to perhaps pick up a new skill!
Difficulty: 2.5/5
+500 points
~Kiss ~
Romance is in the air, and your Sim wants some. Pucker up!
Difficulty: 1.5/5
+325 points
Requires a romantic interest.
~Make Out with ~
Sometimes, it's just time to make your move. Your Sim thinks now is that time.
Difficulty: 1.5/5
+300 points
Requires a romantic interest.
~See Game at Stadium~
It's time to root, root, root for the home team! Your Sim hopes to see a game
at the local stadium - quickly, before the season ends!
Difficulty: 1/5
+300 points
~Buy a