Outbreak Walkthrough - Guide for Resident Evil: Outbreak
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| ____ | | ____ | ____ \__ __/| __ \ | ____ | \ | |\__ __/
| | || | | | | | | | | \ || | | \ | | | |
| |____|| | |__ | |_____ | | | | | || |__ | \ | | | |
| __| | __| |_____ | | | | | | || __| | |\ \| | | |
| |\ \ | | | | | | | | | || | | | \ | | |
| | \ \ | |____ _____| |___| |___| |__/ || |____ | | \ | | |
| | \ \ |_______ _______|\_______/|______/ |_______ | | \_| |_|
______ _________ _
| ____ |\ /| \__ __/| |
| | | | | | | | | |
| |__ | | | | | | | |
| __| | | | | | | | |
| | \ \__/ / | | | |
| |____ \ / ___| |___| |_____
|_______ \__/ \_______/|_______|
+-------------------------------+
| Table of Contents |
+---+---------------------------+
|1. |Information |
+---+---------------------------|
|2. |Characters |
+---+---------------------------|
|3. |Herb Chart |
+---+---------------------------|
|4. |Walkthrough |
+---+---------------------------|
|5. |Passcodes |
+---+---------------------------|
|6. |Event Completion Checklists|
+---+---------------------------|
|7. |Hints & Tips |
+---+---------------------------+
==================
- 1. Information -
==================
This used to be my user name on cheatcodes, this was the only guide I had published
until I made my new user name. It seems like nobody else likes Outbreak, becuase the
only walkthroughs for it were all made by me. If you have any suggestions,
questions, or anything else e-mail me.... my e-mail adress can be found below. Thanks
**PLEASE DO NOT COPY THIS GUIDE TO ANOTHER SITE AND TAKE CREDIT FOR MY WORK**
**E~mail me asking permission if you would like to copy any part of this guide.**
If You have any questions about any of the other scenarios feel free to contact me
at [email protected]. Also for those of you that have a network adapter
and would like to play online with me, my RE online name is Zombiekiller2 and my
AOL Instant Messenger screen name is ZombieKiller122.
- NOTE: I am currently in the process of making a Resident Evil 4 walkthrough, I
beat the game in less than 2 days if you need help or have a question about the game
or what ever my e-mail is [email protected] and my AOL Instant Messenger
screen name is Zombiekiller122. My guide is over halfway completed already, I should
have it finished within the next few days or so. RE 4 was released January 11, 2005
and it is an excellent game, I suggest if you are looking for a new video game
sometime you look into it.
==================================================================================
~*~ Edit Dates ~*~
Wednesday, January 19, 2005 - It's been almost a year since I made this guide, I
changed almost every part of it... gave it a make over.
==================================================================================
=================
- 2. CHARACTERS -
=================
==================
- A. Kevin Ryman -
==================
- OCCUPATION: Police Officer
- STARTING ITEM: .45 Automatic Handgun
- SPECIAL ACTION: Kick (Press O while holding R1)
- INFORMATION: Kevin Ryman is a good all around character and is great
for beginners. He has strength, speed and his own gun. Being a police
officer he shoots everything very accurately and can deal with monsters
quite well. He has no major disadvantages.
- RECOMMENDATION FOR SCENARIO: 4/5
===================
- B. Mark Wilkins -
===================
- OCCUPATION: Security Guard
- STARTING ITEM: Standard Handgun
- SPECIAL ACTION: Block (Press O while holding R1)
- INFORMATION: Mark is a big guy so he is a bit slow, but his size
gives him an advantage because he is very strong with melee weapons. He also fires
with good accuracy. His major disadvantage is running slow as mentioned above, so
it's not wise to use him in a scenario where you have to keep moving at a fast pace,
especially in Decisions, Decisions. He's alright for the first scenario.
- RECOMMENDATION FOR SCENARIO: 1/4
======================
- C. Alyssa Ashcroft -
======================
- OCCUPATION: Journalist
- STARTING ITEM: Lockpick
- SPECIAL ACTION: Backstep (Press O while holding R1)
- INFORMATION: Alyssa is the best female you can have in the game. Her
lockpick helps eliminate the need for some keys, she also runs fast and
fires somewhat accurately.
- RECOMMENDATON FOR SCENARIO: 4/5
=================
- D. David King -
=================
- OCCUPATION: Plumber
- STARTING ITEM: Tool Box
- SPECIAL ACTION: Wrench Throw (Press O while holding R1)
- INFORMATION: David can repair broken items with his toolbox function.
This is helpful in situations where a gun might break and he can create new weapons
by combining things in his tool box with other items. He can run at a fast pace and
he shoots accurately. He's not nearly as combative as Kevin or Mark, but his special
abilities help.
- RECOMMENDATION FOR SCENARIO: 4/5
===================
- E. Cindy Lennox -
===================
- OCCUPATION: Waitress
- STARTING ITEM: Herb Case
- SPECIAL ACTION: Duck (Press O while holding R1)
- INFORMATION: She's actually tougher than she looks. She's not
particularly good at shooting, but she can heal her partners among other
things. Her Duck ability helps her elude attacks from certain enemies. She's pretty
average overall.
- RECOMMENDATION FOR SCENARIO: 3/5
==================
- F. Jim Chapman -
==================
- OCCUPATION: Train Company Employee
- STARTING ITEM: Coin
- SPECIAL ACTION: Playing dead (Press O while holding R1)
- INFORMATION: He's annoying, he constantly whines but he's a good
character because he can play dead which helps to conserve ammo. Also this
special action can help not get attacked, the zombies wont even acknowledge him. He
runs fast, shoots well and is pretty good overall but if you use his special
abillity to much the virus meter will go up very quickly.
- RECOMMENDATION FOR SCENARIO: 4/5
==================
- G. Yoko Suzuki -
==================
- OCCUPATION: University Student
- STARTING ITEM: Backpack
- SPECIAL ACTION: Escape (Press O while holding R1)
- INFORMATION: She's slow, has a hard time aiming a gun, and is rather
weak in terms of strength. But her most redeeming factor is that she
has a backpack which helps her carry twice the amount of items. This alone helps her
avoid constant trading and backtracking.
~ Highly recommended as a partner character whenever possible. ~
- RECOMMENDATION FOR SCENARIO: 4/5
======================
- H. George Hamilton -
======================
- OCCUPATION: Doctor
- STARTING ITEM: Medical Kit
- SPECIAL ACTION: (Press O while holding or pressing R1)
- INFORMATION: George is a semi-frightened doctor, and being a doctor he
takes aim with his medical knowledge to mix up herbs and medicines and
such. He's a bit slow, and his shooting's not as good as it should be,
but he's recommended for health freaks out there.
- RECOMMENDATION FOR SCENARIO: 3/5
=================
- 3. Herb Chart -
=================
+------------------------------------------------+--------------------------------+
| Herb/Herbs | Affect |
+------------------------------------------------|--------------------------------|
|Green Herb |25% Heal |
|------------------------------------------------|--------------------------------|
|Blue Herb |Poison Heal |
|------------------------------------------------|--------------------------------|
|Green Herb + Red Herb |100% Heal |
|------------------------------------------------|--------------------------------|
|Red Herb + Blue Herb |Poison Heal |
|------------------------------------------------|--------------------------------|
|Green Herb + Green Herb |50% Heal |
|------------------------------------------------|--------------------------------|
|Green Herb + Blue Herb |25% + Poison Heal |
|------------------------------------------------|--------------------------------|
|Green Herb + Red Herb + Blue Herb |100% + Poison Heal |
|------------------------------------------------|--------------------------------|
|Red Herb + George's Medical Kit |Hemostat (Stops Bleeding) |
|------------------------------------------------|--------------------------------|
|Green Herb + Green Herb + Blue Herb |50% + Poison Heal |
|------------------------------------------------|--------------------------------|
|Green Herb + George's Medical Kit |Antidote (Poison Heal) |
|------------------------------------------------|--------------------------------|
|Blue Herb + George's Medical Kit |Recovery Medicene (25% Heal) |
|------------------------------------------------|--------------------------------|
|Red Herb + Blue Herb + George's Medical Kit |Recovery Medicene L (100% Heal) |
+------------------------------------------------+--------------------------------+
==================
- 4. Walkthrough -
==================
When the game begins, run over to the barrel near the windows the
zombies are banging at and then push the barrel in front of the door.
This will grant you more time. Then run to the counter and grab the
HANDGUN. Go to the waiter's side of the bar table and grab the
STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before
going through it, turn around and go to the WOMEN'S BATHROOM.
====================
- WOMEN'S BATHROOM -
====================
Around the time when you enter, the zombies will bust through the
window. Search to the left of the door for a SCRUB BRUSH. Then exit the
room to avoid a zombie encounter. *** OPTIONAL ROOM ***
===========
- J'S BAR -
===========
Run next door to the MEN'S BATHROOM.
==================
- MEN'S BATHROOM -
==================
On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Exit the
room. *** OPTIONAL ROOM ***
===========
- J'S BAR -
===========
If you haven't given Cindy the second HANDGUN, then do so right now.
Then go through the door you just unlocked.
============================
- STAIRS BETWEEN 1F AND 2F -
============================
To the left is PLAYING MANUAL 2. Run up the stairs, and there should be
a GREEN HERB near the windows (if your partners got in here then they
might have it). If the zombies broke into the bar, then they'll
probably pursue you into the room. At the top of the stairs, a zombie
will pop through the windows. Do not let it grab you or it might pull
you out of the room and kill you. Go up another flight of stairs to the
STAFF ROOM.
==============
- STAFF ROOM -
==============
Run forward from the stairs, and turn the corner. You'll see a white
door. Go through it.
==============
- BREAK ROOM -
==============
Zombies will follow you in here. Search the trashcan for a map. On the
floor to the right of the lockers will be HANDGUN ROUNDS. Searching the
lockers will give you a special item. Searching under the bed will land
you an IRON PIPE. Exit the room when you're finished.
==============
- STAFF ROOM -
==============
If there are zombies in the room, kill them all now. Run into the
adjacent hallway to the left. Go through the first door on the left.
===============
- LOCKER ROOM -
===============
You can hear the screaming citizens in here. To the right, the very
left locker lets you hide in it. The middle-right locker contains HANDGUN BULLETS.
The right-most locker contains a BLUE HERB, which you should mix with the GREEN
HERBS you might have. On the other side's lockers, the very right one
contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S
STAFF. Next to that is ANTI-VIRUS, which you should use to stop the
virus gauge from rising for a short time. The last locker is another
hiding place. Exit once you're done looking around. *** OPTIONAL ROOM ***
==============
- STAFF ROOM -
==============
Run to the main area. On the lit desk is a NAIL GUN. You can use it as
a weapon against the zombies, which is rather ineffective, or you can
use it to barricade the door-less doorway into the STAFF ROOM area by
using the gun on the wooden boards near the door. The latter is
recommended. Back in the main area, look on the coffee table for the
RACCOON TODAY newspaper. Then look onto the table again to get the BLUE
KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM.
Then head up the stairs and into the LIQUOR ROOM.
===============
- LIQUOR ROOM -
===============
Ignore the door to the right for now and search the wine racks for an
ALCOHOL BOTTLE. Then return to the STAFF ROOM.
==============
- STAFF ROOM -
==============
Go to the door in the corner.
================
- OWNER'S ROOM -
================
Go to the very right and place the ALCOHOL BOTTLE on the painting.
You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room,
outside on the balcony. Leave the room.
==============
- STAFF ROOM -
==============
Go to the small adjacent hallway into the DRAWING ROOM.
================
- DRAWING ROOM -
================
In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for
Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the
STAFF ROOM. *** OPTIONAL ROOM ***
==============
- STAFF ROOM -
==============
Return to the LIQUOR ROOM.
===============
- LIQUOR ROOM -
===============
Go to the door on the right to the WINE ROOM.
=============
- WINE ROOM -
=============
In here, grab the SINGLE PLAYER MODE file. Search the barrel next
to the door for SHOTGUN ROUNDS, which you will need later. On the floor
is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that,
and then leave the room. (NOTE: You can also save and exit the game
here.)
===============
- LIQUOR ROOM -
===============
Run down the long hallway, turn the corner and then turn left to the
forklift. Use the FORKLIFT KEY and then activate the forklift. With it
activated, run to the ladder on the side of the barrel shelf. You can
also collect some more ALCOHOL BOTTLES if you like. Climb the ladder.
Now crawl over the shelves, turn left and go through the duct at the
end.
=======================
- 3F ROOFTOP STAIRWAY -
=======================
Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an
optional item. Then go through the door because the zombies will burst
into the room in a few seconds (if they haven't already).
===========
- ROOFTOP -
===========
Ignore or shoot the crows. Then run down all the way to the end, where
there's a door. Unlock it with the STORAGE ROOM KEY.
================
- STORAGE ROOM -
================
In here, run forward and climb atop the boxes. Go towards the shelf and
you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite
side of the room for a FIRST AID SPRAY. Then exit. *** OPTIONAL ROOM ***
===========
- ROOFTOP -
===========
Run straight across the door and shoot or ram the fence (ramming is
recommended). Climb onto the ledge and you'll see a cutscene
initiating a countdown to get to street in front of the bar. This
countdown insures that online players catch up with their partners. Run
along the rooftop ledge, climbing onto a higher ledge. At the end, jump
across to the other rooftop (wait for your partners to jump, or do so
first). When you jump, you'll likely hang from the building. Keep
mashing the X Button while pushing UP on the D-Pad to get up, or call
one of your partners for help. If a partner of yours needs help, help
them. Then run to the door on the other side of the rooftop.
==========================
- TOP FLOOR OF APARTMENT -
==========================
There's nothing in here except an elevator. Call the elevator and then
go inside.
===================
- 1F OF APARTMENT -
===================
Once you step out of the elevator, grab the GREEN HERB if you need it.
Then avoid or kill the zombies as you turn the hallway left and exit
the apartment through the door.
=======================
- IN FRONT OF J'S BAR -
=======================
Move forward and watch the cut-scene. Then, when you regain control,
run to the right side of the police vehicle to get the town map. Then
run forward to where the zombies are advancing and then pushing the
police car forward. Then run back to where the police officer is
shooting and then push the next car forward (down to the left of where
the officer is). Once you've pushed it all the way, run to the large
brown gate-like door. Wait for another cut-scene to occur.
========================
- BEHIND THE APARTMENT -
========================
Once the cut-scene's over, run to the opposite end of the alleyway to
help the police officer break the door down, or try killing some
zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed
side of the alleyway. The police officer will eventually break down the
door (try to do it very quickly though).
=========================
- SLOPE ALONG THE CANAL -
=========================
Once the cutscene is over, run to the policeman's body and collect his
SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run
over to the valve handle on the tanker and then spin it to leak oil.
Then use the LIGHTER from the edges, making sure all living characters
are not standing on the gas. The gas will ignite. Once the cut-scene's
over, run to the canal and jump in (make sure the camera angle changes). Then swim
over to the hole high on the wall and crawl through it.
==========
- TUNNEL -
==========
When you get down, run toward the screen for a RED HERB and a GREEN
HERB. Then run down the opposite path for one or two GREEN HERBS. Run
down the tunnel to the ladder at the end, to the left.
=========================
- IN FRONT OF APPLE INN -
=========================
Run down the street passed the Apple Inn to the policeman at the end.
Speak to the officer by pressing X (or whatever your confirm button
is). Watch the cut-scenes. You will be transported to a new area.
===============================
- BEHIND THE RESIDENTIAL AREA -
===============================
Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin
and a typewriter if you want to save and quit. Inside the truck is a
SHOTGUN as well. There's also a RED HERB around there. Run passed the
truck, and speak to the officer. Run up the stairs near him. To the
side of the stairs is a BLUE HERB. As you climb you'll see an open
window with a MAGNUM REVOLVER inside. On the floor nearby are MAGNUM
ROUNDS. Run up the stairs.
==============
- FOOTBRIDGE -
==============
Run across the bridge and watch the cut-scene. When the cut-scene is
finished, continue across the bridge and down the stairs.
===============
- MAIN STREET -
===============
You can now do ONE of TWO options here. One is to talk to return to BEHIND THE
RESIDENTIAL AREA and talk to the officer there. Alternatively, you can
stay here, and then blow the zombies up. Either one will end the scenario. To blow
the zombies up, run across the street diagonally so you can grab the DETONATOR
HANDLE. Then run to the middle of the street and grab the DETONATOR MAIN UNIT.
Combine the DETONATOR HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR.
Then run to the body in the middle of the street, shooting the zombies to clear the
way. Use the DETONATOR and the scenario will end.
==============
- 5. Passcodes
==============
========================
- Below Freezing Point -
========================
+=======================+
| Chemical Storage Room |
+=======================+
| 0634 |
|-----------------------|
| 4509 |
|-----------------------|
| 9741 |
+-----------------------+
+========================+
| Security Room Computer |
+========================+
| A375 |
|------------------------|
| J126 |
|------------------------|
| C582 |
|------------------------|
| B482 |
|------------------------|
| D580 |
|------------------------|
| A194 |
+------------------------+
============
- The Hive -
============
+=======================+
| B2F Elevator Codes |
+=======================+
| 3555 |
|-----------------------|
| 5315 |
|-----------------------|
| 8211 |
+-----------------------+
+=======================+
|Rooftop Elevator Codes |
+=======================+
| 0930 |
+-----------------------+
============
- Hellfire -
============
+========================+
| Security Room Keypad |
+========================+
| 0721 |
|------------------------|
| 2287 |
|------------------------|
| 6354 |
|------------------------|
| 5128 |
+------------------------+
+================+
| Room 101 Safe |
+================+
| JIA |
|----------------|
| BAE |
|----------------|
| DCH |
|----------------|
| GGF |
+================+
========================
- Decisions, Decisions -
========================
+================================+
| 1F Elevator Activation Codes |
+================================+
| 4032 |
|--------------------------------|
| 4161 |
|--------------------------------|
| 4927 |
|--------------------------------|
| 4284 |
+--------------------------------+
+=================================+================================+
| 1F Clock Codes | Difficulty |
+=================================|================================+
| 3:25 | Easy |
|---------------------------------|--------------------------------|
| 10:05 | Normal |
|---------------------------------|--------------------------------|
| 7:40 | Hard |
|---------------------------------|--------------------------------|
| 2:50 | Very Hard |
+---------------------------------|--------------------------------+
==================================
- 6. Event Completion Checklists -
==================================
+=============================================================================+
| Outbreak - Event Checklist |
+=============================================================================+
| Event |
+=============================================================================+
| [] Built barricade out of barrels. |
| [] Used the staff room key. |
| [] Used the key with blue tag. |
| [] Solved painting puzzle. |
| [] Unlocked cabinet (Alyssa). |
| [] Moved cargo with the forklift. |
| [] Destroyed liquor room shutter. |
| [] Destroyed wire fence on rooftop. |
| [] Read all graffiti with lighter. |
| [] Built patrol car barricade. |
| [] Opened gasoline tanker valve. |
| [] Used lighter to ignite gas. |
| [] Activated detonator. |
| [] Killed zombies and survived. |
| [] Escaped zombies and survived. |
| [] Collected every map. |
| [] Died in gas tanker explosion. |
| [] Obtained "newspaper." |
| [] Obtained "Jack's memo." |
| [] Obtained "staffer's diary." |
| [] Obtained "Raccoon Today." |
| [] Screams in the owner's room. |
| [] Saw a crow fly into the Drawing room. |
| [] A bottle fell in the wine room. |
| [] A bottle fell in the liquor room. |
| [] Screams in front of J's Bar. |
| [] Watched "Will Becomes a Zombie." |
| [] Watched "Bob Gets Worse." |
| [] Watched "Bob's Suicide." |
| [] Watched "Bob Becomes a Zombie." |
| [] Watched "Block Staff Door." |
+=============================================================================+
+=============================================================================+
| Below Freezing Point - Event Checklist |
+=============================================================================+
| Event |
+=============================================================================+
| [] Unlocked locker with lockpick. |
| [] Thawed frozen wrench. |
| [] Used wrench to open panel. |
| [] Used valve handle to open door. |
| [] Watched "Used V-JOLT in B7F." |
| [] Watched "Used V-JOLT in B6F." |
| [] Watched "Monica Runs Off." |
| [] Watched "Giant Moth Attacks." |
| [] Watched "Comp. Room Desertion." |
| [] Unlocked comp. room w/ card key. |
| [] Unlocked shutter with card key. |
| [] Watched "Used Blowtorch." |
| [] Used key to activate turn table. |
| [] Watched "Missed Turntable." |
| [] Watched "Turn Table Goes Up." |
| [] Moved locomotive. |
| [] Watched "Defeated Mutated G." |
| [] Received item from researcher 1. |
| [] Got item from staffer 2 (Yoko). |
| [] Obtained map. |
| [] Obtained "Top-Secret Memo." |
| [] Obtained "Researcher's Will." |
| [] Obtained "Staff Memo." |
| [] Obtained "Interoffice Memo." |
| [] Obtained "Laboratory Memo." |
| [] Obtained "Monthly Passcode." |
| [] Obtained "Custodian's Diary." |
+=============================================================================+
+=============================================================================+
| The Hive - Event Checklist |
+=============================================================================+
| Event |
+=============================================================================+
| [] Used blood pack. |
| [] Used nurse call button. |
| [] Turned on power to shutter. |
| [] Opened 1F shutter. |
| [] Opened waiting room shutter. |
| [] Had the elevator go to B2F. |
| [] Elevator reached the roof. |
| [] Bled at the nurse station. |
| [] Unlocked door with B1F card key. |
| [] Unlocked door with B2F card key. |
| [] Defeated Leech Man. |
| [] Got item from policeman on roof. |
| [] Used chain key. |
| [] Obtained map. |
| [] Obtained "Male Nurse's Diary." |
| [] Obtained "Repair Work Memo." |
| [] Obtained "Setting Manual." |
| [] Obtained "Piece of Memo." |
| [] Got "Chemical Code Message." |
| [] Obtained "Researcher's Diary." |
| [] Got "Investigation Request." |
| [] Obtained "Card Memo." |
| [] Obtained "Security Guard Guide." |
+=============================================================================+
+=============================================================================+
| Hellfire - Event Checklist |
+=============================================================================+
| Event |
+=============================================================================+
| [] Unlocked safe in Room 101. |
| [] Provided emergency power. |
| [] Solved Europe map puzzle. |
| [] Dropped crate in owner's room. |
| [] Destroyed 304/305 wall. |
| [] Cleared with Len's tag. |
| [] Cleared with Charlie's tag. |
| [] Cleared w/ Len and Charlie's tags. |
| [] Obtained Apple Inn map. |
| [] Obtained "Guest Memo 1." |
| [] Obtained "Guest Memo 2." |
| [] Obtained "Guest Memo 3." |
| [] Got "Janitor's Repair Memo." |
| [] Got "Janitor's Daily Report." |
| [] Obtained "Guard's Notebook." |
| [] Obtained "Emergency Manual." |
| [] Obtained "Guest List Copy." |
| [] Got "Hotel Charge Breakdown." |
| [] Defeated Regis Licker. |
| [] Opened secret security rm. door. |
| [] Used motorized ladder. |
| [] Used card key to unlock door. |
| [] Used passcode to unlock door. |
| [] Used gold relief key. |
| [] Used silver relief key. |
| [] Rang front lobby bell. |
| [] Opened locker with lockpick. |
| [] Watched "Call over Radio." |
| [] Watched "Regis Licker Appears." |
+=============================================================================+
+=============================================================================+
| Decisions, Decisions - Event Checklist |
+=============================================================================+
| Event |
+=============================================================================+
| [] Set red jewel in stuffed moose. |
| [] Set blue jewel in stuffed moose. |
| [] Solved Cuckoo Clock puzzle. |
| [] Played piano on 2F (Cindy). |
| [] Pulled string, moved statue arm. |
| [] Pulled string, zombies came out. |
| [] Used V-Poison in incubator. |
| [] Used P-Base in incubator. |
| [] Used T-Blood in incubator. |
| [] Used Daylight on yourself. |
| [] Killed Thanatos R with Daylight. |
| [] Defeated Thanatos R. |
| [] Routed power to emission tower. |
| [] Unlocked door with red tag key. |
| [] Unlocked water tank area door. |
| [] Electocuted Thanatos. |
| [] Thanatos came in through window. |
| [] Collected every map. |
| [] Used glasses on 2nd statue. |
| [] Used card key. |
| [] Input elevator code. |
| [] Unlocked university doors. |
| [] Restarted Incubator. |
| [] Obtained "Geneology Facts." |
| [] Obtained "Blood-Stained Memo." |
| [] Got "Reagent Generation Memo." |
| [] Obtained "Section of a Diary." |
| [] Obtained "Cable Repair Request." |
| [] Obtained "Torn Memo." |
| [] Obtained "Part of Torn Memo." |
| [] Obtained "Orders." |
| [] Obtained "Peter's Diary." |
| [] Obtained "Number Memo." |
| [] Watched "Peter Discovered." |
| [] Watched "Hunter (Gamma) Appears." |
| [] Watched "UBCS vs Thanatos." |
| [] Watched "Greg and Yoko." |
| [] Watched "ED: Chopper Zombie." |
| [] Watched "ED: George and Cindy." |
| [] Watched "ED: Mark and David." |
| [] Watched "ED: Kevin and Jim." |
| [] Watched "ED: Alyssa and Yoko." |
| [] Watched "ED: Regretful Ending." |
| [] Watched "ED: Remain Hopeful." |
+=============================================================================+
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- 7. Tips -
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A. You should always keep your partners around, they can help you carry more items
and kill more enemies. It's hard to keep them around sometimes because you cannot
controll them but when they are around they will be a big help. When playing online,
before the game starts it's usually best to talk about pairing up in groups of twos,
unless you are good enough to survive by yourself.
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B. Watch your virus gauge, using healing items will stop your virus gauge for a
short time. There are no ways to get the percentage to go back down so once it
starts going
up hurry to the end of the scenario before it reaches 100% or you will die and
become a
zombie. Your virus gauge usually isn't too important because it rarely reaches 100%,
unless you are continuously getting attacked and not using any items to stop it. The
virus
gauge never really has enough TIME to reach 100% except in Decisions, Decisions and
once
you use the Daylight Serum you're good to go.
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C. Conserve of ammo, like most Resident Evil games zombies will fall on the ground
but not die just yet(in this game it's much easier to take them down than in past RE
games)so just run passed them before they get back up. Also remember, these zombies
are idiots. If you are standing still sometimes they won't notice you, and if they
have their back to you walk on one side of the hall towards them and then go to
their other side and they will turn the wrong way, allowing you an easy pass to just
run by them. 90% of the time you can just run from an enemy and save the ammo (Hard
or Very Hard hellfire you definitally need to conserve of ammo because it is very
scarce and the Regis Licker requires quite a few bullets).
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D. Distribute items evenly, even your CPU partners need a weapon and healing item if
you want them to help you. Make sure you use the item menu quickly though because
unlike the past games going to the item menu will not pause game play and you will
get attacked by ememies.
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E. Watch your partners even though you might think they can't be very much help
they can very easily help you out, you have to study their actions. If your partner
is looking to his side instead of forward, there is probably an enemy off-screen
in that direction.If you search a room and don't find anything but the CPU keeps
entering that room and exiting again, there is probably an item in that room that
just isn't in plain sight (they will pick up anything in plain sight if they want it
but they won't search for hidden items).
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F. If you are having a hard time finding a key or perhapse you are in a hurry and
don't want to search for it, just use your physical attacks and break the door open
(like with Kevin when you hold R2 and press O he will do a kick, that kick works
wonders for kicking doors open).
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G. This is along the line of conservation of ammo and using your physical attacks to
open doors, if there is a zombie coming towards you in an open area, why waste ammo
on it? If you use a physical attack and knock them backwards for a second you can
run right passed them and be gone before they even realize what happened.
George's "charged" tackle and Kevin's kick work for longer distances then the
regular tackles, and David's monkey wrenches are better than anything else but you
have a limited supply.
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H. If you have one first aid spray left and you are in yellow caution, what do you
do? DON'T USE IT! You should always wait until you are in danger before using a full
healing item, only use healing items when you need them. Sometimes on Easy mode
healing items are plentiful and if you are worried about getting hurt too bad then
sure, go ahead and waste some health if you have more but on Hard/Very Hard you have
to be very careful with health, and definitally ammo.
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