Legend of Zelda: Ocarina of Time - Guide for The Legend Of Zelda: Ocarina Of Time
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THE LEGEND OF ZELDA: OCARINA OF TIME
By nintendo_girl21
Copyright (c) Megan L., 2007-...
mlynch2[at]rogers.com
Also available at my Legend of Zelda site:
http://www.geocities.com/zeldaprincess21
**PLEASE NOTE CHANGE IN E-MAIL ADDRESS**
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[Z1]
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*Version Info*
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[Z1.1]
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*Latest Version*
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Version 1.0
January 30, 2008
FAQ now available at CheatCodes.com
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Version 1.0
January 25, 2008
Added FAQ on the Water Temple.
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Version 1.0
January 18, 2008
Walkthrough now available on CheatHappens.com
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Version 1.0
January 16, 2008
Walkthrough now available on Kuponut.com.
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Version 1.0
January 2, 2008
Added FAQ on Silver & Golden Gauntlets.
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Version 1.0
December 29, 2007
Added FAQ on accessing high area of Fire Temple.
Added secrets on changing Ocarina notes.
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Version 1.0
December 22, 2007
**HAPPY HOLIDAYS, FELLOW GAMERS**
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Version 1.0
December 1, 2007
Added secret about defeating jellyfish with Deku Sticks.
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Version 1.0
November 23, 2007
Added secret about getting 7 bottles.
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Version 1.0
November 16, 2007
FAQ now available at Cheatingdome.com
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Version 1.0
October 10, 2007
I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
my old e-mail account, which is now defunct. Unfortunately, there
were 3 e-mails about my walkthroughs sitting in my old inbox that
got lost. Two of them I posted and answered from memory, but
I didn't reply to them personally, so if you are one of those
three people, I sincerely apologize. The third guy, especially.
If you e-mailed me sometime in the last week and never heard back
from me, chances are I lost your e-mail, so send it my way again
and I'll get back to you this time, I PROMISE.
Added FAQ on Poe hunting and fishing, plus a follow-up from those.
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Version 1.0
October 8, 2007
Happy Thanksgiving, Canada!
Walkthrough now available at Gamerevolution.com.
Still haven't recovered e-mails under old account yet. Will get to
that ASAP. I'm sure there are just THOUSANDS of FAQ-related e-mails
waiting for me :oP
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Version 1.0
October 6, 2007
SHE'S BAAAAACK!
If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:
1) I started teacher's college, 100x more demanding and so updates are
now going to be posted less often. *Wipe away a tear*. Hence, I've
posted a disclaimer under Contact Info.
2) My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up. Just kidding...it died a noble death.
3) I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.
4) As for e-mails sent in the last week, they have not yet been read
or replied to. Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week, *WHEW*. If you fall in this category, please be patient as I catch
up with my e-mail.
Thanks for your patience and understanding. I'll get back on things
very soon, I promise :o)
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Version 1.0
September 29, 2007
Added FAQ on time travelling.
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Version 1.0
August 28, 2007
Walkthrough now available on Gamesradar.com and Cheatplanet.com
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Version 1.0
August 20, 2007
Walkthrough now available on SuperCheats.com and Neoseeker.com. Also
added links to my files on these sites from my Geocities site.
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Version 1.0
August 13, 2007
Walkthrough "complete" to the best of my knowledge with side quest
list information-- i.e. Heart Pieces, Golden Skulltulas, etc.
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[Z2]
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*Table of Contents*
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Use the bracketed codes to easily find the right section. To search
for a sub-section, see the bracketed codes tabbed over within each
section below.
[Z1] Version Info
[Z1.1] Latest Version
[Z2] Table of Contents (you're looking at it)
[Z3] Game Information
[Z3.1] Technical Info
[Z3.2] Game Premise
[Z3.3] Decoding My Directions
[Z4] Basic Controls & Actions
[Z4.1] Link's Basic Actions
[Z4.2] Sword-Play
[Z5] Item & Weapon Information
[Z5.1] Important Items
[Z5.2] Weapons & Upgrades
[Z5.3] Dungeon Items
[Z5.4] Special Items
[Z6] Walkthrough
[Z6.1] Kokiri Emerald
[Z6.2] Learning Songs Before Moving On
[Z6.3] Goron Ruby
[Z6.4] Zora Sapphire
[Z6.5] Forest Medallion
[Z6.6] Fire Medallion
[Z6.7] Ice Cavern
[Z6.8] Water Medallion
[Z6.9] Shadow Medallion
[Z6.10] Spirit Medallion
[Z6.11] Ganon's Castle & Its Barriers
[Z7] Heart Pieces
[Z8] Golden Skulltulas
[Z9] Ocarina Songs
[Z10] Boss & Mini-Boss Strategies
[Z11] Enemy Bestiary
[Z12] Side Quests
[Z13] Mini-Games
[Z14] Shops
[Z15] Secrets & Rumours
[Z16] FAQs & Other Oddities
[Z17] Copyright, Thank-Yous & Contact Info
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[Z3]
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*Game & Technical Info*
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[Z3.1]
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*Basic Game Info*
Genre: Action/Adventure, Fantasy
Designer: Nintendo
Publisher: Nintendo
System: Nintendo 64
ESRB Rating: E (Everyone)
Player(s): 1
Release Dates: November 21, 1998 (Japan), November 23, 1998 (North
America)
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[Z3.2]
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*Game Premise*
This game has one hero named Link, who is destined to save the land of
Hyrule from the evil Ganondorf. The town of Hyrule has a legend. Before
human life existed, three goddesses (Din, Farore and Nayru) made the
land through three different abilities (power, courage and wisdom).
These three abilities combine to form the almighty Triforce. If the
Triforce goes under the power of a good person, the land will be
preserved. If it goes under the power of an evil person, it becomes
a dangerous place to live. Ganondorf works for the King of Hyrule in
the past in order to gain the Triforce. When you find the three
spiritual stones, you can open the Door of Time and advance seven
years into the future to become the true Hero of Time (in the past,
you're a young boy and aren't really convincing as the Hero of Time).
When you open the Door of Time, Ganondorf possesses the Power portion
of the Triforce and takes over Hyrule. You can't do anything to stop
that, so all you can do is face up to him. Link grew up as a Kokiri
under the guidance of the Great Deku Tree. Legend says that any Kokiri
who leaves the forest will die. With the help of the Hyrule gods and
his many friends, Link will find the three spiritual stones to open
the Door of Time and go into the future to find the 5 medallions (the
Light Medallion is given to you when you start the journey, but you
must gain the others). You will meet many people and help them to
become happy again. You will also travel back and forth through time.
Enjoy the game and good luck!
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[Z3.3]
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*Decoding My Directions*
All compass directions are based on the maps found on the game screen.
Basically, north = up, south = down, east = right, west = left,
northwest = up & left, northeast = up & right, southwest = down & left,
and southeast = down & right.
Sometimes I use a short form #x that means number of times to do
something. For example, 2x means "2 times".
You will also notice that at the top of each section of my walkthrough
is a tallied list of important items, weapons, and other things found
in the section, with a total listing beside it separated by //. For
example, you might have found two Heart Pieces in one section and had
found two Heart Pieces in the previous section(s), with a total of 45
in the game, so the tally would look like this: 2 // 4/45.
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[Z4]
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*Basic Controls & Actions*
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[Z4.1]
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*Link's Basic Actions*
Walking/Running: Use the Control Stick and point it in the direction you
wish Link to walk. The more you press on the Control Stick, the faster he
walks. Don't press the stick too hard :o)
Jumping: Link automatically jumps if you move him quickly over a gap. Don't
make him jump too far a distance or he'll fall.
Swimming: Use the Control Stick while on the surface of the water to swim.
Continually tapping the B Button allows Link to swim faster.
Diving: Look at the Action Icon (blue button at the top of the screen).
When it says Dive, press and hold the A Button. Link will dive as far down
as he possibly can according to the scales (see Items list.)
Climbing: Point the Control Stick up or down to climb walls or ladders. If
you hang on to the edge of a wall and the Action Icon says Down, press the
A button and Link will drop safely to the ground below.
Grabbing (Pushing/Pulling/Throwing/Dropping Items): When you come across an
object that you can push or pull, walk up to it and watch the Action Icon.
When it says Grab, press A for Link to grab on and use the Control Stick up
to push or down to pull. When an item can be picked up, walk up to it (or in
some cases, press the appropriate C button for an item that you have in the
Select Items Subscreen), then press A when it says Drop. If you wish to throw
the item, walk quickly in the direction you wish to go and press A when the
Action Icon says Throw.
Opening Doors/Chests: Stand in front of the chest or door. When the Action
Icon says Open, press the A Button.
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[Z4.2]
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*Sword-Play*
Swing Vertically: Z + A
Swing Horizontally: B or Z + Control Stick left or right + B
Stab: Z + Control Stick up + B
Spin Attack: Hold B and release (power increases depending on how long
the B Button is held.)
Jump Attack: Z + A
Roll Attack: Control Stick up + A
Side Jumping: Z + Control Stick left or right + A
Back Flip: Z + Control Stick down + A
Raising Your Shield: Hold R button and you can move it while raised with
the Control Stick
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[Z5]
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*Item & Weapon Information*
You get many items in this game which are stored in the equipment and
select items subscreens (when you press START, you can select 4
subscreens: quest status, equipment, map and select items). You can
carry three items at a time for three of the yellow C buttons (C-Up
is used to get a view through Link's eyes or to hear Navi speak.) Here
are all the items, weapons, clothing and boots you receive with
descriptions, where, and who you get them from and any upgrades you can
get. Look at the walkthrough to see exactly how to get it.
Legend:
YL= Young Link; you can only use the weapon/item when you're younger
AL= Adult Link; you can only use the weapon/item when you're older
BL= Both Links; you can use the weapon/item if you're young or old
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[Z5.1]
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*Important Items*
Deku Sticks (YL): Sticks are usually found by beating Deku Babas (see
enemy list for more info) or randomly in enemies, bushes, pots, etc.
Sticks are usually used to light torches using fire, but they burn
quickly. They can also be used as a weapon, but they break after one hit.
I don't recommend using them as a weapon and you shouldn't waste them.
First found after beating some Deku Babas in Kokiri Forest. The first
upgrade is in the Lost Woods. Go right, left, right, left and finally
left. Wear the Skull Mask and fall down a hidden hole in the grass. You
may get lucky and the mask judges will upgrade you to 20 Sticks. Also, in
the Lost Woods, go left and left again from the entrance. Bop the nut back
at the Business Scrub and he'll sell you an upgrade. Up to 30 Deku Sticks!
Deku Nuts (YL): Deku Nuts are found almost anywhere (enemies, pots,
bushes, etc.) They're used to stun enemies, but they usually don't destroy
the enemy altogether (use your sword after they're stunned.)
You first get Deku Nuts randomly in enemies, pots, rocks, etc. The first
upgrade is by wearing the Mask of Truth in the Forest Stage mask judging
contest in the past. If they like it, they'll upgrade you to 30. The last
upgrade is also in the Lost Woods. Go right, left, right, left, forward,
left, STOP! Before going right to the Sacred Forest Meadow, bomb the
boulder nearby and drop down the hole. Bop the nut back at the Business
Scrub and he'll upgrade you to 40....for a fee!
Fairy Ocarina (YL): Given to you by Saria when you leave Kokiri Forest.
Play using the A and C buttons (see Ocarina songs for notes.) The Fairy
Ocarina is soon "upgraded" to the Ocarina of Time.
Ocarina of Time (BL): Given to you by Princess Zelda as a kid. You use
this musical instrument to play songs according to their notes given.
Played just like the Fairy Ocarina. Some songs are powerful and useful
to reveal secrets (see Ocarina Songs.)
Lens of Truth (BL): Found in the bottom of the well in Kakariko Village
(see walkthrough.) Used to see through walls that you can walk through
or reveal boundaries or enemies. Most often used in the Shadow Temple
but useful for the Tresure Chest Game in the market (hint, hint!)
Hookshot (AL): Found in Dampé's grave after racing him. Used to hook onto
walls or black and white circular targets. Also can be used a weapon on
land or underwater. Upgrade to the longshot in the water temple (same uses
as the hookshot, only it's much longer!)
Bombs/Bomb Flowers (BL): You get your first bomb bag in Dodongo's Cavern
(see walkthrough.) Bombs are later found in stores or in pots, enemies,
bushes, rocks, etc. Bomb flowers are found in Goron City and Dodongo's
Cavern. It's a special bomb that grows again after it's been used. Used
to destroy enemies or blow up weak walls. Often used to reveal secret
grottos.
You get your first Bomb Bag with 20 bombs in Dodongo's Cavern. Your first
upgrade is in Goron City. Bomb the huge rolling Goron in the past near or
inside the tunnel on that floor and he'll upgrade you to 30 bombs. The
final upgrade is also in the past. The upgrade is a random prize in the
Market's Bombchu Bowling Game. Win it and you're boosted to 40 bombs.
Your first bomb bag holds 20 bombs, then you can upgrade it to 30, then
finally to 40.
Bombchu (BL): A cute mouse bomb that you can buy at the Bombchu shop in
the back alley of the market or find in small treasure chests. This bomb
is not often used, except in the Bombchu Bowling Game in the market as a
kid and a couple of times in the walkthrough. Bombchu has a timer and runs
when you drop it, blowing up whatever is nearby when the timer runs out.
Magic Beans (YL): Buy from Magic Bean Seller in Zora's River. Plant them
in soft soil as a kid and come back to them as an adult. The plant grows
and lifts you to heart pieces, rupees, secret grottos or just a tour of
the land! There are 10 soft soil locations (see Games), so there are 10
beans in total to buy (the price starts at 10 rupees, then increases by
10 for each seed you buy.) Then the Magic Bean Seller is sold out.
Din's Fire (BL): Found in the Great Fairy Fountain in Death Mountain
Crater. Used as a weapon, to light torches, burn enemies, spider webs or
a wooden wall in the Shadow Temple. Uses Magic from the Magic Meter.
Farore's Wind (BL): Found in the Great Fairy Fountain in Zora's Fountain.
Used as a warping device in dungeons. Not used at all in the game, unless
you want to experiment with it :o)
Nayru's Love (BL): Found in the Great Fairy Fountain in Desert Collossus
next to the Spirit Temple. Used to protect Link from harm for a short
period of time. Again, not used at all, but you can experiment with it
if you want to :o)
Goron's Bracelet (YL): Given to you by Darunia in Goron City. Used to
grab bomb flowers and throw them. Upgrades to the Silver Gauntlets and
then the Golden Gauntlets later on, both used only as an adult.
You start with the Goron Bracelet as a kid given to you by Darunia in
Goron City. It helps you lift bomb flowers. As an adult, you won't have
the bracelet, but you'll get the Silver Gauntlets from the Spirit Temple
and the Golden Gauntlets in Ganon's Castle at the Shadow Barrier.
Scales (BL): You always start with the ability to dive three metres
before coming up for air. Upgrade to the silver scale to dive 6 metres
and then the golden scale to dive 8 metres.
You always start with the ability to dive 3 metres underwater. In the past,
win the Diving Game at Zora's Domain and get the Silver Scale to dive 6
metres. As an adult, catch a fish weighing at least 13 pounds (that's the
lowest I've caught to get the Scale, but maybe you can get it if it's at
least over 10 pounds) in Lake Hylia's Fishing Pond.
Magic Jars (small and large)(BL): Found in enemies, pots, bushes, rocks,
etc. Refills magic meter to a certain point, depending on its size.
Rupees (BL): The currency of Hyrule. Used to buy items or potions. Found
in bushes, pots, enemies, etc. or given as a prize in games or for doing
something for someone. They look like jewels. Rupees come in different
colours for different price sizes. Green= 1, Blue or Silver= 5, Red= 20,
Purple= 50, Gold= 200
Empty Bottles (BL): These are useful to hold things. They can hold bugs,
fish, blue fire or the tiny red fairies. There are 4 bottles in total and
there is a trick in getting a 5th bottle as well (see Games)
Potions:
Red Potion (BL): Buy at Potion Shop or from a Business Scrub. Refills life
energy (health meter) to the very end.
Green Potion (BL): Buy at Potion Shop or from a Business Scrub. Refills magic
meter to the very end.
Blue Potion (BL): Buy from old hag in the other potion shop in the back room
of the main one (also called "ultimate potion"). Refills life and magic meters
to the very end.
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[Z5.2]
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*Weapons*
Fairy Slingshot (YL): Found inside the Great Deku Tree (see walkthrough
for Kokiri Emerald.) The slingshot uses Deku seeds, which you carry in a
Deku Seed Bag. You start with a bag of 30 seeds, then upgrade to 40 and
finally 50.
First found with the Fairy Slingshot inside the Great Deku Tree with 30
seeds. The first upgrade is in the Lost Woods. Go right from the entrance
and shoot the bulls- eye (a blue 100 will show up) 3 times to receive the
upgrade to 40 seeds from the cute Deku Scrub!) The last upgrade is in the
Market's Shooting Gallery (see Games for info.) Win the game and get
upgraded to 50 seeds. The Fairy Slingshot is upgraded to the Fairy Bow
in the future.
Special Arrows:
Fire Arrows (AL): You receive these after finishing the Water Temple (see
walkthrough.) Used as a weapon or to light torches.
Ice Arrows (AL): You get this special prize for completing the Gerudo
Training Grounds (see Side Quests.)
Light Arrows (AL): You get these legendary arrows from Zelda when you
collect all the medallions (see walkthrough.)
Boomerang (YL): Found in Lord Jabu-Jabu's belly. Used to hit switches,
collect golden skulltula tokens too high to reach and stun or defeat
enemies. Quite useful as a kid weapon.
Fairy Bow (AL): Found in the Forest Temple. Uses regular arrows or the
special fire, ice or light arrows, which uses up magic on the Magic Meter.
Used as a weapon, to hit eyeball switches, or in the Gerudo Horse Archery
Game and Shooting Gallery. You start with 30 arrows, then upgrade to 40 and
the final upgrade is 50 arrows.
Arrows are first found with the Fairy Bow in the Forest Temple (30 arrows.)
First upgrade is in Kakariko Village. Win the game at the Shooting Gallery
as an adult and get upgraded to 40 arrows. The second upgrade is in Gerudo
Fortress. Easily (with practice) achieve over 1500 points for an upgraded
quiver that holds 50 arrows in total.
Megaton Hammer (AL): Found in the Fire Temple. Used to hit big rocks, rusty
switches or as a weapon. Very strong hammer.
Swords:
Kokiri Sword (YL): Found in Kokiri Forest. Pretty small.
Master Sword (AL): Found at the Temple of Time when you find all three
spiritual stones. Legendary sword. Pretty powerful.
Giant's Knife (AL): Can be bought from Biggoron in Goron City for 200 Rupees.
Big ripoff!!!! The sword breaks after a couple of strikes. Cannot use shield
with this sword as you hold it with two hands.
Biggoron Sword (AL): Given to you from Biggoron as an adult (see Side Quests).
Long time to get it, but worth it for it's very powerful. Again, you can't use
your shield, because you hold it with two hands.
Shields:
Deku Shield (YL): Bought in Kokiri Forest at the Kokiri Shop for 40 rupees.
Made of wood, so it burns easily, but useful for bouncing nuts back to Deku
Scrubs. If your shield burns, you lose it and must purchase it again for 40
rupees in Kokiri Forest or find it in a treasure chest somewhere (that happens
once in a while, instead of finding items in them).
Hylian Shield (BL): Found for free in a grave or bought for 80 rupees at a
bazaar. As a kid, it's only useful when climbing Death Mountain for the rock
rainfall (he only holds the shield over his head as a kid). As an adult, the
shield can be held in front of you to defend yourself. Bounces nuts back at
Deku scrubs.
Mirror Shield (AL): Found in Spirit Temple. Used to reflect light on suns in
Spirit Temple. Just as strong as the Hylian Shield. Cannot bounce nuts back
at scrubs.
Clothes:
Kokiri Tunic (YL): Given to you at the beginning of the game automatically.
Just a fashion thing, no real uses, unless you want a naked Link :o)
Goron Tunic (AL): Given to you by Darunia's child (named after you!!) in Goron
City. Worn to protect you from the heat of Death Mountain Crater, Fire Temple
and the Fire Barrier in Ganon's Castle.
Zora Tunic (AL): Given to you by King Zora. Used while walking underwater with
the Iron Boots to help you breathe.
Boots:
Kokiri Boots (YL): Like the Kokiri Tunic, given automatically to wear. No real
use, except to walk :o)
Iron Boots (AL): Found in the Ice Cavern. Used to walk underwater. Be sure to
wear the Zora Tunic while using the Iron Boots, otherwise Link can't breathe!!
Hover Boots (AL): Found in the Shadow Temple. Used to hover for a short period
of time over gaps and water, but you slide a little bit more in them. Not much
of a problem, but different.
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[Z5.3]
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*Dungeon Items*
Dungeon Map (BL): Always found in dungeons to find your way around. Basically
I'm a human map with my walkthrough!
Compass (BL): Always found in dungeons to use with the map as a pointer to see
which way you're going. Also reveals treasure chests and the boss door.
Boss Key (BL): Found in temples and some dungeons to go through the boss door
and challenge the boss!!
Small Keys (BL): Sometimes found in dungeons to open locked doors. Usually
found in a small treasure chest or can just be sitting there :o)
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[Z5.4]
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*Special Items*
Golden Skulltula (BL): Found all over Hyrule. Collect a token for each
one you find and use them to free people under a curse in Kakariko
Village's House of Skulltula. You free each of the 5 children for 10
tokens at a time, then free the adult for 100 tokens (in other words,
all the Golden Skulltulas in the game!) Here is what you receive as a
reward for each person:
10 tokens: Adult's Wallet (ability to carry up to 200 rupees)
20 tokens: Stone of Agony (see this list for details)
30 tokens: Giant's Wallet (ability to carry up to 500 rupees; the
maximum)
40 tokens: 20 Bombchus
50 tokens: 1 Heart Piece
100 tokens: a Gold Rupee (200 rupees; can come back for more gold rupees
whenever.)
Heart Container (BL): You start with 3 Hearts and receive a new heart
container for every boss you defeat, except Ganondorf and Ganon, of
course. Collect 4 Heart Pieces to make one new heart container.
Heart Piece (BL): There are 36 Heart Pieces hidden all over Hyrule. These
make 9 new Heart Containers (see above) for a grand total of 20 hearts in
the health meter.
Masks (YL): Borrow masks from the Market's Happy Mask Shop and sell some to
people for a profit or loss! When you sell all the ones for sale, you get to
borrow the Mask of Truth to read Gossip Stones and other masks to wear for fun.
Wear them at the Forest Stage contest in Lost Woods for upgrades and rupees.
Stone of Agony (BL): Given as a reward for getting 20 Golden Skulltula tokens.
Used to reveal secret grottos. Only useful if you have Rumble Pak inserted in
your controller. When you have the stone, the Rumble Pak vibrates when you're
near a hole somewhere. Either play the Song of Storms or lay a bomb on the
ground and a hole should appear.
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[Z6]
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~~~~~~~~
~~~~~~~~~~
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*Walkthrough*
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[Z6.1]
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~~~~
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~~~~~~~~
*Kokiri Emerald*
Items/Weapons: Deku Shield, Kokiri Sword, Fairy Slingshot, Kokiri Emerald,
Bigger Deku Seed Bag, Fairy Ocarina
Heart Pieces: 0 // 0/36
Golden Skulltulas: 3 // 3/100
Songs: None
After hearing the story of the game, you are in your own house. Exit to the
outside and your Kokiri friend, Saria, will call you. Climb down the ladder
and talk to her. She'll congratulate you on getting a fairy guardian and
tell you about the Great Deku Tree wanting to see you. Go right and find a
cave entrance. A Kokiri guy named Mido is blocking the entrance and says you
need a sword and shield before entering. Geez Louise, no need to get your
undies in a knot! Okay, so find at least 40 rupees in the bushes. You can
also enter Mido's House (next to the boy with all the rocks) and find some
Rupees in his treasure chests (he he he!) After you have 40, find the red
roofed store and enter. By the way, before you enter the store, a Kokiri
will call you. Z-Target her and press A. She'll talk to you about Z-
Targeting people. Anyway, buy the *Deku Shield* inside the store. Exit and
go right. Go up a hill to where the Know-It-All-Brothers House and a Kokiri
Training Ground is. You can learn some new abilities here. Anyway, enter the
hole on the Training Ground. Be careful of the big boulder rolling around.
Follow it around until you can turn right. Then follow it around more until
you can turn right again. Open the chest and receive the *Kokiri Sword*! Exit
to the forest. Press Start and go to the Equipment Subscreen where the sword
and shield are listed. Select both of them and press A. Now they are equipped.
Press Start to return to the game. Go back to Mido and show him your new
equipment. He'll finally let you enter. Using the sword, cut the Deku Babas
to receive Deku Sticks. You may want to equip them to the C-Button items
(pause and go to the Item Subscreen, highlight the Deku Sticks and press a
C-Button, except C-Up, then return to the game). Continue to the Great Deku
Tree. He will explain his problem and when you accept the challenge, enter
the Deku Tree to start the journey. This room will be referred to as the
main room. Once inside, go left to a ladder. Go up and around until you reach
a treasure chest. Open it to receive the Dungeon Map. Go around more and enter
the door there. Use the shield to bop a nut back at the Deku Scrub. Chase him
and when you're close enough, he'll give up and offer a good hint. Continue
through the newly opened door. Jump on the platform and then across to another
chest. Open it to get the *Fairy Slingshot*. You cannot exit using the
platform, so use the slingshot and hit the ladder on the wall to drop it. Climb
back up and backtrack to the main room. Use the slingshot on the spiders to
clear the wall. Climb up to the top floor. Go around until you find another
door. Enter! Step on the switch on the right and use the platforms as a path.
Quickly cross to a chest and open it to get the compass. In this room, defeat
the Big Skulltula and get the *Golden Skulltula* behind it. To return to the
main room, use a Deku Stick on the lit torch to light the other one and open
the door. Back in the main room, beat a Giant Skulltula. Look below. There is
a big spider web covering a giant hole. With a great amount of force, you can
jump down from here and break the web. Land in the centre of the web or it
won't work. When you break the web, you'll drop down to a watery basement. In
here, get the *Golden Skulltula* on the ivy wall and another *Golden
Skulltula* on the bars covering a tunnel. Climb up a platform and jump on the
switch to light a torch. Use it to light a Deku Stick and walk over the
shallow part of the water to another platform (the one you can reach easiest).
Use the lit stick on the spider web to burn it and reveal a door. Enter it,
of course! Bop another Deku Scrub and you'll be given another important hint.
Remember this numeric order: 2 3 1 (he says twenty-three is number one, which,
according to Nintendo, may be referring to Michael Jordan, number 23 is number
1! Cute!!) Anyway, use the slingshot to hit a yellow eyeball switch on he wall.
Enter the newly unlocked door. Another puzzle.... Navi mentions diving
underwater to find some interesting things. Dive underwater to find a
switch. When you hit it, the water lowers, so you can use the platform
without being hit by the rotating bar with sharp spikes on it! Quickly,
get on the platform and cross over the water. Beat the Giant Skulltula
and push the block right over (Navi will explain pushing, pulling and
climbing blocks.) Climb the box to a door and enter. Light the two
torches with a Deku Stick to enter the next room. Avoid walking into
the centre of the room as some annoying enemies will drop down (see the
eggs on the ceiling?) Light a Deku Stick using the lit torch and burn
more spider webs. One opening has a Deku Scrub and a wall. You can later
return here to bomb the wall and get a Golden Skulltula. I'll bring it
up again later. Burn the other wall and enter the tunnel. We are now on
the high platform you couldn't reach before. Push the block into the
water to create a jumping path to the other side. Go over to the torch
and light a stick up. Use the box to go back to the big spider web and
burn it (press the C Button the stick is designated to and swing it).
You'll drop down to an area with three scrubs. Remember 2 3 1? Bop the
Scrubs in order (middle, right, left). When you bop the scrub on the
left, he'll give you a hint on beating the boss you'll soon face: Queen
Ghoma. Enter the door and face the boss. See the boss section for
details on beating Queen Ghoma. When this easy boss is finished, collect
the Heart Container and step into the blue light. You'll be transported
outside the Deku Tree and you'll hear another story. Then the Deku Tree
will give you your first Spiritual Stone: the *Kokiri Emerald*, then he
will slowly pass away. How sad :o( Unfortunately, you couldn't do
anything to stop that. When you go to exit the area, Mido will block you
and tell you it's all your fault (naturally...) Head to the upper level
of the forest and into the Lost Woods. Take the path right to find a
target across the way. Use your Fairy Slingshot to hit the bulls-eye
three times in a row (three 100s appear). A Deku Scrub will reward you
with an item upgrade, the *Bigger Deku Seed Bag* which holds a maximum
of 40 seeds. Now, you are ready to continue to Hyrule Field. Exit and
go to the other side of the forest across from where you are and the
little boy won't be blocking the area anymore. When you exit the forest
and are crossing the bridge, Saria will stop you and give you the *Fairy
Ocarina*, a very helpful item. Another sad moment :o( When I first played
this game, I thought it was so sad that I did something wrong! But, no,
you are supposed to leave and you won't die like the Kokiri would, as
you are really a Hylian. You'll learn this later on. Sorry if I spoiled
a big secret for you!
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[Z6.2]
~~
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~~~~~~~~
*Learning Songs Before Moving On*
Items/Weapons: Empty Bottle #1, Biggest Deku Seed Bag, Empty Bottle #2,
Adult Wallet,
Hylian Shield, Goron's Bracelet
Heart Pieces: 7 // 7/36
Golden Skulltulas: 9 // 12/100
Songs: Zelda's Lullaby, Epona's Song, Saria's Song, Sun's Song
When you exit the forest, you will be in Hyrule Field. An owl named Kaepora
Gaebora will stop you and explain the map subscreen to you. Anyway, continue
forward to a drawbridge. As a kid, you can only enter during the day. If it
turns to night, wait patiently. The Stalchildren come out to bug you, but
they are quite easy to ignore or beat. When it's daytime, enter the market
and go through the door on the side. This area is more important when you're
an adult, but you can enter if you need rupees and to get a *Golden
Skulltula*. Once inside the market, you can explore by entering doors, talking
to people and playing games. For your final Deku Seed Upgrade, enter the
Shooting Gallery and win for the *Biggest Deku Seed Bag*. The Bombchu Bowling
and Mask Shop won't be open for you yet, so that's basically it for games.
Find a small redheaded girl who says her dad went to the castle to deliver
milk but hasn't come back yet. Take the path where you can see a castle in the
distance. The owl will appear again to explain time passing by in some areas
and not in others. A guard is blocking the area and you can't enter. You have
to wait to see the redhead again anyway (her name is Malon). Exit to the
market and she's gone. Come back to the castle area and wait a day or so
(time passes here, but not in the market). Bang into the tree at night for
a *Golden Skulltula*. Malon appears by the vines on the wall across from the
tree. When she appears, she'll give you an egg. Climb the vines beside her and
fall down the hole further up. Enter the door and you're on the other side of
the gate. Wait until nighttime to sneak past the guards as they can't see as
well. When it's nighttime, walk along the side of the hill a bit, then walk up
to where a couple of flowers are. Walk across to a stone portion of the wall.
Climb up and jump down into the water (strangely, the guards don't react to
water splashing!) Make your way around and you'll see some boxes and a guy
sleeping. This is a dead end until your egg hatches. When it does, equip it
to a C-button, then stand next to the sleeping guy (Talon). Take out the
rooster and he'll wake up (make sure you're standing slightly above him near
his head.) Talk to him and he'll run back to the ranch. Pull the box closest
to you all the way forward and then push it all the way onto a ledge. Pull the
other box all the way forward and push it on top of the other one (you'll hear
a chime.) Climb on top of the box and jump over to a little hole in the wall.
Crawl through to the Castle Courtyard. This is fun! Sneak past the guards in
each little area of the courtyard. Make your way to a new room with nice music
playing. Go forward to a girl looking out the window. Behold Princess Zelda in
all her glory :o) She'll talk to you about Ganandorf and all about Hyrule's
legend, plus give you a letter to show the guard blocking Death Mountain's
entrance. When she's finished talking, you can exit, but do you really want to
go through all the guards again? I didn't think so and neither did the game's
creators, because Zelda's guardian, Impa, will lead you out of the castle and
also teach you your first Ocarina song, Zelda's Lullaby. This song is quite
important in the game. When she leads you outside, she'll mention that the
Spiritual Stone of Fire is in Goron City and she'll show you Death Mountain,
where the city is located. Before we go up Death Mountain, we need a few
things. First, go southwest to Lon Lon Ranch. Enter the door on the left and
you'll meet up with Talon again. You can play the cucco game with him to get
your first *Empty Bottle* (see the mini- game section for details.) You can
also go to the door on the right from the ranch entrance and talk to Ingo, a
disgruntled employee :o) Finally, enter the ranch and go in the fenced-in area.
Talk to Malon and she shows you Epona, the horse you will use in the future.
Stand in front of her and pull out the ocarina. She should teach you Epona's
Song. If that doesn't work, talk to her a few times and then try again. While
here, enter the stone building in the back of the ranch. Inside, move the
boxes to the right and crawl through the hole to collect a *Heart Piece*.
Within the ranch, bang into the tree off Talon's area for another *Golden
Skulltula*. Exit to Hyrule Field and go back to Kokiri Forest. Climb up to
the higher level and into the Lost Woods. Go right to where you got your seed
upgrade and drop down in that area. Stand on the tree stump to summon two
Skull Kids. Use your Fairy Ocarina and mimic the notes they play. You may
need to write them down as they become more complicated. Continue playing
until you win a *Heart Piece*. Climb back up and continue left (facing the
target behind you), right, left, forward, left, right to the Sacred Forest
Meadow. Beat the Wolfos to open the gate and go through the maze (go right,
left, left, right, right, forward over grass, left over a little water hole,
right, left over more grass and up the stairs). Watch out for the scrubs along
the way. Finally, you're with Saria! Talk to her and she'll teach you Saria's
Song. When you're finished there, use the ladder against the maze and walk
across the top of the maze to exit out easily. Come back inside the Lost
Woods and go left to find the Skull Kid. Stand on the stump and play Saria's
Song to him to get another *Heart Piece*. Exit the Lost Woods and Kokiri
Forest to Hyrule Field. Go to the right of the market entrance over a small
bridge to Kakariko Village. Cute town :o) Here you'll talk to many people
and discover many things. Before using Zelda' letter, let's do some errands
for neat goodies. You may be able to collect a *Heart Piece* now. Climb the
tower's ladder to the top and hold Z while hugging the left side. If you
sidestep and push the Control Stick right, you should dangle and pull yourself
up to a roof. Talk to the guy there for the Heart Piece. If you fail, you
can wait until you're an adult. Just remember to come back for it! Now, talk
to the lady by the cucco pen to start a cucco search. Check out my Side
Quests page for a list of where and how to find all 7 cuccos. Put them all
in the pen, then talk to the lady to get a second *Empty Bottle*. Next, head
outside the village to Hyrule Field and wait until the wolf howls to indicate
nighttime. Head back inside and into the graveyard in the back area by the
cucco pen. Follow Dampe around and have him dig at each soft soil spot (it
makes a scratching sound when you walk over it). A random spot will turn up
a *Heart Piece*. You may also get rupees or absolutely nothing. At 10 rupees
per dig, have a lot of cash on hand. Now, a series of Golden spiders are
waiting in the village. One *Golden Skulltula* sits on the back of the brick
structure in the middle of the village at night. Another *Golden Skulltula*
is on the tower's ladder. Another *Golden Skulltula* waits on the left side
of the House of Skulltula. Another *Golden Skulltula* hides in the tree near
the village entrance. Bang into it to make it fall. Another *Golden
Skulltula* sits on the back of the house left of the path to Death Mountain.
Finally, collect bugs in one of your empty bottles (a rock between House of
Skulltula and Impa's house has some under it) and drop it on the patch of soft
soil on the left side of the graveyard to get the last *Golden Skulltula* for
now. Here's a trick to preserve bugs. After dumping the bugs on the soil,
scoop up the leftover ones crawling around to save a batch for the next soil
spot (believe me, there are more). Every ten tokens nets you a prize at the
House of Skulltula, so enter it and talk to the guy who is no longer a spider
to get the *Adult Wallet*, which holds a maximum of 200 rupees. When you're
ready to move on, go up the stairs left of the village entrance to a guard.
Show him Zelda's Letter and he'll open the gate for you. He mentions the Happy
Mask Shop and the proper shield you should wear. Okay, first we'll get the
shield. Go to the graveyard near the Cucco Lady at night. Find the grave with
flowers in front of it and pull the gravestone back. Drop down the hole and
open the chest to get the *Hylian Shield*. You should only equip it if you're
on Death Mountain, because as a kid, there isn't really any other use for it.
Exit the grave and go to the back of the graveyard. Stand on the Triforce
symbol and play Zelda's Lullaby. The gravestone explodes from lightning,
revealing a hole. Drop down it. Shoot all the bats to open the door. Enter it
and carefully pass the poison water and the Redeads. At the end, read the poem
and song on the wall. You've learned the Sun's Song. It's quite useful in
speeding up time and freezing the Redeads and Gibdos (see enemy's list.) While
in the graveyard, pull out the second gravestone left of the path to the one
you just entered and enter that grave. Play the Sun's Song to freeze the
Re-Dead and defeat it, then stand at the back wall and play the Sun's Song
again to collect a *Heart Piece*. Exit the grave and go back to the market
during the day. If you enteredthe Happy Mask Shop before, there was only a guy
and a sign inside. Now, it's open for business. Borrow the Keaton Mask from
the owner. Before handing over the mask, play the Sun's Song within the
Market to make it night. Hey, look at that! You're inside the market at
night (*chuckle*). Look for a grey dog hanging around the left side of the
window where the guy is looking out. Touch him to have him follow you and
head into the back alley. Look for two doors close together and enter the
left one. Talk to the lady in blue and she willreward you with a *Heart
Piece* for finding her dog. Now, go back to the guard in Kakariko Village.
He'll buy the mask from you. You can go back to the market now and pay back
the rupees, or just do it later. If you want to trade more masks, see Young
Link's Trading Sequence. When the gate is opened for you, enter. You're now
on Death Mountain. Make your way up to a cave blocked by a big boulder. That
thing in front of it is a Goron. Aren't they cute? Continue up the mountain
and go right, past the red flag. Watch out for the rolling Goron! Go through
an entrance up ahead to Goron City. When you carefully walk across the rope
to the centre platform, Navi points out that the little stand there looks
like it's missing something. The Goron there will tell you about "Big
Brother." His real name is Darunia, and he's a pretty big guy. Let's talk to
him. Make your way downor jump down (losing some health) to the bottom floor.
Stand on the carpet that Navi turns green on and play Zelda's Lullaby to open
the door. Enter and, whoa, big dude there! When you talk to him, he seems
gruff. You should cheer him up! Stand in front of him and play Saria's Song
(if Navi says, "Do you want to talk to Saria?" say no and maybe stand
closer). When you play the song, you'll see a cool cinema of Darunia
dancing! He he he :o) When he's finished grooving, he'll give you the
*Goron's Bracelet*, which allows you to pick up and throw Bomb Flowers.
Exit Goron City (go to the top floor). Go right from the entrance. Pick up
the Bomb Flower and throw it over the fence. You'll see a cinema of the bomb
dropping and, if your throw is accurate, the boulder will blow up, revealing
a cave. Go down to the cave and enter Dodongo's Cavern. Dodongo is a dragon
that is preventing the Gorons from eating minerals inside. They'll starve if
they can't get their food, so let's help them out and you'll surely be
rewarded!
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[Z6.3]
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*Goron Ruby*
Items/Weapons: Bomb Bag, Goron Ruby
Heart Pieces: 0 // 7/36
Golden Skulltulas: 3 // 15/100
Songs: None
Pick up a nearby Bomb Flower and blow up the wall in front to open the
entrance to the cavern. This big room will be referred to as the main
room. Walk forward and Navi will warn you about the lava below. Jump
forward onto a platform moving up and down. Go onto another platform
with the Beamos (watch out for his eye!) Go right to another Beamos.
Blow him up with the Bomb Flower, then blow up the wall on the right
(the wall on the left can also be blown up to reveal a Gossip Stone;
for more on those, see the Secrets and Rumours section). Enter the cave.
Watch out for these baby Dodongos. Hitting them with the sword causes
them to fall and eventually blow up. Lure a Baby Dodongo to the weak
wall and defeat it so it destroys the wall. Enter the door and nab the
*Golden Skulltula*. Go forward and move the statue over to stand on the
switch. Enter the door, then go through the next one. Beat the two
Lizalfos. Just use the sword and shield. When they're done, enter the
newly unlocked door. Make sure you have some Deku Sticks. If not, use the
Bomb Flower to blow up a wall on your right and a business scrub will
sell you some. In this next room, watch out for the dragons and light
all the torches in the room using your Deku Sticks and the already lit
torch. Enter the newly unlocked door (I say that a lot, don't I?) You
are now on the high platform you couldn't reach before (maybe you saw it,
it has a frame around it.) Step on the switch to open another door across
the room. Before entering, blow up the nearby wall (across the room near
the newly unlocked door) to receive the dungeon map. Also, nearby is a
Business Scrub that sells a Deku Shield if yours has burned. How
convenient! Enter the door. Whoa, there are tons of bomb flowers! Before
you take care of that, use the bomb flower to blow up the weak wall and
continue through it. Touch the Armos Statue to awaken him. Use a Deku
Nut to stun him, then whack it with the sword. He'll turn red. Move out
of the way and he'll blow up. Open the chest to get the compass. Return
to the last room with all those bomb flowers. Use the bomb flower by the
door and place it in the centre of the big wall (actually, they're going
to be big steps.) Step back and watch the action! The bomb flowers all
blow up and the stairs drop down (cool effect if you have the Rumble
Pak!!) Go up the stairs and go around either way to the top. Defeat the
Skullwaltula on the webbing, then grab the *Golden Skulltula* next to it.
Go through the door. This room is quite easy. Move the statue blocking
the ladder (he won't come alive on you.) Step on the switch to open the
locked door. Enter that one. Cross the bridge and go through the opening.
This room isn't too hard if you're careful and look around the corners.
Climb down the ladder and make your way to a blue block with another
ladder. Avoid the spiked things moving. Navi will explain the Z-
Targeting strategy. Climb the ladder and turn around (I know it's a bad
camera angle, but you can still see slightly.) Jump onto the nearby
platform with a bomb flower (and a chest with a red rupee!) Pick the
bomb flower up and time it so that it will explode and blow up the wall
in front of the ladder. Go through the new entrance. Shoot the eyeball
switch above the flames with the slingshot and enter the door. Beat two
more Lizalfos, then enter the newly unlocked door. This room is similar
to the room before the Lizalfos one. Shoot the eyeball switch above the
flames to extinguish the first set, then jump forward and look left. Shoot
that switch to clear the room. Enter the doorway and open the chest at
right to receive your first *Bomb Bag*, which holds a maximum of 20.
Great, now you have your own set of bombs instead of using bomb flowers!
Go to the next room and we're high up. Step on the switch to raise the
one pillar higher. Now it's a higher elevator. Go to the bridge and drop
a bomb in each hole to light up the eyes of the giant dragon. When both
are lit, a door is revealed. If you continue down the bridge and blow up
that wall, there's a chest with a blue rupee inside (or a Deku Shield if
yours burned earlier). Cool! Drop down to the dragon and enter the door
in his mouth. Go up to a path you can reach. Climb the blocks and go into
the higher part of the last room. Bomb the weak wall on your right and
enter the door. Defeat the Armos Statue and get the *Golden Skulltula*.
Head back and, once through the cave, push the block down, then pull it
into the hole to hold down the switch. Enter the newly unlocked door. You
are now entering the boss room. Open the chest to get more bombs. Bomb
the centre of the weird patch of floor, then drop down the hole to face
the boss: King Dodongo. See the boss section for hints on beating him.
When he's burnt to a crisp, collect the Heart Container and step into the
blue light. You are transported to Death Mountain, where Darunia will give
you the Spiritual Stone of Fire, aka. The *Goron Ruby*. Watch the cute
cinema of the Goron Hug :o) 1 more stone to go!
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[Z6.4]
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*Zora Sapphire*
Items/Weapons: Stone of Agony, Spin Attack, Magic Meter, Din's Fire,
Silver Scale, Empty Bottle #3, Farore's Wind, Boomerang, Zora's Sapphire,
Ocarina of Time, Bigger Bomb Bag, Biggest Bomb Bag, Master Sword, Light
Medallion
Heart Pieces: 6 // 13/36
Golden Skulltulas: 23 // 38/100
Songs: Song of Time
Now that you have bombs and other things, there are a lot of errands to
complete before moving on to the next dungeon. You with me? Head all
the way back to Kokiri Forest and, at night, get a *Golden Skulltula* on
the back of the Know-It-All Brothers' house, and another *Golden
Skulltula* on the soft soil by the shop (use bottled bugs on the spot).
Head into the Lost Woods and go left twice to find yet another soft soil
spot. Dump bugs on the spot for another *Golden Skulltula*. Head back
out to the forest, then return to the Lost Woods. Go right, left, right,
left, and left again to find another soft soil spot. Dump the bugs there
for a *Golden Skulltula*. Now, return to the Death Mountain Trail via
Kakariko Village. On the right wall coming up the first part of the trail
is a weak spot. Bomb it and nab the *Golden Skulltula*, climbing the wall
to get the token. Another one is within the soft soil by Dodongo's
Cavern. Use the bugs as usual to get the *Golden Skulltula*. Head up the
mountain and into Goron City. Head down to Darunia's chamber and light a
Deku Stick from a lit torch. Run out to the bottom floor outside the
chamber and light all the torches surrounding the big pot. Succeed and
the pot begins to spin. Head up to the level just above the bottom and
toss a bomb into the pot. It spins around and depending on what face
shows, you will get rupees, bombs, and if a big smile shows, a *Heart
Piece*. Find a room with a lot of boulders inside and bomb every
light-coloured one until you reach the *Golden Skulltula* and some
rupees. Now head back outside. Darunia mentioned a Great Fairy on
Death Mountain. Bomb the rocks along the path and up Death Mountain, past
the path to Goron City. Use the Hylian Shield to block the falling rocks
from crushing you and make your way up. The owl will mention again about
the Great Fairy. Blow up the nearby wall and enter. Play Zelda's Lullaby
while standing on the Triforce symbol. The fairy will appear and give you
the *Spin Attack* and a *Magic Meter*. This attack is not used much but is
fun to blow away bushes! He he he! Outside, head into the crater.
Quickly bang into the crate there to get a *Golden Skulltula*. Talk to the
owl outside to get a lift to Kakariko Village. On the roof where he drops
you off, head forward onto the roof by the cucco pen and carefully drop to
the ledge. Head inside to get a *Heart Piece* inside a cage with a cow.
How about that! If you happen to miss it, you can either get another lift
from the owl or come back as an adult and use the hookshot to reach the
ledge. While here, collect your next prize in the House of Skulltula for
your 20th token. It's a *Stone of Agony* that allows you to uncover hidden
underground caves if you have a Rumble Pak attached to your controller.
There is another Great Fairy at Hyrule Castle. Head there and sneak over
the fence as you did earlier. On the other side is a path to a sign that
says "Dead End." That sounds suspicious! Bomb the boulder and enter
another Great Fairy Fountain. This fairy will give you a magic spell,
*Din's Fire*. This is a powerful and useful attack that uses magic power
on the magic meter. Now, you can finally move on to get the third Spiritual
Stone. Go right of Kakariko Village from Hyrule Field to Zora's River.
Bang into the tree out front for a *Golden Skulltula*. Here, you can buy
magic beans to plant in soft soil (see soft soil locations.) They start
at 10 rupees and increase by that amount for each seed, with a total of
10. You probably can't afford all 10 right now, but try to buy them all
later on and see my Side Quests page for soft soil locations. Most of
the 10 spots lead you to Heart Pieces or Golden Skulltulas, which I will
mention in the walkthrough later on. Now, there are a couple of Heart
Pieces to find here. First, grab the cucco at the beginning of the area
and carry it across. You'll spot it on a pillar by the fence. Fly to
the other side by the log and climb up to the higher ground. You should
see a ledge sticking out of the big piece of land at left. Fly there and
drop the cucco to climb the ladder. Grab another cucco here and carefully
navigate the thin log to a platform with a Gossip Stone. Just as carefully,
fly to the *Heart Piece* on the pillar. Head across the wooden bridge to
the zig-zagging platforms. With cucco in hand, fly to the platform with
another *Heart Piece*. Finally, at night, drop down in the shallow water
on the right side off the waterfall to find a *Golden Skulltula* on a
ladder. In front of a waterfall at a ground plaque, play Zelda's Lullaby
to open an entrance. Enter into Zora's Domain. Wow, nice digs :o) There's
another Heart Piece to be had. Make your way up to where King Zora sits.
He's upset about Ruto (as in Princess Ruto). Yeah. Light a Deku Stick
from the lit torch and light each torch you come to. First, head down and
light that one, then go left around to the shop and light another one. Head
along the shallow parts of the water to two torches behind the waterfall.
Here, you'll collect a *Heart Piece*. If you go left in King Zora's room,
you'll find the Diving Game (see sign.) Talk to the Zora standing there,
then dive down and collect the rupees to win the *Silver Scale*. Now you
can dive 6 metres. Near the area where you dove for rupees is a hole.
Dive down and enter. You are now in Lake Hylia! A Zora is nearby and so
is a bottle. Dive down to get it. There is a note inside. Take the
shortcut back to Zora's Domain and show the item to King Zora. It says
she's trapped inside Lord Jabu-Jabu. You get to keep the *Empty Bottle*,
your third. He'll ask you to find her and in a loooooooooooong cinema,
he moves over to reveal a cave. Before you enter, take the bottle and go
to the river next to the Zora Shop. Use the bottle to catch a fish. Then
retreat to King Zora's room and enter Zora's Fountain. There is a HUGE
fish. It looks scary, which he is now, since Ganondorf has overpowered him.
Before dealing with him, swim to the back area and bomb the wall to reveal
a cave. Inside, the Great Fairy will give you *Farore's Wind*. Also, bang
into the tree by the cave for a *Golden Skulltula*. Now, stand in front of
Lord Jabu-Jabu and drop the fish in front of him. He'll eat the fish and
you!!!! Yikes! Now, you're inside Lord Jabu-Jabu's belly!! Ew! Okay,
proceed to beat the enemies to clear the room. Use the slingshot on the
white switch on the ceiling to open the door. Enter. Ignore the elevator
lift and enter the next room. There is Princess Ruto! She denies
everything and leaves via a hole. Follow her like the brave lad you are
and keep talking to her until she lets you carry her. You must carry her
all the way through this area. If you do lose her, just go back to the
room where you first met her and pick her up again. You can't carry her
in deep water or she'll leave, but you can use her to hit switches and
enemies. Anyway, from here, enter the door behind you. Carrying Ruto,
jump in the shallow water and throw her up on the platform. Hit the
switch to raise the water and jump up to where you left Ruto. Continue
on, using Ruto to hit the switch and take the door. Beat the Octorock
(put Ruto down to beat him, then pick her up again.) Take the elevator
when it comes down and go to the room where you first met Ruto. Ignore
the holes and enter the door at the end. Take the path to the right and
drop Ruto on the switch. Enter the door that opens. Beat all the
stingers in the room using Z- Targeting and the slingshot. When they're
all gone, open the chest to receive the *Boomerang*! This weapon is
useful in getting rid of jellyfish and other annoying enemies. Exit the
room and Ruto is gone. Sheesh! Go left and pick her up in the last
room. Re-enter that door and go left. Drop her on the switch and enter
the new door. Use the boomerang to beat the tentacle. Stand close to it
and hit it using Z-Targeting. When it collapses, open the chest and
receive the map. This time Ruto stays put, but stands off the switch.
Pick her up again and go left. The tentacle blocking this room is now
cut off (thank you Navi!) Enter that door with Ruto. Once inside, drop
her and you have 40 seconds to pop all the bubbles. Use the boomerang
with Z-Targeting. When you finish, open the chest to get the compass.
Exit the room with Ruto. Go left, forward, then left again twice to
another door. Defeat another tentacle using the boomerang again. No
prize this time :o( Directly across from the room where you met Ruto,
head through the door and beat the green tentacle, then return to that
room where you met Ruto. The green tentacle blocking that one hole is gone.
Drop down that hole (it's on the right from exiting the last room). Now
you're on the highest platform of that room where you chased after Ruto.
Get the *Golden Skulltula* using the boomerang (isn't that so much easier
now?) and get another *Golden Skulltula* right next to it. Enter the door
and Ruto recognizes the spiritual stone. Throw her up on the platform
like she says rather boldly and she gets the stone. But, aren't you
supposed to get the stone? Walk forward towards her and the elevator goes
up with Ruto on it. Then, it comes down with an ugly looking thing. It's
the mini-boss called Big Octo. See the boss section for details on beating
him. When he's gone, take the elevator to the top. Beat the jellyfish
things, then enter the door. Freeze the electric moving block with
boomerang (I suggest you beat the annoying Octorock on the floor first),
then freeze another electric block, then enter the door. Jump on the
platform and you're lowered to the room with the elevator, connecting a
path together. Head through the door off the boxes and get the *Golden
Skulltula* you couldn't reach before on the ivy wall (bet that bothered you
a lot, too). Head back a room and use a box to hold down the switch in
front of the other door. Enter. Beat the jellyfish in the room, get the
*Golden Skulltula* on the vines, then climb them. Z-Target the switch and
stand fairly close to it. Use the boomerang to hit the switch. Enter the
newly unlocked door. Now you are facing the boss: Barinade. See the boss
section on beating him. When he's electrocuted, collect the Heart
Container and step into the blue light. Princess Ruto comes in and takes
you to Zora's Fountain where she gives you the Zora's Engagement Ring.
Ummmm...the *Zora Sapphire*...yes. Now you're engaged. Hmmm...kind of
young, aren't you? Kids these days! Now, you have all three Spiritual
Stones. While in Zora's Fountain, at night, stand on the log right of Lord
Jabu-Jabu and get the *Golden Skulltula* on the wall. Now, go to Hyrule
Field's drawbridge to see Princess Zelda. Whooops! Zelda is leaving with
Impa and she throws you something. Why are they leaving? Oh, him.
Ganondorf. Ugly dude on the horse. When they're gone, dive down in the
water and get the item Zelda threw to you, the *Ocarina of Time*! Now,
you need to grow up. No, not here! The Temple of Time! Zelda teaches
you the Song of Time used to open the Door of Time to go through time in
the nick of time. This game is called Ocarina of Time after all! Before
growing up, we should finish off some necessary business. The Boomerang
opens up many possibilities for you. Head back to Lon Lon Ranch at night
and get these Golden Skulltulas: a *Golden Skulltula* on the roof of the
left building where Talon is, a *Golden Skulltula* on the back of the
fenced-in area, and a *Golden Skulltula* right of the stone building in
back. Head back out into Hyrule Field and search left of Kakariko Village
for a tree. Bomb it and enter the hole to nab another *Golden Skulltula*.
Head back into Kakariko Village and in the graveyard at night, get the
*Golden Skulltula* on the right wall. Head up Death Mountain Trail and
re-enter Dodongo's Cavern. Head right and use the pillar elevator to
reach the upper level. Head through the door there and drop down into
the maze. Take a ladder (not the one with a blue block under it) and go
over the bridge into the next room. Move the Armos Statue blocking the
ladder and hit the switch, then take the newly unlocked door. You're on
top of the bomb flower room, but without using the stairs formed by them.
Go left down the path and climb the vines to grab a *Golden Skulltula*.
Head up to Goron City and find the big rolling Goron. If you read a sign
along his rolling route, you'll see he will reward you if he's stopped.
You're your own stock of bombs, plant one in his path to stop him and talk
to him to get a bomb upgrade, the *Bigger Bomb Bag*. Exit and head all the
way back to Kokiri Forest and inside the Great Deku Tree for another hidden
Golden Skulltula. Drop down into the watery basement and crawl through the
tunnel by the hole leading to Queen Gohma. Bomb the weak wall guarded by
the Deku Plant and enter that door. Get the *Golden Skulltula* off the
wall. Now, go to the market. The Bombchu Bowling game is now set up. If
you enter the door just left of the beggar, you can play for 30 rupees.
The prizes rotate, but two prizes are most important: a *Heart Piece* and
the *Biggest Bomb Bag*. Play until you win both (or go broke...in that
case, come back later). If you return to the Mask Shop, you can complete
Young Link's Trading Sequence by selling masks (see Side Quests for
details). You can also plant Magic Beans in the first 6 soft soil spots
(again, see Side Quests). This will set up a bright future for you. Now
go to the temple near the Happy Mask Shop. Cross through the small
courtyard and into the Temple of Time. Stand in front of the pedestal and
play the newly learned Song of Time to place the three Spiritual Stones.
The door opens. Enter and Navi recognizes the legendary *Master Sword*!
You should know that after pulling the sword, you can't go back in time
again until you beat the first temple as an adult. When you're ready,
pull the sword out and in a second, seven years will have passed. You're
inside the Chamber of Sages, where each Sage will appear after you beat
each temple. Rauru, the Light Sage, explains your quest and gives you your
first medallion, the *Light Medallion*. Now, you can proceed on your adult
quest!
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[Z6.5]
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*Forest Medallion*
Items/Weapons: Epona, Hookshot, Giant Wallet, Fairy Bow, Forest
Medallion, Empty Bottle #4
Heart Pieces: 4 // 17/36
Golden Skulltulas: 8 // 46/100
Songs: Song of Storms, Minuet of Forest, Prelude of Light
Before you start, a boy named Shiek appears in the temple. He (she?)
is a Sheikah and will teach you warping songs during your quest.
Anyhoo, exit to the market and oh my gosh, what happened here!
Invaders! Carefully avoid the Redeads and exit to Hyrule Field. Made
your way to Lon Lon Ranch. Boy, things sure have changed. Talk to
Ingo in the field. He seems evil, but we'll change his attitude soon.
Pay 10 rupees to ride a horse. Instead of riding the horse provided,
play Epona's Song that you got in the past and Epona will come to you.
Ride her until time is up. Pay another 10 rupees to ride and call Epona
again. Ride her, then Z-Target Ingo and he'll ask you to race him with a
50 Rupee bet. Okay. Race him by riding close to the fence and perhaps
blocking him from passing you. Beat him once and he'll offer you Epona
if you beat him a second time. Beat him again and he'll hand over
*Epona*, but closes the gate, blocking your exit. No problem! Pick up
speed and leap over the fence. When you exit the ranch, watch the cool
cinema. How sweet it is! If you return to the ranch, Ingo will be
nicer. Now, before you continue, Shiek mentioned getting a weapon before
continuing on. Go to Kakariko Village and enter the graveyard. If you
planted a bean in the soft soil here, ride the plant up and bang into the
crate to reveal a *Heart Piece*. On your left is another gravestone with
flowers in front of it. Pull the gravestone back and enter the grave.
Look, Dampe is back as an angel. Race him through the grave. No need to
beat him (actually, you can't yet), just finish the race and he'll give you
a treasure chest. Open it to receive the *Hookshot*. This is used as a
weapon, but more often to hook onto targets or items that are out of reach.
Exit to the front of the grave. Play the Song of Time to move the blue
block out of the way. You're now inside the windmill. If you jump on
those moving platforms, you can collect a *Heart Piece* on a platform off
to the side. If you miss, hookshot to it instead. Also, if you go down
to the man playing music, he'll talk about some kid with an ocarina that
screwed up the windmill playing a song. That is something that you'll do
later in the past, so I guess he's not too crazy. Pull out your ocarina
and he'll teach you the Song of Storms. This song is useful not only to
open the dungeon in the bottom of the well in the village, but it reveals
holes and red fairies in certain areas. Now, exit the windmill. In the
village at night, hookshot to a roof, then make your way to the roof above
the cucco pen. Nab the *Golden Skulltula* on the wall opposite. Now that
you have the 30th and 40th tokens, visit the House of Skulltula to get the
*Giant Wallet* (holds a maximum of 500 rupees) and Bombchus. Exit Kakariko
Village. If you go to the Temple of Time, Shiek will say you're now
equipped and ready to go to the first temple, but won't relinquish the
pedestal. Go to Kokiri Forest and hookshot a *Golden Skulltula* at night
on the back of the House of Twins, then go into the Lost Woods. If you go
right, left, right, then left twice you can use the plant (so long as you
planted the bean in the past) to ride up to a *Golden Skulltula*. Along the
way, Mido blocks your path, not recognizing you as an adult since he doesn't
grow up. Play Saria's Song for him and he'll let you pass by. Head back
through the Lost Woods (left, left, right). Continue to the Sacred Forest
Meadow and whoa! These scary guys called Moblins look hard to beat, but
they're quite dumb. Look around the corner using Z-Targeting, then use the
hookshot to make them go poof. Across from the stairs at the end, take the
ladder and get the *Golden Skulltula* on the wall. Climb back down and take
the stairs. You'll see a Giant Moblin, whacking the ground with a weapon
that makes waves. Zig-zag towards him avoiding the shockwaves and whack
him with the sword a couple of times until he disappears. Continue on.
Shiek will appear and teach you the song used to warp to this area called
the Minuet of Forest. Cool! Now, use the Hookshot on that tree branch to
boost yourself up to a platform, then enter the Forest Temple. Upon
entering the area, two Wolfos come out to attack you. Use the sword to
attack them and the shield, if needed, to defend. When they're gone, climb
the wall to the right and get the *Golden Skulltula* on the vines. Land on
the log and, if you turn around, there is another log nearby. Jump to that
one and open the small chest for a key. Now, enter the door down below.
Get rid of the Giant Skulltula, then enter the next door. This room that
you have entered may be referred to as the main room or torch room. Four
Poes appear and steal the coloured flames from the torches in the middle
of the room. You must restore the flames to beat this temple. For
starters, approach the room directly in front of you, nab the *Golden
Skulltula* on the wall, then take the door. Beat the Blue Bubble (weird
name, since it's a skull, not a bubble!) using your shield to put out the
flame, then the sword on the bouncing skull. Enter the next room. Here,
you have to beat two Stalfoses. Attack them as you did the Wolfos. When
they're both gone, open the chest that appears and receive another key.
Backtrack to the main room. Go to the door with the blue block in front
and, like before, play the Song of Time to move it out of the way. Enter
the door. You're outside! Now, go right to a wall covered in vines. Use
the hookshot to clear the wall of the Skullwalltulas. One is too far up to
reach, so carefully avoid it. If it turns purple, it will charge at you,
so watch yourself! Once up the wall, enter the door there. Beat the fiery
skull and open the chest to receive the dungeon map. Enter the next room
(the door you enter has a black swirl on top of it). Beat the Deku Baba
and stand on the balcony. Get the Skullwalltula on the wall and hookshot
to the black and white target above the balcony on the left. Stand on the
switch to drain the water from the well below. Jump down and climb down the
ladder to go into the well. Open the chest at the end for another key!
Backtrack to the torch room (take the door next to the giant Deku Baba.)
Enter the locked door straight ahead from here (you now have 2 keys.) Get
the Giant Skulltula, then enter the next room. Beat the Blue Bubble, then
climb the ladders up. Go left twice and enter a room with arrows painted
on the floor. These are a helpful guide for this puzzle. Pull the green
block on the left, then push it forward as long as it's lined up right.
When you can't push it anymore, go where the block originally was and
right around to the other side. Push the block in place (you'll hear a
chime) and climb it up to the next floor. Another block puzzle. Pull the
red block until you're squished, then drop down to the lower floor where
the green block is and go through the cave straight across from it. Go left
and through the next room. Right from the entrance should be a ladder.
Climb it and go right through the cave. Push the red block against the wall,
then go back down the ladder, up the green block and push the red one all the
way in (you'll hear another chime.) Climb the red block up, go up the
ladder, and enter the locked door where two Blue Bubbles are, ignoring the
eyeball switch (you now have 1 key.) This room is all twisted (thank you
Navi!) Go through it normally. Go forward in the next jumbled room, then
right through the locked door (you now have 0 keys.) Ignore the pictures on
the wall and the laughing Poes (you'll get them later.) Enter the door at the
bottom of the stairs. Fight the Stalfos, but watch out for the hole in the
centre (you can't walk over it, but they can.) When you beat the Stalfos, the
hole is covered up. Now, get the one Stalfos, but beat the second one quickly,
or the first Stalfos' remains will come alive again! When they're all
finished, a chest appears. Open it to receive the *Fairy Bow* (and a 30 arrow
quiver)! Enter the next room. In this area, there are paintings on the wall.
Find the painting with a Poe on it and shoot it with an arrow (be quick and
not too close or they'll disappear and move to another painting.) When all
three paintings have been hit, a real Poe will appear. Find the Blue Poe
named Beth and fight her. Use the sword to attack and the shield to defend.
When she's gone, the flame will return to the torch in this room and the
main room. Get the compass from the chest and go back to the room before
the Stalfos' room. Do the same thing with these paintings and fight the red
Poe, Joelle. When she's gone, another torch is lit and get the key from the
chest (you now have 1 key.) Backtrack to the room with the door leading to
the twisted hallway. Shoot the eyeball switch with an arrow and enter the
newly untwisted hallway. Pass through the hall and drop to the ground. Open
the beautifully coloured chest for the Boss Key! Ooooh, ahhh! Drop down the
hole in the ground. Get rid of the Blue Bubbles and enter the door. Get rid
of the Deku Baba and enter the door on your right. Beat the Floormaster
using the sword, but when it turns green, it will charge at you, so use the
shield! When you've hit it a couple of times, it will split up into three
small hands. Slash all 3 with the sword quickly before the small hands turn
into individual big hands! When they're all finished, open the chest for
another key (you now have 2 keys.) Exit the room and enter the door on your
right. Jump down and take the ladder, then walk around up the green and red
blocks until you're in the room with the eyeball switch. Shoot the switch to
re-twist the hallway. Enter the door. Make your way through 2 painting
rooms and unlock the door at the top. Jump to the door on the right. Go
through the hall and unlock another door. This puzzle is quite easy. Either
stand next to the switch in ice and use Din's Fire to melt it or stand next to
the lit torch and use an arrow to fire through the flame at the switch. Either
way is fine. When the ice melts, the switch is activated. Exit the room and
go through to the jumbled room before the twisted hallway. Drop down the hole
in the ground. This is quite a dangerous puzzle. Watch the ceiling fall down
and see that there are holes in them. Stand on the proper squares on the
checkerboard floor so you're not squished. Stand on the switch to open the
door, then enter it. This Poe requires a puzzle before its fight! First,
shoot the painting, then re-arrange the blocks to form a picture of the green
Poe. There is a time limit, but it increases every time you don't complete
the puzzle with the blocks flipping over and being re-arranged. One of the
blocks is never used, so I suggest you move that one out of the way first.
It's the one with a blue flame. There should be two eyes side by side and
the green flame on the right. When the puzzle is complete, the green Poe Amy
will appear. Fight her to restore another torch. Enter the newly unlocked
door. You're back in the main room! Drop down to the middle of the room for
the final Poe battle: Link vs. Meg. She multiplies, but it's easy to spot the
real Poe. Just before they circle around you, one of them spins in a circle.
This is the real Meg. When you've spotted her, Z-Target and take out your
Fairy Bow. Fire arrows at her until the purple flame is restored. Then, all
the flames are back and the elevator is back up. Step on the elevator to go to
the bottom floor. This room is easy. Just push the handles on the sides of
the one block in the room. It looks funny, but that's what you do. Each time
the room rotates, the two little coves in the room are either blocked off or
reveal something. Step on any switches that appear and get the *Golden
Skulltula* in one cove. When all the switches are activated one of the coves
reveals a hallway. Walk down to the door and enter to fight the boss of the
Forest Temple: Phantom Ganon. See the boss section for hints on smoking him.
When he's gone, collect the Heart Container and step into the blue light.
You are transported to the Chamber of Sages where Saria appears as the Forest
Sage and gives you the *Forest Medallion*! Then you are moved in front of the
Great Deku Tree. There, you'll notice a Deku Tree Sprout! Cute :o) He tells
you the story of how you came here to Kokiri Forest and reveals your Hylian
identity. When you're finished with him, exit the forest to Hyrule Field and
enter the Temple of Time. Shiek appears and is no longer blocking off the
Pedestal of Time, so you can go back seven years to being a kid and finish off
anything you need to do. Shiek also teaches you a new warping song, the
Prelude of Light. This warps you to the Temple of Time. Quite useful! With
the Fairy Bow, you can get a number of things now. First, head to Kakariko
Village where a Shooting Gallery has been built. Play the game inside to win
the Bigger Quiver, your first arrow upgrade (holds a maximum of 40). You can
also hunt for the 10 Big Poes in Hyrule Field (see Games for a list of Poe
locations) for your fourth and final *Empty Bottle*. Now warp to the Temple
of Time and return to the past as a kid. There are just a few quick things to
get. Head to Hyrule Castle via the Market and sneak over the fence and across
to the castle. At the tree, play the Song of Storms and enter the hole. Bomb
the walls to find a *Golden Skulltula*, using your boomerang to nab it. Head
back out and to Zora's River. At the log, Navi points out the frogs watching
you. Take out your Ocarina and play the Song of Storms to get a *Heart
Piece*. Now play every non-warp song (all of which you now have: Sun's Song,
Saria's Song, Zelda's Lullaby, Song of Time). Play the fly-catching game by
playing every note they indicate (see Games for more details) to win a second
*Heart Piece*. Now, head to Goron City to move on to the Fire Temple!
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[Z6.6]
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*Fire Medallion*
Items/Weapons: Goron Tunic, Megaton Hammer, Fire Medallion
Heart Pieces: 1 // 18/36
Golden Skulltulas: 4 // 50/100
Songs: Bolero of Fire
On Death Mountain Trail, use the plant at the entrance to Dodongo's Cavern
(if you planted the bean, that is) and collect a *Heart Piece*. Once in
Goron City, you can get one more thing. On the little pedestal where the
Goron Ruby should have been (at night), use the hookshot to get the *Golden
Skulltula* there. You'll notice only one Goron rolling around. Bomb him
to stop the almighty rolling and you'll hear that his name is the same as
yours! He is Darunia's child named after you. How cute :o) He'll give you
the *Goron Tunic*, which will protect you from the heat of Death Mountain
Crater and the Fire Temple as an adult. He also tells you what's going on
here and how to enter the Fire Temple. Head to Darunia's room where you
first met him as a kid and pull the statue on the back wall forward until
you hear a chime. Enter to Death Mountain Crater. Remember to put on
the Goron Tunic! Hookshot over the broken bridge and Shiek will appear to
teach you the Fire Temple's warping song, the Bolero of Fire! Okay, now
continue forward, then left through the entrance and down the ladder to
the Fire Temple. Once inside, go up the stairs and through the door on
the left. Darunia is there and welcomes you. You must free the Gorons
trapped throughout the temple and then fight the dragon boss. Okay, need
some help? Alrighty then! First, go left and step on the switch to free
the first Goron. Each Goron you free will give you a hint. If you're
wondering what the "Goron special crop" is, I think they're referring to
bombs. Anyway, once he's free, open the chest and get a key (you now have
1 key.) Exit to the main entrance and open the locked door straight ahead
(you now have 0 keys.) This room is quite spacious! Cross the bridge and
go right from the end. Bomb the dented wall there, enter the door and free
another Goron. Open the chest for another key (you now have 1 key.) Exit
this room and go to the left side of this huge room. Enter the door below
the blue block first and free another Goron. Get another key from the chest
(you now have 2 keys.) After you exit the door, you can play the Song of
Time to move the blue block and use it to reach the door higher up. Enter
and beat the Like Like and fake tiles. Get the *Golden Skulltula*, then
exit and play the Song of Time again to return the block to its original
position. Enter the locked door at the end of the bridge (you now have 1
key.) Cross the thin path and climb the fence to the top. Get rid of the
Keese (bats), then drop down to a block. Push it over the edge, then climb
on top of it. The force of the flame there will push the block up with you
on top of it. Enter the door there using the key (you now have 0 keys.)
Ignore the poor Goron locked up and climb the ledge on the left. Beat the
Torch Slugs and push the block over the edge. Then go down and pull it
over the picture of a face on the floor. Use the block to climb the fence.
Throw a bomb down to the ledge below. The bomb will activate the diamond
switch, putting the fire below the fence out. Quickly climb the fence and
enter the door at the top. This room is full of big boulders, but it's not
too hard to find stuff, so search well! Go left from where you entered and
you'll eventually find a trapped Goron. Free him and collect the key in the
chest (you now have 1 key.) On the opposite side of the room is a big cove
with a door. Enter the door and free yet another Goron. Get another key
from the chest (you now have 2 keys.) Exit that room and look at the wall
further left. Bomb the wall and get the *Golden Skulltula* (you should hear
it from the cove.) That's a hard Skulltula to find, so I'll put in the
walkthrough :o) Find a locked door in this big room and enter it (you now
have 1 key.) This path is quite narrow, so try not to fall down! First,
shoot the eyeball switch on the wall with an arrow and enter the newly
unlocked door. Take the dungeon map from the big chest and then exit. Enter
the other locked door (you now have 0 keys.) Cross over to a grate, but
watch the wall of fire coming up behind you! Cross right over to the other
side and enter the door. Now, we're on top of the maze room! Jump over to
a platform and beat the Torch Slug. Bomb the cracked floor. Free the Goron
down there and get a key from the chest (you now have 1 key.) Climb back up
and jump over to a switch. Step on it to free a Goron on the other side of
the room. Make your way over there and talk to him. Don't forget that key
(you now have 2 keys.) Backtrack to the room with the wall of fire. Walk
across the grate and jump up to that locked door (really, just jump!) I
know it looks impossible to do, but gravity lends a hand! Enter the locked
door (you now have 1 key.) Enter the next door to a big room with invisible
firewalls and machines. Okay, then move right to a door. Enter and get the
compass in the chest. Exit to the last room. Make your way to the left
side of the big room now. Enter the locked door there (you now have 0 keys).
Ignore the poor Goron and enter the door straight ahead. We're now on the
other side of that big fire room! Head to the left and step on the switch.
Quickly make your way over to where the flames were. Jump over and bomb the
fake door. Enter the real door behind it. This is a mini-boss of the fire
temple, the Fire Dancer. See the boss section for details on extinguishing
him. When he's finished, climb on the centre platform to go up a floor.
Enter the door there and here's a familiar site! Climb the fence and throw a
bomb down to the diamond switch. When it's activated, the fire will go out
for a limited time. Climb the fence quickly and enter the door at the top.
Step on the switch and quickly, but carefully, go up the circular path to a
big chest with lo and behold: the *Megaton Hammer*! Go back down the path
and use the hammer to smash that face on the block. Use the hammer again to
break the statue in front of the door, then enter it, of course! In this room,
watch out for the Keese and use the hammer on another face block. Stairs
appear, but the switch at the bottom is a nasty one. Use one of the boxes
at the top of the stairs to hold down the switch. Enter the door. Hammer
yet another block and whoa, big fall! We're at the fire room! Climb up and,
thanks to Navi, hammer the rusted switch. Enter the newly unlocked door. In
this room, play the Song of Time to move the block. Use it as a platform and
hammer the rusted switch on the other side. Drop down and free the Goron that
we passed before. Get the key from the chest (you now have 1 key.) Exit this
room and hammer the block. This fall is even bigger down to the room where
we met Darunia! But, we don't have the Boss Key....yet. Exit this room to the
main entrance of the Fire Temple. At the bottom right of the room is a statue.
Hammer it up and enter the door there using that key (you now have 0 keys.)
Get all the Keese and Torch Slugs in this next room, then enter the newly
unlocked door. Beat the Like Like and Fake Tiles, then grab the *Golden
Skulltula* (hmmm....familiar room?) Enter the door on the left. Another Fire
Dancer to beat. See the boss section again, if necessary. When he's
finished, get Bombs from the chest, then enter the south door. Hammer the
rusted switch and the last Goron is freed! Inside this unique chest is the
Boss Key! YAHOO! Ahem...go through the south door to the main entrance, then
enter the left door to the room where you saw Darunia. Enter the boss door
and fight the boss of the Fire Temple: Volvagia. See the boss section for info
on hammering him. When you're finished with him, get the Heart Container
and step into the blue light. Enjoy the awesome volcanic eruption! You are
once again transported to the Chamber of Sages where Darunia is proclaimed
the Fire Sage and gives you the *Fire Medallion*! Two down, three to go!
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[Z6.7]
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~~~~~~~~
*Ice Cavern*
Items/Weapons: Big Magic Meter, Iron Boots, Zora Tunic
Heart Pieces: 6 // 24/36
Golden Skulltulas: 9 // 59/100
Songs: Serenade of Water
While in Death Mountain Crater where you're dropped off after getting the
Fire Medallion, go over the broken bridge and left to a cave blocked by a
couple of big boulders near the entrance to Goron City. Use the Megaton
Hammer to smash them up, then enter the Great Fairy Fountain. This fairy
grants you the *Big Magic Meter*. Cool! Now, we have to do a couple of
things before entering the Water Temple. On Death Mountain Trail, use the
Megaton Hammer on the boulders in front of Dodongo's Cavern to find a
hidden *Golden Skulltula*. Ride the plant back up to the spot where you
threw a bomb flower as a kid to open Dodongo's Cavern. At night, use the
Megaton Hammer on a rock against the wall to reveal another *Golden
Skulltula*. Now, warp to the Temple of Time and return to the past. As a
kid, warp to Death Mountain Crater and quickly drop some bugs on the soft
soil spot nearby to reveal a *Golden Skulltula*. Also, plant a magic bean
there and warp out quickly before you suffocate. Head back to the Temple
of Time and return to the future (or is it the present?). Warp back to
Death Mountain Crater and use the plant to reach a *Heart Piece* atop a
big rock. Drop down and ride the plant again towards a wall you can climb.
Jump to the wall and climb up to a cove with another *Heart Piece*. Head
back to Kakariko Village and in the House of Skulltula, collect a *Heart
Piece* from the newly freed guy for your 50th token. Now, head down to
Zora's River since Navi talks about an Arctic wind. Use the plant to
ride up to a platform with a big rock surrounded by little stones. Hop
over to the platform against the wall and, at night, get the *Golden
Skulltula* on the right side. Take the wooden bridge and hookshot a
*Golden Skulltula* high up on the left wall. Enter Zora's Domain through
the waterfall and brrrrr! It's all frozen over! The water, the waterfall,
the store, even King Zora! Left of the King is where the diving game
used to be. At left on the wall at night is a *Golden Skulltula*. Go
behind King Zora to Zora's Fountain. Lord Jabu-Jabu is gone and in his
place is a bunch of ice platforms. Jump across the ice to find a *Heart
Piece* on one platform. Now, jump across and to the left. Enter the Ice
Cavern. This isn't a dungeon, more like a small area. To start, go foward
and defeat the ice blowing monsters called Freezard. Enter the next room.
This room has a big rotating blade in the centre. Look for a *Golden
Skulltula* on the wall by a cave blocked by red ice. Collect all the
silver rupees in the room. One requires climbing the little hill and
jumping over. When you have them all, enter the newly unlocked area. This
room is full of enemies! Get rid of the ice Keese as they're quite
annoying! Climb up the platforms and watch out for the Freezards. You'll
notice a big display of blue fire. Hopefully you have at least 3 empty
bottles. Fill them all with blue fire. You use blue fire to melt red ice.
You can use one of the blue fires on the pot nearby to get a purple rupee.
Use another blue fire on the chest and receive the map. Re-fill the two
bottles with blue fire and exit. Backtrack to the room with the big
rotating blade. On your left is a wall with red ice. Use blue fire to melt
it and enter the room. Icicles fall from the ceiling, so watch yourself.
Continue forward. There is a *Heart Piece* in red ice that you can melt
and collect. Also, there is a chest on the right covered in red ice. Melt
it and open the chest for the compass. Watch out for the Keese as well!
Fill the bottles with blue fire from the flame in the room, get the
*Golden Skulltula* on the left wall and exit to the big blade room. Melt
the other wall that has red ice. Enter the new room. This next room has
a puzzle. First, get the *Golden Skulltula* on the wall, then shoot the
ice Keese so they don't bug you later on. There is a blue block which you
can push against small pillars and, if caught in a bad position, you can
push the block into one of those holes and it will re-appear in its
original position. Collect all the silver rupees. One of them is up in a
cove covered in red ice (use the blue fire.) Also, there is a cove with a
blue flame so you can re-fill your bottles. When all the silver rupees are
collected, push the block towards the newly unlocked cave and enter.
Continue forward. Use blue fire to melt the red ice blocking your path.
Enter the door at the end. Fight the Snow Wolfos just like other Wolfos.
When he's disappeared, open the chest to receive the *Iron Boots*. These
are used to sink to the bottom of watery areas. Suddenly, Shiek appears
to teach you the Serenade of Water, the warping song for the Water Temple.
Wonderful! Now, use the Iron Boots to sink into a watery hole behind the
chest. Make sure you have one bottle of blue fire. Walk out to Zora's
Domain. King Zora was trapped in red ice, so revive him by using that
bottle of blue fire. When he is back, he'll give you the *Zora Tunic*.
This will help you breathe underwater when you equip the Iron Boots. In
Zora's Fountain, use the Iron Boots and Zora Tunic to sink down in the
water and find another *Heart Piece* surrounded by rupees. Finally, we
can start battling the Water Temple! Play the newly learned Serenade of
Water to warp to Lake Hylia.
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[Z6.8]
~~
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*Water Medallion*
Items/Weapons: Longshot, Water Medallion
Heart Pieces: 0 // 24/36
Golden Skulltulas: 6 // 65/100
Songs: None
Once in Lake Hylia, cross the bridge to the end. By the way, that
gravestone on the bridge can be pulled back to reveal a hole. Inside
are 3 Business Scrubs, in case you're low on items. How cute :o)
Head inside the laboratory there. Use the Iron Boots and Zora Tunic
to sink down in the water tank. Bang into the crate to collect a
*Golden Skulltula*. Head outside and in the lake itself, equip the
Iron Boots and Zora Tunic. Sink down to the bottom of the lake and
walk towards an underwater temple. Use the hookshot to shoot the blue
target above the door. It is released and the door opens. Enter the
Water Temple! By the way, the hookshot is the only item that can be
used while underwater. Alrighty then. Once inside the temple, unequip
the Iron Boots and climb to the surface. This room may be referred to
as the main room or pillar room. Re-equip the Iron Boots and sink to
the bottom of this watery area. Go right to a cave with two un-lit
torches in front. Walk inside and there is Princess Ruto. My, she
sure has...blossomed. Once she's done embarrassing you, take off the
Iron Boots and float to the top. She said to follow her, but you
don't see her again until you beat the final boss of the temple!
Anyway, once at the top, climb up to the surface and play Zelda's
Lullaby while standing in front of the Triforce symbol on the wall.
The water is all drained! Wow, what power! Enter the door here and
defeat all the spiked things called Spike (duh!?!?!) Just hit it
with the sword to curl it into a ball, then hit it again to defeat it.
When you're underwater, you can use the hookshot on it as well. When
they're all gone, get the map from the chest. Exit the room and drop
down the hole in the floor. Big fall, but no damage. In the room
where you saw Ruto, use Din's Fire or arrows through the already lit
torch to light the other torches. Enter the door that opens. Use the
sword or hookshot on the Shell Blades (they look like clams to me!)
When they're all gone, get the key from the chest (you now have 1 key.)
Backtrack to the main room. Facing the room where you met Ruto, head
right through a passageway to a dead end and bomb the cracked floor.
Sink down in the water and surface inside to a switch. Step on it to
slightly raise the water level. Defeat the Tektites, then hookshot to
the dragon head. Use a spin attack to hit the diamond switch to open
the gate. Get the *Golden Skulltula* inside. Head back to the main
room and find a big block. Climb up and push the block all the way
until it drops. Use the Iron Boots to sink down in the water. Surface
at the end and hit the diamond switch with your sword, then walk on
top of the water spout to get to the other side. Enter the door there.
The water in this room rotates quickly! Use the Iron Boots to sink to
the bottom. Stand relatively close to the gate and use the hookshot to
hit the diamond switch in the stone dragon's mouth. The gate opens,
but for a limited time only. Hookshot into the cove, ignore the clams,
and float up to the surface. Get the key from the chest (you now have
2 keys) and then hit the diamond switch to open the grate. Sink down
and quickly exit this horrifying room! Exit to the main room (use the
hookshot target on the wall to get across the big gap and reach the main
room). Look for a block against the giant pillar with a locked door.
Enter that using one of the keys (you now have 1 key.) Move up a bit
and turn around. Look up and hit the hookshot target that you can reach
(the other one you can see right from entering is too high to reach.)
Play Zelda's Lullaby to raise the water level halfway. Put on the Iron
Boots and sink down to where the blocks were before. Go through the
tunnel there and enter a big underwater room. Hit the diamond switch
with the hookshot to bring down a bunch of Shell Blades and Spikes.
Defeat each one. When they're all gone, another grate opens on the
ceiling. Float up there (hint: Remove Iron Boots!) While up there,
open the chest and receive another key (you now have 2 keys.) Backtrack
to the main room (from the room where you played Zelda's Lullaby, there's
a door leading right onto the pillar.) Once in the main room, use the
Iron Boots to sink down. Return to the room where you saw Ruto (it's got
two torches in front.) Float up to the surface once inside and you're at
a different level of the room. Bomb the wall there and receive another
key from the chest (you now have 3 keys.) Go back to the main room.
Look around the main room for a cave with a hookshot target above it
(not a door.) Enter the passage. Hookshot to the first target, then
another target (the farthest one to you.) There is a chest there covered
in water and a diamond switch. Stand close to the chest and shoot the
switch with the hookshot. Quickly open the chest and receive the compass.
Backtrack to the main room. Find a locked door in the pillar room and
enter (you now have 2 keys.) First, walk up to the water spout and get
rid of the Blue Tektite when it comes down. Then, stand on the spout and
use the hookshot to hit the diamond switch. The spout rises like an
elevator taking you to the next floor. Enter the door there. Play
Zelda's Lullaby in front of the Triforce picture to raise the water level
to its highest point. Go directly across to the opposite side of the room
and enter the tunnel there. Sink down and pull the red block until it
clicks into place. Return to the main room and enter the locked door at
the other side of this room (you now have 1 key.) Jump down to a platform,
then another platform moving up and down. Hookshot to the targets on the
moving platforms to make your way up to the top of the waterfall. Enter
the locked door at the top (you now have 0 keys.) Hit the diamond switch
on your right to move the dragon statues. Hookshot on the target on the
dragon in front of you. Hit the diamond switch again and hookshot to the
target on the right wall. Climb over the dragon and hit the diamond switch
again. Hookshot to the dragon head, then hit that diamond again to lower
the dragon behind you. Climb on top of the dragon, then, finally, hit the
diamond switch to move you higher up. Get rid of the Blue Tektites, then
lure the Like Like on the other side of the spikes to the side. Hookshot
to the target on the ceiling, then quickly enter the door. It looks like
we're outside, but not quite. The door at the other end of this room is
barred up. When you go to the centre island, a gray figure that looks like
you appears. His name is Dark Link and he's a sort of mini-boss of the
Water Temple. See the boss section for details on beating him. When he's
gone, the room turns to more like the other rooms in this temple. Enter
the newly unlocked door. Open the chest and receive the *Longshot*.
This is an updated version of the hookshot, only now it stretches farther.
Play the Song of Time to the blue block behind the chest. Fall down the
hole to what looks like a watery basement. Swim through the water
avoiding the deadly vortexes and get the *Golden Skulltula* on the wall.
Follow the pattern on the map to a platform. Climb up and hit the eyeball
switch on the right wall with an arrow. The gate opens for a short time
only. Use the longshot on the chest to get over there quickly. Open the
chest for a key (you now have 1 key.) Fall into the hole on the right.
Make your way back to the main room. Use the Iron Boots to sink down to
the bottom. Go to the room where we met Ruto (remember the two torches in
front?) Float up to the surface. Play Zelda's Lullaby to the Triforce
picture to drain the water. Fall back down the hole and return to the
main room. Enter the giant tower in the middle of the room and get the
*Golden Skulltula* on the wall. Hookshot to the Triforce symbol and play
Zelda's Lullaby to raise the water halfway. Exit through the door and use
the water spout elevator. Play Zelda's Lullaby again at the top to raise
the water again. Take the door with a hookshot target above it and get
the *Golden Skulltula* on the right wall without using the moving
platforms. Exit back and sink down, then enter the room where you met
Ruto, surface, then drain the water. Come back to the main room and
enter the door on the block against the huge pillar. Turn around and
longshot to the Triforce picture. Play Zelda's Lullaby to raise the
water midway. Go through the door behind you to return to the main room.
Find a passage with a gate in front and an eyeball switch. Shoot the
eyeball with an arrow and hookshot to the target. Push the big block
as far as it goes and enter the right passage. Get a key from the chest
there (you now have 2 keys.) Go left, hookshot up and return to the
main room. Sink to the bottom and find the path to a huge dent in the
floor. Enter the cove there. Float to the surface and use the longshot
to get over the spikes. Enter the locked door there (you now have 1 key.)
Clear the path using arrows on the Blue Tektites. Avoid the boulders and
cross to the other side. Enter the door at the end. Get rid of the
stingers underwater, then drop down. Bomb the left and right corner
walls to reveal a tunnel. Push and pull the block from both sides until
it's on the switch that wouldn't stay down before. Enter the door that
opens (it's on top of a bunch of blocks that look like fans.) Get rid of
the Tektites, then step on the switch to raise a few water spouts. Use
them as platforms to get to the other side. Enter the door at the end.
Use Z- Targeting to look behind the corner. When a boulder passes by you,
quickly get the *Golden Skulltula* on the wall above the hole, then walk to
the right and, wearing the Iron Boots, sink down it. Go through the
passage, float up and enter the locked door (you now have 0 keys.) Open
the lovely blue and yellow chest for the Boss Key! Backtrack to the main
room by following the boulder in the previous room down. Get the water to
its highest point. Look for the cove with a dragon head and a hookshot
target. Enter the door there. This puzzle is quick, but kind of tough.
Make your way up the slippery path, avoiding the spiked things. This looks
easy, but is quite difficult. If you stop or are hit by the spiked thing,
you're dropped to the bottom and have to start over. When you make it to
the top, enter the boss door using the key to face the boss of the Water
Temple: Morpha. See the boss section on beating him (and his nucleus!)
Collect the Heart Container when he's finished and step into the blue light.
You are once again transported to the Chamber of Sages where Ruto awakens as
the Water Sage and you receive the *Water Medallion*! On to the second to
last temple!
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[Z6.9]
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*Shadow Medallion*
Items/Weapons: Fire Arrows, Lens of Truth, Hover Boots, Shadow
Medallion
Heart Pieces: 6 // 30/36
Golden Skulltulas: 17 // 82/100
Songs: Nocturne of Shadow, Scarecrow's Song
After talking with Shiek, you should see a little plaque on this island.
It says something about shooting for the morning sun when water fills the
land. Well, after beating Morpha, more water is added to Lake Hylia. When
the sun comes up, shoot for it with an arrow. Swim across to the island
and collect the *Fire Arrows* Cool! These use magic power, but aren't used
too often. Head back to the warp point and at night, hookshot to the
branch of the tree and get the *Golden Skulltula* sitting on top. Call
Epona and hide her out into Hyrule Field. In the fenced-in area just
before Lake Hylia, bomb the centre area and enter the hole. Deflect the
Deku Nut back at the Deku Scrub and he'll give you a *Heart Piece* for 10
rupees. What a bargain! Make your way to Kakariko Village. D'oh! What did
you do? Oh, sorry. The village is on fire! Shiek appears, but is knocked
away by an evil spirit, then you are attacked, too. After you're revived,
Shiek teaches you the Nocturne of Shadow to warp to the Shadow Temple.
Before we continue, you have some things to get with your new Longshot.
While in Kakariko Village, head to the graveyard and re-enter Dampe's grave
on the left side. Race him again and beat him (finish in 1:00 or less) for
a *Heart Piece* (see Games for help). Warp to the Lost Woods and re-enter
the Forest Temple. There are two Golden Skulltulas you can now reach with
the Longshot. In the main room, shoot the yellow eyeball switch and enter
the door under it to one of the outdoor areas. On the wall by a ledge
where Navi flies up and turns green, hookshot the *Golden Skulltula*. Head
back to the main room and take the door where the Door of Time block was
(Navi turns green at the door). Outside, hookshot the *Golden Skulltula*
on the wall adjacent to the ivy wall with Skullwaltulas. All done here!
You must go back in time to being a kid to get a special item and some
extrathings. Play the Prelude of Light, drop the Master Sword into the
Pedestal of Time and warp back seven years. Now, warp to Lake Hylia.
For some fun times, enter the Fishing Pond on the opposite side of the lake.
Pay 20 rupees to fish and when you land a 10-pound (or greater) fish, you
win a *Heart Piece*. See my Games section for more details. It's even more
fun as n adult. At night, head to the spot where you got the Fire Arrows,
and nab the *Golden Skulltula* on the left pillar. On the back of the lab
at night is another *Golden Skulltula*. Use your boomerang to catch it.
A soft soil spot sits waiting for you by the lab. Plant a bean there and
use a bottled bug on the soil for a *Golden Skulltula*. To learn a helpful
new song, head to the scarecrows by the Fishing Pond. Talk to the one
named Pierre and show him the Ocarina, then play any 8-note combination.
Be sure to write it down or keep it simple to remember it. It does not get
recorded on your subscreen with the other Ocarina songs. Return to
Kakariko Village. Go to the windmill guy (the door leading there is by the
graveyard entrance under the windmill.) Play the Song of Storms that he
taught you in the future and the windmill goes cucco (not the bird.)
Screwing up the windmill drains the water from the well, revealing a
dungeon. Enter the dungeon at the bottom of the well. This place is quite
confusing, so bear with me. Okay, let's begin. Crawl through the small
tunnel in front of you. Climb down the ladder and walk right through the
wall (no, I'm not kidding, it's invisible!) Go around the room and find a
Triforce symbol on the ground. Play Zelda's Lullaby to drain the water. Go
back to where you first entered this room. Enter the big hole. Go through
the tunnel and get rid of the Giant Skulltula. Climb the vines behind it
and enter the door at the top. You have to fight this enemy called Dead
Hand. He's pretty easy. First, let one of the 4 hands there grab you. A
guy appears. Quickily, press the A button a few times to escape the hand
before the guy bites you. When you're freed, whack the guy with the sword.
Repeat this process a few times until he's gone. Open the chest and receive
the *Lens of Truth*! For *three Golden Skulltulas* in this dungeon, please
see my mini-walkthrough on my Golden Skulltulas page. It's easier to
follow from there. Once finished, play the Prelude of Light to warp to the
Temple of Time. Don't change back to adult, but exit to the Market. At
night, enter the lit building for the Treasure Chest game. Pay 10 rupees
to play and use the Lens of Truth to uncover the key in the right chest.
Continue this to get a *Heart Piece*. Now go forward in time to an adult.
Warp back to Lake Hylia and revisit the scarecrows. Pierre is gone, but
talk to Nabooru and play the Scarecrow's Song as you invented it in the
past and Pierre will now be at your service whenever Navi flies to a
distant unreachable spot. At the lab, ride the plant to the roof and
climb the ladder to get a *Heart Piece* (alternatively, you can use Pierre
to reach the roof). Head to the Fishing Pond and fish to your heart's
content (see Games for info). If you catch a fish more than 10 pounds,
you'll win the *Golden Scale* which allows you to dive up to 8 metres.
Head back to the lab and inside, dive in the water tank to touch the bottom.
Talk to the guy there to win a *Heart Piece*. Now, there are a few dungeon
Golden Skulltulas that can be revealed by using Pierre. Head to Dodongo's
Cavern. Inside, go through the cave to the room with the Baby Dodongos.
At the spot where Navi flies up, play the Scarecrow's Song to summon Pierre,
then hookshot to him and nab the hidden *Golden Skulltula*. Warp to Death
Mountain Crater and enter the Fire Temple. Navigate to the top of the maze
room and at the beginning of the area, play the Scarecrow's Song where Navi
flies up and hookshot to Pierre. Hookshot to the target on the other side
to ride up to a secret area. Take the door and climb the grating to find a
*Golden Skulltula* on another stretch of grating. After that, continue to
climb up and take the door. You're now on the higher part of the room where
you got the Megaton Hammer. Hookshot the *Golden Skulltula* on the wall.
All done! and play the Nocturne of Shadow to warp to the Shadow Temple!
Okay, I admit it. You're not quite in the Shadow Temple yet. Actually,
you're on the high part of Kakariko Village graveyard. Enter the cave behind
you and stand on the centre platform. Use Din's Fire to light all the
torches. Enter the door that opens. Now you're officially inside the Shadow
Temple. Walk around the corner and use the longshot on the target. Use the
Lens of Truth and walk through the wall. Use the Lens of Truth again to see
the skull that's real. Push the bird so it's facing the true skull. When it's
pointing in the right direction, the door across that huge gap opens, but
it's too big of a gap to cross, so use the Lens of Truth again to see a hole
through the wall on the right (not the one you came through before!) Enter
that room. Use the Lens of Truth and look on the right wall for a hole. Enter
the door. Get rid of all the enemies to make a chest appear. Open it for the
map. Exit the door and keep looking right with Lens of Truth on. Head
further in the room via a doorway and look right to take a door. Here's Dead
Hand. Remember him from the Bottom of the Well? Same thing. When he's done,
open the chest to receive the almighty *Hover Boots*! Backtrack to the last
room with the bird. Put on the new Hover Boots and walk right across the gap
(make sure you're walking straight at it or you won't make it.) Enter the
cave. Continue to a Beamos in a small room. Go right and through the wall.
Enter the door. Get rid of the Gibdos, then open the chest for the compass.
Exit to the Beamos room, then go straight through to another door. A blade
room (familiar?) Collect all the silver rupees. Use the longshot if
necessary. When you get them all, enter the newly unlocked door and collect
the key from the chest (you now have 1 key.) Backtrack to the Beamos room.
Bomb the wall on your left side. Enter the locked door using the key (you
now have 0 keys.) Watch the Giant Skulltulas and make your way down the
path. Watch out for the dropping blades and the Ceiling Masters. Continue
forward until you stop to fight a Stalfos. When he's gone, go left and use
the Lens of Truth to see a door. Take it and use the Lens of Truth again to
see a rotating blade (like in the Ice Cavern). Beat the enemies (three Keese
and a Like Like) to open a cove. Get the *Golden Skulltula* there. Exit back
to the room with the Stalfos and, wearing the Hover Boots, go right onto a
platform moving up and down. Jump over to the next area with a Beamos and
spiky things moving in circles. Get all of the silver rupees. One of them is
underneath the Beamos, so bomb it. Enter the newly unlocked door. Use the Lens
of Truth to see the big block on your right. Pull it out over the face picture
on the floor, then push it to block the spiked things from falling down. Block
both spiked things to reach a gated cove with a *Golden Skulltula*. Go around
and pull the block right to you. Climb up and jump on top of the spiked things.
Use it as a bridge to get to a switch on the right. Step on it to drop a chest
on the other side. Use the spiked things as a bridge and open the chest for a
key (you now have 1 key.) Exit to the last room with Beamos and rotating spiky
things. Cross over to where it looks quite spacious. Use the Lens of Truth to
see a path. Follow it to a moving platform, then move to a locked door and open
it (you now have 0 keys.) Use the Lens of Truth to see a lot of spikes. Get all
the silver rupees using the longshot. Enter the newly unlocked door. Go up the
stairs and throw a bomb into the skull to make it explode. Get the key that
pops out (you now have 1 key) and the *Golden Skulltula* revealed. Get rid of
all the Keese to re-open that door, then exit. Back in this room, use the Lens
of Truth to see the hookshot target on the ceiling. Longshot to it and enter
the locked door at the top (you now have 0 keys.) Equip the Iron Boots to stop
the fans from blowing you away. Continue until you see a big gap with a fan
beside you and in front of you. Wait until the fan in front of you stops
moving. Equip the Hover Boots and quickly cross the gap. Now, there are a
bunch of fans blowing. Equip the Iron Boots and make your way to the end.
A small flame comes out of the eyeball switch. Just use your shield on it.
When the last fan on your right starts blowing hard, equip your hover boots
and let it blow you to the left, through the invisible wall. Enter the door
there. Get rid of the ReDeads to make a chest appears. Inside are some
rupees. Okay...bomb the little mound of dirt in the front right corner of the
room to reveal another chest with a key inside (you now have 1 key.) Use it
on the locked door to enter (you nowhave 0 keys.) Push the block on your left
under the ladder on the right wall. Climb the ladder to a ship. Play the
Scarecrow's Song and use Pierre to reach a *Golden Skulltula*. Then, play
Zelda's Lullaby to the Triforce symbol to move the ship. Fight the two
Stalfos, then wait until Navi says the ship will sink! Quickly, move to the
left side of the room where there's land. Enter the door on the right. Use
the Lens of Truth for this room. It's big with a few doors and Floor
Masters. Ignore them, they're annoying, but you can walk by them. Two of the
rooms have big, rotating skulls. If you bomb them, they'll reveal some items
and rupees for you and a *Golden Skulltula* lurks behind them. Also, there's
a room with wooden walls closing in, trying to squish you. Use Din's Fire to
destroy them. Open the beautiful chest for...what else? The Boss Key! Now,
look for a room with a Floor Master (you need the Lens of Truth to see it.)
When you get rid of that little critter, a chest appears and inside is a key
(you now have 1 key.) Backtrack to the room where you jumped off the ship.
See those bomb flowers? Shoot an arrow at them to blow them up and drop that
bird statue down to make a bridge. Cross it to the locked door and enter
(you now have 0 keys.) Equip the hover boots and Lens of Truth to see the
paths leading to theBoss Door. Cross over and open the door. Fall down the
hole and face the boss of the Shadow Temple: Bongo Bongo. See the boss
section for help on beating him. When he's singing the blues, get the Heart
Container and step into the blue light. Impa appears as a Sage and gives you
the *Shadow Medallion*. One more Medallion to go!
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[Z6.10]
~~
~~~~
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~~~~~~~~
*Spirit Medallion*
Items/Weapons: Gerudo Card, Biggest Quiver, Silver Gauntlets, Mirror
Shield, Spirit Medallion, Ice Arrows, Biggoron Sword
Heart Pieces: 6 // 36/36
Golden Skulltulas: 17 // 99/100
Songs: Requiem of Spirit
In Hyrule Field, past the market on the far right is a small river.
Look for a lone tree and bomb it, then enter the hole. Dive in the water
to reach a *Heart Piece*. Head to Gerudo Valley on the west side of
Hyrule Field behind Lon Lon Ranch. Outside the valley itself, use the
Megaton Hammer on a rock surrounded by little stones. Enter the hole
and burn the spider webs to reveal a *Golden Skulltula* in a cove with a
cow. Now head into the valley. On the left side of the broken bridge is
a "no diving" sign. We wouldn't DREAM of doing that! Carefully drop to
the ledge below with a grey boulder. Hookshot the crate on the ledge
opposite and bang into it for a *Heart Piece*. You'll have to (gasp) dive
down and follow the current to Lake Hylia, then re-route to Gerudo Valley.
Once back in town, use Epona to jump over the broken bridge (in a cool
cinema) or use the longshot on the bridge. At night, get a *Golden
Skulltula* behind the tent and another *Golden Skulltula* on a pillar at
left. Also, drop to the ledge below on the left side of the bridge. If
you look through the waterfall ahead, you can faintly see a ladder.
Hookshot to it and climb up to a *Heart Piece*. Sorry, but you'll have
to re-route from Lake Hylia again. If you talk to the master carpenter,
he says that he and his men were working on the bridge, but they left for
a better life as thieves in Gerudo Fortress. Okay, let's go free the lazy
workers! Go forward to Gerudo Fortress and allow the guards to see you.
You're thrown into a jail and Epona is placed somewhere (don't worry,
you'll get her later.) Use the longshot on the wood to boost up to the
window. Use your arrow to shoot the guards down below (they're not dead,
just stunned!) You can jump down and they won't wake up on you. Go
through the immediate left passageway to the Thieves' Hideout. Continue
to a cell where you can talk to the first carpenter. Then, you need to
fight a Gerudo guard. Use the sword on her, but be quick or you'll be
re-captured. When she's gone, she'll drop a key. Use it to free the
carpenter. He'll explain about the Gerudos and how they're anti-men.
Sheesh! How do they expect to re- produce their race? Exit this room
and you're outside again, but in a different area. Go left through
another tunnel. Go right and watch out for a guard walking by. Stun
her with an arrow, then turn right through the exit. Before going
around the corner, use Z-Targeting to see a guard around there. Stun
her with an arrow, then enter the tunnel there. You're back in the
hideout. Talk to another carpenter, then fight another guard. When
she's gone, use the key to free the second carpenter. Exit this room
to the outside the same way the carpenter did. Climb down the vines
and enter the tunnel at the bottom. Save yet another carpenter the
same way, then exit the same way you came in (important!) Climb back
up the vines and enter the tunnel on your left. Watch the two guards
down below. Shoot them with arrows, then drop down (By the way: Don't
go into that red soup! I did and couldn't get out! Plus, you lose
health.) Climb up the stairs and exit again to the outside. Climb the
vines and you'll notice Navi fly out to a high platform. Play the
Scarecrow's Song and use Pierre to reach a *Heart Piece* in a big chest
and a *Golden Skulltula* on the lower left wall at night. Jump down to
the next lowest area and go through the passageway. Watch the Gerudo
guard who'll pass by (hide behind the box.) Stun her with an arrow, then
continue to the right and save the fourth carpenter. Now that you have
all four carpenters saved, a Gerudo appears and gives you a *Gerudo Card*,
so you don't get caught by the guards anymore! Nice! Now, you can play
the horse archery game for fun. Ride Epona to the right ramp and into the
course area. See my Games section for help. Get at least 1000 points for
a *Heart Piece* and at least 1500 points for the *Biggest Quiver* (holds a
maximum of 50 arrows). At night, a *Golden Skulltula* rests on the left
high target. Later, you can do the Gerudo Training Grounds (you need the
Silver Gauntlets first, see Side Quests). Anyway, go back to where you
entered the fortress where there's a gate. Climb the ladder to the top
and talk to the girl. She'll open the gate for you. Enter the Haunted
Wasteland. At the start of this area is a huge quicksand pit. Can't
cross it! Use the longshot and aim for the box at the other side. When
you're there, follow the red flags to a little brick hut. Drop through
the hole in the bottom to get a *Golden Skulltula*, then climb back and,
on top, use the Lens of Truth to see a Poe Guide, who'll lead you to
Desert Colossus. Follow him until you get there. Once in the desert, go
right to a couple of palm trees and a cracked wall. Bomb it to reveal a
Great Fairy Fountain. Play Zelda's Lullaby on the Triforce symbol and this
fairy will give you Nayru's Love. Exit to the desert and at night, look
for a *Golden Skulltula* on a palm tree by the dried out lake. Now go
inside the Spirit Temple. Hmmm....well, you can't do anything here as an
adult. Just exit as soon as you walk in. Nice seeing you temple....oh,
it's Shiek! He'll teach you the Requiem of Spirit to warp here. When he
disappears in the blinding sand, play the Prelude of Light to warp to the
Temple of Time. Go back in time seven years to become a kid again and
play the newly learned Requiem of Spirit to go back to the desert. As a
kid, you can get another *Golden Skulltula* by dumping bugs on the soft
soil by the temple entrance. Plant a bean there as well (your last one
if you planted the previous ones) for future use. Re-enter the Spirit
Temple. Go up the stairs and to the left. A woman named Nabooru is
there (remember that name from the future in Gerudo Fortress?) and she
has a dilemma. She needs her Silver Gauntlets inside the tunnel, but she
can't fit. We'll help her out, even though she insults your name! Crawl
through the tunnel to a new room. Get rid of the Armos and the Keese,
then enter the right door. Get the *Golden Skulltula* off the grating,
then return back a room. Enter the door on the left side of another
tunnel. Fight the Stalfos and get rid of the Green Bubble. Use the
boomerang to hit the switch on the other side (look familiar from Lord
Jabu-Jabu's Belly?) The fence drops, forming a bridge. Cross to the
other side, please, and enter the door. Use Din's Fire on the Anubis
monster to melt it away. When it's gone, enter the newly unlocked door.
First, grab the silver rupees in the room and a key from the chest.
Remember to climb the fence to get two rupees. When they're all found,
a piece of the fence drops down and you can go to the other side of the
room. Enter the door where the torches are and you're back in the room
you crawled into, only through the door on the right of the tunnel. Now,
you can actually go through that tunnel and enter the locked door at the
end. Clear the wall of Skullwalltulas, then climb it up to the top.
Get the *Golden Skulltula* on the opposite wall from where you climbed up.
There's a big wall here, with a boulder at the top and a sun face on the
floor. First, go to the right side of the room and nab the two Lizalfos
that appear. Next, if you don't have bombchu, hit the diamond switch and
a chest with bombchu inside will appear. Use a bombchu and send it up to
that boulder. It explodes, leaving a hole and lighting the sun. What a
cute smile! The door opens, so enter it. This room has a huge statue of
what looks like an Egyptian sand goddess (just guessing...) At your left
is an Armos statue. Push it over the edge so it will hold down a switch.
It opens a door, but first drop down to a couple of torches. Use Din's
Fire to light them both and a big chest appears with the map inside. Climb
back up to the entrance and go up the stairs. Enter the newly unlocked door.
Enter yet another door at the top. Get rid of the annoying Beamos as
usual and collect all the silver rupees. A torch lights up, so.....use
a Deku Stick to light all the other torches. A small treasure chest drops
down. Find it and open it for a key. Move the grey blocks. Get the one
with the sun on it over to the light from the wall. When the sun is happy,
go through the newly unlocked door. Go forward a bit and then turn around
to nab a *Golden Skulltula* above the door. Climb the stairs to the next
room. This metal thing blocking your way is an Iron Knuckle. Whack it
with your sword to wake it up, then continue using your sword and backflip
to avoid the axe attack! After a while, he'll lose his armour and run at
you, so continue attacking again until he disappears. Go through the new
exit behind his chair with a symbol above it and enter the outside. The
wise owl! We haven't seen him in a while and this is the last time we
actually will. When he's finished talking, open the treasure chest for
the *Silver Gauntlets*. You can wear them for now, until we find Nabooru.
What!?!?!?! Nabooru is captured by two witches. Okay...they wanna play
hardball! First, return to Gerudo Valley (you'll have to warp to Lake
Hylia and walk back there). At night, above a small waterfall at right
upon entering, get the *Golden Skulltula*. Further ahead, use a cucco to
fly out right of the bridge to a ledge down below with a Gerudo, a cow, and
some soft soil. Plant a bean there and get a *Golden Skulltula* using a
bottled bug on the soil. Play the Prelude of Light, warp to the future and
return to the Spirit Temple using the Requiem of Spirit. Use the plant to
reach a *Golden Skulltula* on a sandy rock face and the *Heart Piece* on the
rock structure in front of the temple. Enter the temple once again. Go up
the stairs and notice a big gray block. It's different because you need to
be stronger than before. You are, now that you have the Silver Gauntlets.
Push the block all the way until it falls. Get rid of the Beamos and hit the
diamond switch on the ceiling. Enter the left door. Defeat the Wolfos and
stand on the Triforce symbol. The obvious step....play Zelda's Lullaby. A
chest drops down. Longshot to it and open it for the compass. Go back to
the last room where you hit the diamond switch and enter the door right of
the locked one. Watch out for the big boulders rolling around and collect
the silver rupees. To get the one in the air, just walk across to it from
the entrance, wearing the Hover Boots. Play the Song of Time to get a
*Golden Skulltula* in here, but if you get it first, play the same song
again to move the block and get a silver rupee. When you find them all,
enter the newly unlocked door. Smoosh the Like Like and get the key from
the chest. Backtrack to that room with the diamond switch on the ceiling
and enter the locked door. Get rid of the Like Like and climb the wall
behind him. Use the Lens of Truth at the top to see a Floor Master. Use
the sword to make him disappear, then push the mirror so that it faces a
sun. Only one sun will open the door, so choose carefully. If it's the
wrong sun, a Ceiling Master will come down and possibly return you to the
very beginning. If you hear the sound of one, move around quickly to avoid
it. When you hit the right sun, enter the newly unlocked door. The Armos
statue is alive, so beware. Play the Scarecrow's Song and use Pierre to
reach a *Golden Skulltula* across the room. Hookshot to the target by the
goddess' right hand to reach the upper part where you were. Go up the
stairs to the top and jump on the right hand of the huge statue. Stand on
the Triforce symbol and play Zelda's Lullaby. A chest drops on her left
hand. Longshot to it and open it for a key. Drop down to the bottom and
use the longshot on the target on the left side of the room to return to the
top of the stairs where you were before. Enter the locked door on your right.
Get rid of the Beamos, then enter the next room. Clear this room of all
enemies, then enter the newly unlocked door. This is kind of tricky, so be
quick! Stand next to the barred door and face the Armos statues. Shoot the
statue on the upper right. He'll come towards you, stepping on the switch.
Go through the door quickly before he steps off it. Go up the stairs and
enter the door at the top. Another Iron Knuckle..... Same deal as before,
but it's quicker now that you're an adult and have stronger weapons. When
he's gone, enter the new door behind his chair with a symbol above it and go
outside. Open the big chest for the *Mirror Shield*. Cool! Backtrack to
the room with those Armos statues that you used to hold down the switch.
Cross the room, then use the new Mirror Shield to reflect the light coming
in on the sun. Enter the newly unlocked door. Get the small key from the
chest and backtrack to the room before the last one (you beat some enemies
to clear the room.) Cross to the locked door and enter it. Bomb the
Beamoses, then longshot to the top of the moving wall (to avoid hassle!)
Enter the door, then play Zelda's Lullaby while standing on the Triforce
symbol. Enter the door that opens. Most of these doors are fake, but one
has an eyeball switch behind it. You could bomb them all and find it....
or...bomb the one....left of....the....chest! Hit the switch with an arrow
to make a block of ice appear. Longshot to the target on the ceiling and
step on the switch to put the fire out. Now, you can open the lovely chest
for the Boss Key. Exit to the last room with the Triforce symbol. Enter
the door on your right. Duck! Flying pots! In this room is a diamond
switch behind a gate. Use the sword to activate it. When it's hit, enter
the door that unlocks. Fight the Lizalfos and Bubbles in this area. You
have to turn the mirrors so they can reflect light on each other and a big
mirror in the room. Bomb the wall with a bump in it in the second little
area, then turn that mirror to face the big mirror in the newly revealed
room. Turn the mirror in the new room to face the gate. Go back around
to the last room and stand under the mirror with your Mirror Shield.
Reflect the light to the sun on the wall. The floor lowers to the middle
of the room with that big statue. Use the Mirror Shield to reflect the
light from the platform to the face and after a bit, the face will crack
and reveal a door! Longshot to it to fight yet another Iron Knuckle.
But, this time Navi notices that this one looks different. After you beat
it, you learn that it's Nabooru. She's been held here and put under a
spell for seven years! After that cinema, enter the next room in the back.
Climb onto the centre platform and start the fight with the boss of the
Spirit Temple. Well, first it's two witches (Koume and Kotake), then they
combine to form Twinrova. See the boss section for details, then watch the
funny cinema after you beat them. He he he :o) Remember to get the Heart
Container, then step into the blue light and you're transported to the
Chamber of Sages where Nabooru awakens as the Spirit Sage and you receive
the *Spirit Medallion*. Oh, yeah, she lets you keep the Silver Gauntlets
after all :o) You now have all the medallions! For *Golden Skulltula*
#99, head to Zora's Fountain and, at night, swim across to the cave where
the Great Fairy rests. Using the Silver Gauntlets, lift and toss the grey
boulder and enter the hole. Use the Lens of Truth to see the Giant
Skulltulas and defeat them with arrows. Head up the ladder and nab one
more Giant Skulltula. The golden one sits on the left wall. Before
continuing on, you can complete the Gerudo Training Grounds for the
*Ice Arrows* and the Adult Link Trading Sequence for the *Biggoron Sword*.
See my Side Quests page for details. Now head to the Temple of Time (play
the Prelude of Light.)
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[Z6.11]
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*Ganon's Castle & Its Barriers*
Items/Weapons: Light Arrows, Golden Gauntlets, Double Defense
Heart Pieces: 0 // 36/36
Golden Skulltulas: 1 // 100/100
Songs: None
Now that you're in the Temple of Time, safe and sound, Shiek appears to
talk to you and is revealed as Zelda, who gives you the *Light Arrows*.
Then, Gannondorf appears and takes Zelda away. Head to the market, then
to Ganon's Castle. Look at the awful mess! When you walk towards the
castle, the six Sages form a rainbow bridge leading over the lava to the
castle entrance. Before entering, head right of the bridge and nab the
last *Golden Skulltula* on the inside of the pillar. If you head back to
Kakariko Village's House of Skulltula, you'll get a gold rupee from the
centre guy and he will continually reward you with them whenever you need
it. Now, as per my tradition, here is my master checklist for all items,
weapons, etc. Check your status subscreens for the following before
continuing on: Fairy Bow with a max of 50 arrows, Fire, Ice & Light
elemental arrows, Longshot, 3 Magic Spells (Din's Fire, Farore's Wind &
Nayru's Love), 4 Empty Bottles, Bombs (max. 40), Golden Scale, 3 Swords
(Kokiri, Master, Biggoron), 3 Shields (Deku, Hylian, Mirror), 3 Tunics
(Kokiri, Goron, Zora), 3 Boots (Kokiri, Iron, Hover), 36 Heart Pieces (20
total hearts in health meter), Stone of Agony, Gerudo's Card, 100 Golden
Skulltulas, 12 Ocarina Songs, 3 Spiritual Stones, 6 medallions, Lens of
Truth, Megaton Hammer, Bombchu, and Silver Gauntlets. There is a Gauntlet
upgrade and Great Fairy upgrade to come. Ready? Enter Ganon's Castle.
Head up the stairs and past the Beamos to what I will call the main room.
The centre of the room has the entrance to Gannondorf, but it's blocked by
six barriers (Light, Forest, Fire, Water, Shadow and Spirit.) You must shut
down each barrier to reach Gannondorf. Okay, then. First, you can use the
Lens of Truth while on the bottom floor to see a hole in the wall with a
bunch of small red fairies and some Business Scrubs. How useful! When
you're ready to proceed, search for the green medallion (Forest Barrier)
and enter the door. Defeat the Wolfos, then stand in the centre platform
and use Din's Fire to light all the torches. What?!?!?!? The door doesn't
open. Oh....there's a torch above the door. Use a Fire Arrow to light it
and enter the next room. In here, you need to collect all the silver
rupees. Equip the Hover Boots and allow the fans to push you in the right
direction. Step on the switch to reveal a hookshot target and use it to
get a rupee. Also, bomb the Beamos so he doesn't bother you. When you have
them all, enter the newly unlocked door. Here is the source of the Forest
Barrier. Shoot the fat centre of the barrier with a Light Arrow to destroy
it. Saria appears and takes you back to the main room. Next, find the
orange medallion (Spirit Barrier) and enter the door under it. Collect all
the silver rupees in the room. You can push the Armos statues to make the
spiky things move a greater distance, giving you more time to grab some
rupees. Use the longshot on the target to get the rupee on the ceiling.
When you have them all, enter the newly unlocked door. First, beat the
slugs, then use the sword to hit the diamond switch on the other side of a
gate. Open the chest that appears for bombchu. Use the bombchu to go over
the hole above the gate and hit the diamond switch on the other side of the
gate. When it hits it, you can walk through to the other side. Continue to
the next area. Shoot the spider web on the ceiling with a Fire Arrow to
reveal light. Use the Mirror Shield reflecting the light on one of the suns
on the wall. Again, watch for the Ceiling Masters that drop down if you hit
the wrong sun. Move like crazy so you're not taken back to the beginning!
The right sun should be on the right side of the entrance to this room
(facing the entrance.) When you do hit the right sun, enter the newly
unlocked door. Shoot a Light Arrow at the fat part of the Spirit Barrier.
Nabooru appears and takes you back to the main room. Now, look for a purple
medallion (Shadow Barrier) and enter the door under it. First, use arrows to
get rid of the Green Bubble floating around. Use a Fire Arrow on the torch on
your right. Follow the path of ice blocks to a platform with a Like Like.
Get rid of it and by then, the ice blocks will have disappeared. Ignore the
chest on the right (it just has rupees and is a waste of time, magic and
arrows.) Shoot the torch again, lighting it and follow the ice blocks on the
right side of the room down to a switch. When you hit it, a big chest
appears. Quickly get up to where the door is, then longshot to the chest.
Open it for the *Golden Gauntlets*. Yahoo! Look on the left, using the Lens
of Truth to see a path. Follow it to a rusted switch. Use the trusty
Megaton Hammer on it to open the door, then longshot to the torch and enter
the next room. Shoot the Shadow Barrier down with a Light Arrow. Impa appears
and takes you back to the main room. Before continuing on to the other
barriers, exit the castle and go left to a bunch of boulders. Clear the path
to a big black pillar. Lift it up, you strong thang :o) Enter the last Great
Fairy's Fountain and receive *Double Defense*! Awesome! All the hearts in the
health meter are enhanced, so that when you're attacked, only half of whatever
you'd lose before is taken off! Return to the castle's main room and look for
another black pillar exactly like the one in front of the Great Fairy's
Fountain. Lift it up and toss it. Open the door to the Light Barrier. All
of the barriers have some similarities to their temples, but there was no Light
Temple, so let's see what this is like. Use the Lens of Truth to see the
invisible enemies. Defeat them all to make a small chest appear. Open it for
a key. All the other chests are fake, so DON'T OPEN THEM! They'll freeze you
and you lose some health. Use the key on the locked door and enter it. Stand
on the Triforce symbol and play Zelda's Lullaby. A chest drops down. Open it
for another key and use it on the locked door. Enter, of course! You have 1
minute to collect all the silver rupees. This room has a couple of boulders,
but it's pretty easy. Look around the centre, in the coves against the wall
and use the longshot on the target to get the one on top. When you have them
all, enter the newly unlocked door. This room should have the Light Barrier,
sowhere is it? Use the Lens of Truth to see a path through the front wall.
Walk over to the Light Barrier and shoot it with the Light Arrow, as usual.
Rauru appears and takes you back to the main room. Now, look for a red
medallion (Fire Barrier) and enter the door there. Put on the Goron Tunic
because it's hot in here! Collect all the silver rupees in the room. Watch
for sinking platforms or you'll sink in lava and have to start this room over
again. One of the rupees is under a big black pillar. Just lift it up to get
it. Then, the pillar you threw is used as a platform to get to another rupee.
When you have them all, the door opens. Longshot to the target and enter the
door. Here's the Fire Barrier, so do the usual and Darunia appears, taking you
back to the main room. One more barrier to go. Look for the blue medallion
(Water Barrier) and enter the door under it. This isn't like the Water Temple,
but more like the Ice Cavern! Fill one of your empty bottles with some blue
fire and use it to melt the red ice blocking the door. Chop up the
Freezards to open the door. The two chests are fake, so DON'T OPEN THEM! As
usual, you'll be frozen! Re-fill the bottle with more blue fire, then go to
the next room. You now have 2 minutes to solve this block puzzle and move on
to the barrier. First, push the block farthest from you to the right, then go
behind it and push it into the hole. Now, use the other block to get up to the
red ice up high. Push it right into a rock, then push it to the red ice.
Perfect fit! Climb up and use the blue fire on the red ice to reveal a rusted
switch. Hammer it to open the door. Quickly, exit to the Water Barrier.
Shoot it with a Light Arrow and your fiancee (Ruto) appears, taking you back to
the main room (I personally would have liked her to say "Hurry up, honey!"
That would've been cute!) Now that all the barriers are gone, you can enter
the centre room to face Ganondorf. Make sure you have at least one green
potion and one small red fairy or red potion. Ganondorf might not take too
much health, but it takes up a lot of magic. Enter the door and make your way
all the way up all kinds of stairways. Along the way, you'll have to stop and
fighta couple of Dinolfoses to open the barred door. Continue and then you'll
need to fight two Stalfoses to get the Boss Key. Continue along and you'll
need to fight two Iron Knuckles (a funny anecdote for you: When I played the
game all the way through while writing up this walkthrough, I got to the Iron
Knuckles and hit them both at the same time! YIKES! Actually, it turned out
to be just as easy when both are awake and more fun!) When the knuckleheads
are gone, go up the stairs and through the boss door, then through the next
door, up a long staircase, then through another door to finally reach
Ganondorf, tickling the ivories. Time to fight! See the boss section for
details on beating him. When he's gone, Princess Zelda is released, but
Ganondorf uses his last breath of power to destroy the castle. Follow Zelda
around the castle and she'll open the barred doors for you. How sweet! At
one point, Zelda will be trapped in fire. Beat the Stalfoses quickly to free
her, then continue. At another point, a ReDead will block your way. Avoid it
by rolling to the right, but ifyou do get caught, just keep tapping the A
Button to escape. Continue to the outside and the castle flattens so it's
perfectly flat. Maybe too perfect...What was that?!?!?!? Investigate the
rubble and whoa! Ganondorf has transformed to the almighty villain: Ganon.
Again, see the boss section forhelp in beating him. When he's gone, watch a
beautiful, long cinema of celebration and peace. Congratulations, you brave
warrior! You have mastered the Legend of Zelda: Ocarina of Time!
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[Z7]
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*Heart Pieces*
Heart Pieces are found all over Hyrule. 4 Heart Pieces makes a Heart
Container, which is added to your life meter. There are 36 pieces in
total. Also, to get heart containers, collect each one you get when
you beat a final boss. Here are where to find all the heart pieces:
Legend:
YL= Young Link; you can only get the Heart Piece as a kid
AL= Adult Link; you can only get the Heart Piece as an adult
BL= Both Links; you can get the Heart Piece as a kid or adult
Lon Lon Ranch:
(YL): Behind the horse field is a shed. Go inside and move the boxes to
the right side to reveal a hole. Crawl through it to find a Heart Piece
on some hay.
Dodongo's Cavern:
(AL): Plant a magic bean in the soft soil just outside the cavern as YL.
Come back as an adult and ride the plant to receive your heart piece on
top of the cavern.
Hyrule Field:
(BL): Go past the market entrance to the far right on the other side of a
wall where there's a small river with lots of trees and a boulder. On the
bigger side of the river is a lone tree. Bomb it and go down the hole it
reveals. Either dive down as a kid or adult to get it as long as you have
the golden scale or, as an adult, use the Iron Boots to sink down.
(BL): Bomb the area in front of the entrance to Lake Hylia (inside a
fenced-in area; you should feel a vibration on your Rumble Pak if you have
the Stone of Agony and, of course, a Rumble Pak!!) Bop the Business Scrub's
nut back at him and he'll sell you the Heart Piece for 10 rupees. What a
bargain!!
Kakariko Village:
(YL): Go outside to Hyrule Field and wait until the wolf howls, then go
back to the village. Go to the graveyard and you'll see an old man named
Dampe (he's the guy the little boy pretends to be during the day). Pay him
10 rupees to dig in soft soil around the graveyard (not the hard brown
spots, the ones that make scratchy noises when you walk on them). I've found
the Heart Piece in the soft soil in the second row of graveyards going up in
the first spot on the left, but it could change. In other spots, you might get
rupees or you might get nothing!!
(BL): As an adult, use the longshot to hook onto the roof next to the long
tower. A guy up there will give you a Heart Piece. You can get up there as a
kid, but it's kind of tough. Climb the tall tower and Z-Target to look forward.
Dash to the left side towards the guy on the roof and side-jump (use the stick
and A button). You might get lucky and land on the roof or fall to lose some
health.
(YL): While on Death Mountain (after getting the Magic Meter from the Great
Fairy's Fountain), the owl will give you a lift to Kakariko Village and drop
you on a roof. Carefully drop down to a small loft and walk inside the hole.
You're in a cage with a cow (which is inside Impa's house by the way) and a
Heart Piece is there for you.
(AL): Go to Dampe's grave and re-race him after you get the longshot. Finish
the race in 1:00 or less and receive a Heart Piece. Use the Longshot at the
end targeting the torch up the long stairwell and that'll cut some time. I've
also heard that you can play warping songs to cut some time, because they won't
let you warp and you can walk without any time being ticked off. You can also
roll to cut some time, but I find it easier to walk.
(AL): After beating Dampe for the Heart Piece (see above), exit to the
windmill. Land on the turning platform and jump to another platform (or use
the Hookshot if you miss) for a Heart Piece.
(BL): Collect 50 Golden Skulltula tokens and go to the House of Skulltula in
Kakariko Village. The child you freed will give you a Heart Piece.
(AL): Plant a magic bean in the soft soil in the graveyard as a kid and come
back as an adult. Ride the plant to a platform with a box. Bang into it to
receive a Heart Piece!
(BL): Pull out the second gravestone left of the path to the Royal Family's
Tomb at night as a kid or anytime as an adult and destroy the Re-Dead (just
play the Sun's Song to freeze him and then slash him with the sword until he
collapses), then play the Sun's Song again against the front wall. Open the
chest that appears to get a Heart Piece. Cool!
Zora's River:
(YL): Just before the platform next to a bridge is a log. Navi points out
that some frogs are underwater staring at you. Stand on the end of the log
and pull out the ocarina and play all non- warp songs. They give you a rupee
for each song you play and give you a Heart Piece when you play the Song of
Storms.
(YL): Again, with the frogs, continue to play all non-warping songs until all
the frogs are big. Then, they'll invite you to play a fly-catching game.
Guess what each frogs' note is and play it until you have a full tune (it can
take a while, so write down each note when you get it and if the frogs jump
back in the water, pull out the ocarina and start over from the beginning of
the tune). When you're finished, they'll give you another Heart Piece.
(BL): You can get this one just as easily either way. This Heart Piece is
located on a high platform in the water. Take the magic bean plant you planted
beside the seed seller and drop off on some land where there are a couple of
holes (one being a Great Fairy Fountain). Walk across a thin log, jump over to
the pillar (you may need Hover Boots) and receive your prize! As a child, you
can get it using cuccos. First, grab the cucco at the entrance to Zora's River
and make your way to the land near the log where the frogs are (it's just
beforethe bridge.) See that pillar on the left? It's got a piece of land
sticking out of it. Float over to it, then drop the cucco and climb the ladder.
Here's another cucco for you. Use it to float to the other pillar with the
Heart Piece on top.
(BL): This other Heart Piece is located on another high platform, this time
against a wall near the waterfall leading to Zora's Domain. Go left from the
path across a little bump than right to more land. Make sure you have the Hover
Boots and walk across to a platform with a bush, then turn right and walk
across again to aplatform with the Heart Piece. You can get this as a child as
well. Just take the cucco from the entrance to Zora's River and walk across to
the bridge. Go forward to the area with winding paths and the waterfall at the
end. Float over to the platform and grab the Heart Piece.
Zora's Fountain:
(AL): When you jump across the ice blocks, you should see a nearby Heart Piece
on an ice block. Jump across to collect it.
(AL): When you get the Iron Boots and Zora's tunic, go down in the water
behind where Lord Jabu-Jabu sat and you should find a Heart Piece around some
Rupees.
Zora's Domain:
(YL): This one can be tough. Starting from King Zora's room, light a Deku Stick
up with fire from his torch. Go down the stairs and light that torch. Then make
your way left to the store and light that torch. Then go across the shallow
water to light another torch, then light the two torches behind the waterfall
(just walk behind it where it's dry). When they're all lit, a chest will
appear. Open it to receive a Heart Piece.
Market:
(YL): During the night, go to the market (actually, be inside the market and
play the Sun's Song to turn it into night). Find a dog in the market that is
sort of dirty gray near the table where a man is looking out the window. Bump
into him and start walking away and see if he will follow you. If he does, go
to the Back Alley off of the market and go right to another part, then right
again to two doors. The one on the wall facing you is the right house (the
other is the Bombchu Shop against the left wall). Enter and talk to the fat
lady. If you got the wrong dog, start again. If you got the right dog, she'll
give you a Heart Piece. You can do this over and over again when you're a kid,
but instead of a Heart Piece, you'll get a rupee and there's a rupee in the
box in her house (just bang into it).
(YL): At night in the market, look for the building with lights on. Enter and
pay 10 rupees to play the Treasure Chest Game. It's nearly impossible to win
this game without the Lens of Truth to see through the chests and find the key
to open the next door. Either way when you win, you'll receive a Heart Piece
from the guy and he doesn't complain that you "cheated."
(YL): During the day, enter the door next to the beggar and pay 30 rupees to
play the Bombchu Bowling Game. A random prize is a Heart Piece. This could take
up some time and money.
Lost Woods:
(YL): Go right from the entrance to the Lost Woods from Kokiri Forest. Go down
the ladder and stand on the stump. Two Skull Kids appear. Pull out your Ocarina
and follow the tunes they play. You may want to write down the notes, as they
can get long. Keep playing until they give you a Heart Piece.
(YL): Go left from the entrance to the Lost Woods from Kokiri Forest. Stand on
the stump and play Saria's Song for the single Skull Kid. He'll give you a
Heart Piece because you know Saria.
Ice Cavern:
(AL): Follow the walkthrough until you come to a room with a Heart Piece
hidden in red ice. Use the nearby Blue Fire, captured in your bottle on the
ice to melt it and collect your prize.
Death Mountain Crater:
(AL): Behind the warping point in the crater is a climbable wall. Make your
way up to the top floor where the exit to the top of Death Mountain is or use
the magic bean plant to reach it. Carefully drop down and land on the wall.
This can be tough, but I don't know how else to explain this. If you do miss
the wall, you'll fall down into the lava and you'll have to start over. When
you do get on the wall, search for a hole and drop in to get your Heart Piece.
I suggest wearing the Goron Tunic.
(AL): Plant the magic bean next to the warp point as a kid (I would wait until
you've gone into the future, then come back as a kid later when you have the
Bolero of Fire song). Come back as an adult and ride the plant to a large
volcanic rock (the first rock the plant takes you to). The Heart Piece is
on top.
Goron City:
(YL): Light all the torches on the bottom floor of the city with a Deku Stick
(use the lit torch in Darunia's room). That will cause the big pot on the
bottom floor to spin. From one of the top floors, throw a bomb into the pot.
When it explodes, the pot will spin out of control and if it shows a big
smile, a Heart Piece will pop out. Go back down to the bottom floor to
retrieve it.
Lake Hylia:
(YL): At the fishing pond, catch a 10 pound fish and the owner will give you
a Heart Piece when you ask him to weigh it.
(AL): When you have the Golden Scale, go in the laboratory and dive down in
the little pond there. You'll hear a little chime. Talk to the scientist
and he'll give you a Heart Piece. Iron Boots supposedly don't work.
(AL): Plant a magic bean in the soft soil next to the lab as a kid. Come
back as an adult and ride it to the lab's rooftop (or use the scarecrow,
Pierre, as a hookshot target). Climb the ladder and watch out for the
birds! Collect your Heart Piece at the top.
Gerudo Valley:
(AL): This can be achieved as a kid, but I find it easier as an adult.
Drop down to the ledge on the right of the bridge (easier when next to
the tent on the other side). You will lose some health (sorry!) Go to the
end of the ledge towards the waterfall. Use the longshot to hook onto the
ladder behind it. Climb up to get the Heart Piece.
(AL): On the left side of the bridge, drop down to the ledge with a gray
boulder (if you have the Silver Gauntlets, you can lift it up and throw it
over the edge to reveal a hole with Business Scrubs below.) Use the Longshot
to hook onto the box on the other side.
Bang into it to get a Heart Piece.
Gerudo Fortress:
(AL): Score over 1000 points on the Horse Archery Game to get a Heart
Piece.
(AL): Following the walkthrough, when you come outside while rescuing the
carpenters, Navi will fly up to an area and turn green. Play the Scarecrow's
Song to summon Pierre. Use the longshot to hook onto him and get up to that
area. Open the nearby chest to receive the Heart Piece. You can also get a
Golden Skulltula there at night.
Spirit Temple:
(AL): Plant a magic bean in the soft soil next to the Temple as a kid.
Come back as an adult and ride the plant. On top of a big rock is a Heart
Piece. At night, a Golden Skulltula is on another large rock. That's number
36!
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[Z8]
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*Golden Skulltulas*
Kokiri Forest:
(YL): Next to the Kokiri Shop, use a bottled bug on the soft soil spot to
make a Golden
Skulltula pop out!
(YL): At night, get the Skulltula on the back of the Know-It-All-Brothers
House, which is next to the little Training Area with the hole leading to
the Kokiri Sword.
(AL): Use the Hookshot to get the Skulltula higher up on the House of Twins.
Hyrule Field:
(BL): Go left from Kakariko Village and bomb the tree. Drop down the hole and
use the Hookshot or Boomerang to nab it.
(AL): Near the entrance to Gerudo Valley, use the Megaton Hammer on the big
boulder surrounded by little rocks, then bomb the centre spot. Enter the hole
and use Din's Fire or Fire Arrows to burn the spider webs. Find the Skulltula
on a small spider web in the cove with a cow.
Market:
(YL): Go in the little house when you first enter the market at night. Inside
is a bunch of pots and some boxes. Bang into one near the guard in the back
and receive the Skulltula.
Hyrule Castle:
(YL): Bang into the tree when you first enter the Castle outside from the
Market to receive it.
(YL): Play the Song of Storms to another tree just before the area where you
woke up Talon and fall down the hole. Bomb the walls and use your boomerang
to nab it. Voila!
Ganon's Castle:
(AL): Past Ganon's Castle to the right is the tall structure where the guard
used to block the entrance to the Castle (and you'd always get behind the bars,
he he!) On the back of the left side of the structure is the Skulltula.
Lon Lon Ranch:
(YL): At night, on the left side of the house where Talon has his Super Cucco
Game up on the windows. You need the Boomerang to catch it.
(YL): Bang into the tree on the left side of the ranch to receive it.
(YL): On the back side of the fenced-in area on the wood part (again, at
night.)
(YL): At the very back of the ranch is a tall stone tower (where you can
get a Heart Piece inside). Look around and listen for that familiar scratching
sound. Use the Boomerang to reach the token.
Kakariko Village:
(YL): At night, look at the back of the brick structure in that little area
across from the House of Skulltula near the Cucco Lady.
(YL): At night, high up on that tall tower near the guy on the roof.
(YL): At night, on the right wall of the graveyard. Use the Boomerang to
reach it.
(YL): On the left side of the House of Skulltula at night (the side facing
Impa's House.)
(YL): Near the entrance to the village is a tree. Bang into it!
(YL): At night, on the side of a house facing the gate leading to Death
Mountain (where the guard you gave the Keaton Mask to.)
(YL): Place some bugs from a bottle on the soft soil spot in the graveyard
for one to pop out!
(AL): Finally, an adult one! At night, on the wall off the roof of Impa's
House. Hookshot to the roof from the other reachable roofs.
Lost Woods:
(YL): Go left and left again. Use a bottled bug on the soft soil spot.
(YL): Another soft soil spot that needs bugs. Go right, left, right, left,
left.
(AL): Where you planted a bean where the two Business Scrubs and the secret
mask judging area are. Take the plant up at night and grab the Skulltula on
the high ledge.
(AL): On top of the Sacred Forest Meadow Maze on the left wall (coming from
Saria's spot.)
Death Mountain Trail:
(YL): Use a bottled bug on the soft soil spot in front of Dodongo's Cavern.
(YL): Coming from Kakariko Village on the right wall is a funny looking spot
(you should also hear the usual sound of the spider.) Bomb that part of the
wall and collect the token by climbing the wall.
(AL): Where you threw a bomb flower to open Dodongo's Cavern is a rock against
a wall. Use the Megaton Hammer to break it and collect the Skulltula.
(AL): While climbing Death Mountain (where, in the past, all those rocks fell
on you), you should hear the scratching sound. If you do or don't, well, just
use the Megaton Hammer on all those rocks. The one against the right wall is
blocking a Skulltula.
Death Mountain Crater:
(YL): Upon entering the Crater via the top of Death Mountain, bang into the
box and receive a you-know-what!
(YL): Use a bottled bug on the soft soil spot next to the warping point (it's
easier to do when you've already been in the future: Learn the Bolero of Fire
and at least one other warping song. Play the Bolero of Fire to go to the
warping point in the Crater. Put the bugs on the soil, collect the Skulltula
and perhaps plant the bean while you're there. Warp out of there, then return
as an adult to use the plant to get two Heart Pieces.)
Goron City:
(YL): In the room with a lot of boulders inside. At the end is a box. Bang
into it to receive the Skulltula.
(AL): At the top of the room is a little platform where the Goron's Ruby
originally sat (though we never saw it there, Navi says it was.) On the side
of the platform is a Skulltula. Use the Hookshot/Longshot as an adult to nab
it (get it from another level of the area, not actually on the platform, it's
tough when you're standing right on it!)
Zora's River:
(YL): Down by the waterfall, you can go into the wall and not sink right down.
Walk along the shallow water and find a ladder. At night, a Skulltula awaits.
(YL): Bang into the tree right at the entrance of Zora's River.
(AL): Take the plant up and jump to the platform with stones surrounding a
hole. Jump to another platform with a hole. At night, a Skulltula is on the
wall.
(AL): On the wooden bridge at night, a Skulltula is high up on the left wall.
Use the hookshot to get it.
Zora's Domain:
(AL): Go where you played the Diving Game as a kid. Look left and nab a
Skulltula at night using the Hookshot or Longshot.
Zora's Fountain:
(YL): Use the Boomerang to nab one on the right wall (stand on the log in
the water.)
(YL): Bang into the tree at the very back of the area, where the Great Fairy
Fountain is as an adult (quite a ways behind Lord Jabu-Jabu.)
(AL): At night, where the Great Fairy Fountain with Farore's Wind is and the
tree where you got a Skulltula in the past (see the above one!) Use the
Silver Gauntlets to pick up those boulders. One of them has a hole underneath.
Drop down and use the Lens of Truth to see the Giant Skulltulas. Get them out
of the way and climb the ladder. One more Giant Skulltula and behind him on
the wall is a Golden One!
Lake Hylia
(YL): At night, on the island where you later get the Fire Arrows. It's on
one of those short pillars.
(YL): Use a bottled bug on the soft soil spot next to the laboratory.
(YL): On the back of the lab at night is a Skulltula. Use the Boomerang and
stand on the bridge to see it.
(AL): Use the Iron Boots to sink to the bottom of the little pond inside the
lab. Bang into the box down there to receive the special item!
(AL): Next to the warping point where you land after playing the Serenade of
Water. Use the Hookshot/Longshot on the tree nearby. It's up there somewhere!
Gerudo Valley:
(YL): On your right after entering the valley where you walk on a narrow
walkway, above a small waterfall.
(YL): Use a bottled bug on the soft soil spot on the ledge way down by the
big waterfall (it's a big drop so use the Cucco!)
(AL): At night, on the wall behind the Carpenters' Tent.
(AL): On the left side of the valley near the tent at night. It's high up on
a pillar (use the hookshot or longshot.)
Gerudo Fortress:
(AL): During the walkthrough where you save the carpenters, use the
Scarecrow's Song to reach Pierre and open the chest.
(AL): In the Horse Archery game area, at night on the left high target.
Haunted Wasteland
(AL): Where you see the Poe Guide, drop down the hole at the bottom of the hut.
Get the spider down there.
Desert Colossus:
(YL): Use a bottled bug on the soft soil spot next to the Spirit Temple
entrance.
(AL): Use the bean plant to ride to a big rock platform on the sand at night.
You should see it while you're riding.
(AL): On a palm tree near the huge "fairy fountain" (you play the Song of
Storms to fill this void with water and a lot of small red fairies come out.)
Use the hookshot to nab it.
Inside the Great Deku Tree:
(YL): Where you get the Compass (see walkthrough for Kokiri Emerald), there is
a cove with a Giant Skulltula blocking it. Get rid of him, then go up there
and grab the Golden Skulltula.
(YL): In the watery basement on the ivy covered walls that you can climb.
(YL): Also in the watery basement, on the bars covering a tunnel. You can
just wait until you get the Boomerang and then come back, or try jumping
from the nearby platforms or even try attacking it with the sword lunge (Z
+ A) or lunge with the Deku Stick!
(YL): Return after getting Bombs and the Boomerang. In the room where you
crawled through a tunnel to get to the higher platform of the watery basement.
Burning one of the spider webs reveals a Deku Baba and a weak wall. Bomb the
wall and inside is a Giant Skulltula and a Golden Skulltula.
Dodongo's Cavern:
(YL): In the room with the Baby Dodongos that blow up after whacking them with
the sword. Lure one of them to a weak wall on the right side and make them blow
up the wall. Enter the door and it's behind the torch on the wall.
(YL): In the room with all those bomb flowers that all blow up to reveal a
stairway. On the top floor is a small web with a Skullwultula and a Golden
Skulltula!
(YL): After going through the big dragon head in the main room, go through
the tunnel, climb the blocks and blow up the weak wall on your right side.
Inside the door is another Armos statue with the Skulltula behind it.
(YL): Return when you have the Boomerang. I want to thank Marshmallow for
his great explanation of how to get it (see my Links page for Game FAQs. He
is listed on that site.) First, leave Dodongo's Cavern and come back in to
reset things. Come back inside (duh!) and go right in the main room to the
high elevator pillar. Go through the door at the top. Drop down to the maze
with those spiky things. Climb up the ladder, but not the one with the blue
block under it! Go across the bridge. Move the Armos blocking the ladder.
Step on the switch and enter the newly unlocked door. Now you're in the room
with the stairway formed by all those bomb flower, BUT...you're on the high
part of the room before you bombed the flowers to form the stairway! It
honestly didn't look so different when I followed these instructions and
saw it, but when you walk around, you see clearly that it is. Go left down
the path, climb the vines against the pillar and grab that hard Skulltula.
Whew!
(AL): In the room where you got the Skulltula with help from the Baby Dodongos
in the past (see the first Skulltula for Dodongo's Cavern), Navi will fly up
when you walk towards the left wall. She turns green, so play the Scarecrow's
Song (if you don't have that, see the Ocarina Songs section.) Hookshot or
longshot to Pierre and grab the Skulltula. All done in Dodongo's Cavern!
Lord Jabu-Jabu's Belly:
(YL): In the room where you hit the switch to raise the water slightly (you
threw Ruto over to the platform) and ignored the bubbles & stingers. Anyway,
on the right wall of ivy is a Skulltula. Use the Boomerang to get it.
(YL): After falling down the hole in the room where you first met Ruto (where
the green tentacle was), there's a Skulltula on the wall.
(YL): In the same area as above is another Skulltula. Very, very close
together!
(YL): Just before the Boss Room is a Skulltula on the vines just before you
used the Boomerang around that glass wall to hit the switch.
Forest Temple:
(AL): In the main room with the torches. Look on the wall near one of the
doors.
(AL): Return when you have the Longshot. In the second outdoor area, use
the Longshot to nab one on a grassy wall where Navi flies up and turns green
(there's a small chest just below that.)
(AL): In the first room where you climb up to get a key. It's on the right
wall on vines.
(AL): Return when you have the Longshot. In the first outdoor area, when you
clear the wall of Skullwultulas and watch that last, high one that you can't
reach, you come to a cove. Turn around and look on the right wall. Use the
Longshot to reach it.
(AL): In the room before the Boss, you turn the walls to rotate the room.
One of the coves that is revealed has a Golden Skulltula inside.
Fire Temple:
(AL): On the left side of the big lava room where you freed a Goron (where the
blue block is; you play the Song of Time to move it.) Inside the room with the
fake tiles and Like Like on the back wall.
(AL): Next to a door where you freed a Goron. Listen carefully for the usual
sound and it should be on the left side of it, exiting the door. Bomb the wall
on that side and it's there for you!
(AL): In the room before you get the Boss Key, there's another Like Like with
fake tiles. Another Skulltula lies on the back wall.
(AL): Return when you have the Scarecrow's Song. On the top level of the maze
room, play the Scarecrow Song to the spot where Navi flies up and turns green.
Longshot up to Pierre and hookshot to the target on the other side. Ride the
elevator up and take the door, then climb the grating. Bingo!
(AL): After getting the Skulltula before this one, continue to the next room.
You're on a high part of the room where you got the Megaton Hammer. Get the
Skulltula there.
Ice Cavern:
(AL): In the room with the big rotating blade in the centre, look on the wall
near a cave which had red ice over it. Again, listen for the noise. It helps.
(AL): In the room where you got the compass and a Heart Piece, plus it has a
blue flame. Look behind the little pillar next to the Heart Piece.
(AL): In the room where you pushed that block around to collect the silver
rupees. Look on the wall.
Water Temple:
(AL): Inside that tall pillar in the main room. Use the Longshot to hook up
to the high platform. Light the torch to enter the door. Hookshot to the
highest platform. The water must be drained to the bottom in order to get
there (go to the room where you met Ruto to drain it out.)
(AL): In the room where you hookshot up a small waterfall using those
platforms with the targets on them. Look on the right wall. You need the
Longshot to reach it.
(AL): In the watery basement with the vortexes. Equip the Iron Boots to walk
in the shallow water and find it near the second vortex.
(AL): Facing the room where you met Ruto, go right to a passageway. Inside
it looks like a dead end, but the floor at the end looks funny. Bomb it to
reveal an opening! Use the Iron Boots to sink down. Surface to a switch.
Step on it to raise the water slightly. Get rid of the Blue Tektites, then
hookshot/longshot to the target on the dragon head. Use the Sword Spin (hold
the B Button) to activate the diamond switch on the other side of the gate.
The gate opens (no time limit) and the Skulltula is inside.
(AL): Before collecting the Boss Key, you avoided the boulders falling down
a small waterfall and dropped down the hole behind it using the Iron Boots.
On the wall above the hole is a Skulltula. Use the hookshot or longshot to
grab it.
Shadow Temple:
(AL): In the room with the dropping blades, you followed the path to a
Stalfos. When he's out of the way, go left this time, using the Lens of
Truth and enter the door there. Use the Lens of Truth again to see the
rotating blade (like in the Ice Cavern!) Beat the three Keese and the Like
Like to open a cove. Enter to receive the Skulltula and a chest with a blue
rupee.
(AL): In the room where you pushed a block to stop the dropping spikes.
Make the block stop both spikes and go around to the left, where there's
bars surrounding it. That wasn't too hard now, was it?
(AL): Before playing Zelda's Lullaby to the Triforce moving a ship, play the
Scarecrow's Song to a green Navi and longshot to Pierre. Grab the Skulltula
there. If you don't have the song, either go get it or get really close to
the spot at the front of the ship and use the Longshot.
(AL): A room in the big room where you use the Lens of Truth to see walls
and Floor Masters. Enter one of the doors to see some rotating skulls. Get
the Skulltula on the wall behind them.
(AL): After bombing the skull to get a key, it is revealed behind it.
Spirit Temple:
(YL)- In the room where you had to push the Sun Icon on a block into the
light, go through the exit that leads to the Iron Knuckle. Go forward a bit,
then turn around and look above the door. Use the Boomerang, obviously.
(YL)- After crawling through the hole where Nabooru was standing, go through
the right door. This Skulltula is across the chasm and on the grating. Use
the Boomerang.
(YL)- After crawling through the second tunnel, and going through the locked
door, climb the wall (beat the spiders with your slingshot or boomerang),
then turn around and you'll be eye-to-eye with a Golden Skulltula.
(AL)- In the room with the rolling boulders, play the Song of Time to move
the blue block, then collect the Skulltula behind it.
(AL)- In the room with the big sand goddess (you jump on her two hands),
there is a Skulltula in a tall pillar against a corner of the room. Play
the Scarescrow's Song to make Pierre appear, then hookshot to him to get
the spider.
Bottom of the Well:
This dungeon is quite hard, so I'll give you a brief walkthrough of it to
get the Skulltulas in here. Enter the well as a kid from Kakariko Village
and make sure you have the Lens of Truth from the other walkthrough I gave
you (just before the Shadow Temple Walkthrough.) Crawl through the small
tunnel and use the Lens of Truth to see a fake wall (oh yeah, get the Giant
Skulltula out of the way.) Walk through it to the main room, which is what
I may refer to it as. Use the Lens of Truth to walk around this room. Look on
the left side for a small cove with a chest. Open it for a key (you now have
1 key.) Look some more for another cove on the right wall with another chest
and key inside (you now have 2 keys.) If you've been around, you'd notice one
of the Skulltulas we're going to get with a Like Like. Anyway, across from that
cage is a room right through the wall. Enter that room. Watch out for the
Ceiling Masters and go straight through the room. Watch out for the invisible
hole in the centre of the room (don't fall down it!) Go straight trough to the
hall and some grating, fall down, grab a Recovery Heart from the chest, go up
the vines and enter the door there. Use your Deku Stick to light all the
torches and open all the coffins. Don't worry, the only mummies that come out
are the ones already standing there. Just use the Sun's Song and your trusty
sword to get them out of the way. Opening the chest may result in Keese flying
out, Recovery Hearts or nothing. One of the coffins in the back has a key
inside. Grab it and exit (you now have 3 keys.) Backtrack to that invisible
room in the wall with the Ceiling Masters. Find a locked door to your left.
Enter it (you now have 2 keys.) Get rid of the enemies, then find the *Golden
Skulltula*. Exit the room the way you came in. Go forward until you can't
anymore, then go left. Enter the locked door there (you now have 1 key.) Use
the Lens of Truth to see a real path. Get rid of the annoying Keese, then go
around the path. Get the *Golden Skulltula* at the end, then exit. Go to the
left quite a bit and through the wall to the main room. Find a painting on
the wall with a hole underneath it (use the Lens of Truth to see the hole.)
Enter the tunnel on your right. Enter the locked door there (you now have 0
keys.) Use your Lens of Truth to see all those holes. Don't drop down any of
them! Get rid of the enemies in the room, then open the chest over there for
rupees. Enter the door at the other end of the room. Whoa, you're in a closed
area with a huge Like Like! Get rid of him, then get the *Golden Skulltula*.
You're finished in here! Warp out of this place. Anywhere, just get out! If for
some reason, you want to collect the Silver Rupees at the bottom where the Re-
Dead is, it's not too difficult. Drop down one of those holes from the last
room. Collect the Rupees among the poison water, climb the ladder and enter the
door. Use the Lens of Truth to see another exit out of here in the wall.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z9]
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*Ocarina Songs*
Zelda's Lullaby: C-Left, C-Up, C-Right C-Left, C-Up, C-Right
Info: Taught by Impa in the past after seeing Princess Zelda. Many uses to
reveal secrets and other things.
Epona's Song: C-Up, C-Left, C-Right C-Up, C-Left, C-Right
Info: Taught by Malon in the past at Lon Lon Ranch. Used to call Epona in
the future.
Saria's Song: C-Down, C-Right, C-Left C-Down, C-Right, C-Left
Info: Taught by Saria in the past. Used to talk to Saria in the past and
future.
Sun's Song: C-Right, C-Down, C-Up C-Right, C-Down, C-Up
Info: Seen on a wall in a grave. Used to freeze zombies and mummies and also
to move time forward from day to night and vice versa.
Song of Time: C-Right, A, C-Down C-Right, A, C-Down
Info: Taught by Zelda telepathically in the past. Used to open the Door of
Time.
Song of Storms: A, C-Down, C-Up A, C-Down, C-Up
Info: Taught by the music man in Kakariko Village windmill in the past after
coming back from the future.
Minuet of Forest: A, C-Up, C-Left, C-Right, C-Left, C-Right
Info: Taught by Shiek in the future. Used to warp to the Sacred Forest Meadow.
Bolero of Fire: C-Down, A, C-Down, A, C-Right, C-Down, C-Right, C-Down
Info: Taught by Shiek in the future. Used to warp to Death Mountain Crater.
Serenade of Water: A, C-Down, C-Right, C-Right, C-Left
Info: Taught by Shiek in the future. Used to warp to Lake Hylia.
Nocturne of Shadow: C-Left, C-Right, C-Right, A, C-Left, C-Right, C-Down
Info: Taught by Shiek in the future. Used to warp to the high part of Kakariko
Village Graveyard
Requiem of Spirit: A, C-Down, A, C-Right, C-Down, A
Info: Taught by Shiek in the future. Used to warp to Desert Colossus.
Prelude of Light: C-Up, C-Right, C-Up, C-Right, C-Left, C-Up
Info: Taught by Shiek in the future. Used to warp to the Temple of Time.
Scarecrow's Song: any 8 notes
Info: Song made by you! Make it up and play it to the scarecrow in the past.
Come back in the future and play it again to the same scarecrow. Now, whenever
you see Navi turn green from a far distance, play that song and the other
traveling scarecrow, Pierre, will appear. Hookshot/longshot to him to reach
the spot.
Ocarina Notes for Real Songs:
The Ocarina isn't limited to just A and the yellow C-buttons. You can use the
Z button and the Control Stick to control the pitch and tone of the notes. Here
is the legend of the notes for real songs:
A= A button
Cu= C-Up
Cd= C-Down
Cl= C-Left
Cr= C-Right
Z or R= Z and/or R with the corresponding A or C button
U or D= move the Control Stick up or down with the corresponding A or C button
(example: U- R-Cu means stick up, R and C-Up all at the same time. If there is a
number in front of it, press the corresponding note that number of times.) Here
are songs to try (these are the easiest ones I know; for harder ones, go see
Marshmallow's page on Game FAQs on the links page):
The Simpsons Theme Song:
Cd, Cr, Cl, Cu, D-Cu, D-Cl, Cd, A, 3-Z-D-A, D-A
Twinkle, Twinkle Little Star:
2-D-A, 2-D-Cr, 2-Cr, D-Cr, 2-Cd, 2-Z-Cd, 2-A, D-A
2-D-Cr, 2-Cd, 2-Z-Cd, A, 2-D-Cr, 2-Cd, 2-Z-Cd, A
2-D-A, 2-D-Cr, 2-Cr, D-Cr, 2-Cd, 2-Z-Cd, 2-A, D-A
Mary Had a Little Lamb:
Cl, Cr, D-Cr, Cr, 3-Cl, 3-Cr, Cl, 2-Cu
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[Z10]
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*Boss & Mini-Boss Strategies*
Level of Difficulty:
*= very, very easy
**= pretty easy
***= hard
****= very hard
Queen Ghoma (boss of Inside the Great Deku Tree):
Use Deku Nuts or the Fairy Slingshot to stun her. When she's stunned, slash
that red eye with the sword. I've heard that using Deku Nuts can freeze the
game, but I've used them many times before with no problem. You can hit her
when her eye turns red when she's on the ceiling laying her eggs. Otherwise,
beat the Ghoma Larva that are released, then repeat the process on the Queen
until she's gone. She takes 10 sword slashes before she's gone.
Difficulty: *
King Dodongo (boss of Dodongo's Cavern):
He's big but dumb. First, get close and throw a bomb in his mouth when he
opens it wide enough. When it blows up, go over and slash him with the sword
while he's down. When he's back up, he'll roll into a ball and try to crush
you. Just stand close to the centre lava pit (without going right in!) or
against the wall. Continue the process until he's gone. It's an easy 4 sword
slashes.
Difficulty: *
Big Octo (mini-boss of Lord Jabu-Jabu's Belly):
If you hit his face with the boomerang, cancel the Z-target and run around
him. He will turn around and rotate the other way. Get close, then Z-target
again and quickly use the boomerang on his back, then slash the green spot
while he's stunned. If the platform stops and turns the other way, change
direction and run! Repeat this process. He takes 4 sword slashes, then he's
gone.
Difficulty: ***
Barinade (boss of Lord Jabu-Jabu's Belly):
This boss is a bit tough. He's got a bunch of electric jellyfish surrounding
him and he's attached to the ceiling via a few tentacles. First, hit the all
tentacles with the boomerang to cut him off. Then, use the boomerang on the
electric jellyfish. Now, it's a bit easier. Just hit him with the boomerang
and he'll be stunned. Slash him with the sword now. Eventually, it will just
attack alone, hiding and revealing its weak point. Repeat this process of
stunning and slashing until he's gone.
Difficulty: ***
Phantom Ganon (Boss of the Forest Temple):
This boss is really easy if you have good hand-eye coordination. First, walk
onto the centre of the platform. Boring room, right? So, try to exit. The gate
shuts and Phantom Ganon appears. Stand in a corner of the room and equip your
Fairy Bow. Two Ganons will try to appear through paintings. One will come out
and the other will turn around and leave. When a big purple light appears, get
an arrow ready and hit him with it when he's about to come out. Never stand in
the middle, because he releases an electric power that will surely hit you if
you stand there. Anyway, when he's had enough of this, he'll come off the
horse and shoot a ball of light at you. Use the sword to whack it back and
forth (or use an empty bottle for a little fun!). When he's finally hit with
the light, he's down and stunned. Run up and slash him with the sword. Repeat
the processuntil the real Ganondorf talks to you telepathically about his
terrible phantom.
Difficulty: **
Fire Dancer (mini-boss of Fire Temple):
This guy shows up twice in the Fire Temple to prevent you from continuing. Very
easy if you know what to use. When he comes out and starts spinning, quickly
throw a bomb at him (preferably right at him) before he spews out small flames.
When the bomb blows up, he'll shrink to a small thing! Chase him around and
slash him with the sword. When he gets past you, turn around the other way and
catch him. Repeat this process until he's gone.
Difficulty: *
Volvagia (boss of the Fire Temple):
This boss has three attacks, one of which is annoying and quite harmful to
your health meter. One of his attacks is to just chase you around. That's
easy, just Z-Target him and watch your step. You can step on the fire holes,
but not for too long or he'll lose a bit of health. His other attack is to
disappear and throw down big rocks at you. If you walk into a rock or get hit
by a rock of any size, you'll lose quite a bit of health, so watch yourself.
His third attack is pretty lousy. He sticks his head out of one of the holes
and stares at you. You must hurry to him or he'll attack you with something
else. Use the Megaton Hammer on his head. Now, he's just stunned, so quickly
slash him with the sword. Also, remember that he can trick you into which hole
he'll appear from. He can switch around, especially towards the end of the
battle. Continue the above process until he's gone.
Difficulty: *** 1/2
Dark Link (mini-boss of the Water Temple):
Dark Link is a good replica of you! Hmmm....how do you fight yourself? You
can easily use Din's Fire, but keep a bottle of green potion on hand. I've
also heard that you can use the Megaton Hammer to prevent him from copying
you (he can't use a replica of the hammer.) Using the sword on him is quite
hard, so I suggest Din's Fire or the Megaton Hammer. Continue fighting until
he's gone.
Difficulty: **
Morpha (boss of the Water Temple):
Morpha is pretty easy if you stay a good distance from it. Jump onto a
platform to start the fight, then jump back to the path around the room.
Use the Longshot to hit it's nucleus (that ball-shaped thing), then slash
it with the sword. Continue this process until he's gone. Don't get too
close to it or he'll choke you and then throw you across the room! Also,
watch out for the spikes on the lower wall.
Difficulty: *** 1/2
Bongo Bongo (boss of the Shadow Temple):
This boss is incredibly easy if you have the Biggoron Sword. Without it,
it's a big longer to fight. First, use the Lens of Truth to actually see
him. Then, use an arrow to stun both of his hands. Then shoot an arrow at
his eye, thenslash it with the sword. If you have the Biggoron Sword, he'll
only take about 4 or 5 slashes until he's gone! Strange.... Anyway, continue
this process until he's gone. The camera angles and constant thumping of the
bongo is annoying, but bear with it for a fight that only lasts about two
minutes!
Difficulty: ****
Twinrova (boss of the Spirit Temple):
This boss is quite funny! First, you have to fight two witches separately. This
is harder than when they combine. Use the Mirror Shield to reflect an opposite
power on one of the witches (Use the fire power on the ice witch and vice
versa). Z-target the witch providing the power, then sidestep towards the
other witch. When you've hit the witches for a while, they will combine to form
Twinrova. This part of the battle is quite easy. Just take in three of the same
power to the Mirror Shield and the shield will attack the boss. Then, jump over
to the boss quickly and slash it with the sword. Continue this process until
the witches, Koume and Kotake, become angels! Very funny cinema! But, there's
one question: How do they get into heaven if they're so evil?
Difficulty: **
Ganondorf (half-boss of the game):
Why did I say half-boss? You'll see. Ganondorf is tough, but not too hard.
First, move back when Ganondorf makes path around the room, separating both
of you. When he throws a ball of light at you, use the sword to bop it back at
him (look familiar?) When he's been hit, quickly shoot a light arrow at him,
then make your way over to him and slash him with the sword. When he's coming
back up, move back. Another attack he uses sometimes is he'll have this purple
thing above his head. Quickly, shoot a light arrow at it or he'll hit you with
a lot of power! Then, attack him with the sword. When he's finished, Zelda is
released, but the battle isn't quite over. The castle collapses and you need to
escape, but then...
Difficulty: ***
Ganon (the final boss of the game):
Ganon is truly THE boss of the game. After the castle collapses, you'll hear
a noise. Walk up and Ganon emerges. He knocks away your Master Sword, but
never fear, for you have the Biggoron Sword (I hope)! Z-Target him and shoot
a light arrow at his face when he's not covering it. Then, when he's stunned,
quickly use the sword on his tail. If you lack the Biggoron Sword, use a
Light Arrow instead. Continue until he's gone, but not quite. Grab the Master
Sword back, then continue fighting as usual. When he's down again, Zelda will
hold him down and you deliver the final blow. Z-Target him and get close.
Swing the sword, then sit back and enjoy the wonderful cinema coming up! I'm
so proud of you *tear, sniff*
Difficulty: **
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[Z11]
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*Enemy Bestiary*
Anubis
What is it?: A brown monster
Its attacks: Unknown
Navi says: "It's vulnerable to fire attacks"
Where it's located: Spirit Temple
My advice: Use Din's Fire or Fire Arrows
Armos
What is it?: A statue
Its attacks: Runs into you!
Navi says: "Stop its movement and then destroy it."
Where it's located: Dodongo's Cavern, Spirit Temple, Ganon's Castle
My advice: Touch it to make it come alive, stun it with a Deku Nut, then
whack it with the sword, and move out of the way because it will blow up!
Bari
What is it?: An electric jellyfish
Its attacks: Shocks you with electricity if you touch it
Where it's located: Lord Jabu-Jabu's Belly
Navi says: "If you touch it, you will be electrocuted!"
My advice: Use the boomerang
Beamos
What is it?: A rotating robot with an eye
Its attacks: If the eye spots you, it shoots a laser beam
Where its located: Dodongo's Cavern, Bottom of the Well, Shadow Temple,
Spirit Temple, Ganon's Castle, Gerudo Training Grounds.
Navi says: "Watch out for its searchiung beam! I bet it doesn't like to
get smoke in its eye!"
My advice: Throw a bomb directly at it or use bombchu or just ignore it!
Biri
What is it: a small version of Bari
Its attacks: same as Bari
Where it's located: Lord Jabu-Jabu's Belly
Navi says: "If you touch it, you will be electrocuted!"
My advice: Use the boomerang
Blue Bubble
What is it: A skull with a coloured flame around it
Its attacks: Its fire and skull can hurt you
Where it's located: Forest Temple
Navi says: "Use your shield"
My advice: Use the shield to put out the flame, then use your sword on
the skull
Blue Tektite
What is it: A big spider
Its attacks: Jumps at you
Where it's located: Lake Hylia, Water Temple, Zora's River
Navi says: "It's hard to beat on the water. Lure it onto the land!"
My advice: Use a sword or arrows. Hookshot/longshot only stuns it.
Business Scrub
What is it: A scrub that sells potions, items or upgrades
Its attacks: Spits nuts at you to get attention
Where it's located: In hidden areas almost everywhere!
Navi says: "If you get close to it, it will hide in the grass."
My advice: Use the shield to bop its nuts back at it, then go up
and talk to it. They're quite useful.
Deku Baba
What is it?: A plant
Its attacks: Tries to bite you
Where it's located: Kokiri Forest, Forest Temple, Inside the Great Deku
Tree
Navi says: "Though it looks withered, it will hurt you if you touch it!"
My advice: Use the shield to block and the sword to attack
Deku Scrub
What is it: A plant-like creature
Its attacks: Spits nuts at you, but when you bop it, it gives useful
hints or tips
Where it's located: Inside the Great Deku Tree
Navi says: "Deflect their projectile back at them with your shield!"
My advice: Do what Navi says, then, in the Deku Tree dungeon, you just
chase them.
Dinolfos
What is it: A dinosaur-like creature
Its attacks: Fights you with a sword
Where it's located: Gerudo Training Grounds, Ganon's Castle
Navi says: "Use your shield well and fight with Z-targeting
techniques!"
My advice: Use the shield to defend and the sword to attack
Dodongo
What is it: A slow-moving dragon resembling the boss (King Dodongo)
Its attacks: Breathes fire at you if you get close
Where it's located: Dodongo's Cavern
Navi says: "Watch out for its fiery breath! Use Z-Targeting
techniques!"
My advice: Just ignore it in the one room where you see it!
Dodongo Larva
What is it: A small version of Dodongo (I call it "Baby Dodongo")
Its attacks: Crawls after you, then explodes after it's been attacked
Where it's located: Dodongo's Cavern
Navi says: "Watch out for it's leaping attack! It will explode after
it's defeated."
My advice: Just whack it with the sword, then move out of the way when
it's about to explode!
Fake Chests
What is it: An evil replica of a treasure chest
Its attacks: Freezes you when you open it
Where it's located: Ice Cavern, Spirit Temple, Ganon's Castle
Navi says: Nothing about it
My advice: I'll warn you if there are fake ones in a certain room and
tell you which one is safe to open.
Fake Doors
What is it: An evil replica of a door
Its attacks: When you try to open it, it will flatten you
Where its located: Fire Temple, Spirit Temple, Gerudo Training Grounds
Navi says: Nothing about them
My advice: Bomb them if they look suspicious. Again, I'll warn you if
a certain door is fake.
Fake Pots
What is it: An evil replica of a pot
Its attacks: When you get near it, it lifts off the ground and flies at
you!
Where it's located: Fire Temple, Shadow Temple, Spirit Temple
Navi says: Nothing about them, but he'll help you Z-Target them
My advice: Use your shield to block them
Fake Tiles
What is it: An evil replica of a floor tiles
Its attacks: Same as Fake Pots
Where it's located: Water Temple
Navi says: Nothing about them, but helps you Z-Target them
My advice: Use your shield
Floor Master
What is it: A big hand
Its attacks: Chokes you if you get close to it and also can turn green
and come at you
Where it's located: Shadow Temple, Spirit Temple, Ganon's Castle
Navi says: "Quickly, kill all the small hands before they join back up!"
My advice: Use the sword on the big hand, then quickly use the sword on
the three hands that come out or they'll turn to individual big hands!
Use the shield to protect against the hand if it turns green.
Freezard
What is it: A small ice-blowing thing
Its attacks: Blows any icy wind at you if you get close.
Where it's located: Ice Cavern, Ganon's Castle
Navi says: "Watch out for its freezing breath! Destroy it completely
before it revives."
My advice: Wait for it to stop blowing and use your sword or Din's Fire
to get rid of it
Gerudo Guard
What is it: A female Gerudo thief
Its attacks: It uses a sword-like weapon
Where it's located: Gerudo Fortress, Thieves' Hideout
Navi says: "Draw her close and strike her when her guard is down! If you
don't defeat her, you'll be captured."
My advice: Use your sword on her. If you don't attack her often, she'll do
a different sword spin move and you'll be sent back to that little jail
area.
Ghoma Larva
What is it: Small spiders hatched by Queen Ghoma
Its attacks: When it spots you, it'll jump at you
Where it's located: Inside the Great Deku Tree
Navi says: "Look out when it gets ready to pounce!"
My advice: They're easy, just use your sword.
Giant Moblin
What is it: A large and more powerful version of Moblin
Its attacks: It uses a club to make shockwaves on the ground
Where it's located: near the end of the Sacred Forest Meadow (in the
future.)
Navi says: Nothing about it
My advice: Dodge the shockwaves and make your way up to him. Use your
sword to get rid of him.
Giant Skulltula (see Skulltula)
Gibdo
What is it: Similar to the ReDead, only it looks like a mummy
Its attacks: If you get close, it will grab you and bite
Where it's located: Bottom of the Well
Navi says: "It's gaze will paralyze you. If it bites you, tap any
button to escape."
My advice: Don't get too close. Use Din's Fire or play the Sun's Song
to freeze it, then use your sword a few times until the body collapses.
If you do get close, the screen will freeze and you can't move. If he
grabs you, continually tap the A Button, then get away!
Golden Skulltula
What is it: A special spider that holds a token to free the people in
the House of Skulltula in Kakariko Village
Its attacks: You do lose health if you touch it, but it has no real
attacks
Where it's located: All over Hyrule
Navi says: Navi does not find them like she does for other enemies, so
look carefully!
My advice: See my Golden Skulltula list for help in finding all 100 Gold
Skulltulas.
Green Bubble
What is it: Similar to the Blue Bubble
Its attacks: It's fire and skull can harm you
Where it's located: Forest Temple, Spirit Temple
Navi says: "Wait for the flames to go out, then attack!"
My advice: The green bubble is slightly different than the blue bubble,
besides its colour. The green bubble's fire goes out on its own. Attack the
skull with the sword when the fire goes out.
Guay
What is it: An annoying bird
Its attacks: If it sees you, it will fly right at you
Where it's located: Lake Hylia and Lon Lon Ranch (at night)
Navi says: "Destroy it before it flies into you."
My advice: Use your sword, hookshot/longshot, slingshot, boomerang or fairy
bow on it
Iron Knuckle
What is it: A strong person with lots of armour
Its attacks: It uses a big axe!
Where it's located: Spirit Temple, Ganon's Castle
Navi says: "Watch out for its axe attack! It hurts a lot! Strike it when
it drops its guard!"
My advice: Attack it with the sword, then quickly backflip before it hits
you!
Keese
What is it: Annoying bats
Its attacks: It flies into you, plus can also have fire or ice on it
Where it's located: Almost all dungeons
Navi says: "When you get close to it, use Z-Targeting. Even if it flies
away, you can still target it."
My advice: Attack it just like Guay
Leever
What is it: Another annoying enemy! A green, round thing.
Its attacks: It quickly spins around and follows you for a while
Where it's located: Haunted Wasteland, Desert Colossus
Navi says: "Watch it's movements closely and let it go by."
My advice: You can use your sword or shield to get rid of it, but more will
just come up, so basically, ignore it!
Like Like
What is it: A fat, gross thing!
Its attacks: If you get close at the right time, he'll eat you and steal your
shields and tunics (except the Kokiri Tunic and Mirror Shield.)
Where it's located: In some dungeons
Navi says: "An enemy that eats shields and certain clothes. Beat it quickly t
o get your gear back!"
My advice: You can get any gear that he eats back as long as you beat it. Use
the sword when it walks towards you. You can't hit it when it's reaching out
to eat you; it's like hitting a wall with the sword. Pretty easy enemy.
Lizalfos
What is it: A lizard with a sword
Its attacks: Uses a sword to fight you. Acts just like the Stalfos and
Dinolfos.
Where it's located: Dodongo's Cavern, Spirit Temple, Gerudo Training
Grounds
Navi says: "Use Z-Targeting techniques to bring it down quickly!"
My advice: Use the shield to defend and the sword to attack
Mad Scrub
What is it: Just like a Deku Scrub, only it doesn't give you hints, it
just runs away!
Its attacks: Spits nuts at you
Where it's located: Sacred Forest Meadow (in the past.)
Navi says: "If you get close to it, it will hide in the grass."
My advice: Use a shield to bop the nuts back at it, then chase it and use
the sword to get rid of it. It leaves a pretty flower on the ground!
Moblin
What is it: A huge, but dumb, giant
Its attacks: If it sees you, it will use a spear to stab you
Where it's located: Sacred Forest Meadow (in the future.)
Navi says: Nothing about it
My advice: Look around the corner using Z-Targeting, then use the hookshot/
longshot to get rid of it.
Octorok
What is it: An aquatic form of the Deku Scrub
Its attacks: Spits rocks at you
Where it's located: Lord Jabu-Jabu's Belly, Zora's River, Zora's Fountain,
Kokiri Forest
Navi says: "Bounce back the rocks they spit at you"
My advice: Use your shield to hit them back with the rocks. If you walk close
to them, they'll sink down into the water.
Parasitic Tentacle
What is it: A tentacle!
Its attacks: Rears back and heads right for you
Where it's located: Lord Jabu-Jabu's Belly
Navi says: "The thin part is it's weak spot. Looks like you'll need a certain
item to defeat it."
My advice: Z-Target and use the boomerang
Peahat
What is it: A huge machine-like plant
Its attacks: During the day only, it shoots Peahat Larva at you
Where it's located: Hyrule Field
Navi says: "It's weak point is its roots!"
My advice: I usually ignore the Peahat, but if you do have to fight it, use
the Fairy Slinshot on the bottom of it
Peahat Larva
What is it: Mini-Peahats that shoot out of the big Peahat
Its attacks: Just comes at you!
Where it's located: Hyrule Field
Navi says: "Defend with your shield!"
My advice: Use your shield to make it disappear
Poe
What is it: A ghost
Its attacks: Not really many, but if it's a normal Poe, it may shoot out
small flames
Where it's located: Hyrule Field (in the future), Kakariko Village
Graveyard, Forest Temple
Navi says: "If you stare at it with Z-Targeing, it will disappear."
My advice: There are different kinds of Poes. The ones in Hyrule Field that
are white and move quickly are Big Poes. Catch these while on Epona to sell
at the Ghost Shop (see the Hyrule Games section.) When you beat a Big Poe
and come back, it's now a Normal Poe and is purple. They're slower and just
move around you in a circle, dropping small flames. You can capture a Normal
Poe and get a few rupees for it from the Ghost Shop. There are Poes in the
Graveyard that act as normal Poes, but are invisible except for their lantern
and attack you. These Poes are like the ones in the Forest Temple. The four
Poes in the Forest Temple are Joelle (red), Amy (green), Beth (red) and Meg
(purple.)
Red Bubble
What is it: Like the Blue and Green Bubbles, they're skulls with a
coloured
flame around them.
Its attacks: The fire and skull is hurtful if you touch it
Where it's located: Death Mountain Crater, Fire Temple, Gerudo Training
Grounds
Navi says: "Guard against its attack with the shield."
My advice: Use the shield to put out the flame, then attack with the
sword
ReDead
What is it: A zombie similar to Gibdo (the mummy)
Its attacks: If you get too close, it jumps on you and bites
Where is it located: Royal Family's Tomb, Bottom of the Well, Market
in the future), some hidden areas, Ganon's Castle
Navi says: "It's gaze will paralyze you. If it bites you, tap any button
to escape!"
My advice: Tap the A button continually if you're grabbed. Play the Sun's
Song to freeze it, then attack with the sword until the body collapses or
just use Din's Fire.
Red Tektite
What is it: A big spider
Its attacks: It jumps onto you
Where is it located: Death Mountain Trail
Navi says: "Lock onto it as it jumps with Z-Targeting."
My advice: Use the sword to get rid of it
Shabom
What is it: A white bubble. Weird how an actual bubble has a different
name than a fiery skull called a Bubble!
Its attacks: If you touch it, it hurts you and pops
Where is it located: Lord Jabu-Jabu's Belly
Navi says: "If you try to cut it, it will bounce off your blade."
My advice: You can use a sword or the boomerang to pop it. Even Ruto works
when you're carrying her. Just throw her at it and it'll pop!
Shell Blade
What is it: A clam with sharp spikes on it
Its attack: It opens it's mouth, then charges at you with its spikes
Where it's located: Water Temple
Navi says: "The internal muscle is its weak point."
My advice: Use the hookshot/longshot when it opens its mouth, revealing the
muscle (a red line.)
Skulltula (I refer to it as Giant Skulltula)
What is it: A big spider
Its attack: It hurts you if you bump into it or hit its head with the sword
Where it's located: In many dungeons
Navi says: "Its soft belly is its weak point."
My advice: When he turns his back on you, slash it with the sword.
Skullwalltula
What is it: A spider about the same size as a Golden Skulltula
Its attack: If you climb the wall near it, it will turn purple and charge
at you!
Where it's located: Inside the Great Deku Tree, Forest Temple, Death
Mountain Trail, Dodongo's Cavern.
Navi says: "Be careful not to touch it."
My advice: Shoot it with the slingshot, fairy bow or hookshot/longshot
to get rid of it
Spike
What is it: A spiky ball
Its attack: Sharp, pointy spikes that hurt!
Where it's located: Water Temple
Navi says: "Aim for it when it retracts its spikes!"
My advice: Use the hookshot/longshot to lose its spikes, then hit it again
to get rid of the ball.
Stalchild
What is it: An annoying skeletal monster
Its attack: If you get close, it will whack you with its arm
Where it's located: Hyrule Field at night (in the past.)
Navi says: "Don't be afraid of Stalchild, just attack it repeatedly."
My advice: Ignore them, wear the Bunny Hood to stop them from popping up or
use your sword on them.
Stalfos
What is it: A big, skeletal thing
Its attack: Like the Dinolfos and Lizalfos, it fights using a sword and
shield
Where it's located: Forest Temple, Shadow Temple, Spirit Temple, Ganon's
Castle, Gerudo Training Grounds
Navi says: "Lure it close to you and watch its movements carefully. Attack
it when it drops its guard!"
My advice: Keep hitting it with your sword. Use your shield to defend. Right
after it hits your shield, you can hit him.
Stinger
What is it: An aquatic stinger
Its attacks: If you get close to it, it flies up and at you
Where it's found: Lord Jabu-Jabu's Belly, Water Temple
Navi says: "Destroy it before it flies into you."
My advice: Use your sword on it
Tailpasaran
What is it: A long stingray
Its attacks: If you get close to it, it comes up and at you
Where it's found: Lord Jabu-Jabu's Belly
Navi says: "Its tail is its weak point!"
My advice: Ignore it or use your sword
Torch Slugs
What is it: A gross fast-moving (weird, eh?) slug with fire on its back
Its attacks: When it sees you, it charges at you
Where it's found: Fire Temple, Ganon's Castle
Navi says: "When the fire on its back is extinguished, it will run away.
Destroy it before it relights."
My advice: Keep hitting it with the sword until it's gone
Wall Master
What is it: A big hand that waits on the ceiling
Its attacks: If you just stand there in certain rooms, he'll pick you up
and drop you off at the beginning of the dungeon or temple!
Where it's found: Forest Temple, Shadow Temple, Spirit Temple, Ganon's
Castle
Navi says: "Watch for the shadows of monsters on the ceiling!"
My advice: When Navi warns you of the Wall Masters, just quickly run around.
If you hear a wind sound or see a shadow on the floor, run!
White Bubble
What is it: A big skull with no fire
Its attacks: If you get too close, it will knock you down
Where it's found: Spirit Temple
Navi says: "Wait for it to stop, then attack."
My advice: Use the sword on it
Wolfos
What is it: A wolf (there are also Snow Wolfos, which is nearly the same
thing.)
Its attacks: It uses it's arms to whack you
Where it's found: Forest Temple, Spirit Temple, Gerudo Training Grounds,
Ice Cavern, Ganon's Castle, inside one of those holes.
Navi says: "Lure it close and watch its movements, then strike when it lets
its guard down."
My advice: Use the sword when it's about to attack you or just after it does.
Use the shield to defend. You can't just keep hitting the Wolfos, because it
blocks and it's like hitting a wall.
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[Z12]
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*Side Quests*
Young Link's Trading Sequence:
1) After you talk to the guard at the entrance to Death Mountain, he'll
mention about a mask he wants to get for his son from the Happy Mask Shop
in the Market. If you go there, the shop is open for business and you can
borrow the Keaton Mask. Give it to the guard and he'll wear it for the rest
of the game (in the past, when he's there.) I wonder if he actually got it
for himself.....
2) Next, borrow the Skull Mask and bring it to the Skull Kid in the Lost
Woods (go left from the entrance.)
3) Next, borrow the Spooky Mask and bring it to the kid playing in
Kakariko Village Graveyard.
4) Next, borrow the Bunny Hood and bring it to the running man in Hyrule
Field. He's always running behind Lon Lon Ranch. Follow him during the day,
then give the mask to him at night. Now, when you see him, he'll be running
much, much faster!
5) Now, you can borrow the Mask of Truth to get hints from Gossip Stones or
borrow the other masks you sold or even borrow the Goron, Zora and Gerudo
masks just for fun.
Adult Link's Trading Sequence:
1) Go to the Cucco Lady in Kakariko Village and she'll give you a Pocket
Egg. Play the Sun's Song twice for it to hatch. When it hatches, it becomes
a Pocket Cucco. Go to the house on the left side of the village next to the
stairs going up. Talon is in there, sleeping. Stand next to him and bring out
the Pocket Cucco. He'll awake and later leave for Lon Lon Ranch. Bring the
cucco back to the Cucco Lady and she'll give you a blue Cucco named Cojiro.
He rarely crows, only to his owner, the lady's brother (he's the weird guy
who sits under the tree in the village at night when you're a kid.)
2) Go to the Lost Woods and turn left. Show Cojiro to the man sitting there.
He'll give you an Odd Mushroom. You have 3 minutes to bring it to the old hag
in the Potion Shop in Kakariko Village. Go back to the village on foot, using
Epona in Hyrule Field (warping never works) and go to the Potion Shop near the
Death Mountain entrance. Then go through the back door and use the stairs
nearby to get to the old hag. She'll give you an Odd Potion. BTW, if it's
nighttime, the store is closed. Exit back to Hyrule Field and quickly play
the Sun's Song to daytime, then re-enter.
3) Take the Odd Potion back to the Lost Woods. The guy isn't there, but a
Kokiri girl is. Give her the potion and you'll get a Poacher's Saw.
4) Take the Poacher's Saw to Gerudo Valley and give it to the master
carpenter standing in front of the tent. He'll give you a Broken Goron's
Sword.
5) Take the broken sword to Biggoron on top of Death Mountain. His eyes
are bothering him, so he'll give you a Prescription.
6) Take the prescription to King Zora in Zora's Domain. He'll give you an
Eyeball Frog. You have 3 minutes to take it to the lab in Lake Hylia. Run,
Forrest, run!
7) Take the eyeball frog to the weird scientist in the lab in Lake Hylia.
He'll give you Eyedrops. You now have 4 minutes to take them to Biggoron on
top of Death Mountain. Run again! Use the plant on the trail to reach the
part of the mountain where you climb up.
8) Give the eyedrops to Biggoron and watch the funny cinema. He'll give you
a Claim Check. Play the Sun's Song a few times and he'll finally give you
the Biggoron's Sword! Whew!
Gerudo Training Grounds:
Pay the girl 10 rupees to enter the Training Grounds. Finish the training
to receive the Ice Arrows. You need to have the Hover Boots, Megaton Hammer,
Longshot, Silver Gauntlets and Lens of Truth in order to get the prize. In the
training, you must collect a bunch of keys to open some doors in one room,
leading you to a big chest with the Ice Arrows. Here is what to do:
After entering the training grounds, go through the door on your left. You
have 1 minute to beat both Stalfoses. Slash away with the sword until they're
gone. Get the key from the chest (you now have 1 key.) Enter the next room.
You now have 1 1/2 minutes to get all the Silver Rupees in this room. First,
go left and grab one. Then, go forward and get one where boulders come out.
Near there is a hookshot target. Hook up to a ledge, then drop down to get
it. Go a bit further back to another target and grab another rupee. Then, the
final rupee is blocked by a firewall. Find the path around it and grab it. All
done! Find a firewall blocking a door. Hookshot to the target and enter that
door. Defeat the four Wolfos that appear (you have to move to certain spots
for them to come out.) Open the chest to receive some arrows. That door is
fake. Instead, use the Lens of Truth to see an invisible hole above the door.
Hookshot to the target and step on the switch. Backtrack down to the room and
push the gray block using your Silver Gauntlets (that's what they mean by
"silver hands.") Push the block all the way, then enter the door ahead. Beat
the Like Likes, but don't open any chests, except the one that appears after
beating the enemies. All the other chests are fake and will freeze you. In
the good chest is a gold rupee! Now, use the Lens of Truth to see another
chest with a key inside (you now have 2 keys.) Exit to the room before with
the Wolfos. Go back up to the invisible cove above the door, then enter the
door up there. Drop down to a rotating path around the room. Use the arrows
to shoot each eye on that big statue. When you do, a chest appears. Hookshot/
longshot to it and open it to receive another key (you now have 3 keys.)
We're kind of stuck on the platform. There is a door up high in this room,
but I can never seem to get up there, so let's leave it. It's not necessary
to go there. Anyway, longshot to the target and enter the door, hopping over
a small hole with lava underneath. Get rid of all those annoying enemies, get
arrows from the chest, then use the Megaton Hammer on those statues. One of
them has a switch behind it. Step on it for the fire to disappear from that
chest. Quickly, open it and receive a key (you now have 4 keys.) Exit this
room to a big lava-filled room with silver rupees. Guess what? You have to
get them all :o) But, not quite. First, jump to that spot where Navi turns
green at. Play the Song of Time to reveal two blue blocks. Climb up them and
receive a key out of its chest (you now have 5 keys)! Now, you can get all
those silver rupees. On one platform is a switch. Get over there wearing the
Hover Boots and step on the switch. The fire covering a rupee is gone. Get
over there and grab that last rupee. Enter the newly unlocked door. Play the
Song of Time to make that block disappear, then equip the Zora Tunic and Iron
Boots. More wonderful silver rupees! First, use the hookshot on the Shell
Blades to get rid of them. Then, use it to hookonto the targets and grab some
rupees. Then, take off the Iron Boots and swim around to get the other high
ones. When they're all gone, go back up to thesurface and get the key from
the chest (you now have 6 keys.) Go back to the big lava room and go through
the left door. You now have 1 1/2 minutes to beat all the enemies (2 Dinolfos
and 1 Beamos). When they're gone, get the key from the chest (you now have 7
keys.) Exit to the first room with the lion heads and doors. Go through the
middle door to the room with all kinds of locked doors and the big chest with
the special prize in the middle. Go through the left side and you should be
able to open all the doors, open some small chests on the way for some items
and then, finally, open the big chest for the Ice Arrows. Way to Go!
Backtrack to the main room with the three lion heads and doors, then exit.
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[Z13]
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*Mini-Games*
Fun Meter:
*= boring
**= fair to good
***= fun
****= very fun
*****= fasten your seatbelts!
Super Cucco Game
Located: Lon Lon Ranch in the past (left door from entrance.)
About this game: Talk to Talon and pay 10 rupees for the first try (then
5 rupees after that) to find three Super Cuccos. Before talking to him,
there is a secret to try. Take all the cuccos walking around and throw
them in the hole beside Talon. Most of them stay there to make the game
easier, but to be honest, I find the game simple without doing this. After
Talon throws 3 Super Cuccos into the pile, you can quickly turn around and
see them land. When you find all three, your prize is a bottle of Lon Lon
Milk and after you drink it all, you have an Empty Bottle!
Fun Meter: **
Shooting Gallery
Located: Market (in the past) and Kakariko Village (in the future.)
About this game: Pay 20 Rupees to play. Shoot the rupee targets with your
slingshot (past) or fairy bow (future.) Hit 0-7 targets and pay up to play
again or just quit. 8-9 rupees gets you a free game. All 10 rupees and you
win a Deku Seed Bag upgrade in the past and a Quiver upgrade in the future.
After you win those prizes, it's a purple rupee after that in the past and
future.
Fun Meter: **
Bombchu Bowling
Located: Market (in the past only) next to the stairs and the selling guy
(looks like a beggar.)
About this game: Pay 30 Rupees to play. Press the B Button to release a
bombchu. Dodge the obstacles and hit the hole to win. The first level has
a centre hole with a spiked thing for a boundary. The second level has a
hole either left, right or centre with two boundaries (the spiked thing
and a cucco.) The third level has a hole in the centre with three
boundaries (the spiked thing, a cucco and a larger cucco.) The spiked
thing moves left to right, the small cucco moves all over the place and
the large cucco stays in a little cove and moves left and right. Prizes
are random. You can win a purple rupee, a Heart Piece, a Bomb Bag Upgrade,
bombs or bombchu. There is also a cute glitch in the game (see the Secrets
and Rumours section.)
Fun Meter: ***
Fishing Pond
Located: Lake Hylia
About this game: This game is by far the best! Pay 20 Rupees to get a rod.
If you have a Rumble Pak, the game is even better. Press B to throw out
the line, move the Control Stick or press B repeatedly to wiggle the line
and when a fish grabs on, press A and the Control Stick down to hook it.
Then, hold the A Button to reel it in! You can win prizes for how heavy the
fish is. There are also some secrets! As a kid, you can only fish using a
normal line and the biggest fish you can catch is 10 pounds. For a 10-
pounder, you get a Heart Piece and the fish is kept in a tank on the counter
with your name on it. How cute :o) As an adult, the fishing is much more
fun! The cost is still 20 Rupees. But this time, you can get a Sinking Lure,
the Hyrule Loach, bigger fish (the biggest I've caught without the sinking
lure is 21 pounds!) and you can get the fishing guy's hat! See the Secrets
and Rumours section for details on these.
Fun Meter: *****
Ocarina "Jam" Session
Located: Lost Woods (in the past only)
About this game: For free, you can earn a Heart Piece. Go right from the
entrance and climb down the ladder. Step onto the platform and pull out
your ocarina. Follow their notes and win rupees. After a while, you'll
get a Heart Piece. After that, you can come back and get more rupees. You
better write down the nots, because it gets hard to memorize them.
Fun Meter: **
Treasure Chest Game
Located: In the Market at night (in the past only) in the building with
the lights on
About this game: Pay 10 rupees to play. Equip the Lens of Truth to see
through the chests and win the key every time. At the very end, there is
one chest and you win a Heart Piece. After that win, you get a purple
rupee. Not too fun, even without the Lens of Truth, but you should play
it at least once to get the Heart Piece.
Fun Meter: *
Diving Game
Located: Zora's Domain (in the past only) to the left of King Zora's
room.
About this game: Pay 20 rupees to play. Dive down and collect the
rupees that the Zora person drops. Good diving practice. Winning the
first time gets you the Silver Scale. After that, you just get to keep
the rupees that are thrown down there. The diving effect from up high
is awesome!
Fun Meter: ***
Horse Race With Ingo
Located: Lon Lon Ranch (in the future for one time only)
About this game: First pay Ingo 10 rupees to ride a horse. Instead of
riding the horse given to you, play Epona's Song that you learned in
the past and ride her. After a while, Z-Target Ingo and talk to him.
Pay a 50 Rupee wager to race him. Use the A button to increase speed,
but never use up the last carrot or you'll slow down quite a bit. Stay
close to the fence and block him from passing if he gets really close.
Beat him once and he'll offer you Epona if you win again. You have to
win twice in a row to get the horse. Beat him a second time and you get
the horse, but you need to escape by jumping over the fence. If you come
back, Ingo is nicer, but you can't race him again! Not totally fun, but
Ingo is quite funny when he loses!
Fun Meter: **
Obstacle Course
Located: Lon Lon Ranch (in the future only)
About this game: After beating Ingo in the horse race (see above game),
come back and talk to Malon. For free, you can ride in the obstacle course.
Again, don't use the last carrot or you'll really slow down. Only use
carrots on the big jumps. Don't waste them on small ones where you don't
have to use any! If you break Malon's record of 50 seconds, you win a cow,
which is delivered to your house in Kokiri Forest! Cool!
Fun Meter: **
Marathon Run
Located: Start at Gerudo Valley, end at Kokiri Forest (in the future only)
About this game: Remember the running man that you sold the Bunny Hood to
in the past? If not, see Young Link's Trading Sequence. Go inside the
carpenter's tent and talk to him. He'll ask you to break his record,
running from here to the bridge in Kokiri Forest (warping doesn't work.)
It's free to play, but you can never beat him, no matter what rumours you
see on the Internet. Nintendo admits that you can't. I think you can beat
his record, but it's tough. There's no secret prize and no way to beat him.
Fun Meter: *
Horse Archery
Located: Gerudo Fortress (in the future only) around the corner where the
Gerudo Training Grounds are
About this game: Pay 20 rupees to play (be on Epona while talking to her
or she won't let you play.) While on Epona, shoot for the pots and targets.
Get over 1000 points to win a Heart Piece, then at least 1500 points to get
a quiver upgrade.
Fun Meter: ***
Ocarina Frogs
Located: Zora's River (in the past only) on a log between the wooden bridge
and the pillars
About this game: This game is free. Play every non-warp song you have (6).
When you play the Song of Storms, you get a Heart Piece. When you've played
all 6 songs, the frogs are all big and ask you to play the Bug-Eating Game.
Each frog represents one note. Play so they can eat the butterflies above
them. It takes a while to win, since you write down the notes they have (they
aren't always the same note after winning, but I think the song to play is A,
C-Left, C-Right, C-Down, C-Left, C-Right, C-Down, A, C-Down, C-Right, C-
Left, A.) When they're all stuffed, you win a Heart Piece.
Fun Meter: *
Dampe's Graveyard Race
Located: In Kakariko Village Graveyard at the other grave with flowers in
front of it, next to the soft soil spot (in the future only.)
About this game: Just run the race and you get the hookshot. Play again and
win under 1 minute to get a Heart Piece. The trick is to use the longshot at
the last big room on one of the torches up there. You can never beat Dampe,
but you can always try to beat your best time (like the Obstacle Course and
Marathon Run.)
Fun Meter: **
Fairy Fountains
Fairy Fountains are big fountains with tons of tiny red fairies that fill up
your health meter. Here are where they're located:
1) In the Sacred Forest Meadow on top of the maze in a hole.
2) In the graveyard, pull back the gravestone where you got the Hylian
Shield. Bomb the back wall.
3) As an adult, ride the Magic Bean Plant in Zora's River to the top area.
Bomb the big boulder surrounded by small rocks. Enter the hole.
4) In Desert Colossus, find a big sand pit. Stand on the rock nearby and
play the Song of Storms to reveal an outdoor Fairy Fountain!
5) Exiting the Market, go right and bomb the boulder. Enter the hole.
6) In Gerudo Fortress, play the Song of Storms near the crates by the
entrances to the Thieves' Hideout. A hole opens up in the wall.
7) In Zora's Domain, stand on the rock island down by the ladder near the
entrance. Play the Song of Storms and enter the hole.
8) On the bottom floor of the main room in Ganon's Castle. Use the Lens of
Truth and enter the hole in the wall. Inside are some Business Scrubs and
small red fairies.
Great Fairy Fountains & Items
1) Found on top of Death Mountain. Bomb the little area next to the Death
Mountain Crater entrance. You get the sword's spin attack and a magic
meter.
2) Found in the yard before Hyrule Castle ( behind the sign reading "Dead
End.") You get Din's Fire (see Items section.)
3) Found in Zora's Fountain, behind Lord Jabu-Jabu. Bomb the back wall of
the small island. You get the useless Farore's Wind.
4) Found in Death Mountain Crater. Hammer the boulders blocking the
entrance. You get a longer magic meter.
5) Found in Desert Collosus beside the Spirit Temple. Bomb the boulder
blocking the entrance. You get another useless magic power: Nayru's Love.
6) Found near Ganon's Castle. Using the Golden Gauntlets from the Shadow
Barrier inside the castle (see walkthrough for Ganon's Castle), lift the
black pillar on the right side of the castle to reveal the entrance. You
get the wonderful Double Defense which cuts the amount of hearts you lose
in half when attacked by an enemy.
Cucco Locations- Kakariko Village in the Past
1) Near the entrance to the village.
2) Near the cucco lady.
3) Inside a box next to the first house on the left.
4) Next to the House of Skulltula. Use a cucco and float there from the
little construction area with a brick structure
5) Between the not-yet-opened Potion Shop (an empty house with a guy
inside) and graveyard kid's house
6) Use a cucco and stand near the door leading inside the windmill. Run
and jump to that little platform with a door, some pots and a fence, while
staying close to the fence. Throw that cucco over and then grab the one at
the bottom and throw it over the fence.
7) After getting cucco # 6, climb the ladder and get the cucco at the top
near the windmill. Collect the other two cuccos that you threw back and
get them all in the cucco pen.
Your prize from the Cucco Lady is an empty bottle. After that, you can
collect them again anytime in the past to get a purple rupee.
Big Poe Locations- Hyrule Field in the Future
1) Near the sign pointing to Lon Lon Ranch in front of the drawbridge
2) Near the tree in front of Lon Lon Ranch
3) Stand on the ledge facing the entrance to Kakariko Village and it
appears down below (a hard one!)
4) Near the stream by the entrance to Zora's River
5) Near the tree and bushes behind Lon Lon Ranch near the entrance to
Gerudo Valley
6) On the southeast side of Lon Lon Ranch near a gray boulder
7) Among a big grove of trees by the entrance to Kokiri Forest
8) West of the market near the small stream with a boulder on the other
side.
9) At the path leading to either Gerudo Valley or Lake Hylia
10) Looking at the map, it's at the "Y" shape. It's a rock ledge in the
middle of Hyrule Field.
Bring each Poe in a bottle to the Ghost Shop in the first door you see
when you first enter the Market. Each Poe gives you 50 rupees and adds
10 points to a card he keeps track of. When you have 1000 points for 10
Big Poes, you win an empty bottle!
Soft Soil Locations
Each soft soil spot has a plant and likely a Golden Skulltula. In the past,
you can drop a bottled bug on it for the special spider and, also in the
past, plant a Magic Bean there for a little sprout. Come back in the future
and that sprout has grown to a magic plant, leading you to a variety of
things. Here are the 10 soft soil locations:
1) In Kokiri Forest, next to the Kokiri Shop. The plant brings you around
the forest and leads you to a small cove with many rupees inside.
2) In Kakariko Village Graveyard on the left side next to Dampe's future
grave. The plant brings you up to a platform with a Heart Piece inside a
box.
3) In the Lost Woods, go left and left again. Its plant brings you around
the area.
4) Also in the Lost Woods, go right, left, right, left and left. The plant
takes you to a Golden Skulltula at night.
5) In Zora's River, next to the seed seller. Brings you up to a Fairy
Fountain and a Heart Piece, then continues to the wooden bridge leading to
the waterfall going to Zora's Domain.
6) On Death Mountain Trail at the entrance to Dodongo's Cavern. Brings you
up to a Heart Piece, then up the mountain to Goron City and even futher up
to the place where all those rocks fell in the past.
7) On one side of Lake Hylia's Labratory. Brings you to a Heart Piece on the
roof, then around the area.
8) Next to the warp point in Death Mountain Crater (where you land after
playing the Bolero of Fire.) Brings you to two Heart Pieces.
9) In Gerudo Valley, below the bridge on that little ledge. There is also a
cow, a Gerudo lady and a box. This plant brings you around the waterfall area
and possibly a Heart Piece (you can get there without the plant.)
10) Next to the Spirit Temple's entrance. It brings you to a Heart Piece and
a Golden Skulltula.
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[Z14]
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*Shops*
Written as -->
item- cost (quantity)
Legend:
YL= Young Link- can only be accessed in the past
AL= Adult Link- can only be accessed in the future
BL= Both Link- can be accessed at either stage
Kokiri Forest (BL)
Arrows- 20 (for 10), 60 (for 30)
Deku Nuts- 15 (for 5), 10 (for 30)
Deku Seeds- 30 (for 30)
Deku Shield- 40
Deku Stick- 10
Recovery Heart- 10
Market/Kakariko Village Bazaar (YL/AL)
Arrows- 20 (for 10), 60 (for 30), 90 (for 50)
Deku Stick- 10
Bombs- 35 (for 5)
Recovery Heart- 10
Hylian Shield- 80 (alone), 60 (with guard's discount)
Deku Nuts- 15 (for 5)
Market/Kakariko Village Potion Shop (YL/AL)
Blue Fire- 300
Bugs- 50
Deku Nuts- 15 (for 5)
Fairy- 50
Fish- 200
Green Potion- 30
Red Potion- 30
Poe- 30
Market Bombchu Shop (YL)
BOMBCHU SHOP
Bombchu- 100 (for 10), 180 (for 20)- limit 4 purchases each bundle
Goron City Shop (BL)
Red Potion- 40
Recovery Heart- 10
Goron Tunic- 200
Bombs- 25 (for 5), 50 (for 10), 80 (for 20), 120 (for 30)
Zora's Domain Shop (BL)
Arrows- 20 (for 10), 60 (for 30), 90 (for 50)
Deku Nuts- 15 (for 5)
Fish- 200
Red Potion- 50
Zora Tunic- 300
Business Scrubs (YL)
Found in various secret caverns (holes). Sells collectible
items more expensive than most shops. Also sells item upgrades
for Deku Sticks & Nuts, and a Heart Piece
Talon (YL)
Milk- 30
Old Hag's Potion Shop (AL)
Blue Potion- 100 + Odd Mushroom
Haunted Wasteland Magic Carpet Shop
Bombchu- 200
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[Z15]
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*Secrets*
*You can touch wandering butterflies with a Deku Stick and they will
turn into small red fairies, re-filling your health and magic meters!
*You can play Epona's Song to a cow and get one of your bottles filled
with free Lon Lon Milk!
*You can chop up big signs (the square ones) with your sword, then play
Zelda's Lullaby to fix them!
*You can use your sword on the cuccos, then it will call their friends and
attack you (losing health)!
*Epona the horse is invincible! You can cut up plants, destroy enemies, hit
the edges of trees and get cuccos to chase after you without losing health!
*If you wear the Bunny Hood while in Hyrule Field at night, the Stalchildren
won't come out. If you wear the Skull Mask in dungeons, Keese won't bother
you!
*In Hyrule Castle, in the room where you talk to Princess Zelda, you can hit
the two windows at the sides with your slingshot. The window on the right
shows pictures of Mario, Luigi, Bowser, Princess Peach and Yoshi from Super
Mario 64! Hitting the window gives you a red rupee. Hitting the left window
shows a guard and he throws a bomb at you!
*In Goron City, you can buy the Giant's Knife for 200 rupees as an adult
from Biggoron. This sword breaks after a couple of hits!
*When fighting Ganondorf, you can hit the ball of light back at him with
an empty bottle!
*If you have an item that you don't use (like the Claim Check), do this
trick to get a fifth bottle. First, equip an empty bottle. Stand in front
of a fish or small red fairy. Swing the bottle, but pause quickly before
you catch it. Put the Claim Check in place of the bottle. The Claim Check
turns to a fifth bottle and you capture the fish or fairy that you aimed at!
You can do this on all your items, but DO NOT SAVE or you'll lose your items
and can't get them back!
*In the Lost Woods, there is an area called the Forest Stage where you can
wear the masks from the Mask Shop in the Market and get judged on their
appeal. From the entrance, go right, left, right, left and left. Carefully
walk in the grass and fall down a hidden hole. Stand on the light and cute
Scrubs will judge your mask. Here are their reactions:
Mask of Truth- Deku Nut upgrade (max. 40)
Bunny Hood- no response
Skull Mask- Deku Stick upgrade (max. 30)
Zora Mask, Keaton Mask- rupees
Gerudo Mask, Goron Mask, Spooky Mask- Deku nut assault!
*Have you seen these small gray statues with an eye on them? They're called
Gossip Stones. Navi says that their gaze stares into your mind. If you hit
them with your sword, they wiggle and tell you the time. If you bomb them,
they rocket into space. If you wait until they change blue or red before
blasting off and hit them with your sword, they'll stay that colour. If you
play Zelda's Lullaby or Epona's Song to them, they'll send you a small red
fairy. If you hit them with the Megaton Hammer, they'll flatten out. If you
wear the Mask of Truth and talk to them, they'll give you a useful hint or
fact.
*If you stand on the drawbridge, it'll pull you into the market when it
closes for the night. You can climb the chains on the bridge during the
day and collect three red rupees up there!
*As an adult, the fish at Lake Hylia's Fishing Pond are bigger, but you can
get the really big ones using a Sinking Lure, unlocked after catching a fish
at least 20pounds. Search in the lily pads, reeds, in-between rocks, between
the rocks at the back where the crack in the wall is, in the stream there or
on the log. The SinkingLure is a worm and sinks your hook right underwater!
You can catch bigger fish this way, but if you break the record, the man won't
give you a prize for using it and on the tank, it'll say you cheated!
*To use C-button items while on Epona, play the game until the fight with
Ganon. When he knocks away the Master Sword, save and reset the game. Get on
Epona and press the C-Buttons (you can't see them on the screen, but they're
there.) I've never seen this, because it only works on the Gold Edition Zelda
game (the game cartridge is gold, not gray.) Mine is gray, so it doesn't work.
*In the Haunted Wasteland, if you head left, you'll come across a salesman on
a carpet floating in the air. Cross over to him using the Hover Boots and he'll
sell you something special for 200 Rupees. Okay....it's Bombchu. RIP-OFF!
*When shooting at Big Poe #3 for Empty Bottle #4 in Hyrule Field, you can
shoot an arrow right through Epona's head. Remember how I said she is
invisible? She will whinny, but is otherwise unhurt
*Here's a Skulltula secret I got from Pheonix013 and also seen on other sites
(Thanks for the tip Pheonix013!):
You can get unlimited Skulltulas by doing this trick. Go to the Hyrule Castle
grounds and make your way to the moat before entering the courtyard. Next to
the tree, play the Song of Storms to open a hole. Jump down and blow up all
the weak walls. One of them has a Golden Skulltula. Stand next to the rainbow
platform that takes you back outside. Using the boomerang, hit the Skulltula
to change it to a token. When the boomerang grabs the token, quickly move
onto the platform to get out. You are credited with the token, but if you go
back into the hole again, the Skulltula is back!
*Here's a secret from Ocarina_player (Amanda) which I had never heard of
before (Thanks for the tip, Amanda!):
If you go to the Kokiri Shop in Kokiri Forest as young Link, you can get some
free rupees. Go inside the shop and on the right side, there is a gap where you
can walk beside the counter. Free rupees!
*Fishing Secrets:
This is a new section on fishing secrets and my own experience catching the
Hyrule Loach. What is the Hyrule Loach, you ask? It's a black, eel-like fish
that is found in the Fishing Pond within Lake Hylia and is extremely difficult
to catch. Here's some tips that will help you:
*The Sinking Lure is a long worm used as bait that attracts bigger fish as the
Lure sinks to the bottom of the lake. To get the Sinking Lure, you must be an
adult and catch a fish that weighs at least 20 pounds to unlock it. Search the
lily pads, reeds, between rocks, at the cracked wall, and on the log to find
it. The upside is you'll catch bigger fish, the downside is that the fisherman
at the counter will footnote any new fishing records with "use of illegal
sinking lure". Bummer!
*The Hylian Loach is, as I said, a tricky fish, much more sly and clever than
the other loafers that lunge at any wiggling hook you throw at them. To catch
the Hylian Loach, you must first find him in the pond. To do that, you
should enter the Pond in the early morning. What I do is play the Sun's Song
at night, count to 4 slowly, then open the door to the pond just before the
cucco crows. Use the Iron Boots and Zora Tunic to sink in the pond and look
closely for a black eel (I think it looks like a garter snake when it sits on
the bottom of the lake without moving). The ideal time to fish for the Loach
is in the early morning when the water is a murky orange or a cloudy blue.
Clear conditions are usually a sign of no Loach. Once you spot it, find the
Sinking Lure and position yourself on shore, relatively lined up with the
Loach. Throw out your line and have it sit by the Loach's face. Don't move
it until the Loach starts to swim. He's coming up to the surface for air.
That's when you should wiggle the worm in his face like crazy to really irk
him, then he will likely bite the line. If you hear what sounds like a "pfft"
sound (I call it a "static fart", he he), that is the Loach breathing on the
surface. It's helpful, especially when you haven't found him yet! Keep trying
this strategy. At some point, you'll either nail him or he will plumb disappear
from the lake. This happened to me before, usually in the clear afternoon
weather when he's had enough sunbathing time. You'll hear a big splash and
*poof*, he's gone! When you DO get a hold of him on your line, hold that A
button and pull the Control Stick constantly. NEVER LET GO!! This will take
about 10-15 minutes so long as the Loach continues to bite the line. Of course,
it can let go whenever it wants. Remember that time passes by very slowly in
the pond area and that eventually, the weather and the time of day will come
into effect. The fishing guy unfortunately doesn't keep the loach in the tank
because they're nearly extinct, plus he only gives you a purple rupee. But it's
fun while it lasts.
*I caught the Loach myself a few years ago on my first file, though I think I
had beaten the game and came back to try the Loach trick. It took a while just
to find the Loach in the pond, because I kept thinking I had to enter the pond
right when the cucco crowed for morning. I learned that it's not entirely true,
instead enter the pond before the morning crow. I searched the pond and found
it. I spent at least a half hour trying to lure it. I wiggled the worm in front
of its face and I remember he bit the line when he was coming up for air. After
about 15 minutes of reeling, he was MINE! I should have taken a picture, but I
didn't have this walkthrough at the time and I also didn't know that the
fisherman would make me let him go! The loach weighed 30 pounds when I caught
it and it was very long and took up the length of the screen! Good luck Loach
hunting :o)
*In the fishing pond, to get the fishing guy's hat, stand to the right of the
sign, about knee-deep in the water or less, then aim at the 90-degree angle of
the counter. The guy will be looking at you, so this is best to do. If you got
the hook at him, his hat will come off and he'll be surprised! If you look at
him, he's now bald after seven years! AHHHH! You can give him the hat back and
he'll put it on, or you can fish with it. Well, not really. You can throw the
line out with the hat, but it doesn't go too far. Send it out, wiggle it a lot,
then reel it in and repeat the process until the hat sinks into the water.
You'll need to pay 50 rupees for the hat! If you don't have 50 rupees, he
doesn't charge you anything for it! If you do this, he won't wear a hat for the
rest of the game and if you leave the pond, the hat disappears from the water.
If you beat the game and watch the ending with all the people, look for that
guy. He's not wearing his hat there, either! He he he!
*The Poe enemies are named after writer/poet Edgar Allan Poe.
*The Poe sisters in the Forest Temple (Beth, Meg, Amy & Joelle) are named for
the characters in Little Women (Joelle being a longform of Jo).
*I noticed you said that you can get up to 5 bottles on your site.
I've read that you can get 7 from a site called:
http://www.neoseeker.com/Games/cheats/N64/ocarinaoftime.html
(NOTE: This is a variation on the Claim Check glitch).
*You can kill the jelly fish with deku sticks, as they do not conduct
electricity like Link's sword does. Though they break each time.
*If you hold Z as you pull your ocarina out or right before you play a song if
Sheik is teaching it to you, it changes the notes on your ocarina and makes
them all go flat (it's normally in the key of D minor, but when you hit Z right
before you pull it out, it changes it to the key of C minor). You can play it
that way to the scarecrow and he'll say it touches his heart (awww...special)
*If you hold R while playing the ocarina, it makes the notes go higher (D
minor).
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[Z16]
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*FAQs & Other Oddities*
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Q: HI!! Im quite obsessed with ocarina of time... and doing really well
until attempting the water temple... i have no keys and the water level
is at the level of the entrance... not quite high enough to get up onto
the ledge with the symbol that makes the water rise. i have gone into
every unlocked and accessible door above and below water reaching dead
ends every time!!! there must be a way to keep going or restart the
temple??-- from Marguerite
A: You shouldn't ever have to restart the temple. There is always a way to
continue, you just need to find it!
I'm not sure if you've been using my walkthrough or not, but if you have
the hookshot, you should be able to reach different heights without much
difficulty. Also, you need to play Zelda's Lullaby at the Triforce
symbols to raise the water level. The door on the with a block below it
against the giant pillar in the main room should be accessible from the
keys you collected before. In that room, you can raise the water level
halfway and access rooms that are out of reach.
Sorry, I can't really suggest anything more than that. If you are
reading my walkthrough and still can't figure it out, you'll have to
show me exactly where you are so I can follow along on my game.
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Q: can u please tell me where to get the silver gauntlets and the
golden gauntlets?-- from Chris Myers
A: I put all instructions for those within the walkthrough. For your
reference, the Silver Gauntlets are acquired through the Spirit
Temple and the Golden Gauntlets are acquired through the Spirit
Barrier of Ganon's Castle. Read through the walkthrough for more
details on exactly how to get them. I can't really summarize that
for you here :o)
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Q: When u r in the fire temple, in the room with all the balls rolling
around in it, at the west entrance, from the top part of the room,
(the door goes 2 the room with all the fences at the bottom) there is
a pillar on the side and a little platform on the other side that u
can hit with ur hookshot, but it won't stick. The platform on the
other side, if u hit R, then navi goes up there and turns green, but
what r u supposed 2 do 2 get up there? I tried playing ocarina songs
and bombing it but nothing works! How do u get up there, and then i'm
guessing 2 the 5th floor 2-- from Marc
A: You need to have the Scarecrow's Song established from the past in
Lake Hylia. As an adult, you can play that song to summon the
scarecrow, then use the hookshot to reach him. At that spot in
the Fire Temple, you can use the scarecrow to reach a Golden
Skulltula. You don't need to do this to proceed in the temple,
but it's good to have if you want to collect the Skulltula token!
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Q: for the big poe hunting thing. i keep getting nothing but "normal"
poes. is there some kind of way you can tell the diffrence between
the two? also in the fishing and getting the sinking lure. do you
have to catch a fish that's 19lbs every time you exit to get the
lure?-- from C. Sydnor
A: Normal Poes are caught in random locations, but Big Poes are special
in that they are found in distinct locations. I listed them under
Mini-Games, but here they are again:
1) Near the sign pointing to Lon Lon Ranch in front of the drawbridge
2) Near the tree in front of Lon Lon Ranch
3) Stand on the ledge facing the entrance to Kakariko Village and it
appears down below (a hard one!)
4) Near the stream by the entrance to Zora's River
5) Near the tree and bushes behind Lon Lon Ranch near the entrance to
Gerudo Valley
6) On the southeast side of Lon Lon Ranch near a gray boulder
7) Among a big grove of trees by the entrance to Kokiri Forest
8) West of the market near the small stream with a boulder on the other
side.
9) At the path leading to either Gerudo Valley or Lake Hylia
10) Looking at the map, it's at the "Y" shape. It's a rock ledge in the
middle of Hyrule Field.
Bring each Poe in a bottle to the Ghost Shop in the first door you see
when you first enter the Market. Each Poe gives you 50 rupees and adds
10 points to a card he keeps track of. When you have 1000 points for 10
Big Poes, you win an empty bottle!
As for the fishing game, you need to catch a 20-pound fish to unlock
the fishing lure and that record is kept sacred at the front desk
even if you exit the pond or turn off the game, so long as you save
(of course).
**FOLLOW-UP**
Q: for the big poes when i try to catch the sign post one, and the lonlon
ranch treee all i catch are normal. is there some kinda trick for
knowing which is which?-- from C. Sydor
A: Oh yeah, you also need to shoot them with arrows while riding on Epona.
If you catch them on the ground, they'll be normal. Sorry, it's been a
while since I've played Ocarina of Time!!
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Q: Is there a way to go back in time? Say I didn't plant all of my magic
beans before I grabbed the Master Sword. Can I go back in time and do
that?
You should enlarge the FAQ section in your guide, but you dont have to,
it's just a suggestion. Thank you for your time!-- from Kathi Lamb
A: The only means of time travel in Ocarina of Time is via the Pedestal
of Time in the Temple of Time by pulling the Master Sword. The idea
with the Magic Beans is to buy as many as you can as a kid and plant
them before pulling the Master Sword, however there is a soil spot in
front of the Spirit Temple that requires you to return to being a kid
after accessing the temple as an adult. As an adult, of course, you
can access any Magic Beans planted as a kid to ride them to prizes
big and small. As for the size of my FAQ section, like my own
FAQ below, it all depends on the e-mails I receive, and you happen
to be my first FAQ for this game!
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Q: When are more FAQs going to be listed? -- from nintendo_girl21
A: When more people e-mail me with questions! Sheesh (lol).
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[Z17]
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*Copyright, Thank-Yous & Contact Info*
This walkthrough is copyright (c) Megan L., 2007-...
This walkthrough is authorized to appear on the following sites:
GameFAQs.com (duh)
My own Geocities site: www.geocities.com/zeldaprincess21
Super Cheats.com
Neoseeker.com
Gamesradar.com
Cheatplanet.com
Gamerevolution.com
Cheatingdome.com
Kuponut.com
CheatHappens.com
CheatCodes.com
This walkthrough is intended for personal, private use only and may NOT be
posted on other web sites without written (e-mailed) permission from the
author (a.k.a. me).
Legend of Zelda is a registered trademark of Nintendo and I am not directly
affiliated with the corporation. Of course, you knew that already, right?
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I would like to thank Nintendo for creating such excellent games.
Thanks to Marshmallow for his great Ocarina of Time walkthrough that I used
throughout the game and for the inspiration to make my own Zelda walkthroughs.
He also contributed some enemy information and Ocarina tunes for real songs.
Thanks to all the Zelda sites out there for spending so much time in making
their walkthroughs and FAQs.
Thanks again to Geocities for hosting my web sites.
Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.
And thanks for giving my walkthroughs another home on the Web.
Thanks to Tae for the 7 bottles glitch secret and jellyfish/Deku Stick
secret.
Thanks to Marc for the Ocarina notes secrets.
Thanks to:
Dennis at SuperCheats.com
Leo at Neoseeker.com
Tyler at Gamesradar.com and Cheatplanet.com
Blake at Gamerevolution.com
Marcel at Cheatingdome.com
Kuponut.com
Chris at CheatHappens.com
Steve at CheatCodes.com
...for posting my walkthroughs.
Thanks to the following for their FAQs:
Kathi Lamb
C. Sydnor
Marc
Marguerite
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My Other Sites, also known as shameless advertising ;o)
Megangirl's Home Page
www.geocities.com/megangirl.geo
My Mario Site
www.geocities.com/itsasupermario
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Contacting Me...
Please do. I can really only be reached by e-mail at
mlynch2[at]rogers.com. Remove the brackets & change at to @ before
sending (or keep them there if you like to get Mailer-Daemons...
freakazoid). The brackets and "at" are there only to avoid additional
spam e-mail. I get enough of those already as it is.
**A REPLY MAY TAKE UP TO 1 WEEK**
E-mail me with additional information, secrets, errors within my
walkthrough or checklists, to share game anecdotes, shoot the breeze,
etc. If you need additional help with the game, please keep e-mails
as detailed as possible. Any e-mails with @&*&@&* excessive profanity,
speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd
lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.
**PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
BETWEEN OCTOBER 1-6**
Any additions to this walkthrough will be credited to you, faithful
reader, in the Thank-You section. I look forward to the sleepless
nights reading your messages by the light of the moon...he he he.
**THE END**
...*cue Zelda music*
...*twiddles thumbs*
...what? Do you want me to be a clown, amuse you in some way?
...BAH! :oP
...I'm ejecting you....
...NOW! (your cue to exit).



