Strategy Guide - Guide for X-Men: Children of the Atom

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               X-MEN: Children of the Atom FAQ version 8.0


=======
 INTRO
=======

X-MEN, Capcom's newest fighting game, boasts incredible graphics and brand
new playing features.  As if you couldn't guess, the game based on
characters appearing in Marvel comics (though they are a little dated)

X-MEN is all of 300 megs, and is the eighth to use the Capcom CPS2 system.
This faq is based on version 3.00 of X-MEN.

Feel free to copy and distribute this faq, but don't sell it!  My fellow
faq writers and I don't get any money for our work, and it really pisses
us off when freeloaders make a profit from it.  This goes for game mags as
well.  (Hi EGM, you rat bastards!)  It's free info...keep it that way.

Send any comments, corrections, etc. to Rich Joseph at [email protected]

Title by Galen Komatsu


========================
 THINGS YOU SHOULD KNOW
========================

  BEFORE, BETWEEN, AND AFTER BATTLES

If two people are playing, the challenger can select the stage.  Simply
choose your blocking, and use the start button to select the stage; make
the scenes move by more quickly by holding right.  During the pause
between battles, you are able to move your character back and forth.
X-Power collected during the previous battle remains for the next.  Press
any attack button to speed up the delay.  The winner can press start to
cancel the victory pose, allowing his or her character to move freely in
this in-between stage.  This allows you to take some "free hits" on your
opponent, or to setup a pose for the final screen.

  BLOCKING AND THE AUTOBLOCK

Blocking is as simple as pushing the joystick away from the attack. In
X-MEN, you can block on the ground or in the air.  There is a feature
called "automatic blocking", which is selectable when you choose your
character.  All attacks are blocked, even if you are moving forward, as
long as you don't touch a button.  However, autoblocking only works for
the first match...an X will appear over the "AUTO" sign when it is turned
off.  This feature will also permanently limit your moves.  The most
common example are the beam attacks.  Beams will only fire straight,
instead of having three different directions.

  COMBOS

A combo is a series of moves that interupt the animation of the previous
ones, making it a smooth, continous move.  There are basically three ways
to combo in X-MEN.  The most ancient of methods is to interupt a standard
move with a special.  An example of this would be (fierce,fierce DP).
Hitting multiple times in the air is the second way to combo.  The third
method is somewhat new, called the "Magic Series" by Tom Cannon.  A magic
series is sequence of buttons which interrupt each other.  This method is
unlike the "weakest to strongest" system of DarkStalkers because each
character seems to have a specific set of buttons.  The most common
MS is (strong,forward).  Kicks and punches can be interchanged, but you
cannot go "backwards" with a MS (strongest to weakest).  Three characters
can link *all* of their buttons into a magic series.  These three are
Cyclops, Psylocke, and Gouki, who have what is termed the "six-hit magic
series" or SHMS.  Once you get used to these three systems, try creating
your own combos by mixing them together.  Remember, the best combo is the
one you create yourself!

  DASHING

Tap forward twice to dash forward, and twice back to dash backward.  An
alternative way is to press two punches and hold the joystick forward or
backward.  Reverse the stick to stop.  During a dash, slide by pushing
down and a button.  Slides and dashes are a good way to start combos.

  MISSILE ATTACKS

You can guide the path of most missiles with the joystick.  No one should
complain about "unfair" missile traps in X-MEN.  Two colliding missiles
will cancel each other.  A well-timed kick or punch will also cancel a
missile.  Super jumps will get you out of any corner.  (Seems Capcom went
a long way to remove the fireball trap from this game)

  PORTRAITS

Next to each life bar is a portrait of your character.  Each time the
character is hit, the picture flips.  Look at your picture to determine
what "stun level" your are on.  The colors move from white (normal) to
red (stunned).  After taking a certain amount of hits your stun level
will go up, and your picture will change.  Your pic spins when stunned.

  STUNS AND KNOCKDOWNS

Besides normal stuns, your character can be stunned on the ground.  You
can hit or throw a downed opponent.  Shake the joystick to recover from
a stun quicker.  If you are knocked down, hold the joystick forward or
backward and press a punch button.  This will cause your character to
quickly roll forward or backward.  The strength of the punch determines
the distance.

  SUPER JUMPS

Besides normal jumps, your character can leap twice as high. Rapidly flick
the joystick from down to up.  An alternate way is to hold all three kick
buttons.  The game will stay focused on the higher character, and a little
marker shows the position of the lower one.  Most importantly, a super
jump will cancel any *normal* move.  Conversely, any special move will
cancel a super jump.

  THROWING

Simply press the joystick forward with a medium or fierce punch or kick
to throw.  There are both air and ground throws...every character is able
to do both.  When someone is trying to throw you, it can be "reversed" by
attempting to throw the thrower.  Holding down and all three punch buttons
has two different effects on throws, both called a "tech.hit".  If you are
being thrown, this will reverse the throw.  If you've already been thrown,
the move allows you to land without taking further damage.  The tech.hit
uses some of your X-Power. (you must be at 2nd level to do this)

  X-POWER BAR

Underneath the life bar is an empty bar.  This bar will fill with glowing
energy every time you do a special move, throw, or hit an opponent
(blocking or not).  Every time you reach a new power level, energy will
glow around your legs, and the power level (1st, 2nd, etc.) will appear
over the life bar.  When the power is blue in the pow bar (1st level),
only regular moves are allowed.  When the meter becomes orange (2nd Level),
you can use some energy to perform special "X-Ability" moves.  When the
energy bar is full, the colors flicker, and you can perform one of the
"Hyper-X" moves.

  "PSUEDO MAGNETO"

Here is how to beat the game without fighting Magneto.  One person
must challenge the other during a fight with Magneto.  If the challenger
wins, the person normally fights an additional CPU character, and then
goes on to battle Magneto.  However, if either person plays Gouki, the
additional CPU character becomes the *last* character.  Beat this char,
and your ending will occur on that stage.  Note that the number of
challenges doesn't matter, as long as one involves Gouki.


==============
 KEY TO MOVES
==============

               Jump                      Punches: Jab     = a
   Jump Back O   O   O Jump Forward               Strong  = b
              \  |  /                             Fierce  = c
     Back  O-         -O  Forward
              /  |  \                    Kicks  : Short   = x
 Crouch Back O   O   O Crouch Forward             Forward = y
               Crouch                             R.house = z
                   

TERMS: (C)     - Use the joystick to guide this move. (Control)
       (D)     - Character now does more damage in some way.
       (G/A)   - Ground/Air.  Some moves are ground-based, others
                 are aerial.  Both letters mean the move can be
                 performed on the ground as well as in the air.
       D.      - Move goes in a diagonal direction (D.Up, D.Down)

       X-Moves - Moves that are unique to this character and can
                 be done at any time during the match.  These moves
                 help to charge your power meter.
       X-Abil. - Special moves that draw on the power stored in
                 your power meter.
       Hyper-X - When the power meter is full, your character can
                 drain it to perform this super move.

SPECIAL NOTE:  These descriptions assume you are not using autoblock.
               All special moves in autoblock mode are limited to the
               medium version of that move (with a few exceptions).


================
 THE CHARACTERS
================

COLOSSUS

name       Piotr "Peter" Nikolaievitch Rasputin
alias      The Proletarian
origin     Siberia
alignment  good (X-Men)
hair/eyes  black/blue.......black/silver when transformed
stature    6'6" (198cm).....7'5 when transformed
weight     250lbs (227kg)...500lbs when transformed
enemies    Juggernaut, The Shadow King, The Marauders

With a thought, Piotr can transform the tissue of his entire body into
an organic "steel".  While in this state, Colossus has super-human
strength and stamina, and does not breathe!

 ,__ X-Moves ____________________________________________________________,
 |                 |                   |                                 |
 | Giant Swing     |  | \ -O Punch     | (G) Colossus runs forward, grabs|
 |                 |  O  O             | his opponent and twirls around. |
 |                 |                   | Spin joystick for a faster spin.|
 |-----------------------------------------------------------------------|
 | Power Tackle    |  | \ -O Kick      | (G) Colossus sticks out his     |
 |                 |  O  O             | shoulder and charges.  Hit a    |
 |                 |                   | button to come out sooner.      |
 |                 |                   | Cancels all missile attacks.    |
 |                 |                   |  x=Across  y=D.Up    z=D.Up     |
 |-----------------------------------------------------------------------|
 | Body Press      |  | + Punch        | (G) Use this only on the fallen |
 |                 |  O                | opponent. Colossus will hoist   |
 |                 |                   | the character over his head.    |
 |                 |                   | (setup for a rethrow)           |
 |_______________________________________________________________________|

 ,__ X-Abilities ________________________________________________________,
 |                 |                   |                                 |
 | Super Armor     |  |  / O- abc      | (G) Colossus becomes shiny. He  |
 |                 |  O O              | will take less damage, and he   |
 |                 |                   | cannot be knocked down!         |
 |_______________________________________________________________________|

 ,__ Hyper-X ____________________________________________________________,
 |                 |                   |                                 |
 | Super Dive      |  | \ -O abc       | (G) Rise into the air, then     |
 |                 |  O  O             | dive into your opponent. Hit a  |
 |                 |                   | button to dive sooner.          |
 |                 |                   |       Maximum hits = 3          |
 |_______________________________________________________________________|

 ,__ Other Notes ________________________________________________________,
 |                                                                       |
 | An aerial (c) is slightly controllable.                               |
 | Special magic series: (a,y,c)                                         |
 |_______________________________________________________________________|


CYCLOPS

name       Scott Summers
alias      none
origin     Anchorage, Alaska
alignment  good (X-Men)
hair/eyes  brown/red (from optic energy)
stature    6'3" (190cm)
weight     175lbs (79kg)
enemies    Mr. Sinister, Magneto, Juggernaut, Apocalypse

The leader of the X-Men and the Professor's first student, Scott has eyes
that emit solar radiation.  He must wear ruby lenses or the deadly energy
will pour forth every time he opens his eyes.  Cyclops has some training
in the martial arts.

 ,__ X-Moves ____________________________________________________________,
 |                 |                   |                                 |
 | Optic Blast     |  | \ -O Punch     | (G/A) Shoot a beam of energy.   |
 |                 |  O  O             |  a=Crouch  b=Stand   c=D.Up     |
 |                 |                   | (all aerial beams are straight) |
 |-----------------------------------------------------------------------|
 | Gene Splice     |  -O | \  Punch    | (G) A rising uppercut. Tap the  |
 |                 |     O  O          | button for extra hits.          |
 |_______________________________________________________________________|

 ,__ X-Abilities ________________________________________________________,
 |                 |                   |                                 |
 | Leg Throw       |   / | \   y or z  | (close) A powerful leg grab.    |
 |                 |  O  O  O          |                                 |
 |_______________________________________________________________________|

 ,__ Hyper-X ____________________________________________________________,
 |                 |                   |                                 |
 | Mega Optic      |  | \ -O abc       | (G) Cyclops shoots a huge optic |
 | Blast           |  O  O             | blast straight forward.         |
 |                 |                   |       Maximum hits = 17         |
 |-----------------------------------------------------------------------|
 | Control Beam    |  |  / O- Punch    | (G/A,C) Cyclops emits a thick   |
 |                 |  O O              | optic blast. Beam will reflect  |
 |                 |                   | from walls and floor if you are |
 |                 |                   | standing on the ground.         |
 |_______________________________________________________________________|

 ,__ Other Notes ________________________________________________________,
 |                                                                       |
 | Scott can double jump.  This means he can use the air to jump once    |
 |  more during his rise or fall from the first jump.                    |
 | Back or forward with (c) on the ground shoots a laser burst.          |
 | Dashing with (ax) gives the "rapid punch" - dashing kicks and punches.|
 | Dashing with (cz) gives the "neck breaker drop" - a dashing throw.    |
 | Set the path of the (c) throw with the joystick.                      |
 |_______________________________________________________________________|


ICEMAN

name       Robert "Bobby" Drake
alias      none
origin     Long Island, New York
alignment  good (X-Men)
hair/eyes  brown/brown
stature    5'8" (173cm)
weight     145lbs (66kg)
enemies    Magneto, Juggernaut, Sentinels, Apocalypse

Bobby has the ability to lower both his internal and external body
temperatures.  He usually uses the air moisture to create various forms
of super-dense ice.  In addition to his battle skills, Iceman is also
trained in the deadly art of accounting.

 ,__ X-Moves ____________________________________________________________,
 |                 |                   |                                 |
 | Ice Beam        |  | \ -O Punch     | (G/A) Shoot a beam of ice.      |
 |                 |  O  O             |  a=D.Down  b=Across  c=D.Up     |
 |-----------------------------------------------------------------------|
 | Ice Avalanche   |  Punch + Kick     | (G/A) Form a boulder of ice in  |
 |                 | (same strength)   | the air to drop on your victim. |
 |                 |                   |  ax=Toward  by=Down  cz=Away    |
 |_______________________________________________________________________|

 ,__ X-Abilities ________________________________________________________,
 |                 |                   |                                 |
 | Ice Fist        |  |  / O- abc      | (G,D) A large sphere of ice     |
 |                 |  O O              | welds to Iceman's hand.         |
 |_______________________________________________________________________|

 ,__ Hyper-X ____________________________________________________________,
 |                 |                   |                                 |
 | Arctic Attack   |  | \ -O abc       | (G/A) Large hailstones stream   |
 |                 |  O  O             | from Iceman's body.             |
 |                 |                   |       Maximum hits = 50         |
 |_______________________________________________________________________|

 ,__ Other Notes ________________________________________________________,
 |                                                                       |
 | He takes no damage from blocked energy attacks, such as fireballs or  |
 |  lasers. Iceman reflects some of the blocked missiles, but they won't |
 |  damage the opponent either.                                          |
 | While in the air, hold down + (c) to drop a small ice boulder.        |
 | Ice from the fierce throw will freeze the other player in place.      |
 | Try freezing your opponent, then doing the Hyper-X from close range.  |
 |_______________________________________________________________________|


OMEGA RED

name       Arkady Russovich
alias      none
origin     Russia
alignment  evil
hair/eyes  blonde/red
stature    6'6"  (198cm)
weight     300lbs (136kg)
enemies    The X-Men

An attempt to create a super-soldier for the former Soviet Union, the
psychotic Omega Red is a deadly opponent.  His Carbonadium tentacles are
indestructible, and he secrets a "death pheromone" that causes the body's
organs to fail (only Wolverine's healing factor can overcome this aura).

 ,__ X-Moves ____________________________________________________________,
 |                 |                   |                                 |
 | Carbonadium     | | \ -O Punch or   | (G/A) Omega's whip shoots out   |
 | Coil            | O  O   Kick       | and grabs his opponent. Grabs   |
 |                 |                   | through special moves. Tap a    |
 |                 |(kick aerial only) | button to cancel.               |
 |                 |                   |  a=Across  b=D.Up    c=Up       |
 |                 |                   |  x=Across  y=D.Down  z=Down     |
 |-----------------------------------------------------------------------|
 | Flip n Smash    | Direction + Punch | (G/A) Flip your opponent around.|
 | (after coil)    |                   | For two flips, first flip down  |
 |                 |                   | then immediately flip again.    |
 |-----------------------------------------------------------------------|
 | Omega Strike    | | \ -O Kick       | (G) Use the tentacles to propel |
 |                 | O  O              | Omega Red in a direction. Push  |
 |                 |                   | down and a button to cancel.    |
 |                 |                   |  x=Across  y=D.Up    z=Up       |
 |-----------------------------------------------------------------------|
 | Chouhatsu       | y  a  |  x  b     | (G) Omega's taunt, which builds |
 |                 |       O           | X-Power. (vulnerable to attack) |
 |_______________________________________________________________________|

 ,__ X-Abilities ________________________________________________________,
 |                 |                   |                                 |
 | Death Factor    | Tap Punch         | (G/A) Use your enemy's life to  |
 | (after coil)    |                   | heal Omega!                     |
 |-----------------------------------------------------------------------|
 | Energy Drain    | Tap Kick          | (G/A) Absorb your opponent's    |
 | (after coil)    |                   | X-Power.                        |
 |_______________________________________________________________________|

 ,__ Hyper-X ____________________________________________________________,
 |                 |                   |                                 |
 | Omega Destroyer |  | \ -O abc       | (G) Omega's tentacles spin out  |
 |                 |  O  O             | over the screen in a frenzy.    |
 |                 |                   |       Maximum hits = 10         |
 |_______________________________________________________________________|

 ,__ Other Notes ________________________________________________________,
 |                                                                       |
 | Omega can dash forward in the air.                                    |
 | A crouching roundhouse has three distances: A back crouch is near,    |
 |  a straight down crouch ends up in the middle of the screen, and a    |
 |  crouch forward ends up on the other side.                            |
 |_______________________________________________________________________|


PSYLOCKE

name       Elizabeth "Betsy" Braddock
alias      none
origin     Malden, England
alignment  good (X-Men)
hair/eyes  black/black
stature    5'11" (180cm)
weight     155lbs (70kg)
enemies    The Mandarin

With her telepathic powers, Psylocke can send blasts of psionic energy,
or fashion a "psychic knife" which cuts both physically and mentally.
As a favor to the Mandarin, Spiral blended Betsy's genes with those of
a ninja warrior (this is also why she appears Asian).

 ,__ X-Moves ____________________________________________________________,
 |                 |                   |                                 |
 | PsiFlash        |  | \ -O Punch     | (G/A) A burst of mental energy. |
 |                 |  O  O             | Multiple blasts are possible.   |
 |                 |                   |  a=D.Down  b=Across  c=D.Up     |
 |-----------------------------------------------------------------------|
 | PsiBlade Spin   |  | \ -O Kick      | (G/A,C) A spinning energy kick. |
 |                 |  O  O             | Slightly interruptable, it is   |
 |                 |                   | possible to link up to three    |
 |                 |                   | different spin kicks together.  |
 |                 |                   |  x=Across  y=D.Up    z=Up       |
 |-----------------------------------------------------------------------|
 | Chouhatsu       |  Press Start      | (G) Psylocke playfully teases.  |
 |                 |                   | Hits for damage, and sets up    |
 |                 |                   | the "Ninja Teleport" during the |
 |                 |                   | Ninjitsu move.                  |
 |_______________________________________________________________________|

 ,__ X-Abilities ________________________________________________________,
 |                 |                   |                                 |
 | Ninjitsu        |  |  / O- Punch    | (G) Six images of Psylocke.     |
 |                 |  O O     or Kick  | Button determines where she is. |
 |                 |                   | During this move, taunt, then   |
 |                 |                   | press another button to switch  |
 |                 |                   | your position. (Ninja Teleport) |
 |                 |                   |  a=Far Left......z=Far Right    |
 |_______________________________________________________________________|

 ,__ Hyper-X ____________________________________________________________,
 |                 |                   |                                 |
 | PsiThrust       |  | \ -O abc       | (G/A,C) Psylocke gathers her    |
 |                 |  O  O             | energy.  Use this time to push  |
 |                 |                   | the joystick in the direction   |
 |                 |                   | you want to fly. After the first|
 |                 |                   | run, reposition and repeat by   |
 |                 |                   | pressing the punch buttons.     |
 |                 |                   |       Maximum hits = 10         |
 |_______________________________________________________________________|

 ,__ Other Notes ________________________________________________________,
 |                                                                       |
 | Betsy can double jump.  This means she can use the air to jump once   |
 |  more during her rise or fall from the first jump.                    |
 | A ground forward + (y) gives a flip kick.                             |
 | Back + (z) on the ground gives a tumble kick.                         |
 |_______________________________________________________________________|


SENTINEL

name       none
alias      none
origin     manufactured in Genosha
alignment  evil
hair/eyes  none
stature    20 feet (varies)
weight     30 tons (varies)
enemies    all mutants

Created to enforce anti-mutant paranoia, the sentinels "protect" normal
humans by capturing and exterminating mutants.  These awesome robots have
incredible strength and a multitude of weaponry, allowing them to perform
their job with a ruthless effeciency.

 ,__ X-Moves ____________________________________________________________,
 |                 |                   |                                 |
 | Rocket Punch    |  | \ -O Punch     | (G/A) Extend the robot's arm.   |
 |                 |  O  O             |  a=D.Down  b=Across  c=D.Up     |
 |-----------------------------------------------------------------------|
 | Sentinel Force  |  | \ -O Kick      | (G/C) Send three flying robots  |
 |                 |  O  O             | to attack the opponent.         |
 |                 |                   |  x=Down toward the opponent     |
 |                 |                   |  y=Straight across the screen   |
 |                 |                   |  z=Carpet bomb                  |
 |-----------------------------------------------------------------------|
 | Body Press      |  | + Punch        | (G) Use this only on the fallen |
 |                 |  O                | opponent. The robot will hoist  |
 |                 |                   | the character over his head.    |
 |                 |                   | (setup for a rethrow)           |
 |_______________________________________________________________________|

 ,__ X-Abilities ________________________________________________________,
 |                 |                   |                                 |
 | Flying          |  |  / O- abc      | (G/A) Your jets turn blue, and  |
 |                 |  O O              | you can float in the air.       |
 |_______________________________________________________________________|

 ,__ Hyper-X ____________________________________________________________,
 |                 |                   |                                 |
 | Plasma Storm    |  | \ -O abc       | (G) Hold a ball of energy, then |
 |                 |  O  O             | release it toward opponent.     |
 |                 |                   | There are four power phases to  |
 |                 |                   | this move, and it can fire up   |
 |                 |                   | to three times.  As soon as you |
 |                 |                   | activate the move, tap a button.|
 |                 |                   | The energy will gather power as |
 |                 |                   | it cycles through yellow, red,  |
 |                 |                   | purple and blue. A pause during |
 |                 |                   | the cycle will set the color;   |
 |                 |                   | further button taps create the  |
 |                 |                   | additional plasma waves.        |
 |                 |                   |       Maximum hits = 10         |
 |_______________________________________________________________________|

 ,__ Other Notes ________________________________________________________,
 |                                                                       |
 | Sentinel Force with (y) is controllable.  Each button tap releases a  |
 |  robot, which can be directed by the joystick.                        |
 | The Sentinel has a huge variety of normal moves; learn how to use     |
 |  them to your advantage.                                              |
 | A ground (b) or (c) shoots missiles or a laser.                       |
 | Standing (y) does an upward flame kick.                               |
 | While in the air, hold down with (c) for a spinning dive.             |
 | An aerial (y) is controllable.                                        |
 |_______________________________________________________________________|


SILVER SAMURAI

name       Kenichiro Harada
alias      none
origin     Japan?
alignment  evil
hair/eyes  black/black
stature    unknown
weight     unknown
enemies    Wolverine

Harada is the Silver Samurai, the head of the Yashida clan.  He is a
powerful mutant with the ability to channel awesome amounts of energy
through his blade.

 ,__ X-Moves ____________________________________________________________,
 |                 |                   |                                 |
 | Shuriken        |  | \ -O Punch     | (G/A,C) A six-pointed shuriken. |
 |                 |  O  O             |                                 |
 |-----------------------------------------------------------------------|
 | HyakuRetsuToh   |  Tap Punch or     | (G,C) A series of rapid sword   |
 |                 |                   | slices.  A dash during the move |
 |                 |  -O | \  Punch    | allows you to run forward.      |
 |                 |     O  O          |                                 |
 |_______________________________________________________________________|

 ,__ X-Abilities ________________________________________________________,
 |                 |                   |                                 |
 | Blink           |  | \ -O Kick      | (G/A) Fade out, then back in.   |
 |                 |  O  O             |                                 |
 |-----------------------------------------------------------------------|
 | Tohgi           |  |  / O- Punch    | (G,D) Power up your katana.     |
 |                 |  O O              |  a=rai  (thunder)               |
 |                 |                   |  b=hyo  (ice)                   |
 |                 |                   |  c=hono (flame)                 |
 |-----------------------------------------------------------------------|
 | Bushin          |  |  / O- xyz      | (G,D) A series of shadow images |
 |                 |  O O              | follow the Samurai. Each image  |
 |                 |                   | repeats previous move, so one   |
 |                 |                   | slash can turn into six!        |
 |_______________________________________________________________________|

 ,__ Hyper-X ____________________________________________________________,
 |                 |                   |                                 |
 | RaiMeiKen       |  | \ -O abc       | (G) Bolts of electricity whip   |
 |                 |  O  O             | from his katana.                |
 |                 |                   |       Maximum hits = 28         |
 |-----------------------------------------------------------------------|
 | Triple Shuriken |  |  / O- abc      | (G,C) Throw three shuriken.     |
 |                 |  O O              |                                 |
 |_______________________________________________________________________|

 ,__ Other Notes ________________________________________________________,
 |                                                                       |
 | Tapping a punch button will slice in one direction, then another,     |
 |  then it will start the HyakuRetsuToh                                 |
 | Use the ice sword to freeze, combo, then refreeze your opponent.      |
 | The Samurai doesn't gain X-power while using the Tohgi ability.       |
 |_______________________________________________________________________|


SPIRAL

name       Rita
alias      none
origin     another dimension (Mojo World)
alignment  evil
hair/eyes  white/white
stature    unknown
weight     unknown
enemies    The X-Men

Spiral was created by Mojo, a crazed interdimensional film director.
The multi-talented Spiral wields weapons with savagery and parts the
space/time curtain with ease.

 ,__ X-Moves ____________________________________________________________,
 |                 |                   |                                 |
 | Dancing Swords  | -O \  |  / 0- abc | (G/A) A halo of six swords float|
 |                 |     O O O         | around Spiral. Tapping a punch  |
 |                 |                   | button releases a sword. Also a |
 |                 |                   | setup for other moves.  Only two|
 |                 |                   | punch buttons are necessary.    |
 |-----------------------------------------------------------------------|
 | Sword Toss      |  | \ -O Punch     | (G/A) Throw a ring of swords.   |
 | (need halo)     |  O  O             |  a=Down    b=Across  c=Up       |
 |-----------------------------------------------------------------------|
 | Six-Hand        |  | O Punch        | (G) Spiral floats up and tries  |
 | Grapple         |  O |              | to grab. (setup for a throw)    |
 |_______________________________________________________________________|

 ,__ X-Abilities ________________________________________________________,
 |                 |                   |                                 |
 | Sword Explosion |  | \ -O Kick      | (G/A) Swords explode outward.   |
 | (need halo)     |  O  O             |  x=Explode y=Spinner z=Seekers  |
 |-----------------------------------------------------------------------|
 | Switch Dance    |  |  / O- a        | (G/A) Change places with your   |
 |                 |  O O              | opponent.                       |
 |-----------------------------------------------------------------------|
 | Teleport Dance  |  |  / O- b        | (G/A) Spiral teleports to one   |
 |                 |  O O              | six positions.  Tap a button    |
 |                 |                   | after the move to control where |
 |                 |                   | she appear (no tap = b position)|
 |                 |                   |   a=high front     x=low front  |
 |                 |                   |   b=above          y=far above  |
 |                 |                   |   c=high behind    z=low behind |
 |-----------------------------------------------------------------------|
 | Power Dance     |  |  / O- x        | (G/A,D) Spiral has a pulsating  |
 |                 |  O O              | red glow and does more damage.  |
 |-----------------------------------------------------------------------|
 | Speed Dance     |  |  / O- y        | (G/A) Spiral glows a soft white |
 |                 |  O O              | and can move incredibly fast.   |
 |-----------------------------------------------------------------------|
 | Dimensional     |  |  / O- z        | (G/A) Spiral turns invisible.   |
 | Dance           |  O O              |                                 |
 |_______________________________________________________________________|

 ,__ Hyper-X ____________________________________________________________,
 |                 |                   |                                 |
 | Metamorphosis   |  | \ -O abc       | (G/A) Doing move once gives     |
 |                 |  O  O             | Spiral a rainbow glow. (Close   |
 |                 |                   | opponents will take damage)     |
 |                 |                   | A successful throw will cause   |
 |                 |                   | Spiral to morph into each char  |
 |                 |                   | for a multi-hit combo.          |
 |                 |                   |       Maximum hits = 21         |
 |_______________________________________________________________________|

 ,__ Other Notes ________________________________________________________,
 |                                                                       |
 | Tapping (c) once gives a quick six-hit combo.                         |
 | From her fierce throw, Spiral tosses the opponent in the direction of |
 |  the joystick. Toss upward, and it's possible to rethrow or combo.    |
 | A reverse fireball motion + c drops her quickly to the ground.        |
 |_______________________________________________________________________|


STORM

name       Ororo Munroe
alias      Beautiful Wind Rider
origin     New York, New York
alignment  good (X-Men)
hair/eyes  white/blue (white when using power)
stature    5'11" (180cm)
weight     127lbs (58kg)
enemies    The Shadow King, The Brood

Ororo can mentally control weather over a limited area; her powers are
affected by her emotions.  Something of an Earth goddess, Storm draws her
power from Gaia and is linked to it.  She uses the wind to fly, and the
storm to fight her enemies.

 ,__ X-Moves ____________________________________________________________,
 |                 |                   |                                 |
 | Typhoon         |  | \ -O Punch     | (G/A) A small whirlwind.        |
 |                 |  O  O             |                                 |
 |-----------------------------------------------------------------------|
 | Lightning       |  Punch + Kick     | (G/A,C) Storm spins holding a   |
 | Attack          | (same strength)   | ball of lightning in her hands. |
 |                 |                   | Can reposition and repeat again.|
 |_______________________________________________________________________|

 ,__ X-Abilities ________________________________________________________,
 |                 |                   |                                 |
 | Flying          |  |  / O- abc      | (G/A) Storm defies gravity.     |
 |                 |  O O              |                                 |
 |-----------------------------------------------------------------------|
 | KazeOKoshi      |  |  / O- xyz      | (G/A) Puffs of dust swirl on the|
 |                 |  O O              | ground; repeatedly tap buttons  |
 |                 |                   | for a series of rising kicks.   |
 |_______________________________________________________________________|

 ,__ Hyper-X ____________________________________________________________,
 |                 |                   |                                 |
 | Lightning Storm |  | \ -O abc       | (G/A) Bolts of lightning arc    |
 |                 |  O  O             | off of Storm's body.            |
 |                 |                   |       Maximum hits = 25         |
 |-----------------------------------------------------------------------|
 | Hail Storm      |  | \ -O Start     | (G) Storm floats up about head  |
 |                 |  O  O             | level, and an ice crystal forms |
 |                 |                   | on her finger.  After a very    |
 |                 |                   | long pause, shards of ice rain  |
 |                 |                   | toward the opponent, blanketing |
 |                 |                   | the screen.  Incredible damage! |
 |_______________________________________________________________________|

 ,__ Other Notes ________________________________________________________,
 |                                                                       |
 | Press (abc) or (xyz) while jumping or flying for a "quick flight."    |
 | Hold up while in the air to gently float down.                        |
 | Storm is invulnerable while dashing (her windscreen protects her)     |
 | In the air, tap (b) for a directional ball of electricity.            |
 | While getting up, do a fireball motion forward or backward with a     |
 |  kick button for the "Wind Barrier Stand" (makes you invulnerable)    |
 |_______________________________________________________________________|


WOLVERINE

name       Logan
alias      Patch, Weapon X
origin     Canada
hair/eyes  black/brown
alignment  good (X-Men)
stature    5'3" (160cm)
weight     195lbs (88kg)
enemies    Sabretooth, Silver Samurai, Lady Deathstrike, Cameron Hodge

A product of Canada's ultrasecret Weapon-X program, Logan possess an
unbreakable adamantium-laced skeleton, razor sharp claws, and a mutant
healing factor...as well as a short temper.

 ,__ X-Moves ____________________________________________________________,
 |                 |                   |                                 |
 | Tornado Claw    |  -O | \  Punch    | (G) A rising uppercut. Tap the  |
 |                 |     O  O          | button for extra hits. Use this |
 |                 |                   | move to juggle the opponent.    |
 |-----------------------------------------------------------------------|
 | Drill Claw      |  Punch + Kick     | (G/A,C) Logan spins with his    |
 |                 | (same strength)   | claws extended (quick recovery) |
 |-----------------------------------------------------------------------|
 | Chouhatsu       | a  y  y  c  b     | (G) Logan's taunt, which builds |
 |                 |                   | X-Power. (vulnerable to attack) |
 |_______________________________________________________________________|

 ,__ X-Abilities ________________________________________________________,
 |                 |                   |                                 |
 | Berserker       |  |  / O- abc      | (G,D) Wolverine becomes very    |
 | Charge          |  O O              | quick (note the afterimages)    |
 |-----------------------------------------------------------------------|
 | Healing Factor  |  |  / O- xyz      | (G) Gain extra life energy.     |
 |                 |  O O              |                                 |
 |_______________________________________________________________________|

 ,__ Hyper-X ____________________________________________________________,
 |                 |                   |                                 |
 | Berserker       |  | \ -O abc       | (G) Dash forward in a frenzy of |
 | Barrage         |  O  O             | slashing attacks.  Hold buttons |
 |                 |                   | for more hits.                  |
 |                 |                   |       Maximum hits = 8          |
 |_______________________________________________________________________|

 ,__ Other Notes ________________________________________________________,
 |                                                                       |
 | He is able to wall jump.                                              |
 | Push away after an attack to bounce off.                              |
 | Logan slowly regenerates, about a pixel every five seconds.           |
 | Cancel a block into the Berserker Barrage.                            |
 |_______________________________________________________________________|


==========================
 SPECIAL CHARACTER: GOUKI
==========================

Gouki has returned yet again as a secret character.  Called Akuma by
some, he is the red-haired secret boss seen in SSF2T.  I would like to
thank Alex Wong and a poster from the newsgroup fj.rec.arts.arcade for
this info.  Look in Gamest #137 for a complete write-up on this code.
I'd also like to thank Galen Komatsu for his help with the romaji.

On the first player side:
Move to Spiral and pause for three seconds.  Now, without stopping, move
through the following characters:  Silver Samurai, Psylocke, Colossus,
Iceman, Colossus, Cyclops, Wolverine, Omega Red, coming to rest at the
Silver Samurai.  Wait for three seconds, then *hold*:
short kick + fierce punch + roundhouse kick

On the second player side:
Move to Storm and wait three seconds.  Then move without stopping through:
Cyclops, Colossus, Iceman, the Sentinel, Omega Red, Wolverine, Psylocke,
Silver Samurai, and stop on Spiral.  Pause for three seconds, then *hold*:
short kick + fierce punch + roundhouse kick

If you've timed the code correctly, the character you seem to select will
*not* appear -  though you'll hear the computer say his or her name.  The
side will stay empty until you choose which type of block you wish to use;
Gouki will then jump down, and your battle will begin.  Having trouble?
The pauses on the first and last characters must be nearly equal, or the
code doesn't seem to work.  I'll list three reliable ways to time these
pauses, donated by me, RpM, and Richard Uneyama, respectively.

1) Count steadily "1...2...3...4"
2) Count steadily "thousand-one, thousand-two, thousand"
3) For those of you who need a more graphic method, try timing
   your pause by looking at the character itself.  Count the number
   of times he/she goes through the animation.  The counts are:
        Three floats for Storm
        Eight bounces for Spiral
        About two and 3/4 motions for the Silver Samurai


GOUKI

name       Gouki
alias      Akuma
origin     unknown
alignment  evil
hair/eyes  red/black
stature    unknown
weight     unknown
enemies    Goutetsu, Gouken, Ryu, Ken

The "gou" (pronounced "go-") here means "supreme" or "great", and "ki"
means "demon".  He is Gouken's evil young brother (Gouken was the sensei
of Ken and Ryu).  Gouki killed both Gouken and his former master, and
will do the same to anyone who is fool enough to challenge him.

 ,__ X-Moves ____________________________________________________________,
 |                 |                   |                                 |
 | GouHadouken     |  | \ -O Punch     | (G) A standard fireball.        |
 |                 |  O  O             |                                 |
 |-----------------------------------------------------------------------|
 | Shakunetsu      | O- / | \ -O Punch | (G) A flaming fireball. More of |
 | GouHadouken     |   O  O  O         | a delay in the beginning, but   |
 |                 |                   | moves faster than a normal one. |
 |                 |                   | A fierce hits twice.            |
 |-----------------------------------------------------------------------|
 | ZankuuHadouken  |  | \ -O Punch     | (A) In the air, Gouki throws a  |
 |                 |  O  O             | fireball from either hand.      |
 |-----------------------------------------------------------------------|
 | GouShoryuken    |  -O | \  Punch    | (G) The dragon punch, or DP.    |
 |                 |     O  O          | A fierce flames the opponent.   |
 |                 |                   | (note the black flame on fist)  |
 |-----------------------------------------------------------------------|
 | Tatsumaki       |  |  / O- Kick     | (G/A) The hurricane kick; this  |
 | ZankuuKyaku     |  O O              | follows the arc and speed of    |
 |                 |                   | your jump.                      |
 |-----------------------------------------------------------------------|
 | Diving Kick     |  | \ -O Kick      | (A) A diving kick that hits     |
 |                 |  O  O             | three times.  If you jump over  |
 |                 |                   | your opponent and do this move, |
 |                 |                   | Gouki will reverse direction.   |
 |_______________________________________________________________________|

 ,__ X-Abilities ________________________________________________________,
 |                 |                   |                                 |
 | Ultimate Throw  |  |  / O- Punch    | (G) Gouki will catch any close  |
 |                 |  O O              | attacks and DP the opponent.    |
 |-----------------------------------------------------------------------|
 | AshuraSenkuu    |  -O | \   abc or  | (G) Teleport to four different  |
 |                 |     O  O  xyz     | locations. They are, as listed: |
 |                 |                   | 1. Behind the opponent          |
 |                 |  O- |  /  abc or  | 2. In front of the opponent     |
 |                 |     O O   xyz     | 3. Back into the corner         |
 |                 |                   | 4. Slightly back                |
 |_______________________________________________________________________|

 ,__ Hyper-X ____________________________________________________________,
 |                 |                   |                                 |
 | GouShinkuu      | | \ -O (x2) Punch | (G) A five-hit flaming fireball.|
 | Hadouken        | O  O              | Ryu's old super move.           |
 |-----------------------------------------------------------------------|
 | GouShoryuReppa  | -O | \ (x2) Punch | (G) A double dragon punch.      |
 |                 |    O  O           | Ken's old super move.           |
 |                 |                   |       Maximum hits = 18         |
 |_______________________________________________________________________|

 ,__ Other Notes ________________________________________________________,
 |                                                                       |
 | Gouki's fierce throw will toss upward, so you can recatch or combo    |
 | Remember that he has six ground fireball speeds, and three air ones.  |
 |_______________________________________________________________________|


============
 THE BOSSES
============

After fighting six random characters, you must fight the two boss
characters to finish the game.  You cannot play as these characters.


JUGGERNAUT

name       Cain Marko
alias      none
origin     Berkley, California
alignment  evil
hair/eyes  red/blue
stature    6'10" (208cm)
weight     900lbs (408kg)
enemies    The X-Men

Cain is not a mutant; he aquired his super-abilities from the mystical
Cyttorak gemstone.  These powers include superhuman strength and stamina,
the ability to generate a psychic forcefield, and the talent of being
completely *unstoppable*.  Marko is the half-brother of Professor X.

  X-Moves:
     Earthquake   - Slams the ground, sending a shockwave.
     Power Punch  - A double straight punch.

  X-Abilities:
     Red Glow     - Does even more damage!
     Girder Bash  - Rips up a girder and uses it as a weapon

  Hyper-X:
     Red Shoulder - Rushes forward in a red glow.


MAGNETO

name       Erik Magnus Lehnsherr
alias      The Creator
origin     unknown
alignment  evil?
hair/eyes  white/blue-grey
stature    6'2" (188cm)
weight     190lbs (86kg)
enemies    X-Men, Avengers, Savage Land Mutants

You dare rise against me?  The human era is over. The mutant era has come!

The master of magnetism believes that the war between mutants and humans
is inevitable, and he will do everything in his power to see that mutants
reign supreme.  The extent of his powers is incredible, as you will see
when you fight him!

  X-Moves:
     Magnet Pulse - Shoots twin pulses of red energy downward
     Flying       - Magneto flies at will
     Plasma Burst - A thick beam of energy.
     Blackout     - Magneto phases in and out
     EM Pulse     - Three electric pulses stream from his
                    hand to your body.

  X-Abilities:
     Magnetic     - Magneto rips up several large pieces of the
      Tempest       station, and they hover until he sends them
                    at you (they can be knocked out of the air).
     Hyper Grab   - Unblockable black spheres draw you closer.
     Magnetic     - A circle of electricity appears around him.
      Bubble        It is impossible to hit Magneto while the
                    aura is active...but he can hit you!
  Hyper-X:
     Shockwave    - Magneto sends a series of brilliant blue
                    columns across the screen.


=====================
 SPECIAL BOSS: GOUKI
=====================

Not only is it possible to play as Gouki, you can also fight against him.
I haven't verified a reliable way to reach him, but you can supposedly do
it by using manual block, and win every match without continuing. (Gouki
will appear after the sixth character)  You must also win the final round
of each battle with your Hyper-X.


============
 THE STAGES
============

Unlike other fighting games, the stages in X-MEN are very tall...about
double the height of a normal screen.  These stages allow characters to
use super jumps to their full ability.

Besides being able to break normal objects on the screen, on some stages
it is also possible to break the floors.  When something heavy hits the
ground (boulder, a thrown character) jagged cracks appear.  (The regular
floors will "heal" these cracks)  A few more cracks break the floor, and
both characters fall down to the next.

The Regular Stages:

  DANGER ROOM - Cyclops, 1 level

The training room of the X-Men, Professor X monitors the battle while
programming different simulations (jungle, ocean, space, training)

  THE DEEP - Omega Red, 1 level

The battle takes place in a diving capsule with a large window.  During
the fight, the capsule sinks lower and lower into the ocean.  Different
forms of marine life swim by the window, and an underwater city glows in
the darkness.  Toward the end of the match the window starts to crack,
and the capsule is hauled to the surface.

  GENOSHA - Sentinel, 1 level

Fight on a steel floor overlooking a vast array of machinery.  A large
sentinel (the Master Mold) rises from a glowing pit in the center of the
room, watching the battle.  If the Sentinel wins the match, Master Mold
flies off. If the Sentinel loses, Master Mold explodes and drops back
into the pit.  It is possible to break both walls here.

  ICE ON THE BEACH - Iceman, 1 level

Battle on an ice floe near a tropical beach.  On the second round, the
ice breaks away and starts floating into the bay.  Well-tanned spectators
watch from the beach and from boats.  At the end of the match, a group of
dolphins leaps from the surf.

  MOJO WORLD - Spiral, 4 levels

Surrounded by a Dali-esque landscape, the characters fight on glass
floors.  The glass is easily broken, and the players fall down through
four different levels.  They are a floating fish board, a strange winter
scene, a grey bonescape, and finally down to a board where a twitching
sculpture of Mojo floats in the background.

  MOON NIGHT - Psylocke, multi-levels (elevator)

A steel catwalk on top of an elevator is the scene of this battle.
The lift moves up, and side to side.  You eventually emerge from the
elevator shaft onto the rooftop, overlooking a moonlit city.  It's
possible to break the scaffolding here.

  MUTANT HUNTING - Colossus, 2 levels

The first part of this stage takes place a freeway overpass, full of
junked cars.  After you break through the asphalt, the characters land on
a boat traveling down the river.  On the banks of the river, you can see
humans and sentinels searching through the damaged city for mutants.

  ON THE BLACKBIRD - Storm, 1 level

The X-Men's Blackbird rests on an aircraft carrier in the middle of the
ocean.  The characters fight on the back wings in the setting sun.

  SAMURAI SHRINE - Silver Samurai, 1 level

A many-armed statue is the centerpiece of this stage, and there are two
haindmadiens standing on either side.  Two ninja occasionaly appear and
disappear in puffs of smoke, and a funny little man in robes walks back
and forth.  The shrine erupts in flames at the end of the battle, the
little man is sliced in half!

  SAVAGE LAND - Wolverine, 1 level

The Savage Land is a prehistoric valley hidden deep within Anarctica.
The battle takes place on a chunk of rock in the middle of a lava river.
Different dinosaurs watch the fight from the banks.  The rock finally
floats into a magma lake, where a flock of green Archeaopteryx land by
the characters when the match is over


The Boss Stages:

  SPACEPORT -  Juggernaut, 1 level

Your character fights the Juggernaut on the rocket scaffolding.  Girders
occasionaly break, and debris falls.  The X-Men's Blackbird is in the
background, and later collapses from Juggernaut's constant pounding.

  AVALON - Magneto, multi-levels (elevator)

>From the spaceport, you come to Avalon, Magneto's space station.  An
elevator takes you down and around to the different parts of the station.
Watch for sudden drops and shifts to the side.


=========
 ENDINGS
=========

All endings start the same.  Your character faces Magneto, and the
Acolytes float down around him.  Both of you exchange words, then your
character gets off Avalon as it explodes.  Magneto is presumed dead.
The X-Men flee in the Blackbird, while the evil mutants take an escape
pod.  Your character ponders what happened on the way back.

If you beat the game on one credit, you'll get an additional ending
after your character's.  The name of the programmers will scroll up the
screen, and in the background, the X-Men walk across in a group.  Next,
the four evil characters parade across.  Then the Juggernaut walks across,
followed by Magneto.  Lastly, Professor X flies by in his floating yellow
"wheelchair".  A thank you message from Capcom pops up, and you may now
enter your intials.


  COLOSSUS

"Join me in Avalon," asks Magneto "You are a mutant...you should not
concern yourself with the humans."  When Piotr refuses, Magneto blasts
him away, and the station explodes.

Professor X meets Colossus in the Danger Room.  "I need more training,"
says Colossus.  "I must be able to protect my friends and loved ones."
"Your training begins now," decrees the Professor, and the Danger Room
activates.  As Piotr dodges spikes and lethal machinery, Professor X
tells him what a good man, and X-Man, he has become.


  CYCLOPS

Magneto asks Scott why he follows Professor Xavier's dream of peace
between mutants and humans.  Cyclops says that it's the only hope for
mutants, and Magneto calls the Xmen weak.  "I can't deal with fools!"
says Magneto, and blasts Scott away.

Back in the Danger Room, Jean Grey embraces Scott while Colossus and
Wolverine look on.  Colossus tells the two to "Knock it off!" as they
kiss.  Suddenly, a report comes through that Omega Red is attacking
people downtown.  The X-Men rush off to the battle and the screen fades.


  GOUKI

Gouki proclaims "I am the master warrior!"  He jumps up as the station
explodes.  The end.

If you beat the game on one credit, you are treated to a slightly
different version of the programmer credits.  Instead of showing all of
the characters, only the ones you have beaten appear (in their "dizzy"
animation).  Each one scrolls up in the order you defeated them.  At the
end Gouki stands alone, poses, and the thank you from Capcom pops up.


  ICEMAN

Bobby argues with Magneto about the future of mutantkind.  They can't
agree, and Iceman flees with the rest of the X-Men, leaving Magneto
behind.  On the trip back, Bobby says, "I've had enough adventure for
now...I'll see you on the beach!"  Storm thinks he's a little immature.

On the beach, Iceman is surrounded by women.  To impress one of them,
he starts making ice sculptures of people.  She enjoys the creations
that look like the other women, but when he creates the Juggernaut,
Magneto and Mojo, she's disgusted.  "You think they're bad, you should
see them in person!" says Bobby.  He finally creates a sculpture of the
woman, and she gets all excited.


  OMEGA RED

"Why do you oppose me?" asks Magneto.  "I have come for the Carbonadium
Synthesizer."  When Magneto denies he has such a machine, Omega becomes
furious.  "I'll rip this station apart until I find it!"  He runs off
to another corridor and begins to search.  "Aha!" he cries, as he picks
up a strange device.  "I've found it!  Now none shall oppose me!"

Back on Earth, Omega stands on the freeway overpass as a group of
soldiers fire upon him.  Their bullets have no effect.  "Fools!" Omega
cries, "You cannot defeat me!"  He lashes them with his coil, and they
die.  "Maybe they couldn't, but I can!" says Cyclops as he jumps down.
"Another fool?  Very well, let the battle begin!"  Omega aims a kick,
and the screen fades out.


  PSYLOCKE

Psylocke asks with Magneto to leave with the X-Men, but he blasts her
away.  Betsy realizes that Magneto had noble ambitions, but became a
monster trying to accomplish them.

Back in the jungle setting of the Danger Room, Psylocke stands in a gown
surrounded by a camera crew.  Suddenly, Wolverine flies on followed by
Cyclops.  Betsy asks Cyclops to give her a break, but Scott replies
"We must always be on our toes!"  She's had enough.  Psylocke throws off
her gown and joins the battle.  After she defeats Cyclops, he mutters
"I'll get you next time."


  SENTINEL

After disposing of Magneto, the Sentinel escapes Avalon as it explodes.

Back in Genosha, mass production gets underway.  A legion of sentinels
is dispatched to take care of some pesky mutants.  The Sentinel disposes
of Storm with one punch, and returns to Genosha.  Their next mission:
the destruction of the human race.  No humans equals no mutants.  The
army of robots take off, and Master Mold follows.


  SILVER SAMURAI

The SS politely refuses Magneto's offer to join him in Avalon.  As he
flies off, the samurai muses on how great and honorable Magneto is, even
in death.

Kenichiro stands in the Samurai Shrine, surrounded by warriors.  He vows
to make the Yashida clan powerful again, and take it's rightful place as
head of the Yakuza (the Japanese Mafia).  As the SS tosses out gold coins
to his followers, Wolverine walks in.  Logan asks, "Can't I vacation in
this land without walking into one of you jokers?".  The samurai promptly
kicks his ass.


  SPIRAL

"Why do you oppose me?" asks Magneto.  "This world is not yours."
"Ratings, of course!" she replies.  "What?!?  You destroyed my dream for
RATINGS?!?"  "Why not?"  Spiral shrugs, and disappears.

Back on Mojo World, Mojo asks, "How did it go, my pretty slave?"  "It was
okay...but, I have a better, bigger idea."  "Yes?"  "I call it 'Fall of
the Earth'.  With so many 'heroes' there, I figure we can last at least
five seasons before reruns."  "Brilliant, my pet!  Let's get started."


  STORM

Storm and Magneto each try to convince the other to switch sides, but it
ends in a deadlock.  Storm talks with Psylocke and Cyclops on the way
back, and they all agree Magneto was admirable, but misguided.

Back on Earth, Ororo is flying alongside the Blackbird.  "Be prepared
for the next wave of sentinels!" warns someone in the plane.  A sentinel
flies onto the screen, and Storm quickly destroys it with a lightning
punch.  "Need any help?" asks Forge, as he flies next to Storm (using a
rocket pack).  "They're finished, but I'm glad you're here."  Flying
close together, Storm and Forge go on to the next battle.


  WOLVERINE

Wolverine tells "Maggie" to finish the fight, but Magneto blasts him
offscreen.  On the trip back to Earth, Logan thinks about how stubborn
Magneto was.

Cyclops and Wolverine stand in the Danger Room, when Jean Grey runs in
and throws her arms around Scott.  A heart-broken Logan says, "Take care
of her, Summers" as he walks away.  Wolvie then gets on his bike, and
takes off.  Later, he walks into the Samurai Shrine, where (surprise!)
stands the Silver Samurai.  "Can't I vacation in this land without
running into one of you jokers?" Logan asks.  Wolverine wins the battle,
and says, "Thanks bub, I needed the workout.  I wonder how Madripoor is
this time of year?"


====================
 THE THANKS SECTION
====================

A special thanks to all these people who helped to create the X-MEN faq
(in no particular order):

     Anthony Ty          Galen Komatsu       Chris Bird
     Flint               Dave Kirsch         Milo Cooper
     Andy Eddy           Chris Kramer        Dan Wells
     David Lemasa        Tom Cannon          Alex Wong
     Ethan Butterfield   Steve Wong          Jonathon Ng
     Dion Madrilejo      Allen Klein         RpM
     Chris Ozols         Doug Buel           Samuel Chan
     Shiva               Glaurung            The Mad Bomber
     Robert DeLoura      Julien Beasley      Michael Rusignuolo
     J. Guillory         D. Hall             Vincent Fung
     Richard Uyeyama     Solo                Eugene Moon
     Carlos Rodriguez    Chris Kuminecz      Brad Johnson
     Greg Page           Hoang Nguyen        Tim Peers
     Steve Weide         Eric Pun


=====================
 HOW TO GET THIS FAQ
=====================

You can FTP this faq from the following places:

Dave Kirsch's fighting games archive
brawl.mindlink.net  /pub/xmen/X-Men.faq

Andy Eddy's videogame FAQ archive
ftp.netcom.com  /pub/vi/vidgames/faqs/xmenatom.txt

Paul Schwartz's mirror of the Netcom site  (gopher or FTP)
cencongopher.concordia.ca  /pub/JustTheFaqs/VideoGames/xmenatom.txt

==============================
 Rich Joseph 
 Bio UnderGrad
 Penn State University
==============================



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