Paper Mario - Guide for Paper Mario
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~*~*~*~PAPER MARIO~*~*~*~
FAQ & Walkthrough
By nintendo_girl21
Copyright (c) Megan L., 2007-...
mlynch2[at]rogers.com
Also available at my Mario site:
http://www.geocities.com/itsasupermario
**PLEASE NOTE CHANGE IN E-MAIL ADDRESS**
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[M1]
*Version Info*
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[M1.1]
*Latest Version*
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Version 1.0
January 30, 2008
FAQ now available at CheatCodes.com
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Version 1.0
January 18, 2008
Walkthrough now available on CheatHappens.com
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Version 1.0
January 16, 2008
Walkthrough now available on Kuponut.com.
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Version 1.0
December 22, 2007
**HAPPY HOLIDAYS, FELLOW GAMERS**
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Version 1.0
November 16, 2007
FAQ now available at Cheatingdome.com.
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Version 1.0
October 10, 2007
I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
my old e-mail account, which is now defunct. Unfortunately, there
were 3 e-mails about my walkthroughs sitting in my old inbox that
got lost. Two of them I posted and answered from memory, but
I didn't reply to them personally, so if you are one of those
three people, I sincerely apologize. The third guy, especially.
If you e-mailed me sometime in the last week and never heard back
from me, chances are I lost your e-mail, so send it my way again
and I'll get back to you this time, I PROMISE.
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Version 1.0
October 8, 2007
Happy Thanksgiving, Canada!
Walkthrough now available at Gamerevolution.com.
Still haven't recovered e-mails under old account yet. Will get to
that ASAP. I'm sure there are just THOUSANDS of FAQ-related e-mails
waiting for me :oP
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Version 1.0
October 6, 2007
SHE'S BAAAAACK!
If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:
1) I started teacher's college, 100x more demanding and so updates are
now going to be posted less often. *Wipe away a tear*. Hence, I've
posted a disclaimer under Contact Info.
2) My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up. Just kidding...it died a noble death.
3) I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.
4) As for e-mails sent in the last week, they have not yet been read
or replied to. Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week, *WHEW*. If you fall in this category, please be patient as I catch
up with my e-mail.
Thanks for your patience and understanding. I'll get back on things
very soon, I promise :o)
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Version 1.0
August 28, 2007
Walkthrough now available on Gamesradar.com and Cheatplanet.com
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Version 1.0
August 20, 2007
Walkthrough now available on SuperCheats.com and Neoseeker.com. Also
added links to my files on these sites from my Geocities site.
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Version 1.0
August 19, 2007
Walkthrough and checklists complete to the best of my knowledge.
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[M2]
*Table of Contents*
Use the bracketed codes to easily find the right section. To search
for a sub-section, see the bracketed codes tabbed over within each
section below.
[M1] Version Info
[M1.1] Latest Version
[M2] Table of Contents (you're looking at it)
[M3] Game Information
[M3.1] Technical Info
[M3.2] Game Premise
[M3.3] Decoding My Directions
[M3.4] Bare Bones Guide to Completing the Game
[M4] Basic Controls & Actions
[M5] Characters
[M5.1] Main Characters
[M5.2] Supporting Characters
[M6] Locations
[M7] Walkthrough
[M7.1] Prologue: A Plea From the Stars
[M7.2] Chapter 1: Storming Koopa Bros. Fortress
[M7.3] Chapter 2: The Mystery of Dry Dry Ruins
[M7.4] Chapter 3: The "Invincible" Tubba Blubba
[M7.5] Chapter 4: Trials in the Toy Box
[M7.6] Chapter 5: Hot Hot Times on Mount Lavalava
[M7.7] Chapter 6: Dark Days in Flower Fields
[M7.8] Chapter 7: A Star Spirit on Ice
[M7.9] Chapter 8: A Star-Powered Showdown
[M8] Items
[M9] Badges
[M10] Star Spirits
[M11] Star Pieces
[M12] Letters
[M13] Koopa Koot Errands
[M14] Tayce T.'s Recipes
[M15] Chuck Quizmo Quizzes
[M16] Super Blocks
[M17] Magical Seeds
[M18] Boss & Mini-Boss Strategies
[M19] Enemies
[M20] Shops
[M21] Games
[M22] Secrets
[M23] FAQs & Other Oddities
[M24] Copyright, Thank-Yous & Contact Info
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[M3]
*Game Information*
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[M3.1]
*Technical Info*
Genre: RPG (Role-Playing Game)
Designer: Intelligent Systems
Publisher: Nintendo
System: Nintendo 64
ESRB Rating: Everyone (E)
Player(s): 1
Release Date: August 11, 2000 (Japan), February 4, 2001 (North America),
October 5, 2001 (Europe)
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[M3.2]
*Game Premise*
(c) Nintendo, from game's instruction booklet:
Far, far away beyond the sky, way above the clouds, it's been said that
there was a haven where the Stars lived.
In the sanctuary of Star Haven there rested a fabled treasure called
the Star Rod, which had the power to grant all wishes. Using this
wondrous Star Rod, the seven revered Star Spirits watched over our
peaceful world carefully...very carefully.
Then one day, a terrible thing happened... The evil King Bowser appeared
in Star Haven and stole the Star Rod! Using its incredible power he
quickly imprisoned the seven Star Spirits!
Completely unaware of the trouble in far-off Star Haven, Mario was back
home in the Mushroom Kingdom, eagerly reading a letter from Princess
Peach. It was an invitation to a party at the castle! With much
anticipation, he and his brother Luigi set off for the party, oblivious
to the chaos that lay ahead...
At the party, Mario rushes off to see Princess Peach, and Bowser invades
their privacy! Using the Star Wand, Bowser trounces Mario and is blown
away off the Castle.
The Seven Star Spirits, using all their strength to make them visible to
Mario in his disabled state, help revive Mario. He is then taken to
Goomba Village, where the prologue begins.
My Own Premise:
2-D characters in a 3-D world with typical Mario characters, some from
earlier games revolving around a continuing narrative with the same old
Princess-kidnapped-by-Bowser routine.
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[M3.3]
*Decoding My Directions*
North- up
South- down
East- right
West- left
#x- number of times (e.g. 2x= 2 times)
You will also notice that at the top of each section of my walkthrough
is a tallied list of important items, badges, and other things found
in the section, with a total listing beside it separated by //. For
example, you might have found two Badges in one section and had
found two Heart Pieces in the previous section(s), with a total of 45
in the game, so the tally would look like this: 2 // 4/45.
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[M3.4]
*Bare Bones Guide*
This is a new idea of mine. It's just a simple little strategy guide
for playing the game. If you're interested in playing the game strictly
on your own, these are some key things to remember:
1) Get two upgrades on Jump and Hammer.
2) Get eight partners and get them upgraded two times each.
3) Keep your badges in a strategic setting.
4) Explore all plausible areas of a setting.
5) Get hints on how to progress from townspeople.
6) Use the Toad House to rest.
7) Save periodically.
8) Trade Star Pieces for badges.
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[M4]
*Basic Controls & Actions*
Jump- A
Move- Control Stick
Spin- Z
Item List- C-left
Party Members List- C-right
Partner Skill- C-down
Menu- Start
How to Battle:
1) Start a fight
2) Choose Strategies, Items, Jump, Hammer, or Star Power
3) Press A to select choice
4) Choose from list with Control Stick
5) Press A to select choice
6) Use Control Stick to select enemy (if applicable)
7) Press A to begin
8) Press A again for action command (if applicable)
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[M5]
*Characters*
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[M5.1]
*Main Characters*
Mario
This plumber hero is at it again, falling for Bowsers tricks and having
to travel all over the world to save the Princess.
Abilities: Jump, Hammer, Items, Star Power, use of badges
Goombario
A young, knowledgeable Goomba that joins in your quest. In regular play,
can tell you about items or areas you are in.
Where you find him: Goomba Village
How: After finding the hammer and returning to Goomba Village with
Goompa.
Abilities:
Tattle- Can tell you information about enemies in battle
Headbonk- In battle, can bonk an enemy on the head with his own noggin
Charge- Super Rank ability; can charge up his Headbonk ability by 2 for
his next turn
Multibonk- Ultra Rank ability; like Marios Power Bounce, can Headbonk
an enemy until you miss the action command
Kooper
A blue-shelled Koopa that joins in your quest. Can grab items and hit
switches from an unreachable distance.
Where you find him: Koopa Village
How: After getting his shell back from the fuzzies.
Abilities:
Shell Toss- can hit one enemy on the ground while in his shell
Power Shell- In battle, can hit all enemies on the ground while in his
shell
Dizzy Shell- Super Rank ability; can hit all enemies on the ground and
possibly make them dizzy
Fire Shell- Ultra Rank ability; can hit all enemies on the ground and
smoke 'em
Bombette
A pink Bobomb that joins in your quest. In regular play, can bomb a
cracked or thin wall, switch or cracked boulder.
Where you find her: Koopa Bros. Fortress
How: After landing in her jail cell
Abilities:
Body Slam- in battle, slams into one enemy on the ground
Bomb- can bomb one enemy on the ground
Power Bomb- Super Rank ability; can bomb all enemies on the ground
Mega Bomb- Ultra Rank ability; can bomb all enemies
Parakarry
A flying Koopa mailman, who has a habit of losing letters. In regular
play, can deliver letters to citizens if hes with Mario.
Where you find him: Mt. Rugged
How: When you help him find 3 lost letters on the mountain.
Abilities:
Sky Dive- kicks one enemy
Shell Shot- while in his shell, can shoot at one enemy
Air Lift- Super Rank ability; can lift one enemy out of the battle
Air Raid- Ultra Rank ability; while in his shell, can fly and hit all
enemies
Bow
A green ghost with a red bow, who likes to scare wimps. In regular play,
can make Mario invisible until you move.
Where you find her: Boos Mansion
How: After making it through the trials of the mansion and getting to the
third floor
Abilities:
Smack- Can smack one enemy multiple times
Outta Sight- Can make Mario invisible for one turn, but takes one of her
own
Spook- Super Rank ability; can scare enemies from battle
Fan Smack- Ultra Rank ability; can smack one enemy multiple times with her
fan
Watt
A glowing yellow light. While in regular play, can light up a dark area and
reveal hidden ? blocks.
Where you find her: Shy Guys Toy Box
How: After defeating Big Lantern Ghost and hitting the lantern with your
hammer
Abilities:
Electro Dash- In battle, can shock one enemy
Power Shock- Can make an enemy paralyzed temporarily
Turbo Boost- Super Rank ability- can temporarily raise Marios attack
power
Mega Shock- Ultra Rank ability- can temporarily paralyze all enemies
Sushie
A Cheep-Cheep fish that baby-sits the young Yoshis. While in regular play,
can take Mario across water and dive down to collect items.
Where you find her: Jade Jungle
How: After getting her out of a tree
Abilities:
Belly Flop- in battle, can do a belly flop on one enemy
Squirt- can squirt a stream of water at one enemy
Water Block- Super Rank ability; can temporarily boost Marios defense
Tidal Wave- Ultra Rank ability; can launch a huge water attack against all
enemies
Lakilester
A Lakitu who hates his name and wishes he was tougher. In regular play, can
take Mario across lava or spikes safely.
Where you find him: Flower Fields
How: After defeating him in battle
Abilities:
Spiny Flip- can throw a spiny egg at one enemy
Spiny Surge- can throw multiple spiny eggs at all enemies
Cloud Nine- can temporarily boost Marios defense
Hurricane- can blow enemies off the battleground
Bowser
Mario's longtime foe.
Peach
A.k.a. Princess Toadstool, the ever-kidnapped friend of Mario
Twink
Pint-size star spirit who helps both Mario and Peach
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[M5.2]
*Supporting Characters*
Bartender
Works at Club 54 in Toad Town.
Bootler
Bow's butler at Boo's Mansion. Very protective of Lady Bow.
Chan
A student at the Dojo in Toad Town. Beat him for the 1st Degree Card.
Chanterelle
Singer at Club 64 in Toad Town.
Chet Rippo
Shady character in Toad Town. You can pay to have an ability increased,
but he will decrease another in the process. *NOT RECOMMENDED*
Chuck Quizmo
Caterpillar quiz show host. Will reward you with Star Pieces.
Eldstar
A Star Spirit. The first one you save.
Fice T.
Toad who guards the entrance to Forever Forest. Is afraid of ghosts.
Fishmael
A squid (?) that fishes at Toad Town Port.
Gooma
The Goomba grandmother in Goomba Village.
Goomama
The Goomba mother in Goomba Village.
Goombaria
The Goomba sister in Goomba Village.
Goompa
The Goomba grandfather in Goomba Village.
Goompapa
The Goomba father in Goomba Village.
Gourmet Guy
A food-loving Shy Guy from the Toy Box. Loves cake especially.
Harry
Owner of Harry's Shop in Toad Town.
Herringway
Isolated mystery writer in Shiver City.
Kalmar
A Star Spirit. The seventh one you find.
Klevar
A Star Spirit. The sixth one you find.
Kolorado
A famed archaelogist from Koopa Village. Accompanies you to Lavalava
Island.
Kolorado's Wife
The patient, but anxious wife of archaelogist Kolorado.
Koopa Koot
An old and very self-absorbed Koopa who uses Mario to do favours for
him.
Lakilulu
Lakitu girlfriend of Lakilester who lives in Flower Fields.
Lee
A student at the Toad Town dojo. Beat him for the 2nd Degree Card.
Lily
A water lily in Flower Fields who loves the water.
Luigi
Brother of Mario. Takes care of their house and keeps a secret
diary.
Mamar
A Star Spirit. The second one you save.
Master
The dojo master. Beat him three times to get the Diploma.
He gets harder each time.
Lyricist
Works on song lyrics at Club 54 in Toad Town.
Mayor Penguin
Mayor of Shiver City. A friend of Herringway. Can be clumsy.
Mayor's Wife
Wife of Mayor Penguin of Shiver City. Can be quick to suspect.
Merlar
An ancestor of the fortune-tellers who appears on Shiver Mountain.
Merle
Son of Merlon. Lives in Starborn Valley.
Merlon
Toad Town fortune-teller.
Merlow
Star Piece collector. Lives on Shooting Star Summit.
Merluvlee
Fortune-teller on Shooting Star Summit.
Minh-T
Botanist toad in Toad Town.
Misstar
A Star Spirit. The fifth one you save.
Moustafa
A secretive green mouse who lives in Dry Dry Outpost.
Muskular
A Star Spirit. The fourth one you save.
Nomadimouse
A travelling mouse posted in Dry Dry Desert.
Oaklie
A fuzzy creature that guides you in Forever Forest.
Petunia
A flower in Flower Fields who loves seeds.
Posie
A flower that sits under the Crystal Tree in Flower Fields.
Postmaster
Runs the post office in Toad Town.
Radio Toad
A pink "eccentric" toad from the Radio Contest.
Raphael the Raven
The master of Lavalava Island.
Rip Cheato
A shady businessman in the Toad Town Sewers. Has some Star
Pieces and select badges.
Rosie
A vain rose in Flower Fields that likes things as beautiful as
she.
Rowf
Owner of the Toad Town Badge Shop.
Ruff
Son of Rowf. Works at the Toad Town Badge Shop.
Russ-T
Studious toad of Toad Town.
Shiver City Police Chief
Self-explanatory. Seems to miss obvious clues and makes quick
assumptions.
Skolar
A Star Spirit. The third one you save.
Sun
The sun!
Tayce-T
A kind cook in Toad Town.
Toad Minister
Took care of Peach before Bowser attacked.
Tolielip
Like his name, a lying tulip in Flower Fields.
Twister
A tornado that appers twice in Dry Dry Desert that carries you
another location in the desert.
Vanna-T
Chuck Quizmo's lovely assistant on the quiz show.
Whacka
A blue mole creature on Mt. Rugged. You can only whack him about
10 times than he never reappears.
Wise Wisterwood
A large tree in Flower Fields.
Yoshi Chief
The leader of the Yoshis on Lavalava Island.
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[M6]
*Locations*
Toad Town
The central hub of all the worlds. Has 6 areas and several buildings:
Entrance
West exit to path to Goomba Village, east exit to second area, Russ T.s
house, pipe to Mario and Luigis house, pond with pipe, citizens house,
Shroom Grocery shop, dojo.
Second Area
West exit to entrance, east exit to Pleasant Path, north exit to castle,
south exit to third area, Merlons house, post office, save block, Toad
House, garden, badge shop.
Castle
South exit to second area, east exit to Shooting Star Summit path, Muss
T. hangs out here, castle ruins.
Third Area
North exit to second area, west exit to fourth area, south exit to fifth
area, Tayce T.s house, warehouse, pipe to sewers, bridge to Forever
Forest.
Fourth Area
West exit to port, east exit to third area, Harrys Shop, Shy Guys
building to get to toy box, citizens house.
Port- east exit to fourth area, Club 64, fishing pond, transportation
to Lavalava Island (the whale).
Fifth Area
Pipe to playroom, Lil Oinks, train station to Mt. Rugged.
Shooting Star Summit
Home of Merluvlee the fortuneteller and Merlow the Star Piece trader.
Contains road to Star Way on actual summit.
Goomba Village
Home of the Goomba family. Has a Toad House, family house, tree with
Goomnuts, east exit to Pleasant Path, west path to backyard, northwest
path to back area and playground, pipe to sewers.
Pleasant Path
Path from Toad Town (east exit in second area). Has paths to Koopa
Village and Koopa Bros. Fortress.
Koopa Village
Has two areas:
Entrance
West exit to Pleasant Path, Toad House, Bobombs house, Koopa Shop,
Koopas house with radio, save block.
Second Area
West exit to entrance, Kolorados house, Koopers house with exit to
back area, Koopa Koots house, pipe to sewers.
Koopa Bros. Fortress
First dungeon level of the game, home of the Red, Black, Yellow and
Green Ninjakoopas.
Mt. Rugged
Mountain cliffs accessible from Toad Town train station, east exit at
peak leads to Dry Dry Desert, home of Whacka.
Dry Dry Desert
West exit to Mt. Rugged, east exit to Dry Dry Outpost, several other
paths lead to various items, path farthest north and west 3x holds Dry
Dry Ruins, path east 1x from Dry Dry Outpost and south 2x is the Oasis
(lemons, limes, pond, Power Block, Heart Block).
Dry Dry Ruins
Situated farthest north and west 3x from first area of Dry Dry Desert.
The second dungeon level, home of Tutankoopa and Chomp.
Dry Dry Outpost
Located farthest east from entrance to Dry Dry Desert. Contains 2
areas:
Entrance
West exit to Dry Dry Desert, citizens house, Little Mousers Shop,
Composers house, pipe to sewers, east exit to second area.
Second Area
West exit to entrance area, Merlee the spellmaster, Toad House,
Moustafas house
Forever Forest East exit in third area, guarded by Toad named Fice
T., home of Oaklie, has several paths that are followed based on
changes in surroundings, path to Boos Mansion
Boos Mansion
Accessible from Forever Forest and sewers, has pipe to sewers, Heart
Block, Save Block, east path to Gusty Gulch, Boos Shop, home of
Franky, Igor, Bow and Bootler, 8-bit Mario secret
Gusty Gulch
East from Boos Mansion, houses Windy Mill, home of several Boos,
contains Heart Block, Save Block, east path to Tubba Blubbas
Castle
Tubba Blubbas Castle
Third dungeon level, east from Gusty Gulch, home of Tubba Blubba
and mystical key Yakky.
Shy Guys Toy Box
Fourth dungeon level, accessible from toy box in fourth area of
Toad Town, contains the Blue, Pink, Green and Red Stations, slot
machine game, home of Anti-Guy, Big Lantern Ghost and several Shy
Guys.
Lavalava/Yoshis Island:
Accessible from whale ride at Toad Town port or sewers, home of
Yoshi family and the Village Leader, has pipe to sewers, Yoshis
Cabana, Toad House, Save Block, northwest exit to Jade Jungle,
east exit to Mt. Lavalava.
Jade Jungle
Seriously green jungle, full of trick plants and bushes, later
houses pulley mechanism to reach Mt. Lavalava.
Mt. Lavalava
Fifth level, east from Yoshis Island & Jade Jungle.
Flower Fields
Sixth level, home of Wise Wisterwood, several Bulbulbs, Lakilulu,
Posie, Rosey, Lily, Tolielip, and the sun.
Shiver City
Only accessible from sewers, chilly region, home of several penguins,
Herringway, and Mayor Penguin and his wife, has 3 areas:
Entrance
Pipe to Toad Town sewers, shop, Toad House, east exit to third area,
west exit to second area
Second Area
Mayors House, two empty houses
Third Area
Herringways house, pond, empty warehouse
Crystal Palace
Seventh level, home of Merlar
Starborn Valley
Home of several Star Kids, Merle, Frost T., contains Toad House,
Merles house.
Bowsers Castle
Accessible only from Starborn Valley, via Shooting Star Summits
Star Road and special transportation from there, home of Bowser
(duh!), Kammy Koopa and several Koopa guards.
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[M7]
*Walkthrough*
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[M7.1]
*Prologue: A Plea From the Stars*
Items/Weapons: Hammer, Lucky Star
Badges: 3 // 3/80- Power Jump, Close Call, Hammer Throw
Star Pieces: 5 // 5/160
Letters: 0 // 0/12
Magical Seeds: 0 // 0/4
Super Blocks: 0 // 0/15
Partners: 1 // 1/8- Goombario
Star Power: 0 // 0/11
Enjoy the opening cinema. When Luigi and Mario enter the castle, the game
actually starts. Go up the stairs to the next room, and again in the
following room. Follow the red carpet right to the door. Keep going right
until Peach talks to you. Then, another cinema. Yup, Bowser's up to his old
tricks, dag nab it. Time to fight...but not for long. Just choose the Jump
option again and again until Bowser smokes you (sorry). You're knocked out
the window & our Prologue begins. It seems the ground broke Mario's fall (he
he he). The 7 Star Spirits come to speak to you and give you power to wake up
(eventually). A girl Goomba (Goombaria) finds you and you are taken to a
small house. After hearing Eldstar speak and getting some info from the Toad,
exit the house. This is Goomba Village. Go in the other house and then
through the door to a veranda. Talk to Goompa, then exit back to the outside.
Go to the far right and talk to the dad Goomba, Goompapa. He has fixed the
fence, and will allow you to go...but Kammy Koopa flies by and drops a big
yellow block on it. Oh great. Goompapa suggests getting the hammer from
Goompa. Go back to where Goompa was. Now the veranda is missing...! Aaah! At
the bottom of the mess that was a veranda, talk to Goompa. He'll join you in
a small quest to find his hammer. Go left a screen. Search the small bushes,
until you find the hammer. Now you can smash yellow blocks and small brick
blocks, as well as shake up trees and enemies. Collect the coins from the
bushes and such, then hit the far right tree to collect a Dolly. Head out at
right and Goomba will charge ahead, only to come rolling back. You'll have to
fight a mini-boss, Jr. Troopa. Just keep using the hammer which is now
stronger than Jump. He'll run away when you kick his tookus, promising a
return. It'll happen, unfortunately. Continue right a screen. Smash the
yellow block with your newfound hammer and hit the tree for a Mushroom. Hit
the Heart block to refill your HP and jump on the spring to get a Fire
Flower. Fall down and go right a screen. Now, you'll have a chance to work on
your fighting skills with the evil Goombas. Go around at the top and collect
a Star Piece at the end. Go right one screen and you'll be back at Goomba
Village. In talking to the Goomba kids, you'll get a Star Piece (and a kiss)
from Goombaria for saving her doll. Goompa gives you the Power Jump badge and
Goombario will join your party. Rest in the Toad House if you want (it
refreshes all HP, FP and star power) and hit the Save block at right. You can
hit the tree there for a Goomnut any time. Hit the yellow block and continue
right. More Goomba enemies are scattered along the path. If you read the
first sign with a Mushroom, you'll collect one. Go right a screen. Hit the
red ? block for another badge, Close Call. Go right a screen. Another mini-
boss fight, this time with the Goomba Bros. Blue Goomba is weaker. Power Jump
takes off 3 HP. Hammer is also strong. After the fight, you can refresh with
the Heart block from the previous screen, then use the save block at the
bottom of this screen. Bounce up to the top, and the next screen is King
Goomba's Castle. Another fight will start. Hammer the tree to hit all three
guys (knocking out Red & Blue Goomba). Power Jump and Hammer away at the
King. After the triumphant victory, hit the tree nearby for a Star Piece,
then search the small bush near the castle to reveal a switch. Jump on it to
make a bridge from the castle. Cross it, then head down and left to a little
grove. Hit the block to make a ? block appear, then hit that for a Super
Shroom. Head right, save, then watch a cinema with the Koopa Bros. Get the
Sleepy Sheep from the ? block in the bottom left, then hit the tree near the
overpass. Jump on the spring to the roof and open the chest for the Hammer
Throw Badge. Drop down and enter Toad Town. This area has a lot going on,
though your activities here will not start quite yet. Go right a screen from
the entrance. Hit the tree next to the house with a spinning roof for a Star
Piece. Go up through the door with the star on it. Go right a screen and stay
down on the path. You'll reach Merluvlee's House, which holds a fortune
teller and Merlow, the guy who will swap badges for your Star Pieces (that's
the only real use for them). Swap with Merlow if you want, then exit and go
back left. Go up to the other path and you'll arrive at Shooting Star Summit.
Go left for a Star Piece. Climb up the small cliff and then you'll hear from
the Star Spirits about your quest. Save. After that, you'll see a cinema with
Peach. Nothing for you to do there, but eventually you'll get to play as
Peach, too! Head back towards Toad Town, where you'll bump into Twink and
receive the Lucky Star, which allows you to do the action command. After the
demonstration, you'll fight a Magikoopa. Easy peasy. Go back to Toad Town and
you'll be told to visit Merlon. He's in the house with the spinning roof.
He'll tell you to go away first, the second time he'll whack the door in your
face, then invite you in. He'll tell you about the Koopa Bros. Fortress. Head
out and go right, where you'll come across some really warped Toads, who
won't let you pass through. Go back to Merlon and talk to him while standing
next to him (not across). He'll take you to the Toads and make a spell,
revealing them as the Koopa Bros. After that fiasco, head right to begin
Chapter 1 of the story.
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[M7.2]
*Chapter 1: Storming Koopa Bros. Fortress*
Items/Weapons: None
Badges: 7 // 10/80- Dizzy Attack, Attack FX B, HP Plus, Power Bounce,
Refund, Smash Charge, FP Plus
Star Pieces: 3 // 8/160
Letters: 0 // 0/12
Magical Seeds: 1 // 1/4
Super Blocks: 0 // 0/15
Partners: 2 // 3/8- Kooper, Bombette
Star Power: 3 // 3/11- Star Energy, Focus, Refresh
This is Pleasant Path, though it's not too pleasant with the annoying Koopas
attacking you. Collect the Dizzy Attack badge from the red ? block, a Fright
Jar from the yellow ? block, then head right. Get the POW Block in yellow ?
block. Hit the tree to drop a switch. Jump on it and a bridge will appear.
Cross it to the other side. Continue right, getting the Sleepy Sheep from
behind the fence. At the next screen, take the stairs down. Hit the three
blocks in the order left, right and centre to get the Attack FX B badge. Go
right and you'll be in Koopa Village, which has become overrun with fuzzies.
You can help the Koopas get their shells back if you want. Go right a screen
and go up to the shaking house. A Koopa will ask you to chase after a fuzzy
with his shell. Enter the house and chase the fuzzie all the way to a back
forest. He will jump into a tree and hop among three trees. Hit the tree that
you think has the fuzzie with the shell in it. When you guess right 3x, you
get the shell back. Head left and the Koopa, named Kooper, will find you.
Give him his shell and he'll join your party. Before you leave, the fuzzies
seek revenge. Fight them in battle and they'll run off. Go left a screen and
use Kooper to get the HP Plus badge (use the C down skill). Go back to Koopa
Village and get the Star Piece by moving the blue block underneath to jump to
it. Go left 3x to head back to an earlier area of Pleasant Path. When you see
the stairs going down, take them and go left. Use Kooper to get the Star
Piece. Head right again to the sign. Hit the switch with Kooper, and jump
between the blocks for a Fire Flower. Hit the tree on the way for a Star
Piece), then you'll reach the Koopa Bros. Fortress. After the Black Koopa
makes your acquaintance, enter the front door. Beat the Koopa to get a
Fortress Key. Unlock the door there with it. Go into this room and right into
the very next room. You can grab that pink badge (Power Bounce) now by
sneaking to the side of it where the Koopa came out and jumping left (or wait
until later and bomb the cracked wall). Go right into another room. Defeat
the Koopa for a switch to drop. Jump on it to lower stairs. Take them down a
level and go left. You must beat all enemies in this room to continue. Do so,
then go through the left doorway. Avoid the spinning fire (you can jump over
them continually until they disappear, collecting 10 coins for each one). Get
the key at the end, then go back right two screens. Go back up the stairs and
use the key on the locked door at right. Enter a new area. Despite the trap
set for you, you need to use it. First, go right and out the south door and
save your game. Then, backtrack inside and go up and hit the ? block. You'll
drop down through the trap door into a basement dungeon. Use the Heart Block,
then talk to the pink bomb, Bombette. She joins your party. When she suggests
bombing the cracked wall to get out, press C down while near the crack and
KABOOM! Ah, freedom. On your way out, you'll be attacked by a group of
enemies. Defeat them to continue. Go upstairs and left. Bomb the cracked wall
to get a key (and get the Power Bounce badge if you didn't before). Also,
backtrack to the room with the trap door at right and resave. Then, bomb the
right cracked wall. Enter the outside and open the chest for the Refund
badge. Then, head back inside and left, up the stairs and through the door.
Continue to the locked door and use the key to open it. Using Kooper, hit the
switch to rearrange the path. Go as far forward as you can and hit the switch
behind you. Continue this pattern until you get to the end. In the next room,
jump on the switch and go down the stairs. Bomb the right cracked wall with
Bombette and enter through the hole. Get the key there, then backtrack up the
stairs. Unlock the door at left and enter. Hit the switch there and stairs
will appear. Go up them and follow it up past the door. Collect the Smash
Charge Badge. Then go back to that door you passed earlier and enter it. You
are now outside (again). Go right until the Koopa Bros. appear and use their
Bullet Bills. Quickly go right and down the small steps to the bottom left.
Bomb the rock and then collect the Maple Syrup from the ? block. Go back up
and head right, avoiding the bullets. Go down the steps to the bottom right,
just before the cannons. Use the Heart Block and save your game. Then, head
back up and jump on or hammer the cannons at the end. Defeat them, then
refresh and save your game again in the bottom right. Go through the right
door and head right until you begin your first boss fight. In the first
phase, you fight the Bowser Tank. Use Jump/Hammer and Bombette's Bomb. In the
second phase, you fight the Koopa Bros. Continue to hammer and bomb,
especially when they stack up. Fire Flowers & POW Blocks are good multiple
attack items if your FP is low. After the fight, step into the card and
Eldstar, your first Star Spirit will be saved. End of Chapter. At
intermission, after each chapter ends, you will get to control Princess
Peach, and have a mini-adventure. Cool :o) In the room with Peach, go to the
picture just right of the fireplace and press A when the red ! appears. Press
A again and the fireplace will open up. Enter it and head left. Press the
button there and the cove will turn around into Bowser's room. Head left and
read Bowser's diary (all of it). You will learn that the second Star Spirit
is being held in Dry Dry Ruins off of Dry Dry Desert. That is all for this
quest, but I promise much more fun with Peach in the future :o) Back with
Mario now. Eldstar gives you star energy and Focus, and the star power of
Refresh. After the demonstration on how to use star power, you will be back
in the game in front of the fortress. Go left and save your game, then left a
screen. Bomb the cracked wall and enter the pipe. Go right a screen, then
open the chest for an FP Plus badge. You cannot reach the pipe, so drop off
the edge instead. Go left down Pleasant Path. You can start the Koopa Koot
errands if you wish (see Koopa Koot Errands page). On the way back to Toad
Town, you will run into Jr. Troopa again and have to fight. He now hides in
his shell for added defense. Use Hammer and Bombette's Bomb. After he
collapses, continue left to Toad Town. Twink will find you. You can try
fighting at the Dojo or try to find Chuck Quizmo for quizzes (see Chuck
Quizmo Quizzes page). Just a reminder that some characters in this game may
seem legit, but will try to cheat you. Case in point: a shady-looking guy
next to the dojo and a guy named Rip Cheeto in the sewers (though, you need
to buy from him to get Star Pieces, but I'll get to that later). Go south
from where you came off Pleasant Path and just south of the bridge, you'll
see a flower poking out of the ground. Talk to it and a Bulbulb will pop up
and give you a magical seed. Go up a screen to the garden and talk to the
girl. Give her the seed and she'll plant it. You'll need to get all 5 seeds
in order to get into a new level, but I'll tell you when you can get a seed
:o) When you're ready to continue to Chapter 2, head all the way south
through Toad Town to a train station. Bomb the rock on the tracks, then talk
to the conductor. Board the train to Mt. Rugged, and watch the cute cinema.
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[M7.3]
*Chapter 2: The Mystery of Dry Dry Ruins*
Items/Weapons: Super Hammer
Badges: 11 // 18/80- Damage Dodge, Quake Hammer, Attack FX C, Spike
Shield, Slow Go, Deep Focus, Power Rush, Spin Attack, Runaway Pay, Power
Smash, Shrink Stomp
Star Pieces: 9 // 17/160
Letters: 5 // 5/12
Magical Seeds: 1 // 2/4
Super Blocks: 3 // 3/15
Partners: 1 // 4/8- Parakarry
Star Power: 1 // 4/11- Lullaby
Save when you arrive at Mt. Rugged. You can get an egg from a small bush to
your left. Continue left and then up the cliff. At the top, a bird mailman
named Parakarrry will bump into you, searching for a lost letter. You need to
find that letter, as well as two others he's lost. To save time, let's find
all three letters at once. Go right a screen and continue to the fork. Go
down and get the Sleepy Sheep from the block, but watch out for the gopher
that pops out of the wall. Go left and break the yellow block. A blue
creature pops up from the ground. You can talk to him, and then hit him with
your hammer to get Whacka's Bump, a helpful treat. You only get about 10 of
those during the game before he gets tired of being whacked and disappears.
Go back up and right to the next area. Further right, up on a ledge, use
Kooper to get a letter. Go right 1x, then up & left 1x. Fall to the ledge
just before going left for a Star Piece. Use the slide to jump to the other
side of the area. Go right & up to a cave and collect the Damage Dodge badge
from the chest. Go down, use the spring to get to the top, then use the
slide. Go right to get the second letter. Drop down and go right several
times until you come to a large gap. Drop down and get the third letter on
the right. Use the spring to get back up and go left all the way back to
Parakarry. Give him all 3 letters and he will join your party. Go right two
screens and use Parakarry to fly to the Quake Hammer badge. After collecting
that, go right and stay on the middle ground. Fly to the right and get the
magical seed from the Bulbulb. Head back and up to the high ground, and go
left. Use the slide again and go left. Go all the way left in this area and
use Parakarry to get the Star Piece on the other side of the spring. Go right
three screens, cross that gap with Parakarry and go across the bridge. A big
bird named Buzzard will stop you. Now, you have a choice. You can fight him
by claiming to be Mario or Princess Peach (you tease you!), or you can avoid
the fight by saying you're Luigi. I personally choose to fight to gain star
points and get further ahead towards the next level of power, plus it's
cheating and you avoid beating a portion of the game. Anyway, up to you. If
you fight, use Power Jump and Parakarry's Shell Shot. If low on FP, use Jump
and Parakarry's Sky Dive. After the fight (or avoidance of the fight), go
right to the next screen. Go down and right to the Heart Block and save your
game. Go right to Dry Dry Desert. Talk to Kolorado and give him his letter
for a Star Piece. Keep going right down the sandy path. This path is a
lifesaver in getting out of the desert later, so remember the long horizontal
path, for it is your friend :o) Anyway, eventually you'll arrive at Dry Dry
Outpost. Save your game there. Follow the running mouse right until he
retreats to the Item Shop. Before getting to Dry Dry Ruins, let's do some
quick errands. They're worth your while. Go left a screen to the desert and
hit the rightmost tree to get a letter. Go left three more screens and you'll
see a stone cactus and a small tornado. Go south 3x and west 2x. Stand on the
rock and jump to get the Attack FX C badge. Head back to Dry Dry Outpost
(east 2x, north 3x, east 3x, lazy, mathematically-challenged person!). Rest
in the Toad House (if necessary) and resave. Head left and then south one
screen. Jump on the block and then above it to get a Life Shroom, a precious
item in battle and expensive to purchase later. Go south again to reach the
Oasis, a pretty, pleasant area. Use the Super Block at the bottom to upgrade
a partner's skills. Choose Bombette. You can hit the big trees to get a lemon
and lime. Head north 2x and east 1x to get to the Outpost. Resave, then go
into the shop. Buy a Dried Shroom, then a Dusty Hammer. The shopkeeper will
tell you how to talk to Moustafa, a wise town-person. You can sell back those
two useless items if you want. Head right a screen, then far right. Go
through the door and then up on the crates. Head left, getting the letter on
your way. At the end, drop to the door and enter. Talk to the guy there and
he will give you a Pulse Stone to help you find Dry Dry Ruins. Go west 2x to
the desert, then head north as far as possible, then go west until the stone
is beeping really fast. You'll see a lone rock in the middle of an otherwise
empty area. Put the stone into the rock and the ruins will appear. Use the
Heart Block at left, then enter the ruins. Ignore the "very scary" warnings
and save. Go right. Grab the Spike Shield badge in the second coffin, then go
right and down to the next area. Get the key there, then go back once and up
to the locked door above that room. Enter it. Jump on the block switch, then
leave and go through the bottom doorway. Enter the newly opened doorway.
Climb the stairs and use Parakarry to get across, then use Bombette on the
cracked wall and enter there. Jump on the block switch there, then collect
the revealed Star Piece. Leave and go down the stairs and through the right
door. Collect the key, then go back and down to the locked door at left. Open
sesame! At the far left, hit the ? block. You must defeat all the cactus
enemies to continue. Do so, and collect the key. Unlock the left door and
enter. Go to the bottom and bomb the wall, then go to the bottom of that room
and use the Super Block to upgrade Parakarry. Use the spring and go right. Go
back to the top and cross the gap left with Parakarry. Now for a little
puzzle to get a big prize. Go up the pink stairs at left and hit the switch.
Then, continue the pattern, reaching the left side of the puzzle. When stuck,
use the blue stairs, then the pink, going upwards and left. Follow the wood
panel around, but don't drop yet. On the right side, drop and shift left to
another wood panel. This is tricky and may take a couple of tries. If you do
it right, go down the panel and through the wall. Get the Slow Go badge from
the chest. Unfortunately, this badge is pretty useless for your troubles, but
it is for completion. Drop to the bottom finally and open the big chest for
the Super Hammer. Your hammer power increases and you can smash grey stone
blocks. Demonstrate by smashing the block to get out. Then, go right 1x and
through the right door. Go up the stairs and through the right door. Use the
puzzle (climb the pink stairs, hit the switch, climb up, and hit the grey
block), collecting the Artifact. Collect the Pyramid Stone, then fight the
chomp (sorry, no choice). Go left 1x, then down the stairs and left out the
door. Go down, bomb the crack, and go through the hole left. Crush the stone
block and fight the Chomp. After that, collect the Diamond Stone. Go right
2x, then down the hall and through the right door. Hit the grey block, then
jump on the switch to open up stairs. Get the key, then go all the way left,
up with the spring and right, then through the right door (not using the
stairs). Go right all the way and unlock the upper door. Go through and jump
on the switch, then back left 1x. Put the Pyramid Stone in the far left
statue and the Diamond Stone in the very middle statue. Then go through the
bottom door & right 2x. Break the block and collect the final stone, the
Lunar Stone. Beat the Chomp then go back left 2x. Put the Lunar Stone in the
far right statue. Stairs will appear to reach the basement. Go down, use the
Heart Block, then go right and save. Then go right to fight Tutankoopa. Use
Jump and Parakarry's Sky Dive or Shell Shot on Tutankoopa. When he summons
Chomp, use Hammer and Shell Shot on it. When you're done, collect the card to
free Mamar. End of Chapter, Intermission. Now, time for some more fun with
Peach. Take the fireplace passage like last time and once in Bowser's room,
go right into the hallway. Avoid the lights from the guards or you'll be
caught. If you do get caught, you'll be thrown back into your room, but you
can try again until you succeed. Anyway, once in the hallway, go through the
far right door. Collect the Deep Focus badge at right. You can put it into
the magical treasure chest so that Mario can pick it up. Go back to the hall
and into the door second from left (just left of the door to Bowser's room).
Avoid the guards in the library and get the Power Rush badge. If you can,
escape from here and go back to the far right room. Drop the badge into the
chest, then come back to the library. Go all the way left until she stops to
eavesdrop on some guards. They reveal that the third Star Spirit escaped from
a creature called the Invincible Tubba Blubba. You are then caught and
brought back to your room. Now back to our regularly scheduled programming.
Mario receives the Lullaby star power from Mamar. From the ruins, go south 3x
and west 2x. Give Kolorado the Artifact to receive another Star Piece. Go all
the way west down Mt. Rugged. On the way back to the train station, you'll
see a grey block. Hit it and then use the Super Block to upgrade Kooper.
Then, get to the train, save, and board it for Toad Town. Once back, you have
several errands to do before moving on to Tubba Blubba. At the Dojo, you can
fight to earn kudos points (basically honour). Fight Chan first. Use Jump to
flip him over and use basic attacks on his underbelly. Next, fight Lee. Use
basic & FP attacks. You can try to fight the Master. Use good FP attacks.
Give the girl at the garden the magical seed (#2) and give Merlon his letter
for a Star Piece. To give you better access to your areas off Toad Town
(which for now are Goomba Village, Koopa Village and Dry Dry Outpost), go to
the screen with a pipe and a sign that says "Private". Enter the pipe to go
to the sewers (how original for Mario!). Go left and break the grey block. In
the next room, you'll have to fight a Blooper. Use basic and FP attacks. Once
he's gone, a switch appears. Jump on it and three pipes will appear. From
left to right, they go to Dry Dry Outpost, Koopa Village and Goomba Village.
Go to Koopa Village and give the toad named Mort T. in the Toad House his
letter for a Star Piece. You can continue doing more errands for Koopa Koot
if you wish. Pick up Peach's two badges at the chest at Merluvlee's on
Shooting Star Summit. Go back to the sewers, then head to Goomba Village and
give Goompapa his letter. This will start the chain letter (see Letters for
the entire sequence). Go back to the sewers, then to Dry Dry Outpost. Some
more errands to do. From the outpost, go west 3x and south 2x to the blue
cactus and tornado. Use the tornado to land on a stump with the Spin Attack
badge. Go north 1x to get to the sandy path. Go left until you see the mouse
traveler by the tree, and give him his letter for a Star Piece. Then go north
1x. Jump in the centre of the three trees in a triangle shape to get the
Runaway Pay badge. Head back to the Outpost, then to the sewers. Go left 1x,
breaking the block. Get the Snowman Doll from the ? block. Go far left and
take the pipe, then go through the left door. Break the block and use the
spring to get over the wall. Collect the Power Smash badge from the chest.
Backtrack right 1x and go across the moving platforms to the right door. Use
Parakarry to get the Star Piece by moving over the gaps. Backtrack to the
first screen in the sewers. Go right 2x (along the way get the Super Shroom
by jumping between the two blocks) to fight the Electro Blooper. This time he
has an electricity defense. Use basic & FP attacks. After the battle, collect
the Shrink Stomp badge from the chest, then head back out to Toad Town.
Across from the pipe to the sewers, there is a small bridge. Cross it and a
small cinema of a ghost frightening a Toad guard plays. Follow the ghost
right into Forever Forest.
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[M7.4]
*Chapter 3: The "Invincible" Tubba Blubba*
Items/Weapons: Super Boots
Badges: 5 // 23/80- HP Plus(2), FP Plus(2), D-Down Jump, Mega Rush, Quick
Change
Star Pieces: 5 // 22/160
Letters: 1 // 6/12
Magical Seeds: 1 // 3/4
Super Blocks: 2 // 5/15
Partners: 1 // 5/8- Bow
Star Power: 1 // 5/11- Star Storm
Save your game, then listen to the ghost's request. Head right into the
actual forest. Go around the circle until you pass a shaking bush. Take the
path across from it. A little troll (I think) stops you and gives you hints
about making it through the forest. Continue around the circle until you see
red eyes flash in a tree behind a bush. Take that path. In the next area, go
around until you see a path going up. You can talk to the guy there for more
hints. Then, find the bush with different-looking flowers and take that path.
In the next screen, walk around until you can go up a path. Talk to the
Bulbulb to get a magical seed. Then, walk around until you see a scary face
light up on a tree. Take that path. In the next screen, take the path right
of where you entered. In the next screen, you'll see a big bee's nest or
honeycomb or something round and tan coloured in the tree. Walk around until
you can go up a path and get the HP Plus Badge from the red ? block. Take the
path across from the bee's nest, then take the path with the multiple fast-
flashing mushrooms. In this area, press A while next to each bush and take
the path across from the bush where the flowers don't disappear. In this
area, press A while next to the big rock until one has a face appear on it.
Take the path across from it. Go around until you can take a path up and
collect the FP Plus badge from the red ? block. Walk around in this screen
and press A while at the bushes and take the path where flowers appear. Walk
around until you see a sign that says "If you have business at Boo's Mansion,
come this way." Take that path to Boo's Mansion. Open the gate with A and
Bootler will reappear, telling you to make your way to the third floor. Use
the Heart Block and save, then enter the mansion. BTW, if you've played
Luigi's Mansion for Game Cube, you'll see the similarities :o) Anyway, take
the stairs to the second floor and go through the rightmost door. Open the
cupboard and several boos appear with a record. Watch carefully and hit the
boo that you think has the record. You can keep trying until you get it. Exit
and go in the left door. You'll see a boo guarding a chest. At the record
player, put the record on and tap the A button so that the meter stays around
"OK". The boo will be drawn to the music and start dancing. When ready, press
B and run to the chest. Open it for a weight. Leave and go back down the
stairs. At the couch, jump to the discoloured orange part and Mario will
spring to a chandelier, pulling it down. Apply the weight and it will stay
down, opening a new door. Go through it. The chest is a fake, but you can try
it to see a chandelier nearly crush Mario. Anyway, go down the stairs and
take the south door, then the door at right. Open the chest and you'll play
another boo game. Hit the boo that holds the Super Boots to collect them. Now
Mario's jump power increases and he can do a Jump Pound. In this room, you
can jump pound to collect a Star Piece under the floorboards. Several areas
will have hidden Star Pieces that you need to Jump Pound to collect (see Star
Pieces section for all parts). Once you get the I Spy badge, it will be much
easier to find them. Jump pound the patched wood and drop through the floor.
There is a shop here, but the Boo won't sell you anything yet. Hit the blue
switch, then the next one, then jump to the chair and stack, then Jump Pound
on the big switch to make stairs appear. Climb them and go through the north
door, then up the stairs and through the bottom door to the lobby. Go through
the door just right of this one and pound the patched wood to land on a
bookshelf. Use Parakarry at right to get to the other shelf and collect the
Boo's Portrait. Go back over the bookshelf, and carefully fall to the crates
below. Jump pound 2x to get a Star Piece. If you miss, you'll need to reroute
back to try again. Drop to the ground and bomb the cracked wall. Enter the
hole, go upstairs and through the bottom door to the lobby. Go up to the
second floor and all the way right to the empty picture frame. Put in the
portrait and the boo will take you to the third floor. Enter either door
where you will meet Bow and she will join your party. Now you can use the
item shop you passed by earlier, if you wish. When ready, leave the mansion,
save, then go right of the mansion to Gusty Gulch. Go through the gate and
right 2x. Talk to a Boo, then go right 1x. A sequence will play. You'll need
to hit C-down to hide from Tubba Blubba. Unfortunately, poor Stanley is
eaten, but don't worry, you'll save him. Go right and then use Kooper to get
the Dizzy Dial and get the letter from behind a piece of rubble and Repel Gel
from the ? block. Go right and use Parakarry to cross the gap. Go right again
and save. Enter Tubba Blubba's mansion. There are guards in the lobby (and in
some of the halls). If they catch you, they'll chase you and try to pick you
up, taking you back outside. Use Bow's hide ability (C down) to avoid them.
If caught, you'll need to start from the lobby again. Anyway, go through the
left door. Avoid the enemies (they're pretty tough) and take the top door at
the left end of the hall. Climb on the table to collect the Star Piece, then
exit and take the left door, then the top left door. Go down the stairs and
pound the patched wood. Get the key from the chest. Go down and talk to the
Boo if you want. Use the Heart Block, then take the left door. Use the Super
Block to upgrade Bow, then go upstairs. Take the right door and go back
through the lobby to the right door, unlocking it. Go upstairs and take the
left door. Go down the hall and through the left door. You'll need to wake
the sleeping Clubba by getting near him, and you'll most likely need to fight
him (though, miraculously, I was able to avoid the fight!). Bomb the cracked
wall where he slept and enter the hole. Pound the wood in the upper right to
land in a bedroom. Cross with Parakarry and collect the D-Down Jump badge.
Reroute to the room where you bombed the wall and this time, go down the hall
through the upper door. Cross the spikes (when down, of course) and use Bow
to hide every once in a while. Collect the key from the chest at the end and
exit. Take the left door and go down the hall. Stop at the corner and go
through the broken rail to land on a dining room table. Collect the Star
Piece, then retrace your steps back to the broken rail. Push the clock left
and enter the passage. Open the right drawer in the dresser and jump up to
the other drawer. Use Parakarry to cross to the bed. Hop onto the bookshelf
and go down and walk into the wall. Collect the Mega Rush badge. Exit to the
hall, unlock the left door and enter. Collect the Maple Syrup from the ?
block, then go upstairs and through the door. Avoid Tubba Blubba by hiding
with Bow. Once he passes you far enough, take the upper door. Avoid all the
sleeping Clubbas (it's so comical!) and get the key. Exit and unlock the
right door. Refresh and save, then go right. Go down the hall and right
through the door. You're in Tubba Blubba's bedroom. Go right and he'll enter
without seeing you and sleep. Open the chest to get a tremendously chatty key
named Yakkey (go figure). Say Yes to his question and you'll have to run out
of the mansion. Tubba Blubba will save you some time by breaking the rail on
the third floor, dropping you to the second. Run through the mansion, using Z
to spin when possible. When you exit the mansion safely, the Boos from Gusty
Gulch will come and block the front door for you. Save your game, then head
left until you reach the windmill. Unlock the door with the key and enter.
Pound the patched wood to go underground. Keep going right until you reach
Tubba Blubba's heart, who reveals his secret. Now, time for a fight. Use
Jump/Power Jump and Bow's Smack. When he powers up for an attack, use Bow's
Outta Sight to hide. Before the heart hits 0 HP, he'll run out of the
windmill. Go left until you reach a spring and jump out after the heart. Once
outside, the heart will rejoin with Tubba Blubba and another fight will
ensue, but this time it's really easy since the big lug only has 10 HP! When
the fight is over, you will receive the third Star Spirit, Skolar. End of
Chapter, Intermission. Now, time to play as Peach. Escape the room as usual,
but this time Bowser will be in his room with Kammy Koopa. When he asks you
questions, answer as such: Mushroom, Thunder Rage, Super Soda. He he he, liar
liar, pants on fire :o) Now, Mario will receive a new star power, Star Storm.
Head west back to Boo's Mansion and save. This time, Forever Forest will be
very easy to get out of. Unfortunately, Jr. Troopa shows up and you must
fight him. Now he has wings and a kick attack. Use Jump/Power Jump and
Parakarry's Shell Shot. When he scampers off, go through any other path and
you will be at the first area of the forest. Take the path across from the
sign and you'll be back in Toad Town. You'll notice several Shy Guys running
off with various items (a dictionary, a frying pan, a calculator, a storeroom
key and a mailbag). First, go left and Twink will speak with you about Shy
Guy's Toy Box being your next locale. Deliver a letter to the guard just
outside Forever Forest (Fice T.) for a Star Piece. Talk to Merlon, who is
just outside his house to get a strange oracle. Before we get to that, give
the magical seed (#3) to the girl at the garden. Now, head to the sewers.
Pound the patched wood in the first area and drop through. Go left 1x, where
you must defeat all the Dark Koopas to continue (good idea to wear the
Feeling Fine badge to avoid dizzy attacks). Do that, and a switch will
appear. Hit it for a pipe to come up, which goes to Boo's Mansion. Sweet! Go
left and move the blue block to the left, centre and right horizontally (in
the middle) across the floor, jumping at each spot to make a path of blocks
above you. Cross the gaps and use the Super Block to upgrade Goombario. Now
all the party members are at Super Rank. Go to Dry Dry Outpost from the sewer
pipe. Find the red palm tree and run around it several times. A citizen will
finally ask about it and tell you his oracle. Go back to Toad Town and go in
Merlon's house. Jump pound 3x and you'll get the Quick Change badge. Exit and
go south, then west to where Harry's Shop is. Go through the far left
building (it's yellow). Use Bow to hide and wait until a Shy Guy comes in.
He'll reveal an opening in the wall. Use it like a door and use the spring to
jump into the toy box.
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[M7.5]
*Chapter 4: Trials in the Toy Box*
Items/Weapons: None
Badges: 6 // 29/80- Power Plus, I Spy, Defend Plus, Ice Power, Deep
Focus(2), Last Stand
Star Pieces: 5 // 27/160
Letters: 0 // 6/12
Magical Seeds: 0 // 3/4
Super Blocks: 0 // 5/15
Partners: 1 // 6/8- Watt
Star Power: 1 // 6/11- Chill Out
Save here, then take the southeast path. Jump on the star blocks and hammer
them to jump over high walls. Find the Star Piece behind the light green
block. Go in the structure with stairs and use Parakarry to fly left to the
other structure to get a Star Piece on the roof. Go right and collect the
Mushroom and the storeroom key from the chest. Head west back to the main
screen. Save, then go back to Toad Town. Go to the shop in this same area and
give the owner his key. He'll let you take anything from his storeroom.
Collect the items, including the toy train. Go back to the building with the
toy box, but don't use the spring yet. Put the toy train into the toy box
(using A) and the train will go on the tracks, ready to use. Hop in using the
spring. Save, then go southwest. Ignore the grey coloured Shy Guy blocking
the chest (for now) and continue left. You can fight as many Shy Guys as you
want to collect items, but at least beat the one with the calculator and
collect it after the fight. Go right and talk to the grey Shy Guy called Anti
Guy and fight him if you want. A nice tip: If you have Tayce T. make lemon
candy (Cake Mix + Lemon) and you give it to Anti-Guy, you don't have to fight
him. But, then again, you won't get any star points. If you fight, use Bow's
Smack and Outta Sight. Have a good supply of Stone Caps, Repel Gel and Super
Shrooms. ALWAYS block with A to save 1 HP. After the fight (or avoidance of
the fight), open the chest for the Power Plus badge. Go right a screen and
save. You might need to exit to Toad Town and rest at the Toad House to
refresh. You can also return the calculator to Rowf at the Badge Shop to get
the I Spy badge. You will get a signal if there is a hidden panel Star Piece
within the screen. See Star Pieces section for a complete list. At the first
screen of Shy Guy's Toy Box, jump on the pink arrow pointing right at the
train station. Board the train for Pink Station. Once here, get the mailbag
from the chest at right, then go southeast. Go right and use the star block
to bounce to the upper part. Go left and collect the Defend Plus badge from
the chest. Continue right, take the star block down, and wait for a Shy Guy
to walk left. Stand by the door and when it turns, walk up through it. Go
right and collect the Ice Power badge from the chest, then continue right to
get the Thunder Rage and the frying pan from the chest. Go all the way left
to Pink Station, and jump on the blue arrow pointing left. Go back to Blue
Station, head back to Toad Town and go to Tayce T.'s house. Give her the
frying pan and she will make you a cake, but DON'T EAT IT (fat boy)! Go to
the post office and give back the mailbag to get a Star Piece. Head back to
the toy box and go back to Pink Station. Go left a screen and keep going left
until you see a very large Shy Guy named Gourmet Guy. Talk to him and give
him the cake. He will run away, dropping a cookbook. Pick that up, then go up
and left. Jump to get a Super Soda from the hidden ? block. Continue right
2x, hit the pink switch to flip the train track on the right side, then go
left 2x, down and right to Pink Station. Save and take the train right to
Green Station. Once there, hit the blocks in the order of yellow, green, red,
blue, and a new track will be laid on the right. Go southeast and use Bow's
hiding skill to get through the fences that block you. Beat the Shy Guy there
to get the Mystery Note. The slots game is optional, so have some fun if you
wish. Go east and make your way to the back right block. When it lowers, walk
into the structure and collect a Star Piece. Make your way to the highest
peak and go right, using Parakarry to fly over the gaps. Collect the Super
Soda and dictionary from the chest. Go all the way left to Green Station, and
take the train right to Red Station. Refresh and save here, then go
southwest. Next to the first elevator here is a hidden ? block with a Volt
Shroom. Take the elevator over the wall at left and continue left. Jump
between the two blocks to get a Deep Focus badge. Before going in the door
there, get the Snowman Doll from the hidden ? block next to the last
elevator. Go left to the next screen. Here you will fight Big Lantern Ghost.
Use Bow's Smack on the light, then use Power Jump on the ghost. After you
beat him, hit the lamp with your hammer to free Watt, who will join your
party. Use Watt to light the room, then go right. On the second up-elevator,
cross onto the roof at right. Use the Super Block to upgrade Watt, then go
right to Red Station. Refresh, save and go southeast. Bomb the cracked wall,
then go right. Use Watt to reveal a hidden block. Hit it, then use Kooper to
get the Shooting Star. There's also a hidden block near the right door with a
Sleepy Sheep. Go right and use Watt to light the room. Continue right to
fight General Guy & the Shy Squad. There are four phases in the battle. Watt
is the best partner. In the first phase, use basic attacks on the group of
Shy Guys. Second phase, same thing on the Stilt Guys. Third phase, same thing
(yet again) on the Stacked Guys. In the fourth phase, you fight General Guy.
Beat on the lightbulb until it breaks to avoid his biggest attack. Then, hit
on the main part with Hammer and Watt's Electro Dash. After the fight,
collect the fourth star spirit, Muskular. End Chapter, Intermission. Now you
are Peach. Escape the room as usual and go right to the hall. Take the bottom
right door to the dining room. Gourmet Guy is there and will ask you to make
him something in the kitchen. He gives you a castle key. Back in the hall,
use the key on the bottom locked door to get to the first floor. Take the far
right door (up a small set of stairs). You can open the shaking closet to
talk to a Toad, then open the chest for the Last Stand badge. Go back to the
second floor and go in the far right door. Put the badge in the chest, then
come back to the first floor. Take the door just left of the room you were in
with the badge. Once in the kitchen, Twink will find a cake recipe. Just
follow the instructions exactly as noted. When finished, exit the kitchen and
you will automatically get to the dining room. If done correctly, Gourmet Guy
will go crazy (like back at the toy box) and reveal the location of the fifth
Star Spirit, at Lavalava Island. If you do the job incorrectly, he'll spit
out the cake (in a rather humourous manner) and you'll have to try it again.
Now, back to Mario. You get the new star power, Chill Out. Twink will arrive
and tell you about Lavalava Island. Now, for some errands. Take the cookbook
to Tayce T. and you will now be able to make recipes with two ingredients.
Give Russ T. his dictionary (he lives at the first screen in Toad Town in the
house near the pipe). You will get a Star Piece. You can also give him the
Mystery Note, and he will decode it. But, it doesn't do much for you now! Go
to Merluvlee's house near Shooting Star Summit. Open the chest and collect
the badge from Peach inside. You can also swap Star Pieces for badges with
Merlow. Rest and save at Toad Town, then go west until you reach the port. Go
to the far left side and talk to Kolorado. Go over to the big blue hump and
jump pound to reveal a whale. Go inside his belly and use Watt to light the
area. Fight the Fuzzipede to cure the whale's stomachache. Use Watt's Electro
Dash, especially when he hangs from the ceiling. Use Jump/Hammer as well.
Now, the whale will offer you a ride anywhere you want, and you and Kolorado
will head off to Lavalava Island.
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[M7.6]
*Chapter 5: Hot Hot Times on Lavalava Island*
Items/Weapons: Ultra Stone, Ultra Hammer
Badges: 4 // 33/80- Power Quake, Happy Heart, Fire Shield, Dizzy Stomp
Star Pieces: 5 // 32/160
Letters: 0 // 6/12
Magical Seeds: 1 // 4/4
Super Blocks: 4 // 9/15
Partners: 1 // 7/8- Sushie
Star Power: 1 // 7/11- Smooch
Once there, get the Stop Watch from behind the bush and you can also hit the
palm tree to get a coconut (every palm tree with coconuts at the top will
drop them for you). Go right and fight the fuzzy beating on Kolorado to
continue. Get the letter from the big rock at back and hit the palm tree
right of the Spin Plant to get a Star Piece. There is also a Repel Gel and a
Mystery? in the hidden blocks near the two ringing bell plants (in fact, any
bell plant has a hidden ? block near it). Go east to Yoshi's Village.
Continue right a screen. You can rest, buy items and save here. Go right a
screen and fight the Spear Guy hitting Kolorado. Continue right and you will
be at the volcano, but cannot enter it yet. Go back left to the village,
where the adults are panicking, because the children took off. Save, then go
northwest to Jade Jungle. Press A at the bushes at north and they will part.
Go up and east. Hit the tree where the fish summons you 3x and Sushie will
join your party. You may want to go back to the village and save, because the
jungle search is kind of long, and wouldn't you hate to get game over and
start this part over again? Anyway, go east to the dock and ride Sushie in
the water. Dive under the bridge and dock at the island with the Star Piece.
Also, hit the tree there for a letter. Ignore the Bulbulb, because he already
gave your magical seed to Kolorado. You'll get it later. On land, go west a
screen. Ride in the water and dock at the other island. Beat the Spear Guy
and get the Power Quake badge from the red ? block. Get on the water and swim
west a screen. Dock at the southwest island and part the bushes. Press A at
the lone bush (which you'll have to fight) and you will save the red Yoshi.
Swim to the middle dock and go right, then south to get a Power Block.
Upgrade Sushie. Go north a screen, get the Thunder Rage at the bell plant,
and clear the north bushes. Get on the water and dock at the other island.
Use the spinning flower to get up (spin around it to get it moving, then jump
on it and hold Z). Clear the bushes and enter the pipe. Use Watt to light up
the area, then climb up to save the green Yoshi. Go back to the jungle and
drop down. Swim west a screen. Go left, still on the water, and dive to get a
Star Piece. Go back and dock, then hit the tree stump with the hammer to make
a bridge. Walk left and you'll save the blue Yoshi. Go back right a screen
and go south another screen. On land, go east, then hit the stump to make a
bridge. Get on the water and dock at the south island. Go south a screen and
you'll hear someone snoring. Hit the tree at left to save the purple Yoshi.
Go north 1x and get on the water. Get back on the middle dock and go east 1x.
Two piranhas are attacking the last Yoshi. Approach them and fight. After
that, you will have saved the yellow Yoshi, and all of the children. Head
west and backtrack to the village. Go west 1x to the first part of the
village and go to the middle platform. Talk to the Village Leader and he will
give you the Jade Raven. Go east 1x, rest and save, then go northwest back to
the jungle. Go up and west, then swim west a screen. On land, go north 1x. Go
through the bushes and east 1x. Swim to the north dock with the statue. Put
the Jade Raven inside and a path will clear. Take it to a new section. Get
the Stone Cap at the bell plant, then clear the upper right bushes and go
north 1x. Move the blue blocks onto the water spouts until a rock is pushed
up. Push the last block onto it and then go north 1x. Go far right and then
jump to the vine on the tree next to the bushes there. Take the path north.
Go far right, where you'll have to fight the piranhas and a Magikoopa. After
the fight, go right and enter the big tree. Save there, then make your way up
the stairs to the outside of the tree. Go right all the way past the hole and
get the Happy Heart badge, then go back and take that hole. Go all the way up
to the top and talk to the big raven, Raphael. Jump off the edge of the tree
and talk to him again. He will clear the big bough out of your way. Go right
1x to the volcano. Talk to him again and the small ravens will make a device
to help you. Kolorado will show up and go first. Raphael will give you the
Ultra Stone, which lets you upgrade your partners to Ultra Rank when you find
a Power Block. Jump into the small basket, then go right along the branch.
Jump to the hook and let it carry you to the end. Use the Heart Block, then
enter the volcano. Go right 1x and hop across the platforms (quickly, because
they sink), and go right 1x. Take the hook right to the end. Use Kooper to
break the block and drop to collect the POW Block. You can collect coins from
the other blocks, then go left and use the spring to get back up. Take the
hook again to the end and go right 1x. Avoid the spinning fire and go right
to a Power Block. Upgrade Sushie, then go back left 1x. Go to the bottom left
and take the stairs down all the way. Save & use the hook to across the gap.
If you time it right, you can drop to collect the Fire Shield badge. It will
probably take you a couple of tries. On the bottom level, go west 1x. Go up
to the top part and use Parakarry to cross. Push the blue blocks into the
lava to narrow the flow and create a path. Go to the upper part of the flow
on ground level and cross with Parakarry. Go west 1x and push the blue blocks
side-by-side into the lava, then cross the gap with Parakarry. Go up and
around to the big chest and collect the Ultra Hammer. Your hammer power
increases and you can now break metal blocks. Demonstrate by breaking the
block at right, and go east 1x. Cross the upper gap with Parakarry, then go
along the path at the very bottom, breaking the metal block, at the right
side, east 1x. Cross the gap with Parakarry and climb the rocks at the end to
get the Dizzy Stomp badge. Go west 1x and up to the higher path, then east.
Go up and east 1x, then use the spring. Talk to Kolorado, then break the
metal block. Save and go east. Jump to the hook and about halfway, when you
see light breaking through the wall, hop down to a Power Block and upgrade
Kooper. Go back west 1x, use the spring, save again, then go east 1x. Use the
hook, taking it all the way to the end and go east 1x. Get to the end of the
screen really fast to avoid getting hit by the rolling spiked thing. Hop
across the rocks and go east 1x. Go to the far right and push the block left
as far as possible, then hop up and hit all the metal blocks going up. After
the last one is hit, run to the right and then down to avoid the rolling
spiked thing again. Go east through the hole. Use the Heart Block, then go
east 1x. Get the Super Shroom and Maple Syrup from the blocks, then go east
where you'll meet a dead end. Go back west 1x, then go down the steps to the
bottom. Go left and save, then go right. Go east 2x, then a fight will ensue
against the Lava Piranha. There are two phases of the battle. In the first
phase, use Jump and Sushi's Squirt on the main piranha. Once they sink into
the lava, they return with a fiery vengeance for the second phase. Use
Sushi's Tidal Wave to hinder the plants' movement. Use Jump and Belly
Flop/Squirt, and Tidal Wave any time the Piranhas become heated. After the
fight, you will get the fifth Star Spirit, Misstar. The volcano will start to
erupt, so follow the star east 1x, then go up the stairs to the top. Use
Bombette to bomb the cracked wall, and escape. The treasure Kolorado found is
lifted and lands in Jade Jungle. End Chapter, Intermission. As Peach, escape
the room as usual and go right to the hall. Go down to the first floor and
take the leftmost door (up a small set of stairs). Guards will catch you, but
allow you to play a quiz game with them. If you are playing this game for the
first time, you will not know the answers to some of the questions (they
reveal info about the next locale), but if you can buzz in fast enough, you
can answer them anyway. Here are the answers to the questions: Lava Piranha,
Flower Fields, Chomp, Pass Flower Gate, Princess Peach, Flower, Bowser, Boo,
The Flower Garden, On Bowser's Castle. If you win the game, you get a Jammin'
Jelly. If you win or lose, you get the Sneaky Parasol. Back with Mario, you
get a new star power, Smooch. Go west 1x to the village, then take the
northwest path to the jungle, go through the bushes, then east 1x. Open the
chest to get a vase. Head back to the village and give the vase to Kolorado
in exchange for a magical seed. Go west to the whale and head back to Toad
Town. Jr. Troopa will chase you back and you'll have to fight him. His HP
level has dropped since he swam so much, so the battle is easier. He now has
a spike and wings. Use your Spike Shield badge to jump on him and Sushie's
Squirt attack. Once you finish him off, refresh and save, then go to the
sewers. Go through the hole to the bottom level and go right with Sushie.
When you dock, you'll have to fight the Super Blooper. He now powers up his
attack (when he turns red) and use Blooper Babies. Use Sushie's Tidal Wave to
get rid of them or Multibounce. As usual, use Jump/Power Jump and Sushie's
Belly Flop/Squirt. When he's finished, hit the switch to make a pipe appear
that goes to Yoshi Village. Go back to Toad Town and give the magical seed
(#4) to the Minh T. A door will appear in the middle of the garden, but don't
go through it yet. Deliver a letter to Russ T. for a Star Piece then, in the
same area, get on the water with Sushi and get a Star Piece at the other
dock. Then, go down the pipe there. Go right to a Power Block and upgrade
Bombette. Go back to the sewers and go to Boo's Mansion via the shortcut
pipe. Deliver a letter to Igor at the shop for a Star Piece. Rest and save,
then talk to Kolorado near Pleasant Path and he says a big Koopa is blocking
the path. Go down and fight Kent C. Koopa. This boss is VERY tough. If you
fight him, have a good supply of Sleepy Sheep, Super Shrooms and Thunder
Rage. He's susceptible to sleep attacks. Use Watt's Electro Dash, as it works
under any conditions. Use the Star Power Lullaby as well. It's best not to
flip him over, because he'll take two turns to stand up and then whack you.
His attacks are heavy, so block with A, which not only saves you 1 HP, but
also protects your partner from getting knocked down. When he's gone, the
path clears. Now, rest and save again, then head through the door in the
garden to arrive at Flower Fields.
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[M7.7]
*Chapter 6: Dark Days in Flower Fields*
Items/Weapons: Ultra Boots
Badges: 4 // 37/80- Happy Flower, Flower Saver, Mega Smash, Super Jump
Charge
Star Pieces: 3 // 35/160
Letters: 0 // 6/12
Magical Seeds: 0 // 4/4
Super Blocks: 5 // 14/15
Partners: 1 // 8/8- Lakilester
Star Power: 1 // 8/11- Time Out
After the Wise Wisterwood tree talks to you, save, then go east 1x. Hit the
trees here in the order centre, right, left, and collect the Happy Flower
badge from the left tree. Go east again and talk to Petunia. Defeat all the
Monty Moles and she will give you a Magic Bean. Hit the tree at left and
collect the red berries. Go back west 2x and save. Go southwest and give a
red berry to the red flower. Go along the path and hit the tree to collect
the yellow berries. Go west, then talk to the flower under the Crystal Tree
(Posie) to get Fertile Soil. Go back east 2x and save, then go southeast.
Give the flower a Yellow Berry. Jump over the spiked plants, using Parakarry
for the last couple of gaps that are too wide apart. Go up and left and use
the Power Block to upgrade Parakarry. Hit the tree at the end to get blue
berries (pick up both). Collect the Star Piece in the grass at right, then go
east 1x. Get the Dizzy Dial from the ? block, and a Maple Syrup in the hidden
? block at right. Go right 1x, then go down and talk to the lily (obviously
named Lily). When she's finished, get the Jammin Jelly from the tree at
right, then go left 3x, then east 3x, and toss a Blue Berry into the well. A
Flower Saver badge will be thrown up to you, so collect that. Go back west 2x
and save. Go west 1x and give the other blue berry to the blue flower to
pass. Jump near the brick block to hit a hidden ? block, then use the spring
to go on top of it. Jump above the brick block to get a Shooting Star. Go
west 1x to a maze with two Lakitus guarding it. You'll have to fight them.
Once they're gone, you'll need to go through the maze to the path on the
other side. When you're in the bush, you can jump to see where you are. This
is a rough solution: Left, up, NW, left, up, left, down (not around the lower
part, but through the hedge below you), SE, right, up, left to the pipe (take
it), left to the next area. Talk to Rosie, who has Lily's Water Stone. She
wants something prettier than it (grrrr...selfish flower). Go back east 1x and
then through the maze (just do the reverse of the previous directions). Go
back through the southwest screen all the way to Posie and talk to her. She
will give you a Crystal Berry. Go back east 2x, then through the west path,
through the maze and back to Rosie. Give her the Crystal Berry and she'll
give you the Water Stone. Go back east 2x, then go southeast all the way to
Lily. Talk to her, then put the Water Stone in the hole. The empty pond will
fill with water and she'll give you some Miracle Water. Go west 1x and use
Sushi to float. Go to the middle island with the tree and hit it to get
Bubble Berries. Go back west and save. Go northwest and give a Bubble Berry
to the bubble flower. Step into the big bubble it produces to float across
the spiked pit. Go up the stairs and right to get a Star Piece, then go west
1x. Go up the stairs and use Bombette to bomb the rock. Get the Mega Smash
badge here, then go left 1x. Bomb the rock in the crevice below the steps. Go
up the steps to the top of the tower and talk to the sun. Then go back east
1x, where you'll have to fight a Lakitu named Lakilester. Once you beat him,
his girlfriend will protect him. Forgive him and he'll join your party. Go
back right (use Lakilester to cross the spikes) and save in the main screen.
Go northeast, where you'll have to solve a puzzle. You need to pound each of
the blocks in order to get to the other side. Think of each block as numbered
from left to right and jump pound them in this order: 1, 6, 5, 2, 6, 7. Use
Lakilester to cross the spikes if necessary. Once complete, you have access
to the other side. Use the spring to get on top and hit the Power Block to
upgrade Lakilester. Go east and get the letter hidden in the flowers, then go
east again. Hammer the machine 2x to fight the enemies. Once they're gone,
time to smash things! A great anger management course. Smash the Puff-Puff
Machine with your hammer on both sides until it shuts down. Very beautiful,
eh? Looks like a Vincent Van Gogh painting. Go west all the way to the main
screen and save. Go to the brown spot close by. Put the Fertile Soil, Magical
Bean and Miracle Water on the spot (in that order). A beanstalk will grow.
Before you take it up, you should go back to Toad Town and stock up for the
boss battle. Stock up on Super/Life Shrooms and Maple Syrups, and defense
items (Stone Cap and Repel Gel). DO NOT USE THUNDER RAGE!! Come back and take
the beanstalk up to the clouds. Get the Super Jump Charge badge from the
clouds at back, then go east 1x. Step on the brown cloud to start the fight
against Huff N' Puff. Use Lakilester's Spiny Surge to clear most of the Ruff
Puffs and damage Huff. Use your best jump badges along with defense &
recovery badges, and no hammer badges. By the way, I love the music in this
battle! When he's defeated, touch the card to free Clevar. End Chapter,
Intermission. You are back with Peach once again. Escape the room as usual
and go east to the hall. Use the Sneaky Parasol (press B) on a grey Koopa
Patrol guy. Go up to the doors at top and speak to the guard to pass. Go east
all the way to the end and talk to the guard at the door. He'll give you a
Castle Key if you find the guard who's supposed to relieve him. Remember to
put the Jammin Jelly (if you won it in the previous chapter) in the magic
chest on the second floor in the rightmost door. Go back west and down to the
first floor. Go down to the end stairs and unlock them. You will be outside,
but unfortunately cannot escape. Press B to change back to Peach, then change
into the Clubba. Go back inside and all the way up to the guard who gave you
the key. You will now be "on duty". Go through the door and all the way up to
the roof. Go left and Kammy Koopa will appear, then you will be caught. The
Star Spirit will reward you with Time Out, a new power. Wise Wisterwood will
congratulate you. Go back to Toad Town and save. Now for some errands. Give
Minh T. (the flower garden girl) her letter for a Star Piece. Go to the
Sewers and drop through the hole to the bottom floor. Cross the water east
with Sushie and then go east 1x. Cross the spikes at top with Lakilester and
go down the pipe. Use Watt to get three hidden ? blocks for a Maple Syrup,
Stop Watch, and Volt Shroom. Break the west block, then go west 1x. Break the
next block and go west again. Jump on the spring to the other side and open
the big chest for the Ultra Boots. Go east 1x and jump at the gap between the
other blocks to get a Life Shroom from a hidden ? block. Go east again and
use the pipe. Cross the spikes again and get the Shooting Star by the east
exit (hidden ? block), then go east again. Hit all the ? blocks, use Watt to
get the hidden blocks, then go all the way back west & up the pipe to the
first area of the sewers. Go west from here 2x, then use the pipe, then the
next pipe in the bottom right. Break the metal blocks, then use the Power
Block to upgrade Lakilester. Take the pipe back and go up the stairs,
crossing the blocks on the right, then go east 1x. Use the platforms to go up
and then get off on the next floor. Go right and drop through the hole.
Upgrade Bow with the Power Block. Take the pipe back and go left, then left
up the stairs. Take that pipe and go right. Go back to the bottom level
through the hole, then cross with Sushi at right and go east 1x. Go along the
bottom and east again. Take the lower pipe and bomb the wall. Enter Rip
Cheato's hide-out. See Rip Cheato guide under Side Quests for help. Take the
pipe at right to land at an abandoned warehouse. Get the Odd Key, then unlock
the door to exit to Toad Town. Now you have easy access to Rip Cheato. Go to
Merlon's house to learn about Shiver City, then go back through the warehouse
to Rip Cheato, then left and up the pipe. Take the blocks at top across and
go through the blue door. Take the pipe and go all the way left and use the
Super Block to upgrade Watt, then take the pipe at right to Shiver City.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M7.8]
*Chapter 7: A Star Spirit on Ice*
Items/Weapons: None
Badges: 7+ // 79/80- Attack FX E, Mega Jump, P-Down D-Up, Triple Dip, P-Up
D-Down, Lucky Day, Attack FX D, plus Merlow, Rip Cheato and shop badges
Star Pieces: 6+ // 160/160- including Chuck Quizmo, Rip Cheato and hidden
panels
Letters: 1 // 7/12
Magical Seeds: 0 // 4/4
Super Blocks: 1 // 15/15
Partners: 0 // 8/8
Star Power: 2 // 10/11- Up & Away, Star Beam
Go west 1x, and find the hidden Star Piece panel. Enter the far left building
and then into the next room. Talk to the mayor (though he won't talk back).
You're accused of murdering the mayor (!) and must prove your innocence.
Until then, you can't leave Shiver City. Hoo boy... Exit the house and go
right 2x. Spin Jump the icy area 3x, then use Sushi on the dock and collect
the key at the bottom. Use it on the locked door in this area and enter.
Climb the stairs, use the spring, slide down the roof to the next house and
go down the chimney (Santa?). Talk to Herringway, the reclusive author, and
he will escort you back to the mayor's house. Go back west 2x to the house
and talk to the police chief. Everything will be sorted out. Once finished
here, exit & enter the far right house in this area. Climb up the bookcase to
the windows and walk outside. Go to the roof of the house on the left and
enter through the window. Open the chest for the Attack FX E badge. Go east
3x to exit Shiver City. You will meet up with Jr. Troopa and have to fight
him.Now he has magic power. Use basic and FP attacks. Power Smash is good.
When he's defeated, continue right 1x. Find the hidden Star Piece panel, then
hammer the big tree on the left 4x to get a letter. Also, collect the Repel
Gel hidden behind the big tree near the right exit. Looking at the snowmen,
one is missing a hat, and one is missing a scarf. Hmm...interesting. Go right
1x, continue forward, get the letter behind the ice block, and you will meet
up with Monstar. Fight this very easy mini-boss with basic attacks, then
continue right 1x to Starborn Valley. Talk to Merle and follow him to his
house. Once there, he will give you a scarf. While here, you can deliver a
letter to Frost T., the toad in the bottom right area, and collect a new
letter for Goompapa if you're following the chain letter side quest. Return
to Shiver City (on the weay, you'll see Jr. Troopa frozen in ice!) and go
talk to the mayor again. He will give you a bucket. You can also give him his
letter for a Star Piece. Go back to the snowmen and put the scarf and hat on
the ones who are missing those items. They will open the way to Shiver
Mountain. Go up through the opening and then right. When you drop down, spin
jump the ice, then the switch below it to continue. When you reach a brick
block high up, jump to hit it, then spin jump where it was to get an Ultra
Shroom. Go east 1x. To save you time, go down to the bottom level and collect
the pebble, then exit to the west and re-enter, grabbing another pebble. Do
this again until you have 3 (you can carry more if you want; they can also be
an attack item). Continue up and use Kooper to hit the switch. Kooper will
duplicate. It should be obvious which one to hit (the one on the left who
calls you a moron). Hit him with your hammer and you'll have to fight the
Duplighost. When that's over, continue right to the top and use the Power
Block to upgrade Goombario. Now all your partners are at Ultra Rank. Go east
1x and replace the item in the pillar with a pebble. Do this 2 more times to
collect the three items, then continue right 1x. Go under the stairs and then
use Bombette to bomb the cracked wall. Once inside, continue right through
the wall (I'm not joking) and talk to Merlar to receive the Star Stone.
Backtrack outside and go up the stairs to the top. Put the Star Stone in its
place and stairs will appear. Go up the first set and go right to get the
Mega Jump badge. Continue up another set and go left by the save block.
Before you save, drop down, but stay close to the wall to collect a Star
Piece. Go back up to the save point, but before you save, go up some more and
use the Heart Block, then go back and save. Continue east 2x to get to the
Crystal Palace. Go through the south door. Save, then go east 2x. Open the
chest for the Blue Key. Go back west 2x and north 1x to the main area. Spin
jump the switch to reveal the blue door. Unlock it and enter. Use Bombette to
bomb the cracked right wall, then go through. Go between the third and fourth
pillar to the other side of the room and bomb the cracked wall at left. Fight
the two Duplighosts, then go west 2x, then into the west cave outside to get
a Star Piece. Continue back inside and go through the north door. Collect the
Super Shroom, then jump pound the patched wood to go down, and go east 2x.
Open the chest for the P-Down D-Up badge. Go west 2x, use the spring, then
east 2x to get a Shooting Star. Go back west 2x, south 1x, east to the
pillars, down between the third & fourth again, west to the main hall, and
south 1x. Drop through the hole. Go east 1x and bomb the east wall. Bombette
will multiply, and it's just as easy this time to spot the imposters (they
use stars, hearts, !, and stammering in their speech). Hit each of them, then
continue east 1x. Open the chest for the Red Key, then go west 2x, use the
spring, north 1x, then spin jump the switch to make the door red. Unlock the
door and enter. Go east 1x along the bottom and you'll have to fight three
Clubbas to continue. Go west 1x and up through the mirrors, then east 2x.
Bomb the east wall and continue to collect the Triple Dip badge from the
chest. Go west 1x. Now, this can be tricky. You need to be fast. Set Bombette
by the switch, then dash to the cylinder section of the mirror to switch to
the other side of the room. Go east 2x, and mimic the other side of the
mirror by sending Kooper through the hole. Several obvious imposters will
appear. Hit all the others, then continue right. Go south 1x and find the
hidden Star Piece panel. Collect the Maple Syrup from the ? block. Go back
north and then east 1x. Use Kooper to hit the switch, then go east 1x. Go up
through the mirror and west 2x. Go north 1x, collect the hidden Star Piece,
and the Jammin' Jelly in the hidden block at left. Push the statue left and
fall down the hole (not that you have much choice!). Go right until you reach
the chest with the P-Up D-Down badge. Go west 2x, use the spring, go south
1x, east 2x, through the mirror, west 2x, and finally south 1x (whew!). Drop
down the hole next to the statue, then east 2x and get the Palace Key from
the chest. Go west 2x, use the spring, go north 1x, east 2x, and unlock the
east door and enter. This is a small puzzle to do before the boss fight. You
need to speak to each live dinosaur by standing the right position so they
make their corresponding statue turn as well. Once the statue is turned the
right way, push it onto the patterned square. Once they are all in the right
spot, stairs appear. Take them to the next room where you can use a Heart
Block and save. Go east 1x to fight the Crystal King. Tough boss. Cool music.
Use Watt as a partner first. Use Electro Dash and Mega Smash/Jump against the
king. When FP is low, use Power Smash/Jump. To avoid his freezing attack as
must as possible, don't attack the Crystal Bits. Use A to block that attack.
Towards the end of the battle, he multiplies. Switch partners to Lakilester
and use Spiny Surge to detect the true king. Once he's finished, collect the
Star Spirit, Kalmar. End Chapter, Intermission. There is a cinema with Peach,
but you can't use her. Rats. Just watch for now. Mario will receive the star
power, Up and Away. Go all the way back to Shiver City and stay in the Toad
House. When you awaken, several mushrooms and an Ultra Shroom will be there
for you. Go back to Toad Town and go to Goomba Village. Give Goompapa his
letter and you will receive the Lucky Day badge, completing the chain letter
sequence. You can also complete the music side quest. Talk to the lyricist at
Club 64 in Toad Town Port, then see the composer at Dry Dry Outpost (first
house on the left from the Sewers shortcut pipe) to establish a connection.
Talk to the lyricist again to get the Lyrics. Take them to the composer to
get the Melody. Take that to Club 64 and listen to Chanterelle sing. She will
give you the Attack FX D badge. Go to Shooting Star Summit and give Merlow
his letter. You may also want to trade Star Pieces for badges. Pick up the
Jammin' Jelly from the magical chest, then make your way back to Toad Town.
Get any badges or Star Pieces from Rip Cheeto in the sewers. Since Chapter 8
is the final part of the game (in Bowser's Castle), you should try to
complete all you want to do now since you won't be able to return (easily)
from the castle once you go through it. By now, you can probably defeat the
Master two more times to get the Diploma (see boss section for help). Also,
you can get all the Star Pieces, Tayce T.'s recipes, Koopa Koot's errands,
Chuck Quizmo's quizzes, and have fun with the games. To complete all this,
check out their separate links on the main page. There are a couple of badges
at Bowser's Castle, so don't worry if you're short a few. Rest and save
before you leave, then head up Shooting Star Summitt to the very top. The
Star Spirits will create a warp. Enter it to rise up to Star Way. Make your
way east all the way to Star Haven. The Ice Power badge is helpful to jump on
the Embers. Once at the Haven, you can buy items (cheapest prices are here),
rest, and save here. When you're finished, go east 1x. Go up the stairs to
the shrine where the seven Star Spirits will give you the Star Beam power and
a Star Ship to get to Bowser's Castle. When you're ready, hop in, say yes,
and off you go!
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[M7.9]
*Chapter 8: A Star-Powered Showdown*
Items/Weapons: None
Badges: 1 // 80/80- Deep Focus(3)
Star Pieces: 0 // 160/160
Letters: 0 // 7/12
Magical Seeds: 0 // 4/4
Super Blocks: 0 // 15/15
Partners: 0 // 8/8
Star Power: 1 // 11/11- Peach Beam
When you arrive at Bowser's Castle (hm...no guards?), save, then go through
the south door, crossing the bridge to a cave near the bottom of the castle.
Defeat the Koopatrol for a key, then exit the same way you entered. Unlock
the door and enter the main part of the castle. Go east 2x and stand in
front of the door, falling through the trap (don't you learn?). Heal with
the Heart Block, get the Tasty Tonic & Life Shroom by jump-pounding the
blocks, then bomb the crack. Save once more, go east, and then cross the
blocks to the east 1x. Use Lakilester to cross the lava and hit the switch.
Cross, then use Parakarry to cross the wider gaps. Use Lakilester to hit the
next switch, then go east 1x. Use Lakilester to again cross the lava, then
use Parakarry to nab the Mystery. Use Parakarry again to go back, then use
Lakilester. You'll get the Thunder Rage later. Use Bow to become invisible
and pass the lava spill. Cross with Parakarry, then use Lakilester and go
through the north cave. Go right and up the stairs. Fight the group of
enemies, then hit the switch to harden the lava, which you can now walk on.
Woo hoo! Go west 1x, get the Thunder Rage, then go west again, north 1x,
then open the chest for a key. Exit and go west 1x, then go back west along
the bottom, getting the Life Shroom from the ? block. At the far west end,
climb up the rocks to get the Deep Focus badge. Go east 4x, unlock the east
door, and enter. Use Watt to illuminate the room, use Parakarry to cross the
gap, get the POW Block in the upper west path, then go west 1x (get used to
this routine). Use Watt & Parakarry in the next room, get the Shooting Star
in the ? block (upper west), then go west 1x along the top path. Hop in the
gap to land beside the spring, and go west 1x. Push the block left, then
down through the door. Go east 1x through the big door and stay downstairs,
going east 2x. Beat the Koopatrol for a key, and unlock the cell. Talk to
the toad on the right to rest (ouch). Go west 2x, save, go upstairs, then
west to the item shop. The prices are bad, but if you need anything, go
right ahead. Exit, then go east 3x. Spring up, and pull the chain to flood
the room. Use Sushie on the water and go west 1x. Get off at the dock, hit
the switch, use the spring, then bomb the east wall and enter it. Spin jump
at the block, then hit the switch. Go through the wall, collect a hidden
Maple Syrup halfway, then pull the chain at the end again. Go west 1x, use
Sushie to get the key at the other dock. Go east 1x and pull the chain at
the end. Go west 1x, use Sushie, go east 1x, and pull that chain. Drop to
the miraculously dry floor and unlock the east door, and, of course, enter.
Go up all the stairs, fighting the four sets of B. Bill Blasters along the
way (and any Bombshell Bills that hit you), then finally you are free to go
east. Get the Super Shroom from the block, then push the far right block and
go through the hole revealed. Go east 1x, then save. Push the leftmost
block and go through that entrance. Use the Heart Block, then go east 1x.
Push the block with a gap beside it right to reveal another hole. Go through
that entrance, west 1x, and collect the key. Go east 1x, south 1x, west 1x.
Use the Heart Block, then go south 1x, unlock the east door, save, and enter.
Talk to the Bowser head on the wall and he will give you a quiz. Here are
the first 5 answers to the quiz: 3, red Shy Guys, middle entrance, red, 4.
After you pass the quiz, enter the door. Get two Super Shrooms and a Maple
Syrup, then climb the east stairs, dropping to get a Jammin' Jelly once up
the first set of stairs, then continue to the top, and go west 1x. Stay
downstairs, save, and go west 2x. Defeat the Koopatrol to get a key, unlock
the cell, rest here, then go back east 2x. Save again, then go upstairs and
west 1x. Climb on the pillar, drop to the bottom one, drop Bombette by the
red switch at left, then quickly jump to the back pillar. When it rises, hop
to the left, and collect the Ultra Shroom in the next room. Go back east 2x,
save once again, then go east upstairs. Climb the stairs, and go east again.
Stand on the tile part of the floor left of the red switch and bomb it. Go
back and jump right. Ggo east to collect a key. Go west 2x, down the
stairs, and unlock the east door. Once through it, go east in the following
pattern on the stairs: up, down, down, up, down, up. Go straight on the
bridge and east 1x. Use the Heart Block, then go right and talk to Peach
(?). Go west 1x, then come back east. Hit Peach with the hammer 3x to
reveal a Duplighost, who you'll have to fight (x4!). After that episode, go
back and use the Heart Block, then go east 1x. You'll meet up with the Koopa
Bros., but they will be knocked out by Jr. Troopa, who you'll fight instead.
He uses his prior attack/defense methods in three short phases. Use Mega
Smash/Jump and Watt's Electro Dash. When he's finished (for the last time),
the boss door will let you pass. Go east 1x, upstairs, and east again.
Save, then go through the star door to reach Peach's Castle. Go to the far
right door, open the cupboard, and the Toad will let you rest. After a
snooze, go upstairs and through the top door, then to the next door on the
left, the library. Climb the stack of books near the window by the table,
and go along the little balcony to a Life Shroom. Leave the room, go
upstairs, and through that door. Prepare for battle, then go east to fight
Bowser. This is phase 1 of 2. I recommend using these badges plus any
others you like: Mega Jump, Mega Smash, Peekaboo, Happy Heart, Happy Flower,
Mega Rush, Last Stand, Power Rush, Close Call, Pretty Lucky, Power Jump,
Power Smash, Feeling Fine, Fire Shield. Use Mega Jump/Smash. When your FP
gets low, use Power Jump/Smash. Hopefully you have a lot of good items like
Life/Ultra Shrooms and Jammin' Jellies. Use Watt as your partner. Electro
Dash is very effective for no FP. When Bowser uses the Star Rod, use the
Star Beam. Bowser can use the Star Rod as defense, light beam attack or
healing himself. He can also use a poisonous swipe attack, jump on you,
knocking out an ability temporarily, and fiery breath. Once Round 1 is
finished, he'll escape to the roof with Peach. Take this time to go back and
rest in the Toad House. Then return to the fight scene, go east 1x,
upstairs, then west 1x, across the bridge, west again, and save here. Go
upstairs and east 1x to the roof where you'll fight a new and improved Bowser
(yikes!). In Round 2, use the same strategies in Round 1. When he uses the
Star Rod, use Star Beam. Unfortunately, it won't work. You'll now be
playing Twink and Peach as they fight Kammy Koopa. Use Dash and Focus until
she's down. Peach will wish for the Star Spirits to have more power. Twink
will join the Star Spirits and give Mario the Peach Beam. Use it now and
whenever Bowser uses the Star Rod for defense. Continue with the same
attacks. Once the battle is complete (and it's somewhat long),
congratulations, you've beaten the game! Enjoy the great ending cinemas!
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[M8]
*Items*
There are many items in the game that you should acquire sometime. Some of
these items are for short-term, others you'll have for much longer, even
through the duration of the game. All food items restore Mario's status
during battle and can be used in Tayce T.'s recipes. Here's an alphabetical
list:
8-bit Mario
Acquired at: Boo's Mansion
Use: A fun little secret; in the 2nd floor room with a large pot, jump into
it and 8-bit Mario jumps out!
Artifact
Acquired at: Dry Dry Ruins
Use: Trade with Kolorado for a Star Piece
Autograph (Luigi)
Acquired at: Mario & Luigi's House
Use: Give to Koopa Koot for an errand
Autograph (Merluvlee)
Acquired at: Shooting Star Summit
Use: Give to Koopa Koot for an errand
Bell Plant
Acquired at: Lavalava Island
Use: Not much, it just makes a ringing sound when you touch it
Big Chest
Acquired at: At least 4 times for new boots & hammers
Use: Allows you to take its contents!
Block
Acquired at: Almost everywhere!
Use: Holds a surprise item (hence the ?); some blocks are invisible and can be
exposed using Watt
Blue Berry
Acquired at: Flower Fields
Use: To give to the Blue Flower; also restores 5 FP
Blue Key
Acquired at: Crystal Palace
Use: To open the blue door
Boo's Portrait
Acquired at: Boo's Mansion
Use: To open an entryway to the 3rd floor
Boots
Acquired at: Nowhere, you start with them
Use: Footwear!
Box
Acquired at: Select places
Use: Break open with jump pound/spin jump
Bubble Berry
Acquired at: Flower Fields
Use: To give to the Bubble Plant; also restores 5 HP
Brick
Acquired at: Almost everywhere
Use: Break by jumping under it; usually doesn't contain an item
Bucket
Acquired at: Mayor's House
Use: Give to snowman missing a hat to help open entrance to Shiver
Mountain
Bush
Acquired at: Almost everywhere
Use: Shake it and maybe (just maybe) an item or coin will fall out (ooh!)
Butter
Acquired at: Peach's Kitchen
Use: To make a cake for Gourmet Guy
Calculator
Acquired at: Shy Guy's Toy Box
Use: Return to Rowf to get I Spy badge
Cake Mix
Acquired at: Shy Guy's Toy Box
Use: For Tayce T.'s recipes; also restores 1 FP
Castle Key (pink)
Acquired at: Peach's Castle
Use: To unlock a door
Castle Key (green)
Acquired at: Tubba Blubba's Mansion
Use: To open a locked door
Castle Key (yellow)
Acquired at: Bowser's Castle
Use: To open a locked door
Chest
Acquired at: Almost everywhere
Use: These pint-size chests contain small items or badges
Cleanser
Acquired at: Peach's Castle
Use: To make a cake (or not?)
Coconut
Acquired at: Lavalava Island
Use: Attack item that causes 3 HP of damage to one enemy; also for
Tayce T.'s recipes
Coin
Acquired at: Almost everywhere
Use: "Money can be exchanged for goods or services" - Homer Simpson
Cookbook
Acquired at: Shy Guy's Toy Box (from Gourmet Guy)
Use: Give to Tayce T. so she can use two ingredients for recipes
Cracked Wall
Acquired at: Cheap, rundown areas built by Bowser's henchmen
Use: These walls are just dying to be bombed (pretty please?)
Cream
Acquired at: Peach's Kitchen
Use: To make a cake
Crystal Ball
Acquired at: Dry Dry Outpost (from Merlee)
Use: Give to Merluvlee to acquire autograph
Crystal Berry
Acquired at: Flower Fields (from Posey)
Use: Give to Rosey in return for the Crystal Stone
Cymbal Plant
Acquired at: Jade Jungle
Use: Don't jump on one of these unless you want to give Mario a major
headache. On second thought...
Diamond Stone
Acquired at: Dry Dry Ruins
Use: To help open the way to Tutankoopa
Diary
Acquired at: Mario & Luigi's house
Use: When you learn the jump pound ability, you can return to your house
and use it on the patch of floor near the bunk bed to reach an attic area
with Luigi's secret diary!
Dictionary
Acquired at: Shy Guy's Toy Box
Use: Return to Russ T. for a Star Piece
Diploma
Acquired at: Dojo (after beating the Master 3x)
Use: For personal gratification (um....nothing really)
Dock
Acquired at: Every water area
Use: To use Sushi to swim and cross over
Dolly
Acquired at: Jr. Troopa's Playground
Use: Return to Goombaria for a Star Piece
Dried Fruit
Acquired at: Dry Dry Desert
Use: Restores 15 HP
Dried Pasta
Acquired at: Little Mouser's Shop (Dry Dry Outpost)
Use: For Tayce T.'s recipes; also restores 3 HP & 2 FP
Dried Shroom
Acquired at: Little Mouser's Shop (Dry Dry Outpost)
Use: Restores 1 HP
Dusty Hammer
Acquired at: Little Mouser's Shop (Dry Dry Outpost)
Use: Attack item causes 1 HP of damage to one enemy; also for use in
a Koopa Koot errand
Eater Plant
Acquired at: Lavalava Island
Use: Disguises itself as a heart plant and attacks if touched
Egg
Acquired at: Mt. Rugged; Peach's Kitchen
Use: For Tayce T.'s recipes; restores 5 HP; to make a cake for Gourmet
Guy
Empty Wallet
Acquired at: Koopa Village
Use: Recover as a Koopa Koot favour
Fertile Soil
Acquired at: Flower Fields (from Posey)
Use: To plant the beanstalk to reach Huff 'n' Puff
First Degree Card
Acquired at: Dojo (after beating Chan)
Use: To advance a level at the Dojo
Floor Switch
Acquired at: Select locations
Use: Certainly, to cause something helpful
Flour
Acquired at: Peach's Kitchen
Use: To make a cake for Gourmet Guy
Flower
Acquired at: After a battle ends
Use: Restores 1 FP each
Fortress Key
Acquired at: Koopa Bros. Fortress
Use: To unlock a door
Fourth Degree Card
Acquired at: Dojo (after beating the Mast 2x)
Use: To advance a level at the Dojo
Fright Jar
Acquired at: Stores & hidden locations
Use: Item in battle that can scare away enemies
Frying Pan
Acquired at: Shy Guy's Toy Box
Use: Return to Tayce T. for a cake
Glasses
Acquired at: Koopa Village
Use: Recover for a Koopa Koot errand
Gold Credit
Acquired at: Koopa Village (from Koopa Koot)
Use: To play the Smash Attack game at Toad Town Playground
Goomnut
Acquired at: Goomba Village
Use: For Tayce T.'s recipes; also restores 3 FP
Hammer
Acquired at: Goomba Village (from Goompapa)
Use: To use hammer attack in battle and to break yellow blocks
Heart
Acquired at: After a battle ends
Use: Restores 1 HP each
Heart Block
Acquired at: Select locations
Use: Lifesavers that restore all HP and FP
Heart Plant
Acquired at: Lavalava Island
Use: Friendly ones give out a heart. Nasty ones attack.
Honey Syrup
Acquired at: Stores & hidden locations
Use: Restores 5 FP
Iced Potato
Acquired at: Shiver City Toad House (after a rest)
Use: For Tayce T.'s recipes; also restores 5 HP
Jack-in-the-Box
Acquired at: Shy Guy's Toy Box
Use: Hit it with a hammer to be sprung in some direction
Jade Raven
Acquired at: Lavalava Island
Use: To proceed in Jade Jungle, leading to Raphael the Raven
Jammin' Jelly
Acquired at: Hidden locations & Lil' Oinks game
Use: Restores 50 FP
Koopa Leaf
Acquired at: Koopa Village
Use: Restores 3 FP
Koopa Legends
Acquired at: Koopa Village (from Mrs. Kolorado)
Use: Return to Koopa Koot for an errand
Kooper's Shell
Acquired at: Koopa Village
Use: Return to Kooper and he'll join your party
Lemon
Acquired at: Dry Dry Desert Oasis
Use: Restores 1 HP & 2 FP; also for Tayce T.'s recipes
Letter
Acquired at: See Letters page
Use: Deliver to recipient to receive a Star Piece
Lever
Acquired at: Shy Guy's Toy Box
Use: To repair train tracks
Lime
Acquired at: Dry Dry Desert Oasis
Use: For Tayce T.'s recipes; for Koopa Koot errand; also restores
3 FP
Lucky Star
Acquired at: Shooting Star Summit (from Twink, who got it from
Peach)
Use: Allows you to use the action command
Lunar Stone
Acquired at: Dry Dry Ruins
Use: To help open the way to Tutankoopa
Lyrics
Acquired at: Club 64
Use: Give to Composer in Dry Dry Outpost for the Melody
Magical Bean
Acquired at: Flower Fields (from Petunia)
Use: To plant beanstalk leading to Huff 'n' Puff
Magical Seeds
Acquired at: See Magical Seeds page
Use: Give all seeds to Minh T. at the Toad Town Garden to open the
way to Flower Fields
Mailbag
Acquired at: Shy Guy's Toy Box
Use: Return to Postman for a Star Piece
Maple Syrup
Acquired at: Stores & hidden locations
Use: Restores 10 FP
Melody
Acquired at: Dry Dry Outpost (from Composer)
Use: Give to Lyricist at Club 64 for a song and the Attack FX D
badge
Melon
Acquired at: Lavalava Island
Use: Give the yellow adult Yoshi a food item Tayce T. made to receive the
melon; for Tayce T.'s recipes; restores 15 HP
Metal Block
Acquired at: Later levels
Use: Once you get the Ultra Hammer, you can break these
Milk
Acquired at: Peach's Kitchen
Use: To make a cake for Gourmet Guy
Miracle Water
Acquired at: Flower Fields (from Lily)
Use: To plant the beanstalk to reach Huff 'n' Puff
Mushroom
Acquired at: Stores & hidden locations
Use: Restores 5 HP; for Tayce T.'s recipes
Mystery
Acquired at: Boo's Mansion
Use: Chooses a random item (downside is one is a pebble which causes you
to lose 1 HP)
Mystery Note
Acquired at: Shy Guy's Toy Box
Use: Give to Russ T. to decipher a code, revealing a secret in the Toy
Box
Mystical Key (Yakky)
Acquired at: Tubba Blubba's Mansion
Use: To open the Windy Mill in Gusty Gulch
Odd Key
Acquired at: Warehouse
Use: To allow a shortcut to Rip Cheato
Old Photo
Acquired at: Boo's Mansion (from Franky)
Use: Return to Koopa Koot for an errand
P-Switch
Acquired at: Almost everywhere
Use: Step on these switches (which can also be red) to activate
something helpful
Package
Acquired at: Gusty Gulch (from a ghost)
Use: Return to Koopa Koot for an errand
Padlock
Acquired at: Various locations
Use: Keeps a door locked unless you have a key
Palace Key
Acquired at: Crystal Palace
Use: To unlock a door
Patched Floor
Acquired at: Various locations
Use: Jump pound/spin jump these to break through the floor
Pebble
Acquired at: Shiver Mountain
Use: To replace items that hold up pillars; can also be an attack
item
Pipe
Acquired at: Almost everywhere
Use: As a plumber, you can use pipes to reach different locations
Poof Plant
Acquired at: Lavalava Island
Use: Not much, but it makes a nice "poof" sound when you touch it
POW Block
Acquired at: Many places & shops
Use: Attack item in battle that causes 2 HP of damage to all enemies
Prison Key
Acquired at: Bowser's Castle
Use: To unlock a jail cell
Pulley
Acquired at: Mt. Lavalava
Use: Jump on the pulley which will brings you across a rope to the end
(you can also jump off at any time to reach items)
Pulse Stone
Acquired at: Dry Dry Outpost (from Moustafa/Shiek)
Use: To find and open up Dry Dry Ruins
Push Block
Acquired at: Various locations
Use: Pushable block that often makes a path or opens up an opportunity
to get an item
Pyramid Stone
Acquired at: Dry Dry Ruins
Use: To help open the way to Tutankoopa
Radio
Acquired at: Koopa Village
Use: Tune in to different stations; the Information Station runs a radio
contest (see Games page)
Record
Acquired at: Boo's Mansion
Use: Play to distract a ghost and get the weight
Red Berry
Acquired at: Flower Fields
Use: To give to the red flower; also restores 5 HP
Red Block
Acquired at: Almost everywhere
Use: These blocks contain badges
Red Jar
Acquired at: Little Mouser's Shop (Dry Dry Outpost)
Use: Give to Koopa Koot for an errand
Red Key
Acquired at: Crystal Palace
Use: To open the red door
Repel Gel
Acquired at: Stores & hidden locations
Use: Makes Mario transparent in battle for a couple of turns
Ruins Key
Acquired at: Dry Dry Ruins
Use: To unlock a door
Salt
Acquired at: Peach's Kitchen
Use: To make a cake (or not?)
Save Block
Acquired at: Almost everywhere
Use: These lifesavers allow you to save your progress at the point
where you find them (anything not saved will be lost)
Scarf
Acquired at: Starborn Valley (from Merle)
Use: Give to snowman missing a scarf to help open the way to Shiver
Mountain
Second Degree Card
Acquired at: Dojo (after beating Lee)
Use: To advance a level at the Dojo
Shooting Star
Acquired at: Stores & hidden locations
Use: Attack item in battle causes 6 HP of damage to all enemies
Sign
Acquired at: Various locations
Use: These signs point to nearby locations in the open
Silver Credit
Acquired at: Koopa Village (from Koopa Koot)
Use: To play the Jump Attack game at Toad Town Playground
Slide
Acquired at: Mt. Rugged
Use: These fun little strips can be used to reach different parts
of the terrain
Sneaky Parasol
Acquired at: Peach's Castle
Use: To take on a guard's identity
Snowman Doll
Acquired at: Stores & hidden locations
Use: Attack item in battle causes 4 HP of damage to all enemies
Spring(board)
Acquired at: Almost everywhere
Use: To reach a high spot
Star Stone
Acquired at: Shiver Mountain (from Merlar)
Use: To open the way to the Crystal Palace
Stinky Herb
Acquired at: Flower Fields
Use: Restores 5 HP
Stone Block
Acquired at: Various locations
Use: When you get the Super Hammer, you can break these
Stone Cap
Acquired at: Stores & hidden locations
Use: Protects Mario from damage in battle for a couple of turns
Stop Watch
Acquired at: Stores & hidden locations
Use: In battle, can make enemies lose a number of turns
Storeroom Key
Acquired at: Shy Guy's Toy Box
Use: Return to Harry's Shop to get three free items and a toy train
Strawberry
Acquired at: Peach's Kitchen
Use: To make a cake for Gourmet Guy
Sugar
Acquired at: Peach's Kitchen
Use: To make a cake for Gourmet Guy
Super Block
Acquired at: Various locations
Use: These blocks upgrade a partner's attack power & provides a new
skill (see Super Block page for more details)
Super Boots
Acquired at: Boo's Mansion
Use: Increases jump attack and allows you to do a jump pound
Super Hammer
Acquired at: Dry Dry Ruins
Use: Increases hammer attack and allows you to break stone blocks
Super Shroom
Acquired at: Stores & hidden locations
Use: Restores 10 HP
Tape
Acquired at: Goomba Village (from Goompa)
Use: Return to Koopa Koot for a favour
Third Degree Card
Acquired at: Dojo (after beating the Master once)
Use: To advance a level at the dojo)
Thunder Bolt
Acquired at: Stores & hidden locations
Use: Attack item that causes 5 HP of damage to one enemy
Toy Train
Acquired at: Harry's Shop
Use: Drop into the toy box before entering it and you'll have access
to other stations
Tree
Acquired at: Almost everywhere
Use: Foliage! Also, hit them with your hammer and sometimes items or
coins will fall out
Twister
Acquired at: Dry Dry Desert (2)
Use: These tornados don't cause damage, but instead drop you off in
another area of the desert
Ultra Boots
Acquired at: Toad Town Sewers
Use: Strongest jump attack & allows you to do a spin jump
Ultra Hammer
Acquired at: Mt. Lavalava
Use: Strongest hammer attack & allows you to break metal blocks
Ultra Shroom
Acquired at: Hidden locations & Lil' Oinks game
Use: Restores 50 HP
Vine
Acquired at: Jade Jungle
Use: Jump at the vine to pull it and it will open up a new area
Volcano Vase
Acquired at: Jade Jungle
Use: Trade with Kolorado for a Magical Seed
Volt Shroom
Acquired at: Stores & hidden locations
Use: Makes Mario electrically charged in battle causing damage to
enemies who touch him
Warehouse Key
Acquired at: Shiver City
Use: To unlock the city's warehouse and find Herringway
Water
Acquired at: Peach's Kitchen
Use: To make a cake (or not?)
Water Stone
Acquired at: Flower Fields (from Rosey)
Use: Refills the spring in Flower Fields
Weight
Acquired at: Boo's Mansion
Use: To hold down the chandelier, revealing another room
Whacka's Bump
Acquired at: Mt. Rugged from Whacka, a blue mole; can only get 8
before he runs away
Use: Restores 25 HP & 25 FP
Whirl Plant
Acquired at: Lavalava Island
Use: Spin with Z around the plant, then jump on it to be lifted up
higher
Yellow Berry
Acquired at: Flower Fields
Use: To give to the Yellow Flower; also restores 3 HP & 3 FP
Yellow Block
Acquired at: Various locations
Use: When you get the Hammer, you can break these
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M9]
*Badges*
There are 80 badges to find. Some badges are duplicated. Some are free and
some have to be bought. Below is a list of all the badges and where to get
them (including duplicates). For more detailed instructions, see walkthrough.
All or Nothing
Where to Get It: Rowf's badge shop
Purpose: Raises attack power by 1 if action command is used
Attack FX A
Where to Get It: Merlow
Purpose: Changes sounds of attack in playing field
Attack FX B
Where to Get It: Pleasant Path
Purpose: Changes sounds of attack in playing field
Attack FX C
Where to Get It: Dry Dry Desert
Purpose: Changes sounds of attack in playing field
Attack FX D
Where to Get It: Club 64 in Toad Town
Purpose: Changse sounds of attack in playing field
Attack FX E
Where to Get It: Shiver City
Purpose: Changes sounds of attack in playing field
Bump Attack
Where to Get It: Rip Cheeto in Toad Town sewers
Purpose: Defeats enemies in playing field by a single touch
Chill Out
Where to Get It: Merlow
Purpose: Prevents enemy from getting First Strike in playing field
Close Call
Where to Get It: Path to Toad Town
Purpose: During battle when Mario is in danger, some enemies' attacks may
miss him
D-Down Jump
Where to Get It: Tubba Blubba's mansion
Purpose: Increases jump attack with possibility of decreasing enemy defense
D-Down Pound
Where to Get It: Rowf
Purpose: Increases hammer attack with possibility of decreasing enemy defense
Damage Dodge
Where to Get It: (2)- Rowf & on Mt. Rugged
Purpose: Damage to Mario decreases by 1 when he uses action command
Deep Focus
Where to Get It: (3)- Shy Guy's Toy Box, Peach, Bowser's Castle
Purpose: Increases charge on Star Power during a turn
Defend Plus
Where to Get It: Shy Guy's Toy Box
Purpose: Raises defense by 1
Dizzy Attack
Where to Get It: Pleasant Path
Purpose: Can make enemy dizzy in battle if you spin (with Z) at him in
playing field
Dizzy Stomp
Where to Get It: Mt. Lavalava
Purpose: Jump attack in battle can make an enemy dizzy
Dodge Master
Where to Get It: Rowf
Purpose: Makes action command work more frequently
Double Dip
Where to Get It: Rowf
Purpose: Allows you to use two items in one turn
Feeling Fine
Where to Get It: Merlow
Purpose: Prevents poisoning and dizziness against Mario in battle
Fire Shield
Where to Get It: Mt. Lavalava
Purpose: Increases defense against fire enemies by 1
First Attack
Where to Get It: Rowf
Purpose: Defeats enemies in playing field with a First Strike
Flower Finder
Where to Get It: Merlow
Purpose: Receive more flowers for FP after a battle
Flower Saver
Where to Get It: (2)- Flower Fields & Merlow
Purpose: Decreases FP needed for special attack by 1
FP Plus
Where to Get It: (3)- Rowf, Pleasant Path & Forever Forest
Purpose: Raises FP maximum by 5
Group Focus
Where to Get It: Rowf
Purpose: Allows Mario's partner to use Focus
Hammer Throw
Where to Get It: Path to Toad Town
Purpose: Attack an enemy by throwing hammer
Happy Flower
Where to Get It: (2)- Merlow & Flower Fields
Purpose: Gives you 1 FP during battle each turn
Happy Heart
Where to Get It: (2)- Merlow & Jade Jungle
Purpose: Gives you 1 HP during battle each turn
Heart Finder
Where to Get It: Merlow
Purpose: Receive more hearts for HP after a battle
HP Drain
Where to Get It: Merlow
Purpose: Decreases attack power by 1, while restoring 1 HP per turn
HP Plus
Where to Get It: (3)- Pleasant Path, Rowf & Forever Forest
Purpose: Raises HP maximum by 5
I Spy
Where to Get It: Rowf
Purpose: Detects hidden Star Pieces in underground panels.
Ice Power
Where to Get It: Shy Guy's Toy Box
Purpose: Protects Mario from fire attacks and increases attack power against
fire enemies by 2
Jump Charge
Where to Get It: Rowf
Purpose: Increases jump attack for next turn by 2
Last Stand
Where to Get It: Peach
Purpose: When in danger, Mario receives half the enemy's attack
Lucky Day
Where to Get It: Goompapa (through Chain Letter Sequence)
Purpose: Enemy attacks miss Mario more often
Mega Jump
Where to Get It: Shiver Mountain
Purpose: Strongest jump attack
Mega Quake
Where to Get It: Rowf
Purpose: Strongest quake attack against both ground and ceiling enemies
Mega Rush
Where to Get It: Tubba Blubba's mansion
Purpose: When in peril, attack power increases by 4
Mega Smash
Where to Get It: Flower Fields
Purpose: Strongest hammer attack
Money Money
Where to Get It: Merlow
Purpose: Receive double the coins after a battle
Multibounce
Where to Get It: Rowf
Purpose: Jump attack all enemies in a row
P-Down D-Up
Where to Get It: Crystal Palace
Purpose: Defense increases by 1 while attack goes down by 1
P-Up D-Down
Where to Get It: Crystal Palace
Purpose: Attack increases by 1 while defense goes down by 1
Pay-Off
Where to Get It: Merlow
Purpose: The more damage on Mario in the battle, the more coins you receive
afterwards
Peekaboo
Where to Get It: Merlow
Purpose: Allows you to see all enemy's HP in battle
Power Bounce
Where to Get It: Koopa Bros. Fortress
Purpose: Allows jump attack to continue until action command is missed
Power Jump
Where to Get It: Goompapa
Purpose: Jump attack increases by 2
Power Plus
Where to Get It: (2)- Merlow & Shy Guy's Toy Box
Purpose: Increases jump & hammer attacks by 1
Power Quake
Where to Get It: Jade Jungle
Purpose: Stronger quake attack against ground & ceiling enemies
Power Rush
Where to Get It: Peach
Purpose: When in danger, attack power increases by 2
Power Smash
Where to Get It: Toad Town sewers
Purpose: Stronger hammer attack
Pretty Lucky
Where to Get It: Merlow
Purpose: Enemies' attacks occasionally miss
Quake Hammer
Where to Get It: Mt. Rugged
Purpose: Attacks ground & ceiling enemies
Quick Change
Where to Get It: Merlon
Purpose: Allows you to change your partner without losing a turn
Refund
Where to Get It: Koopa Bros. Fortress
Purpose: Receive coins back when using an item in battle
Runaway Pay
Where to Get It: Dry Dry Desert
Purpose: Earn Star Points received in battle even when you run away
S. Jump Charge
Where to Get It: Cloudy Climb (within Flower Fields)
Purpose: Charges jump attack by 3. Uses 1 turn.
S. Smash Charge
Where to Get It: Rowf
Purpose: Charge hammer attack by 3. Uses 1 turn.
Shrink Stomp
Where to Get It: Toad Town sewers
Purpose: Can shrink enemies and cut their attack power in half
Sleep Stomp
Where to Get It: Rowf
Purpose: Can put enemies to sleep
Slow Go
Where to Get It: Dry Dry Ruins
Purpose: Makes Mario walk slower
Smash Charge
Where to Get It: Koopa Bros. Fortress
Purpose: Charges Mario's hammer attack by 2. Uses 1 turn.
Speedy Spin
Where to Get It: Rowf
Purpose: Increases speed & distance gained with Z-button spin
Spike Shield
Where to Get It: Dry Dry Ruins
Purpose: Jump on spiked enemies in battle, receiving no damage
Spin Attack
Where to Get It: Dry Dry Desert
Purpose: Defeat enemies in the playing field by spinning into them
Spin Smash
Where to Get It: Rowf
Purpose: Attacks frontal enemy in battle, knocking him into consectutive
enemies, causing damage to all
Triple Dip
Where to Get It: Crystal Palace
Purpose: Use three items in one turn
Zap Tap
Where to Get It: Merlow
Purpose: Enemies who touch Mario in battle receive damage
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[M10]
*Star Spirits*
Here are all 7 Star Spirits, where you get them, and what powers they
bestow upon you.
Eldstar
Found in: Koopa Bros. Fortress
Star Powers: Focus & Refresh
Powers' Ability: Charges Star Energy & restores 5 HP & FP
Mamar
Found in: Dry Dry Ruins
Star Power: Lullaby
Power's Ability: Can put some or all enemies in battle to sleep
Skolar
Found in: Tubba Blubba's Castle
Star Power: Star Storm
Power's Ability: Attacks all enemies with falling stars, causing 7 HP
of damage to each
Muskular
Found in: Shy Guy's Toy Box
Star Power: Chill Out
Power's Ability: Can reduce enemies' attack power by 3
Misstar
Found in: Mt. Lavalava
Star Power: Smooch
Power's Ability: Restores 20 HP
Klevar
Found in: Flower Fields
Star Power: Time Out
Power's Ability: Can freeze all enemies in battle for a time
Kalmar
Found in: Crystal Palace
Star Power: Up & Away
Power's Ability: Can turn all enemies into stars, removing them from
battle
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[M11]
*Star Pieces*
There are 160 Star Pieces in total. Here's the simple breakdown:
64- Chuck Quizmo's quizzes
15- Koopa Koot's errands
11- Letters
3- Rip Cheato
31- Acquired (also within the walkthrough)
36- Hidden panels (some within the walkthrough)
Acquired Star Pieces:
1) Goomba Village- On the way back after falling from the veranda; on a high
ledge.
2) Goomba Village- Give Goombaria her missing Dolly from a tree in Jr.
Troopa's Playground.
3) Path to Toad Town- Hit the tree near the Goomba King's castle.
4) Toad Town- Hit the tree near Merlon's house.
5) Shooting Star Summit- Left of the entrance to the hill.
6) Koopa Village- After Kooper joins your party, push the blue block on the
grid under the brick block.
7) Pleasant Path- Use Kooper to reach one on the bottom part near a stream.
8) Pleasant Path- Hit a tree on the way to Koopa Bros. Fortress.
9) Mt. Rugged- Hop down from a cove onto a piece of scaffolding.
10) Mt. Rugged- Use Parakarry in the west end over a small gap.
11) Dry Dry Desert- After draining the second sand room in the bottom right.
12) Dry Dry Outpost- Trade Kolorado for it with the Artifact.
13) Toad Town Sewers- After getting the Super Hammer, use Parakarry to cross
gaps near a rising platform.
14) Boo's Mansion- In the room with Boo's Portrait. Smash the crates.
15) Gusty Gulch- Behind some debris on the way to Tubba Blubba's mansion.
16) Tubba Blubba's Mansion- Near the entrance on a table. Use the crates and
chair to reach it.
17) Tubba Blubba's Castle- Fall from the broken railing to a table in the
dining room.
18) Shy Guy's Toy Box- In right path at Blue Station, behind a yellow block.
19) Shy Guy's Toy Box- On the roof of a toy building, use Parakarry to fly
west.
20) Toad Town- Return the Mailbag to the Post Office.
21) Shy Guy's Toy Box- At Green Station, where you found the Dictionary, go
on the green block and go right when it lowers to a cove with coins & a Star
Piece.
22) Toad Town- Return the Dictionary to Russ T.
23) Lavalava Island- Hit a palm tree in Yoshi's Island, the last one before
the Yoshi's area.
24) Jade Jungle- In the area where you found the blue Yoshi kid, use Sushi to
dive and collecct it near the makeshift bridge.
25) Jade Jungle- Use Sushi to reach an island in the area where she joined
your party
26) Toad Town- In the first area near the pond, use Sushi to reach it.
27) Flower Fields- In the flowers near the tree with Blue Berries.
28) Flower Fields- In the area where you cross the spikes in a bubble, on the
top part at right.
29) Flower Fields- Take the NE path. Near the Power Block, spin jump above
the right arch.
30) Shiver Mountain- Drop down off the ledge at the Save block.
31) Crystal Palace- On the opposite side of the palace (accessed from the
inside) in a cave.
Hidden Panels:
You can either jump pound/spin jump or hammer the ground. The I Spy badge is
very helpful to detect hidden panels.
1) Goomba Village- Right of the Heart Block in the area with the broken
veranda
2) Goomba Village- Left of the main area in the place where Goombaria first
found you
3) Path to Toad Town- In the grassy area east of the bridge
4) Toad Town- Across from the Dojo
5) Toad Town- At Fice T.'s guard house near entrance to Forever Forest
6) Toad Town- South-east corner of train station area
7) Toad Town- At the port just right of the Save block
8) Shooting Star Summit- Just before the fork in the road
9) Shooting Star Summit- Just below Merluvlee & Merlow's house
10) Shooting Star Summit- The first ledge on the way up the actual summit
11) Pleasant Path- Between the three poles with eyes
12) Koopa Village- Just south of the item shop
13) Pleasant Path- Among the coin stash in the area just before the Fortress
14) Mt. Rugged- Right of the ramp near the Save block (third screen from
train station)
15) Dry Dry Desert- Just below the stone cactus
16) Dry Dry Outpost- On the roof of the house farthest east
17) Boo's Mansion- On the rug in the lobby
18) Boo's Mansion- On the rug in the rightmost room on the second floor
19) Boo's Mansion- In front of the clock one room before the item shop
20) Boo's Mansion- In the north-west area of the room where you got the Super
Boots
21) Gusty Gulch- Just after the gate between Gusty Gulch and Boo's Mansion
22) Shy Guy's Toy Box- In the main area of Blue Station
23) Shy Guy's Toy Box- In the main area of Pink Station
24) Shy Guy's Toy Box- In the main area of Green Station
25) Shy Guy's Toy Box- In the main area of Red Station
26) Yoshi's Island- In front of the raven statue in the second area of the
island
27) Jade Jungle- Just right of a tree root, in the area you opened by pulling
a vine
28) Mt. Lavalava- Right of the Super Block you land on by using the pulley
29) Mt. Lavalava- Near the Heart Block after opening up a room with the
Spiked Thwomp
30) Flower Fields- In the east area, left of Petunia
31) Flower Fields- In the southwest area, in front of the yellow berry tree
32) Flower Fields- In the southeast area, just before the right exit near the
hidden block
33) Shiver City- In the snow right of the Mayor's house
34) Shiver Snowfield- On the southern side of the area with the snowmen
35) Crystal Palace- Directly below the block with the Maple Syrup in the same
room as the dinosaur statue
36) Crystal Palace- Directly below the Jammin' Jelly block in the room with
the mini dinosaur statue
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[M12]
*Letters*
Scattered about all levels are letters that Parakarry the mailman has
dropped. All letters should be returned to their recipients to receive
rewards. Usually a Star Piece is rewarded, although completing a chain letter
sequence gives you a badge. Here are where the letters are located, who to
give it to, where to find the recipient and your reward. The chain letter
follows the list. If you find the instructions confusing, you can also get
them using the walkthrough.
Where: Mt. Rugged (go east 2x from entrance and use Kooper's shell toss)
Who: Merlon
Where to: Toad Town, second area
Reward: Star Piece
Where: Mt. Rugged (go east 3x, take slide back, use spring, east 1x, use
slide, east)
Who: Kolorado
Where to: Dry Dry Desert, first screen
Reward: Star Piece
Where: Dry Dry Desert (screen just west of Dry Dry Outpost, hit rightmost
tree)
Who: Mort T.
Where to: Koopa Village Toad House
Reward: Star Piece
Where: Dry Dry Outpost (roof of Moustafa's house)
Who: Nomadimouse
Where to: Dry Dry Desert, west 3x from Dry Dry Outpost
Reward: Star Piece
Where: Dry Dry Desert (first screen after Kolorado's camp leaves, hammer tree
against rock)
Who: Goompa
Where to: Goomba Village
Reward: Star Piece
Where: Gusty Gulch (third area, behind broken tree branch)
Who: Fice T.
Where to: Just over the bridge to Forever Forest in third area of Toad Town
Reward: Star Piece
Where: Lavalava Island (second screen, on big rock at the back)
Who: Igor
Where to: Boo's Shop at Boo's Mansion
Reward: Star Piece
Where: Jade Jungle (in second area, just east of where Sushie joined your
party, hit tree with hammer)
Who: Russ T.
Where to: First area of Toad Town (entrance)
Reward: Star Piece
Where: Flower Fields (northeast path, hidden in flowers)
Who: Minh T.
Where to: Garden in second area of Toad Town
Reward: Star Piece
Where: Shiver Snowfield (east from Shiver City, hit the tree second from left
4x)
Who: Mayor Penguin
Where to: Shiver City, second area, leftmost house
Reward: Star Piece
Where: Shiver Snowfield (on the way to Starborn Valley, behind a block of ice
at back)
Who: Merlow
Where to: Shooting Star Summit
Reward: Star Piece
Chain Letter Sequence:
In this sequence, you'll find a letter and it will start a chain reaction,
each recipient giving you a letter until you end up getting the Lucky Day
badge.
1) Letter at Mt. Rugged in getting Parakarry, give to Goompapa at Goomba
Village
2) Letter to Muss T. at castle ruins in Toad Town.
3) Letter to Koover, Koopa in front of Toad House in Koopa Village
4) Letter to Fishmael, fishing at Toad Town port.
5) Letter to Koover.
6) Letter to Mr. E., blue-turbaned citizen at Dry Dry Outpost, in front of
Toad House.
7) Letter to Miss T., girl in orange in front of Dojo in Toad Town.
8) Letter to Little Mouser, at Dry Dry Outpost shop.
9) Letter to Franky, boo in lobby of Boo's Mansion
10) Letter to Dane T., young toad at Toad Town train station.
11) Letter to young Red Yoshi at Yoshi's Island.
12) Letter to Dane T.
13) Letter to Frost T., Toad at Starborn Valley's Toad House.
14) Letter to Goompapa for Lucky Day badge.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M13]
*Koopa Koot Errands*
At Koopa Village, in the second area at the far right house is an old Koopa
who asks you to do some errands for him. You will be rewarded with a single
coin, until you do enough errands to get 3 Star Pieces (this happens a couple
of times) and the Silver and Gold credits for the playroom. I highly
recommend getting at least the first three pipes in the sewers done in order
to quickly get to different worlds. Here are the errands, how to do them and
your reward:
1) "Koopa Legends" book from Kolorado- go to Kolorado's house (the leftmost
in this area), and ask Mrs. Kolorado for it- 1 coin
2) Sleepy Sheep- costs 10 coins at Shroom Grocery in Toad Town- 1 coin and
Silver Credit
3) Tape from Goompa- ask Goompa at Goomba Village- 1 coin
4) Koopa Tea- get Koopa Leaf from bush here, bring it to Tayce T. for the
tea- 3 Star Pieces
5) Luigi's Autograph- go back home through the pipe by Russ T.'s house in
Toad Town and ask Luigi for it- 1 coin
6) Wallet- go left and check the rightmost bush for his lost wallet- 1 coin
7) Tasty Tonic- 5 coins at Harry's Shop in Toad Town- 1 coin
8) Merluvlee's Autograph- go down lower path at Shooting Star Summit and ask
Merluvlee; go to Merlee at Dry Dry Outpost to get crystal ball; bring it to
Merluvlee to get autograph- 3 Star Pieces
9) News Update- read the front and back of the Toad Town news bulletin near
Merlon's house- 1 coin
10) Life Shroom- costs 40 coins at Shiver City shop- 1 coin, Gold Credit
11) Nutty Cake- get a Goomnut from the tree at Goomba Village, take to Tayce
T. for the cake- 1 coin
12) Stopping Noise- go next door to the Bobombs' house with Bombette to stop
the racket- 3 Star Pieces
13) Old Photo- go to Boo's Mansion lobby and ask Franky for it- 1 coin
14) Koopasta- get a Koopa Leaf from the bush here and Dried Pasta from
Little's Mouser Shop in Dry Dry Outpost (3 coins), take both to Tayce T.- 1
coin
15) Lost Glasses- check the bush by the entrance to the village- 1 coin
16) Lime- go west 1x and south 2x from Dry Dry Outpost to Oasis, hit the
right big tree for the Lime- 3 Star Pieces
17) Kooky Cookie- get Koopa Leaf from bush at Koopa Village and cake mix from
Shy Guy's Toy Box (go southwest, then west 1x to get it from a Shy Guy), take
both to Tayce T. for the cookie- 1 coin
18) Package- go to Gusty Gulch and talk to the boo near the Save Block (just
in front); while waiting, talk to the Boo just right of him, then talk to the
other boo again for the package- 1 coin
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M14]
*Taste T.'s Recipes*
There are a total of 50 recipes. Some ingredients are a little tricky to
find, so check the items page to see where to find them. Some recipes have
more than one combination of ingredients (or several options for one
ingredient, which are separated by a /), so you only need to do one combo to
make the food. I suggest doing the easiest combo (which should be listed).
Apple Pie
Ingredients: Cake Mix + Apple
Use: Restores 5 HP & 15 FP
Big Cookie
Ingredients: Cake Mix + Yellow/Red/Blue Berry/Egg/Goomnut
Use: Restores 20 FP
Bland Meal
Ingredients: Koopa Leaf + Yellow/Red/Blue Berry/Goomnut
Strange Leaf + Goomnut
Iced Potato + Mushroom/Volt/Life/Super Shroom/Cake Mix/Egg/Coconut
Fire Flower + Volt/Life/Super Shroom/Goomnut
Potato Salad + Fried Shroom
Egg + Mushroom/Volt/Life/Super Shroom
Dried Pasta + Yellow/Blue/Red Berry/Egg/Goomnut/Coconute/Volt/Super/Life
Shroom
Use: Restores 10 HP & 10 FP.
Boiled Egg
Ingredients: Egg + Strange Leaf/Stinky Herb
Use: Restores 8 HP & 8 FP
Cake
Ingredients: Cake Mix
Use: Recovers 15 FP; also, give one to Gourmet Guy in Shy Guy's Toy Box
Coco Pop
Ingredients: Cake Mix + Coconut
Use: Restores 3 HP & 15 FP
Deluxe Feast
Ingredients: Strange Leaf + Whacka's Bump
Potato Salad + Shroom Steak
Use: Restores 40 HP & 40 FP
Dizzy Dial
Ingredients: Strange Leaf
Use: Attack item that can cause enemies to become dizzy
Egg Missile
Ingredients: Egg + Fire Flower
Use: Attack item that causes 6 HP of damage to one enemy
Electro Pop
Ingredients: Cake Mix + Volt Shroom
Use: Restores 15 HP & causes Mario to become electrified, damaging enemies
who touch him
Fire Flower
Ingredients: Dried Fruit + Strange Leaf
Use: Attack item that uses fire on all enemies, causing 3 HP of damage to all
Fire Pop
Ingredients: Cake Mix + Fire Flower
Use: Restores 20 HP, then takes away 1 HP
Fried Egg
Ingredients: Egg
Use: Restores 10 HP
Fried Shroom
Ingredients: Mushroom
Use: Restores 6 HP & 2 FP
Frozen Fries
Ingredients: Fire Flower + Iced Potato
Use: Restores 15 HP
Healthy Juice
Ingredients: Special Shake + Stinky Herb/Dried Shroom/Strange Leaf
Use: Restores 40 HP
Honey Candy
Ingredients: Cake Mix + Honey Syrup
Use: Restores 20 FP
Honey Shroom
Ingredients: Mushroom + Honey Syrup
Use: Restores 5 HP & 5 FP
Honey Super
Ingredients: Super Shroom + Honey Syrup
Use: Restores 10 HP and 5 FP
Honey Ultra
Ingredients: Ultra Shroom + Honey Syrup
Use: Restores 50 HP & 5 FP
Hot Shroom
Ingredients: Volt Shroom
Use: Restores 15 HP & 5 FP
Jelly Pop
Ingredients: Cake Mix + Jammin' Jelly
Use: Restores 5 HP & 50 FP
Jelly Shroom
Ingredients: Jammin' Jelly + Mushroom
Use: Restores 5 HP & 50 FP
Jelly Super
Ingredients: Jammin' Jelly + Super Shroom
Use: Restores 10 HP & 50 FP
Jelly Ultra
Ingredients: Ultra Shroom + Jammin' Jelly
Use: Restores 50 HP & 50 FP
Kooky Cookie
Ingredients: Cake Mix + Koopa Leaf
Use: Recovers 15 FP & either makes Mario electrically charged, sleepy or
transparent; also give one to Koopa Koot for an errand
Koopa Tea
Ingredients: Koopa Leaf
Use: Recovers 5 FP; also give one to Koopa Koot for an errand
Koopasta
Ingredients: Koopa Leaf + Dried Pasta
Use: Restores 7 HP & 7 FP; also give one to Koopa Koot for an errand
Lemon Candy
Ingredients: Cake Mix + Lemon
Use: Restores 5 HP & 15 FP; also give to Anti-Guy in the Toy Box to avoid a
fight & get the Power Plus badge
Life Shroom
Ingredients: Koopa Leaf + Volt Shroom
Use: Recovers 10 HP when Mario's HP reaches 0
Lime Candy
Ingredients: Cake Mix + Lime
Use: Restores 20 FP
Maple Shroom
Ingredients: Maple Syrup + Mushroom
Use: Restores 5 HP & 10 FP
Maple Super
Ingredients: Maple Syrup + Super Shroom
Use: Restores 10 HP & 10 FP
Maple Ultra
Ingredients: Maple Syrup + Ultra Shroom
Use: Restores 50 HP & 10 FP
Nutty Cake
Ingredients: Goomnut
Use: Restores 10 FP; also give to Koopa Koot for an errand
Potato Salad
Ingredients: Iced Potato
Use: Restores 10 HP
Shroom Cake
Ingredients: Cake Mix + Mushroom
Use: Restores 10 HP & 10 FP
Shroom Steak
Ingredients: Ultra Shroom
Use: Restores 30 HP & 10 FP
Sleepy Sheep
Ingredients: Strange Leaf + Yellow/Red/Blue Berry
Use: Can make all enemies fall asleep
Spaghetti
Ingredients: Dried Pasta
Use: Restores 6 HP & 4 FP
Special Shake
Ingredients: Melon
Use: Restores 20 FP
Spicy Soup
Ingredients: Fire Flower
Use: Restores 4 HP & 4 FP
Strange Cake
Ingredients: Cake Mix + Strange Leaf
Use: Can make Mario transparent & electrically charged, or fall asleep
Super Soda
Ingredients: Apple/Jammin' Jelly/Honey Syrup/Yellow/Blue/Red Berry
Use: Cures poisoning and shrinking, and restores 5 FP
Sweet Shroom
Ingredients: Cake Mix + Life/Ultra Shroom
Use: Restores 30 HP & 20 FP
Tasty Tonic
Ingredients: Lemon/Lime/Bubble Berry/Coconut
Use: Cures poisioning and shrinking
Thunder Rage
Ingredients: Dried Fruit + Volt Shroom
Use: Attack item that causes 5 HP of damage to all enemies
Volt Shroom
Ingredients: Koopa Leaf + Mushroom
Use: Makes Mario electrically charged in battle, causing damage to
enemies who touch him
Yoshi Cookie
Ingredients: Cake Mix + Melon
Use: Restores 15 HP & 15 FP
Yummy Meal
Ingredients: Whacka's Bump/Iced Potato + Strange Leaf
Use: Restores 20 HP & 20 FP
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M15]
*Chuck Quizmo Quizzes*
In all major areas, there is a caterpillar named Chuck Quizmo who often
appears to play his trivia game. There are 64 quizzes that each offer a Star
Piece. Here are the questions and options with a * next to the correct
choice.
1) What is the name of Goombario's younger sister?
Goombette
Goombalina
*Goombaria
2) What is the color of the block you can break with the first hammer you
got?
Red
*Yellow
Gray
3) What ability does Goombario frequently use?
Jump
*Tattle
Dive
4) What color of pants was the Goomba King wearing?
Blue & White
Red & Blue
*Red & White
5) Which of Mario's battle commands is on the far left?
Jump
Items
*Strategies
6) How many windows does the Goomba House in Goomba Village have?
*One
Two
Three
7) What's the name of the leader of the Red & Blue Goomba Bros.?
Dr. Goomba
Big Goom
*Goomba King
8) What color are Luigi's pants?
*Blue
Green
Yellow
9) How many members are there in Goombario's family?
Four
Five
*Six
10) What will you receive when you get the right answer in a quiz?
It's me
*Star Piece
Mushroom
11) What is the name of the smart Toad living in Toad Town?
*Russ T.
Smarr T.
Toace T.
12) How many buildings are there in Koopa Village?
Four
Five
*Six
13) Of the following, who is NOT a member of the Koopa Bros.?
Red Ninjakoopa
*Blue Ninjakoopa
Black Ninjakoopa
14) How many coins are needed to buy a Mushroom at the shop in Koopa Village?
2 coins
*4 coins
8 coins
15) Where does Merluvlee, who tells fortunes about special things, live?
*Shooting Star Summit
Toad Town
Bowser's Castle
16) What is the name of the character who joined you at the Koopa Bros.
Fortress?
Goombario
Kooper
*Bombette
17) What color is Bowser's hair?
*Red
Green
Yellow
18) How many Star Spirits do you have to save?
One
Five
*Seven
19) What's the name of the elderly Koopa Troopa who always asks for errands
to be run?
Koopa Krab
*Koopa Koot
Old Koop
20) How many Bob-omns besides Bombette were imprisoned in the jail at the
Koopa Bros. Fortress?
*Four
Eight
Twelve
21) Where is the house of the explorer Kolorado?
*Koopa Village
Toad Town
Goomba Village
22) What is the destination of the train that departs from Toad Town Station?
Goomba Village
Koopa Village
*Mt Rugged
23) What is the name of the fellow who sells badges in Toad Town?
Merlow
*Rowf
Kolorado
24) What treasure did Bowser steal from Star Haven?
*Star Road
Twink
Princess Peach
25) What is the color of the roof at the house in Koopa Village where you can
listen to a radio?
Red
Yellow
*Blue
26) Who does Kooper idolize?
Mario
*Kolorado
Koopa Koot
27) What does Merlee of Dry Dry Outpost specialize in?
Fortune-telling
*Casting spells
Cooking
28) Who hid inside a coffin in Dry Dry Ruins?
Mustafa
*Pokey
Mummy
29) What can you get when you take Star Pieces to Merlow at Shooting Star
Summit?
Cards
Coins
*Badges
30) Who knew the location of Dry Dry Ruins in Dry Dry Desert?
Kolorado
*Mustafa
Goombario
31) When you want Tayce T., who loves cooking, to make Lemon Candy, what do
you have to give her besides a Lemon?
Star Piece
*Cake Mix
Mushroom
32) Who amonmg the following lives in Forever Forest?
Jr. Troopa
*Oaklie
Cleft
33) What are Boos exactly?
*Ghosts
Thieves
Sheets
34) What appears when you hit the Whacka living on Mt. Rugged?
Heart
Mushroom
*Bump
35) Other than Lemons, what fruit drops when you hit a tree in the desert
oasis?
Coconut
Apple
*Lime
36) What is the name of the strange person in Toad Town who can increase
Mario's status?
Rat Cheepa
Diz Onnest
*Chet Rippo
37) What ability does Bombette frequently use?
Sing
Dance
*Bomb
38) What does Gormet Guy like?
*Cake
Mushrooms
Kooper
39) Who was the second companion to join your team?
Bombette
*Kooper
Parakarry
40) Who tried to steal coins from you in the desert?
Pokey
*Bandit
Nomadimouse
41) What is the name of the Star Spirit who can use Star Storm?
Eldstar
Muskular
*Skolar
42) What are addressed to your companions and sent to the post office?
Parcels
*Letters
Handbills
43) Among the following, which building is NOT in Toad Town?
Shop
Station
*Mayor's House
44) What kind of book did Gourmet Guy drop?
Gardening
*Cooking
Fishing
45) What am I?
Sir Quizzby
I.Q. Testa
*Chuck Quizmo
46) Where do I show up?
*In towns and villages
On the street
In jail
47) What is the name of the plant that grows in Jade Jungle and blows out
stars?
*Trumpet Plant
Hurt Plant
Bellbell Plant
48) What color was the leader of Yoshi's Village?
Blue
*Green
Pink
49) What is the name of the elderly man who tells fortunes in Toad Town?
Merlow
*Merlon
Merluvlee
50) How many colors of Yoshis did you see in Yoshi's Village?
*Six
Eight
Ten
51) How would the Yoshi Kids in Yoshi's VIllage describe Sushie?
Easygoing
*Bossy
Sleepy
52) What building is across from the Toad Town post office?
Shop
Station
*Merlon's House
53) What kind of card do you get when you defeat Lee at the Dojo in Toad
Town?
First-Degree
*Second-Degree
Third-Degree
54) What color is the brooch that Princess Peach wears?
*Blue
Red
Pink
55) Who gave you Miracle Water in Flower Fields?
Posie
Rosie
*Lily
56) What is the name of Lakilester's girlfriend?
Landolaki
Lakitofu
*Lakilulu
57) How did you make the pipe leading to Toad Town Playroom come out?
Jump
*Hit a tree
Hit a switch
58) Among the folllowing, who is inside Club 64?
Dancer
Composer
*Pop Diva
59) Which of the following do the Shy Guys never do?
*Sing
Dance
Run
60) What best describes the relationship between Mario and Luigi?
Neighbors
Friends
*Brothers
61) Among the following, who is found in Starborn Valley?
Penguin
Lakitu
*Ninji
62) How many companions do you travel with?
Seven
*Eight
Nine
63) What is the name of the Star Kid who's always with Princess Peach?
Gleem
*Twink
Glo
64) How many Star Spirits have you saved in total?
Five
*Seven
Ten
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M16]
*Super Blocks*
Super Blocks are scattered about different areas to provide new abilities
for your partners. There are 16 in total, meaning your partners get two
upgrades each. You get a second upgrade from them once you get the Ultra
Stone. This is all explained better in the walkthrough (as are the
directions). Here are their basic locations.
1) Dry Dry Desert- Oasis
2) Dry Dry Ruins
3) Mt. Rugged- near the train station, need Super Hammer
4) Tubba Blubba's Castle- far left & down the stairs
5) Toad Town Sewers- at left, move blocks to make path
6) Shy Guy's Toy Box- on the roof of a toy house
7) Jade Jungle- west and south from the red Yoshi's hiding spot
8) Mt. Lavalava- from the entrance, go right, use the pulley, and go right
again
9) Mt. Lavalava- jump from pulley shortly after getting Ultra Hammer
10) Toad Town Sewers- in main plaza, use Sushie on dock to swim to pipe,
walk east.
11) Toad Town Sewers- need Ultra Hammer
12) Flower Fields- in Lily's area, cross the spiked plants, go up & left.
13) Flower Fields- after solving the up/down block puzzle, spring up and
right.
14) Toad Town Sewers
15) Toad Town Sewers
16) Crystal Palace- after hitting Kooper's imposter, go right to the top
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M17]
*Magical Seeds*
Bulbulbs are plant creatures from Flower Fields. There are four of them
in select areas outside Flower Fields that reward you with a Magical Seed
for speaking to them. These seeds must be given to Minh T., the girl at
the Toad Town garden to provide access to Flower Fields. Here are where
to find the Bulbulbs & their seeds.
1) Toad Town- just south of the Garden
2) Mt. Rugged- three screens right of Parakarry's spot, fly right along
the bottom level
3) Forever Forest- in the fourth area, up in the middle
4) Yoshi's Island- give Kolorado the Volcano Vase after finishing Mt.
Lavalava
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M18]
*Boss & Mini-Boss Strategies*
I have listed personal strategies for each boss and mini-boss you encounter
in Paper Mario. They are also ranked out of 5 *s based on difficulty. The
list is in chronological order.
Bowser
Location: Peach's Castle
HP: N/A
Attack Power: N/A
Best Partner: N/A
Strategies: None. You will lose. Sorry.
Difficulty: *
Jr. Troopa
Location: Jr. Troopa's Playground
HP: 5
Attack Power: 1
Best Partner: N/A
Strategies: Keep on using the hammer.
Difficulty: *
Red & Blue Goombas
Location: Path to Toad Town
HP: 6, 5
Attack Power: 1
Best Partner: Goombario
Strategies: Hammer is strong. Power Jump is good for 3 HP. Goombario can only
Headbonk. Multiple attack items like POW Block & Fire Flower work well.
Difficulty: *
King Goomba (and Red & Blue Goombas)
Location: Path to Toad Town
HP: 10, 2, 2
Attack Power: 2, 1, 1
Best Partner: Goombario
Strategies: Hammer the tree first to get rid of the Red & Blue Goombas and
deal damage to the King. Basic attacks (Hammer/Jump & Headbonk, Power Jump).
Difficulty: *
Bowser Tank & Koopa Bros.
Location: Koopa Bros. Fortress
HP: 10, 5 each
Attack Power: 1, 4
Best Partner: Bombette
Strategies: First phase is the Bowser Tank. It has a weak attack. Bomb the
daylights out of it! Mario should use Hammer. After the tank blows up, the
four Koopa Bros. appear.
Use Jump/Hammer and Bombette's Body Slam on the individual Koopas. When they
stack up, use Bombette's Bomb or Body Slam and Mario's Hammer to deal major
damage. Multibounce is a good badge to use here, as well as Fire Flowers and
POW Blocks.
Difficulty: * 1/2
Jr. Troopa Pt. II
Location: Pleasant Path
HP: 20
Attack Power: 3
Best Partner: Bombette
Strategies: Hammer and Bombette's Bomb.
Difficulty: *
Buzzar
Location: Mt. Rugged
HP: 40
Attack Power: 3
Best Partner: Parakarry
Strategies: Jump and Shell Shot. Try to defend attacks with A.
Difficulty: **
Tutankoopa & Chomp
Location: Dry Dry Ruins
HP: 30
Attack Power: 2
Best Partner: Parakarry
Strategies: Use Hammer and Shell Shot on Chomp. Use Jump & Sky Dive/Shell
Shot on Tutankoopa.
Difficulty: **
Blooper
Location: Toad Town Sewers
HP: 30
Attack Power: 3
Best Partner: Parakarry
Strategies: Basic and FP attacks.
Difficulty: **
Chan
Location: Toad Town Dojo
HP: 15
Attack Power: 2
Best Partner: Anyone
Strategies: Jump to flip to him over, then attack his underbelly.
Difficulty: *
Lee
Location: Toad Town Dojo
HP: 20
Attack Power: 5
Best Partner: Anyone
Strategies: Basic and FP attacks.
Difficulty: * 1/2
Master
Location: Toad Town Dojo
HP: 50
Attack Power: 6
Best Partner: Bow
Strategies: Use strongest hammer/jump attacks and Bow's Smack/Outta Sight.
Difficulty: ** 1/2
Tubba Blubba's Heart
Location: Windy Mill
HP: 50
Attack Power: 6
Best Partner: Bow
Strategies: Use Jump/Power Jump and Bow's Smack attack. When it charges up
for a big attack, use Bow's Outta Sight to hide.
Difficulty: ** 1/2
Tubba Blubba
Location: Gusty Gulch
HP: 10
Attack Power: 4
Best Partner: Bow
Strategies: Very easy since his heart is weak from battle and his body is
worth zilch. Use basic attacks.
Difficulty: *
Jr. Troopa Pt. III
Location: Forever Forest
HP: 40
Attack Power: 5
Best Partner: Parakarry
Strategies: Now he has wings. Use Jump/Power Jump and Parakarry's Shell Shot.
Difficulty: **
Electro Blooper
Location: Toad Town Sewers
HP: 50
Attack Power: 4
Best Partner: Parakarry
Strategies: He now has an electric defense. Use Parakarry's Shell Shot and
Jump when he's not charged up. Attack items or Star Storm is also good.
Difficulty: **
Anti-Guy
Location: Shy Guy's Toy Box
HP: 50
Attack Power: 10
Best Partner: Bow
Strategies: This guy is quite tough due to a high attack power. Be sure to
block with A always. Use Bow's Smack and Outta Sight. Star Storm is a great
Star Power attack. Be sure to stock up on Stone Caps and Super Shrooms. You
can fight him later on if you want...or if you don't want to fight him, give
him a Lemon Candy to get the badge behind him.
Difficulty: ****
Big Lantern Ghost
Location: Shy Guy's Toy Box
HP: 40
Attack Power: 5
Best Partner: Bow
Strategies: Use Bow's Smack on the light, then use Mario's Jump to hit on the
Ghost. Not hard, though the Ghost's Flash attack can knock out your partner
for a turn.
Difficulty: **
General Guy
Location: Shy Guy's Toy Box
HP: 30
Attack Power: 4
Best Partner: Watt
Strategies: In the first three phases, use basic attacks on the group, stilt
and stacked Shy Guys. In the fourth phase, you fight General Guy. Jump and
use Watt's Electro Dash on the lightbulb until it bursts, then use Hammer and
Electro Dash on the main part.
Difficulty: ** 1/2
Fuzzipede
Location: Toad Town Port, Whale
HP: 20
Attack Power: 3
Best Partner: Watt (no choice)
Strategies: Use Watt's Electro Shock when he hangs from the ceiling. Mario
can use Quake Hammer or items like POW Block or Fire Flower. Jump/hammer when
he's grounded.
Difficulty: *
Lava Piranha
Location: Mt. Lavalava
HP: 40
Attack Power: 5
Best Partner: Sushie
Strategies: In the first phase, use Jump and Sushie's Squirt attack. In the
second phase, use Sushie's Tidal Wave to hinder the enemy, then Jump and
Belly Flop/Squirt. To save FP, you can use the Ice Power and Fire Shield
badges, but Tidal Wave is better to avoid the fire attacks and take away a
turn from them. Always focus on the bigger piranha.
Difficulty: ***
Jr. Troopa Pt. IV
Location: Toad Town Port
HP: 20
Attack Power: 6
Best Partner: Sushie
Strategies: He now has a spike and wings, despite a decreased HP. Use the
Spike Shield badge so you can jump on him. Without it, you can use Star Storm
and attack items. Use Sushie's Squirt attack.
Difficulty: * 1/2
Kent C. Koopa
Location: Pleasant Path
HP: 70
Attack Power: 10
Best Partner: Watt
Strategies: Stock up on Sleepy Sheeps, Thunder Rages and Super Shrooms. Use
Sheeps and Lullaby as he's very susceptible to sleep attacks. Use Watt's
Electro Dash constantly as it's always fully effective. Don't flip him over
with Jump, because he'll take two turns to stand up and attack you. Unless
he's asleep, then flip him over with Jump and attack his weak point, that
little tail with full force. Always block with A to save 1 HP and avoid a
hit on your partner.
Difficulty: **** 1/2
Lakilester (Spike)
Location: Flower Fields
HP: 50
Attack Power: 4
Best Partner: Sushie
Strategies: Basic and FP attacks.
Difficulty: **
Huff n' Puff
Location: Flower Fields (Cloudy Climb)
HP: 60
Attack Power: 5
Best Partner: Lakilester
Strategies: Stock up on Super/Life Shrooms, Maple Syrups, Stone Caps and
Repel Gel. DO NOT USE THUNDER RAGE! You can't hammer, so use your best jump
attack badges. Use Lakilester's Spiny Surge to hit all the Puffs.
Difficulty: ****
Super Blooper
Location: Toad Town Sewers
HP: 70
Attack Power: 5
Best Partner: Sushie
Strategies: Use Tidal Wave to knock out the Blooper Babies. Use Power Jump
and Squirt on the Blooper. When low on FP, use Multibounce.
Difficulty: *** 1/2
Jr. Troopa Pt. V
Location: Shiver City
HP: 50
Attack Power: 8
Best Partner: Parakarry
Strategies: Use basic and FP attacks, especially Power Smash and Shell Shot.
Difficulty: **
Monstar
Location: Shiver Snowfield
HP: 20
Attack Power: 1
Best Partner: Anyone
Strategies: Very easy. Basic attacks.
Difficulty: *
Crystal King
Location: Crystal Palace
HP: 70
Attack Power: 6
Best Partner: Watt, then Lakilester
Strategies: Use Watt's Electro Dash and Mega Jump/Smash. When low on FP, use
Power Jump/Smash. Avoid continual freeze attacks by not fighting the Crystal
Bits. Always focus on the King. When he multiplies, use Lakilester's Spiny
Surge.
Difficulty: ****
Master Pt. II
Location: Toad Town Dojo
HP: 75
Attack Power: 8
Best Partner: Watt
Strategies: A more difficult battle. Use a lot of defense badges/items. The
Zap Tap badge is good for protection. Use Mega Jump/Smash and Watt's Electro
Dash.
Difficulty: *** 1/2
Master Pt. III
Location: Toad Town Dojo
HP: 99
Attack Power: 10
Best Partner: Watt
Strategies: WHOA MAMA! This guy is pretty tough. Use Mega Jump/Smash, Watt's
Electro Dash, and Zap Tap badge for sure. Block with A all the time.
Difficulty: *****
Jr. Troopa Pt. VI
Location: Bowser's Castle
HP: 60
Attack Power: 8
Best Partner: Watt
Strategies: Now he uses prior strategies in three short phases. Use Spike
Shield badge to jump on him when he spikes up (cool phrase, eh?). Use Watt's
Electro Dash and Mega Smash/Jump.
Difficulty: ***
Kammy Koopa
Location: Bowser's Castle
HP: 10
Attack Power: 3 and down
Best Partner: Peach & Twink
Strategies: Dash and Focus.
Difficulty: * (for the sore thumb on the A Button)
Bowser
Location: Bowser's Castle
HP: 50, 99
Attack Power: 8, 10
Best Partner: Watt
Strategies: Use badges Mega Jump/Smash, Peekaboo, Happy Heart/Flower, Mega
Rush, Last Stand, Power Rush, Close Call, Pretty Lucky, Fire Shield, and
Feeling Fine. Use Watt's Electro Dash and Mega Smash/Jump or Power
Smash/Jump when low on FP. Stock up on Life/Ultra Shrooms and Jammin'
Jellies. Use Star Beam in the first phase and Peach Beam in the second one
whenever he uses the Star Rod to make himself invincible.
Difficulty: ***
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[M19]
*Enemies*
Name: Amazee Dayzee
Location: Flower Fields
HP: 20
Attack Power: 20 (Sings)
Notes: Rare enemy. Try to use two major attacks against it. If you're
lucky, it will sing and you get two more tries. It usually runs away,
but if you nab it, you get around 40 Star Points!
Name: Bandit
Location: Dry Dry Desert
HP: 5
Attack Power: 2 (Bumps, steals coins)
Notes: If you get coins/items stolen, beat that Bandit before he runs
away with it.
Name: B. Bill Blaster
Location: Bowser's Castle
HP: 10
Attack Power: 0
Notes: Shoots Bombshell Bills. Never directly attacks.
Name: Bill Blaster
Location:
HP: 4
Attack Power: 0
Notes: Shoots Bullet Bills. Never directly attacks.
Name: Bobomb
Location: Koopa Bros. Fortress
HP: 3
Attack Power: 1 (Jump), 2 (Explodes)
Notes: A direct attack will cause it to ignite. The next turn it will
run or jump on you and explode.
Name: Bombshell Bill
Location: Bowser's Castle
HP: 3
Attack Power: 6 (Explodes)
Name: Bony Beetle
Location: Bowser's Castle
HP: 8
Attack Power: 3 (Shell), 5 (Spikes)
Notes: An attack changes its mode (shell/spike). Flipping it drops
defense.
Name: Bullet Bill
Location: Koopa Bros. Fortress
HP: 2
Attack Power: 2 (Explodes)
Name: Buzzy Beetle
Location: Dry Dry Ruins, Toad Town Sewers
HP: 3
Attack Power: 2 (Shell), 3 (Ceiling Drop)
Notes: Flipping it drops defense.
Name: Bzzap
Location: Flower Fields
HP: 3
Attack Power: 6 (Sting with Poison), 5 (Summons Bees)
Name: Cleft
Location: Mt. Rugged
HP: 2
Attack Power: 2 (Charge)
Notes: Flipping it drops defense.
Name: Clubba
Location: Tubba Blubba's Castle
HP: 8
Attack Power: 3 (Club)
Notes: Sneak around it when sleeping to avoid a fight.
Name: Crazee Dayzee
Location: Flower Fields
HP: 8
Attack Power: 4 (Sings, Sleep)
Notes: Often runs away from battle.
Name: Dark Koopa
Location: Toad Town Sewers
HP: 8
Attack Power: 3 (Shell, Dizzy)
Notes: Flipping it drops defense.
Name: Dry Bones
Location: Bowser's Castle
HP: 8
Attack Power: 4 (Throw)
Notes: Fire/magic attack obliterates it, otherwise its bones can
rise back up.
Name: Duplighost
Location: Shiver Mountain, Crystal Palace, Bowser's Castle
HP: 15
Attack Power: 4 (Fling)
Notes: Can take the form of your partner with its attack power.
Name: Ember
Location: Star Road
HP: 10
Attack Power: 4 (Fire Jump), 2 (Fire at Partner)
Notes: Use Ice Power badge to jump on it. Splits into two when attacked.
Name: Forest Fuzzy
Location: Forever Forest
HP: 6
Attack Power: 1 (Suck)
Notes: Can bring up another Forest Fuzzy.
Name: Frost Piranha
Location: Shiver Field, Shiver Mountain
HP: 10
Attack Power: 4 (Bite)
Notes: Can also freeze Mario with Icy Breath.
Name: Fuzzy
Location: Koopa Village
HP: 3
Attack Power: 1 (Suck)
Name: Gloomba
Location: Toad Town Sewers
HP: 7
Attack Power: 2 (Headbonk)
Name: Goomba
Location: Goomba Road, Pleasant Path
HP: 2
Attack Power: 1 (Headbonk)
Name: Gray Magikoopa
Location: Crystal Palace
HP: 11
Attack Power: 3 (Magic)
Notes: Can make ally transparent, tends to run away when alone
Name: Green Magikoopa
Location: Flower Fields, Crystal Palace
HP: 11
Attack Power: 3 (Magic)
Notes: Can raise ally's Defense by 1, tends to run away when alone
Name: Groove Guy
Location: Shy Guy's Toy Box
HP: 7
Attack Power: 2 (Charge)
Notes: Can also spin to make Mario dizzy, summons more Groove Guys
Name: Gulpit
Location: Shiver Field, Shiver Mountain
HP: 12
Attack Power: 2 (Lick), 5 (Small Rock), 7 (Large Rock)
Notes: Starts with 3 large and 2 small rocks which can be attacked and
destroyed. Once used, they don't refresh
Name: Hammer Bros.
Location: Bowser's Castle
HP: 12
Attack Power: 5 (Hammer Throw, Shrink), 2 (Hammer Throw Barrage, Shrink)
Name: Hurt Plant
Location: Jade Jungle
HP: 8
Attack Power: 2 (Bite, Poison)
Notes: Poses as Heart Plants.
Name: Hyper Cleft
Location: Gusty Gulch
HP: 4
Attack Power: 3 (Charge), 8 (Hyper Charge)
Notes: Can power up its attack, flipping it drops defense.
Name: Hyper Goomba
Location: Gusty Gulch, Windy Mill
HP: 7
Attack Power: 1 (Headbonk), 8 (Hyber Headbonk)
Notes: Can power up its attack.
Name: Hyper Paragoomba
Location: Gusty Gulch
HP: 7
Attack Power: 1 (Dive), 8 (Hyper Dive)
Notes: Can power up its attack.
Name: Jungle Fuzzy
Location: Jade Jungle
HP: 7
Attack Power: 2 (suck, min.), 10 (suck, max.)
Notes: Can summon more Jungle Fuzzies.
Name: Koopa Troopa
Location: Pleasant Path, Koopa Bros. Fortress
HP: 4
Attack Power: 1 (Shell)
Notes: Flipping it drops defense.
Name: Koopatrol
Location: Bowser's Castle
HP: 8
Attack Power: 4 (Shell), 10 (Hyper Shell)
Notes: Can power up attacks. Can summon Koopatrols.
Name: Lakitu
Location: Flower Fields
HP: 12
Attack Power: 3 (Spiny Throw)
Notes: Can throw endless amounts of Spinies.
Name: Lava Bubble
Location: Mt. Lavalava
HP: 9
Attack Power: 4 (Fire Jump), 2 (Fire at Partner)
Notes: Ice Power badge for jumping.
Name: M. Bush
Location: Jade Jungle
HP: 8
Attack Power: 3 (Dive, Poison)
Notes: Poses as bush.
Name: Magikoopa
Location: Shooting Star Summit, Bowser's Castle
HP: 8, 11
Attack Power: 3 (Magic), 6 (Magic)
Notes: Can raise ally's defense by 1, attack by 1, restore HP,
electrically charge an ally, make ally transparent, duplicate.
Tends to run away when alone or low on HP.
Name: Medi Guy
Location: Shy Guy's Toy Box
HP: 7
Attack Power: 1 (Swoops)
Notes: Can restore HP on self or ally.
Name: Monty Mole
Location: Mt. Rugged, Flower Fields
HP: 3, 12
Attack Power: 2 (Rock Throw), 3 (Rock Throw)
Name: Paragloomba
Location: Toad Town Sewers
HP: 7
Attack Power: 2 (Swoop)
Name: Paragoomba
Location: Goomba Road, Pleasant Path
HP: 2
Attack Power: 1 (Swoop)
Name: Paratroopa
Location: Pleasant Path, Koopa Bros. Fortress
HP: 4
Attack Power: 1 (Dive)
Name: Piranha Plant
Location: Forever Forest
HP: 5
Attack Power: 3 (Bite)
Notes: Need Spike Shield badge to jump on it.
Name: Pokey
Location: Dry Dry Desert
HP: 4
Attack Power: 2 (Drop, Throw, Jump)
Notes: Can summon other Pokeys.
Name: Pokey Mummy
Location: Dry Dry Ruins
HP: 4
Attack Power: 2 (Throw, Jump, Poison)
Notes: Need Spike Shield badge to jump on it.
Name: Putrid Piranha
Location: Jade Jungle, Mt. Lavalava
HP: 12
Attack Power: 3 (Bite), 2 (Putrid Breath, Poison)
Notes: Need Spike Shield badge to jump on it.
Name: Pyro Guy
Location: Shy Guy's Toy Box
HP: 7
Attack Power: 4 (Fire Charge)
Notes: Need Ice Power badge to jump on it.
Name: Red Magikoopa
Location: Mt. Lavalava, Crystal Palace
HP: 11
Attack Power: 3 (Magic), 3 (Wand Smack)
Notes: Can also raise ally's attack power by 1, tends to run
away when alone.
Name: Ruff Puff
Location: Flower Fields
HP: 10
Attack Power: 4 (Clunk)
Name: Shy Guy
Location: Shy Guy's Toybox
HP: 7
Attack Power: 2 (Charge), 3 (Jump)
Notes: Different colours.
Name: Sky Guy
Location: Shy Guy's Toy Box
HP: 7
Attack Power: 3 (Slingshot)
Notes: Attack the balloon to bring it down.
Name: Spear Guy
Location: Jade Jungle
HP: 7
Attack Power: 3 (Stab), 3 (Spear Throw)
Notes: Can summon more Spear Guys. Need Spike Shield badge to jump
when spear is pointed up.
Name: Spiked Gloomba
Location: Toad Town Sewers
HP: 7
Attack Power: 3 (Headbonk)
Notes: Need Spike Shield badge to jump on it.
Name: Spiked Goomba
Location: Goomba Road, Pleasant Path
HP: 2
Attack Power: 2 (Headbonk)
Notes: Need Spike Shield badge to jump on it.
Name: Spike Top
Location: Mt. Lavalava, Toad Town Sewers
HP: 4
Attack Power: 3 (Shell)
Notes: Need Spike Shield badge to jump on it.
Name: Spiny
Location: Flower Fields, Toad Town Sewers
HP: 5
Attack Power: 4 (Charge)
Notes: Need Spike Shield badge to jump on it.
Name: Spy Guy
Location: Shy Guy's Toy Box
HP: 7
Attack Power: 2 (Slingshot), 2 (Hammer, temp. lose ability)
Notes: Attack changes mode (slingshot/hammer)
Name: Stone Chomp
Location: Dry Dry Ruins
HP: 4
Attack Power: 3 (Bite)
Name: Swooper
Location: Dry Dry Ruins
HP: 4
Attack Power: 2 (Swoop)
Notes: Needs to be knocked down from the ceiling first.
Name: Swoopula
Location: Crystal Palace
HP: 8
Attack Power: 2 (Swoop)
Notes: Needs to be knocked down from the ceiling first.
Name: White Clubba
Location: Shiver Mountain, Crystal Palace
HP: 12
Attack Power: 5 (Club), 2 (Triple Club)
Notes: Ice attacks ineffective. Fire attacks good.
Name: White Magikoopa
Location: Jade Jungle, Mt. Lavalava, Crystal Palace
HP: 11
Attack Power: 3 (Magic), 3 (Wand Smack)
Notes: Can restore self or ally's HP.
Name: Yellow Magikoopa
Location: Flower Fields, Crystal Palace
HP: 11
Attack Power: 3 (Magic), 3 (Wand Smack)
Notes: Can restore self or ally's HP.
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[M20]
*Shops*
Here are inventory and price lists for all shops, as well as listings
for two speciality shops.
Shroom Grocery- Toad Town
Fright Jar- 5 coins
Sleepy Sheep- 10 coins
POW Block- 5 coins
Fire Flower- 10 coins
Honey Syrup- 10 coins
Mushroom- 5 coins
Harry's Shop- Toad Town
Stone Cap- 30 coins
Dizzy Dial- 15 coins
Thunder Rage- 20 coins
Tasty Tonic- 5 coins
Volt Shroom- 10 coins
Super Shroom- 20 coins
Koopa Shop- Koopa Village
Dizzy Dial- 10 coins
POW Block- 4 coins
Fire Flower- 8 coins
Honey Syrup- 8 coins
Volt Shroom- 15 coins
Mushroom- 4 coins
Little Mouser's Shop- Dry Dry Outpost
Thunder Bolt- 5 coins
Dusty Hammer- 2 coins
Honey Syrup- 5 coins
Dried Shroom- 2 coins
Dried Pasta- 3 coins
Mushroom- 3 coins
Boo's Shop- Boo's Mansion
Super Shroom- 13 coins
Life Shroom- 50 coins
Maple Syrup- 25 coins
Snowman Doll- 15 coins
Stop Watch- 25 coins
Mystery- 1 coin
Yoshi's Cabana- Yoshi's Island
Snowman Doll- 15 coins
Thunder Rage- 15 coins
Fire Flower- 5 coins
Tasty Tonic- 2 coins
Honey Syrup- 6 coins
Super Shroom- 15 coins
Shiver City Shop
Dizzy Dial- 15 coins
Shooting Star- 30 coins
Snowman Doll- 8 coins
Maple Syrup- 20 coins
Life Shroom- 40 coins
Super Shroom- 20 coins
Star Haven Shop- Star Haven
Stop Watch- 15 coins
Shooting Star- 15 coins
Super Soda- 3 coins
Maple Syrup- 10 coins
Life Shroom- 25 coins
Super Shroom- 10 coins
Storehouse of Bowser's Castle
Super Shroom- 30 coins
Maple Syrup- 30 coins
Thunder Rage- 30 coins
POW Block- 15 coins
Dizzy Dial- 25 coins
Mystery- 5 coins
Badge Shop- Toad Town
After Chapter 1 -->
Speedy Spin- 50 coins
D-Down Pound- 75 coins
Multibounce- 75 coins
First Attack- 100 coins
After Chapter 2 -->
Sleep Stomp- 75 coins
Double Dip- 100 coins
Dodge Master- 100 coins
After Chapter 3 -->
Jump Charge- 50 coins
Spin Smash- 75 coins
Group Focus- 100 coins
After Chapter 4 -->
All or Nothing- 100 coins
FP Plus- 150 coins
HP Plus- 150 coins
After Chapter 5 -->
S. Smash Charge- 100 coins
Damage Dodge- 150 coins
Mega Quake- 200 coins
Rip Cheato- Toad Town Sewers
Each item is a secret and costs 64 coins each. You need to spend
640 coins to to get all you want! Here's the inventory list in
chronological order:
1) Star Piece
2) Life Shroom
3) Bump Attack badge
4) Repel Gel
5) Star Piece
6) Super Shroom
7) Mushroom
8) Dried Shroom
9) Dried Shroom
10) Star Piece
11) Dried Shroom (and every time from now on)
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[M21]
*Games*
All right, my favourite part of Paper Mario! Well...make that any video
game. The games are so much fun, and so they deserve their own page. Here
you'll find a bunch of fun stuff.
Slot Machine
Located in Shy Guy's Toy Box, this is a quick free game. Here's the
combinations chart from best to worst
*= star slot
$= coin slot
@= Shy Guy slot
# = any slot
*** --> 10 Mushrooms
$$$ --> 10 Coins
**# --> 1 Mushroom
$$# --> 1 Coin
@$* --> Nothing
@@# --> 1 Shy Guy
@@@ --> 3 Shy Guys
Li'l Oink Farm
Located in Toad Town near the Train Station is the Li'l Oink Farm.
For 10 coins, the machine churns out an egg. Hammer the egg to release
one of ten possible breeds of Li'l Oinks. After releasing 10 pigs into
the pen, the first one runs out, releasing its prize. To collect it, you
must sacrifice the other nine pigs. Here is the chart of oinkers and
their prizes:
Tiger --> Thunder Rage
Pink --> Fire Flower
Black --> Dried Shroom
Flower --> Maple Syrup
White --> Super Shroom
Shroom --> Life Shroom
Star --> Shooting Star
Mystery --> Repel Gel
Silver --> Jammin' Jelly
Gold --> Ultra Shroom
Playroom
The playroom is located in the south area near the train station. Hammer
the first tree at left to reveal the pipe to the playroom. You must
retrieve the Silver and Gold Credits from Koopa Koot's Errands to play
the two games available -->
Jump Attack
The Jump Attack game is 10 coins to play. 12 blocks appear. Try to hit as
many as you can to reveal good panels. There are three levels of
difficulty: 5, 7, and 9. Clear that many panels to win the number of
coins you racked up. Here is a chart of panels:
$= coins
1$ --> Receive 1 coin
5$ --> Receive 5 coins
x5$ --> Receive 5x the number of coins you have
Bowser --> Game Over, lose all coins
Smash Attack
The Smash Attack game is 10 coins to play. Several blocks appear. Hammer
as many as you can to reveal Peach panels. Hit 10 Peach panels within the
time limit to win coins based on time left. Hit a fuzzy or Bob-omb and
you'll lose time. Here is a chart of panels:
Peach
Fuzzy
Bob-omb
Radio Contest
In Koopa Village, there is a house with a radio playing inside. Press A at
the radio to change the tuning. Find the Information Station to learn of a
radio trading contest. Here is what to get, where to bring it, and what you
win:
Koopa Leaf at Toad Town's main gate in the west for a Maple Syrup
Nutty Cake at Dry Dry Ruins entrance for a Maple Super
Coconut at Club 64 in Toad Town Port for a Yummy Meal
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[M22]
*Secrets & Rumours*
Secrets are things you can actually do in the game that you might not
have known. Rumours are supposed secrets which may or may not be true.
Secrets:
*When you get the Spin Jump ability, go back to your house and go in the
bedroom. Spin Jump on the floor at left and youll drop to a secret room
where you can read Luigis diary. He updates it for every chapter you
complete.
*In Boos Mansion, go to the second floor, first room. Jump to the box,
then into the vase, and you will turn into 8-bit Mario! To return back to
normal, jump into the vase again or exit the room.
*The character Whacka will disappear after about 10 hammer hits (giving you
Whackas Bump), because he just gets peeved at you!
*A sign in Mario & Luigis house keeps track of your progress in various
things.
*After helping the snowmen in Shiver City, sleep at the Toad House, and
when you awaken you will get an Ultra Shroom and several Mushrooms. After
every sleep at that Toad House, an Iced Potato is left on the table.
*Touching fire in a fireplace as Mario makes him get toasted (but doesn't
lose HP)!
*A character named Amazee Daizee appears at Flower Fields every so often
(he looks like a Crazy Daizee, but sparkles). If you fight him and beat
him before he runs away, youll get a lot of star points.
*Along Pleasant Path are a small group of blue-striped poles. Notice that
one follows you with its eyes. Walk around it for a cute little song-and-
dance as it dishes out hearts!
Rumours:
*There is a house with a boy named Daniel that gives you an even better
hammer than the Ultra Hammer. Has been denied.
*There is a Mega Hammer. Has been denied.
*There is a Mega Clubba. Has been denied.
*The green Yoshi can be in your party and used like the others in fights
and such, using his tongue attack. This has been disputed. There are
screenshots and supposedly hackers have found it to be true, though
Nintendo denies it. Here are the steps, if you want to try. It didnt
work for me, though in the file I tried it in, I had completed the game.
I guess step #2 is disputable.
1) Get all other party members.
2) Play all levels at least once.
3) Collect at least 75 star pieces & have at least 300 coins.
4) At the entrance to Toad Town, spin jump on the big star on the ground.
5) Go to Forever Forest and run around the first part of it 15 times,
then follow the maze to Boos Mansion.
6) Take the pipe there to the sewers.
7) Take the sewer pipe to Koopa Village.
8) Visit the store there and buy 3 mushrooms.
9) Find the Koopa Leaf in the bush near the store.
10) Take the pipe back to the sewers and take the pipe to Yoshis Village.
11) Talk to the adult green Yoshi 10 times and he will finally join your party.
Have any secrets or rumours for Paper Mario that aren't here? Send me an e-mail.
Please make any instructions for secrets/rumours as detailed as possible. I'll
need to check them out for myself and if they're legit, I'll post them here
with credit to you. You'll also make my Thank-Yous page. Lucky you :oD
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[M23]
*FAQs & Other Oddities*
Q: Why aren't all the badges listed in your walkthrough? -- from
nintendo_girl21.
A: Yeah, I thought of this myself. A lot of badges need to be
purchased from Rowf's shop in Toad Town and Rip Cheato in Toad
Town Sewers. These require a lot of coins and depending on how
thrifty a spender you are, you might not even be able to afford
all of them. I only listed badges in my walkthrough that are
acquired through dungeons and found in areas part of regular
play.
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Q: When are more FAQs going to be listed? -- from nintendo_girl21
A: When more people e-mail me with questions! Sheesh (lol).
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[M24]
*Copyright, Thank-Yous & Contact Info*
This walkthrough is copyright (c) Megan L., 2007-...
This walkthrough is authorized to appear on:
GameFAQs.com (duh)
My Geocities website: www.geocities.com/itsasupermario
SuperCheats.com
Neoseeker.com
Gamesradar.com
Cheatplanet.com
Gamerevolution.com
Cheatingdome.com
Kuponut.com
CheatHappens.com
CheatCodes.com
This walkthrough is intended for personal, private use only and may NOT be
posted on other web sites without written (e-mailed) permission from the
author (a.k.a. me).
Mario is a registered trademark of Nintendo and I am not directly
affiliated with the corporation. Of course, you knew that already, right?
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I would like to thank Nintendo for creating such excellent games.
Thanks to all the Mario sites out there for spending so much time in making
their walkthroughs and FAQs.
Thanks to DBM11085 and bananagirl/AstroBlue for their great walkthroughs
that helped me finish the game myself.
Thanks again to Geocities for hosting my web sites.
Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.
And thanks for giving my walkthroughs another home on the Web.
Thanks to:
Dennis at SuperCheats.com
Leo at Neoseeker.com
Tyler at Gamesradar.com and Cheatplanet.com
Blake at Gamerevolution.com
Marcel at Cheatingdome.com
Kuponut.com
Chris at CheatHappens.com
Steve at CheatCodes.com
...for posting my walkthroughs.
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My Other Sites, also known as shameless advertising ;o)
Megangirl's Home Page
www.geocities.com/megangirl.geo
My Legend of Zelda Site
www.geocities.com/zeldaprincess21
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Contacting Me...
Please do. I can really only be reached by e-mail at
mlynch2[at]rogers.com. Remove the brackets & change at to @ before
sending (or keep them there if you like to get Mailer-Daemons...
freakazoid). The brackets and "at" are there only to avoid additional
spam e-mail. I get enough of those already as it is.
**A REPLY MAY TAKE UP TO 1 WEEK**
E-mail me with additional information, secrets, errors within my
walkthrough or checklists, to share game anecdotes, shoot the breeze,
etc. If you need additional help with the game, please keep e-mails
as detailed as possible. Any e-mails with @&*&@&* excessive profanity,
speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd
lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.
**PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
BETWEEN OCTOBER 1-6**
Any additions to this walkthrough will be credited to you, faithful
reader, in the Thank-You section. I look forward to the sleepless
**THE END**
...hello, again.
...man, you're just asking for it this time...
....best scroll joke ever.......
...and it is.....
...um....
...I forgot!
...sorry, ran out of other ideas :oP



