Weapons FAQ - Guide for Kid Icarus: Uprising

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Kid Icarus Uprising Weapons Guide


 _________________________
/Table of Contents [Table]\
\_________________________/__________________________________________________
 ||Section 0: Table of Contents~~~~~~~~~~~~~~~~~~~~~~~~[Table]
 ||Section 1: Introduction~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[Hiya]
 ||           ~Version History
 ||Section 2: Weapon Basics~~~~~~~~~~~~~~~~~~~~~~~~~~~~[Basics]
 ||           ~Stats
 ||           ~Weapon Modifiers (coming soon)
 ||           ~Stars (coming soon)
 ||           ~Value (coming soon)
 ||Section 3: Weapon List~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[Weapon]
 ||           ~Weapon of Contents~~~~~~~~~~~~~~~~~~~~~~[Index]
 ||           ~Blade
 ||           ~Staff
 ||           ~Claws
 ||           ~Bow
 ||           ~Palm
 ||           ~Club
 ||           ~Cannon
 ||           ~Orbitars
 ||           ~Arm
 ||Section 4: Weapon Fusion~~~~~~~~~~~~~~~~~~~~~~~~~~~~[Fusion]
 ||           ~Fusion Chart
 ||           ~Index Fusion
 ||           ~Inheriting Traits (coming Not So soon)
 ||           ~Weapon Planning (coming soon)
 ||Section 5: Legal Information~~~~~~~~~~~~~~~~~~~~~~~~[Legal]
 ||Section 6: Special Thanks & Credits~~~~~~~~~~~~~~~~~[Credits]
 ||
  \\-------------------------------------------------------------------------

    To use these table of contents simply copy the the Quick Find Code to the
right hand side of each section then hit Ctrl-F (Command/Apple-F for Macs)
and paste the QFC into it, then hit search. The Weapon of Contents is a list
of every weapon in the game, and paired up with each of them is a Quick Find
Code. use this to quickly find the In-Depth information regarding any
specific weapon.

=============================================================================

                *~*~* Section 1: Introduction *~*~* [Hiya]

=============================================================================

             *WARNING: THIS GUIDE MAY CONTAIN SPOILERS*

    If you're reading this then allow me to first say thank you for taking
the time to read my Guide! This is my first ever guide, but I've read plenty
of other guides and have a good head for ASCII formatting, so don't worry too
much about sloppy formatting or anything. Anyway, the purpose of this guide
quite simply to provide a complete and comprehensive resource for anyone who
wants to know more about Weapons.

    Weapons are the bread and butter of Kid Icarus: Uprising. They determine
every possible stat you can have, and each and every one of them behave in a
radically different way. There are 108 weapons grouped under 9 categories, so
there's quite a lot to learn! This guide will cover everything weapon
related, from Weapon Fusion to how much damage a staff does at its maximum
range.

    Enjoy your read, and I hope you find whatever you're looking for.

(For best viewing, use a font that uses equal spacing for every character
the two lines below should look even to you, if they are not, then please
use a different font. The font this was originally typed in is Lucida
Console)

IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWW

-----------------------------------------------------------------------------
                            ~ Version History ~
-----------------------------------------------------------------------------

Version 0.2
-----------
~Completed~
-----------
-Table of Contents: Done
-Intro: Done
-Basics: 50% complete
-Weapon List: Overall 5% Complete
 ~Quick Find Index: Done
 ~Blades: 25%
 ~Staff: 5%
 ~Claws: 5%
 ~Bow: 5%
 ~Palm: 6%
 ~Club: 5%
 ~Cannon: 5%
 ~Orbitars: 5%
 ~Arm: 5%
-Weapon Fusion: 40% complete


~To do~
-Complete the Weapon's In-Depth information (Largest workload by far)
-Create "introductions" for each weapon category
-Finish the weapon fusion section
-Finish the Weapon Basics section

=============================================================================

                *~*~* Section 2: Weapon Basics *~*~* [Basics]

=============================================================================

    Ah the basics, the most fundamental part of the weapon. Even if all you 
know is the basics you can perform well with just about anything. Knowing the
advanced mechanics would put you at a great advantage, but anyone who knows
these simple basics can build the weapons they want and perform well enough
with them. I encourage newcomers and veterans alike to read over this
section, even if only as a quick skim, as there may be something here you
didn't know.

-----------------------------------------------------------------------------
                                ~ Stats ~
-----------------------------------------------------------------------------
    The most basic of basics for any weapon are the fundamental stats that
come attached to them. Right away you'll notice three major "stats", but
there are few more that are hidden, and affect how the weapon behaves. The
stats you can see should be Range, Melee, and Value. There several other
stats though such as Weight and Charge Time. This section will cover exactly
what each Stat is, and how it will affect you in-game.

    Before I begin I feel it necessary to explain how the Stars work. The
Stars do not show you how powerful a weapon really is. For example, a Babel
Club with no Stars in Melee could hit harder than a Insight Staff with two
Stars in the same stat. Each weapon has its own inherent stats, and the Stars
a Bonus to that original figure. The outline star is treated as half of a
full star, and if referenced later in the guide will be referred to as either
half stars or full stars. The amount of increase for each half star is
approximately 10%, but an exact number is not yet known.

----------------
Range
----------------
    
    A bit misleading, the Range stat has nothing to do with how far you can
shoot, but rather how much damage you'll deal with your ranged shots. Almost
every weapon in the game relies on Ranged shots moreso than any other stat.
Even Melee specific weapons will often rely on Range while they're
approaching in order to rack up some damage before hitting them hard with a
Melee combo. The only real exception to this rule are the almighty Clubs,
who trade off all ranged attacks except for their devastating charged shots.

----------------
Melee
----------------

    This one is a little more obvious. Melee is the stat that determines how
much damage you do when your Claws and Clubs slaughtering the masses. Every
weapon is capable of Melee attacks, but a couple of them really shouldn't
even try bothering with them. Most notably Staffs and Orbitars.

----------------
Value
----------------

     The last of the obviously visable stats. Value is the cost of your
weapon. Although this 'stat' only applies Online or in Shops. In
general, any bonuses your weapon has such as more stars or weapon
modifiers (explained later in the guide) will raise the value. Online
if you kill someone with a high value Weapon you will score more points than
if you killed someone with a low value weapon. Even moreso if you are using
a low valued weapon to take down a high valued one, and vice vera. It is
important to balance the weapon you hold with your own skill, so that you
don't become a hindrance to your team-mates. It may also be in your best
interest to intentionally use a weak weapon to rack up more points quickly
for every kill, but keep in mind you'll be severely disadvanted in doing so.

----------------
Weight
----------------

    A fairly important stat, but hardly detrimental to whether or not you 
live or die. Weight effects your movement speed and Stamina. If your weapon 
is light-weight you'll move much quicker, and you'll be able to Dash for much
longer. The converse is also; holding a heavy weapon will make you walk 
slower and you'll run out of Dash much quicker. Weight is often used as a 
balancing mechanic. for example, Clubs hit harder than any weapon in the 
game, but at the cost they are also the slowest weapons as well.

----------------
Reach
----------------

    Yeah, this probably could have been worded better, but oh well. This stat
represents how far you can shoot. Interestingly enough EVERY single shot your
weapon is capable of has a unique reach. Charge Shots and Dash Shots tend to
have a greater range than a Standard Shot. Besides their charge shots, Clubs
tend to have the shortest range of any weapon. Staffs have the longest range
by a mile, and even do more damage for hitting enemies farther away!

----------------
Charge Time
----------------

     Self Explanatory, really. This is how fast your weapon builds up its
Charge Shots. Weaker weapons tend to build them up faster than stronger
weapons as a balancing mechanic. There are a couple of abilities and
Items that reduce it to nearly zero. Hell hath no fury like a Sky-Scraper
Club with Happy Trigger.

----------------
Rate of Fire
----------------

    Another pretty self-explanatory one if you asked me. This is how quickly
your weapon will shoot if you just hold down the L Button. (or whatever you
have assigned as Attack) Clubs technically have this, but instead of being
Ranged it's Melee. This is again used as a balancin mechanic, and more
powerful shots tend to be slower in number. Most Arms and Bows have slow
firing rates, while Claws, Blades, and some Orbitars tend to be lightning
fast.

-----------------------------------------------------------------------------
                           ~ Weapon Modifiers ~
-----------------------------------------------------------------------------

[Coming Soon!]

-----------------------------------------------------------------------------
                             ~ Weapon Stars ~
-----------------------------------------------------------------------------

[Coming Soon!]

-----------------------------------------------------------------------------
                             ~ Weapon Value ~
-----------------------------------------------------------------------------

[Coming Soon!]

=============================================================================

                *~*~* Section 3: Weapon List *~*~* [Weapon]

=============================================================================

    Fans of the Super Blast Sisters will be familar with Sakurai's tendancy
to do a lot with a few buttons, and this game is no exception. Sure there's
only three input buttons for this game, but that doesn't stop him from
making 10 different attacks per weapon. As Sakurai himself said, each weapon
is so drastically different from each other that they can be considered
different characters. Even if two players use Bows the way they play may be
entirely different because of the bow they use, and since each weapon is
unique there's even more room for creativity!

    As mentioned before this game features nine weapon groups, and each group
has twelve weapons in it, for a whopping total of 108 weapons. Each weapon 
has its own individual stats, so you'll be hard pressed to find two weapons
with the same stats, even if they share the same name.

    This section of the guide is a comprehensive list of every weapon
available in the game. Listed will be the weapons fundamental stats. Which
means the damage outputs that the weapon does with zero stars in range and 
melee, as well as no offensive Weapon Modifiers. All of the values are
obtained from Training Mode.

//-----------------------------------------------------------
||[WEP0] [The weapon's Quick Find Code]
||#000: [Weapon Name]
||
||Description: [The In-Game Description: Taken from Idols]
||Unlock Req: [Any Conditions needed to be met in order to use]
||
||Weight: [How long it takes to travel 10 metres]
||Charge Time: [How quickly the weapon charges]
||RoF: [The Rate of Fire compared to First Blade]
||
||Attack: [Standard Continous Attack]
||FD Attack: [Forward Dash Attack]
||BD Attack: [Back Dash Attack]
||SD Attack: [Side Dash Attack]
||
||SC Attack: [Standing Charge Attack]
||FDC Attack: [Forward Dash Charge]
||BDC Attack: [Back Dash Charge]
||SDC Attack: [Side Dash Charge]
||
||M Attack: [Melee Attack]
||MD Attack: [Melee Dash Attack]
||
||Notes: [Personal Notes from the Guide Writer]
||
\\----------------------------------------------------------

    Rate of Fire is a very hard one to judge, so don't take it too
literally. The slower the rate of fire, the more accurate of a 
repreasentation it is. In the case of a weapon's move dealing more than one
attack (ie: a triple shot from a Side Dash Attack) then all values will be
listed and seperated with a hyphen, even if the damage from each shot was
was the same. (ie: 8.4 - 12.3 - 24.5) If the shot's damage is affected by
distance then minimum and the maximum will be posted, and they will be
seperated with a Colon. In that case, they will ALWAYS be ordered from close
range to far range. (ie: 21.2 : 12.8)

    Lastly each and every attack will have its range displayed in meters
next to the attack, as every attack has its own range. With all of this;
hopefully, we can create a comprehensive list of every single weapon in the
game, so that anyone can easily compare the stats of the weapons. Due to
the daunting nature of the task of recording of this information, I have
asked several GameFAQS users to assist me, and they will be given credit
wherever it is due.

-----------------------------------------------------------------------------
                            ~ Weapon Index [Index] ~
-----------------------------------------------------------------------------
    This is a comprehensive list of every weapon in the game, but without
any informational fluff. Next to each Weapon name there is a Quick Find Code.
Use this to find the weapon's detailed information in the next section.

---------------              --------------              ---------------
Blade                        Staff                       Claws
---------------              --------------              ---------------

First.........[BLD1]         Insight.......[STF1]        Tiger.........[CLW1]
Burst.........[BLD2]         Orb...........[STF2]        Wolf..........[CLW2]
Viper.........[BLD3]         Rose..........[STF3]        Bear..........[CLW3]
Crusader......[BLD4]         Knuckle.......[STF4]        Brawler.......[CLW4]
Royal.........[BLD5]         Ancient.......[STF5]        Stealth.......[CLW5]
Optical.......[BLD6]         Lancer........[STF6]        Hedgehog......[CLW6]
Samurai.......[BLD7]         Flintlock.....[STF7]        Raptor........[CLW7]
Bullet........[BLD8]         Somewhat......[STF8]        Artillery.....[CLW8]
Aquarius......[BLD9]         Scorpio.......[STF9]        Cancer........[CLW9]
Aurum.........[BLDA]         Laser.........[STFA]        Beam..........[CLWA]
Palutena......[BLDB]         Dark Pit......[STFB]        Viridi........[CLWB]
Gaol..........[BLDC]         Thanatos......[STFC]        Pandora.......[CLWC]

---------------              --------------              ---------------
Bow                          Palm                        Club
---------------              --------------              ---------------

Fortune.......[BOW1]         Violet........[PLM1]        Ore...........[CLB1]
Silver........[BOW2]         Burning.......[PLM2]        Babel.........[CLB2]
Meteor........[BOW3]         Needle........[PLM3]        Skyscraper....[CLB3]
Divine........[BOW4]         Midnight......[PLM4]        Atlas.........[CLB4]
Darkness......[BOW5]         Cursed........[PLM5]        Earthmaul.....[CLB5]
Crystal.......[BOW6]         Cutter........[PLM6]        Ogre..........[CLB6]
Angel.........[BOW7]         Pudgy.........[PLM7]        Halo..........[CLB7]
Hawkeye.......[BOW8]         Ninja.........[PLM8]        Black.........[CLB8]
Sagittarius...[BOW9]         Virgo.........[PLM9]        Capricorn.....[CLB9]
Aurum.........[BOWA]         Aurum.........[PLMA]        Aurum.........[CLBA]
Palutena......[BOWB]         Viridi........[PLMB]        Hewdraw.......[CLBB]
Phosphora.....[BOWC]         Great Reaper..[PLMC]        Magnus........[CLBC]

---------------              --------------              ---------------
Cannon                       Orbitars                    Arm
---------------              --------------              ---------------

EZ............[CAN1]         Standard......[ORB1]        Crusher.......[ARM1]
Ball..........[CAN2]         Guardian......[ORB2]        Compact.......[ARM2]
Predator......[CAN3]         Shock.........[ORB3]        Electroshock..[ARM3]
Poseidon......[CAN4]         Eyetrack......[ORB4]        Volcano.......[ARM4]
Fireworks.....[CAN5]         Fairy.........[ORB5]        Drill.........[ARM5]
Rail..........[CAN6]         Paw Pad.......[ORB6]        Bomber........[ARM6]
Dynamo........[CAN7]         Jetstream.....[ORB7]        Bowl..........[ARM7]
Doom..........[CAN8]         Boom..........[ORB8]        End-All.......[ARM8]
Leo...........[CAN9]         Gemini........[ORB9]        Taurus........[ARM9]
Sonic.........[CANA]         Aurum.........[ORBA]        Upperdash.....[ARMA]
Twinbellows...[CANB]         Centurian.....[ORBB]        Kraken........[ARMB]
Cragalanche...[CANC]         Arlon.........[ORBC]        Phoenix.......[ARMC]

    Using this is quite simple. All you have to do is highlight and copy the
Quick Find Code, then paste it into your Browser's built-in Search Feature
-----------------------------------------------------------------------------
                                 ~ Blade ~
-----------------------------------------------------------------------------

[BLD1]
#001: First Blade 

Description: Entrusted to Pit, this blade is just one of a new breed of 
armaments that combine close-quarters combat with ranged proficiency. The 
First Blade is well balanced in usability and strength, making it the 
perfect beginner's weapon.

Weight: 1.5s

Range:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[BLD2]
#002: Burst Blade

Description: While the Burst Blade has lower attack power and has the 
shortest range of any blade, it also fires multiple bullets at once, giving 
it a wide attack. Its ranged attacks have a strong potential of nullifying 
incoming fire.

Weight: 1.5
Charge Time: 1.5s
RoF: ~10-11sps*

Attack: 2.3 (18.4m)
FD Attack: 30.5 : 18.3 (25.8m)
BD Attack: 26.3 : 15.8 (24.5m)
SD Attack: 8.4 - 8.4 - 8.4 : 5.0 - 5.0 - 5.0 (23.1m)

SC Attack: 23.8 : 14.3 (27.9m)
FDC Attack: 35.2 : 21.0 (32.0m)
BDC Attack: 35.2 : 21.0 (24.7m)
SDC Attack: 29.8 : 17.9 (32.4m)

M Attack: 12.8 - 7.2 - 15.2 (4.2m)
MD Attack: 36.8 (4.2m)

*Shots are highly scattered, so don't count on every shot to hit unless
you're in Melee range, especially online where Fighters are much smaller
targets than the standard enemies of Single Player.

Notes:

-----------------------------------------------------------------------------

[BLD3]
#003: Viper Blade

Description: A blade said to have been forged from the scales of a thousand 
venomous serpents. It's one of the few weapons that inflicts poison damage. 
Users of this blade should soothe its dark, nightly rattlings with gentle 
caresses.

Weight: 1.5s
Charge Time: 1.5s
RoF: ~12sps

Attack: 2.0* (28.4m)
FD Attack: 12.9 - 12.9 - 12.9 : 7.9 - 7.9 - 7.9 (39.9m)**
BD Attack: 8.3 - 8.3 - 8.3 - 8.3 : 5.0 - 5.0 - 5.0 - 5.0 - 5.0 (37.6m)***
SD Attack: 10.7 - 10.7 - 10.7 : 6.4 - 6.4 - 6.4(35.6m)

SC Attack: 24.9 (43.0m)
FDC Attack: 33.6 : 22.1 (55.6m)
BDC Attack: 31.2 : 20.2 (44.2m)
SDC Attack: 33.6 : 18.7(49.9m)

M Attack: 17.6 - 9.9 - 20.9 (4.8m)
MD Attack: 48.3 (4.8m)

*Every attack this weapon is capable of has an inherent chance to poison
enemies. Poison damage is 1.0 per hit at a rough rate of 2 hits per second.
The poison fades roughly after a total of eleven hits

**Each shot is fired individually, and Damage increases as you grow closer,
so each subsequent shot after the first will be stronger.

***Each shot is fired individually, and Damage decreases as you get farther,
so each subsequent shot after the first will be weaker.

Notes:

-----------------------------------------------------------------------------

[BLD4]
#004: Crusader Blade

Description: The horizontal stock crossing the barrel is packed with a 
substance that generates this weapon's wide-ranged shots. These shots have 
the strong potential for nullifying enemy fire, and the weapon's weight 
makes its melee attacks powerful.

Weight:

Range:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

-----------------------------------------------------------------------------

[BLD5]
#005: Royal Blade

Description: Once the heirloom of a royal house, this blade has since been 
worn by time and neglect. Its most powerful shots are those used during a 
backward dash, making the Royal Blade perfect for a hit-and-run strategy.

Weight: 1.7s
Charge Time: 1.6s
RoF: ~12-13sps

Attack: 2.8 (23.0m)
FD Attack: 5.2 - 5.2 - 5.2 : 6.7 - 6.1 - 6.7 (32.3m)*
BD Attack: 13.0 - 13.0 : 16.9 - 16.9 (45.0m)**
SD Attack: 6.1 - 6.1 - 6.1 : 7.9 - 7.9 - 7.9 (31.3m)

SC Attack: 15.9 : 20.7 (34.8m)
FDC Attack: 27.4 : 19.1 (45.1m)
BDC Attack: 27.4 : 35.6 (45.5m)
SDC Attack: 14.7 : 23.2 (43.8m)

M Attack: 12.2 - 6.8 - 14.4 (4.2m)
MD Attack: 35.0 (4.2m)

*Each shot is fired individually, and Damage increases as you grow closer, so
each subsequent shot after the first will be stronger.

**Each shot is fired individually, and Damage decreases as you get farther,
so each subsequent shot after the first will be weaker.

Notes:

-----------------------------------------------------------------------------

[BLD6]
#006: Optical Blade

Description: Despite its lightness, the extreme heat this glow-in-the-dark 
blade generates has the ability to cut even through steel. It also has the 
longest range of any blade and has charged shots grow in power slightly at 
long distances.

Weight:

Range:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

-----------------------------------------------------------------------------

[BLD7]
#007: Samurai Blade

Description: The Samurai Blade is a powerful copy of a legendary sword whose 
curved blade was devastating in close combat. While this blade improves 
quickness, it has weaker ranged shots and takes time to charge.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

-----------------------------------------------------------------------------

[BLD8]
#008: Bullet Blade

Description: This old-school weapon uses magic to fire a hail of explosive 
steel bullets. The Bullet Blade doesn't have much in the way of homing 
ability or melee attacks, but its shots are just as strong over long 
distances as up close.

Weight:

Range:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

-----------------------------------------------------------------------------

[BLD9]
#009: Aquarius Blade

Description:???

Weight:

Range:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

-----------------------------------------------------------------------------

[BLDA]
#010: Aurum Blade

Description:???

Weight:

Range:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

-----------------------------------------------------------------------------

[BLDB]
#011: Palutena Blade

Description: The rare example of a weapon ordered by Palutena. While its 
charged shots have a strong potential of nullifying enemy fire and its 
continuous-fire dash shots travel fast, they aren't very strong. However, 
its dash shots have great range.

Weight:

Range:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

-----------------------------------------------------------------------------

[BLDC]
#012: Gaol Blade

Description:???

Weight: 1.5
Charge Time: 1.8s
RoF: ~8-10sps

Attack: 4.6 (23.0m)
FD Attack: 26.6 - 26.6 : 16.0 - 16.0 (32.3)*
BD Attack: 23.0 - 23.0 : 13.8 - 13.8 (30.6)**
SD Attack: 22.0 - 22.0 : 13.2 - 13.2 (28.9)

SC Attack: 34.2 - 20.5 (33.4)
FDC Attack: 46.1 - 30.5 (45.1)
BDC Attack: 50.5 - 27.7 (34.8)
SDC Attack: 42.8 - 25.7 (40.5)

M Attack: 21.0 - 11.8 - 24.9 (4.8)
MD Attack: 57.5 (4.8)

*Each shot is fired individually, and Damage increases as you grow closer, so
each subsequent shot after the first will be stronger.

**Each shot is fired individually, and Damage decreases as you get farther,
so each subsequent shot after the first will be weaker.

Notes: An excellant weapon in my opinion. It hits harder than most other
blades and has a decent rate of fire. The best part about this weapon though
are its Dash Shots. At close range they do a huge amount of damage (about as
much as a Back Dash Charge Shot) and are easily spammable. It makes this
weapon great for approaching enemies to get in close for a Melee combo. Its
also got a wicked cool design.

-----------------------------------------------------------------------------
                             ~ Staff ~
-----------------------------------------------------------------------------

[STF1]
#013: Insight Staff

Description: Staffs have long attack ranges with shots that generally get 
stronger the farther they travel. They're weak in melee combat, however. 
The Insight Staff is a well-balanced choice for learning this type of 
weapon.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------


[STF2]
#014: Orb Staff

Description: The Orb Staff's jewel raises its melee power. Its shot strength 
doesn't vary much, making it effective at any range. And while these shots 
lack in damage, distance, and knock-back ability, their large size makes 
hitting foes a breeze.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------


[STF3]
#015: Rose Staff

Description: The Rose Staff is the product of a desire to combine beauty and 
lethality. The branbles it fires have exceptional attack power but travel 
slowly. On the plus side, this weapon charges fast, compared to other staffs.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------


[STF4]
#016: Knuckle Staff

Description: The brutish Knuckle Staff sets itself apart from other staffs 
by excelling at melee attacks. While its shots still pack a punch, they lack 
range, lose power as they travel, and charge slowly-so make sure to aim 
carefully!

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------


[STF5]
#017: Ancient Staff

Description: The Ancient Staff is a cold and mysterious weapon made by a 
dead civilization. Its charged shots hang in midair and can paralyze any 
enemies they strike. This makes the weapon a great fit for defensive play.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------


[STF6]
#018: Lancer Staff

Description: A staff modeled after an infmous spear said to have slain 
thousands. It charges quickly, and its shots, although slow moving, are 
most damaging at close range. Its melee attack is also better than most 
staffs.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------


[STF7]
#019: Flintlock Staff

Description: This weapon excels at taking out foes from afar. Its shots 
increase in power as they fly at blinding speeds, making it a solid weapon 
for users with good aim. However, its melee attack is among the weakest of 
any weapon.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------


[STF8]
#020: Somewhat Staff

Description: Not only is the weapon closer in form and function to a blade 
than a staff, but it's actually a living creature! Despite its mysterious 
nature, the Somewhat Staff still retains its weapon type's movement 
restrictions.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------


[STF9]
#021: Scorpio Staff

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------


[STFA]
#022: Laser Staff

Description: The firing range of the Laser Staff is among the longest of any 
weapon. While it's slow to charge, enemies don't react to the staff's 
continuous fire, allowing users to silently roast foes from a massively 
long distance!

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------


[STFB]
#023: Dark Pit Staff

Description: Staff used by Dark Pit when he hides in Chapter 6. The staff's
charged shot does four times the damage at its longest range as it does up
close. Continuous fire is also powerful, but lacks size and range.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------


[STFC]
#024: Thanatos Staff

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------
                             ~ Claws ~
-----------------------------------------------------------------------------


[CLW1]
#025: Tiger Claws

Description: Claws are melee-specialized weapons that fire talons. They 
improve speed more than any other weapon, useful since they tend to have a 
short attack range. With a balanced set of qualities, the Tiger Claws' 
usefulness in battle speaks for itself.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLW2]
#026: Wolf Claws

Description: These wolf-themed claws set foes they strike on fire, dealing 
additonal damage. Unfortunately, this flame ability limits the weapon's 
range. Their charged dash shot has a homing ability, something rare among 
claws.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLW3]
#027: Bear Claws

Description: These claws are like a bear's, with melee attacks among the 
most devastating of any weapon. Their ranged shots are strong but have a 
short reach. If you can get up close, your foes won't know what hit them.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLW4]
#028: Brawler Claws

Description: Not only do these claws grant faster movement than any other 
weapon, they make you look like the king of the ring! While their other 
attributes aren't as cool as their speed boost, you can't deny the coolness 
of two-fist punching action.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLW5]
#029: Stealth Claws

Description: Forged in darkness and wrapped in the bandages of mummies, 
these claws are nearly invisible, so the targest its fast fire may find it 
hard to find out exactly who is shooting. The claws do have a lower melee 
power, however.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLW6]
#030: Hedgehog Claws

Description: Inspired by hedgehogs, these claws charge quickly and provide a 
large speed boost to users. While they lack homing ability and have a low 
attack power, their rapid fire shoots a ceaseless barrage of projectiles.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLW7]
#031: Raptor Claws

Description: Claws that let the wielders go all 65 million BC on enemies. 
They feature strong melee and ranged attacks, although they have a slow 
charge time. Wounds received from these claws are so brutal, they often 
refuse to heal.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLW8]
#032: Artillery Claws

Description: These macho-looking claws aren't well suited to melee and have 
almost no homing ability, but where they shine is their shots that have a 
range comparable to blades, lose no power over distance, and move super 
fast.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLW9]
#033: Cancer Claws

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLWA]
#034: Beam Claws

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLWB]
#035: Viridi Claws

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLWC]
#036: Pandora Claws

Description: These claws are based on the spirit form of Pandora. Their 
backward-dash charged shot creates a barrier that offers good defense in 
Together mode. Their third melee strike can knock enemies into the air. Try 
using a bawckawd-dash attack as foes fall.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------
                                ~ Bow ~
-----------------------------------------------------------------------------

[BOW1]
#037: Fortune Bow

Description: Bows fire fast homing shots, making them well suited to medium-
and long-range attacks. Their shots are small, slightly increasing in 
damage over long ranges. The Fortune Bow was designed to be a well-balanced 
version of this weapon.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[BOW2]
#038: Silver Bow

Description: Prototype of a bow designed by Palutena, it's the only weapon of
its type whose shot power is higher at close range. Also features a 
relatively high firing range and homing ability, making it a solid 
choice for skilled users.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[BOW3]
#039: Meteor Bow

Description: The shots fired by this weapon have the longest range of any 
bow. While its charged shots are large and travel fast, they don't 
have much homing ability or power. Compensate for this with its heavy 
homing continous fire.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[BOW4]
#040: Divine Bow

Description: A bow made from the wood of a sacred tree. Its fearsome energy 
is kept in check by the bow's many seals. Its charged shots have a strong 
potential of nullifying enemy fire. It also charges quickly and has a high 
homing ability.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[BOW5]
#041: Darkness Bow

Description: The Darkness Bow is shrouded in mystery. Its ranged attacks are 
powerful, and it even excels as a melee weapon. However, it comes up short 
in terms of homing ability and charge time.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[BOW6]
#042: Crystal Bow

Description: A bow carved from Crystal taken from a forest near the home of 
the gods. It has high overall attack power, and fires fairly large 
projectiles. However, it has a short firing range, giving it a narrow sweet 
spot for attacks.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[BOW7]
#043: Angel Bow

Description: Based on the god of love, the Angel Bow fires shots that 
relentless pursue their targets. However, they travel slowly and are not 
particularly powerful. Multiplayer opponents can easily dodge its shots 
when attacked head-on.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[BOW8]
#044: Hawkeye Bow

Description: Why get close to foes when you can snipe from afar? This bow's
 high-speed shots have a long range and have the strong potential to 
nullify incoming fire. However, its melee damage is weak, and it takes 
quite some time to charge.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[BOW9]
#045: Sagittarius Bow

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[BOWA]
#046: Aurum Bow

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[BOWB]
#047: Palutena Bow

Description: Painstakingly crafted by Palutena herself, this bow's shots 
gain speed the farther they travel. Though its standing shots are weak, its 
dash shots are mighty. So keep moving, and don't leave yourself open to 
counterattacks!

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[BOWC]
#048: Phosphora Bow

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:


-----------------------------------------------------------------------------
                               ~ Palm ~
-----------------------------------------------------------------------------

[PLM1]
#49: Violet Palm

Description: Palms are equipped on the wielder's arm like a tattoo, drawing
upon the user's own vitality to fire a barrage of homing shots. The Violet
Palm is an average example of this weapon type, with great rapid fire but
basic range.

Weight:
Charge Time: 1.75s
RoF: ~11 sps

Attack: 2.7 : 2.2 (26.9m)
FD Attack: 41 : 32 (31m)
BD Attack: 39 : 22 (28m)
SD Attack: 32 : 23 (29m)

SC Attack: 32 : 23 (37m)
FDC Attack: 49 : 34 (48m)
BDC Attack: 38 : 27 (43m)
SDC Attack: 39 : 28 (44m)

M Attack: 17 - 11 - 19 (4.2m)
MD Attack: 48 (4.2m)

Notes:

Fusions:

-----------------------------------------------------------------------------

[PLM2]
#050: Burning Palm

Description: Shots fired from the burning palm set enemies on fire, dealing
extra damage. It has the strongest melee attack of any palm, although it
features a long charge time and short firing range. And after the battle, it
makes a mean BBQ.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[PLM3]
#051: Needle Palm

Description: This palm fires needles that burrow into targets. They travel
fast but have little homing ability. There isn't much difference in range
between charged shots and continuous fire, so no need to think too hard
about gauging your distance.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[PLM4]
#052: Midnight Palm

Description: The Midnight Palm is geared torward defense, with ranged attacks
that have a strong potential of nullifying incoming fire. It has powerful but
slow shots. Its backward-dash charged shot crushes foes with a gigantic moon.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[PLM5]
#053: Cursed Palm

Description: A nefarious palm imbued with foul magic. It fires powerful
cursed shots that travel slowly and lose strength over time, yet still
relentlessly pursue their targets. And the Cursed Palm's melee attack is
devastating in its own right.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[PLM6]
#054: Cutter Palm

Description: The Cutter Palm fires light rings that slice through foes. While
powerful, it takes long to charge and its continuous fire lacks good homing.
Despite these flaws, you can't go wrong with its homing backward-dash charged
shot.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[PLM7]
#055: Pudgy Palm

Description: This palm weapon shoots fancy, balloon-like shots. It has a
short charge time and a strong overall homing ability. Its backward-dash
charged shot can overwhelm almost any shot and is handy against enemy attacks
in Together mode.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[PLM8]
#056: Ninja Palm

Description: A weapon with the soul of a dark assassin. It has a short charge
time, fires fast-moving shots, and boosts speed and agility. It even excels
at melee attacks! On the other hand, it lacks in power, range, and homing.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[PLM9]
#057: Virgo Palm

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[PLMA]
#058: Aurum Palm

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[PLMB]
#059: Viridi Palm

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[PLMC]
#060: Great Reaper Palm

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------
                               ~ Club ~
-----------------------------------------------------------------------------

[CLB1]
#061: Ore Club

Description: Clubs are unique weapons ideal for dealing huge amounts of
damage. Their gigantic long-range charged shots can even pass through walls!
The Ore Club is fashioned from minerals that were mined on the mountain of
the gods.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLB2]
#062: Babel Club

Description: Designed to look like the tower that incurred the wrath of the
heavens, this club has the longest charge time of any weapon. Its charged
shots kick up a violent storm that delivers consecutive strikes, so try to
make sure all of them hit.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLB3]
#063: Skyscraper Club

Description: A club with a radern modern look. Its charged shots deal massive
damage up close and decrease in power the farther they travel. The Skyscraper
Club decreases the users speed more than most clubs.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLB4]
#064: Atlas Club

Description: Unlike most clubs, the Atlas Club allows users to run quickly
while using it. Its shots don't pass through obstacles, but its dash attacks
travel fast with a high homing ability. A club that handles more like other
weapon types.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLB5]
#065: Earthmaul Club

Description: The Earthmaul Club has a longer reach than any other weapon, its
charge shot travelling up to 126 m. This is roughly three times the range
of the First Blade. Its backward-dash charged shot reflects off walls.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLB6]
#066: Ogre Club

Description: The club used by Dark Pit in his battle with Pit beneath the
temple in Chapter 6. Though its charged shots are slow and easily dodged,
this superbrutal club has the most powerful melee attack of any weapon.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLB7]
#067: Halo Club

Description: This lightweight club shoots halos for its ammunition. Unlike
other clubs, the Halo Club's charged shots can paralyze opponents. However,
it has a low attack power and is particularly ill suited for melee attacks.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLB8]
#068: Black Club

Description: While the mysterious Black Club's attack power and homing
ability are high, its charge time and shot speed are slow. And not only do 
its charged shots cancel out enemy fire, they look really cool doing it too!

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLB9]
#069: Capricorn Club

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLBA]
#070: Aurum Club

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLBB]
#071: Hewdraw Club

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CLBC]
#072: Magnus Club

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------
                              ~ Cannon ~
-----------------------------------------------------------------------------

[CAN1]
#073: EZ Cannon

Description: Cannons fire powerful shots one at a time. Bristling with
energy, their valatile volleys explode on impact. The EZ Cannon is a standard
version of this armament. While balanced in most respects, its bouncing shots
do have a strong homing ability.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CAN2]
#074: Ball Cannon

Description: Inspired by the weapons seen on pirate ships, the Ball Cannon
shoots iron balls with devastating power. Its continuous fire creates a hail
of smaller spheres sure to turn any scruvy dog into swiss cheese.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CAN3]
#075: Predator Cannon

Description: This cannon raises movement speed, and has the strongest melee
attack of its weapon type. Upon exploding, its shots deal repeated damage,
and its backward-dash charged shot fires an arcing shell that descends on the
foe.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CAN4]
#076: Poseidon Cannon

Description: Imbued with just a fraction of the sea god's strength, the
Poseidon Cannon fires rippling, water-like shots that entangle enemies and
smash them with the force of a flood. Its rapid fire blasts enemies with a
veritable divine water cannon.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CAN5]
#077: Fireworks Cannon

Description: A cannon inspired by the tubes used to launch fireworks. It
features a strong homing ability, fast charge, wide explosions, and the 
ability to knock enemies into the air. On the downside, its attacks lack in
power and range.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CAN6]
#078: Rail Cannon

Description: The Rail Cannon fires small rounds at high speeds with the 
greatest range of any cannon, and it has continuous fire that unleashes
projectiles in very tight clusters. It's a solid choice for those accurate
enough to pick off enemies from afar.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CAN7]
#079: Dynamo Cannon

Description: The Dynamo Cannon fires charged shots that detonate at the end
of their range or upon impact, causing damage in a small radius. Many of the
cannon's attacks also paralyze foes.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CAN8]
#080: Doom Cannon

Description: A cannon that brings ruin to its victims. The shots are slow to
charge, and slow-moving as well, but after impact they deal ongoing damage in
an expanding, devastating area!

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CAN9]
#081: Leo Cannon

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CANA]
#082: Sonic Cannon

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CANB]
#083: Twinbellows Cannon

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[CANC]
#084: Cragalanche Cannon

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------
                              ~ Orbitars ~
-----------------------------------------------------------------------------

[ORB1]
#085: Standard Orbitars

Description: Orbitars are pairs of weapons that fire shots as they hover
above their wielder's shoulders, allowing for wholly unipeded movement. And
what the Small Standard Orbitars lack in punch they make up for in all-around
quality.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ORB2]
#086: Guardian Orbitars

Description: These orbitars specialize in defense, for their charged shot
raises a shield that has a strong potential of nullifying incoming fire.
After throwing up this shield, users should switch to continous fire as their
main method of attack.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ORB3]
#087: Shock Orbitars

Description: These orbitars gather their energy from the flaps of Pit's
wings, releasing electric projectiles that disperse on impact. Their speed
and range are nothing spectacular, but their charged shots have a high
homing abiity.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ORB4]
#088: Eyetrack Orbitars

Description: These orbitars were once sealed inside a cursed royal tomb.
Their homing ability is among the best of any weapon, making them very easy
to use. However, they lack in terms of attack power and charge time.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ORB5]
#089: Fairy Orbitars

Description: Tired of pixies asking you to listen? Try these spritely
orbitars on for size! They charge quickly, allowing for consecutive charged
shots. Their greatest feature is the ability to confuse enemies.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ORB6]
#090: Paw Pad Orbitars

Description: The Paw Pad Orbitars are too cute, aren't they? They have a
short charge time, and shots bounce about like an excited kitten. Shield
yourself with the backward-dash charged shot, or circle around enemies
using continuous fire.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ORB7]
#091: Jetstream Orbitars

Description: Charged shots fired from these orbitars may lack any sort of
homing, but when they do hit-watch out! They're strong, though generally lose
strength the farther they travel. Try knocking foes into the air with charged
shots!

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ORB8]
#092: Boom Orbitars

Description: These burly-looking orbitars fire small bullets that really pack
a wallop! Top among orbitars in melee and ranged attack power, they lack any
sort of homing and slow the user down considerably during continuous fire.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ORB9]
#093: Gemini Orbitars

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ORBA]
#094: Aurum Orbitars

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ORBB]
#095: Centurion Orbitars

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ORBC]
#096: Arlon Orbitars

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:


-----------------------------------------------------------------------------
                                ~ Arm ~
-----------------------------------------------------------------------------


[ARM1]
#097: Crusher Arm

Description: Arms have the smallest reach of any weapon type, putting
wielders at a disadvantage in long-range combat. Yet they also have
incredible dash and melee attacks. The Crusher Arm is the standard model of
this type of weapon.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ARM2]
#098: Compact Arm

Description: An arm designed to be both small and light, it gives the highest
movement speed of any arm, though this comes at the cost of lower melee
power. Handling more like other weapons, the Compact Arm is great at
midrange.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ARM3]
#099: Electroshock Arm

Description: An arm that fires bursts of electricity. Its charged shots
expand as they travel, dealing a quick round of damage and inflicting
paralysis. And its melee strikes send the foe flying backward, so get in
there quick with your combos!

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ARM4]
#100: Volcano Arm

Description: The Volcano Arm uses geothermal energy for ranged and melee
attacks that can set foes ablaze. Though limited in distance and long on 
charge time, it's a good pick for close quarters combat.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ARM5]
#101: Drill Arm

Description: Designed to look like an excavation tool, the Drill Arm plows
though enemies with its charged shot, which does ongoing damage. The powerful
attack has great homing ability.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ARM6]
#102: Bomber Arm

Description:The rapid burning fists this weapon fires swerve shaprly torward
the foe. Though its continuous fire is weak, its charged shots are not, and
it charges more quickly than any other arm. However, its range is among the
shortest of any weapon.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ARM7]
#103: Bowl Arm

Description: This weapon was designed to look like a decorative bowl and
curiously fires off bowls and toys. While it seems like the Bowl Arm would
be a fragile sort of weapon, it actually has potent charged shots.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ARM8]
#104: End-All Arm

Description: The End-All Arm is the be-all arm for malicious decimation. 
Though it takes a long time to charge, its continuous fire is deadly, 
particularly when fired during a side dash. However, it does slow the user's
movement somewhat.

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ARM9]
#105: Taurus Arm

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ARMA]
#106: Upperdash Arm

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ARMB]
#107: Kraken Arm

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

-----------------------------------------------------------------------------

[ARMC]
#108: Phoenix Arm

Description:???

Weight:
Charge Time:
RoF:

Attack:
FD Attack:
BD Attack:
SD Attack:

SC Attack:
FDC Attack:
BDC Attack:
SDC Attack:

M Attack:
MD Attack:

Notes:

Fusions:

=============================================================================

                *~*~* Section 4: Weapon Fusion *~*~* [Fusion]

=============================================================================

    Welcome to the Weapon Fusion section of my guide. Weapon Fusion at a
glance can seem quite overwhelming, and maybe even a bit chaotic, but there's
structure to all this chaos, and this section will show you not only how this
mechanic works, but how to plan for and fuse the best weapon you possibly
can.
    First things first, take a look at the chart below. As you should know
by now there are nine different weapon groups, and each one can be fused with
any other weapon in any other group. Crazy huh? Well the chart below shows
you exactly what kind of weapon you'll get by fusing any other two types of
weapons.* For example, if you fuse a First Blade and a Gaol Blade you can
expect to get a pair of Claws in return. (specifically Tiger Claws) This
chart will come in handy when you the type of weapon you want, but not what
you need to make it.

	
          ____________________________________________
  Weapon |Blade   |Staff   |Claws   |Bow     |Palm    |
 --------|--------------------------------------------
|Blade   |Claws   |Claws   |Club    |Palm    |Arm     |
|--------|--------+--------+--------+--------+--------
|Staff   |Claws   |Cannon  |Arm     |Arm     |Cannon  |
|--------|--------+--------+--------+--------+--------
|Claws   |Club    |Arm     |Club    |Club    |Arm     |
|--------|--------+--------+--------+--------+--------
|Bow     |Palm    |Arm     |Club    |Cannon  |Club    |
|--------|--------+--------+--------+--------+--------
|Palm    |Arm     |Cannon  |Arm     |Club    |Arm     |
|--------|--------+--------+--------+--------+--------
|Club    |Staff   |Claws   |Bow     |Palm    |Blade   |
|--------|--------+--------+--------+--------+--------
|Cannon  |Staff   |Blade   |Bow     |Orbitars|Blade   |
|--------|--------+--------+--------+--------+--------
|Orbitars|Palm    |Club    |Staff   |Cannon  |Bow     |
|--------|--------+--------+--------+--------+--------
|Arm     |Bow     |Orbitars|Staff   |Blade   |Orbitars|
|--------|--------+--------+--------+--------+--------


          ___________________________________
  Weapon |Club    |Cannon  |Orbitars|Arm     |
 --------|-----------------------------------
|Blade   |Staff   |Staff   |Palm    |Bow     |
|--------|--------+--------+--------+--------
|Staff   |Claws   |Blade   |Club    |Orbitars|
|--------|--------+--------+--------+--------
|Claws   |Bow     |Bow     |Staff   |Staff   |
|--------|--------+--------+--------+--------
|Bow     |Palm    |Orbitars|Cannon  |Blade   |
|--------|--------+--------+--------+--------
|Palm    |Blade   |Blade   |Bow     |Orbitars|
|--------|--------+--------+--------+--------
|Club    |Orbitars|Orbitars|Claws   |Blade   |
|--------|--------+--------+--------+--------
|Cannon  |Orbitars|Palm    |Claws   |Staff   |
|--------|--------+--------+--------+--------
|Orbitars|Claws   |Claws   |Cannon  |Palm    |
|--------|--------+--------+--------+--------
|Arm     |Blade   |Staff   |Palm    |Bow     |
|--------|--------+--------+--------+--------

*There are several exceptions to this chart. They will be explained in great
detail in the section on Fusion Indexes, which explains how to know before-
hand which two weapons will fuse to create a desired weapon

-----------------------------------------------------------------------------
                              ~ Index Fusion ~
-----------------------------------------------------------------------------

    This section of the Guide covers the Item Index, and how it pertains to
Weapon Fusion. The chart above will help you to know what weapon class to
expect from your fusions, but not which weapon exactly. In reality, it's very
simple to understand though. If you know first grade math, then nothing here
should go over your head.

    So what is "Index" Fusion. Simply put, every item is grouped into one of
nine classes, as you well know by this point, but within each class there are
twelve weapons. Each one of these weapons has an Index Value associated for
the class that it's in.

    For example, First Blade is under the Blade Class, and its index value 
is 1. Alternatively Gaol Blade is also under teh Blade Class, but its index 
value is 12. The Index ranges from 1-12 for each of the nine weapon 
categories, and in case you hadn't realized yet, every time I've listed the 
weapons, they have been in the proper Index order.

    So what exactly does the Index Value mean when fusing weapons? Well
when you fuse a weapon, after the game decides what the resulting weapon
class will be, it simply adds the two indexes together to get the new
Index of your planned weapon. If the number is greater than 12, it simply
wraps back around to 1 and continues from there. The simplest way to write
this formula out is:

(Index A + Index B) Mod 12 = Index C

    Mod is a function that will divide a number and provide only the 
remainder. In this case, we are using Mod to divide by 12, so taht we can
get the remainder which would serve as our Index. A practical example of
this in action is as follows:

(1 + 3) Mod 12 = 4

    Since Mod does not go into four at all, it can only provide 4 as the
remainder, but if we go over 12:

(1 + 12) Mod 12 = 1

    Twelve goes into 13 once with a remainder of one, and provide that as the
answer. We use the Mod function because of the "wrap-around" nature of the
Weapon Indices (plural of Index). Instead of saying that any number over 12
just gets wrapped back to one, we can use Mod to do it for us automatically.
If you're doing this yourself, you can just as easily subtract 12 from any
result you get if it's over 12, and the calculator on your computer SHOULD
have a Mod function for you to use if you need it.

That being said, every weapon is created in two steps. First, the class is
decided by which two weapon classes are being provided, and then the Index
value of your new weapon is created by the aforementioned formula.

A good example of it in action was actually already posted in this guide.
Remember my example of First Blade + Gaol Blade? Looking at the chart, you 
can see that any Blade plus any Blade will result in Claws, and since First
Blade has a value of 1, and the Gaol Blade has a value of 12, then the result
would be Claws 1, or the "Tiger Claws"

On that note, it's important to mention that weapons with a value of 12 are
very important to Weapon Fusion. If you hadn't noticed already, because the
numbers wrap around if they're over 12, 12 means the Index stays the same no
matter what other weapon it gets combined with. 12 + 7 = 7 and so on. This
means that creating an infinite loop becomes much easier with these weapons.

    Although you'll have to come up with more and more Value 12 weapons in
order to infitely cycle through them, it's a great way to easily power up
a weapon you already have. This will be covered in much greater detail in the
"weapon planning" section.

    Now that I'm through with the explanations, I can finally get to the text
dump. Below is a list of every weapon in the game as well as its associated
Index. Simply use the chart to show which weapon class you'll get, and the
formula to show which index you'll get.

---------------              --------------              ---------------
Blade                        Staff                       Claws
---------------              --------------              ---------------

First.........1              Insight.......1             Tiger.........1
Burst.........2              Orb...........2             Wolf..........2
Viper.........3              Rose..........3             Bear..........3
Crusader......4              Knuckle.......4             Brawler.......4
Royal.........5              Ancient.......5             Stealth.......5
Optical.......6              Lancer........6             Hedgehog......6
Samurai.......7              Flintlock.....7             Raptor........7
Bullet........8              Somewhat......8             Artillery.....8
Aquarius......9              Scorpio.......9             Cancer........9
Aurum........10              Laser........10             Beam.........10
Palutena.....11              Dark Pit.....11             Viridi.......11
Gaol.........12              Thanatos.....12             Pandora......12

---------------              --------------              ---------------
Bow                          Palm                        Club
---------------              --------------              ---------------

Fortune.......1              Violet........1             Ore...........1
Silver........2              Burning.......2             Babel.........2
Meteor........3              Needle........3             Skyscraper....3
Divine........4              Midnight......4             Atlas.........4
Darkness......5              Cursed........5             Earthmaul.....5
Crystal.......6              Cutter........6             Ogre..........6
Angel.........7              Pudgy.........7             Halo..........7
Hawkeye.......8              Ninja.........8             Black.........8
Sagittarius...9              Virgo.........9             Capricorn.....9
Aurum........10              Aurum........10             Aurum........10
Palutena.....11              Viridi.......11             Hewdraw......11
Phosphora....12              Great Reaper.12             Magnus.......12

---------------              --------------              ---------------
Cannon                       Orbitars                    Arm
---------------              --------------              ---------------

EZ............1              Standard......1             Crusher.......1
Ball..........2              Guardian......2             Compact.......2
Predator......3              Shock.........3             Electroshock..3
Poseidon......4              Eyetrack......4             Volcano.......4
Fireworks.....5              Fairy.........5             Drill.........5
Rail..........6              Paw Pad.......6             Bomber........6
Dynamo........7              Jetstream.....7             Bowl..........7
Doom..........8              Boom..........8             End-All.......8
Leo...........9              Gemini........9             Taurus........9
Sonic........10              Aurum........10             Upperdash....10
Twinbellows..11              Centurian....11             Kraken.......11
Cragalanche..12              Arlon........12             Phoenix......12

What good would a list of fusions be if there weren't a couple of renegades
trying to confuse everyone? Actually, that'd be a damn good list. 
Unfortunately for us, Sakurai doesn't seem to want to co-operate, and decided
that some weapons need to stray from expectations. Below is a list of
weapons that deviate from the normal rules of Fusion. Sometimes they seem to
break every rule at that too, and won't even end up as the correct weapon
Class, so make sure you pay attention to this brief section.


This is the format used to list the exceptions
-------------------------------
Weapon 1 + Weapon 2
Actual Result [Expected Result]
-------------------------------

Samurai Blade (Sword 7) + Earthmaul Club (Club 5)
Arlon Orbitars (Orbitars 12) [Thanatos Staff (Staff 12)]

Rose Staff (Staff 3) + Eyetrack Orbitars (Orbitars 4)
Samurai Blade (Sword 7) [Halo Club (Club 7)]

Knuckle Staff (Staff 4) + End-All Arm (Arm 8)
Gaol Blade (Sword 12) [Arlon Orbitars (Orbitars 12)]

Somewhat Staff (Staff 8) + Virgo Palm (Palm 9)
Upperdash Arm (Arm 10) [Fireworks Cannon (Cannon 5)]

Dark Pit Staff (Staff 11) + Fortune Bow (Bow 1)
Palutena Blade (Blade 11) [Phoenix Arm (Arm 12)]

Stealth Claws (Claws 5) + Violet Palm (Palm 1)
Rail Cannon (Cannon 6) [Bomber Arm (Arm 6)]

Hedgehog Claws (Claws 6) + Ogre Club (Club 6)
Great Reaper Palm (Palm 12) [Phosphora Bow (Bow 12)]

Angel Bow (Bow 7) + Phosphora Bow (Bow 12)
Viridi Palm (Palm 11) [Dynamo Cannon (Cannon 7)]

Angel Bow (Bow 7) + Drill Arm (Arm 5)
Centurion Orbitars (Orbitars 11) [Gaol Blade (Blade 12)]

Cursed Palm (Palm 5) + Ball Cannon (Cannon 2)
Black Club (Club 8) [Samurai Blade (Blade 7)]

Pudgy Palm (Palm 7) + Fireworks Cannon (Cannon 5)
Phoenix Arm (Arm 12) [Gaol Blade (Blade 12)]

Ogre Club (Club 6) + Rail Cannon (Cannon 6)
Dark Pit Staff (Staff 11) [Arlon Orbitars (Orbitars 12)]

Shock Orbitars (Orbitars 3) + Volcano Arm (Arm 4)
Dynamo Cannon (Cannon 7) [Pudgy Palm (Palm 7)]

(Credit: Lord Muhznit for this list)

-----------------------------------------------------------------------------
                            ~ Inheriting Traits ~
-----------------------------------------------------------------------------

[Coming Not So Soon!]

-----------------------------------------------------------------------------
                            ~ Weapon Planning ~
-----------------------------------------------------------------------------

[Coming Soon!]

=============================================================================

               *~*~* Section 5: Legal Information *~*~* [Legal]

=============================================================================
    This guide was written for information purposes only. This guide in no
way, shape, or form was intended for profit, and if you paid for it then you
were ripped off. I do not claim to own any the Names or Trademarks used in
this guide. This guide is free-use, you may copy it, print it, save it, or
whatever else you choose; however, you are not allowed to edit this section
("Section 5: Legal Information"), nor are you allowed to edit the Credits
section.

    This guide may only be hosted on the following websites

         ~http://www.GameFAQS.com/
         ~htpp://www.GameSpot.com/

    If you would like to host this guide on your own website, then please
contact me at [email protected]. I'm pretty lenient, I will probably
not say no. I ask that you ask me first simply so that I can ensure that
credit is given where it is due.

    If you have any other questions, comments, or conerns please feel free
to contact me at the above E-Mail.
=============================================================================

             *~*~* Section 6: Special Thanks & Credits *~*~* [Credits]

=============================================================================

    I would like to dedicate this section to giving thanks to the many
sources of information I have used.

    First and foremost I would like to thank Nintendo World Report, for their
AR Card list. Without that list I wouldn't have anywhere close to half the
Weapon Descriptions I do have, so that's been a HUGE help and an even bigger
time saver.

    I would like to think Japanese Kid Icarus Wiki for discovering the Item
Index system used in Weapon Fusion. It made what would have been a
ridiculously long list into a simple to understand formula.

    Perhaps most importantly I would like to thank Masahiro Sakurai and Team
Sora, as well as Nintendo and the developers of the Nintendo 3DS, for making
this game possible in the first place.

    Lastly I would like to thank you, the reader, for reading this section,
and for giving this guide a purpose. A guide that is not read is useless, so
by reading this you have given the Guide purpose. Thank you.

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