Yu-Gi-Oh Reshef Of Destruction Walkthrough - Guide for Yu-Gi-Oh! Reshef of Destruction

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Yu-Gi-Oh!: Reshef of Destruction (Game Boy Advance)
FAQ/Walkthrough
Version 1.40
6-01-05
Written by James Arseneault aka. [email protected]

Table of Contents
------------------------
1.  Introduction
2.  Version History
3.  Story
4.  Characters
5.  Game Controls
6.  Game Flow
	A. Maps
	B. Actions
	C. Main Character’s Room
	D. Grandpa’s Game Shop
7.  Duelling Cards
	A. Monster Cards
	B. Special Cards
8.  Deck Building
	A. Deck Building Rules
	B. Building Your Deck
9.  Duelling Duellists
	A. Duel Flow
	B. Duel Rules
	C. Duel Controls
10. Link Play
	A. Link Duel
	B. Duelling Tips
	C. Card Trade
11. Walkthrough
	A. Chapter 1: A New Evil Arises
	B. Chapter 2: The Search for the Millennium Items, Part 1
	C. Chapter 3: The Detour, Part 1
	D. Chapter 4: The Search for the Millennium Items, Part 2
	E. Chapter 5: The Detour, Part 2
	F. Chapter 6: The Neo Ghouls Strike
	G. Chapter 7: The Secret of the Winged Dragon of Ra
	H. Chapter 8: Locate Pegasus’ Castle
	I. Chapter 9: Back to Duellist Kingdom
	J. Chapter 10: The Showdown
	K. Chapter 11: The Hall of Eternity
12. Decklist of the Duellists
	A. Duel Computer (Novice Level)
	B. Tristan Taylor
	C. Duke Devlin
	D. Odion
	E. Marik Ishtar
	F. Bonz
	G. Weevil Underwood
	H. Mako Tsunami
	I. Espa Roba
	J. Mai Valentine
	K. Rex Raptor
	L. Duel Computer (Standard Level)
	M. Duel Computer (Expert Level)
	N. Maximillion Pegasus/Sol Chevalsky
	O. Reshef the Dark Being
13. Detailed Strategies for the Duellists
	A. Duel Computer (Novice Level)
	B. Tristan Taylor
	C. Duke Devlin
	D. Odion
	E. Marik Ishtar
	F. Bonz
	G. Weevil Underwood
	H. Mako Tsunami
	I. Espa Roba
	J. Mai Valentine
	K. Rex Raptor
	L. Duel Computer (Standard Level)
	M. Duel Computer (Expert Level)
	N. Maximillion Pegasus/Sol Chevalsky
	O. Reshef the Dark Being
14. My Decks
15. Decklist of the Duellists of the Duellist Kingdom Saga
	A. Yami Yugi
	B. Seto Kaiba
	C. Maximillion Pegasus
	D. Joey Wheeler
16. Decklist of the Duellists of the Battle City Saga
	A. Yami Yugi
	B. Yami Marik
	C. Seto Kaiba
	D. Joey Wheeler
	E. Yami Bakura
	F. Mai Valentine
17. Decklist of the Duellists of the Virtual World Saga*Incomplete
	A. Yami Yugi
	B. Seto Kaiba
	C. Joey Wheeler
	D. Tea Gardner
	E. Noah Kaiba
18. Card Information
	A. Effect Monsters
	B. Magic Cards
	C. Trap Cards
19. FAQ
20. Credits
21. Contact Information
22. Copyright Information

###############################################################################
1)	Introduction
###############################################################################

After purchasing this game, I was surprised to discover how difficult it is
complete.  Thus I have decided to write a FAQ/Walkthrough for this game.  For
the Walkthrough, I will suggest what cards to put in your deck, how to wisely
use your Deck Capacity and how to defeat the duellists.

###############################################################################
2)	Version History
###############################################################################

Version 0.50, 18th September 2004:
Completed Walkthrough up to Chapter 5.

Version 0.60, 20th September 2004:
Completed Walkthrough up to Chapter 6.

Version 0.80, 25th September 2004:
Completed Walkthrough up to Chapter 9.

Version 0.95, 2nd October 2004:
Completed Walkthrough up to Chapter 10.

Version 1.0, 16th October 2004:
Completed Walkthrough, updated the Table of Contents and added five new
sections to the contents.

Version 1.3, 23rd October 2004:
Updated the Table of Contents.

Version 1.10, 30th October 2004:
Updated the Table of Contents.

Version 1.11, 31st October 2004:
Corrected a mistake in Chapter 10 and added more information to Chapter 9.

Version 1.15, 20th November 2004:
Updated FAQ and added the Game Controls section to the Table of Contents.

Version 1.20, 27th November 2004:
Updated FAQ and decklist of the duellists.

Version 1.22, 4th December 2004:
Updated FAQ.

Version 1.24, 11th December 2004:
Updated FAQ and added Mai Valentine to the decklist of the anime duellists.

Version 1.26, 18th December 2004:
Updated FAQ.

Version 1.28, 26th December 2004:
Updated FAQ.

Version 1.30, 1st January 2005:
Updated FAQ and added a side quest to the Walkthrough.

Version 1.40, 8th January 2005:
Added Card Information to the Table of Contents and updated decks.

Version 1.50, 15th January 2005:
Updated FAQ.

###############################################################################
3)	Story
###############################################################################

Yami Yugi and his Millennium Puzzle are missing.

All signs point to Reshef the Dark Being, and Ishizu Ishtar predicts that the
world will be engulfed in darkness if nothing is done soon…

Someone’s got to embark on a dangerous mission to find Yami Yugi and save the
world from destruction - and all eyes on you!

This story takes place after the events of Yu-Gi-Oh!: The Scared Cards, even
though the manual doesn’t inform you of this.

###############################################################################
4)	Characters
###############################################################################

Main Character:
You, the player, are the main character in the game and a good friend of Yugi
and Joey.  It’s up to you, Yugi and friends to stop Reshef the Dark Being and
save the world!

Yugi Muto:
When Yugi solved the Millennium Puzzle, he gained dark and mysterious powers.
He’s got a big heart and is always genuine in his efforts to help others.

Yami Yugi:
Yami Yugi is Yugi’s alter ego.  He used to be locked inside the Millennium
Puzzle.

Tea Gardner:
Tea is a childhood friend of Yugi’s.  Although Yugi doesn’t realise it, Tea
has a crush on him and always tries to help him when she can.

Joey Wheeler:
Joey comes off as a tough kid from the street, but really he has a heart of
gold.  He’s short-tempered and extremely protective of his friends.  He is
also one of Yugi’s most trusted partners.

Serenity Wheeler:
Serenity is Joey’s younger sister.  Although they were separated when their
parents separated, the two relatives reunited when Joey entered the Duellist
Kingdom Tournament to pay for Serenity’s eye operation.

Seto Kaiba:
After taking over his stepfather’s empire, Seto became the president of the
Kaiba Corporation.  He is one of the best, and probably the most aloof, of all
Duel Monsters players in the world.

Mokuba Kaiba:
Mokuba idolises his big brother Seto, as Seto was his only friend when they
grew up in an orphanage.  After they were adopted by the notorious Gozaboro
Kaiba, the two brothers eventually turned the tables on Gozaboro and took over
the Kaiba Corporation.

Ishizu Ishtar:
Ishizu is the owner of the Millennium Necklace, priestess and guardian of the
Pharaoh’s Memory, and seer who predicts the coming darkness.  She is the first
to sense the threat posed by the resurrection of Reshef the Dark Being and asks
the player, Yugi and friends for help.

Marik Ishtar:
Marik was the leader of the Ghouls and the villain of Yu-Gi-Oh: The Scared
Cards, but Bandit Keith and Sol Chevalsky have now taken over his respective
positions.  Marik lives a normal live in Egypt, and is one of the only
duellists who knows the secret of The Winged Dragon of Ra.

The Big Five:
The Big Five are the former directors of the Kaiba Corporation.  After
attempting to trap Seto Kaiba in the Virtual World, Seto himself trapped them
there, but it seems that they have somehow returned to the real world and now
want their old jobs back…

Sol Chevalsky:
Sol Chevalsky is actively planning the destruction of the world.  He sends
assassins and disciples to stop the main character and friends everywhere they
go.  No one seems to know anything about Sol Chevalsky, but there is something
awfully familiar about him…

Neo Ghouls/Bandit Keith:
This feared group of hunters who steal rare cards from other duellists has been
reborn as the “Neo Ghouls”.  After the loss of Marik, Bandit Keith took over
the group, but their actions and their true objectives are still a closely
guarded secret…

###############################################################################
5)	Game Controls
###############################################################################

===============================================================================
			A. Common Controls
===============================================================================
Name			| Description
-------------------------------------------------------------------------------
Control Pad		| Move the cursor and select menu items or cards.
A Button		| Enter menu, command and card selections.
B Button		| Cancel selection of a menu item or command.
===============================================================================

===============================================================================
			B. Map Controls
===============================================================================
Name			| Description
-------------------------------------------------------------------------------
Control Pad		| Move the main character.
Start Button		| Display the Menu Screen.
Select Button		| Display the Menu Screen.
A Button		| Speak to a character directly in front of you.
R Button		| Challenge the character directly in front of you.
===============================================================================

===============================================================================
			C. Deck Controls
===============================================================================
Name			| Description
-------------------------------------------------------------------------------
Control Pad		| Scroll through the card list.
Start Button		| Display the menu for changing the card sort order.
Select Button		| Press to switch card sorting order.
L Button		| Display the next set of card information.
===============================================================================

===============================================================================
			D. Duel Controls
===============================================================================
Name			| Description
-------------------------------------------------------------------------------
B Button		| Display the Sub-Menu Screen.
L Button		| Hold down to display the ATK and DEF of a card.
R Button		| Display information about your opponent's hand.
===============================================================================

###############################################################################
6)	Game Flow
###############################################################################

*******************************************************************************
			A. Maps
*******************************************************************************

There are two different kinds of Map Screens in the game.  Use the Local Map
when walking around the city and the World Map to get an overall view of both
Domino Town and the rest of the game world.

You can walk around, talk to other characters and duel on the local map.  The
size of the map changes depending on your location.  For maps that are two or
more screens wide, move to the edge of one screen to display the next page of
the map.  To enter a building, simply walk right up to the entrance.

You can use the World Map to move to various locations inside Domino Town and
around the world.  As the story unfolds, you will be able to go to more and
more places.  Select the location you want to go to with the Control Pad and
press the A Button.

*******************************************************************************
			B. Actions
*******************************************************************************

Move the main character with the Control Pad.  Hold down the B Button when
moving to make the character move twice as fast.  Press the A Button when
another character is standing directly in front of you to talk to that
character.  You never know which character will share an important piece of
information, so try to talk to as many people as possible.  To challenge
another duellist to a duel, press the R Button when that character is standing
directly in front of you.

Press Start or Select on the Map Screen to display the menu.  Use this menu to
view information about the main character or check the cards in your Trunk and
Deck.  Press Up or Down on the Control Pad to select a menu item and then press
the A Button to enter your selection.  Press the B Button to return to the Map
Screen.

*******************************************************************************
			C. Main Character’s Room
*******************************************************************************

You can recover Life Points and save game data in the Main Character’s Room.
Stand in front of the computer and press the A Button.  The screen will flash
as you recover Life Points.  After you recover Life Points, you will be asked
if you want to save game data or not.  Select Yes and press the A Button to
save game data.  Select No and press the A Button if you decide not to save
game data.

*******************************************************************************
			D. Grandpa’s Game Shop
*******************************************************************************

You can buy or sell cards here.  You cannot sell a card when you only have one
copy in your Trunk.  Enter the shop and talk to Grandpa.  Select Buy Cards or
Sell Cards with the Control Pad and press the A Button.  The more powerful the
card, the higher the price.  If a shop has a very limited number of copies of a
particular card, the price of that card will be higher.  The price you get for
a card will decrease if the shop already has several copies of the card.

Each time you win a duel, dozens of cards are delivered to the shop at random.
If you correctly enter the 8-digit numerical password printed on the bottom
left of each Yu-Gi-Oh Trading Card Game card into the Password Machine located
inside Grandpa’s Game Shop, the shop will receive one copy of that card.  Note
that it costs 1,000 Domino to use the machine.

###############################################################################
7)	Duelling Cards
###############################################################################

*******************************************************************************
			A. Monster Cards
*******************************************************************************

Monster Cards are the basic cards used to attack an opponent.  Monster Cards
must be set in the Monster Card Zone before you can give commands to monsters.
First, let’s take a look at the Type, Summon and Level information for Monster
Cards.

There are 20 different monster types.  Type affects the ATK and DEF Points of a
monster when in different types of terrain.  For example, sea creatures are at
a distinct disadvantage when fighting in the middle of a wasteland.  When a
monster is well-suited to the terrain, there is a positive Terrain Effect that
increases both ATK and DEF Points (eg. 1000 < 1300).  When a monster is
ill-suited to the terrain, there is a negative Terrain Effect that decreases
both ATK and DEF Points (eg. 1000 < 700).

There are 11 different Summons that can effect the outcome of a duel.  Some
Summons are superior to others.  When a monster with a superior Summon attacks
one with an inferior Summon (or a monster with an inferior Summon attacks one
with a superior Summon), the monster with the superior Summon will always win,
regardless of ATK and DEF strengths.  Divine is the only Summon which is exempt
from this rule.  The following chart shows the icons used to represent Summons
in the game as well as their hierarchical relationships.

-------------------------------------------------------------------------------
Pyro < Forest < Wind < Earth < Thunder < Aqua
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Shadow < Light < Fiend < Dreams < Shadow < Light
-------------------------------------------------------------------------------

Each Monster Card has a set Level which corresponds to the overall strength of
the card and is indicated by the number of stars (from 1 to 12) shown on the
card.  To summon a monster of Level 5 or higher, you will need to offer the
required number of Tributes for that Monster Level.

In addition to Normal Monster Cards, there are also Effect Monster Cards that
have some kind of special effect and Ritual Monster Cards that can only be
summoned onto the field with a special summon.

The special effects of Effect Monster Cards can only be activated after you
have summoned them and placed them face-down on the field.  The five Monster
Cards that are immune to the effects of these cards are as follows:
1. Obelisk the Tormentor
2. Slifer the Sky Dragon
3. The Winged Dragon of Ra (Battle Mode)
4. The Winged Dragon of Ra (Sphere Mode)
5. The Winged Dragon of Ra (Phoenix Mode)

The basic abilities of Ritual Monster Cards are no different from those of
other Monster Cards, but they can be summoned in two ways.  One way is to place
the card in your Deck and summon the Ritual Monster Card just as you would a
Normal Monster Card.  The other way allows you to summon a Ritual Monster Card
even when it is not in your Deck.  By using a Ritual Card and offering three
monsters as Tributes, you can summon a Ritual Monster Card.

*******************************************************************************
			B. Special Cards
*******************************************************************************

There are a variety of Special Cards with many different effects.  When used
wisely, they can help keep you in the lead during a duel or turn the tables on
your opponent.  Special Cards should be placed face-down in the Special Card
Zone on the field.  Special Cards can be divided into three different
categories based on their effects.  These are Magic Cards, Trap Cards and
Ritual Cards.

There are three different types of Magic Cards: Normal Magic Cards affect
players or cards, Field Magic Cards change the terrain of the field, and
Power-Up Magic Cards increase the abilities of certain Monster Cards.  Magic
Cards affect players or cards as soon as they are used.

Trap Cards all have a set of conditions which, when met, activate the trap.
When an opponent performs an action such as attacking or summoning and that
action meets the conditions on the Trap Card, the Trap Card effect is
activated.  There are many different types of activation conditions.  Trap
Cards placed face-down in the Special Card Zone during your turn may be
activated automatically during your opponent’s next turn.  They remain on the
field until they are activated and are destroyed after activation.

Ritual Cards are used to summon a monster onto the field with a Ritual Summon.
Each Ritual Card can only be used to summon the monster indicated on the card.
To summon a specific Ritual Monster (indicated on the Ritual Card) to the
field, you need to have two monsters (it doesn’t matter what kind) on the field
to use as tributes.  Activate the Ritual Card, which should be facedown in the
Special Card Zone, to complete the Ritual Summon.

###############################################################################
8)	Deck Building
###############################################################################

*******************************************************************************
			A. Deck Building Rules
*******************************************************************************

In order to create a deck, you must comply with the rules as follows:
1. A deck must consist of 40 cards.
2. You cannot use a card with a cost higher than your own Duellist Level.
3. The total cost of the 40 cards in your deck cannot exceed your Deck
Capacity.
4. You can have up to three copies of the same card in your deck.  However, you
may only have one copy of a Limited Card and two copies of a Semi-Limited Card.

-------------------------------------------------------------------------------
			Limited Cards
-------------------------------------------------------------------------------
1. Right Leg of the Forbidden One
2. Left Leg of the Forbidden One
3. Right Arm of the Forbidden One
4. Left Arm of the Forbidden One
5. Exodia the Forbidden One
6. Larvae Moth
7. Great Moth
8. Perfectly Ultimate Great Moth
9. Cocoon of Evolution
10. Castle of Dark Illusions
11. Heavy Storm
12. Obelisk the Tormentor
13. Slifer the Sky Dragon
14. The Winged Dragon of Ra (Battle Mode)
15. The Winged Dragon of Ra (Sphere Mode)
16. The Winged Dragon of Ra (Phoenix Mode)
17. Dragon Capture Jar
18. Dark Hole
19. Raigeki
20. Dian Keto the Cure Master
21. Ookazi
22. Tremendous Fire
23. Swords of Revealing Light
24. Super War-Lion
25. Yamadron
26. Zera the Mant
27. Millennium Shield
28. Black Luster Soldier
29. Fiend’s Mirrors
30. Gate Guardian
31. Blue-Eyes Ultimate Dragon
32. Destiny Board
33. Spirit Message "I"
34. Spirit Message "N"
35. Spirit Message "A"
36. Spirit Message "L"
37. Monster Reborn
38. Helpoemer
39. Newdoria
40. Dark Flare Knight
41. Megamorph
42. Harpie’s Feather Duster
43. Torrential Tribute
44. Five God Dragon
45. Master of Dragon Soldier
46. Messenger of Peace
47. Performance of Sword
48. Hungry Burger
49. Sengenjin
50. Skull Guardian
51. Tri-Horned Dragon
52. Serpent Night Dragon
53. Cosmo Queen
54. Chakra
55. Crab Turtle
56. Psycho-Puppet
57. Garma Sword
58. Javelin Beetle
59. Fortress Whale
60. Dokurorider
61. Mask of Shrine and Dark
62. Magician of Black Chaos
63. Relinquished
64. Thousand-Eyes Restrict
65. Brain Control
66. Change of Heart
67. Multiply
68. Pot of Greed
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
			Semi-Limited Cards
-------------------------------------------------------------------------------
1. Goblin’s Secret Remedy
2. Soul of the Pure
3. Final Flame
4. Crush Card
5. Widespread Ruin
-------------------------------------------------------------------------------

*******************************************************************************
			B. Building Your Deck
*******************************************************************************

Use the Deck Screen Controls and the Trunk Screen Controls to build your Deck.
Remember that a deck can only contain 40 cards, so when you want to re-build
your deck, you will need to remove any unwanted extra cards from your deck
before adding new cards from the Trunk.

Press Up or Down on the Control Pad to scroll through the card list and select
a card.  Press the A Button to display the Deck Menu.  Select Details and press
the A Button to view detailed data for the selected card.  Select Add to Trunk
and press the A Button to return the selected card to the Trunk.

###############################################################################
9)	Duelling Duellists
###############################################################################

*******************************************************************************
			A. Duel Flow
*******************************************************************************

You can challenge any of the characters on the map to a duel.  Stand directly
in front of the character you wish to duel and press the R Button to challenge
him/her to a duel.  The duel starts immediately.

Select a card to bet on the duel.  This card is called the Ante Card.  The
winner receives one card from the loser.  If you lose the duel, you will lose
your Ante Card.  However, it is not necessary to bet a card in order to
participate in a duel.

When you win cards from an opponent you have defeated, the card you receive
will depend greatly on the card you selected as your Ante Card.  If you bet a
high-level card, then you will receive a high-level card from your opponent.
If you bet a low-level card, then you will receive a low-level card.  If you
have only one copy of a card in your Trunk, you may not use that card as your
Ante Card.

*******************************************************************************
			B. Duel Rules
*******************************************************************************

A duel ends when either player meets the following conditions:
1. The first player to reduce his/her opponent’s Life Points to 0 is declared
the winner.
2. If a player runs out of cards and cannot refill his/her hand, that player
loses.
3. A player who holds the five Exodia Series cards in his/her hand at any time
during a duel is declared the winner.
4. A player with the Destiny Board card and all four Spirit Message cards in
the Special Card Zone is automatically declared the winner.

*Duellists begin with 8000 Life Points each.
*Attack order is determined randomly at the beginning of a duel.
*Only one duellist at a time can attack.  The right to attack passes back and
 forth each turn.
*At the beginning of each turn, you may draw one card from the deck to put in
 your hand.  If you already have five cards in your hand, you may not draw any
 more cards.
*Cards are always placed on the field in face-down position.  You may issue
 commands to or use cards after they are placed on the field.
*Your turn ends when you have finished taking action (select the Turn End
 command from the Sub-Menu).
*It is not necessary to place cards on the field or issue commands to cards on
 the field each and every turn.  You may end your turn without taking any
 action.

*You may place only one Monster Card on the field from your hand per turn.
*You can place up to five Monster Cards on the field at one time.  However, if
 there are already five Monster Cards on the field, you cannot place any new
 Monster Cards on the field from your hand (use the Discard command from the
 Sub-Menu to discard Monster Cards on the field).
*You may only give one command to each Monster Card on the field per turn.
*Monster Cards are placed on the field in face-down position.  They are changed
 to face-up position when you give them commands, unless you command the
 monster to Defend,  in which case it remains in face-down position.  If you
 place a monster on the field, fail  to give it a command and end your turn,
 the monster automatically switches to face-up  Attack position.
*Monster Cards in face-down position change to face-up position when they are
 attacked.
*Once a Monster Card is placed in face-up position, it remains in that position
 until the  end of the duel.
*Monster Cards that are destroyed in battle or by spell effects are sent to the
 Graveyard, and as a general rule cannot be used again in the same duel.

*You can place as many Special Cards from your hand on the field as you wish
 during a turn.
*You can place up to five Special Cards on the field at once.  However, if
 there are already five Special Cards on the field, you cannot place any new
 Special Cards on the field from your hand (use the Discard command from the
 Sub-Menu to discard Special Cards on the field).
*You can use as many of the Special Cards on the field as you like during a
 turn.
*Special Cards are placed on the field in face-down position and must remain so
 until they are used.
*Special Cards that have been used or destroyed cannot be played again during
 the same duel.

###############################################################################
10)	Link Play
###############################################################################

*******************************************************************************
			A. Link Duel
*******************************************************************************

Connect 2 Game Boy Advance systems with the Game Boy Advance Game Link Cable to
play a Link Duel by doing the following steps:
1. Link up the two Game Boy Advance systems.
2. Select Continue at the Title Screen.
3. Select Link Duel from the Game Menu and press the A Button.

The following rules apply to Link Duels:
*Deck Building and Duel rules are the same as the main game.
*Both players begin with 8,000 Life Points.
*Your Deck Capacity increases each time you play a Link Duel.  It increases
 [+10] if you win the Duel and [+5] if you lose.  This is an excellent way to
 increase your Deck Capacity since your opponent can lose on purpose to give
 you [+10] Deck Capacity.
*You cannot bet cards in Link Duels and you do not earn any Money if you win
 the Duel.

Select Link Duel from the Game Menu and press the A Button to display the Link
Duel Menu.  Press Up or Down on the Control Pad to select menu items.  Trunk
displays the Trunk Screen, while Deck displays the Deck Screen.

Deck Capacity shows the upper limit of your DC.  Both players should set Deck
Capacity to the same number.  Press Up or Down on the Control Pad to
increase/decrease the Deck Capacity limit in increments of 100.  Press Start to
set the Deck Capacity limit to the maX (65000).  Press the A Button to set the
Deck Capacity limit to the minimum required value.  The minimum required value
is the smallest Deck Capacity limit that will allow you to duel based on the
cost of the cards currently in your deck.  For example, if the total card cost
of your deck is 1513, then the minimum required value is 1600.

After setting the Deck Capacity limit, do the following steps:
1. Use the Trunk and Deck Menus to build a deck.  Follow the Deck Building
Rules to build a deck of 40 cards, but make sure that the total card cost is
not greater than the Deck Capacity limit.
2. When the decks are ready, both players select Start and press the A Button.
3. Attack order is determined randomly as the duel begins.
4. When the duel is over, the Deck Capacity of each player increases based on
the outcome of the duel.  Players are returned to the Link Menu.

*******************************************************************************
			B. Duelling Tips
*******************************************************************************

This section contains tips on how to defeat your opponents by using clever and
sneaky strategies.  Read the following tips if you want to counter every
possible deck that can be made by duellists.

The majority of duellists will use their Egyptian God Cards against you, most
notably Slifer the Sky Dragon due to its unique special ability.  Fortunately,
there is one way to destroy this powerful beast.  Place a Dragon Capture Jar on
the field and Slifer won't be able to attack, making it useless.  If your
opponent has already used up his/her Harpie's Feather Duster, you won't have to
worry about Slifer being able to attack again.  However, Slifer is probably
still too powerful to destroy by using brute force, but there is a solution.
Summon Obelisk the Tormentor or The Winged Dragon of Ra (Phoenix Mode) to the
field and use their special abilities to destroy the God Card once and for all.
If you have Monster Reborn in your hand, use it to bring back Slifer under your
control.

Since you and your opponent begin with 8,000 Life Points, there is a sneaky way
to win the duel in your first turn.  If you're lucky enough to have The Winged
Dragon of Ra (Phoenix Mode) and Dian Keto the Cure Master in your opening hand,
discard Ra's Phoenix Mode to summon Ra's Battle Mode and activate the Cure
Master.  Since your Life Points are now 13000, you can use Ra's special ability
to decrease your opponent's Life Points to zero.

The Destiny Board is an excellent card to end a difficult duel in five turns.
If your opponent has used up his/her Harpie's Feather Duster, he/she will have
a hard time trying to defeat you.  If your opponent also has a Destiny Board in
his/her deck, I advise destroying it with Harpie's Feather Duster before the
final Spirit Messenge appears on your Destiny Board to prevent him/her from
placing any Magic or Trap Cards on the field.

If your opponent has a Castle of Dark Illusions in his/her deck, he/she will
probably use the Obelisk the Tormentor/Castle of Dark Illusions combo on you.
Make sure you have some Magic Cards ready to destroy the Castle or you'll be in
trouble.  Since Obelisk's special ability can decrease your Life Points by
4,000, all it takes is two attacks to defeat you.  Even Swords of Revealing
Light can't stop the attacks, so make sure you're prepared.

If you're having trouble summoning your Egyptian God Cards in a duel, there are
three cards that can help you summon them in one turn.  These cards are Monster
Reborn, Brain Control and Change of Heart.  Use them to steal three of your
opponent's monsters, and you'll be able to sacrifice them to summon Slifer the
Sky Dragon or Obelisk the Tormentor.  This strategy can turn the tables on your
opponent in a flash.

Unlike the Hall of Eternity duellists, your opponent will only have one copy of
the resticted cards in his/her deck.  If you can trick him/her into using them
all up, you won't have to worry about them again.  If your opponent has been
training a lot in the Hall of Eternity, he/she will probably have loads of
restricted cards, such as Jinzo, Castle of Dark Illusions, Dark Flare Knight,
Relinquished and Thousand-Eyes Restrict, in his/her deck.  Have some Magic
Cards ready to destroy them before your opponent can use their special
abilities to turn the tide in his/her favour.

If your opponent's deck is based on summoning the Egyptian God Cards, he/she
will probably have monsters with multiplying special abilities in his/her deck.
Ancient Lamp, Revival Jam, Doron and Toad Master are the most commonly used
multiplying monsters in a duel.  Fortunately, three of them can be easily taken
down by Thunder-type monsters. Ancient Lamp is the strongest multiplying
monster as it can summon La Jinn the Mystical Genie of the Lamp which can be
powered up the Yami field if your opponent has a Castle of Dark Illusions on
the field.  If a Gernia is in your opponent's Graveyard, he/she is probably
planning to summon Puppet Master and use its unique special ability.

If your opponent uses monsters, such as Big Shield Gardna and Millennium
Shield, to protect his/her Life Points, I advise putting 3 Stop Defence cards
in your deck.  Although these monsters are excel in defence, their ATK Points
are low.  Tricking your opponent into attacking is the key to defeating
him/her.  Use Beckon to Darkness to destroy the monsters.

*******************************************************************************
			C. Card Trade
*******************************************************************************

Connect 2 Game Boy Advance systems with the Game Boy Advance Game Link Cable to
trade cards by doing the following steps:
1. Link up the two Game Boy Advance systems.
2. Select Continue at the Title Screen.
3. Select Card Trade from the Game Menu and press the A Button.

The following rules apply to Card Trades:
*You can trade cards in your Trunk.  You cannot trade any of the cards in your
 Deck.
*You cannot trade a card if there is only 1 copy of that card in your Trunk.
*Players do not need to trade the same number of cards.  In fact, a trade can
 occur even if one of the players doesn't select any cards to trade.
*Your Deck Capacity increases each time you trade cards.  It increases [+2] for
 both players.

Select Card Trade from the Game Menu and press the A Button to display the
Trade Menu.  Press Up or Down on the Control Pad to select menu items.

Select displays the Trunk Screen.  The trade Trunk Screen is basically the same
as the Trunk Screen in the main game except for some differences on the right
side.  Use the Trunk Screen to select cards to trade.  Press the B Button to
return to the Trade Menu.

After selecting the cards, do the following steps:
1. Select [Select] and press the A Button to display the Trunk Screen.
2. Select a card and press the A Button to display the Deck Menu.  Select a
menu item and press the A Button to enter your selection.  Select [Details] to
display detailed data for the selected card.  Select [Select] to add one copy
of the card to the Trade List.  Select [Select All] to keep only 1 copy in your
Trunk and add all of the remaining copies of that card to the Trade List.
Select [Return All] to remove all copies of the selected card from the Trade
List.  Select [Exit] to close the Deck Menu.
3. Select [Confirm] on the Trade Menu and press the A Button to finalize the
cards in the Trade List you want to trade.
4. When both players have confirmed the card(s) they want to trade, both
players select [Start] and press the A Button to start the trade.
5. [Trade Completed!] appears on the screen when the trade is completed.
Press the A Button to display a list of the cards you recieved in the trade.
Select a card with the cursor and press the A Button to see detailed data about
that card.  Press the B Button when the card list is displayed to return to the
Trade Menu.

###############################################################################
11)	Walkthrough
###############################################################################

*******************************************************************************
A. Chapter 1: A New Evil Arises
*******************************************************************************

After you’ve named the main character, you’ll start the game inside your house.
Joey is examining your deck for the new Duel Monsters Tournament when Yugi
arrives on the scene, explaining that Yami Yugi and the Millennium Puzzle are
missing.  Since you and Joey are his friends, both of you agree to help him
find it.

Head south to Clock Tower Square to meet Tea, who is shocked to hear about the
disappearance of the Millennium Puzzle.  Ishizu Ishtar arrives on the scene,
and informs you that the seven Millennium Items have vanished and that the
three Egyptian God Cards - Silfer the Sky Dragon, Obelisk the Tormentor and
The Winged Dragon of Ra - have been turned to stone.  Ishizu predicts that the
world will be engulfed in darkness if nothing is done soon, so you must recover
the Millennium Items to return the God Cards to normal.

At this point in the game, your deck probably isn’t the greatest in the world.
Since your Duellist Level is low, you won’t be able to use powerful monsters
for a long time yet.  For now, I advise challenging the duellists around the
Clock Tower Square.  Once you’re defeated them, duel Duke Devlin and Tristan
Taylor at the Card Shop.

While Tristan’s monsters aren’t anything to brag about, you can still increase
your Deck Capacity and receive money from him.  Duke’s monsters are more
useful, so keep duelling him until you have ten monsters with 700+ Attack.
Purchase some Trap Cards from Yugi’s Grandpa, but don’t buy any monster cards.
They’re too expensive at the moment, and you should save your money for
monsters with 1000+ Attack anyway.

Challenge Yugi in the Game Shop to obtain his Spellbinding Circle Trap Cards.
Although you can’t use them at this point in the game, you can sell them to
Grandpa to receive some money.  Yugi also has the Exodia Series cards as ante
prizes, so sell them as well.

If you visit the Kaiba Corporation, you’ll find Rebecca arguing with Mokuba.
She wants Seto to duel her because he tore up her grandfather’s Blue-Eyes White
Dragon card.  Seto agrees to duel her - provided she can defeat you first.
Since Rebecca has monsters with 900 ATK Points, she is probably too difficult
to beat at the moment.  I suggest challenging her before you retrieve the first
Millennium Item, as she will leave after you have collected the Item.

*******************************************************************************
B. Chapter 2: The Search for the Millennium Items, Part 1
*******************************************************************************

The first Millennium Item is located at the Egyptian Exhibition, so you must go
to the Domino Station and travel there by boarding the Duel Express.  Talk to
the employees, and one of them will ask you if you’re a duellist.  Choose the
yes option to challenge them to a duel.

With the employees defeated, continue onward.  Panik, a cowardly bully and one
of the former Duellist Kingdom Eliminators, makes his dramatic entrance.  There
are four duellists in this area.  Duel them to get their cards.  After that,
talk to the employee nearby.

After boarding the Duel Express, attempt to fight the duellists inside.  They
won’t challenge you until the train starts moving, so talk to the employee to
the left to start the tournament.  Once you defeat the three duellists, board
the next train.  As the train enters a tunnel, Panik arrives on the scene and
challenges you to a duel.

Once you defeat Panik, you’ll arrive at the Egyptian Exhibition.  Chase after
the cowardly bully to find a door blocked by a boy.  After talking to him,
he’ll allow you to pass.

When you enter the hidden room, you’ll find Panik knocked out.  One of the
seven Millennium Item Keepers is here, and he is willing to hand over the
Millennium Necklace - provided you can defeat him in a duel.  After the duel,
you’ll receive the Millennium Necklace which shows you a vision of the future.

As you leave the Egyptian Exhibition, Seto Kaiba and his brother Mokuba appear
to talk to you.  While Mokuba thinks his brother is offering to help you, Seto
announces that he will save the world on his own.  Although Mokuba is
disappointed about this, he supports his brother’s decision.  As the two Kaiba
brothers leave, Seto laughs that the three Egyptian God Cards will soon belong
to him.

Return to the Clock Tower Square and save your game at your house.  When you’re
ready, talk to Ishizu to start a duel with the Puppeteer of Doom.  Once you
defeat him, he’ll hand you an invitation from Sol Chevalsky.  After seeing the
holographic image, Ishizu will inform you that the second Millennium Item is
located at the Domino Pier.

After challenging the duellist outside, enter the ship and you’ll see
Jean-Claude Magnum asking Mai to marry him (again).  Mai asks you to duel
Magnum in her place, so use monsters that have 1000+ ATK Points to easily
defeat him.  After the duel, speak with Mai to discover that there is a
mysterious cargo onboard the ship.

When you enter the eastern room, you’ll see a Millennium Item Keeper.  After
defeating him, you’ll receive the Millennium Key which houses Shadi’s memories.

Show Ishizu the Millennium Key to revive Slifer the Sky Dragon.  Since Yami
Yugi earned this Egyptian God Card, Yugi refuses to take it.  Instead, Ishizu
hands over the God Card to you.  Before you get too excited about Slifer,
remember that you must sacrifice three monsters in order to summon this
powerful beast.  After placing it in your deck, head for Italy to find the
third Millennium Item.

When you arrive in Italy, explore the Catacombs to find Bonz, who is now a tour
guide for this place.  Once you defeat him in a duel, Bandit Keith makes an
appearance.  After mocking Bonz’s duelling deck, Keith informs you that he is
the new leader of the Ghouls, who are now called the Neo Ghouls.

Once Keith and his followers leave, Bonz reveals that there is a hidden room
behind him.  The third Millennium Item Keeper is here, so duel him to receive
the Millennium Ring which houses Yami Bakura’s memories.  Yami Bakura laughs
that the world will soon be engulfed in darkness.  Once he disappears, talk to
Ishizu to learn that the fourth Millennium Item is located in China.

Once you arrive at your destination, speak with the two people in the area.
The second person is guarding the entrance to a secret room, so head back to
the first person.  Challenge him to a duel, and he’ll introduce himself as
Para, one of the two Paradox brothers.  If he’s too difficult to defeat, duel
Joey Wheeler at the Game Shop until you receive three Baby Dragons and three
Time Wizards.  Use the Baby Dragon/Time Wizard combo to summon a Thousand
Dragon without having to sacrifice two monsters.

Once you defeat Para, the Paradox brothers decide to duel you together.
Fortunately for you, Seto Kaiba arrives on the scene and offers to help you to
defeat the Paradox brothers.  Choose either Para or Dox as your duelling
opponent, although I found that Dox was easier to defeat than Para.  Once you
and Seto defeat the Paradox brothers, they will retreat.  Now enter the secret
room to find the fourth Millennium Item Keeper, who has the Millennium Eye in
his possession.  After winning the duel, you’ll receive the Millennium Eye
which houses Maximillion Pegasus’ memories.

Show the Millennium Eye to Ishizu to revive Obelisk the Tormentor.  However,
this Egyptian God Card doesn’t consider you to be worthy of being its master,
so the powerful beast chooses Seto Kaiba as its master (for now anyway).  Once
Seto and Mokuba leave, Tristan will ask you to take Serenity to the Kaibaman
Show.

*******************************************************************************
C. Chapter 3: The Detour, Part 1
*******************************************************************************

The Kaibaman Show is being held at the Kaiba Corporation, so make your way
there.  When you arrive at Kaiba Corp, the Big Five will be asking Mokuba to
rehire them.  After Mokuba tells them to put on some costumes, enter the
building to find Serenity, who is an actress on the Kaibaman Show.

The “Big Bad Five”, who are really the Big Five themselves, walk onto the stage
dressed as the Deck Masters they chose in the Virtual World.  After Joey
rescues Serenity from them, challenge the leader of the Big Five to a duel.
Once you defeat him, they’ll summon the Five God Dragon immediately.  Roland,
dressed as Kaibaman, appears on the stage and fuses the Black Luster Soldier
and the Blue-Eyes Ultimate Dragon to form the Master of Dragon Soldier.  When
the show finishes,  head for Italy.

Go east to find Bonz, who is doing a fortune-telling reading for Jean-Claude
Magnum.  Bonz predicts that he will be able to marry Mai if he can defeat three
duellists in a row.  Armed with this information, Magnum challenges you to a
duel.  Once you defeat him, he’ll leave to battle other duellists.  Now return
to the Clock Tower Square.

Take the eastern route to find a sad Tea, who has just had her fortune read by
Bonz.   As she plucks up the courage to tell you, the ignorant Johnny Steps
appears to greet Tea.  Defeat Steps in a duel, and Cruck, one of the members of
the Big Five, starts annoying Tea.  Once you defeat him, Tea will thank you.

*******************************************************************************
D. Chapter 4: The Search for the Millennium Items, Part 2
*******************************************************************************

Once you’ve completed the side quests, talk to Ishizu to learn that the fifth
Millennium Item is located in Canada.  Challenge the two duellists here to
increase your Deck Capacity and improve your deck.  Explore the cave nearby to
find Rex Raptor, who challenges you to a duel.

Once you defeat him, continue onward to find the fifth Millennium Item Keeper,
who has the Millennium Rod in his possession.  After the duel, you’ll learn
that Marik is now living a normal live in Egypt.  Talk to Ishizu to discover
that the sixth Millennium Item is located at the Galappagos Islands.

When you arrive at the Islands, inform Mako of the present situation.  Next
duel him a few times to get some cards with 1200+ Attack.  As you explore the
islands, you’ll notice Weevil Underwood.  Ignore him for now, and enter the
building nearby to find Yami Yugi, who has found the Millennium Scale.  It
turns out that he isn’t Yami at all!  He’s actually the dark personality of
Seto Kaiba.  Once you defeat him, you’ll receive the Millennium Scale.

Show Ishizu the Millennium Items, and she will attempt to revive The Winged
Dragon of Ra, but things go wrong.  Slifer the Sky Dragon and Obelisk The
Tormentor are turned back to stone!  Ishizu realises that the seven Millennium
Items must be gathered together in order to revive the three Egyptian God
Cards.  She instructs you to find Seto Kaiba immediately.

*******************************************************************************
E. Chapter 5: The Detour, Part 2
*******************************************************************************

If you want to start another side quest, head for the Game Shop.  Read Chapter
6 if you want to continue the story.  TCG Master informed me of this side quest
that takes place at this point in the game, so thanks for telling me about it.
This side quest is optional and doesn't affect the game's ending if you
complete it.  You can, however, increase your Deck Capacity and Duellist Level
by fighting the optional duellists.

Head for the Game Shop, and the dog nearby will start barking.  Tristan has
gone missing, and Joey wonders if something has happened to him.  Walk into the
Game Shop, and Duke and Serenity will inform you that they think Tristan has
been turned into a robotic monkey (again).  It seems Tristan is at the
Galappagos Islands.

When you arrive at the Islands, you'll see four robotic monkeys enter the old
building where you recently duelled Mimic of Doom.  Defeat all the monkeys to
save Tristan.  Return to the Game Shop, and watch the scene.  You can now duel
Monkey Tristan in the Game Shop.

*******************************************************************************
F. Chapter 6: The Neo Ghouls Strike
*******************************************************************************

Head for the Kaiba Corporation, and talk to Seto.   Seto decides to leave Kaiba
Corp under Mokuba’s control, while he investigates how his God Card could be
turned to stone.  When you leave Kaiba Corp, you’ll notice that Clock Tower
Square has been invaded by the evil Neo Ghouls.

If you are low on money for purchasing some powerful cards from Grandpa’s Game
Shop, you will now get the opportunity to receive about 300 Domino for each
Ghoul you defeat.  When the Ghouls leave the scene, go to another area and
they’ll appear there again.  By using this tactic, you will eventually have
enough money to buy useful Trap Cards such as Acid Trap Hole and Spellbinding
Circle.

I advise saving your game now, so head for your house.  When you arrive near
your house, you’ll see Rare Hunter summoning Exodia the Forbidden One to end a
duel with one of Espa Roba’s brothers.  Defeat the Rare Hunter to get to your
house.  Aside from his powerful defence monsters, he doesn’t have any useful
cards in his deck.  Use your Trap Cards to take his defence monsters out before
attacking his Exodia cards and his Life Points.

If you head for the Game Shop, you’ll see Tristan and Duke save Serenity from a
Ghoul.  They won’t duel you at the moment, so keep duelling the Ghouls again
and again.  It will make the game easier to beat.  If you enter the
north-eastern part of Clock Tower Square, you’ll see a duellist dressed up as
a superhero.  After he faints, examine him to trigger a duel with a Ghoul.

If you’re having problems defeating the Ghouls, it’s probably because you can
no longer use Slifer the Sky Dragon.  I suggest spending your money on three
Infinite Dismissals, one Dark Flare Knight, three Beckon to Darkness, three
Acid Trap Holes, one Invisible Wire, three Dorons, three Witty Phantoms and
three Fiend’s Hands.  Infinite Dismissals are superb when you realise that you
pay 0 Deck Capacity for using them, one Dark Flare Knight can be discarded to
summon Mirage Knight which in turn can summon the Dark Magician and Flame
Swordsman, one Invisible Wire is good for destroying powerful monsters, three
Dorons can help you with their special ability, three Witty Phantoms power up
on the Yami Field, and three Fiend’s Hands can destroy any monster card in
play.  Unfortunately, these cards cost loads of Domino to purchase.  However,
once you have all these cards in your possession, your Deck Capacity will be
really high and you’ll have access to powerful cards.

With Ishizu kidnapped by the Ghouls and the town of Domino taken over by them,
you’ll have to find five duellists to get rid of them.  Fortunately, Mai can be
found at Domino Pier, Weevil in China, Rex in Canada, Mako in the Galappagos
Islands, and Bonz in Italy.  However, you’ll have to defeat the Neo Ghouls in
their way first.

Head for Italy first, as the Ghouls there aren’t too difficult to defeat in my
opinion.  When you find Bonz, a Neo Ghoul will be asking him to join them to
serve Bandit Keith.  Bonz refuses to co-operate with them, as Keith stole his
Star Chips at Duellist Kingdom.  Challenge the Ghoul to save Bonz, who will
agree to help you.

Next head for the Islands to find Mako, who has noticed Strings.  He asks you
to investigate, so challenge Strings to a duel.  Strings’ Revival Jam can
cause you problems, but if you can summon a powerful monster, you can wipe out
his Life Points before he can benefit from its special ability.  Once you
defeat Strings, Mako will make his way to the town of Domino.

Now travel to China to find Weevil, who has been asked to join the Neo Ghouls
by Lumis and Umbra.  When Weevil tricks them into thinking that he wanted to
join, the two duellists challenge you to a duel.  Choose Lumis as your
opponent, as I think he relies more on magic cards than monster cards to win a
duel.

Go to Canada to find Rex, who has been ambushed by the Neo Ghouls.  Choose a
Ghoul to duel, and defeat them to save Rex.  Rex will leave for Domino, so
head for Domino Pier to find Mai.

After seeing Toseshi give up his rare cards to protect his girlfriend, enter
the ship to see Mai using her Harpie Ladies to defeat a Neo Ghoul.  Arkana
sends more Ghouls to attack her, so you must defeat him to save her.  Thanks to
the Yami Field, Arkana’s monsters are stronger than they normally are.  For
example, his Witty Phantom now has about 1800 Attack Points.  Try to summon
your own Witty Phantoms, or hope you draw Dark Flare Knight, so that you can
summon Mirage Knight to end this duel immediately.  Also, make sure you have a
Stop Defence magic card in your deck.  This card will prevent Arkana from
placing his monsters in defence mode for one turn.

With Clock Tower Square liberated from the Neo Ghouls, you must now find
Ishizu.  Head for Kaiba Corp to see Rare Hunter walking into the building.
When you enter the building, you’ll see Ronald defeat the Big Bad Five once
again.  However, Rare Hunter gatecrashes the show and summons Exodia the
Forbidden One to defeat him.  The Big Five, amazed by this, decide to turn on
Mokuba and join the Neo Ghouls.  Espa Roba will walk in and duel the Big Five,
while you have to duel Rare Hunter.  His deck has improved since you last
fought him, but your deck has improved as well.  Use Stop Defence to prevent
him from placing his monsters in defence mode and you’ll win the duel.  Watch
out for his powerful monsters though.  Place some Trap Cards on the field to
take them out.

You now have to travel to the Egyptian Exhibition to rescue Ishizu, but it’s
still being guarded by the Neo Ghouls.  Fortunately, the Ghouls that were
guarding the Domino Station are gone, so you can take the Duel Express to get
there.  However, the Ghouls have taken over the train, so you’ll have to duel
three of them to make it to the Egyptian Exhibition.  Once the train arrives
at its destination, exit it and challenge the Ghouls nearby to get past them.
Your Life Points are probably low by now, so head left to end up back at the
World Map.  Save your game at your house before returning to the Egyptian
Exhibition.  Take the eastern route to find Seto Kaiba, who has just used his
Blue-Eyes White Dragon to defeat a Neo Ghouls.  As Seto taunts them, he tells
you to continue onward to find Ishizu.

As you enter the next room, you’ll find Ishizu, who is being held hostage by
Bandit Keith.  Ishizu tries to convince Keith to help them save the world from
Reshef the Dark Being, but Keith is abrupt in his demands - he wants the six
Millennium Items that are currently in your possession.  When you hand them
over, Keith will show you the Millennium Puzzle.  With seven Millennium Items,
Keith succeeds in reviving The Winged Dragon of Ra.  Fortunately, he only
succeeds in reviving The Winged Dragon of Ra’s Sphere Mode, while Slifer the
Sky Dragon is revived once again.  Yugi transforms into Yami Yugi, as Keith
challenges you to a duel.

Keith is a fan of powerful machine monsters, so try to get Dark Flare Knight in
your hand.  Alternatively, summon Dark Magician Girl.  With 2000 ATK Points,
Magician Girl can take out most of Keith’s monsters, but beware of Change of
Heart.  Keith will usually use this card to summon his Machine King.  If you
can take it out, the rest of his monsters should be easy to defeat with
Magician Girl.

After the duel, Keith faces the consequences of reviving an Egyptian God Card.
Yami Yugi warns him that he about to receive Ra’s judgement, as he is struck
down by lightning.  Reshef the Dark Being takes control of Keith and forces
him to smash the Millennium Puzzle to pieces.  Yugi is devastated by this,
especially when Para steals one piece of the Puzzle.

As you leave the Egyptian Exhibition, you’ll see Seto Kaiba wondering how his
Egyptian God Card could be back to normal.  As Mokuba arrives to tell him that
Domino Town has been liberated from the Ghouls, the Paradox brothers kidnap
Mokuba and challenge Seto to follow them to Pegasus’ Castle.  Determined to
crush Pegasus and rescue his brother, Seto ignores Ishizu’s advice and heads
for the castle.

*******************************************************************************
G. Chapter 7: The Secret of the Winged Dragon of Ra
*******************************************************************************

Since the Winged Dragon of Ra’s Sphere Mode is useless in a duel, speak with
Simon in China to discover that Ra’s Battle Mode can be activated by people who
can read the ancient Egyptian scriptures.  Talk to Ishizu to learn that Seto
Kaiba and her brother Marik are the only duellists who can awaken Ra’s Battle
Mode.  Since Seto is on a mission to rescue his brother, Marik is the only
person you can talk to.

After talking to Ishizu, you’ll notice that Egypt can now be selected as a
destination on the world map.  Once you travel there, you’ll meet Odion, who is
glad to see you.  However, Odion refuses to allow you to pass.  You can either
decide to come back later, or challenge Odion to a duel.  I advise choosing the
first option since you have to duel Marik afterwards.

Once that’s done, Marik tells Odion to let you pass.  After praying to his
parents and the people that he harmed, Marik is intrigued to learn that you
have revived The Winged Dragon of Ra.  Joey insists that Marik awaken Ra’s
Battle Mode, but Marik reminds you that Ra is the most powerful of the three
Egyptian God Cards as seen in the flashback.  Marik agrees to help you -
provided you can defeat him in a duel.

Marik is the toughest opponent that you’ve had to face so far.  His deck
contains powerful cards including two Revival Jams, two Humanoid Slimes, three
Swords of Revealing Light, two Harpie's Feather Dusters, two Monster Reborn and
two Widespread Ruin.  If you suspect that Widespread Ruin is on the field,
attack with a weak monster to activate it.  Marik’s Swords of Revealing Light
cards can prevent you from attacking for three turns, and you can’t destroy
them by using Harpie's Feather Duster.  Beware of Monster Reborn, especially if
you sent a powerful monster to the Graveyard like Dark Flare Knight.  You’ll
have to depend on Slifer the Sky Dragon, or Dark Flare Knight and your Trap
Cards to win this duel.

After the duel, Marik will awaken The Winged Dragon of Ra’s Battle Mode.  If
you have The Winged Dragon of Ra in your deck, you will be prompted to place a
card in it.  Once you place Ra’s Battle Mode in your deck, Marik will inform
you that the Winged Dragon of Ra has three forms - the Sphere Mode, the Battle
Mode and the Phoenix Mode.  Unfortunately, Marik can’t awaken Ra’s Phoenix Mode
at the moment, as Yami Marik is the only one who can unlock it.

When you have completed Chapter 8, input 51404976 into the Password Machine at
Grandpa’s Game Shop.   Although you don’t receive a card, you hear the familiar
jingle.  The battles at Duellist Kingdom are going to be difficult, especially
when the duellists there have a ridiculous number of Life Points.  The Winged
Dragon of Ra’s Phoenix Mode guarantees victory in these battles, if you can get
it in your hand.  Once you’ve entered the password, travel to Egypt to inform
Marik that you have learnt the secret of Ra’s Phoenix Mode.  Marik successfully
unlocks Ra’s Phoenix Mode and hands the card back to you.

The Winged Dragon of Ra’s Phoenix Mode has two unique special abilities.  The
first ability can destroy all your opponent's monsters, even if they're
Egyptian God Cards, for 1,000 Life Points, while the second ability can summon
Ra’s Battle Mode when it is sent to the Graveyard.  The best way to use Ra’s
Phoenix Mode is to discard it once you draw it.  Ra’s Battle Mode will
automatically appear on the field, meaning you don’t need Ra’s Battle Mode
card in your deck and you don’t have to summon Ra’s Phoenix Mode to the field
at all.  Your battle strategy should now revolve around getting Ra’s Phoenix
Mode and Dark Flare Knight into your hand as soon as possible.

*******************************************************************************
H. Chapter 8: Locate Pegasus’ Castle
*******************************************************************************

Head back to China, and Simon will ask you to play a game.  Once he runs off,
follow him to find a Millennium Item Keeper guarding the entrance to the next
room.  You must duel five of them in a row to collect a Kuriboh, a Time Wizard,
a Giant Soldier of Stone, a Celtic Guardian and a Curse of Dragon.  The Keepers
start with 3,000 Life Points, so try using Restructer Revolution to decrease
their Life Points.  Use your Trap Cards to take out their monsters and attack
with your monsters to win the duels.

Once you obtain the five cards, tell Simon which one you got first and which
one you got last.  After that, he’ll challenge you to a duel.  His deck
contains a lot of powerful four star monsters, so you’ll have to depend on your
Trap Cards, Slifer the Sky Dragon and Dark Flare Knight to defeat him.  If
you’re finding it difficult to keep three monsters on the field to summon
Slifer, I suggest placing a Kuriboh and Multiply card in your deck.  When you
use the Kuriboh/Multiply combo, your side of the field will be covered with
Kuriboh.  Even if your opponent destroys some of them, you’re probably still
have enough Kuriboh to sacrifice to summon Slifer.  This strategy has helped me
win important duels in this game.

Once you defeat Simon, he will remove the force-field surrounding Pegasus’
Castle.  When you’ve unlocked the Winged Dragon of Ra’s Phoenix Mode, head for
Pegasus’ Island to continue the story.  If you think your deck needs some
powerful monsters and you don’t want to spend any Domino, I suggest duelling
the Duel Computer at Kaiba Corp to receive divine monster cards.  They can be
sold for about 2,000 Domino, so keep duelling the Computer until you have
enough money to buy the cards you need to beat the game.  I advise saving your
game after each duel with the Duel Computer since you need to be lucky to beat
it with your Dark Flare Knight and Winged Dragon of Ra.  When you’ve made your
preparations, head for Pegasus’ Island.

*******************************************************************************
I. Chapter 9: Back to Duellist Kingdom
*******************************************************************************

When you arrive at Duellist Kingdom, Ishizu will inform you that Pegasus’
island has undergone a transformation and that it has been taken over by Reshef
the Dark Being’s disciples.  Seto Kaiba is nowhere to be found, so Ishizu asks
you to take the cable car to find him.  When you enter the cable car, Joey will
start questioning why Pegasus has been doing these acts of aggression.
However, he is interrupted by Pegasus’ disciples, who decide to duel you.
Although each disciple has 10,000 Life Points, they won’t be able to touch
yours if you can summon Slifer the Sky Dragon or The Winged Dragon of Ra onto
the playing field.

Once the cable car arrives at its destination, Panik and Mimic of Doom appear
to duel you.  Choose to duel Panik, as I think he is easier than Mimic to beat.
Panik/Mimic has 15,000 Life Points, but that’s nothing once you summon one of
your two Egyptian God Cards.  After the duel, the two villains will challenge
you again, but Joey will push them away while you and Yugi escape.  Now save
your game before travelling to the Dungeon.

As you arrive in the Dungeon, you’ll see Pegasus ordering his disciples to stop
you from moving any further.  It seems Reshef the Dark Being has been
committing these acts of aggression under the guise of Sol Chevalsky and has
taken control of Pegasus’ body.

Walk past Pegasus’ disciples and follow the path until you come across a
bridge.  A disciple is guarding it, so defeat it in a duel to continue onward.
When you enter the dark room, the Paradox brothers will appear and inform you
that the pieces of the Millennium Puzzle are at the top of the building.
Choose either Dox or Para to duel, although I found that Dox was easier to
defeat than Para.  Dox/Para has 15,000 Life Points, but their monsters will
still fall to your Egyptian God Cards.  Once you and Yugi defeat the duo, they
will challenge you again.  Yugi decides to take them on his own, so you
automatically leave the Dungeon.  Since Joey and Yugi are no longer following
you now, you won’t be able to duel them at the Game Shop anymore, but you can
still challenge the Duel Computer to win powerful cards.  You can also
challenge Duke and Tristan at the Game Shop to receive some rare cards such as
Monster Reborn from them.

After saving your game, travel to Pegasus’ Castle.  Simon appears in front of
you and informs you that you need five spirit cards from your fellow duellists
in order for you to get past the impostors disguised as them.  Bonz can be
found in Italy, Rex in Canada, Weevil and Mako in the Galappagos Islands, Espa
at Clock Tower Square and Mai at Domino Pier.  Once you defeat them, they will
hand over the cards that best resemble themselves - Pumpkin the King of Ghosts,
Two-Headed King Rex, Insect Queen, The Legendary Fisherman, Jinzo and Harpie
Lady - to help you save the world from Reshef the Dark Being.  I suggest
placing Jinzo in your deck since it can destroy any Trap Card on the field when
it is summoned.

When you explore Pegasus’ Castle, you will be challenged to a duel by the
impostors disguised as Bonz, Rex, Weevil, Mako, Espa and Mai.  Since you have
their spirit cards, the impostors will disappear after you defeat them.  Once
you defeat Mai, ignore the northern entrance and head west four times to
discover a hidden room.

Inside this room, you’ll see a picture of Shadi.  Look at the picture to start
a conversation with Shadi himself.  Shadi tells you to save Pegasus or Sol
Chevalsky, as he now calls himself.  Shadi will ask you whether you want to
listen to the tale of how Reshef the Dark Being took control of Pegasus’ body.
I suggest saying yes if you want to find out how Pegasus mysteriously
disappeared after Yami Bakura defeated him in a Shadow Game and stole his
Millennium Eye.  If you don’t want to know this information, I advise that you
ignore the next paragraph, as it contains spoilers.

Time passed since the Duellist Kingdom Tournament, and Pegasus awoke from his
long dream.  He wandered the globe, drawn by an unseen power.  He visited many
ancient ruins until his journey led him to Egypt.  By chance, he found a stone
tablet.  Sealed within it was Reshef the Dark Being, and thus began Pegasus’
tragedy.  He slowly deciphered the stone tablet and realised the calamity it
could unleash.  It could bring eternal darkness to the world, so Pegasus was
determined to prevent Reshef’s escape.  As he further studied the stone tablet,
he was unaware that he was falling under Reshef’s spell.  The Egyptian God
Cards are needed to seal the stone tablet, but they can also be used to
resurrect Reshef.  Pegasus sought the Egyptian God Cards to seal Reshef forever
but, under Reshef’s spell, he did the exact opposite.  He used the Egyptian God
Cards in a resurrection ritual which freed Reshef and turned the Egyptian God
Cards to stone.  The Millennium Items were also scattered across the globe.
Pegasus is now fully under Reshef’s control.

After talking to Shadi, leave the room and take the northern route to see Seto
Kaiba order his Blue-Eyes White Dragon to defeat a disciple.  After the duel,
Seto smugly tells you that he has assembled the perfect deck to defeat Pegasus.
Ishizu arrives on the scene, and warns Seto that he cannot defeat Pegasus and
Reshef the Dark Being on his own.  Mokuba, possessed by Reshef, appears and
asks Seto to prove his statement by duelling him.  Seto refuses to duel against
Mokuba.  Ishizu asks you to duel Mokuba in Seto’s place, so agree to duel him.
Although Mokuba requests that you ante one of your two Egyptian God Cards, you
won’t lose them if Mokuba defeats you.  You will lose your ante card though.

Although Mokuba appears to be an average duellist, he actually has some rare
cards in his deck, most notably three Swords of Revealing Light, Darkfire
Soldier #1, Dark Zebra and Witty Phantom.  He has 10,000 Life Points, so
purchase three Revival Jams to give you a better chance of summoning your
Egyptian God Cards.

After the duel, Mokuba asks Seto to help him as he is freed from Reshef’s
control.  Although Seto reluctantly thanks you for saving his brother, he says
he will only give you his Egyptian God Card if you can defeat him in a duel.

Like the Yu-Gi-Oh anime series, Seto’s deck contains powerful cards including
his Blue-Eyes White Dragons, three Swords of Revealing Light, and one Vorse
Raider.  Beware of his X-Head Cannon, Y-Dragon Head and Z-Metal Tank cards.  If
you leave one of them on the field, Seto will have a chance to fuse the three
cards together.  When Seto plays one of his three Blue-Eyes White Dragons,
you’ll hear him commanding it to attack.  In my opinion, this is impressive,
considering that the Game Boy Advance is a portable game system.  If you’re
having problems defeating Seto, I advise raising your Duellist Level until you
can use cards such as Swords of Revealing Light and Monster Reborn in your
deck.

After the duel, Seto will hand over his Egyptian God Card to you.  For the
first time in a Yu-Gi-Oh game, you finally have all three Egyptian God Cards.
I advise saving your game and increasing your Deck Capacity, as you are about
to face Pegasus, who uses Level 999 monsters.

*******************************************************************************
J. Chapter 10: The Showdown
*******************************************************************************

Sol Chevalsky welcomes you to his castle and congratulates you on defeating all
the duellists.  Ishizu demands that Pegasus stops this madness at once, but Sol
declares that his past means nothing to him and that he is no longer called
Pegasus.  Ishizu tries to convince Sol/Pegasus to return Reshef the Dark Being
to its prison, but Sol/Pegasus believes that Reshef will create a wonderful
world. To complete the resurrection of Reshef the Dark Being, Sol/Pegasus
requires the soul of a defeated duellist.  Ishizu realises that Sol/Pegasus has
the pieces of the Millennium Puzzle and plans to sacrifice you to resurrect
Reshef, so you must duel Sol/Pegasus to free him from Reshef’s control.

Sol/Pegasus has an extremely powerful deck.  One could say that his deck is
illegal, considering that his Duellist Level is 999 and even his weak monsters
can take out your Dark Magician and Flame Swordsman due to their attributes.
With three Swords of Revealing Light, three Harpies Feather Duster, three
Blue-Eyes Toon Dragon, three Thousand-Eyes Restrict, three Change of Hearts,
three Rogue Doll, three Toon Dark Magician Girl, three Relinquished and three
Torrential Tribute, Sol/Pegasus is impossible to defeat without your Egyptian
God Cards.  If that wasn’t bad enough, he also has 20,000 Life Points!

Slifer the Sky Dragon is the most useful God Card for this duel since it can
decrease Pegasus’ Life Points easily.  Your only problem is getting it onto
the field.  Use the special abilities of Doron, Revival Jam and Ancient Lamp to
gather enough monsters to sacrifice to summon Silfer.  If you’re planning to
use the Kuriboh/Multiply combo, wait until you have both Kuriboh and Multiply
in your hand.  Sol/Pegasus can easily use Harpies Feather Duster to destroy
your Multiply card.  The special ability of The Winged Dragon of Ra’s Battle
Mode is not a good way to win this duel.  Although Pegasus’ Life Points will
decrease, your Life Points will be reduced to 1, meaning you will only have 1
Life Point when you face Reshef after you defeat Sol/Pegasus.  Pegasus’ Red
Archery Girls can decrease Silfer’s ATK Points and prevent you from attacking
with it for one turn.  Watch out for Dragon Capture Jar, as it can stop Slifer
from attacking.  Use Harpie’s Feather Duster to destroy it.

Once you defeat Sol/Pegasus, the three Egyptian God Cards send him crashing
into the stone tablet.  The tablet starts to glow, as Pegasus remembers his
true identity.  Pegasus informs Ishizu that Reshef has absorbed the power of
all the defeated duellists, as Reshef himself appears in the background. Yugi,
Joey and Seto arrive on the scene to help you, but it’s too late - Reshef has
been released from its prison.  Pegasus hands over the pieces of the Millennium
Puzzle to Yugi, and Yugi transforms into Yami Yugi.  Yami, Joey and Seto summon
the Dark Magician, the Red-Eyes Black Dragon and the Blue-Eyes White Dragon to
attack Reshef, while you must seal Reshef forever.

Reshef has the most powerful deck in any Yu-Gi-Oh! game.  With 40,000 Life
Points, Reshef is the hardest duellist in the game.  His deck contains mainly
the same cards as Pegasus, so your own hope is to somehow summon your Egyptian
God Cards.  Your Winged Dragon of Ra is the only card that can win you this
duel.  Use your Monster Cards and Trap Cards to stall for time until you draw
Ra.  Unfortunately, Reshef has somehow obtained three copies of the Egyptian
God Cards, so you must prevent him from sacrificing three monsters to summon
them.  Reshef will usually play three Swords of Revealing Light to give himself
enough turns to sacrifice three monsters.

The Winged Dragon of Ra is the one God Card you should watch out for.  By using
its special ability, it can decrease your Life Points to zero in a flash.  Try
to summon Slifer the Sky Dragon to be able to half Reshef’s Life Points before
Reshef has a chance to play Swords of Revealing Light.  If Reshef manages to
summon Obelisk the Tormentor and Castle of Dark Illusions at the same time,
he'll activate Obelisk's special ability first and then he'll wait until his
next turn to activate it again when his Castle of Dark Illusions switches all
of his cards to face-down position.  This combo can easily turn the tide in his
favour since you lose 4,000 Life Points each time Obelisk's special ability is
activated.  Use some Goblin Fans and Reflect Bounders to strike back.

Messenger of Peace can protect your monsters and can also prevent Reshef from
sacrificing his monsters to summon his Egyptian God Cards.  Use Dian Keto the
Cure Master to restore your Life Points as you must pay 1,000 Life Points to
keep Messenger of Peace on the field.  Since your deck contains monsters, such
as Doron and Toad Master, they won't be affected by Messenger of Peace and
you'll be able to sacrifice them to summon your Egyptian God Cards on your next
turn.  When you manage to summon your God Card, I advise discarding Messenger
of Peace from the field immediately to protect yourself from losing any more
Life Points.

When you finally defeat Reshef, Pegasus will realise that his heart is still
full of darkness.  He asks you to trap Reshef and himself in the stone tablet
to prevent Reshef from escaping, so the main character carries out Pegasus’
request.  Suddenly, Pegasus’ castle starts to collapse and everyone runs out of
the place.  Mokuba appears in his helicopter and takes the heroes back to
Domino Town.

Congratulations!  You have completed Yu-Gi-Oh! Reshef of Destruction!  Now
enjoy the ending.

*******************************************************************************
K. Chapter 11: The Hall of Eternity
*******************************************************************************

When you complete the game, watch the credits roll and you’ll eventually see
THE END on the screen.  Turn off your Game Boy Advance and continue your game.
Go to the world map to discover a new destination called the Hall of Eternity.
It is situated in the south-eastern corner of the map.  There are nine
duellists waiting to challenge you there if you want to.  If you can defeat
them, your Duellist Level and Deck Capacity will rise.

The nine duellists at the Hall of Eternity are as follows:
1. Maximillion Pegasus
2. Seto Kaiba
3. Joey Wheeler
4. Yami Bakura
5. Yami Yugi
6. Yami Marik
7. Noah Kaiba
8. Simon
9. Shadi

Pegasus, Joey, Shadi, and Simon start with 30,000 Life Points.  After you
defeat one of them, your Deck Capacity will increase by 10 and you‘ll receive
2,500 Domino.  Seto Kaiba, Yami Yugi, Yami Marik, Noah Kaiba, and Yami Bakura
start with 60,000 Life Points!  If you can defeat one of them, your Deck
Capacity will increase by 20 and you’ll receive 5,000 Domino.

Although the nine duellists each use different decks, they all have three
Swords of Revealing Light, three Monster Reborn, three Pot of Greed, three
Megamorph, three Harpie's Feather Duster, three Change of Heart and three
Torrential Tributes.  They will usually play their three Swords of Revealing
Light after every three turns, they will play Monster Reborn to sacrifice one
of your monsters to summon a powerful monster, Pot of Greed is used to draw
their most powerful cards, Megamorph powers up their monsters, Harpie's Feather
Duster is usually played at the start, Change of Heart is played to sacrifice
or take control of your most powerful monster, and Torrential Tribute destroys
all your monsters.

Fortunately for you, the majority of duellists don’t have any Egyptian God
Cards in their possession.  The only exceptions are Seto Kaiba, Yami Yugi and
Yami Marik.  This means if you can summon The Winged Dragon of Ra, the chances
of you winning the duel will increase.  Since it is immune to Trap and Magic
Cards, few duellists will be able to take it down.  Jinzo is the perfect
monster for destroying Trap Cards, most notably Torrential Tribute.  Using the
special abilities of monsters such as Newdoria and Dark Jeroid can help you as
well, considering that they power up on the Yami Field.  The Obelisk the
Tormentor/Castle of Dark Illusions combo is another good way to defeat the Hall
of Eternity duellists.  When the two monsters are played together, Obelisk's
special ability will activate after every turn since the Castle switches all
cards to face-down position.  When the duellists play Swords of Revealing
Light, use Obelisk's ability to continue decreasing their Life Points.

The creator of Duel Monsters and President of Industrial Illusions, Maximillion
Pegasus, is your first opponent in the Hall of Eternity.  Pegasus’ duelling
strategy depends on you sending out your most powerful monsters to attack his
Life Points.  With three Change of Heart, three Relinquished and three
Thousand-Eyes Restrict in his deck, Pegasus can easily take control of your
monsters in a flash.  If you’re sure that Pegasus has these cards on the field,
play a weak monster in defence mode and place a Torrential Tribute on the
field.  As a result, Pegasus’ monsters will be destroyed and he’ll be wide open
for a direct attack, if he has no Trap Cards on the field.  Watch out if
Pegasus steals one of your monsters and uses its special ability after his
Castle of Dark Illusions switches all his cards to face-down position.

The former Duel Monsters Champion and President of the Kaiba Corporation, Seto
Kaiba, is your second opponent in the Hall of Eternity.  His deck is based on
the one he uses during the Battle City saga of the Yu-Gi-Oh anime series.  His
X-Head Cannon, Y-Dragon Head and Z-Metal Tank can form a powerful monster if
you’re not careful.  When he plays Swords of Revealing Light, he’ll usually
sacrifice three monsters to summon Blue-Eyes Ultimate Dragon, Master of Dragon
Knight, or Obelisk the Tormentor.  With 4500 ATK Points, Seto’s Ultimate Dragon
can destroy your Winged Dragon of Ra in one attack.  Try to use your Magic
Cards to take out his monsters to prevent him from sacrificing them until
Swords of Revealing Light is no longer in effect.  Obelisk the Tormentor's
special ability can wipe out all your monsters including your Egyptian God
Cards and decrease your Life Points by 4,000 so try to get Slifer the Sky
Dragon onto the field first to counter it.

A semi-finalist at the Duellist Kingdom and Battle City Tournament, Joey
Wheeler, is your third opponent in the Hall of Eternity.  Like Seto’s deck, his
deck is based on the one he uses in the Yu-Gi-Oh anime series.  One of his most
powerful cards is Jinzo which can destroy all Trap Cards on the field when it
is summoned.  He’ll try using Change of Heart or Monster Reborn to take one of
your monsters to use as a sacrifice to summon it.  When he plays Swords of
Revealing Light, Joey will sacrifice two monsters to summon Red-Eyes Black
Dragon, Red-Eyes Black Metal Dragon, Black Skull Dragon, or Gilford the
Lightning.  Red-Eyes Black Dragon has the same ATK as Jinzo, but Red-Eyes Black
Metal Dragon has 2800 ATK.  I advise having some Magic and Trap Cards ready to
destroy it when Joey summons it.  Alternatively, place a Dragon Capture Jar on
the field to stop the Dragons from attacking.  While they are unable to attack,
Joey won't be able to sacrifice them until he can destroy your Dragon Capture
Jar.  This can prevent him from summoning his stronger monsters to the field.
Black Skull Dragon and Gilford the Lightning are the strongest monsters in
Joey's deck.  Gilford the Lightning's special ability can destroy all your
monsters (excluding your Egyptian God Cards), while Black Skull Dragon is
immune to Acid Trap Hole due to its 3200 ATK Points.

The evil spirit of the Millennium Ring and collector of the seven Millennium
Items, Yami Bakura, is your fourth opponent in the Hall of Eternity.  Bakura’s
duelling strategy revolves around summoning powerful monsters to the field
and playing Destiny Board to automatically win the duel in five turns.  His
three Dark Elf have 2600 ATK Points, so place some Trap Cards on the field once
Bakura has used up his three Harpie's Feather Dusters.  Watch out for Dark
Necrofear, as Bakura can power it up with Megamorph.  This can make his
monster’s DEF Points greater than your monster’s ATK Points.  Dark Necrofear's
special ability can steal one of your monsters (excluding your Egyptian God
Cards).  If Bakura manages to play Destiny Board, I suggest destroying it with
Harpie's Feather Duster a few turns later to prevent him from placing his Trap
Cards on the field.  The Destiny Board is an excellent card to recieve from
Bakura since it can end any difficult duel in five turns.  Unfortunately, it
costs 500 of your Deck Capacity and your Duellist Level, so you probably won't
be able to use it for a LONG time.  I advise using it against your opponent
once he/she uses up all of her/his Harpie's Feather Dusters.

The spirit of the Millennium Puzzle and the King of Games, Yami Yugi, is your
fifth opponent in the Hall of Eternity.  Slifer the Sky Dragon is the most
powerful card in Yugi’s deck.  If he gets a chance, he’ll summon it to the
field once he draws it.  Use a Dragon Capture Jar to stop Slifer in its tracks,
until you can use the Winged Dragon of Ra's Phoenix Mode to destroy it.  The
trio of monsters to watch out for are Jack’s Knight, Queen’s Knight and King’s
Knight.  Thanks to Queen and King’s special ability, they can summon Jack’s
Knight to the field.  Yugi also has a Dark Flare Knight and a Mirage Knight in
his deck.  If he manages to summon Flare Knight, you’ll have to attack it to
destroy it.  Unfortunately, its special ability can summon Mirage Knight which
in turn can summon Dark Magician and Flame Swordsman.  Try to destroy Mirage
Knight as quickly as possible, unless you have an Egyptian God Card on the
field.

The dark side of Marik Ishtar, Yami Marik, is your sixth opponent in the Hall
of Eternity.  Although he has the Winged Dragon of Ra’s Phoenix Mode in his
deck, Marik always sacrifices three monsters to summon it and never discards it
from his hand.  If Marik does manage to summon Ra, he’ll pay 1,000 Life Points
to destroy all of your monsters including your Egyptian God Cards.  Try to
prevent him from sacrificing three monsters to summon Ra, or use Amazon Archers
to weaken it.  If you have two monsters on the field, they might be sacrificed
to summon Marik’s Lava Golem on your side of the field.  Although you now
control this monster, Marik can easily get it back by using Change of Heart.  I
advise discarding it or sacrificing it since you lose 700 Life Points after
every turn.  Marik's effect monsters - Newdoria, Dark Jeriod, Viser Des and
Helpoemer - can turn the tide in his favour since they are powered up by the
Yami Field.  Newdoria can destroy the strongest monster on the field when it is
sent to the Graveyard, Dark Jeriod and Viser Des both decrease the ATK of your
strongest monster, and Helpoemer forces you to discard one card from your hand
after every turn when it is sent to the Graveyard.

The only son of Gozaboro Kaiba and one of the villains of the Virtual World
saga of the Yu-Gi-Oh anime, Noah Kaiba, is your seventh opponent in the Hall of
Eternity.  His most powerful monsters are Perfect Machine King and Five God
Dragon.  Perfect Machine King powers up when the Winged Dragon of Ra is on the
field, so I advise having some Trap and Magic Cards ready to destroy it.  If
you have Monster Reborn in your hand, you could resurrect Perfect Machine King
from Noah's Graveyard.  However, make sure it doesn't get destroyed since Noah
might use his own Monster Reborn to bring it back from your Graveyard.  Five
God Dragon has 5,000 ATK Points and its special ability can destroy all your
normal Monster, Magic and Trap Cards.  Use Beckon to Darkness to destroy it.
His other monsters aren’t as powerful since the Yami Field decreases their ATK
and DEF Points.  Like the other Hall of Eternity duellists, Noah will use his
Trap and Magic Cards to turn the tables.  Make sure he doesn’t have three
monsters on the field at any time - he’ll probably sacrifice them to summon
his Five God Dragon.  Watch for Shinato, King of a Higher Plane since it only
requires two monsters to sacrifice to summon it and with 3200 ATK Points it is
even more powerful than a Blue-Eyes White Dragon.

The mysterious duellist, Simon, is your eighth opponent in the Hall of
Eternity.  His deck contains powerful monsters including Zera the Mant, Black
Luster Soldier and Gemini Elf.  Since Zera the Mant and Luster Soldier are
divine monsters, you can only destroy them with magic cards and stronger
monsters.  Summon your Egyptian God Cards to give yourself an advantage.
Attack all his monsters during every turn to stop him from sacrificing them.

The holder of the Millennium Key and the Millennium Scale, Shadi, is your final
opponent in the Hall of Eternity.  Like Simon, Shadi uses divine monsters that
power up on the Yami Field.  Don’t use Raigeki on his monsters - he’ll activate
his Anti-Raigeki to destroy your monsters instead!  The only way to defeat him
easily is to summon your Egyptian God Cards.  Your Winged Dragon of Ra is
perfect for winning this duel, but don’t use its special ability in case Shadi
uses his three Megamorph to power up his monsters to take down Ra and your Life
Points.

Congratulations!  You have defeated the nine Hall of Eternity duellists!  Now
increase your Duellist Level and Deck Capacity to fill your deck with powerful
cards.  Challenge the duellists again to get their favourite monsters.  You can
also challenge Pegasus and Reshef the Dark Being again if you want their cards.
Buy the powerful cards such as Swords of Revealing Light and Change of Heart to
strengthen your deck.

###############################################################################
12)	Summarised Decklist of the Duellists
###############################################################################

This section contains the decklists of most of the duellists.  Yugi Muto, Joey
Wheeler, Para/Dox, Panik, Mimic of Doom, Puppetter of Doom, the Paradox
brothers, Rare Hunter, the Neo Ghouls, Bandit Keith, Simon and Seto Kaiba are
excluded from this decklist because you cannot challenge them after you defeat
them once or twice.  Although Joey Wheeler, Seto Kaiba, and Simon can be found
at the Hall of Eternity, they use different decks there.  Thus this decklist
covers the decks of the duellists that you can still challenge after completing
this game.  The Hall of Eternity duellists are excluded from this decklist.

The following duellists' decks are covered:
1. Duel Computer (Novice Level)
2. Tristan Taylor
3. Duke Devlin
4. Odion
5. Marik Ishtar
6. Bonz
7. Weevil Underwood
8. Mako Tsunami
9. Espa Roba
10. Mai Valentine
11. Rex Raptor
11. Duel Computer (Standard Level)
12. Duel Computer (Expert Level)
13. Maximillion Pegasus/Sol Chevalsky
14. Reshef the Dark Being

===============================================================================
			A. Duel Computer (Novice Level)
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Pot the Trick (x3)
2. Change Slime (x3)
3. Magician of Faith (x3)
4. Key Mace (x3)
5. Dark Plant (x3)
6. Queen's Double (x3)
7. Bat (x3)
8. Ameba (x3)
9. Bone Mouse (x3)
10. Armed Ninja (x3)
11. Milus Radiant (x3)
12. Ooguchi (x3)
13. Griggle (x3)
14. Sinister Serpent (x3)
*******************************************************************************

===============================================================================
			B. Tristan Taylor
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Griggle (x3)
2. Bat (x3)
3. Armed Ninja (x3)
4. Steel Scorpion (x3)
5. Queen's Double (x3)
6. Sinister Serpent (x3)
7. Dancing Elf (x3)
8. Dark Plant (x3)
9. Magician of Faith (x3)
10. Ooguchi (x3)
11. Milus Radiant (x3)
12. Zone Eater (x3)
14. Ameba (x3)
*******************************************************************************

===============================================================================
			C. Duke Devlin
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Hourglass of Life (x3)
2. The Statue of Easter Island (x3)
3. Orgoth the Relentless (x3)
4. Gradius (x3)
5. Weather Control (x3)
6. Fiend's Hand (x3)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Invisible Wire (x3)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Spellbinding Circle (x3)
2. Beckon to Darkness (x3)
3. Stop Defence (x3)
4. Cyclon Laser (x3)
5. Machine Conversation Factory (x3)
6. Darkness Approaches (x3)
7. Raigeki (x3)
8. Soul of the Pure (x3)
*******************************************************************************

===============================================================================
			D. Odion
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Mystical Beast Serkit
2. Talons of Shurilane (x2)
3. Embodiment of Apophis (x3)
4. Last Tusk Mammoth
5. Giant Rex
6. Keldo (x3)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Acid Trap Hole
2. Widespread Ruin
3. Torrential Tribute
4. Infinite Dismissal
5. Bear Trap
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Swords of Revealing Light
2. Raigeki
3. Heavy Storm
4. Final Destiny
5. Monster Reborn
6. Dark Hole
7. Harpie’s Feather Duster
8. Gravedigger Soul
9. The Inexperienced Spy
10. Beckon to Darkness
11. Restructer Revolution
*******************************************************************************

===============================================================================
			E. Marik Ishtar
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Cyber-Tech Alligator
2. Humanoid Worm Drake
3. Humanoid Slime (x2)
4. Worm Drake (x3)
5. Executor - Makyura (x2)
6. Revival Jam (x2)
7. Newdoria (x3)
8. Viser Des (x3)
9. Darkfire Soldier #1 (x2)
10. Talons of Shurilane
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Widespread Ruin (x2)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Swords of Revealing Light (x3)
2. Monster Reborn (x3)
3. Soul of the Pure (x3)
4. Harpie’s Feather Duster
5. Raigeki
6. Pot of Greed
7. Spellbinding Circle
*******************************************************************************

===============================================================================
			F. Bonz
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Great Mammoth of Goldfine (x3)
2. Ancient Lamp (x3)
3. Baron of the Fiend Sword (x3)
4. Man-Eating Treasure Chest (x3)
5. Dragon Zombie (x3)
6. Fiend's Hand (x3)
7. The Snake Hair (x3)
8. Clown Zombie (x3)
9. Armored Zombie (x3)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Acid Trap Hole (x3)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Swords of Revealing Light (x3)
2. Violet Crystal (x3)
3. Monster Reborn (x3)
*******************************************************************************

===============================================================================
			G. Weevil Underwood
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Larvae Moth (x2)
2. Cocoon of Evolution (x2)
3. Great Moth
4. Perfectly Ultimate Great Moth
5. Pinch Hopper (x2)
6. Parasite Paracide (x3)
7. Skull-Mark Lady Bug
8. Hercules Beetle
9. Flying Kamakiri #1 (x2)
10. Gaint Flea
11. Big Insect
12. Gokibore
13. Killer Needle
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Infinite Dismissal
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Swords of Revealing Light (x2)
2. Laser Cannon Armor (x2)
3. Eradicating Aerosol
4. Insect Armor with Laser Cannon
*******************************************************************************

===============================================================================
			H. Mako Tsunami
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Giant Red Seasnake
2. Fortress Whale
3. Fire Kraken (x2)
4. Aqua Serpent (x2)
5. Great White (x2)
6. Crazy Fish (x2)
7. Amphibian Beast
8. Jellyfish
9. Fiend Kraken
10. High Tide Gyojin
11. Takriminos
12. Kairyu-Shin
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Acid Trap Hole
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Swords of Revealing Light
2. Power of Kaishin (x3)
*******************************************************************************

===============================================================================
			I. Espa Roba
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Axe Raider (x3)
2. Cyber Raider (x3)
3. The Fiend Megacyber (x2)
4. Cyber Falcon (x3)
5. Ground Attacker Bugroth (x2)
6. Mechanicalchaser (x3)
7. Guardian of the Throne Room (x3)
8. Reflect Bounder (x2)
9. Gradius
10. Amphibious Bugroth (x2)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Acid Trap Hole
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Swords of Revealing Light
2. Machine Conversation Factory (x3)
3. Cyclon Laser
4. Brain Control
*******************************************************************************

===============================================================================
			J. Mai Valentine
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Skull Red Bird (x3)
2. Crimson Sunbird (x3)
3. Harpie's Brother (x3)
4. Harpie Lady Sisters
5. Cyber Harpie (x3)
6. Amazon Chain Master (x2)
7. Amazon Sword Woman (x3)
8. Harpie Lady (x3)
9. Harpie's Pet Dragon
10. Amazon Fighter (x3)
11. Spirit of the Books (x3)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Amazon Archers (x3)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Swords of Revealing Light (x2)
2. Cyber Shield (x3)
3. Electro-Whip (x3)
4. Elegant Egotist
5. Follow Wind (x3)
*******************************************************************************

===============================================================================
			K. Rex Raptor
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Sword Arm of Dragon (x3)
2. Crawling Dragon #2 (x3)
3. Blackland Fire Dragon (x3)
4. Koumori Dragon (x3)
5. Darkfire Dragon (x3)
6. Serpent Night Dragon (x3)
7. Uraby (x3)
8. Megazowler (x3)
9. Bracchio-raidus (x3)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Acid Trap Hole (x3)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Swords of Revealing Light (x2)
2. Megamorph (x2)
3. Pot of Greed
4. Harpie's Feather Duster (x2)
5. Raise Body Heat
*******************************************************************************

===============================================================================
			L. Duel Computer (Standard Level)
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Guardian of the Throne Room (x2)
2. Darkfire Soldier (x2)
3. The Immortal of Thunder (x2)
4. Alligator's Sword (x2)
5. Battle Ox (x2)
6. Whiptail Crow (x2)
7. Man-Eating Treasure Chest (x2)
8. High Tide Gyojin (x2)
9. Neo the Magic Swordsman (x2)
10. Baron of the Fiend Sword (X2)
11. Cosmo Queen
12. Judge Man
13. The Earl of Demise
14. Mr. Volcano
15. Sengenjin
16. Sea King Dragon
17. Garma Sword
18. Rabid Horseman
19. Kaminari Attack
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Acid Trap Hole (x2)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Soul of the Pure (x2)
2. Ookazi (x2)
*******************************************************************************

===============================================================================
			M. Duel Computer (Expert Level)
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Castle of Dark Illusions (x3)
2. Gemini Elf (x2)
3. Vorse Raider (x3)
4. Dark Elf (x3)
5. Flash Assailant (x3)
6. Blue-Eyes Ultimate Dragon
7. Blue-Eyes White Dragon
8. Reflect Bounder
9. Ancient Lamp
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Torrential Tribute
2. Widespread Ruin (x2)
3. Amazon Archers (x2)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Swords of Revealing Light
2. Change of Heart
3. Brain Control
4. Pot of Greed
5. Shadow Spell (x3)
6. Beckon to Darkness
7. Megamorph
8. The Inexperienced Spy
9. Harpie's Feather Duster
10. Final Destiny
11. Crush Card
******************************************************************************

===============================================================================
			N. Maximillion Pegasus/Sol Chevalsky
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Thousand-Eyes Restrict (x3)
2. Relinquished (x2)
3. Dark-Eyes Illusionist
4. Toon Dark Magician Girl
5. Toon Summoned Skull
6. Rogue Doll (x3)
7. Dark Rabbit
8. Toon Alligator
9. Toon Mermaid (x2)
10. Jigen Bakudan
11. Oscillo Hero #2
12. Bickuribox
13. Parrot Dragon
14. Blue-Eyes Toon Dragon
15. Dragon Piper
16. Ryu-Ran
17. Illusionist Faceless Mage
18. Manga Ryu-Ran
19. Red Archery Girl (x3)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Torrential Tribute (x3)
2. Dragon Capture Jar
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Swords of Revealing Light (x3)
2. Tremendous Fire (x2)
3. Harpie’s Feather Duster (x3)
4. Change of Heart
*******************************************************************************


===============================================================================
			O. Reshef the Dark Being
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. Vorse Raider (x3)
2. Mechanicalchaser (x3)
3. Zombyra the Dark (x2)
4. Nuvia the Wicked (x2)
5. Castle of Dark Illusions (x3)
6. Flash Assailant (x2)
7. Slifer the Sky Dragon
8. Obelisk the Tormentor
9. The Winged Dragon of Ra (Battle Mode)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. Torrential Tribute (x3)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. Swords of Revealing Light (x3)
2. Pot of Greed (x3)
3. Harpie’s Feather Duster (x2)
4. Monster Reborn (x3)
5. Megamorph (x3)
6. Raigeki
7. Change of Heart (x3)
8. Tremendous Fire
*******************************************************************************

###############################################################################
13)	Detailed Strategies for the Duellists
###############################################################################

===============================================================================
			A. Duel Computer (Novice Level)
===============================================================================

When you first start this game, the Duel Computer (Novice Level) is probably
one of the only duellists you can beat easily.  All of its cards have ATK
Points less than 500, so defeating it should be a simple task.  The only thing
to watch out for is monsters that can wipe you out due to their attributes.
Fill your deck full of cards with 500 ATK Points and purchase 3 Infinite
Dismissal and 3 Eatgaboon Trap Cards to give yourself an advantage.  The Duel
Computer doesn't use any Magic or Trap Cards, so winning should be simple.

===============================================================================
			B. Tristan Taylor
===============================================================================

Tristan's deck contains mostly the same monsters as the Duel Computer (Novice
Level).  His cards have ATK Points less than 500, but he does give you some
rare ante cards as prizes sometimes.  I think you can get Monster Reborn and
Spellbinding Circle from him.  Tristan's deck contains no Magic or Trap Cards,
so this is basically a repeat of the battle with the Duel Computer.  With that
deck, it's no wonder that Tristan lost to Nesbitt of the Big Five in the
Virtual World.

===============================================================================
			C. Duke Devlin
===============================================================================

Tristan's rival, Duke Devlin, has a strong deck (if you just started the game).
He also has Magic and Trap Cards in his deck, so you know the duels aren't
going to be so easy to beat now.  Hourglass of Life and The Statue of Easter
Island are the two monsters you should watch out for.  By giving up 1,000 Life
Points, Duke can increase the ATK of his Hourglass of Life.  Use your Magic or
Trap Cards to destroy it.  The Statue of Easter Island has a high DEF, so use
Stop Defence to switch it to attack mode.  You'll then have a chance to attack
it.

Soul of the Pure can give Duke 2,000 Life Points, Spellbinding Circle decreases
your monsters' ATK and DEF Points by two levels, Beckon to Darkness can destroy
any monster, Raigeki can destroy all monsters on the field, and the special
ability of Fiend's Hand can send any monster to the Graveyard.  Duke will also
use Machine Conversation Factory and Cyclon Laser to power up his monsters, so
make sure you have at least two Trap Cards on the field at all times.
Hourglass of Life, Soul of the Pure, Fiend's Hand and Beckon to Darkness are
the cards I advise you to use after you recieve them from Duke Devlin as ante
card prizes.

===============================================================================
			D. Odion
===============================================================================

Odion is a difficult duellist to defeat when you first get a chance to duel
him, so I advise challenging him before you head for Pegasus' Island.  Like the
Yu-Gi-Oh anime series, Odion depends on his Trap Cards to win duels.  Failing
that, he can summon powerful monsters such as Mystical Beast Serket by using
Swords of Revealing Light to stall for time.

Raigeki, Swords of Revealing Light, Final Destiny, Heavy Storm, Dark Hole,
Monster Reborn, and Harpie's Feather Duster are the cards that Odion tends to
use to turn the tide in his favour.  Final Destiny destroys every Monster, Trap
and Magic Card in each player's hand, Heavy Storm destroys all Magic and Trap
Cards, Dark Hole wipes out every monster on the field, Monster Reborn
resurrects a monster from your Graveyard, and Harpie's Feather Duster destroys
all Magic and Trap Cards.

With rare and powerful Trap and Magic Cards in his deck, Odion can be a hard
duellist to defeat if you don't use your Egyptian God Cards.  Only attack his
monsters if you can summon your God Cards to the field.  Use your Magic and
Trap Cards to take them out as well.  The special ability of Fiend's Hand can
destroy any of Odion's monsters.

===============================================================================
			E. Marik Ishtar
===============================================================================

Marik Ishtar's deck isn't as powerful as his evil counterpart's, but it can
still catch you by surprise.  With three Swords of Revealing Light in his deck,
Marik can easily summon strong monsters to the field.  His Revival Jam's
special ability can help him gather enough monsters to sacrifice.  Humanoid
Slime has a strong DEF, so use Stop Defence to switch it to attack mode.
Newdoria's special ability can destroy your strongest monster when it is send
to the Graveyard, while Viser Des's special ability decreases your monster's
DEF and ATK Points after every turn.

Marik has some useful Magic Cards in his deck, most notably Swords of Revealing
Light, Monster Reborn, Harpie's Feather Duster, Soul of the Pure and
Spellbinding Circle.  Marik has three Monster Reborn cards in his deck, so I
advise discarding weak monsters to your Graveyard to prevent him from
resurrecting your stronger ones.

When you first duel Marik, you probably won't have Swords of Revealing Light,
Harpie's Feather Duster, Monster Reborn and Spellbinding Circle in your deck.
Summoning stronger monsters such as Summoned Skull is too risky at this point
in the game since Marik can activate his face-down Trap or Magic Cards to
destroy or weaken it.  Spend your money on Acid Trap Holes, Infinite
Dismissals, Widespread Ruins, Invisible Wire Trap, Dark Flare Knight, Dark
Magician Girl, Dorons, Fiend's Hands, Toad Masters, Kuribohs and Multiply.  Use
your Trap Cards and Dark Flare Knight to stall for time until you can summon
Slifer the Sky Dragon by using the Kuriboh/Multiply combo.

===============================================================================
			F. Bonz
===============================================================================

Bonz might seem to be an average duellist, but his deck improves as you
progress through the game.  He has Swords of Revealing Light, Monster Reborn,
Ancient Lamp, Acid Trap Hole, Violet Crystal and Fiend's Hand in his deck.
Bonz is lucky sometimes, as he play Monster Reborn and Swords of Revealing
Light at the same time.  Ancient Lamp may only have 1200 ATK Points, but its
special ability allows Bonz to summon La Jinn, the Mystical Genie of the Lamp
to the field.  Acid Trap Hole destroys any monster with 3,000 ATK Points or
less, so I advise using your Egyptian God Cards for this duel.

If you leave one of his monsters on the field for one turn, he'll probably
summon Great Mammoth of Goldfine.  Violet Crystal can power it up, so place a
Trap Card on the field to counter it.  I advise getting Acid Trap Hole, Fiend's
Hand and Ancient Lamp from Bonz as ante card prizes since they are good cards
to have in your deck.

===============================================================================
			G. Weevil Underwood
===============================================================================

Like Bonz, Weevil also has Swords of Revealing Light and Monster Reborn in his
deck.  After you complete the game, Weevil's most powerful monsters will be
Great Moth and Perfectly Ultimate Great Moth.  He has two sneaky ways of
summoning these monsters to the field.  Most of the time, he'll protect his
Larvae Moth for four turns until it evolves into Perfectly Ultimate Great Moth.
He can also use the special ability of Pinch Hopper to summon it directly to
the field.

Weevil's monsters are also powered up by the Forest Field, meaning that Slifer
the Sky Dragon is the only Egyptian God Card you can depend on to win the duel.
The Winged Dragon of Ra and Obelisk the Tormentor will be taken down by
Weevil's Perfectly Ultimate Great Moth, unless you have some Trap Cards on the
field to destroy it.  Weevil's Infinite Dismissal cards can block Slifer the
Sky Dragon's attack for one turn, so make sure Slifer's ATK Points are 6,000 or
more in case Weevil summons his Ultimate Moth.

===============================================================================
			H. Mako Tsunami
===============================================================================

Mako specialises in using a water themed deck, so using Electric monsters would
be a good idea to take down most of his monsters.  Surprisingly, Mako has Pyro
monsters in his deck such as Fire Kraken, but you should be able to stall for
time using your Trap and Magic Cards.  Fortress Whale is the most powerful
monster in Mako's deck since it is powered up by the Umi Field.  Giant Red
Seasnake can also be hard to destroy, but it's still a normal monster so use
Beckon to Darkness to destroy it.

Swords of Revealing Light can protect Mako's monsters for three turns, so I
advise summoning Slifer the Sky Dragon or Obelisk the Tormentor to give
yourself an advantage.  Thanks to the Umi Field, the Winged Dragon of Ra's ATK
Points are decreased to 2,800, so I advise not using it in this duel.

===============================================================================
			I. Espa Roba
===============================================================================

Espa can be a tough duellist when you first challenge him, especially since he
has Jinzo in his deck.  With the ability to destroy all Trap Cards, this
monster could turn the tables on you if you don't have a plan to destroy it.
When you defeat Espa two times, he'll hand over Jinzo to you, so you won't have
to face it again.

Swords of Revealing Light, Reflect Bounder, Mechanicalchaser, Machine
Conversation Factory, Cyclon Laser, and Guardian of the Throne Room are the
cards to watch out for in Espa's deck. Reflect Bounder's special ability can
reduce your Life Points, Conversation Factory and Cyclon Laser power up Espa's
monsters, Mechanicalchaser has 1800 ATK Points, and Guardian of the Throne Room
has 1600 ATK Points.  These monsters are powered up by the field.

Espa can also use Brain Control to steal one of your monsters for one turn.
He'll probably sacrifice it to summon The Fiend Megacyber, or he'll probably
attack with it.  I advise getting Reflect Bounder and Brain Control as ante
card prizes from Espa, as they are good cards and they can be sold at the Game
Shop.

===============================================================================
			J. Mai Valentine
===============================================================================

Mai's deck is full of strong monsters, along with Magic and Trap Cards.
Powered by the Field, her monsters are impossible to destroy by using brute
force.  Mai powers up her Harpie Lady cards by using Cyber Shield and
Electro-Whip.  Harpie's Feather Duster, Amazon Archers, Harpie's Brother,
Harpie Lady Sisters, Cyber Harpie and Skull Red Bird are the cards to watch out
for in Mai's deck.

Swords of Revealing Light can prevent you from attacking, while Mai sacrifices
two monsters to summon her Harpie's Pet Dragon which is powered up by every
Harpie Lady on the field.  Mai tends to use Amazon Archers to weaken your
Obelisk the Tormentor and Winged Dragon of Ra so that her powered up Harpie's
Pet Dragon can easily destroy them.  Elegant Egotist transforms one Harpie Lady
into Harpie Lady Sisters, while the Spirit of the Books' special ability can
summon Boo Koo to the field.

The best way to defeat Mai is to use the special abilities of Dorons and Toad
Masters to gather enough monsters to summon Slifer the Sky Dragon.  Once you
succeed in summoning Slifer, this duel will be over since Slifer is powered up
by the Field.  I advise getting Harpie's Feather Duster and Amazon Archers from
Mai as ante card prizes since they don't use up too much Deck Capacity.

===============================================================================
			K. Rex Raptor
===============================================================================

Like Mai, Rex uses strong monsters and likes to power them up by using his
Magic Cards.  If that strategy fails, Rex will use Swords of Revealing Light to
stall for time until he can summon powerful monsters such as Serpent Night
Dragon.  With two Harpie's Feather Dusters in his deck, Rex can take out your
Trap and Magic Cards on the field and prevent you from protecting your monsters
from his attacks.  Raise Body Heat and Megamorph power up his monsters, so
watch out if he manages to use two of them on one monster.

If you manage to get Rex to use up all his Magic and Trap Cards, you'll have
the advantage.  Summon your Egyptian God Cards once you draw them to end this
duel.  If you summon the Winged Dragon of Ra, I suggest using the Dian Keto the
Cure Master card to increase your Life Points by 5,000 so that you can use Ra's
special ability to decrease Rex's Life Points to zero.

===============================================================================
			L. Duel Computer (Standard Level)
===============================================================================

Quite a change from the previous Duel Computer.  By now, you should be able to
defeat this Duel Computer.  The Computer uses a beatdown deck like Mai and Rex.
Its monsters all have high ATK, and it even has some rare divine monsters, such
as Sengenjin and Cosmo Queen, in its deck.  However, the Computer hardly has
any Trap and Magic Cards in its deck, so if you can destroy its monsters with
your Egyptian God Cards you'll eventually win the duel when its Life Points
drop to zero or when it runs out of cards to draw.

Watch out for the divine monsters, as only stronger monsters, Magic and Trap
Cards can destroy them.  I advise getting these monsters as ante card prizes
since they can be sold for about 2,000 Domino at the Game Shop.

===============================================================================
			M. Duel Computer (Expert Level)
===============================================================================

Finally, a real challenge from the Duel Computer.  It seems Seto Kaiba
programmed the Expert Level of the Duel Computer to use his deck, meaning this
will be your hardest duel yet.  Cards to be aware of include Crush Card, Change
of Heart, Brain Control, Final Destiny, Amazon Archers, Widespread Ruin, Shadow
Spell, Gemini Elf, Castle of Dark Illusions, Vorse Raider, Blue-Eyes Ultimate
Dragon, Reflect Bounder, Dark Elf, Flash Assailant, Torrential Tribute, Ancient
Lamp, and Blue-Eyes White Dragon.

With powerful cards in its deck, the Duel Computer is difficult to defeat but
you can still win with your Egyptian God Cards.  If you planning to use Slifer
the Sky Dragon, try to summon it before the Computer plays Final Destiny.
Watch out for the Change of Heart/Brain Control combo as well.

===============================================================================
			N. Maximillion Pegasus/Sol Chevalsky
===============================================================================

Sol/Pegasus has an extremely powerful deck.  One could say that his deck is
illegal, considering that his Duellist Level is 999 and even his weak monsters
can take out your Dark Magician and Flame Swordsman due to their attributes.
With three Swords of Revealing Light, three Harpies Feather Duster, three
Blue-Eyes Toon Dragon, three Thousand-Eyes Restrict, three Change of Hearts,
three Rogue Doll, three Toon Dark Magician Girl, three Relinquished and three
Torrential Tribute, Sol/Pegasus is impossible to defeat without your Egyptian
God Cards.  If that wasn’t bad enough, he also has 20,000 Life Points!

Slifer the Sky Dragon is the most useful God Card for this duel since it can
decrease Pegasus’ Life Points easily.  Your only problem is getting it onto
the field.  Use the special abilities of Doron, Revival Jam and Ancient Lamp to
gather enough monsters to sacrifice to summon Silfer.  If you’re planning to
use the Kuriboh/Multiply combo, wait until you have both Kuriboh and Multiply
in your hand.  Sol/Pegasus can easily use Harpies Feather Duster to destroy
your Multiply card.

The special ability of The Winged Dragon of Ra’s Battle Mode is not a good way
to win this duel.  Although Pegasus’ Life Points will decrease, your Life
Points will be reduced to 1, meaning you will only have 1 Life Point when you
face Reshef after you defeat Sol/Pegasus.  Pegasus’ Red Archery Girls can
decrease Silfer’s ATK Points and prevent you from attacking with it for one
turn.  Illusionist Faceless Mage's special ability can prevent all of your
monsters from attacking for one turn.  Watch out for Dragon Capture Jar, as it
can stop Slifer from attacking.  Use Harpie’s Feather Duster to destroy it.

===============================================================================
			O. Reshef the Dark Being
===============================================================================

Reshef has the most powerful deck in any Yu-Gi-Oh! game.  With 40,000 Life
Points, Reshef is the hardest duellist in the game.  His deck contains mainly
the same cards as Pegasus, so your own hope is to somehow summon your Egyptian
God Cards.  Your Winged Dragon of Ra is the only card that can win you this
duel.  Use your Monster Cards and Trap Cards to stall for time until you draw
Ra.

Unfortunately, Reshef has somehow obtained three copies of the Egyptian God
Cards, so you must prevent him from sacrificing three monsters to summon them.
Reshef will usually play three Swords of Revealing Light to give himself enough
turns to sacrifice three monsters.  The Winged Dragon of Ra is the one God Card
you should watch out for.  By using its special ability, it can decrease your
Life Points to zero in a flash.  Try to summon Slifer the Sky Dragon to be able
to half Reshef’s Life Points before Reshef has a chance to play Swords of
Revealing Light.

If Reshef manages to summon Obelisk the Tormentor and Castle of Dark Illusions
at the same time, he'll activate Obelisk's special ability first and then he'll
wait until his next turn to activate it again when his Castle of Dark Illusions
switches all of his cards to face-down position.  This combo can easily turn
the tide in his favour since you lose 4,000 Life Points each time Obelisk's
special ability is activated.  Use some Goblin Fans and Reflect Bounders to
strike back.

Messenger of Peace can protect your monsters and can also prevent Reshef from
sacrificing his monsters to summon his Egyptian God Cards.  Use Dian Keto the
Cure Master to restore your Life Points as you must pay 1,000 Life Points to
keep Messenger of Peace on the field.  Since your deck contains monsters, such
as Doron and Toad Master, they won't be affected by Messenger of Peace and
you'll be able to sacrifice them to summon your Egyptian God Cards on your next
turn.  When you manage to summon your God Card, I advise discarding Messenger 
of Peace from the field immediately to protect yourself from losing any more 
Life Points.

###############################################################################
14)	My Decks
###############################################################################

If you are having trouble beating this game, you can use my decks instead.  My
duelling strategy is to summon my Egyptian God Cards by stalling for time using
my monster, trap and magic cards.  These decks helped me beat every opponent in
the game.

===============================================================================
			My Deck (At the Start)
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Hourglass of Life (x3)
2.	Kaminarikozou (x3)
3.	Winged Cleaver (x3)
4.	The Bewitching Phantom Thief (x3)
5.	Wings of Wicked Flame (x3)
6.	Beast of Talwar
7.	Crimson Sunbird
8.	Mikazukinoyaiba
9.	Peacock
10.	Flame Swordsman
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Infinite Dismissal (x3)
2.	Eatgaboon (x3)
3.	Bear Trap (x3)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Beckon to Darkness (x3)
2.	Stop Defence (x3)
3.	Goblin's Secret Remedy (x2)
4.	Final Destiny (x3)
*******************************************************************************

===============================================================================
			My Deck (Before Chapter 6)
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Slifer the Sky Dragon
2.	Baby Dragon (x3)
3.	Time Wizard (x3)
4.	Doron (x3)
5.	Toad Master (x3)
6.	Fiend's Hand (x3)
7.	Crimson Sunbird
8.	Peacock
9.	Kuriboh (x3)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Infinite Dismissal (x3)
2.	Bear Trap (x3)
3.	Invisible Wire (x3)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Beckon to Darkness (x3)
2.	Stop Defence (x3)
3.	Soul of the Pure (x2)
4.	Multiply
5.	Restructer Revolution
*******************************************************************************

===============================================================================
			My Deck (Before Chapter 7)
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Dark Magician Girl
2.	Dark Flare Knight
3.	Witty Phantom (x3)
4.	Kuriboh (x3)
5.	Doron (x3)
6.	Toad Master (x3)
7.	Baby Dragon (x3)
8.	Time Wizard (x2)
9.	Fiend's Hand (x3)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Infinite Dismissal (x3)
2.	Invisible Wire (x3)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Beckon to Darkness (x3)
2.	Stop Defence (x3)
3.	Crush Card (x2)
4.	Multiply
5.	Soul of the Pure (x2)
6.	Restructer Revolution
*******************************************************************************

===============================================================================
			My Deck (Before Chapter 11)
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	The Winged Dragon of Ra (Phoenix Mode)
2.	Obelisk the Tormentor
3.	Slifer the Sky Dragon
4.	Dark Flare Knight
5.	Ancient Lamp (x3)
6.	Fiend's Hand (x3)
7.	Doron (x3)
8.	Toad Master (x3)
9.	Kuriboh (x3)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Infinite Dismissal (x3)
2.	Inivisible Wire (x3)
3.	Amazon Archers (x3)
4.	Acid Trap Hole (x3)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Swords of Revealing Light
2.	Beckon to Darkness (x3)
3.	Dian Keto the Cure Master
4.	Pot of Greed
5.	Harpie's Feather Duster
6.	Messenger of Peace
7.	Raigeki
*******************************************************************************

===============================================================================
			My Deck (After Chapter 11)
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. 	The Winged Dragon of Ra (Phoenix Mode)
2. 	Obelisk the Tormentor
3. 	Slifer the Sky Dragon
4. 	Dark Flare Knight
5. 	Jinzo
6. 	Revival Jam (x3)
7.	Castle of Dark Illusions
8. 	Fiend’s Hand (x3)
9. 	Ancient Lamp (x3)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1. 	Infinite Dismissal (x3)
2. 	Acid Trap Hole (x3)
3. 	Amazon Archers (x3)
4. 	Torrential Tribute
5. 	Destiny Board
6.	Widespread Ruin (x2)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. 	Swords of Revealing Light
2. 	Monster Reborn
3. 	Pot of Greed
4. 	Brain Control
5. 	Change of Heart
6. 	Messenger of Peace
7. 	Beckon to Darkness (x3)
8. 	Harpie’s Feather Duster
9. 	Dian Keto the Cure Master
10. 	Raigeki
*******************************************************************************

###############################################################################
15)	Decklist of the Duellists of the Duellist Kingdom Saga
###############################################################################

This section covers the decks of all the major duellists during the Duellist
Kingdom saga of the Yu-Gi-Oh anime.  This is for people who want to use their
favourite duellist's deck in Yu-Gi-Oh: Reshef of Destruction.  Certain cards,
such as Magic Cylinder, Card of Sanctity, Enemy Controller and Polymerization,
cannot be used in this game, so you mightn't be able to copy a character's deck
exactly.

===============================================================================
			A. Yami Yugi
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Dark Magician
2.	Celtic Guardian
3.	Giant Soldier of Stone
4.	Summoned Skull
5.	Gaia the Fierce Knight
6.	Curse of Dragon
7.	Winged Dragon, Guardian of the Fortress
8.	Mystical Elf
9.	Beaver Warrior
10.	Catapult Turtle
11.	Silver Fang
12.	Gryphor
13.	Kuriboh
14.	Mammoth Graveyard
15.	Horn Imp
16.	Feral Imp
17.	Kumori Dragon
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Mirror Force (Torrential Tribute)
2.	Monster Replace (Acid Trap Hole)
3.	Horn of Heaven (Acid Trap Hole)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Mystic Box (Beckon to Darkness)
2.	Brain Control
3.	Monster Recovery (Pot of Greed)
4.	Black Luster Ritual
5.	Dark Magic Ritual
6.	Swords of Revealing Light
7.	Horn of the Unicorn
8.	Magical Hats (Messenger of Peace)
9.	Spellbinding Circle
10.	Polymerization (Gaia the Dragon Champion)
11.	Eye of Truth (The Inexperienced Spy)
12.	Multiply
13.	Living Arrow (Harpie's Feather Duster)
14.	Monster Reborn
15.	Full Moon (Mystical Moon)
16.	Mokiou the Magical Mist (Dian Keto the Cure Master)
17.	Burning Land (Salamandra)
*******************************************************************************

===============================================================================
			B. Seto Kaiba
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Blue-Eyes White Dragon (x3)
2.	Saggi the Dark Clown
3.	La Jinn the Mystical Genie of the Lamp
4.	Ancient Lamp
5.	Battle Ox
6.	Ryu-Kishin Powered
7.	Sword Stalker
8.	Mystic Horseman
9.	Rude Kaiser
10.	Hitotsu-Me Giant
11.	Judge Man
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Mesmeric Control (Amazon Archers)
2.	Negate Attack (Infinite Dismissal)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Crush Card
2.	De-Spell (Harpie's Feather Duster)
3.	Gift of the Mystical Elf (Soul of the Pure)
4.	Polymerization (Blue-Eyes Ultimate Dragon)
5.	Monster Reborn
6.	Defence Paralysis (Stop Defence)
7.	Negative Energy Generator (Megamorph)
*******************************************************************************

===============================================================================
			C. Maximillion Pegasus
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Red Archery Girl
2.	Ryu-Ran
3.	Doppelganger (Toon Summoned Skull)
4.	Dark Eyes Illusionist
5.	Jigen-Bakudan
6.	Thousand-Eyes Idol
7.	Parrot Dragon
8.	Dark Rabbit
9.	Dragon Piper
10.	Illusionist Faceless Mage
*******************************************************************************


*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Tears of a Mermaid (Reverse Trap)
2.	Trap Displacement (Reverse Trap)
3.	Gorgon's Eye
4.	Dragon Capture Jar
5.	Sun Shower (Invisible Wire)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Magical Neutralising Force (Harpie's Feather Duster)
2.	Black Illusion Ritual
3.	Polymerization (Thousand-Eyes Restrict)
4.	Prophecy (Change of Heart)
5.	Negative Energy (Megamorph)
6.	Toonworld (Messenger of Peace)
7.	Shine Palace (Shine Castle)
8.	Eye of Illusion (Brain Control)
*******************************************************************************

===============================================================================
			D. Joey Wheeler
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Red-Eyes Black Dragon
2.	Baby Dragon
3.	Time Wizard
4.	Axe Raider
5.	Flame Swordsman
6.	Swamp Battleguard
7.	Armored Lizard
8.	Battle Steer
9.	Garoozis
10.	Rock Ogre Grotto
11.	Battle Warrior
12.	Giltia the Magician Knight
13.	Copycat
14.	Masaki the Legendary Swordsman
15.	Lava Battleguard
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Spiked Pit Trap (Acid Trap Hole)
2.	Graverobber
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Salamandra
2.	Kunai with Chain
3.	Shield & Sword (Shadow Spell)
*******************************************************************************

###############################################################################
16)	Decklist of the Duellists of the Battle City Saga
###############################################################################

This section covers the decks of all the major duellists during the Battle City
saga of the Yu-Gi-Oh anime.  This is for people who want to use their favourite
duellist's deck in Yu-Gi-Oh: Reshef of Destruction.  Certain cards, such as
Magic Cylinder, Card of Sanctity, Enemy Controller and Polymerization, cannot
be used in this game, so you mightn't be able to copy a character's deck
exactly.

===============================================================================
			A. Yami Yugi
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. 	Slifer the Sky Dragon
2. 	Dark Paladin
3. 	Dark Magician
4. 	Red-Eyes Black Dragon
5. 	Beast of Gilfer
6. 	Dark Magician Girl
7. 	Big Shield Gardna
8. 	Buster Blader
9. 	Giant Soldier of Stone
10. 	Beta the Magnet Warrior
11.	Alpha the Magnet Warrior
12.	Gamma the Magnet Warrior
13.	Queen's Knight
14.	King's Knight
15.	Gazelle the King of Mythical Beasts
16.	Kuriboh
17.	Maha Vailo
18.	Electromagnetic Turtle
19.	Obnoxious Celtic Guardian
20.	Berfomet
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Magician Selection (Widespread Ruin)
2.	Magic Cylinder (Goblin Fan)
3.	De-Fusion (Infinite Dismissal)
4.	Regulation of Tribe (Infinite Dismissal)
5.	Lightforce Sword (Swords of Revealing Light)
6.	Line of Soul
7.	Magical Dimension
8.	Life Shaver (Final Destiny)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. 	Change of Heart
2. 	Monster Reborn
3. 	Spellbinding Circle
4. 	Diffusion Wave Motion (Raigeki)
5. 	Card Destruction (Final Destiny)
6.	Soul Taker (Brain Control)
7.	Soul Rope (Invisible Wire)
8.	Pot of Greed
9.	Multiply
10.	Exile of the Wicked
11.	Magic Formula (Megamorph)
12.	Ragnarok (Dark Hole)
13.	Polymerization (Chimera the Flying Mythical Beast)
*******************************************************************************

===============================================================================
			B. Yami Marik
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	The Winged Dragon of Ra
2.	Masked Beast Des Guardius
3.	Lava Golem
4.	Makiura the Destructer
5.	Revival Jam
6.	Drillago (Blade Knight)
7.	Gil Garth
8.	Plasma Eel (Viser Des)
9.	Helpoemer
10.	Bowganian
11.	Swallowtail Spike Lizard
12.	Dark Jeroid
13.	Legendary Fiend
14.	Newdoria
15.	Vampiric Leech (Leghul)
16.	Juragedo
17.	Melchid the Four-Face Beast
18.	Lord Poison (Dark Jeroid)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Remove Trap (Harpie's Feather Duster)
2.	Rope of Life (Invisible Wire)
3.	Card of Last Will
4.	Nightmare Wheel (Amazon Archers)
5.	Joyful Doom (Dian Keto the Cure Master)
6.	Class System (Messenger of Peace)
7.	Invisible Soldier
8.	Coffin Seller
9. 	Malevolent Castrophe (Dark Hole)
10.	Dark Wall of Wind (Infinite Dismissal)
11.	Relieve Monster
12.	Nightmare Mirror (Infinite Dismissal)
13.	Left Arm Offering
14.	Zombie's Jewel
15.	Hidden Soldier
16.	Mirror Force (Torrential Tribute)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1. 	Surprise Attack from Beyond (Dark Hole)
2.	Mining for Magicial Stones (Phoenix Ra's special ability)
3.	Jam Breeding Machine
4.	Machine Duplication (Kuriboh + Multiply)
5.	Vengeful Bog Spirit (Swords of Revealing Light)
6.	Card of Sanctity (Pot of Greed)
7.	Polymerization
8.	Tribute Burial (Brain Control)
9.	Monster Reborn
10.	Black Pendant
11.	Premature Burial (Change of Heart)
12.	Pot of Greed (Skelengel)
13.	Spell of Pain (Tremendous Fire)
*******************************************************************************

===============================================================================
			C. Seto Kaiba
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Blue-Eyes White Dragon (x3)
2.	Obelisk the Tormentor
3.	Lord of Dragons
4.	Vorse Raider
5.	X-Head Cannon
6.	Y-Dragon Head
7.	Z-Metal Tank
8.	Blade Knight
9.	Sword of Soul
10. 	Kaiser Sea Horse
11.	Ryu-Kishin Powered
12. 	La Jinn the Mystical Genie of the Lamp
13.	Thunder Dragon (x3)
14.	Twin-Headed Thunder Dragon
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Interdimensional Matter Transporter (Infinite Dismissal)
2.	Ring of Destruction (Widespread Ruin)
3.	Command Silencer (Infinite Dismissal)
4.	Card Guard (Infinite Dismissal)
5.	Power Balance (Final Destiny)
6.	Clone (Acid Trap Hole)
7.	Magical Trick Mirror (Amazon Archers)
8.	Final Attack Orders (Stop Defence)
9.	Absorb Spell (Reverse Trap)
10.	Fiend Sanctuary (Messenger of Peace)
11.	Attack Guidance Armor (Widespread Ruin)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Virus Cannon (Harpie's Feather Duster)
2.	Polymerization (Blue-Eyes Ultimate Dragon)
3.	Monster Reborn
4.	Ring of Defence (Goblin Fan)
5.	Crush Card
6.	Shrink (Spellbinding Circle)
7.	Enemy Controller (Change of Heart)
8.	Spell Sanctuary
9.	Soul Exchange (Brain Control)
10.	Card of Demise (Pot of Greed)
*******************************************************************************

===============================================================================
			D. Joey Wheeler
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Gilford the Lightning
2.	The Legendary Fisherman
3.	Insect Queen
4.	Rocket Warrior
5.	Alligator's Sword
6.	Jinzo
7.	Panther Warrior
8.	Baby Dragon
9.	Tiny Guardian
10.	Gearfried the Iron Knight
11.	Swordsman of Landstar
12.	Battle Warrior
13.	Hayabusa Knight
14.	Time Wizard
15.	The Fiend Megacyber
16.	Fiber Jar
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Scapegoat (Kuriboh + Multiply)
2.	Skull Dice (Shadow Spell)
3.	Nutrient Z (Dian Keto the Cure Master)
4.	Chasm of Spikes (Acid Trap Hole)
5.	Magic-Arm Shield (Acid Trap Hole)
6.	Compensation Mediation (Infinite Dismissal)
7.	Drop Off (Helpoemer)
8.	Roulet Spider (Widespread Ruin)
9.	Fairy Box (Messenger of Peace)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Question (Brain Control)
2.	Gamble
3.	Graceful Dice (Megamorph)
4.	Legendary Sword
5.	Graverobber
6.	Monster Reborn
7.	Giant Trunade (Harpie's Feather Duster)
8.	Foolish Burial (Change of Heart)
9.	Pot of Greed
*******************************************************************************

===============================================================================
			E. Yami Bakura
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	The Gross Ghost of Fled Dreams
2.	Terrifying Goblin Zombie
3.	Jowgen the Spiritualist
4.	Souls of the Forgotten
5.	The Portrait's Secret
6.	The Dark Ruler Ha Des
7.	The Headless Knight
8.	The Earl of Demise
9.	Earthbound Spirit
10.	Dark Necrofear
11.	Puppet Master
12.	Clown Zombie
14.	Morphing Jar (x2)
15.	Sangan
16.	Girnia
17.	The White Magical Hat
18.	Man-Eater Bug
19.	Lady of Faith
20.	Electric Lizard
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Dark Spirit of the Silent (Infinite Dismissal) (x2)
2.	The Shallow Grave (Acid Trap Hole)
3.	Fearful Earthbound (Acid Trap Hole)
4.	Destiny Board
5.	Spirit Message "I"
6.	Spirit Message "N"
7.	Spirit Message "A"
8.	Spirit Message "L"
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Dark Sanctuary (Messenger of Peace)
2.	Premature Burial (Brain Control)
3.	Spiritualistic Medium (Megamorph)
4.	Ectoplasmer (Tremendous Fire)
5.	Chasm of Destruction (Final Destiny)
6.	Dark Decimator (The Inexperienced Spy)
7.	Exchange (The Inexperienced Spy)
8.	Monster Reborn
9.	Change of Heart
10.	Just Desserts (Tremendous Fire)
11.	Chain Energy
*******************************************************************************

===============================================================================
			F. Mai Valentine
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Dunames Dark Witch
2.	The Unfriendly Amazon
3.	Amazon Chain Master
4.	Amazon Fighter
5.	Cyber Harpie
6.	Amazon Sword Woman
7.	Harpie's Pet Dragon
8.	Harpie Lady (x3)
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Mirror Wall (Shadow Spell)
2.	Amazon Archers
3.	Amazon Magician (Widespread Ruin)
4.	Rescue Operation
5.	Shadow of Eyes (Stop Defence)
6.	Harpie Lady Sparrow Formation (Widespread Ruin)
7.	Harpie's Feather Storm (Goblin Fan)
8.	Nightmare Tri-Mirror (Kuriboh + Multiply)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Harpie's Feather Duster
2.	Grave Arm (Beckon to Darkness)
3.	Elegant Egotist
4.	Graceful Charity (Pot of Greed)
5.	Rose Whip (Electro-Whip)
6.	Cyber Shield
7.	Harpie Lady Phoenix Formation (Raigeki)
8.	Gravity Bind (Messenger of Peace)
9.	De-Spell (Heavy Storm)
*******************************************************************************

###############################################################################
17)	Decklist of the Duellists of the Virtual World Saga
###############################################################################

This section covers the decks of all the major duellists during the Virtual
World saga of the Yu-Gi-Oh anime.  This is for people who want to use their
favourite duellist's deck in Yu-Gi-Oh: Reshef of Destruction.  Certain cards,
such as Magic Cylinder, Card of Sanctity, Enemy Controller and Polymerization,
cannot be used in this game, so you mightn't be able to copy a character's deck
exactly.

===============================================================================
			A. Yami Yugi
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1. 	Obnoxious Celtic Guardian
2. 	Dark Magician
3. 	Gazelle the King of Mythical Beasts
4. 	Berfomet
5. 	Dark Magician Girl
6.	Kuriboh
7.	Swift Gaia the Fierce Knight
8.	Mystical Elf
9.	Gamma the Magnet Warrior
10.	Beta the Magnet Warrior
11.	Alpha the Magnet Warrior
12.	Big Shield Gardna
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Nutrient Z (Dian Keto the Cure Master)
2.	Mirror Force (Torrential Tribute)
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Dark Magic Ritual
2.	Polymerization (Chimera the Flying Mythical Beast)
3.	Multiply
4.	Rainbow Blessing
5.	Card Destruction (Final Destiny)
6.	Swords of Revealing Light
7.	Monster Reborn
*******************************************************************************

===============================================================================
			B. Seto Kaiba
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Blue-Eyes White Dragon (x3)
2.	Vampire Lord
3.	Different Dimension Dragon
4.	Spear Dragon
5.	Giant Germ (x2)
6.	Thunder Dragon (x3)
7.	Twin-Headed Thunder Dragon
8.	Cyber Jar
9.	Vorse Raider
10.	Ancient Lamp
11.	Slate Warrior
12.	Lord of Dragons
13.	Kaiser Sea Horse
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Ring of Destruction
2.

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Crush Card
2.	Ring of Defence
3.	Polymerization (Blue-Eyes Ultimate Dragon)
4.	Shrink (Shadow Spell)
5.	Monster Reborn
*******************************************************************************

===============================================================================
			D. Tea Gardner
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Dark Magician Girl
2.	Maha Vailo
3.	Magician of Faith
4.	Ancient Elf
5.	Fire Sorcerer
6.	Skelengel
7.	Gemini Elf
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************
1.	Mirror Force (Torrential Tribute)
2.	Michizure
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Mystical Space Typhoon (Harpie's Feather Duster)
2.	Offerings to the Doomed (Beckon to Darkness)
3.	Magic Formula (Megamorph)
4.	Sage's Stone
5.	De-Spell (Heavy Storm)
6.	Graceful Charity (Pot of Greed)
*******************************************************************************

===============================================================================
			E. Noah Kaiba
===============================================================================

*******************************************************************************
			Monster Cards
*******************************************************************************
1.	Shinato, King of a Higher Plane
2.	Yamata Dragon
3.	Giant Soldier of Stone
4.	Giant Rex
5.	Last Tusk Mammoth
6.	Gradius
7.	Yata-Garasu
8.	Azura Priest
*******************************************************************************

*******************************************************************************
			Trap Cards
*******************************************************************************

*******************************************************************************
			Magic Cards
*******************************************************************************
1.	Earthshaker (Beckon to Darkness)
2.	Fissure (Beckon to Darkness)
3.	Cyclon Laser
4.	Modifier (Megamorph)

###############################################################################
18)	Card Information
###############################################################################

*******************************************************************************
			A. Effect Monsters
*******************************************************************************
-------------------------------------------------------------------------------
Name:		Mystical Elf
Cost:		319
Number:		2
Stars:		4
Type:		Magician
Summon:		Light
Attack:		800
Defence:	2000
Description:	An elf with blue skin, yellow hair, and light of element.  It
		can power up Blue-Eyes White Dragons on the own field.
-------------------------------------------------------------------------------
Name:		Swamp Battleguard
Cost:		41
Number:		12
Stars:		5
Type:		Warrior
Summon:		Dark
Attack:		1800
Defence:	1500
Description:	A loutish, troll-like warrior with thick muscles and build.  It
		powers up for every Lava Battleguard on the own field.
-------------------------------------------------------------------------------
Name:		Flame Swordsman
Cost:		41
Number:		15
Stars: 		5
Type:		Warrior
Summon:		Fire
Attack: 	1800
Defence: 	1600
Description: 	A swordsman that bears a fiery sword deadly to all dinosaurs.
		It has the power to wipe out all dinosaurs on the foe's field.
-------------------------------------------------------------------------------
Name:		Time Wizard
Cost:		29
Number:		16
Stars:		2
Type:		Spellcaster
Summon:		Dreams
Attack:		500
Defence:	400
Description:	An enchanted clock that has the power to transform Baby Dragons
		and Dark Magicians on the player's own field.
-------------------------------------------------------------------------------
Name:		Battle Ox
Cost:		233
Number:		26
Stars:		4
Type:		BeastWarrior
Summon:		Forest
Attack:		1700
Defence:	1000
Description:	A fearsome ox monster that wields the power of Axe Crusher.
		When used, it eliminates all fire types from the enemy field.
-------------------------------------------------------------------------------
Name:		Curse of Dragon
Cost:		86
Number:		39
Stars:		5
Type:		Dragon
Summon:		Wind
Attack:		2000
Defence:	1500
Description:	A yellow dragon that breathes the very flames of hell.  Its
		fiery breath can turn the field into a wasteland.
-------------------------------------------------------------------------------
Name:		Illusionist Faceless Mage
Cost:		150
Number:		42
Stars:		5
Type:		Spellcaster
Summon:		Dreams
Attack:		1200
Defence:	2200
Description:	An odd being without a face but with heads on both its
		shoulders.  It can stop all enemies on the field from moving
		the next turn.
-------------------------------------------------------------------------------
Name:		Mammoth Graveyard
Cost:		121
Number:		59
Stars:		3
Type:		Dinosaur
Summon:		Dark
Attack:		1200
Defence:	 800
Description:	An animated skeleton of a mammoth with a debilitating power.
		It can power down every monster on the enemy's field.
-------------------------------------------------------------------------------
Name:		Harpie Lady
Cost:		161
Number:		62
Stars:		4
Type:		Winged Beast
Summon:		Wind
Attack:		1300
Defence:	1400
Description:	A female monster that is half bird and half woman.  It can
		power up Harpie's Pet Dragons on the own field.
-------------------------------------------------------------------------------
Name:		Harpie Lady Sisters
Cost:		116
Number:		63
Stars:		6
Type:		Winged Beast
Summon:		Wind
Attack:		1950
Defence:	2100
Description:	A trio of Harpie Ladies, sisters half bird and half human.  It
		can power up Harpie's Pet Dragons on the own field two levels.
-------------------------------------------------------------------------------
Name:		Kairyu-Shin
Cost:		41
Number:		73
Stars:		5
Type:		Sea Dragon
Summon:		Aqua
Attack:		1800
Defence:	1500
Description:	A gigantic sea dragon that creates massive tidal waves.  It has
		the power to turn the field into a sea.
-------------------------------------------------------------------------------
Name:		Giant Soldier of Stone
Cost:		319
Number:		74
Stars:		3
Type:		Rock
Summon:		Earth
Attack:		1300
Defence:	2000
Description:	A massive warrior hewn from boulders that rattles the earth.
		It has the power to turn the field into an arena.
-------------------------------------------------------------------------------
Name:		Castle of Dark Illusions
Cost:		493
Number:		83
Stars:		4
Type:		Fiend
Summon:		Dark
Attack:		1200
Defence:	2500
Description:	Plunges both fields into darkness at the start of your turn.
		It also turns all own monsters in own field face down.
-------------------------------------------------------------------------------
Name:		Reaper of the Cards
Cost:		86
Number:		84
Stars:		5
Type:		Fiend
Summon:		Fiend
Attack:		1800
Defence:	2000
Description:	A deathly phantom in a cloaked hood with a giant blade.  It can
		make one trap card disappear from the opponent's field.
-------------------------------------------------------------------------------
Name:		Catapult Turtle
Cost:		86
Number:		89
Stars:		5
Type:		Aqua
Summon:		Water
Attack:		1000
Defence:	2000
Description:	A monster that can make all the unused monsters on the player's
		field disappear and hit the foe with their combined power.
-------------------------------------------------------------------------------
Name:		Gyakutenno Megami
Cost:		86
Number:		90
Stars:		6
Type:		Fairy
Summon:		Light
Attack:		1800
Defence:	2000
Description:	A goddess that can alter the course of battle.  It can power up
		all monsters on the own field with attack of 500 or less.
-------------------------------------------------------------------------------
Name:		Pumpking the King of Ghosts
Cost:		86
Number:		99
Stars:		6
Type:		Zombie
Summon:		Forest
Attack:		1800
Defence:	2000
Description:	A ghostly pumpkin with the ability to power up the player's
		Armored Zombie, Dragon Zombie and Clown Zombie in play.
-------------------------------------------------------------------------------
Name:		Spirit of the Books
Cost:		161
Number:		117
Stars:		4
Type:		Winged Beast
Summon:		Wind
Attack:		1400
Defence:	1200
Description:	A small, robed bird that serves as the spirit of the books.  It
		can summon a Boo Koo to an open spot on the own field.
-------------------------------------------------------------------------------
Name:		XYZ-Dragon Cannon
Cost:		58
Number:		118
Stars:		8
Type:		Machine
Summon:		Light
Attack:		2800
Defence:	2600
Description:	A machine that can destroy a monster on the opponent's field by
		discarding the far left card in the own hand.
-------------------------------------------------------------------------------
Name:		Nemuriko
Cost:		59
Number:		129
Stars:		3
Type:		Spellcaster
Summon:		Dark
Attack:		800
Defence:	700
Description:	A sleeping child that is swaddled in an enchanted scarf.  It
		can make all enemy monsters on the field fall asleep.
-------------------------------------------------------------------------------
Name:		Revival Jam
Cost:		183
Number:		134
Stars:		4
Type:		Aqua
Summon:		Water
Attack:		1500
Defence:	 500
Description:	A being that multiples by splitting into identical halves.  If
		there is room on the player's field it can split in two.
-------------------------------------------------------------------------------
Name:		Fiend's Hand
Cost:		37
Number:		135
Stars:		2
Type:		Zombie
Summon:		Fiend
Attack:		600
Defence:	600
Description:	A spectral hand of the undead that tugs and pulls at victims.
		It can drag an enemy monster from the field to die together.
-------------------------------------------------------------------------------
Name:		Buster Blader
Cost:		30
Number:		137
Stars:		7
Type:		Warrior
Summon:		Earth
Attack:		2600
Defence:	2300
Description:	An armor-clad earth warrior that powers up for every dragon
		monster on the opponent's field and in the graveyard.
-------------------------------------------------------------------------------
Name:		Dark Necrofear
Cost:		58
Number:		138
Stars:		8
Type:		Fiend
Summon:		Dark
Attack:		2200
Defence:	2800
Description:	A being that can take over a monster on the opponent's field.
		The affected monster is put under the player's control.
-------------------------------------------------------------------------------
Name:		Toad Master
Cost:		87
Number:		140
Stars:		3
Type:		Aqua
Summon:		Water
Attack:		1000
Defence:	1000
Description:	A green-skinned figure that has the power to control frogs.  It
		can summon a Frog the Jam to an open spot on the own field.
-------------------------------------------------------------------------------
Name:		X-Head Cannon
Cost:		260
Number:		149
Stars:		4
Type:		Machine
Summon:		Wind
Attack:		1800
Defence:	1500
Description:	A combative machine that can combine with one or two other
		specific war machines on the own field to form a new monster.
-------------------------------------------------------------------------------
Name:		Fire Reaper
Cost:		47
Number:		154
Stars:		2
Type:		Zombie
Summon:		Fire
Attack:		700
Defence:	500
Description:	A skeletal grim reaper that is armed with fiery shadows.  Its
		arrow can directly inflict 50LP damage on the opponent.
-------------------------------------------------------------------------------
Name:		M-Warrior #1
Cost:		87
Number:		160
Stars:		3
Type:		Warrior
Summon:		Earth
Attack:		1000
Defence:	 500
Description:	A striking, blue-skinned warrior armed with a conical sword.
		It can power up M-Warrior #2s on the own field.
-------------------------------------------------------------------------------
Name:		M-Warrior #2
Cost:		87
Number:		161
Type:		Warrior
Summon:		Earth
Attack:		500
Defence:	1000
Description:	A striking, red-skinned warrior armed with a flat blade.  It
		can power up M-Warrior #1s on the own field.
-------------------------------------------------------------------------------
Name:		Doron
Cost:		72
Number:		195
Stars:		2
Type:		Warrior
Summon:		Water
Attack:		900
Defence:	500
Description:	A striped warrior that can create a copy of itself in battle.
		It can do so if there is an empty spot on the player's field.
-------------------------------------------------------------------------------
Name:		Nightmare Penguin
Cost:		32
Number:		216
Stars:		5
Type:		Aqua
Summon:		Aqua
Attack:		1300
Defence:	1750
Description:	A penguin that, while on the player's field, powers up all the
		aqua, fish, Sea Serpent, and reptile types on the same field.
-------------------------------------------------------------------------------
Name:		Trap Master
Cost:		103
Number:		224
Stars:		3
Type:		Warrior
Summon:		Dark
Attack:		500
Defence:	1100
Description:	A masked warrior who is an expert at setting deadly traps.  He
		can set an Acid Trap Hole on an open spot on the own field.
-------------------------------------------------------------------------------
Name:		Hourglass of Life
Cost:		47
Number:		229
Stars:		2
Type:		Fairy
Summon:		Light
Attack:		700
Defence:	800
Description:	An enchanted hourglass that can exchange strength for vitality.
		It can power up all monsters on the own field for 1,000 LP.
-------------------------------------------------------------------------------
Name:		Obelisk the Tormentor
Cost:		0
Number:		234
Stars:		12
Type:		Warrior
Summon:		Divine
Attack:		4000
Defence:	4000
Description:	A monster that can wipe out all monsters on the foe's field.
		At the same time, it hits the foe with 4,000LP worth of damage.
-------------------------------------------------------------------------------
Name:		Wodan the Resident of the Forest
Cost:		121
Number:		235
Stars:		3
Type:		Warrior
Summon:		Forest
Attack:		900
Defence:	1200
Description:	A small, pink-faced creature that is enmeshed in thorns.  It
		can power itself up by drawing on all plants on the own field.
-------------------------------------------------------------------------------
Name:		Perfect Machine King
Cost:		43
Number:		236
Stars:		7
Type:		Machine
Summon:		Fire
Attack:		2700
Defence:	2200
Description:	A fiery war machine that, while on the own field, powers up two
		levels for every machine-type monster on both fields.
-------------------------------------------------------------------------------
Name:		Slifer the Sky Dragon
Cost:		0
Number:		238
Stars:		12
Type:		Dragon
Summon:		Divine
Attack:		4000
Defence:	4000
Description:	A dragon that can power up based on the cards in the hand.  For
		every card in the player's hand, power is upped three levels.
-------------------------------------------------------------------------------
Name:		The Winged Dragon of Ra (Battle Mode)
Cost:		0
Number:		240
Stars:		12
Type:		Machine
Summon:		Divine
Attack:		4000
Defence:	4000
Description:	A dragon that has the power to cut its LP to 1 and hit the
		opponent with the LP that it has lost.
-------------------------------------------------------------------------------
Name:		Rocket Warrior
Cost:		183
Number:		253
Stars:		4
Type:		Warrior
Summon:		Earth
Attack:		1500
Defence:	1300
Description:	A smaller warrior that can transform into a speedy rocket.  It
		can power down a chosen monster on the opponent's field.
-------------------------------------------------------------------------------
Name:		Beastking of the Swamps
Cost:		103
Number:		258
Stars:		4
Type:		Aqua
Summon:		Earth
Attack:		1000
Defence:	1100
Description:	A terribly slimy being that makes its lair in boggy swamps.  It
		can pull all monsters on the field and drown them in a swamp.
-------------------------------------------------------------------------------
Name:		Satellite Cannon
Cost:		0
Number:		259
Stars:		5
Type:		Machine
Summon:		Thunder
Attack:		0
Defence:	0
Description:	An orbiting weapon that, while on the own field, powers up two
		levels at the start of each turn to a max of six levels.
-------------------------------------------------------------------------------
Name:		Fairy's Gift
Cost:		161
Number:		363
Stars:		4
Type:		Magician
Summon:		Forest
Attack:		1400
Defence:	1000
Description:	A diminutive green fairy that flies on the wings of a
		butterfly.  It can cast a spell to restore LP by 1,000.
-------------------------------------------------------------------------------
Name:		Labyrinth Tank
Cost:		12
Number:		370
Stars:		7
Type:		Machine
Summon:		Fiend
Attack:		2400
Defence:	2400
Description:	A powerhouse machine found in labyrinths.  It can be powered up
		based on the number of Labyrinth Walls on the own field.
-------------------------------------------------------------------------------
Name:		Monster Tamer
Cost:		41
Number:		376
Stars:		5
Type:		Warrior
Summon:		Forest
Attack:		1800
Defence:	1600
Description:	A warrior who is skilled at handling Dungeon Worms in duels.
		He can power up all Dungeon Worms on the player's field.
-------------------------------------------------------------------------------
Name:		Mystic Lamp
Cost:		22
Number:		387
Stars:		1
Type:		Spellcaster
Summon:		Dark
Attack:		400
Defence:	300
Description:	An enchanted lamp that has a special power despite its stats.
		Its attack power can be used to damage the opponent directly.
-------------------------------------------------------------------------------
Name:		Leghul
Cost:		19
Number:		397
Stars:		1
Type:		Insect
Summon:		Forest
Attack:		300
Defence:	350
Description:	A monstrous worm that has a special power despite its stats.
		Its attack power can be used to damage the opponent directly.
-------------------------------------------------------------------------------
Name:		Gamma the Magnet Warrior
Cost:		260
Number:		399
Stars:		4
Type:		Rock
Summon:		Earth
Attack:		1500
Defence:	1800
Description:	A magnetized monster that can meld with Alpha and Beta into
		one.  The other two must be on the field to intergrate with
		Gamma.
-------------------------------------------------------------------------------
Name:		Monster Eye
Cost:		19
Number:		402
Stars:		1
Type:		Fiend
Summon:		Fiend
Attack:		250
Defence:	350
Description:	A sneaky familiar that spies on foes from a variety of places.
		It has the ability to reveal the cards in the foe's hand.
-------------------------------------------------------------------------------
Name:		Machine King
Cost:		150
Number:		407
Stars:		6
Type:		Machine
Summon:		Pyro
Attack:		2200
Defence:	2000
Description:	A strudy machine that, while on the own field, powers up one
		level for every machine-type monster on both fields.
-------------------------------------------------------------------------------
Name:		The Winged Dragon of Ra (Phoenix Mode)
Cost:		0
Number:		412
Stars:		12
Type:		Pyro
Summon:		Divine
Attack:		4000
Defence:	4000
Description:	A creature that can wipe out all enemy monsters at 1000LP cost.
		It can be returned from the graveyard in the Battle Mode.
-------------------------------------------------------------------------------
Name:		Goddess of Whim
Cost:		79
Number:		429
Stars:		3
Type:		Fairy
Summon:		Light
Attack:		950
Defence:	700
Description:	A female deity who is known for her unpredictably fickle ways.
		She can sacrifice herself in exchange for drawing a new card.
-------------------------------------------------------------------------------
Name:		Hoshiningen
Cost:		47
Number:		492
Stars:		2
Type:		Fairy
Summon:		Light
Attack:		500
Defence:	700
Description:	A peculiar being with the ability to power up light element
		monsters and power down dark types on the own field.
-------------------------------------------------------------------------------
Name:		Dragon Seeker
Cost:		116
Number:		500
Stars:		6
Type:		Fiend
Summon:		Fiend
Attack:		2000
Defence:	2100
Description:	An enormous fiend that is a scourge to dragons of all kinds.
		It can destroy every dragon on the opponent's field.
-------------------------------------------------------------------------------
Name:		Penguin Torpedo
Cost:		19
Number:		502
Stars:		3
Type:		Aqua
Summon:		Water
Attack:		350
Defence:	300
Description:	An aqua monster that propels itself at high speed to ram.  It
		can cause direct damage on the opponent equal to its ATK.
-------------------------------------------------------------------------------
Name:		Zombyra the Dark
Cost:		350
Number:		517
Stars:		4
Type:		Warrior
Summon:		Dark
Attack:		2100
Defence:	 500
Description:	A superhero on the dark side.  In return for powering down, he
		can destroy one monster on the foe's field.
-------------------------------------------------------------------------------
Name:		Spirit of the Mountain
Cost:		41
Number:		525
Stars:		5
Type:		Spellcaster
Summon:		Earth
Attack:		1300
Defence:	1800
Description:	An elderly magician that raises mountains with his flute.  He
		has the power to turn the field into a mountain.
-------------------------------------------------------------------------------
Name:		Ancient Lamp
Cost:		161
Number:		535
Stars:		3
Type:		Spellcaster
Summon:		Wind
Attack:		900
Defence:	1400
Description:	An animated magic lamp.  It can summon La Jinn the Mystical
		Genie of the Lamp if there is open space on the own field.
-------------------------------------------------------------------------------
Name:		Skelengel
Cost:		72
Number:		540
Stars:		2
Type:		Fairy
Summon:		Light
Attack:		900
Defence:	500
Description:	An invisible fairy on which only the halo and wings can be
		seen.  It has the ability to draw a card from the deck.
-------------------------------------------------------------------------------
Name:		Thunder Nyan Nyan
Cost:		289
Number:		543
Stars:		4
Type:		Thunder
Summon:		Light
Attack:		1900
Defence:	 800
Description:	A humanoid being with feline touches that goes away if a
		monster not of the light type appears on the same field.
-------------------------------------------------------------------------------
Name:		Lava Battleguard
Cost:		41
Number:		554
Stars:		5
Type:		Warrior
Summon:		Dark
Attack:		1550
Defence:	1800
Description:	A brutal warrior with two horns and a wild mass of hair.  It
		powers up for every Swamp Battleguard on the own field.
-------------------------------------------------------------------------------
Name:		King's Knight
Cost:		207
Number:		563
Stars:		4
Type:		Warrior
Summon:		Light
Attack:		1600
Defence:	1400
Description:	A gandiose warrior that can summon Jack's Knight if a Queen's
		Knight is on the player's field.
-------------------------------------------------------------------------------
Name:		Blade Knight
Cost:		207
Number:		568
Stars:		4
Type:		Warrior
Summon:		Earth
Attack:		1600
Defence:	1000
Description:	An armored warrior that, while on the own field, powers up if
		there is no more than one card in the player's hand.
-------------------------------------------------------------------------------
Name:		Y-Dragon Head
Cost:		207
Number:		575
Stars:		4
Type:		Machine
Summon:		Fire
Attack:		1500
Defence:	1600
Description:	A combative machine that can combine with one or two other
		specific war machines on the own field to form a new monster.
-------------------------------------------------------------------------------
Name:		Z-Metal Tank
Cost:		183
Number:		590
Stars:		4
Type:		Machine
Summon:		Thunder
Attack:		1500
Defence:	1300
Description:	A combative machine that can combine with one or two other
		specific war machines on the own field to form a new monster.
-------------------------------------------------------------------------------
Name:		XY-Dragon Cannon
Cost:		150
Number:		593
Stars:		6
Type:		Machine
Summon:		Wind
Attack:		2200
Defence:	1900
Description:	A machine that can destroy a faceup spell or trap on the foe's
		field by discarding the far left card in the own hand.
-------------------------------------------------------------------------------
Name:		XZ-Tank Cannon
Cost:		231
Number:		596
Stars:		6
Type:		Machine
Summon:		Thunder
Attack:		2400
Defence:	2100
Description:	A machine that can destroy a faceup spell or trap on the foe's
		field by discarding the far left card in the own hand.
-------------------------------------------------------------------------------
Name:		YZ-Tank Dragon
Cost:		150
Number:		597
Stars:		6
Type:		Machine
Summon:		Fire
Attack:		2100
Defence:	2200
Description:	A machine that can destroy a faceup spell or trap on the foe's
		field by discarding the far left card in the own hand.
-------------------------------------------------------------------------------
Name:		Exodia Necross
Cost:		260
Number:		600
Stars:		4
Type:		Spellcaster
Summon:		Dark
Attack:		1800
Defence:	   0
Description:	A magician that powers up at the start of the own turn.  If
		there are no Exodia parts in the graveyard, it disappears.
-------------------------------------------------------------------------------
Name:		Helpoemer
Cost:		500
Number:		604
Stars:		5
Type:		Fiend
Summon:		Dreams
Attack:		2000
Defence:	1400
Description:	If this is in the own graveyard on the enemy's turn, and if the
		foe has 3 or more cards in hand, the foe must discard one.
-------------------------------------------------------------------------------
Name:		Lava Golem
Cost:		95
Number:		605
Stars:		8
Type:		Fiend
Summon:		Fire
Attack:		3000
Defence:	2500
Description:	If this is in the own hand, it can be made to appear on the
		enemy's field for two enemy monsters as tributes.
-------------------------------------------------------------------------------
Name:		Newdoria
Cost:		121
Number:		606
Stars:		4
Type:		Fiend
Summon:		Dreams
Attack:		1200
Defence:	 800
Description:	If this is in the own graveyard at the start of the player's
		turn, it destroys an enemy monster, and then disappears.
-------------------------------------------------------------------------------
Name:		Dark Jeroid
Cost:		183
Number:		607
Stars:		4
Type:		Fiend
Summon:		Water
Attack:		1200
Defence:	1500
Description:	An odd aqua fiend that, if it is on the own field, will power
		down a monster on the opponent's field.
-------------------------------------------------------------------------------
Name:		Electric Lizard
Cost:		65
Number:		610
Stars:		3
Type:		Thunder
Summon:		Thunder
Attack:		850
Defence:	800
Description:	A small lizard that uses electric power to stun its foe.  It
		can stop one foe on the field from moving for one turn.
-------------------------------------------------------------------------------
Name:		Lady of Faith
Cost:		103
Number:		612
Stars:		3
Type:		Spellcaster
Summon:		Light
Attack:		1100
Defence:	 800
Description:	A devout young woman who has a restorative power.  Her strange
		chanting can restore LP by 500.
-------------------------------------------------------------------------------
Name:		Byser Shock
Cost:		86
Number:		619
Stars:		5
Type:		Fiend
Summon:		Thunder
Attack:		800
Defence:	600
Description:	A fiend that can return all face-down cards on both fields to
		the hands of both players if there is space in the hands.
-------------------------------------------------------------------------------
Name:		Viser Des
Cost:		121
Number:		623
Stars:		4
Type:		Fiend
Summon:		Dark
Attack:		500
Defence:	1200
Description:	A dark fiend that can power down an enemy monster on the foe's
		field at the start of the own turn.
-------------------------------------------------------------------------------
Name:		Witch's Apprentice
Cost:		33
Number:		628
Stars:		2
Type:		Spellcaster
Summon:		Dark
Attack:		550
Defence:	500
Description:	A starting witch with the ability to power up dark monsters and
		power down light types on both fields.
-------------------------------------------------------------------------------
Name:		Puppet Master
Cost:		0
Number:		629
Stars:		6
Type:		Fiend
Summon:		Fiend
Attack:		0
Defence:	0
Description:	A fiendish jester that can summon three zombies in exchange for
		1,000 LP if there is a Gernia in the player's graveyard.
-------------------------------------------------------------------------------
Name:		Vampire Lord
Cost:		186
Number:		634
Stars:		5
Type:		Zombie
Summon:		Fiend
Attack:		2000
Defence:	1500
Description:	If this card is in the own graveyard at the start of your turn,
		it is resurrected.  There must be room for it on your field.
-------------------------------------------------------------------------------
Name:		Dark Paladin
Cost:		76
Number:		636
Stars:		8
Type:		Warrior
Summon:		Dark
Attack:		2900
Defence:	2400
Description:	A warrior that can destroy a spell on the opponent's field by
		discarding the far left card in the own hand.
-------------------------------------------------------------------------------
Name:		Trent
Cost:		41
Number:		637
Stars:		5
Type:		Plant
Summon:		Forest
Attack:		1500
Defence:	1800
Description:	A massive, ancient tree that guards a forest of fairies.  It
		can turn the field into a forest.
-------------------------------------------------------------------------------
Name:		Different Dimension Dragon
Cost:		107
Number:		640
Stars:		5
Type:		Dragon
Summon:		Dreams
Attack:		1200
Defence:	1500
Description:	If this card is in the own graveyard at the own turn's start,
		it is resurrected if there is room on the own field.
-------------------------------------------------------------------------------
Name:		Dark Flare Knight
Cost:		150
Number:		645
Stars:		6
Type:		Warrior
Summon:		Fire
Attack:		2200
Defence:	 800
Description:	A warrior of dark flames.  If it is in the player's graveyard,
		it is able to summon a Mirage Knight to the own field.
-------------------------------------------------------------------------------
Name:		Mirage Knight
Cost:		58
Number:		646
Stars:		8
Type:		Warrior
Summon:		Dreams
Attack:		2800
Defence:	2000
Description:	A warrior who, at the start of the foe's turn, can split into a
		Dark Magician and a Flame Swordsman
-------------------------------------------------------------------------------
Name:		Berserk Dragon
Cost:		229
Number:		647
Stars:		8
Type:		Zombie
Summon:		Fiend
Attack:		3500
Defence:	   0
Description:	A powerful zombie that can attack all enemy monsters at once.
		It powers down at the start of the foe's turn.
-------------------------------------------------------------------------------
Name:		Command Angel
Cost:		289
Number:		649
Stars:		4
Type:		Fairy
Summon:		Fire
Attack:		1200
Defence:	1900
Description:	A combative fairy that, while on the own field, powers up all
		fairies on the same field.
-------------------------------------------------------------------------------
Name:		Des Volstgalph
Cost:		150
Number:		665
Stars:		6
Type:		Dragon
Summon:		Earth
Attack:		2200
Defence:	1700
Description:	A dragon that can wipe out a monster on the foe's field.  At
		the same time, it hits the foe with 500LP worth of damage.
-------------------------------------------------------------------------------
Name:		Toon Dark Magician Girl
Cost:		86
Number:		666
Stars:		6
Type:		Spellcaster
Summon:		Dark
Attack:		2000
Defence:	1700
Description:	A cartoony female counterpart to the male Dark Magician.  She
		powers up if there is a Dark Magician in the graveyard.
-------------------------------------------------------------------------------
Name:		Gilford the Lightning
Cost:		58
Number:		667
Stars:		8
Type:		Warrior
Summon:		Light
Attack:		2800
Defence:	1400
Description:	A warrior of great strength with a devastating power.  He can
		wipe out all monsters on the foe's field.
-------------------------------------------------------------------------------
Name:		Mystical Beast Serket
Cost:		279
Number:		671
Stars:		6
Type:		Fairy
Summon:		Earth
Attack:		2500
Defence:	2000
Description:	A powerful scorpionlike being that can envelop a monster on the
		foe's field to power itself up.
-------------------------------------------------------------------------------
Name:		Cyber Harpie
Cost:		260
Number:		673
Stars:		4
Type:		Winged Beast
Summon:		Wind
Attack:		1800
Defence:	1300
Description:	A Harpie Lady who has been modified.  She has the ability to
		power up Harpie's Pet Dragons on the player's field.
-------------------------------------------------------------------------------
Name:		Exarion Universe
Cost:		289
Number:		675
Stars:		4
Type:		BeastWarrior
Summon:		Dark
Attack:		1800
Defence:	1900
Description:	A centaur-like being that has the power to hit the opponent
		with LP loss identical to its ATK.  It then powers down.
-------------------------------------------------------------------------------
Name:		Legendary Fiend
Cost:		41
Number:		676
Stars:		6
Type:		Fiend
Summon:		Dark
Attack:		1500
Defence:	1800
Description:	A fiend with large black wings that is described in legends.
		It has the ability to power itself up.
-------------------------------------------------------------------------------
Name:		Valkyrion the Magna Warrior
Cost:		357
Number:		691
Stars:		8
Type:		Rock
Summon:		Earth
Attack:		3500
Defence:	3850
Description:	A magnetized warrior that can separate into Alpha, Beta, and
		Gamma if there are two or more open spaces on the own field.
-------------------------------------------------------------------------------
Name:		Five God Dragon
Cost:		169
Number:		697
Stars:		12
Type:		Dragon
Summon:		Divine
Attack:		5000
Defence:	5000
Description:	A divine dragon of great power and five huge heads.  It has the
		power to destroy every card on the foe's field.
-------------------------------------------------------------------------------
Name:		Master of Dragon Soldier
Cost:		169
Number:		698
Stars:		12
Type:		Dragon
Summon:		Divine
Attack:		5000
Defence:	5000
Description:	A huge and awesomely strong dragon that can be powered up based
		on the number of dragons on the player's field.
-------------------------------------------------------------------------------
Name:		Red Archery Girl
Cost:		183
Number:		725
Stars:		4
Type:		Aqua
Summon:		Water
Attack:		1400
Defence:	1500
Description:	A mermaid archer who conceals herself in a calm shell.  She
		can weaken a foe monster, and immobilize it next turn.
-------------------------------------------------------------------------------
Name:		Relinquished
Cost:		999
Number:		731
Stars:		1
Type:		Spellcaster
Summon:		Divine
Attack:		0
Defence:	0
Description:	A horrifying monster that has a single malevolent eye.  It can
		steal the abilities of a monster on the foe's field.
-------------------------------------------------------------------------------
Name:		Thousand-Eyes Restrict
Cost:		999
Number:		734
Stars:		1
Type:		Spellcaster
Summon:		Divine
Attack:		0
Defence:	0
Description:	A monster with countless eyes.  It can steal the abilities of a
		monster on the foe's field to power up two levels.
-------------------------------------------------------------------------------
Name:		Alpha the Magnet Warrior
Cost:		233
Number:		738
Stars:		4
Type:		Rock
Summon:		Earth
Attack:		1400
Defence:	1700
Description:	A magnetized monster that can meld with Beta and Gamma into
		one.  The other two must be on the field to intergrate with
		Alpha.
-------------------------------------------------------------------------------
Name:		Invitation to a Dark Sleep
Cost:		41
Number:		740
Stars:		5
Type:		Spellcaster
Summon:		Dreams
Attack:		1500
Defence:	1800
Description:	A masked magician that summons black, sleep-inducing clouds.
		It can make all monsters on the foe's field fall asleep.
-------------------------------------------------------------------------------
Name:		Barrel Dragon
Cost:		30
Number:		743
Stars:		7
Type:		Machine
Summon:		Dark
Attack:		2600
Defence:	2200
Description:	A mechanical dragon fitted with cannons.  It can wipe out up to
		3 monsters on the opponent's field with a 2-in-1 success rate.
-------------------------------------------------------------------------------
Name:		Jinzo
Cost:		231
Number:		752
Stars:		6
Type:		Machine
Summon:		Thunder
Attack:		2400
Defence:	1500
Description:	An android of great power distinguished by its thick, long
		neck.  It can destroy all the trap cards on the opponent's
		field.
-------------------------------------------------------------------------------
Name:		Reflect Bounder
Cost:		233
Number:		756
Stars:		4
Type:		Spellcaster
Summon:		Fiend
Attack:		1700
Defence:	1000
Description:	A magical mirror being that can take the ATK power of a monster
		on the foe's field to cause LP loss in return for its own life.
-------------------------------------------------------------------------------
Name:		Beta the Magnet Warrior
Cost:		233
Number:		757
Stars:		4
Type:		Rock
Summon:		Earth
Attack:		1700
Defence:	1600
Description:	A magnetized monster that fuses with Alpha and Gamma into one.
		The other two must be on the field to intergrate with Beta.
-------------------------------------------------------------------------------
Name:		Dark Magician Girl
Cost:		86
Number:		760
Stars:		6
Type:		Spellcaster
Summon:		Dark
Attack:		2000
Defence:	1700
Description:	A beautiful female counterpart to the male Dark Magician.  She
		powers up if there is a Dark Magician in the graveyard.
-------------------------------------------------------------------------------
Name:		Insect Queen
Cost:		12
Number:		762
Stars:		7
Type:		Insect
Summon:		Forest
Attack:		2200
Defence:	2400
Description:	A powerful creature that rules over insects.  It can be powered
		up based on the number of insects on the own field.
-------------------------------------------------------------------------------
Name:		Parasite Paracide
Cost:		29
Number:		763
Stars:		2
Type:		Insect
Summon:		Forest
Attack:		500
Defence:	300
Description:	A parasitic insect that obtains food from the hapless host.  It
		has the power to latch onto a monster on the foe's field.
-------------------------------------------------------------------------------
Name:		Skull-Mark Lady Bug
Cost:		183
Number:		764
Stars:		3
Type:		Insect
Summon:		Fiend
Attack:		500
Defence:	1500
Description:	A ladybug that has a skull-and-crossbones on its back.  In
		return for its own demise, it can restore LP by 500.
-------------------------------------------------------------------------------
Name:		Pinch Hopper
Cost:		121
Number:		766
Stars:		4
Type:		Insect
Summon:		Forest
Attack:		1000
Defence:	1200
Description:	A grass-hopperlike insect that can sacrifice itself.  For its
		own demise, it can summon an insect from the own hand.
-------------------------------------------------------------------------------
Name:		Chiron the Mage
Cost:		260
Number:		772
Stars:		4
Type:		Beast
Summon:		Earth
Attack:		1800
Defence:	1000
Description:	A centaur soldier that is clad in a knight's armor for war.  It
		can destroy one monster on the opponent's field.
-------------------------------------------------------------------------------
Name:		Beast of Gilfer
Cost:		279
Number:		778
Stars:		6
Type:		Fiend
Summon:		Dark
Attack:		2200
Defence:	2500
Description:	A peculiar dragonlike fiend.  In return for its own demise, it
		can power down all monsters on the foe's field.
-------------------------------------------------------------------------------
*******************************************************************************

*******************************************************************************
			B. Magic Cards
*******************************************************************************
-------------------------------------------------------------------------------
Name:		Final Destiny
Cost:		15
Number:		193
Description:	A spell that brings total devastation on the entire
		proceedings.  It destroys all cards on the field and in the
		hands.
-------------------------------------------------------------------------------
Name:		Heavy Storm
Cost:		150
Number:		194
Description:	A spell that totally wipes out every card on the playing field.
		It creates a storm that blows away all cards on the field.
-------------------------------------------------------------------------------
Name:		Cyclon Laser
Cost:		15
Number:		196
Description:	A spell that comes inside a Power Capsule specifically for
		Gradius.  It powers up the spacecraft one level.
-------------------------------------------------------------------------------
Name:		Jam Breeding Machine
Cost:		0
Number:		233
Description:	At the start of the own turn, it summons a Change Slime to the
		own field.  However, no other monster can be brought out.
-------------------------------------------------------------------------------
Name:		Legendary Sword
Cost:		100
Number:		301
Description:	An enchanted sword that can draw out the powers of a warrior.
		It cannot be used by those aligned with darkness.
-------------------------------------------------------------------------------
Name:		Sword of Dark Destruction
Cost:		100
Number:		302
Description:	A malevolent sword that ups the power of a dark-type being.  It
		can only be used by those who have sold their souls to
		darkness.
-------------------------------------------------------------------------------
Name:		Dark Energy
Cost:		100
Number:		303
Description:	A tainted energy for fiends that makes them powerful.  It
		powers up a dark being by 500 points.
-------------------------------------------------------------------------------
Name:		Axe of Despair
Cost:		100
Number:		304
Description:	A corrupt axe that has the face of a fiend placed on it.  It
		maximizes the power of a fiend, beast warrior, etc.
-------------------------------------------------------------------------------
Name:		Laser Cannon Armor
Cost:		100
Number:		305
Description:	A mechanical suit of armor that is fitted with a laser cannon.
		If equipped by an insect, etc., it can fire powerful beams.
-------------------------------------------------------------------------------
Name:		Insect Armor with Laser Cannon
Cost:		100
Number:		306
Description:	A mechanical suit of armor that is fitted with a flamethrower.
		If equipped by an insect, etc., it can shoot intense flames.
-------------------------------------------------------------------------------
Name:		Elf's Light
Cost:		100
Number:		307
Description:	An enchanted light that is cast by benign beings such as
		fairies.  The sacred light powers up an elf, etc., when it is
		equipped.
-------------------------------------------------------------------------------
Name:		Beast Fangs
Cost:		100
Number:		308
Description:	A viciously arranged set of fangs that can enhance power.  It
		is only useful on a monster with fangs such as a beast.
-------------------------------------------------------------------------------
Name:		Steel Shell
Cost:		100
Number:		309
Description:	A tortoise-like shell that is made out of rugged steel.  It
		powers up only a monster that has a shell to begin with.
-------------------------------------------------------------------------------
Name:		Vile Germs
Cost:		100
Number:		310
Description:	A swarm of giant germs with eyes that was created by fiends.
		It can be used to power up a forest plant.
-------------------------------------------------------------------------------
Name:		Black Pendant
Cost:		100
Number:		311
Description:	A pendant that is imbued with a magic-enhancing power.  It can
		power up a chosen Spellcaster or a female.
-------------------------------------------------------------------------------
Name:		Silver Bow and Arrow
Cost:		100
Number:		312
Description:	An enchanted set of bow and arrows that is crafted out of
		silver.  When it is equipped, it powers up a fairy, etc.
-------------------------------------------------------------------------------
Name:		Horn of Light
Cost:		100
Number:		313
Description:	A growing horn that is used to power up a horned being.  It has
		no effect on dark monsters.
-------------------------------------------------------------------------------
Name:		Horn of the Unicorn
Cost:		100
Number:		314
Description:	A spiraling horn that can boost power when it is equipped.  It
		is usable only by a dark monster with a horn on its head.
-------------------------------------------------------------------------------
Name:		Dragon Treasure
Cost:		100
Number:		315
Descrption:	An enormous crystal that is a legendary treasure among dragons.
		It is said to be able to power up any dragon.
-------------------------------------------------------------------------------
Name:		Electro-Whip
Cost:		100
Number:		316
Description:	A sharply tipped, electrified whip that stuns the victim.  It
		powers up a designated character such as a female warrior.
-------------------------------------------------------------------------------
Name:		Cyber Shield
Cost:		100
Number:		317
Description:	A piece of body armor that is made exclusively for females.  It
		alters the wearer's personality and powers her up.
-------------------------------------------------------------------------------
Name:		Elegant Egotist
Cost:		2
Number:		318
Description:	A magical kaleidoscope that works with a Harpie Lady.  It
		triples a Harpie Lady into Harpie Lady Sisters.
-------------------------------------------------------------------------------
Name:		Mystical Moon
Cost:		100
Number:		319
Description:	A jaundiced full moon whose rays arouse savage spirits.  Its
		supernatural force powers up a beast, etc.
-------------------------------------------------------------------------------
Name:		Stop Defence
Cost:		10
Number:		320
Description:	A spell card that makes all enemy monsters capable of only
		attacking on the next turn, and thus not able to defend
		themselves.
-------------------------------------------------------------------------------
Name:		Malevolent Nuzzler
Cost:		100
Number:		321
Description:	The kiss of a female fiend that darkly empowers the recipient.
		It works on a female or a dark monster, etc.
-------------------------------------------------------------------------------
Name:		Violet Crystal
Cost:		100
Number:		322
Description:	A brilliant crystal that is imbued with a powerful magic.  It
		can power up a chosen zombie.
-------------------------------------------------------------------------------
Name:		Book of Secret Arts
Cost:		100
Number:		323
Description:	A hardcover book filled out with reams of information on
		spells.  Reading it powers up a Spellcaster.
-------------------------------------------------------------------------------
Name:		Invigoration
Cost:		100
Number:		324
Description:	A blast of energy that can power up a designated monster.  It
		will work on a thunder, rock or pyro monster.
-------------------------------------------------------------------------------
Name:		Machine Conversation Factory
Cost:		100
Number:		325
Description:	A machining factory that converts and modifies all machinery.
		It can be used to power up a chosen machine.
-------------------------------------------------------------------------------
Name:		Raise Body Heat
Cost:		100
Number:		326
Description:	A spell card that absorbs solar energy to empower a monster.
		It works on a designated monster, etc.
-------------------------------------------------------------------------------
Name:		Follow Wind
Cost:		100
Number:		327
Description:	A spell card of a wind that empowers a designated monster.  It
		works on a flying monster such as a bird beast.
-------------------------------------------------------------------------------
Name:		Power of Kaishin
Cost:		100
Number:		328
Description:	A spell card of a trident that powers up a monster of the sea.
		It can be used on an aqua, fish or sea serpent type.
-------------------------------------------------------------------------------
Name:		Forest
Cost:		40
Number:		330
Description:	A spell card that changes the field into a verdant forest.  It
		benefits plants, beast warriors, insects and beasts.
-------------------------------------------------------------------------------
Name:		Wasteland
Cost:		40
Number:		331
Descrption:	A spell card that changes the field into a desolate wasteland.
		It benefits the zombies, dinosaurs and rock-type monsters.
-------------------------------------------------------------------------------
Name:		Mountain
Cost:		40
Number:		332
Description:	A spell card that changes the field into a craggy mountain.  It
		benefits dragons, winged beasts and thunder-type monsters.
-------------------------------------------------------------------------------
Name:		Sogen
Cost:		40
Number:		333
Description:	A spell card that changes the field into a grassy meadow.  It
		benefits beast warriors and warriors.
-------------------------------------------------------------------------------
Name:		Umi
Cost:		40
Number:		334
Description:	Transforms the field into a sea.  It benefits aqua, thunder and
		sea serpent types and disadvantages machines and pyro monsters.
-------------------------------------------------------------------------------
Name:		Yami
Cost:		40
Number:		335
Description:	Transforms the field into darkness.  It benefits Spellcasters
		and fiends, and disadvantages fairies.
-------------------------------------------------------------------------------
Name:		Dark Hole
Cost:		100
Number:		336
Description:	A vortex of darkness that draws in all beings without mercy.
		It destroys every monster on the field.
-------------------------------------------------------------------------------
Name:		Raigeki
Cost:		150
Number:		337
Description:	An immense thunderbolt that strikes with intense power.  It
		destroys every monster on the foe's field.
-------------------------------------------------------------------------------
Name:		Mooyan Curry
Cost:		0
Number:		338
Description:	A succlent beef curry that boasts a restorative power.  It
		restores the player's LP by 200.
-------------------------------------------------------------------------------
Name:		Red Medicine
Cost:		5
Number:		339
Description:	A medicinal potion that has a fair restorative power.  It
		restores the player's LP by 500.
-------------------------------------------------------------------------------
Name:		Goblin's Secret Remedy
Cost:		15
Number:		340
Description:	A medicine carried by goblins with a restorative power.  It
		restores the player's LP by 1,000.
-------------------------------------------------------------------------------
Name:		Soul of the Pure
Cost:		50
Number:		341
Description:	The blood of a fairy that she collected by injuring herself.
		It restores the player's LP by 2,000.
-------------------------------------------------------------------------------
Name:		Dian Keto the Cure Master
Cost:		100
Number:		342
Description:	A kindly deity that heals the players of any kind of injury.
		It restores the player's LP by 5,000.
-------------------------------------------------------------------------------
Name:		Sparks
Cost:		0
Number:		343
Description:	An attacking spell card that showers the foe with embers.  It
		inflicts 50LP damage directly on the opponent.
-------------------------------------------------------------------------------
Name:		Hinotama
Cost:		5
Number:		344
Description:	An attacking spell card that strikes the foe with fireballs.
		It inflicts 100LP damage directly on the opponent.
-------------------------------------------------------------------------------
Name:		Final Flame
Cost:		15
Number:		345
Description:	A spell card that condemns the foe to a burning at the stake.
		It inflicts 200LP damage directly on the opponent.
-------------------------------------------------------------------------------
Name:		Ookazi
Cost:		50
Number:		346
Description:	A spell card that ignites a huge blaze that burns all day.  It
		inflicts 500LP damage directly on the opponent.
-------------------------------------------------------------------------------
Name:		Tremendous Fire
Cost:		100
Number:		347
Description:	A spell card that ignites an inferno of ferocious intensity.
		It inflicts 1,000LP damage directly on the opponent.
-------------------------------------------------------------------------------
Name:		Swords of Revealing Light
Cost:		300
Number:		348
Description:	A spell that reveals all the foe's monsters over three turns.
		The opposing monsters are prevented from attacking over that
		time.
-------------------------------------------------------------------------------
Name:		Spellbinding Circle
Cost:		180
Number:		349
Description:	A magical six-pointed star that lays a debilitating curse.  It
		powers down every monster on the opponent's field.
-------------------------------------------------------------------------------
Name:		Dark-Piercing Light
Cost:		0
Number:		350
Description:	A spell dazzlingly lights up the opponent's field.  Every enemy
		monster on the field is fully revealed.
-------------------------------------------------------------------------------
Name:		Monster Reborn
Cost:		250
Number:		601
Description:	A spell that resurrects a monster from the opponent's graveyard
		and places it on the player's side of the field.
-------------------------------------------------------------------------------
Name:		Gravedigger Ghoul
Cost:		15
Number:		609
Description:	A spell that brings forth a ghoul that desecrates graves.  It
		carries off all the monsters in graveyards.
-------------------------------------------------------------------------------
Name:		Kunai with Chain
Cost:		100
Number:		651
Description:	A bladed weapon on a chain that is very easy to use.  It can be
		equipped by any warrior to boost attack power.
-------------------------------------------------------------------------------
Name:		Magical Labyrinth
Cost:		2
Number:		652
Description:	An equipment card that only works with a Labyrinth Wall.  It
		strongly enchances the card that equips it.
-------------------------------------------------------------------------------
Name:		Warrior Elimination
Cost:		15
Number:		653
Description:	A spell that exacts a terrible toll on warrior-type beings.  On
		use, it destroys all warriors on the field.
-------------------------------------------------------------------------------
Name:		Salamandra
Cost:		100
Number:		654
Description:	An equipment card that has the power of a wicked fiery monster.
		It can power up any pyro-type monster.
-------------------------------------------------------------------------------
Name:		Cursebreaker
Cost:		2
Number:		655
Description:	Negates any level-reducing spell used on the player's monsters.
		It restores the levels of the player's monsters on the field.
-------------------------------------------------------------------------------
Name:		Eternal Rest
Cost:		15
Number:		656
Description:	A spell that exorcises all zombies and calms their spirits.
		All zombies on the foe's field are made to disappear.
-------------------------------------------------------------------------------
Name:		Megamorph
Cost:		200
Number:		657
Description:	A spell that gigantically transforms a monster on the field.
		The chosen monster is made much more powerful.
-------------------------------------------------------------------------------
Name:		Metalmorph
Cost:		2
Number:		658
Description:	A card that metalizes certain kinds of monsters on the field.
		The chosen monster is made into a machine.
-------------------------------------------------------------------------------
Name:		Winged Trumpeter
Cost:		100
Number:		659
Description:	A fairy on a trumpet, whose sweet notes ring clearly far away.
		It uplifts and powers up a fairy.
-------------------------------------------------------------------------------
Name:		Stain Storm
Cost:		15
Number:		660
Description:	Acid rain caused by air pollution that is ruinous to machines.
		It destroys all machines on the foe's field.
-------------------------------------------------------------------------------
Name:		Eradicating Aerosol
Cost:		15
Number:		662
Description:	An aersol insecticide that brings instant ruin to bugs.  It
		destroys every insect on the foe's field.
-------------------------------------------------------------------------------
Name:		Breath of Light
Cost:		15
Number:		663
Description:	An ethereal wind whose caress erodes rock types to mere dust.
		It destroys every rock monster on the field.
-------------------------------------------------------------------------------
Name:		Eternal Drought
Cost:		15
Number:		664
Description:	A spell that leaves the land parched and ruined for all fish.
		It destroys every fish on the opponent's field.
-------------------------------------------------------------------------------
Name:		Bright Castle
Cost:		100
Number:		668
Description:	A spell book containing a castle that looses a vivid light.
		The dazzling light powers up a light monster.
-------------------------------------------------------------------------------
Name:		Shadow Spell
Cost:		300
Number:		669
Description:	A spell that weakens all the monsters on the foe's field.
		Every enemy monster's level is lowered by two.
-------------------------------------------------------------------------------
Name:		Harpie's Feather Duster
Cost:		100
Number:		672
Description:	A feather duster that is made from a Harpie Lady's feather.  It
		sweeps away all spell and trap cards on the foe's field.
-------------------------------------------------------------------------------
Name:		Beckon to Darkness
Cost:		15
Number:		693
Description:	A spell that causes the banishment of a monster to darkness.
		If attacked, it destroys a monster on the foe's field.
-------------------------------------------------------------------------------
Name:		7 Completed
Cost:		2
Number:		695
Description:	An equip spell that is designed to power up a machine.  It is
		only intended to power up a Slot Machine.
-------------------------------------------------------------------------------
Name:		Messenger of Peace
Cost:		100
Number:		699
Description:	Immoblizes all monsters with ATK of 1,500 or more on both the
		fields for 1,000LP cost at the start of the player's turn.
-------------------------------------------------------------------------------
Name:		Darkness Approaches
Cost:		10
Number:		700
Description:	A spell that is used to conceal the identity of cards.  It
		makes all cards on the player's field turn facedown.
-------------------------------------------------------------------------------
Name:		Brain Control
Cost:		250
Number:		781
Description:	A spell that can take over a monster on the opponent's field.
		The affected monster is put under control until the turn ends.
-------------------------------------------------------------------------------
Name:		Change of Heart
Cost:		500
Number:		784
Description:	A spell that can take over a monster on the opponent's field.
		The affected monster is put under control.
-------------------------------------------------------------------------------
Name:		Multiply
Cost:		100
Number:		785
Description:	A spell that causes a Kuriboh on the player's field to
		multiply.  The monster and its copies fill the field
		completely.
-------------------------------------------------------------------------------
Name:		Exile of the Wicked
Cost:		15
Number:		786
Description:	A holy spell that is feared and loathed by every kind of fiend.
		It causes all fiends on the opponent's field to disappear.
-------------------------------------------------------------------------------
Name:		Last Day of Witch
Cost:		15
Number:		787
Description:	An attack spell that is devastating to any kind of magician.
		It causes all Spellcasters on the foe's field to disappear.
-------------------------------------------------------------------------------
Name:		Restructer Revolution
Cost:		100
Number:		788
Description:	An attack spell that directly hits the opponent's LP.  It
		inflicts 200LP damage for every card in the foe's hand.
-------------------------------------------------------------------------------
Name:		Pot of Greed
Cost:		150
Number:		789
Description:	A card that allows the player to draw cards from the deck.  Up
		to two cards may be drawn if there is room in the hand.
-------------------------------------------------------------------------------
Name:		The Inexperienced Spy
Cost:		0
Number:		790
Description:	A spell that enables the player to look at the foe's hand.  All
		the cards in the opponent's hand become visible.
-------------------------------------------------------------------------------
*******************************************************************************

*******************************************************************************
			C. Trap Cards
*******************************************************************************
-------------------------------------------------------------------------------
Name:		Dragon Capture Jar
Cost:		15
Number:		329
Description:	A macabre vase that is imbued with an immobilizing spell.  It
		prevents all dragons on the opponent's field from moving.
-------------------------------------------------------------------------------
Name:		Destiny Board
Cost:		500
Number:		583
Description:	A board that adds a letter at the start of the own turn.
		Victory is automatic if the "FINAL" message is completed.
-------------------------------------------------------------------------------
Name:		Spirit Message "I"
Cost:		999
Number:		584
Description:	Disappears if a Destiny Board is not the own field.  Victory is
		automatic if the "FINAL" message is completed.
-------------------------------------------------------------------------------
Name:		Spirit Message "N"
Cost:		999
Number:		585
Description:	Disappears if a Destiny Board is not the own field.  Victory is
		automatic if the "FINAL" message is completed.
-------------------------------------------------------------------------------
Name:		Spirit Message "A"
Cost:		999
Number:		586
Description:	Disappears if a Destiny Board is not the own field.  Victory is
		automatic if the "FINAL" message is completed.
-------------------------------------------------------------------------------
Name:		Spirit Message "L"
Cost:		999
Number:		587
Description:	Disappears if a Destiny Board is not the own field.  Victory is
		automatic if the "FINAL" message is completed.
-------------------------------------------------------------------------------
Name:		Amazon Archers
Cost:		70
Number:		641
Description:	A trap card of female archers that rain arrows on a foe.  It
		powers down a monster on the foe's field.
-------------------------------------------------------------------------------
Name:		House of Adhesive Tape
Cost:		0
Number:		681
Description:	A trap card that is deadly to low-powered monsters that attack
		it.  If the monster's ATK is 500 or lower, the trap wipes it
		out.
-------------------------------------------------------------------------------
Name:		Eatgaboon
Cost:		10
Number:		682
Description:	A trap card that is deadly to mid-powered monsters that attack
		it.  If the monster's ATK is 1,000 or less, the trap wipes it
		out.
-------------------------------------------------------------------------------
Name:		Bear Trap
Cost:		20
Number:		683
Description:	A trap card that is deadly to stronger monsters that attack it.
		If the monster's ATK is 1,500 or less, the trap wipes it out.
-------------------------------------------------------------------------------
Name:		Invisible Wire
Cost:		50
Number:		684
Description:	A trap card that is deadly to strong monsters that attack it.
		If the monster's ATK is 2,000 or less, the trap wipes it out.
-------------------------------------------------------------------------------
Name:		Acid Trap Hole
Cost:		70
Number:		685
Description:	A trap card that is deadly to any monster that attacks it.
		If the monster's ATK is 3,000 or less, the trap wipes it out.
-------------------------------------------------------------------------------
Name:		Widespread Ruin
Cost:		100
Number:		686
Description:	A trap card that is deadly to any monster that attacks it.  It
		explodes as soon as it is attacked, destroying the monster.
-------------------------------------------------------------------------------
Name:		Goblin Fan
Cost:		2
Number:		687
Description:	A trap card that reflects a direct LP attack back at the foe.
		It works on attack spells like Sparks and Tremendous Fire.
-------------------------------------------------------------------------------
Name:		Bad Reaction to Simochi
Cost:		2
Number:		688
Description:	A trap card that reverses the effect of any healing spell card.
		If a healing card is used, it injures the user.
-------------------------------------------------------------------------------
Name:		Reverse Trap
Cost:		2
Number:		689
Description:	A trap card that reverses the effect of any power-up card.  If
		a power-up card is used, it cuts power instead.
-------------------------------------------------------------------------------
Name:		Fake Trap
Cost:		0
Number:		690
Description:	A fake trap card that is intended only to fool the opponent.
		Nothing happens if it is attacked.
-------------------------------------------------------------------------------
Name:		Torrential Tribute
Cost:		200
Number:		692
Description:	A trap card that has dire consequences to anyone who trips it.
		If attacked, it destroys all monsters on the foe's field.
-------------------------------------------------------------------------------
Name:		Infinite Dismissal
Cost:		0
Number:		694
Description:	A trap card that causes immobilization when it is tripped.  The
		attacker is immobilized for one turn.
-------------------------------------------------------------------------------
Name:		Anti Raigeki
Cost:		150
Number:		782
Description:	A trap card that protects the player's monsters from Raigeki.
		Instead, it destroys all the monsters on the foe's field.
-------------------------------------------------------------------------------
*******************************************************************************

###############################################################################
19)	FAQ
###############################################################################

Q: I’m up to the part where you have to get on the Duel Express again but my
deck is really weak. My deck capacity is 1863 and my duellist level is 159. I
would like to know what cards i can use to put together a decent deck to get
passed this part. I also have 16153 domino.
A: Check my walkthrough.

Q: Are there are any codes that can give you more money?
A: No, there aren’t any codes that can give you more money.

Q: I am at the part where you have to get rid of the Neo Ghouls by finding
more duellists. I can't beat them and my deck is really weak. Please help!
A: I suggest putting one Dark Flare Knight, three Fiend’s Hands, one Dark
Magician Girl, three Dorons and three Infinite Dismissals in your deck.  Use
the special ability of Fiend’s Hand and Doron to stall for time until you draw
Dark Flare Knight.  Next discard Flare Knight to the Graveyard to summon
Mirage Knight to the field.  On your opponent’s turn, Mirage Knight will
separate into Dark Magician and Flame Swordsman.  Watch out for any Trap Cards
on your field as well.  Attack with your weak monsters to activate them.

Q: Can I attack with a monster after I use its special ability?
A: No, you must wait until your next turn to attack with it.

Q: What card should I use as an ante for battling Yugi to get Spellbinding
Circle?
A: Use any strong monsters as ante cards.  However, you have a random chance
of obtaining a Spellbinding Circle, so keep duelling Yugi until you eventually
get one.

Q: There are two Neo Ghouls to beat at the Egyptian Exhibition.  How can I
defeat them?
A: Make sure you have Dark Flare Knight, Dark Magician Girl, three Fiend's
Hand, three Infinite Dismissals, three Acid Trap Holes and three Dorons in
your deck.  The Neo Ghouls duel on a Yami Field, so Dark Magician Girl will be
powered up.  Use Dark Flare Knight's special ability to summon Mirage Knight
to the field.  If you don't have enough money to purchase these cards, duel
Yugi and Joey at the Game Shop and sell their ante cards.

Q: What are the passwords for #645 Dark Flare Knight, #760 Dark Magician Girl
and #135 Fiend's Hand?
A: Dark Flare Knight's password is 13722870, Dark Magician Girl's password
is 38033121, and the password of Fiend's Hand is 52800428.

Q: I am currently stuck in liberating the town. I have Mako and Bonz at the
Town of Domino but can't save the others. I am desperately trying the cards
you mentioned that will help me. I have 1 Doron, 1 Fiend's Hand, and 1 Beckon
to Darkness. I can't get the other cards in the shop. How do i get them in the
shop so I can buy them?
A: If you can't get Dorons, Fiend's Hands and Beckon to Darkness from the Game
Shop, you'll need to input their passwords into the Password Machine for the
cost of 1,000 Domino.  #195 Doron's password is 00756652, the password of
#135 Fiend's Hand is 52800428, and #693 Beckon to Darkness' password is
08065530.  In addition, #645 Dark Flare Knight's password is 13722870, and
#760 Dark Magician Girl's password is 38033121.

Q: I can't find Yami Marik in the Hall of Eternity.  Where is he?
A: If you haven't unlocked the Winged Dragon of Ra's Phoenix Mode, Yami Marik
won't be in the Hall of Eternity.  Read Chapter 7 of the Walkthrough to find
out how to unlock it.

Q: After defeating all the Hall of Eternity duellists, do I unlock any secrets
in the game?
A: No, you won't unlock any secrets after defeating the Hall of Eternity
duellists.  However, you can find a secret room in Pegasus' Castle prior to or
after you defeat Reshef the Dark Being.

Q: Can I input passwords for the same card more than once?
A: Yes, you can do this as long as you pay 1,000 Domino each time you input
the passwords.

Q: What cards can use their special ability to come back from the Graveyard?
A: Vampire Lord, Different Dimension Dragon and The Winged Dragon of Ra
(Phoenix Mode) can do this.

Q: What should my Duellist Level and Deck Capacity be when I have completed
Chapter 8?
A: It depends on the cards in your duelling deck.  Put monsters such as Doron,
Ancient Lamp and Toad Master in your deck.  I also advise having Kuriboh and
Multiply in your deck.  Have all the Egyptian God Cards in your deck.  Use
some of the monsters in my deck as an example.

Q: How can I get rare cards from the duellists?
A: Ante your strongest cards to get their ante cards as prizes.  Generally,
you should ante cards that have a high deck capacity to receive rare ones.

Q: How can I beat Bonz?
A: Spend your money on Magic and Trap Cards.  Take out monsters such as
Summoned Skull and Baby Dragon in your deck, they're taking up too much Deck
Capacity.  Use Dorons and Toad Masters to help summon Slifer the Sky Dragon.
Use your Trap and Magic Cards to stall for time.

Q: How can I obtain the three Egyptian God Cards?
A: Ishizu gives you Slifer the Sky Dragon, The Winged Dragon of Ra is taken
from Bandit Keith, and Seto Kaiba hands over Obelisk the Tormentor to you
after you defeat him at Pegasus' Castle.

Q: How long does it take to complete the game?
A: It depends on your own deck.  Generally, it could take up to 10 hours.
This is mainly because of the difficult final battles at Duellist Kingdom.

Q: What are the passwords for Reflect Bounder and Ancient Lamp?
A: Reflect Bounder's password is 02851070, and Ancient Lamp's password is
54912977.

Q: What are the passwords for Amazon Archers, Infinite Dismissal and Acid Trap
Hole?
A: Amazon Archers' password is 67987611, Infinite Dismissal's password is
54109233, and Acid Trap Hole's password is 41356845.

Q: How do I summon Exodia Necross?
A: In order to summon Exodia Necross you must send one of the Exodia Series
cards to the Graveyard and you'll be able to summon it - provided that you
don't send another monster to the Graveyard.  If you do send another monster
to the Graveyard, Exodia Necross will be destroyed instantly.

Q: What is the highest Duel Capacity I can get?
A: The maximum Duel Capacity you can get is 9999.

Q: What monsters can I only summon after sacrificing a monster?
A: Generally, 5-6 Star monsters require one sacrifice, 7-8 Star monsters
require two sacrifices, and 9-12 Star monsters require three sacrifices.

Q: Should I play the prequel to this game, Yu-Gi-Oh: The Sacred Cards, before
purchasing this game?
A: In my opinion, The Sacred Cards is easier to complete than this game, but
Reshef of Destruction rewards your efforts with the Hall of Eternity.

Q: What Trap Cards can prevent an Egyptian God Card from attacking?
A: Infinite Dismissal and Amazon Archers can prevent an Egyptian God Card from
attacking.  Dragon Capture Jar can stop Slifer the Sky Dragon from attacking
as long as it remains on the field.

Q: What Magic Cards can prevent an Egyptian God Card from attacking?
A: Swords of Revealing Light can prevent an Egyptian God Card from attacking.

Q: What Magic Cards can decrease the ATK and DEF of an Egyptian God Card?
A: Spellbinding Circle and Shadow Spell can do this.

Q: What Trap Cards can decrease the ATK and DEF of an Egyptian God Card?
A: Amazon Archers can do this.

Q: What monsters can decrease the ATK and DEF of an Egyptian God Card?
A: Viser Des, Red Archery Girl and Dark Jeroid can do this.

Q: What cards can destroy the monsters in my opponent's hand?
A: Helpomer and Final Destiny can do this.

Q: Why does the cursor flash during every duel?
A: The cursor flashes because the game is checking if your monster has a
special effect.  For example, Slifer the Sky Dragon's ATK and DEF increases as
you draw more cards, so the game explains this after every move you and your
opponent make during every turn.  If your monster doesn't have a special
effect, the cursor will still flash.

Q: What monsters can destroy an Egyptian God Card?
A: Monsters, such as Blue-Eyes Ultimate Dragon, Master of Dragon Soldier and
Five God Dragon, can destroy an Egyptian God Card in one attack.  Slifer the
Sky Dragon is the only God Card that cannot be destroyed, unless your opponent
also has Slifer in his/her deck.  Although Obelisk the Tormentor and The
Winged Dragon of Ra (Phoenix Mode) have less ATK and DEF Points than Slifer
does, their special abilities can destroy the powerful God Card instantly.

Q: Can Master of Dragon Soldier and Five God Dragon be affected by Magic and
Trap Cards?
A: Yes, they are affected by Magic and Trap Cards.  Magic Cards, such as
Beckon to Darkness and Raigeki, work on them.  Trap Cards, such as Torrential
Tribute and Widespread Ruin, work on them.  Your opponent can also steal them
from you by using Brain Control/Change of Heart, so I advise not using them in
duels.

Q: How do I use the Destiny Board card?
A: To activate Destiny Board, simply place it on the field and wait for the
four remaining Spirit Messages to appear and spell "FINAL".  After five turns,
you'll automatically win the duel.  If you don't have any Spirit Message cards
in your deck, they'll still appear and spell "FINAL".

Q: If Yami Yugi, Yami Marik or Seto Kaiba resurrects an Egyptian God Card from
my Graveyard, will they sacrifice it to summon their Egyptian God Card?
A: No, they won't do this.  Even if they have three monsters on the field,
they won't sacrifice them to summon their Egyptian God Card since they want to
keep your God Card in their possession.

Q: Can the special abilities of normal monsters, such as Fiend's Hand and
Zombyra the Dark, destroy an Egyptian God Card?
A: No, they can't do this.

Q: Can I use the Polymerization card in this game?
A: No, you can't use it despite the fact that Kaibaman uses it during Chapter
3.

Q: Can I sacrifice a monster after summoning it?
A: No, you can't do this.  You can, however, sacrifice monsters that are
obtained by using Brain Control, Change of Heart or Monster Reborn.

Q: What cards can take control of my opponent's monster?
A: Brain Control, Change of Heart, Dark Necrofear, Relinquished and
Thousand-Eyes Restrict can do this.

Q: Why does the screen flash sometimes after my opponent's turn?
A: The screen does this when your opponent sends a monster to the Graveyard.
I advise checking your opponent's Graveyard after every turn to see if he/she
has discarded a powerful monster, such as Five God Dragon and Perfect Machine
King, to the Graveyard.  You can then use Monster Reborn to bring it back to
the field under your control.

Q: Can Monster Reborn revive an Egyptian God Card from my opponent's Graveyard
for more than one turn?
A: Unlike the Yu-Gi-Oh! anime, Monster Reborn can revive it for more than one
turn, so make sure you don't discard your Egyptian God Card by mistake or your
opponent may revive it.

Q: When should I save my progress in this game?
A: I advise saving your progress after every duel.

Q: What are the passwords for Destiny Board, Messenger of Peace, and
Widespread Ruin?
A: Destiny Board's password is 94212438, Messenger of Peace's password is
44656491, and Widespread Ruin's password is 77754944.

Q: How can I increase my Duellist Level?
A: To increase your Duellist Level, you must challenge a duellist three times
in a row.  For example, if you challenge Tristan three times in a row, your
Duellist Level will go up by one.

Q: What cards should I use at the start of the game?
A: Generally, you should use Trap Cards, such as Invisible Wire and Infinite
Dismissal, and Magic Cards, such as Beckon to Darkness, to give yourself an
advantage.  Use monsters with 700+ ATK to defeat your first opponents and
switch the monsters with multiplying special abilities, such as Doron and Toad
Master, to get a chance to summon your most powerful monsters, namely the
Egyptian God Cards.

Q: How do I enter the Duel Express?
A: Go right half-way across the screen to appear on the Duel Express.

Q: I inputed a card password into the Password Machine, but I didn't recieve
the card.  How come?
A: After you enter a card password, you must buy it from Grandpa before you
can use it.

Q: When does Bonz give me 3 Deck Capacity?
A: Bonz gives you 3 Deck Capacity after you liberate the Town of Domino from
the Neo Ghouls, but he'll only give you 1 Deck Capacity if you challenge him
after you complete the game.  I'm not sure about this though.

Q: How do I use Ritual Cards, such as Black Luster Ritual and Dark Magic
Ritual, in this game?
A: 1) Place the Ritual Card on the field.
   2) Summon the monster needed to start the Ritual.  For example, Gaia the
      Fierce Knight is summoned to start the Black Luster Ritual.
   3) Sacrifice two other monsters and activate the Ritual Card.

Q: What are the special abilities of the Egyptian God Cards?
A: The Winged Dragon of Ra (Sphere Mode) has no special ability.  The Winged
Dragon of Ra (Battle Mode) can reduce your opponent's Life Points by how much
Life Points you have.  The Winged Dragon of Ra (Phoenix Mode) can destroy
every monster, including the Egyptian God Cards, on the field in exchange for
1,000 Life Points and can also summon Ra's Battle Mode when it is sent to the
Graveyard.  Obelisk the Tormentor can destroy every monster, including the
Egyptian God Cards, and can also decrease your Life Points by 4,000.  Slifer
the Sky Dragon's special ability powers up its ATK and DEF by three for every
card in your hand.

Q: What is the password for #645 Dark Flare Knight?
A: This question has already been answered in the FAQ.

Q: What monsters can summon other monsters?
A: Ancient Lamp, Toad Master, Doron, Revival Jam, Dark Flare Knight, Mirage
Knight, and Spirit of the Books can summon other monsters by using their
multiplying special abilities.  Puppet Master can summon three monsters to the
field in exchange for 1,000 Life Points if you have sent Gernia to the
Graveyard.  King's Knight can summon Jack's Knight to the field if Queen's
Knight is on the field.

Q: How do I use Puppet Master to summon three monsters to the field?
A: In order to use Puppet Master to do this you must have sent Gernia to the
Graveyard before summoning it.  Since you must sacrifice a monster to summon
Puppet Master itself, I advice waiting until you have the two monsters in your
hand.  Summon Gernia to the field and protect it until your next turn.  Then
sacrifice Gernia to summon Puppet Master and use its special ability to summon
three monsters to the field.

Q: How do I beat the monkeys at the Galappagos Islands?
A: Use the cards in my deck to defeat them.  If you don't have enough Deck
Capacity to use all of them, I suggest placing 3 Infinite Dismissals, 3 Beckon
to Darkness, 1 Dark Flare Knight, 3 Dorons, 3 Toad Masters, 3 Ancient Lamps,
and 3 Acid Trap Holes in your deck.  These cards should easily turn the tables
on the monkeys.

Q: What are the special abilities of The Winged Dragon of Ra in the anime?
A: The Winged Dragon of Ra (Battle Mode) is unlocked by reading the ancient
Egyptian text on the card.  The Winged Dragon of Ra (Battle Mode) has the
combined ATK and DEF Points of the monsters sacrificed to summon it. The
Winged Dragon of Ra can transform into Egyptian God Phoenix when it is brought
back from the Graveyard.  After reviving The Winged Dragon of Ra, duellists
can use the Instant Attack and Point-to-Point Transfer special abilities.
Instant Attack allows The Winged Dragon of Ra to attack immediately, even if
Swords of Revealing Light is in play, and Point-to-Point Transfer reduces a
duellist's Life Points to 1 and uses the Life Points to power up Ra.

Q: What are the special abilities of Slifer the Sky Dragon in the anime?
A: Slifer the Sky Dragon powers up by 1,000 ATK and DEF Points for every card
in a duellist's hand.  Slifer's second special ability inflicts 2,000 ATK
Points of damage to any monster that is played after the God Card is summoned.

Q: What are the special abilities of Obelisk the Tormentor in the anime?
A: Two monsters can be sacrificed to increase Obelisk's ATK and DEF to
infinity and inflict an ATK of 4,000 on your opponent's Life Points.  This
lasts until the end of the turn.

Q: When can I activate a monster's special ability?
A: You can only activate a monster's special ability when it is face-down.

Q: How do I challenge duellists?
A: Check the Game Controls section.

Q: Where do I input the card passwords?
A: Check the Game Flow section.

Q: What monsters are Effect Monsters?
A: Check the Card Information section.

##############################################################################
20)	Credits
##############################################################################

Me:		For writing this FAQ/Walkthrough
You:		For reading this FAQ/Walkthrough
Konami:		For developing a good Yu-Gi-Oh game
GameFAQs:	For hosting this FAQ/Walkthrough
Deffkryz:	For information on the game’s storyline and the card passwords
Instruction Manual: For information
MCG Master:	For the side quest information

##############################################################################
21)	Contact Information
##############################################################################

If you have any questions about my FAQ/Walkthrough, you Email me at 
[email protected]

##############################################################################
22)	Copyright Information
##############################################################################

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site other than cheatcodes.com
or otherwise distributed publicly without advance written permission. 
Use of this guide on any otherweb site or as a part of any public display
is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2004-2005 James Arseneault

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