Walkthrough/FAQ - Guide for Final Fantasy Origins

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               Final Fantasy Origins - Walkthrough/FAQ v1.00
                  Made by *Leitão* [[email protected]]
	             (Feel free to contribute anything)

								(c) 2003


I. Introduction

II. Final Fantasy 1
 A. Storyline
 B. Characters
 C. Tips
 D. Walkthrough
 E. Spell List
 F. Beastiary
 G. Secrets

III. Final Fantasy 2
IV.  Contributions
V.   Version info  
VI.  Disclaimer/Copyright 

What hasn't been said about Squaresoft's monster enterprise? The name alone sells
millions, causes riots on message boards. Final Fantasy has a loyal, downright
colossal fan base. But, when you get through all the hype, hysteria, and excitement;
you got Final Fantasy 1. The beginning of a revolution in the world of videogaming.

Final Fantasy 1

A. Storyline:       

After you see a cinema of a knight, which you don't know his name at the time kills a
red dragon, the prologue starts:

A great darkness shrouded the world. The wind died. The sea raged. The earth began to
decay. Only a prophecy kept hope alive in people's hearts. "When a darkness veils the
world, four warriors of lights shall come." And, after journeying far, four young
warriors did at last appear.
In the hands of each rested a mysterious crystal.

B. Characters:       

|Warrior| --> |Knight|

Powerful fighter and weapons expert. The warrior was once known as the fighter in
Final Fantasy 1 for NES. Having a warrior in your party is always recommended for
those that just want to beat the game and that’s it. He'll kick ass and do it in
style too. If you're going for a challenge, try leaving the warrior out of your party.

- He goes through enemies like I do popcorn.
- He can equip some of the strongest armor/weapons in the game.
- He'll have a lot of HP

- Not a very good magic user
- Not one of the fastest on the team.

Starting HP: 35

|Thief| --> |Ninja|

Agile rogue with nimble fingers and precise attacks. This guy gets you out of tough
situtations quick. If you want to run away; he's the man for the job. If you want a
good challenge, try getting a team of thieves.

- Gets the team out of sticky situations
- Usually performs the first action in a battle.

- Where's the magic?
- His attacks are rather weak

Starting HP: 30

|Monk| --> |Master|

Warrior monk strong in both body and mind. Fights best unarmed. They took our beloved
man in blue, gave him an actual hairdo. The monk is good for a secondary fighter in
the party. He takes more damage than the warrior, but can dish more out later.

- He can hit multiple times for monster damage
- Substantially high amount of HP
- Doesn't use weapons.

- Goes down pretty quick in the heat of battle
- Magic seems to do a lot more damage to him and death spells hit more

Starting HP: 33

|Red Mage| --> |Red Wizard|

Dabbles in both white and black magic. Also a decent fighter. He's the only guy with
a white feather in his hat. Such a fashionable character red mage is. Red mage is
loved by some, loathed by others. He can use both types of magic, and has a stronger
attack than the other types of mages. He can only use up to Level 4 magic till you
upgrade your characters later in the game. He can't learn all the magic, though.

- Can use both types of magics
- Hits harder then the other two mages
- Has a cool little feather in his hat

- Can only learn 3 of the 8 magics per level.
- Feather may be blown out of his hat when there are gale winds

Starting HP: 20

|Black/White Mage| --> |Black/White Wizard|

Basically one uses white magic, the other uses black magic. There's not much
difference. They're good for when you got to take out monsters that physical damage
can't hurt. Or, just plain out tough monsters that can kill your party quickly.

- Their magic is super strong, and can take out hordes of enemies.
- Can support other members in the party with magic.
- The black mage looks like Vivi, and Vivi owns.

- They get smeared really quickly
- They can't take any physical damage
- Magic is limited to only 9 uses.

Starting HP:
Black 25
White 28


- Always have 99 potions in store when you go into a dungeon. It's a lot better to
waste them then it is to waste your magic.

- If you get stuck in a dungeon, memo save. Walk a few more steps and memo save
again. Once you get in a battle, restart. Load up that memo save and walk some more.
Memo save. Repeat and rinse to get out of dungeons easily.

-Use magic sparingly.

-Save a lot

- If you train, do it where there is a lot tougher monster to what you're used to.

-Always keep a tent in your inventory.

-Don't overkill the enemy. If you got a lot a water based enemies, don't lay bolt 3
into them when bolt 2 will do well. This rule holds true in dungeons were people will
feel it's cool to overkill the enemy with super-powerful magic. Later, when you need
that magic, you won't have it.

-When ever there's a treasure chest by itself. Assume that there's also a tough
monster in front of it too.

 D. Walkthrough            

When the title screen loads, you'll have some options to choose from:

New Game - It starts a new save file on your memory card.
Load Game - Loads game you saved on memory card.
Memo File - Loads up saved game from the memo save you made.

If you choose to start a new game. You'll be able to set the difficulty level too.
Easy mode is for people that are new to the Final Fantasy series. Normal mode lets
you play out the game the way the creators had it planned. Nothing changed in between
these two modes in the way of gameplay.

Town/Castle: Corneria

Inn: 30 Gil
Weapons: Nunchaku (10G)/Knife(5G)/Staff(5G)/Rapier(10G)/Hammer(10G)
Armor: Shirt(10G)/Leather Armor(50G)/Chain Mail(80G)
Spells: Level 1 [All 100G] Cure1/Dia1/Shld1/Blink/Fire1/Sleep1/Focus1/Bolt1
Items: Potion(60G)/Antidote(75G)/Sleeping Bag(75G)

After you get done choosing your characters names and such you start out in front of
the town/castle of Corneria. Go into the town and the talk to one of the guards.
They'll ship you right to the king. Seems Princess Sarah has been abducted, and it's
Garlands fault. The king informs you that garland is residing in the Temple of Chaos,
north of Cornelia. Now leave the castle and go to the town and buy your characters
premium equipment. Make sure to pick up cure spell too. After you get all of that,
head north to the Temple of Chaos.

Recommended Level: 3
Hp: 106
Difficulty: 1/5
EXP: 130
Gil: 250

Enter the temple and get the treasures that are at the corners. Go back to the
beginning and walk straight up. You'll see Garland. Garland is a pushover. Just hit
him with some black magic and physical attacks. He'll be dead in a few turns. If he
does hit you, though it'll pack a wallop.

After you save the princess you'll automatically return back to the castle. About 30
seconds later when he stops running his mouth, he'll tell you that he's building the
bridge to the north again. Now, your true journey begins. Right when you're about to
leave to start on your journey, the princess stops you and gives you the lute.

Once you leave the castle you'll see a cut scene in which Cornerian men are building
the bridge. Before you go, make sure you've stocked up on Dia1, Fire1 and Bolt1. Once
you step foot on the bridge, a cut scene:

"And so their journey began. As warrior of light, the four youths faced a staggering
mission and a stormy destiny. The four crystals they carried remained a mystery to
them...... In ages past, those crystals had a radiant dazzling light, the time for
Heroes is at hand. Darkness must be banished again so the life and peace can
illuminate the world once more"

Before going any further, get to level 4. Enemies in the next area can eat your
health down quick. They can poison you too.

Matoya's Cave

After you cross the bridge, go to the northeast and you'll come to Matoya's cave.
She's an old witch that knows a lot. She's screaming about missing her crystal eye,
she can't see anything without it. Your new quest is to find her eye. But, we must
acquire the ship before we do anything else. Head southeast.


Inn: 50
Weapons: Hammer (10G)/Broad Sword (550G)/ Battle Axe(550G)/ Scimitar (200G)
Armor: Leather Armor (50)/Chain Mail(80)/Steel Plate(800)/Leather Shield(15)
Leather Gloves(60)
Spells: Level 2 [All 400G] Ice1/Fog/Steel/Slow1/Lamp/Silence/Nulbolt/Invis1
Item: Potion(60)/Antidote(75)/Sleeping Bad(75)/Tent(250)
First things first. Buy all the best equipment for your characters. This is a must as
you'll get slaughtered without it. The battle axe is better than the broad sword by 1
point attack power. But, the broadsword hits more often and does more damage; get it.
Buy Ice1 for the black mage. Buy what ever other spells you think will help you out.

Hp: 6
Difficulty: 1

Just hit them.

When you travel to the upper-left of Pravoca, you'll see three pirates. They have the
ship. You'll need the ship to travel to another place in the continent where Matoya's
crystal eye is. The great pirate Bikke and his men will attack your party. There are
9 of these silly guys to take out. All you need to do it hit for 15 damage and they
die one by one. Not a tough battle at all. Winning gives you 90 EXP and a whooping
360 G...rich bastards.

Now, get in your newly acquired ship and sail southwest to the town of:

Elfheim/Eleven Castle:

Inn: 100
Weapons: Iron Nunchaku (200)/Dagger(175)/Crosier(200)/Saber(450)
Mythril Sword(4000)
Armor: Steel Plate(800)/Copper Armlet(1000)/Iron Shield(100)/Leather Cap(80) Helmet(100)
Spells: Level 4 [All 4000G] Sleep2/Haste/Muddle/Ice2/Esuna/Fear/Nullice/Vox
        Level 3 [All 1500G] Fire2/Bind/Bolt2/Focus2/Cure2/Dia2/Nulfire/Heal1
Item: Potion(60)/Antidote(75)/Tent(250)/Cottage(3000)/Gold Needle(800)

Enter the eleven castle and go up, then take a left. When you get to the room with
the prince in it, talk to the man to the right of him. He'll tell you Astos cast a
curse on the prince making him sleep his life away. How do you wake him up? Only
Matoya can do that, but she lost her eye. After you hear this interesting piece of
information, leave the castle. Enter it again and go around the outer circumference
of it to find 4 treasure chests in a room. In the chest are: Mythril Hammer, 400Gil,
330Gil, Bronze Gloves.

Now, go to town. Save up and buy you characters the best of everything. Buy the
spells Dia2/Cure2 for the Marsh Cave. If you're running out of money quick, go fight
ogres. Ogres will leave you with a plentiful stash of Gil after every battle. Also,
buy 1 tent for SURE!

After you get your characters up to par, head east through the mountains for the
Marsh Cave:

Marsh cave

Be warned, the Marsh cave is one of the most hated areas in Final Fantasy by many
fans. Monsters here are tough and over half of them will inflict a status alignment
upon you. Some are blind, poison too even insta-death.

When you enter, you can choose either going north or south. Going north will lead you
to a staircase. Go down the stair case to Level 2. In here you'll find 680Gil,
Broadsword, 620Gil, and a Dagger. Return to the beginning of the cave, and take the
south path. You'll be at another split. The west path leads to nothing, so don't take
it. Keep going south till you come to a little room. Go into the room and take the
stairs down. You'll be on the second floor of the Marsh cave again. Make your way to
the bottom right of the whole room, this is where the stair case to the next floor
is. There are some chests in here too. But, they're all empty.

When you make your way to floor three. It's a whole bunch of rooms meant to confuse
the player.

This floor is set up like this:


1. Steel Plate Armor
2. Empty
3. Empty
4. 285 Gil
5. Copper Armlet
6. Cottage
7. Empty
8. Empty
9. Empty
A. Crown
B. 385 Gil
C. Empty Chest
D. LOCKED BY KEY! (Silver Armlet)
E. LOCKED BY KEY! (Mythril Knife)
F. Empty

Recommended Level: 8
HP: 84
Difficulty: 1-4/5: Depends on how many you get.
EXP: (Per Each) 276
Gil: (Per Each) 300

If you only get around two or three of these beats you shouldn't have much of a
problem. If you get over three, you're in deep crap. Piscodemons hit hard and have
high defense. Use the bolt spell to lay in about 30 damage into them. Keep the
fighter attacking one at a time. If you have a white mage, use heal on the party if
you got it, when HP is low. If not, just use Cure1. After a while they'll wear down
and you'll be victorious!

Open the chest right in front of you and acquire the crown. Now just run away from
all the battles and get the hell out of the Marsh Cavern. If you have all your party
members alive still, go north till you see a castle. Pitch that tent I told you to
buy and save now. Go into the castle.

Western Keep

When you enter the Western keep you'll notice everything has been destroyed. Walk
around till you find a door that you can enter. Enter it (duh), and speak with the
king. The king wanted you to retrieve the crown for him. You did so. He will
transform into the leader of the dark elves, Astos.

Recommended Level: 8
HP: 168
Difficulty: 3/5
EXP: 2250
Gil: 2000

The king of dark elves, Astos. He's got some nasty moves in store for your party.
Reaper, which kills one party member. Slow2, which takes down their speed to
practically nothing. He even casts haste on himself. If he busts out fire
2/bolt2/ice2, it'll inflict massive damage upon your party. Plus, he hits a little
too hard for my tastes.

If you have the Mythril sword, this battle will be easy. Use Ice 1 on him and have
your fighter just pound the crap out of Astos. There's no real strategy to beating
him. If he manages to kill one of your characters, restart and try again.

After you maim Astos, he'll drop the crystal eye. Return to Matoya's Cave and give it
to her....not like that. When you give her the crystal eye, she gives you the Jolt
Tonic. Return to Eleven Castle and give the little slave guy by the bed this tonic.
The prince will awake and give you the mystic key. Recall those places where you
couldn't get into earlier? Go back to these locations and pick up the powerful
equipment. You'll need to pick up the Nitro Powder too.

1. Corneria castle [Crosier, Saber, Mythril Knife, Iron Shield, NITRO POWDER,
Steel Plate]
2. Temple of Fiends [Werebane, Gold Needle, Rune Blade]
3. Marsh Cave [Silver Armlet, Mythril Knife,
4. Western Keep [Falchion, Steel Gloves, Power Staff]
5. Mt. Duergar [Tent, Grand Helm, WyrmKiller, Mythril Knife, Helmet, Mythril
Mail, 575Gil, Cottage]

In the Western Keep, right in front of the treasure chest you'll get in fights with
very powerful undead monsters. Cream them with Dia2, and gain mass amounts of EXP and
gold this way.

After you're done with getting those chests, go to the northwest of the map and find
a dock. Park your boat and get off. Once you're on the land, go south until you see a
little cavern, enter it.

Mt. Duergar

Welcome to the mountain of the dwarves, Mt. Duergar. Go up north and enter the room.
Take all the money from the two chests. Give the Nitro Powder to a dwarf that's in
the lower portion of the mines. He'll blow a big hole in the dirt, allowing your ship
to get through. Now, leave this place, and go back to your boat and through the newly
made hole!

Go a little bit to the west and you'll come upon a new town!


Inn: 100
Weapons: Crosier(200)/Saber(450)/Large Sword(1500)/Falchion(450)
Armor: Knights Armor(45000)/Silver Armlet(4500)/Grand Helm(450)/Bronze Gloves
(200)/Steel Gloves(750)
Spells: Level 5: Cure3/Life1/Dia3/Heal2/Fire3/Poison/Warp1/Slow2 8000$ All
Items: No shop

All is not well in the town or Melmond. A vampire has struck the town and killed many
of the residents. You must find this elusive beast and bring him to justice. He's to
the south of Melmond, in the Terra Cavern.

Terra Cavern

Make sure your guys are leveled to about 10 or 11. These monsters are very hard in
here if you're on a low level.

When you enter you'll see 4 paths leading 4 different directions. The top one takes
you around to a door. In the door you will find 1975Gil. The path that goes to the
right leads to the stairs that go down to the next floor. The bottom path leads to
another door. You'll come to a breakage point in the path. Take the left path, you'll
come to another door. In here is a potion and 880Gil. Go back and take the other
path. You'll be at another door. You'll see two chests, walk between the two of them
and get into a fight with a tough monster, Gnoma. You'll find an antidote and 795Gil.
To the left of the starting staircase is the "Hall of Giants" Here's where you gain
much needed EXP and gil if you need it.

Proceed down the staircase that goes to floor 2. You're in a maze, and mazes suck
ass. Here's instructions on how to get past this floor:

1. Go down into the room below where the staircase is.
2. Go up one room.
3. The room you're in should have two paths going down and one that goes to the
right. Take the on at the bottom right.
4. Go down through this room.
5. Go down again.
6. You'll be at a room with a opening going down and one going to the right.
Take the one going to the right.
** If you go straight down from here you'll get three treasure chests**
7. Go over to your left, and then go down till you find the stair leading to floor 3

You can explore around in the maze for some treasure too: (Leather Shield, 575GIl,
795GIl, Coral Sword, Tent,)

After you're on floor 3 Go left till you come to a break. If you go left you'll see a
door. In here is just a sleeping bag, leave and go north. Keep going and you'll see
another door. In here is 3400 dollars. Just go around in a circle until you get to a
door at the end. In here is the vampire. just go around in the circle till you get to
the next boss...

Recommended Level: 10/11
HP: 156
Difficulty: 1/5
EXP: 400
Gil: 2000

Hit him with fire and regular attacks. He'll be dead in one or two turns.

Now, you acquire the star ruby. Get the hell out of the cave and go back to the
eleven town. Go here and restore any downed characters. After you're done there, head
west to:

Titan's Cave

When you enter you'll see a big titan. Give him the ruby and his over-sized ass will
eat the thing. Take the south path to find 4 treasure chest in here. Great AXE, 620
Gil, 450 Gil and a Mytrhril Helm are here. After this go ahead and take the north
path out of the cave. Just go around some mountains here to the next place:

Sages Cave

Here you meet the Sarda the sage. He'll give you the Earth Rod so you can
get deeper into the earth temple. I think we know where to go now:

Terra Cavern (Floor 4 and 5)

Make it back to where the vampire was. Go past where he was, and go through the door
and up. Use the earth rod on this plate and go down. Floor 4 is a really hard maze,
I'll give you instructions:

Left, up, left, down, left and up, left, up, up, left, down, down, up, up.

Like always, there's a lot of chests if you wish to explore: (staff, 3400GIL,
1520Gil, 5450GIl, 1455Gil, Tent, Mythril Shield, 1250Gil)

Come back and get the treasure chests after you beat Lich. You need hold on to all
the HP you can. Now you'll be on floor 5. Just go straight up and when you can't go
up anymore, go to the left and down. When you go through the door, you'll see the
earth crystal! But, you got a fight first:

Recommended Level: 12
HP: 800
Difficulty: 3/5
EXP: 2200
Gil: 3000

New boss music > joo. Anyways, Lich has some nasty attacks in store for you. His
bolt/ice2 stuff deals out the pain. He'll cast sleep and slow on your characters. If
he's feeling like he wants to play dirty, he'll just regular attack one of your
mages/weaker characters and smear them in a hit. Start off the battle by holding no
bars. Use fire3 if you have it, fire 2 works well too. Dia2/3 will bring the pain to
him, keep attackers attacking. After while he should go down. Might take awhile since
his defense is so goddamn high. If he manages to kill one of your characters (likely)
just restart from the memo save you saved in front of him.

Now, get your group and go to the other side of the world to:

Crescent Lake:
Inn: 200
Weapons: Mythril Knife(800)/Mythril Sword(4000)/Mythril Hammer(2500)/Myhril
Armor: Mythril Mail(7500)/Mythril Shield(2500)/Buckler(2500)/Mythril Helm
(2500)/Mythril Gloves
Spells: Level 6: All 20000 Stona/Warp2/SHld2/Invis2/Bolt3/Reaper/Quake/Stun
Items: Potion(60)/Antidote(75)/Tent(250)/Cottage(3000)

When you enter town, head to the upper-right of it. There will be a path to the 12
sages, talk to them all and they'll give you the canoe. Talk to Lukin and he'll talk
about some stuff that really is not important. Now, train your ass off to about level

Now, make your way to the cave where Kary, the fire fiend, resides. But, to get here
you need to get through the water maze. Here are instructions:

1. At the first breakage, take a left.
2. At the next one go up
3. Next one, take a right
4. Then take a left at the next one.
5. Take another left and go around.

Mt. Gulg

You'll be on floor one. This shouldn't be hard. Just walk through the lava going left
and when you hit dry land, go up. Go down the staircase to the second level.

There's a hell of a lot of treasure on this floor. Before most of the treasure
chests, though, are some very tough monsters called "Pyros". The chests are:
(Mythril Helm, 1520Gil, Claymore, 4150 GIL, 750 GIl, 795gil, Mythril Gloves, Mythril
Helm, Potion, Tent, 1975Gil, 1455Gil, 1520gil, Antidote, 1760 gil, Mythril Sheild,
Mythril Axe, Potion)

You can always come back and get it if you want. Go left to go to floor 3

On floor 3 do down and to the right till you come to a staircase. Take it
down to floor 4. On floor 4 go to the bottom right of the map to find the staircase
that goes back up to floor 3. Another maze lurks here. From the starting room go:
Left, Left, down, down, and then keep going left till you find the staircase doing
down to level 4 again.

On this level you can get some of the chest. The room above you has 2750 Gil and a
Gold needle in it. Get out of there and go down then to the left, in here there is
1760 Gil. If you go left and up you'll come to a room with even more chests in it. In
here are an Antodote,7340 Gil, Flame Shield, Ice Brand, 880Gil.

Track back to the where the room with 1760 gold is. Go down the left till you see
another room. In here is 155Gil and 10... gil. Go to the left and up and find: 2000
Gil and a Cottage. Now just keep going down till you find another door, in here is a
staff and 1250 Gil. NO just keep going down till you see the staircase that leads you
to the fifth floor.

There's a bunch of paths branching off to nowhere. Here's a map:

[1]     [2]      [3]

[4]              [5]

[6]     [7]      [8]

1. Empty
2. Empty
3. Empty Chest
4. Flame Mail
5. Empty Chest
6. Marilith
7. Empty
8. Empty Chest

Get the Flame Mail, you'll have to fight a hard Red Dragon, though. Then head to the
fiend of fire.....

Recommended Level: 16
HP: 1200
Difficulty: 2/5
EXP: 2475
Gil: 3000

Marlilith can hack away your health at a quick rate. Take her out in a few turns.
Make sure you have the ice brand on your fighter and cast steel/haste on him. Over
200+ damage a turn should make easy work of her.

After you beat her and restore power to the fire crystal, get in your ship and head
north a little ways till you come to another dock. Land here and go in the water.
Another annoying little maze. Follow these steps: Head and go north and keep going
north, then just go west a whole lot. Go down, but go west when you see another
meeting point. Go around to the:

Ice Cavern
When you enter, go left all the way. Then go down and right. You'll see a staircase.
Go down it, you'll be in a room with a path going down and to the left. Both of them
lead to the same place, after you get to the end, take the staircase down. You'll see
another staircase, take this one up.
You'll be on floor 2 again.

Go around in this room till you make it to a door. Go in here and collect the loot.
Be warned, though. There is a monster called "Dark Wizard" that can lay your party
out if there's more then one of them. Anyways, get the shirt and Flame blade from the
chests, and fall through the hole.

You'll land in a little chamber area. Once you move up you'll get into a fight with
some pretty hard undead. When you get out of the room you fell in, go left. You'll
find some treasure chests here. In them are: Ice Armor, Mythril gloves. Go through
the spikes at the bottom. Go past the next set of spikes that you see. You'll come to
a breakage point. The left path had 6 treasure chest, and the right has the stairs.
The treasure chests have ### Gil, 6000 GIL, 5454 GIL, 5000GIL, 180GIL, 12350 GIL.

After you go up the stairs, you'll be back on floor 1. The treasure chest right below
has a potion. The other one that you see has 10000 Gil. The ones around the hole
where you fall has an Ice shield, sleeping bag, and Gil. Fall through the hold in
that room that's to the right of where you came up from the 2nd floor. You go to get
the chest, but...

Recommended Level: 17
HP: 1200
Difficulty: 2/5
EXP: 2472
Gil: 3000

Just hit him a lot with fire 3 and use regular attacks. Dia will hurt him big time.
He should go down in one turn.

After you beat him, you'll receive the "Levistone"....hmm...wonder what it could be
for? Fall through the hole again and repeat what I said earlier. Go back to town and
heal your party. Now, go back to Crescent Lake. Get in your canoe and go in the
water. Go into the mountains again, but this time take the path that goes down. Take
this to you see a path of desert.

Lykion Desert

Get out of your boat and go over into the path of desert. Use the
Levistone you got after beating the Evil eye. AN AIRSHIP WILL EMERAGE!

From this point....final fantasy 1 gets good.

Now, let’s upgrade your characters:

Citadel of Trials

It's time to make your guys uber badass. Hold start and press circle. A map will come
up, this will let you see the world. look at the yellow dot at the middle-top of the
world. That's the Citadel of Trials. Parking won't be easy, you'll have to find a
spot very far away to get to it.

When you enter the Citadel of Trials. You'll have to walk through a bunch of pillars.
Talk to the silly sage and he'll tell you about how hard this place is. Smack some
sense into the old bastard and he'll leave.
Go to the top left and enter the door. Walk into the chair...and your
challenge begins.....

You'll be teleported to a little room. Leave the room and walk onto the pillar.
You'll be transported to another little room, walk up into this pill or too. In the
next room there will be two pillars. Take the bottom one. Next room: There is only
one pillar in this room, take it. Take the bottom one here. Go down the long hallway
and take the one at the bottom. Now take the one that's closest to you. Go straight
over, get the treasure. You'll have to fight two clay golems. Take the gauntlets, and
leave the room. Take two steps to the left, and go straight down into that pillar.
You'll come to a room with a staircase, take it up

Now, this is pretty self-explanatory.  Go straight up till you enter a door. In here
you'll have to fight some nightmares for the treasure chest at hand. Run across and
get those treasure chests too (Ice brand, Steel Glove, Ruby Armlet). Then run down
and get more chests (Cottage, 1455Gil, 7340GIL).
Finally, run over to the right and get the "Rat's Tail". Right when you're about to
leave you have a fight... After the fight make your way back to the airship. Go
directly south of the Citadel of Trials to....

Dragon's Cave

Once you enter this place, go up into a door and get some treasure chests. 2000 Gil,
1454Gil, and 2850 gil are them. Go to the left and get more chests 9500gil, 2750gil,
1520gil, 160 Gil are in them. Leave here and go up a little and to the left to
another hole. In here is just a stupid dragon that serves no real purpose. Get into
the airship again and go a little bit to the left this time. Another silly hole, with
more chests. 100Gil, Cottage, 500 gil are in the chests. Back to the airship again to
go to another hole, this time just go up a little bit.

There will be two holes on this island...ohh joy. The one on right and another on the
left. Go to the one on the right, walk all the way down the hall, and down the
stairs. Keep going and going and going till you see Bahamut. He'll change your guys
into big boys and girls.
You have to show him you got the rats tail, though.

Skip the hole on the left, now get back into your airship. Go to the left a bit and
north some to another goddamn hole! More chests and crap. Tent,
575GIL, Gold needle are in the chests. THAT'S IT, NO MORE DAMN HOLES!

Get on your ship and go to the left onto a new continent!. Go onto you map, look at
the continent in the upper left that looks like the USA.
The town is where Maine would probably be at on the USA. Land your airship somewhere
around Texas, and visit cjayc. No really, around there is where the landing path is
for your airship. Walk though the forest and a between the mountains and the ocean
lies the next town..

Inn: 300
Weapons: None
Armor: None
Spells: Level 7 (All 45000) Saber/Blind/NulMgc/Heal3
Items: Potion(60)/Antidote(75)/Tent(250)/Cottage(3000)/Gold Needle(800)
Come in here and go to the very bottom right hand side. Talk to the girl here. She'll
talk about how she made a barrel to go underwater to save the mermaids. Other than
she needs a reality check because there are no mermaids. She needs your help. Leave
the town and go to the left, get in your canoe, and travel up stream and into he
waterfall to:

Waterfall Cavern

Another ruthless Final Fantasy dungeon. This one can be summed up as easy. Just
follow two steps. Keep going left, no matter what. When you can't go left anymore, go
straight down. You'll come to a door with 6 treasure chests in it. Once you walk in,
you'll be confronted by 9 bird enemies that can stone you.

In the chests are a Spellbinder, 13450Gil, Ribbon, 6400Gil, 5000Gil, Defender. They
got rid of the eye, what a bunch of crap. EYE! WHERE ARE YOU! (eye was the easiest
way to level up in the old FF) Talk to the robot that's in there walking around.
He'll give you the "Warp Cube". This will be used later in the guide.

Now go back to the town and restore any fallen character, etc. Hold Circle and press
start again.

Desert Caravan

See that desert on the continent that you're on? That's where we need to go next.
There's a small caravan in the northern parts of the desert. Go there and buy the
bottled Faerie for 50000 Gil. This is a lot of money, but you need it to progress in
the game. Check the bottle and a little faerie will escape. 50000 down the hole?? No,
it just went somewhere. Go to your map again, look for the continent in the
northeastern part of the world. See the town that's the most northeastern in the
world?? Go to it:

Inn: 500
Weapons: Cat Claws (65000)
Armor: Ruby Armlet (50000) Protect Ring (20000)
Spells: Level 7 (All 45000) Cure 4/Dia4
        Level 8 (All 60000) Holy/NulAll/Dispel/Stop/Banish/Doom
Items: Tent(250)/Cottage(3000)/Potion(60)/Antidote(75)
Buy everyone a Ruby armlet and protect ring. These are basically the best armor in
the game that can be bought. Now, go to the far left of town, and up.
Keep going till you're at the item shop. Keep going up and you'll see the revive
house. Go left, and down through the little maze till you come at a pond. The faerie
will be here, and will give you the Oxyale. Now, go back to Onlak and talk to the
girl by the barrel that was talking about mermaids. She'll disappear with the wind,
as she was dead to begin with. Now, take the barrel and kick some watery ass.

Sunken Shrine

This dungeon is a little weird to say the least. You'll begin on floor 3.
Go up to you get to you see a lot of pillars. Take a right and grab the
treasure chest. In it is 2000 Gil. Go back out and head up to the end of the pillars.
You can either go left of right here. Go to the left, down, then left again. You'll
see another door, go in it and get the chest. It has  9900 gil in it. Leave and go
straight up till you get to another door. Go left here and you'll see a staircase
going down.

In this room there's nothing at all, just go straight up and take the stairs up.
You'll see another set of stairs going up, take them.

Now we'll be on the 4th floor. There's nothing in here either. Go around the little
room and take the stairs down. Now we'll be on the 3rd floor. Go through the door and
get the two chest in here. (110Gil, 450Gil) Go down and take the stairs that descend.

Now that we're on floor 2 again. There's a lot of chests on this floor. Go down to
the room below you. In here is two chests.(8135 GIL, 7690GIL). Leave this room and
walk left till you see another room, go into it and collect all the chests in here.
(5450Gil, Giant's Glove, 385GIL). Get out of this room and walk up a good distance
too another room. (Light axe). Get out of here and proceed to go right. Another door,
more chests. (2750GIL, 7340GIL, 9900GIL Ribbon). Now, see that path going up to the
right? Go up it, then take a left.
 This leads to floor 1.

There's no chests on this floor so just go all the way up. Go through the door and
out the other side. Go left then down. Go through another door and just make your way
through this little maze. Meet the next fiend:

Recommended Level: 21
HP: 1600
Difficulty: 3/5
EXP: 4245
Gil: 5000

Kraken can hit about 8 hits and clear out one of your people in a hit. His
hits do over 400 damage to non-knight characters. Just cast haste on the
warrior and use bolt 3 to make quick work of him.

After you beat kraken, you need to go back into the Sunken Shrine and take the
staircase at the beginning, to the right, that I didn't talk about. Once you go down
the stairs to the right, you'll be on the 4th floor. The stairs to floor 5 are at the
very bottom right hand corner. Collect all the chests on this level first (20Gil,
Diamond Armor, Light axe, Mage's staff, 12350 GIL)

Now, go to floor 5. There are no enemies on this floor, so just collect all you can.
Here's a list of what's in here: (Diamond Shield, Antidote, 5000GIl, 4150GIL,
10000Gil, 10Gil, 2750GIL, 1760GIL, Diamond Armlet, 9000GIL, Diamond helm, Diamond
Gloves, ROSETTA STONE!) Muargh!

Go back to Melmond and talk to Dr. She will teach you how to speak Lufenian.

Now, lets go to the last town in the game. Open your map and look at where gaia is.
Right below it and to the right a little ways is the final town of:

Inn: None
Weapons: None
Armor: None
Spells: Level 8 (All 60000) Life2/Flare
Items: None
To get to this town you have to find a landing spot to the north. Walk here by foot.
When you get into the town, go the most northeastern point. Buy both flare and life
2. The best spells of each magic. Now that you can speak Lufenian, talk to all the
people in town. They'll give you the bell. Now you can enter the tower of...wait... I
can't say the whole name till I make a title for it:

Tower of Mirage

Go up into the room and collect the chests here. (Tent, Aegis Shield, 2750GIL
18010Gil, Vorpal Sword, 800 GIL, Healing Helm, 3400Gil)

After you've collected all the chests on this floor, go down and up the stairs. On
floor 2, there's a bunch of chests in the middle of the room. Make your way around
the "maze" to get them. The 10 treasures are: 8135Gil, 7900GIl, Thor's Hammer,
12350Gil, 13000Gil, Cottage. 7600Gil, Sunblade, 10000Gil, Dragon Mail) Go up the
stairs to the north. Go down and into the little room.
You'll be at the:

Flying Fortress

Now we're going in for the kill, the final fiend. This is it! 
It's a level that needs a damn map:


[4]   [3]    [2]


1. Venom Blade
2. 7900Gil, 9900Gil, Potion, 4150Gil
3. Down to Tower or Mirage.
4. 5000Gil, Protect ring, 6720 Gil, Healing Helm, 180GIL
5. To level 2 of Flying Fortress

Finally take the path up to proceed to level 2 of the Flying Fortress. This level is
one of those that branch out everywhere, so here's a map

[1]       [3]

[4]       [5]

[6]       [7]

1. Cottage, Mythril Helm.
2. to Level 1
3. Diamond Gloves
4. 880 Gil, 13000Gil
5. Diamond Shield, Ribbon
7. Black Robe, White Robe
8. To Level 3


Level 3:


[2]      [4]


1. 5450gil, 9000Gil, Protect ring, Potion.
2. Gold Needle, 4150 GIL, 3400GIL, Sasuke
3. To Level 4
4. Protect Cloak, 8135GIL, Shirt, 9500Gil, Gold Needle, 6400GIL.

Level 4:

This is probably the most confusing spot in the game. Get point "A" to "B"
on this map:

[]  []  []  []
[]  []  []  []

[]  []  []  []
[]  []  []  []

It will never end, ever. If you don't make it to point B. This an endless maze. When
you make it to "B" walk into the light. You'll be transported to level 5. This is it,
the final run. Be warned, there's a monster called "War Mech" here that can take out
your whole party, tougher than even than the main boss.

If you walk around, you'll have a 1/64 chance of fighting Death Machine. (War Mech).
5 steps from middle of pillars up. You'll either get warmech, 4 fire hydras, or 3 aeros

Recommended Level: 25
HP: 2000
Difficulty: 4/5
EXP: 4245
Gil: 5000

Tiamat hits hard...like all the other bosses. His magic can really hurt your
characters. Simply cast haste on the fighter, raise their attack. Then watch him go
down in a world of hurt. Consider yourself lucky if you manage to get out of this
battle with less than 2 people dead.

Time to get the 2nd strongest sword in the game. EXCALIBUR!. Go to Mt. Duergar and
find the blacksmith there. In 7 poundings, he'll forge one of the strongest swords
known to man. He'll give you this sword, and it kicks ass, yes.

Makes sure you got all your magic slots filled, if you're going for a complete 100%
on both the things, just fight around at all the areas. There are some really tough
monsters to find. Look in the secrets section.

TEMPLE OF CHAOS!!    (dun dun dun dunnnn)
OMG! Final place in Game!1!11!. Go up to where you saw Garland. Lay the crystals on
the black crystal.  Time begins to change, and you go back 2000 years. Personally,
I'd never go back 2000 years just to beat up some goofball, but ONWARD! You disappear
into the temple of chaos....a long time ago.

You'll begin by 4 statues. Go straight down and to the right. Go up the stairs to the
next Floor. On the next floor walk over to your right and take those stairs going up.
You should be on floor 3 now. You'll be in the upper- left- hand corner of the next
room. Go down , past the two rooms, don't enter them as nothing is in them. When you
get to the bottom, go left halfway and up to enter a door. When you enter you'll get
into a fight with "Death Eye" He only gives 1 gil and 1 EXP point. After you beat
him, collect the two chests (65000Gil, 45000Gil) on either side of the stone slab.
Now play the Lute to break the stone slab. Go down the ladder.

Now you'll be on floor 2 again. Leave the room you're in, and go to the upper left
hand corner of this floor to find a staircase going down. There's no treasure on this
floor, so just go right to the staircase.

You'll be on floor 1 now. Just go all the way left to the next staircase going down.

Now we're at basement 1. Go all the way around the whole thing till you see a
staircase. Skip the pillars that are in the middle of the two rooms too. When you see
the staircase, attempt to walk through and:

Recommended Level: 30
HP: 800
Difficulty: Psstt
EXP: 2000
Gil: 1

Baha, hit him a few times to make him cry uncle. He'll cast flare and do about
150-400 damage, though.

Go down the stairs to the second floor of the basement. You'll see steps on the/
other side. Make your way over there. Right before you proceed to go down the stairs
that take you to the third floor basement. Go down and collect all the treasure
chests: (Protect Cloak, 26000Gil, Protect Ring, Sasuke). Go back and walk in front of
the staircase going down and...

Recommended Level: 30
HP: 1200
Difficulty: 1/5
EXP: 2000
Gil: 1

Cast haste, enjoy.
Go down the stair case to the third level. Now, make your way to the very bottom
right part of the floor. There are no chests on this floor. When you're about to make
your way to the stairs, another boss....

Recommended Level: 30
HP: 1600
Difficulty: 2/5
EXP: 2000
Gil: 1


Now, lets go to floor 4! Do not go left, yet! First, go down, and get the

Recommended Level: 30
HP: 2000
Difficulty: 3/5
EXP: 2000
Gil: 1

It's easy, haste, attack. Now, prepare for the main man. The ruler of all evil. The
master of setting on his ass for 2000 years:

|||||||||                 |||||||||
|||||||||     CHAOS       |||||||||
HP: 4000
Difficulty: 5/5
Level: 30
Gil: None
Exp: None

Then the battle starts. He talks about how you killed him. He's Garland, the fiends
sent him back. He sent them into the future. He'll be reborn in the past, then you
stick a foot in his ass and tell him to shut up.

Cast haste on the warrior. Have him attack, lay flare, holy, cast invis2. Hold
nothing back and just brutally assult the minor. He'll cast cure4 sometimes, and
restore all of his hit points. His elemental attacks can make one cry since they hit
pretty hard.

      E.SPELL LIST    


Level 1: Costs: 100
 -Fire1- Inflicts 10-40 damage of fire damage
 -Sleep1- Puts foes to sleep
 -Focus1- Lowers a foe's evasion by 10 points
 -Bolt1- Inflicts 10-40 lightning damage
Level 2: Costs: 400
 -Ice1- Inflicts 20-80 ice damage
 -Fog- Blinds foes with heavy fog
 -Steel- Raises attack by 14 points
 -Slow1- Slows foes down, reducing their attacks
Level 3: Costs: 1200
 -Fire2- Inflicts 30-120 fire damage
 -Bind- Paralyzes a foe
 -Bolt2- Inflicts 30-120 lightning damage
 -Focus2- Lowers foes' evasion by 10 points
Level 4: Costs: 4000
 -Sleep2- Puts a foe to sleep
 -Haste- doubles frequency of an ally's atttacks
 -Muddle- Confuses foe into turning on each other
 -Ice 2- Inflicts 40-160 ice damage
Level 5: Costs: 8000
 -Fire3- Inflicts 50-200 Damage
 -Poison- Instantly annihilates foes
 -Warp1- Warps the party to the previous floor
 -Slow2- Slows a foe down, reducing its attacks
Level 6: Costs: 20000
 -Bolt3- Inflicts 60-240 Lighting damage
 -Reaper- INstanly kills a foe
 -Quake- Calls an earthquake to swallow foes
 -Stun- Paralyzes a foe.
Level 7: Costs: 45000
 -Saber- Raises own attack +16, Accuracy +10
 -Blind- Blinds a foe.
 -Ice3- Inflicts 70-280 ice damage
 -Break- Petrifies a foe
Level 8: Costs: 60000
 -Stop- Stops time for foes, immobilizing them.
 -Banish- Sends foes to another dimension
 -Doom- Instantly kills a foe.
 -Flare- Blasts foes with light and heat.


Level 1: Costs 100
 -Cure1- Restores 16-32HP
 -Dia1- Inflicts 20-80 damage on undead monsters.
 -Shld1-  Raises Defense by 8 points.
 -Blink- Raises own evasion by 80 points
Level 2: Costs 400
 -Lamp- Cures Darkness
 -Silence- Prevents foes from casting spells
 -NulBolt- Reduces lighting damage by 50%
 -Invis1- Raises Evasion by 40 points
Level 3: Costs 1200
 -Cure2- Restores 33-66 HP
 -Dia2- Inflicts 40-160 damage on undead foes
 -Nulfire- Reduces fire damage by 50%
 -Heal1- Restores 12-24 HP to whole team
Level 4: Costs 4000
 -Esuna- Sures poison
 -Fear- Drives foes away in terror.
 -NulIces- Reduces ice damage by 50%
 -Vox- Cures Mute
Level 5: Costs 8000
 -Cure3- Restores 66-132 HP
 -Life1- Revives an ally from KO status
 -Dia3- Inflicts 60-240 damage on undead foes
 -Heal2- Restores 24-48 HP to all allies
Level 6: Costs 20000
 -Stona- Cures Stone
 -Warp2- Warps party out of dungoens
 -Shld2- Raises party's Defense by 12 points
 -Invis2- Raises party's Evasion by 40 points.
Level 7: Costs 45000
 -NulMgc-Reinforces protection against instand death
 -Heal3- Restores 48-96 HP to all allies.
 -Cure4- Fully Restores HP
 -Dia4- Inflicts 80-320 damage on undead foes.
Level 8: Costs: 60000
 -Holy- Damages foes with divine light
 -NulAll- Reduces all spell damage by 50%
 -Dispel- Obliterates a foe's magical defenses
 -Life2- Revives ally and fully restores HP

F. Bestiary

I've dreaded making this damn thing. I'll basically copy it right from the game,
since it has all the monsters there. Plus add my own little twist into it:

Name: Goblin
Difficulty: 1/5
EXP: 6
GIL: 6
HP: 8
Attack: 4
Defense: 4
Mag. Defense: 16
Weakness: None
Resistance: None
Other: This guy is the biggest wimp in the game. Smear him in a hit.

Name: Goblin Guard
Difficulty: 1/5
EXP: 8
GIL: 8
HP: 16
Attack: 8
Defense: 8
Mag. Defense: 23
Weakness: None
Resistance: None
Other: May cause pain at beginning of the game, nothing to worry about later

Name: Wolf
Difficulty: 2/5
EXP: 24
GIL: 6
HP: 20
Attack: 8
Defense: 0
Mag. Defense: 28
Weakness: None
Resistance: None
Other: They come in packs. ANNOYING AS HELL!

Name: Crazy Horse
Difficulty: 2/5
EXP: 63
GIL: 15
HP: 64
Attack: 10
Defense: 2
Mag. Defense: 40
Weakness: None
Resistance: None
Other: You don't fight many of them.

Name: Skeleton
Difficulty: 1/5
EXP: 9
GIL: 3
HP: 10
Attack: 10
Defense: 0
Mag. Defense: 17
Weakness: Fire, Dia spells
Resistance: Ice, Death, Confusion, Paralysis
Other: Nothing to worry about here.

Name: Black Widow
Difficulty: 1/5
EXP: 30
GIL: 8
HP: 28
Attack: 10
Defense: 0
Mag. Defense: 28
Weakness: None
Resistance: None
Other: They can poison you.

Name: Gigas Worm
Difficulty: 2/5
EXP: 63
GIL: 15
HP: 56
Attack: 17
Defense: 8
Mag. Defense: 40
Weakness: Fire
Resistance: None
Other: When you're around the elf city, these guys hit hard.

Name: Warg Wolf
Difficulty: 2/5
EXP: 93
GIL: 22
HP: 72
Attack: 14
Defense: 0
Mag. Defense: 46
Weakness: None
Resistance: None
Other: Another pack hunter....they can rip your party apart at earlier stages.

Name: Werewolf
Difficulty: 2/5
EXP: 135
GIL: 67
HP: 68
Attack: 14
Defense: 6
Mag. Defense: 45
Weakness: None
Resistance: None
Other: Another annoying beast.

Name: Zombie
Difficulty: 1/5
EXP: 24
GIL: 12
HP: 20
Attack: 10
Defense: 0
Mag. Defense: 25
Weakness: Fire, Dia spells
Resistance: Quake, Ice, Death, Confusion, Paralysis.
Other: If you get them in hordes, they can usually finish your party off in the Marsh

Name: Ghoul
Difficulty: 2/5
EXP: 93
GIL: 50
HP: 48
Attack: 8
Defense: 6
Mag. Defense: 36
Weakness: Fire, Dia spells
Resistance: Quake, Ice, Death, Confusion, Paralysis.
Other: Another enemy that comes in hordes.

Name: ****Garland****
Difficulty: 1/5
EXP: 130
GIL: 250
HP: 106
Attack: 15
Defense: 10
Mag. Defense: 64
Weakness: None
Resistance: None
Other: First boss of the game.

Name: Cobra
Difficulty: 1/5
EXP: 123
GIL: 50
HP: 56
Attack: 6
Defense: 6
Mag. Defense: 46
Weakness: None
Resistance: None
Other: Can poison

Name: Ogre
Difficulty: 2/5
EXP: 195
GIL: 195
HP: 100
Attack: 18
Defense: 10
Mag. Defense: 65
Weakness: None
Resistance: None
Other: Hits hard

Name: Ogre Chieftain
Difficulty: 2/5
EXP: 282
GIL: 300
HP: 132
Attack: 23
Defense: 14
Mag. Defense: 71
Weakness: None
Resistance: None
Other: Hits hard.

Name: Lizard
Difficulty: 2/5
EXP: 153
GIL: 50
HP: 92
Attack: 18
Defense: 12
Mag. Defense: 55
Weakness: None
Resistance: None
Other: Takes while to kill at beginning of the game.

Name: Pirate
Difficulty: 1/5
EXP: 40
GIL: 40
HP: 6
Attack: 8
Defense: 0
Mag. Defense: 15
Weakness: None
Resistance: None
Other: Only fight 9 in the whole game.

Name: Sahagin
Difficulty: 1/5
EXP: 30
GIL: 30
HP: 28
Attack: 10
Defense: 4
Mag. Defense: 28
Weakness: Bolt
Resistance: Quake, Fire
Other: Water only.

Name: Sahagin Chief
Difficulty: 2/5
EXP: 105
GIL: 105
HP: 64
Attack: 15
Defense: 8
Mag. Defense: 46
Weakness: Bolt
Resistance: Quake, Fire
Other: Not seen often

Name: Privateer
Difficulty: 2/5
EXP: 60
GIL: 120
HP: 50
Attack: 14
Defense: 6
Mag. Defense: 37
Weakness: None
Resistance: Quake
Other: Best for getting gold at beginning of the game.

Name: Shark
Difficulty: 2/5
EXP: 267
GIL: 66
HP: 120
Attack: 22
Defense: 0
Mag. Defense: 70
Weakness: Bolt
Resistance: Quake, Fire
Other: Water only.

Name: Goggler
Difficulty: 1/5
EXP: 42
GIL: 10
HP: 10
Attack: 4
Defense: 0
Mag. Defense: 14
Weakness: Bolt
Resistance: Quake, Fire
Other: Silly looking.

Name: Tarantula
Difficulty: 1/5
EXP: 141
GIL: 50
HP: 64
Attack: 5
Defense: 12
Mag. Defense: 46
Weakness: None
Resistance: None
Other: Can poison.

Name: Ghast
Difficulty: 2/5
EXP: 117
GIL: 117
HP: 56
Attack: 8
Defense: 10
Mag. Defense: 40
Weakness: Fire, Dia spells
Resistance: Ice, Death, Confusion, Paralysis
Other: Comes in hordes

Name: Scorpion
Difficulty: 2/5
EXP: 225
GIL: 70
HP: 84
Attack: 22
Defense: 10
Mag. Defense: 55
Weakness: None
Resistance: None
Other: Can poison

Name: Shadow
Difficulty: 2/5
EXP: 90
GIL: 45
HP: 50
Attack: 10
Defense: 0
Mag. Defense: 37
Weakness: Fire, Dia spells
Resistance: Quake, Ice, Death, Consusion, Paralysis.
Other: Comes in packs.

Name: Green Slime
Difficulty: 3/5
EXP: 84
GIL: 20
HP: 24
Attack: 1
Defense: 255
Mag. Defense: 36
Weakness: Ice, Fire
Resistance: Quake, Bolt, Death, Confusion, Paralysis.
Other: Has super his def. Use magic to kill.

Name: Crawler
Difficulty: 2/5
EXP: 186
GIL: 200
HP: 84
Attack: 1
Defense: 8
Mag. Defense: 51
Weakness: None
Resistance: None
Other: Easy monster.

Name: Gray Ooze
Difficulty: 3/5
EXP: 255
GIL: 70
HP: 76
Attack: 30
Defense: 7
Mag. Defense: 55
Weakness: Bolt
Resistance: Quake, Ice, Fire, Death, Confusion, Paralysis.
Other: Takes a while to kill.

Name: Gargoyle
Difficulty: 2/5
EXP: 132
GIL: 80
HP: 80
Attack: 12
Defense: 8
Mag. Defense: 53
Weakness: None
Resistance: Quake
Other: Can kill in one hit, if lucky.


G. Secrets:

Rare monsters:

Deepeyes - 4th floor of Sunken Shrine, probably about 1/30 chance. You have
           a higher encounter rate in the Temple of Chaos.

T-rex - When you land to go to Lufenia, walk around the top of the lake.
NE part of the desert where the mirage tower is. 1/62 chance of battle.

Red Dragon- Only once, treasure chest Mt. Gulg where you get the Flame Mail

Sphinx - Infront of treasure chest on the 4th floor in Terra Cave.

War Mech (Death Machine) - If you walk around on the 5th floor of the Flying
         Fortress  you'll have a 1/64  chance of fighting Death Machine.
         Take 5 steps from the middle of the bridge (where the pillars are) up.
         You'll either encounter a warmech, 4 fire hydras, or 3 aeros.
         War mech is the strongest enemy in the game.

Iron Golem - Only able to be found on the fourth floor in the Temple of Chaos.

Mini Game: While in the ship, press and hold "X". Then press "O" till the
screen fades away, and a puzzle appears. You can win prizes this time too,

Final Fantasy 2
I’m working on it.




v1.00 (29-MAY-2003)  -- Initial Release

v1.1  (02-APR-2003)  -- Just some correction


This FAQ can be freely distributed, however ONLY in its entirety and with due credit
to its author. It has taken me ALOT of time and effort to do this. If you wish to use
this information for your own FAQ or web-page, etc.  PLEASE give credit I don't mind
sharing this information. I give credit to ANY contributions, and I only expect of
others what I expect of myself.

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