Submissions Hold FAQ - Guide for WWF: No Mercy
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WWF NO MERCY SUBMISSION HOLDS FAQ V1.5 --------------------------------------------------------------------- Version: 1.5 Updated: 14 May 2001 Game: WWF No Mercy System: Nintendo 64 Author: Pop Culture Monkey E-Mail: [email protected] Website: http://www.popculturemonkey.btinternet.co.uk Version History --------------- 1.0 - Produced the damn thing. 1.2 - ***UNRELEASED*** Gah! Mistakes! Re-tested the Buffalo Sleeper after messing up in a submission match and realising that it doesn't attack the head, but the arm. I've said it before and I'll say it again... The game has some really weird ideas on hit points sometimes. 1.5 - Update city. Turns out I GROSSLY underestimated the game - Some submission holds have dual hit points, one even has TRIPLE hit points... Though it will harm one part faster than the other, so where there is more than one hit point I have listed the 'Primary' hit point first and the 'Secondary' hit point second. Lots of changes there. - Fixed the 'Surfboard Stretch' hit point from 'Arm' to 'Body'. - Added a 'Tester' section, wanna test for hit points yourself? Go here. - Added a 'General FAQ' section, oughta clear up some of the questions you damned people have been mailing me. ------------------------------------------------------------------------------------- CONTENTS -------- 1 - INTRODUCTION 2 - HIT POINTS AND SUBMISSION POINTS 3 - HOLDS - a. Front Grapple b. Back Grapple c. Upper Body Submission, Facing Up d. Upper Body Submission, Facing Down e. Upper Body Submission, Sitting Up f. Upper Body Submission, Sitting Down g. Lower Body Submission, Facing Up h. Lower Body Submission, Facing Down i. Irish Whip Grapple j. Turnbuckle Grapple k. Counter Attack, Punch l. Counter Attack, Kick m. Reversals 4 - TESTER 5 - GENERAL FAQ 6 - NOTES -------------------------------------------------------------------- 1 - INTRODUCTION ---------------- A lot of people think it's next to impossible to get a submission in No Mercy. But the fact is, that it's just about the best way to deal with a difficult opponent and absolutely essential to clocking up a win in 'Iron Man' mode. The trick to getting your win with submission holds is to know which part of the body that submission hold targets - You just have to beat down upon that part of the body until the opponent is holding that body part, whack it a little more for good luck, then apply your hold and watch 'em tap out. But the thing is, all submission holds target the body parts in one of two ways and a move only ever works as a submission hold on one body part (Take a look at the 'Hit points and Submission points' section below), so sometimes the game makes odd decisions. For example: The Sharpshooter targets the legs for it's submissions, whereas the Texas Cloverleaf targets the body. This guide will tell you exactly which moves target which body parts, then it's just a case of beating down upon that part of your opponent. If you're using a Tazmission - Piledrive the crap out of 'em. If you're using the Rings Of Saturn - Elbow smash their arms. It's that simple. Believe me, some of the moves hurt an opponent in utterly bizarre ways. I wrote this as an aid in creating my own CAWs, but this FAQ should be of use to anyone if they like using the more exotic submission holds. Oh, and bashing the buttons whilst you perform the hold does seem to make it work better - but that might just be my imagination. --------------------------------------------------------------------- 2 - HIT POINTS AND SUBMISSION POINTS ------------------------------------ Ooooh... This is where it gets complicated. Y'see, since I discovered that some moves hit more than one body part, I had to do a whole lot of research and test a bunch of moves. What I discovered was, though some moves hit more than one body part - You can only get a submission on one point. Confused? Okay, let's use the Sharpshooter and the Camel Clutch as an example: Sharpshooter: Attacks Legs and Body Camel Clutch: Attacks Body If I spend my entire match just railing on my opponent's body, he will start to hold his body... At this time I can apply a Camel Clutch and get a submission - This is because the Camel Clutch SUBMISSION POINT is the Body. However, If I were to apply a Sharpshooter, I'd be sorely disappointed because though the Sharpshooter's HIT POINTS include the Legs and the body, it's SUBMISSION POINT is the Legs. But, if I were to use a Sharpshooter on my opponent, it would hurt their legs and body, leaving them vulnerable to the Camel Clutch or a Leg submission hold. To clarify: With the Sharpshooter, if you want them to submit, work on the legs. Though it will also attack the body, the SUBMISSION POINT is still to the legs. In this FAQ, when I list the attack area, I will list all of the HIT POINTS, but the SUBMISSION POINT will be listed first and in capitals. If you want to make 'em submit with that move, make sure you wear down the SUBMISSION POINT, though the move will still be effective as an attack to set up another submission hold. Don't feel bad about mailing me if you're having trouble grasping this simple concept. Just TRY to understand it before firing off that E-Mail... --------------------------------------------------------------------------- 3 - HOLDS LIST -------------- HOLD DAMAGE AREA ---------------------------------------------------------- FRONT GRAPPLE ------------- Bearhug E Body Butterfly Lock F Head Canadian Back Breaker E Body Choke Takedown D Head Cross Heel Hold E Leg Flipping Armbar F Arm Guillotine Choke F Head Headlock F Head Iron Claw A Head Leg Sweep/Strong Punching F Head Mandible Claw D Head Reverse Armbar F Arm Rolling Leglock F Leg Rushing Armbar E Arm Six Seconds Magic F Arm Standing Armbar F Arm Sweep w/ Mounted Punching F Body Two Handed Choke Lift E Head Ultimate Armbar F Arm BACK GRAPPLE ------------ Abdominal Neck Wrench D Body Abdominal Stretch (Floor) F Body Abdominal Stretch (Standing) E Body Chicken Wing Headlock E HEAD - Arm Eastern Stretch D Body Jumping Armbar E Arm Octopus Stretch D BODY - Head Rear Naked Choke E Head Reverse Armbar E Arm Sleeper Hold E Head Spinning Torture Rack B Body Surfboard Stretch E Arm Tazzmission D Head Torture Rack D Body UPPER BODY SUBMISSION - FACING UP --------------------------------- Armbar 01 G Arm Armbar 02 G Arm Choke Hold G Head Clutching Punch G Head Dragon Sleeper G Head Eastern Stretch G HEAD - Body Eye Gouge G Head Front Headlock G Head Gangsta Stretch F Leg Goku-Raku Stretch G Body Head Pound G Head Mounted Position Punching G Head Neck Wrench G Head Sleeper Hold G Head Strangle Hold G Head Surfboard Stretch G Body Triangle Hold G Head Ultimate Punching G Head Venis Grind and Punch G Head UPPER BODY SUBMISSION - FACING DOWN ----------------------------------- Camel Clutch G Body Crippler Crossface F Head Rear Naked Choke G Head Rear Naked Choke w/ Delay G Head Rings Of Saturn F Arm Sitting Reverse Armbar G Arm UPPER BODY SUBMISSION - SITTING UP ---------------------------------- Buffalo Sleeper Hold F ARM - Head Dragon Sleeper Hold F Head Eastern Stretch F HEAD - Body Front Headlock F Head Neck Wrench F Head Ne-Han F Body Sleeper Hold F Head Surfboard Stretch G Body UPPER BODY SUBMISSION - SITTING DOWN ------------------------------------ Camel Clutch G Body Rear Naked Choke G Head LOWER BODY SUBMISSION - FACING UP --------------------------------- Ankle Lock G Leg Boston Crab G Body Figure Four Leg Lock G Leg Leg Lock G Leg Reverse Figure Four Leg Lock G Leg Sharpshooter G LEG - Body Side Leg Lock G Leg Single Leg Crab G LEG - Body Spinning Toe Hold G Leg STF G LEG - Head Texas Cloverleaf G LEG - Body Walls Of Jericho F Body Wishbone G Leg LOWER BODY SUBMISSION - FACING DOWN ----------------------------------- Ankle Lock G Leg Boston Crab G Body Bow and Arrow Lock G LEG - Head - Body Indian Deathlock G Leg Mexican Surfboard Stretch G Leg Reverse Achilles Lock G Leg Single Crab G LEG - Body IRISH WHIP GRAPPLE ------------------ Abdominal Stretch E Body Crippler Crossface A Head Double Handed Choke Lift E Head Lou Thesz Press Knuckle E Head Reverse Armbar F Arm Sleeper Hold E Head TURNBUCKLE GRAPPLE -------------------------------- Flury G Head Foot Choke G Head Jumping Armbar Takedown D Arm Knee Strikes G Body Multiple Chops G Body Multiple Clothesline G Body Shoulder Thrusts G Body Stomp And Choke G Head Thump F Body 10 Punch G Head 10 Punch With DX Pose G Head COUNTER ATTACK - PUNCH ---------------------- Reverse Armbar F Arm COUNTER ATTACK - KICK --------------------- Standing Ankle Lock F Leg REVERSALS --------- Counter Armbar E Arm --------------------------------------------------------------------- 4 - TESTER ---------- So, how do you test to determine which moves strike where? I've covered the submission holds for you, but what about the others... First things first, use your common sense - Piledrivers hit the head, DDTs hit the head, an Arm Breaker hits the arm, etc... But some moves are hard to figure out by looking at them, so just follow this guide: Step 1: Create a blank CAW, call him 'Tester'. Give him a costume if you want, it doesn't matter. Step 2: Make him average in every way. Make him 6'0, 250lbs, Medium Body, etc... Step 3: Set his fighting style: Stance - Normal Ring entry - Normal Counter/Reversals - Heavy Speed - Normal Submission Skills - Normal Irish Whip Evasion - Yes Recovery Rate - Normal Bleeding - Normal Reaction To Blood - Normal Endurance - Normal Turnbuckle Climbing - Climbing Jumping Distance - Normal Specific Weapon - Random Step 4: Set every number on 'Parameter' to a '3'. You now have a totally average CAW, so now you just set a move to one of his buttons. Let's test the ambiguous-looking 'Snap Powerbomb 01', does it hit the Head or the Body? Step 5: Set 'Snap Powerbomb 01' to Strong Grapple 'B'. Step 6: Save the CAW. Step 7: Enter a two-player game with nobody on the second pad, wrestle against a clone of yourself. Step 8: Strong Grapple your opponent and hit the Powerbomb. Pick him up and do it again, keep doing it until they're holding a body part. (In the case of the Snap Powerbomb 01, it takes about 18 slams and they end up holding their Body.) And that's that, try it with other moves if you're unsure. By doing this, you can create a wrestler who's entire movelist is geared towards performing a submission finisher. It's the same process with finishing moves, only it'll take longer since you have to taunt your bar up to 'Special' first. 5 - GENERAL FAQ --------------- Q. Does it matter how high your bar is and how low his bar is? A. Kind of, it doesn't make the move more damaging, though it does certainly appear that it's harder to escape from a hold if your bar is lower than theirs. But it doesn't seem to affect how fast they'll submit. Q. So what do the letters on your guide mean? A. *Sigh* The better the letter, the more damaging a move is... In the game, 'S' is the highest possible damage level, decreasing in power with 'A', 'B', 'C', and so on... the weakest attack level is 'G'. They're pretty much useless as a standard attack, but as submission holds, 'G' attacks work fine. Q. With submission holds, I can get a submission as easily with an 'G' attack as I can with an 'A', does this mean that the letters mean nothing? A. Not really, though it's as easy to get a submission with an Abdominal Stretch as it is with an Iron Claw providing you've worn down the body part first, the moves with 'high' letters are better for actually wearing them down in the first place. Therefore: If you put the Iron Claw on someone who's hurting but not yet holding their head, you may still get a submission as it'll do a lot of damage... To get a submission in the same way with a Mandible Claw you'll have to get 'em either holding their head or close to holding their head first. Q. What is the best submission hold in the game? A. Six Seconds Magic, no two ways about it. You don't have to do a lot of damage to their arms, it still makes 'em tap out in a few seconds. Though the Iron Claw and the Crippler Crossface are both rated higher than the 'Magic, don't believe it for a second... The 'Magic kicks ass. Q. What does 'CAW' stand for? A. 'Create A Wrestler', genius. Q. Some of the dual-hit holds don't see to be very effective when I target the secondary hit point... Why? A. Read the bloody 'Hit points and Submission Points' section. Q. Is there any chance of you doing a hit points list for the other moves in the game? A. Not if I live to be a million. Q. Should I try and make one? A. You can try, but it's waaaay too big an undertaking, trust me - I've tried. As a simple guide, if it looks like it's hitting a certain body part, that's the HIT POINT, but don't count on that as a perfect guide. Chokeslams hit the head, for example. But, I mean, Christ... If you piledrive 'em, you pretty much count on their head hurting. It's not rocket science folks. But doing a comprehensive guide to slams would just be too big. Q. But I really want to know how a particular attack hits... I'm not sure about how to test it, how do you do it? A. Go and take a look at the 'Tester' section. Q. Do you mind if I contact you? A. Not at all, just make sure you're not a total arse. 6 - NOTES --------- This guide written by the aforementioned Monkey. It is entirely my copyright. So don't even think about it. Don't distribute it, don't sell it, don't use it in your own FAQ. If you want it for any reason - mail me, we'll talk. If you have any questions, comments, suggestions, corrections, abuse, child-like ramblings or inane thoughts, mail me at the address at the top of this guide. Visit my site at: http://www.popculturemonkey.btinternet.co.uk We're going live in August with all kinds of great stuff. Take it from our drummer 'Puff'. Being good, it gets you stuff. Copyright Pop Culture Monkey 2001 - It's good to be King. -----------------------------------------------------------------------