Strategy Guide - Guide for Battle Arena Toshinden

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                 Battle Arena Toshinden Secrets v1.01
                    Compiled by Breen C. Ouellette
                  E-Mail: [email protected]
                           February - 1996
----------------------------------------------------------------------
 
 
Overview:
 
This file attempts to establish a listing of that which cannot be
found in the manual for the North American release of BAT.  Everything
else is irrelevant since you should have gotten a manual when you
purchased your game.  If you did not receive a manual your game could
be an illegal version.  I suggest you contact Sony if this is the case
(piracy only increases the legitimate price, which sucks!).  It may
also be that you bought a used version without a manual.  In either
case, there are a number of FAQs floating around on the web which
contain all the junk about character profiles AND of course the listed
special moves for each character.  Go there for that information.
 
Also, for those of you who have not read your manual through fully: do
so.  You may miss simple tips like changing the colour of your
character or allowing the L1/L2 and R1/R2 keys to be used as your
special moves in very easy and easy mode.  Also, if your character's
power bar is flashing red you can perform their desperation move by
pressing all the L and R buttons at once.  This can make the game more
enjoyable for inexperienced players facing off against people who know
it all.  Hell, it can even be more fun for the experienced players
going up against those with godly powers in easy reach.  I always
enjoy being kept on my toes in a fight.
 
For those of you who don't know, Gaia is not the final character of
the game.  If you play the game on hard or very hard level and beat
everyone without continuing, you will have the honour of taking on
Sho.  Sho is a cross between Eiji and Kayan, with extra speed thrown
in for fun.
 
Anyway, here follows the undocumented moves for ALL the characters.
After that is the section on codes for playing with the end characters
and fooling around with the camera angles (you sick little children!).
The final section contains a plea to shed some light on an enigma I
found within the game.
 
 
Syntax Of Listings:
 
F = FORWARD                     WS = WEAK SLASH
B = BACK                        HS = HARD SLASH
U = UP                          WK = WEAK KICK
D = DOWN                        HK = HARD KICK
 
And of course Start, Select, L1, L2, R1, and R2 refer to their
respective buttons on the controller.  I hope the meaning of (JUMP) is
obvious.
 
Button presses follow in progression from left to right.  Each button
press is separated by a comma.  Multiple button presses at the same
time are denoted by chaining them with a plus sign.  Example:
 
(JUMP), F, DF, D, DB, B, WK + HK, WS + HS
 
This would be done by first jumping in any direction.  You would then
do a half circle motion on the arrows, starting from FORWARD and
ending at BACK.  Then you'd tap the WEAK and HARD KICK buttons (at
the same time).  Finally, you'd tap the WEAK and HARD SLASH buttons
(again, at the same time).  A combination of two directions represents
a diagonal (ie. DF represents the diagonal between DOWN and FORWARD).
 
 
Secret Moves:
 
NOTE: Desperation moves (DM) only work when your character's power bar
is flashing red.  Secret moves (SM) and special moves (SP) work at any
time.  Some secret moves are very tricky to perform: they only work as
you are coming out of another move (using a (JUMP) can be useful).
Fo's and Mondo's are especially like this.  Have patience and persist
and you will be rewarded.
 
Eiji's SM:  U, D, U, D, F, B, F, B, HS + HK
Eiji's DM:  F, DF, D, DB, B, DB, D, DF, F, HS
 
Kayin's SM:  F, DF, D, DB, B, DB, B, F, B, HK + WK
Kayin's DM:  F, DF, D, DB, B, DB, D, DF, F, HS
 
Sofia's SM:  DF, D, DB, D, DF, B, F, D, HS + HK
Sofia's DM:  F, B, F, B, HS
Sofia's Taunt:  F, DF, D, DF, F, B, D, HS + WK
 
Rungo's SM:  UF, U, UB, B, DB, F, B, D, HS + HK
Rungo's DM:  B, DB, D, DF, F, DF, D, DB, B, HS
 
Fo's SM1:  F, UF, U, UB, B, WS + HK
Fo's SM2:  WK, WS, HS, HK, B, F, B, F, HS + HK
Fo's DM:  F, B, DB, D, DF, F, B, HS
Fo's Taunt:  F, DF, D, DF, F, B, D, HS + WK
 
Mondo's SM:  F, UF, U, UB, B, F, DF, D, HS + HK
Mondo's DM:  D, DF, F, D, DF, F, B, HS
 
Duke's SM:  DF, D, DB, D, DF, D, B, F, WS + HK
Duke's DM:  DB, D, DF, F, B, HS
 
Ellis' SM1:  F, UF, U, UB, B, WS + HK
Ellis' SM2:  DF, D, DB, D, DF, B, F, D, HS + HK
Ellis' DM:  F, B, F, B, HS
 
Gaia's SP1:  B, DB, D, DF, F, WS or HS
Gaia's SP2:  F, D, DF, WS or HS
Gaia's SP3:  F, DF, D, DB, B, WK or HK
Gaia's SM:  DF, D, DB, D, DF, B, F, D, HS + HK
Gaia's DM:  F, D, F, HS
 
Sho's SP1:  D, DF, F, WS or HS
Sho's SP2:  F, D, DF, WS or HS
Sho's SP3:  B, D, DB, WS or HS
Sho's SP4:  D, DB, B, WK or HK
Sho's SP5:  (jump), D, DB, B, WK or HK
Sho's SP6:  D, DB, B, UB, WK or HK
Sho's SP7:  (jump), D, U, WK or HK
Sho's SM:  D, F, UF, U, UB, B, D, HS + WK
Sho's DM:  F, DF, D, DB, B, DB, D, DF, F, HS
 
NOTE: Sho's SP7 can be done from a standing position: it works with or
without a jump.
 
 
Codes And Other Related Info:
 
Gaia Code:  Turn on your machine and press START to skip past the
introduction.  When the title screen pops up, the words 1P GAME, VS
HUMAN, VS COMPUTER, and OPTIONS scroll into the middle of the screen
from the side.  While they scroll on, enter this code on controller 1:
DOWN, DOWN-LEFT, LEFT, WEAK SLASH.  If you do this properly you will
hear the word "FIGHT".  At the character select, highlight Eiji, hold
UP, and press any attack button.  This will select Gaia as your
character.  VERY C00L!
 
Sho Code:  First, you must enter the GAIA CODE.  Then you have to get
the title screen to appear again.  To do this, wait until the
demonstration starts up (15 seconds of no controller input at the
title screen will load the demonstration).  While the demo is running,
press START on controller 1.  This takes you back to the title screen.
Now, when the options scroll on this time, enter this code on
controller 2: LEFT, RIGHT, LEFT, RIGHT, LEFT, WEAK SLASH.  You should
hear "FIGHT" confirm your code again.  Then, when selecting your
character, highlight Kayin, hold DOWN, and press any attack button.
This lets you use Sho.  Once again, VERY C00L!
 
Secret Move Code:  For this one to work, the SHO CODE has to have been
entered (which logically means that the GAIA CODE was entered too).
Let the demo load up, but use the START button on controller 2 to stop
it.  This time as the options scroll in, do this on controller 1:
DOWN-LEFT, WEAK KICK.  You will hear the word "FANTASTIC".  Go to
OPTIONS and change the controller setup so that L1, L2, R1, and R2 are
set as SPECIAL buttons.  This allows you to use your character's
secret move at any time by pressing (L1 + L2 + R1 + R2 + SELECT).
C00L as well, but real warriors realize that true strength lies in
being able to do things the "proper" way.  This is best used by an
inexperienced player against an experienced player to make the game
more interesting.
 
Level Select Code:  After entering the SECRET MOVE CODE, load up the
friendly demo one more time, using START on controller 1 to stop it.
As the options scroll on, enter on controller 2: LEFT, RIGHT, LEFT,
RIGHT, LEFT, WEAK SLASH.  You will hear "FANTASTIC" once again.  This
allows you to use any controller configuration with any difficulty
level (the plus of this is you can use the SPECIAL setting for
individual special moves as well as the combined (L1 + L2 + R1 + R2 +
SELECT) secret move ability.
 
Camera Angles:  When I tried out the documented camera options, I was
annoyed that I could only change the camera angle and couldn't scroll
and zoom the view.  Well, it turns out there are some hidden features
which allow you to change to nearly any view.  In OPTIONS, select a
control type that has no use for the L1 to R2 buttons.  You can
then choose a camera options called YOUR SELF.  Now choose a control
configuration which has camera options for the L/R buttons.  Do the
same thing for controller 2.  Then start up a game and pause it.
Press (WS + HS + WK + HK + SELECT).  The OPTIONS menu will disappear.
Do the same thing again and the power bars/timer will disappear.  The
L/R buttons on controller 1 let you zoom and scroll, while UP and DOWN
let you move the camera in those respective ways.  Controller 2 takes
on the basic angle functions, and pressing SELECT will allow you to
view things frame by frame.  After you set things up the way you like
them, you can press (WS + HS + WK + HK + SELECT) again to return
things to normal, or you can leave the power bars off.  In either
case, press START on controller 1 when you are happy with the way
things are.  One final tip: when the game is paused, you have the
added bonus of being able to view things from below the floor (it will
become invisible).  This is an interesting way to play the game.
 
 
The Enigma:
 
The very first time I realized there was more to BAT than meets the
eye was when I decided to play it as an audio CD.  To see what I mean,
turn on your PSX without a CD in the unit.  Choose the CD Player
option.  Then pop in your BAT disc.  The PSX will treat it like an
audio CD and you will see that there are 14 tracks on the disc.  Here
is a listing of what's on those tracks:
 
1 - Data                        8 - Duke's Theme
2 - Eiji's Theme                9 - Ellis' Theme
3 - Kayin's Theme               10 - Gaia's Theme
4 - Sofia's Theme               11 - Sho's Theme
5 - Rungo's Theme               12 - ** UNKNOWN **
6 - Fo's Theme                  13 - Introduction
7 - Mondo's Theme               14 - Finale
 
When I did this, I didn't know at the time that Sho existed.  So I had
never heard tracks 11 and 12.  I figured that they were two hidden
characters.  I did amazingly stupid things to try and encounter these
two characters (I put the game on VERY HARD and set point to 7, and
played until I beat all the characters.  Unfortunately, I had to
continue many times, so I didn't encounter any hidden characters, but
I did become very good at the game :).  Finally, I tried to beat the
game without continuing on VERY HARD.  Lots of experience later, I
finally encountered Sho.  Victory was mine!  But no second hidden
character popped up after I defeated Sho, and all of my further crazy
attempts have ended in failure.  WHO DOES THIS ELUSIVE 12th MUSIC
TRACK BELONG TO?!  Perhaps we will never know.  I am hoping that
someone out there knows the answer.
 
 
Credits:
 
Unfortunately, no one has helped fix version 1.0, so once again, there
are no credits.  I spotted a few mistakes myself and have corrected
those.  If you have spotted a mistake or noticed that I have missed
something, let me know at:
 
[email protected]
 
I'll be sure to include your name and my deepest thanks for your
contribution in the next version of this document.  You can also say
"hi" and tell me how I can make the next version easier to understand
(if possible).  And if you really want, you can send me money at my
surface mail address found at the end of this document.  Any amount is
fine, I'm not greedy.  :)  If 40 people send me $1 I'll feel fully
compensated for the time I spent proofing this file to make sure it
was error free.
 
I would like to thank Sony Computer Entertainment Inc. for making the
greatest game machine ever, and Takara Co., LTD. for making a pretty
C00L game.  I'm anxiously awaiting the day I can pick up a copy of
BAT2.

        -Breen C. Ouellette

===================================================================




US FAQ Version 1.5
Edited by [email protected]


Eight travelling fighters brought together by a common destiny now meet at
the techno-rage!  Known only to those in the underworld, many years have
pased since this Tournament was last held.  Some of the fighters have come
for personal glory.  Some have come to fight for those they love.  All
will do their utmost to gain victory in the Tournament which will decide
their destiny.  

Changes since last version:

1.0 - 1.5
-Added Sho code
-Added instant secret move code.
-Changed metric to conventional method
-Added US weapon types

Controls:
(Default setting)

L2 = Roll in    R2 = Roll in
L1 = Roll out   R1 = Roll out

Square=Weak Slash
Triangle=Hard Slash
X=Weak Kick
O=Hard Kick

Select = (While selecting character) Alternate costume colors
Start = (While playing) Pause and Options menu.

In the games option there are many different control settings.  If the
game is set on easy or very easy, the special moves can be assigned to the
top buttons.  This is especially useful for beginners or friends who dont
know how to play but want to see the moves.  It can also be useful for
beginners against advanced players.  There are seven basic settings (A-G) 
with up to five shift settings for each (1-5).
 
GAME BASICS:

Dash forward: tap F, tap F
Run forward: tap F, hold F
Backstep: tap B, tap B
Roll sideways: tap D, tap D
Throw/Close attack: (When close to opponent) B + (Hard Slash/Hard Kick)

NOTES:

Normal moves vary depending on your distance from your opponent. Attacks
are executed differently when you are close to your opponent.

Combos work by interrupting normal attack with a Special Move. There is a
short time delay after executing a Special Move before you can perform
another attack.  Combos also seem to work best when you chain a few basic
attacks and then end with a special.  For Eiji, attack with a late hard
jumping slash, then light slash once, then hard slash twice, then end with
his uppercut for about 7 hit combo.
 
NOTES:

 Normal moves vary depending on your distance from your opponent. Attacks
are executed differently when you are close to your opponent.

 Combos work by interrupting normal attack with a Special Move. There is a
short time delay after executing a Special Move before you can perform
another attack.

 Under the default control type configuration, the R1 and R2 buttons can
be used to unleash the first two Special Moves of each character
instantly. You can configure the controls to use all four shoulder buttons
(L1, L2, R1, R2) as SPECIAL Move buttons to instantly release any four of
the character's Special Moves.

GENERAL STRATEGY:

As with most fighting games, effective defense is the key to victory.
There are a few ways to avoid getting hit - defend, jump away from or
towards the attacker, or roll sideways. Some attacks cover a wide area
which makes dodging difficult. 

A good general strategy is, defend, side-step the attack, then return with
a quick combo or Special Move. Make good use of the time lag while your
opponent is recovering from a Special Move.

Another good strategy is to keep on the move, rolling side ways and pull
off quick Weak and occasionally Strong attacks. Remember that you are
highly subceptible to counter-attack if your Special Move, Super Attack or
Secret Move is blocked.

Combos are more complex in Toh Shin Den than most 2D fighting games, since
we're dealing with true 3D fighting. The attack patterns of each
character, their weapon/fireball range and spread, their speed, position
and reaction time all come into play. This is also complicated by the
changing camera angles.

When a character is knocked down, he/she can't be damaged until he/she has
fully gotten up. Hence, it's not easy to take advantage of a downed
opponent since he/she can recover safely and follow with a quick Special
Move.

Beginning players can turn the Auto Defense option on, although on NORMAL
difficulty most people still find the game is too easy to beat using the
instant Special Moves and Super Attacks (especially). The use of fireballs
also makes the game simpler against computer controlled players.
 
 CHARACTERS:

Eiji Shinjo - Flaming Yamato Spirit.

Height: 58"
Weight: 140 lbs.
Age: 21
Blood Type: A
Nationality: Japanese
Weapon: Magical Bakko Japanese Sword

A hot-blooded youth overflowing with fighting spirit, Eiji is an avid 
adventurer who learned swordplay from his older brother. His travels the 
world partly to find his older brother Sho, whose whereabouts is unknown.

Rekkuu Zan: D, DF, F + Slash
Hishou Zan: F, D, DF + Slash
Ryuu Sei Kyaku: (While jumping) D, DB, B + Kick
Ryuu Geki Dan: DF + Kick
Throw: (When close to opponent) B + Hard Slash/Hard Kick
Desperation Move (while energy gauge is flashing red):
Hyakki Moshuu Ken: F, DF, D, DB, B, DB, D, DF, F + Hard Slash
Secret Move:  U, D, U, D, F, B, F, B + Hard Slash

Kayin Amoh - Calm Rough Sea.

Height: 59"
Weight: 141 lbs.
Age: 22
Blood Type: AB
Nationality: Japanese-Scottish
Weapon: Excalibur, the Legendary Sacred Sword

Trained under the same roof as his long-time friend and rival Eiji Shinjo.

Calm and cool-headed, his personality is the exact opposite of Eiji's. 
As bounty hunter known as Storm, Kayin seeks the killer of his father.

Sonic Slash: D, DF, F + Slash
Deadly Raise: F, D, DF + Slash
Raging Sun: (While jumping) D, DB, B + Kick
Shoulder Crush: D, DB, B + Kick
Throw: (When close to opponent) B + Hard Slash/Hard Kick
Desperation Move (while energy gauge is flashing red):
Hell's Inferno: F, DF, D, DB, B, DB, D, DF, F + Hard Slash
Secret Move:  F, DF, D, DB, B, DB, B, F, B + (Weak Kick+Hard Kick)
 
Sofia - Heart Captivating Whip

Height: 57"
Weight: 111 lbs.
Age: 24
Blood Type: A
Nationality: Russian
Weapon: Whip

A strong woman with a proud air around her, Sofia used to be a top KGB 
agent expert in wielding the whip. Now she is a private eye on a mission 
to discover her own past.

Thunder Ring: D, DB, B + Slash
Aurora Revolution: F, DF, D, DB, B + Slash
Rattle Snake: D, DF, F + Slash
Laugh Taunt: F, DF, D, DF, F, B, D + (Hard Slash+Weak Kick)
Face Slap: (When close to opponent) B + Hard Slash/Hard Kick
Desperation Move (while energy gauge is flashing red):
Call Me Queen: F, B, F, B + Hard Slash
Secret Move:  DF, D, DB, D, DF, B, F, D + (Hard Slash+Hard Kick)

Rungo Iron - Man Who Lives With Nature.
  
Height: 64"
Weight: 204 lbs.
Age: 30
Blood Type: A
Nationality: American
Weapon: Huge Club

This North American miner is a gentle giant with strange strength. Upon
discovering a Uranium deposit, his wife and kids were kidnapped and 
Rungo is forced to fight for their release.

Shima to Daichi no Ikari: D, DF, F + Slash
Daichi no Mezame: F, D, DF + Kick
Daichi no Otakebi: F, DF, D, DB, B + Slash
Daichi no Ikari: D, DF, F, B + Slash
Head Butt: (When close to opponent) B + Hard Slash/Hard Kick
Desperation Move (while energy gauge is flashing red):
Daichi Hyakusai: B, DB, D, DF, F, DF, D, DB, B + Hard Slash
Secret Move:  UF, U, UB, B, DB, F, B, D + (Hard Slash+Hard Hick)
   
Fo Fai - Dark Supernatural Power.

Height: 5
Weight: 106 lbs.
Age: 106
Blood Type: AB
Nationality: Chinese
Weapon: Iron Claw - Konsou Gakka, Assassin Weapon of the Dark Mist

On the surface, Fo Fai is a magician. In truth, he is an assassin who
has tainted his claws with the blood of countless people. Having
supernatural powers and at 106 years old age, his story is shrouded 
in mystery.

Don Pappa: F, DF, D, DB, B + Slash
Kappo Re: D, DB, B + Kick
Don Don Pappa: (While jumping) F, DF, D, DB, B + Slash
Don Do Ko Shu: B, DB, D, DF + Slash
Small fart: F, UF, U, UB, B + (Weak Slash+Hard Kick)  
Laugh Taunt: F, DF, D, DF, F, B, D + (Hard Slash+Weak Kick)
Claw Flip Throw: (When close to opponent) B + Hard Slash/Hard Kick
Desperation Move (while energy gauge is flashing red):
Do Do Don Pappa: F, B, DB, D, DF, F, B + Hard Slash
Secret Move:  Weak Kick, Weak Slash, Hard Slash, Hard Kick, B, F, B, F +  
(Hard Slash+Hard Kick)
 
Mondo - Cold Heartless Devil.

Height: 510"
Weight: 146 lbs.
Age: 42
Blood Type: AB
Nationality: Japanese
Weapon: Spear - Seiryu Yari (Green Dragon Spear)

The strongest warrior from a ninja clan who were hired assassins in their 
past. Mondo now fights under the commission of a mysterious organization.

Gou Riki Ten Bu: F, D, DF + Slash
Gou Riki Fuu Jin: B, DB, D, DF, F + Slash
Gou Riki Rai Jin: (While jumping) D, DF, F + Slash
Shitsu Buu Zu Ki (Jyodan): D, DF, F + Slash
Shitsu Buu Zu Ki (Gedan): D, DB, B + Slash
Spear Skewer: (When close to opponent) B + Hard Slash/Hard Kick
Desperation Move (while energy gauge is flashing red):
Choriki Daibutsumetsu: D, DF, F, D, DF, F, B + Hard Slash
Secret Move:  F, UF, U, UB, B, F, DF, D + (Hard Slash+Hard Kick) 

Duke B. Rambert - Proud Swordsman.

Height: 62"
Weight: 166 lbs.
Age: 29
Blood Type: A
Nationality: French
Weapon: Two-Handed Sword - Dernier Vancour

A French nobleman with a strong sense of chivalry, the Duke had absolute 
confidence in his swordplay until he was defeated by Eiji on one of his 
travels. Since then he has trained hard with the single thought of 
defeating Eiji to regain his pride.

Southern Cross: B, F, DF, D + Slash
Death : D, DF, F + Slash
Helm Crush: (While jumping) D, DF, F + Slash
Ogre Slash: F, DB, D, DF + Slash
Knee Bash: (When close to opponent) B + Hard Slash/Hard Kick
Desperation Move (while energy gauge is flashing red):
The End: DB, D, DF, F, B + Hard Slash
Secret Move:  DF, D, DB, D, DF, D, B, F + (Weak Slash+Hard Kick)
 
Ellis - Wind Dancer.

Height: 51"
Weight: 102 lbs.
Age: 16
Blood Type: O
Nationality: Turkish
Weapon: Dirk

A dancer in a troupe of travelling minstrels, Ellis was told that her
parents had passed away while she was a baby. Now she hears rumours that
her father is still alive. She chose to enter the tournament to confirm
this rumour.

Homing Swallow: D, DB, B + Kick
Soar Window: F, D, DF + Slash 
Screw Dancing: (While jumping) D, DB, B + Kick
Arc Slash: (While jumping) D, DB, B + Slash
Ribbon Toss: F, UF, U, UB, B + (Weak Slash+Hard Kick)  
Drop Kick: (When close to opponent) B + Hard Slash/Hard Kick
Desperation Move (while energy gauge is flashing red):
French Kiss: F, B, F, B + Slash  
Secret Move: DF, D, DB, D, DF, B, F, D + (Hard Slash+Hard Kick)
 
Gaia - Fearsome Demon Warrior.

Height: 12
Weight: 221 lbs.
Age: 40?
Blood Type: O
Nationality: ?
Weapon: Armor Bastar

The mysterious boss of the Toh Shin Daibukai (Tournament of Fighting 
Gods) is also the organization's strongest warrior. 

Full Steam: B, DB, D, DF, F + Slash
Sea Slash: F, B, DF + Slash
Arm Blast: F, DF, D, DB, B + Kick
Desperation Move (while energy gauge is flashing red):
F, DF, D, DB, B, DB, D, DF, F + Hard Slash
Secret Move:Next! (Spinning Bastar): DF, D, DB, D, DF, B, F, D +(Hard
Slash+Hard Kick)

Sho Shinjo

Height: ?
Weight: ?
Age: ?
Blood Type: ?
Nationality: Japanese
Weapon: ?

Sho is Eiji Shinjo's long lost brother. He is the *real* final boss of the
game. To fight him, you must defeat Gaia without using any continues, at
NORMAL or higher difficulty. After you defeat him, you will see the game's
real ending and receive Sho's Secret Move.

Double Rekkuu Zan: D, DF, F + Slash
Hishou Zan: F, D, DF + Slash
Shoulder Crush: D, DB, B + Kick
Ryuu Sei Kyaku: (While jumping) D, DB, B + Kick
Raging Sun: (While jumping) D, U + Kick  
Throw: (When close to opponent) B + Hard Slash/Hard Kick
Desperation Move (while energy gauge is flashing red):
Hyakki Moshuu Ken: B, DB, D, DF, F, DF, D, DB, B + Hard Slash
Secret Move: D, F, UF, U, UB, B, D + (Hard Slash+Weak Kick)
 
HINTS & CHEATS:

Play as Gaia - To play as Gaia, at the title screen when the words come
sliding from the sides onto the screen, do a fireball motion towards the
left-(Down, Diagonal Down-Left, Left) and hit Weak slash. Weak slash is
the Square button by default. You will hear
the word "FIGHT!" confirming the code worked. Now on the character select
screen, hold up on Eiji and hit any attack button. You can now play as
Gaia.

Play as Sho - First put in the Gaia code, let the game go to the demo,
press start on controller 2 to go back to the title screen, and as the
words come in, VERY RAPIDLY push up-left and right while tapping the
square button.  You should here "fight", and the text will turn blue. 
Then go to player select screen, go to Kayin, push down and square.

Selecting Character Colors:
You can select alternate costume colors by highlighting a character and
pressing the Select button.

Camera Options:
There are some hidden camera options which allows you to change the camera
angle as well as scrolling and zooming the view. In the Options  screen,
select a control type that does not use any of the top four L/R  buttons
(e.g. A2). There will now be a Camera option called YOUR SELF.  Go back to
the control type and choose A5-G5. The top four buttons will now control
your camera angles.
 
1. While playing use the top buttons to change camera angle any time.

2. Pause the game. Hit all four circular buttons + the Select button. The
Options menu will disappear, but you can still control the camera angles.

3. Hit all four circular buttons + Select one more time. The energy gauges
and scores will disappear. The top four buttons now act as scrolling and
zooming features! 

4. If you have a 2P controller in port two, the Select button can be used
as a frame by frame advance! 

5. If you have set the 2P control type to CAMERA, you can use it to change
camera angles while using the 1P controller to zoom.
    
NOTE: You can use the 2P controller to set the camera angle to view the
fight from *below* ground level. The floor will be invisible.

This particular camera angle can only be set while the game is paused, but
you can press Start at this moment to continue playing using this unique
view! :)

6. Hit all four circular buttons + Select to get back the Options menu. Or
hit Start to play without the energy gauges and scores! 

To fight Sho who is the games REAL last boss, you must go through thegame
without using a continue and you must be on NORMAL difficulty or harder.
Sho has the moves of Kayin and Eiji and then some. You will receive the
games real endings by beating Sho.

When you beat the game on a difficulty below NORMAL, you will only fight
Gaia. If you beat Gaia, you will recieve a "DESPERATION " move. If you
beat the game on a difficulty of NORMAL or harder and reach Sho by not
using any continues, and beat him, you will recieve a Secret Move. It is
alright to continue when fighting against Sho. 

Instant Secret Moves: (Anytime)
After entering the codes to play as Gaia and Sho, wait through the demo
until the title screen comes up yet again. Like before, as the options
come in from the left, do DL + Weak Kick. You'll hear the sample
Fantastic! and the option text will turn white.  To utilize this feature
change the control type to use L1, L2, R1, R2 as SPECIAL buttons. Now
anytime during a fight, hitting (L1+L2+R1+R2) and the Select button all at
the same time will unleash the character's Secret Move.

Instant Desperation Moves: (When energy gauge is flashing red)   
Make sure that your controller is set with all four buttons as special
attacks (i.e. A4).  Whenever your character's energy gauge is flashing,
hitting all four top buttons together will execute the character's
Desperation Move. 

QUESTIONS:

Q: What are the technical specs of the game?
   
A: Takara proudly proclaims 90,000 polygons per second on the CD and
booklet cover. In a magazine interview, it was stated that the game runs
at 30 frames per second, so it shifts about 3000 polys in a single frame.
Each character uses about 800+ polys, with texture-mapping, gouraud
shading, multiple light sources and transparency effects.

Q: What about glitches/bugs/slowdowns?

A: Only inevitable but very slight polygon sorting glitches (due to no
Z-buffering) and occasional noticeable slowdown when the characters are
really up close to the camera. Especially so in Kayin's stage where there
is a real-time screen display (picture in picture in picture...)

Q: Is there a View Mode where the computer controls the fighters and the
player act as camera man?

A: Set the Camera option to YOUR SELF and the four top buttons to CAMERA
control type (See Camera Options under HINTS & CHEATS). Now wait for the
demo and you can view it from any camera angle you choose :)

Q: What is the message on the screen in Kayin's stage when the game is
paused?

A: Shibaraku o-matchi kudasai - Please wait for a while...

Q: How can I play the black-costumed Eiji and Ellis?
Q: How can I play the Super Deformed Eiji and Ellis with big heads?

A: These modes are not in the game itself but on a special CD that's
included with the Toh Shin Den Perfect Fighting Book strategy guide (from
Tokum Shoten).

Q: Where/When is the tune on CD track twelve used?

A: If you play the Toh Shin Den CD in the CD player, you'll notice that
track number twelve is not used in the normal play. To get that track in
the game, you must play Fo Fai vs. Fo Fai for eleven battles. Track twelve
will be played during the eleventh battle only. Don't ask me why.

Thanks goes to:

Tomwoof AKA Pang Sie Piau ([email protected]) For the enahanced
Japanese FAQ

Tim Hydelaar ([email protected]) for creating the original Toh Shin Den FAQ
(V4.0)

Ladisla ([email protected]) for the infamous Sho code!

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