Legend of Zelda: The Wind Waker
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***************************************************************************** The Legend of Zelda: Wind Waker FAQ/Walkthrough For the Nintendo Gamecube Version 1.0 (Last Updated 4/7/2003) By Devin Morgan (dbm11085(at)hotmail.com) This file is Copyright (c)2003 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Story 4. Controls 5. World Map 6. Walkthrough 7. Enemies 8. Bosses 9. Items 10. Heart Pieces 11. Songs 12. Great Fairies 13. Treasure Charts 14. Special Charts 15. Trading Sequence 16. Figurines 17. Tingle Tuner Guide 18. Shops 19. Secrets/Tips and Tricks 20. Copyright Notice 21. Contact Information ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (4/7/03): Okay, the walkthrough and all existing appendices are fully complete. However, I'm not completely finished with this file, as there is more I intend to add with another update. Version 0.9 (4/5/03): The walkthrough now covers up to the entrance of Ganon's Tower. I have yet to cover that area, as I wish to add some more information to other sections of the guide before releasing the fully complete walkthrough. Stay tuned! Version 0.6 (3/31/03): The walkthrough now covers up to the start of the Wind Temple, and the side sections have much more included within them as well. Stay tuned for lots more updates to come. Version 0.4 (3/30/03): Quite a bit more has been added with this update. The walkthrough covers until just after you save Aryll, and lots of information has been added in the supplementary sections as well. More to come soon! Version 0.2 (3/28/03): The first version of this FAQ. I'm quite aware there is much missing from this file, so don't email me with anything that's not yet covered; I'll get to it soon! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Though there was much speculation, and great controversy in regards to this game's "look", Wind Waker is finally out in America, and I for one think it's awesome! It's been a few years since the last Zelda installment on the N64, and this highly anticipated title delivers and then some. Things are quite different this time, with the theme being placed on the wind, and traveling on the seas for much of the game. Nonetheless, all the Zelda elements are in, and they sparkle very well within this great adventure. Lucky for me, I preordered mine, so hopefully you preordered yours as well, or picked it up off the shelf (if you were REALLY lucky). But if you haven't gotten ahold of The Wind Waker yet, do so immediately! ***************************************************************************** -=-=-=-=-=-=-=-= -= 3. Story -= -=-=-=-=-=-=-=-= Long ago, there existed a kingdom where a golden power lay hidden. One day, a man of great evil found this power and took it for himself, and with it at his command, he spread darkness across the kingdom. But then... just as all hope had died, a young boy clothed in green appeared as if from nowhere. Wielding a blade that repelled evil, he sealed the dark one away and gave the land light. This boy, who traveled through time to save the land, was known as the Hero of Time. The boy's tale was passed down through generations until it became legend. And then a day came when a fell wind began to blow across the kingdom, and the great evil once again crept forth from the depths of the earth. The people believed that the Hero of Time would again come to save them. But the hero did not appear... What became of that kingdom...? None remain who know. The memory of the kingdom vanished, but its legend survived on the wind's breath. On a certain island, it became customary to garb young boys in green when they come of age. Clothed in the green of fields, they aspire to find heroic blades and cast evil down. The elders wish only for the youths to know courage like the hero of legend... ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Controls -= -=-=-=-=-=-=-=-=-= Control Stick: Move Link, move cursor on menu screens Control Pad: View map A: Perform A-button action (open a door, swim, talk, throw/grab, etc.) B: Use the sword (hold B then release for a spinning attack) X, Y, Z: Use items assigned to those buttons R: Perform R-button action, defend when in battle, grab/pull blocks (while using Control Stick) L: Target the enemy C Stick: Change camera angles/view modes ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 5. World Map -= -=-=-=-=-=-=-=-=-=-= __ __ __ __ __ __ __ |A1|A2|A3|A4|A5|A6|A7| |__|__|__|__|__|__|__| |B1|B2|B3|B4|B5|B6|B7| |__|__|__|__|__|__|__| |C1|C2|C3|C4|C5|C6|C7| |__|__|__|__|__|__|__| |D1|D2|D3|D4|D5|D6|D7| |__|__|__|__|__|__|__| |E1|E2|E3|E4|E5|E6|E7| |__|__|__|__|__|__|__| |F1|F2|F3|F4|F5|F6|F7| |__|__|__|__|__|__|__| |G1|G2|G3|G4|G5|G6|G7| |__|__|__|__|__|__|__| A1: Forsaken Fortress A2: Star Island A3: Northern Fairy Island A4: Gate Isle A5: Crescent Moon Island A6: Seven-Star Isles A7: Overlook Island B1: Four-Eye Reef B2: Mother & Child Isles B3: Spectacle Island B4: Windfall Island B5: Pawprint Isle B6: Dragon Roost Island B7: Flight Control Platform C1: Western Fairy Island C2: Rock Spire Isle C3: Tingle Island C4: Northern Triangle Isle C5: Eastern Fairy Island C6: Fire Mountain C7: Star Belt Archipelago D1: Three-Eye Reef D2: Greatfish Isle D3: Cyclops Reef D4: Six-Eye Reef D5: Tower of the Gods D6: Eastern Triangle Island D7: Thorned Fairy Island E1: Needle Rock Isle E2: Islet of Steel E3: Stone Watcher Island E4: Southern Triangle Island E5: Private Oasis E6: Bomb Island E7: Bird's Peak Rock F1: Diamond Steppe Island F2: Five-Eye Reef F3: Shark Island F4: Southern Fairy Island F5: Ice Ring Isle F6: Forest Haven F7: Cliff Plateau Isles G1: Horseshoe Island G2: Outset Island G3: Headstone Island G4: Two-Eye Reef G5: Angular Isles G6: Boating Course G7: Five-Star Isles ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 6. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= Introduction ------------ Okay, this new adventure opens with an introduction to the storyline (mostly legend as many know from past games). After sitting through this, the game opens and turns to Outset Island. Outset Island ------------- This place is important, as it is the home of Link and his family. Link's younger sister, Aryll, will be running around outside. She will then come and wake you (Link) up, high atop a lookout point. She has come to remind Link of his birthday, and to meet Grandma at her house. When you have control, head down the ladder to the dock below. Head across the bridge onto the land, then onto another bridge. Talk to the fisherman, then jump across the ledges to get a quick 15 rupees. Get back to the bridge and continue onward to where Grandma's house is (it's the big one at the end). Inside the house, climb the ladder and you will meet Grandma. She will give you the Hero's Clothes, and mention the swordsman Orca. For now, you are asked to go find Aryll. Leave the house and head back to the high lookout where Aryll is. She will give you her Telescope as a gift, so equip it to the X, Y, or Z button right away! Use it and look towards Grandma's house, particularly the mailbox outside. You will see the bird postman; look upward and you will find a giant bird holding a girl captive. A ship will shoot cannonballs up at it, hitting the bird, which drops the girl into the forest above the village. Aryll mentions that you would need something to defend yourself with in order to save the girl. Take this hint and head to the area by Grandma's house. Instead of entering her house, go by the large house to the left. Enter the house via the regular entrance. Here, you will meet Orca, the swordsman. Train with him so you get accustomed to sword fighting, then he will give you the Hero's Sword. Leave the house and head back across the bridges to the other half of the island. Head up the path along the cliff side, until you come to a line of trees blocking the path. Cut them down and continue onward. Cross the suspension bridge carefully, jumping over the gap in the middle. At the end, enter the cave, which leads into the Forest of Fairies. Forest of Fairies ----------------- Here, make your way through the straightforward areas of this forest. Cut down the grass to collect rupees along the way. When you come to the first enemy, a Bokoblin, defeat it with your sword. Further along, kill the next two. After that, the girl in the tree will wake up and fall to the ground below. You will find her, though her friend is calling for her (the name is Tetra). After they leave, Link will automatically follow them out of the forest. Outset Island ------------- Back atop the summit, Aryll has come to greet Link on a job well done. However, things turn bad when the giant bird returns and swipes her away! You, Tetra, and the other guy will go down the mountain and be standing by a pirate ship on the beach. At first, they refuse to help you, but the mailman butts in and explains the situation with the kidnapping. They agree to take you, only if you can get a good shield for protection. Go see Grandma, and she will give you the Hero's Shield. Now, leave the house and talk to Tetra to get going. Pirate Ship ----------- After saying goodbye to Outset Island, Link and the pirates set off for the Forsaken Fortress, where that giant bird's nest is located. When you can move, go down and enter the room below the deck. Head all the way downstairs and you will meet Niko. He will demonstrate a test for you, then makes you do it. Step on the switch to make 5 platforms come up. Jump from platform to platform, grabbing onto the ropes and swinging/jumping to the next platform. By accomplishing this, you get to open the chest containing a Spoils Bag. Following this, Tetra will call to you saying that they've arrived at the fortress. Go back upstairs above deck, where you will find it is nighttime. Tetra will be hanging out in the crow's nest above, so climb the pole and go talk to her. After seeing the large, dangerous fortress, their plan to get you inside goes into effect, by means of catapult! You'll get into the fortress alright, but your sword will fall and land away from you. You will also find that Tetra has given you the Pirate's Charm to keep in contact while you're there. Forsaken Fortress ----------------- From where you start, head up the steps to the first area where the yellow spotlights are. Collect the rupees there without being seen, then grab the barrel along the side. Move along with the barrel above you, stopping in your tracks when a spotlight comes by. Head all the way up the steps to the top area. Now that it's safe to lose the barrel, take it off and head forward to a hall. Head right and through that door into the next room. In this room, swing across via the rope, open the chest to get the Map. Drop down to the first floor below, then step on a switch surrounded by barrels to open the cell door. Enter there and open the chest to get a Piece of Heart! Now, go down the hall to the right and purposely get caught by the guards, so they put you in jail. In the jail, get onto the bookcase and throw the pot away to reveal a hole to crawl through. Go through to freedom, then run to the next room. From this empty chest, jump across with the rope and enter the room to the left. Outside, head left and talk to Tetra (press A). Then, climb up the ladder. Throw the pot with 2 sticks in it, then take a stick and defeat the enemy with it, sending the first set of spotlights straight upward. Next, go north (up on the map) and drop to the lower ledge. Go straight and up the ladder ahead, then repeat the process there to clear the second set of spotlights. Now, climb back down the ladder and follow the path down to the lower level. This time, head left along the corridor and enter that room. Go forward and open the chest to get the Compass. Jump across by swinging on the rope, then enter the next room. Out there again, go ahead and to the left. Follow the path to a ladder; climb it to reach the final set of spotlights. Defeat the enemy like the others, and the threat of being captured by the lights is eliminated! From here, head back down the ladder and path to the hallway. This time, enter the room you haven't entered before. Jump across with the rope and enter the following chamber. Go forward to the end, then head left. You'll see a crate on the ledge; push it off to the area below. Drop down and push the crate under the ladder, for easy access to this area in case you get lost again. After that, climb back up and enter the next room. You will find that this next room is heavily guarded by those Bokoblins, and they will throw you in jail if they spot you. Grab the barrel to the left and use it to hide yourself when needed by staying still. Make your way to the steps at the other end of the room. When you get there, enter that room atop the steps. Outside, head up the stairs and take cover in the barrel at the top. Once you get up the hill to the left of the enemy, you'll be safe. Continue until you reach a gap. At that point, get against the wall and hold A to sidle against it. Go along the narrow path to the other side, then continue and do it again at the next gap. Head up the steps and you will find the Hero's Sword again! However, spikes will emerge and you will engage in battle. Defeat the guard and go through the giant doors into the tower. It may seem to be a happy reunion with Aryll here, but not for long. The giant bird will return and take Link away! He will show Link to an evil man on a ledge before throwing you off into the waters below! Though all may seem lost here, too, a boat comes to your rescue outside the fortress. It's a talking boat nonetheless, named the King of Red Lions. It will explain the situation with that evil man to you, then mentions that it needs a sail in order to get anywhere. The boat has taken you to Windfall Island, where you can buy one, so after the scene is over, go around the corner and enter the island. Windfall Island --------------- Here, head across the field to the northeast, then under the arch into the town itself. Follow the path to the top area of town, and towards the Picto Box Shop (there's a picture of it over the door). Enter the school to the left of it. Talk to the woman, and offer to help her find the 4 children. Outside of the school, talk to the 4 children until they surround you. Talk again and accept their competition in the form of hide-and-seek. There's one behind the Picto Box shop; check behind the stone by the dancing guy to find one. At the south of the island, by the Bomb Shop, shimmy along the wall behind it to find another one on the ledge. In the northeast area of the field, roll into the tree by the old man to knock a third one out. Finally, take the path to the left of the school onto a ledge. Check behind the bushes to find the last one. After all 4 have been found and chased after, you will win. They will give you a Piece of Heart as thanks. Go into the school and talk to Mrs. Marie again, and she will reward you with 50 rupees. Now, head to the jail, which is below and behind the Picto Box Shop. There, you will find Tingle inside the cell. Release him by stepping on a switch behind some pots. He will thank you by giving up the Tingle Tuner, as well as Tingle's Chart. After he leaves, enter the cell and pull the crate away from the wall to reveal a secret passage. Enter it. Inside the passage, go straight and take the right turn. Take the first left ahead, then go straight to the end. Turn right, then left, then go all the way straight again. Turn left at the end, then take the first right. Turn right again, go all the way straight, and head into a room at the end. Open the chest to find the Picto Box! Now, go back out the same way you came, then exit the jail. Back outside, head to the northmost area of the village. Go right past the building with steps leading into it, and look behind the boxes to find a guy in a hooded jacket. Talk to him over the counter and buy "that" for 80 rupees. This turns out to be the sail you need for the boat! Now that you have what you need, and then some, head back south to the King of Red Lions. Board the boat by pressing A, then equip the sail to an item button and set sail! Great Sea --------- Out on the seas, which will act as the "overworld" throughout the course of this game, you will be doing much travelling here. For now, just follow the wind direction (the yellow area behind you) and head eastward. Collect rupees on the way if you wish, and you'll eventually reach this tall island in the distance. Dragon Roost Island ------------------- Once you dock here, the King of Red Lions will give you the Wind Waker baton, and teach you how to play with it. After you've gotten that down pact, head forward and to the left. Use the Bomb Flower to destroy the large boulder in your way. Continue onward and use another Bomb Flower to clear the boulder to the right. Head along the path, then grab the Bomb Flower at the end. Go up the gray path and throw it at the boulder to clear it. Climb onto that plateau and sidle along the wall ahead. Grab the 5 rupees at the other side, then drop to the ledge below. Use the Bomb Flower to clear a boulder ahead. Continue through the cave until you meet the postman, who will fly ahead to let everyone know you're here. Go up the path and into the cave to enter the village area. Inside, you will talk to the Rito tribe chief to learn about Valoo the dragon, and their coming of age rituals. Choose to help his son, Komali, and they will agree to help you. You're also asked to find Medli and retrieve an item Komali should be given. After the chief is done, another Rito will give you the Delivery Bag. Now, head up the path around the perimeter of the room. Enter the first room you come across, and talk to Medli inside. She will give you Father's Letter, which you will put in the Delivery Bag for safe keeping. Go downstairs and head through the doorway that does NOT lead outside. Go down the hall and enter the room at the end; that is Komali's room. Go in and give him Father's Letter, and he will make you a deal. He will listen to anything you have to say, if you can get through Dragon Roost and meet Valoo. Leave Komali's room and take the long hall leading outside. There, go along the ramp and drop down to meet Medli again. Choose to help her reach the upper ledge by throwing her. Pick her up and stand on the upper ledge behind you. Wait until the wind is blowing towards the ledge ahead, then throw her at it. After she gets there safely, she will give you a Bottle as thanks. Now, head back and climb up the wall, then head back inside. Go left and out through the regular exit. Back outside, head all the way down the mountain again to where you started. This time, go through the path that travels through a cave. You'll find a platform with one stone slab, and another broken one next to it; that's the wind god's shrine. Go up to the left one and pull out the Wind Waker. You will learn the Wind's Requiem here. Following this achievement, Zephos, the god of wind, will appear. He warns of his brother, Cyclos, who may be sending cyclones down on you when you're at at sea, so be careful. After Zephos leaves, head back up the mountain and inside the main center. Head right and along the path leading outside from there. Back here, go down and fill the Bottle with some water. Go back up and throw the water on the red plants to grow a Bomb Flower. Throw the Bomb Flower at the boulder covering the spring, then the spring will flood the area. Swim across and climb onto the ledge over there. Toss a Bomb Flower into the first green pot that the statue is holding. That'll cause the statue to fall, acting as a stepping stone for you crossing the lava. Repeat this on the next statue, then jump across to the other side. Then, go straight ahead into the Dragon Roost Cavern, which is the first actual dungeon of the game! Dragon Roost Cavern ------------------- Starting off, go forward to find a few blocks preventing you from continuing. Pull out the first gray one, then pull the second one to the left, then enter the second room. Defeat the enemies in there, and pick up the stick one of them drops. Pick it up and carry it by the torch to light it up. Light the 2 unlit torches across the room to make a chest appear; open the chest to get a Small Key. Unlock the door and continue onward. Go ahead and cut through the wooden planks blocking your path, then enter that area. Follow the path to the left, jumping across the first gap you encounter. At the second one, drop to the platform below. Pull the block from the wall, and climb onto it, then jump onto the other wooden ledge and continue. Towards the end of the drawbridge, use the Bomb Flower to clear the boulder ahead. Go through the door into the next room. Here, you will see many pots filled with water. The trick here is to throw them into the lava, creating a platform for you to stand on. Do so to reach the left ledge, where you'll get a Map. Then, get to the other ledge and head into the following room. In this room, defeat the sword-wielding enemy that busts through the back room wall. After you kill it, take its sword and use it to cut through the other wooden wall, as your sword isn't strong enough to do it. Climb onto the upper ledge ahead and kill the Red ChuChus, then cut through that wooden wall as well. Open the chest to find a Small Key. Go back down and head down the southwest path (see your map for help), into that room. Pick up a rock nearby and throw it at the Bomb Flowers on the wall. This will activate them, destroying the boulder in your way. Continue up the path to the locked door. This time, unlock it, then enter that room. Here, head left and defeat the Red ChuChus you see. Cut through the weak wooden wall and defeat the stick-wielding enemy. After you kill it, take the stick and ignite it via the nearby torch. Burn down the other wooden doorway and step on the switch to unbar the doorway. Go through and you will be outside again. Go across the bridge and defeat the enemy, then climb up the ladder. Watch out for the fire shooting from the wall on the way up. At the top, defeat the bird, then sidle along the narrow path when the fire isn't shooting. Go around the corner, then jump to the upper ledge. Don't climb onto it though, instead hang from it and move to the left. Once at the other side, climb up and get onto the next platform above. Use the Bomb Flower to clear the boulder ahead, revealing a door. Go through the door, back inside. Here again, go forward to see many blocks stacked in wall formation ahead of you. Pull each column outward, then climb up them all and head into the next room. Pull the block out of the left wall, and climb onto the platform above. Break the pot with the sticks inside, and use one stick to make a torch. Open the chest to get a Compass, then throw the torch across the pit to the wooden wall, burning it down. Get onto that ledge and open the chest to find a Small Key. Use it to enter the next chamber. In the following outdoors area, go up the gap-filled path to the top. Kill the bird in the nest and take the Small Key it was guarding. Unlock the door nearby and go inside once more. Get a stick by destroying the pots, then light it with the torch and continue along the path. In the next large area, light the unlit torch, then defeat all the bats. Make sure you burn down the wooden doorway as well. Open the chest to get a Joy Pendant, then light another stick to make a torch. Go down the other path and light the 2 unlit torches to open the door, and head into that room. In here, use a Bomb Flower to uncover the warp pot to the side. Cross the drawbridge and enter the next room. Defeat the sword enemy in here, then climb the ladder and go around the path to find sticks in a pot. Take one and drop to the lower area, then light it up and light the final torch to reveal a chest. Open it and you will find a Treasure Chart. Now, destroy every single pot in the room (including the one on the ledge below the second level). Defeat the 2 enemies hiding in the pots, then climb the ladder and enter the now-opened room. Use a water pot to make a platform leading to the center area. Get there and defeat the fire centipede. Then, get back to the first platform, and recreate a platform to reach the center area. Grab a second water pot and take it to that center platform, and throw it where the geyser comes out. Jump onto that platform and the geyser will shoot you up a floor. Jump onto the wooden ledge when you get to the top. Follow the path to a doorway leading into the next room. There, use the Bomb Flower to clear the boulders, uncovering a warp pot, as well as another doorway. Go through the door to end up outside yet again. Upon going outside, you will see a scene with Valoo the dragon, atop the volcano. Run up the steps that fall out after you step on them, and enter the arena. Defeat all the enemies you are put against, and Medli will be freed. She will tell you what's bothering Valoo, and give you the Grappling Hook to help you out. Go up the steps and Medli will help you with where to use the hook. Use it on the ledge she stands on, and get across to the other ledge. Continue onward and use it again to get across a second pit. Break through the wooden wall and drop to the area below, by the door you came from before. This time, use the Grappling Hook to get from platform to platform on the side. At the end, enter the new room. Head across the drawbridge, defeating the 2 enemies you encounter. After you beat them, a chest will appear on a ledge below. Go back across the bridge, cutting apart the wires holding it up. When that's done, go across and the bridge will break, sending you onto a narrow platform below. Open the chest to get a Joy Pendant, then enter the room across the way. In this room, go right and into the giant cage. Do a spinning sword attack to cut all 3 ropes at once, causing the bottom to fall onto the fire geyser when it stops. After it falls, jump onto the next ledge and follow the path into the next area. Jump across a couple platforms and head up a ladder to the top platform. There, look at the ceiling in the center area to find a pole you can grapple onto. Use the Grappling Hook to hang from it, triggering a switch that opens the door on the platform you're on. Jump backward onto it and enter that room. Here, grapple onto the pole above. When you're in mid-swing, hold R to stop swinging. Turn to the right and use Up and Down on the Control Stick to swing again. Get onto that right ledge and jump/grapple your way into the next room. In this next room, go forward and fight the centipede. Do not kill it; hit it until it rolls into ball form, then place it onto the switch. With pressure being on the switch, open the chest to get the Big Key! Now, it is time to backtrack a bit. Make your way back to the large room with a Bomb Flower and a warp pot in the corner. From that point, use the Grappling Hook to get across the lava pit in the center area. Open the chests on the side to get a Knight's Crest (Spoils Bag) and 10 rupees. Open the boss door atop the steps and enter its chamber. Go forward and the giant boss, Gohma, will emerge. Visit the Bosses section for help defeating it. After you win, grab the Heart Container and step into the wind swirl to exit the cave. Dragon Roost Island ------------------- Back outside, you will watch a scene with Valoo becoming free once again, since the evil is gone. You will be returned to the bottom of the island, by the shore. Prince Komali and Medli will meet you there, and you will be given Din's Pearl, the first of several gems for you to collect! After they leave, you will have control, so play the Wind's Requiem and switch the wind direction to southward. Board your ship and set sail. Great Sea --------- As soon as you get far enough from the island, a fish will emerge and speak to you about sea charts. It'll give you a chart of Dragon Roost Island, for reference if you wish to return. It'll also explain how you should drop bait when you see other fish like him in the water, so you can get charts for other islands as well. After he's gone, just head southward as your map shows. When you get to where you need to, approach the green islands and you will enter the Forest Haven. Forest Haven ------------ Here, start by jumping up the platforms and killing the Boko Babas on the way. Go up the path and use the Grappling Hook to cross the waterfall ahead, landing on the piece of ground. Jump across the platforms you can, using the Grappling Hook to get to the calm basin. Enter the cave there to reach the inside forest area. In here, follow the path up the river until you come to a giant face carved into the tree. Many jelly ChuChus will come out of it, sticking to the face. Roll into the tree base to knock them out, then kill them all. After you clear the ChuChus away, talk to the Deku Tree. It'll speak in an ancient language before lifting you up and speaking in English. It'll introduce you to the Koroks - children of the forest. They have a little dilemma, however; Makar has fallen into the Forbidden Woods, and needs help getting out of there. The Deku Tree offers you an item to help, but you will need to climb to the top of the tree to retrieve it. Head left and jump into the flower bud. Aim so the next bud stem is directly in front of you, and you will be shot out. Go up a few buds, then land on a leafy ledge. Use the Grappling Hook on the pole above to reach the next bud, and continue to the top where you'll find the Deku Leaf! From this vantage point, one of the Koroks will call to you to fly onto his ledge. Jump towards it and use the Deku Leaf in midair to start floating. When you land, continue through the cavern to reach the outside again. Go straight ahead to meet another Korok. This one will point out the location of the Forbidden Woods ahead, and that you need to fly with the wind to reach it. Use the Wind Waker and play the Wind's Requiem. Change the wind direction to the southwest, and fly to the small island to the southwest (see your map if you are confused). From there, change the wind so it blows to the northwest. Wait until the wind tunnel comes near, then jump and fly with the Deku Leaf into it. That way you will be pushed higher into the air. Then, just glide to the final island and into the Forbidden Woods. Forbidden Woods --------------- Starting off, head along the upper-right path, defeating Green ChuChus along the way. Open the chest to get a Map, then head to the other side of the room. Pick up a giant Boko Nut on the floor, and throw it at the north door to clear the vines. Enter the next room through that door. In there, use the buds and the Deku Leaf to get to the north end of the room. Make your way to the top level and onto the north platform. Use the Bomb Flower to clear the door, then go into that room. In the next room, use your Deku Leaf to send a wind tunnel towards the propellers to your left, powering the platform to move towards you. Jump on and use the Deku Leaf to power the propellers, allowing you to get across the room. Enter the next room. Go across the room and defeat the Boko Babas, while avoiding the flying creatures. Use the bud to reach the upper ledges. Send a wind gust to the propellers, then ride the platform to the other side. Get the Boko Nut and bring it back across, then use it to break the vines covering the door, and then enter that room. Use the Deku Leaf to push the Boko Nut away from the center area, then use it to break the vines on the door. Enter that next room. In here, go right and use the Grappling Hook to swing over the spiky vine. Go across the moving platforms when they come near, then onto the north platform. Take the Boko Nut and jump to the center area. Go around and jump to the west platform from there, and use the nut to break the vines on the door. Jump across the pit, using the spinning sword attack to cut the black creatures off you (they are harmless, by the way), then continue to the next area. Head to the southwest area through the field, then use a Bomb Flower to break the wooden wall. Open the chest inside to get a Compass. Throw a Bomb Flower over the spiky walls onto the elevated platform to blast away that wooden wall as well. Then, go all around this room through the maze to that platform. In the small alcove, get a Small Key from the chest. Use the bud and the Deku Leaf to get back to the exit door, and leave this room. Continue through the next one, into the large room. Get to the north platform and unlock the door, then enter a new room. In that room, use the Deku Leaf to hit the propellers as you ride the platform across, then go into the next room. In this next area, defeat the enemies and use the buds to reach the upper level. On the third tier, enter the room to the north. Here, you will fight a giant moth creature, ironically named Mothula. Defeat it by L-Targeting it and attacking with your sword when it flies low. After you kill it, open the northwest chest to receive the Boomerang. Now, to get out of here, face the exit and hold down the button you equipped the Boomerang to. Move the cursor over the 2 crystal switches above the door to target them, then throw the Boomerang to hit them both, allowing you out of this room. Back in the previous area, those flying creatures will no longer be a threat to you; simply target them and throw the Boomerang to clip their wings fast! Get to the nearby door and target the 2 flowers on it, and use the Boomerang to clear the vines, then enter that room. Here, use the Boomerang to target and cut down all the vines hanging from the ceiling. After they're gone, fly across with the Deku Leaf. Open the chest to get a Joy Pendant, then go into the following area. Here, you will see a giant flower in the center area, with blue vines hanging it from the ceiling. Use the Boomerang to target/cut them all, causing that platform to crash through the floor, allowing you access to the basement. Drop down after the platform to the basement level. When you land, enter the room to the left. In there, target everything and destroy them quickly with the Boomerang (it's an efficient, yet fun way of clearing a room, methinks). Jump across the platforms and head to the right side. Avoid the grappling vines and Green ChuChus and enter the next room. Use the power of the Boomerang to cut down the red flower hanging from the ceiling, then jump onto it. Get onto the left platform and grab the Bomb Flower, then jump onto the flower and throw it at the wooden wall across the way. After that's cleared, enter the side room. Defeat the flying enemies here, and make your way to the back end of the room across the platforms. Use the buds in conjunction with the Deku Leaf to reach the upper level. Use the leaf once more to move the platform across with you on it. Take the Bomb Flower, then jump onto the platform and throw the Bomb Flower into the hole in the middle platform below. This will clear some vines covering a chest in there. Drop down there and open it to get a Treasure Chart (#15). Crawl through the hole in the wall, then exit this room. Climb up the ladder and jump onto the red flower platform. Jump across to a chest containing 10 rupees. Cut the red platform down, then drop onto it. Use the Deku Leaf's wind gusts to push yourself down the watery pathway. Defeat the Octoroks by knocking their spike balls back at them. At the end of the path, ignore the other creatures and enter the next room. In this room, walk around the path encircling the middle area until you reach the top. Then, target all 5 of the crystal switches around the room with the Boomerang, and hit them all. Doing so will open a gate below, giving you access to that chest. Go down and open it to get the Big Key. When you step out, 2 giant Moblins will attack. Defeat them, then get to the top of the middle area again. This time, use the Grappling Hook to grab onto a pole high above. Swing onto the northeast platform, then enter that room. Here again, drop down to the area below, and use the Boomerang to clear the way. Jump across the platforms and go east into the next room. Use the Deku Leaf to turn the propeller to the side, causing a wind tunnel to appear. Jump into the nearby bud, then use the Deku Leaf to fly up the current to the upper floor. Once there, use the Boomerang to clear the vines on the unopened door, then go in that room. Defeat the moth creatures and the enemies that stick to you, to open the doors and make a chest appear. Open the chest to get a Joy Pendant. Head up the hill into the following room. In the final room before the boss, cut up all the nuts on the floor. If you find a Fairy, bottle it in case you are in trouble during the pending fight. When you're ready, open the boss door and be prepared to do battle. Go forward in the room, and a giant Boko Baba will grow into a massive bulb that hangs from the ceiling. This thing is called Kalle Demos; view the Bosses section ahead for help defeating this boss. After you win, grab the Heart Container and step into the wind swirl to exit. Forest Haven ------------ When you return, you and Makar will be in front of the Great Deku Tree. As thanks, the giant tree will award you with Farore's Pearl, the second gem to be collected! Following this, the annual ceremony of the Koroks will begin. This will allow the Deku Tree to sprout new seeds, which the Koroks will take and spread around the Great Sea. When you have control again, make your way down and out of this forest. Outside, continue down to the King of Red Lions, and set sail. Great Sea --------- Out on the open seas again, head west and north, as per your sea chart, until you reach Greatfish Isle. Greatfish Isle -------------- When you arrive here, you will unfortunately find that the island has been torn apart. Quill, the postman, will arrive and explain what happened. He tells you that Jabun, the sea spirit, has been relocated to Outset Island, your home. For now, Quill suggests you head to Windfall Island, and then he leaves. So, it's time to set sail once more. Great Sea --------- From where you are now, head to the northeast (follow the map, you should have Windfall on there from your previous visit) until you reach the island. windfall Island --------------- When you arrive here, your ship will point out the pirate ship docked outside. Walk onshore and head to the southwest. Sidle along the wall behind the Bomb Shop, then climb up the vines and crawl into the building. Inside, you will witness a conversation between the pirates, who have tied up the Bomb Shop owner. After some conversation, they will mention a secret password; remember it! When they leave, head out of the Bomb Shop and into the town itself. Go to the main area by the school and jail, then walk around the grassy path behind everything. Jump onto the pirate ship to the side, and try to enter the cabin. You will be asked for the password, so input it and you may enter. Pirate Ship ----------- Inside, head downstairs to meet Niko for a second time. He will give you a test once again, but this one is way more difficult than the first one. Make it to the end, and you'll be allowed to open the chest containing Bombs. You also start off with 30 of them, even better! Now, leave the ship. Windfall Island --------------- Jump from the nose of the ship onto the island again, or swim around to the southern plains area. Get to the postbox and check the mail; you should get a letter from Beedle, the owner of the shop ship that cruises around several islands. He alerts you that he now sells Bombs, and gives you Beedle's Chart so you know where to find his shops. Now, head to your ship and set sail. Great Sea --------- Out on the open seas once more, sail to the southwest, and get to Outset Island. Outset Island ------------- When you arrive here again, you should really visit your friends and your grandmother. After visiting everyone again, return to the King of Red Lions. It'll mention sailing behind the islands and blasting open the room where Jabun is hiding. Sail back there and you'll be sucked around a whirlpool. You will also see a blue wall alongside the cliff. Blast it from top to bottom with your cannon (equip Bombs and use them to shoot from the cannon) until it opens. Sail in and you will meet Jabun. Inside, your ship will talk to Jabun, who speaks in the ancient language only. Upon completion of this talk, Jabun will give you Nayru's Pearl, which is the final gem you need to collect! After one final warning from Jabun, you will both exit the cave. Your ship will tell you that the curse making time stay in the night hours is broken. Also, you will now need to place the gems at 3 different locations, marked on your map. So, now it's time to set sail once more. Great Sea --------- There are 3 markings on your map, pointing to each of the Triangle Islands. Sail to each island and place the pearls on the designated statues. After you do so, the 3 statues will power up and trigger a giant castle to rise in the area between the 3 islands. When you're ready, go into the castle walls and enter the Tower of the Gods. Tower of the Gods ----------------- From the entrance (you will have your ship for much of this place), head forward and to the right. You'll notice that the water level rises and falls in this tower, too. Wait until the water level goes down, then enter the room to the right. When the water rises in here, get onto a ledge on the south end of the room, where there's an outline on the wall. Bomb it and open the chest inside to get a Map. Then, leave the room. On the boat, go north and onto the ledge there when the water rises. Pick up a statue across the room and place it on the light spot next to the door, and it will open. Enter that room. In there, drop into the pit in the middle area when the water lowers again. Take a box and place it on the light circle on the ground, making a bridge appear above. Climb back out and wait for the water to rise and sink again. Cross the bridge and take the statue there back across, and exit the room with it in tow. To the right of the door, there is an indentation in the ground where you can drop the statue. Put it there and a gate will lower in the large chamber. Get onto the boat and head east and south onto dry land. Move the statues onto the light circles to open the door, and enter that room. Head into the middle area here when the water level drops. Move the large boxes around so they make a straight bridge you can jump across from one side to the other. After you do that, get to the first ledge, light up a Boko Stick, and jump across the makeshift bridge. Light up the torches there to make a chest appear; open it to get a Small Key. Now, leave this room. Sail across to the west end of the large chamber, and blast the cracked walls with your cannon. When the water rises, go over the wall and up the steps, and into the next room. There, open the chest quickly to get the Compass. Ignore the fiery skull if you want, then leave the room. Back here, get a Boko Stick and light it up, then when the water is low, go down the steps and light the torches to make a chest appear. When the water rises, open it to get a Joy Pendant. After the water goes down once more, open the locked door and enter that room. Defeat the electrical ChuChus in here to make a light staircase appear. Go up and take the statue there out of the room. Go up the steps outside and place the statue where it belongs to stop the waterfall from flowing. Go back to the ship and sail to the now- clear area, and enter that room. In this room, throw a bomb at the laser-shooting eye, timing the throw so it hits the spinning part. After that's done, avoid the rats and move the 2 statues onto the light circles across the room. Step on the last circle to activate moving platforms. Jump back and forth between them while moving upward, then enter the door at the top. In the next room, continue into the east room, as it's the only open one right now. Go across the moving platform to the other side, and into the following chamber. In here, cross the room via the light steps, and press R to call the statue down. It'll now follow you, so carefully walk around the path to the other end. When you reach the end of the path, lift up the statue and jump the gap, then go into the previous room. Make your way back to the large 4-way room. In there, the statue will hop up to where it belongs. A stone slab will rise in the middle area; go to it and play the song on it with your Wind Waker. You will now have learned the Command Melody. The slab will vanish and the west room will open, so head into there. Here, use the Deku Leaf to send away the fiery skulls (Red Bubbles). Use the Grappling Hook to cross the large pit, then go into the room at the other side. Use the Grappling Hook to cross another gap, and call the statue down from its perch. Walk to the light circle and stand on it yourself, then use the Command Melody to control the statue yourself. Hop it across the light bridge that is formed, then press R to return control to Link. Cross the gap with the Grappling Hook, and carry the statue into the previous room. Place it on the light circle to open another door. Grapple yourself over to that ledge and enter the new room. Inside this chamber, you will be put against the Darknut. Defeat him by using L-Targetting. When he tries to swing his sword at you, jump to the side and slice him in the back. After you cut off the armor, continue the attack until his sword is dropped. Then, just continuously target and attack until it's over. Open the chest that appears to receive the Hero's Bow. Now you have the ability to shoot arrows! Now, head back out of this room. Back in the previous room, shoot an arrow at the eye on the wall to make 2 platforms move back and forth. Go across to the left side and take the statue across the platforms to the other end, then go into the large 4-way room. The statue will reach its resting place, thus opening the last door. Enter the north room. In there, go forward and jump onto the hanging platforms. Jump to the right and enter that room. There are 2 eye switches you can hit here. Shoot the one on the vertically moving platform, then the one above the door you came in through. That will make a chest appear on a high ledge. Ride the vertical platform upward and jump onto the ledge next to it. Open the chest to get a Small Key. Fly back to the door with the Deku Leaf, and leave the room. Go into the water and climb the ladder onto the dry ledge. From here, pick up 2 statues on the ledge and throw them onto the left platform, weighing it down. Stand on it and time a bomb throw so it explodes when it hits the left wall. Go into that side room. Stand on the spiral circle and play the Wind's Requiem to make a large chest appear. This will also activate the Armos Knights around the room. Open the chest quickly to get a Treasure Chart, then run out before the Armos hurt you. Back in the previous room, climb up the ladder to the first ledge again. Throw 2 statues onto the right platform this time, then jump across the other one to the upper ledge. Unlock the door and go into that room. Get onto the high block and use the Deku Leaf to fly over the light beams blocking the path. At the other side, call the statue to come down. Use the Command Melody to take control of the statue. Walk it through the beams and onto the light circle to shut off the beams. Return control to Link, then take the statue and exit this room. Here, put down the statue for now, and use arrows to kill the Wizzrobe across the way. Then, jump across to that ledge and take 3 statues, and throw them all onto one of the sinking platforms to weigh it down. Get back to the other ledge and take the statue. Jump across the platforms and go into the 4-way room again. In there, this last statue will take its proper place. This will activate all the statues, causing a column of light to appear in the middle area. Go into it to reach the upper level. Up there, start by destroying the beam statues by using Bombs. Then, pick up the 2 Armos states and place them on 2 of the light circles on the floor by the beams. Stand on the third one to clear the beams, then go and open the chest to receive the Big Key. Now that you have this key, defeat the Armos Knights by hitting them from behind, and running when they start spinning to avoid the explosions. After that, go into the north room. Out here, go up the steps along the outside of the tower. Defeat all the beam statues with Bombs, and the birds with your Sword. At the top, break the pots to get bombs, arrows, 10 rupees, and a fairy. When you're ready, enter the boss room. Here, you will face Gohdan; read the Bosses section for help defeating it. Upon winning, take the Heart Container and step into the light column. You will end up atop the tower outside. There, climb the ladder and use the Grappling Hook to ring the bell in the tower. Upon doing so, you will be back on your ship, sailing into a ring of light. You will sink all the way under the water, to the remnants of Hyrule Castle, which is all in black and white. Hyrule Castle ------------- When you dock and the ship leaves you off, enter the castle itself. You will find that everything is frozen, including all the guards and statues here. Go down into the room, and you will find an insignia of the Triforce in the floor. However, this puzzle is way more difficult than it may seem at first. There are 3 triangle-shaped blocks around the room. You must push them around so each fits in the proper formation atop the Triforce symbol. Once you do this, the blocks will sink and the Triforce will glow, causing a statue to move, revealing steps into the basement. Go downstairs. Head down the steps to the side, then up the steps leading to the back. Approach the Master Sword and take it from its pedestal. Upon taking it, however, all of the castle will reanimate, meaning you have to fight and kill all the enemies to escape. Start by leaving the basement, where the statue will slide back into place. You will now be left to fight many Darknuts and Moblin guards here. Defeat everything, then go up the steps and exit the castle (a barrier will block your exit until you get everything, so you are aware). Board your ship and go into the ring of light to leave. Great Sea --------- Back in the non-illusion world, it's time to revisit Forsaken Fortress and save Aryll, now that you have the Master Sword. So, sail to the northwest corner of the grid towards the fortress. When you're outside, sail around until you find the wooden door. Blast it with your cannon to open it, then sail into the fortress compound. Forsaken Fortress ----------------- In here for a second round, start by going up the steps to the main area. Avoid the spotlights and head towards the wooden entrance of the tower. When you approach it, Phantom Ganon will appear. He'll shoot an energy ball at you; simply smack it back with the Master Sword until it hits him. At that point, run in and slice the phantom with your sword. Repeat this until he leaves. A couple doors will open, and a chest will appear. Open the chest to get the Skull Hammer. Now, head into the open door in front of you. In this room, avoid the rats that throw Bombs at you. Use your new hammer to pound down the stakes to the left, then head down the hall. Defeat the Moblin guards this time around, and go through the door at the far end. Defeat some more Bomb-throwing rats, and the Floor Master (dark hand that comes out of the floor). Continue down the next hall and kill a Moblin, then enter the room at the end. Avoid the laser being shot at you, and climb up the bunk beds to the top. Use the Deku Leaf to cross the gap onto the other ledge. Defeat the guard, then pound down the stakes and enter that room. From here, go straight down the hall into the following chamber. Go around the perimeter of the room, defeating some Moblin guards. At the back end, go up the steps and through the door to be outside again. Run up all the steps and follow the path around the tower. Sidle along the narrow walkways when you have to, being careful not to be spotted by the spotlights. You won't be jailed this time if you are spotted; they will just shoot cannons in your directions, so watch out. If you want to be really safe, go knock out all the spotlights like you did early in the game (you don't have to). When you make it to the very top, you will find a switch. Pound it with the Skull Hammer to open the final door. Enter that room. You will find Aryll and the other prisoners here, but you cannot free them. Tetra and her pirates will appear and open the door for you, then take the other girls away. Tetra will notice your Master Sword, and become shocked that you have it. Anyway, they will take Aryll to safety, leaving you to face off against the giant bird. Run up the paths spiraling the tower as quickly as you can, while the bird destroys the paths behind you. Once you reach the end, it'll block your progress, so smash its beak with the Skull Hammer to knock the bird out. Continue to the top of the tower, and the bird will reemerge. The open tower will close, and battle will commence. Visit the Bosses section for help defeating the giant bird known as the Helmarog King. After you win, take the Heart Container and continue up the path. Enter the cabin of Ganondorf. After some conversation and storyline plots being revealed, you and Tetra will be whisked away by the Ritos. and Valoo will put an end to Ganondorf's cabin. Valoo will fly you and the King of Red Lions to the entrance of Hyrule Castle. Hyrule Castle ------------- Upon your arrival, a voice will call to you through the Pirate's Charm, beckoning you and Tetra to proceed. Enter the castle and head to the basement; the path leading downstairs is alredy opened. Here, you will learn much about the fate of the legendary Hyrule, Tetra, and the Master Sword itself. You will then be instructed to return above the water and go to the place where the Master Sword can regain its power. You'll then exit the basement. Run up the stairs and outside of the castle. Board the boat and sail into the light ring to return to the surface. Great Sea --------- Back here, your boat will tell about the Triforce of Courage, and how it was split into 8 shards. They are all scattered beneath the sea, for you to find. That isn't necessary to progress right now, so I'm not going to be collecting them at this time. However, there are several new items and upgrades to be collected now. First would be the cyclone god, Cyclos. He resides in one of the giant cyclones that appear above the sea. If you spot him, shoot him with 3 arrows to end the cyclones. He will teach you the Ballad of Gales, which allows you to warp to certain islands. Next on the agenda should be warping to Mother & Child Isles with the new melody you learned. Here, you will meet a special Great Fairy, who will give you the ability to shoot Fire Arrows and Ice Arrows! After this, you may want to visit Windfall Island and learn the Song of Passing from the man that dances on the cliff behind the Bomb Shop. You may also want to start seeking out and visiting the Great Fairies throughout the world. That way you can carry more rupees, arrows, bombs, and have an extended magic meter, too. Also, collecting Treasure/Special Charts and Heart Pieces wouldn't be such a bad idea, either. Whenever you are ready to progress in the game, head to Fire Mountain; it's just south of Dragon Roost Island. Fire Mountain ------------- When you arrive here, get somewhat close to the base of the volcano. Shoot an Ice Arrow at the lava on the top to freeze/shatter it, opening a hole to fall into. You now have 5 minutes to get in, get the Power Bracelets, then get out. As soon as you get control again, swim to the base of the mountain and start jumping up the ledges along the sides. When you make it to the top, drop into the hole. Inside, jump across several platforms to the last area. Defeat the 2 centipedes to make a chest appear; take the Power Bracelets inside. Now, use the new accessory to lift the head-shaped rock nearby. Go through that passage and into the light column to exit. Great Sea --------- Now that you have the Power Bracelets, you can progress further towards the Earth Temple, which lies ahead. So, sail to the southern area of the grid, to the island just east of Outset, known as Headstone Island. Headstone Island ---------------- Here on this island, lift the giant stone head out of the way, then enter the cave. Inside, approach the wall and take out the Wind Waker to play. Play the song on the wall and you will learn the Earth God's Lyric. Upon learning it, the ghost of a Zora sage, Laruto, will appear. She will tell you to seek out another harp player to open the temple for you. The only person that comes to mind would be Medli of Dragon Roost Island, so exit this cave and board your boat again. Use the Ballad of Gales to warp there quickly. Dragon Roost Island ------------------- When you arrive here, head up the ledges and paths into the mountain. Use the Grappling Hook to cross the path, then continue into the village itself. Go up the hill to the upper level, and enter the second doorway to the left, bringing you outside again. There, head right and use the Grappling Hook to cross the large gap. Continue up the ledge and then up a ladder. Go forward and you will meet Medli again. After she's done talking, take out the Wind Waker and play the Earth God's Lyric for her. She will be visited by the sage Laruto, and will gain knowledge of the situation. At this point, you will have to take Medli to Headstone Island again. You'll already be on your boat, so warp to Outset Island and sail east to Headstone. Headstone Island ---------------- Back at this island, your boat will give you advice on what to do inside the temple. Heed those directions, then enter the cave. Play the Earth God's Lyric in front of the marked up wall, and Medli will assist in playing on her harp. Doing so will open the way to the Earth Temple, which you will both enter right away. Earth Temple ------------ In this temple, you have to complete it while working co-op with Medli, since she has to make it through as well. Start off this comradery by picking her up and flying across the gap, then entering the second room. In here, defeat all the enemies, then carry Medli up the left stairs. Jump towards the first switch platform with her carrying you, then have Link stand on the first switch. Drop Medli and control her with the Command Melody. Fly her to the other switch and step on it to open the door below. Fly Medli to the ground, then give control to Link again. Carry Medli into the next room. In the next room, defeat the regular ChuChus first. Take control of Medli and stand her in the circle of light, then reflect light at the Dark ChuChus to freeze them. Revert control to Link and throw the statues to kill them. Now, have Medli reflect light on the transparent chest to make it fully appear. Open it to get a Map. Now, continue to the following room with her. In here, go to the right light circle and control Medli. Have her shine light into the smoke, revealing a switch. Return to Link and pound that switch with the Skull Hammer to open a door. Go south into that room. Here, defeat the 2 Red Bubbles by sending wind gusts at them with the Deku Leaf, then cutting the skulls apart with the sword. Climb the ladder and pull the block on the ledge until it stops moving, revealing a hole in the wall. Go down and get Medli to stand in the light, and reflect it on the transparent chest. Open it to get a Small Key. Now, go back to the previous area. Head north and unlock the door, then enter that room. In there, burn down the curtain with a Fire Arrow, then defeat the regular ChuChus. Take control of Medli and freeze both the Dark ChuChus, then switch to Link. Place both on the switches to make some steps appear. Quickly run up them and push the block off the ledge to open the door. Control Medli and have her fly up there, then carry her into the next room. In this room, defeat the Floor Master, then push the first block into its slot to open the ceiling, letting light into the room. Control Medli and have her shine light on the swirl symbols on the lower portions of both walls to reveal a block, and a warp pot. Pull the block out, then push it along the track until it stops, opening a door above. Have Medli reflect light on the statue atop the last block, then push the block to make a chest appear. Climb up to the upper ledge and open it to get a Compass, then have Medli fly up there. Carry her into the next room. In the following chamber, go up the steps and put down Medli, then defeat the Moblins. Control Medli and have her fly to a high ledge by the light, and shine light on the Poes below to defeat them. After they're gone, some stairs will be lowered; carry Medli into the next room that is open. Drop into the pit and walk past all 5 coffins to open them. Defeat the ReDeads (zombies) and take the Small Key, then climb back up the ladder and take Medli back a room. Enter the other room now, since you can do so. There, you will be alone to fight 3 Stalfos wielding maces. Attack the body with L-Targeting until it falls apart, then attack the head until it dies. Repeat this for all the Stalfos. Open the chest atop the stairs to get the Mirror Shield. Now that you have this temple's treasure, the ceiling will open, letting some light in. Go down into the light and reflect it at the moon symbol above the door until it becomes a sun, then leave the room. Kill all the enemies here, this time using your Mirror Shield to kill the Poes. After that, get Medli and continue down to the next room. Continue backtracking until you reach that room with the smoke. Once you get there, take control of Medli and have her reflect light at one of the moon symbols acting as eyes for the giant head in front of you. Have Link reflect into the other eye, making the giant head glow with sunlight, thus opening a new passage. Take Medli downstairs and into the new room. Down in the basement now, head around the corner and put down Medli. Use Ice Arrows to defeat the 2 Blue Bubbles flying ahead. Carry Medli to the other end, and play the Earth God's Lyric to open the way ahead. In that new room, defeat the ReDeads by reflecting light onto them to stun, then slice them apart with the sword. Then, reflect some light at the 2 mirrors, which will cause 2 statues to crumble, unblocking a couple doors. Finally, reflect light onto the middle statue, crumbling it as well. Then, take Medli and enter the room to the west. In here, go around and run across the smoke-filled room while avoiding the Floor Masters. At the other end, wait until the effects of the smoke wear off, then open the chest for a Small Key. This will also clear the room of smoke, lucky for you. Now, before you leave, kill all the Floor Masters to make another chest appear; open this one to get Treasure Chart #20. Then, leave the room with Medli in tow. This time, enter the east room. Get across the smoke field without being caught by a Floor Master. At the other side, pull the statue into place, then smash the switch with the Skull Hammer, causing light to reflect into another room. Go back around and get Medli, then exit the room. From here, push the block in the middle area towards the back wall, then climb onto the upper ledge. Control Medli and fly her onto the same ledge. Revert control to Link, then carry Medli into the following room. In here, defeat the Red Bubbles and Poes. Then, stand in the light and reflect it onto the statues against the wall to crumble them. Collect the 10 rupees and magic decanter, then take control of Medli. Stand her in the light and reflect it to the right of the light source. Revert control to Link, then reflect that reflection to the statue against the back wall. After it crumbles, take Medli to the next chamber. Here, head north with Medli, watching not to get crushed by the falling coffin covers, as well as the Keese. At the end, play the Earth God's Lyric to open the way forward. After the wall crumbles, enter the next room with Medli. In there, go down the steps to the round room. Take the downward path down some more steps, to a green wall. Climb down it into the room below. Fly with her to the lower section of steps, then carry her into the following room. This next room is just one giant puzzle, so be ready to go back and forth several times to complete this. Start by controlling Medli and flying to the middle high area. Step on the switch to open the ceiling, shining light upon the area. Switch back to Link and drop down to the area below. Head to the right, push that mirror until it stops in its correct position, reflecting the light. Go back to Medli and stand on the pedestal where the light is reflecting towards, and reflect that to a statue in the middle area, clearing it. Have Medli reflect light to a round platform to the north, then switch back to Link. Climb onto that pedestal and reflect that light on the markings on the wall to clear it. After the wall is cleared, pull that mirror out and to the left until it snaps into place. Also, if you haven't already, pull out the mirror that was behind the statue Medli crumbled a moment ago. Then, get to the southeast area of the room and pull that mirror into its proper spot as well. Now, take control of Medli and fly to the pedestal that the light beam passes over. Reflect that to a statue in the middle area, crumbling it. Revert control to Link, and pull out the newly exposed mirror. Go to where Medli is, and reflect the light at the lone mark on the wall to reveal a hidden passage. Go into that room. In here, shine light on the coffins to open them. Defeat the Stalfos, then pull out the block and climb up to the upper ledge. Open the chest for Treasure Chart #12, then go back out of here. Back here, take control of Medli. Fly her to the pedestal where the light beam ends. Have her reflect the light to a round platform to the right and below, then get control of Link. Have him reflect that light to the 4 marks on the other wall, clearing the way for another mirror. Pull that one out as far as it can go, then take control of Medli once more. With Medli, stand on one of the round platforms to the north with the light passing on it. Reflect that light to one of the moon symbols in the giant head to make it glow. Control Link and have him do the same for the other side. This will open the way to another room, as well as making the 2 chests in the room appear. Open them to get a Joy Pendant and 50 Rupees, then go into the new room to the north, with Medli of course. In here, defeat the 2 Blue Bubbles and the Darknut to open the way to a chest. Open that to get the Big Key. Now, leave this room with Medli in tow. In the mirror room, get to the ladder, then climb up as Link. Control Medli and fly her up to the higher ledge, then revert controls to Link. Take her into the next room. In the round room again, climb the vines with Link, then as Medli, fly to the upper ledge. Take back control, then carry Medli to the doorway ahead. From there, with Medli carried overhead, fly across the pit to the west end. Open the boss door and continue into the final chamber. You will find many colored Poes in here, forming the boss known as Jalhalla. Visit the Bosses section of this guide for help defeating it. Upon defeating Jalhalla, collect the Heart Container and step into the light in the middle of the Triforce insignia. Medli and Link will play the Earth God's Lyric once more, causing the Master Sword to regain its original power! However, all is not fixed, and you are told to go to the Wind Temple to fix the sword further. You will then exit the temple shortly afterward. Great Sea --------- From here, set sail towards Ice Ring Isle (2 islands to the east, then 1 north). You could warp to the Forest Haven and sail west from there, if you wish to save time. Ice Ring Isle ------------- When you arrive here, take out a Fire Arrow and shoot it at the icy breath of the dragon head. This will thaw out the island for 5 minutes, giving you time to get inside and collect what you need. Do so, then climb onto the low level of the outer section. Get to the west side, then climb up a couple platforms and follow the path around. At the end of the path, jump onto an ice platform in the water. Jump onto the next one when it moves close enough, then onto the last one. Jump to the rocky ledge and go up the steps into the cave below. Inside, defeat the Keese when they get close, then go straight. Cross the first bridge, then continue onward. Slide down the short path ahead. At the end, open the large chest to get the Iron Boots. Now, to get out of here, take the side path along the wall while wearing the Iron Boots so you don't fall. Walk into the room the wind is blowing from, and drop to the room below. In there, use Fire Arrows to melt all the ice blocks, then defeat the enemies that emerge to make a light column appear. Go into it to exit the cave. Great Sea --------- From this island, get onto your boat and sail to the far north. Head to the marked spot on your map; that is Gale Isle. Gale Isle --------- Upon docking here, put on the Iron Boots and walk against the wind gusts. When you make it to the wind statue, smash it apart with the Skull Hammer. Now the wind will no longer bother you when you return here. Anyway, enter the cave. You'll see some markings on the back wall; play the song on the Wind Waker to learn the Wind God's Aria. Upon completing this, a sage known as Fado will appear and speak to you. He will tell you to find another violin player and bring him here to open the Wind Temple. So, exit the cave and board your boat, then warp to the Forest Haven. Forest Haven ------------ Here, instead of going up the path past the Boko Babas, head to the left. You'll see some music notes coming out of a waterfall. Face the falls and grapple onto the pole high above, then swing into the waterfall. Inside, go meet Makar again. Play the Wind God's Aria for him, and the sage Fado will reappear and play, too. This will cause Makar to reawaken as the sage of the Wind Temple. He then decides to accompany you to the Wind Temple. You'll be outside again after this, so warp to Windfall Island, then sail north to Gale Isle. Gale Isle --------- Back here, your boat will give you a warning before you go inside. After that, enter and play the Wind God's Aria once more at the wall. Since Makar is playing it, the temple will open up. So, go inside. Wind Temple ----------- Starting off, simply pick up Makar and enter the second room. In there, use the Command Melody to control Makar. Fly through the wind and step on a switch to stop the wind. If you want 100 Rupees, have Makar plant 2 trees in the soil on the ground, then open the chest with Link. Anyway, have Link jump on the spring switch with the Iron Boots, then take them off to be sprung in the air. At the highest point of that jump, use the Deku Leaf to get to the ledge where Makar is. Then, take him and enter the next area. Defeat the Armos, then use the Deku Leaf to turn the propeller, opening the door. Go forward with Link, then take control of Makar. Plant 2 trees to open the door, then with Link, take Makar to the next room. In the next room, take control of Makar right away. Fly to each ledge, planting a tree on each. This will open the door. However, some Floor Masters will appear and swipe Makar, which means you have to rescue him elsewhere! So, enter the room to the east for now. You'll find Makar imprisoned in a jail to the side. To start the great rescue, head straight into the next room to the east. In here, go forward and drop to the area below. Defeat one Floor Master, then blow open the door via propeller. Defeat the second Floor Master, then blow wind to close the door. Use the spring switch to reach the upper ledge, then enter the next room around the corner. In this room, fly into the updraft with the Deku Leaf, and land on the ledge in the corner. Push the switch, then fly onto the platform to the right. From there, fly all the way south and open the chest to get the Map. Now, fly back north to the updraft, then head west and into another one. Land on the platform in the gated wall ahead, then fly to the final ledge and enter the next chamber. There, stomp the switch with the Iron Boots to open the floor. Drop down to the basement level. When you land, enter the south room. There, stand on a cracked tile and use the Iron Boots to fall through. Defeat the enemies below. Move the spring switch block onto the odd tile across the room, then put the other block right next to it. Use the spring switch to reach the upper level again. Open the chest to get a Small Key. Before you leave, stomp through another cracked tile, go down, come up, and do it again. Do this until all 5 cracked tiles have been fallen through. Open the chest that appears to get Treasure Chart #35. Anyway, exit this room, and enter the locked door across the way. In here, you will be faced with a barrage of toughies to fight. Defeat the Darknuts, Wizzrobes, Moblins, and Keese that come at you. After they're all gone, open the chest to gain the Hookshot! Now, use the Hookshot to reach a ledge with a switch on it. Pound the switch with the Skull Hammer, then leave the room. Back here, use the Hookshot to make your way up the ledges going up alongside the room. At the highest one you can get onto, use the Deku Leaf to fly across to a chest. Open it to get the Compass. Use the spring switch to reach the next platform, then continue heading upstairs with the Hookshot. Once you reach the ledge with the statue head, put on the Iron Boots and Hookshot at the target on the head. This will pull down the statue, so you can open the chest in the room for a Joy Pendant. You'll also find Makar here, but leave him for now. Go back and drop to the ledge below the one you're on. Head to the end of that, and look upward. Hookshot onto that platform, and take control of Makar (Command Melody). Fly him to the ledge you're on, then take control and carry Makar to the next room. In the room you enter, Makar will hint at using the Hookshot on the trees he plants to reach new areas. Defeat any enemies in here, then use the Hookshot to get to the top ledge. Once there, control Makar and get him to where you are, then enter the next room with him. In there, defeat the Blue Bubbles by shooting an Ice Arrow at it, then take control of Makar. Fly him to the 4 ledges, planting a tree on each. Give control back to Link, then Hookshot up the platforms to the top. Grab Makar and head into the room ahead. Here, control Makar and place him on one of the switches. Leave him there, and have yourself step on the other to open the grated door in front of you. Go to the edge and look down and to the left. Use the Deku Leaf to fly to that platform, then defeat the Armos on there by throwing Bombs into their mouths. Command Makar and fly him to your position, then regain control and carry Makar to the next room. In there, go forward and drop to the lower area with Makar in tow. Move the propeller to open the gate with the Deku Leaf, then defeat the 2 Floor Masters. Carry Makar across to the other side of the room, then blow at the propeller to close the gate. Use the spring switch to reach the upper ledge, then command Makar and fly him to where you are. Go to the wall with the song inscription on it, and play the Wind God's Aria with Makar assisting. Then, enter the next room. In here, defeat the 3 Darknuts, then open the chest you gain access to, to receive the Big Key. Exit this room with Makar now. Get back across this room by making use of the propeller. Make your way to the following room, with Makar. From this point, drop down onto the grated floor below, in the basement. When you land, take control of Makar. Have him plant 2 trees in the soil to the side, causing an updraft to start. When it begins, fly into it with the Deku Leaf open to float upward. When you reach the second floor, land on the south platform. Take control of Makar and have him do the same thing. When you're both up there, carry him to the next room. Defeat the Armos, then open the chest for a Small Key. Leave this room with Makar, and drop all the way to the basement again. When the updrift stops, drop below the blades and unlock the door, then enter that room. In here, defeat the enemies you find in here. Before leaving, use the Hookshot and Iron Boots to pull statue heads from the walls, revealing more enemies to defeat. After you get them all, open the chest to get Treasure Chart #5. Now, climb to the top ledges with the Hookshot again. Use the Deku Leaf to reach the one with a switch on it; stomp that switch with the Iron Boots. Drop down and take Makar, then exit to the east. In that room, defeat the enemies on this side of the area. After you clear them, take control of Makar and fly across the wind gusts to the other side. Plant a tree there, then revert control to Link. Use the Hookshot to cross the gap, then carry Makar onward to another room. You will be faced with a puzzler in this room, sort of like the one at the Earth Temple. Anyway, start by pulling the right block to the left 2 spaces, then forward. When the first Blade Trap is at the right side, push the block ahead so that trap gets stuck there. Put on the Iron Boots and wait for the second trap to move to the right side, then push the block so they're both stuck. Next, push the center block all the way forward while wearing the Iron Boots to go against the wind. After that block drops into the gap, go back for the last block. Push it to the right, then forward so it goes over the one that dropped into the gap. On the other side, push it so the final trap can't get in the way. Now, go back to the room entrance and grab Makar, and walk across with the Iron Boots on. In the next room, play the Wind God's Aria by the wall to open it up. Continue ahead and open the boss door, then go forward alone. Here, you will face Molgera, so view the Bosses section for assistance winning. Once it's over, grab the Heart Container and step into the light. Makar, as a sage, will restore the Master Sword to its full potential, giving you the power to fight evil once and for all! You will then be sent out of the temple. Great Sea --------- Outside, the King of Red Lions and the Fishman will be talking for a moment. When you arrive, you are alerted of the current situation. Your next mission is to collect the 8 Triforce shards. This now means you have use for that special "IN-credible" Chart that Tingle sent you early in the game. Let's start by going south and west, to the Islet of Steel. Islet of Steel -------------- When you approach this area, be careful as there are many ships around to attack you. Destroy the small ships, then shoot out the cannons on the large metal ship. After it opens, sail inside. Stand on the wind symbol and play the Wind's Requiem to make a chest appear. Open it to get Triforce Chart 1. Then, exit the island. Your next destination is the Private Oasis, but before you go there, you must visit another place real quick. Go to Windfall Island and visit the school. Give Ms. Marie 20 Joy Pendants and she will give you the Cabana Deed, which allows you to enter the building at the oasis. Now, you can go there. Private Oasis ------------- After docking here, head up to the cabana entrance. Pull out the Cabana Deed and use it to be granted access inside. Use the Grappling Hook on a pole above you once inside to extinguish the fireplace; enter the passage there. Upon landing, head straight ahead and to the right. Follow the path around until you come to a ladder. Go down it, then crawl into the passage to the right of the ladder. Turn right, then go all the way straight in there. At the end of the straight run, go right and up another ladder. Pound the switches with the Skull Hammer, then head around the wall behind the switches. Climb down into a passage below. With your back to the ladder, go straight and into that crawl passage. Follow the trail to the end, then climb up to the first floor again. Go out and pound the nearby switch with the Skull Hammer again, then climb down another ladder. Defeat the ReDeads, then crawl through the passage to the end, then climb up the ladder at the end. Stand on the wind symbol and play the Wind's Requiem to reveal a chest; open to get Triforce Chart 2. Now, pound the other switch to open the final gate. Then, just run all the way to the entrance and leave the sewers. Upstairs, exit the cabana and board your boat again. From here, head all the way west to Bird's Peak Rock. Bird's Peak Rock ---------------- Here, stop and walk onto the smaller island of the group. Use the Grappling Hook above the door, then climb onto that ledge, and onto the top platform. Use arrows to shoot down as many of the enemy birds as you can. Then, use a Hyoi Pear and gain control of a seagull. Pass each of the 5 taller peaks, hitting a crystal switch atop each. Do this and the door on the island Link is on will open. Enter the room, play the Wind's Requiem, and open the chest to get Triforce Chart 3. Exit the room, then board the ship and sail westward to Diamond Steppe Island (it would help if you warped there, as sailing will take a LONG time). Diamond Steppe Island --------------------- Here, use the Hookshot to get onto the island, first off. Then, Hookshot from tree to tree until you reach the top of the island. Once there, drop into the cave via the hole in the ground. Inside, jump into the first warp pot. In the second area, burn the lid off the pot to the right of the torch, then jump into it. Next, go across to the other end of the platform and burn off the lid from the left pot, then jump in. In the last area, open the chest to get the Ghost Ship Chart. Now, backtrack and exit this cave, then board your boat once more. Outside, use the Song of Passing to change day to night (if it isn't night already). Then, open up the Ghost Ship Map. Look for the location of the ship on the map; it'll be flashing on there. Sail to the island the ship is near, and sail around that section to find the ship. When you find it, sail through it to enter. Defeat the Poes and Wizzrobes inside to make a ladder fall. Climb up it and open the chest for Triforce Chart 4. Now, sail to Needle Rock Isle. Needle Rock Isle ---------------- When you approach this island, sail to the northwest of it. You will see 3 ships; 2 are regular ones, and one is gold. Destroy the gold one, then use the Grappling Hook at the spot it sank to uncover Triforce Chart 5. From here, sail southeastward to Outset Island. Outset Island ------------- Here, climb onto the ledges to the side of Link's Grandma's house. Hookshot to the tree on the high platform above. Go to the statue head and lift it up, then throw it away and drop into that cave. Capture the 3 Fairies in the pot, then drop into the hole. You will be faced with many floors of monsters to do battle with. Every 10 floors or so, you will have a 'rest area' where you can break pots to get Rupees and hearts. After you've gone through 30 floors, you'll come to a spot with the wind/Triforce symbols. Play the Wind's Requiem on the wind symbol and open the chest to get Triforce Chart 6. If you wish, you can reflect light on the statue and continue downward for a chance to win a Heart Piece. Otherwise you can exit. Choose what you will. Either way, when you leave there, head back to your boat, and sail northward to Stone Watcher Island. Stone Watcher Island -------------------- Here, get to the top of the island, where you will find a statue head. Lift it up and throw it away, then drop into the hole. Inside, head into the next room. There are several doors you can go through, each room containing various enemies. Go through each one, killing all the enemies. After you do so, the final door will open, so return to that central hub and defeat the Darknuts. Finally, go into the now open room. Play the Wind's Requiem on the wind symbol, and open the chest to get Triforce Chart 7. Now, go back outside and warp to the Dragon Roost Island area. Then, sail to the northeast to Overlook Island. Overlook Island --------------- When you arrive here, pull up to the shortest island, then use the Hookshot to pull yourself to the tree there. Hookshot across to the main island, then fall into a cave there. Go forward into the following room down there. Here, you will see several doors. Enter each, and defeat the enemies in each room. After you do so, defeat Darknuts in the main room to open the last room. Go into that room, play the Wind's Requiem on the wind symbol, and open the chest to get Triforce Chart 8. Then, exit the cave. Now that you have all 8 charts, it's time to go visit Tingle on his island. Tingle Island ------------- When you get here, climb the totem pole ladder and talk to Tingle. He will offer to decipher each Triforce Chart for 398 Rupees apiece (make sure you have LOTS of Rupees before visiting). After all 8 charts are deciphered, it is time to dredge the sea floor and collect the 8 Triforce shards. In the Treasure Charts section, I've listed where each shard is located, so you may want to check that out for further information. Once you have collected all 8 shards, the Triforce of Courage will be reformed. From where you are, warp to the Tower of the Gods. Tower of the Gods ----------------- Here, simply sail through the outer walls of the tower. You will show the Triforce to the gods, thus creating a ring of light leading back to Hyrule. After some words, you will sail into the ring. Hyrule Castle ------------- Back in this world under the waves, get off the boat and enter the castle. Go forward and down the steps which were hidden under that statue, to reach the basement. Down there, head down the steps and meet Zelda. However, it appears to be too late, and Zelda disappears. Ganon will taunt you, then send 2 Darknuts to attack. Defeat them both, then head back upstairs. Link will run towards the exit, which has an electrical barricade blocking the way out. Cut through it with the Master Sword, and continue onward. Out there, go forward until you are stopped by an invisible barrier. At that point, swing the Master Sword and it'll all disappear. Keep going along the grassy path, defeating all the enemies you come across if you wish. At the end, use the Hookshot to cross a couple gaps, then enter a cave. Go ahead and through the large door to enter Ganon's Tower. Remember that if you're not ready for battling through here, you could go back through the castle and above the waves, and get some potions/fairies. So, whenever you're ready, enter the tower. ============= Ganon's Tower ============= Starting off, you will be in a central hub of sorts, with bridges leading to four different sections. Start by going to the center area, then along the southwest path (directly to the left of the start path) into the lava quarter. In there, use the Grappling Hook and swing/jump to the small platform in the lava. From there, swing to the following platform. Grapple up to the last pole, but don't swing. Stop and climb to the top of it. When you are standing on it, use the Deku Leaf to fly across to the ledge below. Defeat the Red Bubbles and enter the next room. There, you will have to face Gohma revisited. The catch here is that the game only gives you items that you would have at that point in the game, so you can't use fancy stuff to kick ass. You do have all your magic/health that you entered the tower with, however. Defeat it like you did earlier, and you will be warped to the central hub again. This time, enter the northwest wing, which is the forest chamber. Blow wind at the propeller with the Deku Leaf to move the platform closer. Jump aboard and blow wind behind you to get moving. At the stop, jump to the up-and-down moving ledge. When it's down, blow the propeller to move the next platform towards you. Ride the ledge you're on upward, then fly to the second platform. Use the Deku Leaf to blow wind so you can move. At the other end, fly onto the next set of moving ledges. Ride the left one to its peak, then fly to the end and enter that room. Fight the Kalle Demos battle a second time, then return to the central hub. Enter the northeast room, leading to the Earth Temple themed area. Here, run straight down the first hall while avoiding the falling coffin lids and ReDeads. In the second hall, try to use the light in the start area to reflect upon and defeat the Poes. Reflect light on a Dark ChuChu, then pick it up and put it on the switch to make steps appear farther ahead. Run ahead and go up those steps to the third hall. Run down that hall in a zig-zag pattern to avoid all the coffin lids, and getting them out now. Run ahead to the end of the hall and defeat the Stalfos, then reflect light from there onto one of the Dark ChuChus. Carry it down the hall to the switch, then quickly run back and up the steps to the door. Enter and be faced with a Jalhalla battle again. Defeat it and you'll be back in the central hub once more. From here, go to the southeast room. In the Wind Temple area, step on the spring switch and use it (Iron Boots) to launch yourself in the air. In the air, use the Deku leaf to fly ahead. Use the next spring switch, then fly between the air tunnels to avoid being sucked into the pit. When you land, defeat the enemies, then Hookshot to the top ledge and enter the room. Fight and defeat Molgera a second time around, and you'll be back in the central area. The middle path is now open, so go straight into the new chamber. There, go up the hall, defeating the Miniblins you find. At the end, go into the next room. Enter the eastern door, and you will see several torches light up once you enter. Go forward and hear the warning, then jump in. You will meet Phantom Ganon here, and will be faced with some challenges. Attack the real phantom in each room, until the sword is dropped. Enter the door that the sword handle points towards, then complete the next part of the riddle. When you reach the very last correct room, open the chest to get the Light Arrow. When you return to the previous room, you will be facing a wall with a picture of Ganon on it. Shoot it with a Light Arrow, and Phantom Ganon will come out to really fight you. This time around, shoot him with one Light Arrow and he's done for. Now, enter the room to the west (left of the Ganon wall). In here, you will see several switches on the walls. Pay attention to the order they are viewed. Target/hit them in the order they appeared with the Boomerang to open up a portal, leading outside. Leave the room, then go to the Ganon wall and slash it with Phantom Ganon's sword that was left behind to clear it. Enter that room. Go up the steps, defeating the Moblins and Darknuts, and breaking the pots to replenish yourself. Once you reach the top, the final door will be opened. If you need more potions or whatever, leave now. Otherwise, when you're ready, go forth into Ganon's chamber. Inside, you will meet Princess Zelda, who is sleeping, and Ganondorf. After some words, he will grow into a giant puppet. Read the Bosses section for help defeating Puppet Ganon. Upon defeating the giant puppet, the real Ganondorf will beckon you to continue to the top of the tower. When you're ready, climb the red rope and get onto the platform above it. Use the Grappling Hook to reach the pole hanging above that. Stop swinging and climb atop it, then walk along the catwalk to the middle area. Break the pots to fill up your magic and some health, then use the Grappling Hook to progress upward. At the top, go around to the middle area. Capture a Fairy that you find in one of the pots, then burn the lid from the warp pot (in case you die and want to return here from below quickly). When you're ready for the end, Hookshot to the ledge in the wall, and go outside. You'll be on the roof of the tower, below the sea. After much dialogue between Ganondorf and the King of Hyrule, the final battle ensues. Visit the Bosses section once more for help with defeating Ganondorf. Once the battle is over, watch the ending and congratulations on completing the latest Zelda title! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 7. Enemies -= -=-=-=-=-=-=-=-=-= Armos: A small statue of a knight that comes to life when you are near. The only way to attack it is to slice the button behind it. When you do so, get out of the way, as it'll spin around and explode in defeat. Armos Knight: A larger version of the original Armos statue. This one has spikes surrounding its base, and moves a bit quicker. When its mouth is open, throw a Bomb inside, then get out of the way before it explodes. Boko Baba: The maneater plants, found mainly at the Forest Haven. If you get close, it'll snap at you, so be careful. Drops Boko Baba Seeds. Bokoblin: The generic pirate-like enemies, found in Forsaken Fortress, among other areas. Simply attack them several times in a combo to kill them easily. Bubble: Flying skulls with either a red or blue cloud surrounding them. Stop them by using either the Deku Leaf at the red one, or Ice Arrows at the blue one. When the cloud is gone, kill the lone skull before the cloud regenerates. Try not to let one touch you, as it'll render your items useless for a few moments. ChuChu: Jelly-like creatures found all throughout the game. They come in several colors, too. For the blue and yellow (electrical) ones, stun them with the Boomerang, then attack with the sword. Drops Red, Green, or Blue Chu Jelly. Darknut: Giant, fully-armored knights, complete with a large sword and shield. Their armor blocks all physical attacks, so L-Target them and wait until they swing at you, then roll behind them and attack from behind. After the armor falls off, they are vulnerable in all directions! Drops Knight's Crests. Floor Master: Large, purplish hands that come out of the floor. You can tell where one is by the moving black hole along the floor. Be careful not to be captured, because it'll send you back a room if it does. Gyorg: The sharks that swim, usually in groups, all throughout the Great Sea. They swim past you, then turn around and charge in your direction. Try not to stay still when you see them coming, as they'll keep hitting you directly. Kargorok: Large, flying birds that perch on certain islands. When you're out at sea and find these, be careful, as they are quick to attack you. Shoot it down from a distance with arrows. Drops Gold Feathers. Keese: Generic flying bats, as found in all previous Zelda games. They simply fly around, sometimes coming after you to attack. A quick swipe with your sword will be enough to kill it. Magtail: This is the fiery centipede found in certain fiery lairs. When you attack it, it'll curl up into a ball, which you can pick up and place elsewhere (i.e. on a switch). Miniblin: These things look like gremlins, and they are VERY annoying! One slice or so should kill it, but they're generally found in groups and can be a nuisance if you don't kill them quickly. Moblin: A giant warthog-type creature that carries a spear. They act as guards in the Forsaken Fortress. Drops Skull Necklaces. Morth: Small, black urchin-type creatures. They're usually found in large groups. When several cling to you, they make movement slow, so use the spinning sword attack to knock them all off. Luckily, they don't cause damage when attached to you. Mothula: This is a flying moth, as the name implies. They are quick to charge at you, so be careful. Octorok: The generic octopus creatures from past adventures, is here as well. They emerge from watery areas to shoot spike balls at you. Bat the ball back with your sword, which will kill the Octorok on impact. Peahat: This is a rather odd-looking creature, with a greenish body, and yellowish propellers on top. They cannot be damaged when they're flying around, so use the Boomerang to clip their wings, then kill the body separately. Poe: Ghostly creatures that charge at you to attack, then disappear. Reflect light on them to make them fully visible, then attack with the sword. Rat: These sneaky creatures have a habit of robbing innocent people. When you see them around, avoid them or else you'll lose a bit of rupees! Some of them throw Bombs at you, so be careful of them as well. ReDead: This zombie-like creature can really get annoying, especially when you walk past one. You are frozen in place while it approaches, which can get annoying after a while. Reflect light on them to stun, then attack with the sword. Seahat: This creature is exactly like the Peahat, only it's found floating around certain islands in the Great Sea. They move rather quickly, so if you see one coming, shoot it down with an arrow before it's too late. Stalfos: Skeleton warrior with a spiked metal club. When you attack, be careful because it'll start swinging its club around, knocking you a good distance away. If you attack it enough, the body will fall apart; quickly target and kill the head before the body is rebuilt. Wizzrobe: These wizards float around in a room, shooting 3 fireballs in your direction, then warping to another location. Attack from a distance with arrows when it's visible. Fire Arrows work best against them, killing in a single hit. ***************************************************************************** -=-=-=-=-=-=-=-= -= 8. Bosses -= -=-=-=-=-=-=-=-= Gohma Found: Dragon Roost Cavern Strategy: This giant-sized boss is really simple, and makes for a quick and easy battle, as long as you are prepared. Gohma will swipe at you with its claws, and shoot fire from its armored eye sometimes, so avoid those as best as you can. When you have room, look at the ceiling to find Valoo's tail hanging. Grapple onto it with the Grappling Hook, then swing/jump over Gohma. This will cause the ceiling to fall on Gohma, damaging its armor. Do this 3 times to destroy Gohma's armor totally, leaving him open for attacks. Get to the ground again and L- Target Gohma's eye, then when it comes by you, strike it many times with your sword. About 8 shots to the eye and the battle will be over. Kalle Demos Found: Forbidden Woods Strategy: Like the first boss, this giant plant may seem fearsome, but is really rather simple if you know how to fight it. It hangs from the ceiling by many tentacles above, with larger tentacles below to attack you with. Target the ones holding the boss on the ceiling while moving to avoid being smacked by the lower ones (when you see a tentacle glowing, move away because it's about to hit you if you're too close). After you cut it from the ceiling, the Boko Baba in the center is vulnerable to attack, so run in and slice at it as much as you can before the bulb closes and spits you out. Repeat this process a few times and the boss should be defeated. Gohdan Found: Tower of the Gods Strategy: This boss, comprised of a floating head and 2 hands, is the boss of this tower. You will notice that both hands have eyes in them. Target each eye and shoot 2 arrows into each to knock them out of commission temporarily. Then, aim at the head's eyes and shoot them with 2 arrows each. Be careful, as the eyes may close and the head will shoot a stream of rapid-fire energy balls to hurt you. After you get both eyes, the head will land on the ground. Throw a Bomb into the mouth and it'll explode inside, causing damage. Repeat this pattern of attacking some more, and the battle will be over soon. While fighting, be careful not to fall off the main platform, as the ground on the sides will electrocute you. Also, if you run out of arrows in the battle, don't fret; the boss will drop a 10-arrow pickup for you. Helmarog King Found: Forsaken Fortress Strategy: At long last, you are given the chance to fight the kidnapper of your little sister! The giant bird will be flying around to start, then it'll land in the arena. Stand close to it, L- Targeting it. When it's about to peck at you with its beak, press A to jump out of the way, causing the beak to get stuck in the ground. Run up and smash it with the Skull Hammer to cause damage. The bird will then fly away and return for a second assault. Sometimes, it'll fly right across the arena, trying to push you into the spikes, so be careful. After you eventually destroy the helmet, repeat the same battle pattern, but use your Master Sword to attack instead until you win. Jalhalla Found: Earth Temple Strategy: For this giant ghost, its obvious weakness would be light. So, stand in the light beam and reflect light at the boss's body. After being exposed to the light, Jalhalla will freeze in place. Pick it up and throw it at a spike column to make it split into smaller Poes again. Slice up as many of them as you can before they reform the giant one, then continue the fight. As soon as he reforms, Jalhalla will suck up the skulls in the area and spin around shooting flames, so be careful. Also, the boss may send out flames from its lantern to cause damage. Either way, use the same battle plan as before until there are no Poes left, then the boss is defeated. Molgera Found: Wind Temple Strategy: For this sand worm, attack it by waiting until its mouth is wide open above the sand. L-Target its tongue and pull it out with the Hookshot. Quickly slice it a few times with the sword to cause damage. After it takes some damage, the boss will retreat and send out 3 smaller worms after you. Defeat them by using the Hookshot to get them close, then hit their heads a couple times with the sword. Repeat the same attack pattern on Molgera as before when its tongue is out again. Watch out because after the second attack or so, it'll rise out of the sand and try to crush you from above. Avoid that, and keep with the same strategy until you win. Puppet Ganon Found: Ganon's Tower Strategy: For this giant stringed puppet, start by aiming the Boomerang at the many blue strings holding the giant upright. After you cut them all loose, aim for the one holding the tail. Keep moving to avoid being swiped at by the puppet's arms. Once the tail is cut down, shoot a Light Arrow at the blue ball on the end to cause damage. Do this 3 times to complete this part of the battle. For the next phase, Puppet Ganon looks like a giant spider hanging from the ceiling. It's best to have the camera zoomed all the way out so you can see the reflection of what's above you. Anyway, run around and wait until the spider's about to come down, then get where the blue ball tail is, and shoot it with a Light Arrow to cause damage. Defeat the Keese that come at you, and repeat this pattern 2 more times to beat it. For the last part, the puppet will slide around the room rather quickly as a snake. This time, the snake moves too quickly for you to hit the tail on just aimed shots. So, attack the head with your sword, then shoot the tail with a Light Arrow. Do this 3 times and the battle will be over. Ganondorf Found: Ganon's Tower Strategy: For this final battle, there are a few phases of this as well. In the first one, Zelda will try to shoot Light Arrows at Ganondorf while he comes at you with 2 swords. Use L-Targeting and dodge his attacks as best as you can. When Zelda stuns him, run in and attack with the sword. After a couple rounds of this, Ganondorf will knock Zelda away, stopping the Light Arrow onslaught. So, avoid the sword attacks once more, and wait for a chance to attack. A good method of attack is to evade the first couple swipes with L-Targeting, then when he flips to hit with both swords, press A to roll around and slice from behind. Hit him a few times with the sword, then when he recovers, repeat the pattern. When Zelda awakens, that's when the attacking on your end will get really difficult. Zelda will shoot Light Arrows towards you, and you're supposed to reflect them off your shield so they hit Ganondorf. To do this, keep using L-Targeting on him, while holding up your shield with R. When Zelda starts to glow with the arrow, stay still so when the arrow is shot, it'll bounce off and stun Ganondorf. Now, you must QUICKLY get in and slash him with your sword to cause real damage. When this is done, you will cause the fatal blow and Ganondorf will be done for. ***************************************************************************** -=-=-=-=-=-=-=-= -= 9. Items -= -=-=-=-=-=-=-=-= All-Purpose Bait: Drop this in the sea where you see a merman jumping out of the water. He'll eat the bait and fill in that section of the map for you, and give you some advice. Bait Bag: Bought from Beedle's shop, you buy/store All-Purpose Bait inside. Bomb: Throw this at enemies, place next to blocks and cracked walls, etc. It will explode after several seconds, so be careful not to hold it for too long! Boomerang: Now, THIS was a greatly improved upon item! As always, you can throw this to hit enemies and switches from a distance. This time, you can target up to 5 different targets (as specified by the yellow starbursts), hitting them all in one throw. This leads to great fun while clearing away enemy masses, cutting many wires, and hitting several switches all at once! Bottle: Store things inside of these, such as water, fairies, and bugs. There are 4 total: 1: At Dragon Roost Island, help Medli reach the high ledge above the dried up spring. As thanks, she will give you your first Bottle. 2: Buy a Bottle at one of Beedle's special shops for 500 Rupees. 3: Off the coast of Bomb Island, you will spot a wooden submarine. Board it, and defeat the enemies inside. Open the chest that appears to get this Bottle. 4: In Windfall Island, wait until the night, then go by the auction house. Talk to the poor girl standing there, then walk off; she'll run away. Go up the steps and hide behind the auction house. Zoom out the camera so you can see Zarumi's shop's safe from where you are. When the girl goes there, run up and talk to her. Pick the top answer every time to get the Bottle. Deku Leaf: This large, green leaf has two functions. You can swing it normally, sending a wind gust ahead to hit enemies or propel spinning objects. Also, when in the air, you can glide across the air to reach far-off places (provided the wind direction is in your favor). Delivery Bag: This allows you to carry letters given to you inside, to be dropped into one of the many postboxes throughout the world. Deluxe Picto Box: This is exactly like the original Picto Box; only this one takes pictures in full color. Grappling Hook: Similar to the Hookshot of old days, this allows you to reach distant spots and cross pits, gaps, etc. Instead of pulling you somewhere, you shoot this at a pole target (the yellow starburst will show the correct target), then you can swing from that pole and jump to the area across the way. It's very useful for reaching many areas throughout the game. When used aboard your ship, it can act as a crane to pull treasure from under the sea in certain areas. Hero's Bow: Allows you to shoot arrows. It can later be upgraded to shoot different types of arrows. Fire Arrow: Shoots Arrows with a fiery tip, melting and burning anything it hits. Ice Arrow: Freezes anything they hit, thaws fiery substances. Light Arrow: The sacred Arrows with the light to damage evil in the end. Hero's Charm: Allows you to view the energy bars of enemies in battle. Hero's Shield: Your first regular shield, used to defend yourself from attacks. Hero's Sword: Your first sword. It is your primary weapon to use against enemies, albeit a bit weak early in the game. Hookshot: This legendary item is basically a better version of the Grappling Hook. It can pull you directly to a selected target, plus it has a longer range. Iron Boots: When wearing these, the wind gusts cannot push you away. However, you move slowly because of the bulky metal. Magic Armor: Places a forcefield around you, protecting you from all damage. Be careful as this uses magic for as long as it's protecting you. Master Sword: The second level sword you will get, later in the game. This is obviously more powerful than the Hero's Sword. Picto Box: Use this to photograph various people, objects, etc., then store the pictures for later use. Pirate's Charm: Given to you by Tetra before the first raid of the Forsaken Fortress, this allows Tetra and the pirates to communicate with you. Power Bracelets: These golden armlets will allow you to lift heavy stones, particularly those stone heads found on several islands. Sail: This is essential to movement on your boat. Sail with the direction of the wind to move the quickest. If you go against the wind, you won't move at all. Skull Hammer: Pound down stakes and certain switches with this giant hammer. Spoils Bag: You have this right from the start of the game. Use it to carry various items and trinkets you pick up from battling certain enemies. Telescope: Allows you to see distant objects by zooming in (use the C Stick to zoom in and out). Tingle Tuner: If you have a GBA and the GBA/GC link cable, you could summon Tingle to your aid at various points in the game. He can find secret areas in dungeons, give you information on enemies (for a small fee), and so on. Wind Waker: The magical baton that the game is named after, of course. You can learn many songs, which can be performed with this item, most of which controls the wind. To play a regular 3-note song, only use the C Stick. For a 4-note song, hold Left on the Control Stick while using the C Stick. And finally, for a 6-note song, hold Right on the Control Stick while playing with the C Stick. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 10. Heart Pieces -= -=-=-=-=-=-=-=-=-=-=-=-= ============= Angular Isles ============= 1. Come here and make it to the top of the island, by pulling out and climbing upon blocks in the walls. Once at the top, open the chest for this heart piece. 2. (Treasure Chart #15) Move to the correct position as per the chart, and grapple this from under the sea to get the piece. =========== Bomb Island =========== 3. Bomb the rock atop the island, then fall into the cave below. Hit the enemy until it curls up, then place it on the switch and run into the second room. Take the narrow left path and step on the first switch, then go up the other path. Attack the centipedes there until they curl up, then throw them into the fire rings on the sides of the area. This'll allow you to open the chest with the Heart Piece inside. 4. (Treasure Chart #20) Sail to the correct spot just off the shore of the island, and pull up the treasure containing this piece. ==================== Crescent Moon Island ==================== 5. (Treasure Chart #11) Sail to the X as per the chart, and pull up the treasure from the sea with this inside. ===================== Diamond Steppe Island ===================== 6. (Treasure Chart #23) Sail to the proper location by using the treasure chart, then pull the chest containing this Heart Piece out of the water. =================== Dragon Roost Island =================== 7. When you're here, play the game where you have to toss the letters into the correct boxes. Play it and get over 25 in, then do it again to be given a Letter to Father. Mail it, then you'll get a response later on with a Piece of Heart enclosed. 8. When you have collected 20 Gold Feathers, talk to one of the guards inside on the upper floor. He will give you 100 Rupees, and you will be sent a Piece of Heart in the mail. =============== Five-Star Isles =============== 9. Sail around to the south of the islands, and you will find a submarine. Enter it, and defeat all the enemies inside. Climb the opposite ladder and enter the room, then open a chest to get this Heart Piece. 10. (Treasure Chart #33) Come here after obtaining this chart, and pull up the treasure at the designated spot to get this Piece of Heart. ======================= Flight Control Platform ======================= 11. Come here after getting the magic meter extended, and accept the challenge. Change the wind direction to the northwest, and you're ready to go. Make it to the very end and you'll win a Heart Piece. For making it there, drop from the start, then open the Deku Leaf and fly into the first updraft. Catch the next couple while staying as straight as you can, then continue to the end. ============ Forest Haven ============ 12. (Treasure Chart #31) Come here with the chart, and pull the chest from the designated spot to receive this Piece of Heart. ================= Forsaken Fortress ================= 13. From the treasure chest containing the Map, drop to the first floor below it. Open the cell by stepping on a nearby switch. Enter and open the chest to find this piece. ========= Great Sea ========= 14. Check a postbox after you complete the Dragon Roost Cavern to receive a Piece of Heart from the Rito tribe chief. 15. After you beat the Forbidden Woods, the 8 Koroks scattered to different islands across the sea. Each of which is having trouble making their trees grow, so they need help. Talk to one of them, then go to the Forest Haven and scoop a bottle of Forest Water. It has a 20 minute lifespan, so be quick. The islands they're on are: Cliff Plateau Isles, Private Oasis, Eastern Fairy Island, Shark Island, Needle Rock Isle, Greatfish Isle, Mother & Child Isles (sail to this one, no warping), and Star Island. After you complete this, you'll get a Heart Piece. ============== Greatfish Isle ============== 16. Sail to an island in the southeast area of this region (it has a spiral path going around it). Go up the path to the top, then change the wind direction so it blows to the northwest. Use the Deku Leaf to fly in that direction. Land on a ledge in front of a cave, and open the chest inside to find this Piece of Heart. 17. Complete the trading sequence (see that section of this file) to receive this Heart Piece from the merchant here. ================ Headstone Island ================ 18. Use a Hyoi Pear to gain control of a seagull. Use it to fly to the top peak of the island, and fly through the Piece of Heart. When you regain control as Link, you will claim this prize. ================ Needle Rock Isle ================ 19. Here, use a Hyoi Pear and bait a seagull to you. You will then have control of it. Fly to the top of the tall Needle Rock, and hit the switch to remove the fire surrounding the chest on the ground. Return control to Link, then open the chest to get the Heart Piece. ============= Outset Island ============= 20. After you get the Power Bracelets, go up the path behind Orca's house. You will find a giant pig; lift it up and throw it off the cliff. Jump down and pick it up again, then walk across the bridge with it. Throw it onto the dark soil patches over there, then drop some bait on the soil. A Piece of Heart will be dug up over there. 21. On your return to Outset, go visit Orca and spar with him. If you can get in 500 hits before he hits you 3 times, you will get this Heart Piece as a nice reward. 22. Get onto the high ledge behind Grandma's house by using the Hookshot. Lift the statue head with the Power Bracelets and drop into the cave there. Make it through 50 floors of the 'Savage Chamber' to get the Piece of Heart. ============= Pawprint Isle ============= 23. (Treasure Chart #30) Consult the chart and use the Grappling Hook at the right spot to pull up this treasure. 24. Crawl into the dome on the main island, and drop into the cave below. Head straight and into the next area. Bomb your way into the room directly ahead of you, and open the chest to get this heart piece. =============== Rock Spire Isle =============== 25. (Treasure Chart #2) Sail to the proper spot and pull up this treasure from the waters there. 26. Visit Beedle's special shop in this area, and buy a Piece of Heart from him for 950 Rupees. 27. To the south of Rock Spire Isle, you will find 2 enemy ships floating around. Destroy them both and pull up the treasure dropped in their places. One of those treasures will be this Heart Piece. ================ Seven-Star Isles ================ 28. Sail towards the flock of seagulls, and you will be faced with a 12-eye Big Octo. Defeat it, then use the Grappling Hook at the spot where the Octo was to get this Heart Piece. ============ Six-Eye Reef ============ 29. To the southwest of this reef is a submarine, surrounded by a few rafts. Enter the submarine and defeat the 3 Moblins inside. When the ladder falls, climb up and open the chest to get this Piece of Heart. ===================== Southern Fairy Island ===================== 30. (Treasure Chart #4) Sail to the spot as noted by the treasure chart, and grapple this treasure out of the water. ================ Spectacle Island ================ 31. Get to the top of the island, and talk to the guy there. Pay 50 rupees and play his game of shooting the 5 barrels with a cannon in 10 shots or less. Win the game to get this Heart Piece. =========== Star Island =========== 32. Blow up the giant rock with a Bomb, and enter the cave below. Defeat all the enemies, then open the chest to get this one. ==================== Stone Watcher Island ==================== 33. Climb onto the platform to the east of this island. Defeat the 2 enemies up there, then zoom out the camera view to find 8 cannons under the platform you're on. Place a bomb on each of the 8 sides to destroy all the cannons. Open the chest that appears to get a Heart Piece. ==================== Thorned Fairy Island ==================== 34. (Treasure Chart #5) Sail to the designated spot on the charts, and pull up the treasure chest with this Piece of Heart inside. ============== Three-Eye Reef ============== 35. (Treasure Chart #38) Come to the 'X' on the chart, and use the Grappling Hook to pull up the chest with this inside. ============= Tingle Island ============= 36. Sail around to the north of the island until you find a flock of seagulls. Approach them and a 12-eye Big Octo will appear. Defeat it, then use the Grappling Hook in the light ring that's left to pull up this Heart Piece. =============== Windfall Island =============== 37. Go to the school and talk to Mrs. Marie inside. Agree to help her, then go outside and talk to the children. Play their hide-and-seek game, and find them all to win this one. 38. Enter the building across from the school, and talk to the man there. Pay 10 rupees to play his Battleship-style game, and win, to get the Piece of Heart. 39. At night, come here and climb the lighthouse. Press the switch inside to spin the ferris wheel. Go into the battleship game shop and exit through the second floor. Jump onto one of the ferris wheel cars and ride it to the top. Change the wind direction so it blows northward. Shoot a Fire Arrow into the opening that spins atop the lighthouse to ignite it, revealing a chest on an island. Get down and go to the Bomb Shop. Make the wind blow to the south, then use the Deku Leaf to fly there and open the chest. 40. After you light up the lighthouse, talk to the man standing below the ferris wheel (he has a yellow hat) and he'll give you this Piece of Heart. 41. Go to the auction house at night, and if you're lucky, this item will be up for bidding. Win the auction to get the Heart Piece. 42. Go to the second floor of the auction house (go up the steps by the school and across the overhead path). Talk to Maggie inside and she'll give you Maggie's Letter to be mailed. Mail it, then return to witness her father being rude to Quill, the postman. Go meet Quill at the Cafe (up the steps behind Zunari's shop). Get the Moblin's Letter from him, and bring it to Maggie to receive a Piece of Heart. 43. After you get the Deluxe Picto Box, talk to the lady in an orange dress by the school. Take her picture, then go find that walking man and show him the picture. Wait 2 days (use the Song of Passing to speed up the wait), then visit them in the Cafe to receive this Piece of Heart. 44. You will notice 14 crown-like devices outside on Windfall Island. You should put something in each of them, so visit Zunari and buy 3 flowers, flags, or statues at a time, and place them in the crowns. Do this until you filled all 14 crowns. Then, go see the man sitting on the bench in the north area of town to get a Heart Piece. ***************************************************************************** -=-=-=-=-=-=-=-= -= 11. Songs -= -=-=-=-=-=-=-=-= Ballad of Gales Description: Warps you to certain islands around the Great Sea. How to Play: C-Down, C-Right, C-Left, C-Up Command Melody Description: Allows you to command objects in an area to follow you around. How to Play: C-Left, Middle, C-Right, Middle Earth God's Lyric Description: When played with the sage, it allows access to the Earth Temple. It can also open certain doorways with the song markings inside the temple. How to Play: C-Down, C-Down, Middle, C-Right, C-Left, C-Right Song of Passing Description: Allows you to change between day and night at will. Only works when you're out at sea. How to Play: C-Right, C-Left, C-Down Wind God's Aria Description: When played with the sage, it allows access to the Wind Temple. It can also open certain doorways with the song markings inside the temple. How to Play: C-Up, C-Up, C-Down, C-Right, C-Left, C-Right Wind's Requiem Description: Controls the direction the wind is blowing when you're out at sea. How to Play: C-Up, C-Left, C-Right ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 12. Great Fairies -= -=-=-=-=-=-=-=-=-=-=-=-= (Note: This section lists the Great Fairies in the order that I found them, so you don't necessarily have to follow the order exactly.) Great Fairy #1 Found: Northern Fairy Island Information: Upgrades your wallet so you can carry up to 1000 rupees. Great Fairy #2 Found: Outset Island (in the woods above the town, bomb the large rock) Information: Upgrades your wallet so you can carry up to 5000 rupees. You must have received first upgrade beforehand. Great Fairy #3 Found: Mother & Child Isles (warp inside using Ballad of Gales) Information: Upgrades your arrows so you can shoot Fire and Ice Arrows. Great Fairy #4 Found: Western Fairy Island (pound outside switch with Skull Hammer) Information: Allows you to carry up to 60 arrows at once. Great Fairy #5 Found: Eastern Fairy Island (bomb the large rock outside) Information: Allows you to carry up to 60 bombs at once. Great Fairy #6 Found: Thorned Fairy Island (pound 3 switches outside with Skull Hammer) Information: Allows you to carry up to 99 arrows at once. Great Fairy #7 Found: Two-Eye Reef (defeat 4-eyed Octo outside the island) Information: Increases your magic meter to its maximum amount. Great Fairy #8 Found: Southern Fairy Island (use Fire Arrow to open the way in) Information: Allows you to carry up to 99 bombs at once. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 13. Treasure Charts -= -=-=-=-=-=-=-=-=-=-=-=-=-= Chart #1 Found: Forbidden Woods Treasure: 200 Rupees (Private Oasis) Information: Head to the large multi-level room with the buds all around. Fly up the room by going through the buds and using the Deku Leaf. When you get to the top level, float to a platform in the southwest corner and clear the vines from the chest with the Boomerang. Then you can open it to get this chart. Chart #2 Found: Windfall Island Treasure: Piece of Heart (Rock Spire Isle) Information: Get to the second floor of the auction house (you'll have to go up some steps by the school, then across a bridge-like hall to reach there). Talk to the snobbish man inside and give him 20 Skull Necklaces, gotten from defeating Moblins. He will give you this chart as a "tip". Chart #3 Found: Forest Haven Treasure: 200 Rupees (Eastern Fairy Island) Information: Outside of the main island, where you have to use the Grappling Hook to go upstream, hook onto the second grappling point. Stop swinging and climb to the top of that branch, then make the wind blow to the southeast. Use the Deku Leaf to fly to the tree-filled island in the distance. Open the chest there to find this chart. Chart #4 Found: Rock Spire Isle Treasure: Piece of Heart (Southern Fairy Island) Information: Visit Beedle's special shop off the coast of Rock Spire Isle, and buy this chart from him for 900 Rupees. Chart #5 Found: Wind Temple Treasure: Piece of Heart (Thorned Fairy Island) Information: In the room with the Hookshot-accessible ledges, defeat all the enemies you find. Pull down some statue heads to reveal more of them. After all are dead, a chest containing this chest will appear. Chart #6 Found: Tower of the Gods Treasure: 200 Rupees (Six-Eye Reef) Information: In the room where you get the Compass, shoot the eye on the wall with an arrow to open a hidden room. You'll find the chart inside the chest there. Chart #7 Found: Windfall Island Treasure: 200 Rupees (Star Island) Information: Play the battleship-type game a second time after winning it once. Win the game to get this chart. Chart #8 Found: Horseshoe Island Treasure: 200 Rupees (Western Fairy Island) Information: Play 3 rounds of golf on the island surface (throw nuts at the hole, then use the Deku Leaf to push them in). Drop into the cave at the end, and defeat all the enemies inside. Open the chest that appears to get this chart. Chart #9 Found: Crescent Moon Island Treasure: 200 Rupees (Horseshoe Island) Information: Board the submarine just north of the island. Inside, keep fighting the enemies until all 4 lights come on. After they're all lit, climb the ladder that comes down and open the chest to obtain the chart. Chart #10 Found: Crescent Moon Island Treasure: 200 Rupees (Tingle Island) Information: Open the chest on top of the island to find this chart just asking to be found! Chart #11 Found: Dragon Roost Cavern Treasure: Piece of Heart (Crescent Moon Island) Information: You'll find a room with a lava pit you cannot cross when you first pass it. Return later and cross with the Grappling Hook, then open the chest to get this chart. Chart #12 Found: Earth Temple Treasure: 200 Rupees (Five-Eye Reef) Information: In the room with the big mirror puzzle, open up the side room. Defeat the Stalfos in there to make the chest containing this chart appear. Chart #13 Found: Two-Eye Reef Treasure: Secret Cave Chart (Overlook Island) Information: After you complete the Forsaken Fortress the second time, come back here. Destroy all the wall-mounted cannons and ships to make a chest appear. Use the Deku Leaf to reach the platform with the chest atop it. Chart #14 Found: Headstone Island Treasure: 200 Rupees (Tower of the Gods) Information: To the north of the island, you'll find a submarine. Enter it and defeat all the rats inside. Climb up the opposite ladder and open the chest after you defeat them all to get the chart. Chart #15 Found: Forbidden Woods Treasure: Piece of Heart (Angular Isles) Information: There is a room with a large chamber in the middle, where the chest is covered with vines. Get onto the floor above it, and drop a Bomb Flower through the hole in the ceiling to clear the vines, giving you access to the chest. Chart #16 Found: Seven-Star Isles Treasure: 200 Rupees (Shark Island) Information: Climb onto the 3 skull platforms to the south of the islands. Defeat the Wizzrobes until all 3 chests have appeared; one of those chests has this chart inside. Chart #17 Found: Spectacle Island Treasure: 200 Rupees (Ice Ring Isle) Information: Atop the island, pay 50 rupees and play the mini-game where you have to aim at/destroy 5 barrels with a cannon in 10 shots or less. Win this game a second time (after you get the Piece of Heart), to get the chart as a prize. Chart #18 Found: Windfall Island Treasure: 1 Rupee (Windfall Island) Information: Participate in the auction at Windfall Island at night, and win the auction for this chart. Chart #19 Found: Four-Eye Reef Treasure: Island Hearts Chart (Flight Control Platform) Information: After you clear the Forsaken Fortress the second time, come here and destroy all the wall-mounted cannons and ships. A chest will appear atop the reef. Walk around the outer wall and use the Deku Leaf to reach the middle area by the chest. Chart #20 Found: Earth Temple Treasure: Piece of Heart (Bomb Island) Information: In the smoke-filled room where you get the Small Key, stick around afterward and kill all the Floor Masters. A second chest will appear with the chart inside. Chart #21 Found: Cyclops Reef Treasure: Light Ring Chart (Cyclops Reef) Information: After you clear the Forsaken Fortress a second time, return here. Destroy all the wall-mounted cannons in the reef to make a chest appear. Walk along the outer wall of the reef, then use the Deku Leaf to fly onto the ledge with the chest. Chart #22 Found: Northern Fairy Island Treasure: 200 Rupees (Spectacle Island) Information: To the northwest of the island, you will find a submarine. Enter it, and defeat all the Moblins inside. Jump and swing across the ropes hanging above to the far ledge, then open the chest that appears to receive this chart. Chart #23 Found: Windfall Island Treasure: Piece of Heart (Diamond Steppe Island) Information: Play the battleship-type game, and break the record of under 20 shots to win this chart. Chart #24 Found: Windfall Island Treasure: 200 Rupees (Northern Fairy Island) Information: After you get the Deluxe Picto Box, get onto the ferris wheel. Fly from it to the second floor balcony of the Picto Box Shop. Crawl through the passage and drop out at the end, then hide behind the steps and take a picture of Lenzo and the lady. Show that picture to the 2 gossiping women across from Zunari's shop to get the chart. Chart #25 Found: Cliff Plateau Isles Treasure: 200 Rupees (Forsaken Fortress) Information: Drop into the cave inside one of the lower islands. Inside, jump and climb across the platforms to reach the upper areas. Go around and defeat the Boko Babas until a bud appears. Use it to reach the upper ledge. Jump to the other one, and shoot a Fire Arrow at the wooden boards in the wall ahead. Fly to that ledge with the Deku Leaf, then go outside via the light column. Climb to the top of the large island and open the chest for this chart. Chart #26 Found: Six-Eye Reef Treasure: Octo Chart (Northern Triangle Isle) Information: After you clear the Forsaken Fortress a second time, return here. Destroy all the wall-mounted cannons in the reef to make a chest appear. Walk along the outer wall of the reef, then use the Deku Leaf to fly onto the ledge with the chest. Chart #27 Found: Private Oasis Treasure: 200 Rupees (Star Belt Archipelago) Information: Get onto the back balcony of the hut. Stand on the fence and float onto the ledge with the Deku Leaf. Walk around the top of the waterfall and open the chest you see to find the chart. Chart #28 Found: Horseshoe Island Treasure: 200 Rupees (Needle Rock Island) Information: Play 3 rounds of golf on the island surface (throw nuts at the hole, then use the Deku Leaf to push them in). At the end of the path, glide to the middle island with the Deku Leaf and open the chest. Chart #29 Found: Windfall Island Treasure: 200 Rupees (Mother & Child Isles) Information: After you get the ferris wheel working, ride it upward. Use the Deku Leaf to land on the second floor balcony about the Picto Box Shop. Go inside and open one of the chests to find this chart; the other chest will have 50 Rupees. Chart #30 Found: Tower of the Gods Treasure: Piece of Heart (Pawprint Island) Information: In the room where you weigh down the platforms by placing statues on them, weigh down the left one and bomb the wall into that side room. Open the chest inside to get it. Chart #31 Found: Windfall Island Treasure: Piece of Heart (Forest Haven) Information: After you get the Deluxe Picto Box, wait until there's a full moon at night. Take a picture of it, then come back to Windfall during the day. Show it to the man sitting on the steps, and he will give you this chart as thanks. Chart #32 Found: Three-Eye Reef Treasure: Sea Hearts Chart (Boating Course) Information: After you clear the Forsaken Fortress the second time, come here and destroy all the wall-mounted cannons and ships. A chest will appear atop the reef. Walk around the outer wall and use the Deku Leaf to reach the middle area by the chest. Chart #33 Found: Windfall Island Treasure: Piece of Heart (Five-Star Isles) Information: After you get the Deluxe Picto Box, go by the ChuChu Jelly shop (first building on the right when you enter town). Take a picture of the lady outside and show her the picture, and she'll give you this chart. Chart #34 Found: Great Sea Treasure: 200 Rupees (Eastern Triangle Isle) Information: If you sail around the sea, you'll eventually find a group of treasure hunters on a wooden boat. Talk to the lead guy and he'll give you this chart. Chart #35 Found: Wind Temple Treasure: 200 Rupees (Islet of Steel) Information: In the room with the 5 cracked tiles, break through all of them, one at a time, to make a second chest appear. Open it to get this chart. Chart #36 Found: Ice Ring Isle Treasure: 200 Rupees (Bird's Peak Rock) Information: After you thaw the island with a Fire Arrow, get onto the outer ledge of the area. You'll find a frozen chest on the way; melt it with a Fire Arrow and open it to get the chart. Chart #37 Found: Rock Spire Isle Treasure: 200 Rupees (Fire Mountain) Information: Jump across the platforms atop the isle, bombing the rocks on the way. Enter the cave and light the 2 torches, then defeat all the Keese that come out to receive the chart. Chart #38 Found: Windfall Island Treasure: Piece of Heart (Three-Eye Reef) Information: Participate in the auction at Windfall Island at night, and win the auction for this chart. Chart #39 Found: Dragon Roost Cavern Treasure: 200 Rupees (Dragon Roost Island) Information: In the room with the rats, get onto the ledge with the torch and light up a stick. Throw it at the wooden wall across the room, then go across and open the chest there to obtain this chart. Chart #40 Found: Southern Fairy Island Treasure: 200 Rupees (Headstone Island) Information: To the south of the island, you will find 3 platforms. Climb onto the first 2 and kill the enemies atop them, then bomb the cannons below. Then, fly onto the last platform with the Deku Leaf, and do the same thing there. Open the chests on that platform; one has this chart inside. Chart #41 Found: Five-Eye Reef Treasure: Great Fairy Chart (Four-Eye Reef) Information: After you clear the Forsaken Fortress the second time, come here. Destroy all the wall-mounted cannons with your own cannon to make a chest appear atop the reef. Walk along the outer wall and use the Deku Leaf to fly to the platform you want. Triforce Chart 1 Found: Islet of Steel Shard Location: Greatfish Isle Triforce Chart 2 Found: Private Oasis Shard Location: Gale Isle Triforce Chart 3 Found: Bird's Peak Rock Shard Location: Stone Watcher Island Triforce Chart 4 Found: Aboard the Ghost Ship (see Ghost Ship Chart) Shard Location: Outset Island Triforce Chart 5 Found: Needle Rock Isle Shard Location: Cliff Plateau Isles Triforce Chart 6 Found: Outset Island Shard Location: Southern Triangle Island Triforce Chart 7 Found: Stone Watcher Island Shard Location: Seven-Star Isles Triforce Chart 8 Found: Overlook Island Shard Location: Two-Eye Reef ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 14. Special Charts -= -=-=-=-=-=-=-=-=-=-=-=-=-= Beedle's Chart Found: In a postbox after getting the first wallet upgrade Information: This shows all the locations of Beedle's Shop Ship around the world. It does not say what each one sells, however. Great Fairy Chart Found: (Treasure Chart #41) Pull this one out of the water by using the charts at Four-Eye Reef. Information: Shows where all the Great Fairies are located. Ghost Ship Chart Found: Diamond Steppe Island (see walkthrough for how to find it) Information: Shows where the ghost ship is located. IN-credible Chart Found: In a postbox after completing the Forsaken Fortress the second time. Tingle mails it to you, though you must pay 201 Rupees to read it. Information: Shows where the Triforce Charts are located. Island Hearts Chart Found: (Treasure Chart #19) Pull this out of the water off the coast of the Flight Control Platform. Information: Shows which islands have Pieces of Heart on them. Light Ring Chart Found: (Treasure Chart #21) Pull this out of the water inside the Cyclops Reef. Information: Shows where the light rings which yield the greatest treasures under the full moon are located. Octo Chart Found: (Treasure Chart #26) Pull this out of the water outside Northern Triangle Isle. Information: Shows the locations of all the Big Octos in the sea. Platform Chart Found: Flight Platform (Enter the submarine outside and defeat all the enemies in there.) Information: Shows where all the skull platforms are located. Sea Hearts Chart Found: (Treasure Chart #32) Grapple the treasure from the water at the proper location to obtain this chart. Information: This shows you where the Treasure Charts leading to Pieces of Heart are located. Secret Cave Chart Found: (Treasure Chart #13) Pull this one out of the water off the coast of Outlook Island. Information: Shows you the locations of all the secret caverns throughout the world are. Submarine Chart Found: Boating Course (Fly to the smaller island and enter the cave below; hit all 3 crystal switch to reveal the chest.) Information: Shows where all the submarines are located. Tingle's Chart Found: Windfall Island (after freeing Tingle from jail) Information: Shows where Tingle Island is, as well as wallet upgrade Great Fairies only. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 15. Trading Sequence -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= As in previous installments, there is a series of items you can exchange with others in order to receive something good at the end. In this case, the trading is between Zunari of Windfall Island, and 3 Goron merchants on other islands (Bomb, Greatfish, Mother & Child). Note: You can receive the Magic Armor if you visit Zunari after getting the Sickle Moon Flag, listed below. 1. (Windfall Island) Talk to Zunari and offer to help his store out, and he will give you a Town Flower. 2. (Greatfish Isle) Talk to the Goron merchant and give him the Town Flower in exchange for the Sea Flower (pay 20 Rupees). 3. (Greatfish Isle) Talk to the Goron merchant a second time, and give him the Sea Flower in exchange for the Exotic Flower (pay 25 Rupees). 4. (Bomb Island) Talk to the Goron merchant here, and give him the Exotic Flower for the Sickle Moon Flag (pay 40 Rupees). 5. (Bomb Island) Talk to the Goron merchant a second time, then give him the Sickle Moon Flag. He will give you the Fountain Idol (pay 65 Rupees). 6. (Mother & Child Isles) Talk to the Goron merchant here; give him the Fountain Idol in exchange for the Big Sale Flag (pay 35 Rupees). 7. (Greatfish Isle) Return to the isle to the south, and talk to the Goron merchant there. Give him the Big Sale Flag in exchange for the Hero's Flag (pay 75 Rupees). 8. (Greatfish Isle) Speak to the merchant again, and give him the Hero's Flag. He'll give you the Postman Statue in exchange (pay 100 Rupees). 9. (Mother & Child Isles) Back to the north, visit the Goron merchant on the island. Give him the Postman Statue in exchange for the Shop Guru Statue (pay 200 Rupees). 10. (Greatfish Isle) Return here one last time, and talk to the Goron merchant. Give him the Shop Guru Statue and he will give the Piece of Heart as the final item of this sequence! ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 16. Figurines -= -=-=-=-=-=-=-=-=-=-= ================ Nintendo Gallery ================ Another big topic about this game is the elusive Nintendo Gallery. It is located on an island off the coast of the main one at Forest Haven. Get to it by using the Boko Buds to reach the leaves where you found the Deku Leaf earlier. Then, use the Deku Leaf to fly to the next bud and onto the top ledge. Exit there, then change the wind direction so it blows northward, and fly to the island ahead. There, use a Hyoi Pear to control a seagull. Have it hit a switch in the wall on the large island to open the room where you are. Drop inside and you will be in the Nintendo Gallery. Here, you can give the owner pictographs you took of various people and enemies, and he will make figurines out of them, to be placed in the gallery. You should have the Deluxe Picto Box to capture images to be used here. I recommend you wait until the second quest to try collecting figurines; that way you have the Deluxe Picto Box right from the start (provided you got the original one in the first quest). ===================== Legendary Pictographs ===================== Apart from the regular characters you can take pictures of, there are several you cannot capture normally. Those are the Legendary Pictographs, which Lenzo sells. He sells them at his shop for 50 Rupees apiece after you got the Deluxe Picto Box. What one you get depends on the phase of the moon that night. Here's a quick rundown of the moon phases and what pictograph you can get for each (further information on the moon phases can be found at the URL below): http://www.astro.wisc.edu/~dolan/java/MoonPhase.html Full: Ganondorf Waning Gibbous: Great Fairy Last Quarter: Jabun Waning Crescent: Fairy Queen Waxing Crescent: Fado First Quarter: Laruto Waxing Gibbous: King of Hyrule ===================== Figurine Gallery List ===================== Note: I know that some of these figurines aren't in the actual island I list them under; I listed them according to the gallery they are put into at the Nintendo Gallery. Dragon Roost Island ------------------- Baito Basht & Bisht Chieftain Hoskit (Flight Control Platform) Ilari Koboli Kogoli Laruto (Legendary Pictograph) Medli Namali (Flight Control Platform) Obli Pashli Prince Komali Quill Skett & Akoot Valoo Willi Zephos & Cyclos (take picture of one, get both) Cave Creatures -------------- Armos Armos Knight Boko Baba Bokoblin Bubble ChuChu Floor Master Gyorg Kargorok Keese Magtail Miniblin Morth Octorok Peahat Poe Rat ReDead Seahat Forest Haven ------------ Aldo Carlov (Nintendo Gallery) Deku Tree Drona Elma Fado (Legendary Pictograph) Hollo Irch Linder Makar Manny (Nintendo Gallery) Oakin Olivio Rown Forsaken Fortress (big creatures) --------------------------------- Big Octo Darknut (2 types) Ganondorf (Legendary Pictograph) Gohdan Gohma Helmaroc King Jalhalla Kalle Demos Mighty Darknut Moblin Molgera Mothula Phantom Ganon Puppet Ganon Stalfos Wizzrobe (regular type) Wizzrobe (Wind Temple miniboss) Great Sea/Other Islands ----------------------- Ankle (Tingle Island) Beedle David Jr. (Tingle Island) Fairy Fairy Queen (Legendary Pictograph) Fishman Gonzo (comes with Tetra) Great Fairy (Legendary Pictograph) King of Hyrule (Legendary Pictograph) Knuckle (Tingle Island; can only get after doing his GBA event) Link & the King of Red Lions (after getting all figurines) Loot (Boating Course) Mako (comes with Tetra) Niko (comes with Tetra) Nudge (comes with Tetra) Old Man Ho Ho (telescope man on some islands) Princess Zelda (comes with King of Hyrule) Salvage Corp (boat crew randomly around the sea) Salvatore (Windfall or Spectacle Islands) Senza (comes with Tetra) Tetra (Forsaken Fortress) Tingle (Tingle Island) Wandering Merchant (Bomb, Mother & Child, Greatfish Isles) Zuko (comes with Tetra) Outset Island ------------- Abe Aryll (comes with Grandmother) Crab Grandma Jabun (Legendary Pictograph) Joel Mesa Orca Rose Seagull Sturgeon Sue-Belle Wild Pig Zill Windfall Island --------------- Anton Candy Cannon Dampa Doc Bandum Garrickson Gillian Gossack Gummy Kamo Kane Killer Bees (take picture of one, get all 4) Kreeb Lenzo Linda Maggie Maggie's Father Mila Mila's Father Minenco Missy Mrs. Marie Pompie & Vera Potova & Joanna Sam Tott Zunari ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 17. Tingle Tuner Guide -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =================== General Information =================== As you may have figured out by now, Tingle is back, and there is more use for him than as a mapmaker this time around. If you have a Gameboy Advance and a GC/GBA link cable, as well as the Tingle Tuner item, you can use several functions of Tingle on your GBA screen. Some functions can help you out in tricky situations, heal you, help you figure out things, get information, and uncover some secrets. Unfortunately, you can only control the GBA Tingle when the GC version is in play; it stops when the GC one is paused, so it's best to have two people playing with this. ======== Controls ======== Control Pad: Move cursors A: Check the area pointed at by the cursor, call to Tingle B: Use selected item/function L: Check the area map R: Move to Link's position in the dungeon or outside area Start: View the item selection screen Select: View the help screen ========= Functions ========= Seagull Pen Cost: N/A Description: Mark up areas on the map for later use. Tingle Bomb Cost: 10 Rupees Description: Drop a bomb on an area, like your regular Bombs would be used. Certain secrets can only be reached with Tingle's bombs, however. Tingle Balloon Cost: 30 Rupees Description: Allows Link to float with a balloon for 5 seconds. Tingle Shield Cost: 40 Rupees Description: A forcefield protects Link from damage for 5 seconds. Kooloo-Limpah! Cost: 40 Rupees Description: This one can have some random results on Link. Either your health and magic meters are filled, you are protected from damage for 20 seconds, you have use of the Tingle Shield and Balloon for 20 seconds, or nothing at all happens. It's all random, though! Tingle Watch Cost: N/A Description: Tingle will tell you what the atomic time is in-game (this is not the actual time in real life, keep this in mind). Red Guide Book Cost: N/A Description: A cursor will appear on the GBA map, which allows you to get information on whatever you select. Red Ting Cost: 20 Rupees Description: Recovers a small amount of health. Green Ting Cost: 40 Rupees Description: Recovers a small amount of magic. Blue Ting Cost: 80 Rupees Description: Recovers a small amount of both health and magic. Hand-Me-Down Tuner Cost: 0 Rupees Description: Calls Knuckle from anywhere (even from inside dungeons), who will sell you some items. ============== Item Discounts ============== At Windfall Island, have the GBA connected with Tingle. Ride the ferris wheel, then fly onto the awning above the school doorway. Upon doing so, the prices of Tingle Balloon, Shield, and Kooloo-Limpah! are reduced by 10 Rupees apiece. At the Forsaken Fortress, get to the first floor (where the cell with the Heart Piece is located). Go down the hall from that jail room and you'll find a metal pot. With Tingle, jump into it. Tingle will then reduce the price of his Tings by half from that point onward! ============== Tingle Statues ============== In each dungeon, there is a hidden Tingle statue for you to find. They can only be obtained by having the GBA connected, and dropping Tingle Bombs on specific locations. For each one you uncover, go to Tingle Island and talk to one of the brothers turning the top of the tower to get 50 Rupees per statue. If you get them all, he'll give you 500 Rupees on behalf of Tingle. Anyway, their locations and how to get them are listed below: Dragon Roost Cavern: In the room where you have to cross some lava pits with the Grappling Hook, you will notice an empty ledge (there is a ? mark on it if you check the GBA). Tingle Bomb it and to get the Dragon Tingle Statue. Forbidden Woods: In the basement room with the structure in the middle, which you can only enter from above. On the platform to the right of your entrance, drop a Tingle Bomb and open the chest for the Forbidden Tingle Statue. Tower of the Gods: In the room where you jump between the platforms to reach the second floor, jump onto the stationary platform opposite the door. Bomb there and open the chest to get the Goddess Tingle Statue. Earth Temple: In the basement, get to the room where you cross the bridge with Blue Bubbles overhead. Use the Deku Leaf to fly to a platform off to the side. Jump across and get onto a hidden ledge. Tingle Bomb it and open the chest to receive the Earth Tingle Statue. Wind Temple: In the room where Makar gets captured, drop to the bottom area and call Tingle to you. Bomb the ? mark to make a chest appear on the GBA screen. Bomb it again to make a real one appear; open it to get the Wind Tingle Statue. =============== Legendary Pages =============== In addition to the Tingle Statue, in the Tower of the Gods, there are 5 pages of a book you can collect. They're part of something called The Legend, which tells history of Tingle when read. When you have them all, you can use the GBA to click on the "+" signs in the central hub where you learn the Command Melody to read them. Here are their locations: 1. From the central hub (where you learn the Command Melody), enter the west room. Grapple onto the high pole, then climb atop it and warp Tingle to your location. 2. Enter the north room from the central hub. Drop down and enter the room to the right from there. In that room, ride the platform that moves towards the center of the room until Tingle calls for you to come to his spot. Jump to his spot when you are close to get the page. 3. In the room north of the one where you weigh down the platforms with statues, climb onto the middle block. Use the Deku Leaf and fly onto the left side of the forcefield generator. 4. Take the eastern room from the central hub. Ride the first platform to the middle, then turn and shoot the eye with an arrow to make another platform move towards you. Jump onto that one and enter the room it leads to. Walk through his icon when it appears on the GC screen and you'll get the page. 5. In the room east of the one you were in before, walk through the Tingle icon that appears next to the statue left of where you enter. That will give you the final page. ***************************************************************************** -=-=-=-=-=-=-=-= -= 18. Shops -= -=-=-=-=-=-=-=-= ============================ Beedle's Shop Ship (Various) ============================ Note: Not all of Beedle's items are available at every location. Name Price ---- ----- Bait Bag 20 All-Purpose Bait 10 Hyoi Pear 10 Bombs (x30) 30 Arrows (x10) 10 Arrows (x30) 30 Red Potion 30 Bottle 500 Piece of Heart 900 Treasure Chart 950 ================================= Forest Potion Shop (Forest Haven) ================================= Name Price ---- ----- Blue Potion 4 Boko Baba Seeds ====================================== Chu Jelly Juice Shop (Windfall Island) ====================================== Name Price ---- ----- Red Potion 20 Green Potion 15 Green ChuChu Jellies Blue Potion 15 Blue ChuChu Jellies ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 19. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ================ Deluxe Picto Box ================ As many have heard about, there is a Deluxe Picto Box you can obtain. You first need the original one (get by freeing Tingle from jail and going through the passage). With it, talk to Lenzo (the Picto Shop owner) and he will start giving you jobs to do: 1. Stand out in the field outside of the town, and face the postbox. Wait until a man goes by it and puts a letter in, then snap a good shot of him putting it in. 2. Enter the Cafe, and you will find a man sitting at a table. Roll into the wall to see him freak out, then quickly take a picture of the startled man. 3. Hang around outside the shop, facing the lady in the orange dress. Wait until the blonde man walks by; when he and the lady exchange glances, take a picture. After you perform those 3 missions, Lenzo will be impressed and calls you his assistant. Go to Forest Haven and catch a Forest Firefly in the inside area (where the Deku Tree is). Bring it to Lenzo and he will give you the Deluxe Picto Box. =========== Elixir Soup =========== When you return to Outset Island later in the game, you will find Grandma is not well. Bring a bottled Fairy and release it inside, and it'll rejuvenate her. She will give you a full bottle of Elixir Soup, complete with 2 servings per bottle. This stuff totally restores your magic and life, plus gives you added attack power as long as you don't get hit by an enemy attack. Plus, you can come back anytime to get more soup! ============ Hero's Charm ============ If you give Mrs. Marie of Windfall Island's school 40 Joy Pendants, she will give you a Hero's Charm. With this, you will be able to see the energy bars of enemies in battle. ================ Hurricane Attack ================ In addition to all of Link's existing abilities, there is one more to be learned. Visit Orca on Outset Island, and give him 10 Knight's Crests. When you do so, he will teach you the Hurricane Attack. Perform it by holding B to charge fully, then release to spin around several times, causing lots of damage to any nearby monsters! ================================== Knuckle and the Hand-Me-Down Tuner ================================== If you connect the GBA to the GC, and use the Tingle Tuner, you can move around on the GBA as Tingle. Go to Outset Island with this activated, and walk on the beach until Knuckle contacts you on the GBA. He will ask you to visit 4 spots, one at a time: 1. Go into the outdoor bath, which is to the side of Grandma's house. 2. Climb up the ladder to Aryll's hideout (you start the game up there). 3. Go up the hill as if you were going to the forest. Jump onto a small rock, then onto the larger one. 4. Walk off the edge of the broken bridge, and land on the rocky ledge below. After you go to all these points, Knuckle will give you the Hand-Me-Down Tuner. This will allow you to call upon Knuckle anytime, anywhere, to order items. Of course, this is one of Tingle's functions, so you have to have the GBA connected for this to work. =================== Second Quest Extras =================== Sure, you may be wondering just what the point of playing through a 'second quest' would be. Well, here are the goodies that are to be savored by you if you choose to do so: 1. Link and Aryll will have different clothes throughout the game, instead of the hero's garb. 2. Ancient Hyrulian text that was unreadable earlier, will be written in English so it can be understood better. 3. You automatically start with the Deluxe Picto Box in your possession (this is provided you had the original Picto Box the first time through). 4. Any figurines you had collected at the Nintendo Gallery will still be there the second time around, so you only have to get the ones you missed this time. 5. When you get a Treasure Chart, the location of the actual treasure under the water will not be the same as it was the first time through. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 20. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2003 Devin Morgan. All rights reserved. This file was entirely written by me, unless otherwise noted in the Credits section of this file. This file may NOT be posted on ANY website, except the select few I list below: GameFAQs (http://www.gamefaqs.com) GameWinners (http://www.gamewinners.com) VG Strategies (http://vgstrategies.about.com) GameAdvice (http://www.gameadvice.com) IGN FAQs (http://faqs.ign.com) Do not ask me if you may post this file as a whole or in part, because you WILL be denied. I have been ripped off WAY too many times in the past, and even in the present day, and I just prefer to keep my work on the sites above. If you are writing a FAQ for this game and would like to use a little snippet, please ask me first since I sometimes allow people to use tiny bits and pieces; either way you must still ask first! I don't care who you are, how good your site is, etc., because I do not give permission to ANYONE nowadays; nothing against you if you truly are legitimate, but this is how I have to be thanks to the bad ones out there. If I find you have posted this or any other file I have created where it is not authorized, I will make sure it is removed and you will be sorry, simply put. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 21. Contact Information -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you have to contact me for any reason regarding my work or any other matters, please email me at dbm11085(at)hotmail.com. Note that I do NOT respond to emails with questions already answered in this file; unless this file is not marked as "FINAL", this file most likely has any information you may need. Therefore, if you mail me, do not expect a response; I am busy mostly and I have no time to paraphrase my own work to help you if you're too lazy to look yourself! If you have anything to add/contribute to this file, email it to the address above. If it's of use, I will most likely email you back saying I'm going to post it, giving you full credit for what I use. Thank you for reading this file, and be sure to take a peek at all my work at the URL below: http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=