Strategy Guide - Guide for Clay Fighter 63 1/3: Sculptor's Cut

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Clay Fighter: Sculptor's Cut FAQ v 1.20
Updated 07/06/1998
By Charles Grey ([email protected])

Version 1.20 - 07.06.98
* Confirmed motion for T.Hoppy's "Magic Trick" Claytality
* Confirmed motion for Icky's "Vortex Spin" Claytality
* Added Taffy's Back Toss Throw (still works here)
* Added distances to LEGEND
* Added a few things to WHAT'S DIFFERENT

Version 1.00 - 06.02.98
* All codes from www.ign64.com
* New character moves
* All-new combos
* Some(not all) of the new or changed claytalities

 1) What's Different 2) What's New?
 3) Combo System     4) Secrets
 5) Legend           6) Universal Moves
 7) Frosty           8) Blob
 9) Bonker          10) Houngan
11) Ickybod Clay    12) Kung Pow
13) Lady Liberty    14) Lock Jaw
15) Taffy           16) T.Hoppy
17) Yow Yow Boys    18) Dr. Kiln
19) Boogerman       20) Earthworm Jin
21) Sumo Santa      22) High Five
23) Glitches        24) Credits

1)WHAT'S DIFFERENT?
More of an "alternate" version of the game here, 4 new characters have
been added and there is a flashy new intro screens and select screen.
However, the older characters lose some of their moves and claytalities to
fit the extra characters and graphics(in fact, High Five is still
incomplete.)
Sidestepping and the old auto-combo system have also been taken out.
Also, the commands for some of the older claytalities have changed.
Taunting and dashing are now done differently as well.

2)WHAT'S NEW?
All: Brand-new endings and their own end boss with opening dialogue instead
of just Dr Kiln.
(For example T.Hoppy faces Lady Liberty as his end-boss.)

Lady Liberty
High Five
Lock Jaw
Yow Yow Boys

Ickybod Clay: all-new supers, diffrent basic move animations.
Kung Pow    : New 2nd taunt
Taffy       : His kick super has more hits.
T.Hoppy     : Tracers Super hits only 6 times
Boogerman   : New Throw (belly bash)

3)COMBO SYSTEM
The combo engine is now totally manual. The enders, autos, linkers, and
Insane Combos are gone. The most common combo is a basic hit into a super.
Other types of combos are anti-air juggles and repeated strings of basic
hits. The infinite-loop combo also makes an appearance here(see GLITCHES).

10-11 CHEESY
12-14 TRIPLE BROWN BETTY
15-19 QUEEN
20-29 LUDICROUS
30  + INSANE COMBO

4)SECRETS
To access these characters, enter the following code on the select screen
and then go to "?" and hit R to change square.
Sumo Santa: (Hold L) 4,6,4,6,5,3
High Five : (Hold L) 3,5,2,6,1,4
EWJ       : (Hold L) 1,2,3,6,5,3
Boogerman : (Hold L) 1,1,6,6,2,6

Random Select: L+R or simply select "?"
2nd Color    : Select with any of the yellow "C" buttons.

5)LEGEND
UB U UF  L    R
B  * F   1  2 3
DB D DF  4  5 6

1 = B button(Wobbly Punch)
2 = C-Left  (Fair Punch)
3 = C-Up    (Brutal Punch)
4 = A button(Wobbly Kick)
5 = C-Down  (Fair Kick)
6 = C-Right (Brutal Kick)
L = Left
R = Right
Z = Z trigger on bottom

QCF = D,DF,F
QCB = D,DB,B
FDF = F,D,DF
BDB = B,D,DB
HCF = B,DB,D,DF,F
HCB = F,DF,D,DB,B
DD  = D,D
C   = hold that direction
*   = can also be done in air
(cl)= do close
(sw)= do at or around maximum foot sweep range
(os)= outside of sweep
(fs)= full screen WITHOUT zooming

6)UNIVERSAL MOVES
Back Dash     : L or R
Run           : F,hold F
Hop Punch/Kick: DD+2(DD+5 for Dr Kiln)
Parry         : tap F at moment of impact

Parrying will stop an attack without taking block damage, if done correctly
your character will say something.

7)FROSTY
Snow Ball    : CB,F+P
Ice Pick     : QCF+P
Ice Smash    : QCB+P
Blizzard Kick: FDF+K
Foot Stamp   : B+6

Toss           : B or F+3(cl)
Snocone Hold   : F+2(cl)
"Call me Daddy": (Z),4
Taunt #2       : (Z),5

SUPERS
Blizzard Combo: QCF,QCF+K
Spin Kicks    : HCB,F+K
Frozen Frenzy : QCB,HCF+K

FINISH
Snowcone Squeeze: B,D,D,F,L(cl)
Torso Kick      : F,D,B,B(cl)
Ice Smash       : D,B,D,B,D(cl)

COMBOS
6: Jump 5,CB,1,1,1,1,F+1

8)BLOB
Buzzsaw      : CB,F+P
Glove        : FDF+P
Bomb         : QCB+P
Multi-Punch  : BDB+P
Airplane Dive: HCB+K
Car Dash     : F,hold F

Eat & Spit : F+2 or 3(cl)
Muscle Flex: (Z),4
Flag Taunt : (Z),5

SUPERS
Punch Combo : QCF,QCF+P
Leaping Axe : QCB,QCB+P
Spinning Axe: QCB,QCB+K

FINISH
Meat Grinder: D,D,D,L(cl)
Hammer      : QCF+R(cl)
Bomb Blast  : B,D,F,R(1 step)
Tank Attack : D,D,B,F,3(os)

COMBOS
3 : Hit out of air with CB,F+3,1
10: Close 2,QCF,QCF+P

9)BONKER
Poodle      : QCF+P
Ferris Wheel: QCF+K
Spin Kick   : QCB+K

Toss : B/F+2 or 3(cl)
Taunt: Z

SUPERS
Animals     : QCF,QCF+P
Kick Combo  : QCF,QCF+K
Rising Kicks: QCB,QCB+K

FINISH
Head Butt       : F,F,F(cl)
Seesaw Launch   : F,B,B,F(cl)
Cannon          : D,D,D,D(sw)
Exploding Barrel: F,D,F(sw)

COMBOS
3: Jump 5,D+5,QCF+5

10)HOUNGAN
Chicken    : QCF+P
Crawl      : B,F+P
Upward Kick: FDF+K
Glide      : QCB+K*
Air Dive   : DD+K during jump
Shield Bash: CB,F+K

Spin Throw : F+3(cl)
Doll Attack: F+6(cl)
Jammin'    : (Z),4
Head Spin  : (Z),5

SUPERS
Chicken Attack: QCF,QCF+P
Hands         : HCB+P
Demented Spin : QCB,QCB+K

FINISH
Chicken: D,DF,F,DF,D(cl)

11)ICKYBOD CLAY
Boo-Hoo-Kettle: FDF+P
Head Toss     : QCF+P
Teleport      : BDB+K

Spin Throw: F+2 or 3
Taunt     : Z

SUPERS
Frightmare II  : QCF,QCF+P (goes upward now)
Upward Spin    : QCF,QCF+K
Inviso Throw II: QCB,QCB+P (no longer close only)

FINISH
Vortex Spin: D,D,F,F(sw) *NEW*
Let's Party: ?? (sw)

3: Throw,jump 5,jump 5
8: 5,QCF,QCF+K

12)KUNG POW
"Monkey"     : QCF+P
"Crane"      : QCB+P
Spin Kicks   : QCF+K
Uppercut Kick: FDF+K
Illusion Kick: F+6
Dive Kick    : D+6 during jump
Crawl        : HCB+K

The Grip   : B/F+2 or 3(cl)
Super Taunt: (Z),4
Bow Taunt  : (Z),5

SUPERS
Air Knives   : QCF,QCF+P during jump
Turbine Kicks: QCB,QCB+K
Kick Combo   : QCF,QCF+K

FINISH
Chop Socky: D,D,F,F(cl)
100ft Drop: D,D,D(sw)
Clay Chop : F,F,F(sw)
Pan Catch : F,D,B,D(os)

COMBOS
11: D+5,QCB,QCB+K

13)LADY LIBERTY
Head Spikes : QCF+P
Liberty Bell: FDF+P(cl)
Torch Strike: QCF+K
Spin Throw  : FDF+K(cl)
Butt Kick   : DF+5
Slide Kick  : DF+6

Toss           : B or F+3(cl)
Triple Headbutt: F+2(cl)
Taunts         : (Z),K (different for each kick)

SUPERS
Super Spin Throw  : QCF,QCF+P(cl)
Torches of Freedom: QCB,QCB+P
Rising Air Throw  : QCF,QCF+K

FINISH
Torso Kick    : HCF+R(cl)
Off the Island: D,D,B,F,R(cl)

COMBOS
3 : Jump 3(must hit high),FDF+3
5 : Jump 5,1,1,1,1
7 : D+5,D+5,QCF+5
8 : 5,QCF+6
10: Hit out of air with 6,QCF,QCF+6

14)LOCKJAW
Dog Bone   : QCF+P
Rising Bite: FDF+P
Dog Cutter : QCB+K
Dog Slide  : DF+6

Lick      : F+2 or 3(cl)
Back Toss : B+2 or 3(cl)
Tail Flick: F+5 or 6(cl)
Taunt     : (Z),4

SUPERS
Fangs of Fear : QCF,QCF+P
Rising Scratch: QCB,QCB+P
Dog Rush      : QCF,QCF+K

FINISH
Torso Kick: B,D,D,F,R(cl)
Truck Call: ?? (sw)

COMBOS
3: Jump 6 out of air,land,FDF+3
3: Hit out of air with D+3,FDF+3
4: D+1,D+1,D+1,D+1
6: 5,QCB+6

15)TAFFY
Roll       : CB,F+P
Gunball    : QCF+P
Twister    : QCB+P*
Air Gunball: HCB+K
Push Kick  : DF+6

Taffy Hold: F+K(cl)
Back Toss : B+P(very close) *NEW*
Belly Grab: (Z),K (button determines speed)

SUPERS
Super Twist: QCB,QCB+P
Kick Combo : D,D,B,B+K
Machine Gun: Hold P then K

FINISH
Twins             : QCF+R(cl)
Gumball Toss/Shoot: B,F,B,F(sw)

COMBOS
4: Jump 6 out of air,land,QCB+3
Infinite: F+K hold in corner,1,1,1,1,1,1,1,1,1,etc.

16)T.HOPPY
Charge Punch  : CB,F+P
Jackrabbit    : FDF+P
Shock Arm     : HCF+2 (throws if done close)
Buddy Bash    : F,F+1 or 4
Hydraulic Kick: BDB+K
Stomp         : CD,F+K
Slam          : QCF+5 or 6(cl)

Overhand: F+3(cl)
Taunt   : (Z),1

SUPERS
Super Jackrabbit: QCF,QCF+P
Tracers         : QCB,QCB+P
Super Punch     : QCF,QCF+K(cl)

FINISH
Stomp      : F,F,F,F(cl)
Magic Trick: B,F,D,B,F,D(sw) *NEW*
Carrot     : HCB x3(sw) *unconfirmed*

COMBOS
4: Jump 6,6(cancel 1st hit),QCF,QCF+6,dash,FDF+3
5: HCF+2,4,F,F,4

17)YOW YOW BOYS
Top Kid Toss: QCF+P
Mid Kid Toss: QCF+K
Group Kick  : FDF+K
Upward Roll : CB,F+P
Ground Roll : CB,F+K

Triple Spin Toss: F+3(cl)
Back Toss       : B+3(cl)
Taunt #1        : (Z),1
Taunt #2        : (Z),2

SUPERS
Cyclone     : QCF,QCF+P
Power Dive  : QCB,QCB+P
Two Kid Toss: HCF,HCF+P

FINISH
Torso Kick: ?? (sw)

18)DR. KILN
Fire Beam: QCF+P
Shocker  : FDF+P
Slide    : QCF+K

Claw Throw: F+3(cl)
Taunt     : Z

SUPERS
Machine Gun: QCF,QCF+P
Slide Combo: QCF,QCF+K

FINISH
Hand Chop    : F,F,F(cl)
Island Toss  : D,F,B,F(cl)
Squeeze      : D,D,D(sw)
X-Ray Machine: B,D,D,F(sw)

19)BOOGERMAN
Loogie Shot: QCF+P
Slide      : QCB+K
Gas Slide  : QCB+K during jump
Flip       : CD,B+K
Splash     : D+3 during jump forward

Squeeze   : F+2(cl)
Belly Bash: F+3(cl)
Back Toss : B+3(cl)
Taunt     : (Z),4

SUPER
Super Belch: QCF,QCF+P
Upward Spin: QCB,QCB+K
Cape Spin  : QCF,QCF+K (must be blocked low!)

FINISH
Pass Out    : D,F,D,L
Belch       : D,D,D,L
Rocket Blast: F,B,D,B,F,L(cl)
Flame Blast : D,D,B,B,F,F,R(sw)
Flip Kick   : B,F,D,D,R(cl)

COMBOS
?: Hit out of air with Jump 5, QCB+4
Infinite: F+2 hold in corner 3,3,3,3,3,etc.

20)EARTH WORM JIM
Laser Shot   : QCF+P
Dash Punch   : QCB+P
Uppercut     : FDF+P
Nut Punch    : DF+3
Tumbling Worm: QCF+K
Roll         : DD+K
"Eat Dirt!"  : D+6 while jumping back/forward

Head Slap   : F+2(cl)
Head Toss   : F+3(cl)
Verbal Taunt: (Z),K (different for each kick)

SUPERS
4 Laser Shots   : QCF,QCF+P
Rising Air Combo: QCB,QCB+P
Uppercut Frenzy : QCF,QCF+K
Head Drill      : QCB,QCB+K

FINISH
Torso Punch     : B,D,F,R(cl)
Squish          : B,F,F,F,R(cl)
Upper off Island: D,D,F,F,B,B,R(cl)
Inflate         : D,F,B,B,L(cl)

21)SUMO SANTA
Gift Toss     : QCF+P
Belly Launcher: FDF+P
Belly Splash  : CD,F+P
Cringle Crush : B,F+P
Chest Thumpin': HCB+K
Rolling Kick  : CB,F+K

Stocking Attack: F+3(cl)
Belly Toss     : F+6(cl)
Taunt          : (Z),4

SUPER
Rolling Chest Thump: QCF,QCF+P
Bike Kick          : QCF,QCF+K
Sumo Stomp         : B,B,F,F+K

FINISH
Atomic Drop  : D,D,D,R(sw)
Double Vision: B,B,F,B(sw)

22)HIGH FIVE
Finger Dash: QCF+P
Fist       : FDF+P
Hand Spin  : QCB+P
Jump Attack: BDB+4
Taunt      : Z

SUPER
Triple Fist: QCF,QCF+P

FINISH
None known.

COMBOS
10: 1,1,1,QCB+1

23)GLITCHES
Infinite Combo:
Nearly everyone can now perform an "infinite" combo:
Hit your opponent while they are in midair and in the corner with a
standing 1(Wobbly Punch), repeat with 1,1,1,1,1,1,1,1,etc. until their
current lifebar is gone. Taffy and Boogerman can set this up with their
hold moves. This did not work on the CF63 1/3 because the axis shift would
push you out after two hits.

End of Round glitch:
Rapidly hitting the L or R buttons while your opponent falls down at the
end of "Claytality Time" will leave you standing there. You will then have
to QUIT to get out of it.

24)CREDITS
IGN64.COM: Secret Character Codes
CLAY FIGHTER: SCULPTOR'S CUT (C)1998 INTERPLAY

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