Weapons & Vehicles FAQ - Guide for Halo 3
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Halo 3: Weapon/Vehicle FAQ by popcan3 Version 1.0, Last Updated 2007-11-02 View/Download Original File Hosted by GameFAQs Return to Halo 3 (X360) FAQs & Guides Liked this FAQ? Click to recommend it to other GameFAQs users. _ _ ___ _ _____ _____ | | | | / | | | / _ \ |___ | | |_| | / /| | | | | | | | _| | | _ | / / | | | | | | | | |_ { | | | | / / | | | |___ | |_| | ___| | |_| |_| /_/ |_| |_____| \_____/ |_____/ Weapons & Vehicles FAQ Version 1.0 Last updated 1st Nov. 2007 By: Livio A (AkA Popcan3) E-mail: [email protected] =============================================================================== Table of Contents =============================================================================== 1. Introduction 2. Version History 3. Weapons & Vehicles FAQ 3.1 - Human Weapons - - Battle Rifle - SMG - Assault Rifle - Pistol - Shotgun - Sniper Rifle - Rocket Launcher - Spartan Laser (AkA the "Splazer") 3.2 - Covenant Weapons - - Plasma Pistol - Plasma Rifle - Carbine - Needler - Beam Rifle - Fuel Rod Cannon - Energy Sword 3.3 - Brute Weapons - - Spiker - Brute Shot - Mauler - Gravity Hammer 3.4 - Forerunner Weapons - - Sentinel Beam 3.5 - Support Weapons - 3.6 - Grenades - 3.6.5 - Equipment - Vehicles 3.7 - Covenant Vehicles - - Banshee - Ghost - Wraith / AA Wraith 3.8 - Human Vehicles - - Warthog - Transport Hog - Gauss Warthog - Mongoose - Hornet - Scorpion - Elephant 3.9 - Brute Vehicles - - Chopper - Prowler 4. Copyright Information 5. Credits 6. Contact Info =============================================================================== 1.0 Introduction =============================================================================== This is the first FAQ i've ever done on GameFAQ's ( i did make a TP faq for another site) So if there are any errors or anything to point out contact me. This FAQ was created to display all of the available weapons and vehicles in the game and to provide strategies for players to use them more effectively. Some weapons and vehicles are rather difficult to use, whether it's because of a slow fire rate, inaccuracy, weak power, or short range, but can be used with great results if you know how to use them. As you know, Halo 3 introduces several new weapons, including more brute weapons and the new "support weapons" class. Both humans and covenant now have some new vehicles as well, and some existing vehicles have been remodeled and have new features. =============================================================================== 2.0 Version History (11/01/2007) - Version 1.0 - First released version of this FAQ. =============================================================================== 3.0 Weapons & Vehicles FAQ =============================================================================== 3.1 Human Weapons =============================================================================== - Battle Rifle Power: Medium Accuracy: High Range: Medium The BR55HB SR Battle rifle is a standard UNSC weapon, and a good one at that. It is one of the best all-rounded weapons in the entire game, and can easily be one of your most important guns in a firefight. It sports a 32-round clip and has a good amount of power, coupled with good range (and a x2 scope) as well as a great accuracy, thanks to it's 3-round burst. The Battle rifle in Halo 3 hasn't changed much from it's predecessors, although the design has changed slightly. The stats from the previous rifles are about the same as well. To use the Battle rifle effectively, follow the same rule as you would for any other weapon: Aim for the Head! Headshots will do a large amount of damage with this weapon, and will quickly rid of any enemies in your path, lest they be carrying a much more powerful weapon. in that case, you're in trouble. Counter With: Assault Rifle, Shotgun, Carbine =============================================================================== - SMG (Sub - Machine Gun) power: Very Low Accuracy: Low - Medium Range: Low - Medium Ah the SMG. It is a light weapon, with one of, if not the fastest, firing speeds in the game. This makes it effective for close quarters combat mostly, because the spread fire is HUGE. A good strategy would be to Fire in bursts, to maintain accuracy while keeping the offensive power higher. It isn't exactly a bad weapon, just that there are better ones out there, and if, you can find them, take them instead. It can be more effective, however, when paired with another weapon, such as the plasma rifle. It has a 60 round clip, which makes up for it's low accuracy however. the SMG has had an attack upgrade in the new Halo, although it hasn't changed it's stats by much. It is still a weak weapon, and for a close quarters weapon, is actually quite weak. Although, i must say the new sound the SMG makes is way cooler than in Halo 2. Counter With: Shotgun, Battle Rifle, Carbine =============================================================================== - Assault Rifle Power: Low - Medium Accuracy: Dependent Range: Close - Medium The MA5C Assault Rifle makes a comeback in Halo 3, and it's better than ever. Bieng the follow-up to Halo CE's MA5B, it has a variety of improvements over it's other version. Chief among them, an increased range, increased power, and better accuracy, as the bullets now have less of a spread. However, it has a smaller clip, forcing you to rely on melee attacks and using grenades to destroy your enemy. But, it can actually kill people now! (how cool is that?) One flaw has been found in the Assault rifle: it can't make headshots. Due to the spread-fire of the gun, the gun cannot make any single shots on a person in order to headshot someone. Also, the accuracy is "dependent" because it differs with range and usage. it is more accurate at close range (obviously) and also when you fire in controlled bursts, rather than full-auto. Use it only if you have nothing more powerful. Counter With: Shotgun, Battle Rifle, Carbine, Energy Sword =============================================================================== - Pistol Power: High Accuracy: Medium - High Range: Close - Medium Once again, another weapon has come back, with improvements of course, and has a redesign as well. The New M6G pistol (dual-wieldable of course) is another fairly balanced weapon that is handy to have in a fight. It's all-around good stats make it suitable for any enemy, although you may want to use an alternate weapon in multiplayer, as it fires too slow and unless you dual-wield or headshot, may be killed pretty quickly. The new version of the pistol has increased accuracy and damage over the Halo 2 pistol, but doesn't have a scope or is as powerful like the one M6D from Halo CE. A great weapon to have. Not the best, but it stands up there with some of the best in the game. Although, as i said, it may prove more useful in the campaign than in the multiplayer. Counter With: Shotgun, Carbine, Battle Rifle =============================================================================== - Shotgun Power: High - Very High Accuracy: Low - Medium Range: Low Arguably one of, if not the best, close range weapons of the game, and one of the coolest to boot. Just wielding one makes you feel like you can take on any challenger. Although, long shootouts with this weapon are not recommended, due to it's quite smaller, and should i say, realistic, clip capacity. It now holds just 5 shells, but is even more powerful than previous shotguns. Also, the iron sights have now been changed to blue again. The flashlight is also mounted on the side of the weapon rather than underneath. The shotgun is invaluable in multiplayer and single player, where small corridors and buildings make a perfect environment to use this weapon. Headshots at point-blank range are fatal. Counter With: Pistol, Carbine, Battle Rifle, Sniper =============================================================================== - Sniper Rifle Power: Very High Accuracy: Very High Range: Very Long Quite possibly the best weapon in the game, the sniper is a weapon to be feared. With deadly accuracy, high power, and a range larger than most maps, this baby can take you out before you even blink. Of course, getting good at using it actually takes some skill and practice. The new SRS99C Sniper rifle has some changes as well: a slower rate of fire, and increased recoil, which means you will need to readjust your aim after each shot ( although this isn't too much of a problem) Remember: Headshots are an instant kill, so aim for the head! Counter With: Beam Rifle, Battle Rifle, Carbine, Spartan Laser =============================================================================== - Rocket Launcher Power: VERY High Accuracy: Perfect (It goes straight) Range: Low - Medium The rocket launcher is a very powerful weapon that can make short work of any enemy. It holds 2 rockets at a time, and takes about 2 seconds to fire the next rocket. It may be strong, but it travels fairly slow and is easily dodgeable. Also, remember that it has splash damage, so don't go blowing it at a wall right next to you, 'cause you WILL die. The best strategy you can use with the rocket launcher is to aim at an opponent's feet, rather than the body, and, shoot where they're going, instead of where they are. The new rocket launcher's don't home in, so you will have to rely on skill this time around. Counter With: Sniper, Flamethrower, Spartan Laser =============================================================================== - Spartan Laser Power: Insanely High Accuracy: Very High Range: Long The New Spartan Laser is the most powerful Human weapon available. It fires a pirecing beam of energy that penetrates several targets and destroys vehicles.However, it is a double-edged sword. It requires a short 3 second charge-up before firing, leaving you vulnerable to enemy fire. Bieng one of the strongest weapons in the whole game, it is highly sought-after, and it is a decent weapon when you are at a distance from your enemy or are in hiding, but it should be left alone in some maps, especially when there isn't enough room to get a clear shot. Other than that though, it totally pwns. Counter With: Rocket Launcher, Sniper, Beam Rifle, Fuel Rod Cannon =============================================================================== 3.2 Covenant Weapons =============================================================================== - Plasma Pistol Power: Low, Drains shields when charged Accuracy: Medium Range: Medium This portable covenant weapon may seem weak, but it can be quite useful if used correctly. It can drain shields easily, especially when charged, and that makes it especially deadly. In Halo 3, you cannot keep the pistol charged long however as this is used to counteract the "n00b combo". It also does not home in on enemies when charged either. It does posess the ability, however, to stop vehicles for a short time, when it is charged and fired, which is quite effective at close range. If you can dual wield the pitols, it is better than by itself, as it posesses a low attack power and minimal range. Counter With: Battle Rifle, Carbine, Pistol, Shotgun, Sword/Hammer =============================================================================== - Plasma Rifle Power: Medium Accuracy: Medium Range: Short - Medium Another Plamsma firing weapon, the plasma rifle fires blue bolts of plasma at quick speeds. it isn't the most accurate gun, especially if you're going full-auto, but can be used in quick bursts to be made more effective. It can be dual-wielded, which is even stronger, especially when used with another effective weapon. It is fairly good at taking down shields as well. All in all, it isn't a very strong weapon, but can be comboed for deadlier results. It is advised to carry a long-range weapon with you as well, for enemies outside it's range. It is particularily effective for neutralizing small targets, such as flood infection forms and grunts. It also has the fastest melee in the game, next to the energy sword of course. Counter With: Sniper, Battle Rifle, Shotgun, Pistol, Carbine =============================================================================== - Carbine Power: Medium Accuracy: High Range: Medium - Long The Covenant Carbine is the covenant counterpart to the UNSC Battle Rifle. It fires projectiles, rather than plasma bolts, at a medium rate of fire. It fires green projectiles, which do a fair amount of damage, and are stronger than in Halo 2. These green projectiles, however, may betray your position when hiding, as they mark your location to your enemies. This gun is rather good for sniping as well, with it's x2 scope, and good damage-per-shot, it is more effective than the BR, but at the cost of bieng harder to aim at times. It makes a great standard weapon in both multi and single player play, bieng good against flood and jackals, and effective on opponents when using headshots. Counter With: Shotgun, Sniper Rifle, Sword =============================================================================== - Needler Power: Dependant on how many needles are fired Accuracy: High (Needles Home in) Range: Short - Medium The Needler. It is a weapon capable of rapid-firing Homing projectiles that embed in the target for massive damage. Cool, huh? Then again, it does have it's drawbacks. The needles move slowly, and are difficult to hit at medium ranges, but apart from that it is a fairly good weapon. The pink needles it fires will home in on any opponent that happens to come within your crosshairs, and will explode once they reach your target, for added damage. The Needler has been changed for Halo 3, losing it's previous ability to dual-wield, but gaining an increase in firepower, as well as a x5 increase in the firing rate. As well, the new needler will now follow an enemy behind cover and has a longer range, equal to that of the MA5C. Counter With: Shotgun, Battle Rifle, Carbine, Pistol =============================================================================== - Beam Rifle Power: High Accuracy: Very High Range: Long The Almighty Beam rifle is the faithful equivalent to the Sniper Rifle, with it's built-in energy system, there's no need to reload! Caution must be taken to not overheat the weapon of course, but it is just as accurate as the sniper rifle. Of course, it also blows your cover when fired, just like the sniper rifle. Also, just like the SR, a headshot will kill you instantaneously. However, it is slightly less powerful (not really noticable, however) and less accurate than it's counterpart. Remember that this is a long-range weapon, so you will need distance to use it effectively. Space yourself away, back towards a wall, and fire. Just remember that because it doesn't need to be reloaded, it does overheat if fired quickly, so don't go trigger-happy on your enemies. Counter With: Shotgun, Battle Rifle, Carbine, Sniper =============================================================================== - Fuel Rod Cannon Power: Very High Accuracy: Medium Range: Medium The covenant have their own portable heavy weapon, known as the Fuel rod cannon. It launches green orbs of plasma in an arc, which can slightly home in on enemies & vehicles, for MASSIVE DAMAGE! It sports a 5-rod clip and a fairly quick reload, at the cost of a lower damage than the rocket launcher. However, you can still kill enemies within 2-4 shots, depending on their shielding and strength. The orbs travel relatively slow in the air, so you may want to be closer to targets for an accurate shot. Also, remember that it has splash damage, so it will do damage to you if fired close by, and it is horrible in close quarters combat because of this. Counter With: Rocket Launcher, Sniper, Spartan Laser =============================================================================== - Energy Sword Power: Very High Accuracy: Extremely High Range: Close Range Only The Sacred Energy Sword is back! This fantastic melee weapon is the ultimate in close-quarters weaponry. with it's massive damage and it's sword lunge attack, you can make quick work of any enemy in seconds! The new energy sword now has a slightly different look, including a cyan coulor, and a sharp angle near the handle, rather than a curve in previous games. Contrary to it's ceremonial uses, the energy sword does make an effective weapon. Using the energy sword may be difficult at times, due to the fact that it's a close range weapon, meaning it can easily be dodged by moving away, and you are helpless if someone is firing at you from a distance. The energy sword can now be 'Parried" in Halo 3, by pressing the right trigger as the other player attacks,causing both of your swords to clash together and negate the attack. This isn't always life-saving exactly though, because the enemy could just lunge at you again. It is also advised to carry a longer range weapon with you, as you do not want to be cornered by someone with, say, a shotgun for instance. Counter With: Shotgun =============================================================================== 3.3 Brute Weapons =============================================================================== - Brute Spiker Power: Medium Accuracy: Medium Range: Short - Medium The 'Type-25 Spiker Carbine' Aka the Brute Spiker, is a handheld, rapid-firing, spike-launching gun that can be dual wielded for maximum damage. It's fast firing rate ensures enemies are 'Pinned down' (sorry for pun) under fire and it is quite versatile as well. It has a 40 spike clip, and is similar to the SMG, however due to it's weight, it has no recoil. It has a very quick reload, and can be used as a close- medium ranged weapon without losing too much of it's accuracy. As with the SMG, it can be dual wielded for maximum effect, and when coupled with a plasma rifle, can take down an enemy's shields quickly, followed by a spray of spikes. The spiker can burn through flesh and armor with ease, but when facing a shielded enemy, it is better to go in with a melee strike first. As with most brute weapons, it holds a powerful blade underneath, allowing for deadly melee attacks. This, in combination with it's fast ROF, makes it an ideal close range weapon. Counter With: Shotgun, Battle Rifle, Carbine =============================================================================== - Brute Shot Power: Medium - High Accuracy: Medium Range: Medium (and a bit farther) The Brute Shot is the only grenade launcher weapon in the game, and a good one at that. It now fires faster, and hold more ammo, thanks to an increased 6 grenade magazine. The grenades also travel faster and do not arc as much, and the melee is even faster, which is good, because it has a large blade useful for close encounters. It reloads quite fast, and is a great weapon for taking out hordes of enemies, especially since it has such a high splash damage. Due to it's explosive effects, yet it's quick projectile speed and quick reload, it's probably the best explosive weapon in the game. It is relatively easy to use, and you don't need to take time aiming like with the rocket launcher, because of it's quick speed and fairly accurate aiming. Counter With: Shotgun, Battle Rifle, Carbine, Sniper =============================================================================== - Brute Mauler Power: High Accuracy: Low Range: Short Now this weapon is cool. The Brute Mauler, is a Brute Handgun, which is the literal fusion between a sawed-off shotgun and a pistol. It features a cylindrical ammo container, holding 5 rounds each. It combines the portability and dual-wield ability of the pistol, with the stopping power and spread fire of the shotgun. Of course, it isn't as strong as the shotgun, but when dual wielding, it's almost equal. The mauler isn't as effective as the shotgun either, however, there is a great tactic that can be used when wielding a single mauler. When close-up to someone, attack with a shot, and immediately melee right after. If done correctly, it should be an instant kill. Dua wielding the mauler with a plasma weapon is an effective combo, that can quickly take down foes. Counter With: Shotgun, Sword =============================================================================== - Gravity Hammer Power: Extremely High Accuracy: high (Large Area of Effect) Range: Close Range Only WHOA! Now this weapon is extremely devastating. Bieng an instant-kill weapon, this is the best melee weapon in the game, featuring a large Gravity manipulator and a massive blade. It can create Large Gravity shockwaves that hits a large are, and sends opponents flying. It can even deflect rockets and grenades when timed correctly! The Hammer does not have a large battery, and this limits it's use in most instances. It is better to use it as a secondary weapon, because of it's limited use and short duration i a combat situation. The best strategy, as stated above, is to keep it as your second weapon, and quickly whip it out whenever you need to use it. When you have the Hammer, even if it is on your back, it makes you a prime target for enemy snipers, so beware. Counter With: Sniper Rifle, Needler =============================================================================== 3.4 Forerunner Weapons =============================================================================== - Sentinel Beam Power: Medium - High Accuracy: Very High Range: Medium - High The Sentinel Beam returns in Halo 3, and can be picked up in the campaign from a fallen Sentinel or other areas. Although it is rare than before, it is currently much stronger, and fires a strong orange beam that can destroy enemies within seconds, making it invaluable against the flood. It doesn't appear in multiplayer normally, but it can be placed in maps via Forge. Bieng a beam weapon, the laser is naturally very accurate. It can be sustained for several seconds before overheating, which is more than enough to kill someone if you keep them in your sight. This is easier said than done, however, because it is easy to dodge the laser, especially at long range. Counter With: Sniper Rifle =============================================================================== 3.5 Support Weapons =============================================================================== - AIE-486H Heavy Machine Gun Power: Medium - High Accuracy: Medium Range: Medium - High If you ever felt like turrets were so boring, just sitting there, with someone waiting to snipe you when you used them, well now it changes. Just go over to it, yank it out of the ground, and barrage enemies with heavy gunfire. The turret, of course has limited ammo in this state (200 rounds), but that should be more than enough to keep enemies at bay. It has a quick 1-second start up time until maximum velocity is reached, then it can defeat enemies in seconds. Although, there is a side-effect to wielding this massive weapon - you will only travel at 1/2 the normal speed. This marks you as a target to other players, while at the same time frightening them. Remember that you cannot throw grenades, melee, or switch weapons while using the turret. In my experience, it has been far better to use the dismounted turret for short times, and quickly dropping it before i get killed. The slow speed hinders your combat ability quite a bit, and it's attack doesn't quite make up for it. Counter With: Grenades, Rocket Launcher, Spartan Laser, Sniper =============================================================================== - Missle Pod Power: Medium - High Accuracy: High Range: Medium - Long The Missle pod is basically a long-range, rapid firing rocket launcher, with the added ability of homing rockets (an effect that was taken from Halo 2's rocket launcher). The rockets are weaker than the rocket launcher, and have less splash damage, but what they lack in power, they make up for in travel speed. they travel significantly faster than the other rockets, and are suitable for destroying enemy vehicles, since it's lock-on allows even fast vehicles to be tracked. The Missle pods each come equipped with 8 rockets, and can't (and don't need to be) reloaded. Due to the fast nature of the rockets, enemies may not be able to react in time. However, it's smaller size means it may be easily dodged by small targets at moderate distances. Counter With: Grenades, Sniper, Spartan Laser =============================================================================== - Flamethrower Power: High Accuracy: High Range: Low The Flamethrower is back, and it's more powerful than ever. The new M7057 Defoliant Projector (Flamethrower for short) Can spray 13 meters of white hot fire, charring whomever happens to be in the flame. It can kill a fully shielded spartan in about 2 seconds, and maintain a stream of fire for several seconds. It holds 100 units of ammo at a time, But can't be sustained for long or it overheats. It is a support weapon, so you will travel slower while using it, but this makes it one of the most lethal weapons at close - medium range, Especially in more open areas, where flames will not hurt you also. When tactically using the flamethrower, it is important to remember that you are quite vulnerable while using it. If you are out in the open, you can use it to make a smokescreen to blind enemies and get away. You can also spread down a wall of fire so enemies following you will become damaged. It is best used while hiding in a base, waiting behind a doorway for someone to come through. Counter With: Shotgun, Rocket Launcher, Sniper, Spartan Laser =============================================================================== - Automatic Plasma Cannon Power: Medium - High Accuracy: Medium Range: Medium - High The plasma cannon is the covenant's answer to the UNSC machine gun turret. It is basically the exact same weapon, except that it looks much different, and it fires blue plasma bolts, rather than bullets. The bolts are very similar to those of the plasma rifle, but probably slightly stronger. The turret can be pulled off it's tripod and lugged around the battlefield for mobile use. It has the same firing rate as the Machine gun, so it's use just depends on the purpose you need it for, because bieng a plasma weapon, it is much better against shielded enemies. Counter With: Grenades, Rocket Launcher, Spartan Laser, Sniper =============================================================================== 3.6 Grenades =============================================================================== - M9 HE-DP Grenade (Fragmentation Grenade) Explosive Power: Very High Added Effect: Shorter Fuse, Better Against Non-Shielded enemies The good ol' Frag grenades are standard UNSC issue, and are a big help in any fight. They do moderate - High damage, and have good splash damage as well. They are more effective against enemy flesh, so unshielded enemies are more at danger. Like all grenades, you can carry 2 in the game. It is a very useful grenade, as it can bounce off walls, be thrown far, and is harder to see by your victims. Of course it does have downsides, including that it doesn't stick to objects, and that you, may be the one to not notice the small grenade at your feet, but it also has a shorter fuse, so enemies have less of a chance to escape. =============================================================================== - Plasma Grenades Explosive Power: Very High Added Effect: Longer Fuse, Better Against Shields Once an enemy is stuck with the plasma grenade, it won't come off. That is an advantage these grenades have over Frag grenades. They stick to enemies and vehicles, but nothing else. Their massive destructive power at close range is lethal, as any shielded person will lose their protection, and possibly die. PLasma grenades take longer to explode, but are actually slightly stronger than frags, so it balances out. When stuck, you cannot do anything except hope that somehow it falls off, or to run to the enemy and take them with you. Equally as useful in the same uses as the Frag, but although way cooler to watch. They glow alot brighter, so enemies will actually see this coming and try to dodge. =============================================================================== - Spike Grenades Explosive Power: Low - High Added Effect: Sprays Spikes everywhere, Sticks to all objects Bearing resemblance to a medieval mace, the spike grenade is far more deadlier. When thrown, it adheres to any surface it comes into contact with, and expels sharp shrapnel shortly after. If a stick is accomplished, a spartan will die when it detonates. You can also throw it near an enemy, and let the shrapnel do damage instead, if you can't hit them directly. It is also quite effective on vehicles as well. Remember that it sticks to anything, whether it be a wall, a warthog, or the back of someone's head, and can inflict serious pain. A good tactic when someone is inside a bubble shield, is to throw it inside, and back off, which will detonate the grenade inside the shield, sealing everyone's fate. It can also be used to deter enemies from following you inside bases, as an area denial weapon by throwing it doorways. =============================================================================== - Firebomb Grenade Explosive Power: Medium Added Effect: Sustained fire for 4.5 seconds Basically the Halo version of the molotov coktail. It looks like a cylindrical grenade with caps on each end, and when thrown, will engulf enemies in fire. It doesn't explode with intensity like other grenades, but it can lay down a fiery patch where enemies will take damage from coming intp contact with it. If thrown directly onto an enemy, it usually kills them, both from impact damage and fire damage. The grenade can be used to lay down a firewall, to prevent enemies from certain areas, and is quite useful as a deterrant. It can still affect you, so watch out for the flames that erupt from the grenade. =============================================================================== 3.6.5 Equipment =============================================================================== - Bubble Shield Description: The bubble shield is a UNSC equipment, despite that brutes tend to use it way more in the campaign. It is a device that stands on 4 legs, that can be deployed to activate a shield, protecting anyone within from potential harm. Effect: The Bubble shield deploys a circular force field once activated, and, as stated above, protects anything inside from weapon fire. It can, however, be traveled through, as it only stops objects with a high velocity. The shield is invincible, but may fade after a high amount of damage has been done. It can be turned off by destroying the device from within the shield. It lasts roughly 30 seconds or so. =============================================================================== - Portable Gravity Lift Description: The portable gravity lift is a mobile device that expands into a small grav lift similar to the larger ones the covenant uses. It propels units upward a short distance, and items/ equipment can even be sent upward. Effect: The Grav Lift can be used as a strategic item, such as by placing it outside of a doorway toprevent enemies from entering. Enemies entering it will instantly fly upward, and become airborne. In Campaign, enemies will use the grav lift often and will follow you up one as well. =============================================================================== - Power Drainer Description: The power drainer resembles a small orb, that activates a shield-draining aura that deactivates nearby shields. Once thrown and activated, it will open up and weaken any nearby players. Effect: The power drainer is used to weaken enemy players to make them easier to be killed, and the orb itself can kill enemies, as it will explode after a short period. The orb's draining abilities also work on vehicles, disabling any of them in it's proximity. =============================================================================== - Regenerator Description: The Regenerator is the exact opposite of the power drainer, recharging you shielding rather than draining it. It looks different than the power drainer, instead bieng mounted on legs, similar to the bubble shield. Once activated, it releases a green mist that regerates shields nearby. Effect: It can be useful in battle, if you stand nearby it you will be quite hard to take down. Of course, your enemy could also choose to stande nearby and take the effect as well. It is better to use it as a kind of 'Recharge Station' rather than standing near it constantly, to ensure noone else uses it but you and your allies. =============================================================================== - Radar Jammer Description: It looks the same as the power drainer, although with a red color scheme. It releases a red aura that will mess up everyone's Motion tracker, as long as they are close by. It is deployed the same way as the power drainer. Effect: The power drainer will flood proximity radars with a plethora of red dots, all moving in certain directions, which will confuse your foes, in the hope that they won't be able to find you. It may not be as useful as it sounds, but it can be used strategically, such as when players are invisible or by comboing it with the Flare. =============================================================================== - Flare Description: The Flare as well, looks just like the power drainer, albeit yellow in colour. It works similarily to a flash-bang grenade, blinding your enemies and causing mass chaos (at least in the area you use it, that is). Effect: When deployed, it releases a blinding light, temporarily knocking out the vision of, once again, nearby units, whether good or bad. This equipment can actually have some very good uses, such as bieng used to blind enemies while going in for the kill, to stun opponents while running for the flag. Just watch out for the flare yourself. =============================================================================== - Trip Mine Description: The TR/9 Trip Mine is one of the most useful equipments, bieng one of the only ones that actually inflict damage. It stops vehicles in their tracks and can be hidden and placed as a booby trap, if you want. Effect: You throw it out, and it instantly becomes activated. It is a proximity mine, so movement nearby will trigger it. It has a larger explosion area than both rockets and grenades, but won't kill fully shielded enemies instantly. It can even adhere to vehicles, so enemies that attempt to commandeer one will find a surprise waiting for them. Also, it cannot be deactivated, except by destroying it by firing at it. Tip: The Trip mine won't explode if you are crouched when walking near it. =============================================================================== - Deployable Cover Description: When you're under fire and you need protection, the deployable cover shield can help you out. It opens up and generates a large force field, protecting your frontal area from attack. Effect: The energy shield can protect you from all kinds of weapons fire, but will be more resistant to projectiles rather than plasma. It can be depleted, through the use of plasma weapons or explosives. It is most vulnerable at the base, And because it only protects your front, you are still in danger from the side or back. Tip: Projectile weapons can be fired through the shield, from the back, but not plasma weapons. This can give you an advantage if you're using human weapons. =============================================================================== - Automated Turret (Campaign Only) Description: The automated turret resembles a sentinel, although much smaller and weaker. It can be let loose to attack your enemies, although only in the campaign, and even then, it's still quite rare. It will attack all nearby enemies with a weapon similar to the sentinel beam. Effect: The turret uses a piercing blue beam, that although not that fast, is quite powerful. It does have some targeting issues, such as targeting allies (but it won't fire on them because they are allies). It is very effective against flood forms as it will lock onto infection forms and destroy them. It can often die easily however, if it is exposed to enemy fire. =============================================================================== - Cloaking (Campaign Only) Description: If you need a few moments of stealth, look out for the cloaking powerup. It behaves exactly like the active camoflauge, except it doesn't last as long. The cloaking powerup looks like a small rod with 3 small bumps, that glows when you hold it. Effect: It will render you invisible to the naked eye, allowing you to slip past enemies undetected. It replaces active camoflauge in the campaign, and is often more convienient because you can choose when you want to activate it. =============================================================================== - Invincibility (Campaign Only) Description: It's a pain when brutes go invulnerable on you, and start whalloping you with their gravity hammer, but if you're lucky, you can be too. You can find the invincibility device near dead brute's bodies. Effect: While invincible, you are completely free from harm (except for falls off the maps) and will glow blue with rings around you character. Enemies will try to run away form you while invincible, but don't waste your opportunity to show them a good beatin'! =============================================================================== Vehicles =============================================================================== =============================================================================== 3.7 Covenant Vehicles =============================================================================== - Banshee Speed: Medium Weaponry: Plasma Cannons, Fuel Rod Cannon Passengers: None The Banshee is the Covenant air assault vehicle. It is effective on ground troops and air vehicles, but not ground vehicles. It isn't strong but has a high fire rate and can deplete shields easily. It is purple, with a green cockpit area and 2 gravity pods on thin arms to the side. The Banshee has 2 attacks: a plasma bolt firing attack, and a fuel rod attack, which blasts a fuel rod orb at the target. The fuel rod attack is more effective against vehicles due to it's explosive properties, and is good for large groups of enemies. The Banshee isn't that fast, but it is good for strafing around the skies. You can't move down at an angel lower than 45 degrees, to balance the vehicle. You can perform stunts, which are invaluable when trying to dodge missiles and rockets. Also, a passenger can stand on top of the banshee for transport, but you will have to move slowly while flying. Counter With: Spartan Laser, Fuel Rod Cannon, Machine Gun Turret =============================================================================== - Ghost Speed: Fast Weaponry: Plasma Cannons Passengers: None For speedy attacks, the ghost is an effective vehicle. It hovers above the ground with mounted antigrav pods. It is faster than the Banshee, but doesn't have as much firepower, and is more exposed. It also doesn't hold any passengers, just like the banshee. The ghost is more suited for light recon work, rather than an actual fighting vehicle. It's light plasma cannons are effective against infantry, but not anything else. It makes a suitable "getaway" vehicle. The new ghost has a Speed boost ability, allowing for short boosts of speed, but with low maneuverability. Counter With: Shotgun, Gun Turret, Rocket Launcher, Spartan Laser =============================================================================== - Wraith / AA Wraith Speed: Slow Weaponry: Wraith Mortar, Plasma Turret Passengers: 1 Gunner Wraith's are the covenant's heavy artillery, and the opposite of Human Tanks. They have large heavy purple armor, and have a big frontal cannon that lobs energy spheres at far distances. The wraith has been made stronger for Halo 3, and an extra gunner position has been added. Gunners use a mounted plasma turret to ward off enemies while the driver fires mortars. Like the ghost, it also features a speed boost ability, however it is a smaller increase due to the sheer weight of the wraith. In Halo 3 there is also an Anti-Aircraft variant to the wraith, known simply as the AA Wraith. Rather than a large mortar cannon, it has 2 mounted fuel rod cannons, that can rapid fire stream into the sky, that are very effective against aircraft. It is also useful for ground forces, but isn't used for that in the game. Through a glitch, it is driveable in Halo 3, and works the exact same as the standard Wraith. Counter With: Spartan Laser, Rocket Launcher, Grenades, Fuel Rod Cannons =============================================================================== 3.8 Human Vehicles =============================================================================== - Warthog Speed: Medium Weaponry: LAAG Turret Passengers: 1 Passenger, 1 Gunner When you need to get somewhere fast, the M12 Warthog LRV is right for the job. It has room for a driver, a passenger and a gunner. It has a mounted LAAG machine gun. It is great for transporting team members, or chasing down flag stealers. The mounted gun has a high fire rate, and although it isn't too strong, it can easily kill enemies in mere seconds. Firing full-auto will give you more chances to hit, but is less accurate. The Person in the passenger seat can also attack, using whatever weapon they have on hand. The gun is much more effective on infantry rather than vehicles. Counter With: Rocket Launcher, Spartan Laser, Grenades, Fuel Rod Cannon =============================================================================== - Transport Hog Speed: Medium Weaponry: None Passengers: 5 Passengers The "Transport Hog" is another warthog variant, which substitutes the turret for an extra 4 seats, which can be loaded with passengers. Of course, the passengers can fire out, potentially making it a very powerful vehicle. It behaves and looks like a regular warthog, save for no turret and and extended back area. It can only be used in the campaign, and only computer characters can use the back seats, leaving players to use just the driver and passenger seats. Counter With: Rocket Launcher, Spartan Laser, Grenades, Fuel Rod Cannon =============================================================================== - Gauss Warthog Speed: Medium Weaponry: Gauss Cannon Passengers: 1 Passenger, 1 Gunner If more firepower than a regualr warthog is needed, you could go for the M12G1 Warthog LAAV, AkA, The "Gauss Hog". It has a gauss cannon for massive firepower that is very effective against aircraft and vehicles. Other than the alternate weapon, it is no different from a standard warthog. If using this warthog in the campaign, often it is better to let a computer ally use the turret, as they are usually much better shots than players, although they don't drive as well. Counter With: Rocket Launcher, Spartan Laser, Grenades, Fuel Rod Cannon =============================================================================== - Mongoose Speed: Very Fast Weaponry: None Passengers: 1 Passenger It's the UNSC ATV, and it's quite fast. It's used for quick attacks and just plain getting to where you want to go. Much faster than a warthog, although it is powerless, as it has no weapons. Your only form of offense would be the vehicle itself, or a backseat driver who can wield any weapon they currently hold. Due to it's light and fast design, it has a low amount of maneuverability. Although, when driving full speed, it is nigh impssible to highjack. It's speed also makes it highly useful for CTF and Assault. However, both the driver and passenger are vulnerable at all times. Counter With: Missile Pod, Fuel Rod Cannon, Brute Shot =============================================================================== - Hornet Speed: Medium Weaponry: Dual Turret, Missile Pods Passengers: 1 Driver, 2 Passenger Rails Hornets are UNSC air vehicles, designed for air support in combat. It has a cockpit for a driver, and 2 small platforms for players and NPC's to hitch a ride on. Passengers can use any weapons they have. The Hornet can also hover in the air. The Hornet is equipped with 2 missile pods, which fire several missiles each at a time, as well as a dual machine gun. It's missiles lock on and are better against vehicles than the banshee's fuel rod cannon. It can take off and land verticaly as well, making it great for drop-offs and transport. It can't boost or do stunts however, making it an easier target. Counter With: Spartan Laser, Missile Pod =============================================================================== - Scorpion Speed: Slow Weaponry: Main Turret, Machine Gun Passengers: 1 Gunner The main Offensive vehicle of the UNSC is the Scorpion M808B Main Battle Tank. While it moves slowly, it packs a powerful cannon that is one of the strongest attacks in the game. Like the wraith, it too has an optional gunner position to protect itself. The Scorpion is now Faster in Halo 3, and even stronger as well. In appearance, it has a main cannon, with four tread pods, and a turret on top of the cannon. The scorpion can be easily highjacked from behind, so backup cover is often needed in enclosed areas. The driver canopy is armored, and can be taken off from concentrated weapon fire, rendering the driver vulnerable. It is quite effective on both infantry ground troops, And vehicles. It has a blind spot, however because it's turret cannot reach directly behind it. Counter With: Rocket Launcher, Spartan Laser, Grenades, Fuel Rod Cannon, Brute Shot =============================================================================== - Elephant Speed: Very Slow Weaponry: 1 Light Machine Gun, 1 Heavy Machine Gun Passengers: 1 Driver, 2 Gunners, As many extra passengers as can fit This 'Mobile Base' is the largest drivable vehicle in the game, and only appears on one map - Sandtrap. Within it's massive hull, are 2 machine guns: one LAAG machine gun, and another heavy gun turret. It has a cockpit at the front, and a cargo hold with a mongoose inside. The Elephant moves slow, and although it isn't fast or powerful, it really is a 'Mobile Base'. It spawns team members inside, and CTF/Assault flags will spawn inside as well. If used strategically, it can be very useful in battles and can send troops to fight quickly. Counter With: Fuel Rod Cannon =============================================================================== 3.9 Brute Vehicles =============================================================================== - Brute Chopper Speed: Medium Weaponry: 4 Autocannons Passengers: None This totally awesome vehicle is the Brute counterpart to the ghost. It's a large, 2-wheeled, antigravity propelled motorbike, with a single back seat and 4 side mounted cannons. Now you can pummel the covenant in style. It's 4 autocannons launch strong projectiles at enemies, while it's frontal wheels have a large blade mounted on it for extra ramming damage. It turns somewhat awkwardly, but it's speed booster more than makes up for it's difficult maneuvering. Despite it's flaws, it is quite powerful. Counter With: Spartan Laser, Rocket Launcher, Fuel Rod Cannon, Missile Pod =============================================================================== - Brute Prowler Speed: Slow - Medium Weaponry: Plasma Turret Passengers: 2 Passengers, 1 Gunner When it's time for the brutes to bring in reinforcements, this is the vehicle they rely on. It could be seen as the Brute counter part to the warthog, With the exception that it holds more passengers, and has a plasma cannon, not to mention a whole different design. Rather than travel on wheels, as with most covenant vehicles, it uses an anti gravity projector to lift it off the ground. The vehicle itself holds 4 passengers, including a gunner. When all else fails, you can also use it to ram your enemies. The gunner can rotate all the way around, like in the warthog, to deter enemies and protec passengers. As with other vehicles, the passengers can also fire out. When jumping off cliffs and high areas, this vehicle also tends to almost always stand upright. Counter With: Brute Shot, Rocket Launcher, Spartan Laser, Missile Pod =============================================================================== 4. Copyright Information =============================================================================== All The contents of this guide were created by me, Livio Annarilli, so noone may take this FAQ and post it or any portion of it, on any site. This Faq was Created solely for GameFAQs.com, for their usage only. You may not alter, sell, redistribute or plagiariaze this FAQ, as that is Illegal. Without my personal Permission, this Faq may not be changed or re-used or used to make a profit. This Faq is only for your own personal use, in aiding you with this particualr Game. This FAQ is Copyrighted 2007, Livio Annarilli. only www.GameFAQs.com is able to use and Post this FAQ. =============================================================================== 5. Credits =============================================================================== I would like to thank: Me, for creating this guide (yay me) Bungie/Microsoft, For creating the Awesome series we know as Halo, and it's third Installment. GameFAQs, For posting this FAQ My Friend (FireSt0rm) for helping me discover some strategies and tips Wikipedia, For some of the more "technical names" of weapons =============================================================================== 6. Contact Info =============================================================================== If you would like to Caontact me, In order to suggest something, make a complaint, or submit some info, please contact me at: E-Mail - [email protected] MSN - [email protected] If there's something you feel should be included, feel free to mention it, and i'll consider it. =============================================================================== - TRANSMISSION ENDED (Insert Funny Comment Here) Halo 3: Weapon/Vehicle FAQ by popcan3 Version 1.0, Last Updated 2007-11-02 View/Download Original File Hosted by GameFAQs Return to Halo 3 (X360) FAQs & Guides