Legends Quest - Guide for Runescape
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Table of Contents
1.0 Requirements
1.1 Items needed
1.2 Items that need to be carried throughout the quest
1.3 Reward
1.4 Instructions
1.0 Requirements
107 Quest Points and have completed: Heros Quest, Family Crest Quest,
Underground Pass Quest, Waterfall Quest, and Shilo Village Quest. You must have:
Lvl 56 Magic
Lvl 52 Mining
Lvl 50 Agility
Lvl 50 Crafting
Lvl 50 Smithing
Lvl 50 Strength
Lvl 50 Thieving
Lvl 50 Woodcutting
Lvl 45 Herblore
Lvl 42 Prayer
1.1 Items Needed
Charcoals, Papyrus (obtained during quest), Lockpick, Pickaxe, 2 Gold Bars
(more pairs can help), Hammer, Vial of water, Unpowered orb, Runes to Cast
Charge Orb (any); Runes - 1 soul, 1 mind, 1 earth, 2 laws ("SMELL"); Sapphire,
Emerald, Ruby, Diamond, Opal, Jade, Red Topaz; Rope, Snake Weed and Ardrigal
(the last 2 items can be obtained during the quest).
Optional items: Silverlight or Darklight, prayer pots (highly recommended),
potion Super Set, Stat Restore, empty Vials, teleportation runes (fully charged
dragon ammy helps to get back to shilo village).
1.2 Items that need to be carried throughout the quest
armor, hatchet (Rune hatchet required for Yommie Tree step 31), Machete
(obtained during quest), Radimus Notes/Map (received during quest), food, and
prayer pots.
1.3 Reward
4 Quest Points, 7650 Exp in 4 chosen skills, entrance to the Legends Guild, and
ability to wear Dragon Square Shield (Also you can buy and wear the Legends
cape and purchase Flower seeds).
1.4 Instructions
Talk to Radimus Erkle in his office at the Legends Guild. You will receive 3
tasks to accomplish: complete a Map of the Kharazi Jungle, make friends with
the Natives, and bring a symbol from the Natives back to the Guild. He provides
the Radimus Notes.
Search the cupboard and take the machete (can also be purchased in Shilo
Village). Grab some papyrus from the table spawn or buy 3 at the General store
in East Ardougne or Shilo Village.
Purchase 2 or 3 Charcoal at the Shilo Village shop (it can break while you
draw).
Head to any Kharazi Jungle Entrance south of Shilo Village and talk to any
Forester outside the jungle wall. He says that if you show him something
impressive, he will give you a "special item".
Cut your way into the impressive jungle wall using a Machete and a hatchet. Do
not forget the Radimus Notes.
Random enemies you may encounter include the Jungle Savage (Lvl 90), Jungle
Wolf (Lvl 64), and the chicken-like Oomlie Bird (Lvl 46).
Now start mapping the jungle. Map the Western, Eastern and Middle area - a
message will show the section in green when an area is complete; if you fail,
just try again. Exit the jungle and show the complete Radimus Notes to the
Forester. He will be so impressed that he will give you a Bull roarer, if you
let him copy your notes.
It is not required, but if you had difficult random enemy encounters it's
optional to restock food at Shilo Village now. Ditch any leftover Charcoal and
Papyrus, but keep the new Bull roarer for the next step. The map, Machete and
hatchet are required for all entries into the forest.
Head back into the jungle and swing your Bull roarer and a Native named Gujuo
will appear.
Note: swinging the Bull roarer does not guarantee he will show up the first
time; sometimes you will attract monsters or nothing at all. Talk to him and
try to get friendly with him. He will tell you that he needs help to rescue
Ungadulu.
Search near the jungle wall and you will see 3 rocks in a triangle (marked
with dungeon sign "!" on Kharazi Jungle map shown in Step 2). Search any of the
rocks and climb down. You may fail and take damage, so keep trying.
You will see a guy trapped in an octagonal fire wall. Investigate the flames
and talk to Ungadulu; he will tell you that only Holy Water will douse the
flames. Return to the surface and call Gujuo.
Gujuo will tell you that only a bowl made of the metal of the sun will hold the
water. Of course the metal of the sun is gold. Gujuo will make you a sketch of
the bowl.
Take the sketch and at least 2 gold bars with hammer to any anvil. Use gold bar
with anvil and make the bowl. Failing this will consume 2 gold bars.
The next steps require the bull roarer, the golden bowl, lockpick, pickaxe, the
SMELL runes and the 7 gems, in addition to the minimum Kharazi equipment of
hatchet, machete and map. A prayer pot and a stat restore pot may be helpful,
as well as some food. Armor is only needed to protect you from the random
jungle enemies (listed in Step 3) and a small cave of Death Wings (level 83).
Aside from these and Ungadulu, you may take small damage from agility
obstacles.
Return to the Kharazi Jungle and Bull Roar for Gujuo. To bless the bowl, talk
to Gujuo and you will do some funny singing. If you fail, you will lose some
prayer; you need at least 42 prayer points to bless the bowl.
Use your machete on a reed near the Water Pool (circled on map) to get a hollow
reed. Use it on the water pool to fill your blessed bowl with pure sparkling
water.
Head back into the cavern and douse the flame; search the desk and find the
Shaman's Tome. Read it, but it does not help much. Now talk to Ungadulu.
There's something wrong with him. He will throw you out of the octagon if you
attack him. This reduces some of your stats.
Search the northeast bookcase and enter.
Use your Lock pick on the Ancient Gate and go slowly.
Proceed to smash the three boulders (requires pickaxe). If you fail, just try
again.
Use your strength to push through the next Ancient Gate! If you fail, you will
lose some strength; you need at least 50 strength points to get through. Notice
the time it takes to get through the dialog while opening this gate; on the
return trip you may be attacked by Death Wings (level 83) that you may have to
kill before you will have enough free time to get through the dialog sequence.
Now go all the way south through the cave of Death Wings, then continue
southwest and then northwest around the bend and jump over the Jagged Wall
agility obstacle.
Further along the west side of this corridor you will discover a Marked Wall.
Search it and you will get a riddle hinting what order to insert the runes to
unlock the passage. The runes to use are 1 soul rune, 1 mind rune, 1 earth
rune, and 2 law runes, which spells "SMELL".
Now pass through the Marked Wall to an area of 7 water pools with carved rocks
(stalagmites). Use each gem on a carved rock (stalagmite) to find which one is
correct - if it's not, it will say "Nothing interesting happens." There are no
failure penalties, just keep trying. When you walk away after a successful
placement, the game text says the gem starts to fade; this is normal.
When each gem is in the right spot, the gems will appear and glow to rebuild
the Book of Binding. Grab it and read it - it tells how to defeat the demon.
The below paragraphs explain how to enchant vials and make Holy Water. Note
that this section is optional because most players fight the demon without
doing this; many who have used the Holy Water were not impressed by its
performance (it hits no better than a dragon battle axe, if at all) and felt it
was not worth the time to make.
The last pages of the Book of Binding concern enchanting empty vials to fight
the demons. On the last page click on the bold word "Activus". It then asks how
many vials you wish to enchant. Be warned: enchanting consumes 5 prayer and 4
magic for each vial.
To make vials of Holy water, use the blessed bowl of pure water (filled with
pure sparkling water from the spring) on an Enchanted vial. You can also right
click the Book of Binding, and, there's an option for enchanting vials.
Note that the water in the blessed bowl evaporates when you leave Kharazi
forest, so you cannot make Holy water elsewhere (regular water doesn't work).
Note: that after you fight the demon the first time, the spring becomes
contaminated. You cannot make any more vials of Holy water until you defeat the
demon the second time. Plan accordingly!
To use the Holy water vials on the demon, wield them as a weapon (evidently it
is considered a Ranged weapon because it is thrown). They have been observed to
hit from 0 to 15.
It is strongly recommended to bring several prayer pots when you go to kill the
demons. The first thing they do is heavily drain your prayer, leaving you
without your prayer protection. After the prayer drain, restore your prayer
with a potion and turn on appropriate prayer protection for each demon battle.
Now head back to Ungadulu and prepare for battle. Equip Silverlight, Darklight
or your Holy Water vials, drink your Super set now, and then use the Book of
Binding on Ungadulu. A level 187 demon will appear and he will attack you,
draining your prayer right away. Drink Prayer potions, and then turn on Protect
from Melee for this battle.
Ungadulu will reward you with some Yommie Tree Seeds. Talk to him and ask how
you could get out. He will put a spell on you to protect you against the fire.
Try to get water from the pool; you will see it is filled with murky water.
Bull Roar for Gujuo to ask what's going on.
There is a possibility that the water will not be murky. If it isn't, you will
be able to germinate your seeds. Once you have done that the water will become
murky. Bull Roar for Gujuo.
Gujuo will tell you that you need to go to the Holy Water source to see what
happened, and for that you need to make a Bravery potion which will make you
brave enough to enter the deep cave section. You need the herbs Snake Weed and
Ardrigal to make the potion. Snake Weed is located southwest of Tai Bwo Wannai
village; search the vines near the water. You find Ardrigal by searching palm
trees on the beach northeast of Tai Bwo village. For both Snake Weed and the
Ardrigal Herb you will have to indentify them first.
Make the Bravery Potion by using Snake Weed on a Vial of water and then using
Ardrigal on it. The potion will look like murky water.
The next steps require the Bravery potion, Rope, Lockpick, pickaxe, Unpowered
orb, and the Charge orb runes, in addition to the minimum Kharazi equipment of
hatchet, Machete and map. Wield your best armor and weapon, as you will have to
fight several high-level enemies. Holy water vials or Silverlight are optional
when fighting the demon, but if you plan to go for the Holy Force spell (Step
29), you can postpone bringing these since you will have time for another bank
run after you speak to Ungadulu (though this will cost you a second Casting of
Charge Orb). Prayer potions and food are recommended. Expect to take damage
from agility obstacles.
Make your way back to the gems spot where you got the Book of Binding. Go to
the Ancient Gate on the north wall and cast any Charge Orb spell on it. Note
that you must re-cast this spell each time you wish to pass this gate, so
remember to pack the necessary runes and an Unpowered orb.
Now you will see a winch. Use your rope on it BUT before going down, drink your
Bravery potion. Your rope will remain in place for all future uses of this
winch; just search to reveal it. If you forgot your rope, you can smash the
barrels until you find one, but they may also release damaging explosions and
various enemies (bat, hobgoblin, spider, etc.) The Bravery potion is only
needed the first time.
This is the second level of the dungeon.
Take the strange looking blue hat on the ground. A Ghost named Viyeldi will
appear. Talk to him. He will give you vague, almost riddle like, information
about three beings located in the dungeon who will be able to help you on your
journey.
Descend the path with the rock obstacles. This narrow cliff path is a gauntlet
of rockslide agility obstacles which will most likely inflict damage.
Note that climbing back up will not inflict any damage.
Wandering the cavern below are the spirits of three long dead warriors: San
Tojalon (level 106), Irvig Senay (level 100), and Ranalph Devere (level 92).
Kill one of each to get 3 different pieces of crystal.
Now go the northeast corner and use your crystal parts together on the lava
furnace to make a heart-shaped crystal.
At the center of the cavern (on the radar map it looks like the
dragon's "eye"), find a mossy rock that you can 'Search'. Search it, then use
your crystal on it and the crystal will start to glow.
Now use your crystal on a symbol in the wall in the southeast corner of the
cavern. The crystal will fit perfectly and you will be able to pass through the
Shimmering Wall.
Now run West past the three Lesser Demons (level 82) and try to push a boulder
at the water's edge. A ghost will appear and ask you to help him by killing
Viyeldi.
The ghost will give you a black dagger to use.
At this point you have two options.
1) Go back where the blue hat was; touch it and then attack Viyeldi. This is
enough to kill him. The dagger will begin to glow. Head back down past the
lesser demons and the ghost and prepare to fight. Drink potions now and use the
dagger on the ghost. If the ghost just disappears, push the rock and it will
appear again. Now you will have to kill the demon again, but this time he
reduces all your prayer, so use Prayer potion(s).
2) If you are going for the Holy Force spell, pass Viyeldi and head back up to
Ungadulu and show him the dagger (Use it on him). He will give you a Holy Force
Spell which will help you when you fight the second demon. While up here, you
might as well bank for more food, another orb and the runes for the Cast Orb
spell to re-open the third Ancient Gate; you don't need another rope, and you
won't have to fight the warriors again. Holy water vials and
Silverlight/Darklight are optional for fighting the demon. After your bank
trip, go all the way back to the springs at the end of the second level of the
dungeon, push the boulder, and use the Holy Force Spell on the spirit. It will
transform into the demon who must be defeated a second time
(Silverlight/Darklight and Protect from Melee are recommended). This way you
would not have to kill Viyeldi, the demon will be weaker, and you will not have
to fight the 3 warriors again when you get to the final demon battle below.
Now push a boulder. It will require a couple of pushes from different angles to
move it as far as possible. After you move it, use your bowl on the Holy Water
spot. Use your Holy Water on Yommie Tree Seeds to germinate them (unless you
were able to do that earlier, then you don't have to) and fill your bowl with
Holy Water again. Now get back to the surface. (If you don't have your blessed
bowl with you, you can refill it later on the surface since your movement of
the boulder will refresh the Water Pool).
This step requires your rune hatchet, the Yommie Tree seeds and a Blessed bowl
full of Holy Water (in addition to the normal Kharazi equipment). Bull Roar
Gujuo and tell him you have germinated the Yommie Tree Seeds and he will tell
you that you need to find fertile soil. Search for fertile soil (dark brown
spots on the ground) and use a seed on it. A tree will grow - when it becomes a
young tree and needs water, use Holy Water on it and the tree will become an
adult.
Once the tree is grown, quickly chop it down or it will rot. Use your rune axe
on the trunk a few times to remove branches and carve a Totem Pole. Pick it up
when you're done. It may take away some strength due to it's weight.
This step is the final battle, so in addition to having your Totem Pole, be
prepared with your best armor and weapon (optionally Silverlight or Darklight
for the demon), optional Holy water vials, Super Set of potions, prayer
potions, and/or high-level food. Search for a Dark Totem Pole (they are
scattered throughout the jungle. There is one a bit east of the well). Before
doing anything, drink your Super Set potions and then use your Totem Pole on
the Dark one. Be sure to have filled your bowl with holy water or nothing will
happen. The demon will appear and you will again have to fight the 3 warriors
from the cave - the levels 106, 100 and 92. You fight them one at a time, you
can use the prayer points you have left for the 3 warriors from the cave, but
don't use prayer pots as the Demon will drain all your prayer once he appear.
If you went for the Holy Force spell in step 29, you would not have to kill the
3 warriors, only the demon.
Again, the demon will drain your prayer right away, so save your Prayer potions
until that happens. Protect against Melee is recommended for this battle.
Then, after vanquishing the demon for the final time, use your Totem Pole on
the Dark totem pole again.
Bull Roar Gujuo for the last time he will give you a Gold Totem Pole and some
words of friendliness.
Bring that Totem Pole back to Erkle at his Guild office and give it to him
along with the complete Radimus Map. Now meet him in the Legends Guild lobby
and talk to him again; you will be able to choose 4 skills to gain exp. in, and
after that you will have completed the Legends Quest!



