Mass Effect 3

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FAQ And Walktrough

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    |      \    /      |     /        \    :   (_________   :   (_________
    |       \  /       |    /    /\    \   \             '  \             '
    |   |\   \/   /|   |   /     ¯¯     \   ;._________    \ ;._________   \
    |   | \      / |   |  /    ______    \   __________)   : ___________)  :
    |   |  \    /  |   | /    /      \    \ |              /|              /
    |___|   \__/   |___|/____/        \____\|____________.' |____________.'
      ____         ____          ____         ____         ____     _______
    ,` ___|      ,` ___|       ,` ___|      ,` ___|      ,` ___|   |__   __|
    | <___       | <___        | <___       | <___      |  '          | |
    |  ___|      |   __|       |   __|      |  ___|     | |           | |
    | <___       |  |          |  |         | <___      |  .___       | |
    '.____|      '._|          '._|         '.____|     '._____|      |_|
                              |               '.
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                                  |            /
                                  |________    \
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                              |                /

                 "The Reapers are coming, we will stop them."

                   FAQ/Walkthrough by Greg Boccia aka noz3r0
                                 Version 1.00
              |¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ |
              |                Table of Contents                 |
              |                                                  |
              |     I. Intro                              [0100] |
              |    II. Characters                         [0200] |
              |   III. Basics                             [0300] |
              |    IV. Walkthrough                        [0400] |
              |                                                  |
              |        - Prologue                         [0401] |
              |        - Priority: Mars                   [0402] |
              |        - Priority: The Citadel            [0403] |
              |        - Priority: Palaven                [0404] |
              |        - Quest #5                         [0405] |
              |        - Quest #6                         [0406] |
              |                                                  |
              |     V. DLC                                [0500] |
              |                                                  |
              |        - Priority: Eden Prime             [0501] |
              |                                                  |
              |    VI. N7 Missions                        [0600] |
              |                                                  |
              |        - N7: Cerberus Lab                 [0601] |
              |        - N7: Cerberus Attack              [0602] |
              |        - N7: Abductions                   [0603] |
              |        - N7: Cerberus Fighter Base        [0604] |
              |        - N7: Fuel Reactor                 [0605] |
              |        - N7: Communication Hub            [0606] |
              |                                                  |
              |   VII. Side Missions                      [0700] |
              |                                                  |
              |        - Banner of the First Regiment     [0701] |
              |        - Ex-Cerberus Scientists           [0702] |
              |        - Hesperia-Period Statue           [0703] |
              |        - Blood Pack                       [0704] |
              |        - Blue Suns                        [0705] |
              |        - Eclipse                          [0706] |
              |        - Evidence                         [0707] |
              |        - Alien Medi-Gel Formula           [0708] |
              |        - Barla Von                        [0709] |
              |        - Batarian Codes                   [0710] |
              |        - Biotic Amp Interfaces            [0711] |
              |        - Cerberus Automated Turret Schem. [0712] |
              |        - Cerberus Ciphers                 [0713] |
              |        - Cerberus Retribution             [0714] |
              |        - Cerberus Turian Poison           [0715] |
              |        - Chemical Treatment               [0716] |
              |        - Conrad Verner                    [0717] |
              |        - GX12 Thermal Pipe                [0718] |
              |        - Hanar Diplomat                   [0719] |
              |        - Heating Unit Stabilizers         [0720] |
              |        - Improved Power Grid              [0721] |
              |        - Inspirational Stories            [0722] |
              |        - Kakliosaur Fossil                [0723] |
              |        - Medical Supplies                 [0724] |
              |        - Reaper Code Fragments            [0725] |
              |        - Target Jamming Technology        [0726] |
              |        - Volus Ambassador                 [0727] |
              |        - Wounded Batarian                 [0728] |
              |        - Code of the Ancients             [0729] |
              |        - Investigation                    [0730] |
              |        - Obelisk of Karza                 [0731] |
              |        - Prothean Sphere                  [0732] |
              |        - Book of Plenix                   [0733] |
              |        - Prototype Components             [0734] |
              |        - Ardat-Yakshi Monastery           [0735] |
              |        - Pillars of Strength              [0736] |
              |        - Library of Asha                  [0737] |
              |        - Prothean Obelisk                 [0738] |
              |        - Rings of Alune                   [0739] |
              |        - Bomb                             [0740] |
              |        - Prothean Data Drives             [0741] |
              |                                                  |
              |  VIII. Version History                    [0800] |
              |    IX. Outro                              [0900] |
              |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
=======================|                                |=======================
                       |             Intro              |                 [0100]
=======================|                                |=======================
  Welcome to the final installment of the Mass Effect trilogy. The guide will
cover all the angles of the game to include New Game files, Imports, and New
Game Plus information. Follow along to achieve whichever ending you desire and
fully complete the game with every item, collectable, and upgrade obtained.

About the Author
  I've written numerous guides for various titles, most commonly RPGs. This is
the first Mass Effect title I've written for but not the first Bioware title,
see Dragon Age. This guide brings a new style from my norm and I favor it over
the old one. I've certainly enjoyed the Mass Effect series and hopefully you
have too as this guide brings the trilogy to it's close.

=======================|                                |=======================
                       |          Characters            |                 [0200]
=======================|                                |=======================
                               Commander Shepard 

  Commander Shepard is a military officer in the Systems Alliance Navy and
commanding officer of the SSV Normandy. Although widely praised for saving the
Citadel from a surprise attack several years ago, Shepard's theories about a
synthetic race called "the Reapers" have caused political controversy.

  Shepard is the main character in the Mass Effect storyline and can be molded
to fit whatever role you desire. Among those roles is the class that Shepard
can be:

|                        Soldier                           |      Powers       |
|  Soldiers are pure combat specialists: no one is tougher | Adrenaline Rush   |
| or more suited to taking down enemies with barrages of   | Concussive Shot   |
| gunfire. Soldiers have thorough weapons training and can | Frag Grenade      |
| use all special ammoe types as well as grenades. High-   | Incendiary Ammo   |
| level operatives are outfitted with ocular synaptic      | Disruptor Ammo    |
| processors that allow them to focus on targets with      | Cryo Ammo         |
| lethal accuracy.                                         | Combat Mastery    |
|                      Infiltrator                         |      Powers       |
|  Infiltrators are tech and combat specialists with the   | Disruptor Ammo    |
| unique ability to cloak themselves from visual and       | Cryo Ammo         |
| technological detection. Their inventory is stacked with | Incinerate        |
| a wide variety of weapons, equipment, and powers.        | Tactical Cloak    |
| Infiltrators are deadlyat any range, but particularly so | Sticky Grenade    |
| with a sniper rifle. When scoping a target, superior     | Sabotage          |
| reflexes take over, time momentarily slows down, and the |                   |
| Infiltrator finds an easy picking.                       |                   |
|                        Vanguard                          |      Powers       |
|  Vanguards are feared for their high-risk, high-reward   | Incendiary Ammo   |
| combat style, closing quickly on enemies and destroying  | Cryo Ammo         |
| them at short range with weapons and biotic abilities.   | Biotic Charge     |
| They are outfitted with L5n implants, enabling them to   | Nova              |
| perform a biotic charge that strikes the opponent with   | Shockwave         |
| incredible force while bringing the Vanguard in for      | Pull              |
| close-range combat.                                      |                   |
|                        Sentinel                          |      Powers       |
|  Sentinels are unique, bringing both tech and biotic     | Throw             |
| abilities to the battlefield. In addition to complete    | Warp              |
| weapons training, Sentinels are equipped with an advanced| Lift Grenade      |
| shield that makes taking cover much less necessary and   | Tech Armor        |
| rushing their enemies much more producive. This armor    | Overload          |
| system can also be detonated to blast nearby enemies.    | Cryo Blast        |
|                          Adept                           |      Powers       |
|  Adepts are biotic specialists, capable of disabling and | Warp              |
| killing enemies with raw biotic power. While they lack   | Throw             |
| advanced combat training, they are the best at defeating | Shockwave         |
| enemies without firing a shot. They are outfitted with   | Singularity       |
| L5x implants that can spawn a micro-singularity, damaging| Pull              |
| enemies and pulling them into the air.                   | Cluster Grenade   |
|                        Engineer                          |      Powers       |
|  Engineers are tech specialists, the most effective class| Incinerate        |
| at disabling the defenses of the toughests enemies or    | Overload          |
| incapacitating them to rend them harmless. In combination| Cryo Blast        |
| with their weapons training, Engineers have the unique   | Combat Drone      |
| ability to spawn combat drones that can harass enemies or| Sabotage          |
| force them out of entrenched cover positions.            | Sentry Turret     |

*Shepard always has Fitness as a Power.

                                Ashley Williams
| Powers                |  Ashley is a human soldier that Commander Shepard
|=======================| recruits while on Eden Prime. She is a potential love
| Disruptor Ammo        | interest during the events before the Reaper attack on
| Concussive Shot       | the Citadel. Ashley makes an appearance on Horizon if
| Inferno Grenade       | she survives the Virmire mission and later becomes a
| Marksman              | Spectre, achieving the rank of Lieutenant Commander by
| Alliance Officer      | the time of the recent events.

| Powers                |  Short for Enhanced Defense Intelligence, EDI the AI
|=======================| of the Normandy. Represented by a holographic blue
| Overload              | sphere and orally by feminine voice, she provides
| Incinerate            | great assistance to the crew. During the attack of
| Decoy                 | Earth events, EDI obtains a robotic form and becomes
| Defense Matrix        | a part of the squad.
| Unshackled AI         |

                                Garrus Vakarian
| Powers                |  Garrus Vakarian is a former C-Sec officer. Being a
|=======================| turian, he received military training at fifteen.
| Concussive Shot       | Garrus oversaw the investigation of Saren Arterius
| Overload              | and joined Commander Shepard in the hunt to stop the
| Proximity Mine        | rogue Spectre. He later aids Shepard in taking down
| Armor-Piercing Ammo   | the Collectors and is a playable character pending he
| Turian Rebel          | survives the Suicide Mission.
| Powers                |  Javik is a former Commander in the Prothean forces.
|=======================| His race unfortunately lost the war against the
| Dark Channel          | Reapers as he went into a cryo stasis pod. Many were
| Lift Grenade          | sacrificed in order for Javik to survive and rebuild
| Pull                  | the once mighty race. 50,000 years later Shepard and
| Slam                  | his crew discover Javik on Eden Prime and awaken him.
| Vengeful Ancient      | Javik agrees to fight with against the Reapers again.

                                 Kaidan Alenko
| Powers                |  Kaidan was a Staff Lieutenant aboard the SSV
|=======================| Normandy. He has biotic skills and is wired with the
| Overload              | L2 implants, known to cause severe neurological issues
| Cryo Blast            | with the user. Shepard will encounter Kaidan on
| Barrier               | Horizon, pending he survived the Virmire incident,
| Reave                 | while searching for the Collectors. At current, Kaidan
| Alliance Officer      | has been promoted to Major and has become a Spectre.

                                 Liara T'Soni
| Powers                |  Dr. Liara T'Soni is an asari, formerly researching
|=======================| the Protheans technology and culture. Shepard rescues
| Singularity           | her during the events surrounding Saren and the Geth
| Warp                  | invasions. She later becomes an information broker on
| Stasis                | Ilium and hunts down the Shadow Broker. She is a
| Warp Ammo             | playable character and possible love interest.
| Pure Biotic           |

                             Tali'Zorah nar Rayya
| Powers                |  Tali'Zorah is a quarian recruited by Shepard on the
|=======================| Citadel while searching for information to prove Saren
| Combat Drone          | Arterius had gone rogue. Commander Shepard later aids
| Sabotage              | Tali in completing her Pilgrimage and rejoins his crew
| Defense Drone         | but resents the association with Cerberus. Tali is a
| Energy Drain          | playable character pending she survives the Suicide
| Quarian Machinist     | Mission and is a possible love interest.

                                  James Vega
| Powers                |  James Vega is a human Systems Alliance soldier. He
|=======================| is an experience soldier but is unfamiliar with the
| Incendiary Ammo       | political workings of the galaxy. Lieutenant Vega
| Frag Grenade          | serves as a way for players to relive the events that
| Carnage               | occured during the first two games and the impending
| Fortification         | attack from the Reapers as well as the ramifications
| Arms Master           | of Shepard's actions.

=======================|                                |=======================
                       |            Basics              |                 [0300]
=======================|                                |=======================
                                  PC Controls
                   |          General Bindings             |
Note: These are    | Move Forward       | W                |
just the default   | Move Backward      | S                |
controls. All the  | Strafe Left        | A                |
commands can be    | Strafe Right       | D                |
rebinded to fit    | Walk               | Left Control     |
your style.        | Use/Cover/Storm    | Spacebar         |
                   | Nav. Assistance    | V                |
                   | Cover Turn         | Mouse 3          |
                   | Quick Save         | F5               |
                   | Quick Load         | F9               |
                   |           Combat Bindings             |
                   | Shoot              | Mouse 1          |
                   | Aim                | Mouse 2          |
                   | Reload             | R                |
                   | Melee              | F                |
                   | Swap Weapon        | X                |
                   | Next Weapon        | Mouse Wheel Down |
                   | Previous Weapon    | Mouse Wheel Up   |
                   | Command HUD (HOLD) | Left Shift       |
                   | Order Rally        | C                |
                   | Order Squademate 1 | Q                |
                   | Order Squademate 2 | E                |
                   | Order Attack       | Z                |
                   | Quick Slots 1-8    | 1-8              |
            _.——————._                                    _.——————._
           |    L2    |                                  |    R2    |
          /|—´¯¯¯¯¯¯`—|\                                /|—´¯¯¯¯¯¯`—|\
         //|    L1    |\\______________________________//|    R1    |\\
       //'               `.        S  O  N  Y        .´               '\\
      /'       .——.        '                        '        .——.       '\
     /         |UP|         \   ____        ____   /        ( /\ )        \
    (     .——.  \/  .——.     ) [ SL ]      [ ST > (    .——.  '——'  .——.    )
    |     |LT >    < RT|     |  ¯¯¯¯        ¯¯¯¯  |   ( [] )      ( () )   |
   .(     '——'  /\  '——'     )_       .——.       _(    '——'  .——.  '——'    ).
     \         |DN|            `.    ( PS )    .´           ( >< )        /
  ´   `.       '——'      .´¯¯`.  \    '——'    /  .´¯¯`.      '——'       .´   `
  |     `._             .  LA  .  )          (  .  RA  .             _.´     |
  |        ¯—._____.—.  '  L3  '  |__________|  '  R3  '  .—._____.—¯        |
  |                  /\  `.__.´  /¯¯¯¯¯¯¯¯¯¯¯¯\  `.__.´  /\                  |
  |                 /  `._    _,´              `._    _,´  \                 |
  |                /      ¯¯¯¯                    ¯¯¯¯      \                |
  '              .´        ASCII by Johnathan Sawyer         `.              '
   \           .´                                              `.           /
    `._     _.´                                                  `._     _.´
       ¯¯¯¯¯                                                        ¯¯¯¯¯

                ____                                      ____
               .´ LT `.                                  .´ RT `.
            .—´————————`—._                          _.—´————————`—.
          .´      LB     / `—.____________________.—´\      RB      `.
         ´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`—.___    Microsoft    ___.—´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`
        ´                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       `
       ´                      __     .\¯¯/.     __            .—.       `
      ´     .´¯¯`.           (BK)   .  \/  .   (ST)          ( Y )       `
     ´     .  LA  .           ¯¯    '  /\  '    ¯¯       .—.  `—´  .—.    `
    ,      '  LP  '                  `/__\´             ( X )     ( B )    .
            `.__.´        .——.                           `—´  .—.  `—´
   ´                      |UP|                               ( A )          `
                      .——. \/ .——.              .´¯¯`.        `—´
  ´                   |LT >  < RT|             .  RA  .                      `
 .                    '——' /\ '——'             '  RP  '                      .
 |                        |DN|                  `.__.´                       |
 |                        '——'                                               |
 |                                                                           |
 |                      . ´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯` .                      |
 |                   .´                                 `.                   |
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  `            .´                                             `.            ´
   `.        .´                                                 `.        .´
     `._  _.´                                                     `._  _.´
        ¯¯                                                           ¯¯

  There are three modes that you can play the game in, Action, Role Playing, or

  After choosing your play style and class you must build a psychological
profile for Shepard if you haven't imported a previous save.

Psychological Profile
Origin: Space
¯¯¯¯¯¯  Colonist
        Earthborn (Default)

Reputation: Sole Survivor (Default)
¯¯¯¯¯¯¯¯¯¯  War Hero

Combat Loss: Numerous
¯¯¯¯¯¯¯¯¯¯¯  Kaidan Alenko
             Ashley Williams


  Many choices that are present in both Mass Effect and Mass Effect 2 will
directly effect how Mass Effect 3 functions. Certain characters will only make
an appearance if they were kept alive and questlines are altered or not there
at all depending on your previous choices. Options that influence Mass Effect 3
are listed on the left side of the chart. The default responses are what you
will receive if you do not import a previous save.

Mass Effect                           Mass Effect 2
¯¯¯¯¯¯¯¯¯¯¯                           ¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|
| Choice                 | Default | | Choice                 | Default   |
|========================|=========| |========================|===========|
| Garrus added to Party  | Yes     | | Loyalty Missions       | None      |
| Wrex added to Party    | Yes     | | Genophage Cure Data    | Destroyed |
| Feros Colony Saved     | No      | | Tali Exiled            | Yes       |
| Shiala Alive           | No      | | Romance                | None      |
| Rachni Queen           | Dead    | | Zaeed Recruited        | No        |
| Wrex killed on Virmire | Yes     | | Kasumi Recruited       | No        |
| Romance                | None    | | Grunt Recruited        | No        |
| Council Saved          | No      | | Morinth Recruited      | No        |
| Appointed to Council   | Udina   | | Mordin Alive           | Yes       |
|________________________|_________| | Garrus Alive           | Yes       |
                                     | Miranda Alive          | Yes       |
* All side missions and DLC content  | Jacob Alive            | Yes       |
  are considered not completed       | Tali Alive             | Yes       |
                                     | Jack Alive             | No        |
* The Virmire Survivor is who ever   | Thane Alive            | No        |
  you choose in Mass Effect but the  | Samara Alive           | No        |
  default is Kaiden for Female       | Legion Alive           | No        |
  Shepard and Ashley for Male        | Collector Base         | Destroyed |
  Shepard.                           | Normandy Crew Saved    | No        |
                                     | N7 Missions Completed  | No        |
                                     | Batarian System        | Destroyed |
                                     | Liara is Shadow Broker | Yes       |

An imported file from Mass Effect 2 will receive the following:

- Character Level
- Talent Points
- All powers selected
- 15% bonus to Paragon/Renegade

An imported file from Mass Effect 3 will receive the following:

- Character level
- Talent Points
- Credits
- Paragon/Renegade rating
- All Weapons, Mods, and Armor
- Weapons can be upgraded to level 10


  Gone are the days of Paragon and Renegade so harshly influencing your choices.
Those actions are still technically classified as such but you don't increase
bars for them anymore. Instead, the Reputation system has taken over. Performing
a Paragon or Renegade action will increase Shepard's Reputation. Most dialogue
options will consist of the following diagram:

                 Paragon Question            Paragon Choice
               Neutral Question--(          )--Neutral Choice
                Renegade Question            Renegade Choice

*Questions are alternately subbed out for Paragon or Renegade choices that
 require a check, showing up in Blue or Red text respectively.

  Unless it's a unique dialogue option these won't be included in the guide as
their is a ton of dialogue. During conversation you will be given a chance to
interrupt with a Paragon or Renegade choice so keep aware of the button options
as you are listening to the dialogue. Be mindful of the choices you make!

                                Tactical Combat 

  While traversing the galaxy in an attempt to save it, you will undoubtedly
encounter enemies. There are better tactics than others, mainly based on which
of your cohorts you bring with you for the mayhem. It's generally a good idea
to bring a combatant that can take down Shields with Overload, one that can
break Barriers with Warp, and another that can easily destroy Armor, or pierce
through it.

Take Cover
  Nothing will suit you better than taking cover. Often times multiple enemies
will be attacking from multiple angles and standing out in the open is surefire
way to meet your demise. Hide behind short walls, pillars, rubble -- generally
whatever you can find. You can view enemies and see when there is a break in
their attack. Line up your shot, peak out, and destroy the enemy! This will
allow you to quickly clear a side then move up to a more tactical position to
take out the remaining enemy forces.

Companions and Skills
  You aren't alone in the fight and you'll find that many of your compatriots
are well-versed in combat of a specific type. Give yourself a full range of
skills so you can handle any situation. When encountering the enemy use your
teammates as support for the area you aren't covering. If you go up the middle,
put them at your flanks in cover so you aren't getting blindsided and have all
areas of the battlefield covered. When progressing closer to the enemy, having
your friends use their skills simultaneously provides excellent cover.

Choosing the Battlefield
  Sometimes you encounter an area that is simply too open and is thus not to
your advantage. Find a spot, or a hallway, that provides cover but also limits
the number of enemies you must face. Referred to as bottlenecking, this
technique will often make seamingly impossible battles simple. Not all enemies
will simply charge the group carelessly but you can definitely thin the numbers
of their ranks by bottlenecking.
=======================|                                |=======================
                       |          Walkthrough           |                 [0400]
=======================|                                |=======================
  The walkthrough will cover all possible occurences. The initial walkthrough
will be with an imported Mass Effect and Mass Effect 2 game with mostly
Paragon decisions.
 __  __ _____ _____ ____________________________________________________________
|  \/  |   __|__   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      |   __|__   | Prologue                                             [0401]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  Start off following Admiral Anderson, sprinting
| Items: Med Kit             | across the gap to perform a running jump. Drop
|        M-8 Avenger         | down and continue following him up the ladder
|____________________________| then into cover. Leap over the barrier, making
your way to another ladder where Husks can be seen climbing the walls. Shoot
them down then go down the ladder to find more Husks, this time you must kill
them with melee. After the short scene enter the building and open the [MED KIT]
on the floor. Open the next door where a Husk is trying to break through, use a
Heavy Melee attack to knock it back.

  After the scene acquire the Heat Sinks (which will be henceforth referred to
as ammo) by running over them. Follow Anderson out the window and around the
corner until a short scene leaves Shepard a lot closer to the action. Jump
across the gap then kill the small group of Cannibals. Grab the ammo then
speak with the Medic to trigger another scene. Move across the water to
another area where you must take cover and fight off the Cannibals. When they
are all clear move down to find the [M-8 AVENGER]. Activate the radio then
fight off the Cannibals until help arrives.

 __  __ _____ _____ ____________________________________________________________
|  \/  |   __|__   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      |   __|__   | Priority: Mars                                       [0402]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  Into the Compound
| Items: Ariake Technologies Gauntlets     |  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        Datapad                           |  After the scene you assume
|        Kassa Fabrication Chestplate      | control of Shepard, Ashley or
|        M-4 Shuriken                      | Kaidan, and James. Be sure to set
|        M-15 Vindicator                   | their Powers then move to the
|       *M-23 Katana                       | ledge. Drop down to find a [M-92
|        M-92 Mantis                       | MANTIS] then move to cover. More
|        Medical Station                   | enemies attack Shepard and the
|        Med Kit                           | gang, so take them out then move
|        Shotgun High Caliber Barrel       | inside. Use the elevator to
|        Shotgun Shredder Mod              | trigger a scene where James is
|        SMG Scope                         | sent back to the shuttle and Liara
|        SMG Ultralight Materials          | Tsoni joins the party.
|        Sniper Rifle Concentration Module |
|        Sniper Rifle Extended Barrel      |  Kill all the Assault Troopers then
|__________________________________________| use the Vehicle Lift Controls since
the elevator is busted. Go up the ramp and jump over the gap onto the vehicle.
Jump over the fence then go through the door where more Assault Troopers are
gunning down the personnel. Kill the enemies then continue through the door
to the control room to find the [ARIAKE TECHNOLOGIES GAUNTLETS] on the wall.
There is also a [MEDIKIT] on the ground and an [M-4 SHURIKEN] near the corpse.

  Use the security console and check the [DATAPAD] on the corner of the seats.
Move through the next room to find yourself outside once more and the storm
rapidly approaching. Drop down the ladder and zoom in on your target then move
down the path to find the [KASSA FABRICATION CHESTPLATE]. Climb the ladder,
jump the gap, and enter the next room.

To the Archive Docking Station
 Examine the [DATAPAD] as you move towards the central part of the room. Some
enemies will appear and your flashlights go off. Let them pass or break the
glass to start a fight. Search the right side of the room to find an [SMG SCOPE]
before you continue. Move into the next room and use the [MEDICAL STATION] in
the corner then use the [ENVIRONMENTAL CONTROLS]. After the scene move through
the door to find a [WEAPON STATION] incase you need to change up your loadout.
Amongst the rubble in the center of the room are some [SMG ULTRALIGHT

  Move to the next area and kill the Assault Troopers. The Guardians are best
defeated using Liara's Singularity skill to make them float, nullifying their
shield. Search the small room for a [DATAPAD] then fight through the long
corridor filled with Troopers, Guardians, and a new enemy the Centurion. Use
the controls at the end of the hallway when they are most open so you can
access the entirety of the next room. Inside the room you will find a [SHOTGUN
BARREL]. Make your way through the next hallway where a scene occurs.

Note: You can receive the [M-23 KATANA] in this room if you are playing a class
¯¯¯¯¯ that doesn't start with a Shotgun.

  Follow the highlighted cover areas by sprinting to them. Make your way around
the room and through the door where you are in the clear of the turret.
Unfortunately, this room has Troopers and a Centurion that must be dealt with.
Again, Singularity is great for pulling troops out into the open if you don't
have any other resources. Search the room for a [MEDIKIT], [DATAPAD] and a
[SNIPER RIFLE CONCENTRATION MODULE]. Turn off the Auto-Turret Controls then a
short scene occurs. Set up your squad in a flanking positioning at the bottom
of the steps.

Chasing Dr. Eva
  When the tram arrives take out the group the use the Cablecar Control to
move to the next area. You don't quite make it, a bomb takes out your car and
more Troopers come along in another one. Kill them and jump the gap to take
over this cablecar, completing your voyage to the other side. You are met with
ample resistance, a large force formed of Troopers, plenty of Guardians, and
a Centurion that likely smokescreens the area. Guard your flanks and progress
up the cover as you take them out one at a time. In the top right corner you

  Opposite this mod is a [M-15 VINDICATOR] and in the central area is a
[MEDICAL STATION]. Move to the next room to trigger a scene with the Illusive

Note: Choosing the option "You're wasting time!" opens a different portion of
¯¯¯¯¯ the conversation, allowing you to persuade the Illusive Man or simply tell
      him off.

  After the scene Dr. Eva takes off and you must run her down. You can't tackle
her or kill her though. You fail if you are further than 40m away, so sprint! At
the end of the road you will get a short scene then you must take Dr. Eva down
as she charges you. Another lengthy scene occurs as this mission comes to a
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|      |   __|__   | Priority: The Citadel                                [0403]
Note: Where you go first doesn't really matter, what matters is that you tell
¯¯¯¯¯ Commander Bailey you'll go to the Hospital first to gain the Paragon
      increase, there is no Renegade increase.

  There are several things you can do a The Citadel. You can start with speaking
with Diana and having her go to your ship. Move through security to the elevator
and head to Huerta Memorial Hospital to check up on Ashley/Kaidan. In the lounge
you can spot Dr. Chakwas and Dr. Michel, speak with them and you can bring one
the doctors back on the ship. You can also check out the Sirta Supplies to get
a [MEDI-GEL CAPACITY] upgrade.

Relationship: Purchase the [COLLECTED ALFRED TENNYSON] or the [TM88-PERUVIAN
¯¯¯¯¯¯¯¯¯¯¯¯¯ WHISKEY] before heading to Ashley/Kaidan. These are the correct
              gifts to give to the wounded soldier to increase relationship

  Check up on the wounded then take the elevator to the Citadel Embassies. In
the C-Sec area you can speak with Commander Bailey. Next door is the Spectre
area where you can access the Spectre Requisitions.

                         | Item           | Credits |
                         | Black Widow I  | 250000  |
                         | M-11 Wraith I  | 250000  |
                         | M-77 Paladin I | 200000  |

  Go to Udina's Office to start the council meeting. After the conversation the
quest is concluded and you can be on your way to Palaven. Before leaving speak
with Khalisah al-Jilani, you are given a Renegade choice almost immediately
but if you wait you can choose a Paragon one. You should also speak with James
for a minor Reputation increase.

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|      |   __|__   | Priority: Palaven                                    [0404]
Welcome to the New Normandy
  You gain control of Shepard after a lengthy scene when you enter the ship,
the Normandy. Check your private messages to start [N7: CERBERUS LAB] and
[PRIORITY: EDEN PRIME]. Head to the third floor, Crew Deck, and into the Life
Support area to find [MODEL - DESTINY ASCENSION]. You can also speak with
Dr. Chakwas and Liara for some Reputation increase.

  If you got Diana Allers on the ship a short conversation with her earns two
more Reputation, she is on the fourth floor along with Engineer Adams. On the
bottom floor you can find the Armory and James. In the area you can also find
[MODEL - QUARIAN], and [MODEL - NORMANDY SR-1]. You can also purchase the
[M-27 SCIMITAR] from the shop.

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|      Palaven's Moon - Menae
| Items: Armax Arsenal Should Guard       |      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        Assault Rifle Magazine Upgrade   |  After you land on Menae you are
|        Assault Rifle Piercing Mod       | immediately thrust into combat. Take
|        Datapad                          | out the enemies then scale the ridge
|        Hahne-Kedar Greaves              | to catch a breather. Salvage the
|        M-27 Scimitar                    | [SPARE PARTS] for 1250 Credits then
|        M-97 Viper Sniper Rifle          | climb the ledge to observe the
|        Med Kit                          | Reaper for unique dialogue. Move
|        Piston Magazine Upgrade          | up the path into friendly territory
|        Pistol Piercing Mod              | and snag the [MED KIT] to your left
|        Sniper Rifle Enhanced Scope      | as you enter. You can locate a
|        Sniper Rifle Spare Ammo          | [DATAPAD] in the shelter across
|_________________________________________| from the Med Kit, it's sitting on a
crate. There is another [DATAPAD] and the [M-97 VIPER] sitting on crates in the
middle of the camp. Move to another area where a group of Turians are gathered
to find General Corinthus.

Reputation: The conversations you have with General Corinthus have an impact on
¯¯¯¯¯¯¯¯¯¯¯ the end results. Stay positive and be sympathetic to the situation
            (Paragon choices) to receive the best results.

  Next to Corinthus' shelter you can another one with the [ARMAX ARSENAL
SHOULDER GUARD] and [PISTOL PIERCING MOD], as well as a Weapon Bench if you need
to reconfigure your weapons. On your way out is a final shelter with a [DATAPAD]
a [MED KIT], and the [HAHNE-KEDAR GREAVES]. Leave the camp and kill the few
Husks that are going to rush you, take the high ground as necessary. Not too far
into the battlefield you can find the Communication Tower. The panel doesn't
work so you must designate a squadmate to climb up while you defend the tower.

Note: You will deal with more waves if you send James to fix the tower, he is
¯¯¯¯¯ not nearly as techy savvy as Liara. Choose whoever matches up with you
      class best to perform combinations and easily deal with the Husks.

  Put your back against the wall and use your Powers as often as possible to
keep the Husks away. You can tell when and where they are landing by the
explosion they cause and the flash at their landing location. The tower is up
but you're still waiting on General Corinthus, so defend the tower until he
gives the command to return. If Garrus is alive he shows up and Liara is sent
back to the Normandy to assist Joker with some technical difficulties. Before
you leave to deal with the Harvester outfit Garrus with weapon mods and set his

Defending the Camp
  Head out the top-right corner of the camp to the airfield. Marauders will
drop down and you can find the [ASSAULT RIFLE MAGAZINE UPGRADE I] behind the
first barrier. Defend this platform as the Husks charge you and Marauders fire
at you (Overload and Disruptor Ammo are excellent for removing shields). A
squadmate will let you know when they are done attacking so move to the next
area to find some [SUPPLIES] you can salvage along the way for 2500 Credits,
so don't miss them.

  Return to the camp to find trouble at the main barricade. Climb the ladder
then man the turret. Take out the Husks until a Brute is dropped in. It charges
the barricade and drops Shepard to the ground. Coordinate your fire on the Brute
while you move Shepard around the battlefield. Some Husks still remain so be
on the lookout.

Rescuing the Primarch
  Make your way along the path, you will get the chance to zoom in on Palaven
and trigger conversation with Garrus. Search the [DATAPAD] for 1875 Credits as
you move along the ridge. Husks eventually start climb up, but it's a small
wave that can be handled. Jump over the gap then continue to the climb to find
more Turians, a [MED KIT], [DATAPAD], and [SNIPER RIFLE SPARE AMMO] nearby. As
you go down the path a ship will get shot down, you can investiage the crash
site but there are no survivors.

  You'll get some insight on the Krogan history as you move to a [MED KIT] down
the path. An explosion in the distance triggers a double-time to the camp. Fight
off the Cannibals and Marauders then enter the main area. A Brute is dropped in
but a single one isn't the issue. Further ahead two of them drop down along with
the Marauders that were already there. Next to the shelter on the right, just
over the first cover area, is a [REAPER BLACKSTAR]. This is a single-shot, high
damage weapon that will take out a Brute, so grab it and make the shot count.

  With that taken care of, head back and snag the [MED KIT] and [SNIPER RIFLE
ENHANCED SCOPE]. You can find another [MED KIT] to the left of the Reaper
Blackstar. Move towards the final shelter to find General Victus, informing him
he is the new Primarch. Convince him to come along and he obliges, but he will
not aid in the war until the Krogans join the effort.

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|      |   __|__   | Priority: Sur'Kesh                                   [0405]
Back at the Normandy
  Back aboard the ship, speak with Admiral Hackett to update him. You can also
talk with the Primarch if you want. Power flickers as you return to the CIC.
Check your e-mail then head to the Crew Deck. Enter the AI Core to discover EDI
has taken over Dr. Eva's body and is now a squadmate. Return to the CIC and
talk to Traynor to learn about Grissom Academy. There are also several missions
at the Citadel that are now unlocked. Consult the Side Missions section for more

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|        Hosting a Summit
| Items: Armax Arsenal Greaves            |        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        Assault Rifle Extended Barrel    |  Head to Pranas and have the other
|        Datapad                          | races boad your ship. Wrex will
|        M-13 Raptor Sniper Rifle         | represent the Krogan if he is still
|        Medical Station                  | alive, otherwise it's Wreav. On your
|        Pistol High Caliber Barrel       | way to Sur'Kesh a unique dialogue
|        Pistol Scope                     | takes place if you have completed
|        Scorpion                         | Mass Effect 2 and imported. Beware
|        Sentry Interface                 | the choice you make because it
|        Shotgun Blade Attachment         | effects upcoming missions.
|        Shogtun Spare Ammo               |

Saving the Krogan
  Speak with Major Kirrahe if he is still alive from Mass Effect. If Mordin
died in Mass Effect 2 then Padok Wiks will lead your through the area. Take the
elevator to trigger a scene. Once concluded, return to the elevator to have a
bomb go off. Move towards the emergency exit, grabbing the [ASSAULT RIFLE
EXTENDED BARREL] from the shelf. Climb the ladder and kill the Assault Troopers
then check the opposite side for the [SHOTGUN BLADE ATTACHMENT].

  Bound down the hallway, killing the Cerberus forces as you go. Check the
[MEDICAL STATION] and the [DATAPAD] for 2500 Credits. Open the door and enjoy
the Yahg doing some damage. Climb over the wall and jump the gap to the
[SHOTGUN SPARE AMMO]. Move up the steps and clear out the Centurions and
Troopers that are attacking. At the end of the hall use the controls to clear
this checkpoint, snag the [DATAPAD] opposite it first for 2500 Credits.

  A few Troopers fire from a shuttle, kill them and turn the corner where you
can zoom in on your destination. Kill the Centurion around the bend and locate
the [PISTOL HIGH CALIBER BARREL]. You can meet up with Major Kirrahe in the
next area who provides some valuable cover fire as you face a turret and some
more Troopers. A grenade can easily take out the turret but you can always
flank as well. Use the console at the end of the hallway to gain access to the
next area, but don't miss the [PARTS] you can salvage in the hall for 3500

  Use the [MEDICAL STATION] the enter the next area. Snag the [ARMAX ARSENAL
GREAVES] then back out and up the ramps. Leave a good fighter at the bottom
to hold his own then drop down from above to make a Cerberus sandwich. On the
backside you can find [SPARE PARTS] to salvage for 3750 Credits and a [SENTRY
INTERFACE]. Climb the ladder and bypass the door then grab the [PISTOL SCOPE],
the [M-13 RAPTOR] is on a bench nearby as well. Kill the Troopers then go to
the end of the hall. Here you'll find a [MEDICAL STATION], [SCORPION], and the
Power Terminal.

  Fight off the Cerberus forces and activate the terminal. Kill a few more
enemies then use the door, jump the gap, and climb the ladder. Here you will
fight an Atlas and some more Troopers. You can always snipe the guy controlling
the mech and take it for yourself instead of destroying it, so keep that in
mind. You can do either of the next two missions, [0406] or [0407].

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|      |   __|__   | Tuchanka: Turian Platoon                             [0406]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Lieutenant Victus
| Items: Hahne-Kedar Chestplate       |           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        M-9 Tempest                  |  As you land you discover that the new
|        Med Kit                      | Primarch's son has his platoon in a
|        Phaeston                     | heap of trouble. Move up and look left
|        Reaper Blackstar             | amongst the rubble to find the [SMG
|        Shotgun Smart Choke          | MAGAZINE UPGRADE] then climb the ladder.
|        SMG Magazine Upgrade         | Kill the small group of husks then
|        SMG Ultralight Materials     | salvage the [SPARE PARTS] before moving
|        Sniper Rifle Spare Ammo      | up another ladder. Jump the gap and
|        Sniper Rifle Extended Barrel | pick up the [M-9 TEMPEST]. Kill the
|_____________________________________| Cannibals as you move down the hall.

  You will encounter a Harvester at this point but it will go down fast since it
isn't focused on you. Climb the ladder and turn left to find the [SNIPER RIFLE
SPARE AMMO] then follow the path to some [SPARE PARTS] that can be salvaged for
6250 Credits. Pick up the [PHAESTON] in the next segment and the [SMG ULTRALIGHT
 MATERIALS] around the corner from it. Drop down the gap and snag the [MED KIT]
then be prepared for a fight. Fight off the Cannibals and Marauders until Husks
and a Harvester land.

  Follow your teammates and drop down to find the [HAHNE-KEDAR CHESPLATE] on a
nearby ledge. Drop down the next area to find a [FLIGHT RECORDER] and a
[SHOTGUN SMART CHOKE]. Move forward to find more Husks, just a small group. Use
the ladder to find more Cannibals and a Harvester in the distance. Do what you
can to the Harvester so it flies away for a moment, then focus on the ground
troops. Turn the corner to find more Marauders and the same Harvester in the
background. Bound up the cover to reach the Harvester, greet it with bullets.

  Follow the path along the rubble, dropping down to the [SNIPER RIFLE EXTENDED
BARREL]. At the base of the destruction you will encounter Marauders, Cannibals,
and a Brute. Clear the area and snag the [REAPER BLACKSTAR] along the right wall
then use it on the Harvester in the background. Move up to Lieutenant Victus
once the area is secured and provide kind words to motivate the troops. You
will start a timed mission, [TUCHANKA: BOMB], that must be completed within the
next three missions.

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|  \/  |   __|__   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      |   __|__   | Attican Traverse: Krogan Team                        [0407]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|         Fall from Grace
| Items: Ariake Technologies Shoulder Guard|         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        Krogan Corpse                     |  Head to Utukku where you can
|        M-300 Claymore                    | meet Grunt, the leader of the
|        M-451 Firestorm                   | Aralakh Company. Salvage the [SPARE
|        Med Kit                           | PARTS] inside and pick up the
|        Pistol High Caliber Barrel        | [PISTOL HIGH CALIBER BARREL] and
|        Pistol Piercing Mod               | [M-300 CLAYMORE]. Follow the path
|        Reaper Tech                       | to another building where you can
|        Shotgun Shredder Mod              | find a Weapon Bench and the [SMG
|        Shotgun Spare Ammo                | HIGH CALIBER BARREL]. Move through
|        SMG High Caliber Barrel           | the next area to take the spill of
|__________________________________________| your life.

The Rachni Tunnel
  Well, you found the Rachni tunnel. Move up to find the [M-451 FIRESTORM] on
the corpse then break the webbing. Continue the path and break the Spore Pods
if they are in your way. You can find another [M-451 FIRESTORM] on the corpse
nearby then drop down. Here you will fight Husks and a Ravager, beware not to
break the sack or it releases Swarmers. Left of where you dropped down you can

  Cross over and grab another Firestorm to destroy the pods and webbing with.
Use the Firestorm on the [REAPER TECH] to receive the item. Break the webbing
and enter the next room. Burn more webbing down to find a [REAPER TECH] as you
progress through the Spore Pods. In the next section you'll find a Husk and
some webbing that hides a [KROGAN CORPSE]. Drop down into the large area and
be ready to fight off the Cannibals and Ravager.

  Break the Barrier immediately then swing around the right side to cover. Melt
the Husks that charge the focus on the Ravager. Move to the wall straight ahead
to find a downed Krogan and a [SHOTGUN SHREDDER MOD] the defeat the foes to
your left. Grab the [SHOTGUN SPARE AMMO] as you move down the ramp. Destroy more
pods then jump the gap to find the [ARIAKE TECHNOLOGIES SHOULDER GUARD]. Move
down to the Reaper Barrier and destroy it to save the Company. Pick up the [MED
KIT] and [PISTOL PIERCING MOD] behind the Reaper Node.

To the Rachni Queen
  Break the eggs then loot the [REAPER TECH]. Go through the narrow passage then
break the Reaper Barrier high above the dead Krogan. Defeat the Husks and the
Ravager then break another Reaper Node. Kill a few more Husks and double back
to the entrance area to find a Ravager. On the other end is a Barrier Engine
that should be taken out immediately. Focus on the small fry and the Ravager.
Break this Node and be ready to finish out the fight.

  You meet the last Rachni Queen at this point. This is a critical point because
either you save the Queen or you high tail it and save Grunt. As a side note,
if Grunt isn't the leader but Dagg is, he will never survive so you're best off
saving the Queen. Make your decision and watch the scene the unfolds based on
your choices.

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|      |   __|__   | Priority: Tuchanka                                   [0408]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|        To Cure or not to Cure?
| Items: Assault Rifle Extended Barrel |        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        Death Mask                    |  Set course for Tuchanka after you've
|        Graal Spike Thrower           | spoken with everyone aboard the ship.
|        M-5 Phalanx                   | You will enter a conversation with the
|        Med Kit                       | Salarian Dalatrass before landing. She
|        Pistol Magazine Upgrade       | wants you to secretly sabotage the
|        Pistol Melee Stunner          | Shroud and trick the Krogan into
|        Shotgun Smart Choke           | believing the genophage has been cured.
|        SMG Scope                     | If you reveal this to Eve you cannot
|______________________________________| betray them later.

The Ruins
  Kill the Husks until a scene occurs. When you stop take the time to find the
to start a scene. Move into the Catacombs and turn left following the path to
an [ANCIENT KROGAN ARTIFACT]. Move down the steps to feel another tremor, as
Wrex/Wreav suggest it could be the mother of all Thresher Maws. Examine another
[ANCIENT KROGAN ARTIFACT] as you move to a Ravager corpse.

  Move out into the sunlight and take the left path. Fight off the Cannibals and
Ravagers then move towards the bridge, a tremor opens up the path. Take cover to
avoid the Cannibals then open up to fight the Husks and a Brute. Turn the corner
to spot more Cannibals as Husks charge you. Move to the left and take cover from
the Ravagers, a few well placed grenades can end the fight quickly. Cross the
bridge then move up to the central monument where Marauders provide cover for
the Husks as they charge you. Take cover and deal with the Husks first then pick
off the Marauders.

  To the left of the statue is a [SMG SCOPE] and just across the bridge and left
is an [ASSAULT RIFLE EXTENDED BARREL]. Drop down and watch the scene unfold then
slay the Cannibals. Head up the steps to find the [M-5 PHALANX] on the ground.
Dash across the bridge only to have the Reaper shoot it down! Move up and face
the Brutes that come, it can get as nasty as four at once so you can either
channel your inner Shepard or sacrifice your squadmates temporarily so you can
jet past the Brutes and hit the hammers.

The Shroud
  After the amazing scene you are left with a few possibilities to the end of
this mission:

1. If Wrex is the leader then Mordin will sacrifice himself to cure the geno-
   phage. Likewise, you can murder him to sabotage the cure.

2. If Wreav is the leader and Eve died, then you can persuade Mordin to walk
   away and trick the Krogan. You also have the option of killing him or letting
   him sacrifice his life to cure the genophage.

3. If Wreav is the leader and Eve survives, then Mordin will sacrifice his life
   to cure the genophage. Likewise, you can murder him to sabotage the cure.

  Curing the genophage gets the Krogan on your side but you miss out on the
Salarian support and vice versa.
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|  \/  |   __|__   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      |   __|__   | Priority: The Citadel II                             [0409]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|            The Normandy
| Items: Assault Rifle Piercing Mod   |            ¯¯¯¯¯¯¯¯¯¯¯¯
|        Datapad                      |  Aboard the Normandy you should take
|        M-25 Hornet                  | this opportunity to upgrade your
|        M-76 Revenant                | weapons, equip new gear, and talk to
|        M-358 Talon                  | everyone on board. If you haven't done
|        Medical Station              | the Grissom Academy or Tuchanka: Bomb
|        Med Kit                      | missions then now is your last chance.
|        Pistol High Caliber Barrel   | Make sure everything is the way you want
|        Pistol Piercing Mod          | it before heading off to the Citadel
|        Recon Hood                   | because once you arrive things aren't
|        Securitel Helmet             | as friendly as they normally are. You
|        Sniper Rifle Extended Barrel | can also talk to Engineer Adams to start
|        Sniper Rifle Piercing Mod    | a mission that requires a part from the
|_____________________________________| Citadel; two birds, one stone.

C-Sec HQ Underfire
  The landing zone is hot once again. Take cover and bound up or go around the
sides to take the Cerberus forces down. There will be turrets and smoke because
of the Engineers and Centurions, just use a few grenades to quickly deal with
it. At the top of the steps you can find Commander Bailey who opens the door and
informs you of a Councilor in danger. Move into the next room to find some
Troopers. Take out the generator up the steps then utilize the [MED KIT] and
pick up the [ASSAULT RIFLE PIERCING MOD]. Examine the [C-SEC CORPSE] then bypass
the door.

  In this section of the HQ a mixture of Cerberus attack. Pick them off then
move to the left side to find a [RECON HOOD]. Enter the nearby bathroom to find
the [M-76 REVENANT] next to the sink. You can observe the C-Sec Corpse here, but
you need to get to the [MEDICAL STATION] in the previous room. Go through the
doorway and kill the Engineer quickly. Pick up the [SNIPER RIFLE EXTENDED
BARREL] then call the elevator after breaking the latch. Use the Weapon Bench
if you need to then use the elevator.

To the Executor's Office
  On this floor check the right strip to find a [PISTOL PIERCING MOD] and a
terminal worth looking at. On the left side you find a [PISTOL HIGH CALIBER
BARREL] and a [SECURITEL HELMET]. Pick up the [M-25 HORNET] from the corpse in
the center then move to the right. Hit the door controls and salvage the
[COMPUTER] then go back down the hall and turn right to a previously locked
door. Inside you will find the [M-358 TALON] and a [DATAPAD].

  Move all the way up to find two Troopers talking, silence them. Move into the
kitchen and hop over the wall to the right to salvage some [CREDITS]. Further
ahead is a [MEDICAL STATION], but Cerberus is a party crasher so watch out.
When the enemy has been defeated move towards the executor office, turning right
just before it to find the [SNIPER RIFLE PIERCING MOD]. Move to the executor's
office for a long scene.

The Councilor: The Councilor will survive during this scene if you've spoken
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ with Thane and he is coordinating with you during this mission.
               Unfortunately, this results in the loss of Thane for the greater
               good. All other options see the Councilor meet his end.

The Presidium
  Pick your poison as you move through the Presidium. Take the high ground when
you can and avoid the Phantoms at all cost in melee. There are multiple Nemesis
but take out the Phantoms first, then the Troopers. This will let you isolate
the Nemesis' for easy disposal. At the end of the path you have to drop down to
the right and take a more unconventional entrance. Just across the gap you can
salvage some more [CREDITS].

  Enter Shalmar Plaza to find an Atlas. Hijack it if you can by breaking the
screen with a sniper rifle then deal with the remaining forces. Enter the door
at the top of the steps to start an elevator chase! As you catch the assassin's
elevator break the conduit underneath it. Another elevator appears with a
Phantom on it, use a grenade here to take out the foe and the power conduit in
one fell swoop. More troopers come up past you and you can make quick work by
destroying the conduit underneath the elevator. Jump to the council's elevator
when they come up to trigger a scene.

Ashley/Kaidan: At this point you come face to face with either Ashley or Kaidan
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ who has been deceived by Udina. You might be required to persuade
               your partner of Udina's treachery if you want to save him/her.
               Likewise, you can actually kill your squadmate here and still
               save the Council but then you obviously cannot use them any more.
               Use the Renegade interrupt when Udina goes nuts to shoot him
               down, otherwise your squadmate does it for you.
 __  __ _____ _____ ____________________________________________________________
|  \/  |   __|__   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      |   __|__   | Priority: Perseus Veil                               [0410]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Side Missions Galore
| Items: Archon Visor                  |           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        Arc Pistol                    |  There is a massive amount of missions
|        Assault Rifle Precision Scope | available to you now. Check the Citadel
|        Geth Data                     | and the Side Missions section for all
|        Geth Pulse Rifle              | the new missions you have access to.
|        Med Kit                       | It's also recommended to check the
|        SMG Scope                     | shops for upgrades and speak with your
|        Sniper Rifle Enhanced Scope   | squadmates before undergoing this next
|        Shotgun Smart Choke           | mission.

Quarian Envoy Ship
  Make your way to the Far Rim and onto the Quarian Envoy Ship. If Tali wasn't
killed during the Suicide Mission in Mass Effect 2 she will appear here. If she
was not exiled she has also become an Admiral. Head to Perseus Veil then enter
the Geth Dreadnought. Be sure to build up Tali's power since she is a must for
this missions and bring someone that will compliment the group well.

Geth Dreadnought
  Make your way through the tube and into the dreadnought. Go left to find the
[SHOTGUN SMART CHOKE] then go right to the ladder. Jump the gap then open the
door and search for the [GETH DATA]. Climb the ladder here to reach the controls
and have the party rejoin. Tali will place the [ARC PISTOL] down, it's great
against the Geth and a recommended addition. Move forward and check the
GARDIAN Battery then pick up the [SNIPER RIFLE ENHANCED SCOPE] nearby.

  Follow the path to a bridge console then fight your way through the Geth. Use
the ladder then slay the remaining Geth on route to some [GETH DATA]. Open the
door and examine the console, then pick up the [ARCHON VISOR]. Move through
the console room, but before leaving pick up the [GETH PULSE RIFLE]. Open the
door and clear the room of hostiles. The Hunters are dangerous because they
remain cloaked while the sneak into melee range.

  Move up the ramp to find the [SMG SCOPE] and more [GETH DATA]. Activate the
console then fight to the back left corner. Descend the room via the ladders,
but don't miss the [GETH DATA]. Use the [MED KIT] before the next door then
reach the drive area. Time your movements as you fight through the horde of
Geth. Watch out for the Rocket Troopers and Geth by sticking to the main path
and using the cover.

Main Engine
  Use Powers like Singularity and Grenades to tie up and dispose of multiple
Geth quickly. Tali should also be hacking the Hunters so you are taking out
the most immediate threat. Climb the ladders on the right to flank the Rocket
Troopers then use the console. Dash across the platform to reach the Main
Engine. Move straight across and up the ramp, watching out for the Hunters as
Tali should take over the Rocket Troopers.

  Use the height to your advantage and move through the last area then turn
the corner and bypass the door. Grab the [GETH DATA] around the bend then use
the platform controls. Climb the ladder then pick up the [MED KIT] as you move
to another door. Legion will be here if he survived the Suicide Mission. Trust
him or don't, but you need to release him. Pick up the [ASSAULT RIFLE PRECISION
SCOPE] then release Legion.

  Move along the outter rim using Tali to take over the Geth Prime. This will
make things much easier as you focus your attention on the Hunters. Another
Geth Prime is found towards the end of the section, you can apply the same
tactics here. Use the ladder to trigger a short scene then grab the [GETH DATA]
and get moving!
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|  \/  |   __|__   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      |   __|__   | Rannoch: Admiral Koris                               [0411]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             The Three AA Guns
| Items: Armax Arsenal Chestplate |             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        Assault Rifle Magazine   |  Move along the cliffs as you approach a
|        Geth Parts               | party of Geth. Kill them and examine the
|        Geth Spitfire            | Quarian Corpse. On the cliff above you can
|        Geth Technology          | find the [GETH PARTS] (as if you bypassed
|        Jamming Tower Data       | the Geth). Watch out for the mines as you
|        Javelin                  | move to the [JAVELIN]. Go around the path
|        Med Kit                  | to find more Geth, focus on the Rocket
|        Shotgun Shredder Mod     | Troopers first.
|        SMG Magazine Upgrade     |

  Continue your reign of destruction at the tower base. Pick up the [GETH
TECHNOLOGY] and the [GETH SPITFIRE] then activate the console. Pick your tech
savvy player to shut down the gun. Use your new toy to mow down the Geth that
attack, especially the Geth Prime who will go down incredibly fast. Move up the
path but don't pass the [ASSAULT RIFLE MAGAZINE UPGRADE] and the [MED KIT].
Climb up and watch out for the mine on the way to the [SHOTGUN SHREDDER MOD].

  Salvage more [GETH PARTS] on your way to Dorn'Hazt. Just past Dorn is an
[SMG MAGAZINE UPGRADE] and a bridge. Take the right path where more Geth impede
your path, but if you still have Spitfire ammunition you can make quick work of
them. At the far end you can find the [ARMAX ARSENAL CHESTPLATE], then designate
someone to destroy the AA Guns. Man the turret and mow down the Geth that come,
to include a Geth Prime.

  Go through the doorway and kill the Geth Pyro. Turn the corner left to find
the [JAMMING TOWER DATA] then dispose of the Geth. Put someone on the AA Guns
to destroy them then man the turret and destroy the hapless Geth that come.
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|  \/  |   __|__   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      |   __|__   | Rannoch: Geth Fighter Squadrons                      [0412]
  Now is your only chance to complete this mission. You don't need any team
members, you won't even fight a single enemy during this mission! Move along the
platforms as they emerge then use the gun on the flashing platforms to proceed.
Make your way to the first access point and shortly after the first blockage
you can find the [REAPER CODE FRAGMENT]. Once you've disconnected all the
strands connected to the large spherical object a short scene occurs.

  Disconnect the next Data Clusters then return to the access point. Destroying
code now becomes a little harder. Disconnect the strand high above then shoot
down below to gain access. Break the next two Data Clusters out by destroying
the vulnerable points first. The final scene is with Legion. Go to the access
point to return to the real world.
 __  __ _____ _____ ____________________________________________________________
|  \/  |   __|__   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      |   __|__   | Priority: Rannoch                                    [0413]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|        The Quarian Homeworld
| Items: Assault Rifle Piercing Mod     |        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        Assault Rifle Stability Damper |  Tali is essential to this mission
|        Data                           | so choose another teammate that will
|        Geth Plasma Shotgun            | benefit the group, like EDI or Liara.
|        Geth Spitfire                  | Start off by taking over some of the
|        Kassa Fabrication Gauntlets    | Geth with Tali as you bound forward
|        Med Kit                        | through cover. Near the back where
|        Reaper Tech                    | the geth were coming from you can
|        SMG High Caliber Barrel        | find an [SMG HIGH CALIBER BARREL].
|        SMG Ultralight Materials       | Begin climbing the platforms and use
|_______________________________________| the ladder to reach the highest point.

  Start taking out the Geth, it's simpler if you just stay to the left. Climb
the ladder to the left to find the [KASSA FABRICATION GAUNTLETS]. Jump across
to to find an [ASSAULT RIFLE PIERCING MOD] then climb up the ladder. Take the
left path again and destroy the Rocket Troopers as you move to the far side.
Snag the [REAPER TECH] inside the small passage then kill a Geth and turn left

  Dash into cover as Geth drop from above. As you progress more Geth will strike
from the opposite balcony, be sure to deal with them first. Grab the [GETH
PLASMA SHOTGUN] and salvage the [DATA] before opening the door. Salvage more
[DATA] and pick up the [MED KIT] in the next room. Move to the override and use
it after clearing a few Geth. Take cover from the left side as several Rocket
Troopers and Pyros come out. Survive the fight and use the console then move
towards the elevator to snag a [MED KIT].

  Watch out for the Geth Prime that comes down the elevator. Use the lift then
pick up the [GETH SPITFIRE] to deploy against the Geth Primes. Use the new gun
to target the base, which actually turns out to be a Reaper. During the chase
fire at the Reaper to find a weak spot for the fleet. Use the targeting laser
now to focus on the weak spot. For the final blows you will have to roll to
avoid getting hit, but don't worry because the laser won't lose it's lock.

The Conclusion
  You are left with the choice of destroying the Geth or uploading the Reaper
code to free them. Pending a few things you can actually gain both fleets:

2 Points - Destroy the Heretic Geth in "A House Divided" in Mass Effect 2
2 Points - Save Tali from exile in Mass Effect 2
1 Point  - Broker peace between Legion and Tali in Mass Effect 2
1 Point  - Complete "Rannoch: Admiral Koris"
1 Point  - Save Admiral Koris during "Rannoch: Admiral Koris"

  If you can get 5 points out of the above and have at least 4 bars of
reputation then you can use the option "Rally the Fleet" to call a truce,
effectively earning both sides for the war effort. Otherwise, you are forced
to pick one or the other and siding with the Geth means Tali leaves the party.
 __  __ _____ _____ ____________________________________________________________
|  \/  |   __|__   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      |   __|__   | Priority: Thessia                                    [0414]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|         At the Citadel
| Items: Assault Rifle Extended Barrel     |         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        M-98 Widow                        |  There are several things you can
|        Med Kit                           | do while on the Citadel. Talk to
|        Shotgun High Caliber Barrel       | Ashley/Kaidan and Tali, turn in a
|        SMG Heat Sink                     | few missions that you weren't able
|        Sniper Rifle Concentration Module | to complete until recently, and
|        Supplies                          | lastly, head to Udina's old office
|        Titan Missile Launcher            | to speak with the Asari Councilor
|        Umbra Visor                       | regarding the Asari homeworld,
|__________________________________________| planet Thessia.

Thessia in Flames
  Liara must go on this mission, so tailor your team around that fact. Drop
down onto the battlefield and find the [UMBRA VISOR] and [SUPPLIES]. Talk to
Lieutenant Kurin then hop on the mounted gun, mowing down the Brutes and Husks
that try to penetrate the barrier. Move across the bridge, killing the Cannibals
as you go. In the courtyard you will face countless Marauders, Cannibals, and
a few Banshees. Be on the lookout for [MED KITS] on the left and right wings.

  The Banshee appears when you clear the courtyard and pass into the next
smaller portion. Move through the building to a salvageable [TERMINAL] then
bypass the door. This next segment features Asari Snipers to aid you. Move up
to the balcony then pick up the [MED KIT] and [SHOTGUN HIGH CALIBER BARREL].
Pick up the [M-98 WIDOW] around the corner then drop down and eliminate the
Reaper forces, taking out the Barrier Engines first.

Outpost Tykis
  Move towards the Reaper to reach Outpost Tykis. After the scene make your
move into the open area, using the Asari as your cover. At the top of the
ramp look right to find an [ASSAULT RIFLE EXTENDED BARREL]. Fight your way
forward as Husks and Marauders attack the group. Eventually, Harvesters will
make an appearance, at this time be 100% positive you take out the Barrier
Engine as it will prove problematic. Kill the Harvesters and wait for the air
support to draw the remaining attention. Pick up the [SMG HEAT SINK] as you
move to the barrier control.

The Temple of Athame
  Move up to the [MED KIT] then examine the statue in the center. Check the
scripture to the left of the statue, break the object to the right of it, and
use the shield in the back to trigger the statue. Access the beacon then watch
the scene that unfolds. You must now face Kai Leng who can easily dismantle the
party. When you tear his shields down the air support comes in, be sure to take
 __  __ _____ _____ ____________________________________________________________
|  \/  |   __|__   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      |   __|__   | Priority: Horizon                                    [0415]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Side Missions
| Items: Equipment                         |           ¯¯¯¯¯¯¯¯¯¯¯¯¯
|        Inventory Logs                    |  The final N7 Missions is now
|        M-12 Locust                       | available and the remaining side
|        M-99 Saber                        | missions can also be completed.
|        Medical Station                   | Do a few of them (or all of them)
|        Med Kit                           | before heading to Horizon. Outfit
|        Pistol Scope                      | your party with the best gear you
|        Research Data                     | can find then set your coordinates
|        Rosenkov Materials Shoulder Guard | to Horizon.
|        Shotgun Blade Attachment          |

  Move through the Sanctuary courtyard and take out the Phantoms that are
dropped down. Counter-snipe the Nemesis high above to make the job easier. Enter
Sanctuary and turn right to find a [MEDICAL STATION] then move up. You can check
a log on the left side podium as well as several more near the computers. Go
down the steps and check two more [LOGS] to understand what's going on. Move to
the center of the next room and disperse the Cerberus Troopers; pick up the

  Exit left to the next area and activate the console. Salvage the nearby
[EQUIPMENT] then use the Water Pump and descend the ladder. Move through the
doors to find some more salvage material and the [ROSENKOV MATERIALS SHOULDER
GUARD]. Move into the next room and activate the console to reveal a
startling truth.

  Open the door then check the log, worthless. The console in the back provides
more information about Miranda and Kai Leng. Move through the next area filled
with Husks, Singularity works wonders as do grenades. The area that follows has
a great mixture of Reaper forces including a Banshee and Rachni. At the far
left end you can find several logs and a [MED KIT] before proceeding through
the next door.

  Check another PDA and some [RESEARCH DATA] in the back before activating the
console. Move up the steps and clear the lab area of Reaper forces. Destroy the
Barrier Engines as usual then focus on the Marauders. Pick up the [M-12 LOCUST]
on the table and a [SHOTGUN BLADE ATTACHMENT] not much further along.

The Tower
  Check all the PDAs and logs then activate the console. After the scene climb
the ladder behind you. This next area has two Barrier Engines on the ceiling,
a bunch of Marauders, and a few Ravagers to deal with. Take out the engines
then focus on the Ravagers before things get too out of hand. Enter the next
room and turn right to a [MEDICAL STATION].

  Move across the bridge to a lift, break the panel, and use it to move to
the next section. The first wave is two Brutes, so bust out a Shotgun and any
grenades you have, stay spread out at all costs. Next is a Banshee and a Brute,
again stay spread out and use your most damaging attacks to slay the Banshee
first. Check the top right corner for a [MED KIT] and along the hall a Pod
Override control. Use it then back track to the beginning of the hall then
activate the pod to reach the [M-99 SABER].

  Salvage the [RESEARCH DATA] then use the elevator. The scene plays out but
you can save Oriana with a Renegade or Paragon response, the father is not
that fortunate.
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|  \/  |   __|__   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      |   __|__   | Priority: Cerberus Headquarters                      [0416]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           The Point of No Return
| Items: Delumcore Overlay       |           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        M-37 Falcon             |  This is it, there is no turning back once
|        Medical Station         | you start this mission. Be sure to upgrade
|        Medi-Gel                | all your weapons, outfit your armor, and do
|        Med Kit                 | all the missions you can. Take the time to
|        PDA                     | collect as many assets as you can for the
|        Serrice Council Greaves | war effort because it directly effects the
|________________________________| ending.

The Hangar
  On your way you will get the option to be with your love interest and have
the third and final dream state. EDI is mandatory for this mission so be
prepared to change the party if you haven't been using her. When you land be
sure to take cover on one of the side areas since the shuttle that launch will
down your shields. Pick off the enemies, but beware the Nemesis on the balcony.
An Atlas appears to cause havoc but you can hijack it to turn the tables.

  Climb the ladder then use the controls. Move through the next area and watch
out for the Nemesis once again. Use the [MEDICAL STATION] in the next room then
the rotation controls. Move to the far end to find a [PDA] then return to the
hangar and use the clamp release. Defeat the Atlas then move through the large
hole you just made. Among the rubble you can find an [M-37 FALCON], then open
the door.

  Go down the ladder then fight through the horde of Centurion and Troopers to
the far side. Use the [MEDICAL STATION] and salvage the [SPARE PARTS] before
using the ladder. You get the opportunity to shed some light on Project Lazarus
before moving forward. Grab the [SERRIC COUNCIL GREAVES] then move to the next
segment filled with Cerberus. There is a good mix of Engineers and Centurions
so you'll encounter plenty of turrets if you don't act fast. Use the flanks to
take out the generators and weaken the Cerberus defensive positions.

  Further ahead a large group of Engineers set up turrets and the Centurions
use smoke to cloud your vision. Lob a grenade in the back to flush the group
out then pick them off. Singularity works well once the shields are down to
tie up the loose ends. Climb the ladder and use the console to learn about EDI.
Check the [PDA] in the next room as well as a [MEDICAL STATION]. The next room
is pretty demolished but you can locate a [MED KIT] and a [DELUMCORE OVERLAY].

Proto-Reaper Chamber
  In the next room you may utilize another log console then return to the blue-
lit area. Move around the walkway, slaying the Cerberus in your path. Watch for
the few Phantoms that come and the Nemesis' as you climb the ladders. As always,
destroy the generators and shield pylons for an easier fight. Go through the
door then pick up the [PDA] and [MEDI-GEL] along the way. Use the last log if
you want then proceed to a lengthy scene.

  After the conversation you are pitted against Kai Leng. Use the explosions
as cover when fighting Kai Leng. Overload and Energy Drain work wonders on his
shield. Kai Leng will recharge parts of his shield as he warps around. He also
summons Troopers every time he makes a large explosion. Stay sharp and keep on
the additional enemies until his shields are depleted, then you can make a final
push to end his life. Use the Renegade interrupt during the scene to end Kai
Leng then speak with the Prothean VI one last time.
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|  \/  |   __|__   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|      |   __|__   | Priority: Earth                                      [0417]
AA Guns
  Set your course to Earth, the only option you have. When you land there are
tons of Marauders and Cannibals, just take cover along the left side and work
your way forward, using your squadmates to flank. A Brute eventually joins the
fray so be ready for it. Climb up the rubble as Cortez gets hit. Fight off the
Cannibals as you move forward. Marauders and a Ravager are further back, so
focus on them then pick up the [M-920 CAIN] in the right corner. Turn towards
the huge gun then hold down the trigger to take it out.

  At this point you must simply survive. The back side where you picked up the
Cain is a great spot to dig in. A Banshee and Cannibals strike first (Morinth
will be the Banshee if you saved her). The Cannibals will continue to pour in
so hold the line until the shuttle arrives for extraction.

Forward Operating Base
  Move down the ladder then through the streets to the Communications Tech. Here
you can speak with old colleagues if you want. Leave the building and climb the
rubble to the right then move through the door to rendezvous with Anderson, but
first you must man the turret and fight back the Reaper forces.

No-Man's Land
  Your objective is to help get the tanks through No-Man's Land. Move through
the first wave of Marauders and Cannibals with ease, then receive the check up.
Follow the tank to be greeted with more hostility. Focus on the Marauders high
above since they can shoot over your cover. Move up to fight a Harvester, a few
grenades and heavy firepower can bring it down before the Cannibals and Marauder
forces join. Watch out for the Banshee as you maul down the remaining forces.

  Enter the garage to find several Husks, use a Singularity or similar attack
to hold them in place. Two Brutes enter from the far side so focus on them with
all you have, grenades always make quick work of them. Climb the ladder then
use the element of surprise to decimate the Reaper strongpoint. You can search
the apartment for two [MED KITS] before moving through the door; watch for the

  On the ground you encounter more Marauders. As move you move forward though a
Brute and Husks charge you. Employ the same tactics as before to survive the
encounter. Enter the building and go around the right side to flank the entire
group of Cannibals. Move through the other side then back out into the streets.
Jump down to meet more Cannibals then take the next building by force. Open the
door but be prepared for a firefight.

Missile Battery
  Use the [MEDICAL STATION] as move over the next segment. A Brute enters but
it's alone this time and easily dispatched. The hard part is when you move down
the narrow passage and two Brutes strike. Use your grenades and most damaging
Powers since there isn't much room to dodge. Open the door to trigger a scene
then secure the missile area. Before using the console you can find a [MEDICAL
STATION] in the building ahead, you can also find a [MED KIT] and [HYDRA
LAUNCHER] in the building behind the missiles, best used last.

  Fight off the Cannibals and Marauders from the building. When you get word of
the left flank being over run take cover outside. Marauders galore, Cannibals
not so much, and a dash of Banshee is the Reapers recipe. Give them a taste of
your firepower. Activate the missiles then dig in once more. Use what you got
to take out the Brutes then pick up the Hydra Missile Launcher for the impending
Harvester. The final wave is comprised of Banshees and Marauders, so dig deep
and hold on until you get the word to fire the missiles. Make a mad dash to them
and end the fight.

The Final Charge
  Rush down the ramp until a scene takes over. During the slow-mo phase kill
the Husks and the Marauder that come as you creep towards the beam. Move through
the chasm as you listen in to Anderson. During the scene with the Illusive Man
and afterwards, you can shape how the war ends, mostly dependent on your
Readiness Rating:

Rating < 1750    - Earth is destroyed regardless of your choice
Rating 1751-2050 - If Shepard destroys the Reapers, Earth is destroyed.
Rating 2051-2350 - If Shepard becomes a Reaper, Earth is saved.
Rating 2351-2650 - If Shepard destroys the Reapers, Earth is only devastated.
Rating 2651-2800 - If Shepard destroys the Reapers, Earth is saved.
Rating 2801-4000 - Shepard can create a synergy between organics and synthetics.
Rating 4000-5000 - If Shepard destroys the Reapers and "saves" Anderson, Shepard
                   will also live as Earth is saved.
Rating 5000+     - If Shepard destroys the Reapers and does not "save" Anderson,
                   Shepard will also live as Earth is saved.
=======================|                                |=======================
                       |              DLC               |                 [0500]
=======================|                                |=======================
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|      |   __|__   | Priority: Eden Prime                                 [0501]
Note: Bringing Liara along provides additional conversations and insight about
¯¯¯¯¯ the Prothean and Eden Prime since Liara is an expert on Protheans.

  Head to Eden Prime in the Utopia Cluster. Move down the hill and enter the
first building on the right. Salvage the [COMPUTER] for 3000 Credits then check
the [MED KIT] further into the room. Check out the [TERMINAL] at the end of
the room then use the Elevator Console outside. A Prothean, still in it's stasis
chamber, is raised up. With Liara in the party you can gain some valuable
insight about what to do. After the scene our friendly neighborhood Cerberus
Troopers drop by, give them a warm greeting.

  Move into the building to your left where you can find another [TERMINAL].
Salvage the [EQUIPMENT] on your way out for 3000 Credits. Move through the other
building and take cover as Centurions and Engineers ambush the group. Enter the
building you got ambushed from to find a computer console that triggers a
scene. Move to the end of the path and open the door to find dead bodies
everywhere. Examine the [TABLE] then move outside and defeat the Cerberus group
that strikes.

  Enter the first building on the left to find a [TERMINAL], the final one that
completes the mission [EDEN PRIME: RESISTANCE MOVEMENT]. Further in the room
you can salvage more [EQUIPMENT] for 6000 more Credits. Bypass the the door to
enter the next building where you will find a [MED KIT] on the balcony. Back
inside is the second Computer Console and another scene occurs. Return to the
stasis pod while fighting through the resistance. Beware the Engineers and the
turrets they create.

  As you start the signal with the Pod a group of Cerberus Operatives lands.
You must hold the position until the pod is opened. The second wave has an
Atlas so take cover inside. Once the group is taken out, open the pod and enjoy
the scene. Ask Javik all the questions you want as the mission comes to a close.
=======================|                                |=======================
                       |          N7 Missions           |                 [0600]
=======================|                                |=======================
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|      |   __|__   | N7: Cerberus Lab                                     [0601]
Requirement: Complete "Priority: The Citadel"

  Move up the steps and snap the [SNIPER RIFLE ENHANCED SCOPE] in the corner
then deal with the Cerberus Troopers. Salvage the [MEDICAL STATION] on the
left side of the room then examine the [JOURNAL ENTRY] in the other corner.
You can snag some [CREDITS] in the corner where the Centurion came from, more
can be found to the right of the landing point in the hall. Check out the
Medi-Gel Experiment in the right side room. Return to the main area and use
the system controls to bypass the system.

  Grab the [REAPER ARTIFACT] then return it to the ship. Fight through the
enemies and use the next set of controls and bypass them to get the second
[REAPER ARTIFACT]. Pick a spot to fight it out, preferably in the landing
room. Set up in one of the corners of the room and just fight it out until
Cortez arrives for extraction.

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|      |   __|__   | N7: Cerberus Attack                                  [0602]
Requirement: Complete "Priority: Sur'Kesh"

  Land on Tuchanka and immediately start fighting your way to safety. The side
path has the least resistance and most cover so drop down the ladder past the
first Trooper. Clear out this area and head up the ladder to destroy the turret
then search for the [ARMAX ARSENAL GAUNTLETS]. In the control room you can find
the [OLD GRID SCHEMATICS] necessary for a quest back on the Citadel. You can
salvage some [JUNK] to the right of the control room, down the ladder. Check
the [MED KIT] near the controls then use them.

  The power gets cut so you need to backtrack to the beginning of the area,
break the latches, and reactivate the power. Of course, these actions are met
with hostile activity from Cerberus. Now make your way back to the Controls
to finish the mission.

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|      |   __|__   | N7: Cerberus Abductions                              [0603]
Requirement: Complete one of the missions that unlocks "Priority: Tuchanka"

  Head to Benning and when you land enter the first building on the left. Check
out the [MEDICAL STATION], salvage the [PARTS] and check the [PDA]. Move to the
building on the right to find more [PARTS] and hostiles. Move across to the
turret to find a [DOG TAG] then save the civilians that are trying to escape.
Before leaving head to building 97 and search the ground to find the [CAPACITOR

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|      |   __|__   | N7: Cerberus Fighter Base                            [0604]
Requirement: Complete "Priority: Tuchanka"

  As you land start clearing the area and making your way to the left room.
Here you'll find plenty of Troopers, a [DATAPAD], a [MEDICAL STATION], and the
[HEALING UNIT SCHEMATICS] high above on a monitor near the Datapad. Head left to
find a [MED KIT] then back right to salvage the [PARTS] then go up the steps to
the console. Snag the [PISTOL MAGAZINE UPGRADE] and kill the Centurion on your
way to the [PARTS]. Reach the Security Console then assign someone to work the
console, Liara is always a good choice.

  Defend the area until the console is ready. Hit the other one then defend the
landing zone, preferably from behind the vehicle. Defeat the Atlas after it
lands to complete the mission.
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|      |   __|__   | N7: Fuel Reactor                                     [0605]
Requirement: Complete "Priority: Perseus Veil"

  Head to the Silean Nebula to begin this missions. Talk to Captain Riley then
check the far left side for the [MEDICAL TREATMENT PLANS] and the [ROSENKOV
MATERIALS CHESTPLATE]. Back behind Riley are the crane controls and some [SPARE
PARTS] to salvage. Use the crane to move the crates from the left side to the
right side of the screen. Move around the corner and vent Sector A1.

  Examine the [PDA] near the rod controls then use them. Fight off the Husks
and Marauders then head to the tanks. Check the [PDA] near the controls then
reactive the reactor. Fight off the Marauders and Husks, be sure to take out the
several Barrier Engines to make the battle much easier. The Captain gets in
trouble, so send one of your teammates to her aid. Kill the Brute that appears
then finalize the sequence. Return to the entrance to complete the mission.
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|      |   __|__   | N7: Communication Hub                                [0606]
Requirement: Complete "Priority: Thessias"

  Upon landing moving around the right side and kill the Troopers. Move to the
Cerberus Hacking Device and deactivate it. Move through the central area to
reach the second device, there isn't as much interference this time. You can
find some [CERBERUS TECHNOLOGY] near this device and a [MED KIT] through the
central area. Don't miss the [CERBERUS ENCRYPTION CODES] on your way back to the
central area as once you've deactivate the third device they go away!
=======================|                                |=======================
                       |         Side Missions          |                 [0700]
=======================|                                |=======================
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|      |   __|__   | Apien Crest: Banner of the First Regiment            [0701]
Requirements: Complete "Priority: Palaven"

  In a corner of the Purgatory Bar you can find a group of Turians. Overhear
the conversation to start the quest then head to the Apien Crest. Enter the
Castellus System and scan the planet Digeris to retrieve the [BANNER OF THE 1ST
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|      |   __|__   | Arrae: Ex-Cerberus Scientists                        [0702]
Requirements: Complete "Priority: Citadel II"

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|          Old Friends, New Foes
| Items: Assault Rifle Magazine Upgrade |          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        Datapad                        |  Talk to Specialist Traynor to start
|        Kassa Fabrication Greaves      | this mission. Follow the map marker
|        M-6 Carniflex                  | to reach Gellix. Upon landing move
|        Medical Station                | up and kill the Troopers then rescue
|        Med Kit                        | the scientists. Taking out the
|        Shotgun High Caliber Barrel    | generators is always a good idea as
|        Shotgun Spare Ammo Mod         | you move forward. Talk to Jacob once
|        SMG High Caliber Barrel        | you've cleared everything up. After
|        Sniper Rifle Piercing Mod      | the scene take a moment to search the
|        Turian Toxin Data              | area for two [DATAPADS]. Talk to Dr.
|_______________________________________| Archer nearby if you want some info.

To the Roof
  Open the door and pick up the [ASSAULT RIFLE MAGAZINE UPGRADE] then proceed
up the steps to a [MEDICAL STATION]. Talk to Brynn and Jacob then search this
upper section for a few [DATAPADS]. Move to the next room to find the [KASSA
BARREL] near the door to the right then continue past the steps to find the

  Go through the doorway then climb the ladder to the rooftop. On your left as
you move along is the [M-6 CARNIFLEX]. Take out the Shield Generator in the
back then the Engineer. Move up to find more Cerberus forces hiding behind their
generator shields. Wipe them out and check the left side of the crates to find
an [SMG HIGH CALIBER BARREL]. Further ahead is a [MED KIT] and [DATAPAD] next
to the console you need to activate.

  Move back and fight your way through the traffic as you ascend towards the
AA Guns. Search behid the crates near the ladders to find a [SNIPER RIFLE
PIERCING MOD]. Climb the left ladder to activate the first AA Gun then cross
over to a [MED KIT] and [DATAPAD] near the second. Drop down to find a [SHOTGUN
SPARE AMMO] then pop back up to reach the AA Gun. Unfortunately, repairs are
required so task someone tech savvy for the job. Use the turret nearby to
provide the ample firepower needed to slay the forces.

Landing Pad
  After the scene initiate the evacuation and fight your way to the landing
pad. Take out the generators and move to the far side of the landing zone so
you can pick off the troops as they land high above on the rooftops. Eventually
an Atlas appear and if you are near the landing pads you can pop off quite a
few shots before it turns around.
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|      |   __|__   | Athena Nebula: Hesperia-Period Statue                [0703]
Requirements: Complete "Priority: Citadel II"

  This quest starts when you overhear an Asari in the Presidium Commons. Go to
the planet Polissa in the Vernio system in the Athena Nebula to receive the
item. Return to the Asari for 15,000 Credits well earned.
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|      |   __|__   | Aria: Blood Pack                                     [0704]
Requirements: Complete "Priority: Palaven"

  This quest starts when you talk to Aria in Purgatory. Head to the Presidium
Commons and into the apartments. Agree to play along and watch as the scene
unfolds in your favor.
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|      |   __|__   | Aria: Blue Suns                                      [0000]
Requirements: Complete "Priority: Palaven"

  This quest starts when you talk to Aria in Purgatory. Seek out Darner Vosque
in the Dock: Holding Area. After the conversation go to the Commons and talk
to General Oraka. He isn't going to stop pursuing the Blue Suns until he can
get some weapons, likewise you can just call in the hit. Talk to Kannik, a
Salarian clerk near the Aeghor Munitions. He agrees to help if you can get him
some [BLACK MARKET ARTIFACTS]. Go to the planet Vana, in the Vular System found
in the Kite's Nest Cluster to find the item then return. With disaster averted,
return to Oraka to complete the mission.

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|      |   __|__   | Aria: Eclipse                                        [0705]
Requirements: Complete "Priority: Palaven"

  This quest starts when you talk to Aria in Purgatory. Head to the Embassies
and talk with Command Bailey then head to Presidium Commons C-Sec Outpost.
After talking with Sederis head to the Holding Area and speak with Sayn.
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|      |   __|__   | Benning: Evidence                                    [0706]
Requirements: Complete "Priority: Palaven"

  Talk to Ambassador Dominic Osoba in the Citadel Embassies and agree to search
for his son.
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|      |   __|__   | Citadel: Alien Medi-Gel Formula                      [0708]
Requirements: Observe the Alien Medi-Gel during N7: Cerberus Lab

  Dr. Ravin in the Huerta Memorial Hospital will accept this item but she won't
show up until you've completed "Priority: Palaven." You receive 1,000 Credits
and some experience for your efforts.

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|      |   __|__   | Citadel: Barla Von                                   [0709]
Requirements: Complete "Priority: Palaven"

  Speak with Barla Von after talking to Liara in the Presidium Commons. After
completing Priority: Sur'Kesh you can travel to the Krogan DMZ. Go to the Dranek
System and scan the planet Rothla to find the Shadow Broker Wet Squad.
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|      |   __|__   | Citadel: Batarian Codes                              [0710]
Requirements: Complete "Priority: Citadel II"

  Officer Noles can be found near the C-Sec office in the Commons. She wants you
to find a hacker, so head to the Spectre facility and enable tracking. Go to
the Huerta Memorial Hospital and search the right side room for the console.
Go to the Docks to find the second console. The third one is in the Holding Area
but when you access it a Batarian appears behind Shepard. You can convince him
to have the remaining Batarians fight with you or have him arrested/kill him.
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|      |   __|__   | Citadel: Biotic Amp Interfaces                       [0711]
Requirements: Observe the Biotic Amp Interface at Grissom Academy

  The Asari Scientist that requires the Biotic Amp Interfaces can be found in
the Huerta Memorial Hospital after completing "Priority: Palaven." You will
receive 1,000 Credits and some experience for your efforts.

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|      |   __|__   | Citadel: Cerberus Automated Turret Schematics        [0712]
Requirements: Obtain the Schematics during "Tuchanka: Bomb"

  You can find the schematics during the mission Tuchanka: Bomb. After the
mission Priority: Citadel II you can give these to the C-Sec Officer.
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|      |   __|__   | Citadel: Cerberus Ciphers                            [0713]
Requirements: Complete "Priority: Citadel II"

  Just past Udina's old office you can find Officer Dellk talking about some
Cerberus ciphers. You can retrieve the ciphers during N7: Communication Hub.
Return them to Officer Dellk for your reward.
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|      |   __|__   | Citadel: Cerberus Retribution                        [0714]
Requirements: Complete "Priority: Citadel II"

  In the Presidium Commons you can hear a couple discussing the fate of a C-Sec
officer that betrayed the Citadel. Enter the C-Sec station nearby and talk to
the Alliance Captain. Deal with this however you want, either kill the traitor
or convince the Captain that it's beneath him and unworthy.
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|      |   __|__   | Citadel: Cerberus Turian Poison                      [0715]
Requirements: Complete "Priority: Citadel II"

  A Salarian doctor in the Huerta Memorial Hospital will start this quest. You
will find the [TURIAN TOXIN DATA] during the mission "Arrae: Ex-Cerberus
Scientists." Return with the item to complete the mission.
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|      |   __|__   | Citadel: Chemical Treatment                          [0716]
Requirements: Complete "Priority: Citadel II"

  In the Huerta Memorial Hospital you can hear several doctors trying to find a
cure for the chemical poison killing their patients. The [CHEMICAL TREATMENT
PLAN] can be found during N7: Fuel Reactor. Return it to the doctors for your
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|      |   __|__   | Citadel: Conrad Verner                               [0717]
Requirements: Complete "Priority: Citadel II"

  Head to the Holding Area to overhear an upset doctor. Go to the Medigel
Dispensers and fix them then return to the doctor. Conrad Verner makes an
appearance and saves Shepard, then he meets up with Jenna and leaves for good.

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|      |   __|__   | Citadel: GX12 Thermal Pipe                           [0718]
Requirements: Complete "Priority: Tuchanka"

  Talk to Engineer Adams on the Normandy who explains he needs a part to make
things a bit safer. You can buy it at the Citadel or simply go down to the
fifth floor and purchase it for 1100 Credits. Return to Adams to get the update
on the install.

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|      |   __|__   | Citadel: Hanar Diplomat                              [0719]
Requirements: Complete "Priority: Palaven"

  Speak with the Salarian Spectre Jondum in the Citadel Embassies to start this
quest. The first terminal is in the Embassy to the right of the elevator along
the wall. Head to the Docks: Holding Area to find another terminal just outside
the elevator and another at the very end of the holding area. Return to the
second terminal then back to the Embassies.

  Talk to Jondum to confront the Hanar. If you recruited Kasumi during Mass
Effect 2 then use then ignore the Renegade interrupt as she comes in to save
Jondum while you get the virus. Otherwise, you are forced to choose between
saving the Hanar and saving Jondum.

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|      |   __|__   | Citadel: Heating Unit Stabilizers                    [0720]
Requirements: Complete "Priority: Palaven"

  During the mission N7: Cerberus Fighter Base on Noveria you can find the
Heating Unit Stabilizers. Return to Sellea after the Citadel incident to receive
your reward.

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|      |   __|__   | Citadel: Improved Power Grid                         [0721]
Requirements: Complete "Priority: Palaven"

  During the mission N7: Cerberus Attack you can find the [OLD GRID SCHEMATICS]
required for this quest. Return to Alison in the Purgatory Bar to complete the
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|      |   __|__   | Citadel: Inspirational Stories                       [0722]
Requirements: Complete "Priority: Citadel II"

  Head to the Holding Area to overhear a Solik Vass. Help him out with taking
some pictures by running around the Holding Area.
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|      |   __|__   | Citadel: Kakliosaur Fossil                           [0723]
Requirements: Complete "Priority: Citadel II"

  A Salarian in the Presidium apartments can be found talking of a Kakliosaur.
Head to the Argus Rho cluster, into the Phoenix system, and over to the planet
Intai'sei to find the fossil. Return to the salarian for your reward.
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|      |   __|__   | Citadel: Medical Supplies                            [0724]
Requirements: Complete "Priority: Citadel II"

  Talk to the doctor on board to receive this quest. Talk to Tactus in the
Holding Area and use a Paragon/Renegade choice to receive aid. Your reward is
based on who's on the ship; Chakwas gives improved Medi-Gel, Michel improves the
Medi-Gel capacity.
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|      |   __|__   | Citadel: Reaper Code Fragments                       [0725]
Requirements: Complete "Priority: Citadel II"

  An Asari in the Citadel Embassies needs a Reaper code to help her squads. You
will find this during "Rannoch: Geth Fighter Squadrons." Return to the Asari
once you've obtained the codes for your reward.
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|      |   __|__   | Citadel: Target Jamming Technology                   [0726]
Requirements: Complete "Priority: Citadel II"

  A turian C-Sec officer in the Commons needs help with hostile targeting
systems in the Citadel. You can find the [JAMMING TOWER DATA] during the mission
Rannoch: Admiral Koris. Return to the turian for your reward.
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|      |   __|__   | Citadel: Volus Ambassador                            [0727]
Requirements: Complete "Priority: Citadel II"

  Check your mail to find a letter from Primarch Victus to start this quest. Go
to the Embassies and use the Spectre terminal to start tracking Korlack. Talk to
the guard near the elevator to get access to Korlack's office. Check out the
entries on his terminal then search for the bug in the room. Go to the Commons
and check the apartments where you'll find the volus. Pick a side to end the
mission, with or without a little help from Zaeed.
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|      |   __|__   | Citadel: Wounded Batarian                            [0728]
Requirements: Complete "Priority: Citadel II"

  A Turian and Human can be overheard in the Commons talking about a wounded
Batarian. Go to the Holding Area and speak with the Batarian. Unplug his life
support or let him live on suffering.
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|      |   __|__   | Dekuna: Code of the Ancients                         [0729]
Requirements: Complete "Priority: Citadel II"

  In the Purgatory Bar you can hear an elcor trying to retrieve the code on his
homeworld. Go to the planet Dekuuna in the Phontes System within the Silean
Nebula to find the [CODE OF THE ANCIENTS] then return to the elcor to receive
15,000 Credits.
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|      |   __|__   | Grissom Academy: Investigation                       [0730]
Requirement: Complete "Priority: Palaven"

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  Talk to Specialist Traynor to start
| Items: Assault Rifle Precision Scope    | this mission. Head to the Petra
|        Assault Rifle Stability Damper   | Nebula and enter Grissom Academy.
|        Biotic Amp Schematics            | Your mission is to rescue the
|        M-22 Eviscerator                 | students from Cerberus. Rush down
|        M-96 Mattock Assault Rifle       | the hall and open the door to find
|        Med Kit                          | some Troopers waiting for you. Open
|        Mnemonic Visor                   | the next doo to speak with Kahlee.
|        Serrice Council Chestplate       | You can inquire about Anderson to
|        SMG Heat Sink                    | get some unique dialogue, then you
|        SMG Magazine Upgrade             | are sent to Orion Hall.

Orion Hall
  Enter the next room to see a student being taken away. In the next area hop
the wall and check the steps for the [ASSAULT RIFLE STABILITY DAMPER]. Move to
the next room and kill the Troopers then talk to the student. Check the [REVIEW]
in the next segment and search desks for the [SMG HEAT SINK] and a [PERSONAL
LOG]. Move to another room and take cover as the Centurions pour in. Blow up
the Generator to destroy any cover they would have had. Go to the left segment
to find the [M-22 EVISCERATOR] on the couch.

  Move to the right to find Seanne, help her for a Reputation gain. Pick up the
[MNEMONIC VISOR] from the couch and open the locker along the walls ahead for
1250 Credits. The seats in the middle of the area have a [M-96 MATTOCK] sitting
on them. Go through the other doors while listening to Kahlee's message. If you
saved Jack during Mass Effect 2 she will make an appearance, leading the student
forces. Destroy the Atlas first to stop the shields from going down so fast then
focus on the remaining Cerberus operatives.

Fleeing the Scene
  After the conversation head to the back corner of the hall to find a Camera
Control and a [DATAPAD]. Opposite this is a [MED KIT] on a bench then move up
the stairs into the room to find an [ASSAULT RIFLE PRECISION SCOPE] and a
[DATAPAD] yielding 1875 Credits. Use the door override then open the door to
the atrium. Inform the students not to take any risks then be on your way.

  Take out the Atlas first then take good cover on the high ground to avoid the
turrets. You can blow up the generators near them for a quick end. Focus on the
Engineers and Centurions, Pull the shields off the Guardians, and stay generally
higher than the enemy. Drop back down, moving through the open door to find a
[MED KIT]. Use the [COMPUTER] to acquire 3750 Credits then enter the second part
of the Atrium. The Cerberus forces start off above you on the ramp so fight
along the edge and bound forward for the kills.

  Use some Grenades to take out the turrets quickly then move up the ramp to
even the playing field. Destroy the remaining forces and enter the next hallway
to find more grenades and ammo. Kill the two Troopers in the next room then
speak with Octavia. Go through the door and grab the [BIOTIC AMP SCHEMATICS]
then climb the rubble, looking left to find the [SERRICE COUNCIL CHESTPLATE] on
the seats. Kill the Engineer in the next room then hijack the Atlas. Move up the
steps and lay siege to the enemies while protecting the students.

  Eventually you will face some Atlas, but if you have your own still in tact
it can go down quickly. Before leaving go towards the steps you entered from to
find the [SMG MAGAZINE UPGRADE] on some seats.
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|      |   __|__   | Hades Nexus: Obelisk of Karza                        [0731]
Requirements: Complete "Priority: Citadel II"

  A human near the cafe in the Commons wants an artifact. The planet Kopis in
the Hoplos system holds the 15,000 Credit obelisk.

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|      |   __|__   | Hades Nexus: Prothean Sphere                         [0732]
Requirements: Complete "Priority: Citadel II"

  In the Holding Area at the very far end you can hear about a prothean sphere.
Check the planet Gei Hinon in the Sheol System to find the [PROTHEAN SPHERE].
Return it for 15,000 Credits.
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|      |   __|__   | Irune: Book of Plenix                                [0733]
Requirement: Complete "Priority: Palaven"

  You can overhear a conversation that a Volus is having near the bank in the
Presidium Commons about the Book of Plenix. After completing Priority: Tuchanka
you can go to the Aethon cluster to find Irune and the [BOOK OF PLENIX]. Return
the book for your reward.

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|      |   __|__   | Ismar Frontier: Prototype Components                 [0734]
Requirement: Complete "Priority: Palaven"

  You can overhear a conversation in the Huerta Memorial Hospital about a
prototype in the Ismar Frontier. Head there and search the planet Metaponto for
the [ADVANCED BIOTIC IMPLANTS]. Return to the Salarian Scientist to receive your
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|      |   __|__   | Kallini: Ardat-Yakshi Monastery                      [0735]
Requirement: Complete "Priority: Citadel II"

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|          Liara and Samara
| Items: Assault Rifle Precision Scope   |          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|        Assault Rifle Stability Damper  |  Bringing Liara along will provide
|        Disciple                        | valuable insight on the Ardat-Yakshi
|        Gallae's Electronic Signature   | and Samara will tag along if she
|        Medical Station                 | survived the Suicide Mission in
|        Med Kit                         | Mass Effect 2. Both alter the events
|        PDA                             | that occur but the items and general
|        Pistol Melee Stunner            | ending are the same.
|        Serrice Council Shoulder Guards |
|        Sniper Rifle Spare Ammo         |

Into the Monastery
  Grab the [ASSAULT RIFLE STABILITY DAMPER] to the left of the door. Enter the
elevator shaft and descend to the lobby. Turn left and go into a side room to
lobby to another room with a [WALL SAFE] and a [SNIPER RIFLE SPARE AMMO] mod.
Cross over the Asari Commando and through the door. Bypass the next door then
check the [PDA] near the dead Asari to start a side mission.

  Head into the large open area to find a Banshee. Take it down and dodge the
huge balls of death it fires at you. Clear out the Cannibals then bypass the
door. After the scene examine the [COMPUTER] then move through the door. Kill
the Cannibals and Marauder then duck into the side room. Pick up the [SERRICE
move around the corner to the opposite room. There are a few [COMPUTERS], a
[WALL SAFE], and a Weapon Bench you may utilize.

The Great Hall
  Clear out the Banshee and Cannibals in the lower half of the room then enter
the Great Hall. To the far left is an [ASSAULT RIFLE PRECISION SCOPE]. Enter
the elevator to reach the final area. Check for [MEDICAL STATIONS] on both
sides and a [MED KIT] in the center. You might not want to use them just yet
however since the impending fight is tough. Examine the bomb then fight off
the Banshees and Husks. Focus on dropping the Husks fast, use grenades as you
need to. Afterwards the choice is yours on the last Ardat-Yakshi's fate.
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|      |   __|__   | Kite's Nest: Pillars of Strength                     [0736]
Requirement: Complete "Priority: Palaven"

  Head to the Docks: Holding Area and find the Preacher to start the quest.
Head to Kite's Nest and scan the planet Khar'Shan in the Harsa System to obtain
the [PILLARS OF STRENGTH]. Return them to the prophet for 15,000 Credits.
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|      |   __|__   | Nimbus Cluster: Library of Asha                      [0737]
Requirements: Complete "Priority: Citadel II"

  Overhear an Asari in the Purgatory Bar regarding the Library of Asha. Find it
on the planet Carcosa in the Agalou system to receive 15,000 Credits.
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|      |   __|__   | Shrike Abyssal: Prothean Obelisk                     [0738]
Requirement: Complete "Priority: The Citadel"

  Go to the Citadel Embassies to overhear a Volus ambassador talking about a
Prothean obelisk, located in the Shrike Abyssal. Head there and enter the Urla
Rast system, scanning the planet Talis Fia to find the [PROTHEAN OBELISK].
Return to the Diplomat in the Citadel Embassies to receive 20,000 Credits.
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|      |   __|__   | Silean Nebula: Rings of Alune                        [0739]
Requirements: Complete "Priority: Citadel II"

  In the Huerta Memorial Hospital at the entrance you can hear an Asari talking
about the Rings of Alune. Go to the Teyolia System and scan the planet Nevos.
Return to the Asari to receive 15,000 Credits.
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|      |   __|__   | Tuchanka: Bomb                                       [0740]
Requirement: Complete "Tuchanka: Turian Platoon"

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|          The LZ is Hot
| Items: M-29 Incisor                      |          ¯¯¯¯¯¯¯¯¯¯¯¯¯
|        Med Kit                           |  Start this mission soon after
|        Pistol Melee Stunner              | saving Lieutenant Victus. As you
|        Pistol Scope                      | arrive at the landing zone you are
|        Rosenkov Materials Gauntlets      | thrust into combat. Use cover and
|        Shotgun Blade Attachment          | take out the generators to expose
|        SMG Heat Sink                     | the Trooperes. Once the area has
|        Sniper Rifle Concentration Module | been clear the detonations in the
|        Turret Control Schematics         | background will stop. Move to the
|__________________________________________| ramp at the opposite of the court
yard once you've secured all the ammo you need.

  Snag the [M-29 INCISOR] as you go up the ramp and a [SHOTGUN BLADE ATTACHMENT]
at the top of the ramp. Fight through the Engineers and Troopers in the area;
do not neglect the generators as they take down the shields. In the right half
of this section are the [ROSENKOV MATERIALS GAUNTLETS]. As you transition to
the second half you can find a [COMPUTER] worth salvaging. Climb up the rubble
to reach a [SMG HEAT SINK] then move through the narrow overpass to a [MED KIT]

  Drop down to find a few Cerberus operatives and a [DATAPAD], but Cerberus is
leaving! Kill the remaining forces and move up the ramp. Take a view at the
bomb then climb the nearby ladder. Grab the [SNIPER RIFLE CONCENTRATION MODULE]
above the crates then move along the path to another crate where you can find
the [PISTOL MELEE STUNNER] cleverly hidden. Continue until you encounter a
turret. Destroy the machine then open the [MED KIT] and pick up the [TURRET

  Fight your way to the ladder and defend Lieutenant Victus until he can bypass
the trigger. You'll fight plenty of Centurions and eventually an Atlas joins
the battle. Be sure to take it out as the battle closes shortly after it falls.
Unfortunately, Victus does not survive the disarming but disaster has been
averted on Tuchanka, for now at least.
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|      |   __|__   | Valhallan Threshold: Prothean Data Drives            [0741]
Requirements: Complete "Priority: Citadel II"

  In the Dock Bay D-24 you can hear a Marine on the phone near the Normandy
bay. Go to the Paz system and scan Garvug to find the drives. Return to the
Marine to receive 15,000 Credits.
=======================|                                |=======================
                       |        Version History         |                 [0800]
=======================|                                |=======================

Version 1.00 - Initial Release. All missions included.
9 March 2012
=======================|                                |=======================
                       |             Outro              |                 [0900]
=======================|                                |=======================
- Shotgunnova
- Johnathan Sawyer
- Prima Games
- Bioware

  This document is Copyright ©2012 Greg Boccia (noz3r0) and is the intellectual
property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,
unedited form. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

  All trademarks and copyrights contained in this document are owned by their
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