Walkthrough - Guide for Splinter Cell
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Tom Clancy's LMMMMMM: MMMMMMMMi MMM MMM MMMM MMM MMMMMMMMMM MMMMMMMMM MMMMMMM LMMM Z: 9MML jMM# MMMj MMM PMMMM# @MM5 9MMM ;MMH MMM M KMMMMMM MMM MMMM MMM @MMM MMMMMM MMM MMM MMMMMMMM@ jMMM MMM, MMK MMM@ MMM MMM MMM MMM MMMMM MMM5 MMM MMM MMM PMMMMMML 7MMM MMMMMMMMM MMM RMML MMMZ MMMM 5MMMMMMMMM MMMZ @MMM MMMMMMMMMMMX; @MMM MMMMMMM MMMM MMMMj HMMMM@iLMMMM5 MMM MMMMMM MMMMH MMMM MMMM MMMM MMMM MMMM ;MMMM MMMMMMMMMMR MMMM 2MMMM HMMM MMMMMMMMMMM :MMMX MMMM MMMMMMMKMMMML 5MMMX MMMM9MMMMMMMM MMMMM#MMMMMM MMMMMMMMPMM MMMMMMMMMMM MMMMMMMMMMMMM MMMMMMMMMMMM Walkthrough GAME INFORMATION ---------------- -- Game -- Tom Clancy's Splinter Cell -- Gender -- Stealth Action/Third Person Shooter -- Console -- Playstation 2 -- Rating -- M15+ -- Players -- 1 player -- Made by -- Ubi Soft -- Country -- Australia -- Author -- fluxwildlyuncut (Rhys Palazzolo) -- E-Mail -- [email protected] -- Version -- Version 1.3 To get the best possible results when reading this guide, make sure that the numbers and letters line up. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZ 1234567890123456789012345612345678901234567890123456 /=============================================================================\ | READERS NOTES | \=============================================================================/ This gameguide is copyright protected (C) and cannot be used without permission by the author. It has been created for PRESONAL use only and cannot be used to make a profit or to be use as a 'Free-be' when you purchase something else. You cannot rip off parts of this guide and put them on something else as that is called 'plagiarism', and it won't be tolerated. If I do find it on a site/FAQ without asking permission, then I will ask you to remove it. You can however use this guide to help you make your own as long as you do not copy any of the content of this guide. If you want to send me anything, then send it to ([email protected]) and be sure to put 'SC' or 'Splinter Cell' as the subject so that it is easier for me to sort them out. Also, you are allowed to use the format to give you an idea on how to start writing a guide. This guide can only be posted on the following sites: GAMEFAQS -- WWW.GAMEFAQS.COM IGN FAQS -- WWW.FAQS.IGN.COM CHEATCODES -- WWW.CHEATCODES.COM Also, when you send e-mails, please make sure that the gramma and spelling is right. Please don't abreviate your words (i.e. u -> You, ur -> You are, etc) and please use the correct capitals where they are needed, such as at the start of sentences and when using 'I'. This makes it a LOT easier for me as I don't have to read through the posts correcting mistakes and fixing up abbreviations. Here is an example of how not not to send me e-mails. "sorrie for bothering u, but just dat i'm confused at da sunshine autos. i completed all six street races and now i'm soppose to find da cars. wen i find a car do i bring it back to da sunshine autos and put it in da garage? thx for ur time" /=============================================================================\ | Version | \=============================================================================/ Version 1.0: 30/04/03 The main Walkthrough is nearly complete with only two levels to go. I have finished the Abattoir, which is near the end of the game. Version 1.1: 09/05/03 - Added the mission 'Chinese Embassy II' - Added 2 readers contributions. Version 1.2: 20/05/03 - Finished off the guide with the last level 'Presidential Palace' - Added a few readers contributions. - Fixed up a few errors. Version 1.3: (current) - Changed a few thing about the 'Presidential Palace,' like the hold-up and killing Nikoladze. - Added a lot readers contributions. - Went through and checked for spelling and grammar twice. - Added new section Frequently Asked Questions. - Added section to 'Reader's Notes' /=============================================================================\ | Contents | \=============================================================================/ 1. Introduction - The Story So Far - About Stealth Action - Sam Fisher Profile 2. In-Game Tips 3. Walkthrough - Training - Police Station - Defence Ministry - Oil Refinery - CIA HQ - Kalinatek - Nuclear Power Plant - Chinese Embassy - Abattoir - Chinese Embassy II - Presidential Palace 4. Frequently Asked Questions 5. Credits /=============================================================================\ | 1. Introduction | \=============================================================================/ /-----------------------------------------------------------------------------\ | The Story So Far | \-----------------------------------------------------------------------------/ It is the year 2003. In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence- gathering techniques. This top-secret initiative, dubbed Third Echelon, marks a return to classical methods of espionage, enhanced with leading-edge surveillance and combat technology for the aggressive collection of stored data in hostile territories. When intelligence deemed critical to national security cannot be obtained by traditional means, Third Echelon is granted clearance to conduct physical operations. Denied to exist by the U.S. government, Third Echelon deploys units known as Splinter Cells: elite intelligence-gathering forces consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible. March 10, 2004: The CIA contacted NSA officials regarding the loss of contact with Agent Alison Madison, a CIA operative monitoring widespread communication shortages plaguing the former Soviet Republic of Georgia. A second operative, Agent Blaustein, was inserted into the Georgian capital T'bilisi to locate Agent Madison, only to drop from contact seven days later. Fearing for the lives of American agents compromised at the hands of a suspected terrorist effort, Third Echelon has activated Splinter Cell operative Sam Fisher to locate the missing agents and evaluate the situation. You are Sam Fisher. You must leave no trace on the physical or political map. Remember: Although killing may compromise secrecy, the choice between leaving a witness or a corpse is no choice at all. You do not exist. You are a Splinter Cell!/-----------------------------------------------------------------------------\ | About Stealth Action | \-----------------------------------------------------------------------------/ Sam's ability to operate covertly is his most valuable asset against overwhelming enemy forces. The visibility meter on Sam's OPSAT is an important indicator of Stealth. If it is completely to the left, Sam is invisible to enemy surveillance. If it is completely to the right, Sam is in critical danger of being detected and/or intercepted. Remaining under the cover of shadows is an important stealth technique, but crouching, moving slowly, and keeping your back to the wall also contributes to Sam's invisibility. A Splinter Cell operative must not only defy enemy eyes, but also enemy ears. Consider that while running and jumping are sometimes necessary movements, they also generate sound - a golden invitation for an enemy patrol to investigate your position. Moving slowly while crouching is much more likely to avoid enemy investigation. /-----------------------------------------------------------------------------\ | Sam Fisher Profile | \-----------------------------------------------------------------------------/ Fisher has been on the front lines of espionage in several defining conflicts throughout the past decades. He has not only survive, but also excelled in the field of covert operations through hard work, insatiable curiosity, and brutal honesty. He has little time for polite niceties and even less for lies. Though fully aware and confident of his abilities, Fisher understands that his survival has often been a gift of chance. He knows he is human and fallible, and he does not want to die. He has a strange and slightly dark sense of humor. He is quiet, instinctive, and observant: somebody who watches from the outside. Combat, espionage, and constant training have defined his adult life; his tactical experience has became part of his instinct. Now, even outside of work, he is more comfortable on the fringes of society, keenly observant but still removed. Fisher has acquired an admirable collection of scars and secured his place in Valhalla; he has little left to prove to the world. Now older and wiser, he has no interest in glory. If he fights, it is because he believes the cause is necessary and he is capable. /=============================================================================\ | 2. In-Game Tips | \=============================================================================/ - Stealth is your best weapon in SC. You won't stand a chance if you are up against multiple enemies, so make sure you hide in the shadows or do whatever it takes to get away from enemies. - If the main objective of the mission is stealth and you have a limit of alarms, then hide the bodies! If you leave a body in the light, where enemies can see them, then you will get caught. However, if the mission is assault, don't bother, there will be too many of them and there is no point. - Can't be bothered hiding bodies in the shadows? Then create your own shadows. Shooting out lights works like moving enemies into the shadows. It is also a lot quicker and easier so use it when ever you can. - Shooting out lights is also a great way to hide yourself in those tricky rooms. Just shoot out the lights to send the room into darkness, making you more or less invisible. - If you didn't already know, you can turn your SC-20K into an automatic by simply pressing the L3 button when in aim mode. - Crouching is the best way to not be heard. Always be in the crouch mode because not only do you run a lot quieter, but it isn't much slower then running normally. - Ever noticed that its really hard to aim in sniper mode? Just hold the L1 button and Sam will hold his breath and have perfect aim. However, Sam can't hold his breath forever, so be quick because its not long before Sam will need to take a breath and loose aim again. - When you are up against dogs, there's no point hiding in the dark because dogs can smell you. Instead, just shoot them or hid in the nearest water body to loose your smell. - A guard won't shoot at you if you are holding one of his friends hostage. However, as soon as you take that gun away from their head and start shooting, they will start shooting back. - When disabling a wall mine, make sure that the light is green when you disarm them. If the light is red then the mine will blow up. - Throwing cans and bottles is not only a great distraction, but you can also knock guards out if it is thrown at their head. - The rolling move is great for getting through those tricky fire areas without getting caught alight. - You already know this, but head shots are a one-hit-kill. So always aim at the head to save ammo and bring down an enemy quicker. - The Camera Jammer is a great way to get around those cameras that can't be destroyed. Throwing a flare is also another great way of distracting these cameras or a chemical flare for heat sensors. - If your not sure what is behind a door, then use the Optic Cable. For all you know, a guard could be behind there and he will spot you straight away. - You may have noticed that the cross hair gets bigger and smaller. The bigger it is, means that the shot will be very inaccurate, however, the smaller it is, means that you will be very accurate. To be more accurate, try not to move to much while aiming. - Lift your legs up on a zip line to make yourself go faster. - Having trouble sneaking around without making a single noise. This is done a lot easier of you get out your gun or binoculars. This way you will walk slow automatically and don't have to worry about making a noise. /=============================================================================\ | 3. Walkthrough | \=============================================================================/ /-----------------------------------------------------------------------------\ | Training | \-----------------------------------------------------------------------------/ Briefing: Prove that you are the man for the job. A Agent Sam Fisher, you have been recruited to spearhead the operational arm of the National Security Agency's Third Echelon initiative. Before being sent into the field on a mission to recover Agents Madison and Blaustein, you must demonstrate that you possess the skills to undertake dangerous and cover solo missions. Objectives: Complete the assault course and Covert Ops training. This level is the first level of the game and while you are playing it, you will be given a tutorial about how to perform all the moves and get through the course. This level is also optional, but I recommend that you play through it anyway. This level is split into two sections. The Assault Course and the Cover Ops training. /----------------------\ | The Assault Course | \----------------------/ When you start, you will hear Lambert talk to you and get you to find the red lights that he is talking about. Using the right anolog stick, look left and look for a bright red light. When you find it, look at it for a few seconds and Lambert will get you to look for another light on your right. Once you have found this, Lambert will tell you to work on pitch and find a light on the ceiling. This light is far off in the distance and you will only just see it. Once you have found this, you will have to find the last, which is on the floor, at the start of the pool thingy. You should be able to find this one easy because it will glare right at you. Anyway, that was the easy bit, only there to get you used to look around and not meant to be hard. Lambert will now tell you to jump over this wall to get into the assault course. You will be able to move around now, so run around and get used to the controls. When you are ready, there is two places you can jump up onto the wall. See those two arrows on the floor, run up to those and you will be at the right spot. Jump using the triangle button and hold it to grab onto the wall. Then if you hold the directional buttons, you will be able to move along the wall. Move into the middle of the wall and then pull yourself up by pressing the up button. When you are on top of the wall, you will get another message from Lambert telling you that he will let you loose on this basic assault course and will contact you when you get to the end. Now jump down off the wall and run over to the ladder that leads to the high platform. To climb up a ladder, run up to it and press up and you should start climbing. Hold up and continue climbing until you get to the top and are standing on the platform up the top. Now if you look around, you should see another yellow arrow on the floor. If you look above this, you should see a zip line. Get under this and jump (with the Triangle button and hold it) and you should grab the wire and slide down it. When you are on the platform below, look for another arrow and should see a pipe. Walk up to it and you should climb down the pipe. If you hold down, you will slide down. When on the floor, crouch down, with the Circle button, and walk under the wire and pole. When you get to the end, stand upright again (with the circle button again) and run through a narrow path. Here you should see two arrows facing a wall. Here, you will be able to try your slit jump. To do this, jump onto a wall, and double jump. Then press the Triangle button a third time and you should perform the split jump. When you are ready, continue on and you will come to an area with a pole and wire. Run into the wire and jump up and you should grab it. Now move forward, and when you come to the small circle opening in the wall, press the circle button and you will bring Sam's feet up and be able to fit through the hole. When you get to the other side, jump down and go right and you should be able to climb over a fence, just walk up to it and hold forward and you should be able to climb up it. When you are on the other side. The next challenge is fitting through small spots. Stand on the yellow arrow and have your back to the wall. Now press the L3 button and you should lean up on the wall and be able to fit through the gap. Walk to the end and you will be able to practice looking out of a corner. When you are ready, press the L3 button again and you will get off the wall. Now run up to the pipe and hold forward and you will get up on that. Climb to the top and then down the other side. Now run up to the wall and Lambert will tell you that you need to get over the wall to get to Covert Ops training. See the two arrows on the floor and wall, run up to here and then double jump but pressing triangle twice and then you should grab the top of the wall. Pull yourself up and then jump down on the other side. Jump down and then run through the garage door and you will pass a checkpoint. /-----------------------\ | Ops Training | \-----------------------/ Run forward and Lambert will brief you. When he is finished, run over to the door and open it. To do this you should see an interact menu come up on your screen. Hold down X and move the cursor so that is highlighting the 'open door' command. When it is, let go of the X button and the door will open. Run into the next room and Lambert will tell you that the next door is locked and you need to use the lock pick. Go up to the door and try and open the door like a normal door and a picture of a lock pick will appear on the screen. To pick the lock, slowly rotate the left anolog stick around the outer edge of its range until you see and hear the first pin begin to move and the controller will rumble. This means the left anolog stick is on the correct quadrant. Keep the left anolog stick in the correct quadrant. Wiggle the left anolog stick very gently to release one of the pins in the lock. Repeat this until all the pins are released. If you didn't understand this, then I will tell you the positions of the pins so you can try and understand this a little better. The first pin is the top left corner, the second is the bottom right corner and the third is in the top right corner. Once you have picked the lock, open the door and move into the next room. Crouch in here because there is a guard in here. Walk in and Lambert will tell you, you need to get the keypad code off the guard. Slowly walk around the big pillar so that you are behind the guard and slowly creep forward until you get an option on the screen that says 'Grab Character.' Like a door, hold X so that you have highlighted the options and let go and Sam will grab the guard. There should now be another option called 'Interrogate...' Choose this and Sam and the guard will have a conversation and the guard will tell you the code, which is 28469. When the guard is finished, knock him out by pressing the R1 button. Now run over to the door and look for a small keypad. Go over and use it and a keypad screen will appear. Type the code in and go into the next room. In here, Lambert will tell you that you to get the guard to use the retinal scanner. Make sure you are crouching down and slowly sneak up to the guard and grab him. Now walk over to the retinal scanner on the wall and another option will become available. Choose to use the scanner and you will put the guards face up to the scanner. Once the door is open, knock this guard out (with the R1 button) and then open the other door and move on into the next room. In here you will be given your SC Pistol. Your task here is to get past the camera. However, you cannot shoot it out or sneak past it. Look on the roof and you should see a light. Pull out your gun and shoot out the light, sending half the room into darkness. Now creep forward, around the corner and shoot out the second light, sending the room into complete darkness. Now turn on your night vision goggles by pressing left on the D-pad. Now you will be able to run to the end of the room and open the door without having to worry about the camera. Now in the next room there is another camera, but this time you can shoot it out. Get out your pistol and creep forward until you can see the camera. You will be able to know when you have successfully shot out if you see a shower of sparks come from the camera. When this happens, you can run forward into the next area. In this room, you have to sneak past the camera using existing lighting. You also don't have a gun so you can't shoot out the camera or any lights. You can turn your night vision on here, however, I prefer it off because you can see where the shadows are easier. Anyway, look at the camera and when it is looking in the opposite direction, quickly run across the room into one of the shadows. You may want to use the binoculars (pressing R3) to zoom in on the camera to see it better. When you are at the other end of the room, open the door and proceed into the next room. In here, you will need to sneak up on the guard and knock him out, then hide the body in the shadows. There is two ways to do this. The first is to sneak up and knock the guard out and carry the body into the shadows, or you can sneak up on the guard and grab him and then walk over to the shadow and knock him out there. Once you have the guard, turn on your night vision goggles, so that you can see the shadows better. Once you have found the shadowy area, dump the body and stay there. You will get a message from Lambert saying that another guard is coming in. All you have to do here is stay where you are in the shadows and a guard will come into the room and then leave again. Don't do nothing to him, because when he leaves the room, you will get another message from Lambert and you will be able to move on into the next area. This is not the room you need to get to. There will be an open door, where the first guard was. Run though that and then open the door into the next room. This room is a sound test and if you are heard, you fail. First thing you need to do is crouch. Then move in VERY SLOWLY. You should be moving at a speed that you are only just pressing the left anolog stick and Sam is tip toeing. When you come to a drop, make sure you are crouching and then drop down. One of the most important things you must realize in this room is that you don't jump or stand up straight. When you come to a ledge that is higher and you need to jump up onto, slowly walk forward, even if you aren't going anyway and press triangle and Sam should just pull himself up. Do the same for the ledge on your right. When you are up the top, crouch again and slowly creep forward into the smoke. In the smoke there is three hidden chains hanging from the roof. Make sure that you don't touch any of these because if you do, you will make a sound and fail. Once you are past the chains, the next thing you have to be careful of is the glass on the floor. Go extra slow here and once you have passed the glass, head for the door, and Lambert will chime in asking if you had started yet. When he has finished talking, go through the door and you will pass the training level. ____________________________________________________________________________ / \ |Brief: Congratulations Fisher, you have demonstrated that you are the right | |man to spearhead the NSA's Third Echelon Initiative. The Onus will be on you| |to prove the worth of deploying solo covert operatives by gathering | |intellegince in the field and taking delicate action, based on that | |intellegince... Welcome to the NSA. | \____________________________________________________________________________/ /-----------------------------------------------------------------------------\ | Police Station | \-----------------------------------------------------------------------------/ Briefing: Locate CIA Agents Blaustein and Madison. Agent Alison Madison worked covertly in the Georgian Political arena for two years, securing a role in President Nikoladze's cabinet after his coup O` Etat. Special Agent Robert Blaustein was also in Georgia. They both vanished, on October 11th. Objectives: - Rendezvous with local NSA informant Thomas Gurgenidze for information on Blaustein's area of operation. - Killing civilians will result in Mission Failure - Touching the street will result in Mission Failure Hide Bodies needed: Yes ---------------------------------------------------- | Inventory | Door Codes | |----------------------------------------------------| |SC Pistol | Blaustein's apartment - 091722 | |Lock Pick | | |Optic Cable | | |------------------------------------------------------------------------------ |Level Tips: | |- Always use computers that you see. Some give you data sticks and the codes | | to locked doors. | |- You can set off three alarms in this level. Use them well and try not to set| | any off at all. | |- Remember to hide those bodies! | |- There is a fair bit of fire on this level. Remember that you can put | | yourself by rolling. | ------------------------------------------------------------------------------ /-----------------------\ | Finding the Contact | \-----------------------/ When you start the level, Lambert will brief you and while he is doing so, you can run ahead. Run right and up the stairs and if you look above you, you should see a ladder. Jump and you should be able to reach it and pull yourself up. Climb to the top of the ladder and up onto the roof. Turn on your night vision goggles and near the back of the roof is a trap door. Go up to it and you will be able to open it. Jump down and then crouch so that you can fit. Walk down the little tunnel until you come out. Now look for a pipe here and when you find it, you will be able to climb out of the hole you are in. When you are on top of the building, look for a zip line, and when you find it, jump on it and slide down to the building below. When you have landed, go through the door and go left and through the door that is there, to avoid the fire. Run to the end of this room and then go through the door at the end to be back in the hall. When you are back in the hall, run to the end and go left down the stairs. When you get to the bottom go left and you will find a hole in the floor. If you look on the roof, you should be able to see a pipe, just above the hole in the ground. If you jump you should be able to grab it and climb across the gap. When you jump down, on the other side, go left down a hall and you should see a door. Go through this and you will be in a big room with one corner on fire. On the left side of the room, look for another door and go through that. On the other side, go right and go up to the top of the stairs. Up there, you should be able to find a door that leads into anther room. When you enter the room, you should also hear a huge crass. That is the floor giving way. The Contact is in this room, however he is injured. You will find him on the floor net to the fire. He is dressed in black and kind of hard to see. When you do find him, talk to him. He will tell you that Madison was onto something big and Blaustein found out, and that you need to find Blaustein's black box for his Sub-Dermal to find out where he is. When Gurgenidze dies, run to the door at the back of the room and you should come to a hall with a busted water pipe and some smoke coming from a room. Don't enter the room yet because you will only loose health. Instead, get out your gun and aim at the roof. You need to shoot out the skylight that is there, but sometimes it is a little hard to see so fire a few shots until you hear some glass shattering. Wait a second and then enter the room and then go through the door on the right. In here, you will pass a checkpoint and will be able to save. /-----------------------\ | Blaustein's Black Box | \-----------------------/ Go through the door and then follow the balcony, until you get to the end. Here look for a pipe that goes across the gap. Jump up onto it and climb across. When you get to the end, you will have to lift Sam's legs up so that you can get past the railing. When you jump down, run into the bushy alley, instead of continuing along the balcony. Creep forward and you will hear a guard talking. Congratulations, This is the first enemy you have come across in the game. There is a few ways to kill him. You can pick up the object and throw it go get his attention or just sneak from the bushes and kill him with a head shot. Wait a bit and another guard will come out, so kill him as well. When both are dead, go inside and use the computer that is in here and you will get one note added to your notes page. Continue on following the rooms and halls until you come to the bedroom. In here, go up to the painting on the wall and an option 'Slide Open' will appear. Choose this and you will move the painting to reveal a computer. Use the computer and you will find out that Blaustein is dead and the code for his door. Go over to the door on the opposite side of the room and use the keypad. The code is 091772. Open the door and go to the other end of the balcony and look for a zip line. Once you have found it, jump up onto it and slide onto the roof below. Walk across this roof and run up to the door and into the room. Run into the next little room and you will come to an elevator shaft. If you look down there, you should see a wire. Aim carefully and jump and grab onto it. You don't want to miss it because otherwise you will fall to your death. When you have it, slide down to the bottom and get off the wire. You are now on the top of an elevator and need to find the trap on top to get inside. When you find the trap, open it and drop down into the elevator, where you can save your game again. /-----------------------\ | The Dead Drop | \-----------------------/ When you get control again, run to the door that is at the top of the stairs and you will have to use the lock pick to open it. When the door is open, run forward but be careful because there is two police officers talking to a civilian. Your best bet is to make a noise (there is a bottle next to the stairs) to lure one of the guards over. Then grab him and use him as a human shield and kill the other guard before knocking out you guard you are holding. When both are dead, make sure you hide the bodies in the dark and run past them and you should find an alley. Follow this as it goes up some stairs and you will come to a large courtyard with a fountain in the middle. Run for the corner where there is lots of small bushes and you can see a red light. There is a small vent here that you can get through and you will come out at a small room with a computer, a medical kit and some 5.72mm ammo for your pistol. Once you have used the computer, leave this small room and hide in the bushes. The gate is now open and a guard will come out of there. Kill him from the bushes and then hide his body in there as well. Now run through the newly open gate and you will come to a checkpoint. Now run forward and when you come to some people. One is a civilian and the other is a guard so be careful who you shoot because remember, you can't kill any civilians. However, try and knock him out because he will just run away and attract more guards. Proceed down, killing the other two guards that are in this area. When you get to a path surrounded by plants, go left at the end and run to the end, where the dumpster is. Jump on top of the dumpster and then double jump so that you grab the top of the wall. Now pull yourself up and then jump down on the other side, and you will pass another save point. /-----------------------\ | The Police Precinct | \-----------------------/ Run down the stairs and open the door and there will be a guard patrolling the cells. Kill him and then shoot out both the lights, instead of hiding the body. Now advance forward and a guard will come from a room around the corner. You can lean against the wall and lean out and shoot him, but if you miss, then get him later. Run into the room at the end of the hall and there should be a computer. Use this and then turn off the lights. I recommend that you turn the lights off in all small rooms because they prove as great places to hide bodies. Advance down the hall until you come to the medic area. Go inside and you should see a Technician grab him and then interrogate him. He will tell you that the two bodies are in the morgue. Find a door at the back of the medic room and this will take you to the morgue. Before you move in there though, make sure that you shoot out the camera that is in there. Once you have done that, run up to the two bodies on the beds in the middle of the room and you will have a conversation with Lambert. You now need to go after the surveillance camera. Leave the medic area and continue down the hall, where you haven't been yet. Open the door and you will pass another save point. /-----------------------\ | Surveillance Camera | \-----------------------/ Run up the stairs and open the door at the top. Now be very quite and walk forward, into the entrance of the office in front of you. Here, shoot out the light on the roof and then turn on your night vision and the guard will come and investigate but won't see you, kill him and then run outside and knock out civilian that is running around. Now hide his body in the office where the other guard is. Now run around the room and go behind the glass wall and you should see a set of stairs, go up these and you will pass a checkpoint. Now sneak up to the top very slowly and into the next room. In here there is two guards sitting down reading. Slowly sneak up to the first and grab him from behind. If you did this properly, then the second guard won't have noticed you yet. Walk back to the top of the stairs and knock the guard you have out. Now sneak back into the room and go for the guard at the back of the room. You should be able to grab him and knock him out with out him hearing you. Don't worry about hiding these bodies and use the computer in the middle of the room. Now go through the door at the very end of the room, not the one in the middle. Be very quiet and sneak into the next room and knock the guard in there out without him hearing you. Now use the computer in there and you will get a message from Lambert. He will tell you its time for extraction. Leave this room and run down the stairs back to the room with the glass wall and the small office. In here look for blue double doors. Open these and a white van will come to pick you up. Congratulations, Mission Complete. You have just finished your first mission. ____________________________________________________________________________ / \ |Brief: The bodies of agents Blaustein and Madison were located in the morgue| |of the T`Bilisi Police Precinct. Before being sent to Georgia, the agents | |had been outfitted with Sub-Dermal tracking implants. These implants were | |removed from their corpses and taken to the Georgian Ministry of Defence by | |a man named Vyacheslay Grinko. | \____________________________________________________________________________/ /-----------------------------------------------------------------------------\ | Defence Ministry | \-----------------------------------------------------------------------------/ Briefing: Discover President Nikoladze's secret. CIA Agents Blaustein and Madison were killed for getting too close to information Georgian President Kombayn Nikoladze needed to protect. Vyacheslay Grinko, a Russian mercenary, is closely tied to Nikoladze's secret; they have arranged to meet at the Ministry of Defence. Objectives: - Infiltrate the East Wing of the Georgian Defence Ministry - Discover Vyacheslay Grinko's whereabouts by interrogating his driver. - Tripping an alarm will result in Mission Failure. Hide Bodies needed: Yes Inventory --------- SC Pistol Laser Mic Optic Cable Lock Pick Disposable Pick x1 /-----------------------\ | Grinko's Driver | \-----------------------/ You are going to have to be very careful in this mission, because you are not allowed to set any alarms off. If you set on off, then its mission failure. When you start this level, you will be on top of a building. Lambert will brief you and tell you, you need to find Grinko's driver. Run to the edge of the roof and look for a chimney near the edge on its own. Get in front of it (so that you are between the edge of the roof and the chimney) and an option will come up 'Rappel on Wall.' Choose this and Sam will Rappel down the wall. Walk down the wall and you can press triangle to jump off the wall and get down, quicker. When you come to a window, jump in and crouch down. Slowly make your way to the end of the book shelf and you should see a guard coming. Wait until he is in the shadows before shooting him, or knocking him out. You can wait a bit because, he will go into the book shelf and look for a book. This is the best time to grab him. When he is dead, get out your pistol and shoot out the camera that is above the door. Make sure you do this before moving out of the shadows. When the camera is down, go and use the computer and then go through the door and go right. Here you will find another door. Quickly open this and then lean against the wall and look out (using the L3 button, remember). You should see a guard coming. Get out your pistol and aim, out from the corner and kill the guard when he stops right in front of you. You must make sure that this is a head shot because if you miss, the far guard will hear you and set the alarm off and you will have to start again. When he is dead, get off the wall and slowly move into the room. Don't worry about hiding the body yet and instead slowly walk into the room and to the end where the far guard it. You should easily be able to knock him out or shoot him, without hear you. You can't shoot out the lights out in this room, so you are going to have to hide the bodies. Hide them in a dark corner and then go through the door on your left. Here, you should be in a stair way. Turn on your night vision and go to up to the top floor and you should be able to find a medical kit. Now start going down the stair and be careful because on every second landing, there is a camera, so make sure you aren't spotted and shoot them out. If you listen carefully, you will be able to hear the camera because they make a buzzing noise. So when you hear the buzzing, be careful because there is a camera near by. When you get to the bottom, you will pass a checkpoint. Now open the door and shoot out the camera that is on the wall, in front of you. You are in the car park now and are very close the Grinko's driver. Run forward and when you see a blue car, hid behind it and shoot out the camera that is on the wall. Try not to make to much noise or you will alarm Hamlet. If he sees you it doesn't matter because all he will do is run around and duck. However, sometimes he will run over and set the alarm off. It is much easier if you sneak up on him and grab him. The best time is to wait for him to go over to the corner and take a piss. You can sneak up on him then and grab him. Do not kill him or knock him out because you need him to talk. When you have Hamlet, interrogate him and he will tell you that Grinko is meeting Philip Masse in the courtyard. When he is finished, take him over to a dark corner and knock him out. Lambert will say that he wants to hear the conversation. Run back out of the car park and to the top of the stairs back to the room where the two guards were. In here, go to the end and you should find another door. Once you have opened it, get out your pistol and shoot out the camera that is directly above the door. You can now enter the room. Run in and use the two computers and then look for an open vent on the room. Jump on the desk and then you should be able to grab onto the vent and pull yourself up. Here you will pass a save point. /------------------------\ |The Courtyard Laser Grid| \------------------------/ You will need to turn on your night vision, so that you can see in the ducts. Crouch down so that you can fit in the vent and then walk along until you come to a grate and can see a chef below. Keep walking and you should come to the end of fall down into a cold area. Crouch down and slowly make your way to the door, where there is some plastic stuff hanging. Stay here and you should be able to see the chef. Wait here and a guard should come in and talk to the chef. Keep watching and then the guard leaves and the door shuts, sneak in and knock the chef out. Then go to the door and open it and you should see the guard standing, looking the other way. You can either shoot him here or sneak up on him and knock him out. Just make sure that you hide the body in the dark cafeteria. Now run past where the guard was and you should come to some stairs. You will here some guards ask for a colonel here, but keep going. At the bottom of the stairs, you should see a dark area at the top of some more. Here there is two sets of stairs. One on the left and the other on the right. Take the one on the left. When you are in the middle of the stairs, look underneath you and you should see a guard standing there. Get out your pistol and you should be able to take the guard out in one shot. If you don't the alarm will be sounded and you will fail. If you take the guard out in one shot then stay where you are and the other guard will run over to the body and you can kill him then. Otherwise, run back up to the top of the stairs and the other guard will come up to investigate and you can kill him then. When both guard are dead, hide their bodies under the stairs, where it is dead. Also do not run over to where the chairs and double doors are because you will set of an alarm and have to start over. Now go and use the computer that is on the middle of the room and Lambert will tell you that a colonel is on his way and to make the most of him. Go back and hide under the stairs and a colonel will come over and sit down at the computer you just used. Slowly walk up behind him and grab him. Now drag him over to the retinal scanner at the back of the room and make him use it. Now walk him over to the stairs and knock him out over there. He will also drop a satchel so pick that up and you will get a medical kit. Now run to the scanner door and it will open and you will pass a checkpoint. Now slowly sneak forward and shoot out the camera that is above the door. Now go and open the door and run into the courtyard. Here get out your Laser Mic and point it over at the elevator on the other side of the courtyard. You will know when you are in the right stop when the white square in the middle will go green. Wait a bit and then Grinko and Masse will get in and the green square will go red and you will be able to hear the two talking. The elevator will also be moving up, so make sure to move the mic up with it so that you can hear everything they say. When they are finished talking, Lambert will tell you that you need to use Nikoladze's computer and that alarms aren't at mission critical anymore. You are now allowed to make set off three alarms before its mission failed. Now run back inside from where you came and there will be a guard coming in so make sure that he doesn't see you. Kill him and then run back into the courtyard. There will be another guard patrolling out here so make sure he is dead and hide his body. Now run around the outer edge of the courtyard until you find a fence with vines hanging down it. Jump up onto it and start climbing and you will pass a save point. /----------------------\ | Nikoladze's Computer | \----------------------/ After the cut-scene of the elevator, run left into the shadows, so that you are near the door, but on the other side of the hall. Two guards should come out of the elevator and go up to this door. When they are trying to open the door, sneak up to them and grab the one on the right and then turn so that you are facing the other guard. As long as you have the guard in front of you, the other guard won't shoot until you aim at him. When you do this, be quick and aim for his head to kill him in one shot. When the other guard is dead, knock out the guard you are holding and then hide both bodies in the corner. When the bodies are hidden, run into the elevator and choose to go up. For some reason with all elevators, the door takes ages to shut. Don't worry , just press it once and then wait. When the elevator door opens at the top, run out and go left and you should find another door. This door is locked. There is a guard coming around the corner, so if you are very quick at picking a lock then, do that, but I recommend you use the Disposable Pick. When you are in the room turn the light off, by the switch on the wall the door opens at. Run over to the computer on the desk and then jump on the desk and jump into the vent in the roof. Pull yourself up and turn on your night vision. Here follow the vent and you should come out in a hallway. Quickly drop down and hide behind the plant and filling cabinets because there is a camera that will see you. Get out your pistol and look down the end of the hall and you should see a camera. Shoot this out and then run to the other end of the filling cabinets and you should see a door. Open it and turn the light off. You should also be able to grab some 5.72mm ammo for your pistol and a medical kit. When you have both of these, climb up the ladder and you should come out on the roof of the building. Out here, run out to the edge of the roof and jump onto the higher part. Here look for a chimney that is on its own. You will need to rappel off this down the wall. Walk down this wall and don't jump. You should walk down a big glass window and see a guard sit down on a chair. Walk to the bottom of the window so that your feet are not on the glass, but below it. Now get out your pistol and you should be able to kill the guard in one hit. When he is dead, climb inside the room and use the computer that is at the desk in the middle of the room. Don't worry about hiding the body of the guard, because there is no point. After Lambert finishes talking to you, you will hear the guards panic that there is an intruder in Nikoladze's office. Shoot out the light on the roof, sending the room into darkness. Now find a dark spot and wait for one guard to come and investigate and kill him when he is in the room. Lambert will tell you that you need some more information so go and use the computer a second time and Lambert will say its time for extraction. Go through the door of the office and you will pass a checkpoint. Go left down the hall and then take the door on the left and you should be in a stairway. Run to the bottom and you should be able to find a medical kit. Open the door at the bottom and quickly sneak across the platform trying not to make too much noise. When you are at the bottom, turn around and shoot the guard that is coming from behind you. This will attract the other guard, so kill him as well and go around the corner to an elevator shaft. Here, be careful and jump down and turn around so that you grab onto the edge of the elevator shaft. If you look down below you, you should see that there is a rail at every level. What you need to do is drop down and grab onto the rail below. Then drop down and grab onto the next rail down. To do this, just continually press the triangle button and you will fall and grab onto the rail below. Continue doing this until you come out in the car park. Now run over to where Grinko's driver was and you will see Wilkes. Go and talk to him and he will tell you what's going on. _______________________________________________________________________________ Don Griesdale writes: During the stage "Nikoladze's Computer", at the end of the level when you're at the top of the elevator shaft, you don't have to keep hanging your way down the shaft. There's a pole that you can jump to that runs up and down the elevator shaft. Basically, you jump to the pole from the opening of the elevator shaft and slide all the way down, it's easy. _______________________________________________________________________________ _______________________________________________________________________________ Patrick O'Neill writes: Anyhoos, I noticed that at the start of the section 'Nikoladze's Computer' you say to run to the left, hide in the shadows and then confront the guards. When I played it I used a different method, it meant I didn't have to confront the guards a tall. After the elevator cut scene I ran and hid in the room beside the elevator, then used the optic cable to look into the corridor. The two guards come out of the elevator, one turns left and the other right, towards the door that they both eventually end up trying to open. So as soon as the second guard walks past the room you're hiding in, walking towards his buddy, just open the door and walk out, go to the elevator, press the button and enter. Although it means you get to kill less people, I reckon it's more in line with the stealthy nature of the game. _______________________________________________________________________________ ____________________________________________________________________________ / \ |Brief: Files retrieve from President Nikoladze's computer reveal a campaign | |of terror using techniques of information warfare. Cells of Georgian | |commandos have nearly overthrown their oil-rich neighbor. This intelligence | |has opened the door for NATO intervention in the caucaus. | \____________________________________________________________________________/ /-----------------------------------------------------------------------------\ | Oil Refinery | \-----------------------------------------------------------------------------/ Briefing: Retrieve Georgian Communication Data. NATO and U.S. intervention has pushed most of the Georgian Commandos from Azerbaijan, with only a few well-hidden cells remaining. One of those cells, entrenched in an Oil Rig on the Caspian Sea, is exchanging data with the Presidential Palace in Georgia via a secure network. Objectives: - Infiltrate the Oil Refinery by the main pipeline. - Trail the mercenary technician. Hide Bodies needed: No ------------ |Inventory | |------------| |SC Pistol | |Lock Picks | |Optic Cable | | | ------------------------------------------------------------------------------ |Level Tips: | |- In this level, you don't need to hide bodies, so don't waste your time and | | leave them where they are. | |- Most of this level is very dark so, try to make the room you are in as dark | | as possible. You will be surprised how much of a difference being in a dark | | room makes to seeing better. | ------------------------------------------------------------------------------ /----------------------\ | Infiltrate the Rig | \----------------------/ When you start, wait to hear what Lambert says and then move. Run forward and go up the ladder. At the top, go right and walk across three small pipes. When you come to a catwalk, walk across here until your path is blocked off by barb wire. When you get to here, jump up onto the pipe above you and lift Sam's legs up so that you can get past the barrier. When you get to the other end, jump off and look on your right. Here you will see a rail. Jump onto here and you should be able to grab it. When you do, move across it so that you can get to the other side of the crates. Keep going until you get to the end. Here, you should be at 90 degrees to a red generator thingy. You should be able to move around so that you are on the red thing and can drop down onto the platform. Now crouch and walk under the red thing and you will pass through a checkpoint. Now get onto the small platform on your right and if you look above you, you should see a zip line. Jump up and grab it and slide down. At the bottom, crouch and run under the pipe and you should see a small vertical pipe. You should be able to climb up this and turn around and jump onto the big pipe that you crouched under just before. Now run along here and you should find a hole so that you can get inside it. When you fall down it, crouch down and walk through the pipe. You may want to turn on your night vision in here. Keep walking and you will eventually get to a save point. /----------------------\ | The Technician | \----------------------/ Run forward and climb up the ladder and open the hatch at the top and climb up onto the rig. You will want to turn on your night vision out here so that you can see. You should see two ladders leading up, don't take them because you don't need to. Instead, go to the right of the area and look of a rail that is on a diagonal. It is at the very end and when you find it, jump onto it so that you are hanging off it. Do not pull yourself up just yet. Move left so that you go under the path and out on the other side. When you are on the other side, pull yourself up and jump down onto the walkway below you. Run up the stairs and then crouch and go up the other set of stair so that you aren't heard. When you get to the top, kill the guard there and run past him and you will be able to save again. /---------------------\ | The Briefcase | \---------------------/ When you start up again, you will see some explosions and some men in front of you. These are the people you need to follow. When they leave, sneak forward, staying in the shadows and when you are close enough to kill the guard by the fire in one shot, shoot him. Then run past him and go left at the flames and the right at the end here. Now be careful here and look around the corner before you move because otherwise, you stand the chance of running into the men you are trailing, meaning you will fail. When you see the men enter a room, put your back to the wall and look around the corner and aim out and kill the guard that is standing by the door. Run up to him and take the satchel he dropped and then stay hidden by the door. Here you will hear the guards talking that then they will come back and walk past the door. When they are gone, run into the kitchen where they were, and grab the medical kit that is there. Then run back outside and round the corner that you haven't been yet and you will pass a checkpoint. Run forward and climb on top of a machine that is there so that you can jump up and reach the pipe that is above it. Turn around so that you are facing the wall and swing towards it and when you get near, lift Sam's legs up, so that you can fit in the small gap. When you get into the room on the other side, you will see the guard shooting the computers in the room and the technician running out. Keep climbing in and when you can see the guard below you lower Sam's lefts but don't jump down. Instead get out your pistol and kill the guard from up here. When you jump down, grab the medical kit and the 5.72mm ammo, before leaving the room and going up the stairs. Halfway up the stairs, you will see a chopper get blown up, but keep going up the stairs. Wait up the top in the shadows for a guard to walk by and stop pretty close to you. You can kill him then. You will also want to kill the guard that is on the level above you. Run up there and then pick up the satchel the guard dropped and then run down and get the satchel the other guard dropped. Look for a puddle of oil on the floor and when you find it, run past it to behind the building. Follow the path and at the end, go down the stairs and open the fence door, and run into the shadows. There is a guard here and you should be able to kill him without him seeing you. When he is dead, run over and over the door that was previously locked and run into the room. Be quick in here or you will die in an explosion. Run to the far side and open the door and run into the next area before the explosion. When you pass through the door, a timer will start for 1:15 seconds until the oil rig is hit by the fighter planes. Run left and follow the path and you should come to the technician, crouched down scared. Grab him and interrogate him. If you run low on time or finish interrogating him, knock him out and grab to briefcase and satchel he drops and you will complete the level Remember, you don't have to hear what the technician has to say so if you are running low on time, knock him out before he finishes. ____________________________________________________________________________ / \ |Brief: Communication data retrieved from the Oil Rig has proven to be | |valuable. The records are full of vague hints concerning an impending | |retaliation against the U.S. intelligence community, suggesting that the | |Georgians may have a mole inside one of America's Agencies. | \____________________________________________________________________________/ /-----------------------------------------------------------------------------\ | CIA HQ | \-----------------------------------------------------------------------------/ Briefing: Track down the mole in the CIA. Hours after the attack on the oil rig, Georgian President Nikoladze launched a devastating wave of remote, technology-based terrorist attacks as retaliation against the U.S. The only lead to Nikoladze's whereabouts is a mole thought to be operating out of the Central Intelligence Agency. Objectives: - Retrieve the SC-20K from the storage room behind the battery generator room. - Access the CIA central server to identify and locate the information leak. - Any agency fatalities will result in Mission Failure. Hide Bodies needed: Yes ------------------------------------------------------------- | Inventory | Door Codes | |-------------------------------------------------------------| |Lock Picks | Technical Services - 7687 | |Optic Cable | Backup Battery Power - 110958 | |Disposable Pick x1 | Storage Room - 2977 | |Sticky Shocker x1 | Main Server - 2019 | |Ring Airfoil Round x1 | Weapons Testing Department - 110700 | |------------------------------------------------------------------------------ |Level Tips: | |- Always turn the lights off in small storage/office rooms. These rooms prove | | as an ideal place to hide bodies and take cover. | |- There is a lot of dark, shadowy corridors in this level. The Night Vision | | goggles come in very handy. Use them! | |- It is a good idea to be crouching the whole level. This way, id you stumble | | on a guard, he won't hear you and sound an alarm. | |- Until you find a gun, your only way to take out agents is by knocking them | | out. This means that you need to get close up to them. To best way to do | | this is to sneak up on them very slowly. | |- This is the first level where you get the SC-20K. It is a good idea to get | | used to all the features and how to use it. This means when you get into a | | fire fight, you won't have any difficulty with your weapon. | ------------------------------------------------------------------------------ /---------------------\ | Your SC-20K | \---------------------/ The first thing that you need to know is that you cannot kill any of the agents in the agency. This is why you don't start off with a pistol. You will have to sneak up on enemies and knock them out until you find the SC-20K and will be able to use the special ammo for that. Anyway, your main objective at first is to find the SC-20K and then go after the information leak. Another important thing to remember is to always be crouching throughout this level. This way, if you stumble upon an agent, he won't hear you. When you start, crouch down and run around the corner, down the main hall. Wait a bit and you should see a maintenance man come from a room on your right and go through a door on you left. Sneak up on him and knock him out after he opens the door on the left. Hide him in the room and turn the lights out in the room. Now run out of the room, and go into the office across the hall. Turn off the lights in here and use the computer. There will also be an agent wandering around here, and he may come into one of the rooms so be ready to take him out. Run out of the room and run to the end of the corridor and go left at the intersection. Run along the hall and go right into the security room. Be quite in here and knock out the agent standing in here. There is also a storage room in here, but it is locked, so you will have to use the lock pick to open it. When it is open, hide the agent's body in there. You will also be able to find a medical kit and two Sticky Shockers in there as well. There is also a computer in the main room that you need to use and you will get another key pad combo. Leave this room and run back to the intersection and this time go right. There is two people down here so be careful. Wait for a maintenance man comes out into the hall and follow him into a storage room. Knock him out in here and turn out the lights. You will also find a Disposable Pick in here. There is also another agent in one of the rooms that is looking into the server. Kill the guard in here and hide his body in the storage room again. He will also drop a satchel so grab that as well. Both these rooms were in the left of the hall and if you look on the right, you should find another door with a key pad. Walk up to it and use it and if you have found all the right Data Sticks then you will be told the password. The code is 7687. Open the door and run into the room and hide in the shadows. An agent will come in and when he is near you, knock him out and hide the body. Run in the next room and use the computer and then go up and use the door and enter the code in, which is 110958. Run into the next room and you will pass a checkpoint. In the next room you need to be VERY quiet or you will be heard and an alarm sounded. Make sure you are crouching and VERY slowly walk across the platform and down the stairs. When you get to the bottom, still go slow and sneak around the corner and wait for the guard to be looking in the opposite direction. Then sneak up on him and knock him out. If the other agent sees you, quickly run after him and knock him out before he can get to the alarm. This room may take a few tries, but if you are lucky, then both meant will be right next to each other and you will be able to run up and knock both of them out consecutively. When both guards are out, run down the hall and up some stairs into the next area. Be careful in here, because there is a camera and you won't be able to shoot it out just yet. First you need to find the camera, and once you have spotted it, keep an eye on where it is. Just at the top of the stairs, you will find the SC-20K. Pick it up and then shoot out the camera. Now you can pick up the two Sticky Cameras and Ring Airfoil Round that were next to the SC-20K. Run to the end of the room, where the camera was and you will find a door with a key pad. Use the key pad and the code is 2977. Enter this in and open the door you will pass a save point. _______________________________________________________________________________ gtajett writes: After you enter the code 7687 in the keypad, go into the room and turn off the lights. Then hide on top of the file cabinet that is in the left-hand corner. When the guard comes in, he may turn on the light and he will spot you. If that happens, run away and hide from the guard. Once the guard stops shooting at you, make a run for it and turn the lights off again. The guard won't bother to turn them on again. After you turn off the lights again, just follow the guard until you can knock him out. If he happens to start shooting at you again, just move silently away from the area and he won't notice that you have left. _______________________________________________________________________________ /---------------------\ | The Server | \---------------------/ When you start up again, slowly creep forward and you will hear someone talking. Sneak up behind him and knock him out and hide body in the shadows. Now run forward and follow the corridor and soon Lambert will tell you that you are close to the server. When he tells you this, slow down a little and stay in the shadows. You will come to an agent here, and you can either sneak up on him and knock him out or try out one of your raz-daz new gadgets. Try using the Sticky Shockers, or the Ring Airfoil Round and aiming at his head. Either way try not to make a sound or attract the other person that is in the area. When he is out, hide the body and run to the back of the room and take out the maintenance before he sees you and sounds an alarm. Make sure that you hide both bodies. The maintenance guy will drop a satchel with a note inside. Make sure that you get that and use the two computers in the area. When you are finished in this area, run across the hall and through the sliding doors into the bright room with all the cool blue lasers. When you come out, you will see two doors with key pad locks. Both have the same code and lead into different areas. You can take either one, however, I recommend going through the one on the left, because this will lead right into the server room. The code for the door is (2019, I remember that because it is the year of a level off TimeSplitters 2). Anyway, go though the door and you will be on a platform in the server room. This room is bright white so there is no where to hide so be careful. There is also a camera on the wall, which you will want to shoot out before jumping down to the bottom and using the big computer in the middle of the room. Once you have used it, hide behind the computer, on the other side of the room away from the door and closest to the window up top. Wait here while Lambert and Grim talk and an agent will come through the door and wander around the room. He will walk all around the room, so as he moves, move as well so that you are still hidden by the computer in the middle of the room. Eventually he will leave the room and you will be able to leave also. To leave, jump onto the gray lockers under the window and pull yourself on top of it. Now jump onto the railing and if you double jump, you should be able to grab onto the ledge. Now just move over to where the gap in the railing is and pull yourself up. You will now be able to easily leave by the door you came from. Now run out of the server area and back into the dark hallway. Back in the hall, run down the area you haven't been yet and you should see a door leading into a toilet. Sneak in here and take out the guard that is taking a piss. Pick up his body and move it outside into the hall and into the shadows, then continue on down the hall. When you come around a corner, you will pass a checkpoint. Slowly creep forward and keep an eye on the left wall. Make sure that you are in aim mode and when you find a window, creep forward, until you see an agent standing in the middle of the small room. When you see him, fire a Sticky Shocker at him (with the L1 button) so that he passes out. Now run up to the window and jump onto it and into the small room. Make sure that you do this and not go through the front entrance because there is a metal detector there and you will set off an alarm. Jump into this room and grab the satchel the agent dropped and you will get a medical kit. Now shoot out the light in this room to hide the body and go round back and down the long hall and open the door at the end. Now this room can be tricky so be careful. There is two cameras in this room, which can't be shot out and they cover the whole room so it is hard to get past them. From where you entered the room, run to the right side of the room, the side with the elevators. Here you should be in enough shadows to not be seen by the cameras. If this doesn't work, then try using the pillar and picture boards in the middle of the room to hide from the cameras and get past. When you are on the other side, wait in the shadows and an agent will enter. Shoot him with a sticky shocker and then hide the body in the shadows, and run through the door, into the next corridor. Run down here and at the end run down a set of stairs. Be careful at the bottom because there is a camera in there as well. This one can't be shot out either, so shoot out the light to make the room dark and you will be able to run straight in. Use your night goggles and run up to the key pad and use it and enter the code 110700. Open the door and walk in and be very quiet and sneak up on the agent that is on the phone. Sneak up on him and knock him out without him hearing you. Shoot the light out in here and wait for another agent to come in and take him out as well and hide his body in the same room. Now run out and open the door into the next room and run behind the automated gun and up to the laptop. Use it and deactivate the gun and then run over to the table and use the computer, get the two flares and the other flare that is on the floor. When you have everything, go up to the door behind the automated gun and use the lock picks to open it. When it is open run inside and open the elevator doors. Ge inside the elevator, and choose to go up. The elevator will take a while to get to the top, but when it does you will get to a save point. /--------------------\ |Dougherty's Computer| \--------------------/ When you start again, run to the end of the hall and open the door. Now you will need to be VERY quiet again as there is three people in the room you are now in. You are in the shadows, so don't worry about being seen as long as you are quiet. Walk up behind the white board that is there and you will be able to walk behind the computers and bypass the men. Make sure that you are quick, while not making too much noise. When you get to the end, You may want to be careful of the maintenance guy because there is a chance he will see you and alarm the others. When you are in the corridor, go into the room on the right and use the computer in the room. If you hear one of the agents say 'I'll check this with the media people,' then be very careful because you have an agent inbound your way. Try and be out of the office in time, however, if you cannot get out, turn off the light in the room and when the agent comes in, pounce on him when he is about to turn the light back on. When you leave the room, run down the hall and into a very dark room. There is two computers next to each other, which you can use. You will also find two Sticky Cameras, so get them as well. Once you have done that make sure that you are in the shadows and can see the door to an office. Wait for someone to come from the office. This is Dougherty. Wait for him to go before going into the office he came from and using the computer in there. Wait until Lambert and Grim are finished talking, before leaving the office and heading the way Dougherty went. You will soon pass a checkpoint. Advance slowly and you should see a guard sitting down and a camera at the end of the hall. This is another tricky spot so be careful. Wait until the camera is looking away before trying to advance underneath it. You won't have to worry about the guard that is sitting down because he will never look up. Once you are behind him, grab him and knock him out. Don't worry about hiding the body. Now if you look down the next hall, you will see Dougherty at a vending machine. He will stay there until you move forward, but once he starts to move forward sneak up after him and grab him before he gets to the window and room. Once you have grabbed him, DO NOT knock him out. Walk past the window, where the two agents are and pray to your stars they don't see you. Once you are past this window continue going until you get to a door. Here you will need to knock him out. There is an office next to this door, but it is locked, so use your lock picks to open it. Go inside and use the computer and you will get the password for the door as well as three Sticky Cameras. Leave this room and enter the password and open the door. Pick up Dougherty and walk into the next room and the door at the end should open automatically. Walk through and you will pass a save point. _______________________________________________________________________________ Jarrod Leeth writes: Even though you may have stated in your guide, there is a really easy way to transport Mitchell Dougherty past the guards in the CIA HQ. Knock him out, pick up his body, and then crouch down. You can walk safely under the window and past the open door. The guards won't even notice. This works every time. _______________________________________________________________________________ _______________________________________________________________________________ CJ Williams writes: From what I've heard, the GameCube and PS2 versions of Splinter Cell are almost identical (sans the Nuclear Plant mission) so I thought I might make a small suggestion for the CIA section. Doughtery CAN be knocked out at the point you suggested, but this actually makes this portion of the mission more difficult than it needs to be. I took an alternate, and much easier path that let me knock him out as he was taking his smoke, and let me avoid all detection, without having to put myself at risk. First off, in the dark corridor leading to the sitting guard and the camera, do NOT approach the guard. If you use your night vision, you'll notice an unlocked door to your left, which leads to a small briefing room with a projector. The parts of the room you'll be going through are completely dark, so no sweat. Just head down into the briefing room and walk between the small pathway halfway through the lines of seats (if you try walking to the other side of the room near the projector, your image will be projected onto the screen, and you'll be spotted) until you reach the other side of the room. An armed agent will be next to the door here, but he's looking at the presentation, and won't notice you. Knock him out, then lock pick the door he was next to. This will take you to the spot where Doughtery was earlier, and you don't have to deal with that stupid guard or his camera. Now, we're not done yet. Stay low, and sneak up to the break room while trailing Doughtery. He'll talk with the unarmed agent (this conversation hints at his obsessive compulsive disorder) for awhile, then the agent leaves hastily (dunno if he really DOES need to leave, or if he just doesn't wanna listen to Doughtery, heh) and heads for the men's room. If you stick to the shadows, he should go in without seeing you, don't bother trying to knock him out, or he probably WILL spot you, and alert the armed guard. Once he's gone to relieve himself, continue trailing Doughtery, he should arrive at the keypad locked door, but he'll grab a drink from the nearby fountain before punching in his code. Stay behind the corner until he enters the break room and takes his smoke, NOW is the time to knock him out. Once he's out, simply proceed through the mission as you normally would. By this area, I made sure I had the following ammo left:2 Airfoil rounds (to take out the CIA guard talking with your ride out) and three sticky shockers (to knock out the three guards you'll be dealing with on the way to the van). Hope that helps out. =) _______________________________________________________________________________ /--------------------\ | Mitchell Dougherty | \--------------------/ Pick Dougherty up again and walk outside. Move into the shadows and hide Dougherty's body there. A guard is coming so be ready for him and ready to take him out first chance you get. Hide his body in the shadows and then go and pick Dougherty's body up again and head the way the guard just came from. Walk along the stairway to the door below and go through it and you will pass a checkpoint. Quickly walk down the stairs and drop Dougherty in the shadows next to the stairs and shoot out the camera that is in here. Now sneak into the next room and shoot the guard in there with a Sticky Shocker, or whatever you have. Once the guard is out, run back and get Dougherty and continue on. Go down the steps and when you get to the elevator, drop Dougherty on the lift and go down. Now leave Dougherty there and go after the guard that is here. Knock him out and then go back for Dougherty. Pick him up and then walk down into the underground car park. When you get to the bottom of the ramp, drop Dougherty and slowly creep forward. Remember how Lambert said Wilkes and Baxter were talking to that security guard. This is what you have to deal with now. Slowly sneak forward and be careful when walking across the glass. When you see the guard, there is two ways to get him. Just shoot him with a Sticky Shocker or Ring Airfoil, or sneak up behind him and knock him out. Either way, when he is out, you will need to go back for Dougherty. Go back and get him and bring him over to where the van is. Walk over to between Wilkes and Baxter and put Dougherty's body down there and you will finish the level. _____________________________________________________________________________ / \ |Brief: Interrogation of Mitchell Dougherty reveals a compulsive disorder that| |moved him to hoard data on an insecure computer. Therefore allowing an | |intelligence leak. Grimsdottir traces the leak to the nearby offices of | |Kalinatek. During the process, her intrusion is detected, necessitating an | |emergency infiltration of Kalinatek. | \_____________________________________________________________________________/ /-----------------------------------------------------------------------------\ | Kalinatek | \-----------------------------------------------------------------------------/ Briefing: Recover the Encryption Key. Russian Mercenaries have begun to destroy evidence of Georgian activity at Kalinatek. Before her detection in the network, Grimsdottir discovered that a technician named 'Ivan' is hiding in the building. Ivan possesses an encryption key that could help Third Echelon find Nikoladze. Objectives: - Infiltrate Kalinatek. - Access Kalinatek's fire emergency system to open the fore doors surrounding Ivan. - Find Ivan before the Russian Mafiosos kill him. Hide Bodies needed: No --------------------------------------------------------- |Inventory | Door Codes | |---------------------------------------------------------| |SC Pistol | Metal Detector By-Pass - 97531 | |Lock Picks | Archive Department - 33575 | |Optic Cable | Auditorium - 1250 | |SC-20K | | |Sticky Shocker x2 | | |Ring Airfoil Round x2 | | |Frag Grenade x1 | | |Medical Kit x1 | | |------------------------------------------------------------------------------ |Level Tips: | |- This is an assault level, which means that you don't have and alarm limit | | and therefore don't need to hide bodies. Don't waste your time worrying | | about them. | |- When using the scope on the SC-20K for the first time, hold the L1 button to| | have Sam hold his breath and you will be able to get a perfect aim. However,| | Sam can't hold his breath forever, so be quick. | |- To deactivate a wall mine, slowly sneak you on it. Wall mines are movement | | censored so if you move in front of them, they will go off and blow up. You | | will know when a mine is about to blow up because the steady beeping will | | change into a very rapid one before going off. When you are up next to the | | mine, you will get an option to deactivate mine. Before you choose this, | | make sure that the light on the mine is green. If you choose to deactivate | | the mine when the light is red, it will blow up. When the light is green, | | deactivate it and Sam will move in and deactivate it. Once a mine is | | deactivate it is yours to keep and use again. | |- There is a lot of fire in this level, so if you catch on fire, quickly roll | | to put yourself out. | ------------------------------------------------------------------------------ /--------------------\ |Infiltrate Kalinatek| \--------------------/ After the cut-scene with Wilkes and listening to Lambert, run forward and hide behind the van. Two guards will come out so from behind the van, make a noise (easily done by firing a bullet) and a guard will come and investigate. Use the scope and you should be able to take him out in one hit. Then look for the other guard, and once you have found him, kill him as well. When you are finished, run up to the door and open it and go up the stairs and when you get to the top, the power will cut out. Open the door and straight away, go left into a little room and crouch down. There is two guards in the distance, so from your little bunker, get out your SC-20K and zoom in over at the guards and take all three out. You will need your Thermal goggles here so that all you can see is the men and nothing else. When all the guards are dead, run forward and check their bodies and one will be carrying a satchel. Look for a big 'L6' on the wall and once find it, look for the door nearby. When you find the door open it and you will be in a small room. Jump up onto the crates and walk towards the window. Look for a crate hanging just outside the window and when you find it, jump out onto it. Now look above you where the long crane arm is and go under if and if you jump you should grab onto it and be hanging. Start moving and soon you will pass a save point. /--------------------\ | The Encryption Key | \--------------------/ When you start up again, you will slide down the rest of the way until you come to another crate at the end. When you land on it, look around for a small area with a light and crates. From the crate you are on, you will need to take a leap of faith and jump over onto the ledge. When up here, you will need you night vision to see where a small chimney is. When you have found it, you will be able to rappel down from it. Do this and when you come to a window where there is two guards talking, get out your gun and kill both of them. When they are both dead, walk down to the bottom so that you are standing on the glass and wait for a guard to walk under you. Kill him and then jump down into the room below. Make sure you pick up the satchel the guard dropped and then run through the double sliding door into the next room. In here you will see a metal detector blocking the way, so go up and use the door next to it. The code for it is 97531. _______________________________________________________________________________ ~Angel writes: Hey I just want to tell you in the Kalintek building after passing through the keypaded door next to the metal detector, and going past the next one instead of fighting the guard. Mantle on the boxes right of the door you can through an air vent. Until, you reach another room pick up the sticky shocker and cam. Shoot at the light in the fish tank in the room. In a matter of time a guard will come in than as soon as he's on the water shoot the shocker (into the water), or you can just shoot him. _______________________________________________________________________________ When the door is unlocked, go inside and open the other door. Walk slowly into the next room because you can easily make a noise and go around so that you can see the door. Wait here for a guard to come and when he comes in kill him with a head shot. Be quick though because he will go and turn the light on and will spot you. When he is dead, go through the door he came out of. Run down to the end of the hall and through the door on your right. Use the lock picks to open it and go through it and you will pass a checkpoint. Run to the next door and use the lock pick again and when you open this door, turn on your night vision. Go and get the Disposable Pick and Sticky Shocker off the table and then go over and open the door. Stand in the doorway and look around at the wooden wall (which isn't finished) until you find a mine. When you find it, wait until the guard is near it, before using your scope to shoot the mine and set it off. This should kill the guard and attract another, who you can kill when he is investigating. Now run over to the dead body and pick up a satchel before running around the corner. Be careful here because there is a wall mine. You can either shoot it and set it off or sneak up on it and deactivate it. To deactivate a wall mine, slowly sneak you on it. Wall Mines are movement censored so if you move in front of them, they will go off and blow up. You will know when a mine is about to blow up because the steady beeping will change into a very rapid one before going off. When you are up next to the mine, you will get an option to deactivate mine. Before you choose this, make sure that the light on the mine is green. If you choose to deactivate the mine when the light is red, it will blow up. When the light is green, deactivate it and Sam will move in and deactivate it. Once a mine is deactivate it is yours to keep and use again. When the mine is gone, run into the room behind where the mine was and you will find a medical kit. Leave this room and turn on your night vision goggles so that you can see where the elevator is. The elevator is stuck, so you will have to crouch to get in there. Once you are in there, you will be able to save. /--------------------\ | The Bomb | \--------------------/ When you start again, crouch so that you can fit out of the elevator. Lambert will tell you that there is some technicians trapped by a cluster of wall mines and that they may have an encryption key. So you are going to have to go and save them. When you are in the corridor, slowly move forward and kill the guard that is wandering around. Try and do this in one shot not to attract any guards. You should also find a Sticky Camera. If you hear shots being fired, don't worry because they are not being shot at you, a guard is just shooting up some computers. If you go to the vending machines you should see a glass window. Zoom in, into the room and you should see a guard in there. Use the scope of the SC-20K to kill him. Continue down the hall and when you come to a glass panel on the floor, wait there and zoom in down the hall. You should see two guards and one will place a mine on a pillar in the middle of the room. Get out the SC-20K and zoom in and as soon as you have a clean shot of the mine, shoot it so that it kills one of the guards. The other will go over so you can kill him as well. When both are dead, run into the room and down the little side hall. The door should slide open. This room is where the technicians are. Run into the room and you should see two technicians stuck in the corner and two wall mines. Slowly sneak up to them and walk up to one of the mines and deactivate it. Then sneak up to the other one and deactivate this one as well. While you are doing this, one of the technicians will explain how there is a bomb near a gas line, which will take out the whole floor. Run back into the darker hall and down where you haven't been yet. Here you should pass a checkpoint. Run into the next room and Lambert will tell you that the technician was right and that there is a bomb and a timer for 2 minutes 30 seconds will begin. Run up to the keypad door and then back into the room and the technician will be there and will tell you the code to the door, which is 33575. Open the door and run into the next room. There is a fire blocking the hall so go into the room on the right and pick up the medical kit that is next to a tech's body. There is a doorway with a wall mine on the door, so deactivate the mine and run into the next room. Run to the back of the room and through the door. There is a mine in the doorway, but if you are quick enough, you should be able to run past it and get away from the explosion. Run to where the fire is and there will be a door on the right side of the hall. Take this, and follow the corridor and turn left, when you see a sign that says 'The Archives.' Turn in here. Here you will hear a beeping sound and if you can't, then you are in the wrong place. Go through the door and run to the end and go through the door on the left. This is locked so unlock it. If you are running out of time, then use a disposable pick, otherwise just pick it normally. When the door is unlocked, run inside and you should see that there is a fire on both sides and some filling cabinets in the middle. Jump up on top of the cabinet and run to the end and jump off. Nor run over to the bomb and choose to defuse it. Now jump back onto the cabinet and run to the other side and run out the room. Here, go left through the sliding door and you will pass a checkpoint. Run into the next room and wait just in front of the door, so that you can see in the room but are in the shadows. A guard should walk in and you will be able to sniper him. If the other guard hears and comes to investigate, then kill him, but if he doesn't then, run forward and turn the lights off by the switch so that the guard will come to see who turned it off. Run back into the shadows and when you get a clear shot at him, kill him as well. One of the guards in this room will drop a satchel with some SC-20K ammo, so make sure you get that because you will more then likely need it. Run into the next room and go down the steps and you will be in a big room with a stage. Go to the left of the stage and you should come to a set of stairs. Go down the stairs and you will see a cut-scene where there is three guards who have seen you. Back up the stairs a bit and get out your SC-20K and make sure that it is on rapid fire (by pressing the L3) button. Wait here at the stairs, and some of the guards should come looking for you. Kill both of them and make your way down the stairs looking for the other guard or guards. Kill them as you spot them and run around all the machines until you come to a table. Here you will find some SC-20K ammo, some 5.72 ammo, a Ring Airfoil Round and some Frag Grenades. On the wall opposite the table should be some meter boxes. Go up to them and you should be able to use the switch. As soon as you do this, you will pass a checkpoint. You will need to do a bit of backtracking here, so run back out of this room and back into the auditorium. Go up the stairs here and in the next room there is a guard. Kill him however you feel and pick up the satchel that he drops because you will get the code for the door. Run over to the door that is in this room and enter the code which is 1250. Open the door and you will pass a save point. /---------------------\ | Ivan the Technician | \---------------------/ When you start again, run to where the stairs are and wait in the shadows. Look on the catwalk above you. Look at the door and wait for a guard to come out of the door. Kill him, but if he doesn't come, then run up the stairs and make a noise to lure him out. Go up to the door and use the Optic Cable to see that there is a guard there. Use your door stealth to partly open the door. The guard should see you and call another guard. Shut the door and then run back a bit and aim at the door so that you can kill the two guards as they come through the door. When both are dead, run into the next room and you should find that there is two rooms on the left of the room, and both are locked. Don't bother going in these because there is nothing to do or get in either. There is also a room on the right of the hall with a pool table in it. All that is in there is a Disposable Pick so if you don't need that, don't bother going in there either. Instead, run to the end of the hall and around the corner you should see a door with a medical sign next to it. Run in here and you will be able to find a medical kit. There is also a Technician in here and if you talk to him, he will tell you how to get to Ivan before dying. Now be careful leaving this room because there is two guards in the halls somewhere, so find them and kill them both. Next, run down the hall until you come to a big glass wall and find two computers in the room. There is a red one and a blue one. Use the red one and you have now opened the fire door and Lambert will tell you that you must be quick. Now run down the next hall and open the door and run to the top of the stairs. Here you will pass a checkpoint. Run up and open the door but be very quiet because there is two guards in this room. What you can do here is open the door and then put your back against the wall and look into your room. Fire a shot to attract the guards and they will come over to investigate and you will be able to take both of them out as they come. Another way of doing it is to sneak behind the counter and throw a can that is there to distract the guards or even just shoot them from here. Or for a more explosive way, you could place a wall mine next to the door, attract the guards and let them see you so that they will see you and run at you. Then just shut the door and stand in front of it so that they can't open it and wait for the mine to go off. It will hopefully kill both guards and not effect you at all. Anyway, run through the next doors and you will see a guard enter the toilets and find Ivan. Run forward and also enter the toilets and well and jump up into the vents. Here go left and look for the opening on you left. You should see the guard and Ivan. Kill the guard before he gets to zero and then jump down and talk to Ivan. He will give you the Encryption Key and when you are finished talking, leave the toilets and run down the hall into the next room. In here, run up to the elevator and open it. Run inside and choose to go up and you should be able to save. /--------------------\ | Extraction | \--------------------/ In the next room, you will hear three guards talking so be very quiet so that they don't hear you. Slowly creep forward so that you can see the guards. Get out your SC-20K and use the scope and if you are quick enough, you should be able to peg off two of the guards before they get a chance to move. Then just move in and find the other guard and kill him as well. When all three guards dead, run into the next room. In here, run over to the crates and jump up onto them and onto the one on that. Now here, jump on top of the building roof, behind the curtain. Now from here you can jump onto the floor below or jump onto the wood platform and make your way down to the floor. Here you will be able to find a medical kit on the wall and when you have that run through the door and hide behind one of the crates here and face the door. Make sure you are in the shadows and when the two guards come in, take out whichever one you can. The other will come over, and if you are in the shadows he should run over but won't see you and you will be able to kill him as well. When both are dead, run around the corner and you will find another medical kit and some SC-20K and 5.72mm ammo. When you have all this, run through the door the guards came from and you will pass a checkpoint. Run into the next room and look for a pipe that is against a wall. Next to this you should find a small gap. You should be able to put your back against the wall and walk through there. On the other side a guard will see you. Run to the door and put your back against the left side of the wall. Now if you lean out and get out your pistol, you should be able to shoot the guard that is hiding behind the crate. There is a total of three guards in this room and when you kill are of them, run in. From here there is two ways you can go. One is up the ladder and the other is through a passage way. Either way you will end up in the same room. In here, you will find some Frag Grenades and a medical kit. When you have these run through the door that is in here and you will pass a checkpoint. Now run to the top of the stairs and open the door and you will be spotted and have to live through a small fire fight. There is a guard in a window in the second floor and he will throw grenades at you. But if you stay hidden behind the crates and pillar you should be find. There is also another guard who will run up to you, so kill him before he can get too many shots in. Then the last guard is hiding behind a pillar and you should be able to kill when he comes out to shoot you. When all three guards are dead, run in and run up the stairs so that you are in the area one of the guards was. From the top of the stairs, go left and you should come to an open vent, at the bottom of the wall. Crouch down and jump in and you will be able to save again. Crouch down again and you will have to walk through a small vent. At the end you should see a guard standing in front of the vent with his back to you. Try and kill him in one shot. Jump in and run over to the door. Quickly open it and then run into a room on your left and you should be able to find some more ammo for both guns. Get that and then wait in the shadows for a guard to come in. Kill him and the other guard should come in to investigate. Kill him also. Now run into the next room and go to the door and there should be a guard come in or he is standing at the end of the hall. Kill him and then run down the hall. Go through the first door on your left and you should be in an unfinished toilet. On the pillar in the middle is a wall mine so sneak over to that and deactivate it. When you have done this, run out and into the toilets at the end. In here wait for a guard to come into the room. Kill him and then run over and deactivate the wall mine that is on the pillar. Next run into the room the guard came from and there will be an unfinished wall so you can see right into the room. Run into the room and get the medical kit. Now run down the hall and into the next room and you will pass a checkpoint. Here you will see a set of stairs and a hall with water. Go down the hall and you should see a guard. Kill him and another guard will come and a second will come down a ladder, so kill both of them. When all three of the guards are dead, run forward and around a corner and you will come to a small drop. Jump down and you should hear some guns being fired. Run forward and climb up the ladder of the scaffold. When you get to the top of the first ladder, get out your gun and kill the two guards that have come. When both of them are dead, continue climbing up the ladders. When you get to the blue rooftop, jump on it and kill the guard that is shooting the plane. He shouldn't see you so you have some time to kill him. When he is dead, climb onto the crate that is there and jump from there and try to grab hold of the door of the plane. Now pull yourself up and run into the plane and you will finally finish this level. _____________________________________________________________________________ / \ |Brief: The encryption key retrieved from Ivan allows Grimsdottir to trace | |a data stream back to a nuclear power plant on the Kola Peninsula of Northern| |Russia. American intelligence's first solid lead on the whereabouts of | |Kombayn Nikoladze. It also indicates that Nikoladze has fled to the Chinese | |Embassy in Mayanmar. | \_____________________________________________________________________________/ /-----------------------------------------------------------------------------\ | Nuclear Power Plant | \-----------------------------------------------------------------------------/ Briefing: Trace the microwave relay. Data retrieved from Kalinatek reveals that Nikoladze uses an unconventional network of relays to communicate with the Georgian terrorist cells. Background electronic noise surrounding the Nadezkda Nuclear Power Plant in Northern Russia makes it impossible to trace the network beyond this point. Objectives: - Infiltrate the Cooling Rod room and trigger a meltdown alarm. - Investigate the Nadezhda communication center. - Tap the Georgian Microwave relay. Hide Bodies needed: Yes --------------------------------------------------- | Inventory | Door Codes | |---------------------------------------------------| |SC Pistol | Cooling Rod Room - 560627 | |Lock Picks | Offices - 151822 | |Camera Jammer | Computer Rooms - 795021 | |Optic Cable | | |Disposable Pick x1 | | |SC-20K | | |Sticky Camera x4 | | |Ring Airfoil Round x3 | | |Sticky Shocker x3 | | |Diversion Camera x3 | | |------------------------------------------------------------------------------ |Level Tips: | |- In this level, watch the alarms. You can only set off three before it is | | Mission Failure. | |- Once again, remember to hide the bodies in this level. | |- Be careful in this level. Remember at the start there is snow. You are | | wearing white so you will easily blend into the white snow surroundings. | ------------------------------------------------------------------------------ /--------------------\ | The Snow | \--------------------/ Well, back to having a set amount of alarms. When you first start off you will be near a set of stairs. Run to the other end of the room and hide behind a generator. Now make a noise so that the guard below will hear you and come to investigate. Kill him when he gets to the top of the stairs. Now hide the body and run to the top of the stairs. Here, shoot out the camera that is by the door. Sneak down and of you look in the storage area with all the crates, you should see a window. If there is no one in front of it, run into the room and shoot out the light to sent the room into darkness. Now wait by the window for a guard to walk by. When he stops kill him. Now open the window and jump out and head right. You should come to a big outside area. If you use your SC-20K, you should be able to zoom in and kill the guard that is far off in the distance. Now because this area is covered by snow, it is hard to find a dark spot to hide the two bodies. Your best bet is to hide them back in the building. Once you have hidden the bodies, run outside again and to the other end of the yard and you should be able to find a door. Sneak into the room and there is a guard patrolling the hall so take him out in one shot. Now instead of hiding the body, shoot out the two lights that are on the wall, to send the area into complete darkness. Now turn on your night vision and run into the small room that is at the end of the hall. In here you will find a medical kit. Once you have this leave the room and go through the door on your right. It is locked so you will have to open it with the lock picks. Once you have unlocked it run through and you will pass a checkpoint. Run into this small area and you should see a door. All this is, is a small room with a flare in it, so there is no real point of going in there. Instead, just to the left of the door is a rusted pipe. You should be able to climb this to the top of the room. Up here, run straight forward and you should see another pipe. Climb up this and when you are up the top, run into the corner to stay out of the spot light. Follow the light until you find where it is. But before you shoot out the light, there is two guards next to it so kill them both. You will have to be quick though because once you shoot the first the other will see and come to investigate. Be quick and kill both and then shoot out the search light. Now run along the ledge and climb up the pipe at the end. When you get to the top, run along the ledge and climb into the vent that is there. _______________________________________________________________________________ Beck writes: On the power plant level near the beginning, you go through a door and there is a door in front which holds just barrels and a flare, and you are supposed to go up the drainpipe, and the next drainpipe and so on... well before going up the drainpipe, go right to the left corner of the fence, climb over the fence, duck under the pipe and you will find frag grenades and gun ammo. _______________________________________________________________________________ When you get to the end of the vent, turn on your thermal goggles and try and find where the guard above you is patrolling. When you have found him kill him if you have a clear shot, otherwise just climb out of the vent when he isn't looking and killing him then. There is also another guard patrolling this area, so be kill him as well when he comes over. When both are dead, run over to the door and shoot out the camera that is above it and then run through the door into the next room. In here you will find a medical kit and a Frag Grenade. You will also notice that there is two doors right next to each other. You came through the left one and need to go through the one on the right. It is locked, so pick it open and proceed into the room. In here you will find a big fan on the floor and a small vent. Fall in here and then follow the vent until you jump down onto an elevator and will be able to save. /--------------------\ | The Meltdown | \--------------------/ When you start up again, you will be on top of an elevator and will have changed into your normal outfit. You should hear two workers talking inside the elevator and you won't be able to move until the elevator stops. When it does, run forward and drop down onto a small platform and then again so that you are below the elevator. Here walk under the elevator and through the path and you will be under a platform. Be very careful in here because there is a lot going on. Find a place to jump out and when you have found it look around and shoot out any cameras that you see. There is two cameras in this area as well as a guard and two workers. Kill the guard, but knock out the workers because you are not allowed to kill them. You can use some of the gadgets of the SC-20K to knock them out. When everyone is dead, you can hide the bodies in a small room and shoot out the light so that the room is dark. Now find a path and shoot out the camera that is here as well. You should also find a sliding door that you can't open and a storage room with a medical kit. Now run back to where you started from and drop down so that you are under the walkway again. Now here, find a walkway so that you can follow the path and will come out in the room you couldn't get into. You should also see a cut-scene where a worker and technician walk into the room and you will pass a checkpoint. When you immerge, go right and wait at the small stairs. Wait here for the technician to pass and then grab him and take him back down into the lower area you came from and start to interrogate him. He will tell you the access code to the Cooling Rod Room. When he is finished, knock him out and then if you look above you on the catwalk, you should see a guard. Kill him, but make sure it is in one shot so not to raise an alarm. Now run through the door that is next to the glass door and you will be in a hall. Enter the room where the worker is and knock him out and hide his body before he can sound the alarm. You will also find a medical kit in here. Now leave this room and continue down the hall and be careful to shoot out the two cameras. You will also find a guard so kill him and two workers, so knock them out and hide all the bodies in the room. Now run to the end of the hall and go left and you will pass a checkpoint. Run forward and shoot out the camera that is across the hall. When this is out use the code to open the door to the Cooling Rod Room. The code is 560627. Run inside and slowly make your way down the stairs so not to make a noise. When you are halfway down the stairs, get out your SC-20K and use the scope to shoot out the two cameras that are on the huge round things that make up a wall. When both of them are shot out you will find a medical kit near the bottom of the stairs. Now run into the room and run over and knock the worker out and hide his body in the shadows. Now run back up on the platform and you will see that there are four computer. Each of these will increase the meltdown alarm by 25 percent so use all four to get the meltdown alarm to 100. Now run into the shadows and wait for a guard to come. When he comes, kill him and make your way back up the stairs to the top. When you get to the top, go up the newly open stairs and you will be able to save. /--------------------\ | The Control Room | \--------------------/ When you start again, run to the top of the stairs while listening to Lambert and Grim. When you get to the top, go into the wall and when you come to some vending machines, quickly run across the hall to the room on the other wall. There is an automated gun down the hall, so be quick or it will see you and start shooting you. When you are in the room, run past all the control computers and into the next room. Wait here and a guard will come up the stairs in the next room and start walking along a catwalk. You should be able to run into the room and sneak up and knock him out or kill him. Just make sure that you kill him in one shot or without making any noise. When the guard is dead, run down the stairs and sneak up on the technician that is down here, grab him and interrogate him, however, this is not necessary. All you need is a satchel that he is holding. Knock him out and pick up the satchel. Now run back to the top of the stairs in this room. If you look carefully, the path at the top spits in two. One path is bright and the other is dark. Go along the bight path (the one that you will be going straight ahead if you came from the next room) and you should find a vent near the roof. You should be able to jump up and climb into this. Follow the path and you should come out in a small office room. In here you will be able to find a flare and a medical kit, and in the hall you should find some ammo for your SC-20K. Grab this and open the door and you will be next to the gun turret. You should hear two guards talking. Run over to the gun turret and instead of deactivating it, deactivate the IFF (this controls the heat seeking device, so instead of just shooting enemies, it will shoot anyone.) This should then start shooting at the two guards down the hall and kill both of them. When they are dead, deactivate the gun altogether and run over and hide the two bodies if they aren't already in the shadows. Now run back past the gun and over to the glass doors. You will need to enter the code to the door, which is 151822. Run in and follow the halls and you will pass a checkpoint. Keep going and on the floor you should see two chemical flares so get them. When you come to a room with glass walls and broken glass panels. Be careful in here because there is a gun turret at the end of the room so be careful. From the hall quickly run across the and through one of the broken panels of glass into an office. Now make your way to the back of the room, staying in the offices and using broken glass panels to slip past the gun. When you are up near the gun, wait until it is facing the other way, before slipping past it and deactivating it. Now run into about the middle of the room and you should see a passage way on the left side of the room. Run down the hall and shoot out the camera that is above a door and then run through the door. Run in and you will pass another checkpoint. Run forward and open another door and run left and hide in the shadows. A guard should come out so kill him and then kill the other guard that is in the area. When they are dead, hide the bodies and run into the room with the green lighting. You should also be able to find two medical kits next to each other back in the hall. Anyway, go through a door that is on the left of the room and you should hear a technician talking. Sneak up on him and grab him and you will need to interrogate him. He will tell you why the Russian military is at the plant and then when he is finished, knock him out. Use the computer that is on the table and then go through the door and you will have the opportunity to save. /---------------------\ | Extraction by Train | \---------------------/ When you start again, run forward and open the door and go to the top of the stairs. Here there is two guards to kill them however you please. I found it easy to lean out from the wall and shoot them this way. When both are dead run over and use the computer that is in a corner. When you have used this, run down the hall and use the computer on your right. In here you will find a medical kit. Leave this room and continue down the hall and you will come to a door that is keypad locked. But don't worry because Grim will chime in and give you the code. The code is 795021. The door will slide open so run in and you will pass a checkpoint. Run forward and drop down where the floor has been pulled up and fall down onto a platform. Now you should see a red pipe. You need to jump onto this and then slide down to the bottom. At the bottom, you will be at the top of some vents. There is two guards wandering around this area, so kill them and then run through the door on the other end of the room and you will complete the level. _____________________________________________________________________________ / \ |Brief: Whereas the microwave relay system is destroyed in Nadezhda Nuclear | |Power Plant, Nikoladze continues to launch information warfare attacks | |against the U.S. from the Chinese Embassy in Myanmar. Relations with the | |Chinese crumbled over the allegations of Chinese support for Nikoladze. The | |Chinese/ Georgian connection must be investigated if war is to be averted. | \_____________________________________________________________________________/ /-----------------------------------------------------------------------------\ | Chinese Embassy | \-----------------------------------------------------------------------------/ Briefing: Find the Georgian/Chinese Connection. Using intelligence gleaned from the Pickett Gap program, Third Echelon has traced communications between Nikoladze and the Chinese Embassy, to Myanmar. Any suspected connection between Nikoladze and the People's Republic of China must be proven before any action can be taken. Objectives: - Rendezvous with the agency contact. - Collect intelligence from the Embassy with the Laser Mic. - Embassy fatalities will result in Mission Failure. Hide Bodies needed: Yes ----------------------- | Inventory | |-----------------------| |SC Pistol | |Cammera Jammer | |Optic Cable | |Laser Mic | |SC-20K | |Sticky Camera x10 | |Ring Airfoil Round x3 | |Sticky Shocker x3 | |Diversion Camera x5 | |Smoke Grenade | |----------------------------------------------------------------------------- |Level Tips: | |- Remember, you aren't allowed to kill in this level. This means that you | | must knock enemies out or use some of the SC-20K gadgets. Its best to knock| | enemies out when you can so that you have spare ammo for your gadgets. You | | never know when you may need to use one. | |- When in the sewers, the thermal goggles help you see where some of the | | guards are more easily. | ----------------------------------------------------------------------------- /--------------------\ | The Streets | \--------------------/ When you start, talk to the woman that is in front of you and when she is finished run left and jump up onto the dumpster and pull yourself over the fence and fall down on the other side. Here slowly move forward as the guard comes up to you. Try not to make a noise and when you are close enough knock him out. If he does see you then another guard will come over to investigate as well. Run over to the end of the alley and you should find a guard patrolling around the area. Take him out and then run over to where the fire is. Here you will find a ladder and if you climb to the top, you will pass a checkpoint. Run around the broken wall and drop down in the streets in the shadows. A guard will be wandering around the area and when he moves into the shadows, knock him out. If you made a noise, another guard should come over. Also wait from him to come close to the shadows before taking him out. Now run down the end of the alley and at the end you should find two dumpsters next to on the right side of the alley. There is red posters in that area so once you have found it, jump onto the dumpster and over the fence. When on the other side, run forward and near the end, go right and hide in the darker area. Be very careful because there is two guards patrolling around together and there isn't any shadows around so you will be easily seen. What I did here was shoot one guard with a Ring Airfoil Round (try not to use your Sticky Shockers yet) so that they are drowsy and then run over to them and knock them out before quickly running back into the shadows. Then I did this to the second guard. When they are both down, hide the bodies. Don't do it while one is still wandering around or you will more likely be found. Once the bodies are in the shadows, find a gap in the fence and run through. Now look for a hole in the ground with a barrier. Run over to it and climb down it and at the bottom you will have to jump off. Here you will be able to save. _______________________________________________________________________________ asdasdas dasdad writes: Well, I thought about making my own faq but I'd rather give comments out. I used some of your faq to help me out and I noticed some things that made the game easier than you can maybe alter. Such as in the Embassy, in the very beginning the first guard can be taken out if you jump on him from the platform with the fence. The second guard can be taken out if you jump on the police car, then onto the umbrella thing over the store. When he gets close just jump onto him and knock him out. The next two guards that walk together near the sewer can be taken out similarly. The guard that patrols near you is the only one you need to take down. When you climb the fence to reach that side where they are... climb onto the yellowish roof on the right of that fence. Move forward and let only that guard spot you a little. He will say "I saw something" and move around. Go back into the shadows still on the roof but stay near the edge. While he's patrolling he will come close to the edge of the roof and you can jump on him. Hide him and just sneak to the sewers. The first guy you have to take out in the sewers can be snuck up on if you shoot out the first light. And then sneak up close enough to shoot out the light he's standing under. I haven't beaten the game yet, I'm at the Abboiter or whatever it is called, I'm not near the screen. But I appreciate you writing your guide it helped me out. I didn't buy it I rented it yesterday and I'll try and beat it and go through it and send you some more stuff. But jumping down on people makes the Embassy a whole lot easier... because sneaking up is next to impossible. ______________________________________________________________________________ /--------------------\ | The Sewers | \--------------------/ Turn on your night vision and run forward and go left. When you get near the end, slow down and you should see two guards walk past. Get out your gun and fire a Diversion Camera over at them and get it to make a noise, by pressing Circle. It is hard to see where they are because it is dark, but when you think they are near the camera, Press the Square and the camera will emit a gas and hopefully knock out one of the guards or even both. If one is still left, he should be about to wake the other one up, so run over and knock him out before he gets a change to. When both are down, you shouldn't have to worry about hiding them, because where they are should be dark enough. Now run down the sewer, and when you get to an intersection, go straight ahead. Go through an open gate, and around a corner with a will lit area. There should be a guard wandering around these parts of the sewer, so take him out if you have to, other wise just after the big light, you should find a ladder above you. You will have to jump up to grab it, but once you are on, Sam will pull himself up. Climb to the top and you will pall a checkpoint. Climb out of the sewers and you should see a guard standing next to the ladder with his back to you. You will easily be able to knock him out. Now run over behind the piece of material that is hanging against the wall. Now wait here and the other guard should come over and see the body. But you will be able to strike from behind the curtain and knock him out. Nor run over to the scaffold that is in the area and find the ladder and climb up it. When at the top, run over to the gap and you will be able to grab onto the pipe that is above you to swing over to the other side. On the other side you should find a window, which you can climb through. When you are in the room run over to the corner and climb up the pipe and through the hole in the roof. ______________________________________________________________________________ Lars writes: Once you get to the first checkpoint (up the ladder from the burning barrel), I've found it easier to go around the broken wall and over to the scaffolding, then climb the ladders up to the top of the scaffolding, shoot out the light across the street by the door (with all the bugs around the lamp). You can then jump up and grab the line that goes across the street, and cross over both the guards. Once you're across, you can pick up the medical kit, then walk along the ledge on the left side of the door. Around the corner, you'll find a ladder, which will bring you down to a container right next to the fence that you'll need to climb. Give it a shot... ______________________________________________________________________________ When you are in the room, up top, run over to the door and you will find the contact in the doorway. Talk to him and he will tell you how to get into the embassy. When he is finished talking, you can run over to him and talk again and he will give you some more info on the Chinese general. Run over to the small steps and run along the platform. At the end you should find a chimney. You can Rappel off this and down the wall. Rappel down the wall and when you get onto the ground below, you will pass a save point. /-----------------------\ |The Service Door Access| \-----------------------/ Run forward and sneak through the door that is on your right. Run through here to the door out, and wait for a guard to come. Wait in the alley and when he is close to you, grab him and knock him out. Now run down the alley and you should see a guard down the end in the streets. Sneak up and wait at the end of the shadows. When you get the change, sneak up on him and knock him out. If you made a noise, then there is a guard up on the second floor of a building and he will start shooting at you. Just get out a Sticky Shocker and shoot it at him so that he passes out. Now run down the street and when you find an alley on the left side of the street, take it. There is also a path to the right, but there is a guard there and you don't need to go there so don't bother. Run down this alley and when you find a bottle on the floor, pick it up and keep doing. When you come to a ladder, throw the bottle on the ground and a guard should come over to investigate. When he does this, just shoot him with a Sticky Shocker or Ring Airfoil Round. Hide his body and then keep going. ______________________________________________________________________________ Jason writes: After sneaking and knocking out the first guard. Instead of turning right and going down the alley, look straight forward at the scaffoldings. Shoot out the light, and next to the light is a ladder. Climb up and then another ladder and you should see a hole in the wall. Go through and you will end up in a room behind the guard on the second floor of the building. Knock him out and then return to ground via the same way. Run to the end of the alley and here you should find a dumpster up against a wall. Climb into this and then double jump the wall and you will be able to save. ______________________________________________________________________________ _______________________________________________________________________________ CJ Williams writes: I'm not sure if the PS2 and GC are the same in this regard, but I found out another interesting tidbit of info regarding the mission so many people despise on both platforms...The Chinese Embassy (first time). What I found it is that after you've learned about the planned execution of the US soldiers, you are no longer bound to the "no killing" rule. You are back in Fifth Freedom territory, which means you are once again allowed to use lethal force. You can simply finish off the mission by sniping both guards and then leaving the compound. I noticed this when my objectives "Killing any personnel will result in mission failure" and "Setting off any alarms will result in mission failure" objectives were both marked as completed. Sure enough, I tried sniping two guards, and I wasn't yelled at for either. I even got spotted by a camera on accident, and didn't fail for that either. Needless to say, just thought you'd like to know. =) ______________________________________________________________________________ /--------------------\ | The Embassy | \--------------------/ When you start again, be quick. Crouch down and run to the end of the alley. Here go right and stay in the shadows. When you pass a white van, stop and wait for a patrolling guard to pass. When he is behind you, run down the street and hide in the shadows again. Run over to the gate and the van has stopped and is talking to another guard. Run along the right side of the van and run straight to under a truck trailer. Wait here and on the other side, there is a guard. Use whatever you have to take him out, but try not to make a noise. Also, now that you are in the embassy, you cannot set off any alarms at all. Now you can fire a Diversion Camera into the toll gate and take out the guard that is on there, however you don't have to. But if you do, make sure that you run over and hide the body. Run down the street, where the van went, and you should see a guard patrolling. You should be able to sneak up on him, but if you can, then just use a projectile. When he is out, hide the body and run around the embassy. Run over the bridge and past the gazebo. You will need to jump back over the stream again and hide in the dark bushes and you will pass a checkpoint. Sneak forward into the bushes and when you see a cut-scene of the Chinese general, get out your Laser Mic and move it over to the window where the general is. After the conversation, Lambert will say that he wants to hear the rest of the conversation in the car. Just wait where you are and the general will come out of the embassy and get into his car. The car will leave and will stop at the front gate. Now's your cue. Get out the Laser Mic again and point it over the car so that the square in the middle goes red. Listen to the conversation and when it is over, it will be time for extraction. Run through the bushes towards the embassy building. Then when the guard patrolling around is not looking. Run across the front of the building it the other side and into the shadows. Be careful here because you cannot touch any of the guards, not even knock them out, and if they see you, its mission over. Now turn on your night vision goggles and run up to the wall. Run along the wall until you find a small pipe and the barb wire broken up top. Climb up the pipe and jump over onto the other side. Now talk to the woman and you will pass the level. _____________________________________________________________________________ / \ |Brief: Intelligence gathered at the embassy links Nikoladze to Kong Feirong, | |a prominent general in the peoples liberation army of China. Additional | |information reveals that captured American soldiers will be executed on | |Nikoladze's order during a web-cast from Mouke Tsoe Bo Meats, a nearby | |slaughterhouse, in a few short hours. | \_____________________________________________________________________________/ /-----------------------------------------------------------------------------\ | Abattoir | \-----------------------------------------------------------------------------/ Briefing: In a desperate act of defiance against the US, Nikoladze arranges the immediate, live web-cast executions of the captured US soldiers. Vyachelay Grinko will direct the soldiers death. The executions must be prevented to preserve any hope of stabilizing political relations with the Chinese. Objectives: - Access the antenna on the abattoir roof and destroy its broadcast ability. Hide Bodies needed: Yes ----------------------- | Inventory | |-----------------------| |SC Pistol | |Lock Picks | |Optic Cable | |Disposable Pick x1 | |SC-20K | |Smoke Grenade x1 | |Sticky Camera x12 | |Ring Airfoil Round x4 | |Sticky Shocker x2 | |Diversion Camera x3 | |Chemical Flare x1 | |----------------------------------------------------------------------------- |Level Tips: | |- In this level, you can kill the guards, however, you must hide the bodies. | |- Be careful in the mine field. Turn on your thermal goggles and you will be | | able to see the mines. They are little square things that will flash. They | | will appear and then disappear from view for a few seconds, so be careful | | where you walk. | |- In the rooms with lots of fog, try using your thermal goggles when looking | | for enemies. It makes it a lot easier as it cuts out the fog. However, | | you may find it hard to see everything else. | ----------------------------------------------------------------------------- /--------------------\ | The Antenna | \--------------------/ When you start, run forward and take out the two patrolling guards and hide the bodies. Remember you can kill again in this level. Hide the bodies and then continue and open the door and you should pass a checkpoint. Use the computer that is in the room and then run into the next area. Run through the gate and you should hear a guard say that the mine field is ready. Stop and turn on your thermal goggles and you will be able to see the mines. They are little square things that will flash. They will appear and then disappear from view for a few seconds, so be careful where you walk. >From the gate you entered from, go right straight away after the dumpster and go to the right of a container so that you are running along the fence. Here you should see two mines blocking your path, so jump onto the huge container. From in here kill the guard that is on the second floor of the building next to you, and then the guard down the end, standing next to the search light. Kill the guard first and then shoot out the light. Once you have done this, jump over to the other side and land next to the barrel that is there because there is two mines near the base of the container. From here, run over to the container with a roof and climb on it. From here jump over to the other container with a roof and drop down on the other side and you are out of the mine field. Nor run into the next room and get the medical kit and then look up near the roof for a path. Once you have found it, climb into the top of the dumpster that is perpendicular to the wall. Then double jump and pull yourself up into the gap. Run forward and you will pass a checkpoint. Walk through the path and come out on the roof of a building with big glass skylights. Do not jump onto the tin roof just yet but instead, run along the more solid beams. You will eventually have to drop on the roof, but do it as close to the antenna, which is in the corner, as you can. When you do it, two guards will hear and think its a rat. Now be VERY careful. You have to creep so slowly that you don't make a noise at all. If you do make the slightest noise, the two guards will realize that you are not a rat and sound an alarm. When you get over to the antenna, go up to it and you will get an option 'Switch Object.' Choose this and you will see everyone panic. Now run (don't worry about making a noise now) to under the stairs and wait for a guard to come. He will wander around looking for you, so kill him the first chance you get. Now hide the body and run up the stairs onto the platform. The door is locked so use the lock picks to open it. Run inside and use the keypad to your right. The code is 770215. Open the door and you will pass a save point. _______________________________________________________________________________ Sam Fisher writes: In the Abattoir walkthrough you said to stay on the solid beams on the roof and then run. If you follow the solid beams far enough you should find a few wooden planks near a neon sign. Walk across the planks and jump up and grab a bar hanging by the sign. Shimmy across until you get near a line leading to the antenna. Jump up and shimmy across this until you get to the antenna. Finally, climb the fence and turn off the antenna. Other then this your guide was good. Keep up the good work. _______________________________________________________________________________ /-------------------\ | Cold Food Section | \-------------------/ Run down the steps and open the door on he left. In here climb on top of the barrels and jump up and grab onto the beam that is up there. Swing across and when you get close to the wall, lift Sam's legs up so that he can fit across. When you get to the other side, swing right up to the far wall and wait for the guard below you to go over to the basin. When he does this, drop down and you should land on him and knock him out. Now get out you gun and slowly move around the room until you find the second guard. When you find him, kill him and then there should be another guard patrolling the halls. Kill him as well and hide the bodies in the hall and shoot out the light. You will also want to use the computer and get the medical kit that are in the toilets. Now run down the hall and shoot out the lights as you go, to create some shadows for later on. Run to the door at the end and go through it. Slowly sneak up on the guard that is sitting down and grab him and interrogate him. Knock him out when he is finished and use the computer and get the SC-20K ammo. When you are finished, leave the room and drop down into the vent that is on the floor. Follow the vents and when you get to the end, climb up the pipe. Up the top, drop off and quickly grab hold of the ledge and pull yourself up. You are on the roof here so be quiet or you will be heard. Run along until you find a small hole. Look down and you should see a guard and should be able to take him out. There is a second guard in there so take him out if you can, but if you can see him, wait a bit and then drop in and kill him too. Shoot out the lights to hide the bodies. Now run into the room where all the fog is coming from and you will pass a checkpoint. It is very hard to see in here and I have found that the thermal goggles help when you are trying to see enemies because it cuts out all the fog. There is a guard patrolling around here so kill him. Run into the next room and there is another guard in here so kill him and then quickly run forward and to the left of the room and you should find an automated gun. Deactivate this and run into the hall and into the next room. In here there is two guards patrolling up and down the hall, so kill both of them and continue on. Before you move into the next room wait in the doorway. Look in and you should see an automated gun. Wait until it is looking away and throw a chemical flare in the other direction to get its attention before running in, jumping over it and deactivating it. A guard should come over, so kill him and look around and you should find a medical kit. Once you have it, run through the next door and you should pass a checkpoint. ______________________________________________________________________________ Jason writes: Instead of throwing a chemical flare to distract the second automated gun. Simply climb onto the shelf and grap the pipe above. Then pull Sam's leg up and pull him into the next room, pass the automated gun. Jump off at the end and you should land safely behind another shelf/cupboard. Run down the hall and when you come to a corner, kill the guard that is down the end. Then run forward and kill the guard that is in the doorway. This should attract another guard so kill him too. When all three guards are dead, run into the room and run to the back. Here jump up and pull yourself up to the top of the silver containers that are there. Jump down and fall into the vent. ______________________________________________________________________________ Follow the vent and pull yourself out when you get to the end. In this next room, shoot out the light and then grab the medical kit. Run down the stairs and then kill the guard that is in the next room. When he is dead, run along the side and use the switch to open the door in the middle. When it is open run in and you will pass a checkpoint. _______________________________________________________________________________ silent_strike writes: In the Abattoir mission, before going through the keypad locked door on the roof go down the stairs. Underneath the stairs there are three wall mines (one of which is on the wall), a sticky shocker, a medical kit, and a computer. There is a ventilation duct running across the wall above the computer. Jump onto it and you'll find some frag grenades, flares, and ammunition for the SC-20K. _______________________________________________________________________________ /------------------\ | Grinko's Death | \------------------/ When you start again run forward and go right at the end into the barn. Go through the door and kill the guard that is in the hall and then run down there and get the flare that is there. Run into the next hall and grab the SC-20K ammo and continue down the hall. You should see two guards talking down the end of one hall, so kill both of them. Enter the room but be careful because there is two automated gun in the stalls to your left. Deactivate both and run through the door at the end of the room. Run down the hall and you will pass a checkpoint. Run forward and get the medical kit and run into the next hall. Run though the curtain and look down the hall and you should see two guards walking towards you. Kill both before they see you, and then run over and hide the bodies. Now continue to follow the halls and you will pass anther checkpoint. Run into the next room and run to the back. Here you will find two automated guns facing away from each other. Deactivate both, and then run through any of the two halls and you will find some of the hostages. You should also find numerous things in this area. Two frag grenades, two medical kits and some ammo for your SC-20K. When you find the three Chinese hostages. Run into the room and one of the men should talk to you and tell you that Kong Feirong doesn't represent China. Anyway, when you finish talking you will pass a checkpoint. Here you will see that there is going to be an assault on the basement, where you are. Run back out to the automated gun and activate the gun that is facing the soldiers, but make sure you turn the IFF function off. This way, it will kill the guards as they try and get past. Now all you have to do is keep killing the guards until Grinko says he going down there and make sure none of then get to the hostages. Here just run as far forward as you can, while staying in cover. Turn on your thermal goggles to see where Grinko is and when you see he start shooting. If he is on one spot, you can throw a grenade at him and that should kill him. When he is dead, him men should back off and you will finish the level. _____________________________________________________________________________ / \ |Brief: The rescue of the US troops and Chinese dignitaries has momentarily | |stabilized faltering US/Chinese relations. The Chinese dignitaries claim that| |Feirong represents only a Splinter Faction of the PLA, operating without the | |knowledge of greater China. Proof that Feirong has gone renegade could | |prevent an impending war. | \_____________________________________________________________________________/ /-----------------------------------------------------------------------------\ | Chinese Embassy II | \-----------------------------------------------------------------------------/ Briefing: Discover President Nikoladze's secret. Following the rescue at the slaughterhouse, Feirong prepares to flee the embassy with a near-complete nuclear device. The only hope to prevent war between the US and China over alleged Chinese support of Kombayn Nikoladze is for Third Echelon to find proof that Feirong is acting alone. Objectives: - Infiltrate the Embassy via the upper floor. - Access Feirong's communications archives from the Embassy's Server in the basement. - Killing Kong Feirong will result in Mission Failure. Hide Bodies needed: Yes ---------------------------------------------------- | Inventory | Door Codes | |----------------------------------------------------| |SC Pistol | First heat sig door - 1436 | |Optic Cable | Second heat sig door - 9753| |Camera Jammer | Third heat sig door - 1456 | |Frag Grenade x5 | Fourth heat sig door - 1834| |SC-20K | Fifth heat sig door - 7921 | |Smoke Grenade x1 | | |Sticky Camera x15 | | |Ring Airfoil Round x5 | | |Sticky Shocker x5 | | |Diversion Camera x5 | | |----------------------------------------------------------------------------- |Level Tips: | |- Remember that you can only set off three alarms in this level and that you | | must hide those bodies. | |- Ever got stuck on those thermal goggle codes, well, this is how you get | | past them. What you can do is sneak in behind the guards before the door | | shuts so that you don't have to enter the code, but if you don't you are | | going to have to use your thermal goggles. Turn them on and then use the | | keypad and you should be able to see lots of colours. This is how it works.| | The colours are based on heat. So if they are black they haven't been | | touched, if they are blue, they were first and if it was red or yellow, | | then they were last. This is a four code door, so this is how you enter the| | code. The light blue is first, then darker blue. After this there is yellow| | and last is red, because this is hottest. | ----------------------------------------------------------------------------- /--------------------\ | The Embassy Server | \--------------------/ When you start, listen to what Lambert has to say and then run forward and open the glass door on your left. Run inside the embassy and run through the restaurant. Make sure that you are crouching and when you start to hear two people talking, stop and sneak forward. From where you are, the two guards are sitting down on a table on the other side of the counter. You should be able to kill one while he is in the chair and the other as he gets up. When they are both dead, hide the bodies in the shadows. Next to the door that leads into the kitchen, you should find a hallway that leads to some toilets. Go into the female toilets and you should find a Medical Kit. When you have this run back and into the kitchen, by the door next to the counter. _______________________________________________________________________________ Ryan Rhine writes: In "The Embassy Server" mission after you shoot the first two guards sitting at the table and you go towards the bathrooms, you mention the medical kit in the women's bathroom. If you go in to the men's bathroom and wait for the door to close you will find 5.72mm ammunition behind it sitting by the mop bucket. _______________________________________________________________________________ _______________________________________________________________________________ Trung Bui writes: There's another way on top of the roof that's slightly less risky and doesn't require shooting guards. Go to the BACK of the restaurant where the service entrance is, shoot out the light, use your optic cable to make sure the cook is AWAY from the door, open it, turn the light off, run straight, turn right at the end of the table and climb the ladder. Climb the second ladder to the roof, head across the planks to the door, open it, hide next to the door, wait for the guy to move to the toilet area and then take him out in one shot. Easy as pie. _______________________________________________________________________________ Stand in the doorway, and if you go directly left, you should come to a ladder that is hidden in the shadows and is in the corner of the room. Climb up this and then up the second one that is up top. When you get to the top, climb onto the roof and run along the planks and open the door and you will pass a checkpoint. Run into the room and a guard should come in. The room is pretty dark, so he shouldn't see you, so kill him and make sure the body is very well hidden. Then just run through the door that he came from and you will be on a balcony. Look on the sides of the doorway and you should see a pipe on one side. Climb up this and when you get to the top, you will slide down a zip line and grab onto a ledge on the opposite building. Climb along the ledge, until there is a roof top under you and you can drop down on it. When you are on it, run to the other side and you should see another ledge, which you can walk across it. Walk slowly so that you don't fall off and when you come to a window, climb up the pipe that is next to it to the small area above you. In here open the trap door on the ground and drop in. Drop in and try not to make a noise. If you do, you will attract a guard, so act fast. Shoot out the light that is on the ceiling and then wait for the guard to come over before killing him. If he didn't hear you, they you can fire a Diversion Camera around the corner and gas him out. Hide the body and then continue into the room with the red curtain in the doorway. In here, you should find a medical kit. Grab that and then run through the hole in the wall. Put your back up against the wall (L3) and stand up, so that you can fit through the tight gap. At the end you will pass a checkpoint. Get off the wall and there is a vent with a pipe in the middle. Grab onto the pipe and you will be able to slide to the bottom. At the bottom, turn on your night vision, so you can see where to go and find the next spot you have to squeeze through. Put your back up to the wall again and walk to the end and you should see a guard near you. You should be able to lean out and kill him with your pistol. There is also another guard shooting computers in the area so do what you can to kill him. Hide both the bodies and then run into the next room and you should find a red computer. Use this and when Lambert and Grim are finished talking, run over to the door and open it and you will be able to save. /-------------------\ | Retinal Scanner | \-------------------/ When you start again, there is two rooms on your left. The first will be a storage room with a medical kit and the second will lead to a set of stairs. Quietly go up to the top of the stairs and wait in the shadows. There is two guards in the next room. Turn on your thermal goggles and you will be able to see where the two guards are a lot easier. From the stairs, kill one and the other will run over to the dead body, and you can kill him too. Do not run into the room just yet, because there is a camera on the left side of the room. Shoot this out before proceeding to hide the bodies of the two guards. Run into the next room and you will pass a checkpoint. Now be very quiet. There is two guards sleeping on some beds in the next room and the slightest noise will walk them up. You can kill them if you want, but there is no need. But if you do kill them, there is a medical kit next to the bed that you can get. Slowly sneak into the next room. In here run over to the door and use the optic cable and you will see two guards walk over to a keypad and use it. What you can do is sneak in behind the guards before the door shuts so that you don't have to enter the code, but if you don't you are going to have to use your thermal goggles. Turn them on and then use the keypad and you should be able to see lots of colours. This is how it works. The colours are based on heat. So if they are black they haven't been touched, if they are blue, they were first and if it was red or yellow, then they were last. This is a four code door, so this is how you enter the code. The light blue is first, then darker blue. After this there is yellow and last is red, because this is hottest. It may take a couple of times to get right, but here is the code is you can get it right, 1436. Open the door and use it as cover. There is an automated gun next to the door and a guard behind that. Wait for the gun to be looking away, before slipping past and shooting the guard, without anyone noticing. Hide the body of the guard and then turn off the gun. _______________________________________________________________________________ Surfer67R writes: This is in reference to "The Embassy II." As far as the room full of automated guns goes, I have found an easier, less lethal way of getting around those two upper level guns... After you get past the lower gun and kill the guard, climb up onto the wooden self or closet(whatever you call it) next to the wall. After you climb up it you can jump up and grab the broken ledge behind wall and pull yourself up behind the autogun, then wait for the guard and then you can disarm the gun without risking very precious life points. _______________________________________________________________________________ _______________________________________________________________________________ J.F. writes: I am currently in the process of playing Tom Clancy's Splinter Cell and I found an easier way of getting around in the Chinese Embassy 2 level. After the first keypad door, you can climb onto the shelves next to the first turret. You can then jump onto the walkway behind the other turret so you can deactivate it without being sensed. _______________________________________________________________________________ Next run up the stairs and when it splits in two, go up the left set, because up the top of the right is another automated gun. Up top of the left, look down the hall and you should see yet another automated gun at the end. Wait for it to look away, before making a made dash to get behind it. Deactivate it and then get out your gun and look down the end of the hall. A guard should come around from there so kill him, while he is in the shadows, so you don't have to hide the body. Now, while you are still behind the automated gun, look around for a broken ledge. Above this you should see a pipe that goes behind some flags that are hanging. Jump up onto this and swing across so that you are behind one of the flags. Two Guards should come and one will go through the door and the colonel will stay. Wait for him to have his back to you, before swinging out over to him. Lift Sam's legs up so that you can get past the railing. Now this part can be tricky. It is very hard, or near impossible to land with out making a noise here, so before you drop down, get your Ring Airfoil Rounds and SC-20K out and ready. Then, when you drop down, the colonel should turn around. Here shoot him with a Ring Airfoil (make sure its not in the head) and he should sway for a bit. This is your chance. Run behind him and grab him. Now walk him over to the retinal scanner by the door and make him use it. The door should open, so walk him into the next room, and shoot out the light. Then just knock the colonel out so that he is hidden in the shadows. Run to the next door and you should see another guard. Kill him and then hide the body in the previous room. Then run back in here and use the computer, before going to the back on the room. Look for the window that is open a little and slide it open and drop down, and you will be able to save again. _______________________________________________________________________________ Bosco Domenico writes: I have a suggestion you might want to add to your faq: When in the Chinese Embassy, Fisher has to grab somebody in order to have this somebody perform a retinal scan. You are laying behind the flags, the door opens and then you have to jump off to the ground and you write that it is impossible to make no noise and hence you suggest to shoot the guy with a plastic bullet or something then grab him and have the retinal scan done. I actually found this way hard and got it done this other way. When you push triangle to land you might want to try and push circle so when you land you won't make the little noise and guy doesn't turn. So just crouch, the slower the better, grab the fella and have the retinal scan done. /-----------------------------\ |Splinter Cell: The Two Trucks| \-----------------------------/ In this next area, there is a dog, do be very careful. Run over to the corner where the roads and tree is. Here, get out your SC-20K and zoom in and look through the arched doorway, over at the bridge. Wait until a guard walks by there and kill him when you get the chance. Now run forward into the archway and look of you left for a dog. When you find him, kill it because it will attack you and kill you quite quickly. Next, turn on your thermal goggles and use your SC-20K to look around the area for the second guard. When you find him, kill him to and then run over and hide the two bodies. The water is a good spot to do this. Also, don't worry about hiding the dogs body, because you can't pick in up. _______________________________________________________________________________ ~B~ writes: In Regards to your splinter cell walk through, in particular, the "guard dog" scenario in "Embassy II"; I have found that after eliminating the first guard, you can hide to the left of the archway before passing through it. The dog then picks up on your scent and enters the outer courtyard alone, where a sticky shocker, and 10,000 volts makes little work of this four legged nuisance. _______________________________________________________________________________ When you have done this, run over to the bridge and you should see a door next to one, in the corner of the area. Run over to this and open in, and then run inside. Open another door that is in here and walk out a bit and you will see a guard on a platform and there is also a camera close to him. Shoot out the camera and then quickly kill the curious guard also before he sees you. Don't worry about hiding his body, but instead, shoot out the two lights, before doing through the door on the top of the platform. Here you will pass a checkpoint. Run over to the lockers and near them you will find a medical kit. Once you have this, you will have to be quick so that you don't miss the trucks. Run through the door and you will be in a storage room. Run through all the shelves and when you cant go any further, look for and empty shelf and jump up on it. When you are up here, kill the guard that is walking at the other end of the room. Now walk along the shelves and jump down when you are next to some stairs. Climb up these onto the small platform and run over to the door. This is a keypad locked door and you will need to use your thermal goggles to enter in the code. The code is 9753 (at least I think). Run through and make sure to hide the body of the guard (you can just shoot out the light that is above the door to do this). Run back into the next room and you will pass a checkpoint. In this room you will find some ammo for both guns as well as a medical kit. When you are about to go into the next room, be careful because the is a camera above the door and two guards patrolling around. When you can do is stand in the door and let a guard see you so he will come to investigate. Now run back into your small room and shoot out the light. Then just wait for the guard to come in and kill him. This should attract another guard so kill him before he can set off the alarm. Then when both guards are dead, just shoot out the camera next to the door and run in. Now run through the maze of shelves and make sure not to be seen by the few other cameras in this area. Now just below where the second camera was there is a small box. If you climb up onto this, you will be able to jump up and grab hold of the top of the shelves. Pull yourself up an Climb onto the catwalk that is connected. Now walk across this and when you see a cut-scene, be really quick. Also note, in the cut-scene, see the gas pump in between the two trucks. This is what you will need to shoot. When the cut-scene ends, get up and run until you see the two trucks (you will be behind them.) Get out your SC-20K and zoom in on the pump and shoot it and it will explode and destroy the two trucks. Now run down the stairs and in to next room you will find some ammo for your 5.72mm pistol. Run back to the stair and look under them for a trap door. When you find it, open it and climb down and you will pass a save point. /-------------------\ | The Colonel | \-------------------/ When you start again, run forward and kill the guard that is there. Continue running and when you see a guard coming out in front of you, hide in one of the gaps on your right. Wait here and the guard will walk right up to you and then you will hear that the Colonel is trying to kill himself and the guard will run off. Follow him but don't make too much noise and be careful when going around a corner because he will eventually stop and enter a code into a door. Make sure you wait for the door to shut behind him, before running in. Use your thermal goggles to enter the code (1456). Once you have entered the code, wait a bit for the guard's sounds to disappear before going through the door and open the door to the elevator. Walk in and use the switch to choose to go up. When the elevator gets to the top, you should see the guard go through another key pad door. Run over and enter the code, which is 1834. Run into the next room and you should remember where you are. Go over to where you dropped down from the trap door and use the key pad (7921) to open the door that is there. Now run through the door and pass a checkpoint. Run forward and go right and you will come to the room where the Colonel is. After the cut-scene get out your SC-20K and fire a Ring Airfoil into his chest. Then run over to him and grab him from behind and interrogate him. While he is talking, walk him over to the computer on the desk and make him use it. When he has entered in the code, he will pass out and Lambert will start talking. When he is finished, run out of the office and go straight at the T-Junction and open the door. Run into the room and when the fire is blocking your path, go through the door on the right of the room. Run in here and roll in-between the curtain so that you don't catch on fire. Now run behind the railing and through the door and down into the stairway. Run down the stairs until you get to a window. Walk up to it and you should be able to slide it open and drop down onto the ground below. Make sure that you land on the little ledge below the window and don't jump straight down or you will die. Now run up the stairs and over to the plane/chopper thing and you will complete the level. _____________________________________________________________________________ / \ |Brief: With proof of Feirong's rogue status, the US and Chinese restore | |diplomacy. Meanwhile, the hunt for Nikoladze turns back to Georgia where | |intelligence gathered in Myanmar indicates he left behind the key to a | |mysterious weapon knock only as The Ark... A weapon he is willing to risk a | |return to Georgia in order to recover. | \_____________________________________________________________________________/ /-----------------------------------------------------------------------------\ | Presidential Palace | \-----------------------------------------------------------------------------/ Briefing: Find Kombayn Nikoladze and The Ark. Kombayn Nikoladze has returned to the Georgian Presidential Palace in order to retrieve a weapon known only as 'The Ark.' The great risk involved in Nikoladze's personal return to T'Bilisi suggests its enormous value. Any threat posed by Nikoladze or The Ark must be dealt with. Objectives: - Recover the Ark Interrogation File. The record if an interrogation conducted by Georgian agents representing current Georgian President Cristavi. The file details a interrogation of one of Nikoladze's high-ranking mercenaries, possibly revealing the identity of "The Ark." Hide Bodies needed: Yes ---------------------------------------------------- | Inventory | Door Codes | |----------------------------------------------------| |SC Pistol | Garden gate door - 2126 | |Lock Picks | Corridor Doorcode - 70021 | |Optic Cable | | |Laser Mic | | |Camera Jammer | | |SC-20K | | |Smoke Grenade x2 | | |Sticky Camera x3 | | |Ring Airfoil Round x3 | | |Sticky Shocker x1 | | |Diversion Camera x2 | | |----------------------------------------------------------------------------- |Level Tips: | |- To make the Camera Jammer last longer, slowly tap the trigger button. | |- There is a lot of invisible laser trip wires in this level, which can only | | be seen with the thermal goggles on. It is a good idea to turn on you | | thermal goggles every so often to check for lasers. | |- All the cameras in this level are bulletproof, so you will have to find | | another way to get past them. | |- If you see a light shoot it. If you can destroy the light, then shoot it | | out. | ----------------------------------------------------------------------------- /---------------------\ |Infiltrate the Palace| \---------------------/ When you start, you should see that there is a guard patrolling in front of you and that there is a search light, searching the area. Go left so that you are next to the fence and run forward, not making any noise or being seen. When you find a gap in the fence, run past it and you should see a chimney with smoke coming out. You can and will need to rappel down then. Rappel down to the bottom into the sewers and as soon as you land, turn on your thermal goggles. If you look down the pipe, you should see red lines flashing. These are trip wires and if you set one off, you will fail the level. Also remember that you can not set one alarm off in this level so you are going to have to be very careful. Run forward to the two lasers that are diagonal, and as soon as they switch off, run past them, before they come back on. Run to the end of the pipe and go right and you will come to some more lasers. Once is high and the other low and they will change at different times. Wait for the low one to go off before running past it. You can the crouch and run under the higher one, without having to wait for it to go off. At the end, go left and you will see another laser. This is very low and won't switch off. Loom above you on the roof and you should see a pipe. Jump up and grab onto it and then lift Sam's legs up so that they don't touch the wire. Once they are up, crawl over it and jump down on the other side, being careful not to lower your legs onto the laser. The next laser you can run straight under, but the one after that is a lot harder. This laser is switching on and off very fast, so as soon as it turns off, run past as quick as you can but make sure to stop straight away on the other side, because there is a wall mine just past that. Sneak up on this and deactivate it before running past. Run to the end where the steam is and climb up the ladder that is there. You will need to jump up to get it, but once you are at the top, you will pass a checkpoint. Now turn on your thermal goggles and climb to the top of the ladder. Here, fire a Diversion Camera and fire it in between the gap where the stairs are and the entrance to the Hedge Maze. If you did it right, then the camera should go through the entrance into the maze. Here, make a few sounds to attract the guard over and when he is near it, set off the gas. Now for the dog. Now sneak into the maze and if you look over where the guard is, you should see the dog wandering around. You can kill him with a shot to the head. You shouldn't have to hide the body because it should already be in the dark. Now from the start of the maze, go left and go to the end. Here get out your Camera Jammer. You may have to use your binoculars, but you should be able to see camera that can't be destroyed. Get out the Jammer and to use it press R1 (the fire button) and aim at the camera. Now walk under it and the camera will not be able to see you. When you are under the camera, let the Jammer recharge before going down the path that is in front of the camera. Now be careful and look around until you find another camera. Here you can just shoot out the light that is next to the camera and run past. Now run into the next courtyard, with the fountain and run into one of the corners so that you are in the shadows. Now look around for the main gate and you should see a camera next to it. This is where you have to get. Get out the Camera Jammer and use it so that you can walk up to the fence. When you are up against the fence, run over to the key pad and enter the code 2126. Open the door and run past and go left. Go down some small steps and you should see a vent on the side of the wall. Open this and you will pass a save point. /---------------------\ | Interrogation Files | \---------------------/ Cool. You are now allowed to set of three alarms before mission failure so that will take a lot of stress off for now. Now run next to the stairs and you should find a Disposable Pick and at the top, a medical kit that is on a desk. When you have both of these, run through the door that is at the top of the stairs. In here, turn on your thermal goggles and you should see a laser grid around some pillars. Stand in the shadows, opposite this and wait for a bit until the grid gets turned off. Still wait and, two guards should come through the door. You should be able to kill both of them as they come through the door and see you. Another guard should come, so kill him as well otherwise he will sound an alarm. Firing a Smoke Grenade should also work in taking all three if the guards out too. When all three guards are dead, run into the next room and look up on the roof. Here you should see two chandelier, each with 5 lights on them. Shoot out all 10 of the lights to send the room into darkness and then you will be able to hide the bodies next to the stairs. Once the bodies are hidden, run to the bottom of the stairs, but don't go up them. If you turn on your thermal goggles, you should see that there is a laser trip wire at the bottom and top of the stairs. To get past the one at the bottom, just walk close to the railing and you should walk up and be able to jump over the rail to get onto the stairs. Then jump up and grab onto the railing above you and pull yourself up and go through the door. Now go through the door that is in front of you and you will need to use the lock pick to open it. Once you have opened it, run inside and get the disposable pick and medical kit that are on the table. When you have these, leave the room and run down the hall and you will pass a checkpoint. Go through the door and there should be a guard standing in front of you at the top of some stairs. If he is not there, then he will be at the bottom. Kill him and make sure that it is in one shot. Now look on the platform above you and you should see another guard patrolling up there, so kill him too. Now instead of hiding the bodies, just shoot out all the lights that are on the huge chandelier. Now don't bother going down stairs, but instead, make your way to the top, where one of the special forces guards were. Run past him and at the end is a door with a key pad. Enter the code, 70021, and continue through into the next room and you will pass a checkpoint. In this next room, shoot out all the lights you can see. Then run down to where the stairs are and if you look down the hall, you should see a guard (try using your TG or NVG to see better). Try and make a noise so that the other two guards will come. Run back to where you entered to room and kill the guards as they come from around the corner. There is three altogether, so make sure that they are all dead. Now run to the end of the hall and go left into a little passage near the end. Here is a camera looking around and it can't be destroyed, so shoot out the light so that it can't see you. Now run past the camera and at the end there is a locked door, so open it with the lock picks. Run into the next room and before you do anything, turn on your thermal goggles and you should be able to see some more laser trip wires. (well a lot of them actually.) You will also pass a checkpoint. The first beam will stay on, so you will have to crouch to pass under it. Just after this is three beams that turn on and off at the same time and another constant beam you can crouch under. These beams switch slowly, but act quick to get to the end. Now going right, is two beams, one high and one low, but above each other. The bottom one never changes and the top one will switch on and off. Here, you have to wait for the top beam to turn off, before jumping over the bottom one. Well, that's all of them, for now. You will now be in an office with a table in the middle and should hear a guard talking sneak around the table until you can get a good shot at the guard and kill him. Shoot out a light to hide the body and then go over and use the red computer that is on the table. Here Lambert will tell you that The Ark is a nuclear suitcase bomb. Once you have heard this, run through the door into the next room and get the medical kit that is on the table. Now for a hard part. You have to go back through the laser beam area. Do this and then go back past the camera to where there is some double doors. Open the doors and a guard should come over, so shoot out a light and stay in the shadows so that you can kill him. Shoot out both the lights in this room, so that you can get past the camera that is in the middle of the room. Once you have done that, you will be able to run past it and go through the double doors on the left. Once you open them, you will pass a save point. _______________________________________________________________________________ Clay Cooper writes: Just wanted to give you another way of doing this part of the game: (so you don't have to search its the last mission searching for the interrogation files) Once the bodies are hidden, run to the bottom of the stairs, but don't go up them. If you turn on your thermal goggles, you should see that there is a laser trip wire at the bottom and top of the stairs. To get past the one at the bottom, just walk close to the railing and you should walk up and be able to jump over the rail to get onto the stairs. Then jump up and grab onto the railing above you and pull yourself up and go through the door. There's a box on the wall in front of the stairway. You can jump on it and grab the edge and maneuver around and over the beam then jump down and jump over the railing like you said. _______________________________________________________________________________ /---------------------\ | Bad Company | \---------------------/ When you start again, run forward to the next double door and open it. You should also notice the two dead guards on the floor. I smell a double cross. In the next room, sneak in and shoot out the first light you see. Now look around for a patrolling guard and kill him too. Also, make sure to get the satchel that he drops because it will contain some SC-20K ammo. Continue down the hall shooting out any light you see. When you come to a room there is a civilian in there so knock him out instead of killing him. After this, go down the set of stairs and when you enter the next room you will be spotted. Be prepared for an all out fire fight. Run back to the stairs for cover and then edge out until you can see a guard. Once you have spotted one, kill them. There is three altogether, so make sure you kill all of them. There is usually two next to the stairs and then another wandering around somewhere. Once they are all dead, hide the bodies. Then when you are ready, go through one of the doors that are under the stairs. You will be able to tell if you are in the right area because the walls will be made out of stone. Make your way down the stairs until you are in the basement. Here you will pass a checkpoint. Down here in the basement be very careful not to make any noise, because Nikoladze is in here. But don't worry because he is unarmed and won't shoot, just run away. It is also a good idea to shoot out lights as you go because this makes it harder for Nikoladze to spot you, however, staying in existing shadows is a lot easier. When you get the chance, run up and grab him. Once you have done this, begin to interrogate him. When he is finished talking, drag him over to the back of the room and you should find a retinal scanner there. Make Nikoladze use the scanner and as you do, some of Cristavi's men will show up. Once Nikoladze goes, you will be held hostage. Here DO NOT MOVE AT ALL. If you even try to move, you will be shot to a pulp. Make sure you have your night vision on because Lambert has organised for a black out in five seconds. While you are waiting, get your SC-20K ready and turn on your night vision. Look around to see where the other two guards are and then get ready and look over at the guard next to you, so that when the power goes off, you can get out your gun and already be looking at him. Still not moving, the guard will count down and as he gets to two, the power will go off. Now's your chance, quickly get out your gun and kill the guard with a head shot. Now if you are quick enough, you should be able to sniper one of the other guards and kill him too. Then just run off and hide behind a crate for cover. Now you can get into a good spot and kill the last guard. After you kill all three guards, grab the satchels they drop. Run back out of the basement and you will be told to kill Nikoladze. Run back into the last room you were in and there will be a guard in there, so kill him. Then look for a double door and open it and you will be able to save. /---------------------\ | Nikoladze's Death | \---------------------/ Yes, we're on the home stretch. When you start up again, you will be in a courtyard and see Nikoladze being escorted away. Make sure you stay in the shadows. There is a guard on your right so kill him as well as the guard that is on the second floor. Now run over to the window that you saw in the cut-scene and you should see a pipe next to the window. Climb to the top of the pipe and here you should be able to drop down and grab onto the ledge of the window. Then just pull yourself up and climb into the hall. If you need some ammo, there is some ammo for both guns on the ledge. Get them and then zoom in on Nikoladze, who is in the window. You should be able to kill him in one shot, in fact, you don't want to miss. Now its time to get out of the palace. There is a door behind you, however, get out of the way because a guard will come out, so kill him when he comes out. Now run through the door the came from, and you will pass a checkpoint. Now run down the hall and down the stairs, into the dining and sniper the guard that is patrolling around there. Now, run down the dining hall to the back and open the double doors that are there and Congratulations, you have just finished Splinter Cell and get to watch the end cut-scene. Oh, and I also recommend that you save here too. /=============================================================================\ | 4. Frequently Asked Questions | \=============================================================================/ Q: When I start the Kalinatek mission everything works out fine. After I neutralize the two guards and enter the stairway where the power cuts off I walk slowly up the stairs. Next thing I hear is a can dropping and suddenly the guards in the next room (the room where the power turns on and off) start shooting at the door like they know that I am there. I have repeated the mission about 3 times and each time this happens, I don't see a can on the stairway while I'm walking so how do they know that I am there? A: This always happened to me as well. They will always see you, even though it is pitch dark, so you best bet is to hide behind the counter and they won't be able to hit you. Also instead of using your night vision goggles, I have found that it is easier to spot the guards if you use your Thermal Goggles. |-----------------------------------------------------------------------------| Q: Hi. I would first like to thank you for the informative guide on Splinter Cell. I enjoy being able to get through the tough parts of this game. I do have a question. On the part labeled, "Nikoladze's Computer", when you go through the small closet there is a ladder. After you open the hatch and make your way onto the rooftop, you have to rappel. There is a glass window and when you look inside, there is a guy standing there. Every time I rappel I go right through the window, shattering it, and then, after which, I am shot and killed by that guy. How do I get through this window without the way I have been doing it? If you could reply to this email I would be deeply appreciative. Thank you for your time. A: It may be breaking because you are jumping down. Try just walking down and see if that helps. You will also want to have your feet on the wall below the glass so when you get to shooting him, you will be able to shoot him and not fall through the glass. |-----------------------------------------------------------------------------| Q: I am at the Defense Ministry level, level 2, ready to go into the parking lot to get the driver. After I open the door and shot the camera up front, I start walking but however, when I pass the second pillar, the alarm got tripped. Is there something I am not doing or doing? Is there another camera around? A: Yes there is another camera that sees you. Once you have shot out the first camera, run over to the turn and hide in the shadows behind the car. Now from here look around the walls for the camera. |-----------------------------------------------------------------------------| Q: Hi I am wondering how you use the SC-20K as a machine gun. I did it on Kalinatek but now it wont work A: You press either L3 or R3 (this is the anolog sticks pressed in) and they should change. |-----------------------------------------------------------------------------| /=============================================================================\ | 5. Credits | \=============================================================================/ - Beck, Don Griesdale, Jarrod Leeth, Surfer67R, Ryan Rhine, Patrick O'Neill, gtajett, J.F., Bosco Domenico, CJ Williams, Trung Bui, ~B~, asdasdas dasdad, ~Angel, Sam Fisher, silent_strike, Lars, Jason for sending in added info - wmjackson, Daniel Alsup, ivan, Gene & Debbie for sending in a question. /-----------------------------------------------------------------------------\ | | \-----------------------------------------------------------------------------/ This Document is Copyright (C) 2003 by Rhys Palazzolo and cannot be copied or duplicated in any way or form. [End Of Document]