Walkthrough - Guide for Resident Evil: Code Veronica X
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Resident Evil Kode:Veronica x Walkthrough PART 1 01. You begin the game in a prison cell. Equip the lighter in your inventory and walk up to shine the light out of your cell. When you are free to move about exit the basement. 02. Travel through the graveyard (taking notice of the briefcase engulfed in flames) and out of the door on the other side. Go through the courtyard and through the door on the other side. Make your way around the building til you come to a door on the other side. Enter it. Follow the path past the fence and the large metal shutter and enter the door at the end. Go past the metal detector, through the hallway and enter the door immediately on your left. In this room you will want to take the Hawk Emblem from inside the desk drawer then find a panel with a blinking light and press the button on it. 03. Leave this room and travel back through the hallway of metal detectors and out of the building. The metal shutter will now be unlocked. Raise it and take the fire extinguisher from inside. Travel back to the graveyard and use the fire extinguisher on the flames surrounding the briefcase, and then pick it up. Go into your inventory and check the top of the briefcase. Open it up and take the TG-01 from inside. 04. Go back through the graveyard, through the courtyard, around the building and into the building with the metal detector. Go through the hallway and into the room at the other end. Find the duplicator machine and place the Hawk Emblem into the reader. Next, place the TG-01 in the right portion of the machine. You will now have a non-metallic Hawk Emblem. 05. Leave this building, and then go past the fence, through the door, around the building and back into the courtyard. Find the large double doors and place the Hawk Emblem into them. Go through the doors. Travel across the iron bridge. You'll need to push the lone crate into position so that it is on top of the flames and right next to the other crates. You can then get on top of them and climb down on the other side. Go up the stairs here and into the passage. Continue straight ahead here (don't go right) and up the steps at the end. 06. Follow this path around 'til you come to a set of stairs on your right. Pick up the Navy Proof amongst the rubble opposite these stairs, and then go up them and into the Palace. Continue ahead and go up the staircase to the right of the front desk. 07. Go up the stairs on the right and through the door on the landing. Move a bookshelf out of the way and pick up the ID Card. Go into the inventory and check the back of it for an ID number. Remember it. 08. Leave this room and go back down the stairs. 09. Go behind the front desk and access the computer. Enter the ID number you just found on the back of the ID Card to unlock a door on 1F. Go through this door (at the back left corner of the room). Follow the hallway straight to the end and go through the unlocked door. Find the blinking button and press it. Go through the passage that opens and take the Steering Wheel from the floor. 10. Exit this room the way you came in and go leave the palace through the front door. Go to the right at the bottom of the stairs and down the steps at the end of the path. 11. Find the platform and use the steering wheel to raise a submarine and extend the platform. Enter the submarine and move the lever to dive. Exit the sub. 12. Go down the stairs and through the door at the end of the path. Go past the desk on the right side and through the metal shutter. Take notice of the plane here, and then go across the bridge and through another metal shutter. Find the lift in this room and take it up to the second level. 13. Use the mechanism here to grab the box in the back and on the left. Go back down the lift and walk over to the elevator controls. Activate the elevator, kill the zombies and pick up the Biohazard Card. Leave this area and backtrack to the submarine. Take it back up to surface level and exit. Move the platform back to the land and go up the steps. 14. Follow the path straight across past the Palace and down the steps at the other end. When you come down the steps you will be back in the passage. Walk forward a little and go through the iron door that will be on your left. 15. Walk ahead and find the double wooden doors and enter the Military Training Facility. Walk straight ahead and find the metal shutter with the card reader next to it. Use the Biohazard Card to open the door and enter. Walk through the hallway and through the door at the other end. Run around to the stairs and go up. 16. Go through the door on the right. Walk to the end of the hall to find two doors. Go through the one on the right to access a storage trunk and a typewriter. 17. Leave this room and go through the other door. Find the Submachine Guns to your left, and then go around and down the stairs. Go through the open door. 18. Walk straight ahead and through the door on your right. Go down the stairs, straight across the room then up the steps and through the door. Continue ahead to the elevator. After the cut-scene follow Steve through the door and onto the platform. 19. Find the single door in this room (to your left) and go through. Walk straight through this hallway and through the door at the other end. Take the Eagle Plate off of the wall, taking notice that a painting looks like it once hung here. 20. Leave this room, go through the hallway and back into the room where Steve is crying. Go through the double doors. Unlock and go through the door on your right. Find the main entrance to the facility here and enter. Go forward and use the Biohazard Card to get to the hallway again. Go through the door at the end, and then up the stairs. 21. Place the Eagle Plate in the indentation and take the Emblem Card from the box. Go back down the stairs and find the opening in the fence. Go through and then down the ladder in the ground. 22. Walk ahead and open the gate using the Emblem Card. Go up the steps on your left and through the door. Continue straight ahead and go into the elevator. Take it up to 2F. 23. Open the shutter on your right with the Emblem Card, and then enter the control room. Take the Army Proof from the panel near all of the chairs. Then switch the security monitor on. Move the camera to the right to find the painting on the wall then press the square button to zoom in and find the passcode. Remember it. Exit through the brown door in this room. 24. Go down the steps on your right then around and through the door. Find the shutter and use the Biohazard Card to open it. Go through and up the stairs. Go to the end of the hall and through the door. Enter the passcode you just saw on the painting into the security keypad and enter the chamber. Take the skeleton picture from the wall. Leave the chamber and the room and go through the hallway and back down the stairs. 25. Exit the facility through the main entrance. Go to your left through the courtyard and through the door to the area with the tank. Go through the door here back to where Steve was crying, and then through the single brown door. Walk straight down the hallway and through the door at the end. Place the Skeleton Painting on the wall then take the Gold Key from the display. 26. Leave this room and head all the way back to and through the courtyard and into the passage. 27. Go back up the stairs and into the Palace. Go through the door at the back of the room. Go through the hallway and unlock the door at the end using the Gold Key. Enter this room and go up the steps to find a Message to the New Family Master. Use this to solve the puzzle in this room. After doing so, take the vase, go into your inventory and check it to find the Queen Ant Object inside. 28. Leave this room, go through the hallway, back to the main entrance area and up the stairs next to the desk. 29. Go up to the right and into the save room. Use the gold lugers on the door here to unlock it, and then go through. Find the memo on the desk, which will give you a clue for the gaining the computer access code. Turn the computer on to activate the music box. Use the music box to find out the password, and then enter it into the computer. Go through the opening in the wall and through the door to the bridge. 30. Cross the bridge and go up the stairs to the private residence. Continue up steps until you come to the main entrance. Go inside then up the staircase directly in front of you. 31. Continue around the path and up stairs until you come to a door; go through. Go to the right and through another door. Stop the music box from playing, take the Silver Key from the bed, and then place the Queen Ant Object in the lid of the music box. Take the Music Plate Box from inside. 32. Leave this room, leave the private residence and go back across the bridge to the palace. Go back through to the save room, and then out of the door here back to the stairs. Go down the first flight of stairs and then up the stairs on the left. Unlock this door with the Silver Key and grab and items you need from inside. 33. Leave this room and go down to 1F. Go through the door at the back of the room and through the double doors directly in front of you using the Silver Key to unlock them. Inside you need to pick up the Eagle Plate. Leave the palace. Go through the passage, back across the iron bridge and back to the prison. 34. Make your way back to the area with the fenced in guillotine. Place the Eagle Plate in the door here and go through. Go through the wooden door immediately on your left. Make your way to the back of the room and go through the wooden door. 35. You can grab a few items in this room then leave. You need to kill the doctor zombie in this room then take the Glass Eye from his body. Go into the office just off of this room and place the Glass Eye into the human model. Go down the stairs that appear behind you. 36. Make your way through the hallway then through the door at the other end. Go through the opening on the left and down a short flight of stairs. Go through the door here. In this room you need to remove the Rusted Sword from the showpiece. After youve alleviated Claires gas problem an iron maiden will appear. Place the Rusted Sword into it to unlock the door. Take the Piano Scroll from inside the iron maiden and leave the room. 37. Return to the palace. Upon entering the palace, go up the stairs then to the left. 38. Go through the door you unlocked earlier with the Silver Key. Find the piano and use the piano scroll on it. Take the King Ant Object from inside the slot machine. 39. Leave the room and head back to the private residence, making sure that you have the King Ant and the Music Box Plate in your inventory. 40. Upon entering the house, go up the stairs and through the door the same as before. After entering the door, go to the left and through the door (last time you went to the right). Place the King Ant Object in the music box, and then the Music Plate inside of it. Go up the ladder that is revealed. 41. Walk around and pick up the Silver Dragonfly. Find the large ant mural on the wall and stand in front of it. Check the dragonfly in your inventory to remove its wings, and then use it as a key in the mural. Go up the ladder to 4F. Push the box up against the bookshelves, climb on top of it and take the Confession Letter and the Air Force Proof. Climb back down to 3F, and then down again to 2F. Leave the room. 42. Leave the private residence and head back over the bridge to the palace. Go to the save room and make sure to put all three proofs into your inventory. Go down to 1F. 43. Leave the palace and head to your right. Go down the stairs and out to the submarine. Take it down and exit. 44. Walk down the stairs and around the hallway then through the door. Walk to the left of the desk, past the fish tank and through the door. Find and activate the boarding platform. Place the three proofs into the platform. Push the switch. Inside the cockpit grab the Control Lever. Leave the plane the same way you got on. Go back to the fish tank room and go through the metal shutter. Go across the bridge, and then through another metal shutter. Find the lift and take it up. Walk around the platform and through the door. Use the Control Lever on the panel here, and then move it to raise the bridge. Go across the bridge, and then through the door. Take the airport key from near the zombie corpses, and then head back to the lift and take it down. Use the Airport Key to raise the gate right next to the lift then go through the shutter. Its a good idea to save your game at this point. Move the boxes so that the elevator door can close properly. Open the door and get on the elevator. You will exit the elevator in the courtyard of the Military Training Facility. Exit to the passage and head towards the palace. After youve taken care of the enemy thats in your way, go up the stairs to the palace area. Head all the way to the other end, go down the stairs and board the sub. Go down to the Airport and exit. Make your way back to the airplane and board it. There will be a few minor details youll need to take care once on board, but for the most part, youre finished with part 1. PART 2 01. Proceed straight ahead til you come to a ladder. Go down, and then walk forward past both doors and down a set of stairs. 02. Walk ahead and turn to the left and continue to the end of the hall. Enter the door on your right. Make your way around this area 'til you come to a door marked "Weapon." Go through this door. Make your way through this room picking up the Mining Room Key. At the dead end of this room you will find a Detonator. Pick it up, then immediately use it in the locker door right next to you. 03. Leave this room the same way you came in. Head back around the way you came 'til you come to a set of stairs. Go up the stairs, unlock the door with the Mining Room Key and enter. Go straight through this next room and through the door. In this room you need to find an area underneath a generator. Turn the lever here to activate the generator. Now find a large unit in the center of the room. Move the lever here to supply the complex with power. 04. Leave this room and go back to the large conveyor belt room. Move to the area in the center of the room and activate the sorter via the control panel on the wall. Now move the conveyor belt via the control panel with the large lever just to the left. 05. Head back around to the left and head back through the doors you entered through. Go down the hallway and through the door on your left. You'll find a typewriter and an item box here. Go to the back of the room and push the bookcase to reveal a hall. Go to the end of the hall and find a switch inside of a locker. Push the switch to reveal a room. Enter the room and take the Plant Pot from the corner. Check the bottom of the Plant Pot to find the Machine Room Key. 06. Leave this room and head back to the area with the conveyor belt. Go past the stairs and into the room with B.O.W. marked on the door. Find and take the Bar Code Sticker. Leave the room and go over to the sorter. Place the Bar Code Sticker on the box here then activate the sorter. Go back into the B.O.W. room and take the Gas Mask from the wall. 07. Leave this room, go through the conveyor belt room back to the hallway and go up the stairs to B1F. 08. Walk along the catwalk 'til you come to a set of double doors. Go through, and then follow the platform around to Claire's left. Use the Machine Room Key to unlock the door and enter. Inspect the control panel in front of you. You'll need to reenter the Machine Room then go through it to the next room. Take the Valve Handle from the floor. 09. Leave this room then go through the Machine Room. Go completely around the catwalk to find another door. Go through the door. Find the cutting machine in the back of the room and place the Valve Handle in it. Take the Octa Valve Handle from it. 10. Leave this room and head back down to B2F. 11. Go through to the room with the conveyor belt. Walk to the left and up the stairs. Go through the door into the gas filled room. Just to the right will be two large concrete steps. Go up them, and then up the stairs just ahead. Use the Octa Valve Handle here to stop the flow of gas. Finally, pick up the Sniper Rifle from the floor and get ready to leave this place. 12. You'll now be in control of Chris Redfield. Make use of the typewriter and item box if you need to, and then go through the door here. You don't need to kill the Gulp Worm and rescue your buddy, but if you do you'll get the Lighter from him. Hmm wasn't there something that needed to be light with a flame? Whether you kill it or not, make your way to the elevator and jump on board. 13. Walk around the jeep and through the double doors. Make your way to the back of the tank and press the button. Take the lift down. 14. Walk around the hallway to find a Battery Pack. Take it and return to the other end of the hallway. Ride the lift back up to 1F. 15. Go through the door back to the jeep room. Use the Battery Pack on the lift here and ride it up. 16. Walk to your left and take the Chem. Storage Key from the shelf. Walk the other way on the catwalk and go through the door. Walk forward for a cut-scene. Head to the elevator and go to B1F. 17. Walk forward to find a set of metal stairs. Go down. 18. Go through the door here. In the next room, find the stairs at the other end and go up. 19. Walk through this room and through the doors at the other end. Take the Door Knob from the floor here and leave through the door you initially entered through. Head through the room and back down the stairs. 20. Go back up the metal stairs. 21. Proceed to the right and enter the elevator. Go up to 2F. 22. Proceed to the right and exit through the door. Walk straight ahead and go through the door on the other side. Go around this wall through the hole and enter the door on the other side of it. Proceed straight down the hallway and use the doorknob to enter the door on your left. Move along the catwalk to your left and take the Tank Object. 23. Return to the elevator and take it down to 1F. 24. Proceed to the right down the hallway and through the door at the end. Place the Tank Object in the display. Turn around and take the Turntable Key from the opening in the wall. 25. Head back to the elevator and take it down to B1F. 26. Walk ahead and go down the metal stairs. 27. Go through the door, walk ahead and go up the stairs. 28. Make your way through the room exiting through the door at the other end. Continue ahead and go through the door on your left. Proceed through the sliding doors and make your way over to the chemical storage. Use the Chem. Storage Key to unlock it, and then set the temperature to discover which is the correct chemical you need. Once this is done, take the Clement E from the storage. 29. Leave this room, and then make your way over to the turntable. Use the key to activate the control panel, and then activate the turntable. 30. Climb over the boxes and through the hole in the wall. Go to your left and through the door. Make your way to the back of the room and go through another hole in a wall. Go through the door here. Go through the opening in the fence and proceed down the ladder. 31. Raise the lever for the ventilation device just to your right. Move ahead into the open area. Make your way to the right and up a set of stone steps. Go through the door here. Go straight across the room and through the door. At the back of this room you will find the Clement A on a shelf. Take it, and then go into your inventory and combine it with the Clement E. 32. Head back to the ladder and go up. 33. Go around past the fence and through the door. Go through this room and through the door. Go up to the main entrance door and exit to the courtyard. Go to the right and get on the elevator. 34. Exit through the door and get on the lift. Take it up. 35. Continue ahead and go through the door. Walk across the bridge and through another door. You'll need to fix the oil pressure here. Once you've done this, leave the room and go to the other side of the bridge. Lower the lever (and the bridge) then go back to the lift and take it down. 36. Exit the room through the shutter. Go straight across the bridge then through the shutter on the other side. Go around the desk and through the door on the other side. Turn off the electricity at the panel then take the three proofs from the loading lift. 37. Head all the way back to the elevator and get on. 38. Head back to the ladder and go down. 39. Go to the elevator and take it up to 1F. 40. Go to the right and through the door. Place the three proofs into the wall opening. Lower the lever. Turn around and go down the ladder. 41. Go through the hallway and down the ladder at the other end. 42. Proceed into the opening and find a body of water containing the Eagle Plate. Either avoid or kill the monster in the water and retrieve the plate. Combine the Clement Mixture with the Eagle Plate. Return to the ladder and go up when you've done this. Go forward and up the next ladder to return to 1F. 43. Leave the tank room and get on the elevator. Take it down to 2F. 44. Go to the left and through the door. Take the lift down to the jeep room. 45. Exit the room out to the open area with the tank. Go down the lift here. Go straight through the hallway to the end and use the Halberd on the door. PART 3 01. Make your way around the catwalk and exit through the door. Continue ahead and go down the ladder. Keep moving across the catwalk and go down the stairs. 02. Walk straight ahead and enter through the door. Use the Halberd on the wall then take the Paper Weight from the closet. Leave this room and go back up the stairs. 03. Continue along the catwalk and enter the double doors when you come to them. Take the path to the right and enter through the door. Step out onto the ice and walk around to find the Octa Valve Handle that Claire placed here before. 04. Take it and leave the room the same way you came in. Go all the way around the catwalk 'til it breaks. Step down onto the ice to get to the other section, and then go through the door here. Continue to the end of the hallway and take the elevator down. 05. Enter the door directly opposite of you. Enter the door immediately on your left. Use the Octa Valve Handle on the unit in the back of the room. Now find the switchboard and move the handle to supply electricity to the complex. 06. Leave this room and head to the other end of the hallway and go through the door. Go through the open doorway and continue through the hall. At the other end you will find a tiger statue. Remove the left jewel and take the Socket from behind it. Place the jewel back when you are done. Combine the Socket and the Octa Valve Handle to make a Sq. Valve Handle. Turn around and walk straight ahead. Go through the door here. 07. Move forward to find a massive hive. Pick up the Wing Object, which is right at your feet. Walk to your right and enter the door ahead. Proceed forward and go up the steps. There is a puzzle box on the right. You'll have to enter a sequence of four symbols. Once this is done, place the Paper Weight in the open box. Take Alfred's Ring from the floor in front of the freezer. 08. Leave and head back to the elevator. 09. Go back past the power generator room and onto the elevator. 10. Walk through this hallway and enter the door on your right just before the end. Walk forward and to the right and board the lift at the end. Find the square opening and use the Sq. Valve Handle to drain the water. Go down the ladder and take the Crane Key from the bottom of the tank. 11. Leave this room and go through the door immediately on your right. Continue around the catwalk to the crane control panel. Use the Crane Key here. Get out on the ice and take Alexander's Pierce from the middle of the room. 12. Go back to the elevator and take it down. 13. Head down the hallway to the left and into the courtyard. Pick up two Wing Objects in this area, and then enter the building through the double doors. Equip your Combat Knife (if you don't have one in your inventory there is one you can pick up on the upper stair area). Go to the area at the back of the room underneath the staircase. Use your knife to free Claire. 14. Go back to the elevator and take it up. 15. Follow the hallway around and enter the door on your right. Find the lift that goes down and ride it. Take the Serum from the shelves. 16. Return to the elevator and go down. 17. Go back to Claire and give her the Serum. 18. You're in control of Claire again. Use the item box here if you need to then exit through the door. Go to the other end of the hallway and through the door at the other end. Walk forward and up a set of stairs on your left. Find a crystal ball and figure out a way to get the Security Card from inside of it. 19. Once you've done this, go down the steps and back towards the door you entered this area through. Go through the door on the left, and then use the Security Card to go through the next door. After the cut-scenes you'll need to get out of this room as quickly as possible. 20. Now in control of Chris, you'll need to kill Alexia to escape from this room. Before you leave, however, don't forget to grab Alexia's Choker from near the stairs. Exit this room and go back to the power supply room (with the typewriter and item box). 21. Make sure you have the choker, pierce and ring in your inventory, and then move the lever to turn the power off. Return to the area where you killed Alexia and go up the first flight of stairs. Go into your inventory and inspect each of the jewels. Remove the jewel portion from the jewelry. Now place each jewel in the painting. Go through the door. 22. Walk ahead through the hallway and go to the left when it splits. Go through the first door on your left and take the Sterile Room Key from the desk. 23. Leave the room and head back through the hallway the way you entered. Just before the door you originally entered through will be another door on your left. Go through and find a lift in this room. Take it down, push the button on the control panel and take the Wing Object from inside the case. 24. Take the lift back up and head back to the main entrance. Go down the stairs. 25. Use the Sterile Room Key here to open the door on the side of the room. Go through to find that you're in the hallway with the tiger statue. Take both jewels from it. 26. Return to the main entrance and go up the stairs. 27. Go through the painting door and continue ahead to where the hallway splits. Go along the path to the right and enter the door. Stop the music box, place the red jewel into the lid and take the Music Plate from inside. 28. The relief in the wall next to the bed acts as a door. Go through it to find another room with a music box. Place the Blue Jewel in the lid and the Music Plate inside. Go up the ladder above the bed. 29. Take the Dragonfly object out of the canister on the table. Go back down the ladder. Leave the room and head back to the main entrance and down the stairs. 30. Go back to the power control room and turn the electricity back on. Get the Wing Objects (you should have 4 of them) from the item box and combine them with the Dragonfly Object to make the Gold Dragonfly. It's also a good idea to save your game at this point. 31. Go back to the main entrance to the mansion and up the stairs. 32. Go through the painting door. Go through the first door immediately on your right. Go to the back of the room and up a flight of stairs. Unlock the door and go through. Continue straight ahead and through the door at the end of the hallway. 33. After getting the Security File from Claire go into your inventory and inspect it to get the Security Card. Walk to the end of this passage and up a flight of stairs. Walk across the platform and place the Gold Dragonfly in the wall. Make your way around to the upper platform and use the Security Card to access the terminal here. Enter the code into the terminal. 34. Leave this room the way you entered. I don't want to spoil anything for you, so figure out the rest on your own. You're almost at the end, just one more enemy to take care of.