Walkthrough - Guide for Superman

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"This document Copyright 2000 John Doe"

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|                                                         |
|            Superman Walkthrough  Version 1.0            |
|                                                         |
|   By: Joca64 (Joaquim Mendes)  Email: [email protected]  |
| And: Luigie (Luis Albino) Email: [email protected] |
|                                                         |
***********************************************************

Last Updated: 24/04/2000


- Table of contents –

1. Introduction
2. Walkthrough
3. Conclusion
4. Credits


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1. Introduction

- Please, before you even think of something let me explain why we did 
this walkthrough. We made it mainly to give this message to the world: 
PLEASE! DO NOT BUY THIS GAME!!! Not even if you are the biggest 
Superman fan!
"And why not?" You ask.
Because this is the worst game ever made. Period.
The other reason we made this walkthrough is to teach all the suckers 
out there that bought the game, what to do if they want to end it (we 
did not bought the game, a friend has lend it to us. He prefers to 
remain in anonymity).
We almost gave up at the last level, it is the longest, stupidest and 
annoying level that mankind has ever saw! 


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2. Walkthrough

2.1. Introduction

- What a cool movie! WOW! We never saw anything better than this. We 
don't know why this appears as a level in the level select screen, but 
we've put it in here as well.


2.2. First Ride

- Fly through all the rings before time's out. Pick up the two cars 
before they crush the innocents. Fly through all the rings before 
time's out. Pick up the police car and fly through the gate before 
time's out. Fly through all the rings before time's out. Kill the 4 
Dark Shadows. Fly through all the rings before time's out. Pick up the 
super-breath icon and use it to blow away the 3 tornados. Fly through 
all the rings before time's out.


2.3. Dam

- Enter the next room and kill the 2 enemies. On to the next room and 
kill the other enemy, look for a card behind the boxes. Take it to the 
computer on the place where you started the level and operate the 
computer. Go back to the place where you got the card and use the 
teleporter. Kill the 2 enemies. Go straight ahead and Mala will talk 
to you. Ignore her and open the next door. Dive in the water and look 
for a card. Pick it up and now you can enter the other doors in this 
room. Behind one of them is a super-breath icon, pick it up. Enter the 
door on the opposite side and push the button to lower the water. Now 
you can open the door that was underwater. There is an energy symbol 
at the right. Talk to the workers (you will now have 10:00 to end the 
level), pick up the super-speed icon and go back to the place where 
Mala talked to you and destroy the robot. Open the door and kill Mala 
and the other enemies. Go back to the main computer and use the card 
there. Go back to the place where you fought with Mala and now you can 
open the other two doors. Enter one, fly to the platforms above and 
use the super-breath to freeze the bomb. Go to the other room and do 
the same.


2.4. Second Ride

- Fly through all the rings before time's out. Destroy the 3 mine 
droppers. Fly through all the rings before time's out. Kill all the 
Dark Shadows that are blocking the path of the skater. Fly through all 
the rings before time's out. Destroy the 2 mine droppers. Fly through 
all the rings before time's out. Destroy the 3 robots that are on the 
ground. Fly through all the rings before time's out. 


2.5. Lexcorp

- Kill all the enemies. There is an energy symbol behind the counter. 
Read the small paper that is on top of the big table with lots of 
chairs. Remember that code. There is also a heat-vision near the 
elevators. Enter the one that says unlocked. Use the computers by the 
color order that was in the small paper to deactivate the kryptonite. 
Jump through the window and kill the enemies. In this room there is 
one of the biggest mysteries of the game. What the hell is the round 
icon for? When you pick it up it says: "Choose an enemy" but besides 
that it does nothing. Use the elevator. Use the elevator at Superman's 
left and kill all the enemies. There is also an energy symbol in this 
room. Kill the enemies, there is another energy symbol and 1 more 
"Choose an enemy". Use one of the green computers to activate a 
counter. Now you have 3:00 to type the word LUTHOR. After that you'll 
have access to the last elevator. Go back and use it. Kill the enemies 
and pick up all the papers.


2.6. Third Ride

- Fly through all the rings before time's out. Kill the 5 enemies. Fly 
through all the rings before time's out. Blow the two tornados away. 
Fly through all the rings before time's out. Kill all the Dark Shadows 
and throw all the boxes away from the pedestrian's path. Fly through 
all the rings before time's out. Destroy the robots, cars and blow 
away the tornado before they hit the skaters. Fly through all the 
rings before time's out. 


2.7. Warehouse

- Go forward and then turn right. Kill all the enemies at the ground 
level and a card will appear on top of the ramp near Lois Lane. Pick 
it up and it will open a secret compartment in the opposite wall. Use 
the computer to remove the force field. Talk to Lois, she'll go away 
and suddenly! It's a MIRACLE! Lois Lane can teleport herself. And she 
is already been caught again. Enter the door left from the place where 
Lois was being caught. Kill all the enemies and look for a card in one 
of the openings of the big room. There is also an energy symbol. Go 
back to the main room and now you can enter Zone 3. Enter the room and 
use the 3 computers to deactivate the force field barrier. Get out of 
the room and enter the other corridor. Kill Metallo. Now you can see 
why this game is so beautiful. After you beat the crap out of Metallo 
he'll tell you to save Lois. No other information added. Besides 
you'll only have 20 seconds to find her. After she teleported herself 
you never saw her again. Don't worry, just use the 3 computers in 
front of you and go back to the other corridor as fast as you can. 
Thank God she can teleport herself! Or you would be in great trouble. 
Kill the enemies and fly out of this corridor to the main room. If you 
want, you can pick up an energy symbol on the place the kryptonite 
was. Enter Zone 2, use the computer in one of the rooms, there is also 
an energy symbol. Enter Zone 4 and use the computer, pick up the 
super-breath if you like. Go back to Zone 2, kill the enemies and 
place the ammo boxes on top of the squares with light. This will open 
a secret compartment. Talk to Lois, pick up another great mystery of 
the game (We don't see any purpose for the x-ray vision, it simply 
does nothing!) and follow her. Why oh why does Lois starts running 
when you're close to the level's end? Kill the enemies on her path. 
When you see "Lead detected!" on the screen kill Metallo once and for 
all. 



2.8. Fourth Ride

- Fly through all the rings before time's out. Kill the 4 Dark 
Shadows. Fly through all the rings before time's out. Destroy the mine 
droppers. Fly through all the rings before time's out. Kill the 3 Dark 
Shadows. Fly through all the rings before time's out. Destroy the 5 
mine droppers. Fly through all the rings before time's out.


2.9. Park Place

- Go forward. Talk to the police and turn left, go straight ahead 
until you reach a big room with a big red thing. Go down and enter the 
opening. Always forward and when you reach a pillar with yellow 
stripes go right. Enter the left entrance and break the brick wall. Do 
not enter the room. Leave the room and go left. When you reach the 
elevator go to the top floor. Go straight ahead, look for a brick wall 
and break it. Find a black car and punch it. Pick up the card and go 
back to the place where Jimmy is. Talk to him and now you have 10:00 
to find a bomb. Notice, that Jimmy has also the same teleporting 
abilities of Lois Lane. Leave the room and go right, then left at the 
pillar with yellow stripes. Go to the big room with the big red thing 
and enter the middle floor, go straight forward until you see a 
kryptonite marker appear on the screen. In that big room, pick up a 
box and put it on top of the red laser. Do the same with the other 
box. Open the door that says DANGER and is located on the opposite 
side of the place where the kryptonite is. Pick up the super-breath 
and go to the door that has the kryptonite. Use the super-breath on 
the bomb and get out of the room quickly. Jimmy will teleport to the 
place you are now. Talk to him and he'll teleport again. Go to the 
corridor next to the room that has the kryptonite and use the super-
breath on Darkseid. Pick him up and take it to the place where the 
police was. Let him unfreeze and keep smacking him until the cops says 
they'll watch for him.


2.10. Fifth Ride

- Fly through all the rings before time's out. Blow the 2 tornados. 
Fly through all the rings before time's out. Blow the 2 tornados. Fly 
through all the rings before time's out. Blow the 3 tornados. Fly 
through all the rings before time's out. Kill the 4 Dark Shadows. Fly 
through all the rings before time's out. 


2.11. StarLab

- This is the last level if you play in Easy Mode. Right when you 
start the level, you have 3:00 to save Prof. Hamilton. Go through the 
entrance in front of you and use the elevator. Pick up the heat-vision 
and go forward, destroy the tank and climb down. Talk to Prof. 
Hamilton and go back to the place you started the level. Use the 3 
computers there and the water will stop rising. Go talk to Prof. 
Hamilton, jump in the water and kill all the enemies using the heat-
vision. There is also an energy symbol inside the poll. Enter the 
small tunnel, kill the enemy and pick up the card. Go back to the 
place where Parasite is. Lure him to the green force field and when he 
is inside use the computer. The force field will turn blue and he'll 
be trapped. In this room there is an energy symbol and a heat-vision 
icon. Go talk to Prof. Hamilton and then go to the room where you 
started and enter the elevator in the small room. There is an energy 
symbol here. Go through the weird tunnel and use the computer in the 
green light. Go talk to Prof. Hamilton to end the level.


2.12. Sixth Ride

- Fly through all the rings before time's out. Clear the path of the 2 
cars. Fly through all the rings before time's out. Blow the 2 
tornados. Fly through all the rings before time's out. Kill the 6 Dark 
Shadows. Fly through all the rings before time's out. Pick up the car 
and throw it away. Fly through all the rings before time's out. 


2.13. Metro

- This is the last level if you play in Normal Mode. This is another 
fine level! You can see that the designers made it just to make you 
wander around without making the slightest clue on what to do. But 
really, it couldn't be simpler. Just follow the tunnel and go straight 
forward, ignoring the enemies and the entrances on the sidewalls. When 
you reach a big room, ignore it as well, go straight forward and 
you'll reach a place with 2 enemies. The tunnel in front of you will 
collapse, now all you have to do is go back to the other end of the 
tunnel. Yes, you've heard me right. When you get there the tunnel will 
collapse again. Go back to the big room, yes, you've heard right. Kill 
all the enemies in the room and the game will appear to have frozen. 
No, it's just a wonderful cut scene! We bet you never saw anything so 
beautiful. Exit through the hole in the ceiling.


2.14. Seventh Ride

- As usual, fly through all the rings before time's out. Kill the Dark 
Shadows that are on the man's path. Fly through all the rings before 
time's out. Destroy the 2 mine droppers. Fly through all the rings 
before time's out. Kill the 5 Dark Shadows. Fly through all the rings 
before time's out. Remove the cars from the plane's way. Finally, 
something different! You need to find the correct path to end the 
level. The correct path is, left, forward, left, right, up, right, 
left, right, and left.


2.15. Starship

- This is one of the levels that I (Joca64) had the "privilege" to 
test. AAAAHHHHH!!! This is the most frustrating game experience that 
you can ever have. I got stuck millions and millions of times thanks 
to the numerous bugs in the game. But I had to end the damn level in 
order to finish the walkthrough. Here it is...
Kill the "crab" enemy at your left, ignore the other robot and proceed 
to the place with 4 thin pillars. Another crab will appear, kill it. 
Go up and pick up the first piece of the device, this will also remove 
the laser barrier. Kill the next enemy to proceed. The second piece of 
the device is right in the middle of the thunder arena, pick it up and 
go right. Pick up the heat-vision icon and a red arrow will appear. 
Hit the little pyramid with your heat-vision. There is also another 
piece of the device in this room. Leave the room and enter the room on 
the opposite side, kill the 3 crabs and then pick up the piece of the 
device. Enter the small corridor, kill the robot and go up. Enter the 
place with the glass windows and find the small entrance. Go up again 
and enter the room at your right in order to pick up another piece of 
the device. In the medium room that connects the 2 small ones there 
are two holes on the ceiling, one has an energy symbol. Go back to the 
place with the glass windows and on your way out you should see that a 
computer is now activated, use it to remove the laser barrier that 
prevented you to reach the thunder arena. Go back to the place where 
you got the heat-vision and hit the remaining pyramids. Go back to the 
thunder arena and this time go right, kill all the enemies in order to 
proceed. When you reach the big room with the big red machine, pick up 
the piece of the device and go to the lower floor, by entering the 
small hole on the place with the 4 thin pillars. Pick up the piece of 
the device here and grab the container. Throw it against the 
teleporter (?) that is active. Do the same with the teleporter inside 
the room on the other side. Go to the top floor, pick up the piece of 
the device and smash the teleporter. Do the same on the next room. One 
of the top rooms has 2 energy symbols, so if you have lost a lot of 
life, you better go get them. Back at the big room, enter the small 
corridor and use the computer. This has activated a teleporter in the 
big room, use it and you'll appear in a room that is exactly the same. 
Pick the piece of the device in front of you and go to the bottom 
floor. Pick up the piece of the device, grab the super-breath icon and 
the energy symbol and proceed to the only room at the top floor. Pick 
up the piece of the device and go to the room with 2 computers. There, 
use the one that is activated so you can use the teleporter in the big 
room. Use it and you'll end in a small room with 2 enemies and Prof. 
Hamilton right in front of you. Kill the crabs and pick up the last 
piece of the device. There is an energy symbol behind the Professor, 
talk to him and press B while facing the "computer" at your right. 
You'll travel through time. The enemies react in a weird way to time 
travels, those stupid crabs that could only take you a ridiculous 
amount of energy can now kill you with 2 hits. Run away from them as 
quickly as you can and use the teleporters to reach the year 2000 so 
the main computer will need to reboot. Kill the crab and talk to 
Jimmy. Pick up the heat-vision icon and hit the 3 small pyramids 
again. When you get near Jimmy again, he will start moving, freeze him 
with the super-breath. Stand behind him and start running, this way 
you'll protect him. Push him to the corridor at your right. When you 
reach there he'll talk about Lois. A corridor that was once blocked 
can now be accessed, kill the two crabs and use the same technique to 
get Lois across the thunder arena. When the 2 of them are together 
they'll talk about some bombs. Return to the corridor where you found 
Lois and touch the laser. Enter the small passageway and go up. Use 
the active computer that is inside the room with glass windows, in 
order to remove the laser barrier that prevents you from going to the 
thunder arena. Pick up the bomb and leave it in the middle of the 
thunder arena. Quickly fly to the place where Jimmy and Lois were 
before time's out. Kill all the crabs and pick up the second bomb.
Place it in front of the teleporter and use the heat-vision on it. Use 
the teleporter and go to the room with the 2 computers. Pick up the 
bomb, place it in front of the teleporter and use the heat-vision on 
it. Use the teleporter and fly to the wall that says "The End".
YES!!!! You've ended the game!!!!!!
Congratulations, you're probably part of the group of 10 persons that 
finished the game.


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3. Conclusion

- We hope you've learned not to buy sh*t games like this one.
Any questions? Write to [email protected] or [email protected].


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4. Credits

- Writer: Joca64
- Testers: Joca64 & Luigie




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