Tron Bonne FAQ - Guide for Marvel vs. Capcom 2: New Age Of Heroes

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Table of contents
I. Introduction 
II. Legend 
III. Universal Moves 
IV. Character Specifics/ Ratings 
A. Character Specials 
B. Assists 
C. Silly Stuff 
V. Special Moves 
VI. Super moves 
VII. Combo's 
VIII. General Strategy 
IX. Good Partners for Tron
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I. Introduction 
====================================================================== 
Tron Bonne was first seen in the Capcom ( DUH!! ) Game called Megaman Legends ( I 
think Rockman Dash In Japan ) She is a female "pirate" who enjoys reeking havoc 
among people to get money.. She seems to have a secret crush on Megaman on Megaman 
Legends.. but she never tells him.. She made her next appearance in her very own 
game, The Misadventures of Tron Bonne! ( Which I played and I had a blast with it ) 
Where her brother Teisel Bonne Had a debt with these "Bad guys" who didn't like the 
idea of Him taking there money.. So she goes around robbing banks, digging for 
treasure, and Stealing farm animals that would be sold.. (silly huh!?) Along the 
way her homemade Servbot's helped her in any way they could, but if they got in her 
way they would be sent to the torture room...( he he ) to be punished for their 
mistakes..... Her most recent appearance is in the new kick ass fighting game none 
other than Marvel Vs. Capcom 2! And in it she's kicking butt and taking names!!! 
Seriously though she is nasty and has no mercy if you haven't played with her 
so...... Even if you don't like her just have fun!! That's what she's there for! 
======================================================================= 
II. Legend 
======================================================================= 
I use my buttons differently than everybody else so I'll explain them here..... 
S- Standing 
C- Crouching 
J- Jumping 
Sj- Super jumping 
Note these things wil;l be used in conjunction with all the p's and k's; Example, 
S.Lp, would be a standing light punch 
Jp - Jab punch 
Mp - Strong Punch 
Hp - Fierce Punch 
Lk - Short Kick 
Mk - Forward Kick 
Hk - Roundhouse Kick 
A1 - Assist 1 
A2 - Assist 2 
T - Toward the opponent 
B - Away from the opponent 
D - Down/Crouching 
U - Up/ Jump 
Dt - Down Forward 
Db - Down Back 
Ut - Up forward 
Ub - Up back 
Sj- Super Jump 
XX- Cancel into a move. 
Example; While Tron is doing her Standing Strong attack before she is done you can 
do a special or super move I'll use it the following way. Example; S. Lp, S. Mp, XX 
into Bonne Strike, or Lunch Rush. 
+ - Pressing that button in conjunction with another button or direction. Example; 
Storm's Lighting Attack is Hp + Lk 
, - Going from one direction to another in one fluid motion. Example; a Fireball is 
D, Dt, T, ======================================================================= 
III. Universal moves 
======================================================================= 
I'm not going to go over Minor thing's such as jumping and super jumping but I 
think I'll go ahead and do a few of them. 
Dash- Press Toward twice in quick succession, or press both punch's but I prefer to 
press toward twice. This is very important to anyone's game, unfortunately Tron's 
dash is not very good.... 
Roll- Do a Clockwise rotation of the joystick and press any button. Rolling is 
EXTREMLY important to anyone's game. Unless you're playing a complete idiot they 
will always try to do something to you while you're lying on the ground. Learn how 
to do it.. It's important.. 
Assist- Press the Button To the right of the Hp and Hk.. Pressing the bottom one 
will call out the person on the bottom of your fighting list. Pressing the top one 
will call the person right under your active fighter. 
Push Block- Press both punch button's while you are blocking attacks. I don't use 
this to much unless I'm being bombarded by someone in the corner. 
Note- If you push block in the air while a normal jump make sure it is not a long 
hitting super for you will be guard broken after about 1.5 seconds. 
Snapback- D, Dt, T, and the assist button of choice. This is a very under rated 
move.. If connected it will switch out the active person with the inactive person 
you chose with the assist button.. I only use this when I know that it is 
definitely going to hit or when they stupidly change out right in front of you. 
Just pop that person right back out to get rid of all that red they had without any 
healing!! 
Hyper Counter- D, Dt, T and the assist button of choice. This is a great move which 
I am beginning to appreciate a lot more. When you are blocking input the command 
and then the person you chose with the assist button will switch out with your 
active person. Doing there assist attack in the process. 
Delayed Hyper Combos ( DHC )- This is probably the coolest of the new features. 
When you are doing a Hyper combo during that hyper combo you then input the next 
person's hyper and watch the pretty colors Fly! Example; Have Ryu Do his Shinku 
Hadoken Then (have Akuma the next person to come out) input Akumas Shinku Gou Hado. 
Team Hyper Combo's By pressing both assist buttons you can do a super involving 
everyone in your team. The super they do is dependent on the assist you chose when 
you start the battle. 
======================================================================= 
IV. Character Specifics/ Ratings. 
======================================================================= 
These are in my opinions don't email me Complaining on how "wrong I was" 
Power- Tron's is unbelievably powerful. Her attacks are extremely powerful, Her 
Medium attacks are most of the time multiple hit auto combos which do major damage. 
Rating- 8.5 
Vitality- Tron Is not the greatest in taking multiple hit's without damage but 
she's about average. Rating- 7.0 
Speed- Tron is not very fast in all, but almost all of her moves are really fast 
and come out fast as well. If it weren't for that she's be as slow as Hulk ( 
almost ) Rating- 6.0 
Offense- This is where Tron shines. She should almost always be offensive. She has 
such much priority it's not funny!! Don't worry about jumping and blocking unless 
your going against someone who has a very good Anti-air Attack. Rating- 8.0 
Defense- Tron isn't as bad as you think she would be for being so big. But her lack 
of a reliable projectile, or anti-air really but a hurting on her. Rating- 6.0 
Overall- Tron is actually a very good player with nothing below average.. So keep 
that in mind if you ever want to use her. She needs some work on her speed and 
defense but that can be over looked. Rating-8.0 
Punch's
---Jab--- 
Standing- She thrusts her gustaff's arm forward, that's pretty much it. Good for 
poking and such, it's range is decent, and no lag. Rating- 7.5 
Jumping- She Thrusts the gustaff's arm downward at a 45' Angle. This used to be my 
jump in of choice but not anymore it has sucommed to the mighty Jumping short kick! 
Rating-8.5 
Crouching- The same as her standing except it's down a little more. In my opinion 
you should just use the standing. Rating- 6.5 
---Strong--- Just to let you know in order to get a medium attack you have to press 
the jab button twice ( the first one has to connect with the person or they have to 
at least block it ) to get it to come out 
Standing- Her arm turns into a little drill and she thrusts it forward for a 
maximum of 4 hits. Excellent move, mainly because you can cancel it into a Bonne 
Strike or Lunch rush.. Rating- 8.5 
Jumping- Her arm ( the gustaff's not hers DUH! ) turns into a globe of electricity 
and she thrusts it forward. It has excellent range and very little lag Mainly used 
as a combo filler. Rating-7.5 
Crouching- She puts on some shades and her gustaff's changes into a satellite 
thingie and shoots 3 circular beams that do minor damage. Not very useful mainly 
cause it does little damage has bad lag and the beams don't go that far. And it 
doesn't maximize the potential of the following bonne strike! Rating-5.5 
---Fierce--- 
Standing- This is actually a semi-good move! She wings the Gustaff's arm's in a 
cricular motion (think Zangief's Lariat). It hit's twice and it seems that many 
people don't know that. If you miss you better cancel into a beacon bomb (thanks 
Khaotika) or a Bonne Strike. If you don't better say hello to a nasty combo or 
super. Rating- 5.5 
Crouching- Her launcher, and might I add it's a good one too! She throws her arm 
down and a Explosion erupts where she hit the ground Has great (vertical) range. 
This is, in my opinion, her most reliable anti- air attack. And if you hit Super 
jump and Aerial Rave! Rating-8.0 Jumping- 
The same as her standing but is a little better cause it has good priority. Keep in 
mind if you do this move in the air you're stuck in it till you land. You can 
cancel into a Bonne Strike F.Y.I Rating- 5.5 
Kicks 
---Short--- 
Standing- Her Gustaff's arm turn into a shovel thingie and dig's right under there 
feet. This is pretty good move, you can make it hit twice but it knocks them on the 
floor resulting in no combo! This is one way to connect into King Kobun (use it if 
you are being to predictable with her Crouching roundhouse) Rating- 6.0 
Jumping- The bottom of her Gustaff turns into a saw that can hit to a maximum of 3 
times. Now my first choice as jump in do to how far it goes and it's massive damage 
for a short kick (15 damge to a normal defense character for all 3 hits!) Rating- 
9.0 
Crouching- The bottom of her Gustaff turns into a saw that can hit to a maximum of 
3 times. This is good to start Aerial raves, Have it hit twice before initiating 
her launcher. Rating- 8.0 
---Forward--- 
Standing- A hole appears in the middle of the gustaff's an spits out a flame that 
is ponited up at about a 30' angle, and can hit for up to 3 times. Good move, 
mainly because you can cancel it into a Bonne Strike or Lunch rush. I prefer 
Standing strong punch though. Rating- 7.5 
Jumping- Her shovel dig, except it only hit's once in the air, mainly used as a 
combo filler. Rating- 6.5 
Crouching- The Gustaff's arms turn into spinny things that pops them into the air a 
little, the main use with this is to cancel into her lunch rush ( as a matter of 
fact the only way to do it the Servebot ) I prefer standing Strong. Rating-7.0 
---Roundhouse--- 
Standing- She thrusts her arm down to the ground and picks up a rock ( that can hit 
the person if up close assuring the next hit ) and then chunks it at them. Pretty 
good, don't rely on it cause they will soon find a way around this lame strategy. 
Use responsibly, And you can have Tron hold it above her head to mess with the 
person's mind. Rating- 7.0
Jumping- The bottom of the Gustaff puts out a little ( actually BIG ) metallic 
poke. ( it looks like the end of a screwdriver ) My second choice as jump in choice 
of a jump in. HAS WONDERDUL!!!!!! Priority. I usually do Jumping shoprt (2 or three 
hits) and then jumping roundhouse for a good way to start combos. Rating-8.5 
Crouching- Tron's sweep, Her Gustaff's legs turn into metal spokes that spin around 
knocking the person down if you hit them. Really good cause you can move while 
you're in the sweep motion ( like Zangeif's Lariat ) You can cancel it into a King 
Kobun or Bonne Strike ( careful with the King Kobun they can easily roll out of it 
but you're safe with the Bonne Strike so don't worry you're ok even if they roll ) 
Rating- 8.0 
Character Specials 
Throw- When close to the opponent T + Hp She grabs the person with both arms and 
throws them across the screen, If you throw them in the corner you can OTG (hit 
them on the ground) and either Aerial Rave or lunch rush. You can OTG somebody in 
the middle of the screen too but they have to be moderately big and your dash must 
be timed perfectly. Don't let anyone tell you throws are cheap they are there so 
you can actually do something to people who run away from you and block everything, 
and constantly ice beaming! Only bad thing is that it has very little priority. 
Example; Let's say we had Chun-Li and Tron Bonne And they were right next to each 
other and they both initiated the throw command at the same time Chun-Li would 
ABSOLUTELY get her throw off first. Rating-6.5 
Air Dash- Tap T, twice in the air or Lp + Hp in the air Tron turns on her jet 
boosters and she hovers across the screen Incredibly slow! Only reason you would 
want to use this is to get over Shinku Hadokens and such, but why not just use 
Bonne Strike!!! It's faster and might possibly fast enough to punish them! Only 
good thing is if you super jump you can do it multiple times Rating- 4.0 
Assists
Alpha- Throw Type 
Tag team Super type- Lunch Rush 
This is a very good assist type, I alternate between this and Projectile type. Tron 
jumps out ( Where you were standing when you pressed the button ) and attempts to 
throw the person. The good thing about this is that you can catch them in the air 
when they are falling if you have someone fast enough, Then you can Aerial Rave! 
And if they aren't that fast you can still OTG but that means that they can roll 
out of it where they couldn't if you catch them ;_;. Probably the best thing about 
this assist is that when you press both assists she uses her lunch rush, even if it 
misses they (servbot's ) still run across the screen. 
Rating-7.5 Beta- Anti-Air type 
Tag Team Super- King Kobun 
Tron pops put on the screen and does her standing Mk attack It only does one hit 
even though the normal does three. It could be a fairly good anti-air but don't 
rely on it cause it has many flaws, use Gamma or Alpha. Rating- 4.0 
Gamma- Projectile type Tag Team Super- King Kobun Tron pops out and does her 
Crouching Mp attack, Despite what I said about the normal attack being weak this is 
ANYTIHNG except weak! Whenever you use this assist you should jump over the person 
first resulting in a possible crossover. And if you're good with Aerial Raves this 
could possibly instant death if the damage is set to it's highest. I use psylocke 
and do her Triple jump Air Combo starting with that and if the damage in that 
arcade is set to the highest then it means DEATH GYA HA HA HA! I stopped using this 
one though cause it does WAY to much Rating- 8.5 
Silly Stuff 
Opening Animation- She starts off by Shouting something in Japanese but it means " 
the treasure is mine! " 
Taunt- This is a very insulting Taunt, Tron stands in her Gustaff and laughs. While 
Servbot jumps up and down. 
Ending animation1- She stands in her Gustaff saying Katta Wa! Meaning "I won!" 
Ending Animation2- She walks to the middle of the screen and her Serevbot 
says "Gohan desu Yo" which means "Dinner's Ready!" Then about 12 Servebot's Run 
towards the Lunch Area knocking over Tron in the process! Very Cute. 
Time over ( won )- She stands in her Gustaff saying Katta Wa! Meaning "I won!" 
Time over (lost) - Her Gustaff blows up and a char covered tron falls to the ground 
and coughs. All of her belongings inside the gustaff are all over the floor, 
Including her teddy bear! 
Wanna do something Really insulting? Pick Tron Bonne, Servebot and Felicia. Make 
sure that Servebot's assist type is projectile. Do her *J.Lp, J.Mp, S.Jp, S.Mp, XX 
into Bonne Strike ( Any Kick, Hk For more hits ) XX Into Lunch Rush. ( must be in 
corner ) Combo and while you see all of tron's Serevbot's Running Do Serevbot's 
Lunch Rush! ( about 79 servbot's will trample over the person ) Then when that does 
about 75 hits Do Felicia's "Help Me" Super ( mash buttons REALLY FAST to rack up 
hit's on Felicia's super ) After that if they aren't dead ( Must of the time they 
will be ) have Felicia dash under the person and OTG! ( hit them off the ground! ) 
======================================================================= 
V. Special Moves 
======================================================================= 
Beacon Bomb- D, Dt, T any punch Tron Pulls out her trusty gun and fires it. Using 
the jab button makes it fire straight Using Fierce makes her aim it upwards at an 
45' Angle. (Dots fly across the screen and when you see a burst from her gun is 
when the move actually shoots) When it connects two servebot's run up and grab the 
person and hold them with all their might 
(which isn't the that much ) where then you can do many things, such as; Lunch 
Rush, King Kobun, Aerial Rave, or if you really wanna insult them Taunt. After they 
are done they hold Refractor's in their hand, These do nothing for Tron. I'm using 
this move a lot more often because it stays in there for so long they think they 
have blocken it and then they walk forward only to find out they haven't! Also a 
good way to cover your assists. Lp Rating- 7.0 Hp Rating- 5.5 
Bonne Strike- D, Dt, T Any kick This is by far Tron's most useful attack, her arm 
turns into a drill and she dash forward ( FAST! ) and let's them eat it! The kick 
determines how many hits it does. Lk is fast, has little lag, travels about half 
way across the screen, and without button mashing does about 4-5 hits. The Hk one 
is also fast, has little lag (but more than the first one though), Travels all the 
way across the screen, and without button mashing does about 8-9 hits. This move is 
awesome! use it everywhere but DON'T ABUSE IT!. If you are in the corner you can 
cancel into Lunch rush after they start flying away from the hits, for mega damage! 
Make sure to mash button's while she does this ( Don't look like you're a Newbie 
doing it though ) Lk Rating-8.0 Hk Rating-9.0 
Kobun Launch- T, D, Dt Any Punch This move is very under rated. Tron raises her 
Gustaff's arm in the air and shoot's a Serevbot out of it, Lp shoots it half way 
across the screen and fairly low to the ground. Whereas the Hp version shoots it ¾ 
the way across the screen at a high angle. This move is great anti-air but most 
people don't use it ( I don't either ) with the right assistants this move can be a 
turtlers dream. Sorry everyone I was wrong about Tron being able to shoot two at a 
time ( I must have dreamt that weird ). Still a great move though it's great for 
locking people into an assist or your chip damage. Lp Rating- 7.5 Hp Rating- 7.0
======================================================================= 
VI. Super moves 
======================================================================= 
Lunch Rush- D, Dt, T, Lp + Hp Tron Pulls out her gun and shoots it really fast, If 
it connects 39 of her 40 servebot's stampede across the screen resulting in major 
damage! I LOVE THIS MOVE!!!!!!! I can't tell you how useful this move is! It does 
loads of damage and can be DHC'd into many things ( not that many actually Mainly 
beams ) Use this move as much as you want but never throw it out by itself. Always 
at least do; S. Jp, S. Mp, XX into lunch Rush. Then they have to say good-bye to 
1/3 of their life! But if you happen to miss ( because they are out of range ) 
Prepare to eat something.. Because she sits there for a WHILE! Despite it's 
appearance it does not travel all the way across the screen it only travels about 
1/4 across the screen so keep that in mind! Rating- 9.0 
King Kobun- D, Db, B, Lk + Hk Tron goes into her assist stance and says " 
SERVBOT! " then her servbot pops up in front of her, grows to a massive proportion 
and beats them down with his squeaky Mallet! This move is like Hyper Megaman, when 
Servebot is running infront of Tron and the opponent stupidly tries to hit you out 
of it, The Servebot will knock them into the whole Super. This move can be a decent 
anti-air to people who always jump in with an attack. The most reliable way to 
combo into this is to sweep them with C. Hk, XX King Kobun. But beware they can 
roll and if they do you have two options; DHC into the next person to catch them 
off guard when they try to attack you ( You'd be amazed at how much this works ) Or 
be punished. So what's your choice? Hhmmm? Rating- 8.0 
======================================================================= 
VI. Combo's 
======================================================================= 
Due to the open combo system I'm not going to list every single combo in the game. 
Instead I'm going to list some of the more reliable combo's that I use. Instead of 
using jumping Lp's you may change them to Lk's and such to add more Hits. ASSUME 
THAT WHEN I SAY J.LK THAT I SAY YOU DO IT FOR AT LEAST 2 OR THREE HITS UNLESS I 
STATE OTHERWISE! 
Easy ground Combo's (without Supers) J.Lk, J.Hk, S.Jp, S.Mp, S.Fp J.Lk, J.Hk, S.Jp, 
S.Mp, XX Into Bonne Strike ( Any Kick ) 
J.Lk, J.Hk, S.Jp, C.Hk, XX Into Bonne Strike ( Usually Lk otherwise They fall out 
of it and someone fast might Hurt Her ) 
Easy-Moderately Hard Ground Combo's With supers J.Lk, J.Hk, dash-in, S.Lp, S.Mp, XX 
Lunch Rush. J.Lk, J.Hk, dash-in, C.Lk, C.Hk, XX King Kobun. J.Lk, J.Hk, dash-in, 
S.Lp, S.Fp, XX Lunch Rush.* J.Lk, J.Hk, S.Lk(2hits), XX King Kobun. 
*Have to dash on this one. in the other ones they aren't absoluetly necessary. This 
is my strongest way to connect Lunch Rush when not in the corner. 
Corner Combos (with and without supers) J.Lk, J.Hk, S.Lp, S.Mp, Hk Bonne Strike, 
after nine hits (without mashing), XX Lunch Rush J.Lk, J.Hk, S.Jp, S.Mp, Lk bonne 
strike after 4 hits (without mashing) XX King Kobun.* J.Lk, J.Hk, S.Lk, C.Hk, XX 
Lunch Rush or King Kobun Fp Throw, XX Lunch Rush, King Kobun *you have to be semi-
close to the corner (but not completely on the corner understand?) 
Aerial Raves J.Lk, J.Hk, S.Lp, C.Hp, Sj, Jp, Mp, Mk, Hk. J.Lk, J.Hk, S.Lp, C.Hp, 
Sj, Jp, Mp, Mk, Bonne Strike ( Any kick ) *J.Lk, J.Hk, S.Lp, C.Hp, Sj, Jp, Lk
(1hit), Mp, Mk, Hk/Hp, either strength Bonne Strike In the corner Aerial Raves 
**J.Lk, J.Hk, S.Lp, C.Hp, Sj, Jp, Lk, Mp, Air throw, (wait a while) Lunch Rush ** 
My strongest way to connect a lunch rush you will land first on the throw and you 
may need to wait a little while before you cancel into a lunch rush *- Only works 
only Large people Possible combos (meaning I've done them but can VERY RARELY DO 
THEM AGAIN!) 
In the corner- King Kobun, Bonne srike, (when they are flying away from the boone 
strike) XX Lunch Rush Infinite 
Tron's infinite is actually quite easy! But the problem though is tht they have to 
be kinda big (not too big though) in order for it to work, they also have to be 
kinda stupid for you to hit them with the first hit. 
Beacon Bomb (D, Dt, T+Lp) Kobun Launch (T, D, Dt+Lp), Beacon Bomb, Kobun Launch, 
Etc. Semi-Infinite(s) J.Lk, J.Hk, S.Lp, C.Hp, Sj, Jp, Lk, Mp, Air Throw, (you will 
land first) C.hp, Sj, Reapeat (may need to add or subtract some more hits depending 
on how fast they fall) 
======================================================================= 
VII. General Strategy 
=======================================================================  
-Tron is one of the more powerful people in the game which, of course, is a great 
thing. Don't let up on people. Many times if your in the zone you'll win without 
switching Tron! 
- Tron is very unpredictable, So keep her this way! That is probably her greatest 
asset. When I first started using her all I did was jump, in Jab, Strong, Standing 
Jab, Strong, Lunch Rush. Which was great and all, but got very predictable, not 
until Recently did I start using her to her full potential and might I add she 
Rocks! 
- Do not Underestimate her Kobun Launch, after all it is her only Anti- Air! - 
Don't stay to far away from the opponent and if you do throw kobun's/rocks. Or run 
them over with Bonne Strike. She plays so much better close to her enemy. 
-Use Lunch Rush Often, but make sure it will hit by at least doing; S.Jp, S.Mp, XX 
Lunch Rush. - End almost any attack you can land on the opponent with a Bonne 
Strike! That is extremly important, Make sure to mash buttons on the Bonne Strike 
as well! ( Make sure you don't look retarded while doing it!) 
======================================================================= 
IX. Good partner's for Tron 
======================================================================= 
Venom- His Venom Fang assist is so deadly! That's all I recommend about him is his 
assist. Seriously though he has no lag on that move! 
Psylocke- Now here's a girl that can really mess up a person's game! Her mean 
triple-jump air combo is so nasty! Not to mention that her anti-air assist is a 
mean way to start Aerial raves! 
Strider- His speed will make up for Tron's slowness. Use his air combo's to inflict 
the most damage. That's all Strider is there for, is Air Combo's! 
Jill- "She's a member of S.T.A.R.S.!" ( stupid joke I know ) her healing assist is 
great for anyone. But most importantly is her dash assist. It goes almost all the 
way across the screen and reeks havoc on connection! Out in the game She can get 
kinda boring, all she can do is aerial rave ending in her Hyper Elbow Tackle super 
(Refer to my Jill FAQ for more details on this and other moves.)
Servbot- Don't laugh he is actually a bisnatch when combined with Tron. If you are 
using him with Tron Bonne make sure you pick his Projectile assist. 
Storm- She is a spaz comboer and a good keep-away if that is your thang..not mine 
by any means... 
Magneto- Another Spaz comboer, he is my best character overall, and has wicked fast 
dashes......such a great character... ;_; 

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