Sonic Guide - Guide for Sonic Adventure DX
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__________ __/ ___/_______________(_)______ __\____ \_ __ \_/ __ \_/ /_/ ___/ ____/ // /_/ // / / // / / /__ _______/ \____//_/ /_//_/ \___/ ________________ _____ ___/ |_____/ /__ _______________/ /____ _____________ __/ /| |/ __ /__ | / / _ \_/ __ \/ __/ / / /_/ ___/ _ \ _/ ___ / /_/ / __ |/ // __// / / / /_ / /_/ /_/ / / __/ /_/ |_\____/ _____/ \___//_/ /_/\__/ \____/ /_/ \___/ ____________ __ ___/ __ \_\ |/ / __/ / / /_/ / _/ /_/ /_/ | /_____/ /_/|_| Director's Cut =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.0 Versions 2.0 Adventure Walkthroughs 2.1 Sonic's Adventure Walkthrough 2.2 Tails' Adventure Walkthrough 2.3 Knuckles' Adventure Walkthrough 2.4 Amy's Adventure Walkthrough 2.5 Big's Adventure Walkthrough 2.6 E-102Y's Adventure Walkthrough 2.7 Super Sonic's Adventure Walkthrough 3.0 Action Stage Walkthroughs 3.1 Sonic's Action Stage Walkthrough 3.2 Tails' Action Stage Walkthrough 3.3 Knuckles' Action Stage Walkthrough 3.4 Amy's Action Stage Walkthrough 3.5 Big's Action Stage Walkthrough 3.6 E-102Y's Action Stage Walkthrough 4.0 Sub Game Walkthrough 4.1 Sky Chase Act I 4.2 Sky Chase Act II 4.3 Sand Hill 4.4 Twinkle Circuit 5.0 Mission Mode 6.0 Upgrades 7.0 Emblems 8.0 Lyrics 8.1 Open Your Heart (Main Theme) 8.2 It Doesn't Matter (Theme of Sonic) 8.3 Believe in Myself (Theme of Tails) 8.4 Unknown From M.E. (Theme of Knuckles) 8.5 My Sweet Passion (Theme of Amy) 8.6 Lazy Days (Livin' in Paradise) (Theme of Big) 9.0 Contact Info 10.0 Credits/Legal Stuff =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.0 Versions =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.41 - 9.21.03 Went through and improved the spacing somewhat. Also added info on the "Twinkle Circuit" Sub Game, and fixed several moronic mistakes I made. 1.40 - 9.15.03 Added guides for the three Sub Levels. This walkthrough is now complete! There will probably still be updates, however. 1.39 - 9.14.03 Added Big's last three Action Stage Walkthroughs, and all of E-102Y's. This walkthrough is nearing completion; all I need to do now is add info on the mini-games. 1.38 - 9.03.03 Put in Big's first Action Stage Walkthrough. I know this is a pathetically small update, but with school starting and all, I don't have much time for this. 1.37 - 8.29.03 Added Amy's last Action Stage Walkthrough. 1.36 - 8.28.03 Added a walkthrough for Amy's second Action Stage. 1.35 - 8.17.03 I'm back! Added the first of Amy's Action Stage Walkthroughs. (Sorry, this update would be bigger, but I've got a lot on my plate if you know what I mean) 1.34 - 7.25.03 Put in the last two of Knuckle's Action Stages. I am going on yet another vacation, this one a whopping three weeks long. So, there won't be an update or answered email for a while. 1.33 - 7.23.03 Added the first three of Knuckles' Action Stages. 1.32 - 7.12.03 Put in all five of Tails' Action Stage Walkthroughs. I will be on vacation for a little over a week, and therefore will not be able to update or answer emails. I'll try to catch up when I get back. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.0 Adventure Walkthroughs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ================================= 2.1 Sonic's Adventure Walkthrough ================================= The game starts right out with a boss battle. ------------- Boss: Chaos 0 ------------- Hits to Defeat: 3 Chaos 0 is amazingly easy. Grab a ring or two, then hit him with a homing spin attack (Jump, then A in the air) when he stands still. When he's not vulnerable, run around to avoid his attacks. The next day, you'll see Tails, in a plane, crash into a nearby beach. Run toward the beach to begin stage one, Emerald Coast. When you return to Station Square, Tails will present you will a Chaos Emerald, and tell you to come to his workshop in the Mystic Ruins. Go into the hotel, out the door to the right, up the stairs and into the door at the top. Run up the next flight of stairs and enter the train to go to the Mystic Ruins. Once you exit the train, go to the right, and up the steps next to the hill. You'll engage in a battle with Eggman. ---------------- Boss: Egg Hornet ---------------- Hits to Defeat: 3 Another easy boss battle. Just wait until the Egg Hornet digs, and then hit the cockpit. As long as you make sure you always have at least one ring, you'll be fine. Go up the stairs, and then grab the crystal in front of the Tails' Workshop. Go down the steps, and then go straight, to the lake. On the right, you'll find a cave. Enter, and then put the crystal on the pedestal. Go into the gusts of wind to enter level two, Windy Valley. When you beat the level, go back to the train and return to Station Square. Exit the train station, then go to Sonic's right and follow the road. You should find an open manhole. Jump down into it. Go straight, and then jump onto the ledge to find the Light Speed Shoes. Charge up the Light Speed Dash, then hit the button and use the Light Speed Dash to follow the path of rings out of the sewers. Go back to the hotel, and then enter the door you haven't accessed yet. Hit the button to make a path of rings appear, and then use the Light Speed Dash to follow it. The casino doors are now open, so enter stage three, Casinopolis. After beating it, you'll see another crystal appearing down a nearby alley. Grab it, and then go back to the Mystic Ruins. A cinema scene will show a cliff exploding, revealing another cave. Enter, put the crystal on the pedestal, and then go in the door and up the path to enter stage four, Ice Cap. Upon completion, head to the left side of the lake. You will have to fight knuckles. ------------------- Mini-Boss: Knuckles ------------------- Hits to Defeat: 3 Once again, very simple. Wait until he stops attacking, and then hit him from the back or the side. When you beat him, Eggman will show up, steal your two Chaos Emeralds, feed them to chaos, and then set the monster on you. ------------- Boss: Chaos 4 ------------- Hits to Defeat: 5 Tougher then the others, but still easy. Jump around and avoid his attacks, and then hit him when he surfaces. You can stand on the water, but don't stay in the same place too long or you'll sink and lose rings. Now, head to Tails' Workshop, and you'll engage in the first mini-game, Sky Chase Act 1. You'll end up getting shot down, and Sonic will land back at the hotel. Go to the part of town where the casino is. You'll see a cinema scene with Amy. Head back to the part of town near the main entrance to the train station, then head near the capsule-like thing to find Amy again. A robot will appear. Sonic wants to take it on, but Amy will instead go into Twinkle Park. Sonic will have to choice but to follow her into level five, Twinkle Park. Once you beat it, you'll be in a small room. On the left is a door, you can enter it to play a mini-game, or head down to another door that leads back into town. When you exit, you'll see an ID card appear in a patch of grass in front of the train station. Grab it, then go to the garage (it's right next to Twinkle Park). The door will open, so enter the elevator to go to stage six, Speed Highway. Back in town, go to the casino to see the robot carrying Amy to the Mystic Ruins. Go into the train station, and then hop a train to the Mystic Ruins. Go in the same tunnel you used to get to the Icecap stage, but this time go all the way through and out the door on the other side. Go along the cliff until you see the Ancient Light upgrade. Get it, and then go to the right until you see a monkey in a cage. Use the Light Speed Dash to destroy it, and then go into the newly opened gateway for level seven, Red Mountain. When you destroy the capsule at the end, Tails will show up in an airplane. Sonic will jump on, and then you'll engage in Sky Chase Act 2. When you land on the Egg Carrier, go up, and Eggman will transform the ship. After that, go up and in the door for level eight, Sky Deck. If you make it through, you'll have to fight E-102Y. ----------------- Mini-Boss: E-102Y ----------------- Hits to Defeat: 3 He's a pushover. Just use the homing attack a few times, and he'll be beaten. After you beat the robot, there will be a door to your left. Enter, press the button, and Light Speed Dash up them. Jump in the chair, and when it moves forward, go behind it and push the button to transform the Egg Carrier back to normal. Go through the door, and then go to the center of the deck to fight Chaos 6. ------------- Boss: Chaos 6 ------------- Hits to Defeat: 4 When Eggman drops the bomb things, hit one with a homing attack, then pick it up, chuck it at Chaos to freeze him, and hit him to damage him. Repeat until you beat him. Sonic will jump off the ship, trying to catch Eggman, but miss. He'll fall to a new section of the Mystic Ruins. A light will go into the temple. Follow it to stage nine, Lost World. At this point, you will be transported to the Emerald Shrine. Run forward for a cinema, and then you'll be transported back to the Mystic Ruins. Go as far north as you can to see the docking station of the Egg Carrier. Enter, and then go to the door with six buttons around it. Press them until all are lit up, and then go into the door to level ten, Final Egg. When you finish Final Egg, you'll have to fight Eggman again. --------------- Boss: Egg Viper --------------- Hits to Defeat: 7 Run around to avoid the laser fire, and when Eggman comes out to laugh, homing-attack the green things on the tail, then hit Eggman. When he comes up and starts throwing spinning blades at you, jump on top of them, and then hit Eggman when you get close. Once you deplete all his health, he'll crash into the platform, so make sure you're not near him when he does that. This is a pretty tough battle, so it may take you a few tries to win. If you do, congrats, you've beaten the game with Sonic! ================================ 2.2 Tails' Adventure Walkthrough ================================ When you gain control of Tails, go through the hotel to the train station and hop a train to the Mystic Ruins. Go to the right and up the stairs and you'll have to fight Eggman in his Egg Hornet. ---------------- Boss: Egg Hornet ---------------- Hits to Defeat: 3 Just wait until the Egg Hornet digs, and then hit the cockpit. As long as you make sure you always have at least one ring, you'll be fine. When you beat him, go up the steps to Tails' Workshop and grab the crystal in front of the door. Go down to the right side of the lake, in the cave, and then put the crystal on the pedestal. Jump in the gusts of wind to start the first level, Windy Valley. Once you complete it, head back to Station Square. Go to the casino area, then fly up and press the button on front of the casino. This will open the door to the second stage, Casinopolis. Upon completion, another crystal will appear down a nearby ally. Grab it, and head back to the Mystic Ruins. A cinema scene will show a cave being blown open. Go inside, put the crystal on the pedestal, and then go through the door and up the path to the third stage, Ice Cap. When you return to the Mystic Ruins, go to the left side of the lake. Knuckles will be there, and you'll have to fight him. ------------------- Mini-Boss: Knuckles ------------------- Hits to Defeat: 3 Like the Egg Hornet, very simple. Wait until he stops attacking, and then hit him from the back or the side. When you beat him, Eggman will show up, steal your two Chaos Emeralds, feed them to Chaos, and then set the monster on you. ------------- Boss: Chaos 4 ------------- Hits to Defeat: 5 Tougher then the others, but still easy. Jump around and avoid his attacks, and then hit him when he surfaces. You can stand on the water, but don't stay in the same place too long or you'll sink and lose rings. Go back to Tails' Workshop, and you'll get to play Sky Chase Act 1. After Tails lands, go into the mine car by the lake. Jump off the ledge and keep a left path. Soon, Tails will see a chaos emerald lying on the ground. However, a frog will take it and hop into a cave. Follow it, then fly up onto the ledge and jump on the button. Go back down and continue down the cave to the Sand Hill mini-game. When you get the frog, you'll be transported to a temple with a bunch of echidnas. Go up the stairs to the left and get the Rhythm Badge upgrade. Then go to the front of the temple and talk to Tikal. You'll soon be transported back to the Mystic Ruins. Go back to Tails' Workshop, and soon you'll play Sky Chase Act 2. When you land on the Egg Carrier, go up and Eggman will transform the ship's shape. Go up the ramp and in the door for stage four, Sky Deck. When you get inside the Egg Carrier, jump on the lift pad and ride it up. You'll have to fight E-102 Y. ----------------- Mini-Boss: E-102Y ----------------- Hits to Defeat: 3 Run at him and jump. If you attack him constantly, he won't be able to get an attack in edgewise. After a long cinema, it's time for level five, Speed Highway. At the end, you'll have to fight Eggman again. ---------------- Boss: Egg Walker ---------------- Hits to Defeat: 5 Run under the Egg Walker and stay there. When one of feet stomps down, hit it with the tail attack. This will cause the Egg Walker to fall over, and you can hit the cockpit. As the battle progresses, you'll have to hit more than one foot to make the Egg Walker fall over. Once you destroy it, you have beaten the game with Tails! =================================== 2.3 Knuckles' Adventure Walkthrough =================================== Go around the corner and continue until you see a blocked-off area. Destroy the blockade, and then enter the door for level one, Speed Highway. Once you beat it, go to the casino area. On a wall, there will be a line of rings. Follow the line up, then jump and glide into the button on the casino. Enter the door, and you'll be at stage two, Casinopolis. When you beat it, you'll be transported to a temple. Go to the other side to see a cinema scene with Tikal and an elder. You'll then be transported back to Station Square. Go into the hotel, and you'll see Eggman going up an elevator. Follow him, and you'll have to fight Chaos 2. ------------- Boss: Chaos 2 ------------- Hits to Defeat: 4 Not particularly tough. Wait for him to try to punch you, and then hit him from behind. Knuckles now heads back to the Mystic Ruins. Go to the left of Tails' Workshop, and enter the cave you will find there. Get the Shovel Claws upgrade, and then go into the room right next to you. Dig under the floating Eggman hologram to get a switch, then carry it to the caged monkey, and place it under him to make them explode. Grab another switch, and then go to the cave near the train station. Go all the way through, and then look on the right for another caged monkey. Place the switch under him to make him explode, and then go through the gate to get to stage three, Red Mountain. When you complete it, go back to the left side of the lake. You will have to fight Sonic. ---------------- Mini-Boss: Sonic ---------------- Hits to Defeat: 3 Wait until he stops attacking, and then hit him from the back or the side. When you beat him, Eggman'll show up, steal your two Chaos Emeralds, feed them to chaos, and then set the monster on you. ------------- Boss: Chaos 4 ------------- Hits to Defeat: 5 Jump around and avoid his attacks, and then hit him when he surfaces. You can stand on the water, but don't stay in the same place too long or you'll sink and lose rings. Now, hop on the mine car next to the lake. Make your way to Big's House. Climb a tree and glide to the ledge to get the Gold Claws. Go back to the entrance ledge, and there will be a gold statue. Pick it up, carry it to the temple, and place it on the pedestal you will find at the back of the temple. The silver statue is around the entrance, in a cave. Dig where there is a floating symbol. Once both statues are in place, level four, Lost World, will open. When you beat it, you'll be transported again. Go up the steps to see Tikal. You'll then be taken to the Master Emerald's shrine. Knuckles will repair it, but there are still pieces missing... Go back to the rain forest. Go to the temple, then north and to the right, and into the box thing that takes you to the Egg Carrier. Go forward to see it transform, then go back, into the door, and jump in the drained pool. The door here leads to stage five, Sky Deck. When you beat it, you'll be transported for the final time. Run forward for another cinema. When you end up back at the pool, go out the door. Knuckles will see a flash of light - head that way. You'll then have to fight Chaos 6. ------------- Boss: Chaos 6 ------------- Hits to Defeat: 4 This is basically the same as when you did it with Sonic. Hit the spiked things, then pick them up and throw them at Chaos to make him freeze, then jump at him to damage him. You just beat the game with Knuckles! =============================== 2.4 Amy's Adventure Walkthrough =============================== Right off the bat, go to the Casino area and watch the cinema with Sonic. Then go to the Twinkle Park entrance. After a cinema, you'll get to play level one, Twinkle Park. Go down the door at the bottom of the screen, and after a long cinema, you'll be at the Egg Carrier. Exit the room, and you'll play the Whack-a-Sonic game. Hitting the Sonics will give you 100 points, the Super Sonics are worth 500 points, and the Eggmans take away 200 points. If you beat the game, you'll get the Warrior Feather upgrade. Then go through the other door. Hit the button in front of the middle door to open it, and then enter stage two, Hot Shelter. You'll get transported to a temple. Enter the door be hind you, then run up the path and watch the cinema scene. You'll get transported back to the Egg Carrier. Go out the door, and after a long cinema, you'll be at the Mystic Ruins. Get into the mine car next to the lake, and make your way to the space ship. Touch the buttons until all six are lit up, and then enter the door for level three, Final Egg. When you complete it, go back to the Mystic Ruins train station, and then go down the ladder to the raft. Jump on to go to the downed Egg Carrier. It's time for a battle with Zero! ---------- Boss: Zero ---------- Hits to Defeat: 3 Hit him with the hammer to knock him into the electric fence. When his top pops open, hit him. Do this three times, and you've completed the game with Amy! =============================== 2.5 Big's Adventure Walkthrough =============================== Go around the corner, and you'll see Froggy jump under a car. Stand next to the car, press B to pick it up, and jump into the sewer. Head up, and soon you'll get to stage one, Twinkle Park. When you complete the stage, a crystal will appear nearby. Grab it and head for the Mystic Ruins. Go to the cave with the rocks lying around it, and enter. Put the crystal on the pedestal, enter the door, and get the Lifebelt upgrade. Continue on to level two, Ice Cap. Exit the cave and catch a train to Station Square. Go through the hotel to the pool, and then go to the beach to start level three, Emerald Coast. After a cinema, you'll be on the Egg Carrier. Go to the three doors, jump on the switch in front of the middle door, and enter it the door to get to stage four, Hot Shelter. You'll be transported to the Emerald Shrine again. Walk forward for a cinema scene. When you get back to the Egg Carrier, jump on the yellow panel on the floor, then take the tram up. Go to the green platform to engage in a boss battle with Chaos 6. ------------- Boss: Chaos 6 ------------- Hits to Defeat: 1 Just hit the target with your fishing pole to get Froggy out. Then walk over to Tails' airplane. You have now completed the game with Big! ================================== 2.6 E-102Y's Adventure Walkthrough ================================== Go around the corner and talk to Eggman. You'll enter level one, Final Egg. Now, go down a level and speak with Eggman. You'll have to fight E-101B. ------------ Boss: E-102B ------------ Hits to Defeat: 3 Basically, just keep targeting and shooting him. If you do this, he won't be able to retaliate. When you get to Station Square, go through the hotel to the pool. Blast the three targets on the gate to destroy it, and then enter stage two, Emerald Coast. You will soon be transported to the Emerald Shrine yet again. Walk forward for a cinema with Tikal. When you return to the Egg Carrier, go through the right-hand door in the row of three. Enter the door on the other side of the room for another cinema scene. When it's over, return to the main room. Go to the far end, up the set of stairs to the right, and into the first door you find. Jump down and get the Jet Booster upgrade. Return to the main room and jump on the lift pod. You will now have to fight Sonic. ---------------- Mini-Boss: Sonic ---------------- Hits to Defeat: 3 Run around him and target him whenever you can. This is not a hard fight. Another cinema will lead you to the Mystic Ruins. Go down the ladder under the train station, and jump on the raft to go to the Egg Carrier. Go up to the main deck, and jump on the lift pad. Enter the door across from the room where you got the Jet Booster. Grab the Gun Upgrade, and then return to the Mystic Ruins. Go to Tail' Workshop and get the crystal, then go to cave o the right side of the lake, put the crystal on the pedestal, and enter level three, Windy Valley. A cinema scene will show a cave being blow open near the train station. Enter it, and go all the way through. Once you get to a grassy area, look for a caged monkey on the right. Blast him, and enter the gate for level four, Red Mountain. Now, go back to the Egg Carrier via the raft under the train station. Find the pod, and take it down to the main room. Go to the row of three doors, and enter the one in the middle to get to stage five, Hot Shelter. Return to the deck, and go to the green platform. It's time for a showdown with E-101! --------------- Boss: E-101MKII --------------- Hits to Defeat: 4 If he shoots missiles at you, target them and blast them to smithereens. Wait until he charges, then quickly target and shoot him in the back. Four hits and you've beaten the game with E-102Y! ======================================= 2.7 Super Sonic's Adventure Walkthrough ======================================= When you start in the Mystic Ruins, go to the cave near the train station (the one that was formed by an explosion) and go through in to the Emerald Shrine. Go to the back of the Shrine for a cinema. You'll be transported. Go to the enflamed Shrine for another cinema, then run up to Tikal for, guess what, a cinema. Run up the steps of the Shrine for one more cinema, and then you'll be transported back. Go back to the lake, and hop in the mine car. After a cool cinema, you'll transform into Super Sonic and duke it out with Perfect Chaos! ------------------- Boss: Perfect Chaos ------------------- Hits to Defeat: 6 Gain as much speed as you can, and ram into his base. If you've got enough speed, you'll damage him. After three hits, he'll become more powerful. The one thing to remember is that you start with fifty rings, and one is drained every second. So, if you don't collect any rings, you've got fifty seconds. For every ring you collect, you get another second. Good luck, you'll need it! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.0 Action Stage Walkthroughs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ==================================== 3.1 Sonic's Action Stage Walkthrough ==================================== ----------------------------- STAGE 1: EMERALD COAST ----------------------------- ----- Mission C: Rescue Tails ----- (Start to Checkpoint 1) Run up the beach, destroying robots as you go, until you get to a ramp. Go up it, destroy the monkey, and hit the spring to cross the gap. Continue until you get to a loop-de-loop. Take it, and then run down the beach to the first checkpoint. (Checkpoint 1 to Checkpoint 2) Continue down the beach, grabbing the rings as you go, then hit the boost pad to get to checkpoint 2. (Checkpoint 2 to Checkpoint 3) Step on the boost pad, and run down the path until you reach a grassy area. Time it so you avoid the spikes as you continue, and keep going down the path to the loop-de-loop. Checkpoint 3 is straight ahead. (Checkpoint 3 to Checkpoint 4) Go down the walk until you hit a boost pad, and then let go of the control stick. A series of boost pads will lead you to checkpoint 4. (Checkpoint 4 to Checkpoint 5) Avoid the spike thing, then run up the hill and touch the spring. Continue up the path of springs, and then run around the mountain to the broken bridge. Jump over the gaps, and then continue on to a new area. Checkpoint 5 is right inside. (Checkpoint 5 to Checkpoint 6) Run down the path until you get to a pool of water. Cross it using the platforms, and then continue down the path, avoiding the spikes, to checkpoint 6. (Checkpoint 6 to Checkpoint 7) Continue to another loop-de-loop. Once you pass it, hit the boost pad to run up the wall, and then continue, destroying monkeys as you go, until you get to checkpoint 7. (Checkpoint 7 to End) Keep going until you get to a panel that says "1" on it. Step on it, then press A to jump to panel 2, then again to panel 3, then panels 4 and 5, then jump one more time to get back on solid ground. Keep going (avoid the spikes) until you get to a beach. Run down the beach to reach Tails. ----- Mission B: Collect 50 rings and destroy the capsule ----- This one is no sweat. There are over two hundred easily accessible rings here, and not very many enemies to make you lose them. ----- Mission A: Destroy the capsule within 2 minutes ----- This one can be tough. Spin Dashing a lot can help shave off those few seconds between victory and failure. There is also a short cut between checkpoint 5 and the pool of water. If you run up the wall on the left side of the path, you should see the hole that is a short cut. ----------------------------- STAGE 2: WINDY VALLEY ----------------------------- ----- Mission C: Find the Chaos Emerald ----- (Start to Checkpoint 1) Run straight forward, grabbing rings and destroying enemies as you go, until you reach a cliff. Stand in front of it and let the gusts of wind carry you up to the ledge. The first checkpoint is right ahead. (Checkpoint 1 to Checkpoint 2) Jump up the cliffs, then hit the spring and float over to checkpoint 2. (Checkpoint 2 to Checkpoint 3) Go straight ahead, then run off the cliff and continue to hold up on the control stick. The wind will carry you to the next platform. Use the trampoline to bounce up to another floating platform, and then hop across to where the broken bridge is hanging. Keep running onto the next bridge, which will break. Run next to the cliff, and let yourself get sucked into the tornado. Run around the platform, hit the spring, and get onto the next platform. Run to the "1" pad, then jump to pads 2, 3, 4 and 5. Jump one more time, and you'll be right in front of checkpoint #3. (Checkpoint 3 to Checkpoint 4) Bounce on the trampoline to the bridge, then run across it and hit the spring. Float over to the platform, and then hit the spring to exit the tornado. Continue down the path, and when your way is blocked by a bunch of bricks, use the Spin Dash to break through them. Go all the way down the metal path, and hit the springs to be propelled into a broken down building. Run out and grab the rocket to get to the fourth checkpoint. (Checkpoint 4 to Checkpoint 5) Hit the boost pad and run all the way down the metal path. At the end, you'll run off completely-just keep holding up on the control stick to get to the next platform. Hit the spring, and then go on one of the paths on the right. Go all the way around until you get to the top of the mountain. Stand in the center and use the gust to hit the spring. It will propel you to checkpoint 5. (Checkpoint 5 to End) Go down the metal path, and just keep running. You run down a mountain, and through more gusts of wind-just keep going. You'll soon reach the Chaos Emerald. ----- Mission B: Collect 50 rings and destroy the capsule ----- This one is just as easy as Emerald Coast's Mission B. There are a ton of rings, and not many enemies to take 'em. ----- Mission A: Destroy the capsule within 3 minutes ----- This one's easy, too. Just go through the stage as fast as you can and don't stop for anything. ----------------------------- STAGE 3: CASINOPOLIS ----------------------------- ----- Mission C: Get the Chaos Emerald ----- This stage is different then the other stages. The point of it is to get 400 rings and deposit them in the vault. This will allow you to reach the Chaos Emerald. There are two pinball tables here; one in a room to your left (when you enter) and one in a room to your right. Playing these will give you more rings. If you lose all three balls with less then 100 rings in your inventory, you will get dumped in the basement. This is not bad, as there are tons of rings down there. In fact, those who are not, ahem, pinball wizards (like me) can purposely lose without 100 rings just to get dumped down there. Here is a walkthrough for the basement (although it's so straightforward, I don't think you'll need it): Run up the first ramp, destroying the robots and getting the rings as you go, and then get the bomb capsule. Go up the second ramp, get all the rings, and then go in the doorway, avoiding the spiked ball. In the next room, get under a path of rings, and let the wind carry you up. At the top, you'll be sucked into a tunnel. Proceed, getting the ring capsules as you go, to another fan room. Same as before - get under a path of rings, get blown up, and then sucked into the tunnel. This tunnel has several spiked balls in it, so be careful. In the next room, grab all the rings on solid ground, then charge up the Light Speed Dash. Run to the edge of the water, jump, then at the apex of your jump, let go of the B button. You'll get carried to the other side of the water. Climb up the ladder, and you'll be back in the lobby. Once you deposit 400 rings (you don't have to deposit them all at once), grab the Chaos Emerald. ----- Mission B: Collect 50 rings and destroy the capsule ----- First, deposit 400 rings as usual. Then either play pinball or go back through the sewer to get the fifty rings you need. ----- Mission A: Destroy the capsule within 5 minutes ----- The easiest way to do this is to purposely lose at pinball, go through the basement, deposit your rings and repeat. It is possible to get the rings in five minutes through pinball, but very tough. ----------------------------- STAGE 4: ICE CAP ----------------------------- ----- Mission C: Find the Chaos Emerald ----- (Start to Checkpoint 1) Grab the rings, then hit the dash pad and run out onto the hill. Go up, hit the spring and enter the next room. Touch the spring and jump straight across the icicles to the other side. Continue, hit the spring, then go out the doorway and grab the rocket. Go down the hallway to checkpoint #1. (Checkpoint 1 to Checkpoint 2) Fall down to the bottom of the cave. Hit the spring, then, while avoiding the spikes that pop out of the ground, touch the next spring. Go across the path of icicles, and then go up to the next spring. Continue, and when you see some rings in the formation of an arrow, use the homing attack to get to the other side. Hit the dash pad, go across yet another path of icicles, then touch the spring and guide yourself to the next platform. Touch the button, and then quickly run across the path that appears to the second checkpoint. (Checkpoint 2 to End) Run up the path, step on the boost pad, and continue to a "1" pad. There are four pads total, so jump until you get back on firm ground. In a second, a gigantic icicle will fall. Go across it and down the hallway until you get to the snowboarding section of the level. There really isn't a lot I can say about this. It really isn't hard at all. In fact, it's touch to die at this part even if you try. Just 'board down until you come to the Chaos Emerald. ----- Mission B: Collect 50 rings and destroy the capsule ----- There isn't a lot of advice I can give you on this. Basically, go slowly through the level and carefully avoid all the spikes and robots. ----- Mission A: Destroy the capsule within 4 minutes ----- Go through fast, and don't stop for anything. Four minutes is a fairly generous amount of time, and it isn't too hard to beat it that quickly. ----------------------------- STAGE 5: TWINKLE PARK ----------------------------- ----- Mission C: Destroy the capsule ----- (Start to Checkpoint 1) Get a ring or two, use a homing attack to destroy the robot driving one of the cars, then jump inside. The controls in this thing are simple - A is gas, B is break/reverse, and the control stick is to steer. The more rings you have, the faster you go. Now, drive down the course. For this part, you really don't need a walkthrough. Just drive down, avoiding other cars and monkeys, until you reach the end and jump down a hole. You'll land in a roller coaster; just let yourself get carried to the end, where you'll be dumped down another big hole. The first checkpoint in just inside. (Checkpoint 1 to Checkpoint 2) Go up to the bowling alley. Touch the two charge-up things to start. The point of this is to press A when you are lined up with the pins, and knock over as many as possible. The number you knock over determines the number of pins that come out of the crown in the next room. Now, keep going, and past the pool, you'll find the second checkpoint. (Checkpoint 2 to Checkpoint 3) Go through the second bowling alley, then destroy the monkeys and ascend the stairs. In the merry-go-round room, avoid the spikes, and go to the other side of the room. Checkpoint 3 is there. (Checkpoint 3 to Checkpoint 4) Continue, down the left side of the pool, and touch the springs to get on the roof. Go over to where the monkey is, then jump over the barrels and touch one of the boost pads. You'll be propelled into a pool. Jump off the roof into the courtyard, and go over to where the monkeys and spiked balls are. Avoid the spiked balls and continue. You'll come to a place with two monkeys; destroy them and move on. When you get to a place with a bunch of barrels, hop over them, jump over to the other platform, and run up the ramp to checkpoint 4. (Checkpoint 4 to End) Hit the spring, and then jump up the floating platforms and onto the roof. Run around the outside of it, hit the spring, then go inside the building and break the capsule. ----- Mission B: Collect 50 rings and destroy the capsule ----- Go SLOWLY. If you go too fast, you'll probably run into an enemy and lose all your rings. ----- Mission A: Destroy the capsule within 3 minutes ----- The trick is to not stop for anything. Go as fast as you can, and Spin Dash whenever possible. It may take a few tries to beat it under the strict time limit. ----------------------------- STAGE 6: SPEED HIGHWAY ----------------------------- ----- Mission C: Destroy the Capsule ----- (Start to Checkpoint 1) Grab the rings, then touch the dash pad and run until you land on a bunch of class panels. Jump off them before they break, then hit the spring and jump on the platform. It will take you to checkpoint 1. (Checkpoint 1 to Checkpoint 2) Hit the boost pad and go until you are running sideways. Go a little further up, and go down the road you will see. If you fall off before reaching the road, don't worry - just take that path. Either way, continue until you get to an airplane. Avoiding the propellers, grab on to the bottom. You'll be dropped off (pun indeed) in front of checkpoint 2. (Checkpoint 2 to End) Go forward, follow the path left, and then grab the rocket. Run down the road, and then let yourself fall into the gigantic container-like thing. Continue down the path, and grab the rocket at the end. Go forward, and you'll emerge on a glass floor; it will break, and you'll start running down the building. Run all the way down to the bottom. Now, go down the hallway to get to a new area. Run down the road, and when you can go right or left, choose left. Go until you get to a water fountain. Go into the little crevice on the left, then hit the spring, jump up to the bell, and turn right to reach the capsule. ----- Mission B: Collect 50 rings and destroy the capsule ----- You know what I'm going to say, right? Go slowly. Take your time. Carefully avoid enemies. This is the trick to all the "Collect 50 rings" missions. ----- Mission A: Destroy the capsule within three minutes ----- Man, this one is a pain. As I've said before, don't stop. Just keep on moving. If you do, you have a slim chance of getting to the end within the time limit. --------------------- STAGE 7: RED MOUNTAIN --------------------- ----- Mission C: Chase the Egg Carrier and destroy the capsule ----- (Start to Checkpoint 1) Run forward and grab the rocket, and when you let go, while you are still in the air, immediately go right and get on the platform with the spring. Bounce up, and then run down the road to checkpoint 1. (Checkpoint 1 to Checkpoint 2) Run around behind the spiked ball, touch the button, then go back and grab the rocket. On the upper platform, look to your right, then hit the springs. On the top platform is checkpoint 2. (Checkpoint 2 to Checkpoint 3) Go across the bridge, and then run forward while avoiding the spiked balls until you reach a spring. Touch it, and on the platform you are bounced to, grab the zip line. You'll get off right in front of checkpoint 3. (Checkpoint 3 to Checkpoint 4) Jump from platform to platform until you reach the spring. Use it, and then run across the bridge. Continue until you get to a place where a rocket should be. Press the button next to it, then grab the rocket, and hit the spring on the next platform. Climb across the monkey bars (ignore the fire- breathing skull, the dire doesn't reach you), and once on the other side, use multiple homing attacks to reach the platform with a spring. Climb all the way up the weaving wire platforms. At the top, you'll find the fourth checkpoint. (Checkpoint 4 to Checkpoint 5) Run across the two bridges, then continue and hit the springs. Keep going until you reach a button; press it to make the rocket come out. Take the rocket up to checkpoint #5. (Checkpoint 5 to Checkpoint 6) On the left are some monkey bars you can use to cross the pit of lava. On the other side, grab on to the zip line, then jump in the hole to get to checkpoint 6. (Checkpoint 6 to Checkpoint 7) Run down the hallway until you reach a lava lake. Take the platform to your right, and when you reach a couple floating robots, use a few successive homing attacks to get to the other side. Go straight and soon you'll reach checkpoint 7. (Checkpoint 7 to Checkpoint 8) Hit the spring, and then jump across the big slabs of stone, destroying robots as necessary, until you get back on firm ground. Continue until you reach a few dash pads. Take them, and then run ahead to checkpoint 8. (Checkpoint 8 to End) Continue, carefully avoiding the fire and giant hammers, until you get to a rocket. Grab it, and then rocket out to the capsule. ----- Mission B: Collect 50 rings and destroy the capsule ----- Same as before: go slowly, carefully, avoiding all the hazards. There really isn't all that much help I can give you. ----- Mission A: Destroy the capsule within 3 minutes ----- SPEED. It's all about speed. Ignore all the enemies and run flat-out to the finish. ----------------------------- STAGE 8: SKY DECK ----------------------------- ----- Mission A: Destroy the capsule ----- (Start to Checkpoint 1) Sidestep around the cylinder. Checkpoint 1 is right on the other side. (Checkpoint 1 to Checkpoint 2) Run across the bridge and climb up the ladder. Hit the spring, and then jump from cylinder to cylinder to the next platform. Touch the boost pad, and then run forward to the second checkpoint. (Checkpoint 2 to Checkpoint 3) Hit the boost pad, and then sidestep around the cylinder to the other side. Touch the boost pad and run until you get to a spring. Hit it, and then run down the path, avoiding the spikes, to checkpoint 3. (Checkpoint 3 to Checkpoint 4) Time your ascent of the ladder so that you avoid the spikes, then climb across the monkey bars. When they break, jump to the highest platform you can. If you're below the top one, use the ladder on the cylinder to climb up a level. Continue until you get to a rocket, and then touch it to destroy the cannon and get to checkpoint #4. (Checkpoint 4 to Checkpoint 5) The next part is a little tough. You see, you are on top of the ship, and every so often, winds will kick up and blow you off course. When they do, either grab on to something or use a bunch of homing attacks to battle against the winds. Now, follow the arrows on the ground until you get to a ramp. Go up it, hit the spring on the top, and then jump to the platform. Checkpoint 5 in nearby. (Checkpoint 5 to Checkpoint 6) Run forward as fast as you can. The floor is falling away beneath you, so as you run try to stay on the highest platform there is. At the end, go forward to the rocket. What you have to do now is time it right and shoot the rocket into the cannon's hole. When you do, you'll go to a new area where checkpoint 6 is. (Checkpoint 6 to Checkpoint 7) Go forward, and to the right side, where there is an elevator. At the top, follow the arrows and hit the dash pad. Climb up the ladder, and follow the arrows to the circular platform at the end. When a hook comes by, jump up and grab it, then jump off at the other side. Checkpoint 7 is right in front of you. (Checkpoint 7 to Checkpoint 8) Climb up the ramp to your right, then jump on to the moving platform. Jump across all of them, and then on to the conveyor belt. Jump down, then use the monkey bars and springs to get to the center of the top (ignore the falling garbage, it doesn't do anything). Jump down to checkpoint 8. (Checkpoint 8 to End) Touch the spring, then run all the way down the path and push the button. You'll be dumped into a tunnel. Go forward to reach the capsule. ----- Mission B: Collect 50 rings and destroy the capsule ----- You know it by now. Take your time and carefully avoid enemies. ----- Mission A: Destroy the capsule within 5 minutes ----- As always, go fast, and don't stop no matter what. There isn't a whole lot of advice I can give you. ----------------------------- STAGE 9: LOST WORLD ----------------------------- ----- Mission C: Get to the Center of the Ruins ----- (Start to Checkpoint 1) Grab a ring and head forward; at the pool, turn right and keep going. Go up the steps and through the hallway. At the end, you'll emerge in a circular passage. Avoid the blocks that pop out of the walls and continue. After going through another hallway, you'll fly up and land on a platform surrounded by spikes. Jump on the higher platform to get to checkpoint 1. (Checkpoint 1 to Checkpoint 2) Run forward and into the snake's mouth. At the split, go to the left and touch the switch to raise the water. When the giant stone snake swims by, jump on it, and jump on to the next accessible platform it swims by. Jump on the switch surrounded by snake statues, then jump up the platforms and step on the switch that raises the water. Jump on the snake, and then jump off again on to the next platform. Step on the switch then go to the right and jump up to the highest platform. Jump across the gap and step on the switch to raise the water again. Jump on the snake, and then jump on to the platform with the switch surrounded by snake statues. This switch opens the door that you use to exit the room. Jump back on the snake, and then jump off again on to the platform with statues on the edges. Go through the door and down the hallway to checkpoint 2. (Checkpoint 2 to Checkpoint 3) Keep going along the path until you get to a darkened room. Touch the thing that looks somewhat like a large locket and move it to the right, so that it's facing the mirror. The room will light up when you do it right. Go forward, and move the next locket thing to the right so that it's facing the mirror. Continue down the path to yet another locket. Move it so that it, too, is facing the mirror, then keep going, moving lockets to face mirrors as necessary, until you get to a path of rings. Use a Light Speed Dash to pass this, and then go forward to checkpoint #3. (Checkpoint 3 to Checkpoint 4) Go down the river, and you'll land on a tiny island with a spring on it. Touch the spring, and then run down the passageway, avoiding the blocks that pop out of the wall, to checkpoint 4. (Checkpoint 4 to Checkpoint 5) Go forward, and a boulder will start to chase you. Keep running to the end, where you will hit a spring. Go down the hallway to checkpoint 5. (Checkpoint 5 to Checkpoint 6) Keep on going until you get to a gigantic room. Go to the right and jump on the switch until the panels line up and arrows appear on them. Run up them, and at the split, go to the left. Fall onto the platform at the end and use the switch to make another path of panels line up, then run along them to another platform. Jump up to the top, press the switch, and then jump onto the path of lined-up panels in front of you. Go until you get to a rotating brick. Use a homing attack to avoid having to use the brick to get to the next platform, and then go to the left to the sixth checkpoint. (Checkpoint 6 to Checkpoint 7) Head forward, go down the passage and hit the switch Run down the path of panels and jump off the end into a tunnel. Go down it, and at the end, hit the switch to make a path of rings appear. Use a Light Speed Dash to get to the other side, and run down the passage to reach the end. ----- Mission B: Collect 50 rings and Destroy the Capsule ----- OK, you know it: slow and steady wins the race. Just carefully destroy enemies (or, better yet, avoid them entirely) and you'll be fine. ----- Mission A: Destroy the Capsule Within 4 Minutes 30 Seconds ----- Well, the hardest part of this is the part where you have to walk on the panels. There is a happy medium between going fast and not falling off. Once you find it, this mission isn't too hard. ----------------------------- STAGE 10: FINAL EGG ----------------------------- ----- Mission C: Get to the Center of Eggman's Base ----- (Start to Checkpoint 1) Go forward, avoiding the obstacles, then hit the dash pad and run up the path to checkpoint 1. (Checkpoint 1 to Checkpoint 2) Use a homing attack to destroy the laser-shooting things, and then run down the path until you get to a room. Go to the right side and hit the spring on the wall; you will land in front of checkpoint 2. (Checkpoint 2 to Checkpoint 3) In the next part, you have to jump from conveyor belt to conveyor belt until you get to a big spinning cylinder. Continue on down the path, through more cylinders, until you get to a new area. Jump over to the other side by using the platforms and robots, then run down the passageway to checkpoint 3. (Checkpoint 3 to Checkpoint 4) Hit the spring, and then jump from platform to platform until you get to another hallway. Run down it, and then step on the switch in the middle of the room. Stay on the platform as it goes up, and then use the floating platforms to reach the elevator. Take it, and then run down the path to checkpoint 4. (Checkpoint 4 to Checkpoint 5) Go down the gigantic steps and on to the platform, and then look carefully over the edge until you see another platform. Jump to it, then look over the edge and find another platform. Jump to it, and then keep jumping down until you get to the final platform. At this point, jump on to the mesh circulator platform. In the center is an elevator, enter it. At the bottom, go straight forward and down the hallway to a room full of crabs. Go to the upper-right hand corner, and then climb up the ladder. Jump over the spikes and run to the right to get to checkpoint 5. (Checkpoint 5 to Checkpoint 6) Use the fans to get through the next room. Then, turn to the left to get to another fan room. Go through it, and then go forward to the last fan room. In the next room are another bunch of crabs. Go across to the opposite side of the room, hit the dash pad and run along the path to checkpoint 6. (Checkpoint 6 to Checkpoint 7) Go forward, and you'll get to a room where you fall way. At the bottom, use the fans to get to the next hallway. At the end of it, you'll emerge in yet another room full of crabs. Head to Sonic's right and enter the sliding door. Run straight ahead to checkpoint 7. (Checkpoint 7 to Checkpoint 8) Go to the right and run down the path. You'll soon reach checkpoint 8. (Checkpoint 8 to End) Run up the steps, and in the next room, go to the right and use a Light Speed Dash to use the rings to cross the gap. This is where the end is. ----- Mission B: Collect 50 rings and Destroy the Capsule ----- I'll say it again: go slowly. Speed isn't an issue here; rings are. ----- Mission A: Destroy the Capsule Within 4 Minutes 30 Seconds ----- Dang, this one can be a pain. Don't stop, no matter what. It'll probably take a few tries to beat this one. =================================== 3.2 Tails' Action Stage Walkthrough =================================== ----------------------------- STAGE 1: WINDY VALLEY ----------------------------- ----- Mission C: Reach the Chaos Emerald Before Sonic ----- (Start to Checkpoint 1) Go down the path to the metal path. Go all the way down the path, and hit the springs to be propelled into a broken down building. Run out and grab the rocket to get to the first checkpoint. (Checkpoint 1 to Checkpoint 2) Hit the boost pad and run all the way down the metal path. At the end, you'll run off completely-just keep holding up on the control stick to get to the next platform. Hit the spring, and then go on one of the paths on the right. Go all the way around until you get to the top of the mountain. Stand in the center and use the gust to hit the spring. It will propel you to checkpoint 2. (Checkpoint 2 to End) Go down the metal path, and just keep running. You run down a mountain, and through more gusts of wind-just keep going. You'll soon reach the Chaos Emerald. ----- Mission B: Collect 50 Rings and Destroy the Capsule Before Sonic ----- There are oodles of rings and not many enemies. You shouldn't have any trouble beating this. ----- Mission A: Beat and Even Faster Sonic ----- Well, whenever you see a large green ring, fly through it. This will speed you up. Besides that, there isn't much help I can give. ----------------------------- STAGE 2: CASINOPOLIS ----------------------------- ----- Mission C: Reach the Chaos Emerald Before Sonic ----- Run up the ramps, and go in the doorway, avoiding the spiked ball. In the next room, get under a path of rings, and let the wind carry you up. At the top, you'll be sucked into a tunnel. Proceed to another fan room. Same as before - get under a path of rings, get blown up, and then sucked into the tunnel. This tunnel has several spiked balls in it, so be careful. In the next room, run to the edge of the water, and then fly over the pool. The end is on the other side. ----- Mission B: Collect 50 rings and Beat Sonic ----- This is one of the easiest missions in the game. There are _TONS_ of rings here. Just be careful not to hit the spikes at the end and you'll be fine. ----- Mission A: Beat an Even Faster Sonic ----- Well, just go really fast and don't stop. It isn't that hard. ----------------------------- STAGE 3: ICECAP ----------------------------- ----- Mission C: Reach the Chaos Emerald Before Sonic ----- There isn't a lot of help I can be on this level. All you have to do is snowboard down and get to the Emerald before Sonic. Try using the ramps, this will speed you up. ----- Mission B: Collect 50 Rings and Beat Sonic ----- Do what it says-collect 50 rings and reach the end before Sonic. It's not too hard. ----- Mission A: Beat and Even Faster Sonic ----- Jump off all the ramps you can. This will speed you up. Besides that, just go really fast and try not to run in to anything. ----------------------------- STAGE 4: SKY DECK ----------------------------- ----- Mission C: Destroy the Capsule Before Sonic ----- (Start to Checkpoint 1) Sidestep around the cylinder. Checkpoint 1 is right on the other side. (Checkpoint 1 to Checkpoint 2) Run across the bridge and climb up the ladder. Hit the spring, and then jump from cylinder to cylinder to the next platform. Touch the boost pad, and then run forward to the second checkpoint. (Checkpoint 2 to Checkpoint 3) Hit the boost pad, and then sidestep around the cylinder to the other side. Touch the boost pad and run until you get to a spring. Hit it, and then run down the path, to checkpoint 3. (Checkpoint 3 to End) Ascend the ladder, and then climb across the monkey bars. Continue until you get to the end. ----- Mission B: Collect 50 rings and Beat Sonic ----- It isn't hard, and you can take a fairly long amount of time since Sonic tends to get stuck near the beginning. Just be careful not to get hit by the enemies at the end. ----- Mission A: Beat an Even Faster Sonic ----- Just go as fast as you can, and use your flying ability to cut corners whenever you get the chance. ----------------------------- STAGE 5: SPEED HIGHWAY ----------------------------- ----- Mission C: Beat Dr. Robotnik to the Missile ----- (Start to Checkpoint 1) Grab the rings, then touch the dash pad and run until you land on a bunch of class panels. Jump off them before they break, then hit the spring and jump on the platform. It will take you to another path. Hit the boost pad and go until you are running sideways. Go a little further up, and go down the road you will see. If you fall off before reaching the road, don't worry - just take that path. Either way, continue until you get to a big circular heliport pad. Turn to the left and fly through the ring to get to checkpoint 1. (Checkpoint 1 to Checkpoint 2) Jump on the building, then fly through the ring and let yourself fall down to the bottom of the cylinder. Run down the path, and when you get to a circular platform, turn left and fly through the ring. Proceed to another platform, then grab the rocket and run down the path to another platform. Go to the end and turn left, then jump onto the platform with the rocket and grab it. It will take you to checkpoint 2. (Checkpoint 2 to End) Run forward and fly through a path of green rings. Go into the alcove at the end to finish the level. ----- Mission B: Collect 50 Rings and Beat Dr. Robotnik ----- There are quite a few rings in this level. Just make sure not to fall off or get hit by enemies. ----- Mission A: Beat an Even Faster Dr. Robotnik ----- Whenever you see a green ring, fly through it. That's really all the help I can give. ====================================== 3.3 Knuckles' Action Stage Walkthrough ====================================== ----------------------------- STAGE 1: SPEED HIGHWAY ----------------------------- ----- Mission C: Find all 3 pieces of the Master Emerald ----- You really shouldn't have any trouble locating the Emerald Pieces here, because they are almost always in easy to find places. If all else fails, use the hint balls, which will shoot away in the direction of one of the Emerald Pieces. ----- Mission B: Find the three Emerald Pieces without using hints ----- You probably got all the pieces without using hints the first time, so all you have to do is do it again. If you really can't find them, try exiting the level and reentering. This will shuffle the positions of the Emerald Pieces. ----- Mission A: Find the three Emerald Pieces within 1 minute ----- Yup, one minute. That's all you got. There is, however, a trick involved. Find the first piece, taking as long as you want. When you find it, don't get it! Pause the game and restart. Since you now know where the piece is, you can run straight to it. Repeat for the second and third Emerald Pieces. ----------------------------- STAGE 2: CASINOPOLIS ----------------------------- ----- Mission C: Find all three Pieces of the Master Emerald ----- This level if fairly small, so finding the pieces shouldn't be much trouble; there is, however, one tricky place that an emerald may be located at. Head to the second floor and face the lion. Go to your right and there will be a barrel with a path of rings above it. Jump on it, and go to the left so you fall on the ledge. Touch the button and fall in the hole that opens up. There may be an Emerald Piece in here. ----- Mission B: Find the three Emerald Pieces without using hints ----- If you really can't find them, try exiting and reentering; however, you should be able to find them without any trouble. ----- Mission A: Find the three Emerald Pieces within 1 minute ----- Yup, one minute. That's all you got. There is, however, a trick involved. Find the first piece, taking as long as you want. When you find it, don't get it! Pause the game and restart. Since you now know where the piece is, you can run straight to it. Repeat for the second and third Emerald Pieces. ----------------------------- STAGE 3: RED MOUNTAIN ----------------------------- ----- Mission C: Find all three pieces of the Master Emerald ----- The area is large, which can make Emerald hunting a pain. There are no secret places the pieces are hidden in; just glide around until you locate them all. ----- Mission B: Find the three Emerald Pieces without using hints ----- If there's one thing harder then finding the three Emerald Pieces on this level, it's finding them without using hints. Just keep gliding around until you find them - and don't get discouraged. ----- Mission A: Find the three Emerald Pieces within 1 minute ----- Yup, one minute. That's all you got. There is, however, a trick involved. Find the first piece, taking as long as you want. When you find it, don't get it! Pause the game and restart. Since you now know where the piece is, you can run straight to it. Repeat for the second and third Emerald Pieces. ----------------------------- STAGE 4: LOST WORLD ----------------------------- ----- Mission C: Find all three pieces of the Master Emerald ----- Sure, you can use the lit-up panels on the walls to climb up, but why bother? Just glide into the wall and climb up! There isn't a lot to say about this stage. It isn't particularly large, so you shouldn't have much trouble locating the Emerald Pieces. ----- Mission B: Find the three Emerald Pieces without using hints ----- Well, find 'em without using hints! I know, I know, my advice on these missions is useless, but there isn't anything I can say! Run around until your sensor starts blinking, and then locate the Emerald Pieces from there. ----- Mission A: Find the three Emerald Pieces within 1 minute ----- Yup, one minute. That's all you got. There is, however, a trick involved. Find the first piece, taking as long as you want. When you find it, don't get it! Pause the game and restart. Since you now know where the piece is, you can run straight to it. Repeat for the second and third Emerald Pieces. ----------------------------- STAGE 5: SKY DECK ----------------------------- ----- Mission C: Find all three pieces of the Master Emerald ----- The pieces can be a little tricky to locate in this level. As you try to find them, some may seem to be in walls. If there are doors on the wall, well, the piece is in the door. To get the door to open, return to your starting point and move the lever in the direction of the door (If the door is on the left side of the ship, move the lever to the left; if it's on the right side of the ship, move the lever to the right). Return to the door, and it will be opening and closing. ----- Mission B: Find the three Emerald Pieces without using hints ----- As the hints are pretty much useless in this level, you shouldn't have a problem with this mission. Just don't get discouraged if you can't find them - exit the level, re-enter and pray they're in easier to find spots. ----- Mission A: Find the three Emerald Pieces within 2 minutes ----- Well, you got two minutes this time! Do the same as before: find the first piece, taking as long as you want. When you find it, don't get it! Pause the game and restart. Since you now know where the piece is, you can run straight to it. Repeat for the second and third Emerald Pieces. ================================== 3.4 Amy's Action Stage Walkthrough ================================== ----------------------------- STAGE 1: TWINKLE PARK ----------------------------- ----- Mission C: Evade Zero and Grab the Balloon ----- (Start to Checkpoint 1) Go down the steps and press the button on the floor. Run around the pool and press the remaining two buttons to make the door near the first button open. Enter it and run down the path until you reach a hallway with mirrors for walls. Run down it (hurry, Zero is chasing you!) and continue on to checkpoint 1. (Checkpoint 1 to Checkpoint 2) In the next hallway, the walls are mirrors again. Run down the hallway (try not to get confused by all the reflections) and continue to a room with big white tiles and another mirror. Some of the tiles are trap doors; if you look in the mirror, these tiles aren't there at all. Avoid them and climb up the steps. Go to the right and jump over to the brick hallway, and continue on to the second and last checkpoint. (Checkpoint 2 to End) Head over to the gate, and go to the right and around it. Run up the incline and grab the balloon to end the level. ----- Mission B: Collect 50 Rings and Grab the Balloon ----- This one isn't too hard; the only real problems are the bomb-chucking monkeys. If you don't get hit by the bombs you should be fine. ----- Mission A: Grab the Balloon Within 2 Minutes ----- This one isn't as hard as some of the other missions. Just try not to stop, and you should be fine. ----------------------------- STAGE 2: HOT SHELTER ----------------------------- ----- Mission C: Evade Zero and Grab the Balloon ----- (Start to Checkpoint 1) Run out the door and to the end of the hallway. To the right is a handle; grab it and rotate the Control Stick counterclockwise to open the door. Continue until you reach a small pool. Jump across the platforms in it to reach checkpoint 1. (Checkpoint 1 to Checkpoint 2) Go forward, grab the handle and turn it to the left to open the door. In the next room, jump to the top of the platform and press the switch to fill the room up with water. Hop across to the door and turn the handle counterclockwise once, then clockwise thrice to open the door. Right inside is checkpoint 2. (Checkpoint 2 to Checkpoint 3) Run down the hallway, jump up the steps and go through the tunnel to reach another hallway. Run down it, go up the steps and jump to the tunnel. Go down it to the end, where you'll find checkpoint 3. (Checkpoint 3 to Checkpoint 4) Go out of the bathroom, and at the place where the path splits, take the path to your right. Use the handle to open the door and jump in. Go in the door and jump across the gears to the other side. Press the button, jump on the big gear, and from there jump to the next platform where you'll fine checkpoint 4. (Checkpoint 4 to Checkpoint 5) Jump on the gear to your right and press the switch at the top. Then, go on the left gear and jump to the platform at the top. Run down to the big door and enter it. Go down the platform to where the switch is, and press it. This will rotate the platform to another door, so enter it. Run down the path (ignore the steps) and rotate the handle counterclockwise to raise the platform. Go forward and jump down on to the lower platform to your left. Hit the spring to reach checkpoint 5. (Checkpoint 5 to Checkpoint 6) In the next room, pick up a block and put it in the slot of the same color. Do this to all four blocks, and Zero will break through the wall. Enter the hole Zero created and run down the path to checkpoint 6. (Checkpoint 6 to End) Get on the platform in front of you and raise it by turning the handle to the left. At the top is another puzzle with colored blocks, but only three of the blocks are near the puzzle. To get the fourth one, bounce off the nearby spring, and you will land on one of three large pipes. The block is on the center one. When you complete the puzzle, a door will open. The balloon is at the end of the hallway inside. ----- Mission B: Collect 50 Rings and Grab the Balloon ----- The main problem with this one is at the last puzzle with the colored blocks; Zero attacks you here, which makes it hard not to lose rings. Take this part slowly - wait for an opening where you can place the block without getting hit. If you do this, and are lucky, you should be okay. ----- Mission A: Grab the Balloon Within 6 Minutes 30 Seconds ----- Although it seems like a lot of time, you really don't have much room for error. Try not to slow down, and with luck you should get the emblem. ----------------------------- STAGE 3: FINAL EGG ----------------------------- ----- Mission C: Evade Zero and Grab the Balloon ----- (Start to Checkpoint 1) Run forward, dodging the enemies, to four springs. Hit one of them, then continue to checkpoint 1. (Checkpoint 1 to Checkpoint 2) Jump through the two lasers and continue on to three more lasers. Use the Hammer Jump to leap over these, then enter the doorway and run down the path to two more lasers. Hammer Jump over them and continue on to checkpoint 2. (Checkpoint 2 to Checkpoint 3) Step on the switch and wait for the elevator to arrive. When it does, take it, then go to the right and jump over the laser. Jump up to the top of the gigantic steps and enter the doorway. Inside you will find checkpoint 3. (Checkpoint 3 to Checkpoint 4) In the next room, one of the doors has the next checkpoint in it. The right door is different every time you play, so try each one until you find checkpoint 4. (Checkpoint 4 to End) Head to the right, and use the Hammer Jump to jump up to the high archway. Down the path, you will find the balloon. ----- Mission B: Collect 50 Rings and Grab the Balloon ----- This mission isn't too hard; just don't do anything stupid. If you got the Mission B Emblem in Hot Shelter, this one will be a piece of cake. ----- Mission A: Grab the Balloon Within 2 Minutes 30 Seconds ----- This one's going to require some luck, especially in the part after checkpoint 3 where you have to find the right door. Just play through a few times, and you should get the emblem. ================================== 3.5 Big's Action Stage Walkthrough ================================== ----------------------------- STAGE 1: TWINKLE PARK ----------------------------- ----- Mission C: Catch Froggy ----- Go to the right, and to the edge of the pool near the staircase. Look in the water for Froggy, then, fish him out! ----- Mission B: Catch a 1500G Fish and Froggy ----- You can catch a regular fish that weighs 1500g, but it's easiest to just get all the fishing lure upgrades and then go for the mechanical fish. ----- Mission A: Catch a 2000G Fish and Froggy ----- This is one of the hardest missions in the whole game. First, get all the fishing lure upgrades. Some mechanical fish should appear in the pool (if they don't, try restarting the level). Try to catch them, and if you're lucky one of them should weigh 2000g or more. ----------------------------- STAGE 2: ICE CAP ----------------------------- ----- Mission C: Catch Froggy ----- Simple! Just grab the boulder in front of you and chuck it at the darker patch of ice on the small pool. Froggy is inside. ----- Mission B: Catch a 1500g Fish and Froggy ----- Hit the spring and head up the path until you get to a small pool of water. Jump in and go down the tunnel. At the other end, touch the spring to get out of the water, and then continue to an ice-covered pool. Break the darker patch with the boulder; you should find a 1500g fish inside. ----- Mission A: Catch a 2000g Fish and Froggy ----- Hit the spring and head up the path until you get to a small pool of water. Jump in and go down the tunnel. At the other end, touch the spring to get out of the water, and then continue to an ice-covered pool. Break the darker patch with the boulder; you should find a 2000g fish inside. ----------------------------- STAGE 3: EMERALD COAST ----------------------------- ----- Mission C: Catch Froggy ----- From the start, look to your right and you'll see a pool of water with a pillar rising out of it. In that pool is Froggy. ----- Mission B: Catch a 1000g Fish and Froggy ----- Well, floating around is a fish that weighs this much. There's no particular place that the heavy fish are located in, so just keep fishing and hope that you can catch a heavy one. ----- Mission A: Catch a 2000g Fish and Froggy ----- Well, floating around is a fish that weighs this much. There's no particular place that the heavy fish are located in, so just keep fishing and hope that you can catch a heavy one. ----------------------------- STAGE 4: HOT SHELTER ----------------------------- ----- Mission C: Catch Froggy ----- Go out the door and down the path. Enter the big, sliding door and keep going until you get to a pool with a platform in it. Jump across to the other side and enter the next room. Jump on top of the platform and touch the switch in the hole to make the room fill with water. Froggy is in it. ----- Mission B: Catch a 1000g Fish and Froggy ----- In the room with Froggy, you should be able to find a fish that weighs at least 1000g without much trouble. ----- Mission A: Catch a 2000g Fish and Froggy ----- In the room with Froggy, you should be able to find a fish that weighs this much. ===================================== 3.6 E-102Y's Action Stage Walkthrough ===================================== ----------------------------- STAGE 1: FINAL EGG ----------------------------- ----- Mission C: Destroy the Sonic Doll Within the Time Limit ----- (Start to Checkpoint 1) Run down the path, destroying puppets as they appear, until you get to two springs. Touch one to bounce up and continue on to the first and only checkpoint. (Checkpoint 1 to End) Run forward, and on the left, you will see a Sonic Doll moving back and forth. Shoot it three times to end the short level. ----- Mission B: Collect 50 Rings and Destroy the Sonic Doll ----- You'll have to get a few hidden rings to meet the requirement. At the Sonic Doll, turn to the left and you will see a spring. Hit it, then land on the floating platform. Jump on to the larger plat form and get the capsules; this will net you enough rings. ----- Mission A: Destroy the Sonic Doll With 3 Minutes Left on the Clock ----- Remember, the more enemies you lock on to at once, the bigger a time bonus you get. Just go through the level quickly, shooting everything, and you should complete this mission. ----------------------------- STAGE 2: EMERALD COAST ----------------------------- ----- Mission C: Get Froggy Within the Time Limit ----- Go forward, destroying monkeys as you go, and touch the spring at the top of the first ramp. Keep going down the walkway until you get to a blocked-off loop-de-loop. Turn to the left, continue down the pathway and hit the spring. Keep going until you get to a green area, then turn to the left and go forward to get Froggy. ----- Mission B: Collect 50 rings and get Froggy ----- You shouldn't have much trouble with this one. Just get all the obvious rings and don't get hit by enemies. ----- Mission A: Get Froggy With 3 Minutes still Left on the Clock ----- If you want to get this one, you'll have to lock on to lots of enemies at once. Whenever you see several enemies together, try to lock on to all of them, but don't slow down either. With a little luck you should beat it. ----------------------------- STAGE 3: WINDY VALLEY ----------------------------- ----- Mission C: Destroy E-103Q Within the Time Limit ----- (Start to Checkpoint 1) Go forward and hover across the rope bridge (if you walk on it, it will break) and go forward to another rope bridge. This one will not break, so walk across it and jump up to where a brick wall blocks your way. Shoot all the targets to blow it up and jump down to checkpoint 1. (Checkpoint 1 to Checkpoint 2) Run down the path and blow up the targets. Go across the suspended bridge and blow up some more targets to expose a tunnel. Go through it to checkpoint 2. (Checkpoint 2 to End) Float across another platform and cross the bridge. Jump up to the top of the hill and hit the spring. Now, you must battle E-103! ------------------- Boss Battle: E-103Q ------------------- Hits to Defeat: 5 This guy is really easy. Just lock on to him and keep shooting; he won't have time to shoot you back. If he does manage to shoot, lock on to his missile and destroy it. ----- Mission B: Collect 50 Rings and Destroy E-103Q ----- There are lots of rings in this level so you shouldn't have a problem with this mission. ----- Mission A: Destroy E-103Q With 3 Minutes Left on the Clock ----- This is an amazingly easy mission. Why? Because of the robotic floating caterpillars. There are plenty of them, and each one has nine sections. Lock on to all at once, and you will get 35 seconds added to your time! I have managed to have over 5 and a half minutes left at the end of this level! ----------------------------- STAGE 4: RED MOUNTAIN ----------------------------- ----- Mission C: Destroy E-104E Within the Time Limit ----- (Start to Checkpoint 1) Hit all the targets to blow up the wall, and continue down the path, destroying enemies, to another wall. Blow it up and hit the spring to get to yet another wall. Destroy it and continue to checkpoint #1. (Checkpoint 1 to Checkpoint 2) Jump up onto the platform and glide across to the other side. Go forward, destroy the wall and continue. You will soon reach a rock; destroy it and drop down to checkpoint 2. (Checkpoint 2 to End Run down the tunnel, destroying rocks as need be, until you emerge. Blow up the targets on the stone slabs to make them fall, then jump across them to E- 104E. ------------------- Boss Battle: E-104E ------------------- Hits to Defeat: 5 This robot is just as easy as E-103Q. Simply keep targeting and shooting him and he won't have time to react. ----- Mission B: Collect 50 Rings and Destroy E-104E ----- This isn't all that hard a mission. Just be careful not to get hit and you should be fine. ----- Mission A: Destroy E-104E With 3 Minutes Left on the Clock ----- Make sure to target as many enemies at once as you can. Besides that, just hurry and hope you can destroy E-104E in time. ----------------------------- STAGE 5: HOT SHELTER ----------------------------- ----- Mission C: Destroy E-105C Within the Time Limit ----- (Start to Checkpoint 1) When the door opens, exit and go forward. Destroy the block and drop down to checkpoint 1. (Checkpoint 1 to Checkpoint 2) Jump across the gears to the other side, then destroy the box and shoot the switch. Jump on the big gear and float across to the ladder. Ascend it to find checkpoint 2. (Checkpoint 2 to Checkpoint 3) Destroy the box in front of you to find a spring; hot it and float to the platform destroy the boxes in your way and enter the door. Shoot the switch to make the platform rotate to another door; enter it. Run down the path, destroying everything in your way, to checkpoint 3. (Checkpoint 3 to Checkpoint 4) Step on the switch, and a claw will come down, pick you up and place you on top of a pillar. Float across to the other side, then destroy the box, stand in the center of the red and green panel, and shoot the switch to make another claw come down and take you to a new area. In it you will find checkpoint 4. (Checkpoint 4 to Checkpoint 5) Jump forward across the train as far as you can go, then jump over to the other train. Go as far as you can on that train and jump back over. You will find checkpoint 5 here. (Checkpoint 5 to Checkpoint 6) Jump forward across this train as far as you can, then jump back to the other one. Go as far down it as possible, then jump back over. Go forward and touch the switch to reach an area with checkpoint 6. (Checkpoint 6 to Checkpoint 7) Go forward, destroy the boxes and drop down the hole. Destroy the boxes behind you to uncover a dash pad, and hit it. It will boost you to a tunnel where you will find checkpoint 7. (Checkpoint 7 to End) Go forward, and you will engage in battle with E-105C! ------------------- Boss Battle: E-105C ------------------- Hits to Defeat: 8 This one's a bit different than the other robots you've had to face. To beat him, you must destroy the pipes on him. There aren't any tricks or anything - just run around, target and shoot him. ----- Mission B: Collect 50 Rings and Destroy E-103C ----- You shouldn't have much trouble with this mission; just do your best not to get hit by anything and you should be fine. ----- Mission A: Destroy E-105C With 2 Minutes Left on the Clock ----- This mission can be a pain. Pretty much, you just have to be fast and lock on to lots of enemies at once. There is just one part where there are some enemies you may not notice. In the hole you drop through just after checkpoint 6, there are several crevices around the edge with monkeys in them, so you might want to hover for a moment to shoot them and get the time bonus. Besides that, you just have to be quick. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4.0 Sub Game Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =================== 4.1 Sky Chase Act I =================== Playable With: Sonic, Tails ----- Emblem 1: Beat the Level ----- This is really, really easy. All you need to do is reach the end without dying. Destroy what you can, but it doesn't really matter if you hit everything or nothing. ----- Emblem 2: Get at Least 8000 Points ----- To get this emblem you're going to have to destroy just about everything in the level. Try locking on to multiple things (hold B) to run up your score. ==================== 4.2 Sky Chase Act II ==================== Playable With: Sonic, Tails ----- Emblem 1: Beat the Level ----- This is pretty much the same as Act I. Blow up what you can and try to avoid enemy fire until the end, where there is an unbelievably boss battle! ----------------- Boss: Beam Cannon ----------------- Hits to defeat: 6 Wait until the cannon opens, then fire at it! It'll die before you know it! ----- Emblem 2: Get at Least 20000 Points ----- Use the Lock-on and you should be able to beat this, though it may take a few tries. ============= 4.3 Sand Hill ============= Playable With: Sonic, Tails ----- Emblem 1: Beat the Level ----- It's impossible to lose! Simply board down to the bottom and you will beat it. ----- Emblem 2: Get at Least 10000 Points ----- To attain this many points, you must get around 25 gates in a row. There is a sort of path of gates that you can get in a row; once you find it, this shouldn't be overly hard. =================== 4.4 Twinkle Circuit =================== ----- Emblem 1: Beat the Level ----- If you beat Twinkle Park with Sonic you'll know how to control the car; A is gas, B is break, control stick is to steer. It doesn't matter how long you take, so simply complete the level and you'll get the emblem. ----- Emblem 2: Beat the Time you got on the First Run ----- It speaks for itself... simply go a bit faster than you did the first time and you'll beat it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5.0 Mission Mode Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------- Mission 1 --------- Character: Sonic Description: Bring the man who is standing in front of the Hamburger Shop! Location: Station Square, in front of the train station To Beat: Take the man in front of the Hamburger Shop back to where you started the mission --------- Mission 2 --------- Character: Sonic Description: Get the balloon in the skies of the Mystic Ruins! Location: Mystic Ruins, right in front of the train at the train station To Beat: Go near the waterfall, and then use several consecutive homing attacks on the robots to get the balloon --------- Mission 3 --------- Character: Sonic Description: Collect 100 rings, and go to Sonic's billboard by the pool! Location: Station Square, in the pool To Beat: Get 100 rings without entering an action stage, then return to the billboard near the pool --------- Mission 4 --------- Character: Tails Description: Weeds are growing all over my place! I must get rid of them! Location: Mystic Ruins, in front of the train To Beat: Go to Tails' Workshop, and cut all the weeds (there are some in the water) with tail attacks --------- Mission 5 --------- Character: Knuckles Description: I lost my balloon! It's way up there now! Location: Station Square, in the casino area, near the entrance to the train station To Beat: Climb up the wall and glide into the balloon --------- Mission 6 --------- Character: Amy Description: He is going to drown! Help the man in the water! Location: Mystic Ruins, near the wooden house next to the lake To Beat: Pick up the man in the lake and take him back to where you started the mission --------- Mission 7 --------- Character: E-102Y Description: Lonely Metal Sonic needs a friend. Look carefully. Location: Mystic Ruins, in front of the mine car that leads to the jungle To Beat: In Eggman's Base, pick up the man on the bottom floor and put him in the circle in front of Metal Sonic --------- Mission 8 --------- Character: Big Description: The medallion fell under there! No illegal parking please! Location: Station Square, on a patch of grass in front of the train station To Beat: Enter the sewer where you chased Froggy, then get the medallion that is in front of you --------- Mission 9 --------- Character: Sonic Description: Get the balloon floating behind the waterfall at the emerald sea. Location: Station Square, behind the elevator that leads to Twinkle Park To Beat: At Emerald Coast, near the waterfall, use homing attacks on the robots to reach a spring which will launce you to the balloon ---------- Mission 10 ---------- Character: Tails Description: What is that sparkling in the water? Location: Station Square, in the hotel, next to the right elevator To Beat: Go to the Station Square Chao Garden and get the coin behind the Fountain ---------- Mission 11 ---------- Character: Sonic Description: Destroy the windmill and proceed. Find the balloon in orbit! Location: Mystic Ruins, near the drain in the lake To Beat: At Windy Valley, near the start, use the floating windmills to get to the balloon and destroy it ---------- Mission 12 ---------- Character: Knuckles Description: Who is a Chao good friends with? And what is hidden underneath? Location: Mystic Ruins, on the hill near Tails' Workshop To Beat: Go to the nearby billboard and dig around it until you find a Medallion ---------- Mission 13 ---------- Character: Sonic Description: I can't take a shower like this! Do something! Location: Station Square, near the casino, under the sign To Beat: At Casinopolis, head for the shower room and destroy all the robots ---------- Mission 14 ---------- Character: Big Description: I am the keeper of this hotel! Catch me if you can! Location: Station Square, near the main entrance to the train station To Beat: Catch the fish in the hotel pool ---------- Mission 15 ---------- Character: Sonic Description: My medallions got swept away by the tornado! Somebody help me get them back! Location: Mystic Ruins, behind the fence near the train To Beat: At Windy Valley, in the tornado, get the five medallions ---------- Mission 16 ---------- Character: Tails Description: Get the flags from the floating islands! Location: Mystic Ruins, near the cave near Tails' Workshop To Beat: At Windy Valley, get the flags from the floating islands scattered about ---------- Mission 17 ---------- Character: Sonic Description: Aim and shoot all the medallions with a Sonic Ball. Location: Station Square, in shop the sewer exit leads to To Beat: At Casinopolis, play pinball and hit the five medallions ---------- Mission 18 ---------- Character: Amy Description: During the night, at the amusement park, place your jumps on the top of one of the tables. Location: Station Square, in the train station, behind the counter near the Train To Beat: At Twinkle Park, near the start, jump on the platform over the water, and then hop onto the spring to get the balloon ---------- Mission 19 ---------- Character: Amy Description: What is that behind the mirror? Location: Station Square, above the door of the music store To Beat: At Twinkle Park, at the place where the trap doors are hidden in the floor, look in the mirror for a balloon, then jump to where the balloon would be to cause the reflection ---------- Mission 20 ---------- Character: Sonic Description: Get all the medallions within the time limit! It's real slippery, so be careful! Location: Mystic Ruins, in the pool near the entrance to Ice Cap To Beat: At Ice Cap, hit the switch at the bottom of the cave, then get the five medallions ---------- Mission 21 ---------- Character: E-102Y Description: Protect the Sonic doll from the Spinners surrounding it! Location: Mystic Ruins, in front of the entrance to Eggman's Base To Beat: At Final Egg, get to the Sonic Doll, then shoot the robots surrounding it ---------- Mission 22 ---------- Character: Big Description: Find the flag hidden in the secret passage under the emerald ocean! Location: Station Square, in the hotel, at the top of the stairs To Beat: At Emerald Coast, find the under water passage (it's to the left of where you start), follow it to the end and get the flag ---------- Mission 23 ---------- Character: Sonic Description: Go around the wooden horse and collect 10 balloons. Location: Station Square, behind a wall near the entrance to Twinkle Park To Beat: At Twinkle Park, get the ten balloons near the merry-go-round ---------- Mission 24 ---------- Character: Tails Description: 'I hate this dark and filthy place!' Can you find it? Location: Station Square, in the alley where you got the blue crystal To Beat: At Casinopolis, touch the billboard with a picture of Cream on it (it's near the top of the room) ---------- Mission 25 ---------- Character: Knuckles Description: What is hidden under the lion's right hand? Location: Station Square, on the wall near the entrance to Speed Highway To Beat: At Casinopolis, nab the flag when the giant lion raises its right paw ---------- Mission 26 ---------- Character: Knuckles Description: What is that on top of the ship's mast that the pirates are protecting? Location: Station Square, on the wall near the entrance to Speed Highway To Beat: At Casinopolis, go to the ship that isn't burning and get the flag from the crow's nest ---------- Mission 27 ---------- Character: Sonic Description: Collect 100 rings and head to the heliport! Location: Station Square, in the hamburger shop To Beat: At Speed Highway, get 100 rings and step on the ring at the heliport ---------- Mission 28 ---------- Character: Sonic Description: During the morning traffic, use the fountain to get the balloon. Location: Station Square, near the entrance to the hotel To Beat: At Speed Highway, use the fountain to reach the spring which will bounce you to the balloon ---------- Mission 29 ---------- Character: Big Description: I am the keeper of this canal! Catch me if you can! Location: Station Square, in the grass near the city hall To Beat: Catch the fish in the canal behind the entrance to Twinkle Park ---------- Mission 30 ---------- Character: Sonic Description: A fugitive have escaped from the jail of burning hell! Find the fugitive! Location: Mystic Ruins, on the temple, on the other side as the entrance to Lost World To Beat: Near the end of Red Mountain, use the homing attacks on the path of robots to reach the fugitive ---------- Mission 31 ---------- Character: Tails Description: Get the balloon as you float in the air along with the trash! Location: Station Square, on top of the clock in the train station To Beat: At Casinopolis, get the balloon at the top of the second fan room ---------- Mission 32 ---------- Character: Knuckles Description: Can you get the balloon that is hidden under the bridge? Location: Mystic Ruins, on the bridge near the Emerald Shrine To Beat: Get the balloon under the bridge by landing on the top ---------- Mission 33 ---------- Character: Sonic Description: Shoot yourself out of the cannon and get the balloon! Location: Egg Carrier, in the pool To Beat: Use a cannon to reach the balloon on the main deck ---------- Mission 34 ---------- Character: Sonic Description: Can you find the balloon that is hidden on the ship's bridge? Location: Egg Carrier, on one of the bridges on the main deck To Beat: Charge up the Light Speed Dash, hit the nearby spring, and use the Light Speed Dash to reach the balloon ---------- Mission 35 ---------- Character: Big Description: I am the keeper of this icy lake! Catch me if you can! Location: In the cave near Tails' Workshop To Beat: Catch the fish in the pool in front of the entrance to Ice Cap ---------- Mission 36 ---------- Character: Sonic Description: Fighter aircraft are flying everywhere. Somebody get me out of here! Location: Egg Carrier, above the entrance to Hot Shelter To Beat: In Sky Deck, when you get to the part where you're on top of the ship and the wind blows you around, take the man to the circle in front of the next checkpoint ---------- Mission 37 ---------- Character: Tails Description: Fly over the jungle, and get all the balloons! Location: Near the mine car in the jungle To Beat: Fly around and pop the five balloons ---------- Mission 38 ---------- Character: Knuckles Description: A message from an ancient people: In the direction where the burning arrow is pointing, you will see... Location: Mystic Ruins, above Big's house To Beat: In Lost World, around the top, there is a path that leads to a hut, there will be four burning arrows here, dig where they cross to find a medallion ---------- Mission 39 ---------- Character: E-102Y Description: Treasure hunt at the beach! Find all the medallions under a time limit! Location: Station Square, in the hotel, shoot the switch and enter the door that opens To Beat: In Emerald Coast, there will be a switch on a roof near the blocked- off loop, shoot it then get all five medallions ---------- Mission 40 ---------- Character: Sonic Description: What is hidden in the area that the giant snake is staring at? Location: Mystic Ruins, in Tails' Workshop To Beat: In Lost World, in the room with the giant swimming snake, raise the water to the highest level and then use the Light Speed Dash on the path of rings ---------- Mission 41 ---------- Character: Sonic Description: Look real carefully just as you fall from the waterfall! Location: Mystic Ruins, on the steps leading to Lost World To Beat: At Lost World, when you fall from the waterfall, get the balloon ---------- Mission 42 ---------- Character: E-102Y Description: I can't get into the bathroom. How could I've let something like this happen to me? Location: Egg Carrier, in the cell across from the one Amy was held in To Beat: At Hot Shelter, at the beginning, go into the bathroom and destroy all the robots ---------- Mission 43 ---------- Character: Amy Description: Fortress of steel. High Jump on 3 narrow paths. Be careful not to fall. Location: Egg Carrier, in a prison cell, jump on the switch in front of it to open it To Beat: At Hot Shelter, the second time you have to put the colored blocks in the right holes, go to the right and touch the spring; it will propel you onto one of three narrow paths, run along one and use the hammer jump to hit the spring in the air, which will propel you into the balloon ---------- Mission 44 ---------- Character: Big Description: I am the keeper of this ship! Catch me if you can! Location: Egg Carrier, near the entrance to the pool To Beat: Enter the pool room and catch the fish in the pool ---------- Mission 45 ---------- Character: Sonic Description: Go to a place where the rings are laid in the shape of Sonic's face! Location: Mystic Ruins, in the cave to the left of the mine car To Beat: At Final Egg, towards the end, you'll come in to the same room that you shot the Sonic Doll in E-102Y's first stage; here, go to the right, use a homing attack to cross the gap, hit the spring, get on the platform and grab the flag ---------- Mission 46 ---------- Character: Sonic Description: A secret base full of mechanical traps. Pay attention, and you might see... Location: Mystic Ruins, in the jungle area, in the circle area between the mine car and Big's House To Beat: At Final Egg, at the part where you drop, get the balloon as you fall ---------- Mission 47 ---------- Character: Tails Description: Get 10 balloons on the field under the time limit! Location: Mystic Ruins, on the roof of Tails' Workshop To Beat: Step on the nearby switch, then get all 10 balloon before time runs Out ---------- Mission 48 ---------- Character: Knuckles Description: Can you get the medallion that the giant Sonic is staring at? Location: Station Square, on top of a lamp post near the city hall To Beat: At Capinopolis, get the medallion that the giant Sonic is pointing at ---------- Mission 49 ---------- Character: Sonic Description: Scorch through the track, and get all the flags! Location: Station Square, in the sewer (near the switch) To Beat: At Twinkle Park, get the 31 flags that are scattered around ---------- Mission 50 ---------- Character: Amy Description: Select a road that splits into 5 paths before time runs out! Location: Mystic Ruins, on top of the ledge in Eggman's Base To Beat: At Final Egg, at the part where you must choose a path, hit the switch and find the "Sonic Pinball Party" billboard before time runs out ---------- Mission 51 ---------- Character: E-102Y Description: Gunman of the Windy Valley! Destroy all of the Spinners under a time limit! Location: Mystic Ruins, on top of the temple in the jungle area To Beat: At Windy Valley, right before the first checkpoint, at the part where you fall, shoot the switch on the wall then destroy all the robots before you run out of time ---------- Mission 52 ---------- Character: Big Description: Get 3 flags in the jungle under the time limit! Location: Mystic Ruins, in Big's House To Beat: Step on the switch on the bed and get all the flags before time runs Out (they are scattered around the west side of the jungle) ---------- Mission 53 ---------- Character: Sonic Description: Pass the line of rings with 3 Super High Jumps on the ski slope! Location: Mystic Ruins, in the same place you found the Ancient Light upgrade To Beat: At Ice Cap, while snowboarding, after you go through the second big cave, use the next three ramps (hold up on the control stick, and jump at the very end of the ramps); if you did it right, you'll sail really, really far and clear the mission ---------- Mission 54 ---------- Character: Tails Description: Slide downhill in a blizzard and get all of the flags! Location: Mystic Ruins, in front of the pool near the entrance to Ice Cap To Beat: At Ice Cap, collect all 13 flags (they start appearing after the second big cave) ---------- Mission 55 ---------- Character: Sonic Description: Run down the building to get all the balloons! Location: Station Square, to the left in the glass-domed path that leads to Twinkle Park To Beat: At Speed Highway, at the part where you run down the side of the building, get the 8 balloons ---------- Mission 56 ---------- Character: Knuckles Description: Relentless eruptions occur in the flaming canyon. What could be hidden in the area she's staring at? Location: Mystic Ruins, straight across from the train, behind a fallen tree To Beat: Find the billboard near the start and go in the direction it's facing; when you find a circle of rings, dig in the center to find a medallion ---------- Mission 57 ---------- Character: Sonic Description: Peak of the volcanic mountain! Watch out for the lava! Location: Mystic Ruins, behind the Emerald Shrine To Beat: At Red Mountain, at the top of the mountain, find the spring behind a rock (near the monkey bars) and hit it to reach the balloon ---------- Mission 58 ---------- Character: Sonic Description: The big rock will start rolling after you! Try to get all the flags. Location: Mystic Ruins, at the bottom of the ladder near the mine cart To Beat: At Lost World, at the part where the boulder rolls after you, collect the 36 flags ---------- Mission 59 ---------- Character: Knuckles Description: Watch out for the barrels, and find the hidden flag inside the container! Location: Egg Carrier, on the diving board in the pool room To Beat: At Sky Deck, tilt the ship to the right, and then go forward to where the barrels are rolling around; go in the doorway that's next to the elevator and get the flag ---------- Mission 60 ---------- Character: Big Description: Something is hidden inside the dinosaur's mouth. Can you find it? Location: Mystic Ruins, on the tracks in front of the train To Beat: At Ice Cap, find the underwater dinosaur skull; enter via the eye and get the flag =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6.0 Upgrades =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sonic's Upgrades: +-------------------+------------------------+------------------------+ | Item | Location | Use | +===================+========================+========================+ | Ancient Light | Mystic Ruins, near | Allows Light Speed | | | Emerald Shrine | Attack | +-------------------+------------------------+------------------------+ | Crystal Ring | Station Square, second | Cuts charge up time of | | | floor of hotel (use | Light Speed Dash in | | | Light Speed Dash) | half | +-------------------+------------------------+------------------------+ | Light Speed Shoes | Station Square, in the | Allows Light Speed | | | sewer | Dash | +-------------------+------------------------+------------------------+ Tails' Upgrades: +-------------------+------------------------+------------------------+ | Item | Location | Use | +===================+========================+========================+ | Jet Anklet | Station Square, in | Tails flies faster | | | sewer behind Twinkle | | | | Park Entrance | | +-------------------+------------------------+------------------------+ | Rhythm Badge | Echidna Temple | Allows continuous tail | | | | attack | +-------------------+------------------------+------------------------+ Knuckles' Upgrades: +-------------------+------------------------+------------------------+ | Item | Location | Use | +===================+========================+========================+ | Gold Claws | Mystic Ruins, cliff | Allows Light Attack | | | near Big's house | | +-------------------+------------------------+------------------------+ | Shovel Claws | Cave near Tail' | Allows Digging | | | Workshop | | +-------------------+------------------------+------------------------+ Amy's Upgrades: +-------------------+------------------------+------------------------+ | Item | Location | Use | +===================+========================+========================+ | Long Hammer | Egg Carrier, beat | Gives Hammer longer | | | Whack-a-Sonic game by | range | | | 3000 points | | +-------------------+------------------------+------------------------+ | Warrior Feather | Egg Carrier, beat | Allows Spin Hammer | | | Whack-a-Sonic game | Attack | +-------------------+------------------------+------------------------+ Big's Upgrades: +-------------------+------------------------+------------------------+ | Item | Location | Use | +===================+========================+========================+ | Lifebelt | Mystic ruins, ice cave | Allows Floating | +-------------------+------------------------+------------------------+ | Power Fishing Rod | Mystic Ruins, under | Gives fishing rod | | | Big's bed at his house | longer range | +-------------------+------------------------+------------------------+ | Fishing Lure | In sewer behind | Helps you catch bigger | | Upgrade | Twinkle Park entrance | fish | +-------------------+------------------------+------------------------+ | Fishing Lure | Icecap action stage, | Helps you catch bigger | | Upgrade | near dinosaur skull | fish | +-------------------+------------------------+------------------------+ | Fishing Lure | Mystic Ruins, in a | Helps you catch bigger | | Upgrade | cave | fish | +-------------------+------------------------+------------------------+ | Fishing Lure | Egg Carrier, in prison | Helps you catch bigger | | Upgrade | cell | fish | +-------------------+------------------------+------------------------+ E-102Y's Upgrades: +-------------------+------------------------+------------------------+ | Item | Location | Use | +===================+========================+========================+ | Gun Upgrade | Egg Carrier, after it | Makes attacks more | | | crashes, room opposite | powerful | | | of room with Jet | | | | Booster | | +-------------------+------------------------+------------------------+ | Jet Booster | Egg Carrier, | Allows Hovering | | | Ammunition Room | | +-------------------+------------------------+------------------------+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.0 Emblems =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are 130 emblems in the game. Check this out: Sonic's Action Stage Emblems: 30 Tail's Action Stage Emblems: 15 Knuckles' Action Stage Emblems: 15 Amy's Action Stage Emblems: 9 Big's Action Stage Emblems: 12 E-102Y's Action Stage Emblems: 15 Mini-game Emblems: 10 Adventure Field Emblems: 12 Ending Emblems: 7 Chao Race Emblems: 5 + ____________________________________ Total 130 Here are the locations of the emblems in the adventure fields: STATION SQUARE: In the train station, on a ledge across from the train High in an alley near the Casino In the Burger Shop Near the town hall, cut grass with Tails MYSTIC RUINS: On a cliff near Tails' Workshop In midair, near the Emerald Shrine, left of the bridge (get with Knuckles) Inside the tree trunk of Big's House Under a fallen tree on the path south of Big's House EGG CARRIER: In Eggman's bedroom, step on the switch* On diving board in pool room On top of the radar dish In a box in the place the mono rail leads you to** *To get to Eggman's bedroom, first make sure the wings are in the "out" position. Go to the control room and go in the door behind the chair. Drop down on the ledge and enter the door; you'll be in Eggman's bedroom. **Ride the lift pad down in to the ship and use the button to the left of the computer screen to call the monorail. Take it, and then jump on the big, green platform. The emblem is in one of these boxes. To break a box, jump in the cannon on the other side of the deck; it will shoot you into the box, breaking it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8.0 Lyrics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ================================ 8.1 Open Your Heart (Main Theme) ================================ Thunder, rain, and lightning Danger, water rising Clamor, sirens wailing It's such a bad sign Shadows of dark creatures Steel clouds floating in the air People run for shelter What's gonna happen to us? All the steps we take, all the moves we make, all the pain at stake I see the chaos for everyone who are we what can we do You and I are same in the way that we have our own styles that we won't change Yours is filled with evil and mine's not there is no way I can lose Can't hold on much longer, but I will never let go I know it's a one way track, tell me now how long this'll last I'm not gonna think this way, nor will I count on others Close my eyes and feel it burn, now I see what I've gotta do Open you heart, it's gonna be alright Ancient city blazing Shadows keep attacking Little children crying Confusion, hopeless anger I don't know what it can be but you drive me crazy All your cunning tricks make me sick, you won't have it your own way Can't hold on much longer, but I will never let go I know it's a one way track, tell me now how long this'll last I'm not gonna think this way, nor will I count on others Close my eyes and feel it burn, now I see what I've gotta do Open your heart...and you will see! [Guitar Solo] If it won't stop, there will be no future for us Its heart is tied down by all the hate, gotta set him free I know it's a one way track, tell me now how long this'll last Close my eyes and feel it burn, now I see what I've gotta do Gotta open your heart, dude! Can't hold on much longer, but I will never let go I know it's a one way track, tell me now how long this'll last I'm not gonna think this way, nor will I count on others Close my eyes and feel it burn, now I see what I've gotta do Open your heart, it's gonna be all right! Open your heart, Open your heart, Open your heart!! Oh....yeah! ====================================== 8.2 It Doesn't Matter (Theme of Sonic) ====================================== Well, I don't show off, don't criticize I'm just livin' by my own feelings And I won't give in, won't compromise I just only have a steadfast heart of gold I don't know why, I can't leave though it might be tough But I ain't out of control, just livin' by my word Don't ask me why, I don't need a reason I got my way, my own way It doesn't matter now what happens I will never give up the fight There is no way I will run away from all of my frights Long as the voice inside me says go, I will always keep on running There is no way to stop me from going to the very top It doesn't matter who is wrong and who is right Well, I won't look back I don't need to Time won't wait and I got so much to do Where do I stop, it's all a blur and so unclear Well, I don't know but I can't be wrong This fight is not for anybody, this is purely for myself There is no way I'm gonna give up 'til the very end I can't tell what is wrong and what is right, I've got to find the answer But I do there's no way I will ever give up Place all your bets on the one you think is right [Guitar solo] It doesn't matter now what happens I will never give up the fight There is no way I will run away from all of my frights Long as the voice inside me says go, I will always keep on running There is no way to stop me from going to the very top ====================================== 8.3 Believe in Myself (Theme of Tails) ====================================== When all alone in my chair, I just go about wishing I wanna be strong, I really wanna be trusted When all alone in my bed, I just go about yearning I wanna be cool, I also wanna be like him But that's not something I can do so easily This is not simply my way, my style Gotta get a hold of my life I wanna fly high So I can reach the highest of all the heavens Somebody will be waiting for me so, I have got to fly higher Gotta keep goin' Everything is a brand new challenge for me I will believe in myself This is the only start for me When all alone in my sleep, I just go about dreaming I see myself there, having the same adventure If I just follow you, I will never see the light Now is the time to find my way through this life I'm trying so hard to be strong I wanna fly high So I can reach the highest of all the heavens Somebody will be waiting for me so, I have got to fly higher [Guitar solo] Many friends help me out, in return I help them Certain things I can do and there are things that only I can do No one's alone! I wanna fly high So I can reach the highest of all the heavens Somebody will be waiting for me so, I have got to fly higher ========================================= 8.4 Unknown From M.E. (Theme of Knuckles) ========================================= Here I come, rougher than the rest of them, the best of them, tougher than leather You can call me Knuckles, unlike Sonic I don't chuckle I'd rather flex my muscles I'm hard as nails, it ain't hard to tell I break 'em down whether they're solid or frail Unlike the rest I'm independent It's my first breath, first test Feel the right then the worst's left Born on an island in the heavens The blood of my ancestors flows inside me My duty is to save the flower from evil deterioration I will be the one to set your heart free true Must cleanse yourself of that evil spirit that got in you Streaking lights, loud sounds, and instinct Are the elements that keep me going I am fighting my own mission Nothing's gonna stand in my way I will be the one to set your heart free true Must cleanse yourself of that evil spirit that got in you Won't be frightened I'll stand up to all the pain and turmoil Just believe in myself won't rely on others Get this power to wipe out the havoc and anarchy This is my planet, gonna fight for my destiny Here I come, rougher than the rest of them the best of them, tougher than leather You can call me Knuckles, unlike Sonic I don't chuckle I'd rather flex my muscles I'm hard as nails, it ain't hard to tell I break 'em down whether they're solid or frail Unlike the rest I'm independent It's my first breath, first test Feel the right then the worst's left I have no such things as weak spots Don't approve of him but gotta trust him This alliance has a purpose This partnership is only temporary I will be the one to set your heart free true Must cleanse yourself of that evil spirit that got in you Won't be frightened I'll stand up to all the pain and turmoil Just believe in myself won't rely on others Freedom will be waiting when serenity is restored This is my planet, I shall not surrender [Saxophone solo] Won't be frightened I'll stand up to all the pain and turmoil Just believe in myself won't rely on others Get this power to wipe out the havoc and anarchy This is my planet gonna fight Won't be frightened I'll stand up to all the pain and turmoil Just believe in myself won't rely on others Freedom will be waiting when serenity is restored This is my planet, I shall not surrender The new porcupine on the block with the puff chest Outta the wilderness with the ruggedness Knock, knock, it's Knuckles, the bloat thrower Give you the cold shoulder My spike goes through boulders That's why I stay a loner I was born by myself I don't need a posse, I get in on by myself Advisories get shelved =================================== 8.5 My Sweet Passion (Theme of Amy) =================================== I got out my map and chose a place I wanted to go to Packed up my stuff, set out for adventure I know that your lucky color is that cool shade of blue Won't mind painting myself blue for you I guess I'm so easy to understand I just do what ever that comes to me naturally I do understand the feelings of a Persian Cat But the Sphinx looked so cute I had to shave it He reminds me of parsley when he's standing there all alone Makes me wanna be his specialite I guess I'm just a self-centered girl But there are nights that I have trouble going to sleep Sweet sweet you're so sweet, so many things I want Sweet sweet you're so sweet, I wanna be a wonderful girl Sweet sweet you're so sweet, I'm not simple-minded Sweet sweet you're so sweet, and I won't be a pearl You probably need me just as much as I need you [Pf Solo] Are you okay you seem to be a little bit tense You don't have to worry 'bout a single thing We are free to get whatever that we want to have We're also free to do whatever we want That's what we'll do that's what we'll do We should live our lives the way we think it ought to be Sweet sweet you're so sweet, there's no where to hide Sweet sweet you're so sweet, come on settle our lives Sweet sweet you're so sweet, I'll always be there for you Sweet sweet you're so sweet, in the best and worst times You can be my sweetest honey for eternity Sweet sweet you're so sweet, so many things I want Sweet sweet you're so sweet, I wanna be a wonderful girl Sweet sweet you're so sweet, I'm not simple-minded Sweet sweet you're so sweet, and I won't be a pearl I honestly need you just as much as you need me ================================================= 8.6 Lazy Days (Livin' in Paradise) (Theme of Big) ================================================= Oh, it's a windy and sunny day And I can hear the faint sound of the distant waves The past weeks have been going by so fast It's all the same, the bright sky and shining sun I have a feeling it's gonna be a fun day Oh, it's a windy and sunny day The many summers and many great games Guess it's another trouble-free day Our playground's so huge, we don't know where it ends Feels energetic and groovy Everything's cool, it's excellent Every day's a new beginning, yeah, We don't know who we're gonna meet today The more I want, the less I can get, keep walking for a new tomorrow But I guess that I'm happy now gonna set my heart free Now I've got nothing to worry me, Come on! Let's just get up go, go, go, go! Hey big guy, hey little guy Can you tell me who came first Sorry, but I don't know We are simply natural Okay, all you have to do is sit up, look left, right, up, and down Hey big guy, hey little guy Can you tell me what's inside Sorry, but I don't know We are simply natural We present you with a gift, welcome to our Paradise [Pf & Guitar solo] What'd you think about the incident, you always take me for granted I am asking you as a first step, you answer first 'cause I asked you first You and I are friends for all of time, tell me how you feel But you know I can't resist that smile on your face Hey big guy, hey little guy Can you tell me who came first Sorry, but I don't know We are simply natural Okay, all you have to do is sit up, look left, right, up, and down We present you with a gift, welcome to our Special Paradise Where it all comes down to just one little thing, love