Strategy Guide - Guide for Klonoa: Door to Phantomile

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[Kaze no] Klonoa  - Door to Phantomile -
  (Namco, quasi-3D platform game, PSX)
Mini-FAQ (Frequently Asked Questions)
V1.0  3/25/98

Written by: Richard Uyeyama ([email protected])

The latest version of this file can be found at:
  Dreaming of Phantomile...
  http://www.best.com/~ruyeyama/psx/dop.html


Document formatting, organization, and wording Copyright 1998 by 
Richard Uyeyama.

Permission granted by author to duplicate (unaltered) this document in its 
entirety for non-profit purposes only.  All other rights reserved.

Klonoa is a trademark of and is Copyright 1997 by Namco, Ltd.  All rights 
reserved.


Table of Contents:
  0. Document History
  1. What's the purpose of this document?
  2. Okay, I've finished the game.  Now what?
  3. The extra stage is hard!  Do I get anything for finishing it?
  4. Is there anything else special in the extra stage?
  5. Are there any other extras in the game?


0. Document History
    V1.0: 3/25/98
          Launch version

1. What's the purpose of this document?
     This mini-FAQ is an informational resource for Namco's PSX platform 
game Klonoa.  Level strategies won't be covered, so you'll have to finish 
the game on your own.  =)  But instead, I'll be covering the extras that 
can be uncovered after you've finished the game at least once...
     All info has been compiled from the U/C version of the game, btw...

2. Okay, I've finished the game.  Now what?
     Have you rescued everybody?  There are six people in each stage 
to rescue (you can check your status for each stage on the stage select 
map).  Once you've rescued all 72 people, an extra stage ("EXTRA VISION") 
will become available...

3. The extra stage is hard!  Do I get anything for finishing it?
     Yep.  Finishing the extra stage will enable the music player on the 
stage select map.  imho, having the music player is kinda nice (I liked 
the music in this game).  The music plays in relay mode, so once the music 
player gets done with one track, it automatically proceeds to the next; so 
it's kinda like having a music CD on auto-repeat... =)

4. Is there anything else special in the extra stage?
     Well, if you finish the extra stage with a perfect gem count (150), 
then during the sequence when Lephise and Klonoa are listening to the 
music box, the sky will fade to darkness and you'll be treated to a 
display of fireworks shaped like various items/characters/creatures from 
the game...

5. Are there any other extras in the game?
     If you go back and replay a level, the game will keep track of how 
many gems you collect.  For each stage, a maximum of 150 gems may be 
collected (proper use of the mirror spirits is essential to maximizing 
your gem count).  If you get 130 or more, the gem marker will become 
colored (green), and a creature from the game will also appear next to it.  
If you get a perfect gem count (150), the gem marker will become a large 
blue gem.  Getting a perfect gem count on all levels alas doesn't seem to 
release anything else extra, though...
     And that's about all that I've found in the game, as far as extras.  
If anybody finds anything else, though, you can send me e-mail at the 
address listed at the top of this document...


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